Compare commits
435 Commits
v1.23.1
...
bjd/debugg
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
18dab53920 | ||
|
|
b754b81e6f | ||
|
|
65bb66f90c | ||
|
|
a0af84d034 | ||
|
|
3cdaf3feeb | ||
|
|
da7d1b6fa9 | ||
|
|
3129226839 | ||
|
|
6935acafff | ||
|
|
d8103f4fd6 | ||
|
|
09a13f4015 | ||
|
|
e888023102 | ||
|
|
f62f4736f0 | ||
|
|
a378272d56 | ||
|
|
3d61938fcf | ||
|
|
a9f3937da6 | ||
|
|
2dc8d6bcc0 | ||
|
|
08dc398452 | ||
|
|
cd180c9a44 | ||
|
|
0a7fe52124 | ||
|
|
b71faf47cc | ||
|
|
67babceb73 | ||
|
|
8e13fc86d5 | ||
|
|
351c8e0972 | ||
|
|
dc44e20be0 | ||
|
|
e64b498d6e | ||
|
|
31ab4a13c9 | ||
|
|
e9728dcc8d | ||
|
|
40a3644086 | ||
|
|
41ef71abdf | ||
|
|
3b40e52c98 | ||
|
|
de8c7969f3 | ||
|
|
f2c049222b | ||
|
|
be30ac1fcb | ||
|
|
c5cc7fe26a | ||
|
|
d04b0a5c73 | ||
|
|
72ab2aef0a | ||
|
|
1527bb7ad3 | ||
|
|
8cb26fc9ac | ||
|
|
c21794d0a0 | ||
|
|
1a6338569a | ||
|
|
c5ebe1a88a | ||
|
|
a3f2028ae4 | ||
|
|
c393ee4591 | ||
|
|
83a82ae10e | ||
|
|
676694e458 | ||
|
|
2ca218928f | ||
|
|
776ce223fc | ||
|
|
0d4d1f55c9 | ||
|
|
d6dba71ace | ||
|
|
61ee11ae6c | ||
|
|
90f32e7277 | ||
|
|
b85d9afdb3 | ||
|
|
4297d43d9a | ||
|
|
cfcf714c21 | ||
|
|
f7cfc6a65e | ||
|
|
4ead3bcebf | ||
|
|
21e0677039 | ||
|
|
107b5a4854 | ||
|
|
9761b65137 | ||
|
|
b1831d2786 | ||
|
|
977d369e40 | ||
|
|
5cf5b25175 | ||
|
|
e75c3020c8 | ||
|
|
aeb0a4008d | ||
|
|
2d43ad59ec | ||
|
|
f86ec07c45 | ||
|
|
fc012d6d65 | ||
|
|
6b71232e38 | ||
|
|
e157023fc1 | ||
|
|
6e38db882f | ||
|
|
09600699cb | ||
|
|
6a5e74f031 | ||
|
|
795bd1e995 | ||
|
|
784416f658 | ||
|
|
b151afe567 | ||
|
|
117ae1d648 | ||
|
|
7165d8aa54 | ||
|
|
6b461b2d89 | ||
|
|
affc5be840 | ||
|
|
e3ff5616ef | ||
|
|
d9a401d57e | ||
|
|
acd5823953 | ||
|
|
9b13565750 | ||
|
|
734d8ff85c | ||
|
|
a02ef1a6c7 | ||
|
|
f13bf11d0f | ||
|
|
7d0b5fed8f | ||
|
|
e1f51f04c1 | ||
|
|
f6d74be123 | ||
|
|
50a1935b68 | ||
|
|
694ecce150 | ||
|
|
3e3bd2722f | ||
|
|
44fdf83e4c | ||
|
|
99c4ce67e4 | ||
|
|
71aceec4cf | ||
|
|
98e4cdbd4c | ||
|
|
86ef0109f4 | ||
|
|
b4142261c2 | ||
|
|
359624e8eb | ||
|
|
5bcc11d9e8 | ||
|
|
5aa414dd24 | ||
|
|
1e51b03971 | ||
|
|
fc484bd319 | ||
|
|
9c4783142e | ||
|
|
4dc03318e8 | ||
|
|
15ba54c4c5 | ||
|
|
342138aecb | ||
|
|
9f53c62e06 | ||
|
|
2d996033e3 | ||
|
|
9fa6dc4131 | ||
|
|
4930227743 | ||
|
|
fbfcce563d | ||
|
|
7f5ad3743b | ||
|
|
981020e72b | ||
|
|
7c1a705a07 | ||
|
|
3d53ae583f | ||
|
|
dc9f03cbd0 | ||
|
|
de7bca7ef8 | ||
|
|
f151f56a2e | ||
|
|
fe3d1713a4 | ||
|
|
2cad3be7a3 | ||
|
|
5262512eea | ||
|
|
fabba73b1e | ||
|
|
d291ec739b | ||
|
|
0dc0bbd4f3 | ||
|
|
984a029ce4 | ||
|
|
1cbc1f30a6 | ||
|
|
08fb39a1e4 | ||
|
|
d8a71ce195 | ||
|
|
13986c12bc | ||
|
|
cc64704a82 | ||
|
|
df2ad99260 | ||
|
|
fb1f277b9a | ||
|
|
0388161464 | ||
|
|
e989d5603f | ||
|
|
defaa0d008 | ||
|
|
e161ba80f2 | ||
|
|
034aaff56c | ||
|
|
b0fb52c5f4 | ||
|
|
a05f9c172f | ||
|
|
adde936d18 | ||
|
|
feda999eb3 | ||
|
|
8dae181c2f | ||
|
|
8cdac431a6 | ||
|
|
0ecf5118ba | ||
|
|
f21638a1e2 | ||
|
|
8dc16494a7 | ||
|
|
a8765b1dc0 | ||
|
|
d346b94b8a | ||
|
|
c4abe4f46a | ||
|
|
ad6a5eb4e1 | ||
|
|
c84834d666 | ||
|
|
334fe70d6c | ||
|
|
3b4fbaccc9 | ||
|
|
58401e0b6e | ||
|
|
3496f3a8ba | ||
|
|
441708ea12 | ||
|
|
ba8abb9031 | ||
|
|
2718a22f64 | ||
|
|
85fb4be37e | ||
|
|
f772c92eed | ||
|
|
cd58d39eb9 | ||
|
|
2d730a4618 | ||
|
|
da6d17531c | ||
|
|
37b9b182b1 | ||
|
|
eaa86060e2 | ||
|
|
5e128214fa | ||
|
|
9a7b967889 | ||
|
|
5e498e7442 | ||
|
|
25990ecd37 | ||
|
|
ead5a97871 | ||
|
|
a66495b2e0 | ||
|
|
f83172f9f9 | ||
|
|
80a957c1e3 | ||
|
|
e983169b35 | ||
|
|
b21d633c0c | ||
|
|
f538d028d5 | ||
|
|
4e15b7abc2 | ||
|
|
e80ea5eae2 | ||
|
|
6215050086 | ||
|
|
1fdb44ff42 | ||
|
|
1768a2f8b7 | ||
|
|
2f26ef0873 | ||
|
|
ac61fd7ba4 | ||
|
|
a886166489 | ||
|
|
2073a9f3e5 | ||
|
|
be12049a87 | ||
|
|
de7dfc2ea6 | ||
|
|
7337a467b9 | ||
|
|
8118b4a774 | ||
|
|
b295743330 | ||
|
|
4f8d7092e0 | ||
|
|
2701e57779 | ||
|
|
f9375d5c33 | ||
|
|
d04f049fa3 | ||
|
|
8b8e724761 | ||
|
|
45e8c57f77 | ||
|
|
d01b3301d0 | ||
|
|
a7a55c7617 | ||
|
|
0695c12420 | ||
|
|
4af533c010 | ||
|
|
6a28d2b81c | ||
|
|
54769a2ad3 | ||
|
|
87cece8379 | ||
|
|
fe3790cb9c | ||
|
|
39cb238065 | ||
|
|
2182149b7a | ||
|
|
006e0548c1 | ||
|
|
8257fbdbf3 | ||
|
|
f57224952a | ||
|
|
3c982cae64 | ||
|
|
3ffe63c02c | ||
|
|
7aa5d4a375 | ||
|
|
1d06dd630a | ||
|
|
f630fb6732 | ||
|
|
df3ea47a3c | ||
|
|
6ceb122ae8 | ||
|
|
ec92a0c458 | ||
|
|
60294c2514 | ||
|
|
94f72ea137 | ||
|
|
9b7295fd8f | ||
|
|
c93b49e714 | ||
|
|
a81b9a0f09 | ||
|
|
82d9d2a016 | ||
|
|
d529a7514a | ||
|
|
a5c91a6ed4 | ||
|
|
357000a0e7 | ||
|
|
80e26ba4af | ||
|
|
6310a15650 | ||
|
|
5909215967 | ||
|
|
f0eb1c59b1 | ||
|
|
22aa429059 | ||
|
|
3cc5f38da2 | ||
|
|
83985ba910 | ||
|
|
263d4bfc1e | ||
|
|
8c608cdce5 | ||
|
|
ceea495da1 | ||
|
|
a0af0a98cb | ||
|
|
9e99cfef61 | ||
|
|
b6e6733361 | ||
|
|
d3cf84680c | ||
|
|
8dc6fde588 | ||
|
|
1938c8239a | ||
|
|
bf43c61a05 | ||
|
|
1e3ddd612e | ||
|
|
bb5d82fce9 | ||
|
|
b2ec57776d | ||
|
|
7c092a8714 | ||
|
|
53350bbec0 | ||
|
|
c6502054e9 | ||
|
|
35204faa6b | ||
|
|
9e87a312ab | ||
|
|
e1911eef3a | ||
|
|
e0c11cfeed | ||
|
|
b9efd4fbf0 | ||
|
|
38ca4ceb52 | ||
|
|
bfe8a8aa18 | ||
|
|
430f060db2 | ||
|
|
62cffc51bb | ||
|
|
75004e9d3e | ||
|
|
efba9a636a | ||
|
|
e2161fa3af | ||
|
|
6d6e9f965b | ||
|
|
9307422e54 | ||
|
|
df5b763d33 | ||
|
|
90ff85b04d | ||
|
|
c1505f3513 | ||
|
|
1bd4a15d5c | ||
|
|
7a2ecf8435 | ||
|
|
3c7ff0ee19 | ||
|
|
d3073a8ebd | ||
|
|
59e9f36e25 | ||
|
|
7e21db1de1 | ||
|
|
1f451777b4 | ||
|
|
832442d092 | ||
|
|
7101757bff | ||
|
|
3090ed1523 | ||
|
|
1dd2b32a1f | ||
|
|
f75e37cf83 | ||
|
|
3fba6754c5 | ||
|
|
d4e2d7f07f | ||
|
|
7917f74bc8 | ||
|
|
7d086beb3f | ||
|
|
37cd7d6944 | ||
|
|
5b71274fa5 | ||
|
|
971df18b3c | ||
|
|
841ea86cea | ||
|
|
f79e703861 | ||
|
|
6f9d69e410 | ||
|
|
e0eaaf4fb9 | ||
|
|
b9b4b7c64d | ||
|
|
47d58aa484 | ||
|
|
1e87c68435 | ||
|
|
54106962fe | ||
|
|
ec2fee7a4e | ||
|
|
27aed0a951 | ||
|
|
ec5738c651 | ||
|
|
050ffdd585 | ||
|
|
7169c4e386 | ||
|
|
4b7fa63722 | ||
|
|
bff0d1dcf4 | ||
|
|
1ac469f340 | ||
|
|
3b4c10f952 | ||
|
|
07d2b5ce12 | ||
|
|
fd2fc23885 | ||
|
|
bf051657ed | ||
|
|
baecec9a37 | ||
|
|
805e7a10d1 | ||
|
|
646dfa8b70 | ||
|
|
bf8b0d8843 | ||
|
|
41b5b997a7 | ||
|
|
881867be71 | ||
|
|
4afd0c5456 | ||
|
|
ec74cc2d39 | ||
|
|
88b29b9eb7 | ||
|
|
3974a548d3 | ||
|
|
90f508e89d | ||
|
|
d70cee7fec | ||
|
|
9c542791ef | ||
|
|
2d1d6ffb2c | ||
|
|
9cc7fe97c5 | ||
|
|
61fb5a588e | ||
|
|
815d202f6d | ||
|
|
2b57ec476d | ||
|
|
eb1b700ef7 | ||
|
|
efc88fbc6f | ||
|
|
0ba0591e19 | ||
|
|
385608648f | ||
|
|
7d170ee391 | ||
|
|
5906d144dd | ||
|
|
6a1cc3abe9 | ||
|
|
6aa11e5ceb | ||
|
|
ce33fda6ec | ||
|
|
88768e8003 | ||
|
|
4f1dd8b304 | ||
|
|
42cae27992 | ||
|
|
13f646025b | ||
|
|
e7c9197d07 | ||
|
|
7afd5e5963 | ||
|
|
d73453863d | ||
|
|
8b88638232 | ||
|
|
677cdc1239 | ||
|
|
a4d3ffe7d4 | ||
|
|
3ada971d8a | ||
|
|
6588cc30ea | ||
|
|
09f188659a | ||
|
|
ea3553ceb7 | ||
|
|
a64b1eccdf | ||
|
|
eda2b7955d | ||
|
|
6bc0e032fc | ||
|
|
9ce797eee8 | ||
|
|
ab2a90374b | ||
|
|
10cf45dd6b | ||
|
|
0ac9ecb823 | ||
|
|
4096a46547 | ||
|
|
a4ac9bf088 | ||
|
|
ecede1e947 | ||
|
|
130053dfad | ||
|
|
e3932f6e65 | ||
|
|
05792fa5f4 | ||
|
|
3469e9f4a8 | ||
|
|
c839a66958 | ||
|
|
31757203eb | ||
|
|
3f5ed476a6 | ||
|
|
97f8b8aa60 | ||
|
|
16af12b58c | ||
|
|
1b11c90f2b | ||
|
|
3b71cb13b1 | ||
|
|
439bcb59cf | ||
|
|
0e9cbeb340 | ||
|
|
f48a02949c | ||
|
|
4eea8a5c07 | ||
|
|
a9a420f0eb | ||
|
|
b90cf971d9 | ||
|
|
1ac57038d9 | ||
|
|
fe3be06c2c | ||
|
|
1ff57e66aa | ||
|
|
036c1706f5 | ||
|
|
467f0acdb4 | ||
|
|
c910cab7a3 | ||
|
|
74346d0046 | ||
|
|
eceb72f609 | ||
|
|
aad782a15f | ||
|
|
378600dc79 | ||
|
|
d4cc63f120 | ||
|
|
b99fd143f2 | ||
|
|
8c74430466 | ||
|
|
fc9608a392 | ||
|
|
ad731aebcb | ||
|
|
15406825aa | ||
|
|
1e17afbefa | ||
|
|
83334f7567 | ||
|
|
7275957947 | ||
|
|
74765f05bc | ||
|
|
bae32a1a5f | ||
|
|
347642985f | ||
|
|
6ebaad28b3 | ||
|
|
9508bf2a0c | ||
|
|
68c6253b3f | ||
|
|
803ce07701 | ||
|
|
95d3b19ced | ||
|
|
cc97a62587 | ||
|
|
434144eef2 | ||
|
|
adf894a5bc | ||
|
|
5e4025bd4c | ||
|
|
9f8af21ad7 | ||
|
|
61e117beaa | ||
|
|
ec86fe4e33 | ||
|
|
3c29ec5c8e | ||
|
|
de32fc83a4 | ||
|
|
51e8a83234 | ||
|
|
b8163b7949 | ||
|
|
30dbd3ac4f | ||
|
|
0ae83a6c97 | ||
|
|
5ee54aa4ef | ||
|
|
56e7ae1d56 | ||
|
|
39332a92ed | ||
|
|
6a82f8090e | ||
|
|
5860e7fdce | ||
|
|
22c3ba2466 | ||
|
|
4e260ba3dc | ||
|
|
49674c39e8 | ||
|
|
23174d56f5 | ||
|
|
5ff3e85d10 | ||
|
|
2242ddfbec | ||
|
|
69ec5f9720 | ||
|
|
6162782bee | ||
|
|
599b2ef377 | ||
|
|
7aa3b1a6ee | ||
|
|
718e7ab064 | ||
|
|
991fa0cf7d | ||
|
|
e81d053f35 | ||
|
|
211cf2b64c | ||
|
|
5837adf45f | ||
|
|
9bb6ce5f1d |
10
.github/actions/verify-release-notes/Dockerfile
vendored
Normal file
10
.github/actions/verify-release-notes/Dockerfile
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
FROM python:3.10.4
|
||||
|
||||
RUN pip3 install pygithub==1.55
|
||||
|
||||
ENV PYTHONUNBUFFERED=1
|
||||
|
||||
COPY verify_release_notes.py /verify_release_notes.py
|
||||
|
||||
RUN chmod +x /verify_release_notes.py
|
||||
ENTRYPOINT [ "/verify_release_notes.py" ]
|
||||
35
.github/actions/verify-release-notes/action.yml
vendored
Normal file
35
.github/actions/verify-release-notes/action.yml
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
name: 'Verify Release Notes'
|
||||
description: 'Verifies that a RELEASE_NOTES file has been modified'
|
||||
inputs:
|
||||
repo-token:
|
||||
description: 'The GitHub token'
|
||||
required: true
|
||||
pull-request-number:
|
||||
description: 'The Pull Request number'
|
||||
required: true
|
||||
bypass-label-name:
|
||||
description: 'The Label used to bypass this check'
|
||||
required: false
|
||||
default: 'internal'
|
||||
release-notes-file:
|
||||
description: 'The path to the RELEASE_NOTES file'
|
||||
required: false
|
||||
default: 'RELEASE_NOTES.md'
|
||||
pull-request-repo-full-name:
|
||||
description: 'The full name of the Pull Request repo'
|
||||
required: false
|
||||
default: ${{ github.event.pull_request.head.repo.full_name }}
|
||||
pull-request-head-ref:
|
||||
description: 'The HEAD ref of the Pull Request'
|
||||
required: false
|
||||
default: ${{ github.event.pull_request.head.ref }}
|
||||
runs:
|
||||
using: 'docker'
|
||||
image: 'Dockerfile'
|
||||
args:
|
||||
- ${{ inputs.repo-token }}
|
||||
- ${{ inputs.pull-request-number }}
|
||||
- ${{ inputs.bypass-label-name }}
|
||||
- ${{ inputs.release-notes-file }}
|
||||
- ${{ inputs.pull-request-repo-full-name }}
|
||||
- ${{ inputs.pull-request-head-ref }}
|
||||
100
.github/actions/verify-release-notes/verify_release_notes.py
vendored
Executable file
100
.github/actions/verify-release-notes/verify_release_notes.py
vendored
Executable file
@@ -0,0 +1,100 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# Copyright (C) 2022 The Android Open Source Project
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
from github import Github
|
||||
import sys, os
|
||||
|
||||
def print_usage():
|
||||
print('Verify that a GitHub pull request modifies a RELEASE_NOTES file')
|
||||
print()
|
||||
print('Usage:')
|
||||
print(' verify_release_notes.py [arguments]')
|
||||
print()
|
||||
print('Arguments:')
|
||||
print('1. github token')
|
||||
print('2. pull request number')
|
||||
print('3. bypass label name')
|
||||
print('4. release notes file path')
|
||||
print('5. pull request repo full name')
|
||||
print('6. pull request head ref')
|
||||
print()
|
||||
print('The GITHUB_REPOSITORY environment variable must be set (e.g., google/filament).')
|
||||
|
||||
def leave_single_comment(pull_request, comment_body):
|
||||
""" Leaves a comment on a PR once, without leaving a duplicate comment. """
|
||||
# To avoid spamming the PR author, we'll use this comment tag (which will render invisibly on
|
||||
# GitHub) to check if we've already left a comment on this PR.
|
||||
COMMENT_TAG = '<!-- verify_release_notes -->\n'
|
||||
comments = pull_request.get_issue_comments()
|
||||
for comment in comments:
|
||||
if comment.body.find(COMMENT_TAG) != -1:
|
||||
return
|
||||
# The GitHub token may not have WRITE permissions to leave a comment (for example, for 3P
|
||||
# contributors). In that case, we simply won't leave a comment.
|
||||
try:
|
||||
pull_request.create_issue_comment(f'{COMMENT_TAG}{comment_body}')
|
||||
except:
|
||||
print("Unable to leave comment. Continuing.")
|
||||
|
||||
# The first argument is the path to this script.
|
||||
if len(sys.argv) != 7:
|
||||
print_usage()
|
||||
sys.exit(1)
|
||||
|
||||
authentication_token = sys.argv[1]
|
||||
pull_number = sys.argv[2]
|
||||
bypass_label_name = sys.argv[3]
|
||||
release_notes_file = sys.argv[4]
|
||||
pr_repo_full_name = sys.argv[5]
|
||||
pr_head_ref = sys.argv[6]
|
||||
|
||||
g = Github(authentication_token)
|
||||
|
||||
repo_name = os.environ.get('GITHUB_REPOSITORY')
|
||||
if repo_name is None:
|
||||
print("The GITHUB_REPOSITORY environment variable must be set.")
|
||||
sys.exit(1)
|
||||
|
||||
repo = g.get_repo(repo_name)
|
||||
|
||||
pull_request = repo.get_pull(int(pull_number))
|
||||
|
||||
# First check if the PR has the "bypass" label. This label is used for PRs that don't need to update
|
||||
# RELEASE_NOTES. If so, we can exit immediately.
|
||||
labels = [l.name for l in pull_request.labels]
|
||||
if bypass_label_name in labels:
|
||||
print(f"PR number {pull_number} in repo {repo_name} contains the '{bypass_label_name}' label.")
|
||||
print("Exiting with success.")
|
||||
sys.exit(0)
|
||||
|
||||
# Next, check if the release notes file (RELEASE_NOTES.md or similar) has been modified.
|
||||
files = pull_request.get_files()
|
||||
for file in files:
|
||||
if file.filename == release_notes_file:
|
||||
print(f"PR number {pull_number} in repo {repo_name} modifies '{release_notes_file}'.")
|
||||
print("Exiting with success.")
|
||||
sys.exit(0)
|
||||
|
||||
# At this point, we issue a warning to the PR author to remember to modify the release notes, and
|
||||
# exit with failure.
|
||||
edit_url = f"https://github.com/{pr_repo_full_name}/edit/{pr_head_ref}/{release_notes_file}"
|
||||
comment = (f"Please add a release note line to [{release_notes_file}]({edit_url}). "
|
||||
f"If this PR does not warrant a release note, add the '{bypass_label_name}' label "
|
||||
f"to this PR.")
|
||||
print(comment)
|
||||
leave_single_comment(pull_request, comment)
|
||||
|
||||
sys.exit(1)
|
||||
4
.github/workflows/android-continuous.yml
vendored
4
.github/workflows/android-continuous.yml
vendored
@@ -33,10 +33,6 @@ jobs:
|
||||
with:
|
||||
name: gltfio-android-release
|
||||
path: out/gltfio-android-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: gltfio-android-lite-release
|
||||
path: out/gltfio-android-lite-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: filament-utils-android-release
|
||||
|
||||
21
.github/workflows/release.yml
vendored
21
.github/workflows/release.yml
vendored
@@ -39,8 +39,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -69,8 +69,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -97,8 +97,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -126,7 +126,6 @@ jobs:
|
||||
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
||||
mv out/filamat-android-lite-release.aar out/filamat-${TAG}-lite-android.aar
|
||||
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
|
||||
mv out/gltfio-android-lite-release.aar out/gltfio-${TAG}-lite-android.aar
|
||||
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
|
||||
python3 build/common/upload-assets.py ${TAG} out/*.aar out/*.apk
|
||||
env:
|
||||
@@ -144,8 +143,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -172,8 +171,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
|
||||
26
.github/workflows/verify-release-notes.yml
vendored
Normal file
26
.github/workflows/verify-release-notes.yml
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
name: Verify Release Notes
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
types: [opened, synchronize, reopened, labeled]
|
||||
|
||||
jobs:
|
||||
verify-release-notes:
|
||||
name: Verify Release Notes
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# We *only* need to check out the .github/ directory.
|
||||
# The verify RELEASE_NOTES script uses the GitHub API to verify that RELEASE_NOTES was
|
||||
# modified.
|
||||
- name: Check out action
|
||||
uses: Bhacaz/checkout-files@73e17cfbe8d7e0c6b2672b20cb05a718e20d18d4
|
||||
with:
|
||||
files: .github
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
- name: Verify release notes
|
||||
uses: ./.github/actions/verify-release-notes
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
pull-request-number: ${{ github.event.pull_request.number }}
|
||||
15
BUILDING.md
15
BUILDING.md
@@ -15,7 +15,7 @@ To build Filament for Android you must also install the following:
|
||||
|
||||
- Android Studio Arctic Fox or more recent
|
||||
- Android SDK
|
||||
- Android NDK "side-by-side" 23.1 or higher
|
||||
- Android NDK 25.1 or higher
|
||||
|
||||
### Environment variables
|
||||
|
||||
@@ -144,6 +144,9 @@ make sure the command line tools are setup by running:
|
||||
$ xcode-select --install
|
||||
```
|
||||
|
||||
If you wish to run the Vulkan backend instead of the default Metal backend, you must install
|
||||
the LunarG SDK, enable "System Global Components", and reboot your machine.
|
||||
|
||||
Then run `cmake` and `ninja` to trigger a build:
|
||||
|
||||
```
|
||||
@@ -349,7 +352,7 @@ same version that our continuous builds use.
|
||||
|
||||
```
|
||||
cd <your chosen parent folder for the emscripten SDK>
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.9.zip > emsdk.zip
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
python ./emsdk.py install latest
|
||||
python ./emsdk.py activate latest
|
||||
@@ -365,13 +368,11 @@ export EMSDK=<your chosen home for the emscripten SDK>
|
||||
|
||||
The EMSDK variable is required so that the build script can find the Emscripten SDK. The build
|
||||
creates a `samples` folder that can be used as the root of a simple static web server. Note that you
|
||||
cannot open the HTML directly from the filesystem due to CORS. One way to deal with this is to
|
||||
use Python to create a quick localhost server:
|
||||
cannot open the HTML directly from the filesystem due to CORS. We recommend using the emrun tool
|
||||
to create a quick localhost server:
|
||||
|
||||
```
|
||||
cd out/cmake-webgl-release/web/samples
|
||||
python3 -m http.server # Python 3
|
||||
python -m SimpleHTTPServer # Python 2.7
|
||||
emrun out/cmake-webgl-release/web/samples --no_browser --port 8000
|
||||
```
|
||||
|
||||
You can then open http://localhost:8000/suzanne.html in your web browser.
|
||||
|
||||
@@ -23,6 +23,8 @@ option(FILAMENT_SUPPORTS_XCB "Include XCB support in Linux builds" ON)
|
||||
|
||||
option(FILAMENT_SUPPORTS_XLIB "Include XLIB support in Linux builds" ON)
|
||||
|
||||
option(FILAMENT_SUPPORTS_EGL_ON_LINUX "Use EGL for OpenGL in Linux builds" OFF)
|
||||
|
||||
option(FILAMENT_SUPPORTS_WAYLAND "Include Wayland support in Linux builds" OFF)
|
||||
|
||||
option(FILAMENT_SKIP_SDL2 "Skip dependencies of SDL2, and SDL2" OFF)
|
||||
@@ -33,16 +35,16 @@ set(FILAMENT_NDK_VERSION "" CACHE STRING
|
||||
"Android NDK version or version prefix to be used when building for Android."
|
||||
)
|
||||
|
||||
set(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB "2" CACHE STRING
|
||||
"Per render pass arena size. Must be roughly 1 MB larger than FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB, default 2."
|
||||
set(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB "3" CACHE STRING
|
||||
"Per render pass arena size. Must be roughly 1 MB larger than FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB, default 3."
|
||||
)
|
||||
|
||||
set(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB "1" CACHE STRING
|
||||
"Size of the high-level draw commands buffer. Rule of thumb, 1 MB less than FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB, default 1."
|
||||
set(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB "2" CACHE STRING
|
||||
"Size of the high-level draw commands buffer. Rule of thumb, 1 MB less than FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB, default 2."
|
||||
)
|
||||
|
||||
set(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB "1" CACHE STRING
|
||||
"Size of the command-stream buffer. As a rule of thumb use the same value as FILAMENT_PER_FRRAME_COMMANDS_SIZE_IN_MB, default 1."
|
||||
set(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB "2" CACHE STRING
|
||||
"Size of the command-stream buffer. As a rule of thumb use the same value as FILAMENT_PER_FRRAME_COMMANDS_SIZE_IN_MB, default 2."
|
||||
)
|
||||
|
||||
set(FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB "4" CACHE STRING
|
||||
@@ -103,6 +105,9 @@ if (LINUX)
|
||||
if (FILAMENT_SUPPORTS_WAYLAND)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_WAYLAND)
|
||||
set(FILAMENT_SUPPORTS_X11 FALSE)
|
||||
elseif (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
set(FILAMENT_SUPPORTS_X11 FALSE)
|
||||
else ()
|
||||
if (FILAMENT_SUPPORTS_XCB)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_XCB)
|
||||
@@ -275,6 +280,10 @@ if (FILAMENT_USE_EXTERNAL_GLES3)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUSE_EXTERNAL_GLES3")
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
set(EGL TRUE)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_USE_SWIFTSHADER)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
|
||||
endif()
|
||||
@@ -328,19 +337,23 @@ endif()
|
||||
# ==================================================================================================
|
||||
# Release compiler flags
|
||||
# ==================================================================================================
|
||||
if (NOT MSVC)
|
||||
if (NOT MSVC AND NOT IOS)
|
||||
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
|
||||
|
||||
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
|
||||
if (NOT IOS)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
|
||||
# On Android RELEASE builds, we disable exceptions and RTTI to save some space (about 75 KiB
|
||||
# saved by -fno-exception and 10 KiB saved by -fno-rtti).
|
||||
if (ANDROID OR IOS OR WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-rtti")
|
||||
|
||||
if (ANDROID OR WEBGL)
|
||||
# Omitting unwind info prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-unwind-tables -fno-asynchronous-unwind-tables")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# With WebGL, we disable RTTI even for debug builds because we pass emscripten::val back and forth
|
||||
@@ -350,6 +363,10 @@ if (WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-rtti")
|
||||
endif()
|
||||
|
||||
if (WEBGL_PTHREADS)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Debug compiler flags
|
||||
# ==================================================================================================
|
||||
@@ -392,8 +409,8 @@ endif()
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
|
||||
|
||||
if (WEBGL)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1")
|
||||
if (WEBGL_PTHREADS)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -584,15 +601,6 @@ if (FILAMENT_USE_SWIFTSHADER)
|
||||
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
|
||||
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
|
||||
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
|
||||
elseif (FILAMENT_SUPPORTS_VULKAN)
|
||||
if (APPLE OR FILAMENT_LINUX_IS_MOBILE)
|
||||
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "$ENV{VULKAN_SDK}/macOS/lib")
|
||||
if (Vulkan_LIBRARY)
|
||||
set(Vulkan_FOUND ON)
|
||||
message(STATUS "Found Vulkan library in SDK: ${Vulkan_LIBRARY}.")
|
||||
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${Vulkan_LIBRARY}\")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -650,6 +658,7 @@ add_subdirectory(${LIBRARIES}/image)
|
||||
add_subdirectory(${LIBRARIES}/ktxreader)
|
||||
add_subdirectory(${LIBRARIES}/math)
|
||||
add_subdirectory(${LIBRARIES}/mathio)
|
||||
add_subdirectory(${LIBRARIES}/uberz)
|
||||
add_subdirectory(${LIBRARIES}/utils)
|
||||
add_subdirectory(${LIBRARIES}/viewer)
|
||||
add_subdirectory(${FILAMENT}/filament)
|
||||
@@ -661,7 +670,7 @@ add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
add_subdirectory(${EXTERNAL}/smol-v/tnt)
|
||||
add_subdirectory(${EXTERNAL}/benchmark/tnt)
|
||||
add_subdirectory(${EXTERNAL}/meshoptimizer)
|
||||
add_subdirectory(${EXTERNAL}/meshoptimizer/tnt)
|
||||
add_subdirectory(${EXTERNAL}/cgltf/tnt)
|
||||
add_subdirectory(${EXTERNAL}/draco/tnt)
|
||||
add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
@@ -698,7 +707,9 @@ if (IS_HOST_PLATFORM)
|
||||
if (FILAMENT_SUPPORTS_OPENGL)
|
||||
add_subdirectory(${LIBRARIES}/bluegl)
|
||||
endif()
|
||||
add_subdirectory(${LIBRARIES}/filamentapp)
|
||||
if (NOT FILAMENT_SKIP_SDL2)
|
||||
add_subdirectory(${LIBRARIES}/filamentapp)
|
||||
endif()
|
||||
add_subdirectory(${LIBRARIES}/imageio)
|
||||
|
||||
add_subdirectory(${FILAMENT}/samples)
|
||||
@@ -721,9 +732,10 @@ if (IS_HOST_PLATFORM)
|
||||
add_subdirectory(${TOOLS}/rgb-to-lmsr)
|
||||
add_subdirectory(${TOOLS}/roughness-prefilter)
|
||||
add_subdirectory(${TOOLS}/specular-color)
|
||||
add_subdirectory(${TOOLS}/uberz)
|
||||
endif()
|
||||
|
||||
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)
|
||||
if (NOT CMAKE_CROSSCOMPILING)
|
||||
export(TARGETS matc cmgen filamesh mipgen resgen glslminifier FILE ${IMPORT_EXECUTABLES})
|
||||
export(TARGETS matc cmgen filamesh mipgen resgen uberz glslminifier FILE ${IMPORT_EXECUTABLES})
|
||||
endif()
|
||||
|
||||
@@ -164,8 +164,7 @@ private:
|
||||
|
||||
### Strings
|
||||
|
||||
- Never use `std::string` in the Filament core renderer. Prefer `utils::CString` or
|
||||
`utils::StaticString`.
|
||||
- Never use `std::string` in the Filament core renderer. Prefer `utils::CString` or `std::string_view`.
|
||||
- When using `std::string` in tools, always include the `std::` qualifier to disambiguate it
|
||||
from other string types.
