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edcb350129 |
@@ -48,7 +48,7 @@ jobs:
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v5
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v5
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
@@ -188,7 +188,7 @@ jobs:
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v4
|
||||
- uses: actions/download-artifact@v6
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
|
||||
@@ -27,7 +27,7 @@ jobs:
|
||||
os: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.2.2
|
||||
- uses: actions/checkout@v5
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ jobs:
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v5
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
||||
@@ -14,7 +14,7 @@ jobs:
|
||||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -38,7 +38,7 @@ jobs:
|
||||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -62,7 +62,7 @@ jobs:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
|
||||
@@ -30,7 +30,7 @@ cmake --build .
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
@@ -67,7 +67,7 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
|
||||
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
|
||||
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with (most) importers enabled. Currently, USD importer is not included. See ASSIMP_BUILD_USD_IMPORTER.
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
|
||||
@@ -83,6 +83,7 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
|
||||
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
|
||||
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
|
||||
- **ASSIMP_BUILD_USD_IMPORTER (default OFF, requires ASSIMP_WARNINGS_AS_ERRORS to be OFF)**: Build USD importer, defaults to off for CI purposes
|
||||
|
||||
### Install prebuild binaries
|
||||
## Install on all platforms using vcpkg
|
||||
@@ -109,5 +110,5 @@ You need to have pip installed:
|
||||
pip install pyassimp
|
||||
```
|
||||
|
||||
### Get the SDK from itchi.io
|
||||
Just check [itchi.io](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
### Get the SDK from itch.io
|
||||
Just check [itch.io](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
+1
-1
@@ -591,7 +591,7 @@ ELSE()
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE()
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
SET(ZLIB_LIBRARIES_LINKED -l${ZLIB_LIBRARIES})
|
||||
ENDIF()
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
ENDIF()
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"version": 3,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 20,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "assimp_with_tools",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS" : "ON"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -23,14 +23,14 @@ Additionally, assimp features various __mesh post-processing tools__: normals an
|
||||
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
|
||||
|
||||
### Pre-built binaries ###
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
|
||||
|
||||
### Communities ###
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
|
||||
- Find us on [discord](https://discord.gg/kKazXMXDy2)
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
@@ -64,7 +64,7 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (Doxygen source and pre-compiled docs)
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
@@ -74,16 +74,16 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
I would greatly appreciate contributing to assimp. The easiest way to get involved is to submit
|
||||
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
## Contributors
|
||||
|
||||
+2
-3
@@ -2,8 +2,7 @@
|
||||
|
||||
## Supported Versions
|
||||
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
The current version of Assimp that's being supported with security updates:
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
@@ -12,5 +11,5 @@ currently being supported with security updates.
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@googlemail.com
|
||||
kim.kulling@assimp.org
|
||||
|
||||
|
||||
@@ -56,23 +56,27 @@ namespace Assimp {
|
||||
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
// Setup final material indices, generate a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// NOTE: This is here to work-around the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
auto s = mScene->mMaterials[i].mName;
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
if (std::string::npos == s.find("default")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.g ||
|
||||
@@ -85,22 +89,22 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
idx = i;
|
||||
}
|
||||
if (NotSet == idx) {
|
||||
idx = (unsigned int)mScene->mMaterials.size();
|
||||
idx = static_cast<unsigned int>(mScene->mMaterials.size());
|
||||
}
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
unsigned int cnt = 0;
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (auto a = (*i).mFaceMaterials.begin(); a != (*i).mFaceMaterials.end(); ++a) {
|
||||
for (auto a = i->mFaceMaterials.begin(); a != i->mFaceMaterials.end(); ++a) {
|
||||
// NOTE: The additional check seems to be necessary,
|
||||
// some exporters seem to generate invalid data here
|
||||
|
||||
if (NotSet == (*a)) {
|
||||
(*a) = idx;
|
||||
if (NotSet == *a) {
|
||||
*a = idx;
|
||||
++cnt;
|
||||
} else if ((*a) >= mScene->mMaterials.size()) {
|
||||
(*a) = idx;
|
||||
*a = idx;
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
@@ -174,7 +178,7 @@ void CopyTexture(aiMaterial &mat, Texture &texture, aiTextureType type) {
|
||||
mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
auto mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
|
||||
|
||||
@@ -326,10 +330,11 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
aiString name;
|
||||
|
||||
// we need to split all meshes by their materials
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
|
||||
|
||||
name.length = ASSIMP_itoa10(name.data, num++);
|
||||
name.length = ASSIMP_itoa10(name.data, num);
|
||||
++num;
|
||||
|
||||
unsigned int iNum = 0;
|
||||
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
|
||||
@@ -341,7 +346,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
if (aiSplit[p].empty()) {
|
||||
continue;
|
||||
}
|
||||
aiMesh *meshOut = new aiMesh();
|
||||
auto *meshOut = new aiMesh();
|
||||
meshOut->mName = name;
|
||||
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
@@ -353,7 +358,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
avOutMeshes.push_back(meshOut);
|
||||
|
||||
// convert vertices
|
||||
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
||||
meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
|
||||
meshOut->mNumVertices = meshOut->mNumFaces * 3;
|
||||
|
||||
// allocate enough storage for faces
|
||||
@@ -401,8 +406,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a node to the scenegraph and setup its final transformation
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
std::vector<unsigned int> iArray;
|
||||
iArray.reserve(3);
|
||||
|
||||
@@ -410,7 +414,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
|
||||
// Find all meshes with the same name as the node
|
||||
for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
|
||||
const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
const auto *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
ai_assert(nullptr != pcMesh);
|
||||
|
||||
if (pcIn->mName == pcMesh->mName)
|
||||
@@ -419,7 +423,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
if (!iArray.empty()) {
|
||||
// The matrix should be identical for all meshes with the
|
||||
// same name. It HAS to be identical for all meshes .....
|
||||
D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
auto *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
|
||||
// Compute the inverse of the transformation matrix to move the
|
||||
// vertices back to their relative and local space
|
||||
@@ -428,7 +432,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
mInvTransposed.Transpose();
|
||||
aiVector3D pivot = pcIn->vPivot;
|
||||
|
||||
pcOut->mNumMeshes = (unsigned int)iArray.size();
|
||||
pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
|
||||
pcOut->mMeshes = new unsigned int[iArray.size()];
|
||||
for (unsigned int i = 0; i < iArray.size(); ++i) {
|
||||
const unsigned int iIndex = iArray[i];
|
||||
@@ -447,7 +451,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
|
||||
// Handle negative transformation matrix determinant -> invert vertex x
|
||||
if (imesh->mMat.Determinant() < 0.0f) {
|
||||
/* we *must* have normals */
|
||||
// we *must* have normals
|
||||
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
@@ -474,7 +478,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
// Setup the name of the node
|
||||
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
|
||||
if (pcIn->mInstanceNumber > 1) {
|
||||
char tmp[12];
|
||||
char tmp[12] = {'\0'};
|
||||
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
|
||||
std::string tempStr = pcIn->mName + "_inst_";
|
||||
tempStr += tmp;
|
||||
@@ -487,7 +491,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
if (pcIn->aRotationKeys.size()) {
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
for (auto it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
(*it).mValue.w *= -1.f;
|
||||
}
|
||||
|
||||
@@ -599,11 +603,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
// POSITION keys
|
||||
if (pcIn->aPositionKeys.size() > 0) {
|
||||
if (!pcIn->aPositionKeys.empty()) {
|
||||
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
|
||||
@@ -611,7 +615,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// ROTATION keys
|
||||
if (pcIn->aRotationKeys.size() > 0) {
|
||||
if (!pcIn->aRotationKeys.empty()) {
|
||||
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
|
||||
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
|
||||
|
||||
@@ -627,7 +631,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// SCALING keys
|
||||
if (pcIn->aScalingKeys.size() > 0) {
|
||||
if (!pcIn->aScalingKeys.empty()) {
|
||||
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
|
||||
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
|
||||
::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
|
||||
@@ -636,7 +640,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// Allocate storage for children
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
pcOut->mNumChildren = size;
|
||||
if (size == 0) {
|
||||
@@ -679,7 +683,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
|
||||
// Generate the output node graph
|
||||
void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
pcOut->mRootNode = new aiNode();
|
||||
if (0 == mRootNode->mChildren.size()) {
|
||||
if (mRootNode->mChildren.empty()) {
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// It seems the file is so messed up that it has not even a hierarchy.
|
||||
// generate a flat hiearachy which looks like this:
|
||||
@@ -701,7 +705,8 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Build dummy nodes for all meshes
|
||||
unsigned int a = 0;
|
||||
for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a];
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
@@ -713,7 +718,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -722,7 +727,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
|
||||
// Build dummy nodes for all lights
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -738,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Allocate a primary animation channel
|
||||
pcOut->mNumAnimations = 1;
|
||||
pcOut->mAnimations = new aiAnimation *[1];
|
||||
aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
auto *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
|
||||
anim->mName.Set("3DSMasterAnim");
|
||||
|
||||
@@ -781,7 +786,7 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
||||
|
||||
// ... and convert the 3DS materials to aiMaterial's
|
||||
for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
|
||||
aiMaterial *pcNew = new aiMaterial();
|
||||
auto *pcNew = new aiMaterial();
|
||||
ConvertMaterial(mScene->mMaterials[i], *pcNew);
|
||||
pcOut->mMaterials[i] = pcNew;
|
||||
}
|
||||
|
||||
@@ -76,26 +76,26 @@ class ChunkWriter {
|
||||
|
||||
public:
|
||||
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
|
||||
writer(writer) {
|
||||
chunk_start_pos = writer.GetCurrentPos();
|
||||
mWriter(writer) {
|
||||
mChunkStartPos = writer.GetCurrentPos();
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = writer.GetCurrentPos();
|
||||
std::size_t head_pos = mWriter.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > chunk_start_pos);
|
||||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
ai_assert(head_pos > mChunkStartPos);
|
||||
const std::size_t chunk_size = head_pos - mChunkStartPos;
|
||||
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
writer.SetCurrentPos(head_pos);
|
||||
mWriter.SetCurrentPos(mChunkStartPos + SIZE_OFFSET);
|
||||
mWriter.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
mWriter.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
private:
|
||||
StreamWriterLE &writer;
|
||||
std::size_t chunk_start_pos;
|
||||
StreamWriterLE &mWriter;
|
||||
std::size_t mChunkStartPos;
|
||||
};
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
@@ -122,8 +122,7 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
aiString mat_name;
|
||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
return mat_name.C_Str() + underscore + postfix;
|
||||
}
|
||||
|
||||
@@ -303,8 +302,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
aiShadingMode shading_mode = aiShadingMode_Flat;
|
||||
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
|
||||
|
||||
Discreet3DS::shadetype3ds shading_mode_out;
|
||||
@@ -332,7 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
};
|
||||
}
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
}
|
||||
|
||||
@@ -346,8 +344,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
writer.PutI2(1);
|
||||
}
|
||||
@@ -541,7 +538,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const std::string &s) {
|
||||
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
|
||||
for (auto it = s.begin(); it != s.end(); ++it) {
|
||||
writer.PutI1(*it);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
|
||||
@@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/qnan.h>
|
||||
#include <cstdio> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
namespace Assimp::D3DS {
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
@@ -579,7 +578,6 @@ struct Scene {
|
||||
// Node* pcRootNode;
|
||||
};
|
||||
|
||||
} // end of namespace D3DS
|
||||
} // end of namespace Assimp
|
||||
} // end of namespace Assimp::D3DS
|
||||
|
||||
#endif // AI_XFILEHELPER_H_INC
|
||||
|
||||
+177
-178
@@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
@@ -75,7 +77,7 @@ static constexpr aiImporterDesc desc = {
|
||||
// - computes its length
|
||||
#define ASSIMP_3DS_BEGIN_CHUNK() \
|
||||
while (true) { \
|
||||
if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
if (mStream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
return; \
|
||||
} \
|
||||
Discreet3DS::Chunk chunk; \
|
||||
@@ -83,23 +85,23 @@ static constexpr aiImporterDesc desc = {
|
||||
int chunkSize = chunk.Size - sizeof(Discreet3DS::Chunk); \
|
||||
if (chunkSize <= 0) \
|
||||
continue; \
|
||||
const unsigned int oldReadLimit = stream->SetReadLimit( \
|
||||
stream->GetCurrentPos() + chunkSize);
|
||||
const unsigned int oldReadLimit = mStream->SetReadLimit( \
|
||||
mStream->GetCurrentPos() + chunkSize);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// End a parsing block
|
||||
// Must follow at the end of each parsing block, reset chunk end marker to previous value
|
||||
#define ASSIMP_3DS_END_CHUNK() \
|
||||
stream->SkipToReadLimit(); \
|
||||
stream->SetReadLimit(oldReadLimit); \
|
||||
if (stream->GetRemainingSizeToLimit() == 0) \
|
||||
mStream->SkipToReadLimit(); \
|
||||
mStream->SetReadLimit(oldReadLimit); \
|
||||
if (mStream->GetRemainingSizeToLimit() == 0) \
|
||||
return; \
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Discreet3DSImporter::Discreet3DSImporter() :
|
||||
stream(), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
mStream(nullptr), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -124,9 +126,7 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
auto theFile = pIOHandler->Open(pFile, "rb");
|
||||
if (!theFile) {
|
||||
throw DeadlyImportError("3DS: Could not open ", pFile);
|
||||
@@ -138,14 +138,14 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
if (theStream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: ", pFile);
|
||||
}
|
||||
this->stream = &theStream;
|
||||
mStream = &theStream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
D3DS::Scene _scene;
|
||||
Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
||||
mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
@@ -166,12 +166,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
// vectors from the smoothing groups we read from the
|
||||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
MakeUnique(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
@@ -196,12 +196,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
AI_DEBUG_INVALIDATE_PTR(this->stream);
|
||||
AI_DEBUG_INVALIDATE_PTR(mStream);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Applies a master-scaling factor to the imported scene
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
|
||||
void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
|
||||
// There are some 3DS files with a zero scaling factor
|
||||
if (!mMasterScale)
|
||||
mMasterScale = 1.0f;
|
||||
@@ -223,14 +223,14 @@ void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
|
||||
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk *pcOut) {
|
||||
ai_assert(pcOut != nullptr);
|
||||
|
||||
pcOut->Flag = stream->GetI2();
|
||||
pcOut->Size = stream->GetI4();
|
||||
pcOut->Flag = mStream->GetI2();
|
||||
pcOut->Size = mStream->GetI4();
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSize()) {
|
||||
throw DeadlyImportError("Chunk is too large");
|
||||
}
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSizeToLimit()) {
|
||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
|
||||
}
|
||||
}
|
||||
@@ -241,8 +241,7 @@ void Discreet3DSImporter::SkipChunk() {
|
||||
Discreet3DS::Chunk psChunk;
|
||||
ReadChunk(&psChunk);
|
||||
|
||||
stream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
return;
|
||||
mStream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -259,7 +258,7 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
case Discreet3DS::CHUNK_MAIN:
|
||||
ParseEditorChunk();
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
@@ -275,30 +274,29 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSImporter::ParseEditorChunk() {
|
||||
ASSIMP_3DS_BEGIN_CHUNK();
|
||||
ASSIMP_3DS_BEGIN_CHUNK()
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
ParseObjectChunk();
|
||||
break;
|
||||
|
||||
ParseObjectChunk();
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, mStream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
}
|
||||
break;
|
||||
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, stream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
} break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
ASSIMP_3DS_END_CHUNK()
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -309,10 +307,10 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJBLOCK: {
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const auto *sz = (const char *)mStream->GetPtr();
|
||||
|
||||
// Get the name of the geometry object
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
ParseChunk(sz, cnt);
|
||||
} break;
|
||||
@@ -340,8 +338,8 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
// Specifies the background image. The string should already be
|
||||
// properly 0 terminated but we need to be sure
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
mBackgroundImage = std::string(sz, cnt);
|
||||
} break;
|
||||
@@ -352,7 +350,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MASTER_SCALE:
|
||||
// Scene master scaling factor
|
||||
mMasterScale = stream->GetF4();
|
||||
mMasterScale = mStream->GetF4();
|
||||
break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -379,15 +377,15 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_LIGHT: {
|
||||
// This starts a new light
|
||||
aiLight *light = new aiLight();
|
||||
auto *light = new aiLight();
|
||||
mScene->mLights.push_back(light);
|
||||
|
||||
light->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the light
|
||||
light->mPosition.x = stream->GetF4();
|
||||
light->mPosition.y = stream->GetF4();
|
||||
light->mPosition.z = stream->GetF4();
|
||||
light->mPosition.x = mStream->GetF4();
|
||||
light->mPosition.y = mStream->GetF4();
|
||||
light->mPosition.z = mStream->GetF4();
|
||||
|
||||
light->mColorDiffuse = aiColor3D(1.f, 1.f, 1.f);
|
||||
|
||||
@@ -408,19 +406,19 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_CAMERA: {
|
||||
// This starts a new camera
|
||||
aiCamera *camera = new aiCamera();
|
||||
auto *camera = new aiCamera();
|
||||
mScene->mCameras.push_back(camera);
|
||||
camera->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the camera
|
||||
camera->mPosition.x = stream->GetF4();
|
||||
camera->mPosition.y = stream->GetF4();
|
||||
camera->mPosition.z = stream->GetF4();
|
||||
camera->mPosition.x = mStream->GetF4();
|
||||
camera->mPosition.y = mStream->GetF4();
|
||||
camera->mPosition.z = mStream->GetF4();
|
||||
|
||||
// Then the camera target
|
||||
camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
|
||||
camera->mLookAt.x = mStream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = mStream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = mStream->GetF4() - camera->mPosition.z;
|
||||
ai_real len = camera->mLookAt.Length();
|
||||
if (len < 1e-5) {
|
||||
|
||||
@@ -432,12 +430,12 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
camera->mLookAt /= len;
|
||||
|
||||
// And finally - the camera rotation angle, in counter clockwise direction
|
||||
const ai_real angle = AI_DEG_TO_RAD(stream->GetF4());
|
||||
const ai_real angle = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
aiQuaternion quat(camera->mLookAt, angle);
|
||||
camera->mUp = quat.GetMatrix() * aiVector3D(0.0, 1.0, 0.0);
|
||||
|
||||
// Read the lense angle
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
if (camera->mHorizontalFOV < 0.001f) {
|
||||
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||
}
|
||||
@@ -463,34 +461,34 @@ void Discreet3DSImporter::ParseLightChunk() {
|
||||
light->mType = aiLightSource_SPOT;
|
||||
|
||||
// We wouldn't need to normalize here, but we do it
|
||||
light->mDirection.x = stream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = stream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = stream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.x = mStream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = mStream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = mStream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.Normalize();
|
||||
|
||||
// Now the hotspot and falloff angles - in degrees
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(stream->GetF4());
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
|
||||
// FIX: the falloff angle is just an offset
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(stream->GetF4());
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(mStream->GetF4());
|
||||
break;
|
||||
|
||||
// intensity multiplier
|
||||
case Discreet3DS::CHUNK_DL_MULTIPLIER:
|
||||
light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
|
||||
light->mColorDiffuse = light->mColorDiffuse * mStream->GetF4();
|
||||
break;
|
||||
|
||||
// light color
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
case Discreet3DS::CHUNK_LINRGBF:
|
||||
light->mColorDiffuse.r *= stream->GetF4();
|
||||
light->mColorDiffuse.g *= stream->GetF4();
|
||||
light->mColorDiffuse.b *= stream->GetF4();
|
||||
light->mColorDiffuse.r *= mStream->GetF4();
|
||||
light->mColorDiffuse.g *= mStream->GetF4();
|
||||
light->mColorDiffuse.b *= mStream->GetF4();
|
||||
break;
|
||||
|
||||
// light attenuation
|
||||
case Discreet3DS::CHUNK_DL_ATTENUATE:
|
||||
light->mAttenuationLinear = stream->GetF4();
|
||||
light->mAttenuationLinear = mStream->GetF4();
|
||||
break;
|
||||
};
|
||||
|
||||
@@ -505,10 +503,10 @@ void Discreet3DSImporter::ParseCameraChunk() {
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
// near and far clip plane
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = stream->GetF4();
|
||||
camera->mClipPlaneFar = stream->GetF4();
|
||||
break;
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = mStream->GetF4();
|
||||
camera->mClipPlaneFar = mStream->GetF4();
|
||||
break;
|
||||
}
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -555,14 +553,13 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node *pcNode, D3DS::Node *pcCu
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a node with a specific name in the import hierarchy
|
||||
D3DS::Node *FindNode(D3DS::Node *root, const std::string &name) {
|
||||
Node *FindNode(Node *root, const std::string &name) {
|
||||
if (root->mName == name) {
|
||||
return root;
|
||||
}
|
||||
|
||||
for (std::vector<D3DS::Node *>::iterator it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
D3DS::Node *nd = FindNode(*it, name);
|
||||
if (nullptr != nd) {
|
||||
for (auto it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
if (auto *nd = FindNode(*it, name); nullptr != nd) {
|
||||
return nd;
|
||||
}
|
||||
}
|
||||
@@ -580,7 +577,7 @@ bool KeyUniqueCompare(const T &first, const T &second) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skip some additional import data.
