Rich Geldreich
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e42e12559d
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Update README.md
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2019-05-16 21:03:06 -07:00 |
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狄学长ShrekShao
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71a866d785
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Merge pull request #1 from BinomialLLC/gltf-demo
glTF 3D Model demo and more
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2019-05-16 18:02:08 -07:00 |
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shrekshao
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4009e93c5a
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Use low-quality AGI model
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2019-05-15 14:25:26 -07:00 |
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shrekshao
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ab63add898
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Fix CMakeList and rebuilt test
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2019-05-15 14:24:55 -07:00 |
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Don McCurdy
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b4d338b2cc
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Fix broken link.
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2019-05-15 09:51:02 -07:00 |
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Don McCurdy
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70eda127a8
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Clean up.
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2019-05-15 09:47:00 -07:00 |
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Don McCurdy
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871ccb0cb7
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Update readmes.
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2019-05-15 09:45:25 -07:00 |
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Don McCurdy
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e3ffbcc98a
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Include prebuilt transcoder.
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2019-05-15 09:35:53 -07:00 |
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Don McCurdy
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e654e346bc
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Rename demo folders.
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2019-05-15 09:30:31 -07:00 |
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Rich Geldreich
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3ce8a27f81
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Update README.md
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2019-05-14 22:34:11 -07:00 |
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Rich Geldreich
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4173c06500
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Update README.md
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2019-05-14 22:32:16 -07:00 |
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shrekshao
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86b9fa53ed
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Add screenshots of demos
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2019-05-14 17:25:46 -07:00 |
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shrekshao
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c4cc4e4e2b
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Restructure webgl demo folders and Update readme
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2019-05-14 17:12:51 -07:00 |
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shrekshao
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cec4c0e651
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Port webgl draw texture demo to use new wrapper wasm
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2019-05-14 16:37:46 -07:00 |
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shrekshao
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9a6e126cfc
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Fix build.sh tested on mac and linux
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2019-05-14 16:36:51 -07:00 |
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shrekshao
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148364872b
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Include basis_transcoder.js in html head
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2019-05-14 16:35:32 -07:00 |
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shrekshao
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7193e13810
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Build wasm with merged master
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2019-05-14 11:11:47 -07:00 |
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shrekshao
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467489f295
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Merge branch 'master' into gltf-demo
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2019-05-14 10:05:30 -07:00 |
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Don McCurdy
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b5e93081c0
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Whitespace cleanup.
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2019-05-14 08:49:34 -07:00 |
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Don McCurdy
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13cd18d4fe
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Remove duplicate copy of credits.
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2019-05-13 23:45:02 -07:00 |
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Don McCurdy
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0f1fbbf2bf
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Reformat.
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2019-05-13 23:29:48 -07:00 |
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Don McCurdy
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0223935951
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Add links to credited sites.
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2019-05-13 23:29:16 -07:00 |
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Don McCurdy
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eb9b396c45
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Reformat credits.
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2019-05-13 23:28:15 -07:00 |
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Don McCurdy
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04282215d1
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Simplify readme to use more JS-standard tooling.
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2019-05-13 23:25:50 -07:00 |
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Don McCurdy
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c6ce4dd08c
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Reorganize JS to separate threejs scene setup from Basis texture loading.
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2019-05-13 23:07:55 -07:00 |
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shrekshao
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d5ec2c2d50
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update readme
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2019-05-13 22:05:34 -07:00 |
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shrekshao
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ae867cdb16
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Get working on ios
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2019-05-13 21:51:48 -07:00 |
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shrekshao
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e7fc439199
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wip: pvrtc
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2019-05-13 18:39:37 -07:00 |
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shrekshao
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e74b3c663b
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gltf demo build instructions and readme
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2019-05-13 15:57:31 -07:00 |
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Rich Geldreich
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b844b9e7ac
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Fixing crop_dup_borders() so mipmap levels smaller than 4x4 get duplicated edge pixels vs. black pixels (to reduce edge artifacts on tiny mips).
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2019-05-11 21:05:01 -07:00 |
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Rich Geldreich
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a416f59292
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Adding output filename to "compression succeeded" message
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2019-05-11 20:51:53 -07:00 |
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Rich Geldreich
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a84f169b06
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Printing per-image information in -validate command.
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2019-05-11 20:36:35 -07:00 |
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Rich Geldreich
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5bc516f025
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Update README.md
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2019-05-11 20:34:01 -07:00 |
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Rich Geldreich
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37c74d7008
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Update README.md
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2019-05-11 13:24:36 -07:00 |
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Rich Geldreich
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9b00d11135
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Update README.md
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2019-05-10 23:14:16 -07:00 |
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Rich Geldreich
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8e68e6c02f
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Update README.md
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2019-05-10 22:52:59 -07:00 |
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Rich Geldreich
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2658bd8fb6
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Update README.md
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2019-05-10 22:49:50 -07:00 |
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Rich Geldreich
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17335c2b40
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Update README.md
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2019-05-10 22:43:49 -07:00 |
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Rich Geldreich
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2b0aee19c2
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Update README.md
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2019-05-10 22:38:40 -07:00 |
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Rich Geldreich
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ae07c16f27
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Update README.md
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2019-05-10 22:35:14 -07:00 |
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Rich Geldreich
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1afb8e714b
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Fixing BASISU_DEVEL_MESSAGES for MSVC.
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2019-05-10 22:33:52 -07:00 |
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Rich Geldreich
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3836731eb6
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Update README.md
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2019-05-10 22:33:06 -07:00 |
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Rich Geldreich
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057629e9f0
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Update README.md
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2019-05-10 22:27:40 -07:00 |
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Rich Geldreich
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c407d4b433
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Update README.md
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2019-05-10 22:26:44 -07:00 |
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Rich Geldreich
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457b6c81d6
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Fixing typo
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2019-05-10 22:21:51 -07:00 |
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Rich Geldreich
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6d6b02c7d3
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Updating readme
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2019-05-10 22:20:00 -07:00 |
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Rich Geldreich
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76792381b6
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Updating readme
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2019-05-10 22:16:21 -07:00 |
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Rich Geldreich
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0f812aff1d
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Rebuilt transcoder
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2019-05-10 22:05:30 -07:00 |
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Rich Geldreich
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81464a6d6b
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Changing the ETC1S->BC4 and ETC1S->ETC2 EAC transcoders so they convert from the source red channel, not source green. Source red makes more sense when transcoding to BC4/BC5, especially when the source texture only has color slices. BC4 is red, and BC5 is red/green. This change makes no difference if the source texture slices are grayscale.
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2019-05-10 22:04:48 -07:00 |
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Rich Geldreich
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7b9fdb1340
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Updating readme
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2019-05-10 21:58:13 -07:00 |
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