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.22.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.28.2'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```
|
||||
pod 'Filament', '~> 1.22.2'
|
||||
pod 'Filament', '~> 1.28.2'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
@@ -179,6 +179,7 @@ steps:
|
||||
- [x] KHR_mesh_quantization
|
||||
- [x] KHR_texture_basisu
|
||||
- [x] KHR_texture_transform
|
||||
- [x] EXT_meshopt_compression
|
||||
|
||||
|
||||
## Rendering with Filament
|
||||
|
||||
@@ -138,3 +138,34 @@ git push origin main
|
||||
```
|
||||
git push origin -u rc/$NEXT_RELEASE
|
||||
```
|
||||
|
||||
## 11. Rebuild the GitHub release (if failed).
|
||||
|
||||
Sometimes the GitHub release job will fail. In this case, you can manually re-run the release job.
|
||||
|
||||
### Remove any assets uploaded to the release (if needed).
|
||||
|
||||
For example, if rebuilding the Mac release, ensure that the `filament-<version>-mac.tgz` artifact
|
||||
is removed from the release assets.
|
||||
|
||||
### Update the release branch (if needed).
|
||||
|
||||
If you need to add one or more new commits to the release, perform the following:
|
||||
|
||||
First, push the new commit(s) to the `release` branch.
|
||||
|
||||
Then, with the release branch checked out with the new commit(s), run
|
||||
|
||||
```
|
||||
git tag -f -a <release tagname>
|
||||
git push origin -f <release tagname>
|
||||
```
|
||||
|
||||
This will update and force push the tag.
|
||||
|
||||
### Re-run the GitHub release workflow
|
||||
|
||||
Navigate to [Filament's release
|
||||
workflow](https://github.com/google/filament/actions/workflows/release.yml). Hit the _Run workflow_
|
||||
dropdown. Modify _Platform to build_ and _Release tag to build_, then hit _Run workflow_. This will
|
||||
initiate a new release run.
|
||||
|
||||
169
RELEASE_NOTES.md
169
RELEASE_NOTES.md
@@ -5,17 +5,172 @@ A new header is inserted each time a *tag* is created.
|
||||
|
||||
## main branch
|
||||
|
||||
- gltfio: support skinning with bones that do not belong to any scene
|
||||
- gltfio: add attachSkin / detachSkin method to FilamentAsset
|
||||
- Metal: fix issues seen with dynamic resolution on M1 Macs
|
||||
- engine: add a "global" mode for render primitive's `blendOrder`
|
||||
- engine: remove `RenderManager::setGeometryAt(index, count)` [⚠️ **API Change**]
|
||||
- gltfio: calculate primitive's AABB correctly.
|
||||
- gltfio: recompute bounding boxes with morph targets
|
||||
- engine: add missing getters on `MaterialInstance`
|
||||
- WebGL: add missing `ColorGrading` JS bindings
|
||||
- engine: improvements/cleanup of Shadow mapping code [⚠️ **Recompile Materials**]
|
||||
|
||||
## v1.28.3
|
||||
|
||||
- backend: add support for GGP platform
|
||||
- engine: primitives with `CullingMode::FRONT_AND_BACK` are now skipped.
|
||||
|
||||
## v1.28.2
|
||||
|
||||
- gltfio: support EXT_meshopt_compression
|
||||
- release packaging: fixed location of default IBL file
|
||||
|
||||
## v1.28.1
|
||||
|
||||
- gltfio: fix reloading crash in ubershader mode
|
||||
- Vulkan: improve performance in the readPixels path
|
||||
- engine: raise the spot shadows limit to 64, from 14.
|
||||
- engine: add experimental support for point light shadows.
|
||||
- gltfio: fix ubershader issues with assignment of dummy textures
|
||||
- gltfio: material instances and variants are now accessed via `FilamentInstance` [⚠️ **API Change**]
|
||||
- gltfio: the animator can now only be accessed via `FilamentInstance` [⚠️ **API Change**]
|
||||
- engine: fix "stable" shadows and make the default cascade splits logarithmic.
|
||||
- engine: Add new quality options to EVSM shadows + rendering fixes
|
||||
|
||||
## v1.28.0
|
||||
|
||||
- engine: LiSPSM is now a user settable option
|
||||
- engine: get the morph target buffer to the given primitive
|
||||
- Java: Fix TransformManager.getChildren()
|
||||
- Metal: newer devices are no longer limited to 16 samplers per Material.
|
||||
- gltfio: fix interpretation of occlusion strength
|
||||
- engine: minsdk is now 21 instead of 19. This allows the use of OpenGL ES 3.1
|
||||
- Vulkan: fix black screen regression
|
||||
|
||||
## v1.27.2
|
||||
|
||||
- gltfio: punctual lights are now duplicated when adding new asset instances
|
||||
- gltfio: FilamentInstance getAsset method now returns an immutable asset
|
||||
- gltfio: allow zero-instance assets
|
||||
- gltfio: fix regression with meshes that have no material
|
||||
- gltfio: fix regression with recomputeBoundingBoxes()
|
||||
- filamesh / matinfo: fix minor ASAN issues
|
||||
- engine: Added `Engine::resetBackendState()`, available only in WebGL builds
|
||||
|
||||
## v1.27.1
|
||||
|
||||
- Java: add methods for TransformManager.getChildCount(), TransformManager.getChildren() and Scene.hasEntity()
|
||||
- engine: Fix stencil buffer writes with OpenGL backend.
|
||||
- gltfio: add new virtual method to MaterialProvider that all plugins must implement
|
||||
- gltfio: add an assert for inconsistent sRGB flags among usages of a particular texture
|
||||
- engine: improve scissor documentation
|
||||
- backend: scissor is no longer clipped to the viewport (done on filament side)
|
||||
- samples: add debug overdraw visualization to gltf_viewer
|
||||
|
||||
## v1.27.0
|
||||
|
||||
- WebGL: reduce max instance count to work around Chrome issues [⚠️ **Recompile Materials**]
|
||||
- engine: rework material/shader sampler binding code [⚠️ **Recompile Materials**]
|
||||
- gltfio: move the API for `recomputeBoundingBoxes` [⚠️ **API Change**]
|
||||
- engine: add support for specialization constants [⚠️ **Recompile Materials**]
|
||||
- gltfio: fix spotlight regression
|
||||
- gltfio: clear the MaterialInstance cache when creating new instances
|
||||
|
||||
## v1.26.0
|
||||
|
||||
- engine: new feature level APIs, see `Engine::getSupportedFeatureLevel()`
|
||||
- engine: add new stencil API to `View` and stencil state APIs to `MaterialInstance` [**NEW API**].
|
||||
- engine: Fix guard bands and TAA with `vertexDomain:Device` [⚠️ **Recompile Materials**]
|
||||
- engine: `clipSpaceTransform` is now only available with `vertexDomain:Device` [⚠️ **API Change**]
|
||||
- gltfio: add unified `AssetLoader::createAsset()` method [⚠️ **API Change**]
|
||||
- gltfio: all assets are now "instanced" [⚠️ **API Change**]
|
||||
|
||||
## v1.25.6
|
||||
|
||||
- engine: Add `CONFIG_MINSPEC_UBO_SIZE` as a nicer way to allow exceeding the ES3.0 minspec.
|
||||
- gltfio: minor efficiency improvement for Android and WebGL builds.
|
||||
- gltfio: add support for concurrent texture downloading and decoding.
|
||||
|
||||
## v1.25.5
|
||||
|
||||
- WebGL: upgraded the JS bindings to work with emsdk 3.1.15
|
||||
- WebGL: added missing IBL builder to TypeScript annotations
|
||||
- engine: Fix incorrect precision restoration when computing accurate world translations
|
||||
- engine: make `MaterialInstance` public API friendly to `std::string_view` parameters
|
||||
- gltfio: add 'detach' methods to allow ownership transfer of entities and components
|
||||
|
||||
## v1.25.4
|
||||
|
||||
- backend: streamline texture upload APIs [⚠️ **API Change**]
|
||||
|
||||
## v1.25.3
|
||||
|
||||
- engine: Fix Adreno gpu crash introduced by gpu morph target change
|
||||
- engine: Add optional memory configuration parameters to Engine initialization
|
||||
|
||||
## v1.25.2
|
||||
|
||||
- engine: `Camera::getNear()` and `Camera::getCullingFar()` now return `doubles`
|
||||
- Metal: implement scissor support.
|
||||
- engine: `Renderer::getUserTime()` now returns seconds as documented (#5722) [⚠️ **API Fix**]
|
||||
|
||||
## v1.25.1
|
||||
|
||||
- engine: add support for automatic instancing. Must be enabled with `Engine::setAutomaticInstancingEnabled(bool)`
|
||||
|
||||
## v1.25.0
|
||||
|
||||
- Vulkan: smol-v blobs are now 8-byte aligned within the filamat archive. [⚠️ **Recompile Materials**]
|
||||
- backend: added support for EGL on linux (headless)
|
||||
- uberz tool: add --append and --template arguments.
|
||||
- matc tool: add --template argument.
|
||||
|
||||
## v1.24.0
|
||||
|
||||
- ImGuiHelper: add support for Y flip.
|
||||
- Metal: ignore `MTLTexture` formatting when importing external textures.
|
||||
- materials: add a new `instanced` material parameter that is now mandatory in order to call `getInstanceIndex()`
|
||||
- gltfio: UbershaderProvider now takes the ubershader archive in its constructor [⚠️ **API Change**]
|
||||
- gltfio: Fix morphing with sparse accessors.
|
||||
- gltfio: Fix models that use signed integers for morphing.
|
||||
- engine: Documentation improvements regarding SkinningBuffer and fix an off-by-one assert when setting a SkinningBuffer.
|
||||
- picking is now exposed to JavaScript
|
||||
- gltf_viewer: Exercise picking functionality.
|
||||
- OpenGL: add WebGL support for ReadPixels
|
||||
- Vulkan: add assert and error message for OOM (debug builds)
|
||||
- Vulkan: fix crash with picking and 2-component ReadPixels.
|
||||
- backend: workaround broken GLES timer query on some Mali-Gxx old drivers
|
||||
- backend: revert c049a1 & reenable b2cdf9 ("don't issue a flush systematically after framegraph's execute")
|
||||
- gltfio: namespace now lives under Filament [⚠️ **API Change**]
|
||||
- gltfio: UbershaderLoader renamed to UbershaderProvider [⚠️ **API Change**]
|
||||
- gltfio: MaterialGenerator renamed to JitShaderProvider [⚠️ **API Change**]
|
||||
|
||||
## v1.23.2
|
||||
|
||||
- gltfio: Fix morphing for un-packed accessors.
|
||||
- gltfio: Ubershaders are now packaged into flexible archives.
|
||||
- gltfio: Remove poorly maintained lite flavor.
|
||||
- engine: Disable user scissor while rendering the Shadow Maps.
|
||||
- engine: Merge identical backend `RenderPrimitives` together.
|
||||
- engine: Improve `ResourceAllocator` performance a bit by reserving 128 cache entries.
|
||||
- utils: Remove `std::hash<T>` definitions for `libutils` types. Use `T::Hasher` explicitly instead. [⚠️ **API Change**]
|
||||
- backend: Fix WGL context attributes.
|
||||
- Metal: Fix potential invalid shaders when using gltfio in Ubershader mode. [⚠️ **Recompile Materials to get the fix**]
|
||||
|
||||
## v1.23.1
|
||||
|
||||
- gltfio: support skinning with bones that do not belong to any scene.
|
||||
- gltfio: add `attachSkin` / `detachSkin` method to FilamentAsset.
|
||||
- gltfio: ubershader mode: set sheen to `OPAQUE`.
|
||||
- Metal: fix issues seen with dynamic resolution on M1 Macs.
|
||||
- engine: add a "global" mode for render primitive's `blendOrder`.
|
||||
- engine: remove `RenderManager::setGeometryAt(index, count)`. [⚠️ **API Change**]
|
||||
- engine: fix overallocation by about 17MB.
|
||||
- WebGL: Add JS bindings for Texture class methods.
|
||||
|
||||
## v1.23.0
|
||||
|
||||
- Normals on morphed models have been fixed (core Filament change)
|
||||
- Java View has several minor changes due to generated code, such as field ordering.
|
||||
- engine: Changed UBOs layout [⚠️ **Material breakage**].
|
||||
- engine: Normals on morphed models have been fixed (core Filament change).
|
||||
- Java: View has several minor changes due to generated code, such as field ordering.
|
||||
- gltfio: Fix crash when reloading glTF assets.
|
||||
- gltfio: introduce cross-fade animation API [**NEW API**].
|
||||
|
||||
## v1.22.2
|
||||
|
||||
|
||||
@@ -29,15 +29,12 @@
|
||||
|
||||
// Publishing to Maven Central:
|
||||
// - Build and upload artifacts with ./gradlew publish
|
||||
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseRepository
|
||||
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseStagingRepository
|
||||
//
|
||||
// The following is needed in ~/gradle/gradle.properties:
|
||||
//
|
||||
// SONATYPE_NEXUS_USERNAME=nexus_user
|
||||
// SONATYPE_NEXUS_PASSWORD=nexus_password
|
||||
//
|
||||
// nexusUsername=nexus_user
|
||||
// nexusPassword=nexus_password
|
||||
// sonatypeUsername=nexus_user
|
||||
// sonatypePassword=nexus_password
|
||||
//
|
||||
// signing.keyId=pgp_key_id
|
||||
// signing.password=pgp_key_password
|
||||
@@ -47,7 +44,7 @@
|
||||
buildscript {
|
||||
def path = providers
|
||||
.gradleProperty("com.google.android.filament.dist-dir")
|
||||
.forUseAtConfigurationTime().get()
|
||||
.get()
|
||||
|
||||
def directory = objects.fileProperty().fileValue(new File(path)).getAsFile().get()
|
||||
def filamentPath = directory.absolutePath
|
||||
@@ -59,18 +56,15 @@ buildscript {
|
||||
// Warning: changing this property does not work well with incremental builds.
|
||||
def excludeVulkan = providers
|
||||
.gradleProperty("com.google.android.filament.exclude-vulkan")
|
||||
.forUseAtConfigurationTime()
|
||||
.isPresent()
|
||||
|
||||
def matdbg = providers
|
||||
.gradleProperty("com.google.android.filament.matdbg")
|
||||
.forUseAtConfigurationTime()
|
||||
.isPresent()
|
||||
|
||||
def abis = ["arm64-v8a", "armeabi-v7a", "x86_64", "x86"]
|
||||
def newAbis = providers
|
||||
.gradleProperty("com.google.android.filament.abis")
|
||||
.forUseAtConfigurationTime()
|
||||
.get()
|
||||
.split(',')
|
||||
if (!newAbis.contains("all")) {
|
||||
@@ -79,18 +73,20 @@ buildscript {
|
||||
|
||||
ext.versions = [
|
||||
'minSdk': 19,
|
||||
'targetSdk': 31,
|
||||
'compileSdk': 31,
|
||||
'kotlin': '1.6.21',
|
||||
'targetSdk': 33,
|
||||
'compileSdk': 33,
|
||||
'kotlin': '1.7.10',
|
||||
'kotlin_coroutines': '1.6.1',
|
||||
'buildTools': '32.0.0',
|
||||
'ndk': '24.0.8215888'
|
||||
'buildTools': '33.0.0',
|
||||
'ndk': '25.1.8937393',
|
||||
'androidx_core': '1.9.0',
|
||||
'androidx_annotations': '1.3.0'
|
||||
]
|
||||
|
||||
ext.deps = [
|
||||
'androidx': [
|
||||
'annotations': "androidx.annotation:annotation:1.3.0",
|
||||
'core': "androidx.core:core:1.7.0",
|
||||
'annotations': "androidx.annotation:annotation:${versions.androidx_annotations}",
|
||||
'core': "androidx.core:core:${versions.androidx_core}",
|
||||
],
|
||||
'kotlin': "org.jetbrains.kotlin:kotlin-stdlib-jdk8:${versions.kotlin}",
|
||||
'coroutines': [
|
||||
@@ -101,7 +97,7 @@ buildscript {
|
||||
|
||||
dependencies {
|
||||
// NOTE: See TODO in gradle.properties once we move to Gradle 7.4
|
||||
classpath 'com.android.tools.build:gradle:7.2.0'
|
||||
classpath 'com.android.tools.build:gradle:7.3.0'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
|
||||
}
|
||||
|
||||
@@ -148,14 +144,18 @@ buildscript {
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'io.codearte.nexus-staging' version '0.30.0'
|
||||
id "io.github.gradle-nexus.publish-plugin" version "1.1.0"
|
||||
}
|
||||
|
||||
// Nexus Staging configuration
|
||||
// See https://github.com/Codearte/gradle-nexus-staging-plugin/
|
||||
nexusStaging {
|
||||
// See https://github.com/gradle-nexus/publish-plugin
|
||||
// Publish to https://oss.sonatype.org/ (not s01)
|
||||
nexusPublishing {
|
||||
packageGroup = 'com.google.android'
|
||||
stagingProfileId = '9a75a224a4f17b'
|
||||
repositories {
|
||||
sonatype {
|
||||
stagingProfileId = '9a75a224a4f17b'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
|
||||
@@ -126,8 +126,8 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniform
|
||||
JNIEnv* env, jclass, jlong nativeBuilder, jint uniformType, jint precision, jstring name_) {
|
||||
auto builder = (MaterialBuilder*) nativeBuilder;
|
||||
const char* name = env->GetStringUTFChars(name_, nullptr);
|
||||
builder->parameter((MaterialBuilder::UniformType) uniformType,
|
||||
(MaterialBuilder::ParameterPrecision) precision, name);
|
||||
builder->parameter(name, (MaterialBuilder::UniformType) uniformType,
|
||||
(MaterialBuilder::ParameterPrecision) precision);
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
@@ -137,8 +137,8 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniform
|
||||
jstring name_) {
|
||||
auto builder = (MaterialBuilder*) nativeBuilder;
|
||||
const char* name = env->GetStringUTFChars(name_, nullptr);
|
||||
builder->parameter((MaterialBuilder::UniformType) uniformType, (size_t) size,
|
||||
(MaterialBuilder::ParameterPrecision) precision, name);
|
||||
builder->parameter(name, (size_t) size, (MaterialBuilder::UniformType) uniformType,
|
||||
(MaterialBuilder::ParameterPrecision) precision);
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
@@ -148,9 +148,8 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSampler
|
||||
jint precision, jstring name_) {
|
||||
auto builder = (MaterialBuilder*) nativeBuilder;
|
||||
const char* name = env->GetStringUTFChars(name_, nullptr);
|
||||
builder->parameter((MaterialBuilder::SamplerType) samplerType,
|
||||
(MaterialBuilder::SamplerFormat) format, (MaterialBuilder::ParameterPrecision) precision,
|
||||
name);
|
||||
builder->parameter(name, (MaterialBuilder::SamplerType) samplerType,
|
||||
(MaterialBuilder::SamplerFormat) format, (MaterialBuilder::ParameterPrecision) precision);
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
|
||||
@@ -84,13 +84,13 @@ Java_com_google_android_filament_Camera_nLookAt(JNIEnv*, jclass, jlong nativeCam
|
||||
camera->lookAt({eye_x, eye_y, eye_z}, {center_x, center_y, center_z}, {up_x, up_y, up_z});
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jfloat JNICALL
|
||||
extern "C" JNIEXPORT jdouble JNICALL
|
||||
Java_com_google_android_filament_Camera_nGetNear(JNIEnv*, jclass, jlong nativeCamera) {
|
||||
Camera *camera = (Camera *) nativeCamera;
|
||||
return camera->getNear();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jfloat JNICALL
|
||||
extern "C" JNIEXPORT jdouble JNICALL
|
||||
Java_com_google_android_filament_Camera_nGetCullingFar(JNIEnv*, jclass,
|
||||
jlong nativeCamera) {
|
||||
Camera *camera = (Camera *) nativeCamera;
|
||||
|
||||
@@ -316,3 +316,36 @@ Java_com_google_android_filament_Engine_nGetEntityManager(JNIEnv*, jclass, jlong
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jlong) &engine->getEntityManager();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nSetAutomaticInstancingEnabled(JNIEnv*, jclass, jlong nativeEngine, jboolean enable) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
engine->setAutomaticInstancingEnabled(enable);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsAutomaticInstancingEnabled(JNIEnv*, jclass, jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jboolean)engine->isAutomaticInstancingEnabled();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Engine_nGetSupportedFeatureLevel(JNIEnv *, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jint)engine->getSupportedFeatureLevel();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Engine_nSetActiveFeatureLevel(JNIEnv *, jclass,
|
||||
jlong nativeEngine, jint ordinal) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jint)engine->setActiveFeatureLevel((Engine::FeatureLevel)ordinal);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Engine_nGetActiveFeatureLevel(JNIEnv *, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jint)engine->getActiveFeatureLevel();
|
||||
}
|
||||
@@ -76,10 +76,10 @@ extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env, jclass,
|
||||
jlong nativeBuilder, jint mapSize, jint cascades, jfloatArray splitPositions,
|
||||
jfloat constantBias, jfloat normalBias, jfloat shadowFar, jfloat shadowNearHint,
|
||||
jfloat shadowFarHint, jboolean stable,
|
||||
jfloat shadowFarHint, jboolean stable, jboolean lispsm,
|
||||
jfloat polygonOffsetConstant, jfloat polygonOffsetSlope,
|
||||
jboolean screenSpaceContactShadows, jint stepCount,
|
||||
jfloat maxShadowDistance, jint vsmMsaaSamples, jfloat blurWidth, jfloat shadowBulbRadius) {
|
||||
jfloat maxShadowDistance, jint vsmMsaaSamples, jboolean elvsm, jfloat blurWidth, jfloat shadowBulbRadius) {
|
||||
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
|
||||
LightManager::ShadowOptions shadowOptions {
|
||||
.mapSize = (uint32_t)mapSize,
|
||||
@@ -90,6 +90,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
.shadowNearHint = shadowNearHint,
|
||||
.shadowFarHint = shadowFarHint,
|
||||
.stable = (bool)stable,
|
||||
.lispsm = (bool)lispsm,
|
||||
.polygonOffsetConstant = polygonOffsetConstant,
|
||||
.polygonOffsetSlope = polygonOffsetConstant,
|
||||
.screenSpaceContactShadows = (bool)screenSpaceContactShadows,
|
||||
@@ -97,6 +98,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
.maxShadowDistance = maxShadowDistance,
|
||||
.vsm = {
|
||||
.msaaSamples = (uint8_t) vsmMsaaSamples,
|
||||
.elvsm = (bool)elvsm,
|
||||
.blurWidth = blurWidth
|
||||
},
|
||||
.shadowBulbRadius = shadowBulbRadius
|
||||
|
||||
@@ -341,6 +341,14 @@ Java_com_google_android_filament_MaterialInstance_nSetDepthWrite(JNIEnv*,
|
||||
instance->setDepthWrite(enable);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilWrite(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jboolean enable) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilWrite(enable);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetDepthCulling(JNIEnv*,
|
||||
@@ -349,6 +357,70 @@ Java_com_google_android_filament_MaterialInstance_nSetDepthCulling(JNIEnv*,
|
||||
instance->setDepthCulling(enable);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilCompareFunction(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jlong function, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilCompareFunction(
|
||||
static_cast<MaterialInstance::StencilCompareFunc>(function),
|
||||
static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilOpStencilFail(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jlong op, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilOpStencilFail(
|
||||
static_cast<MaterialInstance::StencilOperation>(op),
|
||||
static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilOpDepthFail(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jlong op, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilOpDepthFail(
|
||||
static_cast<MaterialInstance::StencilOperation>(op),
|
||||
static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilOpDepthStencilPass(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jlong op, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilOpDepthStencilPass(
|
||||
static_cast<MaterialInstance::StencilOperation>(op),
|
||||
static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilReferenceValue(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jint value, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilReferenceValue(value, static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilReadMask(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jint readMask, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilReadMask(readMask, static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetStencilWriteMask(JNIEnv*, jclass,
|
||||
jlong nativeMaterialInstance, jint writeMask, jlong face) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
instance->setStencilWriteMask(writeMask, static_cast<MaterialInstance::StencilFace>(face));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jstring JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetName(JNIEnv* env, jclass,
|
||||
@@ -380,3 +452,84 @@ Java_com_google_android_filament_MaterialInstance_nDuplicate(JNIEnv* env, jclass
|
||||
}
|
||||
return (jlong)mi;
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetMaskThreshold(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetMaskThreshold()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getMaskThreshold();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingVariance(JNIEnv* env,
|
||||
jclass clazz, jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetSpecularAntiAliasingVariance()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getSpecularAntiAliasingVariance();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingThreshold(JNIEnv* env,
|
||||
jclass clazz, jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetSpecularAntiAliasingThreshold()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getSpecularAntiAliasingThreshold();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDoubleSided(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDoubleSided()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDoubleSided();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetCullingMode(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetCullingMode()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return (jint)instance->getCullingMode();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsColorWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsColorWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isColorWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDepthWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDepthWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDepthWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsStencilWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsStencilWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isStencilWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDepthCullingEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDepthCullingEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDepthCullingEnabled();
|
||||
}
|
||||
|
||||
@@ -83,3 +83,11 @@ Java_com_google_android_filament_Scene_nGetLightCount(JNIEnv *env, jclass type,
|
||||
Scene* scene = (Scene*) nativeScene;
|
||||
return (jint) scene->getLightCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Scene_nHasEntity(JNIEnv *env, jclass type, jlong nativeScene,
|
||||
jint entityId) {
|
||||
Scene* scene = (Scene*) nativeScene;
|
||||
Entity entity = Entity::import(entityId);
|
||||
return (jboolean) scene->hasEntity(entity);
|
||||
}
|
||||
|
||||
@@ -188,69 +188,6 @@ Java_com_google_android_filament_Texture_nGetInternalFormat(JNIEnv*, jclass,
|
||||
return (jint) texture->getFormat();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetImage(JNIEnv* env, jclass, jlong nativeTexture,
|
||||
jlong nativeEngine, jint level, jint xoffset, jint yoffset, jint width, jint height,
|
||||
jobject storage, jint remaining,
|
||||
jint left, jint top, jint type, jint alignment,
|
||||
jint stride, jint format,
|
||||
jobject handler, jobject runnable) {
|
||||
Texture* texture = (Texture*) nativeTexture;
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
|
||||
size_t sizeInBytes = getTextureDataSize(texture, (size_t) level, (Texture::Format) format,
|
||||
(Texture::Type) type, (size_t) stride, (size_t) height, (size_t) alignment);
|
||||
|
||||
AutoBuffer nioBuffer(env, storage, 0);
|
||||
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
|
||||
// BufferOverflowException
|
||||
return -1;
|
||||
}
|
||||
|
||||
void *buffer = nioBuffer.getData();
|
||||
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
|
||||
|
||||
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
|
||||
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
|
||||
(uint32_t) stride,
|
||||
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
|
||||
|
||||
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
|
||||
(uint32_t) width, (uint32_t) height, std::move(desc));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetImageCompressed(JNIEnv *env, jclass,
|
||||
jlong nativeTexture, jlong nativeEngine, jint level, jint xoffset, jint yoffset,
|
||||
jint width, jint height, jobject storage, jint remaining,
|
||||
jint, jint, jint, jint, jint compressedSizeInBytes, jint compressedFormat,
|
||||
jobject handler, jobject runnable) {
|
||||
Texture *texture = (Texture *) nativeTexture;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
|
||||
size_t sizeInBytes = (size_t) compressedSizeInBytes;
|
||||
|
||||
AutoBuffer nioBuffer(env, storage, 0);
|
||||
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
|
||||
// BufferOverflowException
|
||||
return -1;
|
||||
}
|
||||
|
||||
void *buffer = nioBuffer.getData();
|
||||
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
|
||||
|
||||
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes,
|
||||
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
|
||||
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
|
||||
|
||||
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
|
||||
(uint32_t) width, (uint32_t) height, std::move(desc));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetImage3D(JNIEnv* env, jclass, jlong nativeTexture,
|
||||
jlong nativeEngine, jint level,
|
||||
@@ -353,7 +290,10 @@ Java_com_google_android_filament_Texture_nSetImageCubemap(JNIEnv *env, jclass,
|
||||
(uint32_t) stride,
|
||||
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
|
||||
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -388,7 +328,10 @@ Java_com_google_android_filament_Texture_nSetImageCubemapCompressed(JNIEnv *env,
|
||||
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
|
||||
callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
|
||||
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -110,6 +110,26 @@ Java_com_google_android_filament_TransformManager_nGetParent(JNIEnv*, jclass,
|
||||
return tm->getParent((TransformManager::Instance) i).getId();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_TransformManager_nGetChildCount(JNIEnv*, jclass,
|
||||
jlong nativeTransformManager, jint i) {
|
||||
TransformManager* tm = (TransformManager*) nativeTransformManager;
|
||||
return tm->getChildCount((TransformManager::Instance) i);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_TransformManager_nGetChildren(JNIEnv* env,
|
||||
jclass, jlong nativeTransformManager, jint i,
|
||||
jintArray outEntities_, jint count) {
|
||||
TransformManager* tm = (TransformManager*) nativeTransformManager;
|
||||
jint* entities = env->GetIntArrayElements(outEntities_, nullptr);
|
||||
// This is very very gross, we just pretend Entity is just like an jint
|
||||
// (which it is), but still.
|
||||
tm->getChildren((TransformManager::Instance) i,
|
||||
reinterpret_cast<Entity *>(entities), (size_t) count);
|
||||
env->ReleaseIntArrayElements(outEntities_, entities, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_TransformManager_nSetTransform(JNIEnv* env,
|
||||
jclass, jlong nativeTransformManager, jint i,
|
||||
|
||||
@@ -149,12 +149,13 @@ Java_com_google_android_filament_View_nSetShadowType(JNIEnv*, jclass, jlong nati
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetVsmShadowOptions(JNIEnv*, jclass, jlong nativeView,
|
||||
jint anisotropy, jboolean mipmapping, jfloat minVarianceScale,
|
||||
jint anisotropy, jboolean mipmapping, jboolean highPrecision, jfloat minVarianceScale,
|
||||
jfloat lightBleedReduction) {
|
||||
View* view = (View*) nativeView;
|
||||
View::VsmShadowOptions options;
|
||||
options.anisotropy = (uint8_t)anisotropy;
|
||||
options.mipmapping = (bool)mipmapping;
|
||||
options.highPrecision = (bool)highPrecision;
|
||||
options.minVarianceScale = minVarianceScale;
|
||||
options.lightBleedReduction = lightBleedReduction;
|
||||
view->setVsmShadowOptions(options);
|
||||
@@ -462,6 +463,21 @@ Java_com_google_android_filament_View_nPick(JNIEnv* env, jclass,
|
||||
}, callback->getHandler());
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetStencilBufferEnabled(JNIEnv *, jclass, jlong nativeView,
|
||||
jboolean enabled) {
|
||||
View* view = (View*) nativeView;
|
||||
view->setStencilBufferEnabled(enabled);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_View_nIsStencilBufferEnabled(JNIEnv *, jclass, jlong nativeView) {
|
||||
View* view = (View*) nativeView;
|
||||
return view->isStencilBufferEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetGuardBandOptions(JNIEnv *, jclass,
|
||||
|
||||
@@ -400,7 +400,7 @@ public class Camera {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's view matrix.
|
||||
* Sets the camera's model matrix.
|
||||
* <p>
|
||||
* Helper method to set the camera's entity transform component.
|
||||
* Remember that the Camera "looks" towards its -z axis.
|
||||
@@ -412,29 +412,29 @@ public class Camera {
|
||||
* engine.getTransformManager().getInstance(camera->getEntity()), viewMatrix);
|
||||
* </pre>
|
||||
*
|
||||
* @param viewMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
|
||||
* @param modelMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
|
||||
*/
|
||||
public void setModelMatrix(@NonNull @Size(min = 16) float[] viewMatrix) {
|
||||
Asserts.assertMat4fIn(viewMatrix);
|
||||
nSetModelMatrix(getNativeObject(), viewMatrix);
|
||||
public void setModelMatrix(@NonNull @Size(min = 16) float[] modelMatrix) {
|
||||
Asserts.assertMat4fIn(modelMatrix);
|
||||
nSetModelMatrix(getNativeObject(), modelMatrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's view matrix.
|
||||
* Sets the camera's model matrix.
|
||||
* <p>
|
||||
* Helper method to set the camera's entity transform component.
|
||||
* Remember that the Camera "looks" towards its -z axis.
|
||||
* <p>
|
||||
*
|
||||
* @param viewMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
|
||||
* @param modelMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
|
||||
*/
|
||||
public void setModelMatrix(@NonNull @Size(min = 16) double[] viewMatrix) {
|
||||
Asserts.assertMat4In(viewMatrix);
|
||||
nSetModelMatrixFp64(getNativeObject(), viewMatrix);
|
||||
public void setModelMatrix(@NonNull @Size(min = 16) double[] modelMatrix) {
|
||||
Asserts.assertMat4In(modelMatrix);
|
||||
nSetModelMatrixFp64(getNativeObject(), modelMatrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's view matrix.
|
||||
* Sets the camera's model matrix.
|
||||
*
|
||||
* @param eyeX x-axis position of the camera in world space
|
||||
* @param eyeY y-axis position of the camera in world space
|
||||
@@ -456,7 +456,7 @@ public class Camera {
|
||||
* @return Distance to the near plane
|
||||
*/
|
||||
public float getNear() {
|
||||
return nGetNear(getNativeObject());
|
||||
return (float)nGetNear(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -464,7 +464,7 @@ public class Camera {
|
||||
* @return Distance to the far plane
|
||||
*/
|
||||
public float getCullingFar() {
|
||||
return nGetCullingFar(getNativeObject());
|
||||
return (float)nGetCullingFar(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -549,10 +549,10 @@ public class Camera {
|
||||
/**
|
||||
* Retrieves the camera's view matrix. The view matrix is the inverse of the model matrix.
|
||||
*
|
||||
* @param out A 16-float array where the model view will be stored, or null in which
|
||||
* @param out A 16-float array where the view matrix will be stored, or null in which
|
||||
* case a new array is allocated.
