peng
5c5ae38934
LWO: Fix heap buffer overflow in LWOImporter::GetS0 ( #6451 )
...
* LWO: Fix heap buffer overflow in LWOImporter::GetS0
* Add strict buffer boundary checks to prevent out-of-bounds reads on malformed or unterminated strings.
Fixes #6169 (CVE-2025-5167)
2026-02-03 19:21:06 +01:00
peng
18798f150d
MDL: Fix heap buffer overflow in MDLImporter frame parsing ( #6456 )
...
Add buffer boundary checks before reading frame data to prevent out-of-bounds reads on malformed MDL files.
Fixes #6172 (CVE-2025-5200)
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2026-01-29 21:10:18 +01:00
peng
ae6633ef8a
Fix AC3DImporter heap-buffer-overflow by validating mesh vertex bounds ( #6458 )
...
Add validations check in AC3DImporter::ConvertObjectSection to ensure that writing TriangleStrip vertex data does not exceed mesh->mNumVertices allocation.
Fixes #6015 (CVE-2025-2754)
Fixes #6018 (CVE-2025-2756)
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
2026-01-28 21:33:55 +01:00
Kim Kulling
e0b52347c6
Update copyright year and project version ( #6454 )
...
* Update copyright year and project version
- Fixes version in lib
* Update copyright year to 2026
* Update copyright year to 2026 in Version.cpp
* Update copyright year and version patch test
* Fix copyright year
* Adapt copyrights
2026-01-24 21:57:37 +01:00
Nicky Kitchingman
d5091bbb71
Fix some recently implemented comparisons of token strings ( #6452 )
...
* Fix some recently implemented comparisons of token strings. Previously, the `keyword` included the following space along with the token, which broke the string comparison using the equality operator.
* Rename `getEndOfToken` -> `getNextDelimiter`, to reflect the actual usage
2026-01-22 11:34:08 +01:00
peng
cf7b652190
MD3: Fix MD3Importer surface header bounds checks to prevent heap overflow ( #6441 )
...
Improve bounds checks in MD3Importer::ValidateSurfaceHeaderOffsets to prevent pcSurf from accessing data outside the MD3 buffer (fixes #6070 , CVE-2025-3549).
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2026-01-20 00:29:27 +01:00
tyler92
129c1333e6
MDL/HL1: bounds-checked buffers and safer parsing ( #6445 )
2026-01-19 21:25:09 +01:00
peng
d1e6bcff6b
MDC: Fix MDCImporter surface header bounds and endianness checks ( #6440 )
...
- Validate ulOffsetEnd in MDCImporter::ValidateSurfaceHeader to
prevent pcSurface2 from moving past the MDC buffer(fixes #6167 , CVE-2025-5165).
- Apply AI_SWAP4 to ulOffsetShaders before using it in bounds checks.
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2026-01-15 13:23:54 +01:00
Vitaly Ovchinnikov
d8a9074cd0
OBJ: avoid extra scanning while reading faces in ObjFileParser.cpp ( #6281 )
...
* obj: avoid extra scanning while reading faces
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2026-01-14 16:43:36 +01:00
tyler92
1ce99b9cf7
MD5: Fix uninitialized pointer dereference for file with invalid vertex index ( #6439 )
...
A segmentation fault occurred while parsing an MD5 file that contains an invalid vertex index.
The issue was caused by mScene->mMaterials not being kept in sync with mScene->mNumMaterials.
As a result, the aiScene destructor could call delete on uninitialized pointers. This patch
ensures that mScene->mNumMaterials always matches the actual contents of the mScene->mMaterials
array. That way, if an exception is thrown during file import, delete is only called for
properly allocated aiMaterial objects.
2026-01-12 15:08:31 +01:00
peng
17318b02cf
MDC: Fix heap OOB read by validating vertex buffer boundaries ( #6168 ) ( #6438 )
...
- Add explicit boundary checks for pcVerts and pcCVerts arrays in MDCImporter.
- Prevents heap out-of-bounds reads with malformed or truncated files.
- Fixes CVE-2025-5166.
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
2026-01-09 08:59:22 +01:00
peng
ac8eac60a5
MDL: Fix synctype validation in MDLImporter to prevent OOB ( #6437 )
...
* MDL: Validate synctype > 0 in MDL 3/4/5 loader to prevent OOB access (#6170 )
Signed-off-by: mapengyuan <mapengyuan@xfusion.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2026-01-07 10:50:12 +01:00
hankarun
0fb7c4a439
Feature: Add EXT_texture_webp extension to glb importer ( #6431 )
...
* Add EXT_texture_webp extension texture read for glb file format.
2025-12-22 12:44:18 +01:00
Kim Kulling
f4980c455c
Test against possible nullptr dereferencing ( #6430 )
...
