Commit Graph

7200 Commits

Author SHA1 Message Date
Andy Hovingh
77d77f0a5c webgpu: fix logging 2025-06-13 07:23:56 -05:00
Sungun Park
0aabd3dd6a Fix: Prevent deadlock when loading programs from cache (#8849)
When a program was created directly from a cached blob in
`ShaderCompilerService`, its associated token was not signaled as ready
in the THREAD_POOL mode. This oversight caused a deadlock at the
`token->wait()` call during program destruction.

This commit resolves the issue by skipping the token's readiness check
upon destruction if the program was created from the cache blob.

BUGS=[423221474]
2025-06-12 21:05:59 +00:00
Benjamin Doherty
72a54b30f9 Temporary workaround for PlatformMetal 2025-06-12 13:23:49 -07:00
bridgewaterrobbie
00b2ab7ac4 webgpu: Use C++ converted mipmap generator. First pass, likely to be tweaked substantially in the future 2025-06-12 15:13:10 -04:00
dependabot[bot]
39e15d67fc Bump brace-expansion (#8855)
Bumps the npm_and_yarn group with 1 update in the /build/common/upload-release-assets directory: [brace-expansion](https://github.com/juliangruber/brace-expansion).


Updates `brace-expansion` from 1.1.11 to 1.1.12
- [Release notes](https://github.com/juliangruber/brace-expansion/releases)
- [Commits](https://github.com/juliangruber/brace-expansion/compare/1.1.11...v1.1.12)

---
updated-dependencies:
- dependency-name: brace-expansion
  dependency-version: 1.1.12
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Powei Feng <powei@google.com>
2025-06-12 17:55:35 +00:00
Juan Caldas
921dbddad9 webgpu: add condition to sample (#8860)
* Add option for enabling MSAA
2025-06-12 12:14:54 -04:00
Andy Hovingh
6406d4602c webgpu: texture changes to better support mipmap generation later 2025-06-11 22:35:42 -05:00
Sungun Park
880cd66166 Release Filament 1.61.1 2025-06-12 00:31:33 +00:00
Juan Caldas
f27ff203cf webgpu: Enable multisampling in the sample (#8854) 2025-06-11 23:09:59 +00:00
Ben Doherty
3ea8e529cc Switch filament and backend to Abseil logging (#8691) 2025-06-11 10:08:52 -07:00
Jeremy Nelson
572dd233d7 adding check for Stencil8 2025-06-10 20:06:00 -07:00
Jeremy Nelson
c19070e477 better default cases for loadOp and storeOp 2025-06-10 20:06:00 -07:00
Jeremy Nelson
64328b7388 pass through defaultDepthStencilFormat 2025-06-10 20:06:00 -07:00
Powei Feng
1414fdcd38 github: fix commit message action (#8846)
Checkout sha instead of the branch
2025-06-10 22:55:48 +00:00
Matthew Hoffman
e607a035ae Add TODOs for backend test features that shouldn't be made yet. (#8829)
Some edge case handling features are possibly needed, but should only be made
once they have use cases that exercise that behavior. So for now just
leave TODOs explaining where to add it in the future.

BUGS=[422804941,422803382]
2025-06-10 21:43:47 +00:00
Ben Doherty
0496e089c1 Remove old screenshot output for readPixels backend test (#8840) 2025-06-10 13:30:00 -07:00
Juan Caldas
b310e3d24a webgpu: Add missing WEBGPU cases (#8839) 2025-06-10 13:56:48 -04:00
Juan Caldas
b359d77669 webgpu: Adjust the wrap modes (#8844)
* Change the WebGPU wrap modes
2025-06-10 11:09:37 -04:00
Sungun Park
e57a4061cc Add missing header (#8842) 2025-06-09 21:01:29 +00:00
Powei Feng
53f82e6b71 vk: rename selectMemory params (#8835)
Use more accurate parameter names. 'types' indicate the types
of memory we are considering.  'reqs' indicate the requirements
each type must meet.

BUGS=401579988
2025-06-09 20:33:08 +00:00
rafadevai
e88bba5940 VK: Disable VMA internal synchronization (#8836)
The vulkan backend is currently single threads, so there's
no need for VMA to use synchronization internally. This
will improve the CPU performance when going through VMA.

