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11 Commits

Author SHA1 Message Date
Syoyo Fujita
3c0bcb7d72 Add document on schema validation feature. 2019-06-24 15:30:32 +09:00
Syoyo Fujita
d5694dc15d Some pointer variables are not initialized. 2019-06-15 16:22:40 +09:00
Syoyo Fujita
ddf0a0e83c Update rapidjson-amalgamation to include error/en.h and cursorstreamwrapper.h.
Now schema validation is getting to work.
2019-06-14 22:03:11 +09:00
Syoyo Fujita
f3ee08c595 Merge branch 'rapidjson' of github.com:syoyo/tinygltf into rapidjson 2019-06-14 19:29:26 +09:00
Syoyo Fujita
f75327bc5b Fix compilation on MSVC. 2019-06-14 19:29:13 +09:00
Syoyo Fujita
7acc95a2ae Write an array of string to avoid the limit of the character length in MSVC compiler. 2019-06-14 19:28:37 +09:00
Syoyo Fujita
2a6f2cc356 Serializer now started to work. 2019-06-13 20:36:37 +09:00
Syoyo Fujita
0cf2812775 Use rapidjson for serialization(W.I.P. currently segfaults when serialize a scene) 2019-06-12 22:35:28 +09:00
Syoyo Fujita
2673d1d3ef Add C++ string of glTF Schema. 2019-06-11 14:38:01 +09:00
Syoyo Fujita
cf8b7cc0a4 Add JSON schema ref resolver. 2019-06-11 14:25:16 +09:00
Syoyo Fujita
93d0e365bb RapidJson version of TinyGLTF.
TODO: Serializer.
2019-06-10 02:39:13 +09:00
49 changed files with 22403 additions and 17276 deletions

1
.gitignore vendored
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@@ -67,5 +67,4 @@ imgui.ini
loader_example
tests/tester
tests/tester_noexcept
tests/issue-97.gltf

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@@ -31,17 +31,6 @@ matrix:
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
- addons: &3
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.8
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Debug
- addons: *3
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Release
before_install:
- ./.travis-before-install.sh
@@ -53,11 +42,6 @@ script:
- ${CC} -v
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
- ./loader_example ./models/Cube/Cube.gltf
- cd tests
- clang++ -v
- make
- ./tester
- ./tester_noexcept
- cd ../examples/raytrace
- cd examples/raytrace
- ../../premake5 gmake
- make

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@@ -4,21 +4,14 @@ PROJECT (tinygltf)
SET(CMAKE_CXX_STANDARD 11)
option(TINYGLTF_BUILD_EXAMPLES "Build examples" ON)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
if (TINYGLTF_BUILD_EXAMPLES)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
ADD_SUBDIRECTORY ( examples/validator )
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
ADD_SUBDIRECTORY ( examples/validator )
endif (TINYGLTF_BUILD_EXAMPLES)
#
# TinuGLTF is a header-only library, so no library build. just install header files.
#
INSTALL ( FILES
json.hpp
stb_image.h

13
LICENSE.rapidjson.txt Normal file
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@@ -0,0 +1,13 @@
// Tencent is pleased to support the open source community by making RapidJSON available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
//
// Licensed under the MIT License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

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@@ -2,13 +2,11 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
`TinyGLTF` uses single-header version of RapidJson(https://github.com/Tencent/rapidjson) as a JSON parser.
## Status
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.3.0 release(Support built-in schema validation)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
@@ -34,11 +32,9 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* Moderate parsing time and memory consumption.
* glTF specification v2.0.0
* [x] ASCII glTF
* [x] Load
* [x] Save
* [x] Binary glTF(GLB)
* [x] Load
* [x] Save(.bin embedded .glb)
* [x] PBR material description
* [x] Validate inpit glTF JSON with schema
* Buffers
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
* [x] Load `.bin` file.
@@ -58,20 +54,12 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Image save
* Extensions
* [x] Draco mesh decoding
* [ ] Draco mesh encoding
## Note on extension property
In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method.
`IsNumber()` returns true if the underlying value is an int value or a floating point value.
## Examples
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
* [mesh-conv](examples/mesh-conv) : Convert glTF mesh to wavefront .obj, wavefront .obj to glTF mesh.
## Projects using TinyGLTF
@@ -79,13 +67,13 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
* [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library and rendering framework
* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
* [QuickLook GLTF](https://github.com/toshiks/glTF-quicklook) - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* Your projects here! (Please send PR)
## For developer
Generate single rapidjson file using this node.js script: https://github.com/Tencent/rapidjson/issues/863
Add `cursorstreamwrapper.h` and `error/en.h` inclusion in `rapidjson-all.h` before running merge script.
## TODOs
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
@@ -93,7 +81,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
* [ ] Open3DGC?
* [x] Support `extensions` and `extras` property
* [ ] Support `extensions` and `extras` property
* [ ] HDR image?
* [ ] OpenEXR extension through TinyEXR.
* [ ] 16bit PNG support in Serialization
@@ -113,7 +101,7 @@ TinyGLTF uses the following third party libraries.
## Build and example
Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project.
Copy `stb_image.h`, `stb_image_write.h`, `rapidjson-amalgamation.h` and `tiny_gltf.h` to your project.
### Loading glTF 2.0 model
@@ -122,6 +110,7 @@ Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your pr
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_ENABLE_SCHEMA_VALIDATOR // optional. enable schema validation API.
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
@@ -134,6 +123,10 @@ std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
// Validate with glTF Schema
// #if defined(TINYGLTF_ENABLE_SCHEMA_VALIDATOR)
// bool ret = loader.LoadASCIIFromFileWithValidation(&model, &err, &warn, argv[1]);
// #endif
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
@@ -151,6 +144,7 @@ if (!ret) {
## Compile options
* `TINYGLTF_ENABLE_SCHEMA_VALIDATOR` : Enable API with schema validation. glTF Schema JSON(`gltf.schema.resolved.inc`) are embeded into application binary, thus no need to read glTF Schema file at a runtime.
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
@@ -160,22 +154,17 @@ if (!ret) {
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
### Saving gltTF 2.0 model
* Buffers.
* [ ] Buffers.
* [x] To file
* [x] Embedded
* [ ] Draco compressed?
* [x] Images
* [x] To file
* [x] Embedded
* Binary(.glb)
* [x] .bin embedded single .glb
* [ ] External .bin
* [ ] Binary(.glb)
## Running tests.
@@ -203,21 +192,8 @@ $ ./tester
$ ./tester_noexcept
```
### Fuzzing tests
See `tests/fuzzer` for details.
After running fuzzer on Ryzen9 3950X a week, at least `LoadASCIIFromString` looks safe except for out-of-memory error in Fuzzer.
We may be better to introduce bounded memory size checking when parsing glTF data.
## Third party licenses
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/
* dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html
### Used in examples
* clipp: MIT License. https://github.com/muellan/clipp

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@@ -1,364 +1,365 @@
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}

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@@ -1,20 +0,0 @@
The MIT License (MIT)
Copyright (c) 2017 André Müller; foss@andremueller-online.de
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -1,5 +0,0 @@
#EXTRA_CXXFLAGS := -fsanitize=address -fno-omit-frame-pointer -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-padded
EXTRA_CXXFLAGS :=
all:
clang++ -std=c++11 -g -O1 -I../../ -I../common $(EXTRA_CXXFLAGS) -o mesh-conv mesh-conv.cc mesh-util.cc tinygltf_impl.cc

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@@ -1,5 +0,0 @@
all:
ninja
clean:
ninja -t clean

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@@ -1,58 +0,0 @@
# Mesh modify experiment
Sometimes we want to tweak mesh attributes(e.g. vertex position, uv coord, etc).
glTF itself does not allow ASCII representation of such data so we need to write a converter.
This example show how to
- Export mesh data from .bin to .obj
- Import mesh data to .bin(update corresponding buffer data) from .obj
## Features
* Support skin weights(`JOINTS_N`, `WEIGHTS_N`)
## Supported attributes
* [x] POSITION
* [x] NORMAL
* [x] TANGENT
* [ ] COLOR (vertex color)
* [x] TEXCOORD_N
* Only single texcoord(uv set) is supported
* Specify `--uvset 1` to specify which UV to use.
* [x] WEIGHTS_N, JOINTS_N
## Usage
### Wavefront .obj to glTF
```
$ mesh-modify --op=obj2gltf input.obj
```
All shapes in .obj are concatenated and create single glTF mesh.
(tinyobjloader's skin weight extension `vw` supported)
#### Limitation
Buffer is stored as external file(`.bin`)
### glTF to Wavefront .obj
```
$ mesh-modify --op=gltf2obj input.gltf
```
.obj will be created for each glTF Mesh.