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-12-18 11:26:13 +01:00
Matt Penny
e3b13a48a9
Fix incorrect FBX connection order ( #6421 )
...
PR #6120 fixed a macro which previously prevented std::unordered_multimap
from being used during FBX import when compiled with GCC.
This caused FBX::Element properties to be stored in arbitrary order,
but the order of connections ("C" properties) in FBX files matters.
The main issue I saw was incorrect materials.
This changes the type of FBX::ElementMap to always use std::multimap
(i.e., ordered). This was the behavior for years under GCC while the
broken macro was in use. Unordered containers are still used elsewhere
in the FBX importer to benefit from their performance.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-12-11 21:42:45 +01:00
Kim Kulling
7d1fa60aa3
Implement overflow check in Q3DLoader ( #6417 )
...
* Implement overflow check in Q3DLoader
2025-12-09 23:28:44 +01:00
Kim Kulling
6ef6d84a7e
Revert buggy PR ( #6415 )
...
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-12-09 20:57:36 +01:00
Kim Kulling
ac0cfc8d9c
Feature/pjoe fix fbx export ( #6405 )
...
* fix: texture paths issues with fbx export
* Update LICENSE (#6327 )
* FBX: Fix offset calculation by adding cursor check (#6337 )
- closes https://github.com/assimp/assimp/issues/6336
* [CMake] -l (#6329 )
- Fix zlib linkage.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add null check for aiNode in AddNode method (#6348 )
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
* fix large glb reading by providing a proper helper for reading size_t type (#6307 )
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Updated doc/Preamble.txt & SECURITY.md (#6338 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README! Fixed discord link as well (#6351 )
* Better README!
* PyAssimp: Re-add 'aiProcess_Triangulate' (#6335 )
apparently, b9bfac0418 accidentally
removed a couple of lines with a botched copy'n'paste.
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fixed Build.md (#6354 )
* Fixed itch.io spelling from itchi.io
* Fix hasTangentsAndBitangents method in AiMesh.java (#6345 )
original code m_tangents != null && m_tangents != null; triggers error prone
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Added tangent handedness to glTF export (#6322 )
* Added tangent handedness to glTF export
* Restore merging of near-identical vertices for JoinIdenticalVertices (#6278 )
* Restore merging of near-identical vertices for JoinIdenticalVertices
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add BOM skip and fix mtl parsing (#6253 )
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Clone meshlab/tinyusdz repos in default location (#6239 )
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts
* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")
---------
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix an invalid offsetof warning-as-error (#6359 )
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
* Add unit test for subdivision modifier on Blender importer (#5345 )
* Add unit test for subdivision modifier on Blender importer
Blend file is composed of default cube with subdivision modifier applied
and same cube with subdivision modifier.
* Update utBlenderImportExport.cpp
Fix compiler warning.
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Change strcpy to strncpy for format hint safety (#6365 )
* Update default material name handling (#6366 )
* Replace strcpy by strncpy
* Bugfix/fix sonarcube findings (#6369 )
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
* Update texture output format in AssxmlFileWriter (#6372 )
* Update texture output format in AssxmlFileWriter
* Collada: Fix overflow in CopyVertex (#6374 )
* Fix overflow in CopyVertex
* COB: fix validation for ascii header (#6376 )
* COB: fix validation for ascii header
* MD5: Fix face index allocation in MD5Parser (#6380 )
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
* Removed unnecessary copy constructor declaration in aiVector3t (#6384 )
* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t
* Bump actions/upload-artifact from 4 to 5 (#6383 )
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/download-artifact from 5 to 6 (#6382 )
Bumps [actions/download-artifact](https://github.com/actions/download-artifact ) from 5 to 6.
- [Release notes](https://github.com/actions/download-artifact/releases )
- [Commits](https://github.com/actions/download-artifact/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Made the README more tidy & fix Build.md (#6371 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README!
* Fix discord link! Boom, that's how it's done
* Fixed itch.io spelling from itchi.io
* Make README more tidy :)
AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.
* Add international download link for Visual Studio
* Fix out-of-range access cause of aiProcess_GenNormals : array size inconsistency of members of mesh after process (#6332 )
* Fix aiProcess_GenNormals process: copy members of mesh corresponding with additional vertices
* Fix aiProcess_GenNormals process: Refoctoring
* refactoring: fix SonarQube Issue
* Update GenFaceNormalsProcess.cpp: fix small findings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix Heap-buffer-overflow in Q3DImporter::InternReadFile (#6370 )
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.
Fixes #6358
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Revert "Refactoring: use using types (#6266 )" (#6324 )
* Revert "Refactoring: use using types (#6266 )"
* fix: write textures to folder of PBRT file (#6099 )
* fix: write textures to folder of PBRT file
* Refactor condition checks for empty vectors (#6385 )
* Refactor based on SonarCube.
