Compare commits

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Author SHA1 Message Date
Kim Kulling 557caa8569 Fix warnings from sonarcube. 2026-01-13 00:07:15 +01:00
tyler92 1ce99b9cf7 MD5: Fix uninitialized pointer dereference for file with invalid vertex index (#6439)
A segmentation fault occurred while parsing an MD5 file that contains an invalid vertex index.
The issue was caused by mScene->mMaterials not being kept in sync with mScene->mNumMaterials.
As a result, the aiScene destructor could call delete on uninitialized pointers. This patch
ensures that mScene->mNumMaterials always matches the actual contents of the mScene->mMaterials
array. That way, if an exception is thrown during file import, delete is only called for
properly allocated aiMaterial objects.
2026-01-12 15:08:31 +01:00
LP 522c703bb9 fuzz: Fix memory leak in ForceFormat helper (#6435)
The ForceFormat function unregisters importers from the Importer
but doesn't delete them, causing memory leaks detected by ASan
during OSS-Fuzz check_build.

When UnregisterLoader is called, the importer is removed from the
internal list but the memory is not freed. Since the Importer
originally allocated these objects and we're removing them from
its management, we must delete them explicitly.

Also include BaseImporter.h to ensure complete type information
is available for proper deletion.

This fixes OSS-Fuzz check_build failures for all format-specific
fuzzers (obj, gltf, glb, fbx, collada, stl).
2026-01-09 11:02:21 +01:00
peng 17318b02cf MDC: Fix heap OOB read by validating vertex buffer boundaries (#6168) (#6438)
- Add explicit boundary checks for pcVerts and pcCVerts arrays in MDCImporter.
- Prevents heap out-of-bounds reads with malformed or truncated files.
- Fixes CVE-2025-5166.

Signed-off-by: mapengyuan <mapengyuan@xfusion.com>
2026-01-09 08:59:22 +01:00
pengandKim Kulling ac8eac60a5 MDL: Fix synctype validation in MDLImporter to prevent OOB (#6437)
* MDL: Validate synctype > 0 in MDL 3/4/5 loader to prevent OOB access (#6170)

Signed-off-by: mapengyuan <mapengyuan@xfusion.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2026-01-07 10:50:12 +01:00
Kim Kulling c234aa28c6 Add CHANGES.md file (#6436) 2026-01-03 22:32:33 +01:00
LPandKim Kulling ae6f477604 Fuzzing: Add OSS-Fuzz integration and multiple format-specific fuzzers (#6429)
* fuzz: Add OSS-Fuzz integration and multiple format-specific fuzzers

* fuzz: Add GLB fuzzer and fix null pointer issue

- Add null check for mFileExtensions in ForceFormat() to prevent
  undefined behavior when the field is null
- Fix misleading comment in gltf fuzzer (only covers text format)
- Add separate GLB fuzzer for binary glTF format coverage
- Update OSS-Fuzz build script to include GLB fuzzer with corpus

* Add copyright and licensing information

Added licensing information and copyright notice to fuzzer_common.h

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-12-23 19:31:27 +01:00
hankarun 0fb7c4a439 Feature: Add EXT_texture_webp extension to glb importer (#6431)
* Add EXT_texture_webp extension texture read for glb file format.
2025-12-22 12:44:18 +01:00
ljgdsq 8c0ab23470 Fix UTF-8 flag check in CMakeLists.txt (#6432) 2025-12-21 18:19:10 +01:00
Kim KullingandKim Kulling f4980c455c Test against possible nullptr dereferencing (#6430)
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-12-18 11:26:13 +01:00
dependabot[bot]andKim Kulling c58496185d Bump actions/cache from 4 to 5 (#6425)
Bumps [actions/cache](https://github.com/actions/cache) from 4 to 5.
- [Release notes](https://github.com/actions/cache/releases)
- [Changelog](https://github.com/actions/cache/blob/main/RELEASES.md)
- [Commits](https://github.com/actions/cache/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/cache
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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2025-12-16 12:56:08 +01:00
dependabot[bot]andKim Kulling a438bbb271 Bump actions/upload-artifact from 5 to 6 (#6426)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 5 to 6.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-12-16 11:43:03 +01:00
dependabot[bot] 0373bbede8 Bump actions/download-artifact from 6 to 7 (#6427)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 6 to 7.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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2025-12-16 11:22:14 +01:00
Kim Kulling c0b8cfaf41 Add closing brace to CMakePresets.json (#6424)
* Add closing braces to CMakePresets.json
2025-12-14 10:38:31 +01:00
Kim Kulling 5245511f1d Add new CMake preset for static build with double precision (#6414)
- Add static build preset
- Add build all preset
2025-12-13 09:58:49 +01:00
Matt PennyandKim Kulling e3b13a48a9 Fix incorrect FBX connection order (#6421)
PR #6120 fixed a macro which previously prevented std::unordered_multimap
from being used during FBX import when compiled with GCC.

This caused FBX::Element properties to be stored in arbitrary order,
but the order of connections ("C" properties) in FBX files matters.
The main issue I saw was incorrect materials.

This changes the type of FBX::ElementMap to always use std::multimap
(i.e., ordered). This was the behavior for years under GCC while the
broken macro was in use. Unordered containers are still used elsewhere
in the FBX importer to benefit from their performance.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-12-11 21:42:45 +01:00
Kim Kulling 9481ce8db9 Delete tools/coverity/assimp_modeling.cpp (#6422) 2025-12-10 16:38:09 +01:00
Kim Kulling 3761ee65c2 Update project details in Doxyfile (#6420) 2025-12-10 08:52:46 +01:00
Kim Kulling 75386282c1 Delete cmake-modules/FindDevIL.cmake (#6418) 2025-12-10 00:03:00 +01:00
Kim Kulling c087c20e8b Update stb_image.h to version 2.30 (#6419) 2025-12-09 23:52:34 +01:00
Kim Kulling 7d1fa60aa3 Implement overflow check in Q3DLoader (#6417)
* Implement overflow check in Q3DLoader
2025-12-09 23:28:44 +01:00
Kim KullingandKim Kulling 6ef6d84a7e Revert buggy PR (#6415)
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-12-09 20:57:36 +01:00
Paul Zander 4d197881ff Only build collada test when importer/exporter is build (#6411)
See-also: https://bugs.gentoo.org/962559

Signed-off-by: Paul Zander <negril.nx+gentoo@gmail.com>
2025-12-05 19:57:44 +01:00
Kim Kulling 10cd8982b0 Update copyright year in materialgen.py (#6410)
* Update copyright year in materialgen.py

* Update copyright year in structsgen.py
2025-12-04 14:24:42 +01:00
+18 ac0cfc8d9c Feature/pjoe fix fbx export (#6405)
* fix: texture paths issues with fbx export

* Update LICENSE (#6327)

* FBX: Fix offset calculation by adding cursor check (#6337)

- closes https://github.com/assimp/assimp/issues/6336

* [CMake] -l (#6329)

- Fix zlib linkage.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Add null check for aiNode in AddNode method (#6348)

- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347

* fix large glb reading by providing a proper helper for reading size_t type (#6307)

Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Updated doc/Preamble.txt & SECURITY.md (#6338)

* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment

* Better README! Fixed discord link as well (#6351)

* Better README!

* PyAssimp: Re-add 'aiProcess_Triangulate' (#6335)

apparently, b9bfac0418 accidentally
removed a couple of lines with a botched copy'n'paste.

Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Fixed Build.md (#6354)

* Fixed itch.io spelling from itchi.io

* Fix hasTangentsAndBitangents method in AiMesh.java (#6345)

original code m_tangents != null && m_tangents != null; triggers error prone

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Added tangent handedness to glTF export (#6322)

* Added tangent handedness to glTF export

* Restore merging of near-identical vertices for JoinIdenticalVertices (#6278)

* Restore merging of near-identical vertices for JoinIdenticalVertices

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Add BOM skip and fix mtl parsing (#6253)

* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Clone meshlab/tinyusdz repos in default location (#6239)

* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts

* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")

---------

Co-authored-by: tellypresence <info@tellypresence.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Fix an invalid offsetof warning-as-error (#6359)

The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).

* Add unit test for subdivision modifier on Blender importer (#5345)

* Add unit test for subdivision modifier on Blender importer

Blend file is composed of default cube with subdivision modifier applied
and same cube with subdivision modifier.

* Update utBlenderImportExport.cpp

Fix compiler warning.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Change strcpy to strncpy for format hint safety (#6365)

* Update default material name handling (#6366)

* Replace strcpy by strncpy

* Bugfix/fix sonarcube findings (#6369)

* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>

* Update texture output format in AssxmlFileWriter (#6372)

* Update texture output format in AssxmlFileWriter

* Collada: Fix overflow in CopyVertex (#6374)

* Fix overflow in CopyVertex

* COB: fix validation for ascii header (#6376)

* COB: fix validation for ascii header

* MD5: Fix face index allocation in MD5Parser (#6380)

- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379

* Removed unnecessary copy constructor declaration in aiVector3t (#6384)

* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t

* Bump actions/upload-artifact from 4 to 5 (#6383)

Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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* Bump actions/download-artifact from 5 to 6 (#6382)

Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 5 to 6.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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* Made the README more tidy & fix Build.md (#6371)

* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment

* Better README!

* Fix discord link! Boom, that's how it's done

* Fixed itch.io spelling from itchi.io

* Make README more tidy :)

AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.

* Add international download link for Visual Studio

* Fix out-of-range access cause of aiProcess_GenNormals : array size inconsistency of members of mesh after process (#6332)

* Fix aiProcess_GenNormals process: copy members of mesh corresponding with additional vertices

* Fix aiProcess_GenNormals process: Refoctoring

* refactoring: fix SonarQube Issue

* Update GenFaceNormalsProcess.cpp: fix small findings

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Fix Heap-buffer-overflow in Q3DImporter::InternReadFile (#6370)

Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.

Fixes #6358

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Revert "Refactoring: use using types (#6266)" (#6324)

* Revert "Refactoring: use using types (#6266)"

* fix: write textures to folder of PBRT file (#6099)

* fix: write textures to folder of PBRT file

* Refactor condition checks for empty vectors (#6385)

* Refactor based on SonarCube.

* Fix sonarcube stuff (#6387)

* Fix sonarcube stuff

* Update contact email for reporting vulnerabilities (#6389)

* [PyAssimp] Create `pyproject.toml` (#6378)

* Create pyproject.toml

* glTF2: Avoid lookups for generating IDs (#6120)

* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661

* Refactor string checks and variable declarations (#6392)

* Refactor string checks and variable declarations

* Change string check from contains to find

* Fix syntax error in mesh node creation loop

* Fix the doxygen documentation from public headers (#6394)

* Add documentation comments to DeboneProcess.h

* Added static cast for conversion from uLong to unsigned int for compiler error (#6393)

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Reorganize code top prevent security warning. (#6395)

* Reorganize code to prevent security warning.

* Fix linkage (#6388)

* Fix linkage when all importers aren't part of the build.

* Update LineSplitter.h (#6396)

* Added missing scene extras properties for glTF2Importer (#6397)

* WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807)

Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

* Bump actions/checkout from 5 to 6 (#6401)

Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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* Update Readme.md (#6402)

* Update Readme.md

- Reorganize readme for code structure

* Update Readme.md

* Delete test/other/streamload.py (#6403)

* Update Readme.md

- Reorganize readme for code structure

* Update Readme.md

* Delete test/other/streamload.py

* Delete test/regression directory

* Update AndroidJNIIOSystem.cpp

* Update BundledAssetIOSystem.cpp

* Fixed DXFHelper using float instead of ai_real (#6404)

* Fixed DXFHelper using float instead of ai_real

* fixed cmake presets

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>

---------

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2025-12-01 14:17:45 +01:00
JakobPerandKim Kulling 11272f13bd Fixed DXFHelper using float instead of ai_real (#6404)
* Fixed DXFHelper using float instead of ai_real

* fixed cmake presets

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-11-30 22:01:11 +01:00
Kim Kulling f588492ab5 Delete test/other/streamload.py (#6403)
* Update Readme.md

- Reorganize readme for code structure

* Update Readme.md

* Delete test/other/streamload.py

* Delete test/regression directory

* Update AndroidJNIIOSystem.cpp

* Update BundledAssetIOSystem.cpp
2025-11-28 22:18:00 +01:00
Kim Kulling f635984770 Update Readme.md (#6402)
* Update Readme.md

- Reorganize readme for code structure

* Update Readme.md
2025-11-26 22:17:21 +01:00
dependabot[bot]andKim Kulling 0b30e3b343 Bump actions/checkout from 5 to 6 (#6401)
Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

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2025-11-24 23:42:57 +01:00
Gene WaltersandKim Kulling a989b30b58 WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807)
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-11-24 21:26:46 +01:00
Orleonn ab28db52f0 Added missing scene extras properties for glTF2Importer (#6397) 2025-11-18 15:58:41 +01:00
Kim Kulling c4812fcc47 Update LineSplitter.h (#6396) 2025-11-17 08:56:49 +01:00
Kim Kulling 19108dff6a Fix linkage (#6388)
* Fix linkage when all importers aren't part of the build.
2025-11-16 20:05:50 +01:00
Kim Kulling 05a4fb57f1 Reorganize code top prevent security warning. (#6395)
* Reorganize code to prevent security warning.
2025-11-15 12:16:56 +01:00
John CurleyandKim Kulling a53807a02a Added static cast for conversion from uLong to unsigned int for compiler error (#6393)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-11-15 08:53:24 +01:00
Kim Kulling 1cc7f2ba74 Fix the doxygen documentation from public headers (#6394)
* Add documentation comments to DeboneProcess.h
2025-11-14 22:05:08 +01:00
Kim Kulling e98ec7b2d3 Refactor string checks and variable declarations (#6392)
* Refactor string checks and variable declarations

* Change string check from contains to find

* Fix syntax error in mesh node creation loop
2025-11-14 00:18:35 +01:00
Jerome St-Louis 0be7cdd6db glTF2: Avoid lookups for generating IDs (#6120)
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
2025-11-13 10:50:26 +01:00
thedestroyer4312 c6f997b584 [PyAssimp] Create pyproject.toml (#6378)
* Create pyproject.toml
2025-11-11 09:31:51 +01:00
Kim Kulling 3e2e3c9b12 Update contact email for reporting vulnerabilities (#6389) 2025-11-11 08:52:23 +01:00
Kim Kulling 34cda45471 Fix sonarcube stuff (#6387)
* Fix sonarcube stuff
2025-11-10 23:29:03 +01:00
Kim Kulling a4b8943533 Refactor condition checks for empty vectors (#6385)
* Refactor based on SonarCube.
2025-11-07 16:07:39 +01:00
Jan Honsbrok 0996221017 fix: write textures to folder of PBRT file (#6099)
* fix: write textures to folder of PBRT file
2025-11-05 08:24:41 +01:00
Luca Della Vedova 672594c230 Revert "Refactoring: use using types (#6266)" (#6324)
* Revert "Refactoring: use using types (#6266)"
2025-11-04 15:10:45 +01:00
Jan GrulichandKim Kulling 0978918f71 Fix Heap-buffer-overflow in Q3DImporter::InternReadFile (#6370)
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.

Fixes #6358

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-11-04 10:09:13 +01:00
sSsA01andKim Kulling 8e35cb1a9f Fix out-of-range access cause of aiProcess_GenNormals : array size inconsistency of members of mesh after process (#6332)
* Fix aiProcess_GenNormals process: copy members of mesh corresponding with additional vertices

* Fix aiProcess_GenNormals process: Refoctoring

* refactoring: fix SonarQube Issue

* Update GenFaceNormalsProcess.cpp: fix small findings

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-11-01 21:15:17 +01:00
AR ea249be466 Made the README more tidy & fix Build.md (#6371)
* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment

* Better README!

* Fix discord link! Boom, that's how it's done

* Fixed itch.io spelling from itchi.io

* Make README more tidy :)

AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.