|
||||
void Discreet3DSImporter::SkipTCBInfo() {
|
||||
unsigned int flags = stream->GetI2();
|
||||
unsigned int flags = mStream->GetI2();
|
||||
|
||||
if (!flags) {
|
||||
// Currently we can't do anything with these values. They occur
|
||||
@@ -591,19 +588,19 @@ void Discreet3DSImporter::SkipTCBInfo() {
|
||||
}
|
||||
|
||||
if (flags & Discreet3DS::KEY_USE_TENS) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_BIAS) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_CONT) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_TO) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -622,15 +619,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// First of all: get the name of the object
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
std::string name = std::string(sz, cnt);
|
||||
|
||||
// Now find out whether we have this node already (target animation channels
|
||||
// are stored with a separate object ID)
|
||||
D3DS::Node *pcNode = FindNode(mRootNode, name);
|
||||
Node *pcNode = FindNode(mRootNode, name);
|
||||
int instanceNumber = 1;
|
||||
|
||||
if (pcNode) {
|
||||
@@ -646,10 +643,10 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
pcNode->mInstanceNumber = instanceNumber;
|
||||
|
||||
// There are two unknown values which we can safely ignore
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
|
||||
// Now read the hierarchy position of the object
|
||||
uint16_t hierarchy = stream->GetI2() + 1;
|
||||
uint16_t hierarchy = mStream->GetI2() + 1;
|
||||
pcNode->mHierarchyPos = hierarchy;
|
||||
pcNode->mHierarchyIndex = mLastNodeIndex;
|
||||
|
||||
@@ -678,8 +675,8 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is the "real" name of a $$$DUMMY object
|
||||
{
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
;
|
||||
|
||||
// If object name is DUMMY, take this one instead
|
||||
@@ -698,16 +695,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
}
|
||||
|
||||
// Pivot = origin of rotation and scaling
|
||||
mCurrentNode->vPivot.x = stream->GetF4();
|
||||
mCurrentNode->vPivot.y = stream->GetF4();
|
||||
mCurrentNode->vPivot.z = stream->GetF4();
|
||||
mCurrentNode->vPivot.x = mStream->GetF4();
|
||||
mCurrentNode->vPivot.y = mStream->GetF4();
|
||||
mCurrentNode->vPivot.z = mStream->GetF4();
|
||||
break;
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// POSITION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKPOS: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
bool sortKeys = false;
|
||||
|
||||
// This could also be meant as the target position for
|
||||
@@ -720,16 +717,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiVectorKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
SkipTCBInfo();
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -759,11 +756,11 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
bool sortKeys = false;
|
||||
std::vector<aiFloatKey> *l = &mCurrentNode->aCameraRollKeys;
|
||||
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiFloatKey v;
|
||||
@@ -771,7 +768,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is just a single float
|
||||
SkipTCBInfo();
|
||||
v.mValue = stream->GetF4();
|
||||
v.mValue = mStream->GetF4();
|
||||
|
||||
// Check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -798,26 +795,26 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// ROTATION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKROTATE: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
aiQuatKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// The rotation keyframe is given as an axis-angle pair
|
||||
const float rad = stream->GetF4();
|
||||
const float rad = mStream->GetF4();
|
||||
aiVector3D axis;
|
||||
axis.x = stream->GetF4();
|
||||
axis.y = stream->GetF4();
|
||||
axis.z = stream->GetF4();
|
||||
axis.x = mStream->GetF4();
|
||||
axis.y = mStream->GetF4();
|
||||
axis.z = mStream->GetF4();
|
||||
|
||||
if (!axis.x && !axis.y && !axis.z)
|
||||
axis.y = 1.f;
|
||||
@@ -842,16 +839,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// SCALING KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKSCALE: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI2();
|
||||
stream->IncPtr(2);
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI2();
|
||||
mStream->IncPtr(2);
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiVectorKey> *l = &mCurrentNode->aScalingKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
// Setup a new key
|
||||
@@ -859,9 +856,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// ... and read its value
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -902,23 +899,23 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
if (num > mMesh.mFaces.size()) {
|
||||
throw DeadlyImportError("3DS: More smoothing groups than faces");
|
||||
}
|
||||
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
for (auto i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
// nth bit is set for nth smoothing group
|
||||
(*i).iSmoothGroup = stream->GetI4();
|
||||
i->iSmoothGroup = mStream->GetI4();
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACEMAT: {
|
||||
// at fist an asciiz with the material name
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
;
|
||||
|
||||
// find the index of the material
|
||||
unsigned int idx = 0xcdcdcdcd, cnt = 0;
|
||||
for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
for (auto i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
// use case independent comparisons. hopefully it will work.
|
||||
if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
|
||||
if (i->mName.length() && !ASSIMP_stricmp(sz, i->mName.c_str())) {
|
||||
idx = cnt;
|
||||
break;
|
||||
}
|
||||
@@ -928,9 +925,9 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
cnt = (uint16_t)stream->GetI2();
|
||||
cnt = (uint16_t)mStream->GetI2();
|
||||
for (unsigned int i = 0; i < cnt; ++i) {
|
||||
unsigned int fidx = (uint16_t)stream->GetI2();
|
||||
unsigned int fidx = (uint16_t)mStream->GetI2();
|
||||
|
||||
// check range
|
||||
if (fidx >= mMesh.mFaceMaterials.size()) {
|
||||
@@ -955,59 +952,59 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_VERTLIST: {
|
||||
// This is the list of all vertices in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mPositions.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
v.z = stream->GetF4();
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
v.z = mStream->GetF4();
|
||||
mMesh.mPositions.push_back(v);
|
||||
}
|
||||
} break;
|
||||
case Discreet3DS::CHUNK_TRMATRIX: {
|
||||
// This is the RLEATIVE transformation matrix of the current mesh. Vertices are
|
||||
// pretransformed by this matrix wonder.
|
||||
mMesh.mMat.a1 = stream->GetF4();
|
||||
mMesh.mMat.b1 = stream->GetF4();
|
||||
mMesh.mMat.c1 = stream->GetF4();
|
||||
mMesh.mMat.a2 = stream->GetF4();
|
||||
mMesh.mMat.b2 = stream->GetF4();
|
||||
mMesh.mMat.c2 = stream->GetF4();
|
||||
mMesh.mMat.a3 = stream->GetF4();
|
||||
mMesh.mMat.b3 = stream->GetF4();
|
||||
mMesh.mMat.c3 = stream->GetF4();
|
||||
mMesh.mMat.a4 = stream->GetF4();
|
||||
mMesh.mMat.b4 = stream->GetF4();
|
||||
mMesh.mMat.c4 = stream->GetF4();
|
||||
mMesh.mMat.a1 = mStream->GetF4();
|
||||
mMesh.mMat.b1 = mStream->GetF4();
|
||||
mMesh.mMat.c1 = mStream->GetF4();
|
||||
mMesh.mMat.a2 = mStream->GetF4();
|
||||
mMesh.mMat.b2 = mStream->GetF4();
|
||||
mMesh.mMat.c2 = mStream->GetF4();
|
||||
mMesh.mMat.a3 = mStream->GetF4();
|
||||
mMesh.mMat.b3 = mStream->GetF4();
|
||||
mMesh.mMat.c3 = mStream->GetF4();
|
||||
mMesh.mMat.a4 = mStream->GetF4();
|
||||
mMesh.mMat.b4 = mStream->GetF4();
|
||||
mMesh.mMat.c4 = mStream->GetF4();
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAPLIST: {
|
||||
// This is the list of all UV coords in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mTexCoords.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
mMesh.mTexCoords.push_back(v);
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACELIST: {
|
||||
// This is the list of all faces in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mFaces.reserve(num);
|
||||
while (num-- > 0) {
|
||||
// 3DS faces are ALWAYS triangles
|
||||
mMesh.mFaces.emplace_back();
|
||||
D3DS::Face &sFace = mMesh.mFaces.back();
|
||||
Face &sFace = mMesh.mFaces.back();
|
||||
|
||||
sFace.mIndices[0] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[0] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)mStream->GetI2();
|
||||
|
||||
stream->IncPtr(2); // skip edge visibility flag
|
||||
mStream->IncPtr(2); // skip edge visibility flag
|
||||
}
|
||||
|
||||
// Resize the material array (0xcdcdcdcd marks the default material; so if a face is
|
||||
@@ -1015,7 +1012,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(), 0xcdcdcdcd);
|
||||
|
||||
// Larger 3DS files could have multiple FACE chunks here
|
||||
chunkSize = (int)stream->GetRemainingSizeToLimit();
|
||||
chunkSize = (int)mStream->GetRemainingSizeToLimit();
|
||||
if (chunkSize > (int)sizeof(Discreet3DS::Chunk))
|
||||
ParseFaceChunk();
|
||||
} break;
|
||||
@@ -1032,9 +1029,9 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
{
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
|
||||
if (!cnt) {
|
||||
@@ -1102,7 +1099,7 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_SHADING:
|
||||
// This is the material shading mode
|
||||
mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
|
||||
mScene->mMaterials.back().mShading = (Discreet3DS::shadetype3ds)mStream->GetI2();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_TWO_SIDE:
|
||||
@@ -1178,31 +1175,31 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_MAPFILE: {
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
pcOut->mMapName = std::string(sz, cnt);
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTD:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = ai_real(stream->GetF8());
|
||||
pcOut->mTextureBlend = ai_real(mStream->GetF8());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = stream->GetF4();
|
||||
pcOut->mTextureBlend = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real(100.0);
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t) mStream->GetI2()) / ai_real(100.0);
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_USCALE:
|
||||
// Texture coordinate scaling in the U direction
|
||||
pcOut->mScaleU = stream->GetF4();
|
||||
pcOut->mScaleU = mStream->GetF4();
|
||||
if (0.0f == pcOut->mScaleU) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
pcOut->mScaleU = 1.0f;
|
||||
@@ -1210,7 +1207,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
break;
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
|
||||
// Texture coordinate scaling in the V direction
|
||||
pcOut->mScaleV = stream->GetF4();
|
||||
pcOut->mScaleV = mStream->GetF4();
|
||||
if (0.0f == pcOut->mScaleV) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
pcOut->mScaleV = 1.0f;
|
||||
@@ -1219,21 +1216,21 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
|
||||
// Texture coordinate offset in the U direction
|
||||
pcOut->mOffsetU = -stream->GetF4();
|
||||
pcOut->mOffsetU = -mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
|
||||
// Texture coordinate offset in the V direction
|
||||
pcOut->mOffsetV = stream->GetF4();
|
||||
pcOut->mOffsetV = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_ANG:
|
||||
// Texture coordinate rotation, CCW in DEGREES
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(stream->GetF4());
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(mStream->GetF4());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_TILING: {
|
||||
const uint16_t iFlags = stream->GetI2();
|
||||
const uint16_t iFlags = mStream->GetI2();
|
||||
|
||||
// Get the mapping mode (for both axes)
|
||||
if (iFlags & 0x2u)
|
||||
@@ -1258,9 +1255,11 @@ ai_real Discreet3DSImporter::ParsePercentageChunk() {
|
||||
ReadChunk(&chunk);
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
|
||||
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
|
||||
return mStream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
}
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)mStream->GetI2()) / (ai_real)0xFFFF;
|
||||
}
|
||||
|
||||
return get_qnan();
|
||||
@@ -1291,9 +1290,9 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
*out = clrError;
|
||||
return;
|
||||
}
|
||||
out->r = stream->GetF4();
|
||||
out->g = stream->GetF4();
|
||||
out->b = stream->GetF4();
|
||||
out->r = mStream->GetF4();
|
||||
out->g = mStream->GetF4();
|
||||
out->b = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_LINRGBB:
|
||||
@@ -1305,15 +1304,15 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
return;
|
||||
}
|
||||
const ai_real invVal = ai_real(1.0) / ai_real(255.0);
|
||||
out->r = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->r = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
} break;
|
||||
|
||||
// Percentage chunks are accepted, too.
