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1043 Commits

Author SHA1 Message Date
prideout
90fdb95429 Update release notes for v1.4.0 2019-09-30 14:55:39 -07:00
Gregory Popovitch
d5c0d11404 Final changes for building with msvc 2019 on Windows (#1681) 2019-09-30 14:18:06 -07:00
Romain Guy
b0d116632c Add the ability to modify clip space coordinates in the vertex shader (#1704)
* Add the ability to modify clip space coordinates in the vertex shader

This introduces MaterialVertexInputs.clipSpaceTransform, a mat4 that
is applied to gl_Position before exiting the vertex stage.

* Address code review comments
2019-09-28 14:15:32 +03:00
Romain Guy
a67d92c2ca Lower limit from API 21 to API 19 (#1701)
* Lower limit from API 21 to API 19

This was requested by an internal application. API 19 is when OpenGL
ES 3.0 support was added so there is no good reason for us to not
support this API level. The only trick is to avoid referring to the
glTexStorage2DMultisample symbol directly as it only exists in 3.1.

* Compile out code we never use

* Use reflection to handle shared EGL contexts pre-API 21.

* Remove comment

* More fixes required to run on API level 19

- dlym() fails for ashmem on API 19, so we only try on API 26+ instead.
- Older emulation for OpenGL ES 3.0 returns error states for valid API calls so we need to clear the GL error bit before we create the GL driver.
- Activity lifecycle changes since API 19 would cause animations to keep running and to reference destroyed objects.
- EGLContext.getNativeHandle() is new in API 21, we need to use reflection on API 19. The new code path uses the class loading trick to avoid a bytecode verification error on API 19.

* Filament now runs properly on API level 19

This commit adds a new api_level() API to libutils which can be used to
query the platform's API level. On Android it works as expected, other
platforms currently return 0.
2019-09-28 14:13:06 +03:00
Philip Rideout
21b208398b Renderable doxygen now uses \see etc. 2019-09-27 15:26:08 -07:00
Philip Rideout
65b3e956df Add doxygen for RenderableManager and NameComponentMananger. 2019-09-27 15:26:08 -07:00
Mathias Agopian
c8d0715b16 SamplerParams is not default-initialized anymore
This is to allow designated aggregate initialization in C++20.
We do this because we have been relying on C99 designated
initialization, which is only supported by clang, other compilers need
c++20 to get a similar functionality. Therefore, we now try to limit
Ourselves to C++20 rules.

This could break existing code, since now SamplerParams needs to be
zero-initialized:

SamplerParams p{};

This is generally not an issue because the intended use is:

doSomethingWithSamplerParams({
      .filterMag = LINEAR,
   });
2019-09-27 13:53:11 -07:00
Mathias Agopian
16d307e543 enforce that quaternions are made of arithmetic types
I believe this might fix some msvc compiler issues too.
2019-09-26 19:05:33 -07:00
Mathias Agopian
5ed07639af workaround an MSVC bug with brace initialization
the C++ standard says:

   if T is a class type with a default constructor that is neither
   user-provided nor deleted (that is, it may be a class with an
   implicitly-defined or defaulted default constructor), the object
   is zero-initialized and then it is default-initialized if it has a
   non-trivial default constructor

Unfortunately, MSVC always calls the default constructor, even if it
is trivial, which breaks constexpr-ness.
To workaround this, we're always zero-initializing TVecN<>

Also removed constexpr from default constructors, since they never can
be constexpr as they're not initializing the vector.
2019-09-26 19:05:33 -07:00
Ben Doherty
e2655e93bc Add test framework for libbackend (#1697) 2019-09-26 12:30:30 -07:00
Philip Rideout
3a20be1d1a gltfio javadoc: add links, fix formatting. 2019-09-26 14:07:13 -04:00
Philip Rideout
8244f8e9cb Add javadoc comments for gltfio. 2019-09-26 14:07:13 -04:00
Romain Guy
c575fd7395 Add new Camera::setExposure(float) API (#1699)
* Add new setExposure(float) API on Camera

This API can be used to set a specific exposure value. For instance:

camera.setExposure(1.0)

Will set the exposure to 1.0 (or ISO 100, apeture 1.0 and shutter speed 1.2s).
This can be useful to match the lighting setup of other engines/tools. Setting
the exposure to 1.0 can for instance be used to treat lights as being unitless
(a directional light could have a strength of 2.0 for instance).

Fixes #1667

* Update release notes

* Fix Java build error

* Fix Web bindings
2019-09-26 20:08:46 +03:00
Philip Rideout
6a67cf0009 Enhance doxygen annotations for gltfio. 2019-09-26 12:18:56 -04:00
Romain Guy
79292481b3 Update documentation 2019-09-26 16:31:55 +03:00
Mathias Agopian
829f341de3 Engine and Camera javadoc (#1698) 2019-09-26 11:53:14 +03:00
Mathias Agopian
b509ef4dad handle scalar op vector directly to help some compilers 2019-09-25 22:39:13 -07:00
Mathias Agopian
422c8d9a64 Make DriverAPI.inc work with MSVC19 2019-09-25 13:52:41 -07:00
Romain Guy
d0b5c5cee8 Update compile & targetSdk from 28 to 29 (#1691) 2019-09-25 22:25:43 +03:00
Romain Guy
9b9548306d Fix Android samples (#1688)
Fixes #1687
2019-09-25 15:48:30 +03:00
Ben Doherty
b28e535540 Combine license file generation functions for MSVC compatability (#1684) 2019-09-24 12:45:38 -07:00
Mathias Agopian
1f7584ace2 Improve backend documentation (#1674)
We need to document the backend headers that are public.
Added documentation for:
- DriverEnums.h
- BufferDescriptor.h
- PixelBufferDescriptor.h

Disabled doxygen for public headers of backend that don't need to
be public for filament's API.

Also improved documentation for:
- LightManager.h
- RenderTarget.h
- TextureSampler.h
2019-09-24 11:18:15 -07:00
Ben Doherty
21512e8228 Update MaterialBuilder header comments for Doxygen (#1673) 2019-09-24 09:11:35 -07:00
Gregory Popovitch
a34903aa33 Update CMake configuration to support building with MSVC 2019-09-23 10:15:34 -07:00
Philip Rideout
4eba402adb Enhance the deprecation note. 2019-09-23 12:31:24 -04:00
Philip Rideout
64c5f5aee7 Deprecate populateTangentQuaternions. 2019-09-23 12:09:37 -04:00
Philip Rideout
1bda37776b Rename KtxUtility namespace to image::ktx. 2019-09-23 12:08:57 -04:00
Philip Rideout
1c5d7d6cc3 Build OpenImageDenoise only in host builds.
Fixes #1672
2019-09-21 14:31:54 -04:00
Mathias Agopian
b81ff060ae Remove HARD Fence public API
This API will be hard to implement on all backends (e.g. Vulkan) and
isn't that useful other than for timing.
2019-09-20 17:57:48 -07:00
Ben Doherty
0cebbfca23 Fix STB linking issues on Windows (#1669) 2019-09-19 15:31:54 -07:00
prideout
b9c7814dfd Remove unused variable. 2019-09-19 11:05:33 -07:00
Philip Rideout
ba9fd6719a FrameGraph, OpenGL, Vulkan: Clean up RenderPassFlags. 2019-09-19 10:52:29 -07:00
Mathias Agopian
f0ad12ce2e Fix matrix operations when using mixed precision
This is a similar fix to the previous vector fix. Commutative 
operations now always return the same type and the operations are
carried out in the precision resulting from following traditional
C++ rules.
2019-09-18 18:22:05 -07:00
Mathias Agopian
21acf53d3f improve vector operations when using implicit conversion
It used to be that operations e.g. like:

 float3{} + double{} would be computed as
 float3{} + float3{double{}} instead of
 float3{} + double3{double{}}

I other words, when an implicit conversion was involved on the right
it would be converted to the left side’s type, possibly losing 
precision.

Another problem was that swiping the operands could produce different
Results, e.g.:

   float3{1} * 5.0 -> float3{5.0f}
   5.0 * float3{1} -> double3{5.0}


This is no longer the case, now both expressions would return a double3. 

Note:

float3 r{};
r *= 5;

Is now equivalent to:

r[0] *= 5;
r[1] *= 5;
r[2] *= 5;

Instead of before:

r[0] *= 5.0f;
r[1] *= 5.0f;
r[2] *= 5.0f;
2019-09-18 18:22:05 -07:00
Mathias Agopian
2f5927d531 Minor code clean-up 2019-09-18 18:22:05 -07:00
Mathias Agopian
cf950a8d6f improve mixed-precision vector operations
We now follow the same rules than for basic types, when performing
mixed-precision operations, e.g.:

  float3 + double3 -> double3
  double3 + float3 -> double3
  dot(float3, double3) -> double

In particular, e.g. swapping the arguments to arithmetic operations
now always yields to the same result type (before, float3 + double3
would not return the same type than double3 + float3).
2019-09-18 18:22:05 -07:00
Philip Rideout
48b73ad998 Vulkan: use a dummy buffer for missing attributes.
To prevent an excess of variants, sometimes our vertex shaders declare
inputs that they never read from. For example, our skin-and-morph
variant might never read from the skinning attribute, but still declares
the input.

This PR is a sister to #1663, which is a fix for #1525.

See also #1279.
2019-09-18 18:14:45 -07:00
Philip Rideout
8fc94f127b Add language bindings for setCullingMode. 2019-09-18 18:12:02 -07:00
Philip Rideout
ce33f42e62 Fix warning in WebGL builds 2019-09-18 18:12:02 -07:00
Philip Rideout
61032e55b5 Update release notes. 2019-09-18 18:12:02 -07:00
Gregory Popovitch
6160d3f51e more changes for building with vs2019/msvc (#1506) 2019-09-18 17:25:22 -07:00
Ben Doherty
5d725f6de9 Fix, allow missing bone indices vertex attribute in Metal driver (#1663) 2019-09-18 16:59:43 -07:00
Romain Guy
020e9e59ed Don't use shallow fetches
This can cause issues with some PRs.
2019-09-18 16:39:40 -07:00
Mathias Agopian
bd777c1e56 Update View.cpp 2019-09-18 15:25:51 -07:00
Mathias Agopian
087b12c802 Fix minor time calculation imprecision
use double for the shader's 'second' time calculation, since 1 billion cannot be stored
in a float accurately.
2019-09-18 15:25:51 -07:00
prideout
42f2642d72 Vulkan: fix layout and miplevel for depth attachments.
We now use GENERAL layout for depth-sampled images in order to support
the SSAO use case of simultaneous binding + sampling.

We may be able to optimize this in the future by enhancing DriverAPI
so that it feeds more information into the render pass.

Fixes #1627, #1649.
2019-09-18 07:41:04 -07:00
Mathias Agopian
9c8d0ed5a1 handle basis inverting transforms (e.g. planar symmetries)
We now inverse the face winding order based on the determinant of
each render primitive world's transform. This prevents front/back faces
to be reversed when using a left-handed basis, after transform.

Fix #1520
2019-09-17 18:38:52 -07:00
Philip Rideout
9fd1705acf Add support for dynamic backface culling.
Inspired by our recent scissor change (#1639) but motivated by gltfio,
which was forced to create a ton of ubershaders (see #1562).

Tested with:

  gltf_viewer -u ../glTF-Sample-Models/2.0/TextureSettingsTest/glTF/TextureSettingsTest.gltf
2019-09-17 08:22:01 -07:00
Mathias Agopian
c981b52832 use enable_if<> instead of static_assert()
This is nicer because this way the methods that don't match don't
even exist. Also make it better when editing code with a C++ aware
ide.

Also use the less verbose std::enable_if_t<>
2019-09-16 18:13:21 -07:00
prideout
d074b6fd1a Remove unused field from backend::SamplerParams. 2019-09-16 16:04:26 -07:00
Mathias Agopian
7da5a25e2f Split OpenGLDriver in two files
We now have OpenGLContext which only tracks the OpenGL state.
It exposes an API very similar to OpenGL and does all the state
tracking. Currently, it doesn't expose non state-changing APIs 
(e.g. draw methods) and only implements the state-changing API we
need (to track the state of).
2019-09-16 15:53:02 -07:00
Romain Guy
b96b8eb787 Encode sRGB images as sRGB, not linear (#1646)
Fixes #1608
2019-09-16 10:51:17 -07:00
Philip Rideout
a25be5ee6e civetweb: do not build unless matdbg is built 2019-09-16 09:43:49 -07:00
Philip Rideout
bf9d1f1967 civetweb: fix warnings 2019-09-16 09:43:49 -07:00
Philip Rideout
561221fdc3 Rename PostProcessVertexInputs uv to normalizedUV. 2019-09-16 09:04:14 -07:00
Philip Rideout
8548afa231 Fix full-screen triangle winding and tex coords.
If you tried removing `culling: none` from any post-process materials,
everything would be fine in GL but Vulkan would be black because
our full-screen triangle was back-facing.

Continue reading only if you thrive in absurd situations.

- Metal and OpenGL define clip space as Y-up whereas Vulkan is Y-down.
- Metal and Vulkan define tex coords as Y-down whereas OpenGL is Y-up.
2019-09-16 09:04:14 -07:00
Philip Rideout
803e695d5c Add "uvToRenderTargetUV" to public shading API.
Fixes #1626.
2019-09-16 09:03:30 -07:00
Philip Rideout
5c58776313 Repair WebGL builds. 2019-09-16 08:39:20 -07:00
Romain Guy
0db39ea08a Add Android presubmit (#1644)
* Add Android presubmit

* Build Android on Linux, macOS targets have NDK 18 only

* Consolidate workflows and jobs

* Try to build Android on macOS

* Fix typo

* Cleanup scripts

* Try NDK side by side if NDK bundle has the wrong version

* Simplify logic

* Fix NDK logic

* Only update the NDK when necessary

* Fix typo

* Update required NDK version

* Favor NDK side-by-side

* Remove support for obsolete NDK bundle, require NDK side-by-side

* Install the NDK side by side when missing
2019-09-13 19:28:55 -07:00
Romain Guy
d76fb5d7e5 Fix matc dependencies and compilation messages 2019-09-13 18:41:38 -07:00
Romain Guy
f37ab8158c Name build jobs (#1643)
* Name build jobs

* Use build/ prefix instead of presubmit prefix

* Rename desktop workflow for consistency

* Forgot a git add...
2019-09-13 17:01:45 -07:00
Romain Guy
33db5acd13 Add web presubmit (#1642)
* Add web presubmit

* Use macOS not Linux
2019-09-13 16:40:57 -07:00
Mathias Agopian
e068204876 scissor is now part of PipelineState
setViewportScissor is gone, which will avoid a runtime error if
called outside of begin/endRenderPass, making the driver API more
robust.
2019-09-13 13:58:29 -07:00
Ben Doherty
d849231caf Remove old post-process shader pipeline (#1631) 2019-09-13 09:29:28 -07:00
Ben Doherty
996bd58fcb Use bitmask enum utility for MaterialBuilder::TargetApi (#1634) 2019-09-13 09:28:58 -07:00
Mathias Agopian
9b70dc5253 Fix linux/android DEBUG builds 2019-09-12 19:43:27 -07:00
Benjamin Doherty
31af9ca80f Automatically download iOS toolchain for Kokoro / GitHub 2019-09-12 17:41:33 -07:00
Benjamin Doherty
08aa2ec4ca Fix, iOS builds still need to work with Kokoro 2019-09-12 17:15:01 -07:00
Ben Doherty
95be2e24ce Fix iOS CI build (#1635) 2019-09-12 16:59:21 -07:00
Mathias Agopian
7b200ec85e make TextureUsage and TargetBufferFlags enum class
This prevents values like NONE or COLOR which are very generic
names to collide with other classic enums. It also forces us to be
specific about what we're doing when converting to bitfields.

Also added a utility to easily enable any enum or enum class to
support binary operation (i.e. Bitmask contract), e.g.:

template<> struct utils::EnableBitMaskOperators<Foo> : public std::true_type{};

gives all binary operators to 'Foo'. Foo must be an enum.

Also added any() and none() convenience to convert an enum to a boolean.
2019-09-12 11:19:54 -07:00
Mathias Agopian
cf1b45c052 Make SamplerParam a C struct
This simplifies its usage at call sites at lot.

The C++ ctor was needed before to create uninitialized objects, which
was needed in SamplerGroup. Instead we use a custom 'static_vector' 
(instead of std::array), this actually makes SamplerGroup's
implementation clearer.

static_vector<> is just a fixed-capacity, fixed-storage dynamic
vector. we currently don't expose it and implement only what we
need.
2019-09-12 11:18:47 -07:00
Ben Doherty
57e7280ac9 Remove post-process uniform / sampler blocks (#1624) 2019-09-11 16:57:48 -07:00
prideout
64d432cb34 PostProcessManager: another Vulkan-related re-ordering.
My fault, I did not catch this while reviewing #1621.
2019-09-11 11:33:43 -07:00
Ben Doherty
fde23c89e2 Use post-process material domain for FXAA (#1621) 2019-09-11 09:35:40 -07:00
Ben Doherty
0e3bc8a443 Only install iOS builds if requested (#1614) 2019-09-11 09:35:01 -07:00
Philip Rideout
88bcd133f2 filamat: add Backend-to-TargetApi utility. 2019-09-11 08:38:47 -07:00
Philip Rideout
2072b67e04 PostProcessManager: repair Vulkan by re-ordering commands.
The suzanne Vulkan demo was asserting because `setViewportScissor` can
only be called within a render pass, which means that
`MaterialInstance::use` can only be called within a render pass.

We probably need a better way to enforce these rules...
2019-09-11 08:38:19 -07:00
Philip Rideout
2a2974580c resgen: remove unused / incorrect constant. 2019-09-10 10:19:37 -07:00
Ben Doherty
65f72a48fb Terminate tonemapping material (#1619) 2019-09-10 10:15:15 -07:00
Philip Rideout
65674c7c51 filagui: disambiguate the resources header. 2019-09-10 09:08:34 -07:00
Philip Rideout
8d1b630b24 resgen: repair wasm builds. 2019-09-10 08:02:35 -07:00
Philip Rideout
1235a66f83 resgen: avoid overwriting the header if nothing changed. 2019-09-10 08:02:35 -07:00
Philip Rideout
411e7f4511 resgen: use extern int instead of #define. 2019-09-10 08:02:35 -07:00
Philip Rideout
cf095cbdd2 filagui: use resgen for the UI material.
This makes building samples faster when combined with PR #1613.
2019-09-10 08:02:23 -07:00
Philip Rideout
394db90ec9 CMake: Use configure_file for licenses.inc
Every time ninja invoked CMake, we were unconditionally regenerating
all of our "licenses.inc" files which caused a ton of re-compiles.

Before the change, building after touching `ubershader.mat.in` took over
a minute, now it takes 20 seconds.

The CMake "file" commands are bad. The CMake documentation says:

    If the file is a build input, use the configure_file() command
    to update the file only when its content changes.
2019-09-10 08:02:12 -07:00
Philip Rideout
72644f1416 mipgen: add --quiet argument.
Note that some encodings like astc will still be noisy due to
third-party code but this works fine for the s3tc encoder.
2019-09-10 08:01:49 -07:00
Philip Rideout
ed2fc0e391 matdbg: opt-in via environment variable. 2019-09-10 08:01:29 -07:00
Ben Doherty
c9f4d983a0 Convert SSAO shaders to use post-process materials (#1610) 2019-09-09 16:41:49 -07:00
Philip Rideout
694db54d9d Minor cleanup. 2019-09-09 11:10:39 -07:00
Philip Rideout
15b663ba0b matdbg client: show inactive variants in gray.
This makes it easier to find the variants that are actually being used.
2019-09-09 11:04:02 -07:00
Philip Rideout
23ee5e276c matdbg server: add query for active programs.
This uses the program cache to determine the set of variants that
are actually being used.
2019-09-09 11:04:02 -07:00
Ben Doherty
7c24a1bbaa Add custom vertex shaders for post-process materials (#1606) 2019-09-09 09:17:35 -07:00
Ben Doherty
32eee2cdf1 Tungsten: upgrade Gradle, fix IBL (#1604) 2019-09-09 09:13:06 -07:00
Ben Doherty
7dbad8928f Ensure GitHub actions build presubmit (#1605) 2019-09-06 19:43:42 -07:00
Philip Rideout
0e81207758 WebGL: add demo for glTF animation.
Fixes #1583.
2019-09-06 16:44:03 -07:00
Philip Rideout
c67266833a gltfio: rename getResourceUrl => getResourceUri 2019-09-06 16:43:53 -07:00
Philip Rideout
d6b0b6ff52 gltfio: expose all resource URI strings.
Some buffers (like animation data) do not contain any vertex data
but web-based clients still need to know about this.

This interface is much simpler than the bindings lists, and in fact
we might remove the binding lists in the future to simplify the API.

Fixes #1593.
2019-09-06 16:43:53 -07:00
Ben Doherty
9d0ad3586d Update tonemapping to use new post-process material domain (#1428) 2019-09-06 15:04:52 -07:00
Philip Rideout
7393d5d98c WebGL: add LightManager getter methods to fix #1599. 2019-09-06 14:12:33 -07:00
Mathias Agopian
7a819a60ae RGB32F is never supported as a render target 2019-09-06 11:09:20 -07:00
Mathias Agopian
c735659592 better handle float rendertargets. fixes #1533
some driver don't support all float buffers as rendertarget, so we
improve the backends (opengl in this PR) to return what it actually
supports and we update the client (filament) to take that into
account when making decisions.
2019-09-06 11:09:20 -07:00
Mathias Agopian
c36745db97 simplify DriverAPI.inc macros a bit further
we now handle zero argument declaration in some cases.
2019-09-06 11:08:59 -07:00
Philip Rideout
a5284af2b8 Use original glTF filename for FlightHelmet. 2019-09-06 10:47:47 -07:00
Philip Rideout
4989c3dc48 Remove unused material. 2019-09-06 10:47:47 -07:00
Philip Rideout
3925b0a8ec matdbg: Add detailed README describing the design. 2019-09-06 08:17:02 -07:00
Mathias Agopian
356610ba1d simplify DriverAPI.inc macros
by using variadic macros we can greatly simplify the macros
definitions for declaring the backend API.

in particular we don't need a macro per number-of-argument, this is
now done automatically.

Unfortunately, we still can't handle zero-argument declarations, so
we keep the _0 variants.
2019-09-05 15:07:25 -07:00
Philip Rideout
9eae72f99d matdbg: allow editing for GLSL shaders.
This performs surgical modification of the IFF chunks rather than
invoking filamat from within matdbg. Low-level direct manipulation
(bypassing optimization passes etc) allows us to diagnose issues with
the shading pipeline.

This CL also adds keystroke bindings to the Monaco editor. You can
press Cmd+S to rebuild the current materials, or use Ctrl+Arrow to
navigate between shader variants and materials.

In a subsequent CL I will add a README that describes how this works in
detail, it will include a list of limitations and a feature wishlist.
2019-09-05 13:03:49 -07:00
Philip Rideout
1d12fc1aaa Fix default IBL in lucy_bloom. 2019-09-04 13:35:34 -07:00
Philip Rideout
f9bd085757 OpenGL: shader errors should not cause termination.
We now check for FILAMENT_ENABLE_MATDBG and simply skip the draw call
when the program is invalid. The initial error message is still dumped
to the console, but we will not terminate or dump an infinite cascade of
error messages.
2019-09-04 13:11:11 -07:00
Philip Rideout
1003926665 Engine: add support for material edits.
This only adds Engine-side support for edits. The debugger client will
be enhanced in another PR. This works by simply clearing the program
cache and swapping out the MaterialParser. Neat!

However, there are some gotchas:

- The DebugServer callback is triggered on another thread so to be safe
  we defer the swap until the subsequent call to getProgram().

- The getProgram() method is const but in reality it can insert entries
  into a mutable cache. This CL makes the constness of it even more
  misleading by applying edits.

- The edit operation will leak the old HwProgram but I feel this is
  fine because simplicity is crucial for injected behavior and this is
  a developer-only feature.
2019-09-04 13:10:44 -07:00
Mathias Agopian
709180932e use Builder.sample() instead Builder.read() for textures
Texture are special resources that can be read in different ways; either as
attachment (read) or sampled (sample), the user must now declare explicitly if she intends
to sample from a texture.

sample() implies read() so there is no need to call both.

This was already the case, as read() used to take a boolean, essentially meaning the same
thing. However, the bool didn't make sense for non-texture resources.

This also simplifies the implementation.
2019-09-04 11:40:59 -07:00
Mathias Agopian
132326f8f2 getDescriptor() needn't be const 2019-09-04 11:40:59 -07:00
Mathias Agopian
92e86de630 No need to specify the sample count for attachments
the framegraph will figure it out automatically from the 
rendertarget sample count. this is done during resolve(), and after
moveResource is taken into account (so this works with imported and
moved resources).
2019-09-04 11:40:59 -07:00
Mathias Agopian
3e8a145fce importRenderTarget() now returns a FrameGraphRenderTargerHandle
This makes the API more symetric/logical.
2019-09-04 11:40:59 -07:00
Mathias Agopian
a5db6a84b6 add name to rendertarget creation 2019-09-04 11:40:59 -07:00
Mathias Agopian
f192b89ef9 sample count for rendertargets doesn't need to be specified
when creating a rendertarget, if the sample count is not specified,
any existing target with the same attachment will match.
this simplifies both the user and implementation.

getRenderTargetDescriptor() now takes a RenderTargetHandle instead
of a texture handle.
2019-09-04 11:40:59 -07:00
Mathias Agopian
637395b075 declaring a rendertarget now returns a FrameGraphRenderTargetHandle
this makes managing render targets more excplicit and simplify the
code a lot. before, render targets were referenced through one of
their attachment.
2019-09-04 11:40:59 -07:00
Philip Rideout
b03172f4a2 Java bindings: fix CUSTOM attribute mismatch.
Fix #1578
2019-09-03 15:49:22 -07:00
Romain Guy
24225315fa Add iOS presubmit (#1589)
* Add iOS presubmit

* Use a separate workflow for iOS
2019-09-03 11:56:32 -07:00
Romain Guy
2bc9256a7a Fix compilation error when DEBUG_COMMAND_STREAM is true (#1588)
Fixes issue #1585
2019-09-03 10:00:11 -07:00
Philip Rideout
264cf020b6 Minor TypeScript annotations fix. 2019-09-03 08:44:16 -07:00
Romain Guy
ceafc7835b Rename CI workflow to Presubmit 2019-08-31 11:53:20 -07:00
Romain Guy
db8d4ee076 Setup Linux for GitHub CI (#1581)
* Setup Linux for GitHub CI

* Pass env var properly
2019-08-30 15:24:29 -07:00
Romain Guy
26f7907b17 Fix punctuation (#1580) 2019-08-30 14:59:25 -07:00
Romain Guy
c35f1e0b29 More fixes 2019-08-30 14:53:02 -07:00
Romain Guy
e2ee00e36e Fix Linux CI on GitHub 2019-08-30 14:50:40 -07:00
Romain Guy
d87f77c41a Don't set $TARGET 2019-08-30 14:45:03 -07:00
Romain Guy
13fcce2d9a Fix workflow 2019-08-30 14:44:47 -07:00
Romain Guy
216761656f Fix CI 2019-08-30 14:38:37 -07:00
Romain Guy
05e9d708ed Update build scripts for workflows 2019-08-30 14:29:44 -07:00
Romain Guy
cc321385cd Run CI on Linux and macOS 2019-08-30 14:29:18 -07:00
Romain Guy
038d39f294 Fix path 2019-08-30 14:07:01 -07:00
Romain Guy
3555a01541 Support for workflows 2019-08-30 14:03:55 -07:00
Romain Guy
5d52266eac Add workflow 2019-08-30 14:03:37 -07:00
Romain Guy
5368756983 Remove workflow 2019-08-30 13:59:34 -07:00
Romain Guy
f74e136f46 Add GitHub Action for CI duty 2019-08-30 12:02:39 -07:00
Romain Guy
040c1c686a Update build script to support GitHub Actions 2019-08-30 12:02:21 -07:00
Philip Rideout
e74c33ce04 Java bindings now define CUSTOM / MORPH attribs.
Fixes #1578.
2019-08-29 17:13:28 -07:00
Philip Rideout
ab24634637 Add matdbg to READMEs. 2019-08-29 10:19:18 -07:00
Philip Rideout
8f3bdc20ba matdbg: add "install" directive.
Fixes #1576.
2019-08-29 10:19:18 -07:00
Romain Guy
74aaaed4db Code cleanup 2019-08-29 09:34:12 -07:00
Philip Rideout
9c64c20ceb matdbg: fail gracefully, emit logs, fewer threads. 2019-08-29 09:13:20 -07:00
Mathias Agopian
b92c748fcc Use allocator Debug policy in more places 2019-08-28 19:06:54 -07:00
Mathias Agopian
844dde4e6d simple allocation debugger
This can be enabled by using the Tracking::Debug policy,
currently this just fills allocation on alloc() and free(),
which is useful to help detect access to uninitialized memory
and use after free.

Now enabled by default in libfilament allocators on debug builds.

This caught uninitialized access in the froxelizer.
2019-08-28 19:06:54 -07:00
Philip Rideout
c0de0ca36d gltfio: fix transforms for nodes with non-uniform scale.
I tested this with the problem model and a couple other models.

This bug is inherited from cgltf_node_transform_local, so I will
upstream the fix. There are two ways to see that the new math is
correct:

1) Look at decomposeMatrix and note that scales belong to rows,
   not columns.

2) Look at the Brandon Jones implementation:
   http://glmatrix.net/docs/mat4.js.html#line1079

Fixes #1519.
2019-08-28 15:31:33 -07:00
Mathias Agopian
ad3bc4a6f7 ran "optimize imports" on all files
This removed a few unneeded imports.
2019-08-28 15:19:50 -07:00
Mathias Agopian
572b2cff57 fix use after free
We were storing pointer to RenderTarget objects that were allocated
in a vector<>, which obviously is not safe.
This didn't cause any issue most of the time because our allocator is
a linear allocator.
2019-08-28 15:19:26 -07:00
Philip Rideout
fb9cf43768 WebGL: fix JPEG decoding.
We've been using STB for a while now and we already include a JPEG
decoder in our wasm bundle. This removes some vestigial code that was
getting in the way.

Fixes #1565.
2019-08-28 13:15:15 -07:00
Philip Rideout
f41db8bb91 gltfio: add lazy loading to ubershader mode. 2019-08-28 13:01:05 -07:00
Philip Rideout
89c8e7c51a gltfio: support doubleSided in ubershader mode.
Fixes #1562
2019-08-28 13:01:05 -07:00
Jordan Rupprecht
0ad21cd47a Avoid undefined behavior when doing pointer calculation.
Performing `base + offset` pointer arithmetic is only allowed when `base` itself is not nullptr. In other words, the compiler is assumed to allow that `base + offset` is always non-null, which an upcoming compiler release will do in this case. The result is that CommandStream.cpp, which calls this in a loop until the result is nullptr, will never terminate (until it runs junk data and crashes).

Avoid this by using intptr_t instead of actual pointers (i.e. char*), which seems to avoid this failure.
2019-08-28 12:13:09 -07:00
Mathias Agopian
7dbf81fe3d FrameGraphPassResources should use typed FrameGraphId<> 2019-08-28 11:43:27 -07:00
Mathias Agopian
3072309574 rename FrameGraphResource to FrameGraphHandle
also FrameFrapheResourceId to FrameGraphId.
2019-08-28 11:43:27 -07:00
Mathias Agopian
573e9220a2 Improve import API and code 2019-08-28 11:43:27 -07:00
Mathias Agopian
e22f02d228 public APIs only use FrameGraphResourceId<> 2019-08-28 11:43:27 -07:00
Mathias Agopian
b620b7efa1 major framegraph overhaul 2019-08-28 11:43:27 -07:00
Philip Rideout
d1593326cb gltfio: support spec-gloss in ubershader mode.
Fixes #1564.
2019-08-28 10:56:56 -07:00
Romain Guy
6a8e6d45b5 Improve materials under white furnace test (#1563)
* Improve materials under white furnace test

Two major changes:
- Mobile target now implements a cheaper variant of the off specular
  peak bias (which moves the reflected vector towards the normal).
  This greatly helps with rough surfaces that may otherwise point
  toward a bright part of the IBL.
- The indirect diffuse love is now properly attenuated to avoid adding
  the energy reflected by the specular layer. This allows dielectrics
  to be correctly energy conserving under a white furnace.
- Tweak the (hacky) clear coat layer attenuation to behave properly
  under a white furnace.

* Use the same reflected vector modification everywhere
2019-08-28 10:39:57 -07:00
Ben Doherty
11336964a1 Add startCapture and stopCapture debug driver methods (#1560) 2019-08-28 10:34:46 -07:00
Mathias Agopian
71e98d54f5 add missing includes 2019-08-27 18:03:45 -07:00
Mathias Agopian
417ba87fcb don't use hard-coded values for Builder::radiance()
Instead we use constexpr expressions of the values,
which makes it much easier to remember where they
come from.
2019-08-26 17:47:28 -07:00
prideout
f71fea4ef5 Update release notes. 2019-08-26 14:16:07 -07:00
prideout
dc062305b9 Bump to 1.3.2 2019-08-26 14:07:14 -07:00
Philip Rideout
bc94269e73 matdbg: fix a warning when building civetweb. 2019-08-26 12:37:38 -07:00
Philip Rideout
876534330a matdbg: add more info to the details panel. 2019-08-23 16:43:16 -07:00
Philip Rideout
2af8ef81b3 matdbg: add required attributes. 2019-08-23 16:43:16 -07:00
Philip Rideout
8da553db58 matdbg: fix active shader highlight. 2019-08-23 16:43:16 -07:00
Philip Rideout
83e9857b30 matdbg: remove bogus hrefs from anchors. 2019-08-23 16:43:16 -07:00
Philip Rideout
088ed2d472 matdbg: make mat list and shader list scrollable. 2019-08-23 16:43:16 -07:00
Ben Doherty
c826b03411 Break driver dependency on Texture.h (#1549) 2019-08-23 16:13:24 -07:00
Benjamin Doherty
f1257994d1 Disable DirIncluder tests 2019-08-23 13:31:20 -07:00
Benjamin Doherty
efb9e005b2 Fix build due to DirIncluder test 2019-08-23 12:40:47 -07:00
Romain Guy
6f30ff31c8 Fix warnings 2019-08-23 11:55:06 -07:00
Romain Guy
d0f38c2d5d Update Gradle, AGP and Kotlin 2019-08-23 11:52:30 -07:00
Ben Doherty
d4943cc70b Add #include preprocessing to filamat and matc (#1541)
* Add #include preprocessing to filamat and matc

* Update RELEASE_NOTES

* Fix RELEASE_NOTES

* Use final instead of virtual / override

* Clarify comments

* Use pure virtual for includer functions

* Use a callback instead of an interface

* Rename Includer.h to IncludeCallback.h

* Update comment
2019-08-23 11:10:36 -07:00
Ben Doherty
9a47ea1ef0 Fix Tungsten build (#1548) 2019-08-23 11:08:27 -07:00
Romain Guy
ac33331fd6 Update documentation to fix typos 2019-08-23 10:58:08 -07:00
Philip Rideout
a65998bbc1 Fix Linux build, hopefully. 2019-08-23 10:16:22 -07:00
Philip Rideout
5120c18977 Update third_party/cgltf to latest. 2019-08-23 09:50:08 -07:00
Philip Rideout
21347eaa88 Fix build break, re-enable DebugServer. 2019-08-23 09:49:57 -07:00
Philip Rideout
a191cc8171 Fix build break. 2019-08-22 17:07:34 -07:00
Philip Rideout
ad3d823fa3 matdbg: Use Variant enum. 2019-08-22 16:12:20 -07:00
Philip Rideout
8d7c00b0d9 matdbg: add DebugServer class.
matdbg is now linked into the Filament Engine in debug config (allowing
live inspection of GLSL / SPIRV) and into the matinfo tool (to support
the --web-server option).

In both cases, the library spins up a small web server that listens to
http://localhost:8080. You can run any Filament app and attach to it.

The web client caches all material information. This allows the user to
close an atttached Filament app, and the web app will continue to
function properly (useful for crash diagnosis). Moreover the user can
launch a second Filament app and the web client will add its materials
to the existing list (useful when comparing two Filament apps).

For now this only supports inspection, not editing. Some of the material
info such as required attributes is not yet displayed but this will be
easy to flesh out in a subsequent PR.
2019-08-22 16:12:20 -07:00
Ben Doherty
99d9ea73ac Fix potential Metal memory leak (#1542) 2019-08-22 14:15:39 -07:00
Philip Rideout
c4b0edbfe3 Introduce matdbg library, simplify matinfo.
This moves some of the matinfo functionality into a library which will
soon have an embedded web server.
2019-08-22 08:11:06 -07:00
Philip Rideout
6d74d31ecd Add civetweb to third_party (MIT).
This is a dependency of our upcoming web-based material debugger. This
CL also includes `tnt/CMakeLists.txt`, which builds a static lib in a
minimal configuration that enables WebSocket support. The entire library
is built from only 4 files:

    ${PUBLIC_HDR_DIR}/CivetServer.h
    ${PUBLIC_HDR_DIR}/civetweb.h
    ${SRC_DIR}/civetweb.c
    ${SRC_DIR}/CivetServer.cpp
2019-08-21 17:45:37 -07:00
Ben Doherty
bd22bed2fb Fix Windows test cases (#1537) 2019-08-20 15:36:22 -07:00
Ben Doherty
f8aa17c245 Preallocate uniform buffers in Metal (#1528)
* Preallocate uniform buffers in Metal

* Allocate empty uniform at draw time

* Remove unnecessary return
2019-08-19 15:37:13 -07:00
Ben Doherty
6ba20f29d4 Fix normal mapping with skinning or morphing in Metal (#1530) 2019-08-16 17:24:01 -07:00
Philip Rideout
95ef8d85db Minor fixup to suzanne Vulkan demo. 2019-08-16 17:04:32 -07:00
Mathias Agopian
eca381a5be Rename fg::Resource to fg::TextureResource 2019-08-15 16:58:58 -07:00
Mathias Agopian
ea47f0bd87 simplify how we determine if a resource is sample-able 2019-08-15 16:58:58 -07:00
Mathias Agopian
b849008ce5 rename useRenderTarget to createRenderTarget 2019-08-15 16:58:58 -07:00
Mathias Agopian
5389ac963f framegraph: useRenderTarget() doesn't set access anymore
access to resources now needs to be done explicitly before calling
useRenderTarget(). This simplifies things and is needed for more
simplifications to come.
2019-08-15 16:58:58 -07:00
Mathias Agopian
0fd16d760a refactor/cleanup of FrameGraph code
this change mostly puts all internal classes into their own file,
making FrameGraph.cpp much smaller and easier to deal with
2019-08-15 16:58:58 -07:00
Philip Rideout
6754e80c75 gltfio: Minor cleanup. 2019-08-15 14:29:07 -07:00
Benjamin Doherty
fb95d8e7a4 debug 2019-08-14 18:13:57 -07:00
Benjamin Doherty
40efd5fd23 More debug 2019-08-14 18:13:57 -07:00
Benjamin Doherty
d440775775 debug 2019-08-14 18:13:57 -07:00
Benjamin Doherty
e1d9f26dbd Try keyserver 2019-08-14 18:13:57 -07:00
Benjamin Doherty
ee048d259f Try to fix broken Linux and Android CI 2019-08-14 18:13:57 -07:00
Philip Rideout
d7e5f2c26b Web: remove more &free callbacks.
It is not safe to take the address of a stdlib function with emscripten,
this causes an intermittent crash in the WebGL backend.
2019-08-14 15:14:49 -07:00
Philip Rideout
c11a61aa15 Web: add setBoolParameter, fixes #1499. 2019-08-14 13:05:17 -07:00
Philip Rideout
b859b57797 matc, matinfo et al: improve diagnostic output
This enhances the exisiting matc option "--debug" so that it includes
debug information in the resulting SPIR-V.

Previously we tied this to the build configuration which isn't very
flexible. Moreover this needs to be orthogonal to shader opts, because
we often need to debug problems that arise from optimization.

This CL also gives meaningful names to the ubershader materials and
fixes up the new matinfo analysis so that it prints the entire SPIRV
chunk that corresponds to each potentially problematic GLSL codeline.

Motivated by #1516.
2019-08-14 13:01:43 -07:00
Mathias Agopian
76cca21c65 most StructureOfArray<> methods cannot be constexpr
This is because we can't create a constexpr SoA in the first place,
and it wouldn't be very useful if we could.

This change ripples into users of SoA.
2019-08-13 18:29:15 -07:00
Philip Rideout
a09c3b154a Fix paths in android glTF demo. 2019-08-13 12:47:08 -07:00
Philip Rideout
2460f9e721 Better Adreno workaround for #1096.
This is an improved workaround for a known limitation with Vulkan
drivers on Android P. The offending SPIR-V sequence was introduced
during shader optimization and can be avoided by using full precision
for certain variables.
2019-08-13 11:36:59 -07:00
Mathias Agopian
d30429e891 make getNativeObject() public
this allows mixed java/native apps to use filament objects on both
sides more easily
2019-08-12 21:56:49 -07:00
Ben Doherty
c23c3d48b2 Remove unusued function (#1508) 2019-08-12 15:17:05 -07:00
Philip Rideout
046809cee0 Use --quiet when invoking cmgen in build. 2019-08-12 14:59:46 -07:00
Philip Rideout
c9750dd633 Fix gradle bug that created junk folder. 2019-08-12 13:41:52 -07:00
Philip Rideout
18a0bd70fb Restore accidental removal of Adreno workaround. 2019-08-12 11:42:16 -07:00
Philip Rideout
38955a91e5 matinfo: fix ordering of analyze-spirv output. 2019-08-12 11:40:36 -07:00
Mathias Agopian
eac2ad7e05 fix some lint warnings in Hash.h 2019-08-12 11:09:24 -07:00
Philip Rideout
5df53f733e Add error message to matinfo. 2019-08-12 10:45:44 -07:00
Romain Guy
50abcf6bfa Don't check for NDK side-by-side if ndk bundle is found 2019-08-12 10:22:06 -07:00
Philip Rideout
4d41b83448 Minor fixups in TypeScript annotations. 2019-08-12 09:13:46 -07:00
Philip Rideout
d2324d253c filamat: when building debug, use verbose SPIR-V. 2019-08-12 09:12:59 -07:00
Philip Rideout
cf9e87a892 matinfo: add SPIR-V analysis functionality
This adds a new option to matinfo that does some very dumb regex-based
analysis on the disassembled SPIR-V, then dumps out transpiled GLSL
that has annotations added to the end of some codelines. For example:

```glsl
float luminance(vec3 linear) // POTENTIAL MIXED PRECISION %49 = OpDot %float %linear %48; relaxed = %49 %linear
{
    return dot(linear, vec3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875));
}
```

The code currently tries to find potential mixed precision but does not
do the right thing yet for pointers and structs. This is just a starting
point to help diagnose problem areas in our generated SPIR-V.
2019-08-12 09:12:59 -07:00
Romain Guy
829db244f2 Add support for side-by-side NDK (#1505) 2019-08-11 17:36:49 -07:00
Gregory Popovitch
772af1e897 More fixes for building with vs2019/msvc (#1500)
* Update Froxelizer.h

Fix this error when building with msvc from vs2019
error C2926:  'filament::details::Froxelizer::FroxelEntry::<unnamed-tag>::offset': a default member initializer is not allowed for a member of an anonymous struct within a union

* Fix some compilation issues with vs2019/msvc

Program.cpp:
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): error C2610:  'filament::backend::Program::Program(void) noexcept': is not a special member function or comparison operator which can be defaulted
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): message :  exception specification does not match the implicitly declared specification.

GLUtils.h: __PRETTY_FUNCTION__ macro is clang specific. Use MSVC equivalent

Color.h: fix warning

* #1493 - inline constructor in definition as requested by @romainguy

* #1493  "move this #define inside the #else below" as requested

* #1493 revert last change which causes compilation failures on other platforms.

provide empty implementation of Program::Program() in Program.cpp

* More fixes for building with vs2019/msvc

* #1500 use consistent macro definition syntax (@bejado)

* #1500 simplify DEBUG_COMMAND macro as requested by @pixelflinger

* #1500 use `{ 0 }` which is accepted by Visual Studio  (` = 0 ` is not accepted)

* #1500 remove incorrect UTILS_RESTRICT alltogether
2019-08-09 16:38:31 -07:00
Romain Guy
52a8f50539 Fix backface issue in lit-cube sample 2019-08-09 16:10:12 -07:00
Mathias Agopian
9f1cadf77a remplace multimap by a vector for the framegraph texture cache
because we don't expect many items in the cache, using a linear
search is not a problem -- multimap generates tons of code 
by comparison.
2019-08-09 15:36:40 -07:00
Mathias Agopian
308935d706 fix framegraph test 2019-08-09 15:36:40 -07:00
Mathias Agopian
67f75f0ecf reformatting 2019-08-09 15:07:12 -07:00
Mathias Agopian
f728776714 better normal transforms
We use the cofactors to transform normals, which preserves its
direction, unlike of the inverse-transpose method.
2019-08-09 15:07:12 -07:00
Mathias Agopian
10259f80f4 Add support for det() and cof()
Respectively computing the determinant and cofactors of a matrix.
2019-08-09 15:07:12 -07:00
Mathias Agopian
c65239aec2 Implement a basic Texture cache for the framegraph
We're only caching textures (not render targets yet), and we're
evicting cache entries older than 30 allocations.

This should cut down on texture allocation / gl calls.

The cache should get in a stable state very quickly (less than half
second).
2019-08-09 15:01:04 -07:00
Philip Rideout
0bd9515b3d Add getWorldOffset() shader API, enhance docs.
This allows advanced shader authors like myself to get coordinates
in the API level world space.

Fixes #1485.
2019-08-09 08:28:28 -07:00
Ben Doherty
442315aaa8 Silence Metal shader compilation warnings (#1496) 2019-08-08 18:07:01 -07:00
Gregory Popovitch
614a7d6de8 Fix some compilation issues with vs2019/msvc (#1493)
* Update Froxelizer.h

Fix this error when building with msvc from vs2019
error C2926:  'filament::details::Froxelizer::FroxelEntry::<unnamed-tag>::offset': a default member initializer is not allowed for a member of an anonymous struct within a union

* Fix some compilation issues with vs2019/msvc

Program.cpp:
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): error C2610:  'filament::backend::Program::Program(void) noexcept': is not a special member function or comparison operator which can be defaulted
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): message :  exception specification does not match the implicitly declared specification.

GLUtils.h: __PRETTY_FUNCTION__ macro is clang specific. Use MSVC equivalent

Color.h: fix warning

* #1493 - inline constructor in definition as requested by @romainguy

* #1493  "move this #define inside the #else below" as requested

* #1493 revert last change which causes compilation failures on other platforms.

provide empty implementation of Program::Program() in Program.cpp
2019-08-08 17:03:26 -07:00
Philip Rideout
d28189c173 Repaired broken npm package. 2019-08-08 13:27:52 -07:00
Ben Doherty
dc75c10014 Update Xcode projects for KTX build step (#1495) 2019-08-08 11:39:13 -07:00
Philip Rideout
91ff1d87eb Replace prebuilt KTX with a build step.
This removes the samples/envs folder and replaces these KTX files with a
build step that is driven by CMake / gradle / bash, depending on
platform.

This makes it easier to use IBL files that are generated by the latest
and greatest version of cmake.
2019-08-08 10:41:13 -07:00
Ben Doherty
6b415273ba Add isTextureFormatMipmappable driver query (#1491) 2019-08-08 09:54:03 -07:00
Philip Rideout
4ce2a03f64 Update release notes before v1.3.1 2019-08-08 09:44:19 -07:00
Philip Rideout
f67a71d849 Fix web build, third attempt. 2019-08-08 09:22:05 -07:00
Gregory Popovitch
55d8d93be9 Update Froxelizer.h (#1489)
Fix this error when building with msvc from vs2019
error C2926:  'filament::details::Froxelizer::FroxelEntry::<unnamed-tag>::offset': a default member initializer is not allowed for a member of an anonymous struct within a union
2019-08-07 17:44:39 -07:00
Romain Guy
5d57dee18d Add API to enable/disable shadows on a light (#1492) 2019-08-07 17:39:33 -07:00
Philip Rideout
1d1a0c16ba Quick fix for web build, second attempt. 2019-08-07 16:11:40 -07:00
Philip Rideout
71e2434717 Fix web builds on Kokoro. 2019-08-07 15:11:00 -07:00
Benjamin Doherty
f876e6165f Assert that Metal textures are created 2019-08-07 09:51:50 -07:00
Benjamin Doherty
54e224e9fa Label Metal command queue 2019-08-07 09:51:50 -07:00
Philip Rideout
8e76259bac Fix web builds on Kokoro. 2019-08-07 07:40:19 -07:00
Mathias Agopian
13224d9c6e laying the foundations for a rendertarget cache
Some drivers have performance issues when repeatedly (once per frame)
allocating and destroying render targets, so we will
re-introduce a cache for that.

this just adds the hooks for the cache.
2019-08-06 18:17:08 -07:00
Philip Rideout
34ef2a871f Stop using compressed IBL's in more places.
We use R11F_G11F_B10F for HDR so we should stop checking for compressed
IBL files.

Also, make the glTF sample on web more consistent with the default
settings used by gltf_viewer on native and use venetian_crossroads
instead of syferfontein.
2019-08-06 16:18:51 -07:00
Philip Rideout
6f143b1b54 Fix wasm by avoiding the "&free" trick.
We should not use the address of a stdlib function for BufferDescriptor
callbacks. With emcc this compiles without warnings or errors, but
produces incorrect code that causes intermittent out-of-memory errors at
run time.
2019-08-06 15:03:48 -07:00
Philip Rideout
46e85804b1 Disable jsdocs to fix Kokoro. 2019-08-06 13:28:49 -07:00
Philip Rideout
0fe8035309 gltfio: allow names to be queried.
Fixes #1425.
2019-08-06 12:54:29 -07:00
Philip Rideout
b3feafe320 Enable shadows in helmet demo. 2019-08-06 11:28:00 -07:00
Philip Rideout
ec623e7c1b Add IndirectLight queries to JavaScript / TypeScript. 2019-08-06 09:14:28 -07:00
Mathias Agopian
a38f2754ce Add children iterators to TransformManager (C++ only) 2019-08-04 23:16:54 -07:00
Mathias Agopian
932d2746f3 fix typo 2019-08-04 23:16:34 -07:00
Mathias Agopian
e176dea383 Add API to extract the color/intensity of the IBL dominant light 2019-08-04 23:16:34 -07:00
Hendrik Wagenaar
8f15964ee6 Use GL_EXTENSION for GL_OES_EGL_image_external_essl3 (#1471)
* Use GL_EXTENSION for GL_OES_EGL_image_external_essl3

A prior change that reworked some code incorrectly attempted to
use the existing EGL extensions to set a GL extension boolean.

Added additional GL extension code.

* Fix typo

* Fix typo
2019-08-01 17:17:36 -07:00
Romain Guy
53a12c3f01 Add flower_road envmap with the sun removed 2019-08-01 16:37:06 -07:00
Romain Guy
2c953b9f08 Add the sun instead of blending it (#1470) 2019-08-01 15:19:18 -07:00
Mathias Agopian
b1cdd5452f API to query the direction of the IBL
Initialized the directional light direction to the
IBL direction in material_sandbox and gltf_viewer.
2019-08-01 12:49:40 -07:00
Hendrik Wagenaar
cb66324095 OpenGL: Avoid unresolves on render pass (#1469)
Avoid enabling scissors when the viewport is the same size as the
buffer. On Adreno devices, running clearWithGeometryPipe adds
three additional unresolves for each bin.
2019-08-01 10:26:27 -07:00
prideout
b16dc443ff Do not bind materials outside of a render pass. (affects GL) 2019-07-31 16:35:55 -07:00
Mathias Agopian
8798d367c5 fix some doxygen comments 2019-07-31 15:47:30 -07:00
prideout
c9921cac3d Vulkan: fix issue with mipmapped render targets.
VkFramebuffer requires its attachments to have only one miplevel each,
but our VulkanRenderTarget wrapper was sharing the VkImageView that
associated with the underlying texture object.

This fixes up VulkanRenderTarget so that it owns a unique VkImageView
that is pinned to a specific miplevel.
2019-07-31 15:18:04 -07:00
prideout
485711f7c6 gltfio now uses FADE when the asset is BLEND.
Fixes #1461
2019-07-31 12:36:11 -07:00
prideout
81df9dd705 Desktop samples should not link Embree.
We now build three gltfio libraries:

 - gltfio_core ....... lightweight library with ubershaders
 - gltfio ............ uses filamat to generate materials at runtime
 - gltfio_pipeline ... depends on path tracer functionality
2019-07-31 12:05:22 -07:00
@roxlu ☾
0faa391470 Copy GLXFBConfig from shared context. (#1456)
* Copy GLXFBConfig from shared context.

* Style fixes
2019-07-31 09:30:45 -07:00
prideout
cd59d6cd23 Fix VulkanDriver query for the DEPTH24 format.
This fixes one of the bugs seen with `gltf-bloom` on Android.

We already dynamically map Filament's DEPTH24 format to either
VK_FORMAT_D32_SFLOAT or VK_FORMAT_X8_D24_UNORM_PACK32, depending on
the platform. Therefore we should return `true` when asked if the
backend supports DEPTH24. Otherwise the client will not be able to
create a depth texture.
2019-07-30 14:32:37 -07:00
prideout
d46ba48293 Build tweaks for Android.
(1) Sometimes (but not always!) gltfio-android was failing to build due
to two missing ANativeWindow functions. Linking in "android" seems to
fix this, and is consistent with libfilament-jni.

(2) Improve our "build.sh -c" utility by clobbering some additional
Android build directories. This is especially useful after
adding "-Pextra_cmake_args=-DFILAMENT_SUPPORTS_VULKAN=ON", otherwise
Gradle will try to use a cached CMake configuration.
2019-07-30 10:53:17 -07:00
Romain Guy
7d84f97dc1 Add function to compute the Fresnel Lazanyi term 2019-07-30 10:38:42 -07:00
Philip Rideout
3263c46355 Add morphing support to gltfio.
Issue #1149, #1417
2019-07-30 10:20:50 -07:00
prideout
44c7d3ac34 Add workaround for Adreno Vulkan shader bug.
Fixes #1096.
2019-07-30 10:20:21 -07:00
prideout
7dad09dbc4 Fix VulkanRenderTarget attachment ref counts.
By design, VulkanRenderTarget has weak references to its attachments and
does not manage any hardware resources. Therefore, when we start
rendering to a particular render target, we need to inform
VulkanDisposer that the command buffer has acquired a reference to the
underlying textures. This prevents the possibility of the texture being
destroyed while still in use.

This fixes #1450 although we should also add a render target pool for
best performance.
2019-07-29 14:39:57 -07:00
prideout
401bc4b486 Fix warning. 2019-07-29 11:10:21 -07:00
Philip Rideout
2b1f9290a4 Fix skinning regression (uninitialized bytes in UBO).
Fix #1440.
2019-07-29 13:37:46 -04:00
Philip Rideout
90c17ccbad Filament now supports GPU vertex morphing.
This works by aliasing CUSTOM0 - CUSTOM7 to morphing attributes, and by
extending our existing skinning variant.

This PR was tested against some upcoming changes to gltfio.