|
||||
*
|
||||
* @return A 16-float array containing the camera's view as a column-major matrix.
|
||||
* @return A 16-float array containing the camera's column-major view matrix.
|
||||
*/
|
||||
@NonNull @Size(min = 16)
|
||||
public float[] getViewMatrix(@Nullable @Size(min = 16) float[] out) {
|
||||
@@ -567,7 +567,7 @@ public class Camera {
|
||||
* @param out A 16-double array where the model view will be stored, or null in which
|
||||
* case a new array is allocated.
|
||||
*
|
||||
* @return A 16-double array containing the camera's view as a column-major matrix.
|
||||
* @return A 16-double array containing the camera's column-major view matrix.
|
||||
*/
|
||||
@NonNull @Size(min = 16)
|
||||
public double[] getViewMatrix(@Nullable @Size(min = 16) double[] out) {
|
||||
@@ -787,8 +787,8 @@ public class Camera {
|
||||
private static native void nSetModelMatrix(long nativeCamera, float[] in);
|
||||
private static native void nSetModelMatrixFp64(long nativeCamera, double[] in);
|
||||
private static native void nLookAt(long nativeCamera, double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ);
|
||||
private static native float nGetNear(long nativeCamera);
|
||||
private static native float nGetCullingFar(long nativeCamera);
|
||||
private static native double nGetNear(long nativeCamera);
|
||||
private static native double nGetCullingFar(long nativeCamera);
|
||||
private static native void nGetProjectionMatrix(long nativeCamera, double[] out);
|
||||
private static native void nGetCullingProjectionMatrix(long nativeCamera, double[] out);
|
||||
private static native void nGetScaling(long nativeCamera, double[] out);
|
||||
|
||||
@@ -47,7 +47,7 @@ import com.google.android.filament.proguard.UsedByReflection;
|
||||
* <pre>
|
||||
* import com.google.android.filament.*
|
||||
*
|
||||
* Engin engine = Engine.create();
|
||||
* Engine engine = Engine.create();
|
||||
* SwapChain swapChain = engine.createSwapChain(nativeWindow);
|
||||
* Renderer renderer = engine.createRenderer();
|
||||
* Scene scene = engine.createScene();
|
||||
@@ -107,6 +107,7 @@ import com.google.android.filament.proguard.UsedByReflection;
|
||||
*/
|
||||
public class Engine {
|
||||
private static final Backend[] sBackendValues = Backend.values();
|
||||
private static final FeatureLevel[] sFeatureLevelValues = FeatureLevel.values();
|
||||
|
||||
private long mNativeObject;
|
||||
|
||||
@@ -141,6 +142,18 @@ public class Engine {
|
||||
NOOP,
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the backend's feature levels.
|
||||
*/
|
||||
public enum FeatureLevel {
|
||||
/** Reserved, don't use */
|
||||
FEATURE_LEVEL_0,
|
||||
/** OpenGL ES 3.0 features (default) */
|
||||
FEATURE_LEVEL_1,
|
||||
/** OpenGL ES 3.1 features + 31 textures units + cubemap arrays */
|
||||
FEATURE_LEVEL_2
|
||||
};
|
||||
|
||||
private Engine(long nativeEngine) {
|
||||
mNativeObject = nativeEngine;
|
||||
mTransformManager = new TransformManager(nGetTransformManager(nativeEngine));
|
||||
@@ -258,6 +271,88 @@ public class Engine {
|
||||
return sBackendValues[(int) nGetBackend(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to enable accurate translations.
|
||||
* If you need this Engine to handle a very large world space, one way to achieve this
|
||||
* automatically is to enable accurate translations in the TransformManager. This helper
|
||||
* provides a convenient way of doing that.
|
||||
* This is typically called once just after creating the Engine.
|
||||
*/
|
||||
public void enableAccurateTranslations() {
|
||||
getTransformManager().setAccurateTranslationsEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Query the feature level supported by the selected backend.
|
||||
*
|
||||
* A specific feature level needs to be set before the corresponding features can be used.
|
||||
*
|
||||
* @return FeatureLevel supported the selected backend.
|
||||
* @see #setActiveFeatureLevel
|
||||
*/
|
||||
@NonNull
|
||||
public FeatureLevel getSupportedFeatureLevel() {
|
||||
return sFeatureLevelValues[(int) nGetSupportedFeatureLevel(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
|
||||
* active. The selected feature level must not be higher than the value returned by
|
||||
* getActiveFeatureLevel() and it's not possible lower the active feature level.
|
||||
*
|
||||
* @param featureLevel the feature level to activate. If featureLevel is lower than
|
||||
* getActiveFeatureLevel(), the current (higher) feature level is kept.
|
||||
* If featureLevel is higher than getSupportedFeatureLevel(), an exception
|
||||
* is thrown, or the program is terminated if exceptions are disabled.
|
||||
*
|
||||
* @return the active feature level.
|
||||
*
|
||||
* @see #getSupportedFeatureLevel
|
||||
* @see #getActiveFeatureLevel
|
||||
*/
|
||||
@NonNull
|
||||
public FeatureLevel setActiveFeatureLevel(@NonNull FeatureLevel featureLevel) {
|
||||
return sFeatureLevelValues[(int) nSetActiveFeatureLevel(getNativeObject(), featureLevel.ordinal())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the currently active feature level.
|
||||
* @return currently active feature level
|
||||
* @see #getSupportedFeatureLevel
|
||||
* @see #setActiveFeatureLevel
|
||||
*/
|
||||
@NonNull
|
||||
public FeatureLevel getActiveFeatureLevel() {
|
||||
return sFeatureLevelValues[(int) nGetActiveFeatureLevel(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables automatic instancing of render primitives. Instancing of render primitive
|
||||
* can greatly reduce CPU overhead but requires the instanced primitives to be identical
|
||||
* (i.e. use the same geometry) and use the same MaterialInstance. If it is known that the
|
||||
* scene doesn't contain any identical primitives, automatic instancing can have some
|
||||
* overhead and it is then best to disable it.
|
||||
*
|
||||
* Disabled by default.
|
||||
*
|
||||
* @param enable true to enable, false to disable automatic instancing.
|
||||
*
|
||||
* @see RenderableManager
|
||||
* @see MaterialInstance
|
||||
*/
|
||||
public void setAutomaticInstancingEnabled(boolean enable) {
|
||||
nSetAutomaticInstancingEnabled(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if automatic instancing is enabled, false otherwise.
|
||||
* @see #setAutomaticInstancingEnabled
|
||||
*/
|
||||
public boolean isAutomaticInstancingEnabled() {
|
||||
return nIsAutomaticInstancingEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
|
||||
// SwapChain
|
||||
|
||||
/**
|
||||
@@ -593,8 +688,11 @@ public class Engine {
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys an <code>entity</code> and all its components.
|
||||
* Destroys all Filament-known components from this <code>entity</code>.
|
||||
* <p>
|
||||
* This method destroys Filament components only, not the <code>entity</code> itself. To destroy
|
||||
* the <code>entity</code> use <code>EntityManager#destroy</code>.
|
||||
*
|
||||
* It is recommended to destroy components individually before destroying their
|
||||
* <code>entity</code>, this gives more control as to when the destruction really happens.
|
||||
* Otherwise, orphaned components are garbage collected, which can happen at a later time.
|
||||
@@ -717,4 +815,9 @@ public class Engine {
|
||||
private static native long nGetRenderableManager(long nativeEngine);
|
||||
private static native long nGetJobSystem(long nativeEngine);
|
||||
private static native long nGetEntityManager(long nativeEngine);
|
||||
private static native void nSetAutomaticInstancingEnabled(long nativeEngine, boolean enable);
|
||||
private static native boolean nIsAutomaticInstancingEnabled(long nativeEngine);
|
||||
private static native int nGetSupportedFeatureLevel(long nativeEngine);
|
||||
private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
|
||||
private static native int nGetActiveFeatureLevel(long nativeEngine);
|
||||
}
|
||||
|
||||
@@ -240,7 +240,7 @@ public class LightManager {
|
||||
*/
|
||||
@NonNull
|
||||
@Size(min = 3)
|
||||
public float[] cascadeSplitPositions = { 0.25f, 0.50f, 0.75f };
|
||||
public float[] cascadeSplitPositions = { 0.125f, 0.25f, 0.50f };
|
||||
|
||||
/** Constant bias in world units (e.g. meters) by which shadows are moved away from the
|
||||
* light. 1mm by default.
|
||||
@@ -280,9 +280,25 @@ public class LightManager {
|
||||
* Controls whether the shadow map should be optimized for resolution or stability.
|
||||
* When set to true, all resolution enhancing features that can affect stability are
|
||||
* disabling, resulting in significantly lower resolution shadows, albeit stable ones.
|
||||
*
|
||||
* Setting this flag to true always disables LiSPSM (see below).
|
||||
*/
|
||||
public boolean stable = false;
|
||||
|
||||
/**
|
||||
* LiSPSM, or light-space perspective shadow-mapping is a technique allowing to better
|
||||
* optimize the use of the shadow-map texture. When enabled the effective resolution of
|
||||
* shadows is greatly improved and yields result similar to using cascades without the
|
||||
* extra cost. LiSPSM comes with some drawbacks however, in particular it is incompatible
|
||||
* with blurring because it effectively affects the blur kernel size.
|
||||
*
|
||||
* Blurring is only an issue when using ShadowType.VSM with a large blur or with
|
||||
* ShadowType.PCSS however.
|
||||
*
|
||||
* If these blurring artifacts become problematic, this flag can be used to disable LiSPSM.
|
||||
*/
|
||||
public boolean lispsm = false;
|
||||
|
||||
/**
|
||||
* Constant bias in depth-resolution units by which shadows are moved away from the
|
||||
* light. The default value of 0.5 is used to round depth values up.
|
||||
@@ -346,6 +362,15 @@ public class LightManager {
|
||||
@IntRange(from = 1)
|
||||
public int vsmMsaaSamples = 1;
|
||||
|
||||
|
||||
/**
|
||||
* When elvsm is set to true, "Exponential Layered VSM without Layers" are used. It is
|
||||
* an improvement to the default EVSM which suffers important light leaks. Enabling
|
||||
* ELVSM for a single shadowmap doubles the memory usage of all shadow maps.
|
||||
* ELVSM is mostly useful when large blurs are used.
|
||||
*/
|
||||
public boolean elvsm = false;
|
||||
|
||||
/**
|
||||
* Blur width for the VSM blur. Zero do disable.
|
||||
* The maximum value is 125.
|
||||
@@ -470,11 +495,6 @@ public class LightManager {
|
||||
/**
|
||||
* Whether this Light casts shadows (disabled by default)
|
||||
*
|
||||
* <p>
|
||||
* <b>warning:</b>
|
||||
* {@link Type#POINT} lights cannot cast shadows.
|
||||
* </p>
|
||||
*
|
||||
* @param enable Enables or disables casting shadows from this Light.
|
||||
*
|
||||
* @return This Builder, for chaining calls.
|
||||
@@ -496,11 +516,11 @@ public class LightManager {
|
||||
nBuilderShadowOptions(mNativeBuilder,
|
||||
options.mapSize, options.shadowCascades, options.cascadeSplitPositions,
|
||||
options.constantBias, options.normalBias, options.shadowFar, options.shadowNearHint,
|
||||
options.shadowFarHint, options.stable,
|
||||
options.shadowFarHint, options.stable, options.lispsm,
|
||||
options.polygonOffsetConstant, options.polygonOffsetSlope,
|
||||
options.screenSpaceContactShadows,
|
||||
options.stepCount, options.maxShadowDistance, options.vsmMsaaSamples,
|
||||
options.blurWidth, options.shadowBulbRadius);
|
||||
options.elvsm, options.blurWidth, options.shadowBulbRadius);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -1158,7 +1178,14 @@ public class LightManager {
|
||||
private static native void nDestroyBuilder(long nativeBuilder);
|
||||
private static native boolean nBuilderBuild(long nativeBuilder, long nativeEngine, int entity);
|
||||
private static native void nBuilderCastShadows(long nativeBuilder, boolean enable);
|
||||
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize, int cascades, float[] splitPositions, float constantBias, float normalBias, float shadowFar, float shadowNearHint, float shadowFarhint, boolean stable, float polygonOffsetConstant, float polygonOffsetSlope, boolean screenSpaceContactShadows, int stepCount, float maxShadowDistance, int vsmMsaaSamples, float blurWidth, float shadowBulbRadius);
|
||||
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize,
|
||||
int cascades, float[] splitPositions,
|
||||
float constantBias, float normalBias,
|
||||
float shadowFar, float shadowNearHint, float shadowFarhint,
|
||||
boolean stable, boolean lispsm,
|
||||
float polygonOffsetConstant, float polygonOffsetSlope,
|
||||
boolean screenSpaceContactShadows, int stepCount, float maxShadowDistance,
|
||||
int vsmMsaaSamples, boolean elvsm, float blurWidth, float shadowBulbRadius);
|
||||
private static native void nBuilderCastLight(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderPosition(long nativeBuilder, float x, float y, float z);
|
||||
private static native void nBuilderDirection(long nativeBuilder, float x, float y, float z);
|
||||
|
||||
@@ -36,6 +36,7 @@ import java.util.Set;
|
||||
*
|
||||
* @see <a href="https://google.github.io/filament/Materials.html">Filament Materials Guide</a>
|
||||
*/
|
||||
@UsedByNative("AssetLoader.cpp")
|
||||
public class Material {
|
||||
static final class EnumCache {
|
||||
private EnumCache() { }
|
||||
|
||||
@@ -20,7 +20,11 @@ import androidx.annotation.IntRange;
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.annotation.Size;
|
||||
|
||||
import com.google.android.filament.proguard.UsedByNative;
|
||||
|
||||
@UsedByNative("AssetLoader.cpp")
|
||||
public class MaterialInstance {
|
||||
private static final Material.CullingMode[] sCullingModeValues = Material.CullingMode.values();
|
||||
private Material mMaterial;
|
||||
private String mName;
|
||||
private long mNativeObject;
|
||||
@@ -49,6 +53,54 @@ public class MaterialInstance {
|
||||
MAT4
|
||||
}
|
||||
|
||||
/**
|
||||
* Operations that control how the stencil buffer is updated.
|
||||
*/
|
||||
public enum StencilOperation {
|
||||
/**
|
||||
* Keeps the current value.
|
||||
*/
|
||||
KEEP,
|
||||
/**
|
||||
* Sets the value to 0.
|
||||
*/
|
||||
ZERO,
|
||||
/**
|
||||
* Sets the value to the stencil reference value.
|
||||
*/
|
||||
REPLACE,
|
||||
/**
|
||||
* Increments the current value. Clamps to the maximum representable unsigned value.
|
||||
*/
|
||||
INCR_CLAMP,
|
||||
/**
|
||||
* Increments the current value. Wraps value to zero when incrementing the maximum
|
||||
* representable unsigned value.
|
||||
*/
|
||||
INCR_WRAP,
|
||||
/**
|
||||
* Decrements the current value. Clamps to 0.
|
||||
*/
|
||||
DECR_CLAMP,
|
||||
/**
|
||||
* Decrements the current value. Wraps value to the maximum representable unsigned value
|
||||
* when decrementing a value of zero.
|
||||
*/
|
||||
DECR_WRAP,
|
||||
/**
|
||||
* Bitwise inverts the current value.
|
||||
*/
|
||||
INVERT,
|
||||
}
|
||||
|
||||
public enum StencilFace {
|
||||
FRONT,
|
||||
BACK,
|
||||
FRONT_AND_BACK
|
||||
}
|
||||
// Converts the StencilFace enum ordinal to Filament's equivalent bit field.
|
||||
static final int[] sStencilFaceMapping = {0x1, 0x2, 0x3};
|
||||
|
||||
public MaterialInstance(Engine engine, long nativeMaterialInstance) {
|
||||
mNativeObject = nativeMaterialInstance;
|
||||
mNativeMaterial = nGetMaterial(mNativeObject);
|
||||
@@ -351,19 +403,40 @@ public class MaterialInstance {
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up a custom scissor rectangle; by default this encompasses the View.
|
||||
* Set-up a custom scissor rectangle; by default it is disabled.
|
||||
*
|
||||
* @param left left coordinate of the scissor box
|
||||
* @param bottom bottom coordinate of the scissor box
|
||||
* <p>
|
||||
* The scissor rectangle gets clipped by the View's viewport, in other words, the scissor
|
||||
* cannot affect fragments outside of the View's Viewport.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* Currently the scissor is not compatible with dynamic resolution and should always be
|
||||
* disabled when dynamic resolution is used.
|
||||
* </p>
|
||||
*
|
||||
* @param left left coordinate of the scissor box relative to the viewport
|
||||
* @param bottom bottom coordinate of the scissor box relative to the viewport
|
||||
* @param width width of the scissor box
|
||||
* @param height height of the scissor box
|
||||
*
|
||||
* @see #unsetScissor
|
||||
* @see View#setViewport
|
||||
* @see View#setDynamicResolutionOptions
|
||||
*/
|
||||
public void setScissor(@IntRange(from = 0) int left, @IntRange(from = 0) int bottom,
|
||||
@IntRange(from = 0) int width, @IntRange(from = 0) int height) {
|
||||
nSetScissor(getNativeObject(), left, bottom, width, height);
|
||||
}
|
||||
|
||||
/** Returns the scissor rectangle to its default setting, which encompasses the View. */
|
||||
/**
|
||||
* Returns the scissor rectangle to its default disabled setting.
|
||||
* <p>
|
||||
* Currently the scissor is not compatible with dynamic resolution and should always be
|
||||
* disabled when dynamic resolution is used.
|
||||
* </p>
|
||||
* @see View#setDynamicResolutionOptions
|
||||
*/
|
||||
public void unsetScissor() {
|
||||
nUnsetScissor(getNativeObject());
|
||||
}
|
||||
@@ -401,6 +474,14 @@ public class MaterialInstance {
|
||||
nSetMaskThreshold(getNativeObject(), threshold);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum alpha value a fragment must have to not be discarded when the blend
|
||||
* mode is MASKED
|
||||
*/
|
||||
public float getMaskThreshold() {
|
||||
return nGetMaskThreshold(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing. The default value is set to 0.15. The specified value should be between
|
||||
@@ -414,6 +495,14 @@ public class MaterialInstance {
|
||||
nSetSpecularAntiAliasingVariance(getNativeObject(), variance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
public float getSpecularAntiAliasingVariance() {
|
||||
return nGetSpecularAntiAliasingVariance(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
|
||||
@@ -427,6 +516,14 @@ public class MaterialInstance {
|
||||
nSetSpecularAntiAliasingThreshold(getNativeObject(), threshold);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
public float getSpecularAntiAliasingThreshold() {
|
||||
return nGetSpecularAntiAliasingThreshold(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables double-sided lighting if the parent Material has double-sided capability,
|
||||
* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
|
||||
@@ -440,6 +537,14 @@ public class MaterialInstance {
|
||||
nSetDoubleSided(getNativeObject(), doubleSided);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether double-sided lighting is enabled when the parent Material has double-sided
|
||||
* capability.
|
||||
*/
|
||||
public boolean isDoubleSided() {
|
||||
return nIsDoubleSided(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default triangle culling state that was set on the material.
|
||||
*
|
||||
@@ -447,10 +552,18 @@ public class MaterialInstance {
|
||||
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:culling">
|
||||
* Rasterization: culling</a>
|
||||
*/
|
||||
public void setCullingMode(Material.CullingMode mode) {
|
||||
public void setCullingMode(@NonNull Material.CullingMode mode) {
|
||||
nSetCullingMode(getNativeObject(), mode.ordinal());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the face culling mode.
|
||||
*/
|
||||
@NonNull
|
||||
public Material.CullingMode getCullingMode() {
|
||||
return sCullingModeValues[nGetCullingMode(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default color-buffer write state that was set on the material.
|
||||
*
|
||||
@@ -462,6 +575,13 @@ public class MaterialInstance {
|
||||
nSetColorWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether color write is enabled.
|
||||
*/
|
||||
public boolean isColorWriteEnabled() {
|
||||
return nIsColorWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default depth-buffer write state that was set on the material.
|
||||
*
|
||||
@@ -473,6 +593,27 @@ public class MaterialInstance {
|
||||
nSetDepthWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether depth write is enabled.
|
||||
*/
|
||||
public boolean isDepthWriteEnabled() {
|
||||
return nIsDepthWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or Disable stencil writes
|
||||
*/
|
||||
public void setStencilWrite(boolean enable) {
|
||||
nSetStencilWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether stencil write is enabled.
|
||||
*/
|
||||
public boolean isStencilWriteEnabled() {
|
||||
return nIsStencilWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default depth testing state that was set on the material.
|
||||
*
|
||||
@@ -484,6 +625,215 @@ public class MaterialInstance {
|
||||
nSetDepthCulling(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether depth culling is enabled.
|
||||
*/
|
||||
public boolean isDepthCullingEnabled() {
|
||||
return nIsDepthCullingEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil comparison function (default is {@link TextureSampler.CompareFunction#ALWAYS}).
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate stencil comparison functions; one for front-facing polygons,
|
||||
* and one for back-facing polygons. The face parameter determines the comparison function(s)
|
||||
* updated by this call.
|
||||
* </p>
|
||||
*
|
||||
* @param func the stencil comparison function
|
||||
* @param face the faces to update the comparison function for
|
||||
*/
|
||||
public void setStencilCompareFunction(TextureSampler.CompareFunction func, StencilFace face) {
|
||||
nSetStencilCompareFunction(getNativeObject(), func.ordinal(),
|
||||
sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil comparison function for both front and back-facing polygons.
|
||||
* @see #setStencilCompareFunction(TextureSampler.CompareFunction, StencilFace)
|
||||
*/
|
||||
public void setStencilCompareFunction(TextureSampler.CompareFunction func) {
|
||||
setStencilCompareFunction(func, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil fail operation (default is {@link StencilOperation#KEEP}).
|
||||
*
|
||||
* <p>
|
||||
* The stencil fail operation is performed to update values in the stencil buffer when the
|
||||
* stencil test fails.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate stencil fail operations; one for front-facing polygons, and one
|
||||
* for back-facing polygons. The face parameter determines the stencil fail operation(s) updated
|
||||
* by this call.
|
||||
* </p>
|
||||
*
|
||||
* @param op the stencil fail operation
|
||||
* @param face the faces to update the stencil fail operation for
|
||||
*/
|
||||
public void setStencilOpStencilFail(StencilOperation op, StencilFace face) {
|
||||
nSetStencilOpStencilFail(getNativeObject(), op.ordinal(),
|
||||
sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil fail operation for both front and back-facing polygons.
|
||||
* @see #setStencilOpStencilFail(StencilOperation, StencilFace)
|
||||
*/
|
||||
public void setStencilOpStencilFail(StencilOperation op) {
|
||||
setStencilOpStencilFail(op, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the depth fail operation (default is {@link StencilOperation#KEEP}).
|
||||
*
|
||||
* <p>
|
||||
* The depth fail operation is performed to update values in the stencil buffer when the depth
|
||||
* test fails.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate depth fail operations; one for front-facing polygons, and one
|
||||
* for back-facing polygons. The face parameter determines the depth fail operation(s) updated
|
||||
* by this call.
|
||||
* </p>
|
||||
*
|
||||
* @param op the depth fail operation
|
||||
* @param face the faces to update the depth fail operation for
|
||||
*/
|
||||
public void setStencilOpDepthFail(StencilOperation op, StencilFace face) {
|
||||
nSetStencilOpDepthFail(getNativeObject(), op.ordinal(),
|
||||
sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the depth fail operation for both front and back-facing polygons.
|
||||
* @see #setStencilOpDepthFail(StencilOperation, StencilFace)
|
||||
*/
|
||||
public void setStencilOpDepthFail(StencilOperation op) {
|
||||
setStencilOpDepthFail(op, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the depth-stencil pass operation (default is {@link StencilOperation#KEEP}).
|
||||
*
|
||||
* <p>
|
||||
* The depth-stencil pass operation is performed to update values in the stencil buffer when
|
||||
* both the stencil test and depth test pass.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate depth-stencil pass operations; one for front-facing polygons,
|
||||
* and one for back-facing polygons. The face parameter determines the depth-stencil pass
|
||||
* operation(s) updated by this call.
|
||||
* </p>
|
||||
*
|
||||
* @param op the depth-stencil pass operation
|
||||
* @param face the faces to update the depth-stencil operation for
|
||||
*/
|
||||
public void setStencilOpDepthStencilPass(StencilOperation op, StencilFace face) {
|
||||
nSetStencilOpDepthStencilPass(getNativeObject(), op.ordinal(),
|
||||
sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the depth-stencil pass operation for both front and back-facing polygons.
|
||||
* @see #setStencilOpDepthStencilPass(StencilOperation, StencilFace)
|
||||
*/
|
||||
public void setStencilOpDepthStencilPass(StencilOperation op) {
|
||||
setStencilOpDepthStencilPass(op, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil reference value (default is 0).
|
||||
*
|
||||
* <p>
|
||||
* The stencil reference value is the left-hand side for stencil comparison tests. It's also
|
||||
* used as the replacement stencil value when {@link StencilOperation} is
|
||||
* {@link StencilOperation#REPLACE}.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate stencil reference values; one for front-facing polygons, and
|
||||
* one for back-facing polygons. The face parameter determines the reference value(s) updated by
|
||||
* this call.
|
||||
* </p>
|
||||
*
|
||||
* @param value the stencil reference value (only the least significant 8 bits are used)
|
||||
* @param face the faces to update the reference value for
|
||||
*/
|
||||
public void setStencilReferenceValue(@IntRange(from = 0, to = 255) int value, StencilFace face) {
|
||||
nSetStencilReferenceValue(getNativeObject(), value, sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil reference value for both front and back-facing polygons.
|
||||
* @see #setStencilReferenceValue(int, StencilFace)
|
||||
*/
|
||||
public void setStencilReferenceValue(@IntRange(from = 0, to = 255) int value) {
|
||||
setStencilReferenceValue(value, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil read mask (default is 0xFF).
|
||||
*
|
||||
* <p>
|
||||
* The stencil read mask masks the bits of the values participating in the stencil comparison
|
||||
* test- both the value read from the stencil buffer and the reference value.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate stencil read masks; one for front-facing polygons, and one for
|
||||
* back-facing polygons. The face parameter determines the stencil read mask(s) updated by this
|
||||
* call.
|
||||
* </p>
|
||||
*
|
||||
* @param readMask the read mask (only the least significant 8 bits are used)
|
||||
* @param face the faces to update the read mask for
|
||||
*/
|
||||
public void setStencilReadMask(@IntRange(from = 0, to = 255) int readMask, StencilFace face) {
|
||||
nSetStencilReadMask(getNativeObject(), readMask, sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil read mask for both front and back-facing polygons.
|
||||
* @see #setStencilReadMask(int, StencilFace)
|
||||
*/
|
||||
public void setStencilReadMask(@IntRange(from = 0, to = 255) int readMask) {
|
||||
setStencilReadMask(readMask, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil write mask (default is 0xFF).
|
||||
*
|
||||
* <p>
|
||||
* The stencil write mask masks the bits in the stencil buffer updated by stencil operations.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* It's possible to set separate stencil write masks; one for front-facing polygons, and one for
|
||||
* back-facing polygons. The face parameter determines the stencil write mask(s) updated by this
|
||||
* call.
|
||||
* </p>
|
||||
*
|
||||
* @param writeMask the write mask (only the least significant 8 bits are used)
|
||||
* @param face the faces to update the read mask for
|
||||
*/
|
||||
public void setStencilWriteMask(@IntRange(from = 0, to = 255) int writeMask, StencilFace face) {
|
||||
nSetStencilWriteMask(getNativeObject(), writeMask, sStencilFaceMapping[face.ordinal()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil write mask for both front and back-facing polygons.
|
||||
* @see #setStencilWriteMask(int, StencilFace)
|
||||
*/
|
||||
public void setStencilWriteMask(int writeMask) {
|
||||
setStencilWriteMask(writeMask, StencilFace.FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
throw new IllegalStateException("Calling method on destroyed MaterialInstance");
|
||||
@@ -556,10 +906,37 @@ public class MaterialInstance {
|
||||
private static native void nSetCullingMode(long nativeMaterialInstance, long mode);
|
||||
private static native void nSetColorWrite(long nativeMaterialInstance, boolean enable);
|
||||
private static native void nSetDepthWrite(long nativeMaterialInstance, boolean enable);
|
||||
private static native void nSetStencilWrite(long nativeMaterialInstance, boolean enable);
|
||||
private static native void nSetDepthCulling(long nativeMaterialInstance, boolean enable);
|
||||
|
||||
private static native void nSetStencilCompareFunction(long nativeMaterialInstance,
|
||||
long function, long face);
|
||||
private static native void nSetStencilOpStencilFail(long nativeMaterialInstance, long op,
|
||||
long face);
|
||||
private static native void nSetStencilOpDepthFail(long nativeMaterialInstance, long op,
|
||||
long face);
|
||||
private static native void nSetStencilOpDepthStencilPass(long nativeMaterialInstance, long op,
|
||||
long face);
|
||||
private static native void nSetStencilReferenceValue(long nativeMaterialInstance, int value,
|
||||
long face);
|
||||
private static native void nSetStencilReadMask(long nativeMaterialInstance, int readMask,
|
||||
long face);
|
||||
private static native void nSetStencilWriteMask(long nativeMaterialInstance, int writeMask,
|
||||
long face);
|
||||
|
||||
private static native String nGetName(long nativeMaterialInstance);
|
||||
private static native long nGetMaterial(long nativeMaterialInstance);
|
||||
|
||||
private static native long nDuplicate(long otherNativeMaterialInstance, String name);
|
||||
|
||||
|
||||
private static native float nGetMaskThreshold(long nativeMaterialInstance);
|
||||
private static native float nGetSpecularAntiAliasingVariance(long nativeMaterialInstance);
|
||||
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterialInstance);
|
||||
private static native boolean nIsDoubleSided(long nativeMaterialInstance);
|
||||
private static native int nGetCullingMode(long nativeMaterialInstance);
|
||||
private static native boolean nIsColorWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsDepthWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsStencilWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsDepthCullingEnabled(long nativeMaterialInstance);
|
||||
}
|
||||
|
||||
@@ -163,6 +163,15 @@ public class Scene {
|
||||
return nGetLightCount(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the given entity is in the Scene.
|
||||
*
|
||||
* @return Whether the given entity is in the Scene.
|
||||
*/
|
||||
public boolean hasEntity(@Entity int entity) {
|
||||
return nHasEntity(getNativeObject(), entity);
|
||||
}
|
||||
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
throw new IllegalStateException("Calling method on destroyed Scene");
|
||||
@@ -182,4 +191,5 @@ public class Scene {
|
||||
private static native void nRemoveEntities(long nativeScene, int[] entities);
|
||||
private static native int nGetRenderableCount(long nativeScene);
|
||||
private static native int nGetLightCount(long nativeScene);
|
||||
private static native boolean nHasEntity(long nativeScene, int entity);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,6 @@ import java.nio.ReadOnlyBufferException;
|
||||
* Stream supports three different configurations:
|
||||
*
|
||||
* <dl>
|
||||
* <dt>TEXTURE_ID</dt> <dd>takes an OpenGL texture ID and incurs a copy</dd>
|
||||
* <dt>ACQUIRED</dt> <dd>connects to an Android AHardwareBuffer</dd>
|
||||
* <dt>NATIVE</dt> <dd>connects to an Android SurfaceTexture</dd>
|
||||
* </dl>
|
||||
@@ -66,12 +65,6 @@ import java.nio.ReadOnlyBufferException;
|
||||
* </ul>
|
||||
*
|
||||
* <p>
|
||||
* The <b>TEXTURE_ID</b> configuration achieves synchronization automatically. In this mode,
|
||||
* Filament performs a copy on the main thread during beginFrame by blitting the external image into
|
||||
* an internal round-robin queue of images. This copy has a run-time cost.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* For <b>ACQUIRED</b> streams, there is no need to perform the copy because Filament explictly
|
||||
* acquires the stream, then releases it later via a callback function. This configuration is
|
||||
* especially useful when the Vulkan backend is enabled.
|
||||
@@ -118,8 +111,7 @@ public class Stream {
|
||||
* By default, Stream objects are {@link StreamType#ACQUIRED ACQUIRED} and must have external images pushed to them via
|
||||
* {@link #setAcquiredImage}.
|
||||
*
|
||||
* To create a {@link StreamType#NATIVE NATIVE} stream, call one of the <pre>stream</pre> methods
|
||||
* on the builder.
|
||||
* To create a {@link StreamType#NATIVE NATIVE} stream, call the <pre>stream</pre> method on the builder.
|
||||
*/
|
||||
public static class Builder {
|
||||
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) // Keep to finalize native resources
|
||||
@@ -211,7 +203,7 @@ public class Stream {
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates whether this <code>Stream</code> is NATIVE, TEXTURE_ID, or ACQUIRED.
|
||||
* Indicates whether this <code>Stream</code> is NATIVE or ACQUIRED.
|
||||
*/
|
||||
public StreamType getStreamType() {
|
||||
return sStreamTypeValues[nGetStreamType(getNativeObject())];
|
||||
@@ -230,7 +222,7 @@ public class Stream {
|
||||
* also where the callback is invoked. This method can only be used for streams that were
|
||||
* constructed without calling the {@link Builder.stream} method.
|
||||
*
|
||||
* See {@link Stream} for more information about NATIVE, TEXTURE_ID, and ACQUIRED configurations.
|
||||
* See {@link Stream} for more information about NATIVE and ACQUIRED configurations.
|
||||
*
|
||||
* @param hwbuffer {@link android.hardware.HardwareBuffer HardwareBuffer} (requires API level 26)
|
||||
* @param handler {@link java.util.concurrent.Executor Executor} or {@link android.os.Handler Handler}.
|
||||
|
||||
@@ -884,7 +884,7 @@ public class Texture {
|
||||
// TODO: add a setImage() version that takes an android Bitmap
|
||||
|
||||
/**
|
||||
* <code>setImage</code> is used to modify the whole content of the texure from a CPU-buffer.
|
||||
* <code>setImage</code> is used to modify the whole content of the texture from a CPU-buffer.