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
if (acceptPercent && 4 <= diff) {
|
||||
out->g = out->b = out->r = stream->GetF4();
|
||||
out->g = out->b = out->r = mStream->GetF4();
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
@@ -1321,14 +1320,14 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
if (acceptPercent && 1 <= diff) {
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real(255.0);
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)mStream->GetI1() / ai_real(255.0);
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
return;
|
||||
|
||||
default:
|
||||
stream->IncPtr(diff);
|
||||
mStream->IncPtr(diff);
|
||||
// Skip unknown chunks, hope this won't cause any problems.
|
||||
return ParseColorChunk(out, acceptPercent);
|
||||
};
|
||||
|
||||
@@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
@@ -57,8 +56,6 @@ struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
@@ -99,15 +96,14 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
*/
|
||||
void ConvertMaterial(D3DS::Material& p_cMat,
|
||||
aiMaterial& p_pcOut);
|
||||
void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a chunk
|
||||
*
|
||||
* @param pcOut Receives the current chunk
|
||||
*/
|
||||
void ReadChunk(Discreet3DS::Chunk* pcOut);
|
||||
void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a percentage chunk. mCurrent will point to the next
|
||||
@@ -117,12 +113,10 @@ protected:
|
||||
ai_real ParsePercentageChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a color chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no color chunk is found
|
||||
* QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut,
|
||||
bool p_bAcceptPercent = true);
|
||||
/** Parse a color chunk. mCurrent will point to the next chunk behind
|
||||
* afterward. If no color chunk is found QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut, bool p_bAcceptPercent = true);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip a chunk in the file
|
||||
@@ -130,7 +124,7 @@ protected:
|
||||
void SkipChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate the nodegraph
|
||||
/** Generate the node-graph
|
||||
*/
|
||||
void GenerateNodeGraph(aiScene* pcOut);
|
||||
|
||||
@@ -226,19 +220,19 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a node to the node graph
|
||||
*/
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
|
||||
aiMatrix4x4& absTrafo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Search for a node in the graph.
|
||||
* Called recursively
|
||||
*/
|
||||
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
||||
void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply the master scaling factor to the mesh
|
||||
*/
|
||||
void ApplyMasterScale(aiScene* pScene);
|
||||
void ApplyMasterScale(const aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Clamp all indices in the file to a valid range
|
||||
@@ -250,31 +244,26 @@ protected:
|
||||
*/
|
||||
void SkipTCBInfo();
|
||||
|
||||
protected:
|
||||
|
||||
/** Stream to read from */
|
||||
StreamReaderLE* stream;
|
||||
|
||||
/** Last touched node index */
|
||||
private:
|
||||
/// Stream to read from
|
||||
StreamReaderLE* mStream;
|
||||
/// Last touched node index
|
||||
short mLastNodeIndex;
|
||||
|
||||
/** Current node, root node */
|
||||
D3DS::Node* mCurrentNode, *mRootNode;
|
||||
|
||||
/** Scene under construction */
|
||||
/// Current node
|
||||
D3DS::Node* mCurrentNode;
|
||||
/// Root node
|
||||
D3DS::Node *mRootNode;
|
||||
/// Scene under construction
|
||||
D3DS::Scene* mScene;
|
||||
|
||||
/** Ambient base color of the scene */
|
||||
/// Ambient base color of the scene
|
||||
aiColor3D mClrAmbient;
|
||||
|
||||
/** Master scaling factor of the scene */
|
||||
/// Master scaling factor of the scene
|
||||
ai_real mMasterScale;
|
||||
|
||||
/** Path to the background image of the scene */
|
||||
/// Path to the background image of the scene
|
||||
std::string mBackgroundImage;
|
||||
/// true for has a background
|
||||
bool bHasBG;
|
||||
|
||||
/** true if PRJ file */
|
||||
/// true if PRJ file
|
||||
bool bIsPrj;
|
||||
};
|
||||
|
||||
|
||||
@@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
namespace Assimp:: D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
@@ -65,8 +64,7 @@ class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
explicit Resource(int id) : mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -77,7 +75,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class EmbeddedTexture : public Resource {
|
||||
class EmbeddedTexture final : public Resource {
|
||||
public:
|
||||
std::string mPath;
|
||||
std::string mContentType;
|
||||
@@ -85,12 +83,7 @@ public:
|
||||
std::string mTilestyleV;
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
EmbeddedTexture(int id) :
|
||||
Resource(id),
|
||||
mPath(),
|
||||
mContentType(),
|
||||
mTilestyleU(),
|
||||
mTilestyleV() {
|
||||
explicit EmbeddedTexture(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -101,13 +94,12 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class Texture2DGroup : public Resource {
|
||||
class Texture2DGroup final : public Resource {
|
||||
public:
|
||||
std::vector<aiVector2D> mTex2dCoords;
|
||||
int mTexId;
|
||||
Texture2DGroup(int id) :
|
||||
Resource(id),
|
||||
mTexId(-1) {
|
||||
|
||||
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -118,11 +110,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class ColorGroup : public Resource {
|
||||
class ColorGroup final : public Resource {
|
||||
public:
|
||||
std::vector<aiColor4D> mColors;
|
||||
ColorGroup(int id) :
|
||||
Resource(id){
|
||||
|
||||
explicit ColorGroup(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -133,13 +125,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
class BaseMaterials final : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterialIndex() {
|
||||
explicit BaseMaterials(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -155,14 +145,14 @@ struct Component {
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
class Object final : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
explicit Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
@@ -175,5 +165,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::D3MF
|
||||
|
||||
@@ -40,85 +40,80 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
namespace Assimp::D3MF::XmlTag {
|
||||
// Root tag
|
||||
const char* const RootTag = "3MF";
|
||||
constexpr char RootTag[] = "3MF";
|
||||
|
||||
// Meta-data
|
||||
const char* const meta = "metadata";
|
||||
const char* const meta_name = "name";
|
||||
constexpr char meta[] = "metadata";
|
||||
constexpr char meta_name[] = "name";
|
||||
|
||||
// Model-data specific tags
|
||||
const char* const model = "model";
|
||||
const char* const model_unit = "unit";
|
||||
const char* const metadata = "metadata";
|
||||
const char* const resources = "resources";
|
||||
const char* const object = "object";
|
||||
const char* const mesh = "mesh";
|
||||
const char* const components = "components";
|
||||
const char* const component = "component";
|
||||
const char* const vertices = "vertices";
|
||||
const char* const vertex = "vertex";
|
||||
const char* const triangles = "triangles";
|
||||
const char* const triangle = "triangle";
|
||||
const char* const x = "x";
|
||||
const char* const y = "y";
|
||||
const char* const z = "z";
|
||||
const char* const v1 = "v1";
|
||||
const char* const v2 = "v2";
|
||||
const char* const v3 = "v3";
|
||||
const char* const id = "id";
|
||||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char *const p2 = "p2";
|
||||
const char *const p3 = "p3";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
const char *const path = "path";
|
||||
constexpr char model[] = "model";
|
||||
constexpr char model_unit[] = "unit";
|
||||
constexpr char metadata[] = "metadata";
|
||||
constexpr char resources[] = "resources";
|
||||
constexpr char object[] = "object";
|
||||
constexpr char mesh[] = "mesh";
|
||||
constexpr char components[] = "components";
|
||||
constexpr char component[] = "component";
|
||||
constexpr char vertices[] = "vertices";
|
||||
constexpr char vertex[] = "vertex";
|
||||
constexpr char triangles[] = "triangles";
|
||||
constexpr char triangle[] = "triangle";
|
||||
constexpr char x[] = "x";
|
||||
constexpr char y[] = "y";
|
||||
constexpr char z[] = "z";
|
||||
constexpr char v1[] = "v1";
|
||||
constexpr char v2[] = "v2";
|
||||
constexpr char v3[] = "v3";
|
||||
constexpr char id[] = "id";
|
||||
constexpr char pid[] = "pid";
|
||||
constexpr char pindex[] = "pindex";
|
||||
constexpr char p1[] = "p1";
|
||||
constexpr char p2[] = "p2";
|
||||
constexpr char p3[] = "p3";
|
||||
constexpr char name[] = "name";
|
||||
constexpr char type[] = "type";
|
||||
constexpr char build[] = "build";
|
||||
constexpr char item[] = "item";
|
||||
constexpr char objectid[] = "objectid";
|
||||
constexpr char transform[] = "transform";
|
||||
constexpr char path[] = "path";
|
||||
|
||||
// Material definitions
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
const char* const texture_2d = "m:texture2d";
|
||||
const char *const texture_group = "m:texture2dgroup";
|
||||
const char *const texture_content_type = "contenttype";
|
||||
const char *const texture_tilestyleu = "tilestyleu";
|
||||
const char *const texture_tilestylev = "tilestylev";
|
||||
const char *const texture_2d_coord = "m:tex2coord";
|
||||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
constexpr char basematerials[] = "basematerials";
|
||||
constexpr char basematerials_base[] = "base";
|
||||
constexpr char basematerials_name[] = "name";
|
||||
constexpr char basematerials_displaycolor[] = "displaycolor";
|
||||
constexpr char texture_2d[] = "m:texture2d";
|
||||
constexpr char texture_group[] = "m:texture2dgroup";
|
||||
constexpr char texture_content_type[] = "contenttype";
|
||||
constexpr char texture_tilestyleu[] = "tilestyleu";
|
||||
constexpr char texture_tilestylev[] = "tilestylev";
|
||||
constexpr char texture_2d_coord[] = "m:tex2coord";
|
||||
constexpr char texture_cuurd_u[] = "u";
|
||||
constexpr char texture_cuurd_v[] = "v";
|
||||
|
||||
// vertex color definitions
|
||||
const char *const colorgroup = "m:colorgroup";
|
||||
const char *const color_item = "m:color";
|
||||
const char *const color_vaule = "color";
|
||||
constexpr char colorgroup[] = "m:colorgroup";
|
||||
constexpr char color_item[] = "m:color";
|
||||
constexpr char color_value[] = "color";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
const char* const RELS_ATTRIB_TARGET = "Target";
|
||||
const char* const RELS_ATTRIB_TYPE = "Type";
|
||||
const char* const RELS_ATTRIB_ID = "Id";
|
||||
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
|
||||
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
|
||||
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
|
||||
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
|
||||
constexpr char RELS_ATTRIB_TARGET[] = "Target";
|
||||
constexpr char RELS_ATTRIB_TYPE[] = "Type";
|
||||
constexpr char RELS_ATTRIB_ID[] = "Id";
|
||||
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
} // namespace Assimp::D3MF
|
||||
|
||||
@@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include "3MFXmlTags.h"
|
||||
@@ -94,7 +93,7 @@ D3MFExporter::~D3MFExporter() {
|
||||
mRelations.clear();
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() {
|
||||
bool D3MFExporter::validate() const {
|
||||
if (mArchiveName.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ class D3MFExporter {
|
||||
public:
|
||||
D3MFExporter( const char* pFile, const aiScene* pScene );
|
||||
~D3MFExporter();
|
||||
bool validate();
|
||||
bool validate() const;
|
||||
bool exportArchive( const char *file );
|
||||
bool exportContentTypes();
|
||||
bool exportRelations();
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Assimp {
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter : public BaseImporter {
|
||||
class D3MFImporter final : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter() = default;
|
||||
|
||||
@@ -65,10 +65,9 @@ namespace D3MF {
|
||||
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader {
|
||||
class OpcPackageRelationshipReader final {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
mRelations() {
|
||||
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
||||
@@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
|
||||
@@ -59,9 +59,10 @@ class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
/// @brief his class implements ther 3mf serialization.
|
||||
class XmlSerializer final {
|
||||
public:
|
||||
XmlSerializer(XmlParser &xmlParser);
|
||||
explicit XmlSerializer(XmlParser &xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
|
||||
@@ -75,6 +75,8 @@ static constexpr aiImporterDesc desc = {
|
||||
"ac acc ac3d"
|
||||
};
|
||||
|
||||
static constexpr auto ACDoubleSidedFlag = 0x20;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||
@@ -123,12 +125,36 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
|
||||
}
|
||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||
buffer = fast_atoreal_move(buffer, ((float *)out)[_i]);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reverses vertex indices in a face.
|
||||
static void flipWindingOrder(aiFace &f) {
|
||||
std::reverse(f.mIndices, f.mIndices + f.mNumIndices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Duplicates a face and inverts it. Also duplicates all vertices (so the new face gets its own
|
||||
// set of normals and isn’t smoothed against the original).
|
||||
static void buildBacksideOfFace(const aiFace &origFace, aiFace *&outFaces, aiVector3D *&outVertices, const aiVector3D *allVertices,
|
||||
aiVector3D *&outUV, const aiVector3D *allUV, unsigned &curIdx) {
|
||||
auto &newFace = *outFaces++;
|
||||
newFace = origFace;
|
||||
flipWindingOrder(newFace);
|
||||
for (unsigned f = 0; f < newFace.mNumIndices; ++f) {
|
||||
*outVertices++ = allVertices[newFace.mIndices[f]];
|
||||
if (outUV) {
|
||||
*outUV = allUV[newFace.mIndices[f]];
|
||||
outUV++;
|
||||
}
|
||||
newFace.mIndices[f] = curIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter() :
|
||||
@@ -451,6 +477,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (it->flags & ACDoubleSidedFlag);
|
||||
const int doubleSidedFactor = isDoubleSided ? 2 : 1;
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
for (it2 = (*it).entries.begin(),
|
||||
@@ -480,8 +508,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
|
||||
// triangle strip
|
||||
case Surface::TriangleStrip:
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
|
||||
needMat[idx].first += static_cast<unsigned int>(it->entries.size() - 2) * doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size() - 2) * 3 * doubleSidedFactor;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -494,8 +522,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
case Surface::Polygon:
|
||||
// the number of faces increments by one, the number
|
||||
// of vertices by surface.numref.
|
||||
needMat[idx].first++;
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size();
|
||||
needMat[idx].first += doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size()) * doubleSidedFactor;
|
||||
};
|
||||
}
|
||||
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
|
||||
@@ -545,6 +573,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
for (it = object.surfaces.begin(); it != end; ++it) {
|
||||
if (mat == (*it).mat) {
|
||||
const Surface &src = *it;
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (src.flags & ACDoubleSidedFlag);
|
||||
|
||||
// closed polygon
|
||||
uint8_t type = (*it).GetType();
|
||||
@@ -570,6 +599,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
++uv;
|
||||
}
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else if (type == Surface::TriangleStrip) {
|
||||
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
|
||||
@@ -619,6 +650,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
uv->y = entry3.second.y;
|
||||
++uv;
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else {
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Assimp {
|
||||
// ---------------------------------------------------------------------------
|
||||
/** AC3D (*.ac) importer class
|
||||
*/
|
||||
class AC3DImporter : public BaseImporter {
|
||||
class AC3DImporter final : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter() override = default;
|
||||
|
||||
@@ -327,8 +327,7 @@ void AMFImporter::ParseNode_Root() {
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Constellation(XmlNode &node) {
|
||||
std::string id;
|
||||
id = node.attribute("id").as_string();
|
||||
std::string id = node.attribute("id").as_string();
|
||||
|
||||
// create and if needed - define new grouping object.
|
||||
AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Assimp {
|
||||
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
|
||||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter {
|
||||
class AMFImporter final : public BaseImporter {
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
@@ -107,16 +107,16 @@ protected:
|
||||
}; // class IAMFImporter_NodeElement
|
||||
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct AMFConstellation : public AMFNodeElementBase {
|
||||
struct AMFConstellation final : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
explicit AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Constellation, pParent) {}
|
||||
|
||||
}; // struct CAMFImporter_NodeElement_Constellation
|
||||
|
||||
/// Part of constellation.
|
||||
struct AMFInstance : public AMFNodeElementBase {
|
||||
struct AMFInstance final : public AMFNodeElementBase {
|
||||
|
||||
std::string ObjectID; ///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
@@ -129,7 +129,7 @@ struct AMFInstance : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFInstance(AMFNodeElementBase *pParent) :
|
||||
explicit AMFInstance(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Instance, pParent) {}
|
||||
};
|
||||
|
||||
@@ -141,8 +141,10 @@ struct AMFMetadata : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {}
|
||||
explicit AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define root node.
|
||||
@@ -153,8 +155,10 @@ struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {}
|
||||
explicit AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define object node.
|
||||
@@ -166,7 +170,7 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
explicit AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
// empty
|
||||
}
|
||||
@@ -174,53 +178,62 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
explicit AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {}
|
||||
explicit AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct AMFMesh : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
explicit AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
explicit AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
explicit AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
explicit AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define volume node.
|
||||
@@ -230,8 +243,10 @@ struct AMFVolume : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
explicit AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define coordinates node.
|
||||
@@ -240,8 +255,10 @@ struct AMFCoordinates : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define texture coordinates node.
|
||||
@@ -254,7 +271,7 @@ struct AMFTexMap : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
// empty
|
||||
}
|
||||
@@ -266,7 +283,7 @@ struct AMFTriangle : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
@@ -280,7 +297,7 @@ struct AMFTexture : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexture(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexture(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -57,8 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
|
||||
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
|
||||
aiColor4D tcol;
|
||||
|
||||
// Check if stored data are supported.
|
||||
if (!Composition.empty()) {
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
@@ -68,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
||||
throw DeadlyImportError("IME. GetColor, composed color");
|
||||
}
|
||||
|
||||
tcol = Color->Color;
|
||||
aiColor4D tcol = Color->Color;
|
||||
|
||||
// Check if default color must be used
|
||||
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
|
||||
@@ -532,11 +530,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
|
||||
col_arr.reserve(VertexCount_Max * 2);
|
||||
|
||||
{ // fill arrays
|
||||
size_t vert_idx_from, vert_idx_to;
|
||||
|
||||
// first iteration.
|
||||
vert_idx_to = 0;
|
||||
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
size_t vert_idx_to = 0;
|
||||
size_t vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
|
||||
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
|
||||
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
|
||||
|
||||
@@ -1270,5 +1270,4 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Assimp {
|
||||
/** Importer class for the 3DS ASE ASCII format.