Issue #1149, #1417
2019-07-26 17:53:46 -04:00
Ben Doherty
f8f947addb Handle missing vertex attributes in Metal backend (#1442) 2019-07-26 14:44:34 -07:00
Romain Guy
85449a08fb Give specular-color the ability to compute f82 (or other angles) (#1443) 2019-07-26 08:56:24 -10:00
Ben Doherty
115ce0cb42 Delete empty file 2019-07-25 17:56:56 -07:00
Romain Guy
edc2b49196 Add Mathematica notebook for an improved Fresnel term 2019-07-25 16:28:31 -07:00
Ben Doherty
a47b5c21cf Update SPIRV-Cross (#1439) 2019-07-24 16:26:24 -07:00
Ben Doherty
ada148b819 Add OpenGL scheme to hello-ar (#1437) 2019-07-24 15:49:31 -07:00
Romain Guy
5d5d9af4df Remove trailing semi-colon 2019-07-23 21:20:56 -07:00
Mathias Agopian
064441732e Add support for RGBA buffer formats in Texture::generatePrefilterMipmap 2019-07-23 16:01:57 -07:00
Romain Guy
7b80b31365 Remove unused parameter 2019-07-23 10:04:18 -07:00
Ben Doherty
b439ddc5f4 Implement external images for iOS / OpenGL (#1391) 2019-07-23 09:52:24 -07:00
Ben Doherty
5b9351354a Ensure structs used as Metal state keys have no compiler-generated padding (#1433) 2019-07-23 09:49:00 -07:00
Pixelflinger
9bcf10cf44 fix thread count initialization
if hw thread count was 1, we'd end-up with 32 threads
2019-07-22 13:01:53 -07:00
Ben Doherty
ff72598b7d Update Material class to handle both surface and post-process materials (#1410) 2019-07-19 12:24:18 -07:00
Pixelflinger
79aeaf3250 added an option to turn of pre-filtering in cmgen
When processing very high dynamic range environments, the importance
sampling code falls appart, it becomes a user choice to decide if
prefilter importance sampling is better or worse than just regular
importance sampling -- both are usually bad.

--ibl-no-prefilter gives the user this choice.
2019-07-19 10:57:48 -07:00
Pixelflinger
261dafa924 Fix a possible infinite loop
In the case where we have 2 cores, we would spawn only one thread in
the thread pool. If that thread got to try to steal() from another
thread before the main thread was adopted, it would end-up always
trying to steal from itself and enter an infinite loop.

This seems to happen during windows builds.
2019-07-19 10:56:41 -07:00
Philip Rideout
90792e7032 Fix upper limit on vertex attributes.
This combines two constants into one, and changes it into a value that
is actually correct.  :)

Technically the movement of the CUSTOM attributes will change the layout
qualifier and therefore merits a materials version bump, however custom
attributes were only recently introduced so this seems unnecessary.

Did some quick testing with 3 samples: gltf_viewer, lucy_bloom, and
point_sprites.
2019-07-18 17:10:16 -07:00
Mathias Agopian
6e375b1bba Automatic SH windowing
Clamping is now disabled by default in cmgen, there is a new option
to enable it "--clamp". 

Automatic SH windowing is also enabled by default and can be controled
with the "--sh-window" option. Accepted parameters are "no" to disable
windowing, "auto" for automatic windowing or a number to specify the
cutoff band.

auto windowing only works for 1, 2, and 3 bands.
2019-07-18 17:04:14 -07:00
Mathias Agopian
4d7ab6547c cmgen: tonemap images instead of clamping
Currently we're arbitrarily clamping environments to 16384 because both
the pre-filtering and SH algorithms can't handle very larger dynamic 
ranges.  Instead of clamping, we now tonemap, which is a little bit better.
2019-07-18 17:04:14 -07:00
Mathias Agopian
58b7084c8b make libmath much more constexpr friendly
It turns out that most of libmath couldn't be used in constexpr
expression due to our use of union{}. The C++ standard requires that
all accesses to a union{} in a constexpr expression be the same
element.

Also because libm and cmath are not constexpr some functions such
as length() or normalize() can't be constexpr. The same is true for
anything needing things like sqrt, cos, sin, ceil, floor.

This change mainly does the following:
- replace all accesses to vector elements by operator[]
  (this ensure all of libmath uses the same union element)

- avoid use of std::min / std::max / std::abs

- avoid uninitialized variables, which can't be constexpr

- remove 'constexpr' keyword on functions that can never be

It is now possible to write things like:

    constexpr mat4f I = inverse(
            transpose(mat4f::translation(float3{ 1, 2, 3 }) 
                 * mat4f::scaling(4)));
2019-07-18 16:48:37 -07:00
Philip Rideout
d313fe13fb Add deps to gltfio-android when Vulkan is enabled.
Note that these are SHARED rather than STATIC dependencies.

Issue #1414.
2019-07-17 12:57:55 -07:00
Ben Doherty
4d41c9bde3 Update MaterialBuilder to handle post-process materials correctly (#1408) 2019-07-15 10:56:00 -07:00
Philip Rideout
6c4157767f Restore shadows to helmet web demo. 2019-07-15 09:43:01 -07:00
Ben Doherty
5cceda4155 Pass material domain, variant to ShaderGenerator (#1402) 2019-07-12 13:20:00 -07:00
Philip Rideout
8f45f4ec35 gltfio: Fix skinning offset.
Thanks @iamjinge for the fix.

Fixes #1405.
2019-07-12 09:34:52 -07:00
Mathias Agopian
f3e5b46bf9 highlight negative values in SH debug files 2019-07-11 22:45:49 -07:00
Mathias Agopian
497c544f33 fix sh generation when -d is used
When -d was used, the radiance and irradiance ended-up being
swapped in the final file.

Also rename g_coefficients to g_sh_coefficients.
2019-07-11 22:45:49 -07:00
Mathias Agopian
2e4a825fec clamp correctly when converting to RGB_11_11_10
This avoids artifacts with unclipped HDR environments.
2019-07-11 22:45:49 -07:00
Philip Rideout
244c83a77c gltfio JavaScript: add basePath argument to loadResources.
Fixes #1392
2019-07-11 17:52:02 -07:00
Philip Rideout
41e5bb4f78 Add demo for point sprites and custom attribs. 2019-07-11 14:59:16 -07:00
Philip Rideout
2265eca82d Update cgltf. 2019-07-11 14:52:48 -07:00
Ben Doherty
82c7e4d988 Add new post-process functions (#1400) 2019-07-11 14:06:26 -07:00
Philip Rideout
793198f96a Expose setSampleCount to JavaScript. 2019-07-11 12:18:32 -07:00
Philip Rideout
f139589423 Update WebGL demos and docs on site. 2019-07-11 12:04:43 -07:00
Mathias Agopian
f929b6cee7 New experimental filtering options to cmgen
--sh-window=band, -w band : this low-pass-filters the environment
such that bands above 'band' are zero. This can be used to reduce ringing
when the source environment has high frequencies

--noclamp : turns off clamping before processing the cube map


This is still work in progress.
2019-07-11 11:55:59 -07:00
Pixelflinger
4d6f8c281a fix IndirectLight::radiance()
The conversion factors from radiance to irradiance where wrong.

The bug above was found while refactoring the code to be clearer. Now
the method that computes the coefficients for the shader calls the
regular SH code and applies all the appropriate factors on that.

With this change the options "--sh-shader" and "-sh=3 -i" won't
produce the same result because --sh-shader includes the lambertian
diffuse. "--sh" now always produces actual SH coefficients.
2019-07-11 11:52:33 -07:00
Ben Doherty
943af435aa Handle GL_PROGRAM_POINT_SIZE correctly (#1396) 2019-07-11 10:51:50 -07:00
Ben Doherty
f028af3186 Don't build all variants for Windows CI (#1394) 2019-07-11 10:49:51 -07:00
Ben Doherty
b15abe9e5e Rename post-process generator functions (#1395) 2019-07-11 10:44:46 -07:00
Philip Rideout
5281f2a511 Enumerate all 8 custom vertex attribs. 2019-07-11 09:00:10 -07:00
Philip Rideout
c2c546d671 Add support for custom vertex attributes.
This is a prep step for the upcoming morph feature and does not require
a bump to our material version number.

Stay tuned for a new sample app that demonstrates this feature.
2019-07-11 09:00:10 -07:00
Ben Doherty
6fc10c1dda Fix matc bug when compiling for multiple APIs (#1393) 2019-07-10 17:06:28 -07:00
Ben Doherty
80f3afaac6 Manually define PI to fix MSVC issue (#1388) 2019-07-10 16:23:26 -07:00
Ben Doherty
725c978545 Remove yOffset uniform (#1382) 2019-07-10 15:30:00 -07:00
Philip Rideout
a9091570b7 OpenGL driver: allow point sprites on desktop.
I noticed that point sprites were working on mobile and web but not
desktop.  This is why.  :)
2019-07-10 12:39:01 -07:00
Philip Rideout
4e8dac2680 Re-enable shadows in helmet demo. 2019-07-10 09:13:03 -07:00
Ben Doherty
da81e857a0 Correct spherical harmonics comments (#1375) 2019-07-09 16:16:30 -07:00
Mathias Agopian
111b3320c0 make sure we never execute a job smaller than requested 2019-07-09 16:12:15 -07:00
Mathias Agopian
665703dbd8 parallel_for now creates jobs in reverse order
this is because the JobSystem's queue works as a LIFO, by creating
jobs in reverse (memory) order, we attempt to help streaming to
the d-cache on that threads -- until the point where
jobs are stolen. 

we also execute the last job immediately instead of creating a job
for it -- since we're already in a job.
2019-07-09 16:12:15 -07:00
Pixelflinger
8170ca7cd1 improve JobSystem::parallel_for + minor optimizations
- parallel_for doesn't use recursion anymore to create the "leaf"
jobs, this is now done linearly on N thread (one thread per CPU).
This uses less stack space, and reduces miss-predicted branches.

- remove almost all SYSTRACE calls because they have a huge impact
on things like parallel_for() and are misleading. They can be
enabled again by setting HEAVY_SYSTRACE to true.
2019-07-09 16:12:15 -07:00
Mathias Agopian
2df639133b improvements to JobSystem
- we simplify the waiting code by using only a single
condition variable instead of two.

- wait() now behaves just like a looper, it will process jobs until
the one it's waiting for finishes -- before it could just sit there
(the idea was that the job would finish quickly, but that's not always
the case).

- we also make sure to never call notify_n() when it's not needed.
We track how many waiters we have and use that to decide if we need
to notify().

notify is pretty slow on all architectures, even on linux it's always
a syscall, so it's better to avoid it.

- don't use stand-alone fences, makes things ugly for no real benefit

- refactored the code a bit, hopefully it's more clear.
2019-07-09 16:12:15 -07:00
Mathias Agopian
fc1d39334f separate SpinLock out of Allocator.h 2019-07-09 16:12:15 -07:00
Mathias Agopian
af16e43830 add notify_n(int) to our condition variable
notify_n() wakes up n waiters, this is more fine grained than
notify_one() / notify_all(), and the implementation costs nothing.
2019-07-09 16:12:15 -07:00
Mathias Agopian
801c5b57a5 math::half is an arithmetic type even on msvc 2019-07-09 15:45:18 -07:00
Philip Rideout
19d7a3d21f Stop using DXT5 in web samples for the IBL.
Filament no longer decodes RGBM, so it's better to use a
floating-point format such as R11F_G11F_B10F.
2019-07-09 14:23:14 -07:00
Ben Doherty
6af77db79d Fix Android Toolchain issue on Windows (#1383) 2019-07-09 11:57:29 -07:00
Ben Doherty
efb2f9a1d8 Fix windows build (#1384) 2019-07-09 11:56:36 -07:00
Romain Guy
3b3f52f48c Add Engine::destroy(Engine*) to match other APIs (#1377) 2019-07-08 14:22:13 -07:00
Ben Doherty
ba5b9c733d Add shadow plane to hello-ar iOS sample (#1372) 2019-07-07 21:55:45 -07:00
Philip Rideout
e009dbbf96 Minor updates to the webpack sample. 2019-07-03 15:32:01 -07:00
prideout
073a6c7696 Prepare for a new npm release. 2019-07-03 11:26:49 -07:00
Philip Rideout
b30f6e5332 gltfio: JavaScript friendly error message for glb files. 2019-07-03 10:20:17 -07:00
Philip Rideout
384651e21a gltfio: fix JavaScript utility for glb files. 2019-07-03 10:20:17 -07:00
Philip Rideout
22dcdc770f gltfio: fix issue with bounding box computation.
If the client opts in to "recomputeBoundingBoxes", then we manually
compute a bounding box that ignores the glTF min / max annotations.

This computation was erroneously including the transform of the injected
root node, which is not part of the model.

This could cause a problem when creating the asset, then immediately
positioning it with its injected root node before the ResourceLoader
is done downloading vertex buffers.
2019-07-03 10:20:17 -07:00
Philip Rideout
fd4d6c0d44 Use std::move in MeshAssimp.
Tested this via material_sandbox, seems to be fine.

Fixes #1366.
2019-07-02 14:20:55 -07:00
Philip Rideout
ca5b52b2ce Add JavaScript / TypeScript support for RenderTarget. 2019-07-02 13:26:56 -07:00
Ben Doherty
cc4e9db81b Fix spherical harmonics parsing (#1370) 2019-07-02 12:54:52 -07:00
Ben Doherty
2bfea16459 Update usage of KtxUtility in iOS projects (#1371) 2019-07-02 12:33:55 -07:00
Philip Rideout
927662ea4d Add JNI for KTX, simplify the bloom Android demo. 2019-07-02 11:02:45 -07:00
Ben Doherty
5b2dc1d3de Link against IBL library in iOS projects, update README (#1369) 2019-07-02 10:43:54 -07:00
Ben Doherty
097feb0372 Delete accidentally committed file (#1368) 2019-07-02 09:58:48 -07:00
Romain Guy
9cd2971b65 Fix typo in documentation 2019-07-01 17:58:03 -07:00
Ben Doherty
fb16516480 Post-process materials: add post-process variant enum, split writeChunks function (#1365) 2019-07-01 12:57:41 -10:00
Mathias Agopian
76027cab85 fix a JobSystem bug in waitAndRelease()
We were not checking for jobs to execute during waitAndRelease(), so
this thread would essentially not participate to the work pool.
2019-07-01 14:25:26 -07:00
Mathias Agopian
64c95c615a Fix a theoretical wrapping around issue in WSDQ
The Work-stealing dequeue indices could wrap around after ~2 billion
calls to steal(). This could probably be achieved in a few hours.
By using 64-bits indices, we avoid the problem entirely.
2019-07-01 14:25:26 -07:00
Mathias Agopian
31745f6025 fix benchamrk JobSystem de-initialization
JobSystem's API requires to call emancipate() for each adopt() before
destroying the JobSystem.
2019-07-01 14:25:26 -07:00
Ben Doherty
2a8f04c791 Limit material compilation to supported backends (#1359) 2019-07-01 10:05:00 -10:00
Philip Rideout
3fdecfdefa gltf_viewer should not crash when there is no IBL. 2019-06-28 15:40:43 -07:00
Philip Rideout
26cbef7452 Fix intermittent cmgen crash. 2019-06-28 14:49:40 -07:00
Romain Guy
571a9b1ff3 Update README 2019-06-28 13:52:52 -07:00
Romain Guy
b84117eb92 Update READMEs 2019-06-28 13:51:57 -07:00
Romain Guy
6af0c72d0d Add missing getter in IndirectLight (#1356)
This change also factors a bunch of assert methods in a single place
which should slightly decrease binary size.
2019-06-28 13:38:51 -07:00
Mathias Agopian
12fde30f31 better comments and potential fix for work-stealing dequeue
It's better to use std::memory_order_seq_cst in pop() and
steal() because we rely on ordering of access to
mTop and mBottom members.
2019-06-28 13:08:56 -07:00
Philip Rideout
56c2d6338e Add spherical harmonics parser, reduce code duplication.
This uses strtof rather than stringstream and provides a common location
that can be leveraged by the upcoming JNI bindings.

Note that this new method lives in KtxBundle rather than KtxUtility. The
latter creates Filament textures and therefore does not get built into
libimage.
2019-06-28 11:10:04 -07:00
Romain Guy
10c8ff352d Try with clang 7.0.1 on Windows 2019-06-27 10:52:48 -07:00
Romain Guy
53ea1a00ec Fix warnings 2019-06-27 10:46:52 -07:00
Romain Guy
62a458099a Fix more warnings 2019-06-27 09:56:43 -07:00
Romain Guy
826d52bca2 Fix Windows build and warnings 2019-06-27 09:18:31 -07:00
Romain Guy
299a600377 Add CMake to PATH during install 2019-06-26 19:02:21 -07:00
Romain Guy
a4ebf23baa Update PATH 2019-06-26 18:53:05 -07:00
Romain Guy
d23a703ca5 Echo on again 2019-06-26 18:45:47 -07:00
Romain Guy
2beb9c5588 Don't update PATH 2019-06-26 18:40:43 -07:00
Romain Guy
a7fc4d8fbb Update PATH 2019-06-26 18:28:48 -07:00
Romain Guy
a5dc89b071 Don't use refreshenv 2019-06-26 18:18:16 -07:00
Philip Rideout
2bfec9f4af gltfio: Disable file formats that we do not need.
This only removes 40k but at least it is easy.
2019-06-26 18:15:02 -07:00
Romain Guy
1aa7fac8c2 Remove ci-common 2019-06-26 18:03:58 -07:00
Romain Guy
c01107fd52 Exit from the if statement to see what's going on 2019-06-26 17:55:43 -07:00
Romain Guy
5b27361ef0 Try with LLVM 6 2019-06-26 17:47:41 -07:00
Romain Guy
494ddc10e4 More logging 2019-06-26 17:36:24 -07:00
Mathias Agopian
6151f78d28 Update RELEASE_NOTES.md 2019-06-26 17:29:46 -07:00
Romain Guy
46c67632c7 Add logging to test Windows build 2019-06-26 17:28:33 -07:00
Philip Rideout
3f7cf2f971 Increase epsilon in test_cmgen. 2019-06-26 16:46:57 -07:00
Mathias Agopian
84cc8ff9c8 update release notes 2019-06-26 16:05:30 -07:00
Mathias Agopian
921c2bcd61 mitigate overhead of jobsystem
For jobs with that do very little work, the jobsystem can introduce
a lot of overhead, we mitigate this by:

- don't wake-up worker threads when scheduling several very small jobs,
like when scheduling the per-face jobs. 

- don't wait for per-face jobs to finish -- we only did that to avoid
a copy of the job's data.

- don't use multi-threading at all if the job has too little work. We
evaluate the work using the scanline length and number of samples.
2019-06-26 16:05:30 -07:00
Mathias Agopian
6ea8ed07ed a few libibl optimizations 2019-06-26 16:05:30 -07:00
Mathias Agopian
a5addd2257 convert libibl from double to float
since libibl is now used online, it makes more sense to do all the
math in float instead of double. It doesn't seem to impact quality.
2019-06-26 16:05:30 -07:00
Mathias Agopian
8b1d4ee06a a way to fold mirroring with prefiltering 2019-06-26 16:05:30 -07:00
Mathias Agopian
3e23d9742b fixup: remove code that wasn't supposed to be comited 2019-06-26 16:05:30 -07:00
Romain Guy
847d7dd71a Fix various errors discovered by clang-tidy (#1351)
- Move the static function declared in MaterialVariants.h to the .cpp
- Fix several use-after-move that were horribly wrong
2019-06-26 15:25:58 -07:00
Philip Rideout
10dc3a24e8 Add Kotlin sample for gltfio and custom render targets. 2019-06-26 13:55:23 -07:00
Romain Guy
c6c1cfef3c Small cleanups 2019-06-26 12:43:37 -07:00
Romain Guy
cc8a2f736b Fix progress bars display in cmgen 2019-06-26 12:43:37 -07:00
Philip Rideout
7fcd3e1a4f Java clients can now get material instances from renderables.
Discussed this feature with Mathias, we decided to create
MaterialInstance Java wrappers on the fly, and create Material Java
wrappers lazily. This is simple and avoids caching the wrapper objects,
which might otherwise lead to complexity and bugs.

Note that gltfio creates material instances behind the scenes, so this
feature is particularly useful for gltfio clients.
2019-06-25 19:47:49 -07:00
Philip Rideout
481fe5a087 Fix build break of gltfio-android. 2019-06-25 16:31:30 -07:00
Philip Rideout
2d690ac585 Add View::getRenderTarget to JNI. 2019-06-25 16:31:25 -07:00
Philip Rideout
a118299cfb Fix JNI for parameter arrays in MaterialInstance.
Previously we used the <T=float> template instantiation of setParameter
when the client specified FLOAT4. This resulted in the lower layer
adding needless padding, thus causing a buffer overflow.

Moreover the JNI code for this was somewhat cryptic because it casted an
enum value to an int, then added 1 to compute the size. We now use
a switch statement to improve readability.

This issue was discovered (and the fix was verified) with the upcoming
Android port of the bloom demo.
2019-06-25 15:32:30 -07:00
Mathias Agopian
bc01475920 optimize libibl for smaller workloads
We now never process mirroring or mipmaping with multithreading
it's just not worth it given the overhead of the jobsystem.

We also require 64 lines per job, below that, we only multithread per
face (6 threads). This should probably depends on the sample count,
but we don't have this facility yet.

Special case downsampling for mipmaping.

This alone improves performance by 2x for small cubemaps (e.g. 16x16).
2019-06-25 15:08:15 -07:00
Mathias Agopian
56e9d8eda5 Utility to prefilter an environment at runtime
This adds a utility function on IndirectLight populate the reflection
map from an environment at runtime. This performs some processing
similar to cmgen, albeit at a reduced quality.
2019-06-25 15:08:15 -07:00
Mathias Agopian
902e7021fd libibl doesn't use its own JobSystem instance 2019-06-25 15:08:15 -07:00
Adrian Perez
1773c42398 Comment fixes (#1346) 2019-06-25 13:42:52 -07:00
Philip Rideout
ae88536f0c Fix GL_INVALID_OPERATION in the default IBL.
In commit d955e73 we changed the default IBL from RGBM to RGB, but we
kept its internal format of RGBA8. Since the internal format is not
compatible with the data format, we see GL_INVALID_OPERATION during the
texture upload.

This is a single-pixel black texture, so the format does not really
matter, but this clears up a GL error seen on some platforms.
2019-06-24 13:22:34 -07:00
Philip Rideout
b4d6583901 Fix up WebGL bindings after RGBM removal. 2019-06-24 13:22:34 -07:00
Philip Rideout
b31e420064 Fix GL_INVALID_OPERATION in the default IBL.
In commit d955e73 we changed the default IBL from RGBM to RGB, but we
kept its internal format of RGBA8. Since the internal format is not
compatible with the data format, we see GL_INVALID_OPERATION during the
texture upload.

This is a single-pixel black texture, so the format does not really
matter, but this clears up a GL error seen on some platforms.
2019-06-24 13:21:45 -07:00
Philip Rideout
e4e439e2bf Fix build break. 2019-06-21 18:48:40 -07:00
Philip Rideout
a79a83d6da gltfio: gracefully error when mesh uses draco. 2019-06-21 16:12:59 -07:00
Philip Rideout
50d4dc6499 Update cgltf. 2019-06-21 14:51:41 -07:00
Philip Rideout
cbc662085e cgltf: expose extension lists 2019-06-21 14:51:41 -07:00
Philip Rideout
02a5541fed gltfio: minor improvements to error handling. 2019-06-21 10:09:57 -07:00
Romain Guy
14248621fe Workaround for a Mali driver bug (#1337)
Fixes #1320
2019-06-21 09:57:50 -07:00
Romain Guy
8c299d7b0b Update documentation to fix #1336 2019-06-21 09:29:49 -07:00
Ben Doherty
57d6bdff1b Allow mutliple API flags in matc (#1327) 2019-06-21 09:27:49 -07:00
Romain Guy
957ec9be60 Use R11G11B10F instead of RGBM in Android sample apps (#1333) 2019-06-20 16:31:17 -07:00
Philip Rideout
76147a7231 gltfio: fix bug with colliding TANGENT buffers.
ResourceLoader was mistakenly assuming that all primitives in the
entire model have TANGENTS in the same slot index.

Fixes #1326.
2019-06-20 16:29:22 -07:00
Philip Rideout
eff3d1a09b gltfio: show warning for missing normals. 2019-06-20 16:29:22 -07:00
Mathias Agopian
5f6d7a279c fix some warnings 2019-06-20 16:19:02 -07:00
Mathias Agopian
9bce361b3e Remove RGBM support entirely from filament.
⚠️ this break c++ and java source compatibility
2019-06-20 16:17:27 -07:00
Mathias Agopian
925e414e7b fix cmgen test 2019-06-20 15:19:59 -07:00
Mathias Agopian
aeec6f2df5 skygen handles rgb_11_11_10 2019-06-20 14:36:37 -07:00
Mathias Agopian
9358650bd4 remove generated test ibls
we're not using them in the build and they can easily get out of date.
2019-06-20 14:36:37 -07:00
Mathias Agopian
54d44a76a7 fix linux builds 2019-06-20 14:36:37 -07:00
Mathias Agopian
cc22183f20 update samples/envs 2019-06-20 14:36:37 -07:00
Mathias Agopian
2ded1c955f cmgen and filament now support RGB_10_11_11_REV
- RGB_11_11_10 is exported in a RGBA PNG file where the 4 channels are
  used as a uint32 storing a RGB_10_11_11_REV pixel.
  We use the .rgb32f extension, and those PNG files contain garbage 
  when seen in a PNG viewer.

- This is now the default for the -x option.

- compressed KTX files don't encode RGBM, which means they can't
  support HDR, unless an HDR compression scheme is used.
2019-06-20 14:36:37 -07:00
Mathias Agopian
d955e733bf remove RGBM support for skybox and ibl cubemap 2019-06-20 14:36:37 -07:00
Mathias Agopian
99a501f0c3 fix s3tc compression with HDR input
HDR input where producing garbage pixels, instead we saturate.
2019-06-20 14:36:37 -07:00
Ben Doherty
cdb2b47e0f Add material domains boilerplate (#1305) 2019-06-20 08:53:36 -07:00
joetoth
366e20cbe8 Compile gltfio with -fPIC 2019-06-19 19:34:25 -07:00
Philip Rideout
d5179bd9ed Fix JsonishParser to handle parameter arrays. 2019-06-19 15:32:40 -07:00
Philip Rideout
12506784da Expose texture usage flags to Java / Kotlin. 2019-06-19 15:32:26 -07:00
Romain Guy
4fee4d8da2 Don't use clear coat roughness as base roughness if clear coat is 0 (#1323)
This change finds the max of the clear coat and base layer roughness
then lerps the base layer roughness according to the amount of clear
coat.
2019-06-19 15:22:09 -07:00
Romain Guy
b1242163f7 Make CMake 3.10 the minimum version, add LTO option (#1316)
* Make CMake 3.10 the minimum version, add LTO option

* Install a newer CMake on Linux CI builds

* Update LLVM and Cmake on Windows CI

* Update build/windows/ci-common.bat

Co-Authored-By: Ben Doherty <benjdoherty15@gmail.com>

* Update formatting

* Apply suggestions from code review

* Update build/windows/ci-common.bat

* Update CMake

* Switch Android projects back to CMake 3.6
2019-06-19 12:53:03 -07:00
Mathias Agopian
8cd44fb2e8 rework math::half to be more generic
We introduce a templated fp<> class that can represent any float
format and convert to/from float32.
2019-06-19 12:22:01 -07:00
Romain Guy
33a8c9da7e Don't enable specularAO and multiBounceAO by default on mobile (#1319) 2019-06-19 11:04:40 -07:00
Pixelflinger
37facf7f7b fix build breakage on OpenGL ES targets 2019-06-19 01:25:37 -07:00
Mathias Agopian
1d20973363 IBL cubemaps can now be any size.
⚠️ breaks materials

There used to be a constraint that ibl cubemap needed to be
256x256. This constraint is now relaxed. IBL cubemaps can be any size.

We also add 16 float4 of padding to the frameUniform, which brings
its size to 1 KiB, the idea is to prevent more breakages in the
future.
2019-06-18 18:39:06 -07:00
Ben Doherty
0cb08cd114 Add mipmap level selection to Metal render targets (#1310) 2019-06-18 16:13:04 -07:00
Philip Rideout
c97ba45eed Fix several bugs in the gltfio JNI build. 2019-06-18 13:53:45 -07:00
Philip Rideout
74fcc456dc gltfio-android code review changes. 2019-06-18 13:53:45 -07:00
Philip Rideout
b17d606ed2 Introduce JNI bindings for gltfio.
For now this uses gltfio in the ubershader configuration in order
to avoid the filamat dependency. Note that we have not yet done a size
analysis of the `gltfio_core` library.

New Kotlin-based sample app is forthcoming.
2019-06-18 13:53:45 -07:00
Philip Rideout
3e97ac5268 Add Scene::getEntities to JNI. 2019-06-17 15:17:37 -07:00
Philip Rideout
a7ab0d98fa gltfio: allow clients to pass in EntityManager.
NOTE: Should we expose Engine::getEntityManager() to help with issues
like this? e.g. it would allow gltfio to extract it from the engine
rather than consuming an additional argument.

This fixes an entity id collision that I saw when building gltfio into
its own DSO (e.g. on Android). Since it is a separate executable it has
its own EntityManager singleton. This id collision was causing unwanted
entities to be added to the scene.
2019-06-17 11:11:06 -07:00
Philip Rideout
94b4f92bc5 Android: move JNI C++ utils into a common folder.
No need for a proper library, this is just a common location to simplify
JNI bindings in other projects like filamat and gltfio.

There is no need to move the one Java source file (`NioUtils.java`)
since downstream libraries will have a dependency on Filament, and
FindClass should work fine.
2019-06-17 08:47:27 -07:00
Romain Guy
77d058cf76 Fix MaterialInstance Java color bindings (#1308)
This changes addresses issue #1307. We recently fixed the way we support arrays
of parameters to allow arrays of 1 element. Previously single elements (e.g. float)
were treated as an array of 1 element and the other way around. Unfortunately our
Java bindings relied on this behavior to set colors. This change simply directly
calls the float3 and float4 variants of setParameter() when setting a color.
2019-06-16 19:15:18 -07:00
Mathias Agopian
52f815e240 Properly inverse the projection matrix for the shader
Some projections matrices were incorrectly inverted. 
This also fix #1281, fortunately, the incorrect matrix wasn't used
in that case.

Camera::inverseProjection only handles projection matrices it
created (as opposed to custom ones, which is what the shadowmap
code uses)
2019-06-14 16:59:05 -07:00
Philip Rideout
83b329c123 Fix incomplete FBO when rendering to cubemap.
The bug was reproduced and the fix was verified by making the following
changes to the lucy_bloom demo.

Fixes #1300.

diff --git a/samples/lucy_bloom.cpp b/samples/lucy_bloom.cpp
index c3a887ca..98f19c53 100644
--- a/samples/lucy_bloom.cpp
+++ b/samples/lucy_bloom.cpp
@@ -87,6 +87,7 @@ static void setup(LucyApp& app, Engine* engine, View* finalView, Scene* finalSce

     app.reflection.color = Texture::Builder()
         .width(FBO_WIDTH).height(FBO_HEIGHT).levels(1)
+        .sampler(Texture::Sampler::SAMPLER_CUBEMAP)
         .usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
         .format(Texture::InternalFormat::RGBA8).build(*engine);
     app.reflection.depth = Texture::Builder()
@@ -96,6 +97,7 @@ static void setup(LucyApp& app, Engine* engine, View* finalView, Scene* finalSce
     app.reflection.target = RenderTarget::Builder()
         .texture(RenderTarget::COLOR, app.reflection.color)
         .texture(RenderTarget::DEPTH, app.reflection.depth)
+        .face(RenderTarget::COLOR, RenderTarget::CubemapFace::POSITIVE_Y)
         .build(*engine);

     app.primary.color = Texture::Builder()
diff --git a/samples/lucy_utils.cpp b/samples/lucy_utils.cpp
index 647a97f2..59a0135b 100644
--- a/samples/lucy_utils.cpp
+++ b/samples/lucy_utils.cpp
@@ -300,7 +300,8 @@ Entity createDisk(Engine* engine, Texture* reflection) {
                 material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;

                 float2 uv = gl_FragCoord.xy * getResolution().zw; uv.y = 1.0 - uv.y;
-                vec3 reflection = texture(materialParams_reflection, uv).xyz;
+                float3 dir = float3(uv.x * 2.0 - 1.0, 1.0, uv.y * 2.0 - 1.0); // select POSITIVE_Y
+                vec3 reflection = texture(materialParams_reflection, dir).xyz;

                 // HACK: blend the reflection with the baseColor.
                 material.baseColor.rgb = mix(reflection, material.baseColor.rgb, 0.75);
@@ -311,7 +312,7 @@ Entity createDisk(Engine* engine, Texture* reflection) {
         .parameter(filamat::MaterialBuilder::SamplerType::SAMPLER_2D, "color")
         .parameter(filamat::MaterialBuilder::SamplerType::SAMPLER_2D, "roughness")
         .parameter(filamat::MaterialBuilder::SamplerType::SAMPLER_2D, "ao")
-        .parameter(filamat::MaterialBuilder::SamplerType::SAMPLER_2D, "reflection")
+        .parameter(filamat::MaterialBuilder::SamplerType::SAMPLER_CUBEMAP, "reflection")
         .targetApi(filamat::MaterialBuilder::TargetApi::OPENGL)
         .specularAntiAliasing(true)
         .shading(Shading::LIT)
2019-06-14 15:14:34 -07:00
Philip Rideout
909806b8ce API comments should not refer to backend types. 2019-06-14 15:14:13 -07:00
Mathias Agopian
d67d5cc267 Fix #1288, a division-by-zero in the SAO shader 2019-06-14 14:47:39 -07:00
Mathias Agopian
0b95f61549 Fix #477, add a way to set the intensity of the skybox
When there is no indirect light it wasn't possible to control the
skybox's intensity. Now the skybox has its own intensity that
is used in that case.
2019-06-14 14:47:15 -07:00
Mathias Agopian
6620edebb3 Add IndirectLight::radiance()
This allows to specify the irradiance by providing only the radiance
as SH, which might be easier in some case.
2019-06-13 13:23:56 -07:00
Mathias Agopian
4e4f7fd4ac improve IndirectLight::irradiance() documentation 2019-06-13 13:23:56 -07:00
Philip Rideout
f3769d8e86 lucy_bloom: minor fixups.
Tangents are required on the disk, not the quads...
2019-06-13 12:29:52 -07:00
Ben Doherty
5caf9b9575 SPIRV-cross update (#1295) 2019-06-13 12:15:37 -07:00
Philip Rideout
6d927f61aa lucy_bloom: use LINEAR to reduce texture lookups.
Many thanks to Dr. Rajan Srinivasan, who helped me with the math for this.
2019-06-13 12:10:53 -07:00
Philip Rideout
65a20df7c1 lucy_bloom: improve blur quality by not skipping texels 2019-06-13 12:10:53 -07:00
Philip Rideout
8ba0849bcf lucy_bloom: improve code comments 2019-06-13 12:10:53 -07:00
Philip Rideout
55abd67e81 lucy_bloom: do not dither intermediate framebuffers 2019-06-13 12:10:53 -07:00
Mathias Agopian
8cb38344ae remove float3 specialization 2019-06-12 18:31:24 -07:00
Mathias Agopian
d90d30d10b Fix #1270 Inconsistent setParameter behavior for arrays
Arrays in unform buffers are stored in std140, i.e. they have an
alignment of float4. This wasn't taken into account when setting
arrays (other than mat3)
2019-06-12 18:31:24 -07:00
Philip Rideout
709c5884ea geometry: tweak provided tangents to enforce orthonormality.
Fixes #1291.
2019-06-12 16:44:18 -07:00
Ben Doherty
5795bef02a Split runStaticCodeAnalysis into separate methods (#1287) 2019-06-12 13:42:18 -07:00
Philip Rideout
1f72b3ac24 gltfio: improve robustness for missing attributes.
The bistro model has some UV-free primitives associated with textured
materials. This caused Filament to emit warnings like:

[entity=445, primitive @ 0] missing required attributes (0xb), declared=0x3

We now catch these in gltfio, which enables a friendlier warning so that
the artist can go make a fix:

Missing UV0 data in Bistro_Research_Exterior_Paris_Building_01_paris_building_01_bottom_4669
2019-06-12 11:22:18 -07:00
Philip Rideout
0949e0a6f3 gltfio: fix bad color in ubershader mode. 2019-06-12 11:22:18 -07:00
Philip Rideout
1139209551 Add JNI bindings for RenderTarget.
New Kotlin sample app is forthcoming.
2019-06-12 10:18:30 -07:00
Philip Rideout
9c4fecb5c6 RenderTarget API now has per-attachment config, etc. 2019-06-11 15:56:24 -07:00
Philip Rideout
8142ffdfb7 Add bloom demo and release notes for #119. 2019-06-11 15:56:24 -07:00
Philip Rideout
961ad36443 Add View::setRenderTarget() for #119. 2019-06-11 15:56:24 -07:00
Philip Rideout
11309a8cf2 Introduce RenderTarget API for #119. 2019-06-11 15:56:24 -07:00
Romain Guy
7fadc438ec Add Filmic ALU tone mapping operator (#1286)
This change also cleans up tone mapping and transfer functions by
getting rid of unused code paths
2019-06-11 12:15:44 -07:00
Romain Guy
7388aeff55 Add Filmic ALU tone mapping operator (#1285) 2019-06-11 11:20:01 -07:00
Mathias Agopian
c886d5bcfd rename mirrorFrame() to copyFrame()
"mirror" was misleading, like it would apply a symmetry to the frame.
mirrorFrame() is just a blit from a swapchain to another, so it's a
copy.

The Java language API is kept for compatibility.
2019-06-10 23:45:38 -07:00
Mathias Agopian
58187f5c2c better command queue flushing
Instead of flushing the driver and command queue in RenderPass, we now
do that in the framegraph.

We flush the command queue after each pass -- which reduces memory
pressure on the command queue and improves parallel execution
with the backend thread. We flush the driver only after the last
pass -- maybe we could improve this in the future as the framegraph
gain more knowledge about what's going on.
2019-06-10 23:43:45 -07:00
Ben Doherty
6129930fb0 Show missing required attribute warning in release builds (#1278) 2019-06-10 21:48:52 -07:00
Romain Guy
505bb391c6 Remove file that shouldn't have been checked in 2019-06-10 18:13:55 -07:00
Mathias Agopian
3483eed412 address PR comments.
Typo, comments, unneeded code.
2019-06-10 15:45:32 -07:00
Mathias Agopian
aee938b51e Added resolution quality setting for SSAO 2019-06-10 15:45:32 -07:00
Mathias Agopian
ba95e522c4 Added SAO "reference" mode for debugging & comments
Reference mode allows to set an arbitrary
number of samples, which are computed in the 
shader.
2019-06-10 15:45:32 -07:00
Mathias Agopian
4c4303eacf Don't use derivative for computing normals
derivative-based normals are essentially
half-resolution, which creates artifacts around
geometry edges.
2019-06-10 15:45:32 -07:00
Mathias Agopian
6a7b1e8cb0 Tweak blur pass trying to improve perfs 2019-06-10 15:45:32 -07:00
Mathias Agopian
62cab7710c Add blur pass to SSAO 2019-06-10 15:45:32 -07:00
Mathias Agopian
96d34349ec encapsulate material data for postprocessing 2019-06-10 15:45:32 -07:00
Mathias Agopian
e4c6dcf3bc more efficient depth mipmaping
We simply pick one of the 4 depth texel based on its screen
space offset. Literature showed it doesn't impact AO
significantly.
2019-06-10 15:45:32 -07:00
Romain Guy
0f23633809 Fix warning in OpenGLDriver in release builds 2019-06-10 14:37:19 -07:00
Jeff McGlynn
53adfedc83 Fix msan use-of-uninitialized-value in destroyVertexBuffer (#1277)
GLVertexBuffer.gl.buffers is a std::array which is not
default-initialized, and createVertexBuffer only initializes the first
bufferCount fields of the array.

When destructing, destroyVertexBuffer iterated over all buffers to unset
bindings, but it was erroneously iterating over the entire array instead
of the initialized values.  Update the loop to only iterate over known
initialized values.
2019-06-10 13:38:00 -07:00
Romain Guy
2f736bee19 Update README.md 2019-06-09 21:43:59 -07:00
Ben Doherty
ae37ace15b Refactor MaterialBuilder, remove code duplication (#1269) 2019-06-09 18:58:35 -07:00
Romain Guy
1aed2379b9 Use a 32 bit index buffer when necessary (#1273)
Fixes #1272
2019-06-08 17:44:49 -07:00
Philip Rideout
f93046308c gltf_baker: improve error handling throughout. 2019-06-05 15:25:47 -07:00
Philip Rideout
1d514e6bf6 gltf_baker: allow re-baking after tweaking options. 2019-06-05 15:25:47 -07:00
Ben Doherty
62e51649fa Refactor MaterialBuilder chunks, findProperties (#1254) 2019-06-05 15:08:00 -07:00
Mathias Agopian
edb1beac3d give internet permission to ibl sample
this allows us to use snapdragon profiler
2019-06-05 14:34:58 -07:00
Romain Guy
f441e4ec4e Switch desktop to interleaved RGB noise (#1263)
This eliminates the flicker caused by triangle noise based dithering
when FXAA is turned on. This will require further investigation to
see if we can use triangle noise with FXAA without such artifacts.
2019-06-05 10:45:04 -07:00
Philip Rideout
70d569029b gltf_baker: allow adjustment to seed iterations. 2019-06-05 10:11:23 -07:00
Ben Doherty
018d6461f5 Update README with CoreVideo flag (#1266) 2019-06-04 21:15:42 -07:00
Romain Guy
413ce37681 Code formatting cleanup (#1264) 2019-06-04 21:11:00 -07:00
Romain Guy
9d31b7c008 Formatting of shaders 2019-06-04 16:23:20 -07:00
Philip Rideout
fb004a1990 AssetPipeline: fix crash with meshes that already have TEXCOORD_4.
Fixes #1256.
2019-06-04 15:48:54 -07:00
Philip Rideout
0262a38c7e gltf_baker: fix radio button numbering 2019-06-04 15:48:54 -07:00
Philip Rideout
d3f784d4f9 gltf_baker: add vertex normals visualization 2019-06-04 14:36:03 -07:00
Philip Rideout
475cd80faf gltfio: consolidate buffer slots.
Instead of using the actual glTF attribute indices, we now pack them
so that unused indices do not take up any VertexBuffer slots.

Fixes #1256.
2019-06-04 14:35:51 -07:00
Philip Rideout
37ff2d903f Additional validation in VertexBuffer::Builder::build.
If a client asks for more than 8 buffers in a VertexBuffer, they will
either crash (release) or hit an assert in OpenGLDriver (debug). It's
better to catch this earlier.

This was noticed while investigating #1256.
2019-06-04 13:23:07 -07:00
Philip Rideout
a900851abc gltfio: add optional diagnostic shading. 2019-06-03 17:30:56 -07:00
Romain Guy
3ae91957be Reorder shader 2019-06-03 17:24:00 -07:00
Philip Rideout
be11944f99 gltf_baker: AssetPipeline now has an options struct. 2019-06-03 13:03:14 -07:00
Philip Rideout
f3a70d82cd gltf_baker: make denoise optional. 2019-06-03 13:03:14 -07:00
Philip Rideout
61423f6900 gltf_baker: dilate charts for bent normals. 2019-06-03 13:03:14 -07:00
Philip Rideout
29d2f51fca gltf_baker: make chart dilation optional. 2019-06-03 13:03:14 -07:00
Philip Rideout
bfaa2bdd4e gltf_baker: allow 3D visualization of mesh normals. 2019-06-03 13:03:14 -07:00
Philip Rideout
ce4a3edf7b gltf_baker: visualizers now use fp32 textures.
This allows us to skip the CPU-side vector-to-color conversion that
occured at the end, and makes the real-time visualization consistent
with the final visualization.
2019-06-03 13:03:14 -07:00
Philip Rideout
6c153b046f gltf_baker: allow visualization of mesh normals. 2019-06-03 13:03:14 -07:00
Philip Rideout
7a732eb9c4 gltf_baker: show the bounds of the asset
Parameterization can run into problems for very large, very small, or
off-center assets. Showingthe min/max helps users diagnose these issues.
2019-06-03 13:03:14 -07:00
Philip Rideout
fdfb8862eb gltf_baker: allow tmin adjustment. 2019-06-03 13:03:14 -07:00
Philip Rideout
8df3253955 Resurrect the denoiser.
This follows the convention of providing our own CMake files in the tnt
folder(s) and successfully builds with the -i option (install).
2019-06-03 10:39:56 -07:00
Philip Rideout
78ec315b69 Overhaul the gltf_baker UI.
As per the design doc, this makes the app somewhat usable by eliminating
hardcoded filenames, the hidden state machine, etc.
2019-06-03 08:32:48 -07:00
Philip Rideout
13fc64470a Add shader_ball in glTF 2.0 format. 2019-05-31 15:02:35 -07:00
Philip Rideout
97b5d43bd5 AssetPipeline: renormalize after baking transforms. 2019-05-30 16:03:13 -07:00
Philip Rideout
c2fcb39336 resgen: remove unused flag. 2019-05-30 16:02:55 -07:00
Mathias Agopian
4e718f592c fix typo in ashmem fallback code
There was typo that prevented the ashmem fallback code to work.
This became briefly a problem on Android Q before we fixed our
use of private APIs.
2019-05-30 13:39:09 -07:00
Romain Guy
d780e8b2a0 Add link_library(libc++.a) (#1245)
* Add link_library(libc++.a)

* Always link statically against libc++ and libc++abi on Linux
2019-05-30 11:49:03 -07:00
Romain Guy
e1b773958f Add screen and multiply blending modes (#1241)
* Add screen and multiply blending modes

This change also fixes a sorting issue: different sorting modes
were sorted in different buckets which is incorrect. We want
to sort only by distance.

* Update release notes and Java API

* Fix build error
2019-05-30 10:17:16 -07:00
Ben Doherty
326a67acdb Fix iOS README formatting 2019-05-30 10:01:56 -07:00
Ben Doherty
2c36d0aaae Add gLTF iOS sample (#1236) 2019-05-30 10:00:21 -07:00
Jack Diver
1b45f253eb Removed unnecessary nullptr guard from MeshReader::MaterialRegistry destructor. 2019-05-30 09:54:37 -07:00
nitronoid
7a2b5125ed Moved back to [] syntax, works for exisitng string keys now. 2019-05-30 09:54:37 -07:00
nitronoid
da39dbcb57 Fixed move constructors for MeshReader::MaterialRegistry 2019-05-30 09:54:37 -07:00
Philip Rideout
fab70e878a Repair redball tutorial.
Our GitHub Pages site is currently using an older version of the
filament wasm file so we should avoid using the new API here.
2019-05-30 09:34:08 -07:00
Jack Diver
0d2fe62d68 Fixed enum scoping in DriverEnums.h to allow compilation with gcc (#1244) 2019-05-30 09:05:18 -07:00
Philip Rideout
bafa62cdec Repair the install target, disable denoise.
This rolls back denoise functionality to repair install builds.
Will investigate a proper fix by authoring a tnt/CMakeLists.
2019-05-29 15:41:34 -07:00
Ben Doherty
fd318826c5 Update spirv-cross (#1238) 2019-05-29 15:16:02 -07:00
Mathias Agopian
5403a19076 compute the projection scale properly.
It used to be hard-coded, which meant the size SAO radius changed with
the screen resolution.
2019-05-29 13:08:41 -07:00
Ben Doherty
89c4647c3c Expose gltfio library so it can be used by third_parties (#1230) 2019-05-28 14:50:38 -07:00
Mathias Agopian
9befaeb3ae SAO now uses a hierarchical depth to improve performance
- we generate LODs for the depth map using the framegraph
- these LODs are used in the SAO shader to improve data access locality
2019-05-28 13:09:11 -07:00
Philip Rideout
122eb8c82e gltf_baker: add UV visualization option 2019-05-28 11:44:04 -07:00
Philip Rideout
81b3f1b244 Build OpenImageDenoise only if TBB is available. 2019-05-28 11:43:50 -07:00
Philip Rideout
cc89b6ad1e PathTracer now applies OpenImageDenoise. 2019-05-28 11:43:50 -07:00
Philip Rideout
0f7aa70f2d Add OpenImageDenoise. 2019-05-28 11:43:50 -07:00
François Guthmann
b7304084d9 Corrected minor LaTeX typo (#1234)
The Jacobian formula display was broken in the cloth IBL section.
2019-05-25 13:14:35 -07:00
Romain Guy
a99d3b613f Remove unnecessary variants 2019-05-24 18:27:39 -07:00
Romain Guy
e896ed9d87 Add support for Parallax Occlusion Mapping in the PBR demo 2019-05-24 17:45:26 -07:00
Romain Guy
975395ce98 Simplify duplicate code 2019-05-24 17:01:57 -07:00
Philip Rideout
761b407159 AssetPipeline now has replaceOcclusion function.
This preserve original materials and substitutes the occlusion texture
with the generated AO.
2019-05-24 14:59:10 -07:00
Philip Rideout
5bdbf63ff6 gltf_baker now has an export modal. 2019-05-24 14:59:10 -07:00
Mathias Agopian
d3753ca463 fix framegraph test 2019-05-24 11:10:18 -07:00
Mathias Agopian
ca20ae3851 handle levels of textures in the framegraph
- it's now possible to use a level of a texture as an attachment of
  a rendertarget in the framegraph, by simply setting the desired level
  when specifying an attachment.

- for now, removed the (never used) feature where the framegraph could
  resize a resource under-the-hood.

- when requesting the physical renderder target by calling
  getRenderTarget(), we now must specify the same level that was used
  when the rendertarget was created. This is not ideal, and we hope
  to fix that in the future, but it'll require some serious internal
  changes (and maybe API changes)
2019-05-24 10:22:23 -07:00
Mathias Agopian
ea6d8dd212 Simplify useRenderTarget() helper and update accesses
- useRenderTarget() has a helper for simple cases, make it even more
easy to use. It assumes a single color attachment w/ WRITE access,
which is a common case.

- update all useRenderTarget() access flags
2019-05-24 10:22:23 -07:00
Mathias Agopian
92dfeb63dc Fix wrong assert in createRenderTarget()
- we were not taking the attachment's level into account.
2019-05-24 10:22:23 -07:00
Ben Doherty
68d6b5718e Unbind textures / sampler groups in Metal backend when destroyed, add SSAO workaround (#1222) 2019-05-24 09:14:25 -07:00
Philip Rideout
8f1d4ffa4d gltf_baker now parameterizes in a background thread. 2019-05-23 22:06:43 -07:00
Philip Rideout
3b2d75e129 gltf_baker now has adjustable resolution. 2019-05-23 22:06:43 -07:00
Mathias Agopian
2d2be0a214 update min/max LOD when using a texture as attachment
This fixes a problem where the min lod of a texture would be set
incorrectly when first drawing into the base level (common case) and
then creating a mipmap chain from it using blits.
Because drawing into the texture doesn't set the base level, after the
blit, the min level would be set to 1 instead of 0.

In fact, there was no way to set the level of a texture by drawing into
it, the only ways were by blitting or uploading data.


This change updates the min/max LOD when a texture level is attached to 
a rendertarget, regardless of whether we read or write -- assuming that
we will write to it. The problem is that at that stage we don't know
if we will read or write. That said, if the user attaches an uninitialized
level to read from it, who cares what really happens
2019-05-23 21:47:05 -07:00
Mathias Agopian
1716f9e7cd fix our ostream << hex << char
Even when hex modifier is used, 'char' should be printed as characters,
this is particularly relevant with 0.
e.g. out << (char)0, should write a nul terminator, not "0".
2019-05-23 21:46:28 -07:00
Mathias Agopian
da0d94caf2 promote uint8_t (i.e. uchar) to printable ints
An easy way to do this is to prepend a "+" to the variable.
2019-05-23 21:46:03 -07:00
Pixelflinger
1b41ef78cd Use depth culling when computing SSAO
Since we have a depth buffer, we might as well use it for depth-culling,
this automatically discards the skybox's fragments -- which we can
assume won't participate in SSAO.
2019-05-23 16:35:16 -07:00
Mathias Agopian
83c523256d fix debug builds 2019-05-23 13:09:11 -07:00
Pixelflinger
507aeb1e34 ssao is now done in quarter resolution
- this means that we cannot share the depth pass between ssao and color
passes, so all this code is removed, which simplify things a lot.

- the depth pass code is moved into the ssao codepath since they're now
intimately linked.

- and finals ssao shader can't rely on frameUniform which is set up with
the main buffer's size (instead of 1/4 res).
2019-05-23 12:59:22 -07:00
Romain Guy
43115e1f3b Update release notes 2019-05-23 12:56:56 -07:00
Romain Guy
0a5c068cb6 Switch specular AA to Tokuyoshi and Kaplanyan (#1218)
This replaces the previous "curvature to roughness" method. Both are related
and rely on the screen space variance of geometric normals but this new
solution offers more control (the screen space variance and the clamping
threshold can be controlled).
2019-05-23 12:56:26 -07:00
Ben Doherty
af559a1344 Use correct iPhone SDK availability flag, remove iOS OpenGL warnings (#1214) 2019-05-23 10:48:43 -07:00
Pixelflinger
0f69dbb0cf FrameGraph RenderTarget can now control how they're accessed
It's now possible to set if a render target's attachment is accessed
for read and/or write -- instead of always being hardcoded to both.

We just add an "access" field to Attachment, which is still set to
RW by default, but can be set in useRenderTarget(). 

The access mode only affects building the graph -- in the end it's just
a regular render target.
2019-05-22 18:40:52 -07:00
Philip Rideout
d7778e29b0 Light maps are now dilated to remove seams. 2019-05-22 12:33:07 -07:00
Mathias Agopian
9388aab32e fix ssao issue and rework RenderPass commandTypeFlags
There are now only 2 main commandTypeFlags, COLOR and DEPTH,
indicating if we need to generate respectively COLOR and DEPTH commands.
The command generation code, only has 3 implementations: DEPTH, COLOR and
DEPTH + COLOR.

We also add "options" flags that get passed along, used to control what
goes into the the depth pass -- this because sometimes we don't want
translucent or alpha masked objects. e.g. when rendering the shadow pass,
we want the DEPTH + shadow casters regardless of if they're translucent.


With this, we can fix a SSAO problem where alpha-masked objects where
not participating when the depth pre-pass was used. Now, we add those
objects to the DEPTH if SSAO is active and MSAA is not.
2019-05-22 09:54:13 -07:00
Ben Doherty
6d3cbb8d32 Accept MSAA render targets in MetalBlitter (#1194) 2019-05-22 09:05:06 -07:00
Ben Doherty
dd0e0840b8 Fix Metal error when sampler has not been bound (#1210) 2019-05-22 08:56:09 -07:00
Philip Rideout
5a5b6720b0 Add distance field generator to libimage.
This adds some new functions to libimage for computing distance fields
and coordinate fields. This runs on the CPU but uses an efficient
algorithm. This will initially be leveraged by the baking pipeline to
dilate charts, but could be useful in other applications.
2019-05-21 20:21:41 -07:00
Romain Guy
a4a26ef528 Update RELEASE_NOTES 2019-05-21 19:27:58 -07:00
Jeff McGlynn
9fe60a6368 Add proguard annotations for code used by native/reflection (#1207)
Filament references a few classes from native code and by reflections,
so when proguarding binaries we typically had to add an exception for
filament to make it run:

-keep class com.google.android.filament.** {*;}

In a compiled .dex file, the filament namespace takes about 120kb
(before compression), even if the classes aren't used.

To enable proguarding and stripping out unused filament classes,
introduce a UsedByNative and UsedByReflection annotation to explicitly
mark classes that need to be kept in the dex, so that the rest can be
potentially stripped out.

In my testing, this reduces the filament namespace in the .dex from
120kb->40kb, which translates to about 30kb apk size savings after
compression.
2019-05-20 21:02:54 -07:00
Philip Rideout
e2c3dfd341 xatlas: do not remove small faces 2019-05-20 19:37:37 -07:00
Philip Rideout
2687bf99d6 xatlas: fix crash caused by faulty spatial hash.
If A and B are equal keys, then hash(A) and hash(B) should be equal, but
xatlas was violating this constraint.