(Skin weight data is exported to .obj using tinyobjloader's skin weight extension `vw`)
#### Limitation
Buffer is stored as external file(`.bin`)
## TODO
* [ ] obj2gltf: Assign glTF material from .mtl
* [ ] modify/patch mesh geometry in glTF
* By using JSON Patch or JSON Merge feature

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@@ -1,3 +0,0 @@
rm -rf build
CXX=clang++ CC=clang meson build -Db_sanitize=address -Db_lundef=false --buildtype=debug
cp Makefile.meson build/Makefile

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@@ -1,798 +0,0 @@
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <limits>
#include <string>
#include <vector>
#if !defined(__ANDROID__) && !defined(_WIN32)
#include <wordexp.h>
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#endif
#include "../../json.hpp"
#include "../common/clipp.h"
using json = nlohmann::json;
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef _WIN32
#include "../../tiny_gltf.h"
#else
#include "tiny_gltf.h"
#endif
#include "mesh-util.hh"
#ifdef __clang__
#pragma clang diagnostic ignored "-Wunused-function"
#endif
namespace {
static std::string PrintMode(int mode) {
if (mode == TINYGLTF_MODE_POINTS) {
return "POINTS";
} else if (mode == TINYGLTF_MODE_LINE) {
return "LINE";
} else if (mode == TINYGLTF_MODE_LINE_LOOP) {
return "LINE_LOOP";
} else if (mode == TINYGLTF_MODE_TRIANGLES) {
return "TRIANGLES";
} else if (mode == TINYGLTF_MODE_TRIANGLE_FAN) {
return "TRIANGLE_FAN";
} else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
return "TRIANGLE_STRIP";
}
return "**UNKNOWN**";
}
static std::string PrintTarget(int target) {
if (target == 34962) {
return "GL_ARRAY_BUFFER";
} else if (target == 34963) {
return "GL_ELEMENT_ARRAY_BUFFER";
} else {
return "**UNKNOWN**";
}
}
static std::string PrintType(int ty) {
if (ty == TINYGLTF_TYPE_SCALAR) {
return "SCALAR";
} else if (ty == TINYGLTF_TYPE_VECTOR) {
return "VECTOR";
} else if (ty == TINYGLTF_TYPE_VEC2) {
return "VEC2";
} else if (ty == TINYGLTF_TYPE_VEC3) {
return "VEC3";
} else if (ty == TINYGLTF_TYPE_VEC4) {
return "VEC4";
} else if (ty == TINYGLTF_TYPE_MATRIX) {
return "MATRIX";
} else if (ty == TINYGLTF_TYPE_MAT2) {
return "MAT2";
} else if (ty == TINYGLTF_TYPE_MAT3) {
return "MAT3";
} else if (ty == TINYGLTF_TYPE_MAT4) {
return "MAT4";
}
return "**UNKNOWN**";
}
static std::string PrintComponentType(int ty) {
if (ty == TINYGLTF_COMPONENT_TYPE_BYTE) {
return "BYTE";
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
return "UNSIGNED_BYTE";
} else if (ty == TINYGLTF_COMPONENT_TYPE_SHORT) {
return "SHORT";
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
return "UNSIGNED_SHORT";
} else if (ty == TINYGLTF_COMPONENT_TYPE_INT) {
return "INT";
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
return "UNSIGNED_INT";
} else if (ty == TINYGLTF_COMPONENT_TYPE_FLOAT) {
return "FLOAT";
} else if (ty == TINYGLTF_COMPONENT_TYPE_DOUBLE) {
return "DOUBLE";
}
return "**UNKNOWN**";
}
#if 0
// TODO(syoyo): Support sparse accessor(sparse vertex attribute).
// TODO(syoyo): Support more data type
struct VertexAttrib {
std::string name;
// Value are converted to float type.
std::vector<float> data;
// Corresponding info in binary data
int data_type; // e.g. TINYGLTF_TYPE_VEC2
int component_type; // storage type. e.g.
// TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
uint64_t buffer_offset{0};
size_t buffer_length{0};
};
struct MeshPrim {
std::string name;
int32_t id{-1};
int mode{TINYGLTF_MODE_TRIANGLES};
VertexAttrib position; // vec3
VertexAttrib normal; // vec3
VertexAttrib tangent; // vec4
VertexAttrib color; // vec3 or vec4
std::map<int, VertexAttrib> texcoords; // <slot, attrib> vec2
std::map<int, VertexAttrib> weights; // <slot, attrib>
std::map<int, VertexAttrib>
joints; // <slot, attrib> store data as float type
int indices_type{-1}; // storage type(componentType) of `indices`.
std::vector<uint32_t> indices; // vertex indices
};
#endif
static std::string GetFilePathExtension(const std::string &FileName) {
if (FileName.find_last_of(".") != std::string::npos)
return FileName.substr(FileName.find_last_of(".") + 1);
return "";
}
static size_t ComponentTypeByteSize(int type) {
switch (type) {
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
case TINYGLTF_COMPONENT_TYPE_BYTE:
return sizeof(char);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
case TINYGLTF_COMPONENT_TYPE_SHORT:
return sizeof(short);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
case TINYGLTF_COMPONENT_TYPE_INT:
return sizeof(int);
case TINYGLTF_COMPONENT_TYPE_FLOAT:
return sizeof(float);
case TINYGLTF_COMPONENT_TYPE_DOUBLE:
return sizeof(double);
default:
return 0;
}
}
std::vector<uint8_t> LoadBin(const std::string &filename) {
std::vector<uint8_t> data;
std::ifstream is(filename, std::ios::binary | std::ios::in | std::ios::ate);
if (is.is_open()) {
size_t size = size_t(is.tellg());
is.seekg(0, std::ios::beg);
if (size < 4) {
std::cerr << "File size is zero or too short: " << size << "\n";
return data;
}
data.resize(size);
is.read(reinterpret_cast<char *>(data.data()), std::streamsize(size));
}
return data;
}
// TODO(syoyo): Use C++17 like filesystem library
bool FileExists(const std::string &abs_filename) {
bool ret;
#ifdef _WIN32
// TODO(syoyo): Support utf8 filepath
FILE *fp = nullptr;
errno_t err = fopen_s(&fp, abs_filename.c_str(), "rb");
if (err != 0) {
return false;
}
#else
FILE *fp = fopen(abs_filename.c_str(), "rb");
#endif
if (fp) {
ret = true;
fclose(fp);
} else {
ret = false;
}
return ret;
}
static std::string JoinPath(const std::string &path0,
const std::string &path1) {
if (path0.empty()) {
return path1;
} else {
// check '/'
char lastChar = *path0.rbegin();
if (lastChar != '/') {
return path0 + std::string("/") + path1;
} else {
return path0 + path1;
}
}
}
std::string ExpandFilePath(const std::string &filepath) {
#ifdef _WIN32
DWORD len = ExpandEnvironmentStringsA(filepath.c_str(), NULL, 0);
char *str = new char[len];
ExpandEnvironmentStringsA(filepath.c_str(), str, len);
std::string s(str);
delete[] str;
return s;
#else
#if defined(TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR) || \
defined(__ANDROID__) || defined(__EMSCRIPTEN__)
// no expansion
std::string s = filepath;
#else
std::string s;
wordexp_t p;
if (filepath.empty()) {
return "";
}
// Quote the string to keep any spaces in filepath intact.
std::string quoted_path = "\"" + filepath + "\"";
// char** w;
int ret = wordexp(quoted_path.c_str(), &p, 0);
if (ret) {
// err
s = filepath;
return s;
}
// Use first element only.
if (p.we_wordv) {
s = std::string(p.we_wordv[0]);
wordfree(&p);
} else {
s = filepath;
}
#endif
return s;
#endif
}
static std::string FindFile(const std::vector<std::string> &paths,
const std::string &filepath) {
for (size_t i = 0; i < paths.size(); i++) {
std::string absPath = ExpandFilePath(JoinPath(paths[i], filepath));
if (FileExists(absPath)) {
return absPath;
}
}
return std::string();
}
static std::string GetBaseDir(const std::string &filepath) {
if (filepath.find_last_of("/\\") != std::string::npos)
return filepath.substr(0, filepath.find_last_of("/\\"));
return "";
}
static int GetSlotId(const std::string &name) {
if (name.rfind("TEXCOORD_", 0) == 0) {
int id = 0;
sscanf(name.c_str(), "TEXCOORD_%d", &id);
return id;
} else if (name.rfind("WEIGHTS_", 0) == 0) {
int id = 0;
sscanf(name.c_str(), "WEIGHTS_%d", &id);
return id;
} else if (name.rfind("JOINTS_", 0) == 0) {
int id = 0;
sscanf(name.c_str(), "JOINTS_%d", &id);
return id;
}
return -1;
}
static bool IsAttributeSupported(const std::string &name) {
constexpr int max_slots = 8;
if (name.compare("POSITION") == 0) {
return true;
}
if (name.compare("NORMAL") == 0) {
return true;
}
if (name.compare("TANGENT") == 0) {
return true;
}
for (int i = 0; i < max_slots; i++) {
std::string n = "TEXCOORD_" + std::to_string(i);
if (n.compare(name) == 0) {
return true;
}
}
for (int i = 0; i < max_slots; i++) {
std::string n = "WEIGHTS_" + std::to_string(i);
if (n.compare(name) == 0) {
return true;
}
}
for (int i = 0; i < max_slots; i++) {
std::string n = "JOINTS_" + std::to_string(i);
if (n.compare(name) == 0) {
return true;
}
}
return false;
}
static float Unpack(const unsigned char *ptr, int type) {
if (type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
unsigned char data = *ptr;
return float(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_BYTE) {
char data = static_cast<char>(*ptr);
return float(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
uint16_t data = *reinterpret_cast<const uint16_t *>(ptr);
return float(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_SHORT) {
int16_t data = *reinterpret_cast<const int16_t *>(ptr);
return float(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_FLOAT) {
float data = *reinterpret_cast<const float *>(ptr);
return data;
} else {
std::cerr << "???: Unsupported type: " << PrintComponentType(type) << "\n";
return 0.0f;
}
}
static uint32_t UnpackIndex(const unsigned char *ptr, int type) {
if (type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
unsigned char data = *ptr;
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_BYTE) {
char data = static_cast<char>(*ptr);
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
uint16_t data = *reinterpret_cast<const uint16_t *>(ptr);
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_SHORT) {
int16_t data = *reinterpret_cast<const int16_t *>(ptr);
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_INT) {
// TODO(syoyo): Check overflow(2G+ index)
int32_t data = *reinterpret_cast<const int32_t *>(ptr);
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
uint32_t data = *reinterpret_cast<const uint32_t *>(ptr);
return uint32_t(data);
} else if (type == TINYGLTF_COMPONENT_TYPE_SHORT) {
uint32_t data = *reinterpret_cast<const uint32_t *>(ptr);
return data;
} else {
std::cerr << "???: Unsupported type: " << PrintComponentType(type) << "\n";
return static_cast<uint32_t>(-1);
}
}
static bool DumpMesh(const tinygltf::Model &model, const tinygltf::Mesh &mesh,
bool verbose, example::MeshPrim *out) {
out->prims.clear();
for (size_t i = 0; i < mesh.primitives.size(); i++) {
const tinygltf::Primitive &primitive = mesh.primitives[i];
if (primitive.indices < 0) {
std::cerr << "Primitive indices must be provided\n";
return false;
}
example::PrimSet out_prim;
// indices.