* Add international download link for Visual Studio
2025-10-31 17:12:12 +01:00
dependabot[bot] 276d3e998f Bump actions/download-artifact from 5 to 6 (#6382)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 5 to 6.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-10-30 11:06:22 +01:00
dependabot[bot]andKim Kulling b2d5fa201a Bump actions/upload-artifact from 4 to 5 (#6383)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-10-29 20:34:33 +01:00
EddieBreeg 95f09deaae Removed unnecessary copy constructor declaration in aiVector3t (#6384)
* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t
2025-10-29 10:58:34 +01:00
Kim Kulling e778c84cd6 MD5: Fix face index allocation in MD5Parser (#6380)
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
2025-10-24 10:15:01 +02:00
Kim Kulling 5f7c06a71e COB: fix validation for ascii header (#6376)
* COB: fix validation for ascii header
2025-10-23 22:44:54 +02:00
Kim Kulling 7dcf6a8984 Collada: Fix overflow in CopyVertex (#6374)
* Fix overflow in CopyVertex
2025-10-19 23:13:59 +02:00
Kim Kulling cc6ab1408f Update texture output format in AssxmlFileWriter (#6372)
* Update texture output format in AssxmlFileWriter
2025-10-17 11:24:38 +02:00
Kim KullingandKim Kulling f544f9c217 Bugfix/fix sonarcube findings (#6369)
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-10-14 00:01:50 +02:00
Kim Kulling 194da5b2fd Update default material name handling (#6366)
* Replace strcpy by strncpy
2025-10-07 20:25:24 +02:00
Kim Kulling f28a96121d Change strcpy to strncpy for format hint safety (#6365) 2025-10-02 16:31:00 +02:00
Alexandre AvenelandKim Kulling 6401aa9744 Add unit test for subdivision modifier on Blender importer (#5345)
* Add unit test for subdivision modifier on Blender importer

Blend file is composed of default cube with subdivision modifier applied
and same cube with subdivision modifier.

* Update utBlenderImportExport.cpp

Fix compiler warning.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-29 21:22:56 +02:00
Sami Liedes 1894bfb22c Fix an invalid offsetof warning-as-error (#6359)
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
2025-09-28 20:30:59 +02:00
b8133b04c7 Clone meshlab/tinyusdz repos in default location (#6239)
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts

* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")

---------

Co-authored-by: tellypresence <info@tellypresence.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-23 11:34:13 +02:00
Paul BauriegelandKim Kulling 709fe3c3d0 Add BOM skip and fix mtl parsing (#6253)
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-22 11:20:24 +02:00
Matt PennyandKim Kulling 489c8d565b Restore merging of near-identical vertices for JoinIdenticalVertices (#6278)
* Restore merging of near-identical vertices for JoinIdenticalVertices

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-21 10:57:17 +02:00
Luca Della Vedova 0581ed5f11 Added tangent handedness to glTF export (#6322)
* Added tangent handedness to glTF export
2025-09-18 14:10:41 +02:00
fifth_lightandKim Kulling 5c568616ec Fix hasTangentsAndBitangents method in AiMesh.java (#6345)
original code m_tangents != null && m_tangents != null; triggers error prone

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-18 10:09:43 +02:00
AbdulRehman 45cb880835 Fixed Build.md (#6354)
* Fixed itch.io spelling from itchi.io
2025-09-18 09:34:55 +02:00
dd98d4aea3 PyAssimp: Re-add 'aiProcess_Triangulate' (#6335)
apparently, b9bfac0418 accidentally
removed a couple of lines with a botched copy'n'paste.

Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-17 10:23:37 +02:00
AbdulRehman 01ac320de8 Better README! Fixed discord link as well (#6351)
* Better README!
2025-09-17 08:16:38 +02:00
AbdulRehman a815a78433 Updated doc/Preamble.txt & SECURITY.md (#6338)
* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment
2025-09-10 13:59:00 +02:00
69f8eb21fd fix large glb reading by providing a proper helper for reading size_t type (#6307)
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-09 14:27:17 +02:00
Kim Kulling 72b9939b9f Add null check for aiNode in AddNode method (#6348)
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
2025-09-09 14:10:07 +02:00
Steven FrenchandKim Kulling 4c8a3bd39c [CMake] -l (#6329)
- Fix zlib linkage.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-09-04 09:32:37 +02:00
Kim Kulling 8ef3838beb FBX: Fix offset calculation by adding cursor check (#6337)
- closes https://github.com/assimp/assimp/issues/6336
2025-08-28 11:48:38 +02:00
AbdulRehman 441884387f Update LICENSE (#6327) 2025-08-27 20:16:18 +02:00
Pranav PandKim Kulling f7bbf6dc15 Fix endiannes issues regarding floats on s390x (#6276) (#6277)
* Fix endiannes issues regarding floats on s390x (#6276)

* Fix CI Warnings

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-26 15:34:33 +02:00
Kyungjoon KoandKim Kulling aadd49311a Fix OOB read in OpenDDLParser::parsePrimitiveDataType (#6315)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-25 15:03:00 +02:00
dependabot[bot]andKim Kulling 3f107bebf2 Bump actions/download-artifact from 4 to 5 (#6319)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 4 to 5.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-22 20:26:58 +02:00
Sergei TrofimovichandKim Kulling a38ec50fd3 test/unit/utProfiler.cpp: fix gcc-16 build failure (#6267)
* test/unit/utProfiler.cpp: fix `gcc-16` build failure

Upcoming `gcc-16` improved detection of unused variables as:

    test/unit/utProfiler.cpp: In member function 'virtual void utProfiler_addRegion_success_Test::TestBody()':
    test/unit/utProfiler.cpp:71:22: error: variable 'j' set but not used [-Werror=unused-but-set-variable=]
       71 |         volatile int j=0;
          |                      ^

The change is intentional accoring to Andrew Pinsi and is not a faalse positive.

* Update utProfiler.cpp: Remove dead code

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-21 10:15:01 +02:00
Dongge LiuandKim Kulling 4c42db1805 Fixed a heap-use-after-free in SortByPTypeProcess. (#6326)
The process incorrectly deleted original meshes from the scene when cleaning up after an error if those meshes had been added to its output list (outMeshes). The fix ensures proper ownership transfer by nullifying the original mesh pointer in the scene (pScene->mMeshes[i] = nullptr;) when the mesh is moved to outMeshes. This prevents the scene destructor from attempting to delete the mesh again later, while allowing the error cleanup path in SortByPTypeProcess to correctly delete all meshes it owns (both newly created and transferred originals).

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-21 09:31:15 +02:00
dependabot[bot] 26e2372882 Bump actions/checkout from 4 to 5 (#6328)
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-20 12:50:30 +02:00
Dongge LiuandKim Kulling 36b004e286 Fixed a heap-buffer-overflow in the Half-Life 1 MDL loader. (#6321)
The loader attempted to read the MDL header without verifying if the input buffer was large enough.
Added a check in MDLImporter::InternReadFile_HL1 to ensure the buffer size is sufficient before proceeding with loading.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-18 09:29:45 +03:00
Kyungjoon KoandKim Kulling 3a0ee8792f Fix OOB read (2) in OpenDDLParser::parsePrimitiveDataType (#6316)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-14 13:51:07 +03:00
Kyungjoon KoandKim Kulling e3f9cf5564 Fix OOB read in OpenDDLParser::parseReference (#6317)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-10 14:48:27 +03:00
Kyungjoon Ko 6d7ea78792 Fix SEGV write in Assimp::SortByPTypeProcess::Execute (#6318)
* Fix OOB Write in Assimp::SortByPTypeProcess::Execute
2025-08-10 11:45:30 +03:00
Dongge Liu 13316790aa Fixed a container-overflow error (#6298)
* Fixed a container-overflow error in `ODDLParser::OpenDDLParser::parseIntegerLiteral` by swapping the order of conditions in a while loop to ensure the end-of-buffer check happens before dereferencing the pointer. This prevents reading past the end of the buffer when lookForNextToken returns the end pointer.

https://oss-fuzz.com/testcase-detail/4980126616780800
https://issues.oss-fuzz.com/issues/42527625

* Update OpenDDLParser.cpp
2025-08-02 21:25:40 +02:00
Kim KullingandKim Kulling 9255412906 Add CMakePreset file (#6295)
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-07-30 13:53:21 +02:00
sSsA01andKim Kulling 8355e0c4bc Fix to fail in the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled (#6250)
* Refix export fbx PolygonVertexIndex

* Fix the function ColladaParser::ReadEffectColor when the flag ASSIMP_DOUBLE_PRESICION is enabled

* Fix the static function ReadLight in ColladaParser when the flag ASSIMP_DOUBLE_PRESICION is enabled

* Refactor of the call of the function fast_atoreal_move to the member of aiColor3D

* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled and and refactor

* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-07-29 14:19:50 +02:00
DIGITAL IMAGE DESIGNandKim Kulling 6fa9d09a97 AC: Support Double-Sided Faces (#6252)
* AC: Support Double-Sided Faces

The AC format marks double-sided SURF elements with the 0x20 flag, which Assimp ignored. This commit adds support for double-sided faces.

On encountering a double-sided face via the flag mentioned above, the front face is generated as usual but is then duplicated. The winding order of the duplicate is flipped to form a back face. Vertices are duplicated too so that back faces work correctly with normal vector generation and face smoothing.

* Add test file

* Simplify test case

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-07-29 13:09:30 +02:00
Kim KullingandKim Kulling 9f4e7c6d8d Refactoring: use using types (#6266)
* Refactoring: use using types

---------

Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-07-28 17:00:45 +02:00
Kim Kulling 59bc03d931 X3D: Fix invalid vector::back usage (#6283)
* X3D: Fix invalid vector::back usage
2025-07-25 15:01:16 +02:00
Panthuncia edcb350129 Update Build.md (#6273)
Update build instructions to include information about USD importer special-case to ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT, and about ASSIMP_BUILD_USD_IMPORTER.
2025-07-22 21:08:33 +02:00
a79dc358cf Add windows clang to CI (#5537)
- Add windows clang build step
- Closes https://github.com/assimp/assimp/issues/5519


Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
Co-authored-by: Kim Kulling <kullingk@LDED5178.corp.draeger.global>
2025-07-16 16:43:20 +02:00
Kim Kulling db0bde758e Update Readme.md (#6245) 2025-07-02 14:35:32 +02:00
Kim Kulling b447485c06 Fix sonarcube findings (#6242)
* Fix sonarcube findings

* Fix review findings
2025-06-28 18:56:28 +02:00
sSsA01andKim Kulling 4c61ca3af5 Refix export fbx PolygonVertexIndex (#6240)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-27 11:30:04 +02:00
HandsomeXiandKim Kulling 4b6cc8c28a bugfix: Fixed the memory leak when texture transforming (#6236) (#6237)
* bugfix: Fixed the memory leak when texture transforming (#6236)