This bug was not present in Thekla's original code, it was introduced
later by the xatlas project.
2019-05-20 19:37:37 -07:00
Romain Guy
3d39f64c0d Move comment 2019-05-20 14:56:00 -07:00
Romain Guy
60bc860e76 Move IOR code to common_lighting 2019-05-20 14:54:44 -07:00
Romain Guy
2377287890 Fix curvatureToRoughnes 2019-05-20 14:50:44 -07:00
Romain Guy
cabdc255f5 Shader code cleanup
roughness is now called perceptualRoughness and linearRoughness
is now called roughness. It better matches papers, etc.
2019-05-20 14:45:26 -07:00
Philip Rideout
ac11e2b79a cgltf_writer: fix inconsistent buffer size.
`extension_flags` was uninitialized, which caused intermittent junk in
the output.
2019-05-20 13:23:47 -07:00
Philip Rideout
8f0fcc4efd xatlas: fix read-from-freed.
This fix has also been been submitted to the upstream repo.
2019-05-20 13:23:47 -07:00
Ben Doherty
399f7c24ac Fix flaky sstream test (#1205) 2019-05-20 13:09:03 -06:00
Philip Rideout
fdefa16cae jsbindings: add setColor4Parameter and rename setColorParam.
JavaScript does not have overloading so we generally use a numeric
suffix to distinguish overloads.

Fixes #1202
2019-05-20 10:43:38 -07:00
Mathias Agopian
95b4cdf819 Fix SSAO and SAO on Mobile devices
The fragment shader didn't work because of the default mediump
precision for floats on mobile.
We had the highp precision qualifier where needed.
2019-05-19 23:25:28 -07:00
Mathias Agopian
517bfc54c5 Use SAO style ambient occlusion
Both SSAO and SAO are available, but currently only
SSAO can be used.
SAO is more correct and produces less "halos", but
SSAO is sometimes more pleasant.

Note that this doesn't implement all the SAO optimizations
yet.
2019-05-19 23:25:28 -07:00
Pixelflinger
e840e72755 improve depth test usage and tracking
We now disable the depth test entirely when possible. this should save
a few gl calls.
2019-05-19 23:24:45 -07:00
Philip Rideout
992e27c4e0 Update cgltf to fix unlit materials. 2019-05-18 20:43:31 -07:00
Philip Rideout
cfb6a1c917 gltf_baker: add diagnostics. 2019-05-18 20:43:31 -07:00
Romain Guy
0347fb0441 Add new material properties: specular/multiBounceAmbientOcclusion (#1198) 2019-05-18 14:30:08 -07:00
Philip Rideout
24a77023bd Add AssetPipeline::bakeAllOutputs for diagnostic purposes. 2019-05-17 10:01:26 -07:00
Philip Rideout
07be9d1721 PathTracer: add bent normals and diagnostic targets. 2019-05-17 10:01:26 -07:00
Ben Doherty
88f6f4827c Allow creating and using MSAA textures as render targets (#1186) 2019-05-16 16:44:38 -07:00
Philip Rideout
9a72831a33 AssetPipeline can now preview baked texture. 2019-05-16 15:53:20 -07:00
Philip Rideout
59f929c7d3 Fix "already freed" bug in gltf_baker. 2019-05-16 15:53:20 -07:00
Romain Guy
f0aab6e46a Add micro-shadowing feature (#1188)
* Add micro-shadowing based on ambient occlusion

* Prevent crash when IBL is turned off

* Apply micro-shadows to baked AO only

* Remove debug code

* Add opacity control

* Fix opacity term

* Switch to micro-shadowing from Chan 2018
2019-05-16 12:24:16 -07:00
Romain Guy
8d7d10ae81 Use 64x64 DFG LUT on mobile targets (#1191)
The size of the LUT is now configurable at build-time with
-DDFG_LUT_SIZE=XX. It is 128x128 on desktop, 64x64 on Android,
WebGL and iOS.
2019-05-16 11:35:49 -07:00
Philip Rideout
c112b3ce40 Introduce AssetPipeline::SCALE_TO_UNIT to boost bake quality. 2019-05-15 16:44:33 -07:00
Philip Rideout
affc947ce0 gltf_baker: improve error reporting. 2019-05-15 16:44:33 -07:00
Philip Rideout
cbfb364c41 Introduce libs/rays and implement AO baking.
The AO baking procedure consists of the following steps:

1. Flatten the glTF hierarchy.
2. Generate a single 2D parameterization for the entire scene.
3. Embree Pass 1: Create G-Buffer using the above UVs as vert positions.
4. Embree Pass 2: Cast rays from the positions embedded in the G-Buffer.

The `gltf_baker` tool is not ready for general use but already
produces reasonable results for certain well-formed models.
2019-05-15 13:10:56 -07:00
Philip Rideout
c84c60112e Implement the bake button, uses a "UV camera" to cast primary rays. 2019-05-15 13:10:56 -07:00
Romain Guy
a9ef45dc9a Remember the high intensity for directional lights (#1184)
Fixes #1183
2019-05-14 09:02:09 -07:00
Romain Guy
bdd3e343ba Add multi-bounce AO based on GTAO (#1180) 2019-05-14 08:58:49 -07:00
Philip Rideout
cd364b029c gltf_baker: fix needless reload for rendering. 2019-05-13 18:55:56 -07:00
Philip Rideout
3e1ed97187 Add QUIET to find_package with embree, etc. 2019-05-13 18:55:37 -07:00
Ben Doherty
daddc25de8 Remove std::sstream from filamat (#1176) 2019-05-13 13:56:15 -07:00
Philip Rideout
4237ff42c9 PathTracer now generates ambient occlusion.
For now this uses the geometric normals provided by embree rather than
the smooth normals that ship with the model, I will fix this next.
2019-05-13 10:25:12 -07:00
Philip Rideout
3291fb6a1b Introduce gltf_baker tool. 2019-05-13 10:25:12 -07:00
Philip Rideout
f5b47dc95e PathTracer should not exceed MAX_JOB_COUNT. 2019-05-10 14:40:17 -07:00
Mathias Agopian
4f6d15d849 Try to handle “bad” normals
Normals reconstructed from derivatives at an edge are invalid and 
Cause dark spots in the final AO. We try to detect this case and
Assume no AO, which could be wrong too, but looks better more often.

I don’t think it’ll have an impact on performance because the normals
for the whole quad should be wrong together.
2019-05-10 13:58:00 -07:00
Ben Doherty
c35c1b6426 Fix Metal warnings (#1175) 2019-05-10 09:33:47 -07:00
Philip Rideout
80f6f18e54 Introduce gltfio::PathTracer and baking API.
AssetPipeline now has a path tracer and optionally uses embree. For now,
the path tracer only sends out visibility rays and generates a simple
hit-or-miss monochrome bitmap. It splits the render target into tiles
and invokes a JobSystem task for each tile.

Filament developers can optionally install embree using homebrew or a
debian package. This avoids bloating third_party and increasing our
build time. If embree is not installed, a friendly run-time error will
occur when attempting to invoke the rendering functionality in
AssetPipeline.

The AO code is not yet implemented, but this PR sets up the
infrastructure, API, and camera rays.
2019-05-10 08:04:09 -07:00
Romain Guy
ac8f55099d Indent SSAO options 2019-05-09 17:18:37 -07:00
Adrian Perez
3987da830c Fix -Wconversion issue in public header (#1172) 2019-05-09 17:00:34 -07:00
Mathias Agopian
cbae6120e1 Ambient Occlusion APIs are more descriptive
Use “AmbientOcclusion” instead of SSAO in all APIs.
2019-05-09 16:36:18 -07:00
Mathias Agopian
011daa952e Add API for controlling SSAO 2019-05-09 16:36:18 -07:00
Philip Rideout
cb98b75400 Implement AssetPipeline::parameterize() using xatlas. (#1167)
This feature consumes a flattened glTF asset and produces a glTF asset
with new topology and an additional set of UV coordinates suitable for
baking light maps.

I verified with a couple glTF models that the generated assets are
visually equivalent to the source assets, even though the topology and
scene hierarchy is different.

The actual light baking is not yet implemented, but this is a major step
towards that goal.
2019-05-09 14:09:27 -07:00
Ben Doherty
9a87b05570 Add new filamat_lite target to filamat (#1168) 2019-05-08 14:04:00 -07:00
Mathias Agopian
725ea06400 Add a contrast control for SSAO
This approximates ao^n with 1 <= n <=2 and gives a little bit of
control over the ambient occlusion contrast.
2019-05-07 18:35:19 -07:00
Mathias Agopian
facaa3326b SSAO is now configurable through the debug manager 2019-05-07 18:35:19 -07:00
Mathias Agopian
062ec48ee6 Implement basic SSAO 2019-05-07 18:35:19 -07:00
Mathias Agopian
6e0dc1dd2c set-up framegraph for SSAO
wip: This is very early stage.
2019-05-07 18:35:19 -07:00
Mathias Agopian
64afe136f6 Fix linkage errors
FMaterialInstance::setParameter<> template needs to be accessible from
other modules.
2019-05-07 18:35:19 -07:00
Ben Doherty
e7749c59ce Implement Metal fences (#1162) 2019-05-07 10:16:20 -07:00
Romain Guy
841f76f510 Update roughness-prefilter 2019-05-03 12:01:31 -07:00
Philip Rideout
2e391b01fe Introduce AssetPipeline for performing glTF manipulations. (#1163)
* Introduce AssetPipeline for performing glTF manipulations.

AssetPipeline offers a place for doing things like scene flattening,
transform baking, and optimization of glTF assets. These types of scene
manipulations will allow us to tackle lightmap baking in the upcoming
atlasgen tool.

This initial PR includes support for scene flattening, which is fairly
non-trivial. Support for parameterization via xatlas will be added in a
subsequent PR.

In a glTF asset, a single mesh can be referenced by several nodes, and
each reference can have a unique transform. AssetPipeline can flatten
the asset such that each instanced mesh has its own vertex data, and the
node transform gets baked into the vertex data.

Recall that gltfio is composed of two libraries: the core library (no
filamat) and the full library. This adds to the size of the full library
but leaves the core library as is.

* Fix various Windows build issues.
2019-05-03 09:49:04 -07:00
Philip Rideout
57fffab7b6 Improve SurfaceOrientation robustness when using UVs. (#1161)
Fix #1158
2019-05-03 08:18:13 -07:00
Gareth Morgan
45636e5afe Correct JS bindings for (#1137)
* Correct bindings for TransformManager::create and VertexBuffer::Builder::attribute

* Correct types
2019-05-01 17:09:32 -07:00
Ben Doherty
843372ace3 Only use Depth24Stencil8 textures on supported devices (#1160) 2019-05-01 12:35:45 -07:00
Benjamin Doherty
511a11a573 Implement Metal blitting 2019-05-01 12:06:27 -07:00
Mathias Agopian
13ae670568 framegraph improvements
- can now return the name of a pass in setup or execute
- can easily retrieve a rsrc descriptor in setup
2019-04-30 22:28:52 -07:00
Romain Guy
97850c62c7 Cleanup of filamat (#1157)
* Cleanup of filamat

* Add missing include
2019-04-30 16:39:22 -07:00
Pixelflinger
5b4ec6fd7d break dependency of Platforms on their backend
Platform implementations shouldn't depend on the concrete implementation
of the driver. e.g. PlatfromEGL.h shouldn't include OpenglDriver.h,
there is no reason for it.

Instead, we now have a {OpenGL|Vulkan|Metal}DriverFactory.h which is
only responsible to instantiate the correct concrete implementation
of the driver and Platform implementation only depend on that.

This effectively completely isolate the backend's header, which should
be completely private, and now is.

One benefit is that the backend's header needs to include 
DriverAPI.inc which uses complex macros and this used to be expanded
multiple times, for each Platform. So this should help a bit with 
build times.

We also mark *all* methods of all backends as "ALWAYS_INLINE inline",
which save quite a bit of code, without it, the compiler had to
instantiate each method twice. This saves 12KB on the final, stripped
libfilament-jni.so
2019-04-30 14:37:04 -07:00
Mathias Agopian
e4107201a3 Size optimizations
Most time we use ALWAYS_INLINE, we also intent to use "inline", which
allows the compiler to not emit the inlined function at all.
2019-04-30 14:37:04 -07:00
Philip Rideout
b9879cf23b Repair Vulkan: addBlob should return an index. (#1156) 2019-04-30 14:08:39 -07:00
Philip Rideout
2bc0e49bc7 Vulkan support for new RenderTarget DriverAPI. (#1153) 2019-04-30 13:20:24 -07:00
Romain Guy
f6767b59f5 Remove use after moves (#1155)
* Remove use after moves

* Remove unnecessary dependency
2019-04-30 13:18:49 -07:00
Philip Rideout
5228aba5dd Add xatlas and cgltf_write to third_party. (#1154)
This preps for an upcoming AO baking tool.
2019-04-30 12:54:40 -07:00
Benjamin Doherty
9a69a755bc Add Metal support 2019-04-30 00:14:07 -07:00
Pixelflinger
c688874064 Explicit RenderBuffer in RenderTarget
RendeTargets are now created with explicit RenderBuffer (that is 
Texture object in filament vocabulary).
2019-04-30 00:14:07 -07:00
Mathias Agopian
9e6d5f7727 backend textures can now represent a renderbuffer
We have a new TextureUsage::SAMPLEABLE flag, that is the default,
used for "regular" textures that can be sampled.
When this flag is not set, a RenderBuffer (in GL parlance) is
created instead.

This will be needed in an upcoming PR for creating RenderTarget more
explicitly.
2019-04-30 00:14:07 -07:00
Philip Rideout
59f1fb8956 gltfio: fix file path bug. (#1151)
The cgltf "base path" that gets passed to cgltf_load_buffers should
actually be the path to original glTF file, otherwise bin filepaths
are resolved incorrectly.
2019-04-29 22:42:17 -07:00
Mathias Agopian
224faeacb6 update code style / formatting clion config files 2019-04-26 15:38:40 -07:00
Mathias Agopian
f0465e442f release notes file.
this is intended to help creating releases. this
file should be updated each time a commit is significant enough that it should be mentioned in
release notes.

when doing code reviews, reviewers should take this into account for approval.
2019-04-26 14:50:38 -07:00
Benjamin Doherty
849bc91506 Remove necessity for frames to render to the default render target 2019-04-26 12:39:12 -07:00
Benjamin Doherty
f15667838b Fix bug-prone shader text loading 2019-04-26 12:39:12 -07:00
Benjamin Doherty
9ae2fe84f4 Remove automatic depth buffer creation for Metal swap chains 2019-04-26 12:39:12 -07:00
Mathias Agopian
0398aa4c67 fix minor issues
- use the clear flags to skip the clear code earlier

- better detection of the msaa RenderTarger with non msaa attachments
2019-04-25 16:22:39 -07:00
Mathias Agopian
409f95b50a disable "reverse resolve" and add some asserts
"reverse resolve" is needed on desktop to emulate
EXT_multisampled_render_to_texture. However, it is not easily supported
on Metal or GLES. So for now we avoid relying on this.

This means that filament requirements are lower than what
EXT_multisampled_render_to_texture guarantees.

Essentially filament doesn't rely on being able to preserve the 
content of a non-ms texture attached to a ms RenderTarget.

Also don't rely on being able to resolve+resize/move, which is
not supported in GLES.
2019-04-25 15:27:33 -07:00
Mathias Agopian
510451a35e minor clean-up 2019-04-25 15:27:33 -07:00
Mathias Agopian
a781fb6f2b support compilers that don't have attribute(packed)
this fixes #1140
2019-04-24 22:08:14 -07:00
Mathias Agopian
a429f361b8 TargetBufferFlags is now more comfortable to use
Added BitmaskType requirements so that we can easily and
safely do bitmask operations on TargetBufferFlags.
2019-04-24 16:21:11 -07:00
Mathias Agopian
be5d06d3c8 Emulate better EXT_multisampled_render_to_texture
We need to load the content of the resolved texture at
beginRenderPass time.
2019-04-24 16:21:11 -07:00
Mathias Agopian
ce6baeb714 debug: clear discarded buffers in debug builds
We now always clear in red/green discarded start/end attachments.
This is to make sure to expose discard bugs.
2019-04-23 18:27:39 -07:00
Mathias Agopian
85122d3fa9 method to get the GLbitfield from TargetBufferFlags 2019-04-23 18:27:39 -07:00
Mathias Agopian
5255871f1a fix blit from multi-sample rendertarget
there was a case where blitting from a multisample target with
a mix of multisample and non multisample attachments wouldn't work,
only the resolved non-multisample texture could be blitted.

this fix assumes that resolving doesn't damage the multisample buffer,
which is NOT TRUE on android with the EXT_multisampled_render_to_texture
extension. this will be fixed later.
2019-04-23 18:27:39 -07:00
Mathias Agopian
bd145cf18b Fix a FrameGraph discard bug with imported rendertargets
Imported render target's discard flags (i.e. the imported flags)
were ignored, which means we were discarding the imported buffer
each time we were drawing into it, especially the 2nd time when
drawing the ImGUI.
2019-04-23 18:27:24 -07:00
Ben Doherty
04859da116 Add hello-ar iOS sample (#1124) 2019-04-23 18:11:22 -07:00
Ben Doherty
1b41a73eb0 Fix incorrect depth comparisons with floating point depth formats (#1129) 2019-04-23 18:10:47 -07:00
Philip Rideout
9081a0b657 Add another missing file to site. 2019-04-23 15:14:54 -07:00
Philip Rideout
d87714e4ef Add missing files to web site. 2019-04-23 15:13:24 -07:00
Philip Rideout
45fae716de Update WebGL docs. 2019-04-23 15:04:06 -07:00
prideout
8d9ebb7a68 Use older JS syntax to fix Linux + Web. 2019-04-23 13:33:49 -07:00
Philip Rideout
15a8828a6c Bump the npm package to v1.2.0. 2019-04-23 12:54:32 -07:00
Philip Rideout
ad79bb8532 Upgrade Gradle and gradle wrappers. (#1123)
This includes a small change to our custom material task because old
gradle passed only the contents of out-of-date directories, newer gradle
passes both the contents and the directory itself.
2019-04-23 12:19:06 -07:00
Ben Doherty
7923964f50 Fix matinfo bug when printing Metal shaders (#1128) 2019-04-23 11:30:37 -07:00
Philip Rideout
7cf121b5c2 Fix intermittent JavaScript bug in gltfio. (#1132)
* gltfio + web: do not call loadResource twice.

* Fix intermittent JavaScript bug in gltfio.
2019-04-23 11:30:22 -07:00
Mathias Agopian
4da4c07b52 fix FBO leak when using MSAA in some cases
We would leak an FBO when using the same texture with multiple FBOs 
and MSAA, this is because we have to allocate a sidecar FBO in this case
and we were doing so even if it was already existing.

Also store the sidecar fbo with the texture instead of the RenderTarget,
because it has nothing to do with the later. In fact we could have
several textures (e.g. color + depth) who both need a sidecar fbo,
so it can't be stored in the RenderTarget structure.

Also clean-up bindTexture().
2019-04-23 10:13:52 -07:00
Mathias Agopian
524b33aa52 Fix crasher in framegraph
It would happen when using a rendertarget without a color buffer and 
a moveResource operation was set. We would incorrectly dereference the
color texture (which didn't exist).
2019-04-23 10:13:30 -07:00
Philip Rideout
657473ae2e gltfio: remove alpha cutoff from MaterialKey. (#1127)
Harmless cleanup. The cutoff value is a uniform and therefore does not
need to be a part of the material configuration structure.
2019-04-22 16:06:36 -07:00
Philip Rideout
dba5b05db6 Fix spelling errors. 2019-04-22 13:37:08 -07:00
Philip Rideout
b033334cbe Honor clear color, fixes #1125. (#1126) 2019-04-22 13:32:35 -07:00
Mathias Agopian
3f11af49a0 simplify RenderPass
Now that generate and execute commands are separate, we don’t need the
setExecuteSync() functionality — it can just be done explicitly when
needed.
2019-04-21 12:43:27 -07:00
Mathias Agopian
3ad41cd20c Fix dynamic lighting
We were not committing the frozen data UBOs. This broke recently.
Fixes: #1119
2019-04-20 22:42:52 -07:00
Mathias Agopian
1a7d517d4f Switch back triangle/segment intersection to float
Use a better and simpler algorithm that has less error.
2019-04-20 22:42:36 -07:00
Philip Rideout
061bcfc63c Fix warning about macro expansion. 2019-04-20 10:30:24 -07:00
Mathias Agopian
22be5f17b4 conversion between vec<T> and vec<U> are now implicit
This change allows for e.g. to call a method that takes double4 with
float4 parameters -- just like it would work with double and floats.
2019-04-19 17:31:37 -07:00
Mathias Agopian
e63282c9a2 removed unnecessary arithmetic check 2019-04-19 17:31:37 -07:00
Mathias Agopian
7795de4ac2 added vec{2|3|4}<T>
We can now use for e.g. vec4<float> instead of float4, this is
useful for templated code. The existing solution was to reach
out to the math::detail::TVec<> class.
2019-04-19 17:31:37 -07:00
Mathias Agopian
0cdfbc9524 fix a "shadow disappear" bug introduced recently
We were too aggressive removing vertices resulting from
the triangle/segment intersection test, that were not
contained in the frustum (this invariant should hold).
This happens because our triangle/segment intersection
is not watertight. Removing those vertices entirely would lead
to wrongly reduced light frustum.

Now that the lispsm code is more robust to these invalid vertices,
we can keep them. Most of the time they're harmless, because they're
close to the correct solution.
2019-04-19 16:48:43 -07:00
Ben Doherty
65718ceb81 Add external image support to Metal backend (#1104) 2019-04-18 10:57:55 -07:00
Mathias Agopian
1c81fcb535 Improve shadows depth resolution for large scenes
Compute the znear/zfar of the light space based on the bounding box
of each object in the scene instead of the bounding box of the union
of them. This is a bit more expensive, but we needs to run through
all of them anyways.
2019-04-18 10:37:57 -07:00
Mathias Agopian
a9089aef8a Improve stable mode significantly
"stable shadows" now work in all configurations of fitting,
camera origin, and light space origin.
2019-04-18 10:37:57 -07:00
Philip Rideout
2f7898e146 Update cgltf to v1.1. (#1113) 2019-04-18 09:46:17 -07:00
Mathias Agopian
beb2f74bdc Better frustum/box intersection, make code more robust
- switched the frustum/box intersection code to double. With large 
scenes, we were getting very wrong intersection points (up to 1m off).
This doesn't seem to happen with doubles. 

- reject points that end-up outside the frustum

- made LiSPSM code more robust against the problem above. When points
were falsely placed behind the near plane (due to bad intersections),
we could end-up with NaN (sqrt of negative numbers).
2019-04-17 18:12:31 -07:00
Ben Doherty
44754a9368 Revamp iOS samples to use XcodeGen (#1110) 2019-04-17 16:16:46 -07:00
Philip Rideout
4671b7c090 Some matinfo fixes. (#1108)
- Fix the "CString size mismatch" assert seen in debug config.
- Fix the --print-glsl option, which was printing junk.
2019-04-17 12:49:47 -07:00
Philip Rideout
0bdde49b47 Fix Vulkan validation layer ordering. 2019-04-17 09:55:01 -07:00
Philip Rideout
ac8d0c78a1 Vulkan: fix validation reporting for 64-bit, etc. (#1107) 2019-04-17 08:56:38 -07:00
Romain Guy
88098f99b9 Fix typo in equation 138 2019-04-16 13:39:24 -07:00
Philip Rideout
4e175421e0 Repair FILAMENT_VULKAN_VERBOSE. 2019-04-16 11:48:31 -07:00
Ben Doherty
8518c52a65 Add Filamat documentation (#1103) 2019-04-16 10:27:06 -07:00
Pixelflinger
af7c3784d6 add support for polygon offset in shadow map parameters
Also use new default bias parameters that seem to work better with
more scenes.

Renamed SAMPLING_HARD to SAMPLING_PCF_HARD because the GPU still
performs 4-taps PCF.
2019-04-15 18:53:41 -07:00
Pixelflinger
33600aa72c Handle DEPTH24 textures in the metal driver.
Metal only supports DEPTH24_STENCIL8, which is
what we're selecting for DEPTH24 (instead of
FLOAT32), this is closer to what the user asks
and doesn't use more memory.

Note that iOS doesn't support either.
2019-04-15 18:53:41 -07:00
Pixelflinger
c2b54c900a Handle float32 depth texture for the shadowmap
this is mostly for debugging because we really
don't want to use float textures for the shadow map.
2019-04-15 18:53:41 -07:00
Romain Guy
4349de5614 Better clamping for dot(N, V) (#1106)
* Better clamping for dot(N, V)

The previous clamping used abs(NoV) + EPS which could be much higher
than needed when NoV < -EPS.

* Move clampNoV()
2019-04-15 18:21:58 -07:00
Mathias Agopian
87e066ae91 shadowmap: cleanup jacobian code 2019-04-14 14:16:14 -07:00
Mathias Agopian
072c5ffd78 improve code readibility 2019-04-14 14:15:49 -07:00
Mathias Agopian
ad62b1e4ed Bake the constant bias into the shadow-map
The constant bias can be baked in the shadow map,
which saves some cycles in the vertex shader.
2019-04-13 11:01:02 -07:00
Mathias Agopian
16374cb11e Fix the calculation of the shadow constant bias
The previous code worked only for directional lights and didn't handle
LISPSM correctly (the bias was scaled down).
We now apply the bias in world space, which works with all configurations.

Additionally the bias was always wrongly scaled by 2x.

The cost is 3 multiply-add.
2019-04-13 11:01:02 -07:00
Pixelflinger
f6480921c0 don't approximate sin(x) by sin(x)^2
This is optimization is not worth it in the 
vertex shader, and the error is quite large
for some angles, resulting in harder to control
acne.
2019-04-13 11:01:02 -07:00
Mathias Agopian
9b0fa727f4 Added normal bias slider to debug ui 2019-04-13 11:01:02 -07:00
Philip Rideout
7b05d4fdeb Convert web helmet demo to use gltfio. (#1094)
This also adds an overlay element to show progress since this model
can take a while to load.
2019-04-12 09:41:04 -07:00
Philip Rideout
90c5af3b0e Add specular-glossiness to material_sandbox. (#1095) 2019-04-12 09:40:03 -07:00
Philip Rideout
1ddfe4b9a9 Fix fence-related Vulkan validation warnings. (#1093)
This adds a condition variable to ensure that the wait occurs after the
flush.

Longer term we would like to not use fences to measure frame time and
instead use timing queries.

Fixes #1051.
2019-04-12 08:20:21 -07:00
Philip Rideout
c6e2086e67 gltfio: add JavaScript bindings. (#1092) 2019-04-11 20:05:32 -07:00
Philip Rideout
fe2c5f6a9e Fix build issue due to static initialization order. 2019-04-10 14:37:32 -07:00
Philip Rideout
0a0c2497d5 Temporary fix for build break. 2019-04-10 14:28:02 -07:00
Philip Rideout
6663f6584b Simplify matc ParametersProcessor. (#1091)
(1) Merge two same-sized lists into a single map with struct values.

(2) Constify all the string-to-enum maps and move them into the
scope where they are used.

(3) Move a bunch of object methods into static free functions to
simplify the header and reduce code duplication.

(4) The PARAM_KEY_FOO string constants were referenced only once (except
in a few error messages) so replace them with string literals.
2019-04-10 14:07:58 -07:00
Romain Guy
23cdb56dcd Update static docs 2019-04-10 12:42:18 -07:00
Mathias Agopian
1a313ed299 Use ASharedMemory on Android when available 2019-04-10 12:29:51 -07:00
Philip Rideout
77237fd3fa Rename specular-glossiness parameters to their canonical names. (#1086)
* Rename specular-glossiness parameters to their canonical names.

* Remove roughness from MaterialInputs for specular-glossiness.
2019-04-10 07:10:27 -07:00
Romain Guy
724e9abf96 Tweak specularGlossiness 2019-04-09 13:45:07 -07:00
Philip Rideout
3629a8154c gltfio: support specular-glossiness (#1084)
Fixes #1068
2019-04-09 13:36:47 -07:00
Philip Rideout
37cb9247fd Add new shading model to Filament for specularGlossiness. (#1083)
* Add new shading model to Filament for specularGlossiness.

This adds a shading model based on KHR_materials_pbrSpecularGlossiness.
The corollary gltfio change will be in an upcoming PR.

* Improve documentation for specular-glossiness
2019-04-09 13:22:16 -07:00
Ben Doherty
9df268b2e1 Add MetalResourceTracker to Metal backend (#1082) 2019-04-09 10:58:25 -07:00
Mathias Agopian
45fdece973 Fix documentation typos 2019-04-08 16:42:21 -07:00
Philip Rideout
bd20d005ce gltfio: split out a core library for WebGL and Android (#1080) 2019-04-08 12:43:30 -07:00
Philip Rideout
dcc17b9b7e Allow dynamic doubleSided and materialThreshold. (#1072)
* MaterialInstance now has setMaskThreshold for convenience.

* Materials now support dynamic doubleSided property.

This does not change the format of material packages because they
already have both getDoubleSided() and getDoubleSidedSet().

The only way in which this change could impact existing applications is
that materials that explicity set doubleSided to "false" will now
respect the material's culling mode, rather than forcing it to NONE.

Fixes gltf_viewer with littlest_tokyo in ubershader mode.

Fixes #963.

* JNI for dynamic material properties.

* Add underscore prefix to internal material params.

* Remove un-needed mat info field.
2019-04-08 11:43:01 -07:00
Mathias Agopian
1634a8a2db debug option to fill the shadowmap with a checkerboard 2019-04-05 18:45:35 -07:00
Mathias Agopian
ff1053523c move the shadowmap renering code to ShadowMap.cpp 2019-04-05 18:45:35 -07:00
Mathias Agopian
e423611e39 first step of lispsm documentation 2019-04-05 18:45:03 -07:00
Ben Doherty
5ddbcdf418 Update filament/src/details/ShadowMap.h
Co-Authored-By: pixelflinger <pixelflinger@gmail.com>
2019-04-05 11:29:56 -07:00
Mathias Agopian
138c7e091e Fix a bug when computing the warp-space alignment matrix
We where treating a direction as a vector when projecting the camera's
forward vector. We never saw this bug before because we always used
<0,0,0> as the origin of the light space.

Now that we can pick an arbitrary light-space, we use the camera's
origin. Other choices are possible. But the camera origin is a nice
reference point.

Also simplify some code.
2019-04-05 11:29:56 -07:00
Mathias Agopian
bc381ac1b7 Add a "stable" shadow-map option
- "stable" mode disables all resolution optimizations that can affect
stability of the shadow map (e.g. lispsm, focusing)

- expose near/far hint + stable option to java
2019-04-05 11:29:56 -07:00
Mathias Agopian
147dfec5e5 Minor code/comment cleanup 2019-04-05 11:29:56 -07:00
Mathias Agopian
098f8f539d fix LISPSM warping frustum computation
We were using the view frustum as a basis instead of the shadow 
receivers volume which didn't give a good warping for the scene, we
were working around it by setting a virtual near plane dynamically.

Now that the warping frustum is tight, the virtual near plane is 
no longer needed -- it's still needed for the user to adjust the
precision and the default is still 1m.
2019-04-05 11:29:56 -07:00
Philip Rideout
230f0e1b2b Fix setCustomProjection JS binding.
Fixes #1073.
2019-04-05 08:37:45 -07:00
Philip Rideout
10251821c6 filagui: Introduce widget for manipulating vectors.
This is our first ImGui extension, it draws a draggable 3D arrow for
manipulating a unit vector. This is especially useful for tweaking the
light direction.
2019-04-04 10:59:38 -07:00
Ben Doherty
ba0bc9e481 Add correct Metal load and store actions (#1070) 2019-04-04 08:25:12 -07:00
Philip Rideout
ccc9606ffc gltfio: allow folder paths and disable auto-scale 2019-04-03 10:18:05 -07:00
Philip Rideout
ab52a759b8 Update Vulkan documentation. 2019-04-03 12:08:46 -04:00
Philip Rideout
396801b3d0 Fix stale comments in VulkanHandles. 2019-04-02 11:18:03 -07:00
Mathias Agopian
ca7f942b7b uhm, actually set the IBL rotation from the builder
Thankfully, the setRotation() method does work, which provides a
workaround.
2019-04-01 19:03:19 -07:00
Romain Guy
7b87662db0 Don't flip the normals (#1060)
* Don't flip the normals

* Fix the ubershader as well
2019-04-01 12:04:27 -07:00
Mathias Agopian
6374c9ab59 Expose the depth buffer to the postprocess pass 2019-04-01 10:57:32 -07:00
Pixelflinger
6bec21d611 split RenderPass::render()
instead we now have generateSortedCommands() and execute().
2019-04-01 10:57:32 -07:00
Mathias Agopian
c667fd3087 reorganize shadow and color pass
this is mostly simplifying and playing nicer with the framegraph, in
particular, now the framegraph computes the discard and clear flags
for the color pass.

the next step will be to move the shadow pass to the framegraph.
2019-04-01 10:57:32 -07:00
Mathias Agopian
9f99904a1f recordDriverCommands() now takes a range 2019-04-01 10:57:32 -07:00
Mathias Agopian
84c08d3abc rename updateUniformBuffer to loadUniformBuffer
This is to make it more evident that uploading a buffer
partially, doesn't keep its content and the back of the buffer
becomes undefined.
2019-04-01 10:56:46 -07:00
Ben Doherty
b020311c8c Add MetalBufferPool to Metal backend (#1053) 2019-03-29 17:00:24 -07:00
Romain Guy
9a72773c29 Move markdeep-rasterizer 2019-03-29 10:02:40 -07:00
Romain Guy
ab12d1d1bb Add postLightingColor property to materials (#1057)
* Add postLightingColor property to materials

This property can be used to modify the color computed in the lighting
passes of the materials. That color is blended with the computed color
according to the postLightingBlending option (add, transparent or opaque).

* Remove test

* Update docs

* Address code review comment

* Switch postLightingColor default blend mode to transparent
2019-03-29 10:02:07 -07:00
Philip Rideout
1fc8e8dbeb WebGL fix for "createContext is not a function".
One of the recent releases of emsdk moved its GL-related utility methods
into an object called GL, previously it exposed them directly.

This change also makes it so that we create the WebGL 2.0 context
and register it with emscripten, rather than the other way around.

Note that our CI does "emsdk activate latest", not sure when this broke
exactly.
2019-03-28 11:23:05 -07:00
Philip Rideout
feb7d968b6 Fix web build break. 2019-03-28 08:09:24 -07:00
Jack Diver
5366105ed2 Removing STL headers from filameshio (#1050)
* Removed STL headers from filameshio/MeshReader.h modified the samples to work the same, and made an effort to remedy the jsbindings although I'm not experienced with them.

* Fixed assignment operators for MaterialRegistry

* Fixed formating for MeshReader Material Registry

* Forgot one format

* Forgot another format
2019-03-28 07:30:22 -07:00
Philip Rideout
c92700ce28 Simplification due to sampler bindings starting at 0. 2019-03-28 07:29:14 -07:00
Ben Doherty
aa90f7edd6 Update Filament dependencies in iOS samples and README (#1049) 2019-03-27 14:37:51 -07:00
Philip Rideout
7a106be627 MATERIAL BREAK: VulkanBinder now binds 2 descriptor sets at a time.
This allows us to start Vulkan sampler bindings at zero, similar
to uniforms. Further cleanup will be implemented in a subsequent pull
request.
2019-03-27 13:11:24 -07:00
Philip Rideout
01e8154bc8 Rename CodeGenTargetApi to TargetLanguage.
This is just a cleanup and does not change any behavior. The old code
was a little strange because we'd generate code designed for OpenGL but
we'd pass VULKAN to the code generator. This was a little white lie that
really meant: "I will need SPIRV (for optimization purposes only)"
2019-03-27 10:17:02 -07:00
Philip Rideout
0076de25fa Configurability fixups per code review. 2019-03-27 09:24:44 -07:00
Philip Rideout
5090fe6395 Allow configurable attribute and binding counts.
This fixes two issues related to the Vulkan backend, one being a build
issue and the other being a run-time issue:

(1) Compile-Time Issue

To prevent accidental introduction of padding into hashed structures,
the Vulkan backend was static-asserting the size of the hash input. I
think it's fine to simply use a pragma pack instead.

(2) Run-Time Issue

SibGenerator was erroneuously using BindingPoints::COUNT instead of
UNIFORM_BINDING_COUNT for determining the first sampler binding index.
(Hopefully this logic will go away after some upcoming Vulkan cleanup.)
Since SibGenerator does not include Program, this moves the uniform and
sampler counts into EngineEnums, which might be a good place anyway
since they are ideally "config" constants.
2019-03-27 09:24:44 -07:00
Philip Rideout
abdfc44aa8 Fix Vulkan sampler enumeration to be similar to MetalDriver.
There will (probably) be a follow-up change that makes this even
simpler.
2019-03-26 15:36:36 -07:00
Mathias Agopian
2eb2f910b1 make OpenGLPlatform semi-public again
There is a new static method that can be used by derived classes to
instantiate an OpenGLDriver.

This is to support existing clients that use their own implementation
of OpenGLPlatform with filament's OpenGLDriver implementation.
2019-03-26 13:38:38 -07:00
Mathias Agopian
46877abd8c Handle.h is definitely a public API of libbackend 2019-03-26 11:47:47 -07:00
Mathias Agopian
e37701c097 Minor header cleanup
remove unneeded includes and reorder includes.
2019-03-26 11:47:47 -07:00
Mathias Agopian
09cae083b2 update doxygen config file 2019-03-26 11:47:47 -07:00
Mathias Agopian
0b8acb451d attempt to fix filament-js 2019-03-26 11:47:47 -07:00
Mathias Agopian
b26684deed rename namespace filament::driver -> filament::backend 2019-03-26 11:47:47 -07:00
Mathias Agopian
639d05374b update layering: libbackend is now at the bottom
We now have:

backend -> filabridge -> filaflat -> filament
                      -> filamat

Instead of backend depending on filabridge.
2019-03-26 11:47:47 -07:00
Philip Rideout
3f0bd4596e Add HwFence support to the Vulkan backend.
There are two changes involved here:

1) Recreate (do not recycle) the submission fences at every frame.

2) Add shared ownership semantics to existing fences to allow DriverAPI
   clients to "own" fences.

The first change was motivated by FrameSkipper, which might have a
fence list that is longer than the number of swap chain contexts.

The second change was implemented simply by creating a tiny wrapper
struct for VkFence with a proper constructor and destructor, then
leveraging shared_ptr.
2019-03-25 18:27:38 -07:00
Philip Rideout
c0c6b4bea0 (affects OpenGL) Move beginFrame calls to fix fence lifetime.
There are a couple reasons for this change. First of all, creating a
Vulkan fence outside of beginFrame / endFrame is not ideal because
the backend does not know yet which command buffer will be chosen
during swap chain acquisition.

Secondly, the Renderer currently calls endFrame in this order:

    frameInfoManager.endFrame
    mFrameSkipper.endFrame
    driver.endFrame

However the beginFrame calls were ordered like this:

    frameInfoManager.beginFrame
    driver.beginFrame
    mFrameSkipper.beginFrame

This change makes it such that the beginFrame calls have the reverse
ordering of the endFrame calls, which is less surprising.

I did a poor man's sanity check by running textured-object on a Pixel 2,
(which enables dynamic resolution) and hacking PostProcessManager to
make it visually obvious if anything were amiss.
2019-03-25 18:26:42 -07:00
Mathias Agopian
4bec201717 naming convention NUM_FOOS -> FOO_COUNT 2019-03-25 17:55:19 -07:00
Mathias Agopian
8ec3b62715 libbackend header cleanup
This is mostly about moving constant from EngineEnums.h to
the backend, either in Program.h or DriverEnums.h

The goal is that libbackend doesn't depend on EngineEnums.h
2019-03-25 17:55:19 -07:00
Mathias Agopian
3ca691cb40 API BREAK: Make all subclasses of Platform private
OpenGLPlatform, VulkanPlatform and MetalPlatfrom are no longer public
classes, they never should have been.

This will break code using those, the solution is simply to copy the
header locally.
2019-03-25 17:55:19 -07:00
Philip Rideout
570dd8a869 Add an extra clean task to Android samples.
It is easy to run into our new material version error if a stale
filamat file is sitting around, this helps with that.
2019-03-25 17:39:47 -07:00
Romain Guy
9c69b377b7 Fix #1039 (#1040) 2019-03-25 16:24:19 -07:00
Ben Doherty
8b7c2159d3 Fix issue with Windows JAWT swapchains (#1021) 2019-03-25 14:41:46 -07:00
Ben Doherty
25eef9dddb Implement mipmap generation for Metal backends (#1035) 2019-03-25 14:41:22 -07:00
Mathias Agopian
25c5bbd624 move the last public things out of Driver:: 2019-03-25 09:51:41 -07:00
Mathias Agopian
1f183def46 move more public stuff out of Driver:: into DriverEnums.h
These data structures are part of the public API of libbackend.
2019-03-25 09:51:41 -07:00
Mathias Agopian
a1bce26765 Major cleanup/refactoring
- get rid of type aliases in Driver:: we use the driver:: version instead.

- Only use the Handle<> aliases in DriverAPI.inc -- they exist only
  because of the macro hackery we have to do.

- move all public-ish types of libbackend into the 'driver' namespace
  (later to be renamed to 'backend')
2019-03-25 09:51:41 -07:00
Mathias Agopian
395e68a73e DriverBase.h is now private like it should be.
This removes a dependency on DriverBase.h of libfilament.a

This also means that Platform::create() and createDriver() are now
public APIs of libbackend -- not reserved to FEngine anymore.
2019-03-22 16:23:20 -07:00
Pixelflinger
99e1e37964 Move GPUBuffer out of libbackend 2019-03-22 16:23:20 -07:00
Pixelflinger
aad584e521 fix windows/linux build 2019-03-22 09:45:51 -07:00
Mathias Agopian
2b5f6cafa6 Separate src/driver into its own library
In this first step, we just "blindly" move everything under src/driver
to a new library libbackend.a. And all headers are moved under
private/backend.

Note that "driver" is renamed "backend", but namespaces are unchanged for now.

Later we'll have to untangle the actual private headers from public
ones and ideally not have any private headers.
2019-03-22 09:45:51 -07:00
Romain Guy
7d31d1a384 Use LINEAR/LINEAR_MIPMAP_LINEAR as the default sampling methods (#1028)
If the glTF file defines bits of the sampler but not the min/mag filters,
gltfio otherwise uses NEAREST. And it looks bad.
2019-03-21 17:52:40 -07:00
Mathias Agopian
004ffce334 MSAA is now disabled when post-processing is disabled
It's more logical to do it this way in the API. Also, MSAA needs an
intermediate buffer (currently), so enabling MSAA in the "UI" view 
wouldn't do what's expected -- it would prevent the "UI" to be blended
properly (again, currently).
2019-03-21 17:42:02 -07:00
Pixelflinger
43175adcae A way to get the corner vertices of an Aabb + typo 2019-03-21 17:40:44 -07:00
Philip Rideout
ab3626570a Rename VulkanDriverImpl h/cpp to VulkanContext and VulkanUtility. 2019-03-21 09:49:18 -07:00
Pixelflinger
a2fec34c4b turns out the NoopDriver is needed in some tests 2019-03-21 09:45:51 -07:00
Pixelflinger
daba56ee85 generate the ImportExecutable*.cmake files in the build directory
ImportExecutable* was generated in the root, instead of the out
folder when using the build script. This is more hermetic.
2019-03-20 22:06:08 -07:00
prideout
b66a1184e9 VulkanDriver: remove all CPU work queues. 2019-03-20 18:49:45 -07:00
Ben Doherty
0632d7ac3f Fix Metal sampler binding and memory leak (#1017)
* Fix memory leak

* Rework enumerateSamplerBuffers

* Fix segfault
2019-03-21 09:48:32 +09:00
Mathias Agopian
a6aa3934b1 add Aabb::extent() + comments + typo 2019-03-20 17:47:36 -07:00
Mathias Agopian
e458c94e7f filament::math:: -> math:: in libfilament
also, don't fully qualify math:: in .cpp
2019-03-20 17:31:23 -07:00
Philip Rideout
b684bdc83d VulkanDriver: do not defer uploads.
This gets us closer to being able to remove the pendingWork queues.
2019-03-20 12:51:07 -07:00
Philip Rideout
3265e0d68e Clean up VulkanDisposer per code review. 2019-03-20 12:10:10 -07:00
Philip Rideout
48723fb10f VulkanDriver: introduce disposer and command buffer wrapper.
This introduces a reference counting mechanism to allow us to defer
destruction of Vulkan resources to the correct time, rather than doing
an aggressive flush-and-wait before every vkDestroy*().

This also preps for removal of the "pending work" queues of
std::function, in favor of using the new Vulkan command buffer
designated for extra-frame activities such as uploads, blits, and layout
transitions.
2019-03-20 12:10:10 -07:00
Mathias Agopian
0ce6c8d8d0 rework scissor/viewport API a bit in the backend
- the IGNORE_VIEWPORT flag is gone. It wasn't actually needed and what
  it was doing was ambiguous.

- removed the backend viewport() API which wasn't actually needed.

- beginRenderPass() now ALWAYS sets the viewport and scissor but 
  doesn't necessarily clears honoring the scissor (based on the
  IGNORE_SCISSOR flag).

- the GLES backend now just sets the scissor when it needs it, as opposed
  to always trying to keep it set. we now rely on state tracking to
  de-dup the gl calls.
2019-03-20 11:37:21 -07:00
Mathias Agopian
2052116a35 don't call EGL during static initialization
On Android this can cause a dead-lock, because it looks like dlopen()
holds a lock while calling static initializers.

Bug: 126424427
2019-03-19 17:53:23 -07:00
Mathias Agopian
c6aebd61f6 Add filter parameter to the blit() backend function
Because with OpenGL ES backends, it's not allowed
to blit with a linear filter when depth/stencil is used, we need to
expose the filtering option.
In the GLES backend if the linear filter is selected and depth/stencil 
is selected, filtering is downgraded to nearest silently.
2019-03-19 17:21:08 -07:00
Mathias Agopian
02ed4c6c4d update filamesh file 2019-03-19 17:20:52 -07:00
Mathias Agopian
e07a634c06 fix msaa and post-processing documentation 2019-03-19 11:38:47 -07:00
Mathias Agopian
9daf7aab64 Decouple tone-mapping, fxaa, msaa and dynamic resolution
It's now possible to enable/disable tone-mapping, fxaa, msaa and
dynamic resolution independently.

A new set/getToneMapping() method is added to View.

It's still possible to disable *all* these post-processing effects
together using setPostProcessing(). This is currently needed when
rendering a transparent view (such as UI) on top of another view.
This limitation might be addressed in the future.

This fixes #621
2019-03-19 11:38:47 -07:00
Mathias Agopian
b94c032489 Clear newly allocated color buffers in DEBUG
On DEBUG builds, we always clear newly allocated buffers to
yellow.

Also did some minor cleanups.
2019-03-19 11:38:47 -07:00
Mathias Agopian
4a5323fa53 fg: fix an issue with imported rendertargets
when a resource that is also an attachment of a rendertarget is aliased
(with moveResource) with a resource from an imported rendertarget, the later
wouldn't always replace the former as expected.
2019-03-19 11:38:47 -07:00
Romain Guy
2e22a26ca5 Fix filamat build (#1005)
Filamat public headers were including a private header. This PR fixes
this problem. It also forces filamat to always be compiled to avoid
breaking filamat without noticing. The flag `-l` is not available
anymore in build.sh as a result.
2019-03-18 18:40:48 -07:00
prideout
861a0bbb8f VulkanDriver: remove badly named "releaseCommandBuffer" 2019-03-18 14:59:38 -07:00
prideout
fe35a98c91 VulkanDriver: remove depth from SurfaceContext. 2019-03-18 14:59:38 -07:00
prideout
3b528263e5 VulkanDriver: introduce "work" command buffer. 2019-03-18 14:59:38 -07:00
Ben Doherty
54fe2a6f2e Add additional documentation on filamat flag for material builder sample (#1004) 2019-03-19 04:20:32 +09:00
Mathias Agopian
289b889a1a oops fix build, missed file.
remove dependency on JobSystem.h in public header
this should fix #995
2019-03-15 17:07:29 -07:00
Mathias Agopian
67743db2b7 Texture format must be specified in the framegraph
Eventually the framefraph will deduce some of these things automatically,
but for now, the texture format must be specified.

Also added a couple error checks in the gl backend.
2019-03-15 16:58:20 -07:00
Mathias Agopian
ea7e9556c0 don't re-resolve when blitting from multisample render target
when blitting from a multisample render target, we must use the 
resolved buffer (b/c resolve is always done in endRenderPass), currently
we were basically resolving twice.
2019-03-15 16:58:20 -07:00
Mathias Agopian
d25dd6234c remove dependency on JobSystem.h in public header
this should fix #995
2019-03-15 16:58:03 -07:00
Ben Doherty
38e08131bc Update libs/utils/include/utils/compiler.h
Co-Authored-By: pixelflinger <pixelflinger@gmail.com>
2019-03-15 15:42:28 -07:00
Mathias Agopian
5383174df4 Use proper "restrict" syntax on visual studio 2019-03-15 15:42:28 -07:00
Romain Guy
8a6881544f Fix Android samples (#993)
Fixes issue #992
2019-03-15 09:09:00 -07:00
Mathias Agopian
08457e1f16 Workaround a UBO/glFlush interaction on some GPUs
Some GPU seem to loose the content of UBOs for draw calls emitted 
before a glFlush followed by more draw calls.

On those GPUs, we just never call glFlush, which could result in
reduced parallelism between the cpu and gpu.
2019-03-14 22:31:05 -07:00
prideout
b4270909c4 Reduce watermark console spew. 2019-03-14 16:18:28 -07:00
Romain Guy
1c37eb37b6 Don't test an undeclared variable (#987) 2019-03-14 15:33:51 -07:00
Mathias Agopian
2f34f9f857 remove vector comparison operators
they're dangerous as they will make things like
std::min() work, but probably won't do the
right thing.
2019-03-14 13:13:57 -07:00
Mathias Agopian
ee28f0adac Fix #978 -- iOS samples don't build 2019-03-14 13:13:41 -07:00
Philip Rideout
df9791faaf gltf_viewer: add stats and view controls. 2019-03-14 12:18:56 -07:00
Romain Guy
6b39569c14 Defend against Windows' near/far defines (#985) 2019-03-14 11:49:43 -07:00
Romain Guy
82be8e1553 Fix min/max calls in Box::unionSelf (#984) 2019-03-14 11:26:33 -07:00
Philip Rideout
06850cf934 Add Engine::getBackend, fix gltf_viewer + Vulkan. 2019-03-14 10:55:08 -07:00
Philip Rideout
e3e7073f74 gltf_viewer: add support for drag-and-drop.
You can now drop gltf or glb files into the app.

Note that we will soon be migrating from SDL to GLFW, which also
has support for drag-and-drop.
2019-03-14 10:06:44 -07:00
heitaoflower
fbcdcc24af Modify incorrect static format (#979) 2019-03-14 07:38:32 -07:00
Philip Rideout
cc3177ce34 gltf_viewer: fix indirect light controls. 2019-03-13 17:12:58 -07:00
Philip Rideout
c97e812056 Update FlightHelmet path. 2019-03-13 16:21:58 -07:00
Philip Rideout
7bc6b3c818 Replace gltf_viewer and introduce gltfio::SimpleViewer.
The new gltf_viewer app has an optional zero-arguments mode whereby it
loads a resgen-embedded binary model, which is useful for quick
sanity testing. If you don't specify an IBL, it loads a compressed
version of the pillars IBL.
2019-03-13 16:21:58 -07:00
Romain Guy
583bfa54d9 Add NDK version check 2019-03-13 14:29:44 -07:00
Mathias Agopian
a8a37a537a simplify a lot libibl's Image class 2019-03-13 13:45:43 -07:00
Mathias Agopian
13d3ade5bb libibl doesn't need to depend on libimage 2019-03-13 13:45:43 -07:00
Mathias Agopian
54d292bc8a move all libibl APIs in namespace filament::ibl 2019-03-12 22:36:54 -07:00
Mathias Agopian
43ac656a38 Cleanup libibl a bit. Add some basic documentation. 2019-03-12 22:36:54 -07:00
Mathias Agopian
f8fc2dd808 split cmgen into an exe + libibl.a 2019-03-12 22:36:54 -07:00
Mathias Agopian
529c44e548 cleanup cmgen in praparation of lib split
we mostly remove dependencies on includes.
2019-03-12 22:36:54 -07:00
Mathias Agopian
637390ea85 Update MaterialParser.cpp 2019-03-12 15:37:05 -07:00
Mathias Agopian
69db5134a6 simplify MaterialParser
no need to hide the implementation anymore, since the whole thing
is internal and doesn't appear in public headers.

this saves a dynamic allocation when unflattening materials.
2019-03-12 15:37:05 -07:00
Philip Rideout
0102489748 gltfio: add UbershaderLoader, an implemention of MaterialProvider. 2019-03-12 15:29:17 -07:00
Philip Rideout
3b827da834 geometry: add JS bindings for SurfaceOrientation
These bindings are not user friendly because clients need to
manually allocate / deallocate memory. However it gets the job done.

Fixes #959.
2019-03-12 14:31:09 -07:00
Philip Rideout
ce50ea17c0 Avoid NaN when normal is colinear with fake axis.
I reproduced the issue by hacking our redball demo and visually
verified the fix.

cc @AdrianAtGoogle
2019-03-12 14:30:25 -07:00
Mathias Agopian
ca79e9d420 More doxygen documentation 2019-03-12 13:35:58 -07:00
Mathias Agopian
fb4e498bc1 fix documentation typos 2019-03-12 13:35:58 -07:00
Mathias Agopian
b44717ae54 Add doxygen documentation 2019-03-12 13:35:58 -07:00
Mathias Agopian
6e4491c852 Make dithering an enum. 2019-03-12 13:32:28 -07:00
Mathias Agopian
07bb62490b Add an option to turn dithering on/off 2019-03-12 13:32:28 -07:00
Romain Guy
b8f72590bb Fix Android builds on Windows (#968)
* Fix Android builds on Windows

This PR fixes #927

* Add missing endline

* Fix armv7a Android builds
2019-03-12 10:49:26 -07:00
Philip Rideout
39c63146e0 gltfio: add ubershader template.
We will need 6 pre-compiled materials (lit vs nonlit and the 3 blend
modes). This uses CMake's "configure_file" functionality to generate 6
mat files, then invokes matc on each one. They are then combined using
resgen.
2019-03-12 08:16:55 -07:00
Philip Rideout
960d1321e6 Repair web builds. 2019-03-11 18:36:29 -07:00
Mathias Agopian
8ffba072b2 remove the "byteSize" parameter from update[Vertex|Index]Buffer
It was redundant with BufferDescriptor::size.
2019-03-11 18:27:06 -07:00
Philip Rideout
031ff260f7 Repair web builds. 2019-03-11 17:44:12 -07:00
Mathias Agopian
c78db48b81 Better Camera component management
- getCameraComponent(Entity) retrieves a Camera component from an entity
- destroyCameraComponent(Entity) destroys just the camera component
  attached to an entity.

destroyCamera() are now deprecated because the API is confusing, it's
not immediately clear that it's destroying all component + the entity
itself.