{
const tinygltf::Accessor &indexAccessor =
model.accessors[size_t(primitive.indices)];
size_t num_elements = indexAccessor.count;
std::cout << "index.elements = " << num_elements << "\n";
size_t byte_stride = ComponentTypeByteSize(indexAccessor.componentType);
const tinygltf::BufferView &indexBufferView =
model.bufferViews[size_t(indexAccessor.bufferView)];
// should be 34963(ELEMENT_ARRAY_BUFFER)
std::cout << "index.target = " << PrintTarget(indexBufferView.target)
<< "\n";
if (indexBufferView.target != TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER) {
std::cerr << "indexBufferView.target must be ELEMENT_ARRAY_BUFFER\n";
return false;
}
const tinygltf::Buffer &indexBuffer =
model.buffers[size_t(indexBufferView.buffer)];
std::vector<uint32_t> indices;
for (size_t k = 0; k < num_elements; k++) {
// TODO(syoyo): out-of-bounds check.
const unsigned char *ptr = indexBuffer.data.data() +
indexBufferView.byteOffset +
(k * byte_stride) + indexAccessor.byteOffset;
uint32_t idx = UnpackIndex(ptr, indexAccessor.componentType);
if (verbose) {
std::cout << "vertex_index[" << k << "] = " << idx << "\n";
}
indices.push_back(idx);
}
out_prim.indices = indices;
out_prim.indices_type = indexAccessor.componentType;
}
// attributes
{
std::map<std::string, int>::const_iterator it(
primitive.attributes.begin());
std::map<std::string, int>::const_iterator itEnd(
primitive.attributes.end());
for (; it != itEnd; it++) {
// it->first would be "POSITION", "NORMAL", "TEXCOORD_0", ...
if (!IsAttributeSupported(it->first)) {
std::cout << "Unsupported attribute: " << it->first << "\n";
continue;
}
if (size_t(it->second) >= model.accessors.size()) {
std::cerr << "Invalid accessor id: " << it->second << "\n";
return false;
}
const tinygltf::Accessor &accessor =
model.accessors[size_t(it->second)];
size_t elem_size = 1;
if (accessor.type == TINYGLTF_TYPE_SCALAR) {
elem_size = 1;
} else if (accessor.type == TINYGLTF_TYPE_VEC2) {
elem_size = 2;
} else if (accessor.type == TINYGLTF_TYPE_VEC3) {
elem_size = 3;
} else if (accessor.type == TINYGLTF_TYPE_VEC4) {
elem_size = 4;
} else {
std::cerr << "Invalid or unsupported accessor type: "
<< PrintType(accessor.type) << "\n";
return false;
}
std::cout << PrintComponentType(accessor.componentType) << "\n";
size_t byte_stride = ComponentTypeByteSize(accessor.componentType);
std::cout << "attribute: " << it->first << "\n";
// if (gGLProgramState.attribs[it->first] >= 0) {
// Compute byteStride from Accessor + BufferView combination.
int byteStride =
accessor.ByteStride(model.bufferViews[size_t(accessor.bufferView)]);
assert(byteStride != -1);
std::cout << "byteOffset: " << accessor.byteOffset << "\n";
const tinygltf::BufferView &bufferView =
model.bufferViews[size_t(accessor.bufferView)];
const tinygltf::Buffer &buffer =
model.buffers[size_t(bufferView.buffer)];
size_t num_elems = accessor.count * elem_size;
example::VertexAttrib attrib;
for (size_t k = 0; k < num_elems; k++) {
// TODO(syoyo): out-of-bounds check.
const unsigned char *ptr = buffer.data.data() +
bufferView.byteOffset + (k * byte_stride) +
accessor.byteOffset;
float value = Unpack(ptr, accessor.componentType);
if (verbose) {
std::cout << "[" << k << "] value = " << value << "\n";
}
attrib.data.push_back(value);
}
attrib.component_type = accessor.componentType;
attrib.data_type = accessor.type;
attrib.name = it->first;
if (attrib.name.compare("POSITION") == 0) {
out_prim.position = attrib;
} else if (attrib.name.compare("NORMAL") == 0) {
out_prim.normal = attrib;
} else if (attrib.name.compare("TANGENT") == 0) {
out_prim.tangent = attrib;
} else if (attrib.name.rfind("TEXCOORD_", 0) == 0) {
int id = GetSlotId(attrib.name);
std::cout << "texcoord[" << id << "]\n";
out_prim.texcoords[id] = attrib;
} else if (attrib.name.rfind("JOINTS_", 0) == 0) {
int id = GetSlotId(attrib.name);
std::cout << "joints[" << id << "]\n";
out_prim.joints[id] = attrib;
} else if (attrib.name.rfind("WEIGHTS_", 0) == 0) {
int id = GetSlotId(attrib.name);
std::cout << "weights[" << id << "]\n";
out_prim.weights[id] = attrib;
} else {
std::cerr << "???: attrib.name = " << attrib.name << "\n";
return false;
}
}
}
const tinygltf::Accessor &indexAccessor =
model.accessors[size_t(primitive.indices)];
(void)indexAccessor;
PrintMode(primitive.mode);
if (primitive.mode != TINYGLTF_MODE_TRIANGLES) {
std::cerr << "Supported Primitive mode is TRIANGLES only at the moment\n";
return false;
}
out_prim.mode = primitive.mode;
out->prims.push_back(out_prim);
}
out->name = mesh.name;
return true;
}
static bool ExtractMesh(const std::string &asset_path, tinygltf::Model &model,
bool verbose, std::vector<example::MeshPrim> *outs) {
// Get .bin data
{
if (model.buffers.size() != 1) {
std::cerr << "Single element of `buffers` is supported at the moment.\n";
return false;
}
const tinygltf::Buffer &buffer = model.buffers[0];
if (buffer.uri.empty()) {
std::cerr << "buffer.uri must be a filepath.\n";
return false;
}
if (buffer.data.size() < 4) {
std::cerr << "Invalid buffer.byteLength.\n";
return false;
}
std::vector<std::string> search_paths;
search_paths.push_back(asset_path);
std::string abs_filepath = FindFile(search_paths, buffer.uri);
std::vector<uint8_t> bin = LoadBin(abs_filepath);
if (bin.size() != buffer.data.size()) {
std::cerr << "Byte size mismatch. Failed to load file: " << buffer.uri
<< "\n";
std::cerr << " Searched absolute file path: " << abs_filepath << "\n";
std::cerr << " .bin size = " << bin.size()
<< ", size in 'buffer.uri' = " << buffer.data.size() << "\n";
return false;
}
}
for (const auto &mesh : model.meshes) {
std::cout << "mesh.name: " << mesh.name << "\n";
example::MeshPrim output;
bool ret = DumpMesh(model, mesh, verbose, &output);
if (!ret) {
return false;
}
outs->push_back(output);
}
return true;
}
} // namespace
int main(int argc, char **argv) {
std::string op;
std::string input_filename;
std::string output_filename = "output.gltf";
int uvset = 0;
bool verbose = false;
bool export_skinweight = true;
bool no_flip_texcoord_y = false;
auto cli =
(clipp::required("-i", "--input") &
clipp::value("input filename", input_filename),
clipp::option("-o", "--outout") &
clipp::value("Output filename(obj2fltf)", output_filename),
clipp::option("-v", "--verbose").set(verbose).doc("Verbose output"),
clipp::option("--export_skinweight") &
clipp::value("Export skin weights(gltf2obj). default true.",
export_skinweight),
clipp::option("--uvset").set(uvset).doc("UV set(TEXCOORD_N) to use"),
clipp::option("--op") &
clipp::value("operation mode(`gltf2obj`, `obj2gltf`", op),
clipp::option("--no-flip-texcoord-y")
.set(no_flip_texcoord_y)
.doc("Do not flip texcoord Y"));
if (!clipp::parse(argc, argv, cli)) {
std::cout << clipp::make_man_page(cli, argv[0]);
return EXIT_FAILURE;
}
if (op == "gltf2obj") {
tinygltf::Model model;
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
std::string ext = GetFilePathExtension(input_filename);
{
bool ret = false;
if (ext.compare("glb") == 0) {
// assume binary glTF.