|
||||
*
|
||||
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D SAMPLER_2D} or
|
||||
* {@link Sampler#SAMPLER_EXTERNAL SAMPLER_EXTERNAL}. If the later is specified
|
||||
@@ -912,7 +912,7 @@ public class Texture {
|
||||
public void setImage(@NonNull Engine engine,
|
||||
@IntRange(from = 0) int level,
|
||||
@NonNull PixelBufferDescriptor buffer) {
|
||||
setImage(engine, level, 0, 0, getWidth(level), getHeight(level), buffer);
|
||||
setImage(engine, level, 0, 0, 0, getWidth(level), getHeight(level), 1, buffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -947,33 +947,15 @@ public class Texture {
|
||||
@IntRange(from = 0) int xoffset, @IntRange(from = 0) int yoffset,
|
||||
@IntRange(from = 0) int width, @IntRange(from = 0) int height,
|
||||
@NonNull PixelBufferDescriptor buffer) {
|
||||
int result;
|
||||
if (buffer.type == COMPRESSED) {
|
||||
result = nSetImageCompressed(getNativeObject(), engine.getNativeObject(), level,
|
||||
xoffset, yoffset, width, height,
|
||||
buffer.storage, buffer.storage.remaining(),
|
||||
buffer.left, buffer.top, buffer.type.ordinal(), buffer.alignment,
|
||||
buffer.compressedSizeInBytes, buffer.compressedFormat.ordinal(),
|
||||
buffer.handler, buffer.callback);
|
||||
} else {
|
||||
result = nSetImage(getNativeObject(), engine.getNativeObject(), level,
|
||||
xoffset, yoffset, width, height,
|
||||
buffer.storage, buffer.storage.remaining(),
|
||||
buffer.left, buffer.top, buffer.type.ordinal(), buffer.alignment,
|
||||
buffer.stride, buffer.format.ordinal(),
|
||||
buffer.handler, buffer.callback);
|
||||
}
|
||||
if (result < 0) {
|
||||
throw new BufferOverflowException();
|
||||
}
|
||||
setImage(engine, level, xoffset, yoffset, 0, width, height, 1, buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>setImage</code> is used to modify a sub-region of the 3D texture or 2D texture array
|
||||
* from a CPU-buffer.
|
||||
* <code>setImage</code> is used to modify a sub-region of a 3D texture, 2D texture array or
|
||||
* cubemap from a CPU-buffer. Cubemaps are treated like a 2D array of six layers.
|
||||
*
|
||||
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY} or
|
||||
* {@link Sampler#SAMPLER_3D SAMPLER_3D}.</p>
|
||||
* <p>This <code>Texture</code> instance must use {@link Sampler#SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY},
|
||||
* {@link Sampler#SAMPLER_3D SAMPLER_3D} or {@link Sampler#SAMPLER_CUBEMAP SAMPLER_CUBEMAP}.</p>
|
||||
*
|
||||
* @param engine {@link Engine} this texture is associated to. Must be the
|
||||
* instance passed to {@link Builder#build Builder.build()}.
|
||||
@@ -1046,7 +1028,9 @@ public class Texture {
|
||||
*
|
||||
* @see Builder#sampler
|
||||
* @see PixelBufferDescriptor
|
||||
* @deprecated use {@link #setImage(Engine, int, int, int, int, int, int, int, PixelBufferDescriptor)}
|
||||
*/
|
||||
@Deprecated
|
||||
public void setImage(@NonNull Engine engine, @IntRange(from = 0) int level,
|
||||
@NonNull PixelBufferDescriptor buffer,
|
||||
@NonNull @Size(min = 6) int[] faceOffsetsInBytes) {
|
||||
@@ -1258,18 +1242,6 @@ public class Texture {
|
||||
private static native int nGetTarget(long nativeTexture);
|
||||
private static native int nGetInternalFormat(long nativeTexture);
|
||||
|
||||
private static native int nSetImage(long nativeTexture, long nativeEngine,
|
||||
int level, int xoffset, int yoffset, int width, int height,
|
||||
Buffer storage, int remaining, int left, int top, int type, int alignment,
|
||||
int stride, int format,
|
||||
Object handler, Runnable callback);
|
||||
|
||||
private static native int nSetImageCompressed(long nativeTexture, long nativeEngine,
|
||||
int level, int xoffset, int yoffset, int width, int height,
|
||||
Buffer storage, int remaining, int left, int top, int type, int alignment,
|
||||
int compressedSizeInBytes, int compressedFormat,
|
||||
Object handler, Runnable callback);
|
||||
|
||||
private static native int nSetImage3D(long nativeTexture, long nativeEngine,
|
||||
int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
|
||||
Buffer storage, int remaining, int left, int top, int type, int alignment,
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
package com.google.android.filament;
|
||||
|
||||
import androidx.annotation.IntRange;
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.annotation.Nullable;
|
||||
import androidx.annotation.Size;
|
||||
@@ -199,6 +200,36 @@ import androidx.annotation.Size;
|
||||
return nGetParent(mNativeObject, i);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of children of an {@link EntityInstance}.
|
||||
*
|
||||
* @param i the {@link EntityInstance} of the transform component to query.
|
||||
* @return The number of children of the queried component.
|
||||
*/
|
||||
public int getChildCount(@EntityInstance int i) {
|
||||
return nGetChildCount(mNativeObject, i);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a list of children for a transform component.
|
||||
*
|
||||
* @param i the {@link EntityInstance} of the transform component to get the children
|
||||
* from.
|
||||
* @param outEntities array to receive the result sized to the maximum number of children to
|
||||
* retrieve. If <code>null</code> is given, a new suitable array sized to
|
||||
* {@link #getChildCount(int)} is allocated.
|
||||
* @return Array of retrieved children {@link Entity}.
|
||||
*/
|
||||
public @Entity @NonNull int[] getChildren(@EntityInstance int i, @Nullable int[] outEntities) {
|
||||
if (outEntities == null) {
|
||||
outEntities = new int[getChildCount(i)];
|
||||
}
|
||||
if (outEntities.length > 0) {
|
||||
nGetChildren(mNativeObject, i, outEntities, outEntities.length);
|
||||
}
|
||||
return outEntities;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a local transform of a transform component.
|
||||
* <p>This operation can be slow if the hierarchy of transform is too deep, and this
|
||||
@@ -360,6 +391,8 @@ import androidx.annotation.Size;
|
||||
private static native void nDestroy(long nativeTransformManager, int entity);
|
||||
private static native void nSetParent(long nativeTransformManager, int i, int newParent);
|
||||
private static native int nGetParent(long nativeTransformManager, int i);
|
||||
private static native int nGetChildCount(long nativeTransformManager, int i);
|
||||
private static native void nGetChildren(long nativeEntityManager, int i, int[] outEntities, int count);
|
||||
private static native void nSetTransform(long nativeTransformManager, int i, float[] localTransform);
|
||||
private static native void nSetTransformFp64(long nativeTransformManager, int i, double[] localTransform);
|
||||
private static native void nGetTransform(long nativeTransformManager, int i, float[] outLocalTransform);
|
||||
|
||||
@@ -793,7 +793,7 @@ public class View {
|
||||
public void setVsmShadowOptions(@NonNull VsmShadowOptions options) {
|
||||
mVsmShadowOptions = options;
|
||||
nSetVsmShadowOptions(getNativeObject(), options.anisotropy, options.mipmapping,
|
||||
options.minVarianceScale, options.lightBleedReduction);
|
||||
options.highPrecision, options.minVarianceScale, options.lightBleedReduction);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1011,6 +1011,45 @@ public class View {
|
||||
return mDepthOfFieldOptions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables use of the stencil buffer.
|
||||
*
|
||||
* <p>
|
||||
* The stencil buffer is an 8-bit, per-fragment unsigned integer stored alongside the depth
|
||||
* buffer. The stencil buffer is cleared at the beginning of a frame and discarded after the
|
||||
* color pass.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* Each fragment's stencil value is set during rasterization by specifying stencil operations on
|
||||
* a {@link Material}. The stencil buffer can be used as a mask for later rendering by setting a
|
||||
* {@link Material}'s stencil comparison function and reference value. Fragments that don't pass
|
||||
* the stencil test are then discarded.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* Post-processing must be enabled in order to use the stencil buffer.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* A renderable's priority (see {@link RenderableManager#setPriority(int, int)}) is useful to
|
||||
* control the order in which primitives are drawn.
|
||||
* </p>
|
||||
*
|
||||
* @param enabled True to enable the stencil buffer, false disables it (default)
|
||||
*/
|
||||
public void setStencilBufferEnabled(boolean enabled) {
|
||||
nSetStencilBufferEnabled(getNativeObject(), enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if the stencil buffer is enabled.
|
||||
* @see View#setStencilBufferEnabled(boolean)
|
||||
*/
|
||||
public boolean isStencilBufferEnabled() {
|
||||
return nIsStencilBufferEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* A class containing the result of a picking query
|
||||
*/
|
||||
@@ -1105,7 +1144,7 @@ public class View {
|
||||
private static native void nSetRenderQuality(long nativeView, int hdrColorBufferQuality);
|
||||
private static native void nSetDynamicLightingOptions(long nativeView, float zLightNear, float zLightFar);
|
||||
private static native void nSetShadowType(long nativeView, int type);
|
||||
private static native void nSetVsmShadowOptions(long nativeView, int anisotropy, boolean mipmapping, float minVarianceScale, float lightBleedReduction);
|
||||
private static native void nSetVsmShadowOptions(long nativeView, int anisotropy, boolean mipmapping, boolean highPrecision, float minVarianceScale, float lightBleedReduction);
|
||||
private static native void nSetSoftShadowOptions(long nativeView, float penumbraScale, float penumbraRatioScale);
|
||||
private static native void nSetColorGrading(long nativeView, long nativeColorGrading);
|
||||
private static native void nSetPostProcessingEnabled(long nativeView, boolean enabled);
|
||||
@@ -1131,6 +1170,8 @@ public class View {
|
||||
private static native void nSetGuardBandOptions(long nativeView, boolean enabled);
|
||||
private static native boolean nIsScreenSpaceRefractionEnabled(long nativeView);
|
||||
private static native void nPick(long nativeView, int x, int y, Object handler, InternalOnPickCallback internalCallback);
|
||||
private static native void nSetStencilBufferEnabled(long nativeView, boolean enabled);
|
||||
private static native boolean nIsStencilBufferEnabled(long nativeView);
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques.
|
||||
@@ -1776,6 +1817,13 @@ public class View {
|
||||
* Whether to generate mipmaps for all VSM shadow maps.
|
||||
*/
|
||||
public boolean mipmapping = false;
|
||||
/**
|
||||
* Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits
|
||||
* precision is rarely needed, but it does reduces light leaks as well as "fading"
|
||||
* of the shadows in some situations. Setting highPrecision to true for a single
|
||||
* shadow map will double the memory usage of all shadow maps.
|
||||
*/
|
||||
public boolean highPrecision = false;
|
||||
/**
|
||||
* VSM minimum variance scale, must be positive.
|
||||
*/
|
||||
|
||||
@@ -70,7 +70,8 @@ Java_com_google_android_filament_utils_AutomationEngine_nStartBatchMode(JNIEnv*
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclass klass,
|
||||
jlong nativeAutomation, jlong view, jlongArray materials, jlong renderer, jfloat deltaTime) {
|
||||
jlong nativeAutomation, jlong nativeEngine,
|
||||
jlong view, jlongArray materials, jlong renderer, jfloat deltaTime) {
|
||||
using MaterialPointer = MaterialInstance*;
|
||||
jsize materialCount = 0;
|
||||
jlong* longMaterials = nullptr;
|
||||
@@ -90,7 +91,8 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
|
||||
.materials = ptrMaterials,
|
||||
.materialCount = (size_t) materialCount,
|
||||
};
|
||||
automation->tick(content, deltaTime);
|
||||
Engine* engine = (Engine*)nativeEngine;
|
||||
automation->tick(engine, content, deltaTime);
|
||||
if (longMaterials) {
|
||||
env->ReleaseLongArrayElements(materials, longMaterials, 0);
|
||||
delete[] ptrMaterials;
|
||||
@@ -99,7 +101,8 @@ Java_com_google_android_filament_utils_AutomationEngine_nTick(JNIEnv* env, jclas
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* env, jclass klass,
|
||||
jlong nativeAutomation, jstring json, jlong view, jlongArray materials, jlong nativeIbl,
|
||||
jlong nativeAutomation, jlong nativeEngine,
|
||||
jstring json, jlong view, jlongArray materials, jlong nativeIbl,
|
||||
jint sunlightEntity, jintArray assetLights, jlong nativeLm, jlong scene, jlong renderer) {
|
||||
using MaterialPointer = MaterialInstance*;
|
||||
|
||||
@@ -140,8 +143,8 @@ Java_com_google_android_filament_utils_AutomationEngine_nApplySettings(JNIEnv* e
|
||||
.assetLights = (Entity*) intLights,
|
||||
.assetLightCount = (size_t) lightCount,
|
||||
};
|
||||
|
||||
automation->applySettings(nativeJson, jsonLength, content);
|
||||
Engine* engine = (Engine*)nativeEngine;
|
||||
automation->applySettings(engine, nativeJson, jsonLength, content);
|
||||
env->ReleaseStringUTFChars(json, nativeJson);
|
||||
if (longMaterials) {
|
||||
env->ReleaseLongArrayElements(materials, longMaterials, 0);
|
||||
@@ -169,6 +172,7 @@ Java_com_google_android_filament_utils_AutomationEngine_nGetViewerOptions(JNIEnv
|
||||
const jfieldID cameraFocalLength = env->GetFieldID(klass, "cameraFocalLength", "F");
|
||||
const jfieldID cameraFocusDistance = env->GetFieldID(klass, "cameraFocusDistance", "F");
|
||||
const jfieldID autoScaleEnabled = env->GetFieldID(klass, "autoScaleEnabled", "Z");
|
||||
const jfieldID autoInstancingEnabled = env->GetFieldID(klass, "autoInstancingEnabled", "Z");
|
||||
|
||||
env->SetFloatField(result, cameraAperture, options.cameraAperture);
|
||||
env->SetFloatField(result, cameraSpeed, options.cameraSpeed);
|
||||
@@ -179,6 +183,7 @@ Java_com_google_android_filament_utils_AutomationEngine_nGetViewerOptions(JNIEnv
|
||||
env->SetFloatField(result, cameraFocalLength, options.cameraFocalLength);
|
||||
env->SetFloatField(result, cameraFocusDistance, options.cameraFocusDistance);
|
||||
env->SetBooleanField(result, autoScaleEnabled, options.autoScaleEnabled);
|
||||
env->SetBooleanField(result, autoInstancingEnabled, options.autoInstancingEnabled);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
|
||||
@@ -103,6 +103,7 @@ public class AutomationEngine {
|
||||
public float cameraFocalLength = 28.0f;
|
||||
public float cameraFocusDistance = 0.0f;
|
||||
public boolean autoScaleEnabled = true;
|
||||
public boolean autoInstancingEnabled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,10 +156,11 @@ public class AutomationEngine {
|
||||
* This is when settings get applied, screenshots are (optionally) exported, and the internal
|
||||
* test counter is potentially incremented.
|
||||
*
|
||||
* @param engine The filament Engine of interest.
|
||||
* @param content Contains the Filament View, Materials, and Renderer that get modified.
|
||||
* @param deltaTime The amount of time that has passed since the previous tick in seconds.
|
||||
*/
|
||||
public void tick(@NonNull ViewerContent content, float deltaTime) {
|
||||
public void tick(@NonNull Engine engine, @NonNull ViewerContent content, float deltaTime) {
|
||||
if (content.view == null || content.renderer == null) {
|
||||
throw new IllegalStateException("Must provide a View and Renderer");
|
||||
}
|
||||
@@ -171,7 +173,7 @@ public class AutomationEngine {
|
||||
}
|
||||
long nativeView = content.view.getNativeObject();
|
||||
long nativeRenderer = content.renderer.getNativeObject();
|
||||
nTick(mNativeObject, nativeView, nativeMaterialInstances, nativeRenderer, deltaTime);
|
||||
nTick(mNativeObject, engine.getNativeObject(), nativeView, nativeMaterialInstances, nativeRenderer, deltaTime);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -183,10 +185,12 @@ public class AutomationEngine {
|
||||
* This updates the stashed Settings object, then pushes those settings to the given
|
||||
* Filament objects. Clients can optionally call getColorGrading() after calling this method.
|
||||
*
|
||||
* @param engine Filament Engine to use.
|
||||
* @param settingsJson Contains the JSON string with a set of changes that need to be pushed.
|
||||
* @param content Contains a set of Filament objects that you want to mutate.
|
||||
*/
|
||||
public void applySettings(@NonNull String settingsJson, @NonNull ViewerContent content) {
|
||||
public void applySettings(@NonNull Engine engine, @NonNull String settingsJson,
|
||||
@NonNull ViewerContent content) {
|
||||
if (content.view == null || content.renderer == null) {
|
||||
throw new IllegalStateException("Must provide a View and Renderer");
|
||||
}
|
||||
@@ -205,7 +209,8 @@ public class AutomationEngine {
|
||||
long nativeLm = content.lightManager.getNativeObject();
|
||||
long nativeScene = content.scene.getNativeObject();
|
||||
long nativeRenderer = content.renderer.getNativeObject();
|
||||
nApplySettings(mNativeObject, settingsJson, nativeView, nativeMaterialInstances,
|
||||
nApplySettings(mNativeObject, engine.getNativeObject(),
|
||||
settingsJson, nativeView, nativeMaterialInstances,
|
||||
nativeIbl, content.sunlight, content.assetLights, nativeLm, nativeScene,
|
||||
nativeRenderer);
|
||||
}
|
||||
@@ -266,9 +271,10 @@ public class AutomationEngine {
|
||||
int minFrameCount, boolean verbose);
|
||||
private static native void nStartRunning(long nativeObject);
|
||||
private static native void nStartBatchMode(long nativeObject);
|
||||
private static native void nTick(long nativeObject, long view, long[] materials, long renderer,
|
||||
float deltaTime);
|
||||
private static native void nApplySettings(long nativeObject, String jsonSettings, long view,
|
||||
private static native void nTick(long nativeObject, long nativeEngine,
|
||||
long view, long[] materials, long renderer, float deltaTime);
|
||||
private static native void nApplySettings(long nativeObject, long nativeEngine,
|
||||
String jsonSettings, long view,
|
||||
long[] materials, long ibl, int sunlight, int[] assetLights, long lightManager,
|
||||
long scene, long renderer);
|
||||
private static native void nGetViewerOptions(long nativeObject, Object result);
|
||||
|
||||
@@ -73,8 +73,6 @@ class ModelViewer(
|
||||
get() = resourceLoader.asyncGetLoadProgress()
|
||||
|
||||
var normalizeSkinningWeights = true
|
||||
var recomputeBoundingBoxes = false
|
||||
var ignoreBindTransform = false
|
||||
|
||||
var cameraFocalLength = 28f
|
||||
set(value) {
|
||||
@@ -114,9 +112,9 @@ class ModelViewer(
|
||||
view.scene = scene
|
||||
view.camera = camera
|
||||
|
||||
materialProvider = UbershaderLoader(engine)
|
||||
materialProvider = UbershaderProvider(engine)
|
||||
assetLoader = AssetLoader(engine, materialProvider, EntityManager.get())
|
||||
resourceLoader = ResourceLoader(engine, normalizeSkinningWeights, recomputeBoundingBoxes, ignoreBindTransform)
|
||||
resourceLoader = ResourceLoader(engine, normalizeSkinningWeights)
|
||||
|
||||
// Always add a direct light source since it is required for shadowing.
|
||||
// We highly recommend adding an indirect light as well.
|
||||
@@ -178,10 +176,10 @@ class ModelViewer(
|
||||
*/
|
||||
fun loadModelGlb(buffer: Buffer) {
|
||||
destroyModel()
|
||||
asset = assetLoader.createAssetFromBinary(buffer)
|
||||
asset = assetLoader.createAsset(buffer)
|
||||
asset?.let { asset ->
|
||||
resourceLoader.asyncBeginLoad(asset)
|
||||
animator = asset.animator
|
||||
animator = asset.getInstance().animator
|
||||
asset.releaseSourceData()
|
||||
}
|
||||
}
|
||||
@@ -193,7 +191,7 @@ class ModelViewer(
|
||||
*/
|
||||
fun loadModelGltf(buffer: Buffer, callback: (String) -> Buffer?) {
|
||||
destroyModel()
|
||||
asset = assetLoader.createAssetFromJson(buffer)
|
||||
asset = assetLoader.createAsset(buffer)
|
||||
asset?.let { asset ->
|
||||
for (uri in asset.resourceUris) {
|
||||
val resourceBuffer = callback(uri)
|
||||
@@ -204,7 +202,7 @@ class ModelViewer(
|
||||
resourceLoader.addResourceData(uri, resourceBuffer)
|
||||
}
|
||||
resourceLoader.asyncBeginLoad(asset)
|
||||
animator = asset.animator
|
||||
animator = asset.getInstance().animator
|
||||
asset.releaseSourceData()
|
||||
}
|
||||
}
|
||||
@@ -216,7 +214,7 @@ class ModelViewer(
|
||||
*/
|
||||
fun loadModelGltfAsync(buffer: Buffer, callback: (String) -> Buffer) {
|
||||
destroyModel()
|
||||
asset = assetLoader.createAssetFromJson(buffer)
|
||||
asset = assetLoader.createAsset(buffer)
|
||||
fetchResourcesJob = CoroutineScope(Dispatchers.IO).launch {
|
||||
fetchResources(asset!!, callback)
|
||||
}
|
||||
@@ -312,8 +310,8 @@ class ModelViewer(
|
||||
|
||||
private fun addDetachListener(view: android.view.View) {
|
||||
view.addOnAttachStateChangeListener(object : android.view.View.OnAttachStateChangeListener {
|
||||
override fun onViewAttachedToWindow(v: android.view.View?) {}
|
||||
override fun onViewDetachedFromWindow(v: android.view.View?) {
|
||||
override fun onViewAttachedToWindow(v: android.view.View) {}
|
||||
override fun onViewDetachedFromWindow(v: android.view.View) {
|
||||
uiHelper.detach()
|
||||
|
||||
destroyModel()
|
||||
@@ -361,7 +359,7 @@ class ModelViewer(
|
||||
resourceLoader.addResourceData(uri, buffer)
|
||||
}
|
||||
resourceLoader.asyncBeginLoad(asset)
|
||||
animator = asset.animator
|
||||
animator = asset.getInstance().animator
|
||||
asset.releaseSourceData()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@ add_library(dracodec STATIC IMPORTED)
|
||||
set_target_properties(dracodec PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libdracodec.a)
|
||||
|
||||
add_library(meshoptimizer STATIC IMPORTED)
|
||||
set_target_properties(meshoptimizer PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libmeshoptimizer.a)
|
||||
|
||||
add_library(ktxreader STATIC IMPORTED)
|
||||
set_target_properties(ktxreader PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libktxreader.a)
|
||||
@@ -31,13 +35,13 @@ add_library(utils STATIC IMPORTED)
|
||||
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
|
||||
|
||||
add_library(gltfio_resources STATIC IMPORTED)
|
||||
set_target_properties(gltfio_resources PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_resources.a)
|
||||
add_library(uberzlib STATIC IMPORTED)
|
||||
set_target_properties(uberzlib PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberzlib.a)
|
||||
|
||||
add_library(gltfio_resources_lite STATIC IMPORTED)
|
||||
set_target_properties(gltfio_resources_lite PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_resources_lite.a)
|
||||
add_library(uberarchive STATIC IMPORTED)
|
||||
set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
|
||||
|
||||
@@ -52,6 +56,8 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/include/gltfio/TextureProvider.h
|
||||
${GLTFIO_DIR}/include/gltfio/math.h
|
||||
|
||||
${GLTFIO_DIR}/src/ArchiveCache.cpp
|
||||
${GLTFIO_DIR}/src/ArchiveCache.h
|
||||
${GLTFIO_DIR}/src/Animator.cpp
|
||||
${GLTFIO_DIR}/src/AssetLoader.cpp
|
||||
${GLTFIO_DIR}/src/DependencyGraph.cpp
|
||||
@@ -71,10 +77,10 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/src/StbProvider.cpp
|
||||
${GLTFIO_DIR}/src/TangentsJob.cpp
|
||||
${GLTFIO_DIR}/src/TangentsJob.h
|
||||
${GLTFIO_DIR}/src/UbershaderLoader.cpp
|
||||
${GLTFIO_DIR}/src/UbershaderProvider.cpp
|
||||
${GLTFIO_DIR}/src/Wireframe.cpp
|
||||
${GLTFIO_DIR}/src/Wireframe.h
|
||||
${GLTFIO_DIR}/src/upcast.h
|
||||
${GLTFIO_DIR}/src/downcast.h
|
||||
|
||||
src/main/cpp/Animator.cpp
|
||||
src/main/cpp/AssetLoader.cpp
|
||||
@@ -82,11 +88,10 @@ set(GLTFIO_SRCS
|
||||
src/main/cpp/FilamentInstance.cpp
|
||||
src/main/cpp/MaterialKey.cpp
|
||||
src/main/cpp/MaterialKey.h
|
||||
src/main/cpp/UbershaderLoader.cpp
|
||||
src/main/cpp/UbershaderProvider.cpp
|
||||
src/main/cpp/ResourceLoader.cpp
|
||||
|
||||
${FILAMENT_DIR}/include/gltfio/resources/gltfresources_lite.h
|
||||
${FILAMENT_DIR}/include/gltfio/resources/gltfresources.h
|
||||
${FILAMENT_DIR}/include/gltfio/materials/uberarchive.h
|
||||
|
||||
../common/NioUtils.cpp
|
||||
)
|
||||
@@ -94,10 +99,11 @@ set(GLTFIO_SRCS
|
||||
set(GLTFIO_INCLUDE_DIRS
|
||||
..
|
||||
${FILAMENT_DIR}/include
|
||||
${FILAMENT_DIR}/include/gltfio/resources
|
||||
../../filament/backend/include
|
||||
../../libs/gltfio/include
|
||||
../../third_party/basisu/zstd
|
||||
../../third_party/cgltf
|
||||
../../third_party/meshoptimizer/src
|
||||
../../third_party/robin-map
|
||||
../../third_party/hat-trie
|
||||
../../third_party/stb
|
||||
@@ -109,16 +115,8 @@ add_library(gltfio-jni SHARED ${GLTFIO_SRCS})
|
||||
target_include_directories(gltfio-jni PRIVATE ${GLTFIO_INCLUDE_DIRS})
|
||||
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.symbols)
|
||||
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map)
|
||||
|
||||
if(GLTFIO_LITE)
|
||||
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_LITE=1)
|
||||
target_link_libraries(gltfio-jni filament-jni utils log stb ktxreader basis_transcoder zstd gltfio_resources_lite)
|
||||
else()
|
||||
target_link_libraries(gltfio-jni filament-jni utils log stb ktxreader basis_transcoder zstd gltfio_resources)
|
||||
|
||||
# Enable Draco in the non-lite variant of gltfio.
|
||||
target_link_libraries(gltfio-jni dracodec)
|
||||
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/tnt)
|
||||
endif()
|
||||
target_link_libraries(gltfio-jni filament-jni utils uberzlib log stb ktxreader basis_transcoder zstd uberarchive)
|
||||
target_link_libraries(gltfio-jni dracodec meshoptimizer)
|
||||
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/tnt)
|
||||
|
||||
@@ -6,16 +6,6 @@ android {
|
||||
full {
|
||||
dimension "functionality"
|
||||
}
|
||||
|
||||
lite {
|
||||
dimension "functionality"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DGLTFIO_LITE=ON")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
packagingOptions {
|
||||
// No need to package up the following shared libs, which arise as a side effect of our
|
||||
@@ -43,11 +33,6 @@ afterEvaluate { project ->
|
||||
artifactId = POM_ARTIFACT_ID_FULL
|
||||
from components.fullRelease
|
||||
}
|
||||
|
||||
liteRelease(MavenPublication) {
|
||||
artifactId = POM_ARTIFACT_ID_LITE
|
||||
from components.liteRelease
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,5 +14,4 @@
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.gltfio" />
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" />
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::math;
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
using namespace utils;
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#include "MaterialKey.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
using namespace utils;
|
||||
|
||||
class JavaMaterialProvider : public MaterialProvider {
|
||||
@@ -42,6 +42,7 @@ class JavaMaterialProvider : public MaterialProvider {
|
||||
|
||||
jmethodID mMaterialKeyConstructor;
|
||||
jmethodID mCreateMaterialInstance;
|
||||
jmethodID mGetMaterial;
|
||||
jmethodID mGetMaterials;
|
||||
jmethodID mNeedsDummyData;
|
||||
jmethodID mDestroyMaterials;
|
||||
@@ -72,6 +73,10 @@ public:
|
||||
"(L" JAVA_MATERIAL_KEY ";[ILjava/lang/String;Ljava/lang/String;)Lcom/google/android/filament/MaterialInstance;");
|
||||
assert_invariant(mCreateMaterialInstance);
|
||||
|
||||
mGetMaterial = env->GetMethodID(providerClass, "getMaterial",
|
||||
"(L" JAVA_MATERIAL_KEY ";[ILjava/lang/String;)Lcom/google/android/filament/Material;");
|
||||
assert_invariant(mGetMaterial);
|
||||
|
||||
mGetMaterials = env->GetMethodID(providerClass, "getMaterials",
|
||||
"()[Lcom/google/android/filament/Material;");
|
||||
assert_invariant(mGetMaterials);
|
||||
@@ -103,7 +108,7 @@ public:
|
||||
jstring stringExtras = extras ? mEnv->NewStringUTF(extras) : nullptr;
|
||||
|
||||
// Allocate space for the output argument.
|
||||
jintArray uvMapArray = mEnv->NewIntArray(8);
|
||||
jintArray uvMapArray = mEnv->NewIntArray(uvmap->size());
|
||||
|
||||
// Call the Java-based material provider.
|
||||
jobject materialInstance = mEnv->CallObjectMethod(mJavaProvider, mCreateMaterialInstance,
|
||||
@@ -139,6 +144,49 @@ public:
|
||||
return (MaterialInstance*) mEnv->CallLongMethod(materialInstance, mMaterialInstanceGetNativeObject);
|
||||
}
|
||||
|
||||
Material* getMaterial(MaterialKey* config, UvMap* uvmap, const char* label) override {
|
||||
// Create a Java object for the material key and copy the native fields into it.
|
||||
jobject javaKey = mEnv->NewObject(mMaterialKeyClass, mMaterialKeyConstructor);
|
||||
|
||||
auto& helper = MaterialKeyHelper::get();
|
||||
helper.copy(mEnv, javaKey, *config);
|
||||
|
||||
// Convert the optional label into a Java string.
|
||||
jstring stringLabel = label ? mEnv->NewStringUTF(label) : nullptr;
|
||||
|
||||
// Allocate space for the output argument.
|
||||
jintArray uvMapArray = mEnv->NewIntArray(uvmap->size());
|
||||
|
||||
// Call the Java-based material provider.
|
||||
jobject material = mEnv->CallObjectMethod(mJavaProvider, mGetMaterial,
|
||||
javaKey, uvMapArray, stringLabel);
|
||||
|
||||
// Copy the UvMap results from the JVM array into the native array.
|
||||
if (uvmap) {
|
||||
jint* elements = mEnv->GetIntArrayElements(uvMapArray, nullptr);
|
||||
for (size_t i = 0; i < uvmap->size(); i++) {
|
||||
(*uvmap)[i] = (UvSet) elements[i];
|
||||
}
|
||||
mEnv->ReleaseIntArrayElements(uvMapArray, elements, JNI_ABORT);
|
||||
}
|
||||
|
||||
// The config parameter is an in-out parameter so we need to copy the results from Java.