Node: We don't add the corresponding Java APIs yet because there is no 
easy way to guarantee they're safe without making sure that 
getCameraComponent() will always return the same instance (which it
wouldn't currently).
2019-03-11 15:51:38 -07:00
Romain Guy
11eaad7992 Fix CI builds 2019-03-11 14:37:29 -07:00
Romain Guy
eda6ea64c8 Require CMake 3.10 2019-03-11 14:32:50 -07:00
Romain Guy
79dec2f8b5 Give our own CMake a higher priority 2019-03-11 14:28:26 -07:00
Romain Guy
41397e1b82 Move 3p models to models/ directory 2019-03-11 14:21:51 -07:00
Romain Guy
31a70d2352 Print CMake version number 2019-03-11 14:14:09 -07:00
Romain Guy
98ce5e2f5a Require CMake 3.12 because of CI 2019-03-11 14:07:13 -07:00
Romain Guy
9d8c000bcc Make CMake 3.13 the minimum version 2019-03-11 14:05:45 -07:00
Romain Guy
d238d7f6f2 Add CMake version check 2019-03-11 14:03:05 -07:00
Romain Guy
73af2620f9 Cleanup build.sh 2019-03-11 14:02:56 -07:00
yoshi (Yoshihisa Kaino)
160297db9c Fix Activate link #957 (#958) 2019-03-11 07:45:46 -07:00
Philip Rideout
8628c43fbf gltfio: material generator cleanup. 2019-03-10 15:11:58 -07:00
Philip Rideout
af9b3a99e0 gltfio: introduce MaterialProvider interface.
This prepares for an alternate "sans filamat" implementation of
MaterialProvider, which will be especially useful for web.
2019-03-10 11:59:47 -07:00
Philip Rideout
7a2924738c gltfio: transparency fixups
- rename gltfio::AlphaMode to use glTF nomenclature
- keep depth writes enabled for transparent renderables
2019-03-09 18:58:04 -08:00
Philip Rideout
06964a787a Repair parquet and helmet web demos. 2019-03-09 06:39:31 -08:00
Romain Guy
2e8c01d8aa Update README.md per #946 2019-03-08 23:11:29 -08:00
Mathias Agopian
b2738a2c8c Don't expose private structure in public header 2019-03-08 19:16:46 -08:00
Philip Rideout
0e4ca0bc7b Fix falling streetcar / quaternion slerp. 2019-03-08 17:50:15 -08:00
Philip Rideout
64f2a580da Update public site with latest JavaScript demos.
It has been a while, we've made a fix to our KTX writer, added a helmet
demo, etc.
2019-03-08 17:49:28 -08:00
Philip Rideout
f1f9fde3a4 Various JavaScript updates.
Add shadows to the FlightHelmet demo, add a link to it on the site,
and add recently-introduced entry points to the JS bindings.
2019-03-08 12:56:48 -08:00
Philip Rideout
c98ac44827 gltfio: fix UV set issue seen in littlest_tokyo 2019-03-08 11:31:22 -08:00
Philip Rideout
3c2a6d5f8c Link to rasterized markdown on website. 2019-03-08 09:59:01 -08:00
Mathias Agopian
d5178f862a minor cleanup: remove unneeded complexity 2019-03-07 17:21:58 -08:00
Mathias Agopian
4de71f7239 Remove dependency of UniformBuffer on UniformInterfaceBlock 2019-03-07 16:42:02 -08:00
Mathias Agopian
302d296949 Remove driver's UniformInterfaceBlock dependency 2019-03-07 16:42:02 -08:00
Mathias Agopian
1836377753 don't have two version of SamplerFormat
Instead, alias one on the other.
Also sort aliases in the header.
2019-03-07 16:42:02 -08:00
Mathias Agopian
462251bde6 Remove unused code and data
This is no longer used. Get rid of it.
2019-03-07 16:42:02 -08:00
Mathias Agopian
a1eedb95a0 'driver' shouldn't include filament/*.h headers
only filament/driver/* are allowed. These were not even needed.
2019-03-07 16:41:43 -08:00
Philip Rideout
b14759a0a4 gltfio: add wireframe functionality.
This makes it easy to draw a transformed box around each renderable for
diagnostic purposes. The API is similar to Animator in that it is
exposed through FilamentAsset but is created lazily and is implementated
outside of FilamentAsset.
2019-03-07 15:03:43 -08:00
Romain Guy
f02fe33070 Reformat comments 2019-03-07 14:53:33 -08:00
Philip Rideout
1ccf2d6a08 gltfio: fix up and enhance AABB functionality.
gltfio computes two types of bounding boxes: one for renderables (used
for frustum culling) and one for the overall asset (used for
positioning the camera or asset).

Both of these are based on the min+max attributes in the glTF file, but
the asset-level box was incorrect because only two corners of the
transformed AABB were considered.

This CL also adds optional computation of bounding boxes that crawls
through the vertex positions. This is useful when diagnosing potential
issues with the asset's min+max info.

These enhancements are motivated by a culling issue seen with the voxel
Cathedral on sketchfab.
2019-03-07 14:11:21 -08:00
Mathias Agopian
d2afc27703 Address review comments 2019-03-07 13:43:27 -08:00
Mathias Agopian
801d24b6e7 Remove some unused code and includes 2019-03-07 13:43:27 -08:00
Mathias Agopian
91738d0513 Remove the 'group' parameter from SamplerBindingMap 2019-03-07 13:43:27 -08:00
Mathias Agopian
2a72e8aee8 break dependency of Program on SamplerInterfaceBlock and SamplerBindingMap
Instead of passing SamplerInterfaceBlocks and a SamplerBindingMap to
Program, we now set a 'sampler group' per binding point:

Program::addSamplerGroup(...)

A sampler group here consists of a list of N 'Sampler' and a 'Sampler'
is just a unique name (unifrom name in the shader) and binding point in
the shader.

That's all the driver layer needs.

With this change we get rid of the code that re-created the uniform
names in the driver -- this should never have been done there. And we
also remove the hash-map lookups in vulkan and metal drivers.
2019-03-07 13:43:27 -08:00
Mathias Agopian
b0d640832a cleaup of Program.h 2019-03-07 13:43:27 -08:00
Mathias Agopian
50d8a8a2d8 fix SamplerBindingMap for non postprocess materials
This fixes #935

SamplerBindingMap was always adding the post-process samplers to the
map -- but matc doesn't generate those. This led the vulkan backend
to believe there was a post-process sampler bound, when there wasn't.

This is also technically a bug in the Vulkan backend because it should
have used the SamplerInterfaceBlock to determine which shaders are
actually used instead of blindly going through the whole list and 
trusting SamplerBindingMap.

The fix is kind of a hack, but the whole SamplerBindingMap is kind of a
hack anyways.
2019-03-06 18:26:08 -08:00
Romain Guy
23fe2cba98 Update MoltenVK to 1.1.101.0 (#937) 2019-03-06 16:52:24 -08:00
sebavan
906097625e Add Charlie importance sampling to cmgen.exe (#936) 2019-03-06 15:43:07 -08:00
Philip Rideout
8d979a7cb8 Resurrect quat slerp NaN protection.
In my previous NaN-related commit, I added a conditional similar to the
one seen in glMatrix, but this was insufficient for the interpolation
seen in a glTF skinning test because a divide-by-zero was occuring later
in the function. This commit simply adds back the previous protection.
2019-03-06 12:36:20 -08:00
Romain Guy
5ef0247569 Fix normal map sample 2019-03-06 12:03:34 -08:00
Pixelflinger
46e3326b81 move getSamplerBindingsStart() to SibGenerator
This is a bit more logical to have it there because SibGenerator
is about about what filament needs, whereas SamplerInterfaceBlock.h
is generic.
2019-03-06 11:47:26 -08:00
Pixelflinger
413f6a97b1 Engine.h doesn't need to store the per-view/post-process Sib
It's only used to get the size of the SamplerGroup.
Actually, Engine also uses the post-process Sib to create the
post-process material, but this should go away when we have
material domains -- so pretend it's not there.
2019-03-06 11:47:26 -08:00
Pixelflinger
1597b6f572 rename SamplerBuffer to SamplerGroup
This is the first part of a larger rework:
- Rename SamplerBuffer to SamplerGroup
- remove dependency on SamplerInterfaceGroup
2019-03-06 11:47:26 -08:00
Mathias Agopian
dc57eb4b7b fix filameshio test
when testing we're often using the NoopDriver, which
is has neither spirv or text shaders, so we default
to text to make this case work.
2019-03-05 18:38:01 -08:00
Mathias Agopian
7d81d9bb51 cleanup filamat namespace 2019-03-05 17:54:37 -08:00
Mathias Agopian
4abe017bc5 cleanup MaterialChunkType.h 2019-03-05 17:54:37 -08:00
Mathias Agopian
0f6f53d501 MaterialChunk doesn't expose the Unflattener in its API
this makes the API more robust, because now it's not possible
to mess up the call to getShader(), by construction.
2019-03-05 17:54:37 -08:00
Mathias Agopian
084fd95489 Factorize all the various getShader() methods
This removes a lot of code and complexity. MaterialParser now has 
a single, generic getShader() method.
2019-03-05 17:54:37 -08:00
Mathias Agopian
ff53515295 Merge [Spirv|Text]DictionaryReadder into DictionaryReader 2019-03-05 17:54:37 -08:00
prideout
bba42ea81f Repair Vulkan sychronization, fixes #929. 2019-03-05 16:57:09 -08:00
Philip Rideout
66f6031e2c Vulkan: support R16G16B16 textures via DataReshaper.
This change happens to "fix" issue #875, although we may wish to rethink
our DFG representation in the future.
2019-03-05 09:20:26 -08:00
Mathias Agopian
f2ba48f4a7 Program::shader() now only takes a void* + size
Program::shader() was taking a string before which didn't make sense
for spirv.  Now it's just a blob, in the case of GL/Metal, the blob
must be a null terminated c-string, and the size must include the
terminating null character.

This fixes an out-of-bound access in ShaderBuilder::getShader() (which
doesn't exist anymore), because it was creating a CString passing
a size that included the null terminating char, which is not was CString
expects. CString can now assert() in that case.


driver::Program now uses a std::vector<> for storage, which we should
fix at some point (b/c it's a public header). CString was not suited to
store binary blobs.
2019-03-04 19:00:26 -08:00
Mathias Agopian
955ab2d2f3 Cleanup in MaterialParser 2019-03-04 19:00:26 -08:00
Mathias Agopian
561726b938 remove unneeded dependency on SamplerBindingMap.h 2019-03-04 15:52:46 -08:00
Mathias Agopian
7b3475f1da API change: rename matrix factory functions
scale() -> scaling()
translate() -> translation()
rotate() -> rotation()

These static functions create a matrix, they don't modify it.
Fixes #826
2019-03-04 14:34:02 -08:00
Romain Guy
923db48614 Add build command for Markdeep files (#919)
* Add build command for Markdeep files

build.sh -w can now be used to "rasterize" Markdeep .md.html files
to regular, static .html files. These files load faster and do not
suffer from an initial flash of uninitialized content.

This new command requires node, npm and nx to run puppeteer to
"rasterize" the Markdeep documents. This should eventually be
integrated in the actual build system to automatically re-generate
the HTML files when the Markdeep documents are edited.

* Remove unnecessary .gitignore file

* Change constant names for JS docs
2019-03-04 14:23:05 -08:00
Romain Guy
9558f0d6ca Use uniform sampling for cloth DFG (#921) 2019-03-02 14:10:38 -08:00
Mathias Agopian
3297c9bc78 More headers clean-up
- EngineEnums.h is not a private headers as it contained mostly private
stuff

- MaterialEnums.h is still public, but now only contains public stuff.
Private parts were moved to MaterialEnums.h or MaterialBuilder.h

- And finally SamplerBinderMap is moved under private/ as well, since
it's certainly not a public API.

With this change, the public headers of filabridge become more reasonable
and limited.
2019-03-02 00:21:09 -08:00
Philip Rideout
6c75c6436e Add support for glb files.
Tested with DamagedHelmet.glb
2019-03-02 00:02:40 -08:00
Mathias Agopian
28ebc64fd9 cleanup. use createResourceNode() everywhere appropriate
now that we have a createResourceNode() method, use it.
2019-03-01 18:26:43 -08:00
Mathias Agopian
3c027b9ea0 When moving a resource we invalidate the 'from' handle
This is because 'from' is now written to, so we should invalidate it
just like for a regular write.

moveResource() now asserts when using an invalid handle. The caller can
use isValid() to check the handle if desired.
2019-03-01 18:26:43 -08:00
Mathias Agopian
8861b55d3d Get rid of RenderTargetPool
This might come back in some form in the future, for now we rely on
the driver not being too slow allocating memory.
2019-03-01 16:46:52 -08:00
Mathias Agopian
bb72e796bf Switch to FrameGraph
Filament's main rendering loop now uses the new FrameGraph API.
2019-03-01 16:46:52 -08:00
Mathias Agopian
c5fc7a01e8 remove an incorrect assert() in shadow mapping
when we compute the depth range of the shadow map, if znear is behind
zfar, it just means we don't have any shadow caster in front of
a receiver, and we can just bail out without shadowing -- as opposed
to asserting.
2019-03-01 16:43:45 -08:00
Mathias Agopian
ee1377fcad Always centers the camera to the world origin
This is effectively moving all shader computations to view space,
improving floating-point precision in the shaders, by staying
around zero where fp precision is highest. This also ensures that
when the camera is very far from the origin, objects are still
rendered and lit properly.
2019-03-01 16:43:27 -08:00
Ben Doherty
1aa4eff190 Fix post processing issue for Metal (#906) 2019-03-01 12:46:53 -08:00
Philip Rideout
16d878186c Finalize Animator implementation.
- Add support for CUBICSPLINE and STEP interpolation methods.
- Use cgltf_accessor_read_float() instead of manually unpacking values.
- Fix potential NaN in decomposeMatrix.
- Reduce malloc churn by stashing the vector of bone matrices.
2019-03-01 12:35:55 -08:00
Mathias Agopian
bf93468c3f Minor MaterialEnum.h cleanup -- first step. 2019-03-01 08:43:01 -08:00
Mathias Agopian
71762cf55e remove dependency on [Sampler|Uniform]InterfaceBlock.h
it just wasn't needed.
2019-03-01 08:43:01 -08:00
Mathias Agopian
a6a4055a0a don't fully qualify filament namespaces 2019-03-01 08:43:01 -08:00
Mathias Agopian
8d484dd762 break dependency of filaflat on filabridge
filaflat only had on header dependency on filabridge (DriverEnums.h)
and only needed two small enum types.
In fact, I don't think it was right for filaflat to assume any 
particular value for these fields -- this is the responsibility of the
callers.
2019-03-01 08:43:01 -08:00
Philip Rideout
6e7c705c92 AssetLoader fixups after code review. 2019-03-01 08:36:27 -08:00
Philip Rideout
38facc9038 AssetLoader cleanup per code review. 2019-03-01 07:27:03 -08:00
Philip Rideout
c7848efd86 Introduce the gltfio library.
This is our new mobile-friendly and web-friendly library for loading
glTF assets. It is still a work in progress, but already capable of
loading many conformance models, including those with animation,
skinning, and a couple of extensions (nonlit and texture transforms).

Next week we will add a sample app demonstrating its usage.
2019-03-01 07:27:03 -08:00
Philip Rideout
13cd77bc9a SurfaceOrientation now supports uint32 indices. 2019-03-01 07:27:03 -08:00
Romain Guy
fa9ba2c592 Update README.md
Mention Metal support
2019-02-28 15:00:00 -08:00
Ben Doherty
4f22eb44e6 Add transparent-rendering iOS demo (#905) 2019-02-28 14:42:14 -08:00
Mathias Agopian
4b587a1f6d silence a few warnings 2019-02-28 12:29:56 -08:00
Mathias Agopian
583645a943 Move MaterialParser from filaflat to filament
With this change, filaflat looses almost all its dependencies on
filabridge (only needs DriverEnums.h) and becomes only a parsing
library that doesn't know anything about materials.
It still knows about "shaders" as blobs of text or data (spirv).

Filaflat itself is used by matinfo and filament.
2019-02-28 12:29:56 -08:00
Mathias Agopian
42875b7809 break dependency of matinfo on MaterialParser 2019-02-28 12:29:56 -08:00
Mathias Agopian
54283291d1 Expose more APIs of filaflat publicly
We now expose things like 

BlobDictionary: dictionary content
MaterialChunk: construct a material from the BlobDictionary
SpirvDictionaryReader: reads a spirv dictionary
TextDictionaryReader: reads an ascii dictionary

All these classes are generic enough and don't have any outside
dependencies.

The only remaining class which has outside dependencies is 
MaterialParser, which will be eliminated soon.
2019-02-28 12:29:56 -08:00
Mathias Agopian
9263eda90e Remove dependency on Variant.h in MaterialChunk.cpp
this dependency was only used to restrict the variant to filament's
usage of it. but really this shouldn't be done here.
2019-02-28 12:29:56 -08:00
Mathias Agopian
16cef02441 break Unflattener dependency on ChunkCountainer.h 2019-02-28 12:29:56 -08:00
Mathias Agopian
d07222fc3c cleanup: break dependency filamat->filaflat dependency 2019-02-28 12:29:56 -08:00
Mathias Agopian
0dd8414844 minor cleanup, try to remove some uneeded dependencies
this is in praparation for much larger changes
2019-02-28 12:29:56 -08:00
Philip Rideout
7a5ca724fc Add cgltf to third_party (MIT License).
This is used by our upcoming gltfio library and is the lightest-weight
glTF reader that we know of. In fact it does not do much other than
parse the JSON and provide C structures for the data.
2019-02-28 12:29:44 -08:00
Ben Doherty
c8a6a4dd62 Implement MSAA for Metal (#897) 2019-02-28 12:27:20 -08:00
Ben Doherty
4d90b9d0f0 Link iOS sample apps with the geometry library (#899) 2019-02-28 12:26:05 -08:00
Ondrej Stava
ebe7b2e182 Fixed uninitialized properties in the Viewport class. (#903)
The default constructor of the Viewport class left the view properties in an uninitialized state that could lead to an undeterministic behavior in the later stages during rendering.
In our case, the issue manifested in the Froxelizer class in the setViewport() method that was flaky because sometimes the old viewport in the Froxelizer class (mViewport) was equal to the newly set viewport which caused the mDirtyFlags to not be updated. This then resulted in a crash because mPlanesX and mPlanesY were not allocated in the update() function even though they were used.
2019-02-28 10:25:55 -08:00
Philip Rideout
08af0f06bc Add new queries to TransformManager and Scene. 2019-02-28 02:17:18 -08:00
Mathias Agopian
cdbfbcc1e4 docs: fix a few warnings when invoking doxygen 2019-02-27 19:01:05 -08:00
Benjamin Doherty
ced19bde17 Fix a few documentation issues 2019-02-27 18:47:12 -08:00
Ben Doherty
523e1b957f Metal context cleanup (#895)
* Rename MetalImpl to MetalContext and move to separate header

* Remove m prefix from MetalContext variables

* Refactor out acquireDrawable method

* mCommandQueue -> commandQueue
2019-02-27 13:42:17 -08:00
Mathias Agopian
2ec6916f63 Fix a default material instance sampler initialization
This fixes #887. this bug existed since forever, when setting the
samplers on a new material instance from the default material
instance, we were losing the dirty bits (i.e. they were copied),
and so the newly initialized buffer would never be comited.


This adds a setSamplers() methods which does exactly that, and for
symmetry (and more efficiently) we also add setUniforms() to 
UniformBuffer.
2019-02-27 11:47:57 -08:00
Mathias Agopian
9d78f1a54e cleanup regarding SamplerBuffer and UniformBuffer
- UniformBuffer::toBufferDescriptor() now cleans the dirty flags
- SamplerBuffer move ctor and operator now clean the dirty flags of the
  moved (source) buffer.
- SamplerBuffer::toCommandStream() can be used to more efficiently copy
  a SamplerBuffer into the command stream -- this saves a copy.
- simplified SamplerBuffer's copy and move ctor/operator
- added a few constexpr here and there
2019-02-27 11:47:57 -08:00
Mathias Agopian
1ec8fc16a4 more support for 2D texture arrays in the driver
Very much untested, but it should work!
2019-02-27 11:47:38 -08:00
Romain Guy
705c1969b2 Add clearCoatIorChange property to materials (#890)
This property can be used to control the darkening of the base layer
due to a change in index of refraction when going through the clear
coat layer.
2019-02-27 10:30:46 -08:00
Philip Rideout
ace38eff24 SurfaceOrientation cleanup per code review. 2019-02-27 08:47:24 -08:00
Philip Rideout
6d1e0ed6f4 Introduce SurfaceOrientation helper class.
This moves our existing VertexBuffer utility into a new "geometry"
library and adds new functionality for computing tangents based on UV's.
The UV-based method comes from Eric Lengyel.

We considered mikktspace (which thankfully has a zlib-style license) but
it would require re-indexing via meshoptimizer and is therefore a bit
heavyweight.

The new library has no dependencies and will add only 7 KB to Filament's
Android aar file.

Fixes #858 and preps for #528.
2019-02-27 08:47:24 -08:00
Philip Rideout
c65e561c59 Fix nans in math::slerp, second attempt.
My earlier fix (3b373e5) was insufficient in some cases, this new
approach is cribbed from glMatrix.
2019-02-26 21:03:49 -08:00
Romain Guy
552b1c551f The cloth material model is not more expensive 2019-02-26 14:50:25 -08:00
Philip Rideout
b1ba798312 Disable macOS deprecation warnings. 2019-02-26 14:14:59 -08:00
Mathias Agopian
e40935dae8 Fix #871 -- double free if RenderableManager::Builder (#886)
The move ctor wasn't implemented properly. We actually fix this by
using a std::vector<> instead of a raw allocation for storing entries.
This std::vector<> is never reallocated.
2019-02-25 15:32:31 -08:00
Adrian Perez
38a6d047c9 Add a public method for creating atlas textures (#844) 2019-02-25 15:32:14 -08:00
Romain Guy
b3284edb36 Android standalone toolchains are not longer necessary (#874)
* Android standalone toolchains are not longer necessary

The latest NDK (19) contains ABI/API level specific command line
tools making standalone toolchains unnecessary. This change adapts
to the new model which greatly simplifies the build script and
ensures the latest version of the tools is being used.

Note that this requires a fairly recent version of CMake which fixes
a bug related to ranlib. This change was tested with CMake 3.13
(CMake 3.7 does not work).

* Modify CI build script to fetch recent CMake

* Remove dependency on standalone toolchains in Windows README

* Use correct CMake path

* Update NDK to latest

* Only download CMake and NDK for Android builds

* Add version constant for ninja

* Make output more quiet
2019-02-25 15:14:31 -08:00
Ben Doherty
2378e64153 Add material-builder Android sample (#884) 2019-02-25 14:46:05 -08:00
Philip Rideout
186920e8d0 Fix up emissive energy compensation for glTF. 2019-02-25 14:32:58 -08:00
Ben Doherty
d8ca867691 Small changes to iOS readme
Add `-i` flag to ensure installs and "apps" is now plural.
2019-02-25 13:57:43 -08:00
Ben Doherty
5e27fdea68 Add glRenderbufferStorageMultisampleEXT declaration to iOS (#866) 2019-02-25 13:22:38 -08:00
Mathias Agopian
c0e63b24c1 rework multisample driver api
It's now possible to create a multisample FBO with a non-multisample
texture attachment. In this case, the drive is responsible for
automatically resolving the multisample buffer into the texture on
endRenderPass().

This allows us to avoid doing a "resolve blit" on the client side, but 
more importantly, it allows the driver to do this efficiently,
especially on tilers.

The semantic of this operation is the same than with
EXT_multisampled_render_to_texture. i.e. the multisample buffer is
lost after resolve. For GL/GLES drivers if 
EXT_multisampled_render_to_texture is not available this behavior
is emulated with a renderbuffer + blit.


This CL also fixes the creation of attachments to a face of a cubemap.
2019-02-25 13:22:38 -08:00
Pixelflinger
8a6de4cff1 Fix fxaa offset (#868)
vertex shader interpolants are interpolated at pixel centers by the GPU,
but we were doing our own "pixel-center" adjustment, so we ended-up with
"vertex_uv" at a pixel corner instead of center.

with this change, the vertex shader always compute vertex_uv in
fractional texels and the conversion to texture coordinates is done
in the fxaa code.

The half-pixel adjustment is removed.

This leads to sharper looking images because in addition to shifting
everything by 0.5 pixels, this was essentially applying a box-filter
to the whole picture -- kind of like taking 1 mip level down.
2019-02-25 13:22:14 -08:00
Philip Rideout
e56ff75e1b Fix WebGL continuous builds. 2019-02-25 12:31:36 -08:00
Philip Rideout
147dafb4c1 Fix webgl on kokoro. 2019-02-25 12:02:47 -08:00
Ben Doherty
5f6f026648 Correct typo in Windows readme for Android
Fixes #882
2019-02-25 11:19:11 -08:00
Romain Guy
fdee8e2e5c Add missing call to surfaceChanged()
Fixes #842
2019-02-23 22:34:43 -08:00
Philip Rideout
e9430dd07f Do not use CMAKE_SOURCE_DIR.
This is one of those CMake gotchas, we should always use
CMAKE_CURRENT_SOURCE_DIR instead of CMAKE_SOURCE_DIR to allow
Filament to exist as a subproject.

In particular, this was causing the following build error when trying to
build Filament as a nested project.

    combine-static-libs.sh: No such file or directory

Fixes #861.
2019-02-22 15:38:52 -08:00
Ben Doherty
538243295c Add TextureReshaper (#862) 2019-02-22 12:34:29 -08:00
Ben Doherty
fa3f34ea4b Update iOS samples README (#857) 2019-02-22 09:14:22 -08:00
Ben Doherty
3faef1f9cb Complete the MaterialBuilder JNI (#845) 2019-02-21 14:53:32 -08:00
Ben Doherty
d0bab0fa8a Add hello-pbr iOS demo (#851) 2019-02-21 12:57:29 -08:00
Romain Guy
4738e93b83 Replace Cloth DFG approximation with DFG LUT
By removing the Fresnel term (often ommitted from fabric/cloth BRDFs)
we can store the DG term for the cloth BRDF in the 3rd channel of the
existing DFG LUT.
2019-02-21 11:44:52 -08:00
Ben Doherty
803c922ac1 Fix, can't set material parameters on default material instance (#854) 2019-02-21 10:30:01 -08:00
Ben Doherty
cc637870b6 Fix Vulkan swapchain size on Windows (#852) 2019-02-20 17:25:29 -08:00
Ben Doherty
5c57a18b35 Initialize MaterialBuilder in samples (#850) 2019-02-20 14:47:29 -08:00
Philip Rideout
d538e71959 Repair gltf_viewer by calling Material::init. 2019-02-20 14:39:30 -08:00
Mathias Agopian
c1c84f6400 minor code and comments cleanups in dfg computations
also added uniform hemisphere sampling function for reference.
2019-02-20 13:52:57 -08:00
Philip Rideout
84eb9547f5 Tangent-related fixups in MeshAssimp.
Assimp's CalcTangentSpace deviates from de facto glTF 2.0 so we were
compensating for this with an unconditional fixup in MeshAssimp. However
the fixup should apply only when CalcTangentSpace is active, i.e. when
the model is missing tangents.

This makes it so that NormalTangentMirrorTest (has tangents) and
NormalTangentTest (needs tangents) both look reasonable.

I also noticed that MeshAssimp was inexplicably applying
aiProcess_CalcTangentSpace twice: once as a flag, and once as a
post-process. I removed the latter.

This will be fixed in the upcoming cgltf-based loader, which will
use our officially-sanctioned utility method in VertexBuffer.

See #528
2019-02-20 13:29:44 -08:00
Mathias Agopian
9b5060bb1d improve bindBufferRange() state tracking
we never rely (or should rely) on the fact that glBinderBufferRange()
also sets the generic binding, so we don't need to check for that when
calling glBindBufferRange().

This helps a little bit reducing the numbers of GL calls, especially
when several consecutive draw calls use the same material instance.
2019-02-20 12:34:45 -08:00
Ben Doherty
d22e2f2834 Fix wrong init method being called (#846) 2019-02-20 11:05:55 -08:00
Ben Doherty
52ebfb1665 Add Init and Shutdown methods to MaterialBuilder (#840) 2019-02-20 10:44:12 -08:00
Adrian Perez
07eda48196 Missing include 2019-02-20 09:41:18 -08:00
Romain Guy
b2f19a1879 Remove incorrect approximations 2019-02-19 18:41:31 -08:00
Mathias Agopian
39b9d30d1a Minor RenderStream cleanups 2019-02-19 18:31:43 -08:00
Mathias Agopian
45beccc68b Fix build when DEBUG_RENDER_STREAM is enabled 2019-02-19 18:31:43 -08:00
Mathias Agopian
45e7580dc6 rename synchronous driver calls
synchronous driver calls are split in 2 calls, respectively:
fooS() and fooR() instead of fooSynchronous() and foo().

This is a tiny step towards decoupling drivers from the
renderstream, which is a pipedream of mine.
2019-02-19 18:31:43 -08:00
Romain Guy
6f9df5bfab Update incorrect equations of importance sampling 2019-02-19 17:59:39 -08:00
Philip Rideout
91ce2f412b Bump MATERIAL_VERSION. 2019-02-19 15:54:58 -08:00
Philip Rideout
e60744a6e4 Introduce MATERIAL_VERSION and panic.
Material archives already contain two version chunks (post process and
normal) but the renderer was ignoring these. The change makes it so that
matc writes a new MaterialEnums value into these chunks, and the engine
panics when receiving a material version that it does not expect.

This also adds a --version option to matc. No changes were necessary
to matinfo because it already prints out these values.

Fixes #796.
2019-02-19 15:54:58 -08:00
Ben Doherty
de4abe3295 Replace MoltenVK with Metal for iOS sample (#825) 2019-02-19 12:25:24 -08:00
Philip Rideout
b6ccdc0529 Update stb and add tnt/README.
Fixes #832.
2019-02-19 12:18:29 -08:00
Mathias Agopian
28c8f6818e glGenerateMipmap honors base/max level 2019-02-15 17:12:56 -08:00
Mathias Agopian
8f42e1a812 fix linux debug build
It looks like out static libc++abi that we use on linux needs
pthread, even if the exe doesn't use it. 
Adding libutils to this test fixes the build on my local linux machine.

The real fix is probably something else, bug I don't quite
understand these shenanigans.
2019-02-15 16:47:28 -08:00
Mathias Agopian
803229bcdc fix another out-of-bounds access 2019-02-15 16:39:48 -08:00
Mathias Agopian
c64dae95fa set textures max level properly
the texture's max level wasn't set properly when uploading
data for level 0 (it was for other levels).

this would cause uninitialized levels to be accessed by the GPU.
2019-02-15 16:19:22 -08:00
Philip Rideout
630b14d273 DriverAPI: add generateMipmaps and canGenerateMipmaps.
Fixes #808.  See also comments in #749.
2019-02-15 16:16:20 -08:00
Ben Doherty
08a71bf2f0 Install requirements for linking against filameshio (#818) 2019-02-15 12:08:28 -08:00
Ben Doherty
2e917fc8d0 Build all run-time variants on Windows for CI release and continuous (#816) 2019-02-15 12:08:08 -08:00
Philip Rideout
26ce90483a MeshAssimp: fix glTF material hash function.
I noticed this while working on the new lighter weight loader.
2019-02-15 10:32:33 -08:00
Romain Guy
5b7ad2511e Rename specularIrradiance function in shaders 2019-02-15 10:10:55 +00:00
Romain Guy
42acac02c0 Update documentation
Add titles and use energy preservation vs conservation to describe
two different concepts.
2019-02-15 09:26:52 +00:00
Ben Doherty
d0247f7867 Fix build errors in Metal driver (#823) 2019-02-14 21:31:05 -08:00
Philip Rideout
529f65d63c Introduce addEntities method to Scene.
This is an efficient method that allows clients to add a slew of
entities to the scene. This is particularly useful for the upcoming
gltfio library, which is agnostic of the Scene and exposes a flat
list of entities.
2019-02-14 20:55:21 -08:00
Philip Rideout
3b373e5d05 Fix nans in math::slerp. 2019-02-14 20:54:56 -08:00
Mathias Agopian
6fbecef857 fix out-of-bound access 2019-02-14 18:10:46 -08:00
Mathias Agopian
e98b413eb5 don't default initialize driver::Viewport/RenderPassFlags
instead we initialize them to zero in RenderPassParams.
2019-02-14 18:08:40 -08:00
Mathias Agopian
147e4d2189 Flags must be zero by default 2019-02-14 18:08:40 -08:00
Mathias Agopian
26468d9532 Split RenderPassParams into multiple structs
We split out Viewport and RenderPassFlags.
2019-02-14 18:08:40 -08:00
Mathias Agopian
6bcceefb04 always use the static version of libc++abi
This is make it a lot easier to distributes binaries like cmgen or
matc.
2019-02-14 18:05:54 -08:00
Mathias Agopian
8a850ff908 improve readme for building on linux 2019-02-14 18:05:12 -08:00
Ben Doherty
7099682204 Metal driver implementation (#795) 2019-02-14 16:04:28 -08:00
Ben Doherty
c5090ead8e Fix Incomplete framebuffer assert thrown for iOS (#815) 2019-02-14 13:07:59 -08:00
Philip Rideout
2e1acaee71 Fix potential zero stride in populateTangentQuaternions.
Fixes #794
2019-02-14 09:00:12 -08:00
Mathias Agopian
a0f8602d02 getResource() now returns a reference instead of pointer 2019-02-13 17:43:28 -08:00
Mathias Agopian
e9c37a356e Minor clean-up
- fix swapped lhs/rhs parameter names
- remove unused field 'samples' in RenderTarget
- make cache matching function more readable
2019-02-13 17:43:28 -08:00
Mathias Agopian
7915bee0df Rendertargets now have a viewport 2019-02-13 17:43:28 -08:00
Mathias Agopian
ab18e07995 handle better rendertargets with heterogenous attachments
- when possible we resize the attachments 
- we also round to 32 pixels to take avantage of
  pools the driver may have.
- when attachment can't be resized and don't have
  the same size, we do best effort -- i.e. resize
  the ones that we can.
2019-02-13 17:43:28 -08:00
Mathias Agopian
f821718171 Improve rendertarget managment
- RTs are now cached and reused
- Their life time is handled more like a normal
  resource.
2019-02-13 17:43:28 -08:00
Mathias Agopian
a1f46652d6 major implementation and api rework
- discard flags are computed correctly
- culling works correctly
- rendertargets are better supported
2019-02-13 17:43:28 -08:00
Mathias Agopian
ac679e0da4 FrameGraph API change
Resources are now single textures (generally buffers in the future),
but no longer a render target + a set of texture.
Instead, render target need to be declared and are associated to a pass.
2019-02-13 17:43:28 -08:00
Philip Rideout
be18155996 Build web docs only when opting in.
See #807.
2019-02-13 10:28:51 -08:00
Philip Rideout
691daeb45d JNI enhancement: allow mutation of non-direct buffers.
The bug was reproduced and the fix was verified by copying the following
code snippet into one of our Android samples:

    val norm = floatArrayOf(1.0f, 0.0f, 0.0f)
    val tang = floatArrayOf(0.0f, 1.0f, 0.0f, 1.0f)
    val expected = floatArrayOf(0.5f, 0.5f, 0.5f, 0.5f)
    val resultBuffer = FloatBuffer.allocate(4)
    val qtc = VertexBuffer.QuatTangentContext()
    qtc.quatCount = 1
    qtc.quatType = VertexBuffer.QuatType.FLOAT4
    qtc.outBuffer = resultBuffer
    qtc.normals = FloatBuffer.wrap(norm)
    qtc.tangents = FloatBuffer.wrap(tang)
    VertexBuffer.populateTangentQuaternions(qtc)
    Log.e("Filament", "${expected[0]} == ${resultBuffer[0]}")

Fixes #695.
2019-02-11 14:50:14 -08:00
Philip Rideout
40fe6628d0 Expose tangent utility to Java / Kotlin.
This also improves the comments and allows 0 for output stride.
2019-02-11 12:50:19 -08:00
Caleb Leak
d2f8fa5a36 Fixed printing of wrong file names
In multiple samples when a file didn't exist, it printed the first file as being the offending argument, regardless of which actually was.
2019-02-11 09:04:21 +01:00
Caleb Leak
32287aea7f Fixed README.md giving an invalid Windows command
The `./` and file separator in the executable path prevented the program from running. The other changes are just cleanup for conformity. This is the last of the Windows doc changes as far as I can tell.
2019-02-11 00:51:03 +09:00
François Guthmann
8253006899 Typo correction
Switched arguments in prefilteredDFG_LUT call to align with function definition in the documentation and in the code.
2019-02-08 10:24:15 -08:00
Ben Doherty
e5eb29dc92 Add desktop JNI bindings for filamat (#791) 2019-02-08 09:59:35 -08:00
Ben Doherty
a2caea7e88 Metal / Vulkan swapchain (#792) 2019-02-08 09:59:05 -08:00
prideout
5ee359cf40 Move math namespace to fix #746. 2019-02-07 09:23:07 -08:00
Ben Doherty
6089be6de6 Add Metal handles (#790) 2019-02-06 16:05:58 -08:00
prideout
72a987057e Move MeshReader into filamesh namespace.
This class will not extend well to glTF so this cordons it off into the
filamesh namespace, which is an already-existing namespace that we use
for the things related to the filamesh file format.

For glTF we might create a new library with its own MeshReader so
this will mitigate confusion.
2019-02-06 12:59:48 -08:00
Ben Doherty
4b0f1e8247 Add Metal state creation logic (#782) 2019-02-06 12:57:19 -08:00
prideout
60d17fff2e Minor Vulkan fixup. 2019-02-06 10:17:13 -08:00
Caleb Leak
846f21ce51 Fix example running a different app than built 2019-02-06 16:16:17 +09:00
Romain Guy
4327612159 Remove unnecessary function parameter
Our visibility terms don't make use of roughness, only of
roughness^2. This change simplifies the shaders, which will
help for specular AA.
2019-02-06 10:14:05 +09:00
Philip Rideout
714b431cf9 Vulkan: use a longer swap chain to avoid stalls.
This is consistent with the Willems demos, the Overvoorde tutorials,
as well as Intel's "API without Secrets" guidance.

Fixes #778
2019-02-05 15:26:32 -08:00
Mathias Agopian
83d9ba91e5 fix a possible crash in the gl backend
we could crash by dereferencing something that's 
not a pointer when blitting to a rendertarget not
backed by a texture (i.e. renderbuffer).

also there was a case where we couldn't disambiguate
between the two cases.
2019-02-05 14:31:25 -08:00
Ben Doherty
7381475321 Compile material during build for iOS sample (#779) 2019-02-04 20:38:41 -08:00
Ben Doherty
d127a718ab Add Metal enums (#774) 2019-02-04 11:09:51 -08:00
Ben Doherty
a827f4528a Install filamat and dependencies as single static library (#775) 2019-02-04 11:08:45 -08:00
Philip Rideout
9fd69ec7a9 Add skinning demo.
Motivated by #764.
2019-02-02 09:02:32 -08:00
Philip Rideout
16088760c8 Update VulkanTexture constructor for TextureUsage. 2019-02-01 17:10:45 -08:00
Mathias Agopian
8298520f0a TextureUsage is now a bitmask, which makes it more flexible. 2019-02-01 17:10:45 -08:00
Philip Rideout
0595e8f7a6 Fix GL error seen with skinning due to UBO size.
This fixes an INVALID_OPERATION at draw call time with skinned
renderables. We do not see this error with Adreno drivers, but we saw it
with WebGL, and technically our usage was not spec compliant.
2019-02-01 16:56:06 -08:00
Ben Doherty
2972060cd0 Add scripts for combining static libraries (#769) 2019-02-01 15:38:48 -08:00
Philip Rideout
69de626ead Rename built-in shader inputs to "inputs" instead of "variables".
In the public docs and materials API, Filament "variables" are custom
interpolants (outputs of VS, inputs of FS). However we internally used
"variables" to also refer to built-in VS inputs.

CodeGenerator had a generateVariable method and a generateVariables
method, which did something completely different. :)
2019-02-01 13:20:13 -08:00
Adrian Perez
694d5a397e Typo fixes 2019-02-01 11:26:58 -08:00
Philip Rideout
92098d2610 Fix vk_imgui crash by allowing zero-sized uniform buffers.
The vk_imgui sample regressed in December or so, after some changes in
how Filament manages uniform buffers. This commit makes the Vulkan
driver more consistent with the GL driver, which does a check for
zero-sized buffers.
2019-02-01 09:55:23 -08:00
Philip Rideout
0b71691a61 Simplify VkCommandBuffer management. 2019-02-01 09:55:23 -08:00
Philip Rideout
6556345941 Vulkan: support WaitForIdle before swap chain construction. 2019-02-01 09:55:23 -08:00
Mathias Agopian
d1aecf864f allocator's free() must take 2 parameters 2019-01-31 17:36:19 -08:00
Philip Rideout
01c2d31484 Implement blit in VulkanDriver.
Fixes #749.
2019-01-31 15:23:54 -08:00
Philip Rideout
18bff7ef5e Repair generateMipmaps for cubemaps.
This functionality regressed when we replaced the OpenGL implementation
with our own.

I proved both the regression and the fix by running suzanne with the
following hacks.

```
--- a/libs/image/include/image/KtxUtility.h
+++ b/libs/image/include/image/KtxUtility.h
@@ -129,8 +129,9 @@ namespace KtxUtility {
             for (uint32_t level = 0; level < nmips; ++level) {
                 ktx.getBlob({level, 0, 0}, &data, &size);
                 PixelBufferDescriptor pbd(data, size * 6, dataformat, datatype, cb, cbuser);
-                texture->setImage(*engine, level, std::move(pbd), Texture::FaceOffsets(size));
+                if (level == 0) texture->setImage(*engine, level, std::move(pbd), Texture::FaceOffsets(size));
             }
+            texture->generateMipmaps(*engine);
             return texture;
         }

--- a/samples/app/IBL.cpp
+++ b/samples/app/IBL.cpp
@@ -54,7 +54,7 @@ IBL::~IBL() {
 bool IBL::loadFromKtx(const std::string& prefix) {
     // First check for compressed variants of the environment.
     Path iblPath(prefix + "_ibl_s3tc.ktx");
-    if (!iblPath.exists()) {
+    if (true || !iblPath.exists()) {
```
2019-01-31 13:57:30 -08:00
Philip Rideout
41a1250598 Skinning: fix buffer overrun for non-zero bone offsets.
Fixes #764
2019-01-31 12:39:16 -08:00
Philip Rideout
2800f58aa1 Add jniLibs search path to filament-android for Vulkan.
This allows Filament to find validation layers in debug builds.
2019-01-30 16:33:54 -08:00
Adrian Perez
7ba46ef5f1 Add explicit includes for types not implied in all stdlib impls 2019-01-30 16:08:57 -08:00
Benjamin Doherty
21f0aa5fb4 Enable custom allocator test for Windows 2019-01-30 16:05:49 -08:00
Mathias Agopian
8bdae79536 added rebind copy-ctor to STLAllocator
this should fix the build on windows debug
2019-01-30 16:05:49 -08:00
Mathias Agopian
0bdb6b8a8a workaround a compile error with some compilers 2019-01-30 16:05:49 -08:00
Philip Rideout
447f44539f Add warning to GenMipmaps for non-renderable formats. 2019-01-30 11:03:54 -08:00
Philip Rideout
0a9be8f9b2 Remove generateMipmaps from DriverAPI. 2019-01-30 11:03:54 -08:00
Philip Rideout
d0df2e1336 Replace glGenMipmap with our own implementation. 2019-01-30 11:03:54 -08:00
Philip Rideout
f690d5e69c Suzanne now tests generateMipmaps. 2019-01-30 11:03:54 -08:00
Philip Rideout
4ffd790fd6 GL blit now updates baseLevel / maxLevel of target texture.
This not only paves the way for our own mipmap generator routine, but
also better aligns the semantics of blit with setTextureData.

Motivated by #749.
2019-01-30 11:03:54 -08:00
Ben Doherty
c29fcc7668 Fix typo in iOS readme 2019-01-29 18:13:38 -08:00
3931 changed files with 437852 additions and 74892 deletions

57
.github/workflows/presubmit.yml vendored Normal file
View File

@@ -0,0 +1,57 @@
name: Presubmit
on: [pull_request]
jobs:
build-desktop:
name: build-desktop
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [macos-latest, ubuntu-latest]
steps:
- uses: actions/checkout@v1
- name: Run build script
run: |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
cd build/$WORKFLOW_OS && ./build.sh ${TARGET}
env:
TARGET: presubmit
build-android:
name: build-android
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
- name: Run build script
run: |
cd build/android && ./build.sh ${TARGET}
env:
TARGET: presubmit
build-ios:
name: build-iOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
- name: Run build script
run: |
cd build/ios && ./build.sh ${TARGET}
env:
TARGET: presubmit
build-web:
name: build-web
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
- name: Run build script
run: |
cd build/web && ./build.sh ${TARGET}
env:
TARGET: presubmit

6
.gitignore vendored
View File

@@ -3,9 +3,13 @@
imgui.ini
cmake-*
ImportExecutables-*.cmake
out
/out*
dist
dist-*
toolchains
filament/docs/html/**
.vscode
gltf_baker.ini
*tmp*.png
civetweb.txt
/TAGS

View File

@@ -1,7 +1,7 @@
# ==================================================================================================
# CMake
# ==================================================================================================
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.10)
# ==================================================================================================
# Project declaration
@@ -16,6 +16,10 @@ option(ENABLE_JAVA "Compile Java projects, requires a JDK and the JAVA_HOME env
option(USE_EXTERNAL_GLES3 "Experimental: Compile Filament against OpenGL ES 3" OFF)
option(GENERATE_JS_DOCS "Build WebGL documentation and tutorials" OFF)
option(ENABLE_LTO "Enable link-time optimizations if supported by the compiler" OFF)
# ==================================================================================================
# OS specific
# ==================================================================================================
@@ -23,6 +27,10 @@ if (UNIX AND NOT APPLE AND NOT ANDROID AND NOT WEBGL)
set(LINUX TRUE)
endif()
if (ANDROID OR WEBGL OR IOS)
set(IS_MOBILE_TARGET TRUE)
endif()
if (WIN32)
# Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
@@ -42,19 +50,46 @@ if (WIN32)
set(CRT_FLAGS_DEBUG "/MDd")
endif()
# TODO: Figure out why pdb generation messes with incremental compilaton.
# IN RELEASE_WITH_DEBUG_INFO, generate debug info in .obj, no in pdb.
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${CRT_FLAGS_RELEASE} /Z7")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${CRT_FLAGS_RELEASE} /Z7")
if (CMAKE_C_COMPILER_ID MATCHES "Clang")
# TODO: Figure out why pdb generation messes with incremental compilaton.
# IN RELEASE_WITH_DEBUG_INFO, generate debug info in .obj, no in pdb.
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${CRT_FLAGS_RELEASE} /Z7")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${CRT_FLAGS_RELEASE} /Z7")
# In DEBUG, avoid generating a PDB file which seems to mess with incremental compilation.
# Instead generate debug info directly inside obj files.
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${CRT_FLAGS_DEBUG} /Z7")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${CRT_FLAGS_DEBUG} /Z7")
endif()
# In RELEASE, also generate PDBs.
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${CRT_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${CRT_FLAGS_RELEASE} /Zi")
# In DEBUG, avoid generating a PDB file which seems to mess with incremental compilation.
# Instead generate debug info directly inside obj files.
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${CRT_FLAGS_DEBUG} /Z7")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${CRT_FLAGS_DEBUG} /Z7")
endif()
# ==================================================================================================
# Check if embree is available.
# This is an optional dependency and can be installed with homebrew, apt-get, etc.
# ==================================================================================================
find_package(embree 3.0 QUIET PATHS /usr/lib64/cmake)
if (embree_FOUND AND NOT ANDROID AND NOT IOS)
message("Found embree in ${embree_DIR}")
set(MKLDNN_THREADING "TBB")
include(third_party/OpenImageDenoise/cmake/resource.cmake)
include(third_party/OpenImageDenoise/mkl-dnn/cmake/Threading.cmake)
include(third_party/OpenImageDenoise/mkl-dnn/cmake/TBB.cmake)
find_package(TBB QUIET)
if (TBB_FOUND AND "${TBB_VERSION_MAJOR}" VERSION_EQUAL 2019)
message("Found TBB ${TBB_VERSION}")
add_definitions(-DFILAMENT_HAS_EMBREE)
set(DENOISE_LIBRARY OpenImageDenoise)
else()
message("TBB 2019 not found.")
endif()
else()
message("Embree not found, pipeline features are disabled.")
endif()
# ==================================================================================================
@@ -75,13 +110,13 @@ set(TOOLS ${CMAKE_CURRENT_SOURCE_DIR}/tools)
# ==================================================================================================
# Compiler check
# ==================================================================================================
set(MIN_CLANG_VERSION "5.0")
set(MIN_CLANG_VERSION "6.0")
if (CMAKE_C_COMPILER_ID MATCHES "Clang")
if (CMAKE_C_COMPILER_VERSION VERSION_LESS MIN_CLANG_VERSION)
message(FATAL_ERROR "Detected C compiler Clang ${CMAKE_C_COMPILER_VERSION} < ${MIN_CLANG_VERSION}")
endif()
else()
elseif (NOT MSVC)
message(FATAL_ERROR "Detected C compiler ${CMAKE_C_COMPILER_ID} is unsupported")
endif()
@@ -89,13 +124,31 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS MIN_CLANG_VERSION)
message(FATAL_ERROR "Detected CXX compiler Clang ${CMAKE_CXX_COMPILER_VERSION} < ${MIN_CLANG_VERSION}")
endif()
else()
elseif (NOT MSVC)
message(FATAL_ERROR "Detected CXX compiler ${CMAKE_CXX_COMPILER_ID} is unsupported")
endif()
# Detect use of the clang-cl.exe frontend, which does not support all of clangs normal options
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" AND "${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC")
set(CLANG_CL true)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if ("${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC")
set(CLANG_CL true)
endif()
elseif (MSVC)
set(MSVC_NATIVE true)
endif()
# ==================================================================================================
# Link time optimizations (LTO)
# ==================================================================================================
if (ENABLE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_SUPPORT)
if (IPO_SUPPORT)
message(STATUS "LTO support is enabled")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
# ==================================================================================================
@@ -106,7 +159,12 @@ if (WIN32)
set(CXX_STANDARD "/std:c++14")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -fstrict-aliasing -Wno-unknown-pragmas -Wno-unused-function")
if (MSVC_NATIVE)
set(CXX_STANDARD "/std:c++latest")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} /W0 /Zc:__cplusplus")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -fstrict-aliasing -Wno-unknown-pragmas -Wno-unused-function")
endif()
if (USE_EXTERNAL_GLES3)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUSE_EXTERNAL_GLES3")
@@ -118,25 +176,16 @@ endif()
if (LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
if (FILAMENT_REQUIRES_CXXABI)
# Required in CI environment with custom libc++ and libc++abi
link_libraries("-lc++abi")
endif()
# To distribute our binaries, we must remove the dependency on libc++ and libgcc.
if (CMAKE_BUILD_TYPE STREQUAL "Release")
link_libraries("-static-libgcc -static-libstdc++")
endif()
else()
if (FILAMENT_REQUIRES_CXXABI)
message("The option FILAMENT_REQUIRES_CXXABI is unsupported on this platform")
endif()
link_libraries("-static-libgcc -static-libstdc++")
link_libraries(libc++.a)
link_libraries(libc++abi.a)
endif()
if (CYGWIN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
endif()
if (CLANG_CL)
if (CLANG_CL OR MSVC)
# Since the "secure" replacements that MSVC suggests are not portable, disable
# the deprecation warnings. Also disable warnings about use of POSIX functions (i.e. "unlink").
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE")
@@ -152,7 +201,7 @@ endif()
# ==================================================================================================
# Release compiler flags
# ==================================================================================================
if (NOT CLANG_CL)
if (NOT CLANG_CL AND NOT MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer -ffunction-sections -fdata-sections")
endif()
@@ -170,7 +219,7 @@ endif()
# -fsanitize=address causes a crash with assimp, which we can't explain for now
#set(EXTRA_SANITIZE_OPTIONS "-fsanitize=undefined -fsanitize=address")
# clang-cl.exe on Windows does not support -fstack-protector.
if (NOT CLANG_CL)
if (NOT CLANG_CL AND NOT MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstack-protector")
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${EXTRA_SANITIZE_OPTIONS}")
@@ -216,8 +265,7 @@ endif()
# By default, build with Vulkan support on desktop platforms, although clients must request to use
# it at run time. On Android, the build does not include Vulkan support unless CMake is invoked
# with -DFILAMENT_SUPPORTS_VULKAN=ON.
# Vulkan is not supported on Windows.
if (ANDROID OR WIN32 OR WEBGL)
if (ANDROID OR WIN32 OR WEBGL OR IOS)
option(FILAMENT_SUPPORTS_VULKAN "Include the Vulkan backend" OFF)
else()
option(FILAMENT_SUPPORTS_VULKAN "Include the Vulkan backend" ON)
@@ -227,7 +275,8 @@ if (FILAMENT_SUPPORTS_VULKAN)
endif()
# Build with Metal support on non-WebGL Apple platforms.
if (APPLE AND NOT WEBGL)
# Apple's simulator does not support Metal.
if (APPLE AND (NOT IOS OR IOS_ARCH STREQUAL "arm64") AND NOT WEBGL)
option(FILAMENT_SUPPORTS_METAL "Include the Metal backend" ON)
else()
option(FILAMENT_SUPPORTS_METAL "Include the Metal backend" OFF)
@@ -236,14 +285,43 @@ if (FILAMENT_SUPPORTS_METAL)
add_definitions(-DFILAMENT_SUPPORTS_METAL)
endif()
# Building filamat increases build times and isn't required for non-desktop platforms, so turn it
# off by default.
if (NOT ANDROID AND NOT WEBGL AND NOT IOS)
# Building filamat increases build times and isn't required for web, so turn it off by default.
if (NOT WEBGL)
option(FILAMENT_BUILD_FILAMAT "Build filamat and JNI buildings" ON)
else()
option(FILAMENT_BUILD_FILAMAT "Build filamat and JNI buildings" OFF)
endif()
# ==================================================================================================
# Material compilation flags
# ==================================================================================================
# Target system.
if (IS_MOBILE_TARGET)
set(MATC_TARGET mobile)
else()
set(MATC_TARGET desktop)
endif()
set(MATC_API_FLAGS )
# TODO: Add a flag to build Filament without support for OpenGL.
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a opengl)
if (FILAMENT_SUPPORTS_VULKAN)
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a vulkan)
endif()
if (FILAMENT_SUPPORTS_METAL)
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a metal)
endif()
# Only optimize materials in Release mode (so error message lines match the source code)
if (NOT CMAKE_BUILD_TYPE MATCHES Release)
set(MATC_OPT_FLAGS -g)
endif()
set(MATC_BASE_FLAGS ${MATC_API_FLAGS} -p ${MATC_TARGET} ${MATC_OPT_FLAGS})
# ==================================================================================================
# Distribution
# ==================================================================================================
@@ -258,18 +336,23 @@ endif()
# ==================================================================================================
# Functions
# ==================================================================================================
## The MSVC compiler has a limitation on literal string length which is reached when all the
## licenses are concatenated together into a large string... so split them into multiple strings.
function(list_licenses OUTPUT MODULES)
file(WRITE ${OUTPUT} "R\"FILAMENT__(\n")
set(STR_OPENER "R\"FILAMENT__(")
set(STR_CLOSER ")FILAMENT__\"")
set(CONTENT)
set(_MODULES ${MODULES} ${ARGN})
foreach(module ${_MODULES})
set(license_path "../../third_party/${module}/LICENSE")
get_filename_component(fullname "${license_path}" ABSOLUTE)
file(APPEND ${OUTPUT} "License and copyrights for ${module}:\n\n")
file(READ ${license_path} license)
file(APPEND ${OUTPUT} ${license})
file(APPEND ${OUTPUT} "\n\n")
string(APPEND CONTENT "${STR_OPENER}License and copyrights for ${module}:\n${STR_CLOSER},\n")
file(READ ${license_path} license_long)
string(REPLACE "\n" "${STR_CLOSER},\n${STR_OPENER}" license ${license_long})
string(APPEND CONTENT ${STR_OPENER}${license}\n${STR_CLOSER},)
string(APPEND CONTENT "\n\n")
endforeach()
file(APPEND ${OUTPUT} ")FILAMENT__\"\n")
configure_file(${FILAMENT}/build/licenses.inc.in ${OUTPUT})
endfunction(list_licenses)
# ==================================================================================================
@@ -301,7 +384,9 @@ endif()
# ==================================================================================================
# Sets the following variables: RESGEN_HEADER, RESGEN_SOURCE, RESGEN_FLAGS, RESGEN_SOURCE_FLAGS,
# and RESGEN_OUTPUTS
# and RESGEN_OUTPUTS. Please pass in an ARCHIVE_NAME that is unique to your project, otherwise the
# incbin directive will happily consume a blob from the wrong project without warnings or errors.
# Also be sure to include the ASM language in the CMake "project" directive for your project.
function(get_resgen_vars ARCHIVE_DIR ARCHIVE_NAME)
set(OUTPUTS
${ARCHIVE_DIR}/${ARCHIVE_NAME}.bin
@@ -309,14 +394,16 @@ function(get_resgen_vars ARCHIVE_DIR ARCHIVE_NAME)
${ARCHIVE_DIR}/${ARCHIVE_NAME}.apple.S
${ARCHIVE_DIR}/${ARCHIVE_NAME}.h
)
set(ASM_ARCH_FLAG "-arch ${DIST_ARCH}")
if (IOS)
set(ASM_ARCH_FLAG "-arch ${DIST_ARCH}")
endif()
if (APPLE)
set(ASM_SUFFIX ".apple")
endif()
set(RESGEN_HEADER "${ARCHIVE_DIR}/${ARCHIVE_NAME}.h" PARENT_SCOPE)
# Visual Studio makes it difficult to use assembly without using MASM. MASM doesn't support
# the equivalent of .incbin, so on Windows we'll just tell resgen to output a C file.
if (WEBGL OR WIN32)
if (WEBGL OR WIN32 OR ANDROID_ON_WINDOWS)
set(RESGEN_OUTPUTS "${OUTPUTS};${ARCHIVE_DIR}/${ARCHIVE_NAME}.c" PARENT_SCOPE)
set(RESGEN_FLAGS -cx ${ARCHIVE_DIR} -p ${ARCHIVE_NAME} PARENT_SCOPE)
set(RESGEN_SOURCE "${ARCHIVE_DIR}/${ARCHIVE_NAME}.c" PARENT_SCOPE)
@@ -337,7 +424,11 @@ add_subdirectory(${EXTERNAL}/libgtest/tnt)
add_subdirectory(${LIBRARIES}/filabridge)
add_subdirectory(${LIBRARIES}/filaflat)
add_subdirectory(${LIBRARIES}/filameshio)
add_subdirectory(${LIBRARIES}/geometry)
add_subdirectory(${LIBRARIES}/gltfio)
add_subdirectory(${LIBRARIES}/ibl)
add_subdirectory(${LIBRARIES}/image)
add_subdirectory(${LIBRARIES}/rays)
add_subdirectory(${LIBRARIES}/math)
add_subdirectory(${LIBRARIES}/utils)
add_subdirectory(${FILAMENT}/filament)
@@ -346,6 +437,10 @@ add_subdirectory(${EXTERNAL}/robin-map/tnt)
add_subdirectory(${EXTERNAL}/smol-v/tnt)
add_subdirectory(${EXTERNAL}/benchmark/tnt)
add_subdirectory(${EXTERNAL}/meshoptimizer)
add_subdirectory(${EXTERNAL}/cgltf/tnt)
add_subdirectory(${EXTERNAL}/xatlas/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
add_subdirectory(${EXTERNAL}/getopt)
if (FILAMENT_BUILD_FILAMAT)
# spirv-tools must come before filamat, as filamat relies on the presence of the
@@ -353,7 +448,6 @@ if (FILAMENT_BUILD_FILAMAT)
add_subdirectory(${EXTERNAL}/spirv-tools)
add_subdirectory(${EXTERNAL}/glslang/tnt)
add_subdirectory(${EXTERNAL}/spirv-cross/tnt)
add_subdirectory(android/filamat-android)
add_subdirectory(${LIBRARIES}/filamat)
endif()
@@ -371,30 +465,33 @@ set (FILAMENT_SAMPLES_BINARY_DIR ${PROJECT_BINARY_DIR}/samples)
if (WEBGL)
add_subdirectory(web/filament-js)
add_subdirectory(web/samples)
add_subdirectory(web/docs)
if (GENERATE_JS_DOCS)
add_subdirectory(web/docs)
endif()
add_subdirectory(${EXTERNAL}/imgui/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
endif()
if (NOT ANDROID AND NOT WEBGL AND NOT IOS)
add_subdirectory(${LIBRARIES}/bluegl)
add_subdirectory(${LIBRARIES}/filagui)
add_subdirectory(${LIBRARIES}/imageio)
add_subdirectory(${LIBRARIES}/matdbg)
add_subdirectory(${FILAMENT}/java)
add_subdirectory(${FILAMENT}/java/filamat)
add_subdirectory(${FILAMENT}/java/filament)
add_subdirectory(${FILAMENT}/samples)
add_subdirectory(${EXTERNAL}/astcenc/tnt)
add_subdirectory(${EXTERNAL}/civetweb/tnt)
add_subdirectory(${EXTERNAL}/etc2comp)
add_subdirectory(${EXTERNAL}/getopt)
add_subdirectory(${EXTERNAL}/imgui/tnt)
add_subdirectory(${EXTERNAL}/libassimp/tnt)
add_subdirectory(${EXTERNAL}/libpng/tnt)
add_subdirectory(${EXTERNAL}/libsdl2/tnt)
add_subdirectory(${EXTERNAL}/libz/tnt)
add_subdirectory(${EXTERNAL}/skylight/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
add_subdirectory(${EXTERNAL}/tinyexr/tnt)
add_subdirectory(${TOOLS}/cmgen)
@@ -408,6 +505,11 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS)
add_subdirectory(${TOOLS}/roughness-prefilter)
add_subdirectory(${TOOLS}/skygen)
add_subdirectory(${TOOLS}/specular-color)
if (DENOISE_LIBRARY)
add_subdirectory(${EXTERNAL}/OpenImageDenoise/tnt)
endif()
endif()
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)