ret = loader.LoadBinaryFromFile(&model, &err, &warn,
input_filename.c_str());
} else {
// assume ascii glTF.
ret = loader.LoadASCIIFromFile(&model, &err, &warn,
input_filename.c_str());
}
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
printf("ERR: %s\n", err.c_str());
}
if (!ret) {
printf("Failed to load .glTF : %s\n", argv[1]);
exit(-1);
}
}
#if 0
json j;
{
std::ifstream i(input_filename);
i >> j;
}
std::cout << "j = " << j << "\n";
json j_patch = R"([
{ "op": "add", "path": "/buffers/-", "value": {
"name": "plane/data",
"byteLength": 480,
"uri": "plane1.bin"
} }
])"_json;
// a JSON value
json j_original = R"({
"baz": ["one", "two", "three"],
"foo": "bar"
})"_json;
//json j_patch = R"([
// { "op": "remove", "path": "/buffers" }
//])"_json;
std::cout << "patch = " << j_patch.dump(2) << "\n";
json j_ret = j.patch(j_patch);
std::cout << "patched = " << j_ret.dump(2) << "\n";
#endif
std::string basedir = GetBaseDir(input_filename);
std::vector<example::MeshPrim> meshes;
bool ret = ExtractMesh(basedir, model, verbose, &meshes);
size_t n = 0;
for (const auto &mesh : meshes) {
// Assume no duplicated name in .glTF data
std::string basename;
if (mesh.name.empty()) {
basename = "untitled-" + std::to_string(n);
} else {
basename = mesh.name;
}
for (size_t primid = 0; primid < mesh.prims.size(); primid++) {
example::ObjExportOption options;
options.primid = int(primid);
options.export_skinweights = export_skinweight;
options.uvset = uvset;
options.flip_texcoord_y = !no_flip_texcoord_y;
bool ok = example::SaveAsObjMesh(basename, mesh, options);
if (!ok) {
std::cout << "Failed to export mesh[" << mesh.name << "].primitives["
<< primid << "]\n";
// may ok;
}
}
n++;
}
return ret ? EXIT_SUCCESS : EXIT_FAILURE;
} else if (op == "obj2gltf") {
// Require facevarying layout?
// facevarying representation is required if a vertex can have multiple
// normal/uv value. drawback of facevarying is mesh data increases. false =
// try to keep shared vertex representation as much as possible. true =
// reorder vertex data and re-assign vertex indices for facevarying data
// layout.
bool facevarying = false;
example::MeshPrim mesh;
bool ok = example::LoadObjMesh(input_filename, facevarying, &mesh);
if (!ok) {
return EXIT_FAILURE;
}
if (verbose) {
PrintMeshPrim(mesh);
}
ok = example::SaveAsGLTFMesh(output_filename, mesh);
if (!ok) {
std::cerr << "Failed to save mesh as glTF\n";
return EXIT_FAILURE;
}
std::cout << "Write glTF: " << output_filename << "\n";
return EXIT_SUCCESS;
} else {
std::cerr << "Unknown operation: " << op << "\n";
return EXIT_FAILURE;
}
}

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@@ -1,95 +0,0 @@
#pragma once
#include <vector>
#include <map>
namespace example {
// TODO(syoyo): Support sparse accessor(sparse vertex attribute).
// TODO(syoyo): Support more data type
struct VertexAttrib {
std::string name;
// Value are converted to float type.
std::vector<float> data;
// Corresponding info in binary data
int data_type; // e.g. TINYGLTF_TYPE_VEC2
int component_type; // storage type. e.g.
// TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
uint64_t buffer_offset{0};
size_t buffer_length{0};
// Optional.
std::vector<double> minValues;
std::vector<double> maxValues;
size_t numElements() const;
};
struct PrimSet {
int mode; // e.g. TRIANGLES
VertexAttrib position; // vec3
VertexAttrib normal; // vec3
VertexAttrib tangent; // vec4
VertexAttrib color; // vec3 or vec4
std::map<int, VertexAttrib> texcoords; // <slot, attrib> vec2
std::map<int, VertexAttrib> weights; // <slot, attrib> vec4
std::map<int, VertexAttrib>
joints; // <slot, attrib> store data as float type
// min/max of index value. -1 = undef
int indices_min{-1};
int indices_max{-1};
int indices_type{-1}; // storage type(componentType) of `indices`.
std::vector<uint32_t> indices; // vertex indices
};
struct MeshPrim {
std::string name;
int32_t id{-1};
std::vector<PrimSet> prims;
};
struct ObjExportOption
{
bool export_skinweights{true};
int primid{0}; /// Primitive id to export(default 0).
int uvset{0}; /// Tex coord ID to export(default 0).
bool flip_texcoord_y{true}; /// Flip texture coordinate V?(default true).
};
///
/// Save MeshPrim as wavefront .obj
///
/// @param[in] basename Base filename. ".obj" will be appended.
/// @param[in] mesh MeshPrim.
/// @param[in] option Export options
///
bool SaveAsObjMesh(const std::string &basename, const MeshPrim &mesh, const ObjExportOption &option);
//
/// Save MeshPrim as glTF mesh
///
bool SaveAsGLTFMesh(const std::string &filename, const MeshPrim &mesh);
///
/// Loads .obj and convert to MeshPrim
///
/// @param[in] facevarying Construct mesh with facevarying vertex layout(default false)
///
bool LoadObjMesh(const std::string &filename, bool facevarying, MeshPrim *mesh);
///
/// Print MeshPrim datra
///
void PrintMeshPrim(const MeshPrim &mesh);
} // namespace example

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@@ -1,7 +0,0 @@
project('mesh-conv', 'cpp', default_options : ['cpp_std=c++11'])
thread_dep = dependency('threads')
incdir = include_directories(['../../', '../common'])
executable('mesh-conv', ['mesh-conv.cc', 'mesh-util.cc', 'tinygltf_impl.cc'], include_directories : incdir, dependencies : thread_dep)

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@@ -1,27 +0,0 @@
# concat_mesh.py
Append(merge) mesh of glTF A to glTF B.
`meshes`, `accessors`, `bufferViews`, `materials` of glTF A is appended to glTF B(index to accessor, bufferViews, etc will be recomputed).
`skin`, `nodes`, etc are not appended(to be merged).
## Usage
concatenate sourceN.gltf to target.gltf and save it to merged.gltf
```
$ python concat_mesh.py source0.gltf <source1.gltf source2.gltf ...> target.gltf merged.gltf
```
## TODO
* [x] Support multiple glTFs to merge(concat)
* [ ] Support merging skin
* [ ] Support merging different node hierarchies
* [x] Support `images`, `textures`, `materials`, `samplers`
* [ ] Support other glTF info
# replace_attrib.py
Replace the accessor id of specified attribute.

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@@ -1,272 +0,0 @@
# concat mesh to glTF
# support multiple source glTF to me concatenated to target.gltf
# TODO: skins, nodes, scenes
import json
import sys, os
g_prefix = "added/"
def adjustMaterialTextureIndex(mat, texture_index_offset):
# Args: mat(dict)
# texture_index_offset(int) Index offset
if "normalTexture" in mat:
if "index" in mat["normalTexture"]:
mat["normalTexture"]["index"] += texture_index_offset
if "occlusionTexture" in mat:
if "index" in mat["occlusionTexture"]:
mat["occlusionTexture"]["index"] += texture_index_offset
if "emissiveTexture" in mat:
if "index" in mat["emissiveTexture"]:
mat["emissiveTexture"]["index"] += texture_index_offset
if "pbrMetallicRoughness" in mat:
if "baseColorTexture" in mat["pbrMetallicRoughness"]:
if "index" in mat["pbrMetallicRoughness"]["baseColorTexture"]:
mat["pbrMetallicRoughness"]["baseColorTexture"]["index"] += texture_index_offset
if "metallicRoughnessTexture" in mat["pbrMetallicRoughness"]:
if "index" in mat["pbrMetallicRoughness"]["metallicRoughnessTexture"]:
mat["pbrMetallicRoughness"]["metallicRoughnessTexture"]["index"] += texture_index_offset
return mat
def concat(source, target, offsets, prefix, extraInfo):