|
||||
*
|
||||
*/
|
||||
class ASEImporter : public BaseImporter {
|
||||
class ASEImporter final : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter() override = default;
|
||||
|
||||
@@ -1427,7 +1427,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
||||
|
||||
// then parse the vertex weight
|
||||
if (!SkipSpaces(&mFilePtr, mEnd)) break;
|
||||
mFilePtr = fast_atoreal_move<float>(mFilePtr, pairOut.second);
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, pairOut.second);
|
||||
|
||||
// -1 marks unused entries
|
||||
if (-1 != pairOut.first) {
|
||||
@@ -1893,7 +1893,7 @@ void Parser::ParseLV4MeshReal(ai_real &fOut) {
|
||||
return;
|
||||
}
|
||||
// parse the first float
|
||||
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFloat(float &fOut) {
|
||||
@@ -1906,7 +1906,7 @@ void Parser::ParseLV4MeshFloat(float &fOut) {
|
||||
return;
|
||||
}
|
||||
// parse the first float
|
||||
mFilePtr = fast_atoreal_move<float>(mFilePtr, fOut);
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
||||
|
||||
@@ -57,14 +57,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "AssetLib/3DS/3DSLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace ASE {
|
||||
namespace Assimp::ASE {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing an ASE material */
|
||||
struct Material : public D3DS::Material {
|
||||
struct Material final : D3DS::Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
@@ -115,7 +114,7 @@ struct Material : public D3DS::Material {
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Material() = default;
|
||||
~Material() override = default;
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
@@ -373,8 +372,8 @@ struct Dummy : public BaseNode {
|
||||
};
|
||||
|
||||
// Parameters to Parser::Parse()
|
||||
#define AI_ASE_NEW_FILE_FORMAT 200
|
||||
#define AI_ASE_OLD_FILE_FORMAT 110
|
||||
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
|
||||
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
|
||||
|
||||
// Internally we're a little bit more tolerant
|
||||
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
||||
@@ -668,8 +667,7 @@ public:
|
||||
unsigned int iFileFormat;
|
||||
};
|
||||
|
||||
} // Namespace ASE
|
||||
} // namespace Assimp
|
||||
} // Namespace Assimp::ASE
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
|
||||
@@ -239,29 +239,7 @@ inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
|
||||
* and the chunk contents to the container stream. This allows relatively easy chunk
|
||||
* chunk construction, even recursively.
|
||||
*/
|
||||
class AssbinChunkWriter : public IOStream {
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
class AssbinChunkWriter final : public IOStream {
|
||||
public:
|
||||
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
|
||||
buffer(nullptr),
|
||||
@@ -315,6 +293,28 @@ public:
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
@@ -77,8 +77,7 @@ static int ioprintf(IOStream *io, const char *format, ...) {
|
||||
}
|
||||
|
||||
static const int Size = 4096;
|
||||
char sz[Size];
|
||||
::memset(sz, '\0', Size);
|
||||
char sz[Size] = {};
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
|
||||
@@ -302,7 +301,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
|
||||
std::string texName = "unknown";
|
||||
if (tex->mFilename.length != 0u) {
|
||||
texName = tex->mFilename.data;
|
||||
}
|
||||
ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
|
||||
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
@@ -350,7 +353,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
|
||||
|
||||
const aiMaterialProperty *prop = mat->mProperties[n];
|
||||
const char *sz = "";
|
||||
auto sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
} else if (prop->mType == aiPTI_Integer) {
|
||||
|
||||
@@ -60,7 +60,7 @@ struct aiAnimation;
|
||||
|
||||
namespace Assimp{
|
||||
|
||||
class B3DImporter : public BaseImporter{
|
||||
class B3DImporter final : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
~B3DImporter() override;
|
||||
|
||||
@@ -385,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
|
||||
// check if the float is valid by testing if the atof() function consumed every char of the token
|
||||
const char *ctoken = token.c_str();
|
||||
float result = 0.0f;
|
||||
ctoken = fast_atoreal_move<float>(ctoken, result);
|
||||
ctoken = fast_atoreal_move(ctoken, result);
|
||||
|
||||
if (ctoken != token.c_str() + token.length())
|
||||
ThrowException("Expected a floating point number, but found \"", token, "\".");
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Assimp {
|
||||
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
|
||||
* inside the loader just to be able to see something.
|
||||
*/
|
||||
class BVHLoader : public BaseImporter {
|
||||
class BVHLoader final : public BaseImporter {
|
||||
|
||||
/** Possible animation channels for which the motion data holds the values */
|
||||
enum ChannelType {
|
||||
|
||||
@@ -74,7 +74,9 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderBMeshConverter::ContainsBMesh() const {
|
||||
// TODO - Should probably do some additional verification here
|
||||
if (BMesh == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,14 +63,12 @@ namespace Assimp
|
||||
struct MLoop;
|
||||
}
|
||||
|
||||
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
||||
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
|
||||
{
|
||||
public:
|
||||
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter( );
|
||||
|
||||
bool ContainsBMesh( ) const;
|
||||
|
||||
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter();
|
||||
bool ContainsBMesh() const;
|
||||
const Blender::Mesh* TriangulateBMesh( );
|
||||
|
||||
private:
|
||||
|
||||
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
@@ -142,7 +142,8 @@ static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescript
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
} };
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
|
||||
@@ -55,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
|
||||
// you could set it on the assimp build command line too without touching it here.
|
||||
// !!! please make sure this is set to 0 in the repo !!!
|
||||
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
@@ -124,22 +124,14 @@ struct ElemBase {
|
||||
* they used to point to.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Pointer {
|
||||
Pointer() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic offset within a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileOffset {
|
||||
FileOffset() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -204,7 +196,7 @@ enum ErrorPolicy {
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
# define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -396,10 +388,9 @@ private:
|
||||
mutable size_t cache_idx;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T &out, const char *reason = "<add reason>") {
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
@@ -409,9 +400,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
@@ -619,31 +610,23 @@ public:
|
||||
/** Import statistics, i.e. number of file blocks read*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class Statistics {
|
||||
|
||||
public:
|
||||
Statistics() :
|
||||
fields_read(), pointers_resolved(), cache_hits()
|
||||
// , blocks_read ()
|
||||
,
|
||||
cached_objects() {}
|
||||
Statistics() = default;
|
||||
~Statistics() = default;
|
||||
|
||||
public:
|
||||
/** total number of fields we read */
|
||||
/// total number of fields we read
|
||||
unsigned int fields_read;
|
||||
|
||||
/** total number of resolved pointers */
|
||||
/// total number of resolved pointers
|
||||
unsigned int pointers_resolved;
|
||||
|
||||
/** number of pointers resolved from the cache */
|
||||
/// number of pointers resolved from the cache
|
||||
unsigned int cache_hits;
|
||||
|
||||
/** number of blocks (from FileDatabase::entries)
|
||||
we did actually read from. */
|
||||
// unsigned int blocks_read;
|
||||
|
||||
/** objects in FileData::cache */
|
||||
/// objects in FileData::cache
|
||||
unsigned int cached_objects;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -656,15 +639,13 @@ public:
|
||||
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
|
||||
|
||||
public:
|
||||
ObjectCache(const FileDatabase &db) :
|
||||
db(db) {
|
||||
explicit ObjectCache(const FileDatabase &db) : db(db) {
|
||||
// currently there are only ~400 structure records per blend file.
|
||||
// we read only a small part of them and don't cache objects
|
||||
// which we don't need, so this should suffice.
|
||||
caches.reserve(64);
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
@@ -672,10 +653,7 @@ public:
|
||||
* cache doesn't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T>
|
||||
void get(
|
||||
const Structure &s,
|
||||
TOUT<T> &out,
|
||||
const Pointer &ptr) const;
|
||||
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add an item to the cache after the item has
|
||||
@@ -700,7 +678,7 @@ private:
|
||||
template <>
|
||||
class ObjectCache<Blender::vector> {
|
||||
public:
|
||||
ObjectCache(const FileDatabase &) {}
|
||||
explicit ObjectCache(const FileDatabase &) {}
|
||||
|
||||
template <typename T>
|
||||
void get(const Structure &, vector<T> &, const Pointer &) {}
|
||||
@@ -709,7 +687,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4355)
|
||||
# pragma warning(disable : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -724,16 +702,6 @@ public:
|
||||
FileDatabase() :
|
||||
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
public:
|
||||
Statistics &stats() const {
|
||||
return _stats;
|
||||
}
|
||||
@@ -752,6 +720,15 @@ public:
|
||||
return _cacheArrays;
|
||||
}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
private:
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
mutable Statistics _stats;
|
||||
@@ -764,20 +741,19 @@ private:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default : 4355)
|
||||
# pragma warning(default : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNAParser {
|
||||
|
||||
public:
|
||||
/** Bind the parser to a empty DNA and an input stream */
|
||||
DNAParser(FileDatabase &db) :
|
||||
db(db) {}
|
||||
explicit DNAParser(FileDatabase &db) : db(db) {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Locate the DNA in the file and parse it. The input
|
||||
* stream is expected to point to the beginning of the DN1
|
||||
@@ -788,7 +764,6 @@ public:
|
||||
* afterwards.*/
|
||||
void Parse();
|
||||
|
||||
public:
|
||||
/** Obtain a reference to the extracted DNA information */
|
||||
const Blender::DNA &GetDNA() const {
|
||||
return db.dna;
|
||||
|
||||
@@ -105,7 +105,7 @@ class BlenderModifier;
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
class BlenderImporter final : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter() override;
|
||||
|
||||
@@ -114,7 +114,7 @@ private:
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
class BlenderModifier_Mirror final : public BlenderModifier {
|
||||
public:
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
@@ -131,7 +131,7 @@ public:
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision : public BlenderModifier {
|
||||
class BlenderModifier_Subdivision final : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
|
||||
@@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
namespace Assimp::Blender {
|
||||
|
||||
// Minor parts of this file are extracts from blender data structures,
|
||||
// declared in the ./source/blender/makesdna directory.
|
||||
@@ -115,32 +114,32 @@ struct Collection;
|
||||
static const size_t MaxNameLen = 1024;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ID : ElemBase {
|
||||
struct ID final : ElemBase {
|
||||
char name[MaxNameLen] WARN;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ListBase : ElemBase {
|
||||
struct ListBase final : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct PackedFile : ElemBase {
|
||||
struct PackedFile final : ElemBase {
|
||||
int size WARN;
|
||||
int seek WARN;
|
||||
std::shared_ptr<FileOffset> data WARN;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct GroupObject : ElemBase {
|
||||
struct GroupObject final : ElemBase {
|
||||
std::shared_ptr<GroupObject> prev, next FAIL;
|
||||
std::shared_ptr<Object> ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Group : ElemBase {
|
||||
struct Group final : ElemBase {
|
||||
ID id FAIL;
|
||||
int layer;
|
||||
|
||||
@@ -148,32 +147,32 @@ struct Group : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject : ElemBase {
|
||||
struct CollectionObject final : ElemBase {
|
||||
//CollectionObject* prev;
|
||||
std::shared_ptr<CollectionObject> next;
|
||||
Object *ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild : ElemBase {
|
||||
struct CollectionChild final : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection : ElemBase {
|
||||
struct Collection final : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World : ElemBase {
|
||||
struct World final : ElemBase {
|
||||
ID id FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MVert : ElemBase {
|
||||
struct MVert final : ElemBase {
|
||||
float co[3] FAIL;
|
||||
float no[3] FAIL; // read as short and divided through / 32767.f
|
||||
char flag;
|
||||
@@ -185,31 +184,31 @@ struct MVert : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MEdge : ElemBase {
|
||||
struct MEdge final : ElemBase {
|
||||
int v1, v2 FAIL;
|
||||
char crease, bweight;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoop : ElemBase {
|
||||
struct MLoop final : ElemBase {
|
||||
int v, e;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoopUV : ElemBase {
|
||||
struct MLoopUV final : ElemBase {
|
||||
float uv[2];
|
||||
int flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
// Note that red and blue are not swapped, as with MCol
|
||||
struct MLoopCol : ElemBase {
|
||||
struct MLoopCol final : ElemBase {
|
||||
unsigned char r, g, b, a;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MPoly : ElemBase {
|
||||
struct MPoly final : ElemBase {
|
||||
int loopstart;
|
||||
int totloop;
|
||||
short mat_nr;
|
||||
@@ -217,26 +216,26 @@ struct MPoly : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTexPoly : ElemBase {
|
||||
struct MTexPoly final : ElemBase {
|
||||
Image *tpage;
|
||||
char flag, transp;
|
||||
short mode, tile, pad;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MCol : ElemBase {
|
||||
struct MCol final : ElemBase {
|
||||
char r, g, b, a FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MFace : ElemBase {
|
||||
struct MFace final : ElemBase {
|
||||
int v1, v2, v3, v4 FAIL;
|
||||
int mat_nr FAIL;
|
||||
char flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct TFace : ElemBase {
|
||||
struct TFace final : ElemBase {
|
||||
float uv[4][2] FAIL;
|
||||
int col[4] FAIL;
|
||||
char flag;
|
||||
@@ -246,7 +245,7 @@ struct TFace : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTFace : ElemBase {
|
||||
struct MTFace final : ElemBase {
|
||||
MTFace() :
|
||||
flag(0),
|
||||
mode(0),
|
||||
@@ -264,24 +263,24 @@ struct MTFace : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformWeight : ElemBase {
|
||||
struct MDeformWeight final : ElemBase {
|
||||
int def_nr FAIL;
|
||||
float weight FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformVert : ElemBase {
|
||||
struct MDeformVert final : ElemBase {
|
||||
vector<MDeformWeight> dw WARN;
|
||||
int totweight;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
#define MA_RAYMIRROR 0x40000
|
||||
#define MA_TRANSPARENCY 0x10000
|
||||
#define MA_RAYTRANSP 0x20000
|
||||
#define MA_ZTRANSP 0x00040
|
||||
constexpr uint32_t MA_RAYMIRROR = 0x40000;
|
||||
constexpr uint32_t MA_TRANSPARENCY = 0x10000;
|
||||
constexpr uint32_t MA_RAYTRANSP = 0x20000;
|
||||
constexpr uint32_t MA_ZTRANSP = 0x00040;
|
||||
|
||||
struct Material : ElemBase {
|
||||
struct Material final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
float r, g, b WARN;
|
||||
@@ -403,7 +402,7 @@ CustomDataLayer 104
|
||||
char name 32 64
|
||||
void *data 96 8
|
||||
*/
|
||||
struct CustomDataLayer : ElemBase {
|
||||
struct CustomDataLayer final : ElemBase {
|
||||
int type;
|
||||
int offset;
|
||||
int flag;
|
||||
@@ -441,7 +440,7 @@ CustomData 208
|
||||
BLI_mempool *pool 192 8
|
||||
CustomDataExternal *external 200 8
|
||||
*/
|
||||
struct CustomData : ElemBase {
|
||||
struct CustomData final : ElemBase {
|
||||
vector<std::shared_ptr<struct CustomDataLayer>> layers;
|
||||
int typemap[42]; // CD_NUMTYPES
|
||||
int totlayer;
|
||||
@@ -454,7 +453,7 @@ struct CustomData : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Mesh : ElemBase {
|
||||
struct Mesh final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
int totface FAIL;
|
||||
@@ -491,7 +490,7 @@ struct Mesh : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Library : ElemBase {
|
||||
struct Library final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -515,7 +514,7 @@ struct Camera : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Lamp : ElemBase {
|
||||
struct Lamp final : ElemBase {
|
||||
|
||||
enum FalloffType {
|
||||
FalloffType_Constant = 0x0,
|
||||
@@ -602,7 +601,7 @@ struct Lamp : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ModifierData : ElemBase {
|
||||
struct ModifierData final : ElemBase {
|
||||
enum ModifierType {
|
||||
eModifierType_None = 0,
|
||||
eModifierType_Subsurf,
|
||||
@@ -652,9 +651,8 @@ struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
struct SubsurfModifierData final : SharedModifierData {
|
||||
|
||||
enum Type {
|
||||
|
||||
@@ -674,7 +672,7 @@ struct SubsurfModifierData : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
struct MirrorModifierData final : SharedModifierData {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
@@ -692,7 +690,7 @@ struct MirrorModifierData : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Object : ElemBase {
|
||||
struct Object final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
enum Type {
|
||||
@@ -733,7 +731,7 @@ struct Object : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Base : ElemBase {
|
||||
struct Base final : ElemBase {
|
||||
Base *prev WARN;
|
||||
std::shared_ptr<Base> next WARN;
|
||||
std::shared_ptr<Object> object WARN;
|
||||
@@ -745,7 +743,7 @@ struct Base : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Scene : ElemBase {
|
||||
struct Scene final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
std::shared_ptr<Object> camera WARN;
|
||||
@@ -759,7 +757,7 @@ struct Scene : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Image : ElemBase {
|
||||
struct Image final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -789,7 +787,7 @@ struct Image : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Tex : ElemBase {
|
||||
struct Tex final : ElemBase {
|
||||
|
||||
// actually, the only texture type we support is Type_IMAGE
|
||||
enum Type {
|
||||
@@ -874,14 +872,13 @@ struct Tex : ElemBase {
|
||||
|
||||
//char use_nodes;
|
||||
|
||||
Tex() :
|
||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
Tex() : imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTex : ElemBase {
|
||||
struct MTex final : ElemBase {
|
||||
|
||||
enum Projection {
|
||||
Proj_N = 0,
|
||||
@@ -970,6 +967,6 @@ struct MTex : ElemBase {
|
||||
MTex() = default;
|
||||
};
|
||||
|
||||
} // namespace Blender
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::Blender
|
||||
|
||||
#endif
|
||||
|
||||
@@ -381,7 +381,14 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __clang__
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __GNUC__
|
||||
unsigned int pointOffset = offsetof( PointP2T, point2D );
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic pop
|
||||
#endif // __GNUC__
|
||||
#if defined __clang__
|
||||
# pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
@@ -62,6 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
@@ -109,10 +110,29 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
throw DeadlyImportError("COB: ", msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static bool isValidASCIIHeader(const char *head) {
|
||||
ai_assert(head != nullptr);
|
||||
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
COBImporter::ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
if (strncmp(&head[9], "V00.", 4) != 0) {
|
||||
COBImporter::ThrowException("Could not found Version tag: `V00.`");
|
||||
}
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
COBImporter::ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
@@ -126,19 +146,15 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
|
||||
|
||||
// check header
|
||||
char head[32];
|
||||
stream->CopyAndAdvance(head, 32);
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
static constexpr size_t HeaderSize = 32u;
|
||||
char head[HeaderSize] = {};
|
||||
stream->CopyAndAdvance(head, HeaderSize);
|
||||
|
||||
// load data into intermediate structures
|
||||
if (head[15] == 'A') {
|
||||
if (!isValidASCIIHeader(head)) {
|
||||
ThrowException("Invalid ASCII file header");
|
||||
}
|
||||
ReadAsciiFile(scene, stream.get());
|
||||
} else {
|
||||
ReadBinaryFile(scene, stream.get());
|
||||
@@ -1170,6 +1186,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace COB {
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
class COBImporter final : public BaseImporter {
|
||||
public:
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
@@ -81,6 +81,10 @@ public:
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
@@ -93,10 +97,6 @@ protected:
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from an ascii scene/object file
|
||||
* @param out Receives output data.