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-26 10:53:08 +02:00
Kim Kulling d99f9bd2f7 Refactoring: Add nupptr-checks (#6241) 2025-06-26 00:09:02 +02:00
Kim Kulling b2afe717d3 Update Importer.hpp (#6235)
- Add doc for out-of-memory exception
- closes https://github.com/assimp/assimp/issues/5173
2025-06-21 13:33:15 +02:00
NSGandKim Kulling ad6e8e210a Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-17 08:23:21 +02:00
227 changed files with 7228 additions and 4033 deletions
+12 -8
View File
@@ -16,9 +16,13 @@ jobs:
strategy:
fail-fast: false
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, windows-latest-clang.exe, ubuntu-latest-clang++]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-clang.exe
os: windows-latest
cxx: clang++.exe
cc: clang.exe
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
@@ -44,7 +48,7 @@ jobs:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: true
@@ -61,7 +65,7 @@ jobs:
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
@@ -69,13 +73,13 @@ jobs:
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
if: contains(matrix.name, 'windows-latest-cl.exe') && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
if: contains(matrix.name, 'windows-latest-cl.exe')
id: windows_extra_cmake_args
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
@@ -105,7 +109,7 @@ jobs:
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v6
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
@@ -137,7 +141,7 @@ jobs:
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v6
with:
name: create-release
path: release_upload_url.txt
@@ -184,7 +188,7 @@ jobs:
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v7
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
os: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- uses: actions/checkout@v6
- uses: lukka/get-cmake@latest
+1 -1
View File
@@ -19,7 +19,7 @@ jobs:
dry-run: false
language: c++
- name: Upload Crash
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v6
if: failure() && steps.build.outcome == 'success'
with:
name: artifacts
+3 -3
View File
@@ -14,7 +14,7 @@ jobs:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -38,7 +38,7 @@ jobs:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -62,7 +62,7 @@ jobs:
name: printf-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: run scan_printf script
run: ./scripts/scan_printf.sh
+5 -4
View File
@@ -30,7 +30,7 @@ cmake --build .
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```bash
cmake CMakeLists.txt
@@ -67,7 +67,7 @@ The cmake-build-environment provides options to configure the build. The followi
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with (most) importers enabled. Currently, USD importer is not included. See ASSIMP_BUILD_USD_IMPORTER.
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
@@ -83,6 +83,7 @@ The cmake-build-environment provides options to configure the build. The followi
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
- **ASSIMP_BUILD_USD_IMPORTER (default OFF, requires ASSIMP_WARNINGS_AS_ERRORS to be OFF)**: Build USD importer, defaults to off for CI purposes
### Install prebuild binaries
## Install on all platforms using vcpkg
@@ -109,5 +110,5 @@ You need to have pip installed:
pip install pyassimp
```
### Get the SDK from itchi.io
Just check [itchi.io](https://kimkulling.itch.io/the-asset-importer-lib)
### Get the SDK from itch.io
Just check [itch.io](https://kimkulling.itch.io/the-asset-importer-lib)
-607
View File
@@ -1,607 +0,0 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.1.0 (2017-12):
- FEATURES:
- Export 3MF ( experimental )
- Import / Export glTF 2
- Introduce new zib-lib to eb able to export zip-archives
- FIXES/HOUSEKEEPING:
- Added missing include to stdlib.h and remove load library call
- Fix install for builds with MSVC compiler and NMake.
- Update list of supported file formats.
- Add TriLib to the official list of supported ports.
- Re-enabling PACK_STRUCT for MDL files.
- Use std.::unique_ptr
- Update D3MFExporter.h
- Update MD3Loader.cpp, using index
- Fix all warnings on MSVC14
- Copy assimp dll to unit folder on windows
- Update jvm port supported formats
- Add support for building Mac OS X Framework bundles
- Check for nullptr dereferencing before copying scene data
- Update ValidateDataStructure.h, typo
- Enable data structure validation in cases where it doesn't cause failures
- Remove some dead assignments
- fast_atof: Silence some uninitialized variable warnings
- Check for area test if the face is a triangle.
- Set mNumUVComponents to 0 when deleting texture coordinate sets
- Only scale the root node because this will rescale all children nodes as well.
- Issue 1514: Fix frame pointer arithmetic
- Prevent failing stringstream to crash the export process
- powf -> pow
- add Defines.h to include folder for install.
- Android:
- Fix android build
- Fix assimp for cross compile for android
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
- FBX:
- Fix handling with embedded textures
- FBX 7500 Binary reading
- Remove dead assignment
- Fix export of deleted meshes; Add LazyDict::Remove method
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
- Replace bad pointer casting with memcpy
- Remove useless const qualifier from return value
- Add explicit instantiation of log_prefix so other FBX source files can see it
- add missing inversion of postrotation matrix for fbx.
- FIReader: Silence uninitialized variable warning
- Update version check in FBX reader to check for version >= 7500
- Use actual min/max of anim keys when start/stop time is missing
- GLTF1:
- Fix output of glTF 1 version string
- Fix delete / delete[] mismatch in glTFAsset
- Don’t ignore rgba(1,1,1,1) color properties
- glTF2 primitives fixes
- Don’t ignore rgba(1,1,1,1) color properties
- Fix delete / delete[] mismatch in glTFAsset
- Remove KHR_binary_glTF code
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
- version in glb header is stored as uint32_t
- GLTF2:
- node name conflict fix
- Fix transform matrices multiplication order
- Preserve node names when importing
- Add support for tangents in import
- Fix typo on gltf2 camera parameters
- Moved byteStride from accessor to bufferView
- Implemented reading binary glTF2 (glb) files
- Fix signed/unsigned warning
- Add postprocess step for scaling
- Fix shininess to roughness conversion
- Prefer “BLEND” over “MASK” as an alphaMode default
- Approximate specularity / glossiness in metallicRoughness materials
- Diffuse color and diffuse texture import and export improvements
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
- Fix delete / delete[] mismatches in glTF2 importer
- use correct name of exporter to gltf2
- Fix possible infinite loop when exporting to gltf2
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
- Fix glTF2 alphaMode storage and reading
- Fix glTF 2.0 multi-primitive support
- Load gltf .bin files from correct directory
- Add support for importing both glTF and glTF2 files
- ampler improvements; Add new LazyDict method
- Changes to GLTF2 materials
- Remove Light, Technique references
- Start removing materials common, and adding pbrSpecularGlossiness
- Use !ObjectEmpty() vs. MemberCount() > 0
- Working read, import, export, and write of gltf2 (pbr) material
- Check in gltf2 models to test directory
- Remove un-needed test models
- Start managing and importing gltf2 pbr materials
- Update glTF2 Asset to use indexes
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
- glTF2: Fix animation export
- use opacity for diffuse alpha + alphaMode
- STL:
- Restore import of multi mesh binary STLs
- Blender:
- Silence warning about uninitialized member
- MDLImporter:
- Don't take address of packed struct member
- assimp_cmd:
- Fix strict-aliasing warnings
- Open3DGC:
- Fix strict-aliasing warnings
- Add assertions to silence static analyzer warnings
- Remove redundant const qualifiers from return types
- Fix some uninitialized variable warnings
- Remove OPEN3DGC and compression references
- unzip:
- Remove dead assignment
- Bail on bad compression method
- Fix possibly uninitialized variables
- clipper:
- Add assertion to silence a static analyzer warning
- OpenDDLExport:
- Reduce scope of a variable
- Remove dead variable
- Remove dead assignment
- Fix another potential memory leak
- X3DImporter:
- Add assertions to silence static analyzer warnings
- Add missing unittest
- Workaround for buggy Android NDK (issue #1361)
- TerragenLoader:
- Remove unused variable
- SIBImporter:
- Add assertions to silence static analyzer warnings
- IFC:
- Remove dead code
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
- PLY:
- Remove dead assignment and reduce scope of a variable
- fix vertex attribute lookup.
- OpenGEX:
- Add assertion to silence a static analyzer warning
- Fix for TextureFile with number in file name
- Return early when element is TextureFile
- NFF:
- Add assertions to silence static analyzer warnings
- Split up some complicated assignments
- Raw: Fix misleading indentation warning
- Reduce scope of a variable
- LWO
- Reduce scope of a variable
- IRRLoader:
- Fix confusing boolean casting
- AssbinExporter:
- Add assertion to silence a static analyzer warning
- ASE:
- Add assertion to silence a static analyzer warning
- AMFImporter:
- Add assertion to silence a static analyzer warning
- Add a block
- OptimizeGraph:
- Fix possible null pointer dereference
- RemoveRedundantMaterials:
- Add assertion to silence a static analyzer warning
- ImproveCacheLocality:
- Add assertion to silence a static analyzer warning
- RemoveRedundantMaterials:
- Set pointer to nullptr after deleting it
- Travis:
- Disable unit tests in scan-build config
- Move slower builds earlier to improve parallelization
- Add static analysis to build
- Remove unused branch rule for travis.
- Add Clang UBSan build configuration
- Treat warnings as errors, without typos this time
- Unittests:
- Add VS-based source groups for the unittests.
- Collada:
- export <library_animations> tag
- Update ColladaExporter.cpp
- Silence uninitialized variable warning
- Add support for line strip primitives
- Obj Wavefront:
- check in exporting against out-of-bounds-access .
- Issue 1351: use correct name for obj-meshname export for groups.
- fix mem-lead: face will be not released in case of an error.
- Anatoscope obj exporter nomtl
- Raise exception when obj file contains invalid face indices
- Added alternative displacement texture token in OBJ MTL material.
- Obj: rename attribute from exporter.
- Fix OBJ discarding all material names if the material library is missing
- Step:
- use correct lookup for utf32
- MD2:
- Fix MD2 frames containing garbage
- STL
- add missing const.
- Fix memory-alignment bug.
- Fix issue 104: deal with more solids in one STL file.
- CMake
- Fix issue 213: use correct include folder for assimp
- Doxygen
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
- PyAssimp:
- Search for libassimp.so in LD_LIBRARY_PATH if available.
- Fix operator precedence issue in header check
- Split setup.py into multiple lines
- Detect if Anaconda and fixed 3d_viewer for Python 3
- created a python3 version of the 3dviewer and fixed the / = float in py3
- Blender:
- Fix invalid access to mesh array when the array is empty.
- Fix short overflow.
- Silence warning about inline function which is declared but not defined
- JAssimp
- Changed license header for IHMC contributions from Apache 2.0 to BSD
- Add Node metadata to the Jassmip Java API
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
- Added a link to pure jvm assimp port
- Clang sanitizer:
- Undefined Behavior sanitizer
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
- B3DImporter:
- Replace bad pointer casting with memcpy
- AppVeyor:
- Cleanup and Addition of VS 2017 and running Tests
- Fixed File Size reported as 0 in tests that use temporary files
- x86 isn't a valid VS platform. Win32 it is, then.
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
- Treat warnings as errors on Appveyor
- Disable warning 4351 on MSVC 2013
- OpenGEXImporter:
- Copy materials to scene
- Store RefInfo in unique_ptr so they get automatically cleaned up
- Fix IOStream leak
- Store ChildInfo in unique_ptr so they get automatically cleaned up
- improve logging to be able to detect error-prone situations.
- AMFImporter:
- Fix memory leak
- UnrealLoader:
- Fix IOStream leak
- Upgrade RapidJSON to get rid of a clang warning
- zlib:
- Update zlib contribution
- Removed unnecessary files from zlib contribution
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
- MakeVerboseFormat:
- Fix delete / delete[] mismatches in MakeVerboseFormat
- MaterialSystem:
- Fix out-of-bounds read in MaterialSystem unit test
- SIB:
- Added support for SIB models from Silo 2.5
- AssbinExporter:
- Fix strict aliasing violation
- Add Write specialization for aiColor3D
- DefaultLogger:
- Whitespace cleanup to fix GCC misleading indentation warning
- MDP:
- Fix encoding issues.
- PreTransformVertices:
- fix name lost in mesh and nodes when load with flag
- C4D:
- Fixes for C4D importer
- Unzip:
- Latest greatest.
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.
- Not compiling when using ASSIMP_DOUBLE_PRECISION
- Added support for python3
- Check if cmake is installed with brew
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
- Elapsed seconds not shown correctly
- StreamReader: fix out-of-range exception
- PPdPmdParser: fix compilation for clang
4.0.0 (2017-07-18)
FEATURES:
- Double precision support provided ( available via cmake option )
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
- Open3DGC codec supported by glFT-importer
- glTF: Read and write transparency values
- Add Triangulate post-processing step to glTF exporters
- Update rapidjson to v1.0.2
- Added method to append new metadata to structure
- Unittests: intoduce a prototype model differ
- X3D support
- AMF support
- Lugdunum3D support
- Obj-Importer: obj-homogeneous_coords support
- Obj-Importer: new streaming handling
- Added support for 64 bit version header introduced in FbxSdk2016
- Travis: enable coverall support.
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
- Morph animation support for collada
- Added support for parameters Ni and Tf in OBJ/MTL file format
- aiScene: add method to add children
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
- aiMetaData: introduce aiMetaData::Dealloc
- Samples: add a DX11 example
- travis ci: test on OXS ( XCode 6.3 ) as well
- travis ci: enable sudo support.
- openddlparser: integrate release v0.4.0
- aiMetaData: Added support for metadata in assbin format
FIXES/HOUSEKEEPING:
- Introduce usage of #pragma statement
- Put cmake-scripts into their own folder
- Fix install pathes ( issue 938 )
- Fix object_compare in blender importer( issue 946 )
- Fix OSX compilation error
- Fix unzip path when no other version was found ( issue 967 )
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
- Fix constructor for radjson on OSX
- Use Assimp namespace to fix build for big-endian architectures
- Add -fPIC to C Flags for 64bit linux Shared Object builds
- MDLLoader: fix resource leak.
- MakeVerboseFormat: fix invalid delete statement
- IFC: fix possible use after free access bug
- ComputeUVMappingprocess: add missing initialization for scalar value
- Fix invalid release of mat + mesh
- IrrImporter: Fix release functions
- Split mesh before exporting gltf ( issue 995 )
- 3MFImporter: add source group for visual studio
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
- ObjImporter: fix test for vertices import
- export scene combiner ( issues177 )
- FBX: make lookup test less strict ( issues 994 )
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
- fix bug when exporting mRotationKeys data
- fix mingw build (mingw supports stat64 nowadays)
- cfileio: fix leaks by not closing files in the destructor
- Fix OBJ parser mtllib statement parsing bug.
- Q3BSP-Importer: remove dead code
- Fix BlenderDNA for clang cross compiler.
- ScenePreprocessor: fix invalid index counter.
- Fix compiler warnings ( issue 957 )
- Fix obj .mtl file loading
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
- Fixed build warnings on MSVC14 x64
- Remove scaling of specular exponent in OBJFileImporter.cpp
- use ai_assert instead of assert ( issue 1076 )
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
- fix parsing of texture name ( issue 899 )
- add warning when detecting invalid mat definition ( issue 1111 )
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
- FBX: Add additional material properties
- FBX: Correct camera position and clip planes
- FBX: Add correct light locations and falloff values
- fix typo ( issue 1141 )
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
- OBJParser: set material index when changing current material
- OBJ: check for null mesh before updating material index
- add vertex color export support ( issue 809 )
- Fix memory leak in Collada importer ( issue 1169 )
- add stp to the list of supported extensions for step-files ( issue 1183 )
- fix clang build ( Issue-1169 )
- fix for FreeBSD
- Import FindPkgMacros to main CMake Configuration
- Extended support for tessellation parameter to more IFC shapes
- defensice handling of utf-8 decode issues ( issue 1211 )
- Fixed compiler error on clang 4.0 running on OSX
- use test extension for exported test files ( issue 1228 )
- Set UVW index material properties for OBJ files
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
- Apply mechanism to decide use for IrrXML external or internal
- Fix static init ordering bug in OpenGEX importer
- GLTF exporter: ensure animation accessors have same count
- GLTF exporter: convert animation time from ticks to seconds
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
- fix wrong delete ( issue 1266 )
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
- LWOLoader: fix link in loader description
- Fix error when custom CMAKE_C_FLAGS is specified
- Fast-atof: log overflow errors
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
- Obj-Importer: fix parsing of multible line data definitions
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
import - manage texture coords on faces in ply import - correction on point cloud faces generation
- Utf8: integrate new lib ( issue 1158 )
- fixed CMAKE_MODULE_PATH overwriting previous values
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
- SceneCombiner: move header for scenecombiner to public folder.
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
- X3D Exporter: fixed missing attributes
- X3D importer: Fixed import of normals for the single index / normal per vertex case
- X3D importer: Fixed handling of inlined files
- X3D importer: fixed whitespace handling (issue 1202)
- X3D importer: Fixed iterator on MSVC 2015
- X3D importer: Fixed problems with auto, override and regex on older compilers
- X3D importer: Fixed missing header file
- X3D importer: Fixed path handling
- X3D importer: Implemented support for binary X3D files
- fix build without 3DS ( issue 1319 )
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
- Fixes parameters to pyassimp.load
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
- check if all exporters are disabled ( issue 1320 )
- Remove std functions deprecated by C++11.
- X-Importer: make it deal with lines
- use correct path for compilers ( issue 1335 )
- Collada: add workaround to deal with polygon with holes
- update python readme
- Use unique node names when loading Collada files
- Fixed many FBX bugs
API COMPATIBILITY:
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
- VS2010 outdated
3.3.1 (2016-07-08)
FIXES/HOUSEKEEPING:
- Setup of default precision for 17 exporters
- Fix xcode project files
- Fix BlenderTesselator: offsetof operator
- Invalid version in cmake file
- Update pstdint.h to latest greatest
3.3.0 (2016-07-05)
FEATURES:
- C++11 support enabled
- New regression-test-UI
- Experimental glTF-importer support
- OpenGEX: add support for cameras and lights
- C4D: update to latest Melange-SDK
- Add a gitter channel
- Coverity check enabled
- Switch to <...> include brackets for public headers
- Enable export by pyAssimp
- CI: check windows build
- Add functionality to perform a singlepost-processing step
- many more, just check the history
FIXES/HOUSEKEEPING:
- Fix of many resource leaks in unittests and main lib
- Fix iOS-buildfor X64
- Choosing zlib manually for cmake
- many more, just check the history
3.2.1 (2016-010-10)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
FIXES/HOUSEKEEPING:
- Fixed glTF Validator errors for exported glTF format.
ISSUES:
- Hard coded sampler setting for
- magFilter
- minFilter
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03)
FEATURES:
- OpenDDL-Parser is part of contrib-source.
- Experimental OpenGEX-support
- CI-check for linux and windows
- Coverity check added
- New regression testsuite.
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- Unified line endings
API COMPATIBILITY:
- Removed precompiled header to increase build speed for linux
3.1.1 (2014-06-15)
FEATURES:
- Support for FBX 2013 and newer, binary and ASCII (this is partly
work from Google Summer of Code 2012)
- Support for OGRE binary mesh and skeleton format
- Updated BLEND support for newer Blender versions
- Support for arbitrary meta data, used to hold FBX and DAE metadata
- OBJ Export now produces smaller files
- Meshes can now have names, this is supported by the major importers
- Improved IFC geometry generation
- M3 support has been removed
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- CMake is now the primary build system
API COMPATIBILITY:
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
and aiMesh::mName
- Export interface has been cleaned up and unified
- Other than that no relevant changes
3.0 (2012-07-07)
FEATURES:
- new export interface similar to the import API.
- Supported export formats: Collada, OBJ, PLY and STL
- added new import formats: XGL/ZGL, M3 (experimental)
- new postprocessing steps: Debone
- vastly improved IFC (Industry Foundation Classes) support
- introduced API to query importer meta information (such as supported
format versions, full name, maintainer info).
- reworked Ogre XML import
- C-API now supports per-import properties
FIXES/HOUSEKEEPING:
- hundreds of bugfixes in all parts of the library
- unified naming and cleanup of public headers
- improved CMake build system
- templatized math library
- reduce dependency on boost.thread, only remaining spot
is synchronization for the C logging API
API COMPATIBILITY:
- renamed headers, export interface, C API properties and meta data
prevent compatibility with code written for 2.0, but in
most cases these can be easily resolved
- Note: 3.0 is not binary compatible with 2.0
2.0 (2010-11-21)
FEATURES:
- Add support for static Blender (*.blend) scenes
- Add support for Q3BSP scenes
- Add a windows-based OpenGL sample featuring texturing & basic materials
- Add an experimental progress feedback interface.
- Vastly improved performance (up to 500%, depending on mesh size and
spatial structure) in some expensive postprocessing steps
- AssimpView now uses a reworked layout which leaves more space
to the scene hierarchy window
- Add C# bindings ('Assimp.NET')
- Keep BSD-licensed and otherwise free test files in separate
folders (./test/models and ./test/models-nonbsd).
FIXES:
- Many Collada bugfixes, improve fault tolerance
- Fix possible crashes in the Obj loader
- Improve the Ogre XML loader
- OpenGL-sample now works with MinGW
- Fix Importer::FindLoader failing on uppercase file extensions
- Fix flawed path handling when locating external files
- Limit the maximum number of vertices, faces, face indices and
weights that Assimp is able to handle. This is to avoid
crashes due to overflowing counters.
- Updated XCode project files
- Further CMAKE build improvements
API CHANGES:
- Add data structures for vertex-based animations (These are not
currently used, however ...)
- Some Assimp::Importer methods are const now.
1.1 (2010-04-17)
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
FEATURES:
- Vastly improved Collada support
- Add MS3D (Milkshape 3D) support
- Add support for Ogre XML static meshes
- Add experimental COB (TrueSpace) support
- Automatic test suite to quickly locate regressions
- D bindings (`dAssimp`)
- Python 2.n bindings (`PyAssimp`)
- Add basic support for Unicode input files (utf8, utf16 and utf32)
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
- Switch to a CMAKE-based build system including an install target for unix'es
- Automatic evaluation of subdivision surfaces for some formats.
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
- Move noboost files away from the public include directory
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
- Documentation improved and clarified in many places.
- Add a sample on using Assimp in conjunction with OpenGL
- Distribution/packaging: comfortable SDK installer for Windows
- Distribution/packaging: improved release packages for other architectures
CRITICAL FIXES:
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
- Fix automatic detection of file type if no file extension is given
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
- Fix possible heap corruption due to material properties pulled in incorrectly
- Avoid leaking in certain error scenarios
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
BREAKING API CHANGES:
- None -
MINOR API BEHAVIOUR CHANGES:
- Change quaternion orientation to suit to the more common convention (-w).
- aiString is utf8 now. Not yet consistent, however.
+3961
View File
File diff suppressed because it is too large Load Diff
+16 -6
View File
@@ -309,6 +309,17 @@ IF( UNIX )
ENDIF()
ENDIF()
IF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND WIN32)
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
ENDIF()
IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
IF(NOT ASSIMP_HUNTER_ENABLED)
@@ -351,17 +362,16 @@ ELSEIF(MSVC)
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
if(NOT CMAKE_CXX_FLAGS MATCHES "/utf-8")
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
endif ()
endif()
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(CMAKE_CXX_FLAGS "-Wno-deprecated-non-prototype -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-Wno-deprecated-non-prototype -fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
@@ -581,7 +591,7 @@ ELSE()
SET(ASSIMP_BUILD_MINIZIP 1)
ELSE()
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz)
SET(ZLIB_LIBRARIES_LINKED -l${ZLIB_LIBRARIES})
ENDIF()
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
ENDIF()
+53
View File
@@ -0,0 +1,53 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 20,
"patch": 0
},
"configurePresets": [
{
"name": "assimp",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
}
},
{
"name": "assimp_static",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"BUILD_SHARED_LIBS": "OFF",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
"ASSIMP_DOUBLE_PRECISION": "ON"
}
},
{
"name": "assimp_double_precision",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
"ASSIMP_DOUBLE_PRECISION": "ON"
}
},
{
"name": "assimp_with_tools",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON"
}
},
{
"name": "assimp_all",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON",
"ASSIMP_BUILD_SAMPLES": "ON",
"ASSIMP_BUILD_DOCS": "ON"
}
}
]
}
+3 -3
View File
@@ -1,9 +1,9 @@
FROM gcc:latest
FROM gcc:1.5.1.0
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build cmake
RUN apt-get update \
apt-get install --no-install-recommends -y ninja-build cmake zlib1g-dev
WORKDIR /app
RUN apt install zlib1g-dev
COPY . .
+1 -1
View File
@@ -1,6 +1,6 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
+40 -36
View File
@@ -3,7 +3,7 @@ Open Asset Import Library (assimp)
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status ###
### Current project status
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
[![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=assimp_assimp&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
@@ -16,32 +16,32 @@ Open Asset Import Library is a library that loads various 3D file formats into a
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
## Project activity ##
## Project activity
![Alt](https://repobeats.axiom.co/api/embed/997f84e5f9fcf772da1e687f3a4f3a8afdbf4cf0.svg "Repobeats analytics image")
### Documentation ###
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
### Documentation
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
### Pre-built binaries ###
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Pre-built binaries
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Test data ###
Clone [our model database](https://github.com/assimp/assimp-mdb).
### Test data
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
### Communities ###
### Communities
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Find us on [discord](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
#### Supported file formats ####
#### Supported file formats
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
### Building ###
### Building
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports ###
### Ports
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/Saalvage/AssimpNetter)
@@ -54,36 +54,40 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)
### Other tools ###
### Other tools
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:
/code Source code
/contrib Third-party libraries
/doc Documentation (Doxygen source and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp
```txt
code Source code
├── AssetLib/ The asset-importer and exporter lib
├── CApi/ C-API files
├── Common/ Common code used from all modules
├── Geometry/ Geometry utilities
├── Material/ Common materials
├── Pbrt/ Physical based materials
├── PostProcessing/ Post-processing steps
├── res Resouce files
contrib Third-party libraries
doc Documentation (Doxygen source and pre-compiled docs)
fuzz Contains the test code for the Google Fuzzer project
include Public header C and C++ header files
scripts Scripts are used to generate the loading code for some formats
port Ports to other languages and scripts to maintain those.
test Unit- and regression tests, test suite of models
├── headercheck Implements headerchecks
├── models-nonbsd Non-BSP licensed headers
├── models BSP-licensed models
├── unit Unit tests
tools Tools (old assimp viewer, command line `assimp`)
samples Small number of samples to illustrate possible use cases for Assimp
```
### Contributing
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format
### Contributing ###
I would greatly appreciate contributing to assimp. The easiest way to get involved is to submit
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
## Contributors
+2 -3
View File
@@ -2,8 +2,7 @@
## Supported Versions
Use this section to tell people about which versions of your project are
currently being supported with security updates.
The current version of Assimp that's being supported with security updates:
| Version | Supported |
| ------- | ------------------ |
@@ -12,5 +11,5 @@ currently being supported with security updates.
## Reporting a Vulnerability
If you have found any security vulnerability you can contact us via
kim.kulling@googlemail.com
kim.kulling@assimp.org
-72
View File
@@ -1,72 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindDevIL
# ---------
#
#
#
# This module locates the developer's image library.
# http://openil.sourceforge.net/
#
# This module sets:
#
# ::
#
# IL_LIBRARIES - the name of the IL library. These include the full path to
# the core DevIL library. This one has to be linked into the
# application.
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
# library is for filters and effects, not actual loading. It
# doesn't have to be linked if the functionality it provides
# is not used.
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
# library interfaces with OpenGL. It is not strictly needed
# in applications.
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
# IL_FOUND - this is set to TRUE if all the above variables were set.
# This will be set to false if ILU or ILUT are not found,
# even if they are not needed. In most systems, if one
# library is found all the others are as well. That's the
# way the DevIL developers release it.
# TODO: Add version support.
# Tested under Linux and Windows (MSVC)
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
find_path(IL_INCLUDE_DIR il.h
PATH_SUFFIXES include IL
DOC "The path to the directory that contains il.h"
)
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
find_library(IL_LIBRARIES
NAMES IL DEVIL
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the base il library."
)
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
find_library(ILUT_LIBRARIES
NAMES ILUT
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il (system?) utility library."
)
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
find_library(ILU_LIBRARIES
NAMES ILU
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il utility library."
)
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
IL_LIBRARIES IL_INCLUDE_DIR)
+38 -33
View File
@@ -56,23 +56,27 @@ namespace Assimp {
static constexpr unsigned int NotSet = 0xcdcdcdcd;
using namespace D3DS;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary
// Setup final material indices, generate a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial() {
// Try to find an existing material that matches the
// typical default material setting:
// - no textures
// - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some
// NOTE: This is here to work-around the fact that some
// exporters are writing a default material, too.
unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
auto s = mScene->mMaterials[i].mName;
for (char &it : s) {
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
}
if (std::string::npos == s.find("default")) continue;
if (std::string::npos == s.find("default")) {
continue;
}
if (mScene->mMaterials[i].mDiffuse.r !=
mScene->mMaterials[i].mDiffuse.g ||
@@ -85,22 +89,22 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
idx = i;
}
if (NotSet == idx) {
idx = (unsigned int)mScene->mMaterials.size();
idx = static_cast<unsigned int>(mScene->mMaterials.size());
}
// now iterate through all meshes and through all faces and
// find all faces that are using the default material
unsigned int cnt = 0;
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
for (auto a = (*i).mFaceMaterials.begin(); a != (*i).mFaceMaterials.end(); ++a) {
for (auto a = i->mFaceMaterials.begin(); a != i->mFaceMaterials.end(); ++a) {
// NOTE: The additional check seems to be necessary,
// some exporters seem to generate invalid data here
if (NotSet == (*a)) {
(*a) = idx;
if (NotSet == *a) {
*a = idx;
++cnt;
} else if ((*a) >= mScene->mMaterials.size()) {
(*a) = idx;
*a = idx;
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
++cnt;
}
@@ -174,7 +178,7 @@ void CopyTexture(aiMaterial &mat, Texture &texture, aiTextureType type) {
mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
// Setup the texture mapping mode
int mapMode = static_cast<int>(texture.mMapMode);
auto mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
@@ -326,10 +330,11 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
aiString name;
// we need to split all meshes by their materials
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
name.length = ASSIMP_itoa10(name.data, num++);
name.length = ASSIMP_itoa10(name.data, num);
++num;
unsigned int iNum = 0;
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
@@ -341,7 +346,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
if (aiSplit[p].empty()) {
continue;
}
aiMesh *meshOut = new aiMesh();
auto *meshOut = new aiMesh();
meshOut->mName = name;
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@@ -353,7 +358,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
avOutMeshes.push_back(meshOut);
// convert vertices
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
meshOut->mNumVertices = meshOut->mNumFaces * 3;
// allocate enough storage for faces
@@ -401,8 +406,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
// ------------------------------------------------------------------------------------------------
// Add a node to the scenegraph and setup its final transformation
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
std::vector<unsigned int> iArray;
iArray.reserve(3);
@@ -410,7 +414,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Find all meshes with the same name as the node
for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
const auto *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
ai_assert(nullptr != pcMesh);
if (pcIn->mName == pcMesh->mName)
@@ -419,7 +423,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
if (!iArray.empty()) {
// The matrix should be identical for all meshes with the
// same name. It HAS to be identical for all meshes .....
D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
auto *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
// Compute the inverse of the transformation matrix to move the
// vertices back to their relative and local space
@@ -428,7 +432,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
mInvTransposed.Transpose();
aiVector3D pivot = pcIn->vPivot;
pcOut->mNumMeshes = (unsigned int)iArray.size();
pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
pcOut->mMeshes = new unsigned int[iArray.size()];
for (unsigned int i = 0; i < iArray.size(); ++i) {
const unsigned int iIndex = iArray[i];
@@ -447,7 +451,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Handle negative transformation matrix determinant -> invert vertex x
if (imesh->mMat.Determinant() < 0.0f) {
/* we *must* have normals */
// we *must* have normals
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
pvCurrent->x *= -1.f;
t2->x *= -1.f;
@@ -474,7 +478,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Setup the name of the node
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
if (pcIn->mInstanceNumber > 1) {
char tmp[12];
char tmp[12] = {'\0'};
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
std::string tempStr = pcIn->mName + "_inst_";
tempStr += tmp;
@@ -487,7 +491,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
if (pcIn->aRotationKeys.size()) {
// FIX to get to Assimp's quaternion conventions
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
for (auto it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
(*it).mValue.w *= -1.f;
}
@@ -599,11 +603,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// Allocate a new node anim and setup its name
aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
nda->mNodeName.Set(pcIn->mName);
// POSITION keys
if (pcIn->aPositionKeys.size() > 0) {
if (!pcIn->aPositionKeys.empty()) {
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
@@ -611,7 +615,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// ROTATION keys
if (pcIn->aRotationKeys.size() > 0) {
if (!pcIn->aRotationKeys.empty()) {
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
