shrekshao
4009e93c5a
Use low-quality AGI model
2019-05-15 14:25:26 -07:00
shrekshao
ab63add898
Fix CMakeList and rebuilt test
2019-05-15 14:24:55 -07:00
Don McCurdy
70eda127a8
Clean up.
2019-05-15 09:47:00 -07:00
Don McCurdy
871ccb0cb7
Update readmes.
2019-05-15 09:45:25 -07:00
Don McCurdy
e3ffbcc98a
Include prebuilt transcoder.
2019-05-15 09:35:53 -07:00
Don McCurdy
e654e346bc
Rename demo folders.
2019-05-15 09:30:31 -07:00
shrekshao
86b9fa53ed
Add screenshots of demos
2019-05-14 17:25:46 -07:00
shrekshao
c4cc4e4e2b
Restructure webgl demo folders and Update readme
2019-05-14 17:12:51 -07:00
shrekshao
cec4c0e651
Port webgl draw texture demo to use new wrapper wasm
2019-05-14 16:37:46 -07:00
shrekshao
9a6e126cfc
Fix build.sh tested on mac and linux
2019-05-14 16:36:51 -07:00
shrekshao
148364872b
Include basis_transcoder.js in html head
2019-05-14 16:35:32 -07:00
shrekshao
7193e13810
Build wasm with merged master
2019-05-14 11:11:47 -07:00
shrekshao
467489f295
Merge branch 'master' into gltf-demo
2019-05-14 10:05:30 -07:00
Don McCurdy
b5e93081c0
Whitespace cleanup.
2019-05-14 08:49:34 -07:00
Don McCurdy
13cd18d4fe
Remove duplicate copy of credits.
2019-05-13 23:45:02 -07:00
Don McCurdy
0f1fbbf2bf
Reformat.
2019-05-13 23:29:48 -07:00
Don McCurdy
0223935951
Add links to credited sites.
2019-05-13 23:29:16 -07:00
Don McCurdy
eb9b396c45
Reformat credits.
2019-05-13 23:28:15 -07:00
Don McCurdy
04282215d1
Simplify readme to use more JS-standard tooling.
2019-05-13 23:25:50 -07:00
Don McCurdy
c6ce4dd08c
Reorganize JS to separate threejs scene setup from Basis texture loading.
2019-05-13 23:07:55 -07:00
shrekshao
d5ec2c2d50
update readme
2019-05-13 22:05:34 -07:00
shrekshao
ae867cdb16
Get working on ios
2019-05-13 21:51:48 -07:00
shrekshao
e7fc439199
wip: pvrtc
2019-05-13 18:39:37 -07:00
shrekshao
e74b3c663b
gltf demo build instructions and readme
2019-05-13 15:57:31 -07:00
Rich Geldreich
0f812aff1d
Rebuilt transcoder
2019-05-10 22:05:30 -07:00
shrekshao
8670ffd9c0
WIP: glTF demo
2019-05-10 18:43:41 -07:00
Rich Geldreich
6781292b3c
Rebuilding transcoder
2019-05-09 21:51:55 -07:00
Rich Geldreich
8c9d814bb9
Rebuilt transcoder
2019-05-09 20:47:31 -07:00
Rich Geldreich
f0be63d760
Rebuilt transcoder
2019-05-09 18:14:56 -07:00
Rich Geldreich
78e22234bd
More transcoder fixes found during fuzz testing (I disabled all header/data CRC checking by setting BASISU_NO_HEADER_OR_DATA_CRC16_CHECKS to 1).
2019-05-09 14:43:13 -07:00
Rich Geldreich
c7e14a97fa
- Fixing minor block artifacts on pure 2 color B&W blocks when transcoding to BC1/BC7. This was caused by the ETC1S blocks using extreme ETC1S settings: codetable 7 (the one with the largest intensity deltas), using blocks with selectors that took up the full range (0-3), but the blocks only actually used the two outlier colors (0 and 3 only). The ETC1S->BC1/BC7 table based format conversion system doesn't realize that only the outlie colors were going to be used (i.e. not all 4 colors, just the outer 2), and so the quality of the transcoded block suffered because pure black could not be mapped. In BC7 mode, we now switch to pure BCT (block truncation coding) for any blocks with <= 2 unique colors, independent of their selectors.
...
- Adding -csv_file option, to generate .csv files for mass benchmarking/testing
- Adding -no_ktx option, to avoid writing large .KTX files while unpacking
- Fixing printf() format issue when one of the -multifile options wasn't correct
Rebuilt compiled javascript transcoder
2019-05-09 10:44:38 -07:00
Rich Geldreich
130eb9f115
Major compression performance/quality improvements, for a 15-35% or so decrease in file size for the same Y PSNR/SSIM. The basis file format has changed due to these optimizations.
...
Increasing the max codebook size to 16K vs. 8K, for a major increase in the max achievable quality.
Adding exception catching to command line tool.
Enabling debug iterators on MSVC.
Refining command line options, adding "-individual" flag to create multiple .basis files (vs. a texture array).
Changing default colorspace to sRGB, because that's probably the best default. -linear disables this and uses linear colorspace metrics.
PNG reader in 32-bit builds checks the size of the file before loading to avoid out of memory exceptions.
2019-05-07 15:52:54 -07:00
Rich Geldreich
7599dcd7b5
new file
2019-05-07 15:52:53 -07:00
Rich Geldreich
33996b1a5f
Important: Changing the Basis file version, so any existing files will need to be recompressed!
...
Adding new fields to the basis header: texture type and framerate. Texture type may be 2D, 2D array, video, volume, or cubemap array. The compressor makes sure that anything other than pure 2D follows certain constraints (cubemap arrays must have a multiple of 6 input images, videos/texture array images all must have the same resolution/# of mipmaps, etc.)
When unpacking cubemaps, the -unpack command now writes cubemap .KTX files which various tools like PVRTexTool support.
2019-05-02 16:09:11 -07:00
Rich Geldreich
c540728ed1
new file
2019-05-02 16:06:33 -07:00
Rich Geldreich
5cbfebaef5
new file
2019-05-02 16:06:21 -07:00
Rich Geldreich
8e0dcf43f3
new WebGL test files
2019-04-30 19:54:24 -07:00