* Fix sonarcube stuff (#6387 )
* Fix sonarcube stuff
* Update contact email for reporting vulnerabilities (#6389 )
* [PyAssimp] Create `pyproject.toml` (#6378 )
* Create pyproject.toml
* glTF2: Avoid lookups for generating IDs (#6120 )
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
* Refactor string checks and variable declarations (#6392 )
* Refactor string checks and variable declarations
* Change string check from contains to find
* Fix syntax error in mesh node creation loop
* Fix the doxygen documentation from public headers (#6394 )
* Add documentation comments to DeboneProcess.h
* Added static cast for conversion from uLong to unsigned int for compiler error (#6393 )
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Reorganize code top prevent security warning. (#6395 )
* Reorganize code to prevent security warning.
* Fix linkage (#6388 )
* Fix linkage when all importers aren't part of the build.
* Update LineSplitter.h (#6396 )
* Added missing scene extras properties for glTF2Importer (#6397 )
* WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807 )
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/checkout from 5 to 6 (#6401 )
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Update Readme.md (#6402 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py (#6403 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py
* Delete test/regression directory
* Update AndroidJNIIOSystem.cpp
* Update BundledAssetIOSystem.cpp
* Fixed DXFHelper using float instead of ai_real (#6404 )
* Fixed DXFHelper using float instead of ai_real
* fixed cmake presets
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
---------
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Pelle Johnsen <pelle.johnsen@gmail.com >
Co-authored-by: AbdulRehman <ardev1.deverson@proton.me >
Co-authored-by: Steven French <95558717+ZeunO8@users.noreply.github.com >
Co-authored-by: Vitaly Ovchinnikov <vitaly.ovchinnikov@gmail.com >
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: umläute <umlaeute@users.noreply.github.com >
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: fifth_light <liu-yu-jie@foxmail.com >
Co-authored-by: Luca Della Vedova <lucadv@intrinsic.ai >
Co-authored-by: Matt Penny <mwpenny@users.noreply.github.com >
Co-authored-by: Paul Bauriegel <paul.bauriegel@web.de >
Co-authored-by: Steve M <madsen.steve@yahoo.com >
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Sami Liedes <sami.liedes@iki.fi >
Co-authored-by: Alexandre Avenel <avenel.alexandre@gmail.com >
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: sSsA01 <59872472+Riv1s-sSsA01@users.noreply.github.com >
Co-authored-by: Jan Grulich <jgrulich@redhat.com >
Co-authored-by: Jan Honsbrok <jan.honsbrok@gmail.com >
Co-authored-by: thedestroyer4312 <trevortsai1@gmail.com >
Co-authored-by: Jerome St-Louis <jerome@ecere.com >
Co-authored-by: John Curley <johndanielcurley@gmail.com >
Co-authored-by: Orleonn <76880668+Orleonn@users.noreply.github.com >
Co-authored-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com >
Co-authored-by: JakobPer <JakobPer@protonmail.com >
2025-12-01 14:17:45 +01:00
JakobPer
11272f13bd
Fixed DXFHelper using float instead of ai_real ( #6404 )
...
* Fixed DXFHelper using float instead of ai_real
* fixed cmake presets
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-30 22:01:11 +01:00
Gene Walters
a989b30b58
WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] ( #5807 )
...
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-24 21:26:46 +01:00
Orleonn
ab28db52f0
Added missing scene extras properties for glTF2Importer ( #6397 )
2025-11-18 15:58:41 +01:00
Kim Kulling
19108dff6a
Fix linkage ( #6388 )
...
* Fix linkage when all importers aren't part of the build.
2025-11-16 20:05:50 +01:00
Kim Kulling
05a4fb57f1
Reorganize code top prevent security warning. ( #6395 )
...
* Reorganize code to prevent security warning.
2025-11-15 12:16:56 +01:00
Kim Kulling
e98ec7b2d3
Refactor string checks and variable declarations ( #6392 )
...
* Refactor string checks and variable declarations
* Change string check from contains to find
* Fix syntax error in mesh node creation loop
2025-11-14 00:18:35 +01:00
Jerome St-Louis
0be7cdd6db
glTF2: Avoid lookups for generating IDs ( #6120 )
...
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
2025-11-13 10:50:26 +01:00
Kim Kulling
34cda45471
Fix sonarcube stuff ( #6387 )
...
* Fix sonarcube stuff
2025-11-10 23:29:03 +01:00
Kim Kulling
a4b8943533
Refactor condition checks for empty vectors ( #6385 )
...
* Refactor based on SonarCube.
2025-11-07 16:07:39 +01:00
Luca Della Vedova
672594c230
Revert "Refactoring: use using types ( #6266 )" ( #6324 )
...
* Revert "Refactoring: use using types (#6266 )"
2025-11-04 15:10:45 +01:00
Jan Grulich
0978918f71
Fix Heap-buffer-overflow in Q3DImporter::InternReadFile ( #6370 )
...