|
||||
helper.copy(mEnv, *config, javaKey);
|
||||
|
||||
mEnv->DeleteLocalRef(javaKey);
|
||||
mEnv->DeleteLocalRef(uvMapArray);
|
||||
|
||||
if (stringLabel) {
|
||||
mEnv->DeleteLocalRef(stringLabel);
|
||||
}
|
||||
|
||||
if (material == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (Material*) mEnv->CallLongMethod(material, mMaterialGetNativeObject);
|
||||
}
|
||||
|
||||
const Material* const* getMaterials() const noexcept override {
|
||||
jobjectArray javaMaterials = (jobjectArray) mEnv->CallObjectMethod(mJavaProvider, mGetMaterials);
|
||||
|
||||
@@ -207,20 +255,11 @@ Java_com_google_android_filament_gltfio_AssetLoader_nDestroyAssetLoader(JNIEnv*,
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromBinary(JNIEnv* env, jclass,
|
||||
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAsset(JNIEnv* env, jclass,
|
||||
jlong nativeLoader, jobject javaBuffer, jint remaining) {
|
||||
AssetLoader* loader = (AssetLoader*) nativeLoader;
|
||||
AutoBuffer buffer(env, javaBuffer, remaining);
|
||||
return (jlong) loader->createAssetFromBinary((const uint8_t *) buffer.getData(),
|
||||
buffer.getSize());
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromJson(JNIEnv* env, jclass,
|
||||
jlong nativeLoader, jobject javaBuffer, jint remaining) {
|
||||
AssetLoader* loader = (AssetLoader*) nativeLoader;
|
||||
AutoBuffer buffer(env, javaBuffer, remaining);
|
||||
return (jlong) loader->createAssetFromJson((const uint8_t *) buffer.getData(),
|
||||
return (jlong) loader->createAsset((const uint8_t *) buffer.getData(),
|
||||
buffer.getSize());
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::math;
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
using namespace utils;
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
@@ -172,27 +172,6 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetCameraEntityCount(JNIE
|
||||
return asset->getCameraEntityCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialInstanceCount(JNIEnv*, jclass,
|
||||
jlong nativeAsset) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
return asset->getMaterialInstanceCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialInstances(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jlongArray result) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
jsize count = std::min(available, (jsize) asset->getMaterialInstanceCount());
|
||||
jlong* dst = env->GetLongArrayElements(result, nullptr);
|
||||
const MaterialInstance * const* src = asset->getMaterialInstances();
|
||||
for (jsize i = 0; i < count; i++) {
|
||||
dst[i] = (jlong) src[i];
|
||||
}
|
||||
env->ReleaseLongArrayElements(result, dst, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetBoundingBox(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jfloatArray result) {
|
||||
@@ -228,49 +207,11 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetExtras(JNIEnv* env, jc
|
||||
return val ? env->NewStringUTF(val) : nullptr;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetSkinCount(JNIEnv* , jclass,
|
||||
jlong nativeAsset) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
return (jint) asset->getSkinCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetSkinNames(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jobjectArray result) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
for (int i = 0; i < available; ++i) {
|
||||
const char* name = asset->getSkinNameAt(i);
|
||||
if (name) {
|
||||
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetJointCountAt(JNIEnv* , jclass,
|
||||
jlong nativeAsset, jint skinIndex) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
return (jint) asset->getJointCountAt(skinIndex);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetJointsAt(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jint skinIndex, jintArray result) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
|
||||
std::copy_n(asset->getJointsAt(skinIndex),
|
||||
std::min(available, (jsize) asset->getJointCountAt(skinIndex)), entities);
|
||||
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetAnimator(JNIEnv* , jclass,
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetInstance(JNIEnv* , jclass,
|
||||
jlong nativeAsset) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
return (jlong) asset->getAnimator();
|
||||
return (jlong) asset->getInstance();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
@@ -310,49 +251,9 @@ Java_com_google_android_filament_gltfio_FilamentAsset_nGetMorphTargetNames(JNIEn
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialVariantCount(JNIEnv*, jclass,
|
||||
jlong nativeAsset) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
return (jint) asset->getMaterialVariantCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nGetMaterialVariantNames(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jobjectArray result) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
for (int i = 0; i < asset->getMaterialVariantCount(); ++i) {
|
||||
const char* name = asset->getMaterialVariantName(i);
|
||||
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nApplyMaterialVariant(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jint variantIndex) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
asset->applyMaterialVariant(variantIndex);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nReleaseSourceData(JNIEnv* env, jclass,
|
||||
jlong nativeAsset) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
asset->releaseSourceData();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nAttachSkin(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jint skinIndex, jint targetEntity) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
Entity target = Entity::import(targetEntity);
|
||||
asset->attachSkin(skinIndex, target);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentAsset_nDetachSkin(JNIEnv* env, jclass,
|
||||
jlong nativeAsset, jint skinIndex, jint targetEntity) {
|
||||
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
|
||||
Entity target = Entity::import(targetEntity);
|
||||
asset->detachSkin(skinIndex, target);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace gltfio;
|
||||
using namespace filament;
|
||||
using namespace filament::gltfio;
|
||||
using namespace utils;
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
@@ -61,3 +62,95 @@ Java_com_google_android_filament_gltfio_FilamentInstance_nApplyMaterialVariant(J
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
instance->applyMaterialVariant(variantIndex);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialVariantCount(JNIEnv*, jclass,
|
||||
jlong nativeInstance) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
return (jint) instance->getMaterialVariantCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialVariantNames(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jobjectArray result) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
for (int i = 0; i < instance->getMaterialVariantCount(); ++i) {
|
||||
const char* name = instance->getMaterialVariantName(i);
|
||||
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialInstanceCount(JNIEnv*, jclass,
|
||||
jlong nativeInstance) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
return instance->getMaterialInstanceCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetMaterialInstances(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jlongArray result) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
jsize count = std::min(available, (jsize) instance->getMaterialInstanceCount());
|
||||
jlong* dst = env->GetLongArrayElements(result, nullptr);
|
||||
const MaterialInstance * const* src = instance->getMaterialInstances();
|
||||
for (jsize i = 0; i < count; i++) {
|
||||
dst[i] = (jlong) src[i];
|
||||
}
|
||||
env->ReleaseLongArrayElements(result, dst, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nAttachSkin(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jint skinIndex, jint targetEntity) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
Entity target = Entity::import(targetEntity);
|
||||
instance->attachSkin(skinIndex, target);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nDetachSkin(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jint skinIndex, jint targetEntity) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
Entity target = Entity::import(targetEntity);
|
||||
instance->detachSkin(skinIndex, target);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetSkinCount(JNIEnv* , jclass,
|
||||
jlong nativeInstance) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
return (jint) instance->getSkinCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetSkinNames(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jobjectArray result) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
for (int i = 0; i < available; ++i) {
|
||||
const char* name = instance->getSkinNameAt(i);
|
||||
if (name) {
|
||||
env->SetObjectArrayElement(result, (jsize) i, env->NewStringUTF(name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetJointCountAt(JNIEnv* , jclass,
|
||||
jlong nativeInstance, jint skinIndex) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
return (jint) instance->getJointCountAt(skinIndex);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_FilamentInstance_nGetJointsAt(JNIEnv* env, jclass,
|
||||
jlong nativeInstance, jint skinIndex, jintArray result) {
|
||||
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
|
||||
jsize available = env->GetArrayLength(result);
|
||||
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
|
||||
std::copy_n(instance->getJointsAt(skinIndex),
|
||||
std::min(available, (jsize) instance->getJointCountAt(skinIndex)), entities);
|
||||
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
#include "MaterialKey.h"
|
||||
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
MaterialKeyHelper& MaterialKeyHelper::get() {
|
||||
static MaterialKeyHelper helper;
|
||||
|
||||
@@ -22,10 +22,12 @@
|
||||
|
||||
class MaterialKeyHelper {
|
||||
public:
|
||||
using MaterialKey = filament::gltfio::MaterialKey;
|
||||
|
||||
static MaterialKeyHelper& get();
|
||||
|
||||
void copy(JNIEnv* env, gltfio::MaterialKey& dst, jobject src);
|
||||
void copy(JNIEnv* env, jobject dst, const gltfio::MaterialKey& src);
|
||||
void copy(JNIEnv* env, MaterialKey& dst, jobject src);
|
||||
void copy(JNIEnv* env, jobject dst, const MaterialKey& src);
|
||||
|
||||
void init(JNIEnv* env); // called only from the Java static class constructor
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "common/NioUtils.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
using namespace utils;
|
||||
|
||||
static void destroy(void*, size_t, void *userData) {
|
||||
@@ -36,11 +36,9 @@ static void destroy(void*, size_t, void *userData) {
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_gltfio_ResourceLoader_nCreateResourceLoader(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jboolean normalizeSkinningWeights, jboolean recomputeBoundingBoxes,
|
||||
jboolean ignoreBindTransform) {
|
||||
jlong nativeEngine, jboolean normalizeSkinningWeights) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jlong) new ResourceLoader({ engine, {}, (bool) normalizeSkinningWeights,
|
||||
(bool) recomputeBoundingBoxes, (bool) ignoreBindTransform});
|
||||
return (jlong) new ResourceLoader({ engine, {}, (bool) normalizeSkinningWeights});
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
|
||||
@@ -17,47 +17,51 @@
|
||||
#include <jni.h>
|
||||
|
||||
#include <gltfio/MaterialProvider.h>
|
||||
#include <gltfio/materials/uberarchive.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include "MaterialKey.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace gltfio;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nCreateUbershaderLoader(JNIEnv*, jclass,
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nCreateUbershaderProvider(JNIEnv*, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jlong) createUbershaderLoader(engine);
|
||||
return (jlong) createUbershaderProvider(engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nDestroyUbershaderLoader(JNIEnv*, jclass,
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nDestroyUbershaderProvider(JNIEnv*, jclass,
|
||||
jlong nativeProvider) {
|
||||
auto provider = (MaterialProvider*) nativeProvider;
|
||||
delete provider;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nDestroyMaterials(JNIEnv*, jclass,
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nDestroyMaterials(JNIEnv*, jclass,
|
||||
jlong nativeProvider) {
|
||||
auto provider = (MaterialProvider*) nativeProvider;
|
||||
provider->destroyMaterials();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT long JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nCreateMaterialInstance(JNIEnv* env, jclass,
|
||||
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label) {
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nCreateMaterialInstance(JNIEnv* env, jclass,
|
||||
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label, jstring extras) {
|
||||
MaterialKey nativeKey = {};
|
||||
|
||||
auto& helper = MaterialKeyHelper::get();
|
||||
helper.copy(env, nativeKey, materialKey);
|
||||
|
||||
const char* nativeLabel = label ? env->GetStringUTFChars(label, nullptr) : nullptr;
|
||||
const char* nativeExtras = extras ? env->GetStringUTFChars(extras, nullptr) : nullptr;
|
||||
|
||||
UvMap nativeUvMap = {};
|
||||
auto provider = (MaterialProvider*) nativeProvider;
|
||||
MaterialInstance* instance = provider->createMaterialInstance(&nativeKey, &nativeUvMap, nativeLabel);
|
||||
MaterialInstance* instance = provider->createMaterialInstance(&nativeKey, &nativeUvMap,
|
||||
nativeLabel, nativeExtras);
|
||||
|
||||
// Copy the UvMap results from the native array into the JVM array.
|
||||
jint* elements = env->GetIntArrayElements(uvmap, nullptr);
|
||||
@@ -76,18 +80,56 @@ Java_com_google_android_filament_gltfio_UbershaderLoader_nCreateMaterialInstance
|
||||
env->ReleaseStringUTFChars(label, nativeLabel);
|
||||
}
|
||||
|
||||
if (extras) {
|
||||
env->ReleaseStringUTFChars(extras, nativeExtras);
|
||||
}
|
||||
|
||||
return (long) instance;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT long JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterial(JNIEnv* env, jclass,
|
||||
jlong nativeProvider, jobject materialKey, jintArray uvmap, jstring label) {
|
||||
MaterialKey nativeKey = {};
|
||||
|
||||
auto& helper = MaterialKeyHelper::get();
|
||||
helper.copy(env, nativeKey, materialKey);
|
||||
|
||||
const char* nativeLabel = label ? env->GetStringUTFChars(label, nullptr) : nullptr;
|
||||
|
||||
UvMap nativeUvMap = {};
|
||||
auto provider = (MaterialProvider*) nativeProvider;
|
||||
Material* material = provider->getMaterial(&nativeKey, &nativeUvMap, nativeLabel);
|
||||
|
||||
// Copy the UvMap results from the native array into the JVM array.
|
||||
jint* elements = env->GetIntArrayElements(uvmap, nullptr);
|
||||
if (elements) {
|
||||
const size_t javaSize = env->GetArrayLength(uvmap);
|
||||
for (int i = 0, n = std::min(javaSize, nativeUvMap.size()); i < n; ++i) {
|
||||
elements[i] = nativeUvMap[i];
|
||||
}
|
||||
env->ReleaseIntArrayElements(uvmap, elements, 0);
|
||||
}
|
||||
|
||||
// The config parameter is an in-out parameter so we need to copy the results back to Java.
|
||||
helper.copy(env, materialKey, nativeKey);
|
||||
|
||||
if (label) {
|
||||
env->ReleaseStringUTFChars(label, nativeLabel);
|
||||
}
|
||||
|
||||
return (long) material;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT int JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nGetMaterialCount(JNIEnv*, jclass,
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterialCount(JNIEnv*, jclass,
|
||||
jlong nativeProvider) {
|
||||
auto provider = (MaterialProvider*) nativeProvider;
|
||||
return provider->getMaterialsCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_gltfio_UbershaderLoader_nGetMaterials(JNIEnv* env, jclass,
|
||||
Java_com_google_android_filament_gltfio_UbershaderProvider_nGetMaterials(JNIEnv* env, jclass,
|
||||
jlong nativeProvider, jlongArray result) {
|
||||
auto provider = (MaterialProvider *) nativeProvider;
|
||||
auto materials = provider->getMaterials();
|
||||
@@ -26,8 +26,8 @@ import java.nio.Buffer;
|
||||
|
||||
/**
|
||||
* Consumes a blob of glTF 2.0 content (either JSON or GLB) and produces a {@link FilamentAsset}
|
||||
* object, which is a bundle of Filament entities, material instances, textures, vertex buffers,
|
||||
* and index buffers.
|
||||
* object, which is a bundle of Filament textures, vertex buffers, index buffers, etc. An asset is
|
||||
* composed of 1 or more FilamentInstance objects which contain entities and components.
|
||||
*
|
||||
* <p>AssetLoader does not fetch external buffer data or create textures on its own. Clients can use
|
||||
* the provided {@link ResourceLoader} class for this, which obtains the URI list from the asset.
|
||||
@@ -45,13 +45,13 @@ import java.nio.Buffer;
|
||||
*
|
||||
* ...
|
||||
*
|
||||
* materialProvider = UbershaderLoader(engine)
|
||||
* materialProvider = UbershaderProvider(engine)
|
||||
* assetLoader = AssetLoader(engine, materialProvider, EntityManager.get())
|
||||
*
|
||||
* filamentAsset = assets.open("models/lucy.gltf").use { input ->
|
||||
* val bytes = ByteArray(input.available())
|
||||
* input.read(bytes)
|
||||
* assetLoader.createAssetFromJson(ByteBuffer.wrap(bytes))!!
|
||||
* assetLoader.createAsset(ByteBuffer.wrap(bytes))!!
|
||||
* }
|
||||
*
|
||||
* val resourceLoader = ResourceLoader(engine)
|
||||
@@ -115,20 +115,11 @@ public class AssetLoader {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@link FilamentAsset} from the contents of a GLB file.
|
||||
* Creates a {@link FilamentAsset} from the contents of a GLB or GLTF file.
|
||||
*/
|
||||
@Nullable
|
||||
public FilamentAsset createAssetFromBinary(@NonNull Buffer buffer) {
|
||||
long nativeAsset = nCreateAssetFromBinary(mNativeObject, buffer, buffer.remaining());
|
||||
return nativeAsset != 0 ? new FilamentAsset(mEngine, nativeAsset) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@link FilamentAsset} from the contents of a GLTF file.
|
||||
*/
|
||||
@Nullable
|
||||
public FilamentAsset createAssetFromJson(@NonNull Buffer buffer) {
|
||||
long nativeAsset = nCreateAssetFromJson(mNativeObject, buffer, buffer.remaining());
|
||||
public FilamentAsset createAsset(@NonNull Buffer buffer) {
|
||||
long nativeAsset = nCreateAsset(mNativeObject, buffer, buffer.remaining());
|
||||
return nativeAsset != 0 ? new FilamentAsset(mEngine, nativeAsset) : null;
|
||||
}
|
||||
|
||||
@@ -158,7 +149,7 @@ public class AssetLoader {
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new instance to an instanced asset.
|
||||
* Adds a new instance to the asset.
|
||||
*
|
||||
* Use this with caution. It is more efficient to pre-allocate a max number of instances, and
|
||||
* gradually add them to the scene as needed. Instances can also be "recycled" by removing and
|
||||
@@ -169,8 +160,6 @@ public class AssetLoader {
|
||||
* create/destroy churn, as noted above.
|
||||
*
|
||||
* This cannot be called after FilamentAsset#releaseSourceData().
|
||||
* This cannot be called on a non-instanced asset.
|
||||
* Animation is not supported in new instances.
|
||||
* See also AssetLoader#createInstancedAsset().
|
||||
*/
|
||||
@Nullable
|
||||
@@ -202,8 +191,7 @@ public class AssetLoader {
|
||||
private static native long nCreateAssetLoader(long nativeEngine, Object provider,
|
||||
long nativeEntities);
|
||||
private static native void nDestroyAssetLoader(long nativeLoader);
|
||||
private static native long nCreateAssetFromBinary(long nativeLoader, Buffer buffer, int remaining);
|
||||
private static native long nCreateAssetFromJson(long nativeLoader, Buffer buffer, int remaining);
|
||||
private static native long nCreateAsset(long nativeLoader, Buffer buffer, int remaining);
|
||||
private static native long nCreateInstancedAsset(long nativeLoader, Buffer buffer, int remaining,
|
||||
long[] nativeInstances);
|
||||
private static native long nCreateInstance(long nativeLoader, long nativeAsset);
|
||||
|
||||
@@ -23,7 +23,6 @@ import androidx.annotation.Nullable;
|
||||
import com.google.android.filament.Box;
|
||||
import com.google.android.filament.Engine;
|
||||
import com.google.android.filament.Entity;
|
||||
import com.google.android.filament.MaterialInstance;
|
||||
|
||||
/**
|
||||
* Owns a bundle of Filament objects that have been created by <code>AssetLoader</code>.
|
||||
@@ -35,25 +34,32 @@ import com.google.android.filament.MaterialInstance;
|
||||
* <code>NameComponentManager</code>, <code>RenderableManager</code>, and others.</p>
|
||||
*
|
||||
* <p>In addition to the aforementioned entities, an asset has strong ownership over a list of
|
||||
* <code>VertexBuffer</code>, <code>IndexBuffer</code>, <code>MaterialInstance</code>, and
|
||||
* <code>Texture</code>.</p>
|
||||
* <code>VertexBuffer</code>, <code>IndexBuffer</code>, and <code>Texture</code>.</p>
|
||||
*
|
||||
* <p>Clients can use {@link ResourceLoader} to create textures, compute tangent quaternions, and
|
||||
* upload data into vertex buffers and index buffers.</p>
|
||||
*
|
||||
* @see ResourceLoader
|
||||
* @see Animator
|
||||
* @see FilamentInstance
|
||||
* @see AssetLoader
|
||||
*/
|
||||
public class FilamentAsset {
|
||||
private long mNativeObject;
|
||||
private Animator mAnimator;
|
||||
private FilamentInstance mPrimaryInstance;
|
||||
private Engine mEngine;
|
||||
|
||||
FilamentAsset(Engine engine, long nativeObject) {
|
||||
mEngine = engine;
|
||||
mNativeObject = nativeObject;
|
||||
mAnimator = null;
|
||||
}
|
||||
|
||||
public FilamentInstance getInstance() {
|
||||
if (mPrimaryInstance != null) {
|
||||
return mPrimaryInstance;
|
||||
}
|
||||
long nativeInstance = nGetInstance(getNativeObject());
|
||||
mPrimaryInstance = new FilamentInstance(this, nativeInstance);
|
||||
return mPrimaryInstance;
|
||||
}
|
||||
|
||||
long getNativeObject() {
|
||||
@@ -169,19 +175,11 @@ public class FilamentAsset {
|
||||
return result;
|
||||
}
|
||||
|
||||
public @NonNull MaterialInstance[] getMaterialInstances() {
|
||||
final int count = nGetMaterialInstanceCount(mNativeObject);
|
||||
MaterialInstance[] result = new MaterialInstance[count];
|
||||
long[] natives = new long[count];
|
||||
nGetMaterialInstances(mNativeObject, natives);
|
||||
for (int i = 0; i < count; i++) {
|
||||
result[i] = new MaterialInstance(mEngine, natives[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bounding box computed from the supplied min / max values in glTF accessors.
|
||||
*
|
||||
* This does not return a bounding box over all FilamentInstance, it's just a straightforward
|
||||
* AAAB that can be determined at load time from the asset data.
|
||||
*/
|
||||
public @NonNull Box getBoundingBox() {
|
||||
float[] box = new float[6];
|
||||
@@ -206,77 +204,6 @@ public class FilamentAsset {
|
||||
return nGetExtras(mNativeObject, entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the <code>Animator</code> interface for this asset.
|
||||
*
|
||||
* <p>When calling this for the first time, this must be called after
|
||||
* {@link ResourceLoader#loadResources} or {@link ResourceLoader#asyncBeginLoad}. When the asset
|
||||
* is destroyed, its animator becomes invalid.</p>
|
||||
*/
|
||||
public @NonNull Animator getAnimator() {
|
||||
if (mAnimator != null) {
|
||||
return mAnimator;
|
||||
}
|
||||
long nativeAnimator = nGetAnimator(getNativeObject());
|
||||
if (nativeAnimator == 0) {
|
||||
throw new IllegalStateException("Unable to create animator");
|
||||
}
|
||||
mAnimator = new Animator(nativeAnimator);
|
||||
return mAnimator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the skin count of this asset.
|
||||
*/
|
||||
public int getSkinCount() {
|
||||
return nGetSkinCount(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the skin name at skin index in this asset.
|
||||
*/
|
||||
public @NonNull String[] getSkinNames() {
|
||||
String[] result = new String[getSkinCount()];
|
||||
nGetSkinNames(getNativeObject(), result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the given skin to the given node, which must have an associated mesh with
|
||||
* BONE_INDICES and BONE_WEIGHTS attributes.
|
||||
*
|
||||
* This is a no-op if the given skin index or target is invalid.
|
||||
*/
|
||||
public void attachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
|
||||
nAttachSkin(getNativeObject(), skinIndex, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the given skin to the given node, which must have an associated mesh with
|
||||
* BONE_INDICES and BONE_WEIGHTS attributes.
|
||||
*
|
||||
* This is a no-op if the given skin index or target is invalid.
|
||||
*/
|
||||
public void detachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
|
||||
nDetachSkin(getNativeObject(), skinIndex, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the joint count at skin index in this asset.
|
||||
*/
|
||||
public int getJointCountAt(@IntRange(from = 0) int skinIndex) {
|
||||
return nGetJointCountAt(getNativeObject(), skinIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets joints at skin index in this asset.
|
||||
*/
|
||||
public @NonNull @Entity int[] getJointsAt(@IntRange(from = 0) int skinIndex) {
|
||||
int[] result = new int[getJointCountAt(skinIndex)];
|
||||
nGetJointsAt(getNativeObject(), skinIndex, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the names of all morph targets in the given entity.
|
||||
*/
|
||||
@@ -295,31 +222,6 @@ public class FilamentAsset {
|
||||
return uris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the names of all material variants.
|
||||
*/
|
||||
public @NonNull String[] getMaterialVariantNames() {
|
||||
String[] names = new String[nGetMaterialVariantCount(mNativeObject)];
|
||||
nGetMaterialVariantNames(mNativeObject, names);
|
||||
return names;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the given material variant to all primitives that it affects.
|
||||
*
|
||||
* This is efficient because it merely swaps around persistent MaterialInstances. If you change
|
||||
* a material parameter while a certain variant is active, the updated value will be remembered
|
||||
* after you re-apply that variant.
|
||||
*
|
||||
* If the asset is instanced, this affects all instances in the same way.
|
||||
* To set the variant on an individual instance, use FilamentInstance#applyMaterialVariant.
|
||||
*
|
||||
* Ignored if variantIndex is out of bounds.
|
||||
*/
|
||||
public void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
|
||||
nApplyMaterialVariant(getNativeObject(), variantIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reclaims CPU-side memory for URI strings, binding lists, and raw animation data.
|
||||
*
|
||||
@@ -331,8 +233,10 @@ public class FilamentAsset {
|
||||
nReleaseSourceData(mNativeObject);
|
||||
}
|
||||
|
||||
public Engine getEngine() { return mEngine; }
|
||||
|
||||
void clearNativeObject() {
|
||||
if (mAnimator != null) mAnimator.clearNativeObject();
|
||||
mPrimaryInstance = null;
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
@@ -356,28 +260,17 @@ public class FilamentAsset {
|
||||
private static native int nGetCameraEntityCount(long nativeAsset);
|
||||
private static native void nGetCameraEntities(long nativeAsset, int[] result);
|
||||
|
||||
private static native int nGetMaterialInstanceCount(long nativeAsset);
|
||||
private static native void nGetMaterialInstances(long nativeAsset, long[] nativeResults);
|
||||
|
||||
private static native int nGetMaterialVariantCount(long nativeAsset);
|
||||
private static native void nGetMaterialVariantNames(long nativeAsset, String[] result);
|
||||
|
||||
private static native int nGetMorphTargetCount(long nativeAsset, int entity);
|
||||
private static native void nGetMorphTargetNames(long nativeAsset, int entity, String[] result);
|
||||
|
||||
private static native void nAttachSkin(long nativeAsset, int skinIndex, int entity);
|
||||
private static native void nDetachSkin(long nativeAsset, int skinIndex, int entity);
|
||||
|
||||
private static native void nGetBoundingBox(long nativeAsset, float[] box);
|
||||
private static native String nGetName(long nativeAsset, int entity);
|
||||
private static native String nGetExtras(long nativeAsset, int entity);
|
||||
private static native long nGetAnimator(long nativeAsset);
|
||||
private static native void nApplyMaterialVariant(long nativeAsset, int variantIndex);
|
||||
private static native int nGetSkinCount(long nativeAsset);
|
||||
private static native void nGetSkinNames(long nativeAsset, String[] result);
|
||||
private static native int nGetJointCountAt(long nativeAsset, int skinIndex);
|
||||
private static native void nGetJointsAt(long nativeAsset, int skinIndex, int[] result);
|
||||
|
||||
private static native long nGetInstance(long nativeAsset);
|
||||
|
||||
private static native int nGetResourceUriCount(long nativeAsset);
|
||||
private static native void nGetResourceUris(long nativeAsset, String[] result);
|
||||
|
||||
private static native void nReleaseSourceData(long nativeAsset);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,9 @@ package com.google.android.filament.gltfio;
|
||||
import androidx.annotation.IntRange;
|
||||
import androidx.annotation.NonNull;
|
||||
|
||||
import com.google.android.filament.Engine;
|
||||
import com.google.android.filament.Entity;
|
||||
import com.google.android.filament.MaterialInstance;
|
||||
|
||||
/**
|
||||
* Provides access to a hierarchy of entities that have been instanced from a glTF asset.
|
||||
@@ -85,6 +87,58 @@ public class FilamentInstance {
|
||||
return mAnimator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the skin count of this instance.
|
||||
*/
|
||||
public int getSkinCount() {
|
||||
return nGetSkinCount(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the skin name at skin index in this instance.
|
||||
*/
|
||||
public @NonNull String[] getSkinNames() {
|
||||
String[] result = new String[getSkinCount()];
|
||||
nGetSkinNames(getNativeObject(), result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the given skin to the given node, which must have an associated mesh with
|
||||
* BONE_INDICES and BONE_WEIGHTS attributes.
|
||||
*
|
||||
* This is a no-op if the given skin index or target is invalid.
|
||||
*/
|
||||
public void attachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
|
||||
nAttachSkin(getNativeObject(), skinIndex, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the given skin to the given node, which must have an associated mesh with
|
||||
* BONE_INDICES and BONE_WEIGHTS attributes.
|
||||
*
|
||||
* This is a no-op if the given skin index or target is invalid.
|
||||
*/
|
||||
public void detachSkin(@IntRange(from = 0) int skinIndex, @Entity int target) {
|
||||
nDetachSkin(getNativeObject(), skinIndex, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the joint count at skin index in this instance.
|
||||
*/
|
||||
public int getJointCountAt(@IntRange(from = 0) int skinIndex) {
|
||||
return nGetJointCountAt(getNativeObject(), skinIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets joints at skin index in this instance.
|
||||
*/
|
||||
public @NonNull @Entity int[] getJointsAt(@IntRange(from = 0) int skinIndex) {
|
||||
int[] result = new int[getJointCountAt(skinIndex)];
|
||||
nGetJointsAt(getNativeObject(), skinIndex, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the given material variant to all primitives in this instance.
|
||||
*
|
||||
@@ -94,9 +148,43 @@ public class FilamentInstance {
|
||||
nApplyMaterialVariant(mNativeObject, variantIndex);
|
||||
}
|
||||
|
||||
private static native int nGetRoot(long nativeAsset);
|
||||
private static native int nGetEntityCount(long nativeAsset);
|
||||
private static native void nGetEntities(long nativeAsset, int[] result);
|
||||
private static native long nGetAnimator(long nativeAsset);
|
||||
private static native void nApplyMaterialVariant(long nativeAsset, int variantIndex);
|
||||
public @NonNull MaterialInstance[] getMaterialInstances() {
|
||||
final int count = nGetMaterialInstanceCount(mNativeObject);
|
||||
MaterialInstance[] result = new MaterialInstance[count];
|
||||
long[] natives = new long[count];
|
||||
nGetMaterialInstances(mNativeObject, natives);
|
||||
Engine engine = mAsset.getEngine();
|
||||
for (int i = 0; i < count; i++) {
|
||||
result[i] = new MaterialInstance(engine, natives[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the names of all material variants.
|
||||
*/
|
||||
public @NonNull String[] getMaterialVariantNames() {
|
||||
String[] names = new String[nGetMaterialVariantCount(mNativeObject)];
|
||||
nGetMaterialVariantNames(mNativeObject, names);
|
||||
return names;
|
||||
}
|
||||
|
||||
private static native int nGetRoot(long nativeInstance);
|
||||
private static native int nGetEntityCount(long nativeInstance);
|
||||
private static native void nGetEntities(long nativeInstance, int[] result);
|
||||
private static native long nGetAnimator(long nativeInstance);
|
||||
|
||||
private static native int nGetMaterialInstanceCount(long nativeAsset);
|
||||
private static native void nGetMaterialInstances(long nativeAsset, long[] nativeResults);
|
||||
|
||||
private static native void nApplyMaterialVariant(long nativeInstance, int variantIndex);
|
||||
private static native int nGetMaterialVariantCount(long nativeAsset);
|
||||
private static native void nGetMaterialVariantNames(long nativeAsset, String[] result);
|
||||
|
||||
private static native void nGetJointsAt(long nativeInstance, int skinIndex, int[] result);
|
||||
private static native int nGetSkinCount(long nativeInstance);
|
||||
private static native void nGetSkinNames(long nativeInstance, String[] result);
|
||||
private static native int nGetJointCountAt(long nativeInstance, int skinIndex);
|
||||
private static native void nAttachSkin(long nativeInstance, int skinIndex, int entity);
|
||||
private static native void nDetachSkin(long nativeInstance, int skinIndex, int entity);
|
||||
}
|
||||
|
||||
@@ -24,12 +24,16 @@ import androidx.annotation.NonNull;
|
||||
import androidx.annotation.Nullable;
|
||||
import androidx.annotation.Size;
|
||||
|
||||
import com.google.android.filament.proguard.UsedByNative;
|
||||
|
||||
@UsedByNative("AssetLoader.cpp")
|
||||
public interface MaterialProvider {
|
||||
|
||||
/**
|
||||
* MaterialKey specifies the requirements for a requested glTF material.
|
||||
* The provider creates Filament materials that fulfill these requirements.
|
||||
*/
|
||||
@UsedByNative("MaterialKey.cpp")
|
||||
public static class MaterialKey {
|
||||
public boolean doubleSided;
|
||||
public boolean unlit;
|
||||
@@ -104,6 +108,12 @@ public interface MaterialProvider {
|
||||
public @Nullable MaterialInstance createMaterialInstance(MaterialKey config,
|
||||
@NonNull @Size(min = 8) int[] uvmap, @Nullable String label, @Nullable String extras);
|
||||
|
||||
/**
|
||||
* Creates or fetches a compiled Filament material corresponding to the given config.
|
||||
*/
|
||||
public @Nullable Material getMaterial(MaterialKey config, @NonNull @Size(min = 8) int[] uvmap,
|
||||
@Nullable String label);
|
||||
|
||||
/**
|
||||
* Creates and returns an array containing all cached materials.
|
||||
*/
|
||||
|
||||
@@ -47,7 +47,7 @@ public class ResourceLoader {
|
||||
*/
|
||||
public ResourceLoader(@NonNull Engine engine) {
|
||||
long nativeEngine = engine.getNativeObject();
|
||||
mNativeObject = nCreateResourceLoader(nativeEngine, false, false, false);
|
||||
mNativeObject = nCreateResourceLoader(nativeEngine, false);
|
||||
mNativeStbProvider = nCreateStbProvider(nativeEngine);
|
||||
mNativeKtx2Provider = nCreateKtx2Provider(nativeEngine);
|
||||
nAddTextureProvider(mNativeObject, "image/jpeg", mNativeStbProvider);
|
||||
@@ -60,16 +60,12 @@ public class ResourceLoader {
|
||||
*
|
||||
* @param engine the engine that gets passed to all builder methods
|
||||
* @param normalizeSkinningWeights scale non-conformant skinning weights so they sum to 1
|
||||
* @param recomputeBoundingBoxes use computed bounding boxes rather than the ones in the asset
|
||||
* @param ignoreBindTransform ignore skinned primitives bind transform when compute bounding boxes
|
||||
* @throws IllegalAccessException
|
||||
* @throws InvocationTargetException
|
||||
*/
|
||||
public ResourceLoader(@NonNull Engine engine, boolean normalizeSkinningWeights,
|
||||
boolean recomputeBoundingBoxes, boolean ignoreBindTransform) {
|
||||
public ResourceLoader(@NonNull Engine engine, boolean normalizeSkinningWeights) {
|
||||
long nativeEngine = engine.getNativeObject();
|
||||
mNativeObject = nCreateResourceLoader(nativeEngine, normalizeSkinningWeights,
|
||||
recomputeBoundingBoxes, ignoreBindTransform);
|
||||
mNativeObject = nCreateResourceLoader(nativeEngine, normalizeSkinningWeights);
|
||||
mNativeStbProvider = nCreateStbProvider(nativeEngine);
|
||||
mNativeKtx2Provider = nCreateKtx2Provider(nativeEngine);
|
||||
nAddTextureProvider(mNativeObject, "image/jpeg", mNativeStbProvider);
|
||||
@@ -181,7 +177,7 @@ public class ResourceLoader {
|
||||
}
|
||||
|
||||
private static native long nCreateResourceLoader(long nativeEngine,
|
||||
boolean normalizeSkinningWeights, boolean recomputeBoundingBoxes, boolean ignoreBindTransform);
|
||||
boolean normalizeSkinningWeights);
|
||||
private static native void nDestroyResourceLoader(long nativeLoader);
|
||||
private static native void nAddResourceData(long nativeLoader, String url, Buffer buffer,
|
||||
int remaining);
|
||||
|
||||
@@ -31,7 +31,7 @@ import androidx.annotation.Size;
|
||||
* <p>This class is used by {@link AssetLoader} to create Filament materials.