View File

@@ -83,7 +83,7 @@ public:
private:
int mAttributeName;
static int sGlobalAttribute;
staric constexpr int FOO_COUNT = 10;
static constexpr int FOO_COUNT = 10;
enum {
ONE, TWO, THREE
};
@@ -171,7 +171,7 @@ private:
### Misc
- Use `auto` only when the type appears on the same line or with iterators
- Use `auto` only when the type appears on the same line or with iterators and lambdas.
```
auto foo = new Foo();
for (auto& i : collection) { }

View File

@@ -20,7 +20,7 @@ again.
Contributor License Agreement (see details above).
1. Fork the desired repo, develop and test your code changes.
1. Ensure that your code adheres to the existing style in the sample to which
you are contributing. Refer to [CodeStyle.md](/CodeStyle.md) for the recommended coding
you are contributing. Refer to [CodeStyle.md](/CODE_STYLE.md) for the recommended coding
standards for this project.
1. Ensure that your code has an appropriate set of unit tests which all pass.
1. Submit a pull request.

168
README.md
View File

@@ -26,11 +26,11 @@ badges above.
## Documentation
- [Filament](https://google.github.io/filament/Filament.md.html), an in-depth explanation of
- [Filament](https://google.github.io/filament/Filament.html), an in-depth explanation of
real-time physically based rendering, the graphics capabilities and implementation of Filament.
This document explains the math and reasoning behind most of our decisions. This document is a
good introduction to PBR for graphics programmers.
- [Materials](https://google.github.io/filament/Materials.md.html), the full reference
- [Materials](https://google.github.io/filament/Materials.html), the full reference
documentation for our material system. This document explains our different material models, how
to use the material compiler `matc` and how to write custom materials.
- [Material Properties](https://google.github.io/filament/Material%20Properties.pdf), a reference
@@ -43,13 +43,23 @@ Here are a few sample materials rendered with Filament:
![Damaged Helmet](docs/images/samples/model_damaged_helmet.jpg)
![Helmet](docs/images/samples/model_helmet.jpg)
![Brushed copper](docs/images/samples/brushed_copper_2.jpg)
![Chess set](docs/images/samples/chess1.jpg)
![Material 1](docs/images/samples/material_01.jpg)
![Material 2](docs/images/samples/material_02.jpg)
![Material 3](docs/images/samples/material_03.jpg)
![Material 6](docs/images/samples/material_06.jpg)
![Material 8](docs/images/samples/material_08.jpg)
## Applications
Here are a few screenshots of applications that use Filament in production:
### Google Maps AR Navigation
![Google Maps AR Navigation](docs/images/samples/app_gmm_ar_nav.jpg)
### Google Search 3D/AR Viewer on Android
![Google Search 3D/AR Viewer on Android](docs/images/samples/app_google_3d_viewer.jpg)
## Features
### APIs
@@ -62,6 +72,7 @@ Here are a few sample materials rendered with Filament:
- OpenGL 4.1+ for Linux, macOS and Windows
- OpenGL ES 3.0+ for Android and iOS
- Metal for macOS and iOS
- Vulkan 1.0 for Android, Linux, macOS and iOS (with MoltenVk), and Windows
- WebGL 2.0 for all platforms
@@ -74,23 +85,24 @@ Here are a few sample materials rendered with Filament:
- Metallic workflow
- Clear coat
- Anisotropic lighting
- Approximated translucent (subsurface) materials (direct and indirect lighting)
- Approximated translucent (subsurface) materials
- Cloth shading
- Normal mapping & ambient occlusion mapping
- Image-based lighting
- Physically-based camera (shutter speed, sensitivity and aperture)
- Physical light units
- Point light, spot light and directional light
- SSAO
- ACES-like tone-mapping
- Temporal dithering
- FXAA or MSAA
- Dynamic resolution (on Android)
- FXAA, MSAA and specular anti-aliasing
- Dynamic resolution (on Android and iOS)
### Future
Many other features have been either prototyped or planned:
- IES light profiles
- IES light profiles/cookies
- Area lights
- Fog
- Color grading
@@ -124,15 +136,21 @@ and tools.
- `filaflat`: Serialization/deserialization library used for materials
- `filagui`: Helper library for [Dear ImGui](https://github.com/ocornut/imgui)
- `filamat`: Material generation library
- `filameshio`: Tiny mesh parsing library (see also `tools/filamesh`)
- `filameshio`: Tiny filamesh parsing library (see also `tools/filamesh`)
- `geometry`: Mesh-related utilities
- `gltfio`: Loader and optional pipeline for glTF 2.0
- `ibl`: IBL generation tools
- `image`: Image filtering and simple transforms
- `imageio`: Image file reading / writing, only intended for internal use
- `matdbg`: DebugServer for inspecting shaders at run-time (debug builds only)
- `math`: Math library
- `rays`: Simple path tracer used for baking ambient occlusion, etc.
- `utils`: Utility library (threads, memory, data structures, etc.)
- `samples`: Sample desktop applications
- `shaders`: Shaders used by `filamat` and `matc`
- `third_party`: External libraries and assets
- `environments`: Environment maps under CC0 license that can be used with `cmgen`
- `models`: Models under permissive licenses
- `textures`: Textures under CC0 license
- `tools`: Host tools
- `cmgen`: Image-based lighting asset generator
@@ -154,7 +172,7 @@ and tools.
To build Filament, you must first install the following tools:
- CMake 3.4 (or more recent)
- CMake 3.10 (or more recent)
- clang 7.0 (or more recent)
- [ninja 1.8](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages) (or more recent)
@@ -165,11 +183,16 @@ To build the Java based components of the project you can optionally install (re
Additional dependencies may be required for your operating system. Please refer to the appropriate
section below.
Building the `rays` library (used for light baking) is optional and requires the following packages:
- embree 3.0+
- libtbb-dev
To build Filament for Android you must also install the following:
- Android Studio 3.3
- Android Studio 3.5
- Android SDK
- Android NDK
- Android NDK "side-by-side" 20 or higher
### Environment variables
@@ -182,7 +205,7 @@ When building for WebGL, you'll also need to set `EMSDK`. See [WebAssembly](#web
### IDE
We recommend using CLion to develop for Filament. Simply open the root directory's CMakeList.txt
We recommend using CLion to develop for Filament. Simply open the root directory's CMakeLists.txt
in CLion to obtain a usable project.
### Easy build
@@ -230,9 +253,10 @@ If you use CMake directly instead of the build script, pass `-DENABLE_JAVA=OFF`
Make sure you've installed the following dependencies:
- `clang-7` or higher
- `libglu1-mesa-dev`
- `libc++-7-dev` (`libcxx-devel` on Fedora)
- `libc++abi-7-dev`
- `libc++-7-dev` (`libcxx-devel` and `libcxx-static` on Fedora) or higher
- `libc++abi-7-dev` (`libcxxabi-static` on Fedora) or higher
- `ninja-build`
- `libxi-dev`
@@ -248,13 +272,6 @@ $ cd out/cmake-release
$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
```
If you experience link errors you must ensure that you are using `libc++abi` by passing this
extra parameter to `cmake`:
```
-DFILAMENT_REQUIRES_CXXABI=true
```
Your Linux distribution might default to `gcc` instead of `clang`, if that's the case invoke
`cmake` with the following command:
@@ -262,7 +279,7 @@ Your Linux distribution might default to `gcc` instead of `clang`, if that's the
$ mkdir out/cmake-release
$ cd out/cmake-release
# Or use a specific version of clang, for instance /usr/bin/clang-7
$ CC=/usr/bin/clang CXX=/usr/bin/clang++ CXXFLAGS=-stdlib=libc++ LDFLAGS=-lc++abi \
$ CC=/usr/bin/clang CXX=/usr/bin/clang++ CXXFLAGS=-stdlib=libc++ \
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
```
@@ -271,10 +288,10 @@ solution is to use `update-alternatives` to both change the default compiler, an
specific version of clang:
```
$ update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100
$ update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
$ update-alternatives --install /usr/bin/clang clang /usr/bin/clang-7 100
$ update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-7 100
$ update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100
$ update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
```
Finally, invoke `ninja`:
@@ -333,10 +350,9 @@ Install the following components:
- [Windows 10 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
- [Visual Studio 2015 or 2017](https://www.visualstudio.com/downloads)
- [Clang 6](http://releases.llvm.org/download.html)
- [Clang 7](http://releases.llvm.org/download.html)
- [Python 3.7](https://www.python.org/ftp/python/3.7.0/python-3.7.0.exe)
- [Git 2.16.1 or later](https://github.com/git-for-windows/git/releases/download/v2.16.1.windows.4/PortableGit-2.16.1.4-64-bit.7z.exe)
- [Cmake 3.11 or later](https://cmake.org/files/v3.11/cmake-3.11.0-rc1-win64-x64.msi)
- [Cmake 3.13 or later](https://github.com/Kitware/CMake/releases/download/v3.13.4/cmake-3.13.4-win64-x64.msi)
If you're using Visual Studio 2017, you'll also need to install the [LLVM Compiler
Toolchain](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain)
@@ -381,7 +397,7 @@ You are now ready to build:
Run it:
```
> samples\Release\lightbulb.exe ..\..\assets\models\monkey\monkey.obj
> samples\Release\material_sandbox.exe ..\..\assets\models\monkey\monkey.obj
```
#### Tips
@@ -414,7 +430,7 @@ following CMake command:
You should then be able to build by invoking Ninja:
```
ninja
> ninja
```
#### Development tips
@@ -429,7 +445,7 @@ ninja
To confirm Filament was properly built, run the following command from the build directory:
```
./samples/material_sandbox --ibl=../../samples/envs/pillars ../../assets/models/sphere/sphere.obj
> samples\material_sandbox.exe --ibl=..\..\samples\envs\pillars ..\..\assets\models\sphere\sphere.obj
```
### Android
@@ -462,24 +478,6 @@ Run `build.sh -h` for more information.
#### ARM 64-bit target (arm64-v8a)
##### Linux toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm64 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Linux/aarch64-linux-android-4.9
```
##### Darwin toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm64 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Darwin/aarch64-linux-android-4.9
```
##### Compiling
Then invoke CMake in a build directory of your choice, inside of filament's directory:
```
@@ -507,24 +505,6 @@ binaries should be found in `out/android-release/filament/lib/arm64-v8a`.
#### ARM 32-bit target (armeabi-v7a)
##### Linux toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm --api 21 \
--stl libc++ --force \
--install-dir toolchains/Linux/arm-linux-androideabi-4.9
```
##### Darwin toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm --api 21 \
--stl libc++ --force \
--install-dir toolchains/Darwin/arm-linux-androideabi-4.9
```
##### Compiling
Then invoke CMake in a build directory of your choice, inside of filament's directory:
```
@@ -552,24 +532,6 @@ binaries should be found in `out/android-release/filament/lib/armeabi-v7a`.
#### Intel 64-bit target (x86_64)
##### Linux toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86_64 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Linux/x86_64-linux-android-4.9
```
##### Darwin toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86_64 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Darwin/x86_64-linux-android-4.9
```
##### Compiling
Then invoke CMake in a build directory of your choice, sibling of filament's directory:
```
@@ -597,24 +559,6 @@ binaries should be found in `out/android-release/filament/lib/x86_64`.
#### Intel 32-bit target (x86)
##### Linux toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Linux/i686-linux-android-4.9
```
##### Darwin toolchain
```
$ $SDK/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86 --api 21 \
--stl libc++ --force \
--install-dir toolchains/Darwin/i686-linux-android-4.9
```
##### Compiling
Then invoke CMake in a build directory of your choice, sibling of filament's directory:
```
@@ -724,13 +668,13 @@ same version that our continuous builds use.
```
cd <your chosen parent folder for the emscripten SDK>
curl -L https://github.com/juj/emsdk/archive/0d8576c.zip > emsdk.zip
curl -L https://github.com/emscripten-core/emsdk/archive/a77638d.zip > emsdk.zip
unzip emsdk.zip
mv emsdk-* emsdk
cd emsdk
./emsdk update
./emsdk install sdk-1.38.11-64bit
./emsdk activate sdk-1.38.11-64bit
./emsdk install sdk-1.38.28-64bit
./emsdk activate sdk-1.38.28-64bit
```
After this you can invoke the [easy build](#easy-build) script as follows:
@@ -773,8 +717,9 @@ filamesh ./assets/models/monkey/monkey.obj monkey.filamesh
```
Most samples accept an IBL that must be generated using the `cmgen` tool (`./tools/filamesh/cmgen`
in your build directory). These sample apps expect a path to a directory containing the RGBM files
for the IBL. To generate an IBL simply use this command:
in your build directory). These sample apps expect a path to a directory containing the '.rgb32f'
files for the IBL (which are PNGs containing `R11F_G11F_B10F` data). To generate an IBL simply use
this command:
```
cmgen -x ./ibls/ my_ibl.exr
@@ -790,7 +735,7 @@ pre-filtered environment map (one file per cubemap face and per mip level), the
texture for the skybox and a text file containing the spherical harmonics for indirect diffuse
lighting.
If you prefer a blurred background, run `cmgen` with this flag: `--extract-blur=0.5`. The numerical
If you prefer a blurred background, run `cmgen` with this flag: `--extract-blur=0.1`. The numerical
value is the desired roughness between 0 and 1.
## Rendering with Filament
@@ -798,7 +743,7 @@ value is the desired roughness between 0 and 1.
### Native Linux, macOS and Windows
You must create an `Engine`, a `Renderer` and a `SwapChain`. The `SwapChain` is created from a
native window pointer (an `NSView` on macOS or a `HDC` on Windows for instance):
native window pointer (an `NSView` on macOS or a `HWND` on Windows for instance):
```c++
Engine* engine = Engine::create();
@@ -897,7 +842,8 @@ MoltenVK.
## Generating C++ documentation
To generate the documentation you must first install `doxygen`, then run the following commands:
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
following commands:
```
$ cd filament/filament

87
RELEASE_NOTES.md Normal file
View File

@@ -0,0 +1,87 @@
# Filament Release Notes log
This file contains one line summaries of commits that are worthy of mentioning in release notes.
A new header is inserted each time a *tag* is created.
## v1.4.0
- API Breakage: Simplified public-facing Fence API.
- Minimum API level on Android is now API 19 instead of API 21.
- Filament can now be built with msvc 2019.
- Added the ability to modify clip space coordinates in the vertex shader.
- Added missing API documentation.
- Improved existing API documentation.
- Added `Camera::setExposure(float)` to directly control the camera's exposure.
- Backface culling can now be toggled on material instances.
- Face direction is now reversed when transforms have negative scale.
- Dielectrics now behave properly under a white furnace (energy preserving and conserving).
- Clear coat roughness now remains in the 0..1 (previously remapped to the 0..0.6 range).
- gltfio: Fixed several limitations with ubershader mode.
- gltfio: Fixed a transforms issue with non-uniform scale.
- webgl: Fixed an issue with JPEG textures.
- Windows: Fix link error in debug builds.
- matdbg: Web server must now be enabled with an environment variable.
- matdbg: Added support for editing GLSL and MSL code.
## v1.3.2
- Added optional web server for real-time inspection of shader code.
- Added basic #include support in material files.
- Fixed potential Metal memory leak.
- Fixed intermittent memory overflow in wasm builds.
- Fix bad normal mapping with skinning.
- Java clients can now call getNativeObject().
## v1.3.1
- Unified Filament Sceneform and npm releases.
- Improved cmgen SH with HDR images.
- IndirectLight can now be queried for dominant direction and color.
- Added support for vertex morphing.
- Introduced custom attributes, accessible from the vertex shader.
- Added Java / Kotlin bindings for KtxLoader.
- Added JavaScript / Typescript bindings for the new `RenderTarget` class.
- Added base path to glTF loadResources method for JavaScript.
- Added support for iOS `CVPixelBuffer` external images with the OpenGL backend.
## sceneform-1.9pr4
- Added `gltf_bloom` Android sample to show gltfio and the `RenderTarget` API.
- Added `getMaterialInstanceAt` to the Java version of RenderableManager.
- Fix JNI bindings for setting values in parameter arrays.
- Added JNI bindings for the gltfio library.
- Fix support for parameter arrays in `.mat` files.
- Added support for `RGB_11_11_10`
- Removed support for `RGBM` (**warning:** source compatibility breakage)
- IBL cubemap can now be of any size
- `Texture::generatePrefilterMipmap` can be used for runtime generation of a reflection cubemap
## sceneform-1.9pr3
- Added `Scene.addEntities()` to the Java / Kotlin bindings.
- Improved robustness in the tangents utility for meshes that have tangents *and* normals.
- Introduced `RenderTarget` API that allows View to reference an offscreen render target.
- Added `lucy_bloom` sample to demonstrate the new `RenderTarget` API.
- Added Screen Space Ambient Occlusion support (SAO)
- New blending modes: `multiply` and `screen`
- Fixed an issue when sorting blended objects with different blending modes
- The material property `curvatureToRoughness` has been replaced with `specularAntiAliasing`.
This new specular anti-aliasing solution offers more control via two new properties:
`specularAntiAliasingVariance` and `specularAntiAliasingThreshold`. They can also be set on
material instances if needed
- Added specular ambient occlusion to compute a new AO term applied to specular reflections
(see `specularAmbientOcclusion` property in materials)
- Added multi-bounce ambient occlusion to brighten AO and preserve local color
(see `multiBounceAmbientOcclusion` property in materials)
- Micro-shadowing is now applied to material ambient occlusion
- Use a smaller 64x64 DFG LUT on mobile to reduce binary size
- Added a distance field generator to libimage.
- JavaScript MaterialInstance now supports vec4 colors.
- Further reduced `filamat` binary size by removing reliance on stdlib.
- Added a new, smaller, version of the `filamat` library, `filamat_lite`. Material optimization and
compiling for non-OpenGL backends have been removed in favor of a smaller binary size.
- Implemented hard fences for the Metal backend, enablying dynamic resolution support.
- Improved `SurfaceOrientation` robustness when using UVs to generate tangents.
- Created a `RELEASE_NOTES.md` file, to be updated with significant PRs.
## sceneform-1.9pr2

View File

@@ -39,43 +39,6 @@ ninja matc resgen cmgen
The build should succeed and a `ImportExecutables-Release.cmake` file should automatically be
created at Filament's root directory.
## Toolchains
Generate a toolchain for each Android architecture you're interested in building for.
From Filament's root directory, run the NDK `make_standalone_toolchain.py` script for each
architecture.
```
python %ANDROID_HOME%\ndk-bundle\build\tools\make_standalone_toolchain.py ^
--arch arm64 ^
--api 21 ^
--stl libc++ ^
--force ^
--install-dir "toolchains/Windows/aarch64-linux-android-4.9"
python %ANDROID_HOME%\ndk-bundle\build\tools\make_standalone_toolchain.py ^
--arch arm ^
--api 21 ^
--stl libc++ ^
--force ^
--install-dir "toolchains/Windows/arm-linux-android-4.9"
python %ANDROID_HOME%\ndk-bundle\build\tools\make_standalone_toolchain.py ^
--arch x86_64 ^
--api 21 ^
--stl libc++ ^
--force ^
--install-dir "toolchains/Windows/x86_64-linux-android-4.9"
python %ANDROID_HOME%\ndk-bundle\build\tools\make_standalone_toolchain.py ^
--arch x86 ^
--api 21 ^
--stl libc++ ^
--force ^
--install-dir "toolchains/Windows/x86-linux-android-4.9"
````
## Build
1. Create the build directories.

View File

@@ -33,6 +33,7 @@ List<File> getBinaries(String name, File toolsPath) {
ext.matcFullPath = getBinaries('matc', filamentToolsPath)
ext.cmgenFullPath = getBinaries('cmgen', filamentToolsPath)
ext.filameshFullPath = getBinaries('filamesh', filamentToolsPath)
ext.resgenFullPath = getBinaries('resgen', filamentToolsPath)
class LogOutputStream extends ByteArrayOutputStream {
private final Logger logger;
@@ -83,6 +84,7 @@ class MaterialCompiler extends DefaultTask {
}
inputs.outOfDate { InputFileDetails outOfDate ->
if (outOfDate.file.directory) return
def file = outOfDate.file
def out = new LogOutputStream(logger, LogLevel.LIFECYCLE)
@@ -114,6 +116,7 @@ class MaterialCompiler extends DefaultTask {
// This task handles incremental builds
class IblGenerator extends DefaultTask {
File cmgenPath
String cmgenArgs = null;
@SuppressWarnings("GroovyUnusedDeclaration")
@InputFile
@@ -153,9 +156,13 @@ class IblGenerator extends DefaultTask {
project.exec {
standardOutput out
if (!cmgenArgs) {
cmgenArgs = '--format=rgb32f --extract-blur=0.08 --extract=' + outputDir.absolutePath
}
cmgenArgs = cmgenArgs + " " + file
errorOutput err
executable "${cmgenPath}"
args('--format=rgbm', '--extract-blur=0.08', "--extract=${outputDir.absolutePath}", file)
args(cmgenArgs.split())
}
}

View File

@@ -18,8 +18,8 @@
#include <jni.h>
#include "CallbackUtils.h"
#include "NioUtils.h"
#include "common/CallbackUtils.h"
#include "common/NioUtils.h"
#include <filament/Engine.h>

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
#include "NioUtils.h"
#include "common/NioUtils.h"
#include <algorithm>
@@ -26,7 +26,8 @@ struct {
jmethodID getBufferType;
} gNioUtils;
AutoBuffer::AutoBuffer(JNIEnv *env, jobject buffer, jint size) noexcept : mEnv(env) {
AutoBuffer::AutoBuffer(JNIEnv *env, jobject buffer, jint size, bool commit) noexcept : mEnv(env),
mDoCommit(commit) {
mBuffer = env->NewGlobalRef(buffer);
mType = (BufferType) env->CallStaticIntMethod(
@@ -108,27 +109,28 @@ AutoBuffer::AutoBuffer(AutoBuffer &&rhs) noexcept {
AutoBuffer::~AutoBuffer() noexcept {
JNIEnv *env = mEnv;
if (mBaseArray) {
jint mode = mDoCommit ? 0 : JNI_ABORT;
switch (mType) {
case BufferType::BYTE:
env->ReleaseByteArrayElements((jbyteArray)mBaseArray, (jbyte *) mData, JNI_ABORT);
env->ReleaseByteArrayElements((jbyteArray)mBaseArray, (jbyte *) mData, mode);
break;
case BufferType::CHAR:
env->ReleaseCharArrayElements((jcharArray)mBaseArray, (jchar *) mData, JNI_ABORT);
env->ReleaseCharArrayElements((jcharArray)mBaseArray, (jchar *) mData, mode);
break;
case BufferType::SHORT:
env->ReleaseShortArrayElements((jshortArray)mBaseArray, (jshort *) mData, JNI_ABORT);
env->ReleaseShortArrayElements((jshortArray)mBaseArray, (jshort *) mData, mode);
break;
case BufferType::INT:
env->ReleaseIntArrayElements((jintArray)mBaseArray, (jint *) mData, JNI_ABORT);
env->ReleaseIntArrayElements((jintArray)mBaseArray, (jint *) mData, mode);
break;
case BufferType::LONG:
env->ReleaseLongArrayElements((jlongArray)mBaseArray, (jlong *) mData, JNI_ABORT);
env->ReleaseLongArrayElements((jlongArray)mBaseArray, (jlong *) mData, mode);
break;
case BufferType::FLOAT:
env->ReleaseFloatArrayElements((jfloatArray)mBaseArray, (jfloat *) mData, JNI_ABORT);
env->ReleaseFloatArrayElements((jfloatArray)mBaseArray, (jfloat *) mData, mode);
break;
case BufferType::DOUBLE:
env->ReleaseDoubleArrayElements((jdoubleArray)mBaseArray, (jdouble *) mData, JNI_ABORT);
env->ReleaseDoubleArrayElements((jdoubleArray)mBaseArray, (jdouble *) mData, mode);
break;
}
env->DeleteGlobalRef(mBaseArray);

View File

@@ -32,7 +32,9 @@ public:
DOUBLE
};
AutoBuffer(JNIEnv* env, jobject buffer, jint size) noexcept;
// Clients should pass "true" for the commit argument if they intend to mutate the buffer
// contents from native code.
AutoBuffer(JNIEnv* env, jobject buffer, jint size, bool commit = false) noexcept;
AutoBuffer(AutoBuffer&& rhs) noexcept;
~AutoBuffer() noexcept;
@@ -62,4 +64,5 @@ private:
void* mData = nullptr;
jobject mBuffer = nullptr;
jarray mBaseArray = nullptr;
bool mDoCommit = false;
};

View File

@@ -9,3 +9,4 @@
/build
/captures
.externalNativeBuild
/.cxx

View File

@@ -1,95 +1,55 @@
cmake_minimum_required(VERSION 3.4.1)
project(filamat-java)
cmake_minimum_required(VERSION 3.6)
if (NOT ENABLE_JAVA)
return()
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
set(FILAMAT_FLAVOR "filamat")
if(FILAMAT_LITE)
set(FILAMAT_FLAVOR "filamat_lite")
endif()
find_package(Java)
if (NOT Java_FOUND)
message(WARNING "JDK not found, skipping Java projects")
return()
endif()
add_library(${FILAMAT_FLAVOR} STATIC IMPORTED)
set_target_properties(${FILAMAT_FLAVOR} PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/lib${FILAMAT_FLAVOR}.a)
# Android already has the JNI headers in its system include path.
if (NOT ANDROID)
find_package(JNI)
if (NOT JNI_FOUND)
message(WARNING "JNI not found, skipping Java projects")
return()
endif()
endif()
add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
if (NOT DEFINED ENV{JAVA_HOME})
message(WARNING "The JAVA_HOME environment variable must be set to compile Java projects")
message(WARNING "Skipping Java projects")
return()
endif()
add_library(filabridge STATIC IMPORTED)
set_target_properties(filabridge PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilabridge.a)
# ==================================================================================================
# JNI bindings
# ==================================================================================================
set(TARGET filamat-jni)
add_library(smol-v STATIC IMPORTED)
set_target_properties(smol-v PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libsmol-v.a)
set(JNI_SOURCE_FILES
src/main/cpp/MaterialBuilder.cpp)
add_library(shaders STATIC IMPORTED)
set_target_properties(shaders PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libshaders.a)
add_library(${TARGET} SHARED ${JNI_SOURCE_FILES})
include_directories(${FILAMENT_DIR}/include)
target_include_directories(${TARGET} PRIVATE ${JNI_INCLUDE_DIRS})
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-stack-protector")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffast-math -ffp-contract=fast")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fvisibility-inlines-hidden")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fvisibility=hidden")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer -ffunction-sections -fdata-sections")
set(EXPORTED_SYMBOLS)
if (APPLE)
set(EXPORTED_SYMBOLS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/libfilamat-jni.symbols")
elseif (ANDROID)
set(EXPORTED_SYMBOLS "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilamat-jni.map")
endif()
set(CMAKE_SHARED_LINKER_FLAGS" ${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections")
set(CMAKE_SHARED_LINKER_FLAGS" ${CMAKE_SHARED_LINKER_FLAGS} -Wl,-Bsymbolic-functions")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libfilamat-jni.map")
# This is necessary to avoid a CMake error due to setting RPATH on non-elf platforms.
# Setting this also causes CMake to issue a warning on Mac:
# "Policy CMP0068 is not set: RPATH settings on macOS do not affect install_name." which can be
# safely ignored.
set(CMAKE_SKIP_RPATH TRUE)
set_target_properties(${TARGET} PROPERTIES
CXX_STANDARD 14
COMPILE_FLAGS "-fno-exceptions -fvisibility=hidden"
LINK_FLAGS "${GC_SECTIONS} ${EXPORTED_SYMBOLS}")
target_compile_options(${TARGET} PRIVATE
$<$<PLATFORM_ID:Linux>:-fPIC>
add_library(filamat-jni SHARED
src/main/cpp/MaterialBuilder.cpp
)
target_link_libraries(${TARGET} filamat)
target_link_libraries(filamat-jni
${FILAMAT_FLAVOR}
filabridge
shaders
utils
log
smol-v
)
set(INSTALL_TYPE LIBRARY)
if (WIN32 OR CYGWIN)
set(INSTALL_TYPE RUNTIME)
endif()
install(TARGETS ${TARGET} ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
install(CODE "execute_process(COMMAND ${CMAKE_STRIP} -x ${CMAKE_INSTALL_PREFIX}/lib/${DIST_DIR}/lib${TARGET}${CMAKE_SHARED_LIBRARY_SUFFIX})")
# ==================================================================================================
# Java APIs
# ==================================================================================================
# Android builds its Java bindings for filamat through Gradle.
if (ANDROID)
return()
endif()
set(TARGET filamat-java)
include(UseJava)
set(CMAKE_JAVA_COMPILE_FLAGS "-source" "1.8" "-target" "1.8")
set(JAVA_SOURCE_FILES
src/main/java/com/google/android/filament/filamat/MaterialBuilder.java
src/main/java/com/google/android/filament/filamat/MaterialPackage.java)
add_jar(${TARGET}
SOURCES ${JAVA_SOURCE_FILES}
INCLUDE_JARS ../../java/lib/support-annotations.jar)
install_jar(${TARGET} lib)

View File

@@ -13,7 +13,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.0'
classpath 'com.android.tools.build:gradle:3.5.0'
}
}
@@ -25,7 +25,7 @@ allprojects {
}
group = "com.google.android.filament"
version = "0.1"
version = "1.3"
apply plugin: 'com.android.library'
@@ -35,14 +35,27 @@ if (project.hasProperty("filament_dist_dir")) {
}
android {
compileSdkVersion 28
compileSdkVersion 29
defaultConfig {
minSdkVersion 14
targetSdkVersion 28
targetSdkVersion 29
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
arguments.add("-DANDROID_PIE=ON")
arguments.add("-DANDROID_PLATFORM=android-19")
arguments.add("-DANDROID_STL=c++_static")
arguments.add("-DFILAMENT_DIST_DIR=${filament_path}".toString())
cppFlags.add("-std=c++14")
if (project.hasProperty('extra_cmake_args')) {
arguments.add(extra_cmake_args)
}
}
}
}
buildTypes {
@@ -52,17 +65,33 @@ android {
}
}
sourceSets {
main {
jniLibs.srcDirs "${filament_path}/lib"
flavorDimensions "functionality"
productFlavors {
full {
dimension "functionality"
}
lite {
dimension "functionality"
externalNativeBuild {
cmake {
arguments.add("-DFILAMAT_LITE=ON")
}
}
}
}
// Ensure that only the libfilamat-jni.so library is included in the AAR, in case any other
// libraries happen to be present.
packagingOptions {
exclude '**/*.so'
merge '**/libfilamat-jni.so'
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
jni.srcDirs "src/main/cpp"
}
}
compileOptions {
@@ -75,4 +104,3 @@ dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'com.android.support:support-annotations:28.0.0'
}

View File

@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@@ -28,7 +28,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"

View File

@@ -14,7 +14,7 @@ set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome

View File

@@ -18,33 +18,40 @@
#include <filamat/MaterialBuilder.h>
#include <filament/EngineEnums.h>
using namespace filament;
using namespace filamat;
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderInit(JNIEnv*, jclass) {
MaterialBuilder::init();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderShutdown(JNIEnv*, jclass) {
MaterialBuilder::shutdown();
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nCreateMaterialBuilder(JNIEnv *env,
jclass type) {
Java_com_google_android_filament_filamat_MaterialBuilder_nCreateMaterialBuilder(JNIEnv*, jclass) {
return (jlong) new MaterialBuilder();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nDestroyMaterialBuilder(JNIEnv *env,
jclass type, jlong nativeBuilder) {
Java_com_google_android_filament_filamat_MaterialBuilder_nDestroyMaterialBuilder(JNIEnv*, jclass,
jlong nativeBuilder) {
auto builder = (MaterialBuilder*) nativeBuilder;
delete builder;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nBuilderBuild(JNIEnv* env, jclass type,
Java_com_google_android_filament_filamat_MaterialBuilder_nBuilderBuild(JNIEnv*, jclass,
jlong nativeBuilder) {
auto builder = (MaterialBuilder*) nativeBuilder;
return (jlong) new Package(builder->build());
}
extern "C" JNIEXPORT jbyteArray JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nGetPackageBytes(JNIEnv* env, jclass type,
Java_com_google_android_filament_filamat_MaterialBuilder_nGetPackageBytes(JNIEnv* env, jclass,
jlong nativePackage) {
auto package = (Package*) nativePackage;
auto size = jsize(package->getSize());
@@ -55,14 +62,14 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nGetPackageBytes(JNIEnv
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nGetPackageIsValid(JNIEnv* env,
jclass type, jlong nativePackage) {
Java_com_google_android_filament_filamat_MaterialBuilder_nGetPackageIsValid(JNIEnv*, jclass,
jlong nativePackage) {
auto* package = (Package*) nativePackage;
return jboolean(package->isValid());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nDestroyPackage(JNIEnv* env, jclass type,
Java_com_google_android_filament_filamat_MaterialBuilder_nDestroyPackage(JNIEnv*, jclass,
jlong nativePackage) {
Package* package = (Package*) nativePackage;
delete package;
@@ -70,29 +77,71 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nDestroyPackage(JNIEnv*
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderName(JNIEnv* env,
jclass type, jlong nativeBuilder, jstring name_) {
jclass, jlong nativeBuilder, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->name(name);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderShading(JNIEnv* env,
jclass type, jlong nativeBuilder, jint shading) {
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderShading(JNIEnv*,
jclass, jlong nativeBuilder, jint shading) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->shading((Shading) shading);
builder->shading((MaterialBuilder::Shading) shading);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderRequire(JNIEnv* env,
jclass type, jlong nativeBuilder, jint attribute) {
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderInterpolation(JNIEnv*,
jclass, jlong nativeBuilder, jint interpolation) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->interpolation((MaterialBuilder::Interpolation) interpolation);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniformParameter(
JNIEnv* env, jclass, jlong nativeBuilder, jint uniformType, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter((MaterialBuilder::UniformType) uniformType, name);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderUniformParameterArray(
JNIEnv* env, jclass, jlong nativeBuilder, jint uniformType, jint size, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter((MaterialBuilder::UniformType) uniformType, (size_t) size, name);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSamplerParameter(
JNIEnv* env, jclass, jlong nativeBuilder, jint samplerType, jint format,
jint precision, jstring name_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* name = env->GetStringUTFChars(name_, nullptr);
builder->parameter((MaterialBuilder::SamplerType) samplerType,
(MaterialBuilder::SamplerFormat) format, (MaterialBuilder::SamplerPrecision) precision,
name);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderVariable(
JNIEnv* env, jclass, jlong nativeBuilder, jint variable, jstring name_) {
const char* name = env->GetStringUTFChars(name_, nullptr);
auto builder = (MaterialBuilder*) nativeBuilder;
builder->variable((MaterialBuilder::Variable) variable, name);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderRequire(JNIEnv*,
jclass, jlong nativeBuilder, jint attribute) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->require((VertexAttribute) attribute);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMaterial(JNIEnv* env,
jclass type, jlong nativeBuilder, jstring code_) {
jclass, jlong nativeBuilder, jstring code_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* code = env->GetStringUTFChars(code_, nullptr);
builder->material(code);
@@ -100,22 +149,162 @@ Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMateria
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMaterialVertex(JNIEnv* env,
jclass type, jlong nativeBuilder, jstring code_) {
jclass, jlong nativeBuilder, jstring code_) {
auto builder = (MaterialBuilder*) nativeBuilder;
const char* code = env->GetStringUTFChars(code_, nullptr);
builder->materialVertex(code);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderColorWrite(JNIEnv* env,
jclass type, jlong nativeBuilder, jboolean enable) {
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderBlending(JNIEnv*,
jclass, jlong nativeBuilder, jint mode) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->blending((MaterialBuilder::BlendingMode) mode);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderPostLightingBlending(
JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->postLightingBlending((MaterialBuilder::BlendingMode) mode);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderVertexDomain(JNIEnv*,
jclass, jlong nativeBuilder, jint vertexDomain) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->vertexDomain((MaterialBuilder::VertexDomain) vertexDomain);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderCulling(JNIEnv*,
jclass, jlong nativeBuilder, jint mode) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->culling((MaterialBuilder::CullingMode) mode);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderColorWrite(JNIEnv*,
jclass, jlong nativeBuilder, jboolean enable) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->colorWrite(enable);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderPlatform(JNIEnv* env,
jclass type, jlong nativeBuilder, jint platform) {
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderDepthWrite(JNIEnv*,
jclass, jlong nativeBuilder, jboolean depthWrite) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->depthWrite(depthWrite);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderDepthCulling(JNIEnv*,
jclass, jlong nativeBuilder, jboolean depthCulling) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->depthCulling(depthCulling);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderDoubleSided(JNIEnv*,
jclass, jlong nativeBuilder, jboolean doubleSided) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->doubleSided(doubleSided);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMaskThreshold(JNIEnv*,
jclass, jlong nativeBuilder, jfloat maskThreshold) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->maskThreshold(maskThreshold);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderShadowMultiplier(
JNIEnv*, jclass, jlong nativeBuilder, jboolean shadowMultiplier) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->shadowMultiplier(shadowMultiplier);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSpecularAntiAliasing(
JNIEnv*, jclass, jlong nativeBuilder, jboolean specularAntiAliasing) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->specularAntiAliasing(specularAntiAliasing);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSpecularAntiAliasingVariance(
JNIEnv*, jclass, jlong nativeBuilder, jfloat variance) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->specularAntiAliasingVariance(variance);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSpecularAntiAliasingThreshold(
JNIEnv*, jclass, jlong nativeBuilder, jfloat threshold) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->specularAntiAliasingThreshold(threshold);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderClearCoatIorChange(
JNIEnv*, jclass, jlong nativeBuilder, jboolean clearCoatIorChange) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->clearCoatIorChange(clearCoatIorChange);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderFlipUV(JNIEnv*,
jclass, jlong nativeBuilder, jboolean flipUV) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->flipUV(flipUV);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderMultiBounceAmbientOcclusion(
JNIEnv*, jclass, jlong nativeBuilder, jboolean multiBounceAO) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->multiBounceAmbientOcclusion(multiBounceAO);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderSpecularAmbientOcclusion(
JNIEnv*, jclass, jlong nativeBuilder, jboolean specularAO) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->specularAmbientOcclusion(specularAO);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderTransparencyMode(
JNIEnv* env, jclass, jlong nativeBuilder, jint mode) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->transparencyMode((MaterialBuilder::TransparencyMode) mode);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderPlatform(JNIEnv*,
jclass, jlong nativeBuilder, jint platform) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->platform((MaterialBuilder::Platform) platform);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderTargetApi(JNIEnv*,
jclass, jlong nativeBuilder, jint targetApi) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->targetApi((MaterialBuilder::TargetApi) targetApi);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderOptimization(JNIEnv*,
jclass, jlong nativeBuilder, jint optimization) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->optimization((MaterialBuilder::Optimization) optimization);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_filamat_MaterialBuilder_nMaterialBuilderVariantFilter(JNIEnv*,
jclass, jlong nativeBuilder, jbyte variantFilter) {
auto builder = (MaterialBuilder*) nativeBuilder;
builder->variantFilter((uint8_t) variantFilter);
}

View File

@@ -26,6 +26,71 @@ public class MaterialBuilder {
private final BuilderFinalizer mFinalizer;
private final long mNativeObject;
static {
System.loadLibrary("filamat-jni");
}
public enum Shading {
UNLIT, // no lighting applied, emissive possible
LIT, // default, standard lighting
SUBSURFACE, // subsurface lighting model
CLOTH, // cloth lighting model
SPECULAR_GLOSSINESS // legacy lighting model
}
public enum Interpolation {
SMOOTH, // default, smooth interpolation
FLAT // flat interpolation
}
public enum UniformType {
BOOL,
BOOL2,
BOOL3,
BOOL4,
FLOAT,
FLOAT2,
FLOAT3,
FLOAT4,
INT,
INT2,
INT3,
INT4,
UINT,
UINT2,
UINT3,
UINT4,
MAT3,
MAT4
}
public enum SamplerType {
SAMPLER_2D, // 2D texture
SAMPLER_CUBEMAP, // Cube map texture
SAMPLER_EXTERNAL, // External texture
}
public enum SamplerFormat {
INT,
UINT,
FLOAT,
SHADOW
}
public enum SamplerPrecision {
LOW,
MEDIUM,
HIGH,
DEFAULT
}
public enum Variable {
CUSTOM0,
CUSTOM1,
CUSTOM2,
CUSTOM3
}
public enum VertexAttribute {
POSITION, // XYZ position (float3)
TANGENTS, // tangent, bitangent and normal, encoded as a quaternion (4 floats or half floats)
@@ -33,14 +98,52 @@ public class MaterialBuilder {
UV0, // texture coordinates (float2)
UV1, // texture coordinates (float2)
BONE_INDICES, // indices of 4 bones (uvec4)
BONE_WEIGHTS // weights of the 4 bones (normalized float4)
BONE_WEIGHTS, // weights of the 4 bones (normalized float4)
UNUSED, // reserved for future use
CUSTOM0, // custom or MORPH_POSITION_0
CUSTOM1, // custom or MORPH_POSITION_1
CUSTOM2, // custom or MORPH_POSITION_2
CUSTOM3, // custom or MORPH_POSITION_3
CUSTOM4, // custom or MORPH_TANGENTS_0
CUSTOM5, // custom or MORPH_TANGENTS_1
CUSTOM6, // custom or MORPH_TANGENTS_2
CUSTOM7 // custom or MORPH_TANGENTS_3
}
public enum Shading {
UNLIT, // no lighting applied, emissive possible
LIT, // default, standard lighting
SUBSURFACE, // subsurface lighting model
CLOTH // cloth lighting model
public enum BlendingMode {
OPAQUE, // material is opaque
TRANSPARENT, // material is transparent and color is alpha-pre-multiplied,
// affects diffuse lighting only
ADD, // material is additive (e.g.: hologram)
MASKED, // material is masked (i.e. alpha tested)
FADE, // material is transparent and color is alpha-pre-multiplied,
// affects specular lighting
MULTIPLY, // material darkens what's behind it
SCREN // material brightens what's behind it
}
public enum VertexDomain {
OBJECT, // vertices are in object space, default
WORLD, // vertices are in world space
VIEW, // vertices are in view space
DEVICE // vertices are in normalized device space
}
public enum CullingMode {
NONE,
FRONT,
BACK,
FRONT_AND_BACK
}
public enum TransparencyMode {
DEFAULT, // the transparent object is drawn honoring the raster state
TWO_PASSES_ONE_SIDE, // the transparent object is first drawn in the depth buffer,
// then in the color buffer, honoring the culling mode, but
// ignoring the depth test function
TWO_PASSES_TWO_SIDES // the transparent object is drawn twice in the color buffer,
// first with back faces only, then with front faces; the culling
// mode is ignored. Can be combined with two-sided lighting
}
public enum Platform {
@@ -49,6 +152,34 @@ public class MaterialBuilder {
ALL
}
public enum TargetApi {
OPENGL (0x1),
VULKAN (0x2),
METAL (0x4),
ALL (0x7);
final int number;
private TargetApi(int number) {
this.number = number;
}
}
public enum Optimization {
NONE,
PREPROCESSOR,
SIZE,
PERFORMANCE
}
public static void init() {
nMaterialBuilderInit();
}
public static void shutdown() {
nMaterialBuilderShutdown();
}
public MaterialBuilder() {
mNativeObject = nCreateMaterialBuilder();
mFinalizer = new BuilderFinalizer(mNativeObject);
@@ -66,6 +197,38 @@ public class MaterialBuilder {
return this;
}
@NonNull
public MaterialBuilder interpolation(@NonNull Interpolation interpolation) {
nMaterialBuilderInterpolation(mNativeObject, interpolation.ordinal());
return this;
}
@NonNull
public MaterialBuilder uniformParameter(@NonNull UniformType type, String name) {
nMaterialBuilderUniformParameter(mNativeObject, type.ordinal(), name);
return this;
}
@NonNull
public MaterialBuilder uniformParameterArray(@NonNull UniformType type, int size, String name) {
nMaterialBuilderUniformParameterArray(mNativeObject, type.ordinal(), size, name);
return this;
}
@NonNull
public MaterialBuilder samplerParameter(@NonNull SamplerType type, SamplerFormat format,
SamplerPrecision precision, String name) {
nMaterialBuilderSamplerParameter(
mNativeObject, type.ordinal(), format.ordinal(), precision.ordinal(), name);
return this;
}
@NonNull
public MaterialBuilder variable(@NonNull Variable variable, String name) {
nMaterialBuilderVariable(mNativeObject, variable.ordinal(), name);
return this;
}
@NonNull
public MaterialBuilder require(@NonNull VertexAttribute attribute) {
nMaterialBuilderRequire(mNativeObject, attribute.ordinal());
@@ -84,18 +247,138 @@ public class MaterialBuilder {
return this;
}
@NonNull
public MaterialBuilder blending(@NonNull BlendingMode mode) {
nMaterialBuilderBlending(mNativeObject, mode.ordinal());
return this;
}
@NonNull
public MaterialBuilder postLightingBlending(@NonNull BlendingMode mode) {
nMaterialBuilderPostLightingBlending(mNativeObject, mode.ordinal());
return this;
}
@NonNull
public MaterialBuilder vertexDomain(@NonNull VertexDomain vertexDomain) {
nMaterialBuilderVertexDomain(mNativeObject, vertexDomain.ordinal());
return this;
}
@NonNull
public MaterialBuilder culling(@NonNull CullingMode mode) {
nMaterialBuilderCulling(mNativeObject, mode.ordinal());
return this;
}
@NonNull
public MaterialBuilder colorWrite(boolean enable) {
nMaterialBuilderColorWrite(mNativeObject, enable);
return this;
}
@NonNull
public MaterialBuilder depthWrite(boolean enable) {
nMaterialBuilderDepthWrite(mNativeObject, enable);
return this;
}
@NonNull
public MaterialBuilder depthCulling(boolean enable) {
nMaterialBuilderDepthCulling(mNativeObject, enable);
return this;
}
@NonNull
public MaterialBuilder doubleSided(boolean doubleSided) {
nMaterialBuilderDoubleSided(mNativeObject, doubleSided);
return this;
}
@NonNull
public MaterialBuilder maskThreshold(float threshold) {
nMaterialBuilderMaskThreshold(mNativeObject, threshold);
return this;
}
@NonNull
public MaterialBuilder shadowMultiplier(boolean shadowMultiplier) {
nMaterialBuilderShadowMultiplier(mNativeObject, shadowMultiplier);
return this;
}
@NonNull
public MaterialBuilder specularAntiAliasing(boolean specularAntiAliasing) {
nMaterialBuilderSpecularAntiAliasing(mNativeObject, specularAntiAliasing);
return this;
}
@NonNull
public MaterialBuilder specularAntiAliasingVariance(float variance) {
nMaterialBuilderSpecularAntiAliasingVariance(mNativeObject, variance);
return this;
}
@NonNull
public MaterialBuilder specularAntiAliasingThreshold(float threshold) {
nMaterialBuilderSpecularAntiAliasingThreshold(mNativeObject, threshold);
return this;
}
@NonNull
public MaterialBuilder clearCoatIorChange(boolean clearCoatIorChange) {
nMaterialBuilderClearCoatIorChange(mNativeObject, clearCoatIorChange);
return this;
}
@NonNull
public MaterialBuilder flipUV(boolean flipUV) {
nMaterialBuilderFlipUV(mNativeObject, flipUV);
return this;
}
@NonNull
public MaterialBuilder multiBounceAmbientOcclusion(boolean multiBounceAO) {
nMaterialBuilderMultiBounceAmbientOcclusion(mNativeObject, multiBounceAO);
return this;
}
@NonNull
public MaterialBuilder specularAmbientOcclusion(boolean specularAO) {
nMaterialBuilderSpecularAmbientOcclusion(mNativeObject, specularAO);
return this;
}
@NonNull
public MaterialBuilder transparencyMode(@NonNull TransparencyMode mode) {
nMaterialBuilderTransparencyMode(mNativeObject, mode.ordinal());
return this;
}
@NonNull
public MaterialBuilder platform(@NonNull Platform platform) {
nMaterialBuilderPlatform(mNativeObject, platform.ordinal());
return this;
}
@NonNull
public MaterialBuilder targetApi(@NonNull TargetApi api) {
nMaterialBuilderTargetApi(mNativeObject, api.number);
return this;
}
@NonNull
public MaterialBuilder optimization(@NonNull Optimization optimization) {
nMaterialBuilderOptimization(mNativeObject, optimization.ordinal());
return this;
}
@NonNull
public MaterialBuilder variantFilter(byte variantFilter) {
nMaterialBuilderVariantFilter(mNativeObject, variantFilter);
return this;
}
@NonNull
public MaterialPackage build() {
long nativePackage = nBuilderBuild(mNativeObject);
@@ -124,6 +407,9 @@ public class MaterialBuilder {
}
}
private static native void nMaterialBuilderInit();
private static native void nMaterialBuilderShutdown();
private static native long nCreateMaterialBuilder();
private static native void nDestroyMaterialBuilder(long nativeBuilder);
@@ -134,9 +420,47 @@ public class MaterialBuilder {
private static native void nMaterialBuilderName(long nativeBuilder, String name);
private static native void nMaterialBuilderShading(long nativeBuilder, int shading);
private static native void nMaterialBuilderInterpolation(long nativeBuilder, int interpolation);
private static native void nMaterialBuilderUniformParameter(long nativeBuilder, int type,
String name);
private static native void nMaterialBuilderUniformParameterArray(long nativeBuilder, int type,
int size, String name);
private static native void nMaterialBuilderSamplerParameter(long nativeBuilder, int type,
int format, int precision, String name);
private static native void nMaterialBuilderVariable(long nativeBuilder, int variable,
String name);
private static native void nMaterialBuilderRequire(long nativeBuilder, int attribute);
private static native void nMaterialBuilderMaterial(long nativeBuilder, String code);
private static native void nMaterialBuilderMaterialVertex(long nativeBuilder, String code);
private static native void nMaterialBuilderBlending(long nativeBuilder, int mode);
private static native void nMaterialBuilderPostLightingBlending(long nativeBuilder, int mode);
private static native void nMaterialBuilderVertexDomain(long nativeBuilder, int vertexDomain);
private static native void nMaterialBuilderCulling(long nativeBuilder, int mode);
private static native void nMaterialBuilderColorWrite(long nativeBuilder, boolean enable);
private static native void nMaterialBuilderDepthWrite(long nativeBuilder, boolean enable);
private static native void nMaterialBuilderDepthCulling(long nativeBuilder, boolean enable);
private static native void nMaterialBuilderDoubleSided(long nativeBuilder, boolean doubleSided);
private static native void nMaterialBuilderMaskThreshold(long nativeBuilder, float mode);
private static native void nMaterialBuilderShadowMultiplier(long mNativeObject,
boolean shadowMultiplier);
private static native void nMaterialBuilderSpecularAntiAliasing(long mNativeObject,
boolean specularAntiAliasing);
private static native void nMaterialBuilderSpecularAntiAliasingVariance(long mNativeObject,
float variance);
private static native void nMaterialBuilderSpecularAntiAliasingThreshold(long mNativeObject,
float threshold);
private static native void nMaterialBuilderClearCoatIorChange(long mNativeObject,
boolean clearCoatIorChange);
private static native void nMaterialBuilderFlipUV(long nativeBuilder, boolean flipUV);
private static native void nMaterialBuilderMultiBounceAmbientOcclusion(long nativeBuilder,
boolean multiBounceAO);
private static native void nMaterialBuilderSpecularAmbientOcclusion(long nativeBuilder,
boolean specularAO);
private static native void nMaterialBuilderTransparencyMode(long nativeBuilder, int mode);
private static native void nMaterialBuilderPlatform(long nativeBuilder, int platform);
private static native void nMaterialBuilderTargetApi(long nativeBuilder, int api);
private static native void nMaterialBuilderOptimization(long nativeBuilder, int optimization);
private static native void nMaterialBuilderVariantFilter(long nativeBuilder,
byte variantFilter);
}