@@ -627,7 +631,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// SCALING keys
if (pcIn->aScalingKeys.size() > 0) {
if (!pcIn->aScalingKeys.empty()) {
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
@@ -636,7 +640,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// Allocate storage for children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
pcOut->mNumChildren = size;
if (size == 0) {
@@ -679,7 +683,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
// Generate the output node graph
void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcOut->mRootNode = new aiNode();
if (0 == mRootNode->mChildren.size()) {
if (mRootNode->mChildren.empty()) {
//////////////////////////////////////////////////////////////////////////////
// It seems the file is so messed up that it has not even a hierarchy.
// generate a flat hiearachy which looks like this:
@@ -701,7 +705,8 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all meshes
unsigned int a = 0;
for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcOut->mRootNode->mChildren[a] = new aiNode();
auto *pcNode = pcOut->mRootNode->mChildren[a];
pcNode->mParent = pcOut->mRootNode;
pcNode->mMeshes = new unsigned int[1];
pcNode->mMeshes[0] = i;
@@ -713,7 +718,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all cameras
for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode;
// Build a name for the node
@@ -722,7 +727,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all lights
for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode;
// Build a name for the node
@@ -738,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Allocate a primary animation channel
pcOut->mNumAnimations = 1;
pcOut->mAnimations = new aiAnimation *[1];
aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
auto *anim = pcOut->mAnimations[0] = new aiAnimation();
anim->mName.Set("3DSMasterAnim");
@@ -781,7 +786,7 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
// ... and convert the 3DS materials to aiMaterial's
for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
aiMaterial *pcNew = new aiMaterial();
auto *pcNew = new aiMaterial();
ConvertMaterial(mScene->mMaterials[i], *pcNew);
pcOut->mMaterials[i] = pcNew;
}
+16 -19
View File
@@ -76,26 +76,26 @@ class ChunkWriter {
public:
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
writer(writer) {
chunk_start_pos = writer.GetCurrentPos();
mWriter(writer),
mChunkStartPos(writer.GetCurrentPos()) {
writer.PutU2(chunk_type);
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
writer.PutU4(static_cast<uint32_t>(CHUNK_SIZE_NOT_SET));
}
~ChunkWriter() {
std::size_t head_pos = writer.GetCurrentPos();
const std::size_t head_pos = mWriter.GetCurrentPos();
ai_assert(head_pos > chunk_start_pos);
const std::size_t chunk_size = head_pos - chunk_start_pos;
ai_assert(head_pos > mChunkStartPos);
const std::size_t chunk_size = head_pos - mChunkStartPos;
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(static_cast<uint32_t>(chunk_size));
writer.SetCurrentPos(head_pos);
mWriter.SetCurrentPos(mChunkStartPos + SIZE_OFFSET);
mWriter.PutU4(static_cast<uint32_t>(chunk_size));
mWriter.SetCurrentPos(head_pos);
}
private:
StreamWriterLE &writer;
std::size_t chunk_start_pos;
StreamWriterLE &mWriter;
std::size_t mChunkStartPos{0};
};
// Return an unique name for a given |mesh| attached to |node| that
@@ -122,8 +122,7 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index);
aiString mat_name;
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
return mat_name.C_Str() + underscore + postfix;
}
@@ -303,8 +302,7 @@ void Discreet3DSExporter::WriteMaterials() {
WriteColor(color);
}
aiShadingMode shading_mode = aiShadingMode_Flat;
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
Discreet3DS::shadetype3ds shading_mode_out;
@@ -332,7 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
default:
shading_mode_out = Discreet3DS::Flat;
ai_assert(false);
};
}
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
}
@@ -346,8 +344,7 @@ void Discreet3DSExporter::WriteMaterials() {
WritePercentChunk(f);
}
int twosided;
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
writer.PutI2(1);
}
@@ -541,7 +538,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const std::string &s) {
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
for (auto it = s.begin(); it != s.end(); ++it) {
writer.PutI1(*it);
}
writer.PutI1('\0');
+2 -4
View File
@@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/qnan.h>
#include <cstdio> //sprintf
namespace Assimp {
namespace D3DS {
namespace Assimp::D3DS {
#include <assimp/Compiler/pushpack1.h>
@@ -579,7 +578,6 @@ struct Scene {
// Node* pcRootNode;
};
} // end of namespace D3DS
} // end of namespace Assimp
} // end of namespace Assimp::D3DS
#endif // AI_XFILEHELPER_H_INC
+177 -178
View File
@@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
using namespace D3DS;
static constexpr aiImporterDesc desc = {
"Discreet 3DS Importer",
"",
@@ -75,7 +77,7 @@ static constexpr aiImporterDesc desc = {
// - computes its length
#define ASSIMP_3DS_BEGIN_CHUNK() \
while (true) { \
if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
if (mStream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
return; \
} \
Discreet3DS::Chunk chunk; \
@@ -83,23 +85,23 @@ static constexpr aiImporterDesc desc = {
int chunkSize = chunk.Size - sizeof(Discreet3DS::Chunk); \
if (chunkSize <= 0) \
continue; \
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize);
const unsigned int oldReadLimit = mStream->SetReadLimit( \
mStream->GetCurrentPos() + chunkSize);
// ------------------------------------------------------------------------------------------------
// End a parsing block
// Must follow at the end of each parsing block, reset chunk end marker to previous value
#define ASSIMP_3DS_END_CHUNK() \
stream->SkipToReadLimit(); \
stream->SetReadLimit(oldReadLimit); \
if (stream->GetRemainingSizeToLimit() == 0) \
mStream->SkipToReadLimit(); \
mStream->SetReadLimit(oldReadLimit); \
if (mStream->GetRemainingSizeToLimit() == 0) \
return; \
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
Discreet3DSImporter::Discreet3DSImporter() :
stream(), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
mStream(nullptr), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
// empty
}
@@ -124,9 +126,7 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
auto theFile = pIOHandler->Open(pFile, "rb");
if (!theFile) {
throw DeadlyImportError("3DS: Could not open ", pFile);
@@ -138,14 +138,14 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: ", pFile);
}
this->stream = &theStream;
mStream = &theStream;
// Allocate our temporary 3DS representation
D3DS::Scene _scene;
Scene _scene;
mScene = &_scene;
// Initialize members
D3DS::Node _rootNode("UNNAMED");
Node _rootNode("UNNAMED");
mLastNodeIndex = -1;
mCurrentNode = &_rootNode;
mRootNode = mCurrentNode;
@@ -166,12 +166,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
// vectors from the smoothing groups we read from the
// file.
for (auto &mesh : mScene->mMeshes) {
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
}
CheckIndices(mesh);
MakeUnique(mesh);
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
ComputeNormalsWithSmoothingsGroups<Face>(mesh);
}
// Replace all occurrences of the default material with a
@@ -196,12 +196,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
AI_DEBUG_INVALIDATE_PTR(mRootNode);
AI_DEBUG_INVALIDATE_PTR(mScene);
AI_DEBUG_INVALIDATE_PTR(this->stream);
AI_DEBUG_INVALIDATE_PTR(mStream);
}
// ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
// There are some 3DS files with a zero scaling factor
if (!mMasterScale)
mMasterScale = 1.0f;
@@ -223,14 +223,14 @@ void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk *pcOut) {
ai_assert(pcOut != nullptr);
pcOut->Flag = stream->GetI2();
pcOut->Size = stream->GetI4();
pcOut->Flag = mStream->GetI2();
pcOut->Size = mStream->GetI4();
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSize()) {
throw DeadlyImportError("Chunk is too large");
}
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSizeToLimit()) {
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
}
}
@@ -241,8 +241,7 @@ void Discreet3DSImporter::SkipChunk() {
Discreet3DS::Chunk psChunk;
ReadChunk(&psChunk);
stream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
return;
mStream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
}
// ------------------------------------------------------------------------------------------------
@@ -259,7 +258,7 @@ void Discreet3DSImporter::ParseMainChunk() {
case Discreet3DS::CHUNK_MAIN:
ParseEditorChunk();
break;
};
}
ASSIMP_3DS_END_CHUNK();
#if defined(__clang__)
@@ -275,30 +274,29 @@ void Discreet3DSImporter::ParseMainChunk() {
// ------------------------------------------------------------------------------------------------
void Discreet3DSImporter::ParseEditorChunk() {
ASSIMP_3DS_BEGIN_CHUNK();
ASSIMP_3DS_BEGIN_CHUNK()
// get chunk type
switch (chunk.Flag) {
case Discreet3DS::CHUNK_OBJMESH:
case Discreet3DS::CHUNK_OBJMESH:
ParseObjectChunk();
break;
ParseObjectChunk();
// NOTE: In several documentations in the internet this
// chunk appears at different locations
case Discreet3DS::CHUNK_KEYFRAMER:
ParseKeyframeChunk();
break;
case Discreet3DS::CHUNK_VERSION: {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, mStream->GetI2());
ASSIMP_LOG_INFO("3DS file format version: ", buff);
}
break;
// NOTE: In several documentations in the internet this
// chunk appears at different locations
case Discreet3DS::CHUNK_KEYFRAMER:
ParseKeyframeChunk();
break;
case Discreet3DS::CHUNK_VERSION: {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, stream->GetI2());
ASSIMP_LOG_INFO("3DS file format version: ", buff);
} break;
};
ASSIMP_3DS_END_CHUNK();
ASSIMP_3DS_END_CHUNK()
}
// ------------------------------------------------------------------------------------------------
@@ -309,10 +307,10 @@ void Discreet3DSImporter::ParseObjectChunk() {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_OBJBLOCK: {
unsigned int cnt = 0;
const char *sz = (const char *)stream->GetPtr();
const auto *sz = (const char *)mStream->GetPtr();
// Get the name of the geometry object
while (stream->GetI1())
while (mStream->GetI1())
++cnt;
ParseChunk(sz, cnt);
} break;
@@ -340,8 +338,8 @@ void Discreet3DSImporter::ParseObjectChunk() {
// Specifies the background image. The string should already be
// properly 0 terminated but we need to be sure
unsigned int cnt = 0;
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
auto *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
++cnt;
mBackgroundImage = std::string(sz, cnt);
} break;
@@ -352,7 +350,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
case Discreet3DS::CHUNK_MASTER_SCALE:
// Scene master scaling factor
mMasterScale = stream->GetF4();
mMasterScale = mStream->GetF4();
break;
};
ASSIMP_3DS_END_CHUNK();
@@ -379,15 +377,15 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
case Discreet3DS::CHUNK_LIGHT: {
// This starts a new light
aiLight *light = new aiLight();
auto *light = new aiLight();
mScene->mLights.push_back(light);
light->mName.Set(std::string(name, num));
// First read the position of the light
light->mPosition.x = stream->GetF4();
light->mPosition.y = stream->GetF4();
light->mPosition.z = stream->GetF4();
light->mPosition.x = mStream->GetF4();
light->mPosition.y = mStream->GetF4();
light->mPosition.z = mStream->GetF4();
light->mColorDiffuse = aiColor3D(1.f, 1.f, 1.f);
@@ -408,19 +406,19 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
case Discreet3DS::CHUNK_CAMERA: {
// This starts a new camera
aiCamera *camera = new aiCamera();
auto *camera = new aiCamera();
mScene->mCameras.push_back(camera);
camera->mName.Set(std::string(name, num));
// First read the position of the camera
camera->mPosition.x = stream->GetF4();
camera->mPosition.y = stream->GetF4();
camera->mPosition.z = stream->GetF4();
camera->mPosition.x = mStream->GetF4();
camera->mPosition.y = mStream->GetF4();
camera->mPosition.z = mStream->GetF4();
// Then the camera target
camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
camera->mLookAt.x = mStream->GetF4() - camera->mPosition.x;
camera->mLookAt.y = mStream->GetF4() - camera->mPosition.y;
camera->mLookAt.z = mStream->GetF4() - camera->mPosition.z;
ai_real len = camera->mLookAt.Length();
if (len < 1e-5) {
@@ -432,12 +430,12 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
camera->mLookAt /= len;
// And finally - the camera rotation angle, in counter clockwise direction
const ai_real angle = AI_DEG_TO_RAD(stream->GetF4());
const ai_real angle = AI_DEG_TO_RAD(mStream->GetF4());
aiQuaternion quat(camera->mLookAt, angle);
camera->mUp = quat.GetMatrix() * aiVector3D(0.0, 1.0, 0.0);
// Read the lense angle
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
camera->mHorizontalFOV = AI_DEG_TO_RAD(mStream->GetF4());
if (camera->mHorizontalFOV < 0.001f) {
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
}
@@ -463,34 +461,34 @@ void Discreet3DSImporter::ParseLightChunk() {
light->mType = aiLightSource_SPOT;
// We wouldn't need to normalize here, but we do it
light->mDirection.x = stream->GetF4() - light->mPosition.x;
light->mDirection.y = stream->GetF4() - light->mPosition.y;
light->mDirection.z = stream->GetF4() - light->mPosition.z;
light->mDirection.x = mStream->GetF4() - light->mPosition.x;
light->mDirection.y = mStream->GetF4() - light->mPosition.y;
light->mDirection.z = mStream->GetF4() - light->mPosition.z;
light->mDirection.Normalize();
// Now the hotspot and falloff angles - in degrees
light->mAngleInnerCone = AI_DEG_TO_RAD(stream->GetF4());
light->mAngleInnerCone = AI_DEG_TO_RAD(mStream->GetF4());
// FIX: the falloff angle is just an offset
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(stream->GetF4());
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(mStream->GetF4());
break;
// intensity multiplier
case Discreet3DS::CHUNK_DL_MULTIPLIER:
light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
light->mColorDiffuse = light->mColorDiffuse * mStream->GetF4();
break;
// light color
case Discreet3DS::CHUNK_RGBF:
case Discreet3DS::CHUNK_LINRGBF:
light->mColorDiffuse.r *= stream->GetF4();
light->mColorDiffuse.g *= stream->GetF4();
light->mColorDiffuse.b *= stream->GetF4();
light->mColorDiffuse.r *= mStream->GetF4();
light->mColorDiffuse.g *= mStream->GetF4();
light->mColorDiffuse.b *= mStream->GetF4();
break;
// light attenuation
case Discreet3DS::CHUNK_DL_ATTENUATE:
light->mAttenuationLinear = stream->GetF4();
light->mAttenuationLinear = mStream->GetF4();
break;
};
@@ -505,10 +503,10 @@ void Discreet3DSImporter::ParseCameraChunk() {
// get chunk type
switch (chunk.Flag) {
// near and far clip plane
case Discreet3DS::CHUNK_CAM_RANGES:
camera->mClipPlaneNear = stream->GetF4();
camera->mClipPlaneFar = stream->GetF4();
break;
case Discreet3DS::CHUNK_CAM_RANGES:
camera->mClipPlaneNear = mStream->GetF4();
camera->mClipPlaneFar = mStream->GetF4();
break;
}
ASSIMP_3DS_END_CHUNK();
@@ -555,14 +553,13 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node *pcNode, D3DS::Node *pcCu
// ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy
D3DS::Node *FindNode(D3DS::Node *root, const std::string &name) {
Node *FindNode(Node *root, const std::string &name) {
if (root->mName == name) {
return root;
}
for (std::vector<D3DS::Node *>::iterator it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
D3DS::Node *nd = FindNode(*it, name);
if (nullptr != nd) {
for (auto it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
if (auto *nd = FindNode(*it, name); nullptr != nd) {
return nd;
}
}
@@ -580,7 +577,7 @@ bool KeyUniqueCompare(const T &first, const T &second) {
// ------------------------------------------------------------------------------------------------
// Skip some additional import data.
void Discreet3DSImporter::SkipTCBInfo() {
unsigned int flags = stream->GetI2();
unsigned int flags = mStream->GetI2();
if (!flags) {
// Currently we can't do anything with these values. They occur
@@ -591,19 +588,19 @@ void Discreet3DSImporter::SkipTCBInfo() {
}
if (flags & Discreet3DS::KEY_USE_TENS) {
stream->IncPtr(4);
mStream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_BIAS) {
stream->IncPtr(4);
mStream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_CONT) {
stream->IncPtr(4);
mStream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
stream->IncPtr(4);
mStream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_EASE_TO) {
stream->IncPtr(4);
mStream->IncPtr(4);
}
}
@@ -622,15 +619,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// First of all: get the name of the object
unsigned int cnt = 0;
const char *sz = (const char *)stream->GetPtr();
auto *sz = (const char *)mStream->GetPtr();
while (stream->GetI1())
while (mStream->GetI1())
++cnt;
std::string name = std::string(sz, cnt);
// Now find out whether we have this node already (target animation channels
// are stored with a separate object ID)
D3DS::Node *pcNode = FindNode(mRootNode, name);
Node *pcNode = FindNode(mRootNode, name);
int instanceNumber = 1;
if (pcNode) {
@@ -646,10 +643,10 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
pcNode->mInstanceNumber = instanceNumber;
// There are two unknown values which we can safely ignore
stream->IncPtr(4);
mStream->IncPtr(4);
// Now read the hierarchy position of the object
uint16_t hierarchy = stream->GetI2() + 1;
uint16_t hierarchy = mStream->GetI2() + 1;
pcNode->mHierarchyPos = hierarchy;
pcNode->mHierarchyIndex = mLastNodeIndex;
@@ -678,8 +675,8 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// This is the "real" name of a $$$DUMMY object
{
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
const char *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
;
// If object name is DUMMY, take this one instead
@@ -698,16 +695,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
}
// Pivot = origin of rotation and scaling
mCurrentNode->vPivot.x = stream->GetF4();
mCurrentNode->vPivot.y = stream->GetF4();
mCurrentNode->vPivot.z = stream->GetF4();
mCurrentNode->vPivot.x = mStream->GetF4();
mCurrentNode->vPivot.y = mStream->GetF4();
mCurrentNode->vPivot.z = mStream->GetF4();
break;
// ////////////////////////////////////////////////////////////////////
// POSITION KEYFRAME
case Discreet3DS::CHUNK_TRACKPOS: {
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
bool sortKeys = false;
// This could also be meant as the target position for
@@ -720,16 +717,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = stream->GetI4();
const unsigned int fidx = mStream->GetI4();
// Setup a new position key
aiVectorKey v;
v.mTime = (double)fidx;
SkipTCBInfo();
v.mValue.x = stream->GetF4();
v.mValue.y = stream->GetF4();
v.mValue.z = stream->GetF4();
v.mValue.x = mStream->GetF4();
v.mValue.y = mStream->GetF4();
v.mValue.z = mStream->GetF4();
// check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -759,11 +756,11 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
bool sortKeys = false;
std::vector<aiFloatKey> *l = &mCurrentNode->aCameraRollKeys;
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = stream->GetI4();
const unsigned int fidx = mStream->GetI4();
// Setup a new position key
aiFloatKey v;
@@ -771,7 +768,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// This is just a single float
SkipTCBInfo();
v.mValue = stream->GetF4();
v.mValue = mStream->GetF4();
// Check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -798,26 +795,26 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// ////////////////////////////////////////////////////////////////////
// ROTATION KEYFRAME
case Discreet3DS::CHUNK_TRACKROTATE: {