# Args:
# source: dict(modified), target: dict(modified),
# offsets: dict(modified). contains offset table.
# prefix: str
# extraInfo: dict(inout)
num_source_meshes = len(source["meshes"])
num_source_buffers = len(source["buffers"])
num_source_bufferViews = len(source["bufferViews"])
num_source_accessors = len(source["accessors"])
num_source_materials = len(source["materials"]) if "materials" in source else 0
num_source_samplers = len(source["samplers"]) if "samplers" in source else 0
num_source_images = len(source["images"]) if "images" in source else 0
num_source_textures = len(source["textures"]) if "textures" in source else 0
print("src =====")
print("num_src_meshes: ", num_source_meshes)
print("num_src_buffers: ", num_source_buffers)
print("num_src_bufferViews: ", num_source_bufferViews)
print("num_src_accessors: ", num_source_accessors)
print("num_src_materials: ", num_source_materials)
print("num_src_textures: ", num_source_textures)
print("num_src_images: ", num_source_images)
print("num_src_samplers: ", num_source_samplers)
#
# Modify name and adjust index offset
#
for i in range(len(source["buffers"])):
if "name" in source["buffers"][i]:
source["buffers"][i]["name"] = prefix + source["buffers"][i]["name"]
for i in range(len(source["bufferViews"])):
if "name" in source["bufferViews"][i]:
source["bufferViews"][i]["name"] = prefix + source["bufferViews"][i]["name"]
source["bufferViews"][i]["buffer"] += offsets["buffers"]
for i in range(len(source["accessors"])):
if "name" in source["accessors"][i]:
source["accessors"][i]["name"] = prefix + source["accessors"][i]["name"]
source["accessors"][i]["bufferView"] += offsets["bufferViews"]
for i in range(len(source["meshes"])):
mesh = source["meshes"][i]
if "name" in mesh:
source["meshes"][i]["name"] = prefix + source["meshes"][i]["name"]
for primid in range(len(mesh["primitives"])):
for attrib in mesh["primitives"][primid]["attributes"]:
#print(source["meshes"][i]["primitives"][primid]["attributes"][attrib])
source["meshes"][i]["primitives"][primid]["attributes"][attrib] += offsets["accessors"]
source["meshes"][i]["primitives"][primid]["indices"] += offsets["accessors"]
if "material" in source["meshes"][i]["primitives"][primid]:
source["meshes"][i]["primitives"][primid]["material"] += offsets["materials"]
if "materials" in source:
for i in range(len(source["materials"])):
if "name" in source["materials"][i]:
source["materials"][i]["name"] = prefix + source["materials"][i]["name"]
source["materials"][i] = adjustMaterialTextureIndex(source["materials"][i], offsets["textures"])
if "images" in source:
for i in range(len(source["images"])):
if "name" in source["images"][i]:
source["images"][i]["name"] = prefix + source["images"][i]["name"]
if "samplers" in source:
for i in range(len(source["samplers"])):
if "name" in source["samplers"][i]:
source["samplers"][i]["name"] = prefix + source["samplers"][i]["name"]
if "textures" in source:
for i in range(len(source["textures"])):
if "name" in source["textures"][i]:
source["textures"][i]["name"] = prefix + source["textures"][i]["name"]
source["textures"][i]["sampler"] += offsets["samplers"]
source["textures"][i]["source"] += offsets["images"]
#
# Append mesh info
#
target["buffers"] += source["buffers"]
target["bufferViews"] += source["bufferViews"]
target["meshes"] += source["meshes"]
target["accessors"] += source["accessors"]
if "materials" in source:
if "materials" in target:
target["materials"] += source["materials"]
else:
target["materials"] = source["materials"]
if "images" in source:
if "images" in target:
target["images"] += source["images"]
else:
target["images"] = source["images"]
if "textures" in source:
if "textures" in target:
target["textures"] += source["textures"]
else:
target["textures"] = source["textures"]
if "samplers" in source:
if "samplers" in target:
target["samplers"] += source["samplers"]
else:
target["samplers"] = source["samplers"]
# assume `prefix` is unique
extraInfo["num_{}_meshes".format(prefix)] = num_source_meshes
extraInfo["num_{}_buffers".format(prefix)] = num_source_buffers
extraInfo["num_{}_bufferViews".format(prefix)] = num_source_bufferViews
extraInfo["num_{}_accessors".format(prefix)] = num_source_accessors
extraInfo["num_{}_materials".format(prefix)] = num_source_materials
extraInfo["num_{}_images".format(prefix)] = num_source_images
extraInfo["num_{}_samplers".format(prefix)] = num_source_samplers
extraInfo["num_{}_textures".format(prefix)] = num_source_textures
# update offsets
offsets["meshes"] += num_source_meshes
offsets["buffers"] += num_source_buffers
offsets["bufferViews"] += num_source_bufferViews
offsets["accessors"] += num_source_accessors
offsets["materials"] += num_source_materials
offsets["textures"] += num_source_textures
offsets["images"] += num_source_images
offsets["samplers"] += num_source_samplers
def main():
if len(sys.argv) < 4:
print("Needs source0.gltf <source1.gltf, ...> target.gltf output.gltf")
sys.exit(-1)
num_args = len(sys.argv)
print("num_args = ", num_args)
source_filenames = []
num_srcs = num_args - 3
for i in range(num_srcs):
source_filenames.append(sys.argv[1+i])
print("source[{}] = {}".format(i, sys.argv[1+i]))
target_filename = sys.argv[num_args - 2]
output_filename = sys.argv[num_args - 1]
print("target = ", target_filename)
print("output = ", output_filename)
sources = []
for i in range(num_srcs):
sources.append(json.loads(open(source_filenames[i]).read()))
target = json.loads(open(target_filename).read())
num_target_meshes = len(target["meshes"])
num_target_buffers = len(target["buffers"])
num_target_bufferViews = len(target["bufferViews"])
num_target_accessors = len(target["accessors"])
num_target_materials = 0
if "materials" in target:
num_target_materials = len(target["materials"])
num_target_images = 0
if "images" in target:
num_target_images = len(target["images"])
num_target_samplers = 0
if "samplers" in target:
num_target_samplers = len(target["samplers"])
num_target_textures = 0
if "textures" in target:
num_target_textures = len(target["textures"])
print("num_target_meshes: ", num_target_meshes)
print("num_target_buffers: ", num_target_buffers)
print("num_target_bufferViews: ", num_target_bufferViews)
print("num_target_accessors: ", num_target_accessors)
print("num_target_materials: ", num_target_materials)
print("num_target_textures: ", num_target_textures)
print("num_target_images: ", num_target_images)
print("num_target_samplers: ", num_target_samplers)
#
# add some info to asset.extras
#
extraInfo = {}
extraInfo["num_target_meshes"] = num_target_meshes
extraInfo["num_target_buffers"] = num_target_buffers
extraInfo["num_target_bufferViews"] = num_target_bufferViews
extraInfo["num_target_accessors"] = num_target_accessors
extraInfo["num_target_materials"] = num_target_materials
extraInfo["num_target_textures"] = num_target_textures
extraInfo["num_target_images"] = num_target_images
extraInfo["num_target_samplers"] = num_target_samplers
offsets = {}
offsets["meshes"] = num_target_meshes
offsets["buffers"] = num_target_buffers
offsets["bufferViews"] = num_target_bufferViews
offsets["accessors"] = num_target_accessors
offsets["materials"] = num_target_materials
offsets["textures"] = num_target_textures
offsets["samplers"] = num_target_samplers
offsets["images"] = num_target_images
for i in range(num_srcs):
source = sources[i]
prefix = g_prefix + "{}/".format(source_filenames[i])
concat(source, target, offsets, prefix, extraInfo)
extraInfo["num_total_meshes"] = offsets["meshes"]
extraInfo["num_total_buffers"] = offsets["buffers"]
extraInfo["num_total_bufferViews"] = offsets["bufferViews"]
extraInfo["num_total_accessors"] = offsets["accessors"]
extraInfo["num_total_materials"] = offsets["materials"]
extraInfo["num_total_textures"] = offsets["textures"]
extraInfo["num_total_images"] = offsets["images"]
extraInfo["num_total_samplers"] = offsets["samplers"]
target["asset"]["extras"] = extraInfo
with open(output_filename, "w") as f:
f.write(json.dumps(target, indent=2))
print("Merged glTF was exported to : ", output_filename)
main()

View File

@@ -1,107 +0,0 @@
# Replace accessor id of attributes for speicified mesh
# Usually called after concat_mesh.py
# Example usecase is to replace UV coordinate of a mesh.
import json
import sys, os
replace_indices = False
attrib_names = ["TEXCOORD_0"]
def check_accessor(src, target):
if src["componentType"] != target["componentType"]:
print("componentType mismatch!")
return False
if src["count"] != target["count"]:
print("`count` mismatch!")
return False
if src["type"] != target["type"]:
print("`type` mismatch!")