View File

@@ -9,3 +9,4 @@
/build
/captures
.externalNativeBuild
/.cxx

View File

@@ -1,29 +1,113 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<Objective-C-extensions>
<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
</file>
<class>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
</class>
<extensions>
<pair source="cpp" header="h" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
</extensions>
</Objective-C-extensions>
<codeStyleSettings language="XML">
<arrangement>
<rules>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:android</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:id</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>style</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
<order>ANDROID_ATTRIBUTE_ORDER</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>.*</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
</rules>
</arrangement>
</codeStyleSettings>
</code_scheme>
</component>

View File

@@ -1,5 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Google Configuration Checker Style" />
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.4.1)
cmake_minimum_required(VERSION 3.6)
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
@@ -6,14 +6,26 @@ add_library(filament STATIC IMPORTED)
set_target_properties(filament PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament.a)
add_library(backend STATIC IMPORTED)
set_target_properties(backend PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbackend.a)
add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(ibl STATIC IMPORTED)
set_target_properties(ibl PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libibl.a)
add_library(filaflat STATIC IMPORTED)
set_target_properties(filaflat PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilaflat.a)
add_library(geometry STATIC IMPORTED)
set_target_properties(geometry PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgeometry.a)
add_library(filabridge STATIC IMPORTED)
set_target_properties(filabridge PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilabridge.a)
@@ -27,7 +39,7 @@ set_target_properties(smol-v PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libsmol-v.a)
include_directories(${FILAMENT_DIR}/include)
include_directories(.. ${FILAMENT_DIR}/include)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-stack-protector")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
@@ -55,6 +67,7 @@ add_library(filament-jni SHARED
src/main/cpp/MathUtils.cpp
src/main/cpp/RenderableManager.cpp
src/main/cpp/Renderer.cpp
src/main/cpp/RenderTarget.cpp
src/main/cpp/Scene.cpp
src/main/cpp/SkyBox.cpp
src/main/cpp/Stream.cpp
@@ -65,15 +78,19 @@ add_library(filament-jni SHARED
# Android specific
src/main/cpp/nativewindow/Android.cpp
# Private utils
src/main/cpp/CallbackUtils.cpp
src/main/cpp/Filament.cpp
src/main/cpp/NioUtils.cpp
# Common utils
../common/CallbackUtils.cpp
../common/NioUtils.cpp
)
target_link_libraries(filament-jni
filament
backend
filaflat
filabridge
geometry
ibl
utils
log
GLESv3

View File

@@ -13,7 +13,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.0'
classpath 'com.android.tools.build:gradle:3.5.0'
}
}
@@ -25,7 +25,7 @@ allprojects {
}
group = "com.google.android.filament"
version = "0.1"
version = "1.3"
apply plugin: 'com.android.library'
@@ -35,13 +35,13 @@ if (project.hasProperty("filament_dist_dir")) {
}
android {
compileSdkVersion 28
compileSdkVersion 29
defaultConfig {
// Our minSdkVersion is actually 21, we lie and say 14 here so apps don't have
// Our minSdkVersion is actually 19, we lie and say 14 here so apps don't have
// to increase their minSdkVersion unnecessarily. It is however up to them to
// ensure they do not initialize Filament on API levels < 21.
// ensure they do not initialize Filament on API levels < 19.
minSdkVersion 14
targetSdkVersion 28
targetSdkVersion 29
versionCode 1
versionName "1.0"
@@ -50,7 +50,7 @@ android {
externalNativeBuild {
cmake {
arguments.add("-DANDROID_PIE=ON")
arguments.add("-DANDROID_PLATFORM=android-21")
arguments.add("-DANDROID_PLATFORM=android-19")
arguments.add("-DANDROID_STL=c++_static")
arguments.add("-DFILAMENT_DIST_DIR=${filament_path}".toString())
cppFlags.add("-std=c++14")
@@ -77,6 +77,12 @@ android {
sourceSets {
main {
jni.srcDirs "src/main/cpp"
// To enable validation layers with the Vulkan backend, uncomment the following lines
// to copy the appropriate files from the NDK to the device. Also be sure to use a debug
// configuration for the native build.
// jniLibs {
// srcDirs = ["${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs"]
// }
}
}

View File

@@ -1,6 +1,5 @@
#Mon Jan 14 11:04:36 PST 2019
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
##############################################################################
##
@@ -6,42 +6,6 @@
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
@@ -60,6 +24,46 @@ cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
@@ -85,7 +89,7 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
@@ -150,11 +154,19 @@ if $cygwin ; then
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
APP_ARGS=$(save "$@")
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

View File

@@ -8,14 +8,14 @@
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
@@ -46,10 +46,9 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
@@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line

View File

@@ -5,17 +5,18 @@
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# JNI is an entry point that's hard to keep track of, so there's
# an annotation to mark fields and methods used by native code.
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# Keep the annotations that proguard needs to process.
-keep class com.google.android.filament.proguard.UsedBy*
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
# Just because native code accesses members of a class, does not mean that the
# class itself needs to be annotated - only annotate classes that are
# referenced themselves in native code.
-keep @com.google.android.filament.proguard.UsedBy* class * {
<init>();
}
-keepclassmembers class * {
@com.google.android.filament.proguard.UsedBy* *;
}

View File

@@ -48,7 +48,7 @@ Java_com_google_android_filament_Camera_nSetCustomProjection(JNIEnv *env, jclass
jlong nativeCamera, jdoubleArray inMatrix_, jdouble near, jdouble far) {
Camera *camera = (Camera *) nativeCamera;
jdouble *inMatrix = env->GetDoubleArrayElements(inMatrix_, NULL);
camera->setCustomProjection(*reinterpret_cast<const math::mat4 *>(inMatrix), near, far);
camera->setCustomProjection(*reinterpret_cast<const filament::math::mat4 *>(inMatrix), near, far);
env->ReleaseDoubleArrayElements(inMatrix_, inMatrix, JNI_ABORT);
}
@@ -78,7 +78,7 @@ Java_com_google_android_filament_Camera_nSetModelMatrix(JNIEnv *env, jclass,
jlong nativeCamera, jfloatArray in_) {
Camera* camera = (Camera *) nativeCamera;
jfloat *in = env->GetFloatArrayElements(in_, NULL);
camera->setModelMatrix(*reinterpret_cast<const math::mat4f*>(in));
camera->setModelMatrix(*reinterpret_cast<const filament::math::mat4f*>(in));
env->ReleaseFloatArrayElements(in_, in, JNI_ABORT);
}
@@ -87,7 +87,7 @@ Java_com_google_android_filament_Camera_nGetProjectionMatrix(JNIEnv *env, jclass
jlong nativeCamera, jdoubleArray out_) {
Camera *camera = (Camera *) nativeCamera;
jdouble *out = env->GetDoubleArrayElements(out_, NULL);
const math::mat4& m = camera->getProjectionMatrix();
const filament::math::mat4& m = camera->getProjectionMatrix();
std::copy_n(&m[0][0], 16, out);
env->ReleaseDoubleArrayElements(out_, out, 0);
}
@@ -97,7 +97,7 @@ Java_com_google_android_filament_Camera_nGetModelMatrix(JNIEnv *env, jclass,
jlong nativeCamera, jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
const math::mat4f& m = camera->getModelMatrix();
const filament::math::mat4f& m = camera->getModelMatrix();
std::copy_n(&m[0][0], 16, out);
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -107,7 +107,7 @@ Java_com_google_android_filament_Camera_nGetViewMatrix(JNIEnv *env, jclass, jlon
jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
const math::mat4f& m = camera->getViewMatrix();
const filament::math::mat4f& m = camera->getViewMatrix();
std::copy_n(&m[0][0], 16, out);
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -117,7 +117,7 @@ Java_com_google_android_filament_Camera_nGetPosition(JNIEnv *env, jclass, jlong
jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
reinterpret_cast<math::float3&>(*out) = camera->getPosition();
reinterpret_cast<filament::math::float3&>(*out) = camera->getPosition();
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -126,7 +126,7 @@ Java_com_google_android_filament_Camera_nGetLeftVector(JNIEnv *env, jclass, jlon
jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
reinterpret_cast<math::float3&>(*out) = camera->getLeftVector();
reinterpret_cast<filament::math::float3&>(*out) = camera->getLeftVector();
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -135,7 +135,7 @@ Java_com_google_android_filament_Camera_nGetUpVector(JNIEnv *env, jclass, jlong
jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
reinterpret_cast<math::float3&>(*out) = camera->getUpVector();
reinterpret_cast<filament::math::float3&>(*out) = camera->getUpVector();
env->ReleaseFloatArrayElements(out_, out, 0);
}
@@ -144,7 +144,7 @@ Java_com_google_android_filament_Camera_nGetForwardVector(JNIEnv *env, jclass,
jlong nativeCamera, jfloatArray out_) {
Camera *camera = (Camera *) nativeCamera;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
reinterpret_cast<math::float3&>(*out) = camera->getForwardVector();
reinterpret_cast<filament::math::float3&>(*out) = camera->getForwardVector();
env->ReleaseFloatArrayElements(out_, out, 0);
}

View File

@@ -44,6 +44,13 @@ extern "C" {
extern void *getNativeWindow(JNIEnv *env, jclass, jobject surface);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_nGetBackend(JNIEnv* env,
jclass klass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) engine->getBackend();
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_nCreateSwapChain(JNIEnv* env,
jclass klass, jlong nativeEngine, jobject surface, jlong flags) {
@@ -147,9 +154,9 @@ Java_com_google_android_filament_Engine_nDestroyScene(JNIEnv*, jclass,
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_nCreateFence(JNIEnv*, jclass,
jlong nativeEngine, jint fenceType) {
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) engine->createFence((Fence::Type) fenceType);
return (jlong) engine->createFence();
}
extern "C" JNIEXPORT void JNICALL
@@ -229,6 +236,14 @@ Java_com_google_android_filament_Engine_nDestroyTexture(JNIEnv*, jclass,
engine->destroy(texture);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nDestroyRenderTarget(JNIEnv*, jclass,
jlong nativeEngine, jlong nativeTarget) {
Engine* engine = (Engine*) nativeEngine;
RenderTarget* target = (RenderTarget*) nativeTarget;
engine->destroy(target);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nDestroyEntity(JNIEnv*, jclass,
jlong nativeEngine, jint entity_) {

View File

@@ -22,11 +22,11 @@
#include <filament/IndexBuffer.h>
#include "CallbackUtils.h"
#include "NioUtils.h"
#include "common/CallbackUtils.h"
#include "common/NioUtils.h"
using namespace filament;
using namespace driver;
using namespace backend;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_IndexBuffer_nCreateBuilder(JNIEnv *env, jclass type) {
@@ -91,8 +91,7 @@ Java_com_google_android_filament_IndexBuffer_nSetBuffer(JNIEnv *env, jclass type
BufferDescriptor desc(data, sizeInBytes, &JniBufferCallback::invoke, callback);
indexBuffer->setBuffer(*engine, std::move(desc),
(uint32_t) destOffsetInBytes, (uint32_t) sizeInBytes);
indexBuffer->setBuffer(*engine, std::move(desc), (uint32_t) destOffsetInBytes);
return 0;
}

View File

@@ -17,6 +17,9 @@
#include <jni.h>
#include <filament/IndirectLight.h>
#include <filament/Texture.h>
#include <common/NioUtils.h>
#include <common/CallbackUtils.h>
using namespace filament;
@@ -53,7 +56,16 @@ Java_com_google_android_filament_IndirectLight_nIrradiance(JNIEnv* env, jclass,
jlong nativeBuilder, jint bands, jfloatArray sh_) {
IndirectLight::Builder* builder = (IndirectLight::Builder*) nativeBuilder;
jfloat* sh = env->GetFloatArrayElements(sh_, NULL);
builder->irradiance((uint8_t) bands, (const math::float3*) sh);
builder->irradiance((uint8_t) bands, (const filament::math::float3*) sh);
env->ReleaseFloatArrayElements(sh_, sh, JNI_ABORT);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nRadiance(JNIEnv* env, jclass,
jlong nativeBuilder, jint bands, jfloatArray sh_) {
IndirectLight::Builder* builder = (IndirectLight::Builder*) nativeBuilder;
jfloat* sh = env->GetFloatArrayElements(sh_, NULL);
builder->radiance((uint8_t) bands, (const filament::math::float3*) sh);
env->ReleaseFloatArrayElements(sh_, sh, JNI_ABORT);
}
@@ -77,11 +89,9 @@ Java_com_google_android_filament_IndirectLight_nRotation(JNIEnv *, jclass, jlong
jfloat v0, jfloat v1, jfloat v2, jfloat v3, jfloat v4, jfloat v5, jfloat v6, jfloat v7,
jfloat v8) {
IndirectLight::Builder *builder = (IndirectLight::Builder *) nativeBuilder;
builder->rotation(math::mat3f{v0, v1, v2, v3, v4, v5, v6, v7, v8});
builder->rotation(filament::math::mat3f{v0, v1, v2, v3, v4, v5, v6, v7, v8});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nSetIntensity(JNIEnv*, jclass,
jlong nativeIndirectLight, jfloat intensity) {
@@ -97,9 +107,38 @@ Java_com_google_android_filament_IndirectLight_nGetIntensity(JNIEnv*, jclass,
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nSetRotation(JNIEnv *env, jclass type,
jlong nativeIndirectLight, jfloat v0, jfloat v1, jfloat v2, jfloat v3, jfloat v4, jfloat v5,
jfloat v6, jfloat v7, jfloat v8) {
Java_com_google_android_filament_IndirectLight_nSetRotation(JNIEnv*, jclass,
jlong nativeIndirectLight, jfloat v0, jfloat v1, jfloat v2,
jfloat v3, jfloat v4, jfloat v5, jfloat v6, jfloat v7, jfloat v8) {
IndirectLight *indirectLight = (IndirectLight *) nativeIndirectLight;
indirectLight->setRotation(math::mat3f{v0, v1, v2, v3, v4, v5, v6, v7, v8});
indirectLight->setRotation(filament::math::mat3f{v0, v1, v2, v3, v4, v5, v6, v7, v8});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nGetRotation(JNIEnv* env, jclass,
jlong nativeIndirectLight, jfloatArray outRotation_) {
IndirectLight *indirectLight = (IndirectLight *) nativeIndirectLight;
jfloat *outRotation = env->GetFloatArrayElements(outRotation_, NULL);
*reinterpret_cast<filament::math::mat3f*>(outRotation) = indirectLight->getRotation();
env->ReleaseFloatArrayElements(outRotation_, outRotation, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nGetDirectionEstimate(JNIEnv* env, jclass,
jlong nativeIndirectLight, jfloatArray outDirection_) {
IndirectLight *indirectLight = (IndirectLight *) nativeIndirectLight;
jfloat *outDirection = env->GetFloatArrayElements(outDirection_, NULL);
*reinterpret_cast<filament::math::float3*>(outDirection) = indirectLight->getDirectionEstimate();
env->ReleaseFloatArrayElements(outDirection_, outDirection, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_IndirectLight_nGetColorEstimate(JNIEnv* env, jclass,
jlong nativeIndirectLight, jfloatArray outColor_, float x, float y, float z) {
IndirectLight *indirectLight = (IndirectLight *) nativeIndirectLight;
jfloat *outColor = env->GetFloatArrayElements(outColor_, NULL);
*reinterpret_cast<filament::math::float4*>(outColor) =
indirectLight->getColorEstimate(math::float3{x, y, z});
env->ReleaseFloatArrayElements(outColor_, outColor, 0);
}

View File

@@ -22,133 +22,139 @@ using namespace filament;
using namespace utils;
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_LightManager_nHasComponent(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nHasComponent(JNIEnv*, jclass,
jlong nativeLightManager, jint entity) {
LightManager *lm = (LightManager *) nativeLightManager;
return (jboolean) lm->hasComponent((Entity &) entity);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_LightManager_nGetInstance(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetInstance(JNIEnv*, jclass,
jlong nativeLightManager, jint entity) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getInstance((Entity &) entity);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nDestroy(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nDestroy(JNIEnv*, jclass,
jlong nativeLightManager, jint entity) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->destroy((Entity &) entity);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_LightManager_nCreateBuilder(JNIEnv *env, jclass type,
jint lightType) {
Java_com_google_android_filament_LightManager_nCreateBuilder(JNIEnv*, jclass, jint lightType) {
return (jlong) new LightManager::Builder((LightManager::Type) lightType);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nDestroyBuilder(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nDestroyBuilder(JNIEnv*, jclass,
jlong nativeBuilder) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
delete builder;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderCastShadows(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderCastShadows(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enable) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->castShadows(enable);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv *env, jclass type,
jlong nativeBuilder, jint mapSize, jfloat constantBias, jfloat normalBias, jfloat shadowFar) {
Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv*, jclass,
jlong nativeBuilder, jint mapSize, jfloat constantBias, jfloat normalBias, jfloat shadowFar,
jfloat shadowNearHint, jfloat shadowFarHint, jboolean stable) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->shadowOptions(
LightManager::ShadowOptions{(uint32_t) mapSize, constantBias, normalBias, shadowFar});
LightManager::ShadowOptions{.mapSize = (uint32_t)mapSize,
.constantBias = constantBias,
.normalBias = normalBias,
.shadowFar = shadowFar,
.shadowNearHint = shadowNearHint,
.shadowFarHint = shadowFarHint,
.stable = (bool)stable});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderCastLight(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderCastLight(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enabled) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->castLight(enabled);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderPosition(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderPosition(JNIEnv*, jclass,
jlong nativeBuilder, jfloat x, jfloat y, jfloat z) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->position({x, y, z});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderDirection(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderDirection(JNIEnv*, jclass,
jlong nativeBuilder, jfloat x, jfloat y, jfloat z) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->direction({x, y, z});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderColor(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderColor(JNIEnv*, jclass,
jlong nativeBuilder, jfloat linearR, jfloat linearG, jfloat linearB) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->color({linearR, linearG, linearB});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderIntensity__JF(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderIntensity__JF(JNIEnv*, jclass,
jlong nativeBuilder, jfloat intensity) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->intensity(intensity);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderIntensity__JFF(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderIntensity__JFF(JNIEnv*, jclass,
jlong nativeBuilder, jfloat watts, jfloat efficiency) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->intensity(watts, efficiency);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderFalloff(JNIEnv*, jclass,
jlong nativeBuilder, jfloat radius) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->falloff(radius);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderSpotLightCone(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderSpotLightCone(JNIEnv*, jclass,
jlong nativeBuilder, jfloat inner, jfloat outer) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->spotLightCone(inner, outer);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderAngularRadius(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderAngularRadius(JNIEnv*, jclass,
jlong nativeBuilder, jfloat angularRadius) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->sunAngularRadius(angularRadius);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderHaloSize(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderHaloSize(JNIEnv*, jclass,
jlong nativeBuilder, jfloat haloSize) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->sunHaloSize(haloSize);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nBuilderHaloFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderHaloFalloff(JNIEnv*, jclass,
jlong nativeBuilder, jfloat haloFalloff) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
builder->sunHaloFalloff(haloFalloff);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_LightManager_nBuilderBuild(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nBuilderBuild(JNIEnv*, jclass,
jlong nativeBuilder, jlong nativeEngine, jint entity) {
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
Engine *engine = (Engine *) nativeEngine;
@@ -163,133 +169,147 @@ Java_com_google_android_filament_LightManager_nGetType(JNIEnv* env,
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetPosition(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetPosition(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat x, jfloat y, jfloat z) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setPosition((LightManager::Instance) i, {x, y, z});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nGetPosition(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetPosition(JNIEnv* env, jclass,
jlong nativeLightManager, jint i, jfloatArray out_) {
LightManager *lm = (LightManager *) nativeLightManager;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
*reinterpret_cast<math::float3 *>(out) = lm->getPosition((LightManager::Instance) i);
jfloat *out = env->GetFloatArrayElements(out_, nullptr);
*reinterpret_cast<filament::math::float3 *>(out) = lm->getPosition((LightManager::Instance) i);
env->ReleaseFloatArrayElements(out_, out, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetDirection(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetDirection(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat x, jfloat y, jfloat z) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setDirection((LightManager::Instance) i, {x, y, z});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nGetDirection(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetDirection(JNIEnv *env, jclass,
jlong nativeLightManager, jint i, jfloatArray out_) {
LightManager *lm = (LightManager *) nativeLightManager;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
*reinterpret_cast<math::float3 *>(out) = lm->getDirection((LightManager::Instance) i);
jfloat *out = env->GetFloatArrayElements(out_, nullptr);
*reinterpret_cast<filament::math::float3 *>(out) = lm->getDirection((LightManager::Instance) i);
env->ReleaseFloatArrayElements(out_, out, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetColor(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetColor(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat linearR, jfloat linearG, jfloat linearB) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setColor((LightManager::Instance) i, {linearR, linearG, linearB});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nGetColor(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetColor(JNIEnv *env, jclass,
jlong nativeLightManager, jint i, jfloatArray out_) {
LightManager *lm = (LightManager *) nativeLightManager;
jfloat *out = env->GetFloatArrayElements(out_, NULL);
*reinterpret_cast<math::float3 *>(out) = lm->getColor((LightManager::Instance) i);
jfloat *out = env->GetFloatArrayElements(out_, nullptr);
*reinterpret_cast<filament::math::float3 *>(out) = lm->getColor((LightManager::Instance) i);
env->ReleaseFloatArrayElements(out_, out, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetIntensity__JIF(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetIntensity__JIF(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat intensity) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setIntensity((LightManager::Instance) i, intensity);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetIntensity__JIFF(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetIntensity__JIFF(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat watts, jfloat efficiency) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setIntensity((LightManager::Instance) i, watts, efficiency);
}
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_LightManager_nGetIntensity(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetIntensity(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getIntensity((LightManager::Instance) i);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetFalloff(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat falloff) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setFalloff((LightManager::Instance) i, falloff);
}
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_LightManager_nGetFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetFalloff(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getFalloff((LightManager::Instance) i);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetSpotLightCone(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetSpotLightCone(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat inner, jfloat outer) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setSpotLightCone((LightManager::Instance) i, inner, outer);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetSunAngularRadius(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetSunAngularRadius(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat angularRadius) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setSunAngularRadius((LightManager::Instance) i, angularRadius);
}
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_LightManager_nGetSunAngularRadius(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetSunAngularRadius(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getSunAngularRadius((LightManager::Instance) i);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetSunHaloSize(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetSunHaloSize(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat haloSize) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setSunHaloSize((LightManager::Instance) i, haloSize);
}
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_LightManager_nGetHaloSize(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetHaloSize(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getSunHaloSize((LightManager::Instance) i);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetSunHaloFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nSetSunHaloFalloff(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat haloFalloff) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setSunHaloFalloff((LightManager::Instance) i, haloFalloff);
}
extern "C" JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_LightManager_nGetHaloFalloff(JNIEnv *env, jclass type,
Java_com_google_android_filament_LightManager_nGetHaloFalloff(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->getSunHaloFalloff((LightManager::Instance) i);
}
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_LightManager_nSetShadowCaster(JNIEnv*, jclass,
jlong nativeLightManager, jint i, jfloat shadowCaster) {
LightManager *lm = (LightManager *) nativeLightManager;
lm->setShadowCaster((LightManager::Instance) i, shadowCaster);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_LightManager_nIsShadowCaster(JNIEnv*, jclass,
jlong nativeLightManager, jint i) {
LightManager *lm = (LightManager *) nativeLightManager;
return lm->isShadowCaster((LightManager::Instance) i);
}

View File

@@ -18,7 +18,7 @@
#include <filament/Material.h>
#include "NioUtils.h"
#include "common/NioUtils.h"
using namespace filament;
@@ -140,6 +140,22 @@ Java_com_google_android_filament_Material_nGetMaskThreshold(JNIEnv*, jclass,
return material->getMaskThreshold();
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_Material_nGetSpecularAntiAliasingVariance(JNIEnv*, jclass,
jlong nativeMaterial) {
Material* material = (Material*) nativeMaterial;
return material->getSpecularAntiAliasingVariance();
}
extern "C"
JNIEXPORT jfloat JNICALL
Java_com_google_android_filament_Material_nGetSpecularAntiAliasingThreshold(JNIEnv*, jclass,
jlong nativeMaterial) {
Material* material = (Material*) nativeMaterial;
return material->getSpecularAntiAliasingThreshold();
}
extern "C"
JNIEXPORT jint JNICALL
Java_com_google_android_filament_Material_nGetParameterCount(JNIEnv*, jclass,

View File

@@ -27,6 +27,30 @@
#include <math/vec4.h>
using namespace filament;
using namespace filament::math;
enum BooleanElement {
BOOL,
BOOL2,
BOOL3,
BOOL4
};
enum IntElement {
INT,
INT2,
INT3,
INT4
};
enum FloatElement {
FLOAT,
FLOAT2,
FLOAT3,
FLOAT4,
MAT3,
MAT4
};
template<typename T>
static void setParameter(JNIEnv* env, jlong nativeMaterialInstance, jstring name_, T v) {
@@ -47,14 +71,14 @@ extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterBool2(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jboolean x, jboolean y) {
setParameter(env, nativeMaterialInstance, name_, math::bool2{x, y});
setParameter(env, nativeMaterialInstance, name_, bool2{x, y});
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterBool3(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jboolean x, jboolean y, jboolean z) {
setParameter(env, nativeMaterialInstance, name_, math::bool3{x, y, z});
setParameter(env, nativeMaterialInstance, name_, bool3{x, y, z});
}
extern "C"
@@ -62,7 +86,7 @@ JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterBool4(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_,
jboolean x, jboolean y, jboolean z, jboolean w) {
setParameter(env, nativeMaterialInstance, name_, math::bool4{x, y, z, w});
setParameter(env, nativeMaterialInstance, name_, bool4{x, y, z, w});
}
extern "C"
@@ -76,14 +100,14 @@ extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterInt2(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jint x, jint y) {
setParameter(env, nativeMaterialInstance, name_, math::int2{x, y});
setParameter(env, nativeMaterialInstance, name_, int2{x, y});
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterInt3(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jint x, jint y, jint z) {
setParameter(env, nativeMaterialInstance, name_, math::int3{x, y, z});
setParameter(env, nativeMaterialInstance, name_, int3{x, y, z});
}
extern "C"
@@ -91,7 +115,7 @@ JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterInt4(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_,
jint x, jint y, jint z, jint w) {
setParameter(env, nativeMaterialInstance, name_, math::int4{x, y, z, w});
setParameter(env, nativeMaterialInstance, name_, int4{x, y, z, w});
}
extern "C"
@@ -105,14 +129,14 @@ extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterFloat2(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jfloat x, jfloat y) {
setParameter(env, nativeMaterialInstance, name_, math::float2{x, y});
setParameter(env, nativeMaterialInstance, name_, float2{x, y});
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterFloat3(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jfloat x, jfloat y, jfloat z) {
setParameter(env, nativeMaterialInstance, name_, math::float3{x, y, z});
setParameter(env, nativeMaterialInstance, name_, float3{x, y, z});
}
extern "C"
@@ -120,7 +144,7 @@ JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterFloat4(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_,
jfloat x, jfloat y, jfloat z, jfloat w) {
setParameter(env, nativeMaterialInstance, name_, math::float4{x, y, z, w});
setParameter(env, nativeMaterialInstance, name_, float4{x, y, z, w});
}
extern "C"
@@ -131,9 +155,26 @@ Java_com_google_android_filament_MaterialInstance_nSetBooleanParameterArray(JNIE
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char* name = env->GetStringUTFChars(name_, 0);
size_t size = (size_t) element + 1;
jboolean* v = env->GetBooleanArrayElements(v_, NULL);
instance->setParameter(name, (bool*) (v + offset * size), (size_t) (count * size));
// NOTE: In C++, bool has an implementation-defined size. Here we assume
// it has the same size as jboolean, which is 1 byte.
switch ((BooleanElement) element) {
case BOOL:
instance->setParameter(name, ((const bool*) v) + offset, count);
break;
case BOOL2:
instance->setParameter(name, ((const bool2*) v) + offset, count);
break;
case BOOL3:
instance->setParameter(name, ((const bool3*) v) + offset, count);
break;
case BOOL4:
instance->setParameter(name, ((const bool4*) v) + offset, count);
break;
}
env->ReleaseBooleanArrayElements(v_, v, 0);
env->ReleaseStringUTFChars(name_, name);
@@ -147,10 +188,23 @@ Java_com_google_android_filament_MaterialInstance_nSetIntParameterArray(JNIEnv *
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char* name = env->GetStringUTFChars(name_, 0);
size_t size = (size_t) element + 1;
jint* v = env->GetIntArrayElements(v_, NULL);
instance->setParameter(name, reinterpret_cast<int32_t*>(v + offset * size),
(size_t) (count * size));
switch ((IntElement) element) {
case INT:
instance->setParameter(name, ((const int32_t*) v) + offset, count);
break;
case INT2:
instance->setParameter(name, ((const int2*) v) + offset, count);
break;
case INT3:
instance->setParameter(name, ((const int3*) v) + offset, count);
break;
case INT4:
instance->setParameter(name, ((const int4*) v) + offset, count);
break;
}
env->ReleaseIntArrayElements(v_, v, 0);
env->ReleaseStringUTFChars(name_, name);
@@ -164,16 +218,29 @@ Java_com_google_android_filament_MaterialInstance_nSetFloatParameterArray(JNIEnv
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char* name = env->GetStringUTFChars(name_, 0);
size_t size = (size_t) element + 1;
if (size == 5) {
// mat3
size = 9;
} else if (size == 6) {
// mat4
size = 16;
}
jfloat* v = env->GetFloatArrayElements(v_, NULL);
instance->setParameter(name, v + offset * size, (size_t) (count * size));
switch ((FloatElement) element) {
case FLOAT:
instance->setParameter(name, ((const float*) v) + offset, count);
break;
case FLOAT2:
instance->setParameter(name, ((const float2*) v) + offset, count);
break;
case FLOAT3:
instance->setParameter(name, ((const float3*) v) + offset, count);
break;
case FLOAT4:
instance->setParameter(name, ((const float4*) v) + offset, count);
break;
case MAT3:
instance->setParameter(name, ((const mat3f*) v) + offset, count);
break;
case MAT4:
instance->setParameter(name, ((const mat4f*) v) + offset, count);
break;
}
env->ReleaseFloatArrayElements(v_, v, 0);
env->ReleaseStringUTFChars(name_, name);
@@ -217,3 +284,43 @@ Java_com_google_android_filament_MaterialInstance_nSetPolygonOffset(JNIEnv*,
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setPolygonOffset(scale, constant);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetMaskThreshold(JNIEnv*,
jclass, jlong nativeMaterialInstance, jfloat threshold) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setMaskThreshold(threshold);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetSpecularAntiAliasingVariance(JNIEnv*,
jclass, jlong nativeMaterialInstance, jfloat variance) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setSpecularAntiAliasingVariance(variance);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetSpecularAntiAliasingThreshold(JNIEnv*,
jclass, jlong nativeMaterialInstance, jfloat threshold) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setSpecularAntiAliasingThreshold(threshold);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetDoubleSided(JNIEnv*,
jclass, jlong nativeMaterialInstance, jboolean doubleSided) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setDoubleSided(doubleSided);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetCullingMode(JNIEnv*,
jclass, jlong nativeMaterialInstance, jlong cullingMode) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setCullingMode((MaterialInstance::CullingMode) cullingMode);
}

View File

@@ -19,7 +19,7 @@
#include <math/mat3.h>
#include <math/quat.h>
using namespace math;
using namespace filament::math;
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_MathUtils_nPackTangentFrame(JNIEnv *env, jclass,

View File

@@ -0,0 +1,83 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <functional>
#include <stdlib.h>
#include <string.h>
#include <filament/RenderTarget.h>
using namespace filament;
using namespace backend;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_RenderTarget_nCreateBuilder(JNIEnv *env, jclass type) {
return (jlong) new RenderTarget::Builder();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderTarget_nDestroyBuilder(JNIEnv *env, jclass type,
jlong nativeBuilder) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
delete builder;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderTarget_nBuilderTexture(JNIEnv *env, jclass type,
jlong nativeBuilder, jlong attachment, jlong nativeTexture) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
Texture* texture = (Texture*) nativeTexture;
builder->texture(RenderTarget::AttachmentPoint(attachment), texture);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderTarget_nBuilderMipLevel(JNIEnv *env, jclass type,
jlong nativeBuilder, jlong attachment, jint level) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
builder->mipLevel(RenderTarget::AttachmentPoint(attachment), level);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderTarget_nBuilderFace(JNIEnv *env, jclass type,
jlong nativeBuilder, jlong attachment, jint face) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
RenderTarget::CubemapFace cubeface = (RenderTarget::CubemapFace) face;
builder->face(RenderTarget::AttachmentPoint(attachment), cubeface);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderTarget_nBuilderLayer(JNIEnv *env, jclass type,
jlong nativeBuilder, jlong attachment, jint layer) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
builder->layer(RenderTarget::AttachmentPoint(attachment), layer);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_RenderTarget_nBuilderBuild(JNIEnv *env, jclass type,
jlong nativeBuilder, jlong nativeEngine) {
RenderTarget::Builder* builder = (RenderTarget::Builder*) nativeBuilder;
Engine *engine = (Engine *) nativeEngine;
return (jlong) builder->build(*engine);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_RenderTarget_nGetMipLevel(JNIEnv *env, jclass type,
jlong nativeTarget, jlong attachment) {
RenderTarget* target = (RenderTarget*) nativeTarget;
return (jint) target->getMipLevel(RenderTarget::AttachmentPoint(attachment));
}

View File

@@ -18,7 +18,7 @@
#include <jni.h>
#include <filament/RenderableManager.h>
#include "NioUtils.h"
#include "common/NioUtils.h"
using namespace filament;
using namespace utils;
@@ -182,6 +182,12 @@ Java_com_google_android_filament_RenderableManager_nBuilderSkinningBones(JNIEnv*
return 0;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderMorphing(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enabled) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->morphing(enabled);
}
extern "C" JNIEXPORT jint JNICALL
@@ -197,7 +203,7 @@ Java_com_google_android_filament_RenderableManager_nSetBonesAsMatrices(JNIEnv* e
return -1;
}
rm->setBones((RenderableManager::Instance)i,
static_cast<math::mat4f const *>(data), (size_t)boneCount, (size_t)offset);
static_cast<filament::math::mat4f const *>(data), (size_t)boneCount, (size_t)offset);
return 0;
}
@@ -218,6 +224,16 @@ Java_com_google_android_filament_RenderableManager_nSetBonesAsQuaternions(JNIEnv
return 0;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetMorphWeights(JNIEnv* env, jclass,
jlong nativeRenderableManager, jint instance, jfloatArray weights) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
jfloat* vec = env->GetFloatArrayElements(weights, NULL);
math::float4 floatvec(vec[0], vec[1], vec[2], vec[3]);
env->ReleaseFloatArrayElements(weights, vec, JNI_ABORT);
rm->setMorphWeights((RenderableManager::Instance)instance, floatvec);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetAxisAlignedBoundingBox(JNIEnv*,
jclass, jlong nativeRenderableManager, jint i, jfloat cx, jfloat cy, jfloat cz,
@@ -277,8 +293,8 @@ Java_com_google_android_filament_RenderableManager_nGetAxisAlignedBoundingBox(JN
jfloat *center = env->GetFloatArrayElements(center_, NULL);
jfloat *halfExtent = env->GetFloatArrayElements(halfExtent_, NULL);
Box const &aabb = rm->getAxisAlignedBoundingBox((RenderableManager::Instance) i);
*reinterpret_cast<math::float3 *>(center) = aabb.center;
*reinterpret_cast<math::float3 *>(halfExtent) = aabb.halfExtent;
*reinterpret_cast<filament::math::float3 *>(center) = aabb.center;
*reinterpret_cast<filament::math::float3 *>(halfExtent) = aabb.halfExtent;
env->ReleaseFloatArrayElements(center_, center, 0);
env->ReleaseFloatArrayElements(halfExtent_, halfExtent, 0);
}
@@ -299,6 +315,21 @@ Java_com_google_android_filament_RenderableManager_nSetMaterialInstanceAt(JNIEnv
materialInstance);
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_RenderableManager_nGetMaterialInstanceAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
return (long) rm->getMaterialInstanceAt((RenderableManager::Instance) i, (size_t) primitiveIndex);
}
extern "C" JNIEXPORT long JNICALL
Java_com_google_android_filament_RenderableManager_nGetMaterialAt(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint primitiveIndex) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
MaterialInstance *mi = rm->getMaterialInstanceAt((RenderableManager::Instance) i, (size_t) primitiveIndex);
return (long) mi->getMaterial();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetGeometryAt__JIIIJJII(JNIEnv*,
jclass, jlong nativeRenderableManager, jint i, jint primitiveIndex, jint primitiveType,

View File

@@ -20,13 +20,13 @@
#include <filament/Engine.h>
#include <filament/Renderer.h>
#include <filament/Viewport.h>
#include <filament/driver/PixelBufferDescriptor.h>
#include <backend/PixelBufferDescriptor.h>
#include "CallbackUtils.h"
#include "NioUtils.h"
#include "common/CallbackUtils.h"
#include "common/NioUtils.h"
using namespace filament;
using namespace driver;
using namespace backend;
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
@@ -51,16 +51,16 @@ Java_com_google_android_filament_Renderer_nRender(JNIEnv *, jclass, jlong native
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nMirrorFrame(JNIEnv *, jclass, jlong nativeRenderer,
Java_com_google_android_filament_Renderer_nCopyFrame(JNIEnv *, jclass, jlong nativeRenderer,
jlong nativeDstSwapChain,
jint dstLeft, jint dstBottom, jint dstWidth, jint dstHeight,
jint srcLeft, jint srcBottom, jint srcWidth, jint srcHeight,
jint flags) {
Renderer *renderer = (Renderer *) nativeRenderer;
SwapChain *dstSwapChain = (SwapChain *) nativeDstSwapChain;
const Viewport dstViewport {dstLeft, dstBottom, (uint32_t) dstWidth, (uint32_t) dstHeight};
const Viewport srcViewport {srcLeft, srcBottom, (uint32_t) srcWidth, (uint32_t) srcHeight};
renderer->mirrorFrame(dstSwapChain, dstViewport, srcViewport, (uint32_t) flags);
const filament::Viewport dstViewport {dstLeft, dstBottom, (uint32_t) dstWidth, (uint32_t) dstHeight};
const filament::Viewport srcViewport {srcLeft, srcBottom, (uint32_t) srcWidth, (uint32_t) srcHeight};
renderer->copyFrame(dstSwapChain, dstViewport, srcViewport, (uint32_t) flags);
}
extern "C" JNIEXPORT jint JNICALL
@@ -87,8 +87,8 @@ Java_com_google_android_filament_Renderer_nReadPixels(JNIEnv *env, jclass,
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
PixelBufferDescriptor desc(buffer, sizeInBytes, (driver::PixelDataFormat) format,
(driver::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
(uint32_t) stride, &JniBufferCallback::invoke, callback);
renderer->readPixels(uint32_t(xoffset), uint32_t(yoffset), uint32_t(width), uint32_t(height),

View File

@@ -44,6 +44,15 @@ Java_com_google_android_filament_Scene_nAddEntity(JNIEnv *env, jclass type, jlon
scene->addEntity((Entity&) entity);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Scene_nAddEntities(JNIEnv *env, jclass type, jlong nativeScene,
jintArray entities) {
Scene* scene = (Scene*) nativeScene;
Entity* nativeEntities = (Entity*) env->GetIntArrayElements(entities, nullptr);
scene->addEntities(nativeEntities, env->GetArrayLength(entities));
env->ReleaseIntArrayElements(entities, (jint*) nativeEntities, JNI_ABORT);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Scene_nRemove(JNIEnv *env, jclass type, jlong nativeScene,
jint entity) {

View File

@@ -19,13 +19,13 @@
#include <jni.h>
#include <filament/Stream.h>
#include <filament/driver/PixelBufferDescriptor.h>
#include <backend/PixelBufferDescriptor.h>
#include "NioUtils.h"
#include "CallbackUtils.h"
#include "common/NioUtils.h"
#include "common/CallbackUtils.h"
using namespace filament;
using namespace driver;
using namespace backend;
class StreamBuilder {
public:
@@ -145,8 +145,8 @@ Java_com_google_android_filament_Stream_nReadPixels(JNIEnv *env, jclass,
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
PixelBufferDescriptor desc(buffer, sizeInBytes, (driver::PixelDataFormat) format,
(driver::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) top,
(uint32_t) stride, &JniBufferCallback::invoke, callback);
stream->readPixels(uint32_t(xoffset), uint32_t(yoffset), uint32_t(width), uint32_t(height),

View File

@@ -23,16 +23,16 @@
#include <android/bitmap.h>
#endif
#include <filament/driver/BufferDescriptor.h>
#include <backend/BufferDescriptor.h>
#include <filament/Engine.h>
#include <filament/Stream.h>
#include <filament/Texture.h>
#include "CallbackUtils.h"
#include "NioUtils.h"
#include "common/CallbackUtils.h"
#include "common/NioUtils.h"
using namespace filament;
using namespace driver;
using namespace backend;
static size_t getTextureDataSize(const Texture *texture, size_t level,
Texture::Format format, Texture::Type type, size_t stride, size_t alignment) {
@@ -107,10 +107,10 @@ Java_com_google_android_filament_Texture_nBuilderFormat(JNIEnv*, jclass,
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Texture_nBuilderRgbm(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enable) {
Java_com_google_android_filament_Texture_nBuilderUsage(JNIEnv*, jclass,
jlong nativeBuilder, jint flags) {
Texture::Builder *builder = (Texture::Builder *) nativeBuilder;
builder->rgbm(enable);
builder->usage((Texture::Usage) flags);
}
extern "C" JNIEXPORT jlong JNICALL
@@ -163,12 +163,6 @@ Java_com_google_android_filament_Texture_nGetInternalFormat(JNIEnv*, jclass,
return (jint) texture->getFormat();
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Texture_nGetRgbm(JNIEnv*, jclass, jlong nativeTexture) {
Texture *texture = (Texture *) nativeTexture;
return static_cast<jboolean>(texture->isRgbm());
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nSetImage(JNIEnv* env, jclass, jlong nativeTexture,
jlong nativeEngine, jint level, jint xoffset, jint yoffset, jint width, jint height,
@@ -183,7 +177,7 @@ Java_com_google_android_filament_Texture_nSetImage(JNIEnv* env, jclass, jlong na
(Texture::Type) type, (size_t) stride, (size_t) alignment);
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (remaining << nioBuffer.getShift())) {
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
@@ -191,8 +185,8 @@ Java_com_google_android_filament_Texture_nSetImage(JNIEnv* env, jclass, jlong na
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (driver::PixelDataFormat) format,
(driver::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) bottom,
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) bottom,
(uint32_t) stride, &JniBufferCallback::invoke, callback);
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
@@ -205,8 +199,7 @@ extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nSetImageCompressed(JNIEnv *env, jclass,
jlong nativeTexture, jlong nativeEngine, jint level, jint xoffset, jint yoffset,
jint width, jint height, jobject storage, jint remaining,
jint left, jint bottom, jint type, jint alignment,
jint compressedSizeInBytes, jint compressedFormat,
jint, jint, jint, jint, jint compressedSizeInBytes, jint compressedFormat,
jobject handler, jobject runnable) {
Texture *texture = (Texture *) nativeTexture;
Engine *engine = (Engine *) nativeEngine;
@@ -214,7 +207,7 @@ Java_com_google_android_filament_Texture_nSetImageCompressed(JNIEnv *env, jclass
size_t sizeInBytes = (size_t) compressedSizeInBytes;
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (remaining << nioBuffer.getShift())) {
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
@@ -223,7 +216,7 @@ Java_com_google_android_filament_Texture_nSetImageCompressed(JNIEnv *env, jclass
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes,
(driver::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
&JniBufferCallback::invoke, callback);
texture->setImage(*engine, (size_t) level, (uint32_t) xoffset, (uint32_t) yoffset,
@@ -241,7 +234,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemap(JNIEnv *env, jclass,
Texture *texture = (Texture *) nativeTexture;
Engine *engine = (Engine *) nativeEngine;
jint *faceOffsetsInBytes = env->GetIntArrayElements(faceOffsetsInBytes_, NULL);
jint *faceOffsetsInBytes = env->GetIntArrayElements(faceOffsetsInBytes_, nullptr);
Texture::FaceOffsets faceOffsets;
std::copy_n(faceOffsetsInBytes, 6, faceOffsets.offsets);
env->ReleaseIntArrayElements(faceOffsetsInBytes_, faceOffsetsInBytes, JNI_ABORT);
@@ -250,7 +243,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemap(JNIEnv *env, jclass,
(Texture::Type) type, (size_t) stride, (size_t) alignment);
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (remaining << nioBuffer.getShift())) {
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
@@ -258,8 +251,8 @@ Java_com_google_android_filament_Texture_nSetImageCubemap(JNIEnv *env, jclass,
void *buffer = nioBuffer.getData();
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (driver::PixelDataFormat) format,
(driver::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) bottom,
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment, (uint32_t) left, (uint32_t) bottom,
(uint32_t) stride, &JniBufferCallback::invoke, callback);
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
@@ -277,7 +270,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemapCompressed(JNIEnv *env,
Texture *texture = (Texture *) nativeTexture;
Engine *engine = (Engine *) nativeEngine;
jint *faceOffsetsInBytes = env->GetIntArrayElements(faceOffsetsInBytes_, NULL);
jint *faceOffsetsInBytes = env->GetIntArrayElements(faceOffsetsInBytes_, nullptr);
Texture::FaceOffsets faceOffsets;
std::copy_n(faceOffsetsInBytes, 6, faceOffsets.offsets);
env->ReleaseIntArrayElements(faceOffsetsInBytes_, faceOffsetsInBytes, JNI_ABORT);
@@ -285,7 +278,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemapCompressed(JNIEnv *env,
size_t sizeInBytes = 6 * (size_t) compressedSizeInBytes;
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (remaining << nioBuffer.getShift())) {
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
@@ -294,7 +287,7 @@ Java_com_google_android_filament_Texture_nSetImageCubemapCompressed(JNIEnv *env,
auto *callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes,
(driver::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
(backend::CompressedPixelDataType) compressedFormat, (uint32_t) compressedSizeInBytes,
&JniBufferCallback::invoke, callback);
texture->setImage(*engine, (size_t) level, std::move(desc), faceOffsets);
@@ -335,6 +328,49 @@ Java_com_google_android_filament_Texture_nIsStreamValidForTexture(JNIEnv*, jclas
return (jboolean) (texture->getTarget() == SamplerType::SAMPLER_EXTERNAL);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nGeneratePrefilterMipmap(JNIEnv *env, jclass,
jlong nativeTexture, jlong nativeEngine, jint width, jint height,
jobject storage, jint remaining, jint left,
jint top, jint type, jint alignment, jint stride, jint format,
jintArray faceOffsetsInBytes_, jobject handler, jobject runnable, jint sampleCount,
jboolean mirror) {
Texture *texture = (Texture *) nativeTexture;
Engine *engine = (Engine *) nativeEngine;
jint *faceOffsetsInBytes = env->GetIntArrayElements(faceOffsetsInBytes_, nullptr);
Texture::FaceOffsets faceOffsets;
std::copy_n(faceOffsetsInBytes, 6, faceOffsets.offsets);
env->ReleaseIntArrayElements(faceOffsetsInBytes_, faceOffsetsInBytes, JNI_ABORT);
stride = stride ? stride : width;
size_t sizeInBytes = 6 *
Texture::computeTextureDataSize((Texture::Format) format, (Texture::Type) type,
(size_t) stride, (size_t) height, (size_t) alignment);
AutoBuffer nioBuffer(env, storage, 0);
if (sizeInBytes > (size_t(remaining) << nioBuffer.getShift())) {
// BufferOverflowException
return -1;
}
void* buffer = nioBuffer.getData();
auto* callback = JniBufferCallback::make(engine, env, handler, runnable, std::move(nioBuffer));
Texture::PixelBufferDescriptor desc(buffer, sizeInBytes, (backend::PixelDataFormat) format,
(backend::PixelDataType) type, (uint8_t) alignment,
(uint32_t) left, (uint32_t) top, (uint32_t) stride,
&JniBufferCallback::invoke, callback);
Texture::PrefilterOptions options;
options.sampleCount = sampleCount;
options.mirror = mirror;
texture->generatePrefilterMipmap(*engine, std::move(desc), faceOffsets, &options);
return 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// ANDROID SPECIFIC BITS
////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@@ -59,7 +59,7 @@ Java_com_google_android_filament_TransformManager_nCreateArray(JNIEnv* env,
if (localTransform_) {
jfloat *localTransform = env->GetFloatArrayElements(localTransform_, NULL);
tm->create(entity, (TransformManager::Instance) parent,
*reinterpret_cast<const math::mat4f *>(localTransform));
*reinterpret_cast<const filament::math::mat4f *>(localTransform));
env->ReleaseFloatArrayElements(localTransform_, localTransform, JNI_ABORT);
} else {
tm->create(entity, (TransformManager::Instance) parent);
@@ -90,7 +90,7 @@ Java_com_google_android_filament_TransformManager_nSetTransform(JNIEnv* env,
TransformManager* tm = (TransformManager*) nativeTransformManager;
jfloat *localTransform = env->GetFloatArrayElements(localTransform_, NULL);
tm->setTransform((TransformManager::Instance) i,
*reinterpret_cast<const math::mat4f *>(localTransform));
*reinterpret_cast<const filament::math::mat4f *>(localTransform));
env->ReleaseFloatArrayElements(localTransform_, localTransform, JNI_ABORT);
}
@@ -100,7 +100,7 @@ Java_com_google_android_filament_TransformManager_nGetTransform(JNIEnv* env,
jfloatArray outLocalTransform_) {
TransformManager* tm = (TransformManager*) nativeTransformManager;
jfloat *outLocalTransform = env->GetFloatArrayElements(outLocalTransform_, NULL);
*reinterpret_cast<math::mat4f *>(outLocalTransform) = tm->getTransform(
*reinterpret_cast<filament::math::mat4f *>(outLocalTransform) = tm->getTransform(
(TransformManager::Instance) i);
env->ReleaseFloatArrayElements(outLocalTransform_, outLocalTransform, 0);
}
@@ -111,7 +111,7 @@ Java_com_google_android_filament_TransformManager_nGetWorldTransform(JNIEnv* env
jfloatArray outWorldTransform_) {
TransformManager* tm = (TransformManager*) nativeTransformManager;
jfloat *outWorldTransform = env->GetFloatArrayElements(outWorldTransform_, NULL);
*reinterpret_cast<math::mat4f *>(outWorldTransform) = tm->getWorldTransform(
*reinterpret_cast<filament::math::mat4f *>(outWorldTransform) = tm->getWorldTransform(
(TransformManager::Instance) i);
env->ReleaseFloatArrayElements(outWorldTransform_, outWorldTransform, 0);
}

View File

@@ -21,11 +21,15 @@
#include <filament/VertexBuffer.h>
#include "CallbackUtils.h"
#include "NioUtils.h"
#include <math/vec3.h>
#include <math/vec4.h>
#include "common/CallbackUtils.h"
#include "common/NioUtils.h"
using namespace filament;
using namespace driver;
using namespace filament::math;
using namespace backend;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_VertexBuffer_nCreateBuilder(JNIEnv *env, jclass type) {
@@ -106,7 +110,47 @@ Java_com_google_android_filament_VertexBuffer_nSetBufferAt(JNIEnv *env, jclass t
BufferDescriptor desc(data, sizeInBytes, &JniBufferCallback::invoke, callback);
vertexBuffer->setBufferAt(*engine, (uint8_t) bufferIndex, std::move(desc),
(uint32_t) destOffsetInBytes, (uint32_t) sizeInBytes);
(uint32_t) destOffsetInBytes);
return 0;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_VertexBuffer_nPopulateTangentQuaternions(JNIEnv *env,
jclass type, jint quatType, jint quatCount, jobject outBuffer, jint outRemaining,
jint outStride, jobject normals, jint normalsRemaining, jint normalsStride,
jobject tangents, jint tangentsRemaining, jint tangentsStride) {
AutoBuffer outNioBuffer(env, outBuffer, outRemaining, true);
void* outData = outNioBuffer.getData();
AutoBuffer normalsNioBuffer(env, normals, normalsRemaining);
auto normalsData = (const float3*) normalsNioBuffer.getData();
if (tangents) {
AutoBuffer tangentsNioBuffer(env, tangents, tangentsRemaining);
auto tangentsData = (const float4*) tangentsNioBuffer.getData();
VertexBuffer::populateTangentQuaternions({
.quatType = (VertexBuffer::QuatType) quatType,
.quatCount = (size_t) quatCount,
.outBuffer = outData,
.outStride = (size_t) outStride,
.normals = normalsData,
.normalsStride = (size_t) normalsStride,
.tangents = tangentsData,
.tangentsStride = (size_t) tangentsStride
});
return;
}
VertexBuffer::populateTangentQuaternions({
.quatType = (VertexBuffer::QuatType) quatType,
.quatCount = (size_t) quatCount,
.outBuffer = outData,
.outStride = (size_t) outStride,
.normals = normalsData,
.normalsStride = (size_t) normalsStride,
.tangents = nullptr,
.tangentsStride = 0
});
}

View File

@@ -94,6 +94,13 @@ Java_com_google_android_filament_View_nSetShadowsEnabled(JNIEnv*, jclass,
view->setShadowsEnabled(enabled);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetRenderTarget(JNIEnv*, jclass,
jlong nativeView, jlong nativeTarget) {
View* view = (View*) nativeView;
view->setRenderTarget((RenderTarget*) nativeTarget);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetSampleCount(JNIEnv*, jclass,
jlong nativeView, jint count) {
@@ -122,6 +129,34 @@ Java_com_google_android_filament_View_nGetAntiAliasing(JNIEnv*, jclass,
return (jint) view->getAntiAliasing();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetToneMapping(JNIEnv*, jclass,
jlong nativeView, jint type) {
View* view = (View*) nativeView;
view->setToneMapping(View::ToneMapping(type));
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_View_nGetToneMapping(JNIEnv*, jclass,
jlong nativeView) {
View* view = (View*) nativeView;
return (jint) view->getToneMapping();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetDithering(JNIEnv*, jclass,
jlong nativeView, jint dithering) {
View* view = (View*) nativeView;
view->setDithering((View::Dithering) dithering);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_View_nGetDithering(JNIEnv*, jclass,
jlong nativeView) {
View* view = (View*) nativeView;
return (jint)view->getDithering();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetDynamicResolutionOptions(JNIEnv*,
jclass, jlong nativeView, jboolean enabled, jboolean homogeneousScaling,
@@ -134,8 +169,8 @@ Java_com_google_android_filament_View_nSetDynamicResolutionOptions(JNIEnv*,
options.targetFrameTimeMilli = targetFrameTimeMilli;
options.headRoomRatio = headRoomRatio;
options.scaleRate = scaleRate;
options.minScale = math::float2{minScale};
options.maxScale = math::float2{maxScale};
options.minScale = filament::math::float2{minScale};
options.maxScale = filament::math::float2{maxScale};
options.history = (uint8_t) history;
view->setDynamicResolutionOptions(options);
}
@@ -191,3 +226,23 @@ Java_com_google_android_filament_View_nIsFrontFaceWindingInverted(JNIEnv*,
View* view = (View*) nativeView;
return static_cast<jboolean>(view->isFrontFaceWindingInverted());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetAmbientOcclusion(JNIEnv*, jclass, jlong nativeView, jint ordinal) {
View* view = (View*) nativeView;
view->setAmbientOcclusion((View::AmbientOcclusion)ordinal);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_View_nGetAmbientOcclusion(JNIEnv*, jclass, jlong nativeView) {
View* view = (View*) nativeView;
return (jint)view->getAmbientOcclusion();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetAmbientOcclusionOptions(JNIEnv*, jclass,
jlong nativeView, jfloat radius, jfloat bias, jfloat power, jfloat resolution) {
View* view = (View*) nativeView;
View::AmbientOcclusionOptions options = { .radius = radius, .bias = bias, .power = power, .resolution = resolution};
view->setAmbientOcclusionOptions(options);
}