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
bool sortKeys = false;
std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys;
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = stream->GetI4();
const unsigned int fidx = mStream->GetI4();
SkipTCBInfo();
aiQuatKey v;
v.mTime = (double)fidx;
// The rotation keyframe is given as an axis-angle pair
const float rad = stream->GetF4();
const float rad = mStream->GetF4();
aiVector3D axis;
axis.x = stream->GetF4();
axis.y = stream->GetF4();
axis.z = stream->GetF4();
axis.x = mStream->GetF4();
axis.y = mStream->GetF4();
axis.z = mStream->GetF4();
if (!axis.x && !axis.y && !axis.z)
axis.y = 1.f;
@@ -842,16 +839,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// ////////////////////////////////////////////////////////////////////
// SCALING KEYFRAME
case Discreet3DS::CHUNK_TRACKSCALE: {
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI2();
stream->IncPtr(2);
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI2();
mStream->IncPtr(2);
bool sortKeys = false;
std::vector<aiVectorKey> *l = &mCurrentNode->aScalingKeys;
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = stream->GetI4();
const unsigned int fidx = mStream->GetI4();
SkipTCBInfo();
// Setup a new key
@@ -859,9 +856,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
v.mTime = (double)fidx;
// ... and read its value
v.mValue.x = stream->GetF4();
v.mValue.y = stream->GetF4();
v.mValue.z = stream->GetF4();
v.mValue.x = mStream->GetF4();
v.mValue.y = mStream->GetF4();
v.mValue.z = mStream->GetF4();
// check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -902,23 +899,23 @@ void Discreet3DSImporter::ParseFaceChunk() {
if (num > mMesh.mFaces.size()) {
throw DeadlyImportError("3DS: More smoothing groups than faces");
}
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
for (auto i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
// nth bit is set for nth smoothing group
(*i).iSmoothGroup = stream->GetI4();
i->iSmoothGroup = mStream->GetI4();
}
} break;
case Discreet3DS::CHUNK_FACEMAT: {
// at fist an asciiz with the material name
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
const char *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
;
// find the index of the material
unsigned int idx = 0xcdcdcdcd, cnt = 0;
for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
for (auto i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
// use case independent comparisons. hopefully it will work.
if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
if (i->mName.length() && !ASSIMP_stricmp(sz, i->mName.c_str())) {
idx = cnt;
break;
}
@@ -928,9 +925,9 @@ void Discreet3DSImporter::ParseFaceChunk() {
}
// Now continue and read all material indices
cnt = (uint16_t)stream->GetI2();
cnt = (uint16_t)mStream->GetI2();
for (unsigned int i = 0; i < cnt; ++i) {
unsigned int fidx = (uint16_t)stream->GetI2();
unsigned int fidx = (uint16_t)mStream->GetI2();
// check range
if (fidx >= mMesh.mFaceMaterials.size()) {
@@ -955,59 +952,59 @@ void Discreet3DSImporter::ParseMeshChunk() {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_VERTLIST: {
// This is the list of all vertices in the current mesh
int num = (int)(uint16_t)stream->GetI2();
int num = (int)(uint16_t)mStream->GetI2();
mMesh.mPositions.reserve(num);
while (num-- > 0) {
aiVector3D v;
v.x = stream->GetF4();
v.y = stream->GetF4();
v.z = stream->GetF4();
v.x = mStream->GetF4();
v.y = mStream->GetF4();
v.z = mStream->GetF4();
mMesh.mPositions.push_back(v);
}
} break;
case Discreet3DS::CHUNK_TRMATRIX: {
// This is the RLEATIVE transformation matrix of the current mesh. Vertices are
// pretransformed by this matrix wonder.
mMesh.mMat.a1 = stream->GetF4();
mMesh.mMat.b1 = stream->GetF4();
mMesh.mMat.c1 = stream->GetF4();
mMesh.mMat.a2 = stream->GetF4();
mMesh.mMat.b2 = stream->GetF4();
mMesh.mMat.c2 = stream->GetF4();
mMesh.mMat.a3 = stream->GetF4();
mMesh.mMat.b3 = stream->GetF4();
mMesh.mMat.c3 = stream->GetF4();
mMesh.mMat.a4 = stream->GetF4();
mMesh.mMat.b4 = stream->GetF4();
mMesh.mMat.c4 = stream->GetF4();
mMesh.mMat.a1 = mStream->GetF4();
mMesh.mMat.b1 = mStream->GetF4();
mMesh.mMat.c1 = mStream->GetF4();
mMesh.mMat.a2 = mStream->GetF4();
mMesh.mMat.b2 = mStream->GetF4();
mMesh.mMat.c2 = mStream->GetF4();
mMesh.mMat.a3 = mStream->GetF4();
mMesh.mMat.b3 = mStream->GetF4();
mMesh.mMat.c3 = mStream->GetF4();
mMesh.mMat.a4 = mStream->GetF4();
mMesh.mMat.b4 = mStream->GetF4();
mMesh.mMat.c4 = mStream->GetF4();
} break;
case Discreet3DS::CHUNK_MAPLIST: {
// This is the list of all UV coords in the current mesh
int num = (int)(uint16_t)stream->GetI2();
int num = (int)(uint16_t)mStream->GetI2();
mMesh.mTexCoords.reserve(num);
while (num-- > 0) {
aiVector3D v;
v.x = stream->GetF4();
v.y = stream->GetF4();
v.x = mStream->GetF4();
v.y = mStream->GetF4();
mMesh.mTexCoords.push_back(v);
}
} break;
case Discreet3DS::CHUNK_FACELIST: {
// This is the list of all faces in the current mesh
int num = (int)(uint16_t)stream->GetI2();
int num = (int)(uint16_t)mStream->GetI2();
mMesh.mFaces.reserve(num);
while (num-- > 0) {
// 3DS faces are ALWAYS triangles
mMesh.mFaces.emplace_back();
D3DS::Face &sFace = mMesh.mFaces.back();
Face &sFace = mMesh.mFaces.back();
sFace.mIndices[0] = (uint16_t)stream->GetI2();
sFace.mIndices[1] = (uint16_t)stream->GetI2();
sFace.mIndices[2] = (uint16_t)stream->GetI2();
sFace.mIndices[0] = (uint16_t)mStream->GetI2();
sFace.mIndices[1] = (uint16_t)mStream->GetI2();
sFace.mIndices[2] = (uint16_t)mStream->GetI2();
stream->IncPtr(2); // skip edge visibility flag
mStream->IncPtr(2); // skip edge visibility flag
}
// Resize the material array (0xcdcdcdcd marks the default material; so if a face is
@@ -1015,7 +1012,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(), 0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here
chunkSize = (int)stream->GetRemainingSizeToLimit();
chunkSize = (int)mStream->GetRemainingSizeToLimit();
if (chunkSize > (int)sizeof(Discreet3DS::Chunk))
ParseFaceChunk();
} break;
@@ -1032,9 +1029,9 @@ void Discreet3DSImporter::ParseMaterialChunk() {
{
// The material name string is already zero-terminated, but we need to be sure ...
const char *sz = (const char *)stream->GetPtr();
const char *sz = (const char *)mStream->GetPtr();
unsigned int cnt = 0;
while (stream->GetI1())
while (mStream->GetI1())
++cnt;
if (!cnt) {
@@ -1102,7 +1099,7 @@ void Discreet3DSImporter::ParseMaterialChunk() {
case Discreet3DS::CHUNK_MAT_SHADING:
// This is the material shading mode
mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
mScene->mMaterials.back().mShading = (Discreet3DS::shadetype3ds)mStream->GetI2();
break;
case Discreet3DS::CHUNK_MAT_TWO_SIDE:
@@ -1178,31 +1175,31 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_MAPFILE: {
// The material name string is already zero-terminated, but we need to be sure ...
const char *sz = (const char *)stream->GetPtr();
const char *sz = (const char *)mStream->GetPtr();
unsigned int cnt = 0;
while (stream->GetI1())
while (mStream->GetI1())
++cnt;
pcOut->mMapName = std::string(sz, cnt);
} break;
case Discreet3DS::CHUNK_PERCENTD:
// Manually parse the blend factor
pcOut->mTextureBlend = ai_real(stream->GetF8());
pcOut->mTextureBlend = ai_real(mStream->GetF8());
break;
case Discreet3DS::CHUNK_PERCENTF:
// Manually parse the blend factor
pcOut->mTextureBlend = stream->GetF4();
pcOut->mTextureBlend = mStream->GetF4();
break;
case Discreet3DS::CHUNK_PERCENTW:
// Manually parse the blend factor
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real(100.0);
pcOut->mTextureBlend = (ai_real)((uint16_t) mStream->GetI2()) / ai_real(100.0);
break;
case Discreet3DS::CHUNK_MAT_MAP_USCALE:
// Texture coordinate scaling in the U direction
pcOut->mScaleU = stream->GetF4();
pcOut->mScaleU = mStream->GetF4();
if (0.0f == pcOut->mScaleU) {
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
pcOut->mScaleU = 1.0f;
@@ -1210,7 +1207,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
break;
case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
// Texture coordinate scaling in the V direction
pcOut->mScaleV = stream->GetF4();
pcOut->mScaleV = mStream->GetF4();
if (0.0f == pcOut->mScaleV) {
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
pcOut->mScaleV = 1.0f;
@@ -1219,21 +1216,21 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
// Texture coordinate offset in the U direction
pcOut->mOffsetU = -stream->GetF4();
pcOut->mOffsetU = -mStream->GetF4();
break;
case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
// Texture coordinate offset in the V direction
pcOut->mOffsetV = stream->GetF4();
pcOut->mOffsetV = mStream->GetF4();
break;
case Discreet3DS::CHUNK_MAT_MAP_ANG:
// Texture coordinate rotation, CCW in DEGREES
pcOut->mRotation = -AI_DEG_TO_RAD(stream->GetF4());
pcOut->mRotation = -AI_DEG_TO_RAD(mStream->GetF4());
break;
case Discreet3DS::CHUNK_MAT_MAP_TILING: {
const uint16_t iFlags = stream->GetI2();
const uint16_t iFlags = mStream->GetI2();
// Get the mapping mode (for both axes)
if (iFlags & 0x2u)
@@ -1258,9 +1255,11 @@ ai_real Discreet3DSImporter::ParsePercentageChunk() {
ReadChunk(&chunk);
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
return mStream->GetF4() * ai_real(100) / ai_real(0xFFFF);
}
if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
return (ai_real)((uint16_t)mStream->GetI2()) / (ai_real)0xFFFF;
}
return get_qnan();
@@ -1291,9 +1290,9 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
*out = clrError;
return;
}
out->r = stream->GetF4();
out->g = stream->GetF4();
out->b = stream->GetF4();
out->r = mStream->GetF4();
out->g = mStream->GetF4();
out->b = mStream->GetF4();
break;
case Discreet3DS::CHUNK_LINRGBB:
@@ -1305,15 +1304,15 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
return;
}
const ai_real invVal = ai_real(1.0) / ai_real(255.0);
out->r = (ai_real)(uint8_t)stream->GetI1() * invVal;
out->g = (ai_real)(uint8_t)stream->GetI1() * invVal;
out->b = (ai_real)(uint8_t)stream->GetI1() * invVal;
out->r = (ai_real)(uint8_t)mStream->GetI1() * invVal;
out->g = (ai_real)(uint8_t)mStream->GetI1() * invVal;
out->b = (ai_real)(uint8_t)mStream->GetI1() * invVal;
} break;
// Percentage chunks are accepted, too.
case Discreet3DS::CHUNK_PERCENTF:
if (acceptPercent && 4 <= diff) {
out->g = out->b = out->r = stream->GetF4();
out->g = out->b = out->r = mStream->GetF4();
break;
}
*out = clrError;
@@ -1321,14 +1320,14 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
case Discreet3DS::CHUNK_PERCENTW:
if (acceptPercent && 1 <= diff) {
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real(255.0);
out->g = out->b = out->r = (ai_real)(uint8_t)mStream->GetI1() / ai_real(255.0);
break;
}
*out = clrError;
return;
default:
stream->IncPtr(diff);
mStream->IncPtr(diff);
// Skip unknown chunks, hope this won't cause any problems.
return ParseColorChunk(out, acceptPercent);
};
+24 -35
View File
@@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include "3DSHelper.h"
#include <assimp/StreamReader.h>
@@ -57,8 +56,6 @@ struct aiNode;
namespace Assimp {
using namespace D3DS;
// ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files
*/
@@ -99,15 +96,14 @@ protected:
// -------------------------------------------------------------------
/** Converts a temporary material to the outer representation
*/
void ConvertMaterial(D3DS::Material& p_cMat,
aiMaterial& p_pcOut);
void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
// -------------------------------------------------------------------
/** Read a chunk
*
* @param pcOut Receives the current chunk
*/
void ReadChunk(Discreet3DS::Chunk* pcOut);
void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
// -------------------------------------------------------------------
/** Parse a percentage chunk. mCurrent will point to the next
@@ -117,12 +113,10 @@ protected:
ai_real ParsePercentageChunk();
// -------------------------------------------------------------------
/** Parse a color chunk. mCurrent will point to the next
* chunk behind afterwards. If no color chunk is found
* QNAN is returned in all members.
*/
void ParseColorChunk(aiColor3D* p_pcOut,
bool p_bAcceptPercent = true);
/** Parse a color chunk. mCurrent will point to the next chunk behind
* afterward. If no color chunk is found QNAN is returned in all members.
*/
void ParseColorChunk(aiColor3D* p_pcOut, bool p_bAcceptPercent = true);
// -------------------------------------------------------------------
/** Skip a chunk in the file
@@ -130,7 +124,7 @@ protected:
void SkipChunk();
// -------------------------------------------------------------------
/** Generate the nodegraph
/** Generate the node-graph
*/
void GenerateNodeGraph(aiScene* pcOut);
@@ -226,19 +220,19 @@ protected:
// -------------------------------------------------------------------
/** Add a node to the node graph
*/
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
aiMatrix4x4& absTrafo);
// -------------------------------------------------------------------
/** Search for a node in the graph.
* Called recursively
*/
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
// -------------------------------------------------------------------
/** Apply the master scaling factor to the mesh
*/
void ApplyMasterScale(aiScene* pScene);
void ApplyMasterScale(const aiScene* pScene);
// -------------------------------------------------------------------
/** Clamp all indices in the file to a valid range
@@ -250,31 +244,26 @@ protected:
*/
void SkipTCBInfo();
protected:
/** Stream to read from */
StreamReaderLE* stream;
/** Last touched node index */
private:
/// Stream to read from
StreamReaderLE* mStream;
/// Last touched node index
short mLastNodeIndex;
/** Current node, root node */
D3DS::Node* mCurrentNode, *mRootNode;
/** Scene under construction */
/// Current node
D3DS::Node* mCurrentNode;
/// Root node
D3DS::Node *mRootNode;
/// Scene under construction
D3DS::Scene* mScene;
/** Ambient base color of the scene */
/// Ambient base color of the scene
aiColor3D mClrAmbient;
/** Master scaling factor of the scene */
/// Master scaling factor of the scene
ai_real mMasterScale;
/** Path to the background image of the scene */
/// Path to the background image of the scene
std::string mBackgroundImage;
/// true for has a background
bool bHasBG;
/** true if PRJ file */
/// true if PRJ file
bool bIsPrj;
};
+15 -26
View File
@@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMaterial;
struct aiMesh;
namespace Assimp {
namespace D3MF {
namespace Assimp:: D3MF {
enum class ResourceType {
RT_Object,
@@ -65,8 +64,7 @@ class Resource {
public:
int mId;
Resource(int id) :
mId(id) {
explicit Resource(int id) : mId(id) {
// empty
}
@@ -77,7 +75,7 @@ public:
}
};
class EmbeddedTexture : public Resource {
class EmbeddedTexture final : public Resource {
public:
std::string mPath;
std::string mContentType;
@@ -85,12 +83,7 @@ public:
std::string mTilestyleV;
std::vector<char> mBuffer;
EmbeddedTexture(int id) :
Resource(id),
mPath(),
mContentType(),
mTilestyleU(),
mTilestyleV() {
explicit EmbeddedTexture(int id) : Resource(id) {
// empty
}
@@ -101,13 +94,12 @@ public:
}
};
class Texture2DGroup : public Resource {
class Texture2DGroup final : public Resource {
public:
std::vector<aiVector2D> mTex2dCoords;
int mTexId;
Texture2DGroup(int id) :
Resource(id),
mTexId(-1) {
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
// empty
}
@@ -118,11 +110,11 @@ public:
}
};
class ColorGroup : public Resource {
class ColorGroup final : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
explicit ColorGroup(int id) : Resource(id) {
// empty
}
@@ -133,13 +125,11 @@ public:
}
};
class BaseMaterials : public Resource {
class BaseMaterials final : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;
BaseMaterials(int id) :
Resource(id),
mMaterialIndex() {
explicit BaseMaterials(int id) : Resource(id) {
// empty
}
@@ -155,14 +145,14 @@ struct Component {
aiMatrix4x4 mTransformation;
};
class Object : public Resource {
class Object final : public Resource {
public:
std::vector<aiMesh *> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
Object(int id) :
explicit Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {
// empty
@@ -175,5 +165,4 @@ public:
}
};
} // namespace D3MF
} // namespace Assimp
} // namespace Assimp::D3MF
+65 -70
View File
@@ -40,85 +40,80 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
namespace Assimp {
namespace D3MF {
namespace XmlTag {
namespace Assimp::D3MF::XmlTag {
// Root tag
const char* const RootTag = "3MF";
constexpr char RootTag[] = "3MF";
// Meta-data
const char* const meta = "metadata";
const char* const meta_name = "name";
constexpr char meta[] = "metadata";
constexpr char meta_name[] = "name";
// Model-data specific tags
const char* const model = "model";
const char* const model_unit = "unit";
const char* const metadata = "metadata";
const char* const resources = "resources";
const char* const object = "object";
const char* const mesh = "mesh";
const char* const components = "components";
const char* const component = "component";
const char* const vertices = "vertices";
const char* const vertex = "vertex";
const char* const triangles = "triangles";
const char* const triangle = "triangle";
const char* const x = "x";
const char* const y = "y";
const char* const z = "z";
const char* const v1 = "v1";
const char* const v2 = "v2";
const char* const v3 = "v3";
const char* const id = "id";
const char* const pid = "pid";
const char* const pindex = "pindex";
const char* const p1 = "p1";
const char *const p2 = "p2";
const char *const p3 = "p3";
const char* const name = "name";
const char* const type = "type";
const char* const build = "build";
const char* const item = "item";
const char* const objectid = "objectid";
const char* const transform = "transform";
const char *const path = "path";
constexpr char model[] = "model";
constexpr char model_unit[] = "unit";
constexpr char metadata[] = "metadata";
constexpr char resources[] = "resources";
constexpr char object[] = "object";
constexpr char mesh[] = "mesh";
constexpr char components[] = "components";
constexpr char component[] = "component";
constexpr char vertices[] = "vertices";
constexpr char vertex[] = "vertex";
constexpr char triangles[] = "triangles";
constexpr char triangle[] = "triangle";
constexpr char x[] = "x";
constexpr char y[] = "y";
constexpr char z[] = "z";
constexpr char v1[] = "v1";
constexpr char v2[] = "v2";
constexpr char v3[] = "v3";
constexpr char id[] = "id";
constexpr char pid[] = "pid";
constexpr char pindex[] = "pindex";
constexpr char p1[] = "p1";
constexpr char p2[] = "p2";
constexpr char p3[] = "p3";
constexpr char name[] = "name";
constexpr char type[] = "type";
constexpr char build[] = "build";
constexpr char item[] = "item";
constexpr char objectid[] = "objectid";
constexpr char transform[] = "transform";
constexpr char path[] = "path";
// Material definitions
const char* const basematerials = "basematerials";
const char* const basematerials_base = "base";
const char* const basematerials_name = "name";
const char* const basematerials_displaycolor = "displaycolor";
const char* const texture_2d = "m:texture2d";
const char *const texture_group = "m:texture2dgroup";
const char *const texture_content_type = "contenttype";
const char *const texture_tilestyleu = "tilestyleu";
const char *const texture_tilestylev = "tilestylev";
const char *const texture_2d_coord = "m:tex2coord";
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
constexpr char basematerials[] = "basematerials";
constexpr char basematerials_base[] = "base";
constexpr char basematerials_name[] = "name";