|
||||
* Client applications do not need to call methods on it.</p>
|
||||
*/
|
||||
public class UbershaderLoader implements MaterialProvider {
|
||||
public class UbershaderProvider implements MaterialProvider {
|
||||
private static final VertexBuffer.VertexAttribute[] sVertexAttributesValues =
|
||||
VertexBuffer.VertexAttribute.values();
|
||||
|
||||
@@ -42,25 +42,31 @@ public class UbershaderLoader implements MaterialProvider {
|
||||
*
|
||||
* @param engine the engine used to create materials
|
||||
*/
|
||||
public UbershaderLoader(Engine engine) {
|
||||
public UbershaderProvider(Engine engine) {
|
||||
long nativeEngine = engine.getNativeObject();
|
||||
mNativeObject = nCreateUbershaderLoader(nativeEngine);
|
||||
mNativeObject = nCreateUbershaderProvider(nativeEngine);
|
||||
}
|
||||
|
||||
/**
|
||||
* Frees memory associated with the native material provider.
|
||||
* */
|
||||
public void destroy() {
|
||||
nDestroyUbershaderLoader(mNativeObject);
|
||||
nDestroyUbershaderProvider(mNativeObject);
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
public @Nullable MaterialInstance createMaterialInstance(MaterialKey config,
|
||||
@NonNull @Size(min = 8) int[] uvmap, @Nullable String label, @Nullable String extras) {
|
||||
long nativeMaterialInstance = nCreateMaterialInstance(mNativeObject, config, uvmap, label);
|
||||
long nativeMaterialInstance = nCreateMaterialInstance(mNativeObject, config, uvmap, label, extras);
|
||||
return nativeMaterialInstance == 0 ? null : new MaterialInstance(null, nativeMaterialInstance);
|
||||
}
|
||||
|
||||
public @Nullable Material getMaterial(MaterialKey config, @NonNull @Size(min = 8) int[] uvmap,
|
||||
@Nullable String label) {
|
||||
long nativeMaterial = nGetMaterial(mNativeObject, config, uvmap, label);
|
||||
return nativeMaterial == 0 ? null : new Material(nativeMaterial);
|
||||
}
|
||||
|
||||
public @NonNull Material[] getMaterials() {
|
||||
final int count = nGetMaterialCount(mNativeObject);
|
||||
Material[] result = new Material[count];
|
||||
@@ -92,10 +98,12 @@ public class UbershaderLoader implements MaterialProvider {
|
||||
return mNativeObject;
|
||||
}
|
||||
|
||||
private static native long nCreateUbershaderLoader(long nativeEngine);
|
||||
private static native void nDestroyUbershaderLoader(long nativeProvider);
|
||||
private static native long nCreateUbershaderProvider(long nativeEngine);
|
||||
private static native void nDestroyUbershaderProvider(long nativeProvider);
|
||||
private static native void nDestroyMaterials(long nativeProvider);
|
||||
private static native long nCreateMaterialInstance(long nativeProvider,
|
||||
MaterialKey config, int[] uvmap, String label, String extras);
|
||||
private static native long nGetMaterial(long nativeProvider,
|
||||
MaterialKey config, int[] uvmap, String label);
|
||||
private static native int nGetMaterialCount(long nativeProvider);
|
||||
private static native void nGetMaterials(long nativeProvider, long[] result);
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.22.2
|
||||
VERSION_NAME=1.28.2
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
@@ -19,10 +19,6 @@ org.gradle.jvmargs=-Xmx1536m
|
||||
|
||||
android.useAndroidX=true
|
||||
|
||||
org.gradle.unsafe.configuration-cache=true
|
||||
# TODO: Remove this when we switch to Gradle 7.4
|
||||
org.gradle.unsafe.configuration-cache.max-problems=3
|
||||
|
||||
com.google.android.filament.tools-dir=../../../out/release/filament
|
||||
com.google.android.filament.dist-dir=../out/android-release/filament
|
||||
com.google.android.filament.abis=all
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Wed Nov 17 10:40:18 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
14
android/proguard-rules.pro
vendored
14
android/proguard-rules.pro
vendored
@@ -14,3 +14,17 @@
|
||||
-keepclassmembers class * {
|
||||
@com.google.android.filament.proguard.UsedBy* *;
|
||||
}
|
||||
|
||||
# These classes is loaded via env->FindClass() from Utils.cpp
|
||||
# They are in the utils namespace and therefore not covered by previous rules.
|
||||
-keep class com.google.android.filament.utils.KTX1Loader
|
||||
-keep class com.google.android.filament.utils.HDRLoader
|
||||
|
||||
# These native JNI methods are loaded via env->RegisterNatives() from Utils.cpp
|
||||
-keepclassmembers class com.google.android.filament.utils.KTX1Loader {
|
||||
native <methods>;
|
||||
}
|
||||
-keepclassmembers class com.google.android.filament.utils.HDRLoader {
|
||||
native <methods>;
|
||||
}
|
||||
|
||||
|
||||
@@ -112,9 +112,9 @@ the Android SDK.
|
||||
|
||||
## Android Studio
|
||||
|
||||
You must use Android Studio 3.6 RC 1 or higher. To open the project, point Studio to the `android`
|
||||
folder. After opening the project and syncing to gradle, select the sample of your choice using the
|
||||
drop-down widget in the toolbar.
|
||||
You must use the latest stable release of Android Studio. To open the project, point Studio to the
|
||||
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar.
|
||||
|
||||
## Compiling
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.gltf">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
|
||||
|
||||
@@ -353,7 +353,7 @@ class MainActivity : Activity() {
|
||||
fun loadSettings(message: RemoteServer.ReceivedMessage) {
|
||||
val json = StandardCharsets.UTF_8.decode(message.buffer).toString()
|
||||
viewerContent.assetLights = modelViewer.asset?.lightEntities
|
||||
automation.applySettings(json, viewerContent)
|
||||
automation.applySettings(modelViewer.engine, json, viewerContent)
|
||||
modelViewer.view.colorGrading = automation.getColorGrading(modelViewer.engine)
|
||||
modelViewer.cameraFocalLength = automation.viewerOptions.cameraFocalLength
|
||||
updateRootTransform()
|
||||
@@ -417,7 +417,7 @@ class MainActivity : Activity() {
|
||||
|
||||
// Just for testing purposes, this releases the current model and reloads the default model.
|
||||
inner class DoubleTapListener : GestureDetector.SimpleOnGestureListener() {
|
||||
override fun onDoubleTap(e: MotionEvent?): Boolean {
|
||||
override fun onDoubleTap(e: MotionEvent): Boolean {
|
||||
modelViewer.destroyModel()
|
||||
createDefaultRenderables()
|
||||
return super.onDoubleTap(e)
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.hellocam">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<uses-permission android:name="android.permission.CAMERA" />
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.hellotriangle">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.ibl">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.litcube">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.livewallpaper">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<uses-feature android:name="android.software.live_wallpaper" />
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.material_builder">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.multiview">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.pagecurl">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -59,7 +59,7 @@ vertex {
|
||||
vec3 p1 = deformPoint(theta, apex, uv.s + e, uv.t);
|
||||
vec3 p2 = deformPoint(theta, apex, uv.s, uv.t + e);
|
||||
vec3 normal = normalize(cross(p1 - p, p2 - p));
|
||||
material.worldNormal = objectUniforms.worldFromModelNormalMatrix * normal;
|
||||
material.worldNormal = getWorldFromModelNormalMatrix() * normal;
|
||||
mat4 transform = getWorldFromModelMatrix();
|
||||
material.worldPosition = mulMat4x4Float3(transform, p);
|
||||
}
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.streamtest">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.textureview">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.textured">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.transparentrendering">
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
|
||||
16
build.sh
16
build.sh
@@ -2,7 +2,7 @@
|
||||
set -e
|
||||
|
||||
# Host tools required by Android, WebGL, and iOS builds
|
||||
MOBILE_HOST_TOOLS="matc resgen cmgen filamesh"
|
||||
MOBILE_HOST_TOOLS="matc resgen cmgen filamesh uberz"
|
||||
WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh"
|
||||
|
||||
function print_help {
|
||||
@@ -44,6 +44,8 @@ function print_help {
|
||||
echo " Add iOS simulator support to the iOS build."
|
||||
echo " -t"
|
||||
echo " Enable SwiftShader support for Vulkan in desktop builds."
|
||||
echo " -e"
|
||||
echo " Enable EGL on Linux support for desktop builds."
|
||||
echo " -l"
|
||||
echo " Build arm64/x86_64 universal libraries."
|
||||
echo " For iOS, this builds universal binaries for devices and the simulator (implies -s)."
|
||||
@@ -155,6 +157,8 @@ VULKAN_ANDROID_GRADLE_OPTION=""
|
||||
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
|
||||
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
|
||||
|
||||
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
|
||||
MATDBG_GRADLE_OPTION=""
|
||||
|
||||
@@ -215,6 +219,7 @@ function build_desktop_target {
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
|
||||
${SWIFTSHADER_OPTION} \
|
||||
${EGL_ON_LINUX_OPTION} \
|
||||
${MATDBG_OPTION} \
|
||||
${deployment_target} \
|
||||
${architectures} \
|
||||
@@ -478,14 +483,12 @@ function build_android {
|
||||
|
||||
if [[ "${INSTALL_COMMAND}" ]]; then
|
||||
echo "Installing out/filamat-android-debug.aar..."
|
||||
cp filamat-android/build/outputs/aar/filamat-android-lite-debug.aar ../out/
|
||||
cp filamat-android/build/outputs/aar/filamat-android-full-debug.aar ../out/filamat-android-debug.aar
|
||||
|
||||
echo "Installing out/filament-android-debug.aar..."
|
||||
cp filament-android/build/outputs/aar/filament-android-debug.aar ../out/
|
||||
|
||||
echo "Installing out/gltfio-android-debug.aar..."
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-lite-debug.aar ../out/
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-full-debug.aar ../out/gltfio-android-debug.aar
|
||||
|
||||
echo "Installing out/filament-utils-android-debug.aar..."
|
||||
@@ -534,7 +537,6 @@ function build_android {
|
||||
cp filament-android/build/outputs/aar/filament-android-release.aar ../out/
|
||||
|
||||
echo "Installing out/gltfio-android-release.aar..."
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-lite-release.aar ../out/
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-full-release.aar ../out/gltfio-android-release.aar
|
||||
|
||||
echo "Installing out/filament-utils-android-release.aar..."
|
||||
@@ -738,7 +740,7 @@ function run_tests {
|
||||
|
||||
pushd "$(dirname "$0")" > /dev/null
|
||||
|
||||
while getopts ":hacCfijmp:q:uvslwtdk:" opt; do
|
||||
while getopts ":hacCfijmp:q:uvslwtedk:" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
@@ -845,6 +847,10 @@ while getopts ":hacCfijmp:q:uvslwtdk:" opt; do
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
|
||||
echo "SwiftShader support enabled."
|
||||
;;
|
||||
e)
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=ON -DFILAMENT_SKIP_SDL2=ON -DFILAMENT_SKIP_SAMPLES=ON"
|
||||
echo "EGL on Linux support enabled; skipping SDL2."
|
||||
;;
|
||||
l)
|
||||
IOS_BUILD_SIMULATOR=true
|
||||
BUILD_UNIVERSAL_LIBRARIES=true
|
||||
|
||||
@@ -1 +1 @@
|
||||
24.0.8215888
|
||||
25.1.8937393
|
||||
99
build/common/check-metal-shaders.sh
Executable file
99
build/common/check-metal-shaders.sh
Executable file
@@ -0,0 +1,99 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
function print_help {
|
||||
local self_name=$(basename "$0")
|
||||
echo "This tool verifies that every Metal shader in the given Filament material file(s) successfully compiles."
|
||||
echo "Requires the matinfo tool and xcrun to be on the system PATH."
|
||||
echo ""
|
||||
echo "Usage:"
|
||||
echo " $self_name [options] [<material> ...]"
|
||||
echo ""
|
||||
echo "Options:"
|
||||
echo " -h"
|
||||
echo " Print this help message."
|
||||
echo " -w"
|
||||
echo " Pass the -w flag to the Metal compiler, to disable warnings."
|
||||
echo ""
|
||||
}
|
||||
|
||||
COMP_FLAGS=""
|
||||
while getopts ":hw" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
exit 1
|
||||
;;
|
||||
w)
|
||||
COMP_FLAGS="${COMP_FLAGS} -w"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
shift $((OPTIND - 1))
|
||||
|
||||
if [[ "$#" == "0" ]]; then
|
||||
print_help
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Make sure matinfo and xcrun are available.
|
||||
if [[ ! $(command -v matinfo) ]]; then
|
||||
echo "Error: matinfo not on PATH."
|
||||
exit 1
|
||||
fi
|
||||
if [[ ! $(command -v xcrun) ]]; then
|
||||
echo "Error: xcrun not on PATH."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
function check_material {
|
||||
local material="$1"
|
||||
|
||||
tmpdir="$(mktemp -d /tmp/check_metal_shaders.XXXXX)"
|
||||
|
||||
# First check that the material is valid.
|
||||
if [[ ! $(matinfo "${material}") ]]; then
|
||||
echo "Invalid material file: ${material}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Checking that Metal shaders compile: ${material}"
|
||||
|
||||
set +e
|
||||
local i=0
|
||||
while true; do
|
||||
# The file must have a .metal extension.
|
||||
metalFile="${tmpdir}/${i}.metal"
|
||||
|
||||
# Extract shader i. matinfo will return a non-zero exit code if the shader doesn't exist,
|
||||
# which means we're finished with this material.
|
||||
matinfo --print-metal=${i} "${material}" > "${metalFile}" 2> /dev/null
|
||||
|
||||
if [[ "$?" -ne 0 ]]; then
|
||||
break
|
||||
fi
|
||||
|
||||
echo "Testing Metal shader ${i}"
|
||||
|
||||
# Attempt to compile the Metal shader.
|
||||
xcrun -sdk macosx metal ${COMP_FLAGS} -c "${metalFile}" -o /dev/null
|
||||
|
||||
if [[ "$?" -ne 0 ]]; then
|
||||
echo "Error compiling Metal shader: ${metalFile}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
((i++))
|
||||
done
|
||||
set -e
|
||||
|
||||
rm -r "${tmpdir}"
|
||||
}
|
||||
|
||||
for material in "$@"
|
||||
do
|
||||
check_material "${material}"
|
||||
done
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
setuptools==40.6.2
|
||||
setuptools==58.0.4
|
||||
wheel==0.37.1
|
||||
certifi==2021.10.8
|
||||
cffi==1.15.0
|
||||
charset-normalizer==2.0.12
|
||||
certifi==2022.9.24
|
||||
cffi==1.15.1
|
||||
charset-normalizer==2.1.1
|
||||
Deprecated==1.2.13
|
||||
idna==3.3
|
||||
idna==3.4
|
||||
pycparser==2.21
|
||||
PyGithub==1.55
|
||||
PyJWT==2.4.0
|
||||
PyGithub==1.56
|
||||
PyJWT==2.6.0
|
||||
PyNaCl==1.5.0
|
||||
requests==2.27.1
|
||||
urllib3==1.26.9
|
||||
wrapt==1.14.0
|
||||
requests==2.28.1
|
||||
urllib3==1.26.12
|
||||
wrapt==1.14.1
|
||||
|
||||
@@ -17,7 +17,7 @@ export PATH="$PWD:$PATH"
|
||||
# npm install -g typescript
|
||||
|
||||
# Install emscripten.
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.9.zip > emsdk.zip
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
./emsdk install latest
|
||||
./emsdk activate latest
|
||||
|
||||
@@ -119,9 +119,8 @@ cmake ..\.. ^
|
||||
:: Some resource libraries require significant heap space to compile, so first compile them serially.
|
||||
@echo on
|
||||
cmake --build . --target filagui --config %config% || exit /b
|
||||
cmake --build . --target gltfio_resources --config %config% || exit /b
|
||||
cmake --build . --target gltfio_resources_lite --config %config% || exit /b
|
||||
cmake --build . --target gltf-resources --config %config% || exit /b
|
||||
cmake --build . --target uberarchive --config %config% || exit /b
|
||||
cmake --build . --target gltf-demo-resources --config %config% || exit /b
|
||||
cmake --build . --target filamentapp-resources --config %config% || exit /b
|
||||
cmake --build . --target sample-resources --config %config% || exit /b
|
||||
cmake --build . --target suzanne-resources --config %config% || exit /b
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1143,7 +1143,7 @@ Where $F(v,h)$ is the Fresnel term of the cloth specular BRDF in equation $\ref{
|
||||
Subsurface scattering is implemented using the wrapped diffuse lighting technique, in its energy conservative form:
|
||||
|
||||
$$\begin{equation}
|
||||
f_{d}(v,h) = \frac{c_{diff}}{\pi}(1 - F(v,h)) \left< \NoL + \frac{w}{(1 + w)^2} \right> \left< c_{subsurface} + \NoL \right>
|
||||
f_{d}(v,h) = \frac{c_{diff}}{\pi}(1 - F(v,h)) \left< \frac{\NoL + w}{(1 + w)^2} \right> \left< c_{subsurface} + \NoL \right>
|
||||
\end{equation}$$
|
||||
|
||||
Where $w$ is a value between 0 and 1 defining by how much the diffuse light should wrap around the terminator. To avoid introducing another parameter, we fix $w = 0.5$. Note that with wrap diffuse lighting, the diffuse term must not be multiplied by $\NoL$. The effect of this cheap
|
||||
@@ -1435,7 +1435,7 @@ The term $ \lambda(l) $ in equations $ \ref{spotAbsorber} $ and $ \ref{spotRefle
|
||||
$ \ref{spotAngleAtt} $ below.
|
||||
|
||||
$$\begin{equation}\label{spotAngleAtt}
|
||||
\lambda(l) = \frac{l \times spotDirection - cos\theta_{outer}}{cos\theta_{inner} - cos\theta_{outer}}
|
||||
\lambda(l) = \frac{l \cdot spotDirection - cos\theta_{outer}}{cos\theta_{inner} - cos\theta_{outer}}
|
||||
\end{equation}$$
|
||||
|
||||
#### Attenuation function
|
||||
@@ -3682,7 +3682,7 @@ However we only need the real bases:
|
||||
|
||||
$$\begin{align*}
|
||||
y^{m > 0}_l &= \sqrt{2} K^m_l cos(m \phi) P^m_l(cos \theta) \\
|
||||
y^{m < 0}_l &= \sqrt{2} K^m_l sin(m \phi) P^{|m|}_l(cos \theta) \\
|
||||
y^{m < 0}_l &= \sqrt{2} K^m_l sin(|m| \phi) P^{|m|}_l(cos \theta) \\
|
||||
y^0_l &= K^0_l P^0_l(cos \theta)
|
||||
\end{align*}$$
|
||||
|
||||
@@ -3716,19 +3716,18 @@ $l = 2$ | $y^{-2}_2$ $y^{-1}_2$ $y^0_2$ $y^1_2$ $y^2_2$
|
||||
It’s also fairly easy to compute the trigonometric terms recursively:
|
||||
|
||||
$$\begin{align*}
|
||||
C_m &\equiv cos(m \phi) \\
|
||||
S_m &\equiv sin(m \phi) \\
|
||||
C_m &\equiv cos(m \phi)sin(\theta)^m \\
|
||||
S_m &\equiv sin(m \phi)sin(\theta)^m \\
|
||||
\{ x, y, z \} &= \{ cos \phi sin \theta, sin \phi sin \theta, cos \theta \}
|
||||
\end{align*}$$
|
||||
|
||||
Using the angle sum trigonometric identities:
|
||||
|
||||
$$\begin{align*}
|
||||
cos(m \phi + \phi) &= cos(m \phi) cos(\phi) - sin(m \phi) sin(\phi) \Leftrightarrow C_{m + 1} = \frac{(x C_m - y S_m)}{sin(\theta)^{|m + 1|}} \\
|
||||
sin(m \phi + \phi) &= sin(m \phi) sin(\phi) + cos(m \phi) sin(\phi) \Leftrightarrow S_{m + 1} = \frac{(x S_m - y C_m)}{sin(\theta)^{|m + 1|}}
|
||||
cos(m \phi + \phi) &= cos(m \phi) cos(\phi) - sin(m \phi) sin(\phi) \Leftrightarrow C_{m + 1} = x C_m - y S_m \\
|
||||
sin(m \phi + \phi) &= sin(m \phi) cos(\phi) + cos(m \phi) sin(\phi) \Leftrightarrow S_{m + 1} = x S_m - y C_m
|
||||
\end{align*}$$
|
||||
|
||||
The equations above have an extra term $sin(\theta)^{-|m + 1|}$ but we can compensate for that in the $P^{|m|}_l(z)$ recursion by multiplying $P^l_l(z)$ by $sin(\theta)^{|m + 1|}$ which greatly simplifies the third equation in $\ref{shRecursions}$ because $P^l_l(cos \theta) sin(\theta)^{-l} = (-1)^l(2l - 1)!!$.
|
||||
|
||||
Listing [nonNormalizedSHBasis] shows the C++ code to compute the non-normalized SH basis $\frac{y^m_l(s)}{\sqrt{2} K^m_l}$:
|
||||
|
||||
|
||||
@@ -86,36 +86,39 @@ counter-increment: h6;margin-right:10px}
|
||||
<a href="#materialdefinitions/format/example" class="level3"><span class="tocNumber">4.1.2 </span>Example</a><br>
|
||||
<a href="#materialdefinitions/materialblock" class="level2"><span class="tocNumber">4.2 </span>Material block</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:name" class="level3"><span class="tocNumber">4.2.1 </span>General: name</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:shadingmodel" class="level3"><span class="tocNumber">4.2.2 </span>General: shadingModel</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:parameters" class="level3"><span class="tocNumber">4.2.3 </span>General: parameters</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:variantfilter" class="level3"><span class="tocNumber">4.2.4 </span>General: variantFilter</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:flipuv" class="level3"><span class="tocNumber">4.2.5 </span>General: flipUV</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:quality" class="level3"><span class="tocNumber">4.2.6 </span>General: quality</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:requires" class="level3"><span class="tocNumber">4.2.7 </span>Vertex and attributes: requires</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:variables" class="level3"><span class="tocNumber">4.2.8 </span>Vertex and attributes: variables</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:vertexdomain" class="level3"><span class="tocNumber">4.2.9 </span>Vertex and attributes: vertexDomain</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:interpolation" class="level3"><span class="tocNumber">4.2.10 </span>Vertex and attributes: interpolation</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:blending" class="level3"><span class="tocNumber">4.2.11 </span>Blending and transparency: blending</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:postlightingblending" class="level3"><span class="tocNumber">4.2.12 </span>Blending and transparency: postLightingBlending</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:transparency" class="level3"><span class="tocNumber">4.2.13 </span>Blending and transparency: transparency</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:maskthreshold" class="level3"><span class="tocNumber">4.2.14 </span>Blending and transparency: maskThreshold</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:refractionmode" class="level3"><span class="tocNumber">4.2.15 </span>Blending and transparency: refractionMode</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:refractiontype" class="level3"><span class="tocNumber">4.2.16 </span>Blending and transparency: refractionType</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:culling" class="level3"><span class="tocNumber">4.2.17 </span>Rasterization: culling</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:colorwrite" class="level3"><span class="tocNumber">4.2.18 </span>Rasterization: colorWrite</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:depthwrite" class="level3"><span class="tocNumber">4.2.19 </span>Rasterization: depthWrite</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:depthculling" class="level3"><span class="tocNumber">4.2.20 </span>Rasterization: depthCulling</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:doublesided" class="level3"><span class="tocNumber">4.2.21 </span>Rasterization: doubleSided</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:reflections" class="level3"><span class="tocNumber">4.2.22 </span>Lighting: reflections</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:shadowmultiplier" class="level3"><span class="tocNumber">4.2.23 </span>Lighting: shadowMultiplier</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:transparentshadow" class="level3"><span class="tocNumber">4.2.24 </span>Lighting: transparentShadow</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:clearcoatiorchange" class="level3"><span class="tocNumber">4.2.25 </span>Lighting: clearCoatIorChange</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:multibounceambientocclusion" class="level3"><span class="tocNumber">4.2.26 </span>Lighting: multiBounceAmbientOcclusion</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:specularambientocclusion" class="level3"><span class="tocNumber">4.2.27 </span>Lighting: specularAmbientOcclusion</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasing" class="level3"><span class="tocNumber">4.2.28 </span>Anti-aliasing: specularAntiAliasing</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasingvariance" class="level3"><span class="tocNumber">4.2.29 </span>Anti-aliasing: specularAntiAliasingVariance</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasingthreshold" class="level3"><span class="tocNumber">4.2.30 </span>Anti-aliasing: specularAntiAliasingThreshold</a><br>
|
||||
<a href="#materialdefinitions/materialblock/shading:customsurfaceshading" class="level3"><span class="tocNumber">4.2.31 </span>Shading: customSurfaceShading</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:featurelevel" class="level3"><span class="tocNumber">4.2.2 </span>General: featureLevel</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:shadingmodel" class="level3"><span class="tocNumber">4.2.3 </span>General: shadingModel</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:parameters" class="level3"><span class="tocNumber">4.2.4 </span>General: parameters</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:variantfilter" class="level3"><span class="tocNumber">4.2.5 </span>General: variantFilter</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:flipuv" class="level3"><span class="tocNumber">4.2.6 </span>General: flipUV</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:quality" class="level3"><span class="tocNumber">4.2.7 </span>General: quality</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:instanced" class="level3"><span class="tocNumber">4.2.8 </span>General: instanced</a><br>
|
||||
<a href="#materialdefinitions/materialblock/general:vertexdomaindevicejittered" class="level3"><span class="tocNumber">4.2.9 </span>General: vertexDomainDeviceJittered</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:requires" class="level3"><span class="tocNumber">4.2.10 </span>Vertex and attributes: requires</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:variables" class="level3"><span class="tocNumber">4.2.11 </span>Vertex and attributes: variables</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:vertexdomain" class="level3"><span class="tocNumber">4.2.12 </span>Vertex and attributes: vertexDomain</a><br>
|
||||
<a href="#materialdefinitions/materialblock/vertexandattributes:interpolation" class="level3"><span class="tocNumber">4.2.13 </span>Vertex and attributes: interpolation</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:blending" class="level3"><span class="tocNumber">4.2.14 </span>Blending and transparency: blending</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:postlightingblending" class="level3"><span class="tocNumber">4.2.15 </span>Blending and transparency: postLightingBlending</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:transparency" class="level3"><span class="tocNumber">4.2.16 </span>Blending and transparency: transparency</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:maskthreshold" class="level3"><span class="tocNumber">4.2.17 </span>Blending and transparency: maskThreshold</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:refractionmode" class="level3"><span class="tocNumber">4.2.18 </span>Blending and transparency: refractionMode</a><br>
|
||||
<a href="#materialdefinitions/materialblock/blendingandtransparency:refractiontype" class="level3"><span class="tocNumber">4.2.19 </span>Blending and transparency: refractionType</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:culling" class="level3"><span class="tocNumber">4.2.20 </span>Rasterization: culling</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:colorwrite" class="level3"><span class="tocNumber">4.2.21 </span>Rasterization: colorWrite</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:depthwrite" class="level3"><span class="tocNumber">4.2.22 </span>Rasterization: depthWrite</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:depthculling" class="level3"><span class="tocNumber">4.2.23 </span>Rasterization: depthCulling</a><br>
|
||||
<a href="#materialdefinitions/materialblock/rasterization:doublesided" class="level3"><span class="tocNumber">4.2.24 </span>Rasterization: doubleSided</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:reflections" class="level3"><span class="tocNumber">4.2.25 </span>Lighting: reflections</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:shadowmultiplier" class="level3"><span class="tocNumber">4.2.26 </span>Lighting: shadowMultiplier</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:transparentshadow" class="level3"><span class="tocNumber">4.2.27 </span>Lighting: transparentShadow</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:clearcoatiorchange" class="level3"><span class="tocNumber">4.2.28 </span>Lighting: clearCoatIorChange</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:multibounceambientocclusion" class="level3"><span class="tocNumber">4.2.29 </span>Lighting: multiBounceAmbientOcclusion</a><br>
|
||||
<a href="#materialdefinitions/materialblock/lighting:specularambientocclusion" class="level3"><span class="tocNumber">4.2.30 </span>Lighting: specularAmbientOcclusion</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasing" class="level3"><span class="tocNumber">4.2.31 </span>Anti-aliasing: specularAntiAliasing</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasingvariance" class="level3"><span class="tocNumber">4.2.32 </span>Anti-aliasing: specularAntiAliasingVariance</a><br>
|
||||
<a href="#materialdefinitions/materialblock/anti-aliasing:specularantialiasingthreshold" class="level3"><span class="tocNumber">4.2.33 </span>Anti-aliasing: specularAntiAliasingThreshold</a><br>
|
||||
<a href="#materialdefinitions/materialblock/shading:customsurfaceshading" class="level3"><span class="tocNumber">4.2.34 </span>Shading: customSurfaceShading</a><br>
|
||||
<a href="#materialdefinitions/vertexblock" class="level2"><span class="tocNumber">4.3 </span>Vertex block</a><br>
|
||||
<a href="#materialdefinitions/vertexblock/materialvertexinputs" class="level3"><span class="tocNumber">4.3.1 </span>Material vertex inputs</a><br>
|
||||
<a href="#materialdefinitions/vertexblock/customvertexattributes" class="level3"><span class="tocNumber">4.3.2 </span>Custom vertex attributes</a><br>
|
||||
@@ -775,7 +778,7 @@ and with (right)</span></center></div></center>
|
||||
|
||||
The <code>bentNormal</code> property defines the average unoccluded direction at a point on the surface. It is
|
||||
used to improve the accuracy of indirect lighting. Bent normals can also improve the quality of
|
||||
specular ambient occlusion (see section <a href="#toc4.2.27">4.2.27</a> about
|
||||
specular ambient occlusion (see section <a href="#toc4.2.30">4.2.30</a> about
|
||||
<code>specularAmbientOcclusion</code>).
|
||||
|
||||
</p><p>
|
||||
@@ -890,7 +893,7 @@ light to bend further away from the initial path.
|
||||
<p></p><p>
|
||||
|
||||
The appearance of a refractive material will greatly depend on the <code>refractionType</code> and
|
||||
<code>refractionMode</code> settings of the material. Refer to section <a href="#toc4.2.16">4.2.16</a> and section <a href="#toc4.2.15">4.2.15</a>
|
||||
<code>refractionMode</code> settings of the material. Refer to section <a href="#toc4.2.19">4.2.19</a> and section <a href="#toc4.2.18">4.2.18</a>
|
||||
for more information.
|
||||
|
||||
</p><p>
|
||||
@@ -1423,7 +1426,36 @@ non-shader data.
|
||||
<span class="line">material {</span>
|
||||
<span class="line"> name : <span class="hljs-string">"Wet pavement"</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:shadingmodel"> </a><a class="target" name="materialdefinitions/materialblock/general:shadingmodel"> </a><a class="target" name="toc4.2.2"> </a><h3>General: shadingModel</h3>
|
||||
<a class="target" name="general:featurelevel"> </a><a class="target" name="materialdefinitions/materialblock/general:featurelevel"> </a><a class="target" name="toc4.2.2"> </a><h3>General: featureLevel</h3>
|
||||
<p>
|
||||
|
||||
|
||||
</p><dl><table><tbody><tr valign="top"><td><dt>Type</dt></td><td><dd><p> <code>number</code>
|
||||
|
||||
</p></dd></td></tr><tr valign="top"><td><dt>Value</dt></td><td><dd><p> An integer value, either 1, 2 or 3. Defaults to 1.
|
||||
|
||||
</p></dd></td></tr></tbody></table></dl><div class="table">
|
||||
<table class="table"><tbody><tr><th style="text-align:left"> Feature Level </th><th style="text-align:left"> Guaranteed features </th></tr>
|
||||
<tr><td style="text-align:left"> 1 </td><td style="text-align:left"> 9 textures per material </td></tr>
|
||||
<tr><td style="text-align:left"> 2 </td><td style="text-align:left"> 9 textures per material, cubemap arrays, ESSL 3.10 </td></tr>
|
||||
<tr><td style="text-align:left"> 3 </td><td style="text-align:left"> 12 textures per material, cubemap arrays, ESSL 3.10 </td></tr>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_featurelevels"> </a><b style="font-style:normal;">Table 13:</b> Feature levels</div></center></div>
|
||||
|
||||
<p></p><p>
|
||||
|
||||
</p><dl><dt>Description</dt><dd><p> Sets the feature level of the material. Each feature level defines a set of features the
|
||||
material can use. If the material uses a feature not supported by the selected level, <code>matc</code>
|
||||
will generate an error during compilation. A given feature level is guaranteed to support
|
||||
all features of lower feature levels.
|
||||
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> featureLevel : <span class="hljs-number">2</span></span>
|
||||
<span class="line">}</span></code></pre><p>
|
||||
|
||||
</p><dl><table><tbody><tr valign="top"><td><dt>Bugs</dt></td><td><dd><p> <code>matc</code> doesn't verify that a material is not using features above its selected feature level.
|
||||
|
||||
</p></dd></td></tr></tbody></table></dl><p></p>
|
||||
<a class="target" name="general:shadingmodel"> </a><a class="target" name="materialdefinitions/materialblock/general:shadingmodel"> </a><a class="target" name="toc4.2.3"> </a><h3>General: shadingModel</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1440,7 +1472,7 @@ non-shader data.
|
||||
<span class="line">material {</span>
|
||||
<span class="line"> shadingModel : <span class="hljs-string">"subsurface"</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:parameters"> </a><a class="target" name="materialdefinitions/materialblock/general:parameters"> </a><a class="target" name="toc4.2.3"> </a><h3>General: parameters</h3>
|
||||
<a class="target" name="general:parameters"> </a><a class="target" name="materialdefinitions/materialblock/general:parameters"> </a><a class="target" name="toc4.2.4"> </a><h3>General: parameters</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1450,7 +1482,7 @@ non-shader data.
|
||||
name must be a valid GLSL identifier. Entries also have an optional <code>precision</code>, which can be
|
||||
one of <code>default</code> (best precision for the platform, typically <code>high</code> on desktop, <code>medium</code> on
|
||||
mobile), <code>low</code>, <code>medium</code>, <code>high</code>. The type must be one of the types described in
|
||||
<a href="#table_materialparamstypes">table 13</a>.
|
||||
<a href="#table_materialparamstypes">table 14</a>.
|
||||
|
||||
</p></dd></dl><div class="table">
|
||||
<table class="table"><tbody><tr><th style="text-align:left"> Type </th><th style="text-align:left"> Description </th></tr>
|
||||
@@ -1473,9 +1505,10 @@ non-shader data.
|
||||
<tr><td style="text-align:left"> float3×3 </td><td style="text-align:left"> Matrix of 3×3 floats </td></tr>
|
||||
<tr><td style="text-align:left"> float4×4 </td><td style="text-align:left"> Matrix of 4×4 floats </td></tr>
|
||||
<tr><td style="text-align:left"> sampler2d </td><td style="text-align:left"> 2D texture </td></tr>
|
||||
<tr><td style="text-align:left"> sampler2dArray </td><td style="text-align:left"> Array of 2D textures </td></tr>
|
||||
<tr><td style="text-align:left"> samplerExternal </td><td style="text-align:left"> External texture (platform-specific) </td></tr>
|
||||
<tr><td style="text-align:left"> samplerCubemap </td><td style="text-align:left"> Cubemap texture </td></tr>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_materialparamstypes"> </a><b style="font-style:normal;">Table 13:</b> Material parameter types</div></center></div>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_materialparamstypes"> </a><b style="font-style:normal;">Table 14:</b> Material parameter types</div></center></div>
|
||||
|
||||
<p></p><p>
|
||||
|
||||
@@ -1484,7 +1517,7 @@ non-shader data.
|
||||
|
||||
</p></dd><dt>Arrays</dt><dd><p> A parameter can define an array of values by appending <code>[size]</code> after the type name, where
|
||||
<code>size</code> is a positive integer. For instance: <code>float[9]</code> declares an array of nine <code>float</code>
|
||||
values. Arrays of samplers are <em class="underscore">not</em> supported at the moment.
|
||||
values. This syntax does not apply to samplers as arrays are treated as separate types.
|
||||
|
||||
</p></dd><dt>Description</dt><dd><p> Lists the parameters required by your material. These parameters can be set at runtime using
|
||||
Filament's material API. Accessing parameters from the shaders varies depending on the type of
|
||||
@@ -1531,7 +1564,7 @@ non-shader data.
|
||||
<span class="line"> material.reflectance = materialParams.metallicReflectance.y;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:variantfilter"> </a><a class="target" name="materialdefinitions/materialblock/general:variantfilter"> </a><a class="target" name="toc4.2.4"> </a><h3>General: variantFilter</h3>
|
||||
<a class="target" name="general:variantfilter"> </a><a class="target" name="materialdefinitions/materialblock/general:variantfilter"> </a><a class="target" name="toc4.2.5"> </a><h3>General: variantFilter</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1573,7 +1606,7 @@ non-shader data.
|
||||
<span class="line"> blending : transparent,</span>
|
||||
<span class="line"> variantFilter : [ skinning ]</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:flipuv"> </a><a class="target" name="materialdefinitions/materialblock/general:flipuv"> </a><a class="target" name="toc4.2.5"> </a><h3>General: flipUV</h3>
|
||||
<a class="target" name="general:flipuv"> </a><a class="target" name="materialdefinitions/materialblock/general:flipuv"> </a><a class="target" name="toc4.2.6"> </a><h3>General: flipUV</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1588,7 +1621,7 @@ non-shader data.