return False
return True
def main():
if len(sys.argv) < 5:
print("Needs input.gltf output.gltf source_mesh_name target_mesh_name <source_primid> <target_primid>")
sys.exit(-1)
input_filename = sys.argv[1]
output_filename = sys.argv[2]
source_mesh_name = sys.argv[3]
target_mesh_name = sys.argv[4]
source_primid = 0
target_primid = 0
if len(sys.argv) > 5:
source_primid = int(sys.argv[5])
if len(sys.argv) > 6:
target_primid = int(sys.argv[6])
gltf = json.loads(open(input_filename).read())
source_mesh_id = -1
target_mesh_id = -1
for i in range(len(gltf["meshes"])):
mesh = gltf["meshes"][i]
print("mesh[{}].name = {}".format(i, mesh["name"]))
if target_mesh_name == mesh["name"]:
target_mesh_id = i
if source_mesh_name == mesh["name"]:
source_mesh_id = i
if source_mesh_id == -1:
print("source mesh with name [{}] not found.".format(source_mesh_name))
sys.exit(-1)
if target_mesh_id == -1:
print("target mesh with name [{}] not found.".format(target_mesh_name))
sys.exit(-1)
print("target: name = {}, id = {}".format(target_mesh_name, target_mesh_id))
print("source: name = {}, id = {}".format(source_mesh_name, source_mesh_id))
source_mesh = gltf["meshes"][source_mesh_id]
target_mesh = gltf["meshes"][target_mesh_id]
source_prim = source_mesh["primitives"][source_primid]
target_prim = target_mesh["primitives"][target_primid]
if replace_indices:
target_indices_id = target_prim["indices"]
src_indices_id = source_prim["indices"]
print("Replace vertex indices from {} to {}".format(target_indices_id, src_indices_id))
gltf["meshes"][target_mesh_id]["primitives"][target_primid]["indices"] = gltf["meshes"][source_mesh_id]["primitives"][source_primid]["indices"]
for attrib in target_prim["attributes"]:
print("attrib ", attrib)
if attrib in attrib_names:
if attrib in source_prim["attributes"]:
target_accessor_id = target_prim["attributes"][attrib]
src_accessor_id = source_prim["attributes"][attrib]
if check_accessor(gltf["accessors"][src_accessor_id], gltf["accessors"][target_accessor_id]):
gltf["meshes"][target_mesh_id]["primitives"][target_primid]["attributes"][attrib] = src_accessor_id
print("Replaced accessor id for attrib {} from {} to {}".format(attrib, target_accessor_id, src_accessor_id))
else:
print("Accessor type/format is not identical. Skip replace")
print(" attrib {}".format(attrib))
else:
print("attribute[{}] not found in source primitive: mesh[{}].primitives[{}]".format(attrib, source_mesh_name, source_primid))
with open(output_filename, "w") as f:
f.write(json.dumps(gltf, indent=2))
print("Merged glTF was exported to : ", output_filename)
main()

View File

@@ -1,9 +0,0 @@
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#ifdef _WIN32
#include "../../tiny_gltf.h"
#else
#include "tiny_gltf.h"
#endif

View File

@@ -150,7 +150,6 @@ bool LoadObj(const std::string &filename, float scale,
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string warn;
std::string err;
std::string basedir = GetBaseDir(filename) + "/";
@@ -159,16 +158,12 @@ bool LoadObj(const std::string &filename, float scale,
// auto t_start = std::chrono::system_clock::now();
bool ret =
tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename.c_str(),
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename.c_str(),
basepath, /* triangulate */ true);
// auto t_end = std::chrono::system_clock::now();
// std::chrono::duration<double, std::milli> ms = t_end - t_start;
if (!warn.empty()) {
std::cout << warn << std::endl;
}
if (!err.empty()) {
std::cerr << err << std::endl;
}

16
gltf.schema.resolved.inc Normal file

File diff suppressed because one or more lines are too long

View File

@@ -2,6 +2,7 @@
// TODO(syoyo): Print extensions and extras for each glTF object.
//
#define TINYGLTF_IMPLEMENTATION
#define TINYGLTF_ENABLE_SCHEMA_VALIDATOR
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"
@@ -175,10 +176,7 @@ static std::string PrintIntArray(const std::vector<int> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
}
ss << " ]";
@@ -193,10 +191,7 @@ static std::string PrintFloatArray(const std::vector<double> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
}
ss << " ]";
@@ -249,36 +244,35 @@ static std::string PrintValue(const std::string &name,
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<std::string>();
} else {
ss << Indent(indent) << value.Get<std::string>() << " ";
ss << " " << value.Get<std::string>() << " ";
}
} else if (value.IsBool()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<bool>();
} else {
ss << Indent(indent) << value.Get<bool>() << " ";
ss << " " << value.Get<bool>() << " ";
}
} else if (value.IsNumber()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<double>();
} else {
ss << Indent(indent) << value.Get<double>() << " ";
ss << " " << value.Get<double>() << " ";
}
} else if (value.IsInt()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<int>();
} else {
ss << Indent(indent) << value.Get<int>() << " ";
ss << " " << value.Get<int>() << " ";
}
} else if (value.IsArray()) {
// TODO(syoyo): Better pretty printing of array item
ss << Indent(indent) << name << " [ \n";
ss << Indent(indent) << name << " [ ";
for (size_t i = 0; i < value.Size(); i++) {
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */ false);
if (i != (value.ArrayLen() - 1)) {
ss << ", \n";
ss << ", ";
}
}
ss << "\n" << Indent(indent) << "] ";
ss << Indent(indent) << "] ";
}
// @todo { binary }
@@ -322,15 +316,6 @@ static void DumpStringIntMap(const std::map<std::string, int> &m, int indent) {
}
}
static void DumpExtensions(const tinygltf::ExtensionMap &extension,
const int indent) {
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent + 1) << std::endl;
}
}
static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
std::cout << Indent(indent) << "material : " << primitive.material
<< std::endl;
@@ -342,80 +327,17 @@ static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
<< std::endl;
DumpStringIntMap(primitive.attributes, indent + 1);
DumpExtensions(primitive.extensions, indent);
std::cout << Indent(indent) << "extras :" << std::endl
<< PrintValue("extras", primitive.extras, indent + 1) << std::endl;
if (!primitive.extensions_json_string.empty()) {
std::cout << Indent(indent + 1) << "extensions(JSON string) = "
<< primitive.extensions_json_string << "\n";
}
if (!primitive.extras_json_string.empty()) {
std::cout << Indent(indent + 1)
<< "extras(JSON string) = " << primitive.extras_json_string
<< "\n";
}
}
static void DumpTextureInfo(const tinygltf::TextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
if (!texinfo.extensions_json_string.empty()) {
std::cout << Indent(indent)
<< "extensions(JSON string) = " << texinfo.extensions_json_string
<< "\n";
static void DumpExtensions(const tinygltf::ExtensionMap &extension,
const int indent) {
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent + 1) << std::endl;
}
if (!texinfo.extras_json_string.empty()) {
std::cout << Indent(indent)
<< "extras(JSON string) = " << texinfo.extras_json_string << "\n";
}
}
static void DumpNormalTextureInfo(const tinygltf::NormalTextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "scale : " << texinfo.scale << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpOcclusionTextureInfo(
const tinygltf::OcclusionTextureInfo &texinfo, const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "strength : " << texinfo.strength << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpPbrMetallicRoughness(const tinygltf::PbrMetallicRoughness &pbr,
const int indent) {
std::cout << Indent(indent)
<< "baseColorFactor : " << PrintFloatArray(pbr.baseColorFactor)
<< "\n";
std::cout << Indent(indent) << "baseColorTexture :\n";
DumpTextureInfo(pbr.baseColorTexture, indent + 1);
std::cout << Indent(indent) << "metallicFactor : " << pbr.metallicFactor
<< "\n";
std::cout << Indent(indent) << "roughnessFactor : " << pbr.roughnessFactor
<< "\n";
std::cout << Indent(indent) << "metallicRoughnessTexture :\n";
DumpTextureInfo(pbr.metallicRoughnessTexture, indent + 1);
DumpExtensions(pbr.extensions, indent + 1);
std::cout << PrintValue("extras", pbr.extras, indent + 1) << "\n";
}
static void Dump(const tinygltf::Model &model) {
@@ -570,21 +492,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "target : " << PrintTarget(bufferView.target)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(bufferView.extensions, 1);
std::cout << PrintValue("extras", bufferView.extras, 2) << std::endl;
if (!bufferView.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< bufferView.extensions_json_string << "\n";
}
if (!bufferView.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << bufferView.extras_json_string
<< "\n";
}
}
}
@@ -595,21 +502,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(1) << "name : " << buffer.name << std::endl;
std::cout << Indent(2) << "byteLength : " << buffer.data.size()
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(buffer.extensions, 1);
std::cout << PrintValue("extras", buffer.extras, 2) << std::endl;
if (!buffer.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< buffer.extensions_json_string << "\n";
}
if (!buffer.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << buffer.extras_json_string
<< "\n";
}
}
}
@@ -618,55 +510,16 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
for (size_t i = 0; i < model.materials.size(); i++) {
const tinygltf::Material &material = model.materials[i];
std::cout << Indent(1) << "name : " << material.name
<< std::endl;
std::cout << Indent(1) << "alphaMode : " << material.alphaMode
<< std::endl;
std::cout << Indent(1)
<< "alphaCutoff : " << material.alphaCutoff
<< std::endl;
std::cout << Indent(1) << "doubleSided : "
<< (material.doubleSided ? "true" : "false") << std::endl;
std::cout << Indent(1) << "emissiveFactor : "
<< PrintFloatArray(material.emissiveFactor) << std::endl;
std::cout << Indent(1) << "pbrMetallicRoughness :\n";
DumpPbrMetallicRoughness(material.pbrMetallicRoughness, 2);
std::cout << Indent(1) << "normalTexture :\n";
DumpNormalTextureInfo(material.normalTexture, 2);
std::cout << Indent(1) << "occlusionTexture :\n";
DumpOcclusionTextureInfo(material.occlusionTexture, 2);
std::cout << Indent(1) << "emissiveTexture :\n";
DumpTextureInfo(material.emissiveTexture, 2);
std::cout << Indent(1) << "---- legacy material parameter ----\n";
std::cout << Indent(1) << "name : " << material.name << std::endl;
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
<< std::endl;
tinygltf::ParameterMap::const_iterator p(material.values.begin());
tinygltf::ParameterMap::const_iterator pEnd(material.values.end());
for (; p != pEnd; p++) {
std::cout << Indent(2) << p->first << ": "
