Commit Graph

152 Commits

Author SHA1 Message Date
Rich Geldreich
e42e12559d Update README.md 2019-05-16 21:03:06 -07:00
狄学长ShrekShao
71a866d785 Merge pull request #1 from BinomialLLC/gltf-demo
glTF 3D Model demo and more
2019-05-16 18:02:08 -07:00
shrekshao
4009e93c5a Use low-quality AGI model 2019-05-15 14:25:26 -07:00
shrekshao
ab63add898 Fix CMakeList and rebuilt test 2019-05-15 14:24:55 -07:00
Don McCurdy
b4d338b2cc Fix broken link. 2019-05-15 09:51:02 -07:00
Don McCurdy
70eda127a8 Clean up. 2019-05-15 09:47:00 -07:00
Don McCurdy
871ccb0cb7 Update readmes. 2019-05-15 09:45:25 -07:00
Don McCurdy
e3ffbcc98a Include prebuilt transcoder. 2019-05-15 09:35:53 -07:00
Don McCurdy
e654e346bc Rename demo folders. 2019-05-15 09:30:31 -07:00
Rich Geldreich
3ce8a27f81 Update README.md 2019-05-14 22:34:11 -07:00
Rich Geldreich
4173c06500 Update README.md 2019-05-14 22:32:16 -07:00
shrekshao
86b9fa53ed Add screenshots of demos 2019-05-14 17:25:46 -07:00
shrekshao
c4cc4e4e2b Restructure webgl demo folders and Update readme 2019-05-14 17:12:51 -07:00
shrekshao
cec4c0e651 Port webgl draw texture demo to use new wrapper wasm 2019-05-14 16:37:46 -07:00
shrekshao
9a6e126cfc Fix build.sh tested on mac and linux 2019-05-14 16:36:51 -07:00
shrekshao
148364872b Include basis_transcoder.js in html head 2019-05-14 16:35:32 -07:00
shrekshao
7193e13810 Build wasm with merged master 2019-05-14 11:11:47 -07:00
shrekshao
467489f295 Merge branch 'master' into gltf-demo 2019-05-14 10:05:30 -07:00
Don McCurdy
b5e93081c0 Whitespace cleanup. 2019-05-14 08:49:34 -07:00
Don McCurdy
13cd18d4fe Remove duplicate copy of credits. 2019-05-13 23:45:02 -07:00
Don McCurdy
0f1fbbf2bf Reformat. 2019-05-13 23:29:48 -07:00
Don McCurdy
0223935951 Add links to credited sites. 2019-05-13 23:29:16 -07:00
Don McCurdy
eb9b396c45 Reformat credits. 2019-05-13 23:28:15 -07:00
Don McCurdy
04282215d1 Simplify readme to use more JS-standard tooling. 2019-05-13 23:25:50 -07:00
Don McCurdy
c6ce4dd08c Reorganize JS to separate threejs scene setup from Basis texture loading. 2019-05-13 23:07:55 -07:00
shrekshao
d5ec2c2d50 update readme 2019-05-13 22:05:34 -07:00
shrekshao
ae867cdb16 Get working on ios 2019-05-13 21:51:48 -07:00
shrekshao
e7fc439199 wip: pvrtc 2019-05-13 18:39:37 -07:00
shrekshao
e74b3c663b gltf demo build instructions and readme 2019-05-13 15:57:31 -07:00
Rich Geldreich
b844b9e7ac Fixing crop_dup_borders() so mipmap levels smaller than 4x4 get duplicated edge pixels vs. black pixels (to reduce edge artifacts on tiny mips). 2019-05-11 21:05:01 -07:00
Rich Geldreich
a416f59292 Adding output filename to "compression succeeded" message 2019-05-11 20:51:53 -07:00
Rich Geldreich
a84f169b06 Printing per-image information in -validate command. 2019-05-11 20:36:35 -07:00
Rich Geldreich
5bc516f025 Update README.md 2019-05-11 20:34:01 -07:00
Rich Geldreich
37c74d7008 Update README.md 2019-05-11 13:24:36 -07:00
Rich Geldreich
9b00d11135 Update README.md 2019-05-10 23:14:16 -07:00
Rich Geldreich
8e68e6c02f Update README.md 2019-05-10 22:52:59 -07:00
Rich Geldreich
2658bd8fb6 Update README.md 2019-05-10 22:49:50 -07:00
Rich Geldreich
17335c2b40 Update README.md 2019-05-10 22:43:49 -07:00
Rich Geldreich
2b0aee19c2 Update README.md 2019-05-10 22:38:40 -07:00
Rich Geldreich
ae07c16f27 Update README.md 2019-05-10 22:35:14 -07:00
Rich Geldreich
1afb8e714b Fixing BASISU_DEVEL_MESSAGES for MSVC. 2019-05-10 22:33:52 -07:00
Rich Geldreich
3836731eb6 Update README.md 2019-05-10 22:33:06 -07:00
Rich Geldreich
057629e9f0 Update README.md 2019-05-10 22:27:40 -07:00
Rich Geldreich
c407d4b433 Update README.md 2019-05-10 22:26:44 -07:00
Rich Geldreich
457b6c81d6 Fixing typo 2019-05-10 22:21:51 -07:00
Rich Geldreich
6d6b02c7d3 Updating readme 2019-05-10 22:20:00 -07:00
Rich Geldreich
76792381b6 Updating readme 2019-05-10 22:16:21 -07:00
Rich Geldreich
0f812aff1d Rebuilt transcoder 2019-05-10 22:05:30 -07:00
Rich Geldreich
81464a6d6b Changing the ETC1S->BC4 and ETC1S->ETC2 EAC transcoders so they convert from the source red channel, not source green. Source red makes more sense when transcoding to BC4/BC5, especially when the source texture only has color slices. BC4 is red, and BC5 is red/green. This change makes no difference if the source texture slices are grayscale. 2019-05-10 22:04:48 -07:00
Rich Geldreich
7b9fdb1340 Updating readme 2019-05-10 21:58:13 -07:00