View File

@@ -27,46 +27,20 @@
extern "C" {
void chooseAndSetPixelFormat(HDC dc) {
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, // Number of bits for the depthbuffer
0, // Number of bits for the stencilbuffer
0, // Number of aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
int pixelFormat = ChoosePixelFormat(dc, &pfd);
SetPixelFormat(dc, pixelFormat, &pfd);
}
void* getNativeWindow(JNIEnv* env, jclass, jobject surface) {
void* win = nullptr;
JAWT_DrawingSurface* ds = nullptr;
JAWT_DrawingSurfaceInfo* dsi = nullptr;
if (!acquireDrawingSurface(env, surface, &ds, &dsi)) {
return win;
return nullptr;
}
JAWT_Win32DrawingSurfaceInfo* dsi_win32 = (JAWT_Win32DrawingSurfaceInfo*) dsi->platformInfo;
HDC dc = dsi_win32->hdc;
chooseAndSetPixelFormat(dsi_win32->hdc);
HWND hWnd = dsi_win32->hwnd;
win = (void*) dsi_win32->hdc;
releaseDrawingSurface(ds, dsi);
return win;
return (void*) hWnd;
}
@@ -82,16 +56,11 @@ jlong createNativeSurface(jint width, jint height) {
HWND window = CreateWindowA("STATIC", "dummy", 0, 0, 0, width, height, NULL, NULL, NULL, NULL);
SetWindowLong(window, GWL_STYLE, 0); //remove all window styles
HDC dc = GetDC(window);
chooseAndSetPixelFormat(dc);
return (jlong) dc;
return (jlong) window;
}
void destroyNativeSurface(jlong surface) {
HDC dc = (HDC) surface;
HWND window = WindowFromDC(dc);
ReleaseDC(window, dc);
HWND window = (HWND) surface;
DestroyWindow(window);
}

View File

@@ -19,8 +19,10 @@ package com.google.android.filament;
import android.graphics.SurfaceTexture;
import android.opengl.EGL14;
import android.opengl.EGLContext;
import android.os.Build;
import android.util.Log;
import android.view.Surface;
import java.lang.reflect.Method;
final class AndroidPlatform extends Platform {
private static final String LOG_TAG = "Filament";
@@ -59,6 +61,20 @@ final class AndroidPlatform extends Platform {
@Override
long getSharedContextNativeHandle(Object sharedContext) {
return ((EGLContext) sharedContext).getNativeHandle();
if (Build.VERSION.SDK_INT >= 21) {
return AndroidPlatform21.getSharedContextNativeHandle(sharedContext);
} else {
try {
//noinspection JavaReflectionMemberAccess
Method method = EGLContext.class.getDeclaredMethod("getHandle");
Integer handle = (Integer) method.invoke(sharedContext);
//noinspection ConstantConditions
return handle.longValue();
} catch (Exception e) {
Log.d(LOG_TAG, "Could not access shared context's native handle", e);
}
// Should not happen
return 0;
}
}
}

View File

@@ -0,0 +1,25 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament;
import android.opengl.EGLContext;
final class AndroidPlatform21 {
static long getSharedContextNativeHandle(Object sharedContext) {
return ((EGLContext) sharedContext).getNativeHandle();
}
}

View File

@@ -0,0 +1,89 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.annotation.Size;
final class Asserts {
private Asserts() {
}
@NonNull @Size(min = 9)
static float[] assertMat3f(@Nullable float[] out) {
if (out == null) out = new float[9];
else if (out.length < 9) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 9");
}
return out;
}
static void assertMat3fIn(@NonNull @Size(min = 9) float[] in) {
if (in.length < 9) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 9");
}
}
@NonNull @Size(min = 16)
static double[] assertMat4d(@Nullable double[] out) {
if (out == null) out = new double[16];
else if (out.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
return out;
}
static void assertMat4dIn(@NonNull @Size(min = 16) double[] in) {
if (in.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
}
@NonNull @Size(min = 16)
static float[] assertMat4f(@Nullable float[] out) {
if (out == null) out = new float[16];
else if (out.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
return out;
}
static void assertMat4fIn(@NonNull @Size(min = 16) float[] in) {
if (in.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
}
@NonNull @Size(min = 3)
static float[] assertFloat3(@Nullable float[] out) {
if (out == null) out = new float[3];
else if (out.length < 3) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 3");
}
return out;
}
@NonNull @Size(min = 4)
static float[] assertFloat4(@Nullable float[] out) {
if (out == null) out = new float[4];
else if (out.length < 4) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 4");
}
return out;
}
}

View File

@@ -157,26 +157,30 @@ public class Camera {
* @param projection type of projection to use
*
* @param left distance in world units from the camera to the left plane,
* at the near plane. Precondition: left != right.
* at the near plane. Precondition: <code>left</code> != <code>right</code>
*
* @param right distance in world units from the camera to the right plane,
* at the near plane. Precondition: left != right.
* at the near plane. Precondition: <code>left</code> != <code>right</code>
*
* @param bottom distance in world units from the camera to the bottom plane,
* at the near plane. Precondition: bottom != top.
* at the near plane. Precondition: <code>bottom</code> != <code>top</code>
*
* @param top distance in world units from the camera to the top plane,
* at the near plane. Precondition: left != right.
* at the near plane. Precondition: <code>bottom</code> != <code>top</code>
*
* @param near distance in world units from the camera to the near plane.
* The near plane's position in view space is z = -near.
* Precondition: near > 0 for {@link Projection#PERSPECTIVE} or
* near != far for {@link Projection#ORTHO}.
* The near plane's position in view space is z = -<code>near</code>.
* Precondition:
* <code>near</code> > 0 for {@link Projection#PERSPECTIVE} or
* <code>near</code> != <code>far</code> for {@link Projection#ORTHO}.
*
* @param far distance in world units from the camera to the far plane.
* The far plane's position in view space is z = -far.
* Precondition: far > near for {@link Projection#PERSPECTIVE} or
* far != near for {@link Projection#ORTHO}.
* The far plane's position in view space is z = -<code>far</code>.
* Precondition:
* <code>far</code> > <code>near</code>
* for {@link Projection#PERSPECTIVE} or
* <code>far</code> != <code>near</code>
* for {@link Projection#ORTHO}.
*
* <p>
* These parameters are silently modified to meet the preconditions above.
@@ -189,12 +193,32 @@ public class Camera {
}
/**
* Sets the projection matrix from the field-of-view.
*
* @param fovInDegrees
* @param aspect
* @param near
* @param far
* @param direction
* @param fovInDegrees field-of-view in degrees from the camera center axis.
* 0 < <code>fovInDegrees</code> < 180
*
* @param aspect aspect ratio width/height. <code>aspect</code> > 0
*
* @param near distance in world units from the camera to the near plane.
* The near plane's position in view space is z = -<code>near</code>.
* Precondition:
* <code>near</code> > 0 for {@link Projection#PERSPECTIVE} or
* <code>near</code> != <code>far</code> for {@link Projection#ORTHO}.
*
* @param far distance in world units from the camera to the far plane.
* The far plane's position in view space is z = -<code>far</code>.
* Precondition:
* <code>far</code> > <code>near</code>
* for {@link Projection#PERSPECTIVE} or
* <code>far</code> != <code>near</code>
* for {@link Projection#ORTHO}.
*
* @param direction direction of the field-of-view parameter.
* <p>
* These parameters are silently modified to meet the preconditions above.
*
* @see Fov
*/
public void setProjection(double fovInDegrees, double aspect, double near, double far,
@NonNull Fov direction) {
@@ -202,47 +226,86 @@ public class Camera {
}
/**
* Sets the projection matrix from the focal length
*
* @param focalLength lense's focal length in millimeters. <code>focalLength</code> > 0
*
* @param near distance in world units from the camera to the near plane.
* The near plane's position in view space is z = -<code>near</code>.
* Precondition:
* <code>near</code> > 0 for {@link Projection#PERSPECTIVE} or
* <code>near</code> != <code>far</code> for {@link Projection#ORTHO}.
*
* @param far distance in world units from the camera to the far plane.
* The far plane's position in view space is z = -<code>far</code>.
* Precondition:
* <code>far</code> > <code>near</code>
* for {@link Projection#PERSPECTIVE} or
* <code>far</code> != <code>near</code>
* for {@link Projection#ORTHO}.
*
* @param focalLength
* @param near
* @param far
*/
public void setLensProjection(double focalLength, double near, double far) {
nSetLensProjection(getNativeObject(), focalLength, near, far);
}
/**
* Sets the projection matrix.
*
* @param inMatrix
* @param near
* @param far
* @param inMatrix custom projection matrix.
*
* @param near distance in world units from the camera to the near plane.
* The near plane's position in view space is z = -<code>near</code>.
* Precondition:
* <code>near</code> > 0 for {@link Projection#PERSPECTIVE} or
* <code>near</code> != <code>far</code> for {@link Projection#ORTHO}.
*
* @param far distance in world units from the camera to the far plane.
* The far plane's position in view space is z = -<code>far</code>.
* Precondition:
* <code>far</code> > <code>near</code>
* for {@link Projection#PERSPECTIVE} or
* <code>far</code> != <code>near</code>
* for {@link Projection#ORTHO}.
*/
public void setCustomProjection(@NonNull @Size(min = 16) double inMatrix[],
public void setCustomProjection(@NonNull @Size(min = 16) double[] inMatrix,
double near, double far) {
assertMat4dIn(inMatrix);
Asserts.assertMat4dIn(inMatrix);
nSetCustomProjection(getNativeObject(), inMatrix, near, far);
}
/**
* Sets the camera's view matrix.
* <p>
* Helper method to set the camera's entity transform component.
* Remember that the Camera "looks" towards its -z axis.
* <p>
* This has the same effect as calling:
*
* @param in
* <pre>
* engine.getTransformManager().setTransform(
* engine.getTransformManager().getInstance(camera->getEntity()), viewMatrix);
* </pre>
*
* @param viewMatrix The camera position and orientation provided as a <b>rigid transform</b> matrix.
*/
public void setModelMatrix(@NonNull @Size(min = 16) float in[]) {
assertMat4fIn(in);
nSetModelMatrix(getNativeObject(), in);
public void setModelMatrix(@NonNull @Size(min = 16) float[] viewMatrix) {
Asserts.assertMat4fIn(viewMatrix);
nSetModelMatrix(getNativeObject(), viewMatrix);
}
/**
* Sets the camera's view matrix.
*
* @param eyeX
* @param eyeY
* @param eyeZ
* @param centerX
* @param centerY
* @param centerZ
* @param upX
* @param upY
* @param upZ
* @param eyeX x-axis position of the camera in world space
* @param eyeY y-axis position of the camera in world space
* @param eyeZ z-axis position of the camera in world space
* @param centerX x-axis position of the point in world space the camera is looking at
* @param centerY y-axis position of the point in world space the camera is looking at
* @param centerZ z-axis position of the point in world space the camera is looking at
* @param upX x-axis coordinate of a unit vector denoting the camera's "up" direction
* @param upY y-axis coordinate of a unit vector denoting the camera's "up" direction
* @param upZ z-axis coordinate of a unit vector denoting the camera's "up" direction
*/
public void lookAt(double eyeX, double eyeY, double eyeZ,
double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
@@ -250,16 +313,14 @@ public class Camera {
}
/**
*
* @return Distance to the near plane.
* @return Distance to the near plane
*/
public float getNear() {
return nGetNear(getNativeObject());
}
/**
*
* @return Distance to the far plane.
* @return Distance to the far plane
*/
public float getCullingFar() {
return nGetCullingFar(getNativeObject());
@@ -267,13 +328,15 @@ public class Camera {
/**
* Retrieves the camera's projection matrix.
*
* @param out A 16-float array where the projection matrix will be stored, or null in which
* case a new array is allocated.
*
* @return A 16-float array containing the camera's projection as a column-major matrix.
*/
@NonNull @Size(min = 16)
public double[] getProjectionMatrix(@Nullable @Size(min = 16) double out[]) {
out = assertMat4d(out);
public double[] getProjectionMatrix(@Nullable @Size(min = 16) double[] out) {
out = Asserts.assertMat4d(out);
nGetProjectionMatrix(getNativeObject(), out);
return out;
}
@@ -281,13 +344,15 @@ public class Camera {
/**
* Retrieves the camera's model matrix. The model matrix encodes the camera position and
* orientation, or pose.
*
* @param out A 16-float array where the model matrix will be stored, or null in which
* case a new array is allocated.
*
* @return A 16-float array containing the camera's pose as a column-major matrix.
*/
@NonNull @Size(min = 16)
public float[] getModelMatrix(@Nullable @Size(min = 16) float out[]) {
out = assertMat4f(out);
public float[] getModelMatrix(@Nullable @Size(min = 16) float[] out) {
out = Asserts.assertMat4f(out);
nGetModelMatrix(getNativeObject(), out);
return out;
}
@@ -297,24 +362,27 @@ public class Camera {
*
* @param out A 16-float array where the model view will be stored, or null in which
* case a new array is allocated.
*
* @return A 16-float array containing the camera's view as a column-major matrix.
*/
@NonNull @Size(min = 16)
public float[] getViewMatrix(@Nullable @Size(min = 16) float out[]) {
out = assertMat4f(out);
public float[] getViewMatrix(@Nullable @Size(min = 16) float[] out) {
out = Asserts.assertMat4f(out);
nGetViewMatrix(getNativeObject(), out);
return out;
}
/**
* Retrieves the camera position in world space.
*
* @param out A 3-float array where the position will be stored, or null in which case a new
* array is allocated.
*
* @return A 3-float array containing the camera's position in world units.
*/
@NonNull @Size(min = 3)
public float[] getPosition(@Nullable @Size(min = 3) float out[]) {
out = assertFloat3(out);
public float[] getPosition(@Nullable @Size(min = 3) float[] out) {
out = Asserts.assertFloat3(out);
nGetPosition(getNativeObject(), out);
return out;
}
@@ -322,13 +390,15 @@ public class Camera {
/**
* Retrieves the camera left unit vector in world space, that is a unit vector that points to
* the left of the camera.
*
* @param out A 3-float array where the left vector will be stored, or null in which case a new
* array is allocated.
*
* @return A 3-float array containing the camera's left vector in world units.
*/
@NonNull @Size(min = 3)
public float[] getLeftVector(@Nullable @Size(min = 3) float out[]) {
out = assertFloat3(out);
public float[] getLeftVector(@Nullable @Size(min = 3) float[] out) {
out = Asserts.assertFloat3(out);
nGetLeftVector(getNativeObject(), out);
return out;
}
@@ -336,13 +406,15 @@ public class Camera {
/**
* Retrieves the camera up unit vector in world space, that is a unit vector that points up with
* respect to the camera.
*
* @param out A 3-float array where the up vector will be stored, or null in which case a new
* array is allocated.
*
* @return A 3-float array containing the camera's up vector in world units.
*/
@NonNull @Size(min = 3)
public float[] getUpVector(@Nullable @Size(min = 3) float out[]) {
out = assertFloat3(out);
public float[] getUpVector(@Nullable @Size(min = 3) float[] out) {
out = Asserts.assertFloat3(out);
nGetUpVector(getNativeObject(), out);
return out;
}
@@ -350,52 +422,91 @@ public class Camera {
/**
* Retrieves the camera forward unit vector in world space, that is a unit vector that points
* in the direction the camera is looking at.
*
* @param out A 3-float array where the forward vector will be stored, or null in which case a
* new array is allocated.
*
* @return A 3-float array containing the camera's forward vector in world units.
*/
@NonNull @Size(min = 3)
public float[] getForwardVector(@Nullable @Size(min = 3) float out[]) {
out = assertFloat3(out);
public float[] getForwardVector(@Nullable @Size(min = 3) float[] out) {
out = Asserts.assertFloat3(out);
nGetForwardVector(getNativeObject(), out);
return out;
}
/**
* Sets this camera's exposure (default is f/16, 1/125s, 100 ISO)
*
* @param aperture
* @param shutterSpeed
* @param sensitivity
* The exposure ultimately controls the scene's brightness, just like with a real camera.
* The default values provide adequate exposure for a camera placed outdoors on a sunny day
* with the sun at the zenith.
*
* With the default parameters, the scene must contain at least one Light of intensity
* similar to the sun (e.g.: a 100,000 lux directional light) and/or an indirect light
* of appropriate intensity (30,000).
*
* @param aperture Aperture in f-stops, clamped between 0.5 and 64.
* A lower aperture value increases the exposure, leading to
* a brighter scene. Realistic values are between 0.95 and 32.
*
* @param shutterSpeed Shutter speed in seconds, clamped between 1/25,000 and 60.
* A lower shutter speed increases the exposure. Realistic values are
* between 1/8000 and 30.
*
* @param sensitivity Sensitivity in ISO, clamped between 10 and 204,800.
* A higher sensitivity increases the exposure. Realistic values are
* between 50 and 25600.
*
* @see LightManager
* @see Exposure
* @see #setExposure(float)
*/
public void setExposure(float aperture, float shutterSpeed, float sensitivity) {
nSetExposure(getNativeObject(), aperture, shutterSpeed, sensitivity);
}
/**
* Sets this camera's exposure directly. Calling this method will set the aperture
* to 1.0, the shutter speed to 1.2 and the sensitivity will be computed to match
* the requested exposure (for a desired exposure of 1.0, the sensitivity will be
* set to 100 ISO).
*
* @return
* This method is useful when trying to match the lighting of other engines or tools.
* Many engines/tools use unit-less light intensities, which can be matched by setting
* the exposure manually. This can be typically achieved by setting the exposure to
* 1.0.
*
* @see Light
* @see Exposure
* @see #setExposure(float, float, float)
*/
public void setExposure(float exposure) {
setExposure(1.0f, 1.2f, 100.0f * (1.0f / exposure));
}
/**
* @return Aperture in f-stops
*/
public float getAperture() {
return nGetAperture(getNativeObject());
}
/**
*
* @return
* @return Shutter speed in seconds
*/
public float getShutterSpeed() {
return nGetShutterSpeed(getNativeObject());
}
/**
*
* @return
* @return Sensitivity in ISO
*/
public float getSensitivity() {
return nGetSensitivity(getNativeObject());
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Camera");
}
@@ -406,45 +517,6 @@ public class Camera {
mNativeObject = 0;
}
@NonNull @Size(min = 16)
private static double[] assertMat4d(@Nullable double[] out) {
if (out == null) out = new double[16];
else if (out.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
return out;
}
@NonNull @Size(min = 16)
private static float[] assertMat4f(@Nullable float[] out) {
if (out == null) out = new float[16];
else if (out.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
return out;
}
private static void assertMat4dIn(@NonNull @Size(min = 16) double[] in) {
if (in.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
}
private static void assertMat4fIn(@NonNull @Size(min = 16) float[] in) {
if (in.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
}
@NonNull @Size(min = 3)
private static float[] assertFloat3(@Nullable float[] out) {
if (out == null) out = new float[3];
else if (out.length < 3) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 3");
}
return out;
}
private static native void nSetProjection(long nativeCamera, int projection, double left, double right, double bottom, double top, double near, double far);
private static native void nSetProjectionFov(long nativeCamera, double fovInDegrees, double aspect, double near, double far, int fov);
private static native void nSetLensProjection(long nativeCamera, double focalLength, double near, double far);

View File

@@ -18,17 +18,118 @@ package com.google.android.filament;
import android.support.annotation.NonNull;
import com.google.android.filament.proguard.UsedByReflection;
/**
* Engine is filament's main entry-point.
* <p>
* An Engine instance main function is to keep track of all resources created by the user and
* manage the rendering thread as well as the hardware renderer.
* <p>
* To use filament, an Engine instance must be created first:
*
* <pre>
* import com.google.android.filament.*
*
* Engine engine = Engine.create();
* </pre>
* <p>
* Engine essentially represents (or is associated to) a hardware context
* (e.g. an OpenGL ES context).
* <p>
* Rendering typically happens in an operating system's window (which can be full screen), such
* window is managed by a {@link Renderer}.
* <p>
* A typical filament render loop looks like this:
*
*
* <pre>
* import com.google.android.filament.*
*
* Engin engine = Engine.create();
* SwapChain swapChain = engine.createSwapChain(nativeWindow);
* Renderer renderer = engine.createRenderer();
* Scene scene = engine.createScene();
* View view = engine.createView();
*
* view.setScene(scene);
*
* do {
* // typically we wait for VSYNC and user input events
* if (renderer.beginFrame(swapChain)) {
* renderer.render(view);
* renderer.endFrame();
* }
* } while (!quit);
*
* engine.destroyView(view);
* engine.destroyScene(scene);
* engine.destroyRenderer(renderer);
* engine.destroySwapChain(swapChain);
* engine.destroy();
* </pre>
*
* <h1><u>Resource Tracking</u></h1>
* <p>
* Each <code>Engine</code> instance keeps track of all objects created by the user, such as vertex
* and index buffers, lights, cameras, etc...
* The user is expected to free those resources, however, leaked resources are freed when the
* engine instance is destroyed and a warning is emitted in the console.
*
* <h1><u>Thread safety</u></h1>
* <p>
* An <code>Engine</code> instance is not thread-safe. The implementation makes no attempt to
* synchronize calls to an <code>Engine</code> instance methods.
* If multi-threading is needed, synchronization must be external.
*
* <h1><u>Multi-threading</u></h1>
* <p>
* When created, the <code>Engine</code> instance starts a render thread as well as multiple worker
* threads, these threads have an elevated priority appropriate for rendering, based on the
* platform's best practices. The number of worker threads depends on the platform and is
* automatically chosen for best performance.
* <p>
* On platforms with asymmetric cores (e.g. ARM's Big.Little), <code>Engine</code> makes some
* educated guesses as to which cores to use for the render thread and worker threads. For example,
* it'll try to keep an OpenGL ES thread on a Big core.
*
* <h1><u>Swap Chains</u></h1>
* <p>
* A swap chain represents an Operating System's <b>native</b> renderable surface.
* Typically it's a window or a view. Because a {@link SwapChain} is initialized from a native
* object, it is given to filament as an <code>Object</code>, which must be of the proper type for
* each platform filament is running on.
* <p>
*
* @see SwapChain
* @see Renderer
*/
public class Engine {
private long mNativeObject;
@NonNull private final TransformManager mTransformManager;
@NonNull private final LightManager mLightManager;
@NonNull private final RenderableManager mRenderableManager;
/**
* Denotes a backend
*/
public enum Backend {
DEFAULT, // Automatically selects an appropriate driver for the platform.
OPENGL, // Selects the OpenGL ES driver.
VULKAN, // Selects the experimental Vulkan driver.
NOOP, // Selects the no-op driver for testing purposes.
/**
* Automatically selects an appropriate driver for the platform.
*/
DEFAULT,
/**
* Selects the OpenGL ES driver.
*/
OPENGL,
/**
* Selects the experimental Vulkan driver.
*/
VULKAN,
/**
* Selects the no-op driver for testing purposes.
*/
NOOP,
}
private Engine(long nativeEngine) {
@@ -38,6 +139,19 @@ public class Engine {
mRenderableManager = new RenderableManager(nGetRenderableManager(nativeEngine));
}
/**
* Creates an instance of Engine using the default {@link Backend}
* <p>
* This method is one of the few thread-safe methods.
*
* @return A newly created <code>Engine</code>, or <code>null</code> if the GPU driver couldn't
* be initialized, for instance if it doesn't support the right version of OpenGL or
* OpenGL ES.
*
* @exception IllegalStateException can be thrown if there isn't enough memory to
* allocate the command buffer.
*
*/
@NonNull
public static Engine create() {
long nativeEngine = nCreateEngine(0, 0);
@@ -45,6 +159,21 @@ public class Engine {
return new Engine(nativeEngine);
}
/**
* Creates an instance of Engine using the specified {@link Backend}
* <p>
* This method is one of the few thread-safe methods.
*
* @param backend driver backend to use
*
* @return A newly created <code>Engine</code>, or <code>null</code> if the GPU driver couldn't
* be initialized, for instance if it doesn't support the right version of OpenGL or
* OpenGL ES.
*
* @exception IllegalStateException can be thrown if there isn't enough memory to
* allocate the command buffer.
*
*/
@NonNull
public static Engine create(@NonNull Backend backend) {
long nativeEngine = nCreateEngine(backend.ordinal(), 0);
@@ -53,9 +182,21 @@ public class Engine {
}
/**
* Valid shared context:
* - Android: EGLContext
* - Other: none
* Creates an instance of Engine using the {@link Backend#OPENGL} and a shared OpenGL context.
* <p>
* This method is one of the few thread-safe methods.
*
* @param sharedContext A platform-dependant OpenGL context used as a shared context
* when creating filament's internal context. On Android this parameter
* <b>must be</b> an instance of {@link android.opengl.EGLContext}.
*
* @return A newly created <code>Engine</code>, or <code>null</code> if the GPU driver couldn't
* be initialized, for instance if it doesn't support the right version of OpenGL or
* OpenGL ES.
*
* @exception IllegalStateException can be thrown if there isn't enough memory to
* allocate the command buffer.
*
*/
@NonNull
public static Engine create(@NonNull Object sharedContext) {
@@ -68,37 +209,78 @@ public class Engine {
throw new IllegalArgumentException("Invalid shared context " + sharedContext);
}
/**
* @return <code>true</code> if this <code>Engine</code> is initialized properly.
*/
public boolean isValid() {
return mNativeObject != 0;
}
/**
* Destroy the <code>Engine</code> instance and all associated resources.
* <p>
* This method is one of the few thread-safe methods.
* <p>
* {@link Engine#destroy()} should be called last and after all other resources have been
* destroyed, it ensures all filament resources are freed.
* <p>
* <code>Destroy</code> performs the following tasks:
* <li>Destroy all internal software and hardware resources.</li>
* <li>Free all user allocated resources that are not already destroyed and logs a warning.
* <p>This indicates a "leak" in the user's code.</li>
* <li>Terminate the rendering engine's thread.</li>
*
* <pre>
* Engine engine = Engine.create();
* engine.destroy();
* </pre>
*/
public void destroy() {
nDestroyEngine(getNativeObject());
clearNativeObject();
}
/**
* @return the backend used by this <code>Engine</code>
*/
@NonNull
public Backend getBackend() {
return Backend.values()[(int) nGetBackend(getNativeObject())];
}
// SwapChain
/**
* Valid surface types:
* - Android: Surface
* - Other: none
* Creates an opaque {@link SwapChain} from the given OS native window handle.
*
* @param surface on Android, <b>must be</b> an instance of {@link android.view.Surface}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
*/
@NonNull
public SwapChain createSwapChain(@NonNull Object surface) {
return createSwapChain(surface, SwapChain.CONFIG_DEFAULT);
}
/**
* Valid surface types:
* - Android: Surface
* - Other: none
* Creates a {@link SwapChain} from the given OS native window handle.
*
* Flags: see CONFIG flags in SwapChain.
* @param surface on Android, <b>must be</b> an instance of {@link android.view.Surface}
*
* @param flags configuration flags, see {@link SwapChain}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
*
* @see SwapChain#CONFIG_DEFAULT
* @see SwapChain#CONFIG_TRANSPARENT
* @see SwapChain#CONFIG_READABLE
*
*/
@NonNull
public SwapChain createSwapChain(@NonNull Object surface, long flags) {
if (Platform.get().validateSurface(surface)) {
long nativeSwapChain = nCreateSwapChain(getNativeObject(), surface, flags);
@@ -108,6 +290,18 @@ public class Engine {
throw new IllegalArgumentException("Invalid surface " + surface);
}
/**
* Creates a {@link SwapChain} from a {@link NativeSurface}.
*
* @param surface a properly initialized {@link NativeSurface}
*
* @param flags configuration flags, see {@link SwapChain}
*
* @return a newly created {@link SwapChain} object
*
* @exception IllegalStateException can be thrown if the {@link SwapChain} couldn't be created
*/
@NonNull
public SwapChain createSwapChainFromNativeSurface(@NonNull NativeSurface surface, long flags) {
long nativeSwapChain =
nCreateSwapChainFromRawPointer(getNativeObject(), surface.getNativeObject(), flags);
@@ -115,6 +309,10 @@ public class Engine {
return new SwapChain(nativeSwapChain, surface);
}
/**
* Destroys a {@link SwapChain} and frees all its associated resources.
* @param swapChain the {@link SwapChain} to destroy
*/
public void destroySwapChain(@NonNull SwapChain swapChain) {
nDestroySwapChain(getNativeObject(), swapChain.getNativeObject());
swapChain.clearNativeObject();
@@ -122,6 +320,11 @@ public class Engine {
// View
/**
* Creates a {@link View}.
* @return a newly created {@link View}
* @exception IllegalStateException can be thrown if the {@link View} couldn't be created
*/
@NonNull
public View createView() {
long nativeView = nCreateView(getNativeObject());
@@ -129,6 +332,10 @@ public class Engine {
return new View(nativeView);
}
/**
* Destroys a {@link View} and frees all its associated resources.
* @param view the {@link View} to destroy
*/
public void destroyView(@NonNull View view) {
nDestroyView(getNativeObject(), view.getNativeObject());
view.clearNativeObject();
@@ -136,6 +343,11 @@ public class Engine {
// Renderer
/**
* Creates a {@link Renderer}.
* @return a newly created {@link Renderer}
* @exception IllegalStateException can be thrown if the {@link Renderer} couldn't be created
*/
@NonNull
public Renderer createRenderer() {
long nativeRenderer = nCreateRenderer(getNativeObject());
@@ -143,6 +355,10 @@ public class Engine {
return new Renderer(this, nativeRenderer);
}
/**
* Destroys a {@link Renderer} and frees all its associated resources.
* @param renderer the {@link Renderer} to destroy
*/
public void destroyRenderer(@NonNull Renderer renderer) {
nDestroyRenderer(getNativeObject(), renderer.getNativeObject());
renderer.clearNativeObject();
@@ -150,6 +366,12 @@ public class Engine {
// Camera
/**
* Creates a new <code>entity</code> and adds a {@link Camera} component to it.
*
* @return A newly created {@link Camera}
* @exception IllegalStateException can be thrown if the {@link Camera} couldn't be created
*/
@NonNull
public Camera createCamera() {
long nativeCamera = nCreateCamera(getNativeObject());
@@ -157,6 +379,13 @@ public class Engine {
return new Camera(nativeCamera);
}
/**
* Creates and adds a {@link Camera} component to a given <code>entity</code>.
*
* @param entity <code>entity</code> to add the camera component to
* @return A newly created {@link Camera}
* @exception IllegalStateException can be thrown if the {@link Camera} couldn't be created
*/
@NonNull
public Camera createCamera(@Entity int entity) {
long nativeCamera = nCreateCameraWithEntity(getNativeObject(), entity);
@@ -164,6 +393,10 @@ public class Engine {
return new Camera(nativeCamera);
}
/**
* Destroys a {@link Camera} component and frees all its associated resources.
* @param camera the {@link Camera} to destroy
*/
public void destroyCamera(@NonNull Camera camera) {
nDestroyCamera(getNativeObject(), camera.getNativeObject());
camera.clearNativeObject();
@@ -171,6 +404,11 @@ public class Engine {
// Scene
/**
* Creates a {@link Scene}.
* @return a newly created {@link Scene}
* @exception IllegalStateException can be thrown if the {@link Scene} couldn't be created
*/
@NonNull
public Scene createScene() {
long nativeScene = nCreateScene(getNativeObject());
@@ -178,6 +416,10 @@ public class Engine {
return new Scene(nativeScene);
}
/**
* Destroys a {@link Scene} and frees all its associated resources.
* @param scene the {@link Scene} to destroy
*/
public void destroyScene(@NonNull Scene scene) {
nDestroyScene(getNativeObject(), scene.getNativeObject());
scene.clearNativeObject();
@@ -185,6 +427,10 @@ public class Engine {
// Stream
/**
* Destroys a {@link Stream} and frees all its associated resources.
* @param stream the {@link Stream} to destroy
*/
public void destroyStream(@NonNull Stream stream) {
nDestroyStream(getNativeObject(), stream.getNativeObject());
stream.clearNativeObject();
@@ -192,13 +438,22 @@ public class Engine {
// Fence
/**
* Creates a {@link Fence}.
* @return a newly created {@link Fence}
* @exception IllegalStateException can be thrown if the {@link Fence} couldn't be created
*/
@NonNull
public Fence createFence(@NonNull Fence.Type type) {
long nativeFence = nCreateFence(getNativeObject(), type.ordinal());
public Fence createFence() {
long nativeFence = nCreateFence(getNativeObject());
if (nativeFence == 0) throw new IllegalStateException("Couldn't create Fence");
return new Fence(nativeFence);
}
/**
* Destroys a {@link Fence} and frees all its associated resources.
* @param fence the {@link Fence} to destroy
*/
public void destroyFence(@NonNull Fence fence) {
nDestroyFence(getNativeObject(), fence.getNativeObject());
fence.clearNativeObject();
@@ -206,67 +461,134 @@ public class Engine {
// others...
/**
* Destroys a {@link IndexBuffer} and frees all its associated resources.
* @param indexBuffer the {@link IndexBuffer} to destroy
*/
public void destroyIndexBuffer(@NonNull IndexBuffer indexBuffer) {
nDestroyIndexBuffer(getNativeObject(), indexBuffer.getNativeObject());
indexBuffer.clearNativeObject();
}
/**
* Destroys a {@link VertexBuffer} and frees all its associated resources.
* @param vertexBuffer the {@link VertexBuffer} to destroy
*/
public void destroyVertexBuffer(@NonNull VertexBuffer vertexBuffer) {
nDestroyVertexBuffer(getNativeObject(), vertexBuffer.getNativeObject());
vertexBuffer.clearNativeObject();
}
/**
* Destroys a {@link IndirectLight} and frees all its associated resources.
* @param ibl the {@link IndirectLight} to destroy
*/
public void destroyIndirectLight(@NonNull IndirectLight ibl) {
nDestroyIndirectLight(getNativeObject(), ibl.getNativeObject());
ibl.clearNativeObject();
}
/**
* Destroys a {@link Material} and frees all its associated resources.
* <p>
* All {@link MaterialInstance} of the specified {@link Material} must be destroyed before
* destroying it; if some {@link MaterialInstance} remain, this method fails silently.
*
* @param material the {@link Material} to destroy
*/
public void destroyMaterial(@NonNull Material material) {
nDestroyMaterial(getNativeObject(), material.getNativeObject());
material.clearNativeObject();
}
/**
* Destroys a {@link MaterialInstance} and frees all its associated resources.
* @param materialInstance the {@link MaterialInstance} to destroy
*/
public void destroyMaterialInstance(@NonNull MaterialInstance materialInstance) {
nDestroyMaterialInstance(getNativeObject(), materialInstance.getNativeObject());
materialInstance.clearNativeObject();
}
/**
* Destroys a {@link Skybox} and frees all its associated resources.
* @param skybox the {@link Skybox} to destroy
*/
public void destroySkybox(@NonNull Skybox skybox) {
nDestroySkybox(getNativeObject(), skybox.getNativeObject());
skybox.clearNativeObject();
}
/**
* Destroys a {@link Texture} and frees all its associated resources.
* @param texture the {@link Texture} to destroy
*/
public void destroyTexture(@NonNull Texture texture) {
nDestroyTexture(getNativeObject(), texture.getNativeObject());
texture.clearNativeObject();
}
/**
* Destroys a {@link RenderTarget} and frees all its associated resources.
* @param target the {@link RenderTarget} to destroy
*/
public void destroyRenderTarget(@NonNull RenderTarget target) {
nDestroyRenderTarget(getNativeObject(), target.getNativeObject());
target.clearNativeObject();
}
/**
* Destroys an <code>entity</code> and all its components.
* <p>
* It is recommended to destroy components individually before destroying their
* <code>entity</code>, this gives more control as to when the destruction really happens.
* Otherwise, orphaned components are garbage collected, which can happen at a later time.
* Even when component are garbage collected, the destruction of their <code>entity</code>
* terminates their participation immediately.
*
* @param entity the <code>entity</code> to destroy
*/
public void destroyEntity(@Entity int entity) {
nDestroyEntity(getNativeObject(), entity);
}
// Managers
/**
* @return the {@link TransformManager} used by this {@link Engine}
*/
@NonNull
public TransformManager getTransformManager() {
return mTransformManager;
}
/**
* @return the {@link LightManager} used by this {@link Engine}
*/
@NonNull
public LightManager getLightManager() {
return mLightManager;
}
/**
* @return the {@link RenderableManager} used by this {@link Engine}
*/
@NonNull
public RenderableManager getRenderableManager() {
return mRenderableManager;
}
/**
* Kicks the hardware thread (e.g.: the OpenGL, Vulkan or Metal thread) and blocks until
* all commands to this point are executed. Note that this doesn't guarantee that the
* hardware is actually finished.
*/
public void flushAndWait() {
Fence.waitAndDestroy(createFence(Fence.Type.HARD), Fence.Mode.FLUSH);
Fence.waitAndDestroy(createFence(), Fence.Mode.FLUSH);
}
long getNativeObject() {
@UsedByReflection("TextureHelper.java")
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Engine");
}
@@ -279,6 +601,7 @@ public class Engine {
private static native long nCreateEngine(long backend, long sharedContext);
private static native void nDestroyEngine(long nativeEngine);
private static native long nGetBackend(long nativeEngine);
private static native long nCreateSwapChain(long nativeEngine, Object nativeWindow, long flags);
private static native long nCreateSwapChainFromRawPointer(long nativeEngine, long pointer, long flags);
private static native void nDestroySwapChain(long nativeEngine, long nativeSwapChain);
@@ -291,7 +614,7 @@ public class Engine {
private static native void nDestroyCamera(long nativeEngine, long nativeCamera);
private static native long nCreateScene(long nativeEngine);
private static native void nDestroyScene(long nativeEngine, long nativeScene);
private static native long nCreateFence(long nativeEngine, int fenceType);
private static native long nCreateFence(long nativeEngine);
private static native void nDestroyFence(long nativeEngine, long nativeFence);
private static native void nDestroyStream(long nativeEngine, long nativeStream);
private static native void nDestroyIndexBuffer(long nativeEngine, long nativeIndexBuffer);
@@ -301,6 +624,7 @@ public class Engine {
private static native void nDestroyMaterialInstance(long nativeEngine, long nativeMaterialInstance);
private static native void nDestroySkybox(long nativeEngine, long nativeSkybox);
private static native void nDestroyTexture(long nativeEngine, long nativeTexture);
private static native void nDestroyRenderTarget(long nativeEngine, long nativeTarget);
private static native void nDestroyEntity(long nativeEngine, int entity);
private static native long nGetTransformManager(long nativeEngine);
private static native long nGetLightManager(long nativeEngine);

View File

@@ -19,6 +19,8 @@ package com.google.android.filament;
import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import com.google.android.filament.proguard.UsedByReflection;
public class EntityManager {
private long mNativeObject = nGetEntityManager();
@@ -66,6 +68,11 @@ public class EntityManager {
return nIsAlive(mNativeObject, entity);
}
@UsedByReflection("AssetLoader.java")
public long getNativeObject() {
return mNativeObject;
}
private static native long nGetEntityManager();
private static native void nCreateArray(long nativeEntityManager, int n, int[] entities);
private static native int nCreate(long nativeEntityManager);

View File

@@ -26,11 +26,6 @@ public class Fence {
public static final long WAIT_FOR_EVER = -1;
public enum Type {
SOFT,
HARD
}
public enum Mode {
FLUSH,
DONT_FLUSH
@@ -70,7 +65,7 @@ public class Fence {
}
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Fence");
}

View File

@@ -30,13 +30,6 @@ public class IndexBuffer {
mNativeObject = nativeIndexBuffer;
}
long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed IndexBuffer");
}
return mNativeObject;
}
public static class Builder {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
// Keep to finalize native resources
@@ -121,6 +114,13 @@ public class IndexBuffer {
}
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed IndexBuffer");
}
return mNativeObject;
}
void clearNativeObject() {
mNativeObject = 0;
}

View File

@@ -18,12 +18,16 @@ package com.google.android.filament;
import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.annotation.Size;
import com.google.android.filament.proguard.UsedByReflection;
public class IndirectLight {
long mNativeObject;
private IndirectLight(long indirectLight) {
@UsedByReflection("KtxLoader.java")
IndirectLight(long indirectLight) {
mNativeObject = indirectLight;
}
@@ -61,6 +65,24 @@ public class IndirectLight {
return this;
}
@NonNull
public Builder radiance(@IntRange(from=1, to=3) int bands, @NonNull float[] sh) {
switch (bands) {
case 1: if (sh.length < 3)
throw new ArrayIndexOutOfBoundsException(
"1 band SH, array must be at least 1 x float3"); else break;
case 2: if (sh.length < 4 * 3)
throw new ArrayIndexOutOfBoundsException(
"2 bands SH, array must be at least 4 x float3"); else break;
case 3: if (sh.length < 9 * 3)
throw new ArrayIndexOutOfBoundsException(
"3 bands SH, array must be at least 9 x float3"); else break;
default: throw new IllegalArgumentException("bands must be 1, 2 or 3");
}
nRadiance(mNativeBuilder, bands, sh);
return this;
}
@NonNull
public Builder irradiance(@NonNull Texture cubemap) {
nIrradianceAsTexture(mNativeBuilder, cubemap.getNativeObject());
@@ -74,7 +96,7 @@ public class IndirectLight {
}
@NonNull
public Builder rotation(@NonNull @Size(min = 9) float rotation[]) {
public Builder rotation(@NonNull @Size(min = 9) float[] rotation) {
nRotation(mNativeBuilder,
rotation[0], rotation[1], rotation[2],
rotation[3], rotation[4], rotation[5],
@@ -114,14 +136,36 @@ public class IndirectLight {
return nGetIntensity(getNativeObject());
}
public void setRotation(@NonNull @Size(min = 9) float rotation[]) {
public void setRotation(@NonNull @Size(min = 9) float[] rotation) {
Asserts.assertMat3fIn(rotation);
nSetRotation(getNativeObject(),
rotation[0], rotation[1], rotation[2],
rotation[3], rotation[4], rotation[5],
rotation[6], rotation[7], rotation[8]);
}
long getNativeObject() {
@NonNull @Size(min = 9)
public float[] getRotation(@Nullable @Size(min = 9) float[] rotation) {
rotation = Asserts.assertMat3f(rotation);
nGetRotation(getNativeObject(), rotation);
return rotation;
}
@NonNull @Size(min = 3)
public float[] getDirectionEstimate(@Nullable @Size(min = 3) float[] direction) {
direction = Asserts.assertFloat3(direction);
nGetDirectionEstimate(getNativeObject(), direction);
return direction;
}
@NonNull @Size(min = 4)
public float[] getColorEstimate(@Nullable @Size(min = 4) float[] colorIntensity, float x, float y, float z) {
colorIntensity = Asserts.assertFloat4(colorIntensity);
nGetColorEstimate(getNativeObject(), colorIntensity, x, y, z);
return colorIntensity;
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed IndirectLight");
}
@@ -138,6 +182,7 @@ public class IndirectLight {
private static native long nBuilderBuild(long nativeBuilder, long nativeEngine);
private static native void nBuilderReflections(long nativeBuilder, long nativeTexture);
private static native void nIrradiance(long nativeBuilder, int bands, float[] sh);
private static native void nRadiance(long nativeBuilder, int bands, float[] sh);
private static native void nIrradianceAsTexture(long nativeBuilder, long nativeTexture);
private static native void nIntensity(long nativeBuilder, float envIntensity);
private static native void nRotation(long nativeBuilder, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8) ;
@@ -145,5 +190,7 @@ public class IndirectLight {
private static native void nSetIntensity(long nativeIndirectLight, float intensity);
private static native float nGetIntensity(long nativeIndirectLight);
private static native void nSetRotation(long nativeIndirectLight, float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8);
private static native void nGetRotation(long nativeIndirectLight, float[] outRotation);
private static native void nGetDirectionEstimate(long nativeIndirectLight, float[] outDirection);
private static native void nGetColorEstimate(long nativeIndirectLight, float[] outColor, float x, float y, float z);
}

View File

@@ -53,6 +53,9 @@ public class LightManager {
public float constantBias = 0.05f;
public float normalBias = 0.4f;
public float shadowFar = 0.0f;
public float shadowNearHint = 1.0f;
public float shadowFarHint = 100.0f;
public boolean stable = true;
}
public static final float EFFICIENCY_INCANDESCENT = 0.0220f;
@@ -79,7 +82,8 @@ public class LightManager {
@NonNull
public Builder shadowOptions(@NonNull ShadowOptions options) {
nBuilderShadowOptions(mNativeBuilder,
options.mapSize, options.constantBias, options.normalBias, options.shadowFar);
options.mapSize, options.constantBias, options.normalBias, options.shadowFar,
options.shadowNearHint, options.shadowFarHint, options.stable);
return this;
}
@@ -183,7 +187,7 @@ public class LightManager {
@NonNull
public float[] getPosition(@EntityInstance int i, @Nullable @Size(min = 3) float[] out) {
out = assertFloat3(out);
out = Asserts.assertFloat3(out);
nGetPosition(mNativeObject, i, out);
return out;
}
@@ -194,7 +198,7 @@ public class LightManager {
@NonNull
public float[] getDirection(@EntityInstance int i, @Nullable @Size(min = 3) float[] out) {
out = assertFloat3(out);
out = Asserts.assertFloat3(out);
nGetDirection(mNativeObject, i, out);
return out;
}
@@ -205,7 +209,7 @@ public class LightManager {
@NonNull
public float[] getColor(@EntityInstance int i, @Nullable @Size(min = 3) float[] out) {
out = assertFloat3(out);
out = Asserts.assertFloat3(out);
nGetColor(mNativeObject, i, out);
return out;
}
@@ -258,13 +262,16 @@ public class LightManager {
return nGetSunHaloFalloff(mNativeObject, i);
}
@NonNull @Size(min = 3)
private static float[] assertFloat3(@Nullable float[] out) {
if (out == null) out = new float[3];
else if (out.length < 3) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 3");
}
return out;
public void setShadowCaster(@EntityInstance int i, boolean shadowCaster) {
nSetShadowCaster(mNativeObject, i, shadowCaster);
}
public boolean isShadowCaster(@EntityInstance int i) {
return nIsShadowCaster(mNativeObject, i);
}
public long getNativeObject() {
return mNativeObject;
}
private static native boolean nHasComponent(long nativeLightManager, int entity);
@@ -275,7 +282,7 @@ public class LightManager {
private static native void nDestroyBuilder(long nativeBuilder);
private static native boolean nBuilderBuild(long nativeBuilder, long nativeEngine, int entity);
private static native void nBuilderCastShadows(long nativeBuilder, boolean enable);
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize, float constantBias, float normalBias, float shadowFar);
private static native void nBuilderShadowOptions(long nativeBuilder, int mapSize, float constantBias, float normalBias, float shadowFar, float shadowNearHint, float shadowFarhint, boolean stable);
private static native void nBuilderCastLight(long nativeBuilder, boolean enabled);
private static native void nBuilderPosition(long nativeBuilder, float x, float y, float z);
private static native void nBuilderDirection(long nativeBuilder, float x, float y, float z);
@@ -288,7 +295,6 @@ public class LightManager {
private static native void nBuilderHaloSize(long nativeBuilder, float haloSize);
private static native void nBuilderHaloFalloff(long nativeBuilder, float haloFalloff);
private static native int nGetType(long nativeLightManager, int i);
private static native void nSetPosition(long nativeLightManager, int i, float x, float y, float z);
private static native void nGetPosition(long nativeLightManager, int i, float[] out);
@@ -308,4 +314,6 @@ public class LightManager {
private static native float nGetSunHaloSize(long nativeLightManager, int i);
private static native void nSetSunHaloFalloff(long nativeLightManager, int i, float haloFalloff);
private static native float nGetSunHaloFalloff(long nativeLightManager, int i);
private static native void nSetShadowCaster(long nativeLightManager, int i, boolean shadowCaster);
private static native boolean nIsShadowCaster(long nativeLightManager, int i);
}

View File

@@ -20,6 +20,8 @@ import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import android.support.annotation.Size;
import com.google.android.filament.proguard.UsedByNative;
import java.nio.Buffer;
import java.util.ArrayList;
import java.util.Collections;
@@ -37,7 +39,8 @@ public class Material {
UNLIT,
LIT,
SUBSURFACE,
CLOTH
CLOTH,
SPECULAR_GLOSSINESS
}
public enum Interpolation {
@@ -68,6 +71,7 @@ public class Material {
FRONT_AND_BACK
}
@UsedByNative("Material.cpp")
public static class Parameter {
public enum Type {
BOOL,
@@ -100,8 +104,8 @@ public class Material {
DEFAULT
}
// Used by native code
@SuppressWarnings("unused")
@UsedByNative("Material.cpp")
private static final int SAMPLER_OFFSET = Type.MAT4.ordinal() + 1;
@NonNull
@@ -121,8 +125,8 @@ public class Material {
this.count = count;
}
// Used by native code
@SuppressWarnings("unused")
@UsedByNative("Material.cpp")
private static void add(@NonNull List<Parameter> parameters, @NonNull String name,
@IntRange(from = 0) int type, @IntRange(from = 0) int precision,
@IntRange(from = 1) int count) {
@@ -131,8 +135,9 @@ public class Material {
}
}
private Material(long nativeMaterial, long nativeDefaultInstance) {
Material(long nativeMaterial) {
mNativeObject = nativeMaterial;
long nativeDefaultInstance = nGetDefaultInstance(nativeMaterial);
mDefaultInstance = new MaterialInstance(this, nativeDefaultInstance);
}
@@ -151,8 +156,7 @@ public class Material {
public Material build(@NonNull Engine engine) {
long nativeMaterial = nBuilderBuild(engine.getNativeObject(), mBuffer, mSize);
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
long nativeDefaultInstance = nGetDefaultInstance(nativeMaterial);
return new Material(nativeMaterial, nativeDefaultInstance);
return new Material(nativeMaterial);
}
}
@@ -212,6 +216,14 @@ public class Material {
return nGetMaskThreshold(getNativeObject());
}
public float getSpecularAntiAliasingVariance() {
return nGetSpecularAntiAliasingVariance(getNativeObject());
}
public float getSpecularAntiAliasingThreshold() {
return nGetSpecularAntiAliasingThreshold(getNativeObject());
}
public Set<VertexBuffer.VertexAttribute> getRequiredAttributes() {
if (mRequiredAttributes == null) {
int bitSet = nGetRequiredAttributes(getNativeObject());
@@ -327,7 +339,7 @@ public class Material {
mDefaultInstance.setParameter(name, texture, sampler);
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Material");
}
@@ -353,6 +365,8 @@ public class Material {
private static native boolean nIsDepthCullingEnabled(long nativeMaterial);
private static native boolean nIsDoubleSided(long nativeMaterial);
private static native float nGetMaskThreshold(long nativeMaterial);
private static native float nGetSpecularAntiAliasingVariance(long nativeMaterial);
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterial);
private static native int nGetParameterCount(long nativeMaterial);
private static native void nGetParameters(long nativeMaterial,

View File

@@ -21,8 +21,9 @@ import android.support.annotation.NonNull;
import android.support.annotation.Size;
public class MaterialInstance {
private final Material mMaterial;
private Material mMaterial;
private long mNativeObject;
private long mNativeMaterial;
public enum BooleanElement {
BOOL,
@@ -52,8 +53,16 @@ public class MaterialInstance {
mNativeObject = nativeMaterialInstance;
}
MaterialInstance(long nativeMaterial, long nativeMaterialInstance) {
mNativeMaterial = nativeMaterial;
mNativeObject = nativeMaterialInstance;
}
@NonNull
public Material getMaterial() {
if (mMaterial == null) {
mMaterial = new Material(mNativeMaterial);
}
return mMaterial;
}
@@ -130,12 +139,14 @@ public class MaterialInstance {
public void setParameter(@NonNull String name, @NonNull Colors.RgbType type,
float r, float g, float b) {
setParameter(name, FloatElement.FLOAT3, Colors.toLinear(type, r, g, b), 0, 1);
float[] color = Colors.toLinear(type, r, g, b);
nSetParameterFloat3(getNativeObject(), name, color[0], color[1], color[2]);
}
public void setParameter(@NonNull String name, @NonNull Colors.RgbaType type,
float r, float g, float b, float a) {
setParameter(name, FloatElement.FLOAT4, Colors.toLinear(type, r, g, b, a), 0, 1);
float[] color = Colors.toLinear(type, r, g, b, a);
nSetParameterFloat4(getNativeObject(), name, color[0], color[1], color[2], color[3]);
}
public void setScissor(@IntRange(from = 0) int left, @IntRange(from = 0) int bottom,
@@ -151,7 +162,27 @@ public class MaterialInstance {
nSetPolygonOffset(getNativeObject(), scale, constant);
}
long getNativeObject() {
public void setMaskThreshold(float threshold) {
nSetMaskThreshold(getNativeObject(), threshold);
}
public void setSpecularAntiAliasingVariance(float variance) {
nSetSpecularAntiAliasingVariance(getNativeObject(), variance);
}
public void setSpecularAntiAliasingThreshold(float threshold) {
nSetSpecularAntiAliasingThreshold(getNativeObject(), threshold);
}
public void setDoubleSided(boolean doubleSided) {
nSetDoubleSided(getNativeObject(), doubleSided);
}
public void setCullingMode(Material.CullingMode mode) {
nSetCullingMode(getNativeObject(), mode.ordinal());
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed MaterialInstance");
}
@@ -210,5 +241,16 @@ public class MaterialInstance {
private static native void nUnsetScissor(long nativeMaterialInstance);
private static native void nSetPolygonOffset(long nativeMaterialInstance,
float scale, float constant);
float scale, float constant);
private static native void nSetMaskThreshold(long nativeMaterialInstance, float threshold);
private static native void nSetSpecularAntiAliasingVariance(long nativeMaterialInstance,
float variance);
private static native void nSetSpecularAntiAliasingThreshold(long nativeMaterialInstance,
float threshold);
private static native void nSetDoubleSided(long nativeMaterialInstance, boolean doubleSided);
private static native void nSetCullingMode(long nativeMaterialInstance, long mode);
}

View File

@@ -18,6 +18,8 @@ package com.google.android.filament;
import android.support.annotation.NonNull;
import com.google.android.filament.proguard.UsedByNative;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
@@ -26,6 +28,7 @@ import java.nio.IntBuffer;
import java.nio.LongBuffer;
import java.nio.ShortBuffer;
@UsedByNative("NioUtils.cpp")
final class NioUtils {
enum BufferType {
@@ -41,18 +44,22 @@ final class NioUtils {
private NioUtils() {
}
@UsedByNative("NioUtils.cpp")
static long getBasePointer(@NonNull Buffer b, long address, int sizeShift) {
return address != 0 ? address + (b.position() << sizeShift) : 0;
}
@UsedByNative("NioUtils.cpp")
static Object getBaseArray(@NonNull Buffer b) {
return b.hasArray() ? b.array() : null;
}
@UsedByNative("NioUtils.cpp")
static int getBaseArrayOffset(@NonNull Buffer b, int sizeShift) {
return b.hasArray() ? ((b.arrayOffset() + b.position()) << sizeShift) : 0;
}
@UsedByNative("NioUtils.cpp")
static int getBufferType(@NonNull Buffer b) {
if (b instanceof ByteBuffer) {
return BufferType.BYTE.ordinal();