|
||||
@@ -148,4 +148,5 @@ private:
|
||||
}; // !class COBImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
||||
|
||||
@@ -52,68 +52,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
namespace Assimp::COB {
|
||||
|
||||
// ------------------
|
||||
/** Represents a single vertex index in a face */
|
||||
struct VertexIndex
|
||||
{
|
||||
struct VertexIndex {
|
||||
// intentionally uninitialized
|
||||
unsigned int pos_idx,uv_idx;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Face data structure */
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
// intentionally uninitialized
|
||||
unsigned int material, flags;
|
||||
unsigned int material;
|
||||
unsigned int flags;
|
||||
std::vector<VertexIndex> indices;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB chunk header information */
|
||||
const unsigned int NO_SIZE = UINT_MAX;
|
||||
constexpr unsigned int NO_SIZE = UINT_MAX;
|
||||
|
||||
struct ChunkInfo
|
||||
{
|
||||
ChunkInfo ()
|
||||
: id (0)
|
||||
, parent_id (0)
|
||||
, version (0)
|
||||
, size (NO_SIZE)
|
||||
{}
|
||||
struct ChunkInfo {
|
||||
ChunkInfo() = default;
|
||||
virtual ~ChunkInfo() = default;
|
||||
|
||||
// Id of this chunk, unique within file
|
||||
unsigned int id;
|
||||
unsigned int id{ 0 };
|
||||
|
||||
// and the corresponding parent
|
||||
unsigned int parent_id;
|
||||
unsigned int parent_id{ 0 };
|
||||
|
||||
// version. v1.23 becomes 123
|
||||
unsigned int version;
|
||||
unsigned int version{ 0 };
|
||||
|
||||
// chunk size in bytes, only relevant for binary files
|
||||
// NO_SIZE is also valid.
|
||||
unsigned int size;
|
||||
unsigned int size{NO_SIZE};
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** A node in the scenegraph */
|
||||
struct Node : public ChunkInfo
|
||||
{
|
||||
struct Node : ChunkInfo {
|
||||
enum Type {
|
||||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
TYPE_INVALID = -1,
|
||||
TYPE_MESH = 0,
|
||||
TYPE_GROUP,
|
||||
TYPE_LIGHT,
|
||||
TYPE_CAMERA,
|
||||
TYPE_BONE,
|
||||
TYPE_COUNT
|
||||
};
|
||||
|
||||
virtual ~Node() = default;
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
~Node() override = default;
|
||||
explicit Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
||||
// used during resolving
|
||||
typedef std::deque<const Node*> ChildList;
|
||||
using ChildList = std::deque<const Node*> ;
|
||||
mutable ChildList temp_children;
|
||||
|
||||
// unique name
|
||||
@@ -128,8 +126,7 @@ struct Node : public ChunkInfo
|
||||
|
||||
// ------------------
|
||||
/** COB Mesh data structure */
|
||||
struct Mesh : public Node
|
||||
{
|
||||
struct Mesh final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
enum DrawFlags {
|
||||
SOLID = 0x1,
|
||||
@@ -162,107 +159,118 @@ struct Mesh : public Node
|
||||
|
||||
// ------------------
|
||||
/** COB Group data structure */
|
||||
struct Group : public Node
|
||||
{
|
||||
struct Group final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Group() : Node(TYPE_GROUP) {}
|
||||
|
||||
Group() : Node(TYPE_GROUP) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Bone data structure */
|
||||
struct Bone : public Node
|
||||
{
|
||||
struct Bone final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Bone() : Node(TYPE_BONE) {}
|
||||
|
||||
Bone() : Node(TYPE_BONE) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Light data structure */
|
||||
struct Light : public Node
|
||||
{
|
||||
struct Light final : Node {
|
||||
enum LightType {
|
||||
SPOT,LOCAL,INFINITE
|
||||
SPOT,
|
||||
LOCAL,
|
||||
INFINITE
|
||||
};
|
||||
|
||||
using ChunkInfo::operator=;
|
||||
Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
|
||||
|
||||
Light() : Node(TYPE_LIGHT), ltype() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiColor3D color;
|
||||
float angle,inner_angle;
|
||||
float angle{ 0.0f };
|
||||
float inner_angle{ 0.0f };
|
||||
|
||||
LightType ltype;
|
||||
LightType ltype{SPOT};
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Camera data structure */
|
||||
struct Camera : public Node
|
||||
{
|
||||
struct Camera final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Camera() : Node(TYPE_CAMERA) {}
|
||||
|
||||
Camera() : Node(TYPE_CAMERA) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Texture data structure */
|
||||
struct Texture
|
||||
{
|
||||
struct Texture {
|
||||
std::string path;
|
||||
aiUVTransform transform;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Material data structure */
|
||||
struct Material : ChunkInfo
|
||||
{
|
||||
struct Material : ChunkInfo {
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
enum Shader {
|
||||
FLAT,PHONG,METAL
|
||||
FLAT,
|
||||
PHONG,
|
||||
METAL
|
||||
};
|
||||
|
||||
enum AutoFacet {
|
||||
FACETED,AUTOFACETED,SMOOTH
|
||||
FACETED,
|
||||
AUTOFACETED,
|
||||
SMOOTH
|
||||
};
|
||||
|
||||
Material() : alpha(),exp(),ior(),ka(),ks(1.f),
|
||||
matnum(UINT_MAX),
|
||||
shader(FLAT),autofacet(FACETED),
|
||||
autofacet_angle()
|
||||
{}
|
||||
Material() : shader(FLAT) {
|
||||
// empty
|
||||
}
|
||||
|
||||
std::string type;
|
||||
|
||||
aiColor3D rgb;
|
||||
float alpha, exp, ior,ka,ks;
|
||||
|
||||
unsigned int matnum;
|
||||
float alpha{ 0.0f };
|
||||
float exp{ 0.0f };
|
||||
float ior{ 0.0f };
|
||||
float ka{ 0.0f };
|
||||
float ks{ 1.0f };
|
||||
unsigned int matnum{ UINT_MAX };
|
||||
Shader shader;
|
||||
|
||||
AutoFacet autofacet;
|
||||
float autofacet_angle;
|
||||
|
||||
AutoFacet autofacet{FACETED};
|
||||
float autofacet_angle{ 0.0f };
|
||||
std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** Embedded bitmap, for instance for the thumbnail image */
|
||||
struct Bitmap : ChunkInfo
|
||||
{
|
||||
Bitmap() : orig_size() {}
|
||||
struct BitmapHeader
|
||||
{
|
||||
struct Bitmap : ChunkInfo {
|
||||
Bitmap() = default;
|
||||
|
||||
struct BitmapHeader {
|
||||
// empty
|
||||
};
|
||||
|
||||
BitmapHeader head;
|
||||
size_t orig_size;
|
||||
size_t orig_size{ 0u };
|
||||
std::vector<char> buff_zipped;
|
||||
};
|
||||
|
||||
typedef std::deque< std::shared_ptr<Node> > NodeList;
|
||||
typedef std::vector< Material > MaterialList;
|
||||
using NodeList = std::deque< std::shared_ptr<Node>>;
|
||||
using MaterialList = std::vector< Material >;
|
||||
|
||||
// ------------------
|
||||
/** Represents a master COB scene, even if we loaded just a single COB file */
|
||||
struct Scene
|
||||
{
|
||||
struct Scene {
|
||||
NodeList nodes;
|
||||
MaterialList materials;
|
||||
|
||||
@@ -270,7 +278,6 @@ struct Scene
|
||||
Bitmap thumbnail;
|
||||
};
|
||||
|
||||
} // end COB
|
||||
} // end Assimp
|
||||
} // end Assimp::COB
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_COB_SCENE_H
|
||||
|
||||
@@ -135,7 +135,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
else if (TokenMatchI(buffer,"rate",4)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
float d = { 0.0f };
|
||||
buffer = fast_atoreal_move<float>(buffer,d);
|
||||
buffer = fast_atoreal_move(buffer,d);
|
||||
anim->mTicksPerSecond = d;
|
||||
}
|
||||
else if (TokenMatchI(buffer,"order",5)) {
|
||||
@@ -226,17 +226,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
} else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
sub->mTime = (double)frame;
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.x);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.y);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Assimp {
|
||||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter : public BaseImporter {
|
||||
class CSMImporter final : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override = default;
|
||||
|
||||
@@ -65,7 +65,7 @@ class IOSystem;
|
||||
|
||||
/// Helper class to export a given scene to a Collada file. Just for my personal
|
||||
/// comfort when implementing it.
|
||||
class ColladaExporter {
|
||||
class ColladaExporter final {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
|
||||
|
||||
@@ -341,7 +341,7 @@ struct SubMesh {
|
||||
|
||||
/// Contains data for a single mesh
|
||||
struct Mesh {
|
||||
Mesh(const std::string &id) :
|
||||
explicit Mesh(const std::string &id) :
|
||||
mId(id) {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mNumUVComponents[i] = 2;
|
||||
|
||||
@@ -77,12 +77,12 @@ static constexpr aiImporterDesc desc = {
|
||||
"dae xml zae"
|
||||
};
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
static constexpr float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
// Add an item of metadata to a node
|
||||
// Assumes the key is not already in the list
|
||||
template <typename T>
|
||||
inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
if (nullptr == node->mMetaData) {
|
||||
node->mMetaData = new aiMetadata();
|
||||
}
|
||||
@@ -92,7 +92,7 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
static ai_real ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
const size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
}
|
||||
@@ -1819,4 +1819,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
@@ -82,7 +82,7 @@ struct ColladaMeshIndex {
|
||||
* Collada is over-engineered to death, with every new iteration bringing more useless stuff,
|
||||
* so I limited the data to what I think is useful for games.
|
||||
*/
|
||||
class ColladaLoader : public BaseImporter {
|
||||
class ColladaLoader final : public BaseImporter {
|
||||
public:
|
||||
/// The class constructor.
|
||||
ColladaLoader();
|
||||
|
||||
@@ -129,7 +129,7 @@ static void ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pTy
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
content = fast_atoreal_move(content, tf.f[a]);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
@@ -346,13 +346,13 @@ static void ReadLight(XmlNode &node, Light &pLight) {
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
||||
content = fast_atoreal_move(content, pLight.mColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
||||
content = fast_atoreal_move(content, pLight.mColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
content = fast_atoreal_move(content, pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
|
||||
@@ -631,7 +631,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
||||
std::string tUnitSizeString;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
|
||||
try {
|
||||
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
|
||||
fast_atoreal_move(tUnitSizeString.data(), mUnitSize);
|
||||
} catch (const DeadlyImportError& die) {
|
||||
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
|
||||
warning.append(die.what());
|
||||
@@ -889,7 +889,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
||||
for (auto & a : controller.mBindShapeMatrix) {
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, a);
|
||||
content = fast_atoreal_move(content, a);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
@@ -1262,16 +1262,16 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
||||
const char *content = v.c_str();
|
||||
const char *end = v.c_str() + v.size() + 1;
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
||||
content = fast_atoreal_move(content, pColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
||||
content = fast_atoreal_move(content, pColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
||||
content = fast_atoreal_move(content, pColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
||||
content = fast_atoreal_move(content, pColor.a);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "texture") {
|
||||
// get name of source texture/sampler
|
||||
@@ -1494,7 +1494,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||
|
||||
// read a number
|
||||
ai_real value;
|
||||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
content = fast_atoreal_move(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
@@ -1929,7 +1929,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
const auto baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
|
||||
// don't overrun the boundaries of the index list
|
||||
ai_assert((baseOffset + numOffsets - 1) < indices.size());
|
||||
@@ -1944,6 +1944,9 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
|
||||
}
|
||||
|
||||
// store the vertex-data index for later assignment of bone vertex weights
|
||||
if (const auto indexOffset = baseOffset + perVertexOffset; indexOffset >= indices.size()) {
|
||||
throw DeadlyImportError("index offset out of range");
|
||||
}
|
||||
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
|
||||
}
|
||||
|
||||
@@ -2423,4 +2426,4 @@ InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
@@ -53,15 +53,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <vector>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
namespace Assimp::DXF {
|
||||
|
||||
// read pairs of lines, parse group code and value and provide utilities
|
||||
// to convert the data to the target data type.
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
class LineReader {
|
||||
public:
|
||||
LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
|
||||
explicit LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -203,7 +202,6 @@ struct FileData {
|
||||
std::vector<Block> blocks;
|
||||
};
|
||||
|
||||
} // namespace DXF
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::DXF
|
||||
|
||||
#endif // INCLUDED_DXFHELPER_H
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace DXF {
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
class DXFImporter final : public BaseImporter {
|
||||
public:
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
@@ -91,7 +91,9 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Offset(const char* begin, const char* cursor) {
|
||||
ai_assert(begin <= cursor);
|
||||
if (begin > cursor) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return cursor - begin;
|
||||
}
|
||||
|
||||
@@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Assimp::FBX {
|
||||
|
||||
static constexpr size_t NumNullRecords = 25;
|
||||
|
||||
@@ -84,8 +83,7 @@ enum TransformInheritance {
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::FBX
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <set>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#if _MSC_VER > 1500 || (defined __GNUC__)
|
||||
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define fbx_unordered_map map
|
||||
|
||||
@@ -237,7 +237,7 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
||||
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
|
||||
struct FBXConverter::PotentialNode {
|
||||
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
|
||||
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
explicit PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
aiNode* operator->() { return mNode; }
|
||||
std::unique_ptr<aiNode> mOwnership;
|
||||
aiNode* mNode;
|
||||
|
||||
@@ -174,7 +174,7 @@ class NodeAttribute : public Object {
|
||||
public:
|
||||
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~NodeAttribute() = default;
|
||||
~NodeAttribute() override = default;
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
@@ -186,11 +186,11 @@ private:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX camera settings attached to a node */
|
||||
class CameraSwitcher : public NodeAttribute {
|
||||
class CameraSwitcher final : public NodeAttribute {
|
||||
public:
|
||||
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~CameraSwitcher() = default;
|
||||
~CameraSwitcher() override= default;
|
||||
|
||||
int CameraID() const {
|
||||
return cameraId;
|
||||
@@ -231,11 +231,11 @@ private:
|
||||
|
||||
|
||||
/** DOM base class for FBX cameras attached to a node */
|
||||
class Camera : public NodeAttribute {
|
||||
class Camera final : public NodeAttribute {
|
||||
public:
|
||||
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Camera() = default;
|
||||
~Camera() override = default;
|
||||
|
||||
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
|
||||
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
|
||||
@@ -257,24 +257,24 @@ public:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX null markers attached to a node */
|
||||
class Null : public NodeAttribute {
|
||||
class Null final : public NodeAttribute {
|
||||
public:
|
||||
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Null() = default;
|
||||
~Null() override = default;
|
||||
};
|
||||
|
||||
/** DOM base class for FBX limb node markers attached to a node */
|
||||
class LimbNode : public NodeAttribute {
|
||||
class LimbNode final : public NodeAttribute {
|
||||
public:
|
||||
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~LimbNode() = default;
|
||||
~LimbNode() override = default;
|
||||
};
|
||||
|
||||
/** DOM base class for FBX lights attached to a node */
|
||||
class Light : public NodeAttribute {
|
||||
class Light final : public NodeAttribute {
|
||||
public:
|
||||
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Light() = default;
|
||||
~Light() override = default;
|
||||
|
||||
enum Type {
|
||||
Type_Point,
|
||||
@@ -329,7 +329,7 @@ public:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
|
||||
class Model : public Object {
|
||||
class Model final : public Object {
|
||||
public:
|
||||
enum RotOrder {
|
||||
RotOrder_EulerXYZ = 0,
|
||||
@@ -354,7 +354,7 @@ public:
|
||||
|
||||
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Model() = default;
|
||||
~Model() override = default;
|
||||
|
||||
fbx_simple_property(QuaternionInterpolate, int, 0)
|
||||
|
||||
@@ -477,11 +477,11 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for generic FBX textures */
|
||||
class Texture : public Object {
|
||||
class Texture final : public Object {
|
||||
public:
|
||||
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Texture();
|
||||
~Texture() override;
|
||||
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
@@ -542,10 +542,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for layered FBX textures */
|
||||
class LayeredTexture : public Object {
|
||||
class LayeredTexture final : public Object {
|
||||
public:
|
||||
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~LayeredTexture();
|
||||
~LayeredTexture() override;
|
||||
|
||||
// Can only be called after construction of the layered texture object due to construction flag.