constexpr char basematerials_displaycolor[] = "displaycolor";
constexpr char texture_2d[] = "m:texture2d";
constexpr char texture_group[] = "m:texture2dgroup";
constexpr char texture_content_type[] = "contenttype";
constexpr char texture_tilestyleu[] = "tilestyleu";
constexpr char texture_tilestylev[] = "tilestylev";
constexpr char texture_2d_coord[] = "m:tex2coord";
constexpr char texture_cuurd_u[] = "u";
constexpr char texture_cuurd_v[] = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
constexpr char colorgroup[] = "m:colorgroup";
constexpr char color_item[] = "m:color";
constexpr char color_value[] = "color";
// Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
const char* const RELS_ATTRIB_TARGET = "Target";
const char* const RELS_ATTRIB_TYPE = "Type";
const char* const RELS_ATTRIB_ID = "Id";
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
constexpr char RELS_ATTRIB_TARGET[] = "Target";
constexpr char RELS_ATTRIB_TYPE[] = "Type";
constexpr char RELS_ATTRIB_ID[] = "Id";
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
} // Namespace D3MF
} // Namespace Assimp
} // namespace Assimp::D3MF
+1 -2
View File
@@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include "3MFXmlTags.h"
@@ -94,7 +93,7 @@ D3MFExporter::~D3MFExporter() {
mRelations.clear();
}
bool D3MFExporter::validate() {
bool D3MFExporter::validate() const {
if (mArchiveName.empty()) {
return false;
}
+1 -1
View File
@@ -68,7 +68,7 @@ class D3MFExporter {
public:
D3MFExporter( const char* pFile, const aiScene* pScene );
~D3MFExporter();
bool validate();
bool validate() const;
bool exportArchive( const char *file );
bool exportContentTypes();
bool exportRelations();
+1 -1
View File
@@ -53,7 +53,7 @@ namespace Assimp {
///
/// Implements the basic topology import and embedded textures.
// ---------------------------------------------------------------------------
class D3MFImporter : public BaseImporter {
class D3MFImporter final : public BaseImporter {
public:
/// @brief The default class constructor.
D3MFImporter() = default;
+2 -3
View File
@@ -65,10 +65,9 @@ namespace D3MF {
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader {
class OpcPackageRelationshipReader final {
public:
OpcPackageRelationshipReader(XmlParser &parser) :
mRelations() {
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
XmlNode root = parser.getRootNode();
ParseRootNode(root);
}
+1 -1
View File
@@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
+2 -1
View File
@@ -59,9 +59,10 @@ class Texture2DGroup;
class EmbeddedTexture;
class ColorGroup;
/// @brief his class implements ther 3mf serialization.
class XmlSerializer final {
public:
XmlSerializer(XmlParser &xmlParser);
explicit XmlSerializer(XmlParser &xmlParser);
~XmlSerializer();
void ImportXml(aiScene *scene);
+38 -5
View File
@@ -75,6 +75,8 @@ static constexpr aiImporterDesc desc = {
"ac acc ac3d"
};
static constexpr auto ACDoubleSidedFlag = 0x20;
// ------------------------------------------------------------------------------------------------
// skip to the next token
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
@@ -123,12 +125,36 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
}
for (unsigned int _i = 0; _i < num; ++_i) {
buffer = AcSkipToNextToken(buffer, end);
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
buffer = fast_atoreal_move(buffer, ((float *)out)[_i]);
}
return buffer;
}
// ------------------------------------------------------------------------------------------------
// Reverses vertex indices in a face.
static void flipWindingOrder(aiFace &f) {
std::reverse(f.mIndices, f.mIndices + f.mNumIndices);
}
// ------------------------------------------------------------------------------------------------
// Duplicates a face and inverts it. Also duplicates all vertices (so the new face gets its own
// set of normals and isn’t smoothed against the original).
static void buildBacksideOfFace(const aiFace &origFace, aiFace *&outFaces, aiVector3D *&outVertices, const aiVector3D *allVertices,
aiVector3D *&outUV, const aiVector3D *allUV, unsigned &curIdx) {
auto &newFace = *outFaces++;
newFace = origFace;
flipWindingOrder(newFace);
for (unsigned f = 0; f < newFace.mNumIndices; ++f) {
*outVertices++ = allVertices[newFace.mIndices[f]];
if (outUV) {
*outUV = allUV[newFace.mIndices[f]];
outUV++;
}
newFace.mIndices[f] = curIdx++;
}
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
AC3DImporter::AC3DImporter() :
@@ -451,6 +477,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
if ((*it).entries.empty()) {
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
}
const bool isDoubleSided = ACDoubleSidedFlag == (it->flags & ACDoubleSidedFlag);
const int doubleSidedFactor = isDoubleSided ? 2 : 1;
// validate all vertex indices to make sure we won't crash here
for (it2 = (*it).entries.begin(),
@@ -480,8 +508,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// triangle strip
case Surface::TriangleStrip:
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
needMat[idx].first += static_cast<unsigned int>(it->entries.size() - 2) * doubleSidedFactor;
needMat[idx].second += static_cast<unsigned int>(it->entries.size() - 2) * 3 * doubleSidedFactor;
break;
default:
@@ -494,8 +522,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
case Surface::Polygon:
// the number of faces increments by one, the number
// of vertices by surface.numref.
needMat[idx].first++;
needMat[idx].second += (unsigned int)(*it).entries.size();
needMat[idx].first += doubleSidedFactor;
needMat[idx].second += static_cast<unsigned int>(it->entries.size()) * doubleSidedFactor;
};
}
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
@@ -545,6 +573,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
for (it = object.surfaces.begin(); it != end; ++it) {
if (mat == (*it).mat) {
const Surface &src = *it;
const bool isDoubleSided = ACDoubleSidedFlag == (src.flags & ACDoubleSidedFlag);
// closed polygon
uint8_t type = (*it).GetType();
@@ -570,6 +599,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
++uv;
}
}
if(isDoubleSided) // Need a backface?
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
}
} else if (type == Surface::TriangleStrip) {
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
@@ -619,6 +650,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
uv->y = entry3.second.y;
++uv;
}
if(isDoubleSided) // Need a backface?
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
}
} else {
+1 -1
View File
@@ -60,7 +60,7 @@ namespace Assimp {
// ---------------------------------------------------------------------------
/** AC3D (*.ac) importer class
*/
class AC3DImporter : public BaseImporter {
class AC3DImporter final : public BaseImporter {
public:
AC3DImporter();
~AC3DImporter() override = default;
+1 -2
View File
@@ -327,8 +327,7 @@ void AMFImporter::ParseNode_Root() {
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Constellation(XmlNode &node) {
std::string id;
id = node.attribute("id").as_string();
std::string id = node.attribute("id").as_string();
// create and if needed - define new grouping object.
AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
+1 -1
View File
@@ -97,7 +97,7 @@ namespace Assimp {
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter {
class AMFImporter final : public BaseImporter {
using AMFMetaDataArray = std::vector<AMFMetadata *>;
using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
+48 -31
View File
@@ -107,16 +107,16 @@ protected:
}; // class IAMFImporter_NodeElement
/// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase {
struct AMFConstellation final : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFConstellation(AMFNodeElementBase *pParent) :
explicit AMFConstellation(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Constellation, pParent) {}
}; // struct CAMFImporter_NodeElement_Constellation
/// Part of constellation.
struct AMFInstance : public AMFNodeElementBase {
struct AMFInstance final : public AMFNodeElementBase {
std::string ObjectID; ///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@@ -129,7 +129,7 @@ struct AMFInstance : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFInstance(AMFNodeElementBase *pParent) :
explicit AMFInstance(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Instance, pParent) {}
};
@@ -141,8 +141,10 @@ struct AMFMetadata : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFMetadata(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Metadata, pParent) {}
explicit AMFMetadata(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Metadata, pParent) {
// empty
}
};
/// Structure that define root node.
@@ -153,8 +155,10 @@ struct AMFRoot : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFRoot(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Root, pParent) {}
explicit AMFRoot(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Root, pParent) {
// empty
}
};
/// Structure that define object node.
@@ -166,7 +170,7 @@ struct AMFColor : public AMFNodeElementBase {
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
AMFColor(AMFNodeElementBase *pParent) :
explicit AMFColor(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
// empty
}
@@ -174,53 +178,62 @@ struct AMFColor : public AMFNodeElementBase {
/// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFMaterial(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Material, pParent) {}
explicit AMFMaterial(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Material, pParent) {
// empty
}
};
/// Structure that define object node.
struct AMFObject : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFObject(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Object, pParent) {}
explicit AMFObject(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Object, pParent) {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node.
struct AMFMesh : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFMesh(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Mesh, pParent) {}
explicit AMFMesh(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Mesh, pParent) {
// empty
}
};
/// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFVertex(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertex, pParent) {}
explicit AMFVertex(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertex, pParent) {
// empty
}
};
/// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFEdge(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Edge, pParent) {}
explicit AMFEdge(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Edge, pParent) {
// empty
}
};
/// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFVertices(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertices, pParent) {}
explicit AMFVertices(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertices, pParent) {
// empty
}
};
/// Structure that define volume node.
@@ -230,8 +243,10 @@ struct AMFVolume : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFVolume(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Volume, pParent) {}
explicit AMFVolume(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Volume, pParent) {
// empty
}
};
/// Structure that define coordinates node.
@@ -240,8 +255,10 @@ struct AMFCoordinates : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFCoordinates(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Coordinates, pParent) {}
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Coordinates, pParent) {
// empty
}
};
/// Structure that define texture coordinates node.
@@ -254,7 +271,7 @@ struct AMFTexMap : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFTexMap(AMFNodeElementBase *pParent) :
explicit AMFTexMap(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
// empty
}
@@ -266,7 +283,7 @@ struct AMFTriangle : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFTriangle(AMFNodeElementBase *pParent) :
explicit AMFTriangle(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Triangle, pParent) {
// empty
}
@@ -280,7 +297,7 @@ struct AMFTexture : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFTexture(AMFNodeElementBase *pParent) :
explicit AMFTexture(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
// empty
}
@@ -57,8 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
aiColor4D tcol;
// Check if stored data are supported.
if (!Composition.empty()) {
throw DeadlyImportError("IME. GetColor for composition");
@@ -68,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
throw DeadlyImportError("IME. GetColor, composed color");
}
tcol = Color->Color;
aiColor4D tcol = Color->Color;
// Check if default color must be used
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
@@ -532,11 +530,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
col_arr.reserve(VertexCount_Max * 2);
{ // fill arrays
size_t vert_idx_from, vert_idx_to;
// first iteration.
vert_idx_to = 0;
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
size_t vert_idx_to = 0;
size_t vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
+1 -2
View File
@@ -1270,5 +1270,4 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
#endif // ASSIMP_BUILD_NO_ASE_IMPORTER
+1 -1
View File
@@ -59,7 +59,7 @@ namespace Assimp {
/** Importer class for the 3DS ASE ASCII format.
*
*/
class ASEImporter : public BaseImporter {
class ASEImporter final : public BaseImporter {
public:
ASEImporter();
~ASEImporter() override = default;
+3 -3
View File
@@ -1427,7 +1427,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
// then parse the vertex weight
if (!SkipSpaces(&mFilePtr, mEnd)) break;
mFilePtr = fast_atoreal_move<float>(mFilePtr, pairOut.second);
mFilePtr = fast_atoreal_move(mFilePtr, pairOut.second);
// -1 marks unused entries
if (-1 != pairOut.first) {
@@ -1893,7 +1893,7 @@ void Parser::ParseLV4MeshReal(ai_real &fOut) {
return;
}
// parse the first float
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloat(float &fOut) {
@@ -1906,7 +1906,7 @@ void Parser::ParseLV4MeshFloat(float &fOut) {
return;
}
// parse the first float
mFilePtr = fast_atoreal_move<float>(mFilePtr, fOut);
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
+6 -8
View File
@@ -57,14 +57,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ASE is quite similar to 3ds. We can reuse some structures
#include "AssetLib/3DS/3DSLoader.h"
namespace Assimp {
namespace ASE {
namespace Assimp::ASE {
using namespace D3DS;
// ---------------------------------------------------------------------------
/** Helper structure representing an ASE material */
struct Material : public D3DS::Material {
struct Material final : D3DS::Material {
//! Default constructor has been deleted
Material() = delete;
@@ -115,7 +114,7 @@ struct Material : public D3DS::Material {
return *this;
}
~Material() = default;
~Material() override = default;
//! Contains all sub materials of this material
std::vector<Material> avSubMaterials;
@@ -373,8 +372,8 @@ struct Dummy : public BaseNode {
};
// Parameters to Parser::Parse()
#define AI_ASE_NEW_FILE_FORMAT 200
#define AI_ASE_OLD_FILE_FORMAT 110
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
// Internally we're a little bit more tolerant
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
@@ -668,8 +667,7 @@ public:
unsigned int iFileFormat;
};
} // Namespace ASE
} // namespace Assimp
} // Namespace Assimp::ASE
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
+23 -23
View File
@@ -239,29 +239,7 @@ inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
* and the chunk contents to the container stream. This allows relatively easy chunk
* chunk construction, even recursively.
*/
class AssbinChunkWriter : public IOStream {
private:
uint8_t *buffer;
uint32_t magic;
IOStream *container;
size_t cur_size, cursor, initial;
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0) {
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer, old, cur_size);
delete[] old;
}
cur_size = new_size;
}
class AssbinChunkWriter final : public IOStream {
public:
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
buffer(nullptr),
@@ -315,6 +293,28 @@ public:
return pCount;
}
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0) {
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer, old, cur_size);
delete[] old;
}
cur_size = new_size;
}
private:
uint8_t *buffer;
uint32_t magic;
IOStream *container;
size_t cur_size, cursor, initial;
};
// ----------------------------------------------------------------------------------
+7 -4
View File
@@ -77,8 +77,7 @@ static int ioprintf(IOStream *io, const char *format, ...) {
}
static const int Size = 4096;
char sz[Size];
::memset(sz, '\0', Size);
char sz[Size] = {};
va_list va;
va_start(va, format);
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
@@ -302,7 +301,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
bool compressed = (tex->mHeight == 0);
// mesh header
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
std::string texName = "unknown";
if (tex->mFilename.length != 0u) {
texName = tex->mFilename.data;
}
ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
(compressed ? "true" : "false"));
@@ -350,7 +353,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
const aiMaterialProperty *prop = mat->mProperties[n];
const char *sz = "";
auto sz = "";
if (prop->mType == aiPTI_Float) {
sz = "float";
} else if (prop->mType == aiPTI_Integer) {
+1 -1
View File
@@ -60,7 +60,7 @@ struct aiAnimation;
namespace Assimp{
class B3DImporter : public BaseImporter{
class B3DImporter final : public BaseImporter{
public:
B3DImporter() = default;
~B3DImporter() override;
+1 -1
View File
@@ -385,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
// check if the float is valid by testing if the atof() function consumed every char of the token
const char *ctoken = token.c_str();
float result = 0.0f;
ctoken = fast_atoreal_move<float>(ctoken, result);
ctoken = fast_atoreal_move(ctoken, result);
if (ctoken != token.c_str() + token.length())
ThrowException("Expected a floating point number, but found \"", token, "\".");
+1 -1
View File
@@ -61,7 +61,7 @@ namespace Assimp {
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
* inside the loader just to be able to see something.
*/
class BVHLoader : public BaseImporter {
class BVHLoader final : public BaseImporter {
/** Possible animation channels for which the motion data holds the values */
enum ChannelType {
+3 -1
View File
@@ -74,7 +74,9 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
// ------------------------------------------------------------------------------------------------
bool BlenderBMeshConverter::ContainsBMesh() const {
// TODO - Should probably do some additional verification here
if (BMesh == nullptr) {
return false;
}
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
}
+4 -6
View File
@@ -63,14 +63,12 @@ namespace Assimp
struct MLoop;
}
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
{
public:
BlenderBMeshConverter( const Blender::Mesh* mesh );
~BlenderBMeshConverter( );
bool ContainsBMesh( ) const;
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
~BlenderBMeshConverter();
bool ContainsBMesh() const;
const Blender::Mesh* TriangulateBMesh( );
private:
+3 -2
View File
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
@@ -142,7 +142,8 @@ static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescript
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
} };
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
+33 -58
View File
@@ -55,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG
#define ASSIMP_BUILD_BLENDER_DEBUG
# define ASSIMP_BUILD_BLENDER_DEBUG
#endif
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
// you could set it on the assimp build command line too without touching it here.