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> flipUV : <span class="hljs-literal">false</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:quality"> </a><a class="target" name="materialdefinitions/materialblock/general:quality"> </a><a class="target" name="toc4.2.6"> </a><h3>General: quality</h3>
|
||||
<a class="target" name="general:quality"> </a><a class="target" name="materialdefinitions/materialblock/general:quality"> </a><a class="target" name="toc4.2.7"> </a><h3>General: quality</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1604,7 +1637,43 @@ non-shader data.
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> quality : default</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="vertexandattributes:requires"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:requires"> </a><a class="target" name="toc4.2.7"> </a><h3>Vertex and attributes: requires</h3>
|
||||
<a class="target" name="general:instanced"> </a><a class="target" name="materialdefinitions/materialblock/general:instanced"> </a><a class="target" name="toc4.2.8"> </a><h3>General: instanced</h3>
|
||||
<p>
|
||||
|
||||
|
||||
</p><dl><dt>Type</dt><dd><p> <code>boolean</code>
|
||||
|
||||
</p></dd><dt>Value</dt><dd><p> <code>true</code> or <code>false</code>. Defaults to <code>false</code>.
|
||||
|
||||
</p></dd><dt>Description</dt><dd><p> Allows a material to access the instance index (i.e.: <strong class="asterisk"><code>gl_InstanceIndex</code></strong>) of instanced
|
||||
primitives using <code>getInstanceIndex()</code> in the material's shader code. Never use
|
||||
<strong class="asterisk"><code>gl_InstanceIndex</code></strong> directly. This is typically used with
|
||||
<code>RenderableManager::Builder::instances()</code>. <code>getInstanceIndex()</code> is available in both the
|
||||
vertex and fragment shader.
|
||||
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> instanced : <span class="hljs-literal">true</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="general:vertexdomaindevicejittered"> </a><a class="target" name="materialdefinitions/materialblock/general:vertexdomaindevicejittered"> </a><a class="target" name="toc4.2.9"> </a><h3>General: vertexDomainDeviceJittered</h3>
|
||||
<p>
|
||||
|
||||
|
||||
</p><dl><dt>Type</dt><dd><p> <code>boolean</code>
|
||||
|
||||
</p></dd><dt>Value</dt><dd><p> <code>true</code> or <code>false</code>. Defaults to <code>false</code>.
|
||||
|
||||
</p></dd><dt>Description</dt><dd><p> Only meaningful for <code>vertexDomain:Device</code> materials, this parameter specifies whether the
|
||||
filament clip-space transforms need to be applied or not, which affects TAA and guard bands.
|
||||
Generally it needs to be applied because by definition <code>vertexDomain:Device</code> materials
|
||||
vertices are not transformed and used <em class="asterisk">as is</em>.
|
||||
However, if the vertex shader uses for instance <code>getViewFromClipMatrix()</code> (or other
|
||||
matrices based on the projection), the clip-space transform is already applied.
|
||||
Setting this parameter incorrectly can prevent TAA or the guard bands to work correctly.
|
||||
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> vertexDomainDeviceJittered : <span class="hljs-literal">true</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="vertexandattributes:requires"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:requires"> </a><a class="target" name="toc4.2.10"> </a><h3>Vertex and attributes: requires</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1639,7 +1708,7 @@ non-shader data.
|
||||
<span class="line"> material.baseColor.rgb *= getCustom0().rgb;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="vertexandattributes:variables"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:variables"> </a><a class="target" name="toc4.2.8"> </a><h3>Vertex and attributes: variables</h3>
|
||||
<a class="target" name="vertexandattributes:variables"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:variables"> </a><a class="target" name="toc4.2.11"> </a><h3>Vertex and attributes: variables</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1686,7 +1755,7 @@ non-shader data.
|
||||
<span class="line"> material.eyeDirection.xyz = mulMat3x3Float3(getWorldFromViewMatrix(), u);</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="vertexandattributes:vertexdomain"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:vertexdomain"> </a><a class="target" name="toc4.2.9"> </a><h3>Vertex and attributes: vertexDomain</h3>
|
||||
<a class="target" name="vertexandattributes:vertexdomain"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:vertexdomain"> </a><a class="target" name="toc4.2.12"> </a><h3>Vertex and attributes: vertexDomain</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1715,7 +1784,7 @@ non-shader data.
|
||||
<p></p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> vertexDomain : device</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="vertexandattributes:interpolation"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:interpolation"> </a><a class="target" name="toc4.2.10"> </a><h3>Vertex and attributes: interpolation</h3>
|
||||
<a class="target" name="vertexandattributes:interpolation"> </a><a class="target" name="materialdefinitions/materialblock/vertexandattributes:interpolation"> </a><a class="target" name="toc4.2.13"> </a><h3>Vertex and attributes: interpolation</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1731,7 +1800,7 @@ non-shader data.
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> interpolation : flat</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="blendingandtransparency:blending"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:blending"> </a><a class="target" name="toc4.2.11"> </a><h3>Blending and transparency: blending</h3>
|
||||
<a class="target" name="blendingandtransparency:blending"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:blending"> </a><a class="target" name="toc4.2.14"> </a><h3>Blending and transparency: blending</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1772,7 +1841,7 @@ non-shader data.
|
||||
<p></p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> blending : transparent</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="blendingandtransparency:postlightingblending"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:postlightingblending"> </a><a class="target" name="toc4.2.12"> </a><h3>Blending and transparency: postLightingBlending</h3>
|
||||
<a class="target" name="blendingandtransparency:postlightingblending"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:postlightingblending"> </a><a class="target" name="toc4.2.15"> </a><h3>Blending and transparency: postLightingBlending</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1802,7 +1871,7 @@ non-shader data.
|
||||
<p></p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> postLightingBlending : add</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="blendingandtransparency:transparency"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:transparency"> </a><a class="target" name="toc4.2.13"> </a><h3>Blending and transparency: transparency</h3>
|
||||
<a class="target" name="blendingandtransparency:transparency"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:transparency"> </a><a class="target" name="toc4.2.16"> </a><h3>Blending and transparency: transparency</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1849,7 +1918,7 @@ and correctly sorted</span></center></div></center>
|
||||
and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
|
||||
<p></p>
|
||||
<a class="target" name="blendingandtransparency:maskthreshold"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:maskthreshold"> </a><a class="target" name="toc4.2.14"> </a><h3>Blending and transparency: maskThreshold</h3>
|
||||
<a class="target" name="blendingandtransparency:maskthreshold"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:maskthreshold"> </a><a class="target" name="toc4.2.17"> </a><h3>Blending and transparency: maskThreshold</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1866,7 +1935,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
<span class="line"> blending : masked,</span>
|
||||
<span class="line"> maskThreshold : <span class="hljs-number">0.5</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="blendingandtransparency:refractionmode"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:refractionmode"> </a><a class="target" name="toc4.2.15"> </a><h3>Blending and transparency: refractionMode</h3>
|
||||
<a class="target" name="blendingandtransparency:refractionmode"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:refractionmode"> </a><a class="target" name="toc4.2.18"> </a><h3>Blending and transparency: refractionMode</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1887,7 +1956,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> refractionMode : cubemap,</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="blendingandtransparency:refractiontype"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:refractiontype"> </a><a class="target" name="toc4.2.16"> </a><h3>Blending and transparency: refractionType</h3>
|
||||
<a class="target" name="blendingandtransparency:refractiontype"> </a><a class="target" name="materialdefinitions/materialblock/blendingandtransparency:refractiontype"> </a><a class="target" name="toc4.2.19"> </a><h3>Blending and transparency: refractionType</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1906,7 +1975,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
<span class="line"> refractionMode : cubemap,</span>
|
||||
<span class="line"> refractionType : thin,</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="rasterization:culling"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:culling"> </a><a class="target" name="toc4.2.17"> </a><h3>Rasterization: culling</h3>
|
||||
<a class="target" name="rasterization:culling"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:culling"> </a><a class="target" name="toc4.2.20"> </a><h3>Rasterization: culling</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1920,7 +1989,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
</p></dd></td></tr></tbody></table></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> culling : none</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="rasterization:colorwrite"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:colorwrite"> </a><a class="target" name="toc4.2.18"> </a><h3>Rasterization: colorWrite</h3>
|
||||
<a class="target" name="rasterization:colorwrite"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:colorwrite"> </a><a class="target" name="toc4.2.21"> </a><h3>Rasterization: colorWrite</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1933,7 +2002,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
</p></dd></td></tr></tbody></table></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> colorWrite : <span class="hljs-literal">false</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="rasterization:depthwrite"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:depthwrite"> </a><a class="target" name="toc4.2.19"> </a><h3>Rasterization: depthWrite</h3>
|
||||
<a class="target" name="rasterization:depthwrite"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:depthwrite"> </a><a class="target" name="toc4.2.22"> </a><h3>Rasterization: depthWrite</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1946,7 +2015,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
</p></dd></td></tr></tbody></table></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> depthWrite : <span class="hljs-literal">false</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="rasterization:depthculling"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:depthculling"> </a><a class="target" name="toc4.2.20"> </a><h3>Rasterization: depthCulling</h3>
|
||||
<a class="target" name="rasterization:depthculling"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:depthculling"> </a><a class="target" name="toc4.2.23"> </a><h3>Rasterization: depthCulling</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1960,7 +2029,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> depthCulling : <span class="hljs-literal">false</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="rasterization:doublesided"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:doublesided"> </a><a class="target" name="toc4.2.21"> </a><h3>Rasterization: doubleSided</h3>
|
||||
<a class="target" name="rasterization:doublesided"> </a><a class="target" name="materialdefinitions/materialblock/rasterization:doublesided"> </a><a class="target" name="toc4.2.24"> </a><h3>Rasterization: doubleSided</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -1968,26 +2037,24 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
|
||||
</p></dd><dt>Value</dt><dd><p> <code>true</code> or <code>false</code>. Defaults to <code>false</code>.
|
||||
|
||||
</p></dd><dt>Description</dt><dd><p> Only available in the <code>unlit</code> shading model. If this property is enabled, the final color
|
||||
computed by the material is multiplied by the shadowing factor (or visibility). This allows to
|
||||
create transparent shadow-receiving objects (for instance an invisible ground plane in AR).
|
||||
This is only supported with shadows from directional lights.
|
||||
</p></dd><dt>Description</dt><dd><p> Enables two-sided rendering and its capability to be toggled at run time. When set to <code>true</code>,
|
||||
<code>culling</code> is automatically set to <code>none</code>; if the triangle is back-facing, the triangle's
|
||||
normal is flipped to become front-facing. When explicitly set to <code>false</code>, this allows the
|
||||
double-sidedness to be toggled at run time.
|
||||
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> name : <span class="hljs-string">"Invisible shadow plane"</span>,</span>
|
||||
<span class="line"> shadingModel : unlit,</span>
|
||||
<span class="line"> shadowMultiplier : <span class="hljs-literal">true</span>,</span>
|
||||
<span class="line"> blending : transparent</span>
|
||||
<span class="line"> name : <span class="hljs-string">"Double sided material"</span>,</span>
|
||||
<span class="line"> shadingModel : lit,</span>
|
||||
<span class="line"> doubleSided : <span class="hljs-literal">true</span></span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">fragment {</span>
|
||||
<span class="line"> void material(inout MaterialInputs material) {</span>
|
||||
<span class="line"> prepareMaterial(material);</span>
|
||||
<span class="line"> <span class="hljs-comment">// baseColor defines the color and opacity of the final shadow</span></span>
|
||||
<span class="line"> material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);</span>
|
||||
<span class="line"> material.baseColor = materialParams.albedo;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="lighting:reflections"> </a><a class="target" name="materialdefinitions/materialblock/lighting:reflections"> </a><a class="target" name="toc4.2.22"> </a><h3>Lighting: reflections</h3>
|
||||
<a class="target" name="lighting:reflections"> </a><a class="target" name="materialdefinitions/materialblock/lighting:reflections"> </a><a class="target" name="toc4.2.25"> </a><h3>Lighting: reflections</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2004,7 +2071,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
<span class="line"> name : <span class="hljs-string">"Glossy metal"</span>,</span>
|
||||
<span class="line"> reflections : screenspace</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="lighting:shadowmultiplier"> </a><a class="target" name="materialdefinitions/materialblock/lighting:shadowmultiplier"> </a><a class="target" name="toc4.2.23"> </a><h3>Lighting: shadowMultiplier</h3>
|
||||
<a class="target" name="lighting:shadowmultiplier"> </a><a class="target" name="materialdefinitions/materialblock/lighting:shadowmultiplier"> </a><a class="target" name="toc4.2.26"> </a><h3>Lighting: shadowMultiplier</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2031,7 +2098,7 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
<span class="line"> material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="lighting:transparentshadow"> </a><a class="target" name="materialdefinitions/materialblock/lighting:transparentshadow"> </a><a class="target" name="toc4.2.24"> </a><h3>Lighting: transparentShadow</h3>
|
||||
<a class="target" name="lighting:transparentshadow"> </a><a class="target" name="materialdefinitions/materialblock/lighting:transparentshadow"> </a><a class="target" name="toc4.2.27"> </a><h3>Lighting: transparentShadow</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2065,7 +2132,7 @@ radius of 4. Model <a href="https://sketchfab.com/3d-models/bottle-of-water-48fd
|
||||
by <a href="https://sketchfab.com/person-x">T-Art</a>.</span></center></div></center>
|
||||
|
||||
<p></p>
|
||||
<a class="target" name="lighting:clearcoatiorchange"> </a><a class="target" name="materialdefinitions/materialblock/lighting:clearcoatiorchange"> </a><a class="target" name="toc4.2.25"> </a><h3>Lighting: clearCoatIorChange</h3>
|
||||
<a class="target" name="lighting:clearcoatiorchange"> </a><a class="target" name="materialdefinitions/materialblock/lighting:clearcoatiorchange"> </a><a class="target" name="toc4.2.28"> </a><h3>Lighting: clearCoatIorChange</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2087,7 +2154,7 @@ with <code>clearCoatIorChange</code> enabled (left) and disabled
|
||||
(right).</span></center></div></center>
|
||||
|
||||
<p></p>
|
||||
<a class="target" name="lighting:multibounceambientocclusion"> </a><a class="target" name="materialdefinitions/materialblock/lighting:multibounceambientocclusion"> </a><a class="target" name="toc4.2.26"> </a><h3>Lighting: multiBounceAmbientOcclusion</h3>
|
||||
<a class="target" name="lighting:multibounceambientocclusion"> </a><a class="target" name="materialdefinitions/materialblock/lighting:multibounceambientocclusion"> </a><a class="target" name="toc4.2.29"> </a><h3>Lighting: multiBounceAmbientOcclusion</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2116,7 +2183,7 @@ occclusion enabled (left) and disabled (right).</span></center></div></center>
|
||||
occclusion enabled and disabled.</span></center></div></center>
|
||||
|
||||
<p></p>
|
||||
<a class="target" name="lighting:specularambientocclusion"> </a><a class="target" name="materialdefinitions/materialblock/lighting:specularambientocclusion"> </a><a class="target" name="toc4.2.27"> </a><h3>Lighting: specularAmbientOcclusion</h3>
|
||||
<a class="target" name="lighting:specularambientocclusion"> </a><a class="target" name="materialdefinitions/materialblock/lighting:specularambientocclusion"> </a><a class="target" name="toc4.2.30"> </a><h3>Lighting: specularAmbientOcclusion</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2142,7 +2209,7 @@ occclusion enabled and disabled.</span></center></div></center>
|
||||
particularly visible under the hose.</span></center></div></center>
|
||||
|
||||
<p></p>
|
||||
<a class="target" name="anti-aliasing:specularantialiasing"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasing"> </a><a class="target" name="toc4.2.28"> </a><h3>Anti-aliasing: specularAntiAliasing</h3>
|
||||
<a class="target" name="anti-aliasing:specularantialiasing"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasing"> </a><a class="target" name="toc4.2.31"> </a><h3>Anti-aliasing: specularAntiAliasing</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2159,7 +2226,7 @@ particularly visible under the hose.</span></center></div></center>
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> specularAntiAliasing : <span class="hljs-literal">true</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="anti-aliasing:specularantialiasingvariance"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasingvariance"> </a><a class="target" name="toc4.2.29"> </a><h3>Anti-aliasing: specularAntiAliasingVariance</h3>
|
||||
<a class="target" name="anti-aliasing:specularantialiasingvariance"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasingvariance"> </a><a class="target" name="toc4.2.32"> </a><h3>Anti-aliasing: specularAntiAliasingVariance</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2174,7 +2241,7 @@ particularly visible under the hose.</span></center></div></center>
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> specularAntiAliasingVariance : <span class="hljs-number">0.2</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="anti-aliasing:specularantialiasingthreshold"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasingthreshold"> </a><a class="target" name="toc4.2.30"> </a><h3>Anti-aliasing: specularAntiAliasingThreshold</h3>
|
||||
<a class="target" name="anti-aliasing:specularantialiasingthreshold"> </a><a class="target" name="materialdefinitions/materialblock/anti-aliasing:specularantialiasingthreshold"> </a><a class="target" name="toc4.2.33"> </a><h3>Anti-aliasing: specularAntiAliasingThreshold</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2188,7 +2255,7 @@ particularly visible under the hose.</span></center></div></center>
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> specularAntiAliasingThreshold : <span class="hljs-number">0.1</span></span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="shading:customsurfaceshading"> </a><a class="target" name="materialdefinitions/materialblock/shading:customsurfaceshading"> </a><a class="target" name="toc4.2.31"> </a><h3>Shading: customSurfaceShading</h3>
|
||||
<a class="target" name="shading:customsurfaceshading"> </a><a class="target" name="materialdefinitions/materialblock/shading:customsurfaceshading"> </a><a class="target" name="toc4.2.34"> </a><h3>Shading: customSurfaceShading</h3>
|
||||
<p>
|
||||
|
||||
|
||||
@@ -2252,7 +2319,7 @@ APIs listed in the <a href="#shaderpublicapis">Shader public APIs</a> section.
|
||||
<span class="line"> float3 worldNormal; <span class="hljs-comment">// only if the shading model is not unlit</span></span>
|
||||
<span class="line"> float4 worldPosition; <span class="hljs-comment">// always available (see note below about world-space)</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">mat4</span> clipSpaceTransform; <span class="hljs-comment">// default: identity, transforms the clip-space position</span></span>
|
||||
<span class="line"> <span class="hljs-type">mat4</span> clipSpaceTransform; <span class="hljs-comment">// default: identity, transforms the clip-space position, only available for `vertexDomain:device`</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// variable* names are replaced with actual names</span></span>
|
||||
<span class="line"> float4 variable0; <span class="hljs-comment">// if 1 or more variables is defined</span></span>
|
||||
@@ -2747,7 +2814,7 @@ source material definition file.
|
||||
<p>
|
||||
|
||||
|
||||
The command line flags relevant to application development are described in <a href="#table_matcflags">table 14</a>.
|
||||
The command line flags relevant to application development are described in <a href="#table_matcflags">table 15</a>.
|
||||
</p><div class="table">
|
||||
<table class="table"><tbody><tr><th style="text-align:right"> Flag </th><th style="text-align:center"> Value </th><th style="text-align:left"> Usage </th></tr>
|
||||
<tr><td style="text-align:right"> <strong class="asterisk">-o</strong>, <strong class="asterisk">—output</strong> </td><td style="text-align:center"> [path] </td><td style="text-align:left"> Specify the output file path </td></tr>
|
||||
@@ -2756,7 +2823,7 @@ The command line flags relevant to application development are described in <a h
|
||||
<tr><td style="text-align:right"> <strong class="asterisk">-S</strong>, <strong class="asterisk">—optimize-size</strong> </td><td style="text-align:center"> N/A </td><td style="text-align:left"> Optimize compiled material for size instead of just performance </td></tr>
|
||||
<tr><td style="text-align:right"> <strong class="asterisk">-r</strong>, <strong class="asterisk">—reflect</strong> </td><td style="text-align:center"> parameters </td><td style="text-align:left"> Outputs the specified metadata as JSON </td></tr>
|
||||
<tr><td style="text-align:right"> <strong class="asterisk">-v</strong>, <strong class="asterisk">—variant-filter</strong> </td><td style="text-align:center"> [variant] </td><td style="text-align:left"> Filters out the specified, comma-separated variants </td></tr>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_matcflags"> </a><b style="font-style:normal;">Table 14:</b> List of <code>matc</code> flags</div></center></div>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_matcflags"> </a><b style="font-style:normal;">Table 15:</b> List of <code>matc</code> flags</div></center></div>
|
||||
|
||||
<p></p><p>
|
||||
|
||||
|
||||
@@ -932,6 +932,37 @@ material {
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### General: featureLevel
|
||||
|
||||
Type
|
||||
: `number`
|
||||
|
||||
Value
|
||||
: An integer value, either 1, 2 or 3. Defaults to 1.
|
||||
|
||||
Feature Level | Guaranteed features
|
||||
:----------------------|:---------------------------------
|
||||
1 | 9 textures per material
|
||||
2 | 9 textures per material, cubemap arrays, ESSL 3.10
|
||||
3 | 12 textures per material, cubemap arrays, ESSL 3.10
|
||||
[Table [featureLevels]: Feature levels]
|
||||
|
||||
Description
|
||||
: Sets the feature level of the material. Each feature level defines a set of features the
|
||||
material can use. If the material uses a feature not supported by the selected level, `matc`
|
||||
will generate an error during compilation. A given feature level is guaranteed to support
|
||||
all features of lower feature levels.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
featureLevel : 2
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Bugs
|
||||
: `matc` doesn't verify that a material is not using features above its selected feature level.
|
||||
|
||||
|
||||
### General: shadingModel
|
||||
|
||||
Type
|
||||
@@ -986,6 +1017,7 @@ uint4 | Vector of 4 unsigned integers
|
||||
float3x3 | Matrix of 3x3 floats
|
||||
float4x4 | Matrix of 4x4 floats
|
||||
sampler2d | 2D texture
|
||||
sampler2dArray | Array of 2D textures
|
||||
samplerExternal | External texture (platform-specific)
|
||||
samplerCubemap | Cubemap texture
|
||||
[Table [materialParamsTypes]: Material parameter types]
|
||||
@@ -997,7 +1029,7 @@ Samplers
|
||||
Arrays
|
||||
: A parameter can define an array of values by appending `[size]` after the type name, where
|
||||
`size` is a positive integer. For instance: `float[9]` declares an array of nine `float`
|
||||
values. Arrays of samplers are _not_ supported at the moment.
|
||||
values. This syntax does not apply to samplers as arrays are treated as separate types.
|
||||
|
||||
Description
|
||||
: Lists the parameters required by your material. These parameters can be set at runtime using
|
||||
@@ -1119,6 +1151,50 @@ material {
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### General: instanced
|
||||
|
||||
Type
|
||||
: `boolean`
|
||||
|
||||
Value
|
||||
: `true` or `false`. Defaults to `false`.
|
||||
|
||||
Description
|
||||
: Allows a material to access the instance index (i.e.: **`gl_InstanceIndex`**) of instanced
|
||||
primitives using `getInstanceIndex()` in the material's shader code. Never use
|
||||
**`gl_InstanceIndex`** directly. This is typically used with
|
||||
`RenderableManager::Builder::instances()`. `getInstanceIndex()` is available in both the
|
||||
vertex and fragment shader.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
instanced : true
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### General: vertexDomainDeviceJittered
|
||||
|
||||
Type
|
||||
: `boolean`
|
||||
|
||||
Value
|
||||
: `true` or `false`. Defaults to `false`.
|
||||
|
||||
Description
|
||||
: Only meaningful for `vertexDomain:Device` materials, this parameter specifies whether the
|
||||
filament clip-space transforms need to be applied or not, which affects TAA and guard bands.
|
||||
Generally it needs to be applied because by definition `vertexDomain:Device` materials
|
||||
vertices are not transformed and used *as is*.
|
||||
However, if the vertex shader uses for instance `getViewFromClipMatrix()` (or other
|
||||
matrices based on the projection), the clip-space transform is already applied.
|
||||
Setting this parameter incorrectly can prevent TAA or the guard bands to work correctly.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
vertexDomainDeviceJittered : true
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### Vertex and attributes: requires
|
||||
|
||||
Type
|
||||
@@ -1506,24 +1582,22 @@ Value
|
||||
: `true` or `false`. Defaults to `false`.
|
||||
|
||||
Description
|
||||
: Only available in the `unlit` shading model. If this property is enabled, the final color
|
||||
computed by the material is multiplied by the shadowing factor (or visibility). This allows to
|
||||
create transparent shadow-receiving objects (for instance an invisible ground plane in AR).
|
||||
This is only supported with shadows from directional lights.
|
||||
: Enables two-sided rendering and its capability to be toggled at run time. When set to `true`,
|
||||
`culling` is automatically set to `none`; if the triangle is back-facing, the triangle's
|
||||
normal is flipped to become front-facing. When explicitly set to `false`, this allows the
|
||||
double-sidedness to be toggled at run time.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
name : "Invisible shadow plane",
|
||||
shadingModel : unlit,
|
||||
shadowMultiplier : true,
|
||||
blending : transparent
|
||||
name : "Double sided material",
|
||||
shadingModel : lit,
|
||||
doubleSided : true
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
// baseColor defines the color and opacity of the final shadow
|
||||
material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);
|
||||
material.baseColor = materialParams.albedo;
|
||||
}
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -1824,7 +1898,7 @@ struct MaterialVertexInputs {
|
||||
float3 worldNormal; // only if the shading model is not unlit
|
||||
float4 worldPosition; // always available (see note below about world-space)
|
||||
|
||||
mat4 clipSpaceTransform; // default: identity, transforms the clip-space position
|
||||
mat4 clipSpaceTransform; // default: identity, transforms the clip-space position, only available for `vertexDomain:device`
|
||||
|
||||
// variable* names are replaced with actual names
|
||||
float4 variable0; // if 1 or more variables is defined
|
||||
|
||||
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
|
||||
</p>
|
||||
|
||||
</main>
|
||||
<script src="https://unpkg.com/filament@1.22.0/filament.js"></script>
|
||||
<script src="https://unpkg.com/filament@1.25.3/filament.js"></script>
|
||||
<script src="https://unpkg.com/gltumble"></script>
|
||||
<script src="filament-viewer.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
@@ -48,6 +48,7 @@ set(PUBLIC_HDRS
|
||||
)
|
||||
|
||||
set(SRCS
|
||||
src/AtlasAllocator.cpp
|
||||
src/Box.cpp
|
||||
src/BufferObject.cpp
|
||||
src/Camera.cpp
|
||||
@@ -63,6 +64,7 @@ set(SRCS
|
||||
src/FrameSkipper.cpp
|
||||
src/Froxelizer.cpp
|
||||
src/Frustum.cpp
|
||||
src/HwRenderPrimitiveFactory.cpp
|
||||
src/IndexBuffer.cpp
|
||||
src/IndirectLight.cpp
|
||||
src/LightManager.cpp
|
||||
@@ -71,6 +73,7 @@ set(SRCS
|
||||
src/MaterialParser.cpp
|
||||
src/MorphTargetBuffer.cpp
|
||||
src/PerViewUniforms.cpp
|
||||
src/PerShadowMapUniforms.cpp
|
||||
src/PostProcessManager.cpp
|
||||
src/RenderPass.cpp
|
||||
src/RenderPrimitive.cpp
|
||||
@@ -140,9 +143,11 @@ set(PRIVATE_HDRS
|
||||
src/FrameInfo.h
|
||||
src/FrameSkipper.h
|
||||
src/Froxelizer.h
|
||||
src/HwRenderPrimitiveFactory.h
|
||||
src/Intersections.h
|
||||
src/MaterialParser.h
|
||||
src/PerViewUniforms.h
|
||||
src/PerShadowMapUniforms.h
|
||||
src/PIDController.h
|
||||
src/PostProcessManager.h
|
||||
src/RendererUtils.h
|
||||
@@ -196,7 +201,7 @@ set(PRIVATE_HDRS
|
||||
src/materials/fsr/ffx_a.h
|
||||
src/materials/fsr/ffx_fsr1.h
|
||||
src/materials/fsr/ffx_fsr1_mobile.fs
|
||||
src/upcast.h
|
||||
src/downcast.h
|
||||
)
|
||||
|
||||
set(MATERIAL_SRCS
|
||||
@@ -521,6 +526,9 @@ add_library(${TARGET} STATIC ${PRIVATE_HDRS} ${PUBLIC_HDRS} ${SRCS} ${DATA_BINS}
|
||||
# specify where the public headers of this library are
|
||||
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIR})
|
||||
|
||||
# add this subproject to the Filament folder
|
||||
set_target_properties(${TARGET} PROPERTIES FOLDER Filament)
|
||||
|
||||
# ==================================================================================================
|
||||
# Dependencies
|
||||
# ==================================================================================================
|
||||
|
||||
@@ -44,10 +44,8 @@ To link against debug builds of Filament, you must also link against:
|
||||
|
||||
- `matdbg`, Support library that adds an interactive web-based debugger to Filament
|
||||
|
||||
To use the Vulkan backend on macOS you must also make the following libraries available at runtime:
|
||||
- `MoltenVK_icd.json`
|
||||
- `libMoltenVK.dylib`
|
||||
- `libvulkan.1.dylib`
|
||||
To use the Vulkan backend on macOS you must install the LunarG SDK, enable "System Global
|
||||
Components", and reboot your machine.
|
||||
|
||||
The easiest way to install those files is to use the macOS
|
||||
[LunarG Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) installer.