|
||||
void fillTexture(const Document& doc);
|
||||
@@ -608,11 +608,11 @@ using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
|
||||
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
|
||||
|
||||
/** DOM class for generic FBX videos */
|
||||
class Video : public Object {
|
||||
class Video final : public Object {
|
||||
public:
|
||||
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Video();
|
||||
~Video() override;
|
||||
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
@@ -697,10 +697,10 @@ using KeyTimeList = std::vector<int64_t>;
|
||||
using KeyValueList = std::vector<float>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
|
||||
class AnimationCurve : public Object {
|
||||
class AnimationCurve final : public Object {
|
||||
public:
|
||||
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationCurve() = default;
|
||||
~AnimationCurve() override = default;
|
||||
|
||||
/** get list of keyframe positions (time).
|
||||
* Invariant: |GetKeys()| > 0 */
|
||||
@@ -733,7 +733,7 @@ private:
|
||||
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
|
||||
class AnimationCurveNode : public Object {
|
||||
class AnimationCurveNode final : public Object {
|
||||
public:
|
||||
/* the optional white list specifies a list of property names for which the caller
|
||||
wants animations for. If the curve node does not match one of these, std::range_error
|
||||
@@ -741,7 +741,7 @@ public:
|
||||
AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
|
||||
const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
|
||||
|
||||
virtual ~AnimationCurveNode() = default;
|
||||
~AnimationCurveNode() override = default;
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
@@ -783,7 +783,7 @@ private:
|
||||
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
|
||||
|
||||
/** Represents a FBX animation layer (i.e. a list of node animations) */
|
||||
class AnimationLayer : public Object {
|
||||
class AnimationLayer final : public Object {
|
||||
public:
|
||||
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationLayer() = default;
|
||||
@@ -806,7 +806,7 @@ private:
|
||||
using AnimationLayerList = std::vector<const AnimationLayer*>;
|
||||
|
||||
/** Represents a FBX animation stack (i.e. a list of animation layers) */
|
||||
class AnimationStack : public Object {
|
||||
class AnimationStack final : public Object {
|
||||
public:
|
||||
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationStack() = default;
|
||||
@@ -851,7 +851,7 @@ using WeightIndexArray = std::vector<unsigned int>;
|
||||
|
||||
|
||||
/** DOM class for BlendShapeChannel deformers */
|
||||
class BlendShapeChannel : public Deformer {
|
||||
class BlendShapeChannel final : public Deformer {
|
||||
public:
|
||||
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
@@ -876,7 +876,7 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
class BlendShape : public Deformer {
|
||||
class BlendShape final : public Deformer {
|
||||
public:
|
||||
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
@@ -891,7 +891,7 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
class Cluster : public Deformer {
|
||||
class Cluster final : public Deformer {
|
||||
public:
|
||||
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
@@ -935,7 +935,7 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for skin deformers */
|
||||
class Skin : public Deformer {
|
||||
class Skin final : public Deformer {
|
||||
public:
|
||||
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
||||
///
|
||||
/// See http://en.wikipedia.org/wiki/FBX
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
class FBXImporter final : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
FBXImporter() = default;
|
||||
|
||||
@@ -365,10 +365,14 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out)
|
||||
}
|
||||
|
||||
if (data[0] == 'F') {
|
||||
return SafeParse<float>(data+1, t.end());
|
||||
BE_NCONST float id = SafeParse<float>(data+1, t.end());
|
||||
AI_SWAP4(id);
|
||||
return id;
|
||||
}
|
||||
else {
|
||||
return static_cast<float>( SafeParse<double>(data+1, t.end()) );
|
||||
BE_NCONST double id = SafeParse<double>(data+1, t.end());
|
||||
AI_SWAP8(id);
|
||||
return static_cast<float>(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -637,9 +641,15 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
||||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count3; ++i, d += 3) {
|
||||
out.emplace_back(static_cast<ai_real>(d[0]),
|
||||
static_cast<ai_real>(d[1]),
|
||||
static_cast<ai_real>(d[2]));
|
||||
BE_NCONST double val1 = d[0];
|
||||
BE_NCONST double val2 = d[1];
|
||||
BE_NCONST double val3 = d[2];
|
||||
AI_SWAP8(val1);
|
||||
AI_SWAP8(val2);
|
||||
AI_SWAP8(val3);
|
||||
out.emplace_back(static_cast<ai_real>(val1),
|
||||
static_cast<ai_real>(val2),
|
||||
static_cast<ai_real>(val3));
|
||||
}
|
||||
// for debugging
|
||||
/*for ( size_t i = 0; i < out.size(); i++ ) {
|
||||
@@ -652,7 +662,13 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
||||
else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count3; ++i, f += 3) {
|
||||
out.emplace_back(f[0],f[1],f[2]);
|
||||
BE_NCONST float val1 = f[0];
|
||||
BE_NCONST float val2 = f[1];
|
||||
BE_NCONST float val3 = f[2];
|
||||
AI_SWAP4(val1);
|
||||
AI_SWAP4(val2);
|
||||
AI_SWAP4(val3);
|
||||
out.emplace_back(val1,val2,val3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -726,16 +742,32 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
|
||||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count4; ++i, d += 4) {
|
||||
out.emplace_back(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1]),
|
||||
static_cast<float>(d[2]),
|
||||
static_cast<float>(d[3]));
|
||||
BE_NCONST double val1 = d[0];
|
||||
BE_NCONST double val2 = d[1];
|
||||
BE_NCONST double val3 = d[2];
|
||||
BE_NCONST double val4 = d[3];
|
||||
AI_SWAP8(val1);
|
||||
AI_SWAP8(val2);
|
||||
AI_SWAP8(val3);
|
||||
AI_SWAP8(val4);
|
||||
out.emplace_back(static_cast<float>(val1),
|
||||
static_cast<float>(val2),
|
||||
static_cast<float>(val3),
|
||||
static_cast<float>(val4));
|
||||
}
|
||||
}
|
||||
else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count4; ++i, f += 4) {
|
||||
out.emplace_back(f[0],f[1],f[2],f[3]);
|
||||
BE_NCONST float val1 = f[0];
|
||||
BE_NCONST float val2 = f[1];
|
||||
BE_NCONST float val3 = f[2];
|
||||
BE_NCONST float val4 = f[3];
|
||||
AI_SWAP4(val1);
|
||||
AI_SWAP4(val2);
|
||||
AI_SWAP4(val3);
|
||||
AI_SWAP4(val4);
|
||||
out.emplace_back(val1,val2,val3,val4);
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -807,13 +839,21 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el) {
|
||||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count2; ++i, d += 2) {
|
||||
out.emplace_back(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1]));
|
||||
BE_NCONST double val1 = d[0];
|
||||
BE_NCONST double val2 = d[1];
|
||||
AI_SWAP8(val1);
|
||||
AI_SWAP8(val2);
|
||||
out.emplace_back(static_cast<float>(val1),
|
||||
static_cast<float>(val2));
|
||||
}
|
||||
} else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count2; ++i, f += 2) {
|
||||
out.emplace_back(f[0],f[1]);
|
||||
BE_NCONST float val1 = f[0];
|
||||
BE_NCONST float val2 = f[1];
|
||||
AI_SWAP4(val1);
|
||||
AI_SWAP4(val2);
|
||||
out.emplace_back(val1,val2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -938,13 +978,17 @@ void ParseVectorDataArray(std::vector<float>& out, const Element& el)
|
||||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count; ++i, ++d) {
|
||||
out.push_back(static_cast<float>(*d));
|
||||
BE_NCONST double val = *d;
|
||||
AI_SWAP8(val);
|
||||
out.push_back(static_cast<float>(val));
|
||||
}
|
||||
}
|
||||
else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count; ++i, ++f) {
|
||||
out.push_back(*f);
|
||||
BE_NCONST float val = *f;
|
||||
AI_SWAP4(val);
|
||||
out.push_back(val);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
namespace Assimp::FBX::Util {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* TokenTypeString(TokenType t)
|
||||
@@ -233,8 +229,5 @@ std::string EncodeBase64(const char* data, size_t length)
|
||||
return encoded_string;
|
||||
}
|
||||
|
||||
} // !Util
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
} // namespace Assimp::FBX::Util
|
||||
|
||||
#endif
|
||||
|
||||
@@ -49,10 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "FBXTokenizer.h"
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
namespace Util {
|
||||
namespace Assimp::FBX::Util {
|
||||
|
||||
/** helper for std::for_each to delete all heap-allocated items in a container */
|
||||
template<typename T>
|
||||
@@ -73,12 +70,9 @@ struct destructor_fun {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** Get a string representation for a #TokenType. */
|
||||
const char* TokenTypeString(TokenType t);
|
||||
|
||||
|
||||
|
||||
/** Format log/error messages using a given offset in the source binary file
|
||||
*
|
||||
* @param offset offset within the file
|
||||
@@ -129,8 +123,6 @@ char EncodeBase64(char byte);
|
||||
* @return base64-encoded string*/
|
||||
std::string EncodeBase64(const char* data, size_t length);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ! INCLUDED_AI_FBX_UTIL_H
|
||||
|
||||
@@ -433,24 +433,24 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
|
||||
aiColor4D c;
|
||||
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
sz = fast_atoreal_move(sz, temp.z);
|
||||
SkipSpaces(&sz, end);
|
||||
vertices.push_back(temp);
|
||||
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
sz = fast_atoreal_move(sz, temp.z);
|
||||
SkipSpaces(&sz, end);
|
||||
normals.push_back(temp);
|
||||
|
||||
@@ -466,10 +466,10 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
SkipSpaces(&sz, end);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
@@ -479,35 +479,35 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
|
||||
// So by definition, all buffers have either UV2 or tangents or neither
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == VertexFormat::t2coord) {
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
UV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == VertexFormat::tangent) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
sz = fast_atoreal_move(sz, temp.z);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
SkipSpaces(&sz, end);
|
||||
temp.y *= -1.0f;
|
||||
tangents.push_back(temp);
|
||||
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
sz = fast_atoreal_move(sz, temp.x);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
sz = fast_atoreal_move(sz, temp.z);
|
||||
SkipSpaces(&sz, end);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
sz = fast_atoreal_move(sz, temp.y);
|
||||
SkipSpaces(&sz, end);
|
||||
temp.y *= -1.0f;
|
||||
bitangents.push_back(temp);
|
||||
|
||||
@@ -139,21 +139,21 @@ void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vecto
|
||||
const char *end = ptr + len;
|
||||
|
||||
SkipSpaces(&ptr, end);
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
|
||||
ptr = fast_atoreal_move(ptr, out.value.x);
|
||||
SkipSpaces(&ptr, end);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr, end);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
|
||||
ptr = fast_atoreal_move(ptr, out.value.y);
|
||||
SkipSpaces(&ptr, end);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr, end);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
|
||||
ptr = fast_atoreal_move(ptr, out.value.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -1150,4 +1148,4 @@ void LWOImporter::LoadLWO3Surface(unsigned int size) {
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_LWO_IMPORTER
|
||||
|
||||
@@ -208,9 +208,9 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
|
||||
|
||||
float f;
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, key.value);
|
||||
c = fast_atoreal_move(c, key.value);
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, f);
|
||||
c = fast_atoreal_move(c, f);
|
||||
|
||||
key.time = f;
|
||||
|
||||
@@ -242,7 +242,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
|
||||
}
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, key.params[i]);
|
||||
c = fast_atoreal_move(c, key.params[i]);
|
||||
}
|
||||
} else if ((*it).tokens[0] == "Behaviors") {
|
||||
SkipSpaces(&c, end);
|
||||
@@ -284,11 +284,11 @@ void LWSImporter::ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,c
|
||||
|
||||
// parse value and time, skip the rest for the moment.
|
||||
LWO::Key key;
|
||||
const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
|
||||
const char *c = fast_atoreal_move((*it).tokens[0].c_str(), key.value);
|
||||
const char *end = c + (*it).tokens[0].size();
|
||||
SkipSpaces(&c, end);
|
||||
float f;
|
||||
fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
|
||||
fast_atoreal_move((*it).tokens[0].c_str(), f);
|
||||
key.time = f;
|
||||
|
||||
envl.keys.emplace_back(key);
|
||||
@@ -775,7 +775,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
ASSIMP_LOG_ERROR("LWS: envelopes for LightIntensity not supported, set to 1.0");
|
||||
nodes.back().lightIntensity = (ai_real)1.0;
|
||||
} else {
|
||||
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
|
||||
fast_atoreal_move(c, nodes.back().lightIntensity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -816,11 +816,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) {
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
|
||||
} else {
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
|
||||
c = fast_atoreal_move(c, nodes.back().lightColor.r);
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
|
||||
c = fast_atoreal_move(c, nodes.back().lightColor.g);
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
|
||||
c = fast_atoreal_move(c, nodes.back().lightColor.b);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -829,11 +829,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (nodes.empty()) {
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
|
||||
} else {
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
|
||||
c = fast_atoreal_move(c, nodes.back().pivotPos.x);
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
|
||||
c = fast_atoreal_move(c, nodes.back().pivotPos.y);
|
||||
SkipSpaces(&c, end);
|
||||
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
|
||||
c = fast_atoreal_move(c, nodes.back().pivotPos.z);
|
||||
// Mark pivotPos as set
|
||||
nodes.back().isPivotSet = true;
|
||||
}
|
||||
|
||||
@@ -332,7 +332,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
||||
/* if we have the texture loaded, set format hint and pcData too */
|
||||
tx->mWidth = t->w;
|
||||
tx->mHeight = t->h;
|
||||
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
|
||||
strncpy(tx->achFormatHint, formatHint[t->f - 1], 8);
|
||||
tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
|
||||
for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
|
||||
switch (t->f) {
|
||||
|
||||
@@ -246,11 +246,11 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf
|
||||
return;
|
||||
++*sz;
|
||||
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
|
||||
*sz = fast_atoreal_move<float>(*sz, (float &)vec.x);
|
||||
*sz = fast_atoreal_move(*sz, vec.x);
|
||||
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
|
||||
*sz = fast_atoreal_move<float>(*sz, (float &)vec.y);
|
||||
*sz = fast_atoreal_move(*sz, vec.y);
|
||||
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
|
||||
*sz = fast_atoreal_move<float>(*sz, (float &)vec.z);
|
||||
*sz = fast_atoreal_move(*sz, vec.z);
|
||||
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
|
||||
if (')' != **sz) {
|
||||
MD5Parser::ReportWarning("Unexpected token: ) was expected", linenumber);
|
||||
@@ -377,9 +377,9 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
|
||||
if ('(' != *sz++)
|
||||
MD5Parser::ReportWarning("Unexpected token: ( was expected", elem.iLineNumber);
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.x);
|
||||
sz = fast_atoreal_move(sz, vert.mUV.x);
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.y);
|
||||
sz = fast_atoreal_move(sz, vert.mUV.y);
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
if (')' != *sz++)
|
||||
MD5Parser::ReportWarning("Unexpected token: ) was expected", elem.iLineNumber);
|
||||
@@ -393,11 +393,15 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
|
||||
else if (TokenMatch(sz, "tri", 3)) {
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
const unsigned int idx = strtoul10(sz, &sz);
|
||||
if (idx >= desc.mFaces.size())
|
||||
if (idx >= desc.mFaces.size()) {
|
||||
desc.mFaces.resize(idx + 1);
|
||||
}
|
||||
|
||||
aiFace &face = desc.mFaces[idx];
|
||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||
if (face.mNumIndices != 3) {
|
||||
delete [] face.mIndices;
|
||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||
}
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
face.mIndices[i] = strtoul10(sz, &sz);
|
||||
@@ -415,7 +419,7 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
|
||||
WeightDesc &weight = desc.mWeights[idx];
|
||||
weight.mBone = strtoul10(sz, &sz);
|
||||
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
|
||||
sz = fast_atoreal_move<float>(sz, weight.mWeight);
|
||||
sz = fast_atoreal_move(sz, weight.mWeight);
|
||||
AI_MD5_READ_TRIPLE(weight.vOffsetPosition, &sz, elem.end, elem.iLineNumber);
|
||||
}
|
||||
}
|
||||
@@ -486,7 +490,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
|
||||
const char *sz = elem.szStart;
|
||||
while (SkipSpacesAndLineEnd(&sz, elem.end)) {
|
||||
float f;
|
||||
sz = fast_atoreal_move<float>(sz, f);
|
||||
sz = fast_atoreal_move(sz, f);
|
||||
desc.mValues.push_back(f);
|
||||
}
|
||||
}
|
||||
@@ -503,7 +507,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
|
||||
} else if ((*iter).mName == "numAnimatedComponents") {
|
||||
mAnimatedBones.reserve(strtoul10((*iter).mGlobalValue.c_str()));
|
||||
} else if ((*iter).mName == "frameRate") {
|
||||
fast_atoreal_move<float>((*iter).mGlobalValue.c_str(), fFrameRate);
|
||||
fast_atoreal_move((*iter).mGlobalValue.c_str(), fFrameRate);
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("MD5AnimParser end");
|
||||
|
||||
@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "MDLLoader.h"
|
||||
#include "AssetLib/MD2/MD2FileData.h"
|
||||
#include "HalfLife/HL1MDLLoader.h"
|
||||
#include "HalfLife/HL1FileData.h"
|
||||
#include "MDLDefaultColorMap.h"
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
@@ -1980,6 +1981,11 @@ void MDLImporter::InternReadFile_HL1(const std::string &pFile, const uint32_t iM
|
||||
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
|
||||
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
|
||||
|
||||
// Check if the buffer is large enough to hold the header
|
||||
if (iFileSize < sizeof(HalfLife::Header_HL1)) {
|
||||
throw DeadlyImportError("HL1 MDL file is too small to contain header.");
|
||||
}
|
||||
|
||||
// Read the MDL file.