View File

@@ -0,0 +1,142 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament;
import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
public class RenderTarget {
private long mNativeObject;
private final Texture[] mTextures = new Texture[2];
private RenderTarget(long nativeRenderTarget, Builder builder) {
mNativeObject = nativeRenderTarget;
mTextures[0] = builder.mTextures[0];
mTextures[1] = builder.mTextures[1];
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed RenderTarget");
}
return mNativeObject;
}
public enum AttachmentPoint {
COLOR,
DEPTH,
}
public static class Builder {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
private final BuilderFinalizer mFinalizer;
private final long mNativeBuilder;
private final Texture[] mTextures = new Texture[2];
public Builder() {
mNativeBuilder = nCreateBuilder();
mFinalizer = new BuilderFinalizer(mNativeBuilder);
}
@NonNull
public Builder texture(@NonNull AttachmentPoint attachment, @Nullable Texture texture) {
mTextures[attachment.ordinal()] = texture;
nBuilderTexture(mNativeBuilder, attachment.ordinal(), texture != null ? texture.getNativeObject() : 0);
return this;
}
@NonNull
public Builder mipLevel(@NonNull AttachmentPoint attachment, @IntRange(from = 0) int level) {
nBuilderMipLevel(mNativeBuilder, attachment.ordinal(), level);
return this;
}
@NonNull
public Builder face(@NonNull AttachmentPoint attachment, Texture.CubemapFace face) {
nBuilderFace(mNativeBuilder, attachment.ordinal(), face.ordinal());
return this;
}
@NonNull
public Builder layer(@NonNull AttachmentPoint attachment, @IntRange(from = 0) int layer) {
nBuilderLayer(mNativeBuilder, attachment.ordinal(), layer);
return this;
}
@NonNull
public RenderTarget build(@NonNull Engine engine) {
long nativeRenderTarget = nBuilderBuild(mNativeBuilder, engine.getNativeObject());
if (nativeRenderTarget == 0)
throw new IllegalStateException("Couldn't create RenderTarget");
return new RenderTarget(nativeRenderTarget, this);
}
private static class BuilderFinalizer {
private final long mNativeObject;
BuilderFinalizer(long nativeObject) {
mNativeObject = nativeObject;
}
@Override
public void finalize() {
try {
super.finalize();
} catch (Throwable t) { // Ignore
} finally {
nDestroyBuilder(mNativeObject);
}
}
}
}
@Nullable
public Texture getTexture(@NonNull AttachmentPoint attachment) {
return mTextures[attachment.ordinal()];
}
@IntRange(from = 0)
public int getMipLevel(@NonNull AttachmentPoint attachment) {
return nGetMipLevel(getNativeObject(), attachment.ordinal());
}
public Texture.CubemapFace getFace(AttachmentPoint attachment) {
return Texture.CubemapFace.values()[nGetFace(getNativeObject(), attachment.ordinal())];
}
@IntRange(from = 0)
public int getLayer(@NonNull AttachmentPoint attachment) {
return nGetLayer(getNativeObject(), attachment.ordinal());
}
void clearNativeObject() {
mNativeObject = 0;
}
private static native long nCreateBuilder();
private static native long nDestroyBuilder(long nativeBuilder);
private static native long nBuilderTexture(long nativeBuilder, int attachment, long nativeTexture);
private static native long nBuilderMipLevel(long nativeBuilder, int attachment, int level);
private static native long nBuilderFace(long nativeBuilder, int attachment, int face);
private static native long nBuilderLayer(long nativeBuilder, int attachment, int layer);
private static native long nBuilderBuild(long nativeBuilder, long nativeEngine);
private static native int nGetMipLevel(long nativeRenderTarget, int attachment);
private static native int nGetFace(long nativeRenderTarget, int attachment);
private static native int nGetLayer(long nativeRenderTarget, int attachment);
}

View File

@@ -169,6 +169,12 @@ public class RenderableManager {
return this;
}
@NonNull
public Builder morphing(boolean enabled) {
nBuilderMorphing(mNativeBuilder, enabled);
return this;
}
public void build(@NonNull Engine engine, @Entity int entity) {
if (!nBuilderBuild(mNativeBuilder, engine.getNativeObject(), entity)) {
throw new IllegalStateException(
@@ -225,6 +231,10 @@ public class RenderableManager {
}
}
public void setMorphWeights(@EntityInstance int i, float[] weights) {
nSetMorphWeights(mNativeObject, i, weights);
}
public void setAxisAlignedBoundingBox(@EntityInstance int i, @NonNull Box aabb) {
nSetAxisAlignedBoundingBox(mNativeObject, i,
aabb.getCenter()[0], aabb.getCenter()[1], aabb.getCenter()[2],
@@ -282,6 +292,14 @@ public class RenderableManager {
nSetMaterialInstanceAt(mNativeObject, i, primitiveIndex, materialInstance.getNativeObject());
}
// creates a MaterialInstance Java wrapper object for a particular material instance
public @NonNull MaterialInstance getMaterialInstanceAt(@EntityInstance int i,
@IntRange(from = 0) int primitiveIndex) {
long nativeMatInstance = nGetMaterialInstanceAt(mNativeObject, i, primitiveIndex);
long nativeMaterial = nGetMaterialAt(mNativeObject, i, primitiveIndex);
return new MaterialInstance(nativeMaterial, nativeMatInstance);
}
// set/change the geometry (vertex/index buffers) of a given primitive
public void setGeometryAt(@EntityInstance int i, @IntRange(from = 0) int primitiveIndex,
@NonNull PrimitiveType type, @NonNull VertexBuffer vertices,
@@ -322,6 +340,10 @@ public class RenderableManager {
return requiredAttributes;
}
public long getNativeObject() {
return mNativeObject;
}
private static native boolean nHasComponent(long nativeRenderableManager, int entity);
private static native int nGetInstance(long nativeRenderableManager, int entity);
private static native void nDestroy(long nativeRenderableManager, int entity);
@@ -343,9 +365,11 @@ public class RenderableManager {
private static native void nBuilderReceiveShadows(long nativeBuilder, boolean enabled);
private static native void nBuilderSkinning(long nativeBuilder, int boneCount);
private static native int nBuilderSkinningBones(long nativeBuilder, int boneCount, Buffer bones, int remaining);
private static native void nBuilderMorphing(long nativeBuilder, boolean enabled);
private static native int nSetBonesAsMatrices(long nativeObject, int i, Buffer matrices, int remaining, int boneCount, int offset);
private static native int nSetBonesAsQuaternions(long nativeObject, int i, Buffer quaternions, int remaining, int boneCount, int offset);
private static native void nSetMorphWeights(long nativeObject, int instance, float[] weights);
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
private static native void nSetPriority(long nativeRenderableManager, int i, int priority);
@@ -356,6 +380,8 @@ public class RenderableManager {
private static native void nGetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float[] center, float[] halfExtent);
private static native int nGetPrimitiveCount(long nativeRenderableManager, int i);
private static native void nSetMaterialInstanceAt(long nativeRenderableManager, int i, int primitiveIndex, long nativeMaterialInstance);
private static native long nGetMaterialInstanceAt(long nativeRenderableManager, int i, int primitiveIndex);
private static native long nGetMaterialAt(long nativeRenderableManager, int i, int primitiveIndex);
private static native void nSetGeometryAt(long nativeRenderableManager, int i, int primitiveIndex, int primitiveType, long nativeVertexBuffer, long nativeIndexBuffer, int offset, int count);
private static native void nSetGeometryAt(long nativeRenderableManager, int i, int primitiveIndex, int primitiveType, int offset, int count);
private static native void nSetBlendOrderAt(long nativeRenderableManager, int i, int primitiveIndex, int blendOrder);

View File

@@ -56,15 +56,22 @@ public class Renderer {
/**
* This method MUST be called before endFrame.
*/
public void mirrorFrame(
public void copyFrame(
@NonNull SwapChain dstSwapChain, @NonNull Viewport dstViewport,
@NonNull Viewport srcViewport, int flags) {
nMirrorFrame(getNativeObject(), dstSwapChain.getNativeObject(),
nCopyFrame(getNativeObject(), dstSwapChain.getNativeObject(),
dstViewport.left, dstViewport.bottom, dstViewport.width, dstViewport.height,
srcViewport.left, srcViewport.bottom, srcViewport.width, srcViewport.height,
flags);
}
@Deprecated
public void mirrorFrame(
@NonNull SwapChain dstSwapChain, @NonNull Viewport dstViewport,
@NonNull Viewport srcViewport, int flags) {
copyFrame(dstSwapChain, dstViewport, srcViewport, flags);
}
/**
* This method MUST be called before endFrame.
*/
@@ -97,7 +104,7 @@ public class Renderer {
nResetUserTime(getNativeObject());
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Renderer");
}
@@ -111,7 +118,7 @@ public class Renderer {
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain);
private static native void nEndFrame(long nativeRenderer);
private static native void nRender(long nativeRenderer, long nativeView);
private static native void nMirrorFrame(long nativeRenderer, long nativeDstSwapChain,
private static native void nCopyFrame(long nativeRenderer, long nativeDstSwapChain,
int dstLeft, int dstBottom, int dstWidth, int dstHeight,
int srcLeft, int srcBottom, int srcWidth, int srcHeight,
int flags);

View File

@@ -52,6 +52,10 @@ public class Scene {
nAddEntity(getNativeObject(), entity);
}
public void addEntities(@Entity int[] entities) {
nAddEntities(getNativeObject(), entities);
}
public void removeEntity(@Entity int entity) {
nRemove(getNativeObject(), entity);
}
@@ -71,7 +75,7 @@ public class Scene {
return nGetLightCount(getNativeObject());
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Scene");
}
@@ -85,6 +89,7 @@ public class Scene {
private static native void nSetSkybox(long nativeScene, long nativeSkybox);
private static native void nSetIndirectLight(long nativeScene, long nativeIndirectLight);
private static native void nAddEntity(long nativeScene, int entity);
private static native void nAddEntities(long nativeScene, int[] entities);
private static native void nRemove(long nativeScene, int entity);
private static native int nGetRenderableCount(long nativeScene);
private static native int nGetLightCount(long nativeScene);

View File

@@ -19,10 +19,13 @@ package com.google.android.filament;
import android.support.annotation.IntRange;
import android.support.annotation.NonNull;
import com.google.android.filament.proguard.UsedByReflection;
public class Skybox {
private long mNativeObject;
private Skybox(long nativeSkybox) {
@UsedByReflection("KtxLoader.java")
Skybox(long nativeSkybox) {
mNativeObject = nativeSkybox;
}
@@ -80,7 +83,7 @@ public class Skybox {
return nGetLayerMask(getNativeObject());
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Skybox");
}

View File

@@ -132,7 +132,7 @@ public class Stream {
return nGetTimestamp(getNativeObject());
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Stream");
}

View File

@@ -36,7 +36,7 @@ public class SwapChain {
return mSurface;
}
long getNativeObject() {
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed SwapChain");
}

View File

@@ -21,6 +21,8 @@ import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.annotation.Size;
import com.google.android.filament.proguard.UsedByReflection;
import java.nio.Buffer;
import java.nio.BufferOverflowException;
import java.nio.ByteBuffer;
@@ -30,6 +32,7 @@ import static com.google.android.filament.Texture.Type.COMPRESSED;
public class Texture {
private long mNativeObject;
@UsedByReflection("KtxLoader.java")
Texture(long nativeTexture) {
mNativeObject = nativeTexture;
}
@@ -60,7 +63,7 @@ public class Texture {
RG16F, RG16UI, RG16I,
R11F_G11F_B10F,
RGBA8, SRGB8_A8, RGBA8_SNORM,
UNUSED, // The RGBM InternalFormat has been replaced with a flag (Texture.Builder.rgbm)
UNUSED, // used to be rgbm
RGB10_A2, RGBA8UI, RGBA8I,
DEPTH32F, DEPTH24_STENCIL8, DEPTH32F_STENCIL8,
@@ -118,7 +121,7 @@ public class Texture {
RGB_INTEGER,
RGBA,
RGBA_INTEGER,
RGBM,
UNUSED,
DEPTH_COMPONENT,
DEPTH_STENCIL,
STENCIL_INDEX,
@@ -134,7 +137,8 @@ public class Texture {
INT,
HALF,
FLOAT,
COMPRESSED
COMPRESSED,
UINT_10F_11F_11F_REV
}
public static class PixelBufferDescriptor {
@@ -252,7 +256,6 @@ public class Texture {
break;
case RGBA:
case RGBA_INTEGER:
case RGBM:
n = 4;
break;
}
@@ -273,6 +276,10 @@ public class Texture {
case FLOAT:
bpp *= 4;
break;
case UINT_10F_11F_11F_REV:
// Special case, format must be RGB and uses 4 bytes
bpp = 4;
break;
}
int bpr = bpp * stride;
@@ -281,6 +288,11 @@ public class Texture {
}
}
public static class PrefilterOptions {
public int sampleCount = 8;
public boolean mirror = true;
}
public static boolean isTextureFormatSupported(@NonNull Engine engine,
@NonNull InternalFormat format) {
return nIsTextureFormatSupported(engine.getNativeObject(), format.ordinal());
@@ -333,9 +345,14 @@ public class Texture {
return this;
}
/**
* Sets the usage flags, which is necessary when attaching to {@link RenderTarget}.
*
* The flags argument much be a combination of {@link Usage} flags.
*/
@NonNull
public Builder rgbm(boolean enabled) {
nBuilderRgbm(mNativeBuilder, enabled);
public Builder usage(int flags) {
nBuilderUsage(mNativeBuilder, flags);
return this;
}
@@ -365,6 +382,15 @@ public class Texture {
}
}
public static class Usage {
public static final int COLOR_ATTACHMENT = 0x1;
public static final int DEPTH_ATTACHMENT = 0x2;
public static final int STENCIL_ATTACHMENT = 0x4;
public static final int UPLOADABLE = 0x8;
public static final int SAMPLEABLE = 0x10;
public static final int DEFAULT = UPLOADABLE | SAMPLEABLE;
}
public static final int BASE_LEVEL = 0;
public int getWidth(@IntRange(from = 0) int level) {
@@ -470,7 +496,35 @@ public class Texture {
nGenerateMipmaps(getNativeObject(), engine.getNativeObject());
}
long getNativeObject() {
public void generatePrefilterMipmap(@NonNull Engine engine,
@NonNull PixelBufferDescriptor buffer, @NonNull @Size(min = 6) int[] faceOffsetsInBytes,
PrefilterOptions options) {
int width = getWidth(0);
int height= getHeight(0);
int sampleCount = 8;
boolean mirror = true;
if (options != null) {
sampleCount = options.sampleCount;
mirror = options.mirror;
}
int result = nGeneratePrefilterMipmap(getNativeObject(), engine.getNativeObject(),
width, height,
buffer.storage, buffer.storage.remaining(),
buffer.left, buffer.top, buffer.type.ordinal(), buffer.alignment,
buffer.stride, buffer.format.ordinal(), faceOffsetsInBytes,
buffer.handler, buffer.callback,
sampleCount, mirror);
if (result < 0) {
throw new BufferOverflowException();
}
}
@UsedByReflection("TextureHelper.java")
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Texture");
}
@@ -492,7 +546,7 @@ public class Texture {
private static native void nBuilderLevels(long nativeBuilder, int levels);
private static native void nBuilderSampler(long nativeBuilder, int sampler);
private static native void nBuilderFormat(long nativeBuilder, int format);
private static native void nBuilderRgbm(long nativeBuilder, boolean enabled);
private static native void nBuilderUsage(long nativeBuilder, int flags);
private static native long nBuilderBuild(long nativeBuilder, long nativeEngine);
private static native int nGetWidth(long nativeTexture, int level);
@@ -533,4 +587,9 @@ public class Texture {
private static native void nGenerateMipmaps(long nativeTexture, long nativeEngine);
private static native boolean nIsStreamValidForTexture(long nativeTexture, long nativeStream);
private static native int nGeneratePrefilterMipmap(long nativeIndirectLight, long nativeEngine,
int width, int height, Buffer storage, int remaining, int left, int top,
int type, int alignment, int stride, int format, int[] faceOffsetsInBytes,
Object handler, Runnable callback, int sampleCount, boolean mirror);
}

View File

@@ -57,9 +57,7 @@ public class TransformManager {
public void setTransform(@EntityInstance int i,
@NonNull @Size(min = 16) float[] localTransform) {
if (localTransform.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
Asserts.assertMat4fIn(localTransform);
nSetTransform(mNativeObject, i, localTransform);
}
@@ -67,7 +65,7 @@ public class TransformManager {
@Size(min = 16)
public float[] getTransform(@EntityInstance int i,
@Nullable @Size(min = 16) float[] outLocalTransform) {
outLocalTransform = assertMat4f(outLocalTransform);
outLocalTransform = Asserts.assertMat4f(outLocalTransform);
nGetTransform(mNativeObject, i, outLocalTransform);
return outLocalTransform;
}
@@ -76,7 +74,7 @@ public class TransformManager {
@Size(min = 16)
public float[] getWorldTransform(@EntityInstance int i,
@Nullable @Size(min = 16) float[] outWorldTransform) {
outWorldTransform = assertMat4f(outWorldTransform);
outWorldTransform = Asserts.assertMat4f(outWorldTransform);
nGetWorldTransform(mNativeObject, i, outWorldTransform);
return outWorldTransform;
}
@@ -89,13 +87,8 @@ public class TransformManager {
nCommitLocalTransformTransaction(mNativeObject);
}
@NonNull @Size(min = 16)
private static float[] assertMat4f(@Nullable float[] out) {
if (out == null) out = new float[16];
else if (out.length < 16) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 16");
}
return out;
public long getNativeObject() {
return mNativeObject;
}
private static native boolean nHasComponent(long nativeTransformManager, int entity);

View File

@@ -31,13 +31,22 @@ public class VertexBuffer {
}
public enum VertexAttribute {
POSITION, // XYZ position (float3)
TANGENTS, // tangent, bitangent and normal, encoded as a quaternion (4 floats or half floats)
COLOR, // vertex color (float4)
UV0, // texture coordinates (float2)
UV1, // texture coordinates (float2)
POSITION, // XYZ position (float3)
TANGENTS, // tangent, bitangent and normal, encoded as a quaternion (4 floats or half floats)
COLOR, // vertex color (float4)
UV0, // texture coordinates (float2)
UV1, // texture coordinates (float2)
BONE_INDICES, // indices of 4 bones (uvec4)
BONE_WEIGHTS // weights of the 4 bones (normalized float4)
BONE_WEIGHTS, // weights of the 4 bones (normalized float4)
UNUSED, // reserved for future use
CUSTOM0, // custom or MORPH_POSITION_0
CUSTOM1, // custom or MORPH_POSITION_1
CUSTOM2, // custom or MORPH_POSITION_2
CUSTOM3, // custom or MORPH_POSITION_3
CUSTOM4, // custom or MORPH_TANGENTS_0
CUSTOM5, // custom or MORPH_TANGENTS_1
CUSTOM6, // custom or MORPH_TANGENTS_2
CUSTOM7 // custom or MORPH_TANGENTS_3
}
public enum AttributeType {
@@ -69,6 +78,23 @@ public class VertexBuffer {
HALF4,
}
public enum QuatType {
HALF4, // 2 bytes per component as half-floats (8 bytes per quat)
SHORT4, // 2 bytes per component as normalized integers (8 bytes per quat)
FLOAT4, // 4 bytes per component as floats (16 bytes per quat)
}
public static class QuatTangentContext {
public QuatType quatType; // desired quaternion type (required)
public int quatCount; // number of quaternions (required)
public Buffer outBuffer; // pre-allocated output buffer (required)
public int outStride; // desired stride in bytes (optional)
public Buffer normals; // source normals (required)
public int normalsStride; // normals stride in bytes (optional)
public Buffer tangents; // source tangents (optional)
public int tangentsStride; // tangents stride in bytes (optional)
}
public static class Builder {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) // Keep to finalize native resources
private final BuilderFinalizer mFinalizer;
@@ -172,7 +198,15 @@ public class VertexBuffer {
}
}
long getNativeObject() {
public static void populateTangentQuaternions(@NonNull QuatTangentContext context) {
nPopulateTangentQuaternions(context.quatType.ordinal(), context.quatCount,
context.outBuffer, context.outBuffer.remaining(), context.outStride,
context.normals, context.normals.remaining(), context.normalsStride,
context.tangents, context.tangents != null ? context.tangents.remaining() : 0,
context.tangentsStride);
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed VertexBuffer");
}
@@ -197,4 +231,8 @@ public class VertexBuffer {
private static native int nSetBufferAt(long nativeVertexBuffer, long nativeEngine,
int bufferIndex, Buffer buffer, int remaining, int destOffsetInBytes, int count,
Object handler, Runnable callback);
private static native void nPopulateTangentQuaternions(int quatType, int quatCount,
Buffer outBuffer, int outRemaining, int outStride, Buffer normals, int normalsRemaining,
int normalsStride, Buffer tangents, int tangentsRemaining, int tangentsStride);
}

View File

@@ -21,7 +21,7 @@ import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.annotation.Size;
import static com.google.android.filament.Colors.*;
import static com.google.android.filament.Colors.LinearColor;
public class View {
private long mNativeObject;
@@ -32,6 +32,8 @@ public class View {
private DynamicResolutionOptions mDynamicResolution;
private RenderQuality mRenderQuality;
private DepthPrepass mDepthPrepass = DepthPrepass.DEFAULT;
private AmbientOcclusionOptions mAmbientOcclusionOptions;
private RenderTarget mRenderTarget;
public static class DynamicResolutionOptions {
public boolean enabled = false;
@@ -44,6 +46,13 @@ public class View {
public int history = 9;
}
public static class AmbientOcclusionOptions {
public float radius = 0.3f;
public float bias = 0.005f;
public float power = 0.0f;
public float resolution = 0.5f;
}
public enum QualityLevel {
LOW,
MEDIUM,
@@ -55,11 +64,26 @@ public class View {
public QualityLevel hdrColorBuffer = QualityLevel.HIGH;
}
public enum AmbientOcclusion {
NONE,
SSAO
}
public enum AntiAliasing {
NONE,
FXAA
}
public enum ToneMapping {
LINEAR,
ACES
}
public enum Dithering {
NONE,
TEMPORAL
}
public enum DepthPrepass {
DEFAULT(-1),
DISABLED(0),
@@ -124,7 +148,7 @@ public class View {
@NonNull @Size(min = 4)
public float[] getClearColor(@NonNull @Size(min = 4) float[] out) {
out = assertFloat4(out);
out = Asserts.assertFloat4(out);
nGetClearColor(getNativeObject(), out);
return out;
}
@@ -143,6 +167,16 @@ public class View {
nSetShadowsEnabled(getNativeObject(), enabled);
}
public void setRenderTarget(@Nullable RenderTarget target) {
mRenderTarget = target;
nSetRenderTarget(getNativeObject(), target != null ? target.getNativeObject() : 0);
}
@Nullable
public RenderTarget getRenderTarget() {
return mRenderTarget;
}
public void setSampleCount(int count) {
nSetSampleCount(getNativeObject(), count);
}
@@ -160,6 +194,24 @@ public class View {
return AntiAliasing.values()[nGetAntiAliasing(getNativeObject())];
}
public void setToneMapping(@NonNull ToneMapping type) {
nSetToneMapping(getNativeObject(), type.ordinal());
}
@NonNull
public ToneMapping getToneMapping() {
return ToneMapping.values()[nGetToneMapping(getNativeObject())];
}
public void setDithering(@NonNull Dithering dithering) {
nSetDithering(getNativeObject(), dithering.ordinal());
}
@NonNull
public Dithering getDithering() {
return Dithering.values()[nGetDithering(getNativeObject())];
}
public void setDynamicResolutionOptions(@NonNull DynamicResolutionOptions options) {
mDynamicResolution = options;
nSetDynamicResolutionOptions(getNativeObject(),
@@ -224,7 +276,29 @@ public class View {
nSetDynamicLightingOptions(getNativeObject(), zLightNear, zLightFar);
}
long getNativeObject() {
public void setAmbientOcclusion(@NonNull AmbientOcclusion ao) {
nSetAmbientOcclusion(getNativeObject(), ao.ordinal());
}
@NonNull
public AmbientOcclusion getAmbientOcclusion() {
return AmbientOcclusion.values()[nGetAmbientOcclusion(getNativeObject())];
}
public void setAmbientOcclusionOptions(@NonNull AmbientOcclusionOptions options) {
mAmbientOcclusionOptions = options;
nSetAmbientOcclusionOptions(getNativeObject(), options.radius, options.bias, options.power, options.resolution);
}
@NonNull
public AmbientOcclusionOptions getAmbientOcclusionOptions() {
if (mAmbientOcclusionOptions == null) {
mAmbientOcclusionOptions = new AmbientOcclusionOptions();
}
return mAmbientOcclusionOptions;
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed View");
}
@@ -235,15 +309,6 @@ public class View {
mNativeObject = 0;
}
@NonNull @Size(min = 4)
private static float[] assertFloat4(@Nullable float[] out) {
if (out == null) out = new float[4];
else if (out.length < 4) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 4");
}
return out;
}
private static native void nSetName(long nativeView, String name);
private static native void nSetScene(long nativeView, long nativeScene);
private static native void nSetCamera(long nativeView, long nativeCamera);
@@ -253,10 +318,15 @@ public class View {
private static native void nSetClearTargets(long nativeView, boolean color, boolean depth, boolean stencil);
private static native void nSetVisibleLayers(long nativeView, int select, int value);
private static native void nSetShadowsEnabled(long nativeView, boolean enabled);
private static native void nSetRenderTarget(long nativeView, long nativeRenderTarget);
private static native void nSetSampleCount(long nativeView, int count);
private static native int nGetSampleCount(long nativeView);
private static native void nSetAntiAliasing(long nativeView, int type);
private static native int nGetAntiAliasing(long nativeView);
private static native void nSetToneMapping(long nativeView, int type);
private static native int nGetToneMapping(long nativeView);
private static native void nSetDithering(long nativeView, int dithering);
private static native int nGetDithering(long nativeView);
private static native void nSetDynamicResolutionOptions(long nativeView,
boolean enabled, boolean homogeneousScaling,
float targetFrameTimeMilli, float headRoomRatio, float scaleRate,
@@ -268,4 +338,7 @@ public class View {
private static native boolean nIsPostProcessingEnabled(long nativeView);
private static native void nSetFrontFaceWindingInverted(long nativeView, boolean inverted);
private static native boolean nIsFrontFaceWindingInverted(long nativeView);
private static native void nSetAmbientOcclusion(long nativeView, int ordinal);
private static native int nGetAmbientOcclusion(long nativeView);
private static native void nSetAmbientOcclusionOptions(long nativeView, float radius, float bias, float power, float resolution);
}

View File

@@ -18,7 +18,6 @@ package com.google.android.filament.android;
import android.graphics.PixelFormat;
import android.graphics.SurfaceTexture;
import android.os.Build;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
@@ -27,6 +26,7 @@ import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.TextureView;
import com.google.android.filament.SwapChain;
/**
@@ -58,7 +58,7 @@ import com.google.android.filament.SwapChain;
* mUiHelper = new UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK);
*
* // Attach the SurfaceView to the helper, you could do the same with a TextureView
* mUiHelper.attachTo(surfaceView)
* mUiHelper.attachTo(mSurfaceView);
*
* // Set a rendering callback that we will use to invoke Filament
* mUiHelper.setRenderCallback(new UiHelper.RendererCallback() {
@@ -95,15 +95,15 @@ import com.google.android.filament.SwapChain;
* }
*
* public void onDestroy() {
* super.onDestroy()
* super.onDestroy();
* // Always detach the surface before destroying the engine
* mUiHelper.detach()
* mUiHelper.detach();
*
* // This ensures that all the commands we've sent to Filament have
* // been processed before we attempt to destroy anything
* Fence.waitAndDestroy(mEngine.createFence(Fence.Type.SOFT), Fence.Mode.FLUSH);
*
* mEngine.destroy()
* mEngine.destroy();
* }
*
* // This is an example of a render function. You will most likely invoke this from
@@ -113,8 +113,8 @@ import com.google.android.filament.SwapChain;
* // If beginFrame() returns false you should skip the frame
* // This means you are sending frames too quickly to the GPU
* if (mRenderer.beginFrame(swapChain)) {
* mRenderer.render(mView)
* mRenderer.endFrame()
* mRenderer.render(mView);
* mRenderer.endFrame();
* }
* }
* }
@@ -381,6 +381,9 @@ public class UiHelper {
final Surface surface = holder.getSurface();
if (surface != null && surface.isValid()) {
callback.surfaceCreated(holder);
int format = isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
callback.surfaceChanged(holder, format,
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
}
}
}

View File

@@ -0,0 +1,47 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.proguard;
import java.lang.annotation.ElementType;
import java.lang.annotation.Target;
/**
* Annotation used for marking methods and fields that are called from native
* code. Useful for keeping components that would otherwise be removed by
* Proguard. Use the value parameter to mention a file that calls this method.
*
* Note that adding this annotation to a method is not enough to guarantee that
* it is kept - either its class must be referenced elsewhere in the program, or
* the class must be annotated with this as well.
*
* Usage example:<br />
* {@code
* @UsedByNative("NativeCrashHandler.cpp")
public static void reportCrash(int signal, int code, int address) {
...
}
}
*/
@Target({
ElementType.METHOD,
ElementType.FIELD,
ElementType.TYPE,
ElementType.CONSTRUCTOR})
public @interface UsedByNative {
String value();
}

View File

@@ -0,0 +1,47 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.proguard;
import java.lang.annotation.ElementType;
import java.lang.annotation.Target;
/**
* Annotation used for marking methods and fields that are called by reflection. Useful for keeping
* components that would otherwise be removed by Proguard. Use the value parameter to mention a file
* that calls this method.
*
* Note that adding this annotation to a method is not enough to guarantee that
* it is kept - either its class must be referenced elsewhere in the program, or
* the class must be annotated with this as well.
*
* Usage example:<br />
* {@code
* @UsedByReflection("PeopleListItemView.java")
public PeopleListItemViewV11(Context context) {
super(context);
}
}
*/
@Target({
ElementType.METHOD,
ElementType.FIELD,
ElementType.TYPE,
ElementType.CONSTRUCTOR})
public @interface UsedByReflection {
String value();
}

12
android/gltfio-android/.gitignore vendored Normal file
View File

@@ -0,0 +1,12 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
/.idea/caches
/.idea/gradle.xml
.DS_Store
/build
/captures
.externalNativeBuild
/.cxx

View File

@@ -0,0 +1,102 @@
cmake_minimum_required(VERSION 3.6)
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
add_library(filament SHARED IMPORTED)
set_target_properties(filament PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament.a)
add_library(backend SHARED IMPORTED)
set_target_properties(backend PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbackend.a)
add_library(utils SHARED IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(filaflat SHARED IMPORTED)
set_target_properties(filaflat PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilaflat.a)
add_library(image STATIC IMPORTED)
set_target_properties(image PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libimage.a)
add_library(ibl STATIC IMPORTED)
set_target_properties(ibl PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libibl.a)
add_library(geometry SHARED IMPORTED)
set_target_properties(geometry PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgeometry.a)
add_library(filabridge SHARED IMPORTED)
set_target_properties(filabridge PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilabridge.a)
add_library(gltfio SHARED IMPORTED)
set_target_properties(gltfio PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_core.a)
add_library(gltfio_resources SHARED IMPORTED)
set_target_properties(gltfio_resources PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libgltfio_resources.a)
add_library(bluevk SHARED IMPORTED)
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
add_library(smol-v SHARED IMPORTED)
set_target_properties(smol-v PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libsmol-v.a)
include_directories(${FILAMENT_DIR}/include
..
../../libs/utils/include)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-stack-protector")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffast-math -ffp-contract=fast")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fvisibility-inlines-hidden")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fvisibility=hidden")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer -ffunction-sections -fdata-sections")
set(CMAKE_SHARED_LINKER_FLAGS " ${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections")
set(CMAKE_SHARED_LINKER_FLAGS " ${CMAKE_SHARED_LINKER_FLAGS} -Wl,-Bsymbolic-functions")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libgltfio-jni.map")
add_library(gltfio-jni SHARED
src/main/cpp/AssetLoader.cpp
src/main/cpp/FilamentAsset.cpp
src/main/cpp/KtxLoader.cpp
src/main/cpp/MaterialProvider.cpp
src/main/cpp/ResourceLoader.cpp
../common/CallbackUtils.cpp
../common/NioUtils.cpp
)
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.symbols)
# The ordering in the following list is important because CMake does not have dependency information.
target_link_libraries(gltfio-jni
android
gltfio
gltfio_resources
filament
filabridge
backend
filaflat
geometry
image
ibl
utils
GLESv3
EGL
m
log
)
if (FILAMENT_SUPPORTS_VULKAN)
target_link_libraries(gltfio-jni bluevk smol-v)
endif()

View File

@@ -0,0 +1,90 @@
// This script accepts the following parameters:
//
// filament_dist_dir
// Path to the Filament distribution/install directory for Android
// (produced by make/ninja install). This directory must contain lib/arm64-v8a/ etc.
//
// Example:
// ./gradlew -Pfilament_dist_dir=../../dist-android-release assembleRelease
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.0'
}
}
allprojects {
repositories {
google()
jcenter()
}
}
group = "com.google.android.filament"
version = "1.3"
apply plugin: 'com.android.library'
def filament_path = file("../../out/android-release/filament").absolutePath
if (project.hasProperty("filament_dist_dir")) {
filament_path = file("$filament_dist_dir").absolutePath
}
android {
compileSdkVersion 29
defaultConfig {
minSdkVersion 14
targetSdkVersion 29
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
arguments.add("-DANDROID_PIE=ON")
arguments.add("-DANDROID_PLATFORM=android-19")
arguments.add("-DANDROID_STL=c++_static")
arguments.add("-DFILAMENT_DIST_DIR=${filament_path}".toString())
cppFlags.add("-std=c++14")
if (project.hasProperty('extra_cmake_args')) {
arguments.add(extra_cmake_args)
}
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
jni.srcDirs "src/main/cpp"
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'com.android.support:support-annotations:28.0.0'
implementation 'com.google.android.filament:filament-android'
}

Binary file not shown.

View File

@@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

172
android/gltfio-android/gradlew vendored Executable file
View File

@@ -0,0 +1,172 @@
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
android/gltfio-android/gradlew.bat vendored Normal file
View File

@@ -0,0 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -0,0 +1,4 @@
LIBGLTFIO {
global: Java_com_google_android_filament_*; JNI*;
local: *;
};

View File

@@ -0,0 +1 @@
_Java_com_google_android_filament_*

View File

@@ -0,0 +1,12 @@
/*
* This file was generated by the Gradle 'init' task.
*
* The settings file is used to specify which projects to include in your build.
*
* Detailed information about configuring a multi-project build in Gradle can be found
* in the user guide at https://docs.gradle.org/4.6/userguide/multi_project_builds.html
*/
includeBuild '../filament-android'
rootProject.name = 'gltfio-android'

View File

@@ -0,0 +1,18 @@
<!--
Copyright (C) 2019 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.android.filament.gltfio" />

View File

@@ -0,0 +1,85 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <filament/Engine.h>
#include <utils/EntityManager.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/MaterialProvider.h>
#include "common/NioUtils.h"
using namespace filament;
using namespace gltfio;
using namespace utils;
extern void registerCallbackUtils(JNIEnv*);
extern void registerNioUtils(JNIEnv*);
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
return -1;
}
registerCallbackUtils(env);
registerNioUtils(env);
return JNI_VERSION_1_6;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetLoader(JNIEnv*, jclass,
jlong nativeEngine, jlong nativeProvider, jlong nativeEntities) {
Engine* engine = (Engine*) nativeEngine;
MaterialProvider* materials = (MaterialProvider*) nativeProvider;
EntityManager* entities = (EntityManager*) nativeEntities;
return (jlong) AssetLoader::create({engine, materials, nullptr, entities});
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nDestroyAssetLoader(JNIEnv*, jclass,
jlong nativeLoader) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
AssetLoader::destroy(&loader);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromBinary(JNIEnv* env, jclass,
jlong nativeLoader, jobject javaBuffer, jint remaining) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
AutoBuffer buffer(env, javaBuffer, remaining);
return (jlong) loader->createAssetFromBinary((const uint8_t *) buffer.getData(),
buffer.getSize());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nEnableDiagnostics(JNIEnv*, jclass,
jlong nativeLoader, jboolean enable) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
loader->enableDiagnostics(enable);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nDestroyAsset(JNIEnv*, jclass,
jlong nativeLoader, jlong nativeAsset) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
loader->destroyAsset(asset);
}

View File

@@ -0,0 +1,73 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/FilamentAsset.h>
using namespace filament;
using namespace filament::math;
using namespace gltfio;
using namespace utils;
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetRoot(JNIEnv*, jclass, jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return asset->getRoot().getId();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetEntityCount(JNIEnv*, jclass,
jlong nativeAsset) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
return asset->getEntityCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetEntities(JNIEnv* env, jclass,
jlong nativeAsset, jintArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(asset->getEntities(), asset->getEntityCount(), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetBoundingBox(JNIEnv* env, jclass,
jlong nativeAsset, jfloatArray result) {
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
float* values = (float*) env->GetFloatArrayElements(result, nullptr);
const filament::Aabb box = asset->getBoundingBox();
const float3 center = box.center();
const float3 extent = box.extent();
values[0] = center.x;
values[1] = center.y;
values[2] = center.z;
values[3] = extent.x;
values[4] = extent.y;
values[5] = extent.z;
env->ReleaseFloatArrayElements(result, (jfloat*) values, 0);
}
extern "C" JNIEXPORT jstring JNICALL
Java_com_google_android_filament_gltfio_FilamentAsset_nGetName(JNIEnv* env, jclass,
jlong nativeAsset, jint entityId) {
uint32_t id = entityId;
Entity* entity = (Entity*) &id;
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
const char* val = asset->getName(*entity);
return val ? env->NewStringUTF(val) : nullptr;
}

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@@ -0,0 +1,77 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <filament/Engine.h>
#include <filament/IndirectLight.h>
#include <filament/Skybox.h>
#include <image/KtxUtility.h>
#include "common/NioUtils.h"
using namespace filament;
using namespace filament::math;
using namespace image;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_KtxLoader_nCreateTexture(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jboolean srgb) {
Engine* engine = (Engine*) nativeEngine;
AutoBuffer buffer(env, javaBuffer, remaining);
KtxBundle* bundle = new KtxBundle((const uint8_t*) buffer.getData(), buffer.getSize());
return (jlong) ktx::createTexture(engine, *bundle, srgb, [](void* userdata) {
KtxBundle* bundle = (KtxBundle*) userdata;
delete bundle;
}, bundle);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_KtxLoader_nCreateIndirectLight(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jboolean srgb) {
Engine* engine = (Engine*) nativeEngine;
AutoBuffer buffer(env, javaBuffer, remaining);
KtxBundle* bundle = new KtxBundle((const uint8_t*) buffer.getData(), buffer.getSize());
Texture* cubemap = ktx::createTexture(engine, *bundle, srgb, [](void* userdata) {
KtxBundle* bundle = (KtxBundle*) userdata;
delete bundle;
}, bundle);
float3 harmonics[9];
bundle->getSphericalHarmonics(harmonics);
IndirectLight* indirectLight = IndirectLight::Builder()
.reflections(cubemap)
.irradiance(3, harmonics)
.intensity(30000)
.build(*engine);
return (jlong) indirectLight;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_KtxLoader_nCreateSkybox(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jboolean srgb) {
Engine* engine = (Engine*) nativeEngine;
AutoBuffer buffer(env, javaBuffer, remaining);
KtxBundle* bundle = new KtxBundle((const uint8_t*) buffer.getData(), buffer.getSize());
Texture* cubemap = ktx::createTexture(engine, *bundle, srgb, [](void* userdata) {
KtxBundle* bundle = (KtxBundle*) userdata;
delete bundle;
}, bundle);
return (jlong) Skybox::Builder().environment(cubemap).showSun(true).build(*engine);
}

View File

@@ -0,0 +1,36 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/MaterialProvider.h>
using namespace filament;
using namespace gltfio;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_MaterialProvider_nCreateMaterialProvider(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) createUbershaderLoader(engine);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_MaterialProvider_nDestroyMaterialProvider(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
delete provider;
}

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@@ -0,0 +1,67 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <filament/Engine.h>
#include <gltfio/ResourceLoader.h>
#include <utils/Log.h>
#include "common/NioUtils.h"
using namespace filament;
using namespace gltfio;
using namespace utils;
static void destroy(void* data, size_t size, void *userData) {
AutoBuffer* buffer = (AutoBuffer*) userData;
delete buffer;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nCreateResourceLoader(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) new ResourceLoader({ engine, utils::Path(), true, true });
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nDestroyResourceLoader(JNIEnv*, jclass,
jlong nativeLoader) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
delete loader;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nAddResourceData(JNIEnv* env, jclass,
jlong nativeLoader, jstring url, jobject javaBuffer, jint remaining) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
AutoBuffer* buffer = new AutoBuffer(env, javaBuffer, remaining);
const char* curl = env->GetStringUTFChars(url, nullptr);
loader->addResourceData(curl,
ResourceLoader::BufferDescriptor(buffer->getData(), buffer->getSize(), &destroy,
buffer));
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nLoadResources(JNIEnv*, jclass,
jlong nativeLoader, jlong nativeAsset) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
loader->loadResources(asset);
}

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@@ -0,0 +1,165 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import com.google.android.filament.Engine;
import com.google.android.filament.EntityManager;
import com.google.android.filament.IndirectLight;
import com.google.android.filament.Skybox;
import com.google.android.filament.Texture;
import java.lang.reflect.Constructor;
import java.lang.reflect.Method;
import java.nio.Buffer;
/**
* Consumes a blob of glTF 2.0 content (either JSON or GLB) and produces {@link FilamentAsset}
* objects, which are bundles of Filament entities, material instances, textures, vertex buffers,
* and index buffers.
*
* <p>AssetLoader does not fetch external buffer data or create textures on its own. Clients can use
* the provided {@link ResourceLoader} class for this, which obtains the URI list from the asset.
* This is demonstrated in the Kotlin snippet below.</p>
*
* <pre>
*
* companion object {
* init {
* Filament.init()
* AssetLoader.init()
* }
* }
*
* override fun onCreate(savedInstanceState: Bundle?) {
*
* ...
*
* assetLoader = AssetLoader(engine, MaterialProvider(engine), EntityManager.get())
*
* filamentAsset = assets.open("models/lucy.glb").use { input ->
* val bytes = ByteArray(input.available())
* input.read(bytes)
* assetLoader.createAssetFromBinary(ByteBuffer.wrap(bytes))!!
* }
*
* ResourceLoader(engine).loadResources(filamentAsset).destroy()
* scene.addEntities(filamentAsset.entities)
* }
* </pre>
*
* @see FilamentAsset
* @see ResourceLoader
*/
public class AssetLoader {
private long mNativeObject;
static Method sEngineGetNativeObject;
static Method sEntityManagerGetNativeObject;
static Constructor<Texture> sTextureConstructor;
static Constructor<IndirectLight> sIndirectLightConstructor;
static Constructor<Skybox> sSkyboxConstructor;
/**
* Initializes the gltfio JNI layer. Must be called before using any gltfio functionality.
*/
public static void init() {
System.loadLibrary("gltfio-jni");
try {
sEngineGetNativeObject = Engine.class.getDeclaredMethod("getNativeObject");
sEngineGetNativeObject.setAccessible(true);
sEntityManagerGetNativeObject = EntityManager.class.getDeclaredMethod("getNativeObject");
sEntityManagerGetNativeObject.setAccessible(true);
sTextureConstructor = Texture.class.getDeclaredConstructor(long.class);
sTextureConstructor.setAccessible(true);
sIndirectLightConstructor = IndirectLight.class.getDeclaredConstructor(long.class);
sIndirectLightConstructor.setAccessible(true);
sSkyboxConstructor = Skybox.class.getDeclaredConstructor(long.class);
sSkyboxConstructor.setAccessible(true);
} catch (NoSuchMethodException e) {
// Cannot happen
}
}
/**
* Constructs an <code>AssetLoader </code>that can be used to create and destroy instances of
* {@link FilamentAsset}.
*
* @param engine the engine that the loader should pass to builder objects
* @param generator specifies if materials should be generated or loaded from a pre-built set
* @param entities the EntityManager that should be used to create entities
*/
public AssetLoader(@NonNull Engine engine, @NonNull MaterialProvider generator,
@NonNull EntityManager entities) {
try {
long nativeEngine = (long) sEngineGetNativeObject.invoke(engine);
long nativeMaterials = generator.getNativeObject();
long nativeEntities = (long) sEntityManagerGetNativeObject.invoke(entities);
mNativeObject = nCreateAssetLoader(nativeEngine, nativeMaterials, nativeEntities);
} catch (Exception e) {
// Ignored
}
if (mNativeObject == 0) {
throw new IllegalStateException("Unable to parse glTF asset.");
}
}
/**
* Frees all memory consumed by the native <code>AssetLoader</code> and its material cache.
*/
public void destroy() {
nDestroyAssetLoader(mNativeObject);
mNativeObject = 0;
}
/**
* Creates a {@link FilamentAsset} from the contents of a GLB file.
*/
@Nullable
public FilamentAsset createAssetFromBinary(@NonNull Buffer buffer) {
long nativeAsset = nCreateAssetFromBinary(mNativeObject, buffer, buffer.remaining());
return new FilamentAsset(nativeAsset);
}
/**
* Allows clients to enable diagnostic shading on newly-loaded assets.
*/
public void enableDiagnostics(boolean enable) {
nEnableDiagnostics(mNativeObject, enable);
}
/**
* Frees all memory associated with the given {@link FilamentAsset}.
*/
public void destroyAsset(@Nullable FilamentAsset asset) {
nDestroyAsset(mNativeObject, asset.getNativeObject());
asset.clearNativeObject();
}
private static native long nCreateAssetLoader(long nativeEngine, long nativeGenerator,
long nativeEntities);
private static native void nDestroyAssetLoader(long nativeLoader);
private static native long nCreateAssetFromBinary(long nativeLoader, Buffer buffer, int remaining);
private static native void nEnableDiagnostics(long nativeLoader, boolean enable);
private static native void nDestroyAsset(long nativeLoader, long nativeAsset);
}

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@@ -0,0 +1,100 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import android.support.annotation.NonNull;
import com.google.android.filament.Box;
import com.google.android.filament.Entity;
/**
* Owns a bundle of Filament objects that have been created by <code>AssetLoader</code>.
*
* <p>For usage instructions, see the documentation for {@link AssetLoader}.</p>
*
* <p>This class owns a hierarchy of entities that have been loaded from a glTF asset. Every entity has
* a <code>TransformManager</code> component, and some entities also have
* <code>NameComponentManager</code> and/or <code>RenderableManager</code> components.</p>
*
* <p>In addition to the aforementioned entities, an asset has strong ownership over a list of
* <code>VertexBuffer</code>, <code>IndexBuffer</code>, <code>MaterialInstance</code>, and
* <code>Texture</code>.</p>
*
* <p>Clients can use {@link ResourceLoader} to create textures, compute tangent quaternions, and
* upload data into vertex buffers and index buffers.</p>
*
* <p>TODO: <code>Animator</code> is not yet exposed to Java / Kotlin clients.</p>
*
* @see ResourceLoader
* @see AssetLoader
*/
public class FilamentAsset {
private long mNativeObject;
FilamentAsset(long nativeObject) {
mNativeObject = nativeObject;
}
long getNativeObject() {
return mNativeObject;
}
/**
* Gets the transform root for the asset, which has no matching glTF node.
*/
public @Entity int getRoot() {
return nGetRoot(mNativeObject);
}
/**
* Gets the list of entities, one for each glTF node.
*
* <p>All of these have a transform component. Some of the returned entities may also have a
* renderable component.</p>
*/
public @Entity int[] getEntities() {
int[] result = new int[nGetEntityCount(mNativeObject)];
nGetEntities(mNativeObject, result);
return result;
}
/**
* Gets the bounding box computed from the supplied min / max values in glTF accessors.
*/
public @NonNull Box getBoundingBox() {
float[] box = new float[6];
nGetBoundingBox(mNativeObject, box);
return new Box(box[0], box[1], box[2], box[3], box[4], box[5]);
}
/**
* Gets the <code>NameComponentManager<?code> label for the given entity, if it exists.
*/
public String getName(@Entity int entity) {
return nGetName(getNativeObject(), entity);
}
void clearNativeObject() {
mNativeObject = 0;
}
private static native int nGetRoot(long nativeAsset);
private static native int nGetEntityCount(long nativeAsset);
private static native void nGetEntities(long nativeAsset, int[] result);
private static native void nGetBoundingBox(long nativeAsset, float[] box);
private static native String nGetName(long nativeAsset, int entity);
}

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@@ -0,0 +1,101 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import com.google.android.filament.Engine;
import com.google.android.filament.IndirectLight;
import com.google.android.filament.Skybox;
import com.google.android.filament.Texture;
import java.nio.Buffer;
/**
* Utilities for consuming KTX files and producing Filament textures, IBLs, and sky boxes.
*
* <p>KTX is a simple container format that makes it easy to bundle miplevels and cubemap faces
* into a single file.</p>
*/
public class KtxLoader {
public static class Options {
public boolean srgb;
}
/**
* Consumes the content of a KTX file and produces a {@link Texture} object.
*
* @param engine Gets passed to the builder.
* @param buffer The content of the KTX File.
* @param options Loader options.
* @return The resulting Filament texture, or null on failure.
*/
@Nullable
public static Texture createTexture(@NonNull Engine engine, @NonNull Buffer buffer, @NonNull Options options) {
try {
long nativeEngine = (long) AssetLoader.sEngineGetNativeObject.invoke(engine);
long nativeTexture = nCreateTexture(nativeEngine, buffer, buffer.remaining(), options.srgb);
return AssetLoader.sTextureConstructor.newInstance(nativeTexture);
} catch (Exception e) {
return null;
}
}
/**
* Consumes the content of a KTX file and produces an {@link IndirectLight} object.
*
* @param engine Gets passed to the builder.
* @param buffer The content of the KTX File.
* @param options Loader options.
* @return The resulting Filament texture, or null on failure.
*/
@Nullable
public static IndirectLight createIndirectLight(@NonNull Engine engine, @NonNull Buffer buffer, @NonNull Options options) {
try {
long nativeEngine = (long) AssetLoader.sEngineGetNativeObject.invoke(engine);
long nativeIndirectLight = nCreateIndirectLight(nativeEngine, buffer, buffer.remaining(), options.srgb);
return AssetLoader.sIndirectLightConstructor.newInstance(nativeIndirectLight);
} catch (Exception e) {
return null;
}
}
/**
* Consumes the content of a KTX file and produces a {@link Skybox} object.
*
* @param engine Gets passed to the builder.
* @param buffer The content of the KTX File.
* @param options Loader options.
* @return The resulting Filament texture, or null on failure.
*/
@Nullable
public static Skybox createSkybox(@NonNull Engine engine, @NonNull Buffer buffer, @NonNull Options options) {
try {
long nativeEngine = (long) AssetLoader.sEngineGetNativeObject.invoke(engine);
long nativeSkybox = nCreateSkybox(nativeEngine, buffer, buffer.remaining(), options.srgb);
return AssetLoader.sSkyboxConstructor.newInstance(nativeSkybox);
} catch (Exception e) {
return null;
}
}
private static native long nCreateTexture(long nativeEngine, Buffer buffer, int remaining, boolean srgb);
private static native long nCreateIndirectLight(long nativeEngine, Buffer buffer, int remaining, boolean srgb);
private static native long nCreateSkybox(long nativeEngine, Buffer buffer, int remaining, boolean srgb);
}

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@@ -0,0 +1,71 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import com.google.android.filament.Engine;
import java.lang.reflect.Method;
/**
* Loads pre-generated ubershader materials that fulfill glTF requirements.
*
* <p>This class is used by {@link AssetLoader} to create Filament materials.
* Client applications do not need to call methods on it.</p>
*/
public class MaterialProvider {
private long mNativeObject;
private static Method sEngineGetNativeObject;
static {
try {
sEngineGetNativeObject = Engine.class.getDeclaredMethod("getNativeObject");
sEngineGetNativeObject.setAccessible(true);
} catch (NoSuchMethodException e) {
// Cannot happen
}
}
/**
* Constructs an ubershader loader using the supplied {@link Engine}.
*
* @param engine the engine used to create materials
*/
public MaterialProvider(Engine engine) {
try {
long nativeEngine = (long) sEngineGetNativeObject.invoke(engine);
mNativeObject = nCreateMaterialProvider(nativeEngine);
} catch (Exception e) {
// Ignored
}
}
/**
* Frees memory associated with the native material provider.
* */
public void destroy() {
nDestroyMaterialProvider(mNativeObject);
mNativeObject = 0;
}
long getNativeObject() {
return mNativeObject;
}
private static native long nCreateMaterialProvider(long nativeEngine);
private static native void nDestroyMaterialProvider(long nativeProvider);
}

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@@ -0,0 +1,110 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import android.support.annotation.NonNull;
import android.util.Log;
import com.google.android.filament.Engine;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.nio.Buffer;
/**
* Uploads vertex buffers and textures to the GPU and computes tangents.
*
* <p>For a usage example, see the documentation for {@link AssetLoader}.</p>
*
* @see AssetLoader
* @see FilamentAsset
*/
public class ResourceLoader {
private final long mNativeObject;
private static Method sEngineGetNativeObject;
static {
try {
sEngineGetNativeObject = Engine.class.getDeclaredMethod("getNativeObject");
sEngineGetNativeObject.setAccessible(true);
} catch (NoSuchMethodException e) {
// Cannot happen
}
}
/**
* Constructs a resource loader tied to the given Filament engine.
*
* @param engine the engine that gets passed to all builder methods
* @throws IllegalAccessException
* @throws InvocationTargetException
*/
public ResourceLoader(@NonNull Engine engine) throws IllegalAccessException, InvocationTargetException {
long nativeEngine = (long) sEngineGetNativeObject.invoke(engine);
mNativeObject = nCreateResourceLoader(nativeEngine);
}
/**
* Frees all memory associated with the native resource loader.
*/
public void destroy() {
nDestroyResourceLoader(mNativeObject);
}
/**
* Feeds the binary content of an external resource into the loader's URI cache.
*
* <p><code>ResourceLoader</code> does not know how to download external resources on its own
* (for example, external resources might come from a filesystem, a database, or the internet)
* so this method allows clients to download external resources and push them to the loader.</p>
*
* <p>When loading GLB files (as opposed to JSON-based glTF files), clients typically do not
* need to call this method.</p>
*
* @param uri the string path that matches an image URI or buffer URI in the glTF
* @param buffer the binary blob corresponding to the given URI
* @return self (for daisy chaining)
*/
@NonNull
public ResourceLoader addResourceData(@NonNull String uri, @NonNull Buffer buffer) {
nAddResourceData(mNativeObject, uri, buffer, buffer.remaining());
return this;
}
/**
* Iterates through all external buffers and images and creates corresponding Filament objects
* (vertex buffers, textures, etc), which become owned by the asset.
*
* <p>This is the main entry point for <code>ResourceLoader</code>, and only needs to be called
* once.</p>
*
* @param asset the Filament asset that contains URI-based resources
* @return self (for daisy chaining)
*/
@NonNull
public ResourceLoader loadResources(@NonNull FilamentAsset asset) {
nLoadResources(mNativeObject, asset.getNativeObject());
return this;
}
private static native long nCreateResourceLoader(long nativeEngine);
private static native void nDestroyResourceLoader(long nativeLoader);
private static native void nAddResourceData(long nativeLoader, String url, Buffer buffer,
int remaining);
private static native void nLoadResources(long nativeLoader, long nativeAsset);
}

View File

@@ -39,6 +39,19 @@ Demonstrates how to render into a `TextureView` instead of a `SurfaceView`:
![Texture View](../../docs/images/samples/sample_texture_view.jpg)
### `material-builder`
Demonstrates how to programatically generate Filament materials, as opposed to compiling them on the
host machine:
![Material Builder](../../docs/images/samples/sample_image_based_lighting.jpg)
### `gltf-bloom`
Demonstrates how to load glTF models and render to an offscreen buffer:
![glTF Bloom](../../docs/images/samples/sample_gltf_bloom.jpg)
## Prerequisites
Before you start, make sure to read [Filament's README](../../README.md). You need to be able to

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