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.
Fixes #6358
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-04 10:09:13 +01:00
Kim Kulling
e778c84cd6
MD5: Fix face index allocation in MD5Parser ( #6380 )
...
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
2025-10-24 10:15:01 +02:00
Kim Kulling
5f7c06a71e
COB: fix validation for ascii header ( #6376 )
...
* COB: fix validation for ascii header
2025-10-23 22:44:54 +02:00
Kim Kulling
7dcf6a8984
Collada: Fix overflow in CopyVertex ( #6374 )
...
* Fix overflow in CopyVertex
2025-10-19 23:13:59 +02:00
Kim Kulling
cc6ab1408f
Update texture output format in AssxmlFileWriter ( #6372 )
...
* Update texture output format in AssxmlFileWriter
2025-10-17 11:24:38 +02:00
Kim Kulling
f544f9c217
Bugfix/fix sonarcube findings ( #6369 )
...
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-10-14 00:01:50 +02:00
Kim Kulling
194da5b2fd
Update default material name handling ( #6366 )
...
* Replace strcpy by strncpy
2025-10-07 20:25:24 +02:00
Kim Kulling
f28a96121d
Change strcpy to strncpy for format hint safety ( #6365 )
2025-10-02 16:31:00 +02:00
Sami Liedes
1894bfb22c
Fix an invalid offsetof warning-as-error ( #6359 )
...
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
2025-09-28 20:30:59 +02:00
Steve M
b8133b04c7
Clone meshlab/tinyusdz repos in default location ( #6239 )
...
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts
* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")
---------
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-23 11:34:13 +02:00
Paul Bauriegel
709fe3c3d0
Add BOM skip and fix mtl parsing ( #6253 )
...
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-22 11:20:24 +02:00
Luca Della Vedova
0581ed5f11
Added tangent handedness to glTF export ( #6322 )
...
* Added tangent handedness to glTF export
2025-09-18 14:10:41 +02:00
Vitaly Ovchinnikov
69f8eb21fd
fix large glb reading by providing a proper helper for reading size_t type ( #6307 )
...
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-09 14:27:17 +02:00
Kim Kulling
72b9939b9f
Add null check for aiNode in AddNode method ( #6348 )
...
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
2025-09-09 14:10:07 +02:00
Kim Kulling
8ef3838beb
FBX: Fix offset calculation by adding cursor check ( #6337 )
...
- closes https://github.com/assimp/assimp/issues/6336
2025-08-28 11:48:38 +02:00
Pranav P
f7bbf6dc15
Fix endiannes issues regarding floats on s390x ( #6276 ) ( #6277 )
...
* Fix endiannes issues regarding floats on s390x (#6276 )
* Fix CI Warnings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-08-26 15:34:33 +02:00
Dongge Liu
36b004e286
Fixed a heap-buffer-overflow in the Half-Life 1 MDL loader. ( #6321 )
...
The loader attempted to read the MDL header without verifying if the input buffer was large enough.
Added a check in MDLImporter::InternReadFile_HL1 to ensure the buffer size is sufficient before proceeding with loading.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-08-18 09:29:45 +03:00
sSsA01
8355e0c4bc
Fix to fail in the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled ( #6250 )
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* Refix export fbx PolygonVertexIndex
* Fix the function ColladaParser::ReadEffectColor when the flag ASSIMP_DOUBLE_PRESICION is enabled
* Fix the static function ReadLight in ColladaParser when the flag ASSIMP_DOUBLE_PRESICION is enabled
* Refactor of the call of the function fast_atoreal_move to the member of aiColor3D
* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled and and refactor
* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-07-29 14:19:50 +02:00
DIGITAL IMAGE DESIGN
6fa9d09a97
AC: Support Double-Sided Faces ( #6252 )
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* AC: Support Double-Sided Faces
The AC format marks double-sided SURF elements with the 0x20 flag, which Assimp ignored. This commit adds support for double-sided faces.
On encountering a double-sided face via the flag mentioned above, the front face is generated as usual but is then duplicated. The winding order of the duplicate is flipped to form a back face. Vertices are duplicated too so that back faces work correctly with normal vector generation and face smoothing.
* Add test file
* Simplify test case
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-07-29 13:09:30 +02:00
Kim Kulling
9f4e7c6d8d
Refactoring: use using types ( #6266 )
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* Refactoring: use using types
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Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-07-28 17:00:45 +02:00
Kim Kulling
59bc03d931
X3D: Fix invalid vector::back usage ( #6283 )
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* X3D: Fix invalid vector::back usage
2025-07-25 15:01:16 +02:00
sSsA01
4c61ca3af5
Refix export fbx PolygonVertexIndex ( #6240 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-27 11:30:04 +02:00