|
||||
HalfLife::HL1MDLLoader loader(
|
||||
pScene,
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -46,10 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* Written against http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "MS3DLoader.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
@@ -392,13 +388,14 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
||||
|
||||
if (need_default && materials.size()) {
|
||||
ASSIMP_LOG_WARN("MS3D: Found group with no material assigned, spawning default material");
|
||||
// if one of the groups has no material assigned, but there are other
|
||||
// if one of the groups has no material assigned, but there are other
|
||||
// groups with materials, a default material needs to be added (
|
||||
// scenepreprocessor adds a default material only if nummat==0).
|
||||
materials.emplace_back();
|
||||
TempMaterial& m = materials.back();
|
||||
|
||||
strcpy(m.name,"<MS3D_DefaultMat>");
|
||||
constexpr char DefaultMat[18] = "<MS3D_DefaultMat>";
|
||||
strncpy(m.name, DefaultMat, sizeof(m.name));
|
||||
m.name[18]='\0';
|
||||
m.diffuse = aiColor4D(0.6f,0.6f,0.6f,1.0);
|
||||
m.transparency = 1.f;
|
||||
m.shininess = 0.f;
|
||||
|
||||
@@ -86,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_FLOAT(f) \
|
||||
SkipSpaces(&sz, lineEnd); \
|
||||
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
|
||||
if (!IsLineEnd(*sz)) sz = fast_atoreal_move(sz, (ai_real &)f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_TRIPLE(v) \
|
||||
|
||||
@@ -212,14 +212,14 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim) {
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
|
||||
sz = fast_atoreal_move(sz, *vec[dim]);
|
||||
}
|
||||
|
||||
// if has homogeneous coordinate, divide others by this one
|
||||
if (hasHomogenous) {
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
ai_real w = 1.;
|
||||
sz = fast_atoreal_move<ai_real>(sz, w);
|
||||
sz = fast_atoreal_move(sz, w);
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim) {
|
||||
*(vec[dim]) /= w;
|
||||
}
|
||||
@@ -229,11 +229,11 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (hasNormals) {
|
||||
aiVector3D &n = mesh->mNormals[i];
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
|
||||
sz = fast_atoreal_move(sz, n.x);
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
|
||||
sz = fast_atoreal_move(sz, n.y);
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
|
||||
fast_atoreal_move(sz, n.z);
|
||||
}
|
||||
|
||||
// reading colors is a pain because the specification says it can be
|
||||
@@ -243,22 +243,22 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (hasColors) {
|
||||
aiColor4D &c = mesh->mColors[0][i];
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
|
||||
sz = fast_atoreal_move(sz, c.r);
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
|
||||
sz = fast_atoreal_move(sz, c.g);
|
||||
} else {
|
||||
c.g = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
|
||||
sz = fast_atoreal_move(sz, c.b);
|
||||
} else {
|
||||
c.b = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
|
||||
sz = fast_atoreal_move(sz, c.a);
|
||||
} else {
|
||||
c.a = 1.;
|
||||
}
|
||||
@@ -266,9 +266,9 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (hasTexCoord) {
|
||||
aiVector3D &t = mesh->mTextureCoords[0][i];
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
|
||||
sz = fast_atoreal_move(sz, t.x);
|
||||
SkipSpaces(&sz, lineEnd);
|
||||
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
|
||||
fast_atoreal_move(sz, t.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -396,9 +395,12 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices) {
|
||||
if (nd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
|
||||
|
||||
aiMesh *cm( nullptr );
|
||||
aiMesh *cm{nullptr};
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
cm = pScene->mMeshes[nd->mMeshes[i]];
|
||||
if (nullptr != cm) {
|
||||
|
||||
@@ -165,21 +165,23 @@ struct Material {
|
||||
//! Ambient color
|
||||
aiColor3D ambient;
|
||||
//! Diffuse color
|
||||
aiColor3D diffuse;
|
||||
aiColor3D diffuse = aiColor3D(0.6f, 0.6f, 0.6f);
|
||||
//! Specular color
|
||||
aiColor3D specular;
|
||||
//! Emissive color
|
||||
aiColor3D emissive;
|
||||
//! Alpha value
|
||||
ai_real alpha;
|
||||
ai_real alpha = ai_real(1.0);
|
||||
//! Shineness factor
|
||||
ai_real shineness;
|
||||
ai_real shineness = ai_real(0.0);
|
||||
//! Illumination model
|
||||
int illumination_model;
|
||||
int illumination_model = 1;
|
||||
//! Index of refraction
|
||||
ai_real ior;
|
||||
ai_real ior = ai_real(1.0);
|
||||
//! Transparency color
|
||||
aiColor3D transparent;
|
||||
aiColor3D transparent = aiColor3D(1.0f, 1.0f, 1.0f);
|
||||
//! Ambient occlusion
|
||||
Maybe<ai_real> ambient_occlusion;
|
||||
|
||||
//! PBR Roughness
|
||||
Maybe<ai_real> roughness;
|
||||
@@ -187,31 +189,33 @@ struct Material {
|
||||
Maybe<ai_real> metallic;
|
||||
//! PBR Metallic
|
||||
Maybe<aiColor3D> sheen;
|
||||
//! PBR Sheen: an additional grazing component, primarily intended for cloth.
|
||||
Maybe<ai_real> sheen_grazing;
|
||||
//! PBR Sheen Tint: amount to tint sheen towards base color.
|
||||
Maybe<ai_real> sheen_tint;
|
||||
//! PBR Clearcoat
|
||||
Maybe<ai_real> clearcoat;
|
||||
//! PBR Clearcoat Thickness
|
||||
Maybe<ai_real> clearcoat_thickness;
|
||||
//! PBR Clearcoat Rougness
|
||||
Maybe<ai_real> clearcoat_roughness;
|
||||
//! PBR clearcoatGloss: controls clearcoat glossiness (0 = a “satin” appearance, 1 = a “gloss” appearance).
|
||||
Maybe<ai_real> clearcoat_gloss;
|
||||
//! PBR Anisotropy
|
||||
ai_real anisotropy;
|
||||
ai_real anisotropy = ai_real(0.0);
|
||||
//! PBR Anisotropy Rotation
|
||||
Maybe<ai_real> anisotropy_rotation;
|
||||
//! PBR Subsurface Scattering
|
||||
Maybe<ai_real> subsurface_scattering;
|
||||
//! PBR Specular Tint: a concession for artistic control that tints incident specular towards the base color.
|
||||
Maybe<ai_real> specular_tint;
|
||||
// See: https://disneyanimation.com/publications/physically-based-shading-at-disney/
|
||||
|
||||
//! bump map multipler (normal map scalar)(-bm)
|
||||
ai_real bump_multiplier;
|
||||
//! bump map multiplier (normal map scalar)(-bm)
|
||||
ai_real bump_multiplier = ai_real(1.0);
|
||||
|
||||
//! Constructor
|
||||
Material() :
|
||||
diffuse(0.6f, 0.6f, 0.6f),
|
||||
alpha(ai_real(1.0)),
|
||||
shineness(ai_real(0.0)),
|
||||
illumination_model(1),
|
||||
ior(ai_real(1.0)),
|
||||
transparent(1.0f, 1.0, 1.0),
|
||||
roughness(),
|
||||
metallic(),
|
||||
sheen(),
|
||||
clearcoat_thickness(),
|
||||
clearcoat_roughness(),
|
||||
anisotropy(ai_real(0.0)),
|
||||
bump_multiplier(ai_real(1.0)) {
|
||||
Material() {
|
||||
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
|
||||
}
|
||||
|
||||
|
||||
@@ -235,24 +235,64 @@ void ObjFileMtlImporter::load() {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
|
||||
} else {
|
||||
} else if (*m_DataIt == 't') {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
|
||||
} else {
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->clearcoat);
|
||||
}
|
||||
break;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'm': // Texture or metallic
|
||||
{
|
||||
// Save start of token (after 'm')
|
||||
auto tokenStart = m_DataIt; // points to 'm'
|
||||
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd); // move iterator to end of token
|
||||
|
||||
std::string keyword(tokenStart, tokenEnd);
|
||||
m_DataIt = tokenEnd; // advance iterator
|
||||
|
||||
if (keyword.compare(0, 3, "map") == 0) {
|
||||
// starts with "map", treat as texture map
|
||||
m_DataIt = tokenStart;
|
||||
getTexture();
|
||||
} else if (keyword == "metallic" || keyword == "metal" || keyword == "metalness") {
|
||||
// parse metallic float value instead of texture
|
||||
getFloatIfMaterialValid(&ObjFile::Material::metallic);
|
||||
}
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'm': // Texture
|
||||
case 'b': // quick'n'dirty - for 'bump' sections
|
||||
case 'r': // quick'n'dirty - for 'refl' sections
|
||||
{
|
||||
getTexture();
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'r': // refl (map) or roughness (float)
|
||||
{
|
||||
auto tokenStart = m_DataIt; // points to 'r'
|
||||
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
|
||||
std::string keyword(tokenStart, tokenEnd);
|
||||
m_DataIt = tokenEnd;
|
||||
|
||||
if (keyword == "roughness" || keyword == "rough") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::roughness);
|
||||
} else if (keyword == "refl" || keyword == "reflection") {
|
||||
m_DataIt = tokenStart;
|
||||
getTexture();
|
||||
}
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'i': // Illumination model
|
||||
{
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
@@ -261,11 +301,60 @@ void ObjFileMtlImporter::load() {
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'a': // Anisotropy
|
||||
{
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
|
||||
case 'a': {
|
||||
auto tokenStart = m_DataIt;
|
||||
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
|
||||
std::string keyword(tokenStart, tokenEnd);
|
||||
m_DataIt = tokenEnd;
|
||||
|
||||
if (keyword == "aniso" || keyword == "anisotropy") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::anisotropy);
|
||||
} else if (keyword == "ao") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::ambient_occlusion);
|
||||
} else if (keyword == "anisor" || ai_stdStrToLower(keyword) == "anisotropicrotation") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::anisotropy_rotation);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
|
||||
}
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 's': {
|
||||
auto tokenStart = m_DataIt;
|
||||
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
|
||||
std::string keyword(tokenStart, tokenEnd);
|
||||
m_DataIt = tokenEnd;
|
||||
|
||||
if (keyword == "subsurface" || keyword == "scattering") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::subsurface_scattering);
|
||||
} else if (ai_stdStrToLower(keyword) == "speculartint") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::specular_tint);
|
||||
} else if (keyword == "sheen") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::sheen_grazing);
|
||||
} else if (ai_stdStrToLower(keyword) == "sheentint") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::sheen_tint);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
|
||||
}
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'c': {
|
||||
auto tokenStart = m_DataIt;
|
||||
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
|
||||
std::string keyword(tokenStart, tokenEnd);
|
||||
m_DataIt = tokenEnd;
|
||||
|
||||
if (ai_stdStrToLower(keyword) == "clearcoat") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::clearcoat);
|
||||
} else if (ai_stdStrToLower(keyword) == "clearcoatgloss") {
|
||||
getFloatIfMaterialValid(&ObjFile::Material::clearcoat_gloss);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
|
||||
}
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
@@ -332,6 +421,23 @@ void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
|
||||
value = Maybe<ai_real>();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Writes a loaded single float value if material not null
|
||||
void ObjFileMtlImporter::getFloatIfMaterialValid(ai_real ObjFile::Material::*member) {
|
||||
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
|
||||
// This will call getFloatValue(ai_real&)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->*member);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void ObjFileMtlImporter::getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member) {
|
||||
// It can directly access `m_pModel` because it's part of the class
|
||||
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
|
||||
getFloatValue(m_pModel->mCurrentMaterial->*member);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Creates a material from loaded data.
|
||||
void ObjFileMtlImporter::createMaterial() {
|
||||
|
||||
@@ -87,6 +87,8 @@ private:
|
||||
/// Gets a float value from data.
|
||||
void getFloatValue(ai_real &value);
|
||||
void getFloatValue(Maybe<ai_real> &value);
|
||||
void getFloatIfMaterialValid(ai_real ObjFile::Material::*member);
|
||||
void getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member);
|
||||
/// Creates a new material from loaded data.
|
||||
void createMaterial();
|
||||
/// Get texture name from loaded data.