|
||||
|
||||
@@ -11,11 +11,14 @@ set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
|
||||
set(PUBLIC_HDRS
|
||||
include/backend/BufferDescriptor.h
|
||||
include/backend/CallbackHandler.h
|
||||
include/backend/DriverApiForward.h
|
||||
include/backend/DriverEnums.h
|
||||
include/backend/Handle.h
|
||||
include/backend/PipelineState.h
|
||||
include/backend/PixelBufferDescriptor.h
|
||||
include/backend/Platform.h
|
||||
include/backend/Program.h
|
||||
include/backend/SamplerDescriptor.h
|
||||
include/backend/TargetBufferInfo.h
|
||||
)
|
||||
|
||||
@@ -46,9 +49,7 @@ set(PRIVATE_HDRS
|
||||
include/private/backend/Driver.h
|
||||
include/private/backend/DriverApi.h
|
||||
include/private/backend/DriverAPI.inc
|
||||
include/private/backend/DriverApiForward.h
|
||||
include/private/backend/HandleAllocator.h
|
||||
include/private/backend/Program.h
|
||||
include/private/backend/SamplerGroup.h
|
||||
src/CommandStreamDispatcher.h
|
||||
src/DataReshaper.h
|
||||
@@ -98,11 +99,11 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMEN
|
||||
elseif (LINUX)
|
||||
if (FILAMENT_SUPPORTS_X11)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformGLX.cpp)
|
||||
elseif (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformEGLHeadless.cpp)
|
||||
endif()
|
||||
elseif (WIN32)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformWGL.cpp)
|
||||
else()
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformDummyGL.cpp)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -221,6 +222,9 @@ add_library(${TARGET} STATIC ${PRIVATE_HDRS} ${PUBLIC_HDRS} ${SRCS})
|
||||
# specify where the public headers of this library are
|
||||
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIR})
|
||||
|
||||
# add this subproject to the Filament folder
|
||||
set_target_properties(${TARGET} PROPERTIES FOLDER Filament)
|
||||
|
||||
# ==================================================================================================
|
||||
# Expose a header-only target to minimize dependencies.
|
||||
# ==================================================================================================
|
||||
@@ -266,6 +270,7 @@ set(DUMMY_SRC "${VKSHADERS_DIR}/dummy.c")
|
||||
add_custom_command(OUTPUT ${DUMMY_SRC} COMMAND echo "//" > ${DUMMY_SRC})
|
||||
|
||||
add_library(vkshaders STATIC ${DUMMY_SRC} ${RESGEN_SOURCE})
|
||||
set_target_properties(vkshaders PROPERTIES FOLDER Filament/Generated)
|
||||
|
||||
# ==================================================================================================
|
||||
# Dependencies
|
||||
@@ -304,6 +309,9 @@ endif()
|
||||
|
||||
if (LINUX)
|
||||
target_link_libraries(${TARGET} PRIVATE dl)
|
||||
if(FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
target_link_libraries(${TARGET} PUBLIC EGL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -390,12 +398,14 @@ if (APPLE)
|
||||
test/test_LoadImage.cpp
|
||||
test/test_RenderExternalImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(backend_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
|
||||
@@ -428,6 +438,8 @@ if (APPLE)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
@@ -436,5 +448,26 @@ if (APPLE AND NOT IOS)
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
|
||||
if (NOT IOS AND NOT WEBGL)
|
||||
|
||||
add_executable(compute_test
|
||||
test/ComputeTest.cpp
|
||||
test/Arguments.cpp
|
||||
test/test_ComputeBasic.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(compute_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
|
||||
endif()
|
||||
|
||||
@@ -48,16 +48,37 @@ static constexpr uint64_t SWAP_CHAIN_CONFIG_ENABLE_XCB = 0x4;
|
||||
static constexpr uint64_t SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER = 0x8;
|
||||
|
||||
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_VERTEX_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_FRAGMENT_SAMPLER_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 32; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
|
||||
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
|
||||
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
// Per feature level caps
|
||||
// Use (int)FeatureLevel to index this array
|
||||
static constexpr struct {
|
||||
const size_t MAX_VERTEX_SAMPLER_COUNT;
|
||||
const size_t MAX_FRAGMENT_SAMPLER_COUNT;
|
||||
} FEATURE_LEVEL_CAPS[4] = {
|
||||
{ 0, 0 }, // do not use
|
||||
{ 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal
|
||||
{ 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal
|
||||
{ 31, 31 }, // guaranteed by Metal
|
||||
};
|
||||
|
||||
static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT,
|
||||
"The number of buffer objects that can be attached to a VertexBuffer must be "
|
||||
"less than or equal to the maximum number of vertex attributes.");
|
||||
|
||||
static constexpr size_t CONFIG_BINDING_COUNT = 12; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 10; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
/**
|
||||
* Defines the backend's feature levels.
|
||||
*/
|
||||
enum class FeatureLevel : uint8_t {
|
||||
FEATURE_LEVEL_1 = 1, //!< OpenGL ES 3.0 features (default)
|
||||
FEATURE_LEVEL_2, //!< OpenGL ES 3.1 features + 16 textures units + cubemap arrays
|
||||
FEATURE_LEVEL_3 //!< OpenGL ES 3.1 features + 31 textures units + cubemap arrays
|
||||
};
|
||||
|
||||
/**
|
||||
* Selects which driver a particular Engine should use.
|
||||
@@ -128,7 +149,6 @@ inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept
|
||||
enum class BufferUsage : uint8_t {
|
||||
STATIC, //!< content modified once, used many times
|
||||
DYNAMIC, //!< content modified frequently, used many times
|
||||
STREAM, //!< content invalidated and modified frequently, used many times
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -178,16 +198,18 @@ static constexpr uint64_t FENCE_WAIT_FOR_EVER = uint64_t(-1);
|
||||
/**
|
||||
* Shader model.
|
||||
*
|
||||
* These enumerants are used across all backends and refer to a level of functionality, rather
|
||||
* than to an OpenGL specific shader model.
|
||||
* These enumerants are used across all backends and refer to a level of functionality and quality.
|
||||
*
|
||||
* For example, the OpenGL backend returns `MOBILE` if it supports OpenGL ES, or `DESKTOP` if it
|
||||
* supports Desktop OpenGL, this is later used to select the proper shader.
|
||||
*
|
||||
* Shader quality vs. performance is also affected by ShaderModel.
|
||||
*/
|
||||
enum class ShaderModel : uint8_t {
|
||||
//! For testing
|
||||
UNKNOWN = 0,
|
||||
GL_ES_30 = 1, //!< Mobile level functionality
|
||||
GL_CORE_41 = 2, //!< Desktop level functionality
|
||||
MOBILE = 1, //!< Mobile level functionality
|
||||
DESKTOP = 2, //!< Desktop level functionality
|
||||
};
|
||||
static constexpr size_t SHADER_MODEL_COUNT = 3;
|
||||
static constexpr size_t SHADER_MODEL_COUNT = 2;
|
||||
|
||||
/**
|
||||
* Primitive types
|
||||
@@ -198,8 +220,7 @@ enum class PrimitiveType : uint8_t {
|
||||
LINES = 1, //!< lines
|
||||
LINE_STRIP = 3, //!< line strip
|
||||
TRIANGLES = 4, //!< triangles
|
||||
TRIANGLE_STRIP = 5, //!< triangle strip
|
||||
NONE = 0xFF
|
||||
TRIANGLE_STRIP = 5 //!< triangle strip
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -236,11 +257,12 @@ enum class Precision : uint8_t {
|
||||
|
||||
//! Texture sampler type
|
||||
enum class SamplerType : uint8_t {
|
||||
SAMPLER_2D, //!< 2D texture
|
||||
SAMPLER_2D_ARRAY, //!< 2D array texture
|
||||
SAMPLER_CUBEMAP, //!< Cube map texture
|
||||
SAMPLER_EXTERNAL, //!< External texture
|
||||
SAMPLER_3D, //!< 3D texture
|
||||
SAMPLER_2D, //!< 2D texture
|
||||
SAMPLER_2D_ARRAY, //!< 2D array texture
|
||||
SAMPLER_CUBEMAP, //!< Cube map texture
|
||||
SAMPLER_EXTERNAL, //!< External texture
|
||||
SAMPLER_3D, //!< 3D texture
|
||||
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
|
||||
};
|
||||
|
||||
//! Subpass type
|
||||
@@ -291,7 +313,8 @@ enum class ElementType : uint8_t {
|
||||
//! Buffer object binding type
|
||||
enum class BufferObjectBinding : uint8_t {
|
||||
VERTEX,
|
||||
UNIFORM
|
||||
UNIFORM,
|
||||
SHADER_STORAGE
|
||||
};
|
||||
|
||||
//! Face culling Mode
|
||||
@@ -628,6 +651,10 @@ static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
|
||||
}
|
||||
|
||||
//! Texture Cubemap Face
|
||||
enum class TextureCubemapFace : uint8_t {
|
||||
// don't change the enums values
|
||||
@@ -639,54 +666,6 @@ enum class TextureCubemapFace : uint8_t {
|
||||
NEGATIVE_Z = 5, //!< -z face
|
||||
};
|
||||
|
||||
inline constexpr int operator +(TextureCubemapFace rhs) noexcept {
|
||||
return int(rhs);
|
||||
}
|
||||
|
||||
//! Face offsets for all faces of a cubemap
|
||||
struct FaceOffsets {
|
||||
using size_type = size_t;
|
||||
union {
|
||||
struct {
|
||||
size_type px; //!< +x face offset in bytes
|
||||
size_type nx; //!< -x face offset in bytes
|
||||
size_type py; //!< +y face offset in bytes
|
||||
size_type ny; //!< -y face offset in bytes
|
||||
size_type pz; //!< +z face offset in bytes
|
||||
size_type nz; //!< -z face offset in bytes
|
||||
};
|
||||
size_type offsets[6];
|
||||
};
|
||||
size_type operator[](size_t n) const noexcept { return offsets[n]; }
|
||||
size_type& operator[](size_t n) { return offsets[n]; }
|
||||
FaceOffsets() noexcept = default;
|
||||
explicit FaceOffsets(size_type faceSize) noexcept {
|
||||
px = faceSize * 0;
|
||||
nx = faceSize * 1;
|
||||
py = faceSize * 2;
|
||||
ny = faceSize * 3;
|
||||
pz = faceSize * 4;
|
||||
nz = faceSize * 5;
|
||||
}
|
||||
FaceOffsets(const FaceOffsets& rhs) noexcept {
|
||||
px = rhs.px;
|
||||
nx = rhs.nx;
|
||||
py = rhs.py;
|
||||
ny = rhs.ny;
|
||||
pz = rhs.pz;
|
||||
nz = rhs.nz;
|
||||
}
|
||||
FaceOffsets& operator=(const FaceOffsets& rhs) noexcept {
|
||||
px = rhs.px;
|
||||
nx = rhs.nx;
|
||||
py = rhs.py;
|
||||
ny = rhs.ny;
|
||||
pz = rhs.pz;
|
||||
nz = rhs.nz;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
//! Sampler Wrap mode
|
||||
enum class SamplerWrapMode : uint8_t {
|
||||
CLAMP_TO_EDGE, //!< clamp-to-edge. The edge of the texture extends to infinity.
|
||||
@@ -797,6 +776,13 @@ enum class StencilOperation : uint8_t {
|
||||
INVERT, //!< Bitwise inverts the current value.
|
||||
};
|
||||
|
||||
//! stencil faces
|
||||
enum class StencilFace : uint8_t {
|
||||
FRONT = 0x1, //!< Update stencil state for front-facing polygons.
|
||||
BACK = 0x2, //!< Update stencil state for back-facing polygons.
|
||||
FRONT_AND_BACK = FRONT | BACK, //!< Update stencil state for all polygons.
|
||||
};
|
||||
|
||||
//! Stream for external textures
|
||||
enum class StreamType {
|
||||
NATIVE, //!< Not synchronized but copy-free. Good for video.
|
||||
@@ -829,11 +815,9 @@ struct RasterState {
|
||||
using DepthFunc = backend::SamplerCompareFunc;
|
||||
using BlendEquation = backend::BlendEquation;
|
||||
using BlendFunction = backend::BlendFunction;
|
||||
using StencilFunction = backend::SamplerCompareFunc;
|
||||
using StencilOperation = backend::StencilOperation;
|
||||
|
||||
RasterState() noexcept { // NOLINT
|
||||
static_assert(sizeof(RasterState) == sizeof(uint64_t),
|
||||
static_assert(sizeof(RasterState) == sizeof(uint32_t),
|
||||
"RasterState size not what was intended");
|
||||
culling = CullingMode::BACK;
|
||||
blendEquationRGB = BlendEquation::ADD;
|
||||
@@ -842,10 +826,6 @@ struct RasterState {
|
||||
blendFunctionSrcAlpha = BlendFunction::ONE;
|
||||
blendFunctionDstRGB = BlendFunction::ZERO;
|
||||
blendFunctionDstAlpha = BlendFunction::ZERO;
|
||||
stencilFunc = StencilFunction::A;
|
||||
stencilOpStencilFail = StencilOperation::KEEP;
|
||||
stencilOpDepthFail = StencilOperation::KEEP;
|
||||
stencilOpDepthStencilPass = StencilOperation::KEEP;
|
||||
}
|
||||
|
||||
bool operator == (RasterState rhs) const noexcept { return u == rhs.u; }
|
||||
@@ -904,26 +884,10 @@ struct RasterState {
|
||||
//! whether front face winding direction must be inverted
|
||||
bool inverseFrontFaces : 1; // 31
|
||||
|
||||
//! Whether stencil-buffer writes are enabled
|
||||
bool stencilWrite : 1; // 32
|
||||
//! Stencil reference value
|
||||
uint8_t stencilRef : 8; // 40
|
||||
//! Stencil test function
|
||||
StencilFunction stencilFunc : 3; // 43
|
||||
//! Stencil operation when stencil test fails
|
||||
StencilOperation stencilOpStencilFail : 3; // 46
|
||||
//! padding, must be 0
|
||||
uint8_t padding0 : 2; // 48
|
||||
//! Stencil operation when stencil test passes but depth test fails
|
||||
StencilOperation stencilOpDepthFail : 3; // 51
|
||||
//! Stencil operation when both stencil and depth test pass
|
||||
StencilOperation stencilOpDepthStencilPass : 3; // 54
|
||||
//! padding, must be 0
|
||||
uint8_t padding1 : 2; // 56
|
||||
//! padding, must be 0
|
||||
uint8_t padding2 : 8; // 64
|
||||
uint8_t padding : 1; // 32
|
||||
};
|
||||
uint64_t u = 0;
|
||||
uint32_t u = 0;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -932,21 +896,31 @@ struct RasterState {
|
||||
* \privatesection
|
||||
*/
|
||||
|
||||
enum ShaderType : uint8_t {
|
||||
enum class ShaderStage : uint8_t {
|
||||
VERTEX = 0,
|
||||
FRAGMENT = 1
|
||||
FRAGMENT = 1,
|
||||
COMPUTE = 2
|
||||
};
|
||||
static constexpr size_t PIPELINE_STAGE_COUNT = 2;
|
||||
|
||||
struct ShaderStageFlags {
|
||||
bool vertex : 1;
|
||||
bool fragment : 1;
|
||||
bool hasShaderType(ShaderType type) const {
|
||||
return (vertex && type == ShaderType::VERTEX) ||
|
||||
(fragment && type == ShaderType::FRAGMENT);
|
||||
}
|
||||
static constexpr size_t PIPELINE_STAGE_COUNT = 2;
|
||||
enum class ShaderStageFlags : uint8_t {
|
||||
NONE = 0,
|
||||
VERTEX = 0x1,
|
||||
FRAGMENT = 0x2,
|
||||
COMPUTE = 0x4,
|
||||
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
|
||||
};
|
||||
static constexpr ShaderStageFlags ALL_SHADER_STAGE_FLAGS = { true, true };
|
||||
|
||||
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
switch (type) {
|
||||
case ShaderStage::VERTEX:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
|
||||
case ShaderStage::FRAGMENT:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::FRAGMENT));
|
||||
case ShaderStage::COMPUTE:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::COMPUTE));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects which buffers to clear at the beginning of the render pass, as well as which buffers
|
||||
@@ -1017,6 +991,55 @@ struct PolygonOffset {
|
||||
float constant = 0; // units in GL-speak
|
||||
};
|
||||
|
||||
struct StencilState {
|
||||
using StencilFunction = SamplerCompareFunc;
|
||||
|
||||
struct StencilOperations {
|
||||
//! Stencil test function
|
||||
StencilFunction stencilFunc : 3; // 3
|
||||
|
||||
//! Stencil operation when stencil test fails
|
||||
StencilOperation stencilOpStencilFail : 3; // 6
|
||||
|
||||
uint8_t padding0 : 2; // 8
|
||||
|
||||
//! Stencil operation when stencil test passes but depth test fails
|
||||
StencilOperation stencilOpDepthFail : 3; // 11
|
||||
|
||||
//! Stencil operation when both stencil and depth test pass
|
||||
StencilOperation stencilOpDepthStencilPass : 3; // 14
|
||||
|
||||
uint8_t padding1 : 2; // 16
|
||||
|
||||
//! Reference value for stencil comparison tests and updates
|
||||
uint8_t ref; // 24
|
||||
|
||||
//! Masks the bits of the stencil values participating in the stencil comparison test.
|
||||
uint8_t readMask; // 32
|
||||
|
||||
//! Masks the bits of the stencil values updated by the stencil test.
|
||||
uint8_t writeMask; // 40
|
||||
};
|
||||
|
||||
//! Stencil operations for front-facing polygons
|
||||
StencilOperations front = {
|
||||
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
|
||||
|
||||
//! Stencil operations for back-facing polygons
|
||||
StencilOperations back = {
|
||||
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
|
||||
|
||||
//! Whether stencil-buffer writes are enabled
|
||||
bool stencilWrite = false;
|
||||
|
||||
uint8_t padding = 0;
|
||||
};
|
||||
|
||||
static_assert(sizeof(StencilState::StencilOperations) == 5u,
|
||||
"StencilOperations size not what was intended");
|
||||
|
||||
static_assert(sizeof(StencilState) == 12u,
|
||||
"StencilState size not what was intended");
|
||||
|
||||
using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
|
||||
|
||||
@@ -1027,16 +1050,25 @@ enum class Workaround : uint16_t {
|
||||
SPLIT_EASU,
|
||||
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're read-only for
|
||||
// the whole render pass.
|
||||
ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP
|
||||
ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP,
|
||||
// for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu
|
||||
ADRENO_UNIFORM_ARRAY_CRASH
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
|
||||
: public std::true_type {};
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::TargetBufferFlags>
|
||||
: public std::true_type {};
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::TextureUsage>
|
||||
: public std::true_type {};
|
||||
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::StencilFace>
|
||||
: public std::true_type {};
|
||||
template<> struct utils::EnableIntegerOperators<filament::backend::TextureCubemapFace>
|
||||
: public std::true_type {};
|
||||
template<> struct utils::EnableIntegerOperators<filament::backend::FeatureLevel>
|
||||
: public std::true_type {};
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferUsage usage);
|
||||
@@ -1062,7 +1094,6 @@ utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::Textu
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferObjectBinding binding);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureSwizzle swizzle);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::AttributeArray& type);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::FaceOffsets& type);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PolygonOffset& po);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RasterState& rs);
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RenderPassParams& b);
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace filament::backend {
|
||||
struct PipelineState {
|
||||
Handle<HwProgram> program;
|
||||
RasterState rasterState;
|
||||
StencilState stencilState;
|
||||
PolygonOffset polygonOffset;
|
||||
Viewport scissor{ 0, 0,
|
||||
(uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
|
||||
@@ -280,7 +280,7 @@ public:
|
||||
}
|
||||
|
||||
size_t bpr = bpp * stride;
|
||||
size_t bprAligned = (bpr + (alignment - 1)) & -alignment;
|
||||
size_t bprAligned = (bpr + (alignment - 1)) & (~alignment + 1);
|
||||
return bprAligned * height;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,6 +37,10 @@ public:
|
||||
uintptr_t image = 0;
|
||||
};
|
||||
|
||||
struct DriverConfig {
|
||||
size_t handleArenaSize = 0; // size of handle arena in bytes. Setting to 0 indicates default value is to be used. Driver clamps to valid values.
|
||||
};
|
||||
|
||||
virtual ~Platform() noexcept;
|
||||
|
||||
/**
|
||||
@@ -53,10 +57,12 @@ public:
|
||||
* @param sharedContext an optional shared context. This is not meaningful with all graphic
|
||||
* APIs and platforms.
|
||||
* For EGL platforms, this is an EGLContext.
|
||||
*
|
||||
* @param driverConfig specifies driver initialization parameters
|
||||
*
|
||||
* @return nullptr on failure, or a pointer to the newly created driver.
|
||||
*/
|
||||
virtual backend::Driver* createDriver(void* sharedContext) noexcept = 0;
|
||||
virtual backend::Driver* createDriver(void* sharedContext, const DriverConfig& driverConfig) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Processes the platform's event queue when called from its primary event-handling thread.
|
||||
|
||||
@@ -27,39 +27,40 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <array>
|
||||
#include <variant>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Program {
|
||||
public:
|
||||
|
||||
static constexpr size_t SHADER_TYPE_COUNT = 2;
|
||||
static constexpr size_t BINDING_COUNT = CONFIG_BINDING_COUNT;
|
||||
|
||||
enum class Shader : uint8_t {
|
||||
VERTEX = 0,
|
||||
FRAGMENT = 1
|
||||
};
|
||||
static constexpr size_t SHADER_TYPE_COUNT = 3;
|
||||
static constexpr size_t UNIFORM_BINDING_COUNT = CONFIG_UNIFORM_BINDING_COUNT;
|
||||
static constexpr size_t SAMPLER_BINDING_COUNT = CONFIG_SAMPLER_BINDING_COUNT;
|
||||
|
||||
struct Sampler {
|
||||
utils::CString name = {}; // name of the sampler in the shader
|
||||
uint16_t binding = 0; // binding point of the sampler in the shader
|
||||
bool strict = false; // if true, this sampler must always have a bound texture
|
||||
uint32_t binding = 0; // binding point of the sampler in the shader
|
||||
};
|
||||
|
||||
struct SamplerGroupData {
|
||||
utils::FixedCapacityVector<Sampler> samplers;
|
||||
ShaderStageFlags stageFlags = ALL_SHADER_STAGE_FLAGS;
|
||||
ShaderStageFlags stageFlags = ShaderStageFlags::ALL_SHADER_STAGE_FLAGS;
|
||||
};
|
||||
|
||||
using SamplerGroupInfo = std::array<SamplerGroupData, BINDING_COUNT>;
|
||||
using UniformBlockInfo = std::array<utils::CString, BINDING_COUNT>;
|
||||
using UniformBlockInfo = std::array<utils::CString, UNIFORM_BINDING_COUNT>;
|
||||
using SamplerGroupInfo = std::array<SamplerGroupData, SAMPLER_BINDING_COUNT>;
|
||||
using ShaderBlob = utils::FixedCapacityVector<uint8_t>;
|
||||
using ShaderSource = std::array<ShaderBlob, SHADER_TYPE_COUNT>;
|
||||
|
||||
Program() noexcept;
|
||||
|
||||
Program(const Program& rhs) = delete;
|
||||
Program& operator=(const Program& rhs) = delete;
|
||||
|
||||
Program(Program&& rhs) noexcept;
|
||||
Program& operator=(Program&& rhs) noexcept;
|
||||
|
||||
~Program() noexcept;
|
||||
|
||||
// sets the material name and variant for diagnostic purposes only
|
||||
@@ -69,15 +70,13 @@ public:
|
||||
// sets one of the program's shader (e.g. vertex, fragment)
|
||||
// string-based shaders are null terminated, consequently the size parameter must include the
|
||||
// null terminating character.
|
||||
Program& shader(Shader shader, void const* data, size_t size) noexcept;
|
||||
Program& shader(ShaderStage shader, void const* data, size_t size);
|
||||
|
||||
// sets the 'bindingPoint' uniform block's name for this program.
|
||||
//
|
||||
// Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is
|
||||
// not permitted in glsl. The backend needs a way to associate a uniform block
|
||||
// to a binding point.
|
||||
//
|
||||
Program& setUniformBlock(size_t bindingPoint, utils::CString uniformBlockName) noexcept;
|
||||
Program& uniformBlockBindings(
|
||||
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept;
|
||||
|
||||
// sets the 'bindingPoint' sampler group descriptor for this program.
|
||||
// 'samplers' can be destroyed after this call.
|
||||
@@ -86,32 +85,33 @@ public:
|
||||
Program& setSamplerGroup(size_t bindingPoint, ShaderStageFlags stageFlags,
|
||||
Sampler const* samplers, size_t count) noexcept;
|
||||
|
||||
// string-based shaders are null terminated, consequently the size parameter must include the
|
||||
// null terminating character.
|
||||
Program& withVertexShader(void const* data, size_t size) {
|
||||
return shader(Shader::VERTEX, data, size);
|
||||
}
|
||||
struct SpecializationConstant {
|
||||
uint32_t id; // id set in glsl
|
||||
std::variant<int32_t, float, bool> value; // value and type
|
||||
};
|
||||
|
||||
Program& specializationConstants(
|
||||
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
|
||||
|
||||
// string-based shaders are null terminated, consequently the size parameter must include the
|
||||
// null terminating character.
|
||||
Program& withFragmentShader(void const* data, size_t size) {
|
||||
return shader(Shader::FRAGMENT, data, size);
|
||||
}
|
||||
|
||||
using ShaderBlob = utils::FixedCapacityVector<uint8_t>;
|
||||
using ShaderSource = std::array<ShaderBlob, SHADER_TYPE_COUNT>;
|
||||
ShaderSource const& getShadersSource() const noexcept { return mShadersSource; }
|
||||
ShaderSource& getShadersSource() noexcept { return mShadersSource; }
|
||||
|
||||
UniformBlockInfo const& getUniformBlockInfo() const noexcept { return mUniformBlocks; }
|
||||
UniformBlockInfo& getUniformBlockInfo() noexcept { return mUniformBlocks; }
|
||||
UniformBlockInfo const& getUniformBlockBindings() const noexcept { return mUniformBlocks; }
|
||||
UniformBlockInfo& getUniformBlockBindings() noexcept { return mUniformBlocks; }
|
||||
|
||||
SamplerGroupInfo const& getSamplerGroupInfo() const { return mSamplerGroups; }
|
||||
SamplerGroupInfo& getSamplerGroupInfo() { return mSamplerGroups; }
|
||||
|
||||
const utils::CString& getName() const noexcept { return mName; }
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
utils::CString& getName() noexcept { return mName; }
|
||||
|
||||
bool hasSamplers() const noexcept { return mHasSamplers; }
|
||||
utils::FixedCapacityVector<SpecializationConstant> const& getSpecializationConstants() const noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
utils::FixedCapacityVector<SpecializationConstant>& getSpecializationConstants() noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
private:
|
||||
friend utils::io::ostream& operator<<(utils::io::ostream& out, const Program& builder);
|
||||
@@ -119,9 +119,9 @@ private:
|
||||
UniformBlockInfo mUniformBlocks = {};
|
||||
SamplerGroupInfo mSamplerGroups = {};
|
||||
ShaderSource mShadersSource;
|
||||
bool mHasSamplers = false;
|
||||
utils::CString mName;
|
||||
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
|
||||
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
39
filament/backend/include/backend/SamplerDescriptor.h
Normal file
39
filament/backend/include/backend/SamplerDescriptor.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//! \file
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H
|
||||
#define TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct UTILS_PUBLIC SamplerDescriptor {
|
||||
Handle<HwTexture> t;
|
||||
SamplerParams s{};
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H
|
||||
@@ -21,19 +21,16 @@
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#ifndef FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB
|
||||
# define FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB 1
|
||||
#endif
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* Returns true if the shader string requests the Google-style line directive extension.
|
||||
*/
|
||||
bool requestsGoogleLineDirectivesExtension(const char* shader, size_t length) noexcept;
|
||||
bool requestsGoogleLineDirectivesExtension(std::string_view source) noexcept;
|
||||
|
||||
/**
|
||||
* Edit a GLSL shader string in-place so any Google-style line directives are turned into regular
|
||||
@@ -52,6 +49,11 @@ void removeGoogleLineDirectives(char* shader, size_t length) noexcept;
|
||||
*/
|
||||
size_t getFormatSize(TextureFormat format) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the number of component (1 to 4) for the given format.
|
||||
*/
|
||||
size_t getFormatComponentCount(TextureFormat format) noexcept;
|
||||
|
||||
/**
|
||||
* For compressed texture formats, returns the number of horizontal texels per block. Otherwise
|
||||
* returns 0.
|
||||
@@ -69,7 +71,6 @@ size_t getBlockHeight(TextureFormat format) noexcept;
|
||||
*/
|
||||
bool reshape(const PixelBufferDescriptor& data, PixelBufferDescriptor& reshaped);
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRIVATE_BACKENDUTILS_H
|
||||
|
||||
@@ -17,13 +17,12 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
namespace filament::backend {
|
||||
|
||||
class CircularBuffer {
|
||||
public:
|
||||
@@ -85,7 +84,6 @@ private:
|
||||
void* mHead = nullptr;
|
||||
};
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
|
||||
@@ -19,14 +19,13 @@
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/Dispatcher.h"
|
||||
#include "private/backend/Program.h"
|
||||
#include "private/backend/SamplerGroup.h"
|
||||
#include "private/backend/Driver.h"
|
||||
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/PipelineState.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
#include <backend/PresentCallable.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
@@ -37,9 +36,12 @@
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <tuple>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
#include <thread>
|
||||
#endif
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -17,15 +17,16 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_DRIVER_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_DRIVER_H
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/PipelineState.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include "private/backend/DriverApiForward.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// Command debugging off. debugging virtuals are not called.
|
||||
@@ -46,7 +47,6 @@ class BufferDescriptor;
|
||||
class CallbackHandler;
|
||||
class PixelBufferDescriptor;
|
||||
class Program;
|
||||
class SamplerGroup;
|
||||
|
||||
template<typename T>
|
||||
class ConcreteDispatcher;
|
||||
|
||||
@@ -158,6 +158,9 @@ DECL_DRIVER_API_0(flush)
|
||||
// flush and wait for the effects to be done
|
||||
DECL_DRIVER_API_0(finish)
|
||||
|
||||
// reset state tracking, if the driver does any state tracking (e.g. GL)
|
||||
DECL_DRIVER_API_0(resetState)
|
||||
|
||||
/*
|
||||
* Creating driver objects
|
||||
* -----------------------
|
||||
@@ -304,6 +307,7 @@ DECL_DRIVER_API_SYNCHRONOUS_N(void, cancelExternalImage, void*, image)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(backend::SyncStatus, getSyncStatus, backend::SyncHandle, sh)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isWorkaroundNeeded, backend::Workaround, workaround)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(backend::FeatureLevel, getFeatureLevel)
|
||||
|
||||
/*
|
||||
* Updating driver objects
|
||||
@@ -325,18 +329,17 @@ DECL_DRIVER_API_N(updateBufferObject,
|
||||
backend::BufferDescriptor&&, data,
|
||||
uint32_t, byteOffset)
|
||||
|
||||
DECL_DRIVER_API_N(updateBufferObjectUnsynchronized,
|
||||
backend::BufferObjectHandle, ibh,
|
||||
backend::BufferDescriptor&&, data,
|
||||
uint32_t, byteOffset)
|
||||
|
||||
DECL_DRIVER_API_N(resetBufferObject,
|
||||
backend::BufferObjectHandle, ibh)
|
||||
|
||||
DECL_DRIVER_API_N(updateSamplerGroup,
|
||||
backend::SamplerGroupHandle, ubh,
|
||||
backend::SamplerGroup&&, samplerGroup)
|
||||
|
||||
DECL_DRIVER_API_N(update2DImage,
|
||||
backend::TextureHandle, th,
|
||||
uint32_t, level,
|
||||
uint32_t, xoffset,
|
||||
uint32_t, yoffset,
|
||||
uint32_t, width,
|
||||
uint32_t, height,
|
||||
backend::PixelBufferDescriptor&&, data)
|
||||
backend::BufferDescriptor&&, data)
|
||||
|
||||
DECL_DRIVER_API_N(setMinMaxLevels,
|
||||
backend::TextureHandle, th,
|
||||
@@ -354,12 +357,6 @@ DECL_DRIVER_API_N(update3DImage,
|
||||
uint32_t, depth,
|
||||
backend::PixelBufferDescriptor&&, data)
|
||||
|
||||
DECL_DRIVER_API_N(updateCubeImage,
|
||||
backend::TextureHandle, th,
|
||||
uint32_t, level,
|
||||
backend::PixelBufferDescriptor&&, data,
|
||||
backend::FaceOffsets, faceOffsets)
|
||||
|
||||
DECL_DRIVER_API_N(generateMipmaps,
|
||||
backend::TextureHandle, th)
|
||||
|
||||
@@ -412,12 +409,17 @@ DECL_DRIVER_API_N(bindUniformBuffer,
|
||||
uint32_t, index,
|
||||
backend::BufferObjectHandle, ubh)
|
||||
|
||||
DECL_DRIVER_API_N(bindUniformBufferRange,
|
||||
DECL_DRIVER_API_N(bindBufferRange,
|
||||
BufferObjectBinding, bindingType,
|
||||
uint32_t, index,
|
||||
backend::BufferObjectHandle, ubh,
|
||||
uint32_t, offset,
|
||||
uint32_t, size)
|
||||
|
||||
DECL_DRIVER_API_N(unbindBuffer,
|
||||
BufferObjectBinding, bindingType,
|
||||
uint32_t, index)
|
||||
|
||||
DECL_DRIVER_API_N(bindSamplers,
|
||||
uint32_t, index,
|
||||
backend::SamplerGroupHandle, sbh)
|
||||
@@ -450,6 +452,12 @@ DECL_DRIVER_API_N(readPixels,
|
||||
uint32_t, height,
|
||||
backend::PixelBufferDescriptor&&, data)
|
||||
|
||||
DECL_DRIVER_API_N(readBufferSubData,
|
||||
backend::BufferObjectHandle, src,
|
||||
uint32_t, offset,
|
||||
uint32_t, size,
|
||||
backend::BufferDescriptor&&, data)
|
||||
|
||||
/*
|
||||
* Rendering operations
|
||||
* --------------------
|
||||
@@ -468,6 +476,11 @@ DECL_DRIVER_API_N(draw,
|
||||
backend::RenderPrimitiveHandle, rph,
|
||||
uint32_t, instanceCount)
|
||||
|
||||
DECL_DRIVER_API_N(dispatchCompute,
|
||||
backend::ProgramHandle, program,
|
||||
math::uint3, workGroupCount)
|
||||
|
||||
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
#undef EXPAND
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPI_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPI_H
|
||||
|
||||
#include "private/backend/DriverApiForward.h"
|
||||
#include "backend/DriverApiForward.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPI_H
|
||||
|
||||
@@ -29,7 +29,7 @@ class MetalPlatform : public DefaultPlatform {
|
||||
public:
|
||||
~MetalPlatform() override;
|
||||
|
||||
Driver* createDriver(void* sharedContext) noexcept override;
|
||||
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
int getOSVersion() const noexcept override { return 0; }
|
||||
|
||||
/**
|
||||
|
||||
@@ -33,7 +33,7 @@ protected:
|
||||
* Derived classes can use this to instantiate the default OpenGLDriver backend.
|
||||
* This is typically called from your implementation of createDriver()
|
||||
*/
|
||||
static Driver* createDefaultDriver(OpenGLPlatform* platform, void* sharedContext);
|
||||
static Driver* createDefaultDriver(OpenGLPlatform* platform, void* sharedContext, const DriverConfig& driverConfig);
|
||||
|
||||
public:
|
||||
~OpenGLPlatform() noexcept override;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user