Co-authored-by: Serge Metral <sergemetral@google.com>
2025-06-09 20:05:02 +00:00
Matthew Hoffman
0b83454d08 Fix backend tests on macos vulkan. (#8815) 2025-06-09 19:05:03 +00:00
Matthew Hoffman
1ef0d36f79 Improve and document the backend test helper script. (#8816) 2025-06-09 18:19:30 +00:00
Powei Feng
e350737d1e Remove texture pbd check for compressed textures (#8837)
This will also fix the failing ktx test.
2025-06-09 17:47:55 +00:00
Andy Hovingh
cb203b13de webgpu: refactor: sort CMake source files 2025-06-09 11:05:15 -05:00
Andy Hovingh
92a0d7bfc3 webgpu: refactor: move WebGPU render target class to its own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh
c1a7ed2799 webgpu: refactor: move WebGPU texture class to its own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh
692301bdf1 webgpu: refactor: move WebGPU descriptor set related classes to their own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh
05b87b3c42 webgpu: refactor: move WebGPU buffer classes to their own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh
9825297e70 webgpu: refactor: move WebGPUProgram to its own source+header files. 2025-06-09 11:05:15 -05:00
Powei Feng
6a59c887de vk: implement proper offset when uploading to texture (#8830)
We didn't take into account the top/left/stride parameters of the
PixelBufferDescriptor.
2025-06-06 20:46:45 +00:00
bridgewaterrobbie
33b4b46220 Create simple gltf viewer based on gltf_instances, primarily to facilitate webgpu development 2025-06-06 14:51:17 -04:00
Powei Feng
06170a25f7 Fix PBD size check in Texture (#8826)
Bug found when running ./samples/heightfield and press add pixel
buffer padding.
2025-06-06 18:20:05 +00:00
Konrad Piascik
418dad883d webgpu: Fix Android material compilation
Instead of requiring GL_EXT_shader_non_constant_global_initializers
we can just make the new variables const

BUGS=[421457710]
2025-06-06 13:46:37 -04:00
Jeremy Nelson
447661efed Use colorInfos.layer 2025-06-05 22:18:34 -07:00
Jeremy Nelson
bd61ab691c add Default miplevel and array layer 2025-06-05 22:18:34 -07:00
Jeremy Nelson
2a04cee97f rename member variables 2025-06-05 22:18:34 -07:00
Jeremy Nelson
5ae7760752 fix samplerType check 2025-06-05 22:18:34 -07:00
Jeremy Nelson
56b8bf5b4b noexcept to makeTextureView 2025-06-05 22:18:34 -07:00
Jeremy Nelson
6af38fa47f renaming param to samplerType 2025-06-05 22:18:34 -07:00
Jeremy Nelson
0c01799c50 overload getTextureView 2025-06-05 22:18:34 -07:00
Jeremy Nelson
e2519e0eed Update WebGPUHandles.cpp 2025-06-05 22:18:34 -07:00
Jeremy Nelson
6178ae0459 Use colorInfos.layer
# Conflicts:
#	filament/backend/src/webgpu/WebGPUHandles.cpp
2025-06-05 22:18:34 -07:00
Eliza
8a1a0b0fd2 materials: introduce mutable spec constants (#8795)
* materials: introduce mutable spec constants

Rationale & design of this feature has been discussed internally.

The current implementation uses a `FixedCapacityVector` to store the new program
handles, but I wouldn't object to replacing it with a hasmap as discussed
offline.

I have compiled but not tested this yet on Android, so I'm not certain that the
API bindings are correctly wired up.

* materials: mutable spec constant feedback

* materials: address mutable spec constant comments
2025-06-06 03:52:20 +00:00
Powei Feng
a7c3cf4173 Ensure maximum number of vertex buffer does not exceed 8 (#8824) 2025-06-05 21:16:38 +00:00
bridgewaterrobbie
57b68eeba3 webgpu: Add required feature RG11B10UfloatRenderable for gltf_viewer, with comment on why 2025-06-05 15:08:03 -04:00
Juan Caldas
ad8c9ce4e0 Add common CLI Args parser for the samples (#8819) 2025-06-05 18:18:41 +00:00
Powei Feng
7dc0f2cc86 vk: fix two validation error (#8825)
On starting gltf_viewer on mac, there were validation errors on

 1) copying to a depth texture using the aspect COLOR.
 2) querying formats that required extensions without enabling those
    extensions.
2025-06-05 17:50:40 +00:00
bridgewaterrobbie
37110799ef webgpu: Correct stencil state handling for depth-only formats 2025-06-05 13:22:26 -04:00
Anish Goyal
88a06ec8e7 Switch to block-based stage-pool for Vulkan (#8742)
* Switch to block-based stage-pool for Vulkan

Instead of allocating a staging buffer every time one is needed,
allocate a large (8mb) block of memory, and divvy it up as needed.
We will make this configurable in the future, to allow for tuning
for different apps as needed.

* Address PR comments: use fvkmemory::Resource

Instead of having the child block be a unique_ptr that we create a
separate container for within the command buffers, just have the
stage block segments be fvkmemory::Resource instances.

* Address PR comments for staging buff change

- As per discussion with @poweifeng, change the name of a variable
  called "stage" to "stageSegment" for clarity
- As per discussion with @rafadevai, change the order of terminate
  calls in VulkanDriver to better reflect cleanup order of some
  objects.

* Align stage pool to nonCoherentAtomSize

In order to prevent flushing more atoms than were modified when writing
data to host-mapped memory in a staging buffer, ensure that all segments
allocated are aligned to nonCoherentAtomSize.

Also - fix merge conflict compile errors.

---------

Co-authored-by: Serge Metral <sergemetral@google.com>
2025-06-05 09:15:26 -07:00