|
||||
|
||||
@@ -80,7 +80,7 @@ ObjFileParser::ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::stri
|
||||
m_buffer(),
|
||||
m_pIO(io),
|
||||
m_progress(progress),
|
||||
m_originalObjFileName(originalObjFileName) {
|
||||
m_originalObjFileName(originalObjFileName) {
|
||||
std::fill_n(m_buffer, Buffersize, '\0');
|
||||
|
||||
// Create the model instance to store all the data
|
||||
@@ -121,6 +121,13 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
m_DataItEnd = buffer.end();
|
||||
mEnd = &buffer[buffer.size() - 1] + 1;
|
||||
|
||||
if (processed == 0 && std::distance(m_DataIt, m_DataItEnd) >= 3 &&
|
||||
static_cast<unsigned char>(*m_DataIt) == 0xEF &&
|
||||
static_cast<unsigned char>(*(m_DataIt + 1)) == 0xBB &&
|
||||
static_cast<unsigned char>(*(m_DataIt + 2)) == 0xBF) {
|
||||
m_DataIt += 3; // skip BOM
|
||||
}
|
||||
|
||||
// Handle progress reporting
|
||||
const size_t filePos(streamBuffer.getFilePos());
|
||||
if (lastFilePos < filePos) {
|
||||
@@ -133,9 +140,11 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
if (insideCstype) {
|
||||
switch (*m_DataIt) {
|
||||
case 'e': {
|
||||
std::string name;
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
insideCstype = name != "end";
|
||||
char *name{nullptr};
|
||||
size_t len{0};
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, &name, len);
|
||||
//insideCstype = name != "end";
|
||||
insideCstype = strncmp(name, "end", len) == 0;
|
||||
} break;
|
||||
}
|
||||
goto pf_skip_line;
|
||||
@@ -191,32 +200,37 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
|
||||
case 'u': // Parse a material desc. setter
|
||||
{
|
||||
std::string name;
|
||||
//std::string name;
|
||||
char *name{nullptr};
|
||||
size_t len{ 0 };
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, &name, len);
|
||||
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
//size_t nextSpace = name.find(' ');
|
||||
//if (nextSpace != std::string::npos)
|
||||
// name = name.substr(0, nextSpace);
|
||||
|
||||
size_t nextSpace = name.find(' ');
|
||||
if (nextSpace != std::string::npos)
|
||||
name = name.substr(0, nextSpace);
|
||||
|
||||
if (name == "usemtl") {
|
||||
//if (name == "usemtl") {
|
||||
if (strncmp(name, "usemtl", len) == 0) {
|
||||
getMaterialDesc();
|
||||
}
|
||||
} break;
|
||||
|
||||
case 'm': // Parse a material library or merging group ('mg')
|
||||
{
|
||||
std::string name;
|
||||
// std::string name;
|
||||
char *name{nullptr};
|
||||
size_t len{ 0 };
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, &name, len);
|
||||
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
//size_t nextSpace = name.find(' ');
|
||||
//if (nextSpace != std::string::npos)
|
||||
// name = name.substr(0, nextSpace);
|
||||
|
||||
size_t nextSpace = name.find(' ');
|
||||
if (nextSpace != std::string::npos)
|
||||
name = name.substr(0, nextSpace);
|
||||
|
||||
if (name == "mg")
|
||||
if (strncmp(name, "mg", len) == 0)
|
||||
//if (name == "mg")
|
||||
getGroupNumberAndResolution();
|
||||
else if (name == "mtllib")
|
||||
//else if (name == "mtllib")
|
||||
else if (strncmp(name, "mtllib", len) == 0)
|
||||
getMaterialLib();
|
||||
else
|
||||
goto pf_skip_line;
|
||||
@@ -239,9 +253,12 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
|
||||
case 'c': // handle cstype section start
|
||||
{
|
||||
std::string name;
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
insideCstype = name == "cstype";
|
||||
//std::string name;
|
||||
char *name{nullptr};
|
||||
size_t len{0};
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, &name, len);
|
||||
//insideCstype = name == "cstype";
|
||||
insideCstype = strncmp(name, "cstype", len) == 0;
|
||||
goto pf_skip_line;
|
||||
}
|
||||
|
||||
|
||||
@@ -177,8 +177,9 @@ inline char_t getName(char_t it, char_t end, std::string &name) {
|
||||
* @return Current-iterator with new position
|
||||
*/
|
||||
template <class char_t>
|
||||
inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
|
||||
name = "";
|
||||
inline char_t getNameNoSpace(char_t it, char_t end, char **name, size_t &len) {
|
||||
*name = nullptr;
|
||||
len = 0;
|
||||
if (isEndOfBuffer(it, end)) {
|
||||
return end;
|
||||
}
|
||||
@@ -186,22 +187,23 @@ inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
|
||||
char *pStart = &(*it);
|
||||
while (!isEndOfBuffer(it, end) && !IsLineEnd(*it) && !IsSpaceOrNewLine(*it)) {
|
||||
++it;
|
||||
++len;
|
||||
}
|
||||
|
||||
while (isEndOfBuffer(it, end) || IsLineEnd(*it) || IsSpaceOrNewLine(*it)) {
|
||||
--it;
|
||||
--len;
|
||||
}
|
||||
++it;
|
||||
++len;
|
||||
|
||||
// Get name
|
||||
// if there is no name, and the previous char is a separator, come back to start
|
||||
while (&(*it) < pStart) {
|
||||
++it;
|
||||
++len;
|
||||
}
|
||||
std::string strName(pStart, &(*it));
|
||||
if (!strName.empty()) {
|
||||
name = strName;
|
||||
}
|
||||
*name = pStart;
|
||||
|
||||
return it;
|
||||
}
|
||||
@@ -239,7 +241,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
|
||||
*/
|
||||
template <class char_t>
|
||||
inline char_t getFloat(char_t it, char_t end, ai_real &value) {
|
||||
static const size_t BUFFERSIZE = 1024;
|
||||
static constexpr size_t BUFFERSIZE = 1024;
|
||||
char buffer[BUFFERSIZE] = {};
|
||||
it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
|
||||
value = (ai_real)fast_atof(buffer);
|
||||
|
||||
@@ -828,13 +828,13 @@ bool PLY::PropertyInstance::ParseValue(const char *&pCur,
|
||||
// technically this should cast to float, but people tend to use float descriptors for double data
|
||||
// this is the best way to not risk losing precision on import and it doesn't hurt to do this
|
||||
ai_real f;
|
||||
pCur = fast_atoreal_move<ai_real>(pCur, f);
|
||||
pCur = fast_atoreal_move(pCur, f);
|
||||
out->fFloat = (ai_real)f;
|
||||
break;
|
||||
|
||||
case EDT_Double:
|
||||
double d;
|
||||
pCur = fast_atoreal_move<double>(pCur, d);
|
||||
pCur = fast_atoreal_move(pCur, d);
|
||||
out->fDouble = (double)d;
|
||||
break;
|
||||
|
||||
|
||||
@@ -55,6 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
static constexpr aiImporterDesc desc = {
|
||||
@@ -309,6 +311,11 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
||||
throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
|
||||
}
|
||||
|
||||
const unsigned int uint_max = std::numeric_limits<unsigned int>::max();
|
||||
if (tex->mWidth > (uint_max / tex->mHeight)) {
|
||||
throw DeadlyImportError("Quick3D: Texture dimensions are too large, resulting in overflow.");
|
||||
}
|
||||
|
||||
unsigned int mul = tex->mWidth * tex->mHeight;
|
||||
aiTexel *begin = tex->pcData = new aiTexel[mul];
|
||||
aiTexel *const end = &begin[mul - 1] + 1;
|
||||
|
||||
@@ -136,7 +136,7 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
||||
unsigned int num;
|
||||
for (num = 0; num < 12; ++num) {
|
||||
if (!SkipSpaces(&sz, end) || !IsNumeric(*sz)) break;
|
||||
sz = fast_atoreal_move<float>(sz, data[num]);
|
||||
sz = fast_atoreal_move(sz, data[num]);
|
||||
}
|
||||
if (num != 12 && num != 9) {
|
||||
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
|
||||
|
||||
@@ -982,7 +982,7 @@ bool SMDImporter::ParseFloat(const char *szCurrent, const char **szCurrentOut, c
|
||||
return false;
|
||||
}
|
||||
|
||||
*szCurrentOut = fast_atoreal_move<float>(szCurrent,out);
|
||||
*szCurrentOut = fast_atoreal_move(szCurrent,out);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -404,7 +404,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
|
||||
for(;*cur && *cur != ',' && *cur != ')' && !IsSpace(*cur);++cur) {
|
||||
if (*cur == '.') {
|
||||
double f;
|
||||
inout = fast_atoreal_move<double>(start,f);
|
||||
inout = fast_atoreal_move(start,f);
|
||||
return std::make_shared<EXPRESS::REAL>(f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,11 +294,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
||||
aiVector3D vn;
|
||||
sz += 7;
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.x);
|
||||
sz = fast_atoreal_move(sz, vn.x);
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.y);
|
||||
sz = fast_atoreal_move(sz, vn.y);
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.z);
|
||||
sz = fast_atoreal_move(sz, vn.z);
|
||||
normalBuffer.emplace_back(vn);
|
||||
normalBuffer.emplace_back(vn);
|
||||
normalBuffer.emplace_back(vn);
|
||||
@@ -315,11 +315,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
positionBuffer.emplace_back();
|
||||
aiVector3D *vn = &positionBuffer.back();
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->x);
|
||||
sz = fast_atoreal_move(sz, vn->x);
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->y);
|
||||
sz = fast_atoreal_move(sz, vn->y);
|
||||
SkipSpaces(&sz, bufferEnd);
|
||||
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->z);
|
||||
sz = fast_atoreal_move(sz, vn->z);
|
||||
faceVertexCounter++;
|
||||
}
|
||||
} else if (!::strncmp(sz, "endsolid", 8)) {
|
||||
|
||||
@@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
# pragma warning(disable : 4127 4456 4245 4512 )
|
||||
#endif // _MSC_VER
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#if _MSC_VER > 1500 || (defined __GNUC__)
|
||||
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
# define step_unordered_map map
|
||||
|
||||
@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <memory>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#if _MSC_VER > 1500 || (defined __GNUC__)
|
||||
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define step_unordered_map map
|
||||
|
||||
@@ -383,11 +383,11 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
||||
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (data[0] == 'X' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
|
||||
data = fast_atoreal_move(data + 2, nd->mTransformation.a1);
|
||||
} else if (data[0] == 'Y' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
|
||||
data = fast_atoreal_move(data + 2, nd->mTransformation.b2);
|
||||
} else if (data[0] == 'Z' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
|
||||
data = fast_atoreal_move(data + 2, nd->mTransformation.c3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <string>
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_VRML_IMPORTER)
|
||||
#include "contrib/meshlab/autoclone/meshlab_repo-src/src/meshlabplugins/io_x3d/vrml/Parser.h"
|
||||
#include "meshlabplugins/io_x3d/vrml/Parser.h"
|
||||
#endif // #if !defined(ASSIMP_BUILD_NO_VRML_IMPORTER)
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
@@ -1277,7 +1277,7 @@ ai_real XFileParser::ReadFloat() {
|
||||
}
|
||||
|
||||
ai_real result = 0.0;
|
||||
mP = fast_atoreal_move<ai_real>(mP, result);
|
||||
mP = fast_atoreal_move(mP, result);
|
||||
|
||||
CheckForSeparator();
|
||||
|
||||
|
||||
@@ -128,13 +128,17 @@ void X3DGeoHelper::rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVec
|
||||
|
||||
#undef MESH_RectParallelepiped_CREATE_VERT
|
||||
|
||||
static constexpr int InvalidIndex = -1;
|
||||
|
||||
void X3DGeoHelper::coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) {
|
||||
std::vector<int32_t> f_data(pCoordIdx);
|
||||
std::vector<unsigned int> inds;
|
||||
unsigned int prim_type = 0;
|
||||
|
||||
if (f_data.back() != (-1)) {
|
||||
f_data.push_back(-1);
|
||||
if (!f_data.empty()) {
|
||||
if (f_data.back() != InvalidIndex) {
|
||||
f_data.push_back(InvalidIndex);
|
||||
}
|
||||
}
|
||||
|
||||
// reserve average size.
|
||||
@@ -191,8 +195,10 @@ mg_m_err:
|
||||
void X3DGeoHelper::coordIdx_str2lines_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces) {
|
||||
std::vector<int32_t> f_data(pCoordIdx);
|
||||
|
||||
if (f_data.back() != (-1)) {
|
||||
f_data.push_back(-1);
|
||||
if (!f_data.empty()) {
|
||||
if (f_data.back() != InvalidIndex) {
|
||||
f_data.push_back(InvalidIndex);
|
||||
}
|
||||
}
|
||||
|
||||
// reserve average size.
|
||||
|
||||
@@ -49,8 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef GLTFASSET_H_INC
|
||||
#define GLTFASSET_H_INC
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
|
||||
#include "AssetLib/glTFCommon/glTFCommon.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <list>
|
||||
@@ -83,7 +81,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#endif
|
||||
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#if _MSC_VER > 1500 || (defined __GNUC__)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
@@ -1008,6 +1006,4 @@ private:
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAsset.inl"
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // GLTFASSET_H_INC
|
||||
|
||||
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef GLTFASSETWRITER_H_INC
|
||||
#define GLTFASSETWRITER_H_INC
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
//#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
|
||||
|
||||
#include "glTFAsset.h"
|
||||
|
||||
@@ -63,16 +63,6 @@ class AssetWriter
|
||||
template<class T>
|
||||
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
|
||||
|
||||
private:
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
|
||||
|
||||
void WriteMetadata();
|
||||
void WriteExtensionsUsed();
|
||||
|
||||
template<class T>
|
||||
void WriteObjects(LazyDict<T>& d);
|
||||
|
||||
public:
|
||||
Document mDoc;
|
||||
Asset& mAsset;
|
||||
@@ -80,9 +70,19 @@ public:
|
||||
MemoryPoolAllocator<>& mAl;
|
||||
|
||||
AssetWriter(Asset& asset);
|
||||
~AssetWriter() = default;
|
||||
|
||||
void WriteFile(const char* path);
|
||||
void WriteGLBFile(const char* path);
|
||||
|
||||
private:
|
||||
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
|
||||
|
||||
void WriteMetadata();
|
||||
void WriteExtensionsUsed();
|
||||
|
||||
template<class T>
|
||||
void WriteObjects(LazyDict<T>& d);
|
||||
};
|
||||
|
||||
}
|
||||
@@ -90,6 +90,6 @@ public:
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAssetWriter.inl"
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
//#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // GLTFASSETWRITER_H_INC
|
||||
|
||||
@@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include "AssetLib/glTF/glTFExporter.h"
|
||||
#include "AssetLib/glTF/glTFAsset.h"
|
||||
#include "AssetLib/glTF/glTFAssetWriter.h"
|
||||
#include "PostProcessing/SplitLargeMeshes.h"
|
||||
|
||||
@@ -62,6 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
// Header files, Open3DGC.
|
||||
# include <Open3DGC/o3dgcSC3DMCEncoder.h>
|
||||
@@ -1064,6 +1069,5 @@ void glTFExporter::ExportAnimations()
|
||||
} // End: for-loop mNumAnimations
|
||||
}
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
@@ -56,8 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
@@ -78,6 +76,74 @@ static constexpr aiImporterDesc desc = {
|
||||
"gltf glb"
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
void SetMaterialColorProperty(const std::vector<int> &embeddedTexIdxs, Asset &, TexProperty prop, aiMaterial *mat,
|
||||
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
if (const int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()]; texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
bool CheckValidFacesIndices(const aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void createDefaultMaterial(aiScene *scene) {
|
||||
if (scene == nullptr) {
|
||||
return;
|
||||
}
|
||||
scene->mNumMaterials = 1;
|
||||
scene->mMaterials = nullptr;
|
||||
scene->mMaterials = new aiMaterial *[1];
|
||||
scene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
glTFImporter::glTFImporter() :
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
@@ -99,33 +165,15 @@ bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(const std::vector<int> &embeddedTexIdxs, Asset &, TexProperty prop, aiMaterial *mat,
|
||||
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
if (const int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()]; texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(Asset &r) const {
|
||||
mScene->mNumMaterials = r.materials.Size();
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
createDefaultMaterial(mScene);
|
||||
return;
|
||||
}
|
||||
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(Asset &r) {
|
||||
mScene->mNumMaterials = static_cast<unsigned int>(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial();
|
||||
|
||||
@@ -148,47 +196,6 @@ void glTFImporter::ImportMaterials(Asset &r) {
|
||||
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
// Delete the array of length zero created above.
|
||||
delete[] mScene->mMaterials;
|
||||
mScene->mMaterials = nullptr;
|
||||
mScene->mMaterials = new aiMaterial *[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
static void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
static bool CheckValidFacesIndices(const aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMeshes(Asset &r) {
|
||||
@@ -452,7 +459,7 @@ void glTFImporter::ImportMeshes(Asset &r) {
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(Asset &r) {
|
||||
void glTFImporter::ImportCameras(Asset &r) const {
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
@@ -460,29 +467,30 @@ void glTFImporter::ImportCameras(Asset &r) {
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera *[r.cameras.Size()];
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera &cam = r.cameras[i];
|
||||
|
||||
aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
const Camera &cam = r.cameras[i];
|
||||
mScene->mCameras[i] = new aiCamera();
|
||||
const auto aiCameraPtr = mScene->mCameras[i];
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
aiCameraPtr->mAspect = cam.perspective.aspectRatio;
|
||||
aiCameraPtr->mHorizontalFOV = cam.perspective.yfov * ((aiCameraPtr->mAspect == 0.f) ? 1.f : aiCameraPtr->mAspect);
|
||||
aiCameraPtr->mClipPlaneFar = cam.perspective.zfar;
|
||||
aiCameraPtr->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
aiCameraPtr->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aiCameraPtr->mClipPlaneNear = cam.ortographic.znear;
|
||||
aiCameraPtr->mHorizontalFOV = 0.0;
|
||||
aiCameraPtr->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
aiCameraPtr->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(Asset &r) {
|
||||
if (!r.lights.Size()) return;
|
||||
void glTFImporter::ImportLights(Asset &r) const {
|
||||
if (!r.lights.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight *[r.lights.Size()];
|
||||
@@ -529,7 +537,7 @@ aiNode *ImportNode(aiScene *pScene, Asset &r, std::vector<unsigned int> &meshOff
|
||||
aiNode *ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mNumChildren = static_cast<unsigned>(node.children.size());
|
||||
ainode->mChildren = new aiNode *[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
@@ -578,7 +586,7 @@ aiNode *ImportNode(aiScene *pScene, Asset &r, std::vector<unsigned int> &meshOff
|
||||
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
const int idx = node.meshes[i].GetIndex();
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
@@ -597,13 +605,14 @@ aiNode *ImportNode(aiScene *pScene, Asset &r, std::vector<unsigned int> &meshOff
|
||||
}
|
||||
|
||||
void glTFImporter::ImportNodes(Asset &r) {
|
||||
if (!r.scene) return;
|
||||
if (!r.scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = static_cast<unsigned>(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
if (auto numRootNodes = static_cast<unsigned>(rootNodes.size()); numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = new aiNode("ROOT");
|
||||
@@ -648,11 +657,10 @@ void glTFImporter::ImportEmbeddedTextures(Asset &r) {
|
||||
tex->mFilename = img.name;
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel *>(data);
|
||||
tex->pcData = static_cast<aiTexel *>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (const char *ext = strchr(img.mimeType.c_str(), '/') + 1) {
|
||||
if (strncmp(ext, "jpeg", 4) == 0) {
|
||||
ext = "jpg";
|
||||
}
|
||||
@@ -666,7 +674,7 @@ void glTFImporter::ImportEmbeddedTextures(Asset &r) {
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCommonMetadata(Asset &a) {
|
||||
void glTFImporter::ImportCommonMetadata(const Asset &a) const {
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
|
||||
@@ -70,12 +70,12 @@ protected:
|
||||
|
||||
private:
|
||||
void ImportEmbeddedTextures(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a) const;
|
||||
void ImportMeshes(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a);
|
||||
void ImportLights(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a) const;
|
||||
void ImportLights(glTF::Asset &a) const;
|
||||
void ImportNodes(glTF::Asset &a);
|
||||
void ImportCommonMetadata(glTF::Asset &a);
|
||||
void ImportCommonMetadata(const glTF::Asset &a) const;
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user