<< PrintParameterValue(p->second) << std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(material.extensions, 1);
std::cout << PrintValue("extras", material.extras, 2) << std::endl;
if (!material.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< material.extensions_json_string << "\n";
}
if (!material.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << material.extras_json_string
<< "\n";
}
}
}
@@ -690,18 +543,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2) << "height : " << image.height << std::endl;
std::cout << Indent(2) << "component : " << image.component << std::endl;
DumpExtensions(image.extensions, 1);
std::cout << PrintValue("extras", image.extras, 2) << std::endl;
if (!image.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< image.extensions_json_string << "\n";
}
if (!image.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << image.extras_json_string
<< "\n";
}
}
}
@@ -714,18 +555,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(1) << "source : " << texture.source
<< std::endl;
DumpExtensions(texture.extensions, 1);
std::cout << PrintValue("extras", texture.extras, 2) << std::endl;
if (!texture.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< texture.extensions_json_string << "\n";
}
if (!texture.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << texture.extras_json_string
<< "\n";
}
}
}
@@ -747,20 +576,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "wrapT : " << PrintWrapMode(sampler.wrapT)
<< std::endl;
DumpExtensions(sampler.extensions, 1);
std::cout << PrintValue("extras", sampler.extras, 2) << std::endl;
if (!sampler.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< sampler.extensions_json_string << "\n";
}
if (!sampler.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << sampler.extras_json_string
<< "\n";
}
}
}
@@ -793,54 +608,6 @@ static void Dump(const tinygltf::Model &model) {
<< "znear : " << camera.orthographic.znear
<< std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(camera.extensions, 1);
std::cout << PrintValue("extras", camera.extras, 2) << std::endl;
if (!camera.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< camera.extensions_json_string << "\n";
}
if (!camera.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << camera.extras_json_string
<< "\n";
}
}
}
{
std::cout << "skins(items=" << model.skins.size() << ")" << std::endl;
for (size_t i = 0; i < model.skins.size(); i++) {
const tinygltf::Skin &skin = model.skins[i];
std::cout << Indent(1) << "name : " << skin.name << std::endl;
std::cout << Indent(2)
<< "inverseBindMatrices : " << skin.inverseBindMatrices
<< std::endl;
std::cout << Indent(2) << "skeleton : " << skin.skeleton
<< std::endl;
std::cout << Indent(2)
<< "joints : " << PrintIntArray(skin.joints)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(skin.extensions, 1);
std::cout << PrintValue("extras", skin.extras, 2) << std::endl;
if (!skin.extensions_json_string.empty()) {
std::cout << Indent(2)
<< "extensions(JSON string) = " << skin.extensions_json_string
<< "\n";
}
if (!skin.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << skin.extras_json_string
<< "\n";
}
}
}
@@ -858,12 +625,6 @@ int main(int argc, char **argv) {
exit(1);
}
// Store original JSON string for `extras` and `extensions`
bool store_original_json_for_extras_and_extensions = false;
if (argc > 2) {
store_original_json_for_extras_and_extensions = true;
}
tinygltf::Model model;
tinygltf::TinyGLTF gltf_ctx;
std::string err;
@@ -871,9 +632,6 @@ int main(int argc, char **argv) {
std::string input_filename(argv[1]);
std::string ext = GetFilePathExtension(input_filename);
gltf_ctx.SetStoreOriginalJSONForExtrasAndExtensions(
store_original_json_for_extras_and_extensions);
bool ret = false;
if (ext.compare("glb") == 0) {
std::cout << "Reading binary glTF" << std::endl;
@@ -883,8 +641,13 @@ int main(int argc, char **argv) {
} else {
std::cout << "Reading ASCII glTF" << std::endl;
// assume ascii glTF.
#if defined(TINYGLTF_ENABLE_SCHEMA_VALIDATOR)
ret =
gltf_ctx.LoadASCIIFromFileWithValidation(&model, &err, &warn, input_filename.c_str());
#else
ret =
gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
#endif
}
if (!warn.empty()) {

View File

@@ -1,67 +0,0 @@
{
"scenes": [
{
"nodes": [0]
}
],
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1
},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 1e300,
"target": 34963
},
{
"buffer": 0,
"byteOffset": 8,
"byteLength": 36,
"target": 34962
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1, 1, 0],
"min": [0, 0, 0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -1,53 +0,0 @@
{
"scenes": [],
"nodes": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"images": [
{
"bufferView": 1,
"mimeType": "image/png"
}
],
"accessors": [
{
"bufferView": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -1,36 +0,0 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -1,36 +0,0 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 1
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

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@@ -1,224 +0,0 @@
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 36,
"max": [
35
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1.000001
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
-0,
-0,
1
],
"min": [
0,
-0,
-1,
-1
],
"type": "VEC4"
},
{
"bufferView": 4,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1
],
"min": [
-1,
-1
],
"type": "VEC2"
}
],
"asset": {
"generator": "VKTS glTF 2.0 exporter",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 72,
"byteOffset": 0,
"target": 34963
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 72,
"target": 34962
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 504,
"target": 34962
},
{
"buffer": 0,
"byteLength": 576,
"byteOffset": 936,
"target": 34962
},
{
"buffer": 0,
"byteLength": 288,
"byteOffset": 1512,
"target": 34962
}
],
"buffers": [
{
"byteLength": 1800,
"uri": "Cube.bin"
}
],
"images": [
{
"0comment": "Use Cube_MetallicRoughness.png to reduce scene filesize",
"uri": "Cube_MetallicRoughness.png"
},
{
"uri": "Cube_MetallicRoughness.png"
}
],
"materials": [
{
"emissiveTexture": {
"index": 0,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"scale": [
1,
-1
]
}
}
}
},
{
"name": "Cube",
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0
},
"metallicRoughnessTexture": {
"index": 1,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"rotation": 1.57079632679,
"scale": [
0.5,
0.5
]
}
}
}
}
}
],
"meshes": [
{
"name": "Cube",
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TANGENT": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Cube"
}
],
"samplers": [
{}
],
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"textures": [
{
"sampler": 0,
"source": 0
},
{
"sampler": 0,
"source": 1
}
]
}

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@@ -1,6 +0,0 @@
Added KHR_texture_transform property to Cube scene.
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube

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@@ -1,171 +0,0 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": " 2x2 image has multiple spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}

View File

@@ -1,171 +0,0 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": "2x2 image has spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}

16906
rapidjson-amalgamation.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,46 +0,0 @@
# Fuzzing test
Do fuzzing test for TinyGLTF API.
## Supported API
* [x] LoadASCIIFromMemory
* [ ] LoadBinaryFromMemory
## Requirements
* meson
* clang with fuzzer support(`-fsanitize=fuzzer`. at least clang 8.0 should work)
## Setup
### Ubuntu 18.04
```
$ sudo apt install clang++-8
$ sudo apt install libfuzzer-8-dev
```
Optionally, if you didn't set `update-alternatives` you can set `clang++` to point to `clang++8`
```
$ sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-8 10
$ sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-8 10
```
## How to compile
```
$ CXX=clang++ CC=clang meson build
$ cd build
$ ninja
```
## How to run
Increase memory limit. e.g. `-rss_limit_mb=50000`
```
$ ./fuzz_gltf -rss_limit_mb=20000 -jobs 4
```

View File

@@ -1,33 +0,0 @@
#include <cstdint>
#include <cstring>
#include <memory>
#include <vector>
#include <iostream>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#include "tiny_gltf.h"
static void parse_intCoding4(const uint8_t *data, size_t size)
{
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
const char *str = reinterpret_cast<const char *>(data);
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, str, size, /* base_dir */"" );
(void)ret;
}
extern "C"
int LLVMFuzzerTestOneInput(std::uint8_t const* data, std::size_t size)
{
parse_intCoding4(data, size);
return 0;
}

View File

@@ -1,9 +0,0 @@
project('fuzz_tinygltf', 'cpp', default_options : ['cpp_std=c++11'])
incdirs = include_directories('../../')
executable('fuzz_gltf',
'fuzz_gltf.cc',
include_directories : incdirs,
cpp_args : '-fsanitize=address,fuzzer',
link_args : '-fsanitize=address,fuzzer' )

View File

@@ -13,14 +13,6 @@
#include <sstream>
#include <fstream>
static JsonDocument JsonConstruct(const char* str)
{
JsonDocument doc;
JsonParse(doc, str, strlen(str));
return doc;
}
TEST_CASE("parse-error", "[parse]") {
tinygltf::Model model;
@@ -28,7 +20,7 @@ TEST_CASE("parse-error", "[parse]") {
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", static_cast<int>(strlen("bora")), /* basedir*/ "");
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", strlen("bora"), /* basedir*/ "");
REQUIRE(false == ret);
@@ -45,7 +37,7 @@ TEST_CASE("datauri-in-glb", "[issue-79]") {
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
@@ -90,272 +82,7 @@ TEST_CASE("extension-with-empty-object", "[issue-97]") {
REQUIRE(m.materials[0].extensions.size() == 1);
REQUIRE(m.materials[0].extensions.count("VENDOR_material_some_ext") == 1);
}
}
TEST_CASE("invalid-primitive-indices", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-primitive-indices.gltf");
REQUIRE_THAT(err,
Catch::Contains("primitive indices accessor out of bounds"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-view-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-view-index.gltf");
REQUIRE_THAT(err, Catch::Contains("accessor[0] invalid bufferView"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-index.gltf");
REQUIRE_THAT(
err, Catch::Contains("image[0] buffer \"1\" not found in the scene."));
REQUIRE_FALSE(ret);
}
TEST_CASE("glb-invalid-length", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// This glb has a much longer length than the provided data and should fail
// initial range checks.
const unsigned char glb_invalid_length[] = "glTF"
"\x20\x00\x00\x00" "\x6c\x66\x00\x00" //
// | version | length |
"\x02\x00\x00\x00" "\x4a\x53\x4f\x4e{}"; //
// | model length | model format |
bool ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, glb_invalid_length,
sizeof(glb_invalid_length));
REQUIRE_THAT(err, Catch::Contains("Invalid glTF binary."));
REQUIRE_FALSE(ret);
}
TEST_CASE("integer-out-of-bounds", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/integer-out-of-bounds.gltf");
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
REQUIRE_FALSE(ret);
}
TEST_CASE("parse-integer", "[bounds-checking]") {
SECTION("parses valid numbers") {
std::string err;
int result = 123;
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"zero\" : 0}"), "zero",
true));
REQUIRE(err == "");
REQUIRE(result == 0);
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": -1234}"), "int",
true));
REQUIRE(err == "");
REQUIRE(result == -1234);
}
SECTION("detects missing properties") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", true));
REQUIRE_THAT(err, Catch::Contains("'int' property is missing"));
REQUIRE(result == -1);
}
SECTION("handled missing but not required properties") {
std::string err;
int result = -1;
CHECK_FALSE(
tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", false));
REQUIRE(err == "");
REQUIRE(result == -1);
}
SECTION("invalid integers") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
}
TEST_CASE("parse-unsigned", "[bounds-checking]") {
SECTION("parses valid unsigned integers") {
// Use string-based parsing here, using the initializer list syntax doesn't
// parse 0 as unsigned.
auto zero_obj = JsonConstruct("{\"zero\": 0}");
std::string err;
size_t result = 123;
CHECK(
tinygltf::ParseUnsignedProperty(&result, &err, zero_obj, "zero", true));
REQUIRE(err == "");
REQUIRE(result == 0);
}
SECTION("invalid integers") {
std::string err;
size_t result = -1;
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": -1234}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
}
}
}
TEST_CASE("parse-integer-array", "[bounds-checking]") {
SECTION("parses valid integers") {
std::string err;
std::vector<int> result;
CHECK(tinygltf::ParseIntegerArrayProperty(&result, &err,
JsonConstruct("{\"x\": [-1, 2, 3]}"), "x", true));
REQUIRE(err == "");
REQUIRE(result.size() == 3);
REQUIRE(result[0] == -1);
REQUIRE(result[1] == 2);
REQUIRE(result[2] == 3);
}
SECTION("invalid integers") {
std::string err;
std::vector<int> result;
CHECK_FALSE(tinygltf::ParseIntegerArrayProperty(
&result, &err, JsonConstruct("{\"x\": [-1, 1e300, 3]}"), "x", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
TEST_CASE("pbr-khr-texture-transform", "[material]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/Cube-texture-ext/Cube-textransform.gltf");
REQUIRE(ret == true);
REQUIRE(model.materials.size() == 2);
REQUIRE(model.materials[0].emissiveTexture.extensions.count("KHR_texture_transform") == 1);
REQUIRE(model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].IsObject());
tinygltf::Value::Object &texform = model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].Get<tinygltf::Value::Object>();
REQUIRE(texform.count("scale"));
REQUIRE(texform["scale"].IsArray());
// Note: It looks json.hpp parse integer JSON number as integer, not floating point.
// IsNumber return true either value is int or floating point.
REQUIRE(texform["scale"].Get(0).IsNumber());
REQUIRE(texform["scale"].Get(1).IsNumber());
double scale[2];
scale[0] = texform["scale"].Get(0).GetNumberAsDouble();
scale[1] = texform["scale"].Get(1).GetNumberAsDouble();
REQUIRE(scale[0] == Approx(1.0));
REQUIRE(scale[1] == Approx(-1.0));
}
TEST_CASE("image-uri-spaces", "[issue-236]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Test image file with single spaces.
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
// Test image file with a beginning space, trailing space, and greater than
// one consecutive spaces.
ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}

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Create single schema string by deferencing $ref in glTF schema JSON for embedding JSON scheme string in C++.
## Setup
Use python2
```
$ pip2 install jsonpath-rw
$ pip2 install simplejson
```
Put `ref_resolver.py` and `generate_single_schema_doc.py` to glTF schema direcotry(i.e. `$glTF/specification/2.0/schema`)
## Generate
Run `generate_single_schema_doc.py`
## TODO
* [ ] Print date and git commit id?

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# for print with `end` parameter
from __future__ import print_function
import json
from ref_resolver import RefResolver
import base64
f = open("glTF.schema.json")
j = json.loads(f.read())
# call to API resolve method
RefResolver("glTF.schema.json").resolve(j)
j_str = json.dumps(j, indent=2)
# Run json.dumps twice to get escaped string
escaped_str = json.dumps(j_str)
# MSVC does not accept string larger than 16K.
# https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/compiler-error-c2026?view=vs-2019
# Also, it has a hard limit of 65,535 bytes even splitting a string with double quotation.
# So, we write string as an array of string(then application must concatenate it)
# https://stackoverflow.com/questions/9475241/split-string-every-nth-character
n = 8000 # Conservative number
splitted_string = [escaped_str[i:i+n] for i in range(0, len(escaped_str), n)]
#print(len(splitted_string))
print("const char *kglTFSchemaStrings[] = {", end='')
for (i, s) in enumerate(splitted_string):
print(s, end='')
if i != (len(splitted_string) - 1):
print('",\n"', end='')
print("};")

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# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
from urlparse import urlparse, urljoin
import simplejson as json
from os.path import isfile
import jsonpath_rw
import requests
cache = {}
class RefResolver:
def __init__(self):
self.url_fragments = None
def __init__(self, id):
self.id = id
if id is not None:
self.url_fragments = urlparse(id)
else:
self.url_fragments = None
def resolve(self, json_obj):
if isinstance(json_obj, dict):
for key, value in json_obj.items():
if key == "$ref":
ref_frag = urlparse(value)
ref_file = ref_frag.netloc + ref_frag.path
json_dump = {}
if ref_file in cache:
json_dump = cache[ref_file]
else:
if self.url_fragments.scheme in ['http', 'https']:
ref_url = urljoin(self.id, ref_file)
if callable(requests.Response.json):
json_dump = requests.get(ref_url).json()
else:
json_dump = requests.get(ref_url).json
ref_id = None
if 'tilte' in json_dump:
ref_id = json_dump['title']
cache[ref_file] = json_dump
RefResolver(ref_id).resolve(json_dump)
cache[ref_file] = json_dump
#elif self.url_fragments.scheme == 'file':
else:
if isfile(ref_file):
# if the ref is another file -> go there and get it
json_dump = json.load(open(ref_file))
ref_id = None
if 'title' in json_dump:
ref_id = json_dump['title']
cache[ref_file] = json_dump
RefResolver(ref_id).resolve(json_dump)
cache[ref_file] = json_dump
else:
# if the ref is in the same file grab it from the same file
json_dump = json.load(open(self.url_fragments.netloc+self.url_fragments.path))
cache[ref_file] = json_dump
ref_path_expr = "$" + ".".join(ref_frag.fragment.split("/"))
path_expression = jsonpath_rw.parse(ref_path_expr)
list_of_values = [match.value for match in path_expression.find(json_dump)]
if len(list_of_values) > 0:
resolution = list_of_values[0]
return resolution
resolved = self.resolve(value)
if resolved is not None:
json_obj[key] = resolved
elif isinstance(json_obj, list):
for (key, value) in enumerate(json_obj):
resolved = self.resolve(value)
if resolved is not None:
json_obj[key] = resolved
return None