// !!! please make sure this is set to 0 in the repo !!!
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
#endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS
@@ -124,22 +124,14 @@ struct ElemBase {
* they used to point to.*/
// -------------------------------------------------------------------------------
struct Pointer {
Pointer() :
val() {
// empty
}
uint64_t val;
uint64_t val{0};
};
// -------------------------------------------------------------------------------
/** Represents a generic offset within a BLEND file */
// -------------------------------------------------------------------------------
struct FileOffset {
FileOffset() :
val() {
// empty
}
uint64_t val;
uint64_t val{0};
};
// -------------------------------------------------------------------------------
@@ -204,7 +196,7 @@ enum ErrorPolicy {
};
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
#define ErrorPolicy_Igno ErrorPolicy_Warn
# define ErrorPolicy_Igno ErrorPolicy_Warn
#endif
// -------------------------------------------------------------------------------
@@ -396,10 +388,9 @@ private:
mutable size_t cache_idx;
};
// --------------------------------------------------------
template <>
// -------------------------------------------------------------------------------------------------------
template<>
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
template <typename T>
void operator()(T &out, const char *reason = "<add reason>") {
ASSIMP_LOG_WARN(reason);
@@ -409,9 +400,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
}
};
template <>
// -------------------------------------------------------------------------------------------------------
template<>
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
template <typename T>
void operator()(T & /*out*/, const char *message = "") {
// obviously, it is crucial that _DefaultInitializer is used
@@ -619,31 +610,23 @@ public:
/** Import statistics, i.e. number of file blocks read*/
// -------------------------------------------------------------------------------
class Statistics {
public:
Statistics() :
fields_read(), pointers_resolved(), cache_hits()
// , blocks_read ()
,
cached_objects() {}
Statistics() = default;
~Statistics() = default;
public:
/** total number of fields we read */
/// total number of fields we read
unsigned int fields_read;
/** total number of resolved pointers */
/// total number of resolved pointers
unsigned int pointers_resolved;
/** number of pointers resolved from the cache */
/// number of pointers resolved from the cache
unsigned int cache_hits;
/** number of blocks (from FileDatabase::entries)
we did actually read from. */
// unsigned int blocks_read;
/** objects in FileData::cache */
/// objects in FileData::cache
unsigned int cached_objects;
};
#endif
// -------------------------------------------------------------------------------
@@ -656,15 +639,13 @@ public:
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
public:
ObjectCache(const FileDatabase &db) :
db(db) {
explicit ObjectCache(const FileDatabase &db) : db(db) {
// currently there are only ~400 structure records per blend file.
// we read only a small part of them and don't cache objects
// which we don't need, so this should suffice.
caches.reserve(64);
}
public:
// --------------------------------------------------------
/** Check whether a specific item is in the cache.
* @param s Data type of the item
@@ -672,10 +653,7 @@ public:
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T>
void get(
const Structure &s,
TOUT<T> &out,
const Pointer &ptr) const;
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
// --------------------------------------------------------
/** Add an item to the cache after the item has
@@ -700,7 +678,7 @@ private:
template <>
class ObjectCache<Blender::vector> {
public:
ObjectCache(const FileDatabase &) {}
explicit ObjectCache(const FileDatabase &) {}
template <typename T>
void get(const Structure &, vector<T> &, const Pointer &) {}
@@ -709,7 +687,7 @@ public:
};
#ifdef _MSC_VER
#pragma warning(disable : 4355)
# pragma warning(disable : 4355)
#endif
// -------------------------------------------------------------------------------
@@ -724,16 +702,6 @@ public:
FileDatabase() :
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
public:
// publicly accessible fields
bool i64bit;
bool little;
DNA dna;
std::shared_ptr<StreamReaderAny> reader;
vector<FileBlockHead> entries;
public:
Statistics &stats() const {
return _stats;
}
@@ -752,6 +720,15 @@ public:
return _cacheArrays;
}
public:
// publicly accessible fields
bool i64bit;
bool little;
DNA dna;
std::shared_ptr<StreamReaderAny> reader;
vector<FileBlockHead> entries;
private:
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
mutable Statistics _stats;
@@ -764,20 +741,19 @@ private:
};
#ifdef _MSC_VER
#pragma warning(default : 4355)
# pragma warning(default : 4355)
#endif
// -------------------------------------------------------------------------------
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
// -------------------------------------------------------------------------------
class DNAParser {
public:
/** Bind the parser to a empty DNA and an input stream */
DNAParser(FileDatabase &db) :
db(db) {}
explicit DNAParser(FileDatabase &db) : db(db) {
// empty
}
public:
// --------------------------------------------------------
/** Locate the DNA in the file and parse it. The input
* stream is expected to point to the beginning of the DN1
@@ -788,7 +764,6 @@ public:
* afterwards.*/
void Parse();
public:
/** Obtain a reference to the extracted DNA information */
const Blender::DNA &GetDNA() const {
return db.dna;
+1 -1
View File
@@ -105,7 +105,7 @@ class BlenderModifier;
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
* conversion from intermediate format to aiScene. */
// -------------------------------------------------------------------------------------------
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
class BlenderImporter final : public BaseImporter, public LogFunctions<BlenderImporter> {
public:
BlenderImporter();
~BlenderImporter() override;
+2 -2
View File
@@ -114,7 +114,7 @@ private:
* Mirror modifier. Status: implemented.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier_Mirror : public BlenderModifier {
class BlenderModifier_Mirror final : public BlenderModifier {
public:
// --------------------
virtual bool IsActive( const ModifierData& modin);
@@ -131,7 +131,7 @@ public:
// -------------------------------------------------------------------------------------------
/** Subdivision modifier. Status: dummy. */
// -------------------------------------------------------------------------------------------
class BlenderModifier_Subdivision : public BlenderModifier {
class BlenderModifier_Subdivision final : public BlenderModifier {
public:
// --------------------
+45 -48
View File
@@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
namespace Assimp {
namespace Blender {
namespace Assimp::Blender {
// Minor parts of this file are extracts from blender data structures,
// declared in the ./source/blender/makesdna directory.
@@ -115,32 +114,32 @@ struct Collection;
static const size_t MaxNameLen = 1024;
// -------------------------------------------------------------------------------
struct ID : ElemBase {
struct ID final : ElemBase {
char name[MaxNameLen] WARN;
short flag;
};
// -------------------------------------------------------------------------------
struct ListBase : ElemBase {
struct ListBase final : ElemBase {
std::shared_ptr<ElemBase> first;
std::weak_ptr<ElemBase> last;
};
// -------------------------------------------------------------------------------
struct PackedFile : ElemBase {
struct PackedFile final : ElemBase {
int size WARN;
int seek WARN;
std::shared_ptr<FileOffset> data WARN;
};
// -------------------------------------------------------------------------------
struct GroupObject : ElemBase {
struct GroupObject final : ElemBase {
std::shared_ptr<GroupObject> prev, next FAIL;
std::shared_ptr<Object> ob;
};
// -------------------------------------------------------------------------------
struct Group : ElemBase {
struct Group final : ElemBase {
ID id FAIL;
int layer;
@@ -148,32 +147,32 @@ struct Group : ElemBase {
};
// -------------------------------------------------------------------------------
struct CollectionObject : ElemBase {
struct CollectionObject final : ElemBase {
//CollectionObject* prev;
std::shared_ptr<CollectionObject> next;
Object *ob;
};
// -------------------------------------------------------------------------------
struct CollectionChild : ElemBase {
struct CollectionChild final : ElemBase {
std::shared_ptr<CollectionChild> next, prev;
std::shared_ptr<Collection> collection;
};
// -------------------------------------------------------------------------------
struct Collection : ElemBase {
struct Collection final : ElemBase {
ID id FAIL;
ListBase gobject; // CollectionObject
ListBase children; // CollectionChild
};
// -------------------------------------------------------------------------------
struct World : ElemBase {
struct World final : ElemBase {
ID id FAIL;
};
// -------------------------------------------------------------------------------
struct MVert : ElemBase {
struct MVert final : ElemBase {
float co[3] FAIL;
float no[3] FAIL; // read as short and divided through / 32767.f
char flag;
@@ -185,31 +184,31 @@ struct MVert : ElemBase {
};
// -------------------------------------------------------------------------------
struct MEdge : ElemBase {
struct MEdge final : ElemBase {
int v1, v2 FAIL;
char crease, bweight;
short flag;
};
// -------------------------------------------------------------------------------
struct MLoop : ElemBase {
struct MLoop final : ElemBase {
int v, e;
};
// -------------------------------------------------------------------------------
struct MLoopUV : ElemBase {
struct MLoopUV final : ElemBase {
float uv[2];
int flag;
};
// -------------------------------------------------------------------------------
// Note that red and blue are not swapped, as with MCol
struct MLoopCol : ElemBase {
struct MLoopCol final : ElemBase {
unsigned char r, g, b, a;
};
// -------------------------------------------------------------------------------
struct MPoly : ElemBase {
struct MPoly final : ElemBase {
int loopstart;
int totloop;
short mat_nr;
@@ -217,26 +216,26 @@ struct MPoly : ElemBase {
};
// -------------------------------------------------------------------------------
struct MTexPoly : ElemBase {
struct MTexPoly final : ElemBase {
Image *tpage;
char flag, transp;
short mode, tile, pad;
};
// -------------------------------------------------------------------------------
struct MCol : ElemBase {
struct MCol final : ElemBase {
char r, g, b, a FAIL;
};
// -------------------------------------------------------------------------------
struct MFace : ElemBase {
struct MFace final : ElemBase {
int v1, v2, v3, v4 FAIL;
int mat_nr FAIL;
char flag;
};
// -------------------------------------------------------------------------------
struct TFace : ElemBase {
struct TFace final : ElemBase {
float uv[4][2] FAIL;
int col[4] FAIL;
char flag;
@@ -246,7 +245,7 @@ struct TFace : ElemBase {
};
// -------------------------------------------------------------------------------
struct MTFace : ElemBase {
struct MTFace final : ElemBase {
MTFace() :
flag(0),
mode(0),
@@ -264,24 +263,24 @@ struct MTFace : ElemBase {
};
// -------------------------------------------------------------------------------
struct MDeformWeight : ElemBase {
struct MDeformWeight final : ElemBase {
int def_nr FAIL;
float weight FAIL;
};
// -------------------------------------------------------------------------------
struct MDeformVert : ElemBase {
struct MDeformVert final : ElemBase {
vector<MDeformWeight> dw WARN;
int totweight;
};
// -------------------------------------------------------------------------------
#define MA_RAYMIRROR 0x40000
#define MA_TRANSPARENCY 0x10000
#define MA_RAYTRANSP 0x20000
#define MA_ZTRANSP 0x00040
constexpr uint32_t MA_RAYMIRROR = 0x40000;
constexpr uint32_t MA_TRANSPARENCY = 0x10000;
constexpr uint32_t MA_RAYTRANSP = 0x20000;
constexpr uint32_t MA_ZTRANSP = 0x00040;
struct Material : ElemBase {
struct Material final : ElemBase {
ID id FAIL;
float r, g, b WARN;
@@ -403,7 +402,7 @@ CustomDataLayer 104
char name 32 64
void *data 96 8
*/
struct CustomDataLayer : ElemBase {
struct CustomDataLayer final : ElemBase {
int type;
int offset;
int flag;
@@ -441,7 +440,7 @@ CustomData 208
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData : ElemBase {
struct CustomData final : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer>> layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
@@ -454,7 +453,7 @@ struct CustomData : ElemBase {
};
// -------------------------------------------------------------------------------
struct Mesh : ElemBase {
struct Mesh final : ElemBase {
ID id FAIL;
int totface FAIL;
@@ -491,7 +490,7 @@ struct Mesh : ElemBase {
};
// -------------------------------------------------------------------------------
struct Library : ElemBase {
struct Library final : ElemBase {
ID id FAIL;
char name[240] WARN;
@@ -515,7 +514,7 @@ struct Camera : ElemBase {
};
// -------------------------------------------------------------------------------
struct Lamp : ElemBase {
struct Lamp final : ElemBase {
enum FalloffType {
FalloffType_Constant = 0x0,
@@ -602,7 +601,7 @@ struct Lamp : ElemBase {
};
// -------------------------------------------------------------------------------
struct ModifierData : ElemBase {
struct ModifierData final : ElemBase {
enum ModifierType {
eModifierType_None = 0,
eModifierType_Subsurf,
@@ -652,9 +651,8 @@ struct SharedModifierData : ElemBase {
ModifierData modifier;
};
// -------------------------------------------------------------------------------
struct SubsurfModifierData : SharedModifierData {
struct SubsurfModifierData final : SharedModifierData {
enum Type {
@@ -674,7 +672,7 @@ struct SubsurfModifierData : SharedModifierData {
};
// -------------------------------------------------------------------------------
struct MirrorModifierData : SharedModifierData {
struct MirrorModifierData final : SharedModifierData {
enum Flags {
Flags_CLIPPING = 1 << 0,
@@ -692,7 +690,7 @@ struct MirrorModifierData : SharedModifierData {
};
// -------------------------------------------------------------------------------
struct Object : ElemBase {
struct Object final : ElemBase {
ID id FAIL;
enum Type {
@@ -733,7 +731,7 @@ struct Object : ElemBase {
};
// -------------------------------------------------------------------------------
struct Base : ElemBase {
struct Base final : ElemBase {
Base *prev WARN;
std::shared_ptr<Base> next WARN;
std::shared_ptr<Object> object WARN;
@@ -745,7 +743,7 @@ struct Base : ElemBase {
};
// -------------------------------------------------------------------------------
struct Scene : ElemBase {
struct Scene final : ElemBase {
ID id FAIL;
std::shared_ptr<Object> camera WARN;
@@ -759,7 +757,7 @@ struct Scene : ElemBase {
};
// -------------------------------------------------------------------------------
struct Image : ElemBase {
struct Image final : ElemBase {
ID id FAIL;
char name[240] WARN;
@@ -789,7 +787,7 @@ struct Image : ElemBase {
};
// -------------------------------------------------------------------------------
struct Tex : ElemBase {
struct Tex final : ElemBase {
// actually, the only texture type we support is Type_IMAGE
enum Type {
@@ -874,14 +872,13 @@ struct Tex : ElemBase {
//char use_nodes;
Tex() :
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
Tex() : imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
// empty
}
};
// -------------------------------------------------------------------------------
struct MTex : ElemBase {
struct MTex final : ElemBase {
enum Projection {
Proj_N = 0,
@@ -970,6 +967,6 @@ struct MTex : ElemBase {
MTex() = default;
};
} // namespace Blender
} // namespace Assimp
} // namespace Assimp::Blender
#endif
@@ -381,7 +381,14 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
#endif // __clang__
#if defined __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Winvalid-offsetof"
#endif // __GNUC__
unsigned int pointOffset = offsetof( PointP2T, point2D );
#if defined __GNUC__
# pragma GCC diagnostic pop
#endif // __GNUC__
#if defined __clang__
# pragma clang diagnostic pop
#endif
+28 -12
View File
@@ -62,6 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
namespace Assimp {
using namespace Assimp::COB;
using namespace Assimp::Formatter;
@@ -109,10 +110,29 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
}
// ------------------------------------------------------------------------------------------------
/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
throw DeadlyImportError("COB: ", msg);
}
// ------------------------------------------------------------------------------------------------
static bool isValidASCIIHeader(const char *head) {
ai_assert(head != nullptr);
if (strncmp(head, "Caligari ", 9) != 0) {
COBImporter::ThrowException("Could not found magic id: `Caligari`");
}
if (strncmp(&head[9], "V00.", 4) != 0) {
COBImporter::ThrowException("Could not found Version tag: `V00.`");
}
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
COBImporter::ThrowException("File is big-endian, which is not supported");
}
return true;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
@@ -126,19 +146,15 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
// check header
char head[32];
stream->CopyAndAdvance(head, 32);
if (strncmp(head, "Caligari ", 9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
ThrowException("File is big-endian, which is not supported");
}
static constexpr size_t HeaderSize = 32u;
char head[HeaderSize] = {};
stream->CopyAndAdvance(head, HeaderSize);
// load data into intermediate structures
if (head[15] == 'A') {
if (!isValidASCIIHeader(head)) {
ThrowException("Invalid ASCII file header");
}
ReadAsciiFile(scene, stream.get());
} else {
ReadBinaryFile(scene, stream.get());
@@ -1170,6 +1186,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
}
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
+6 -5
View File
@@ -72,7 +72,7 @@ namespace COB {
*
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
// -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter {
class COBImporter final : public BaseImporter {
public:
COBImporter() = default;
~COBImporter() override = default;
@@ -81,6 +81,10 @@ public:
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const override;
// -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
@@ -93,10 +97,6 @@ protected:
IOSystem *pIOHandler) override;
private:
// -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
// -------------------------------------------------------------------
/** @brief Read from an ascii scene/object file
* @param out Receives output data.
@@ -148,4 +148,5 @@ private:
}; // !class COBImporter
} // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC
+82 -75
View File
@@ -52,68 +52,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <deque>
#include <map>
namespace Assimp {
namespace COB {
namespace Assimp::COB {
// ------------------
/** Represents a single vertex index in a face */
struct VertexIndex
{
struct VertexIndex {
// intentionally uninitialized
unsigned int pos_idx,uv_idx;
};
// ------------------
/** COB Face data structure */
struct Face
{
struct Face {
// intentionally uninitialized
unsigned int material, flags;
unsigned int material;
unsigned int flags;
std::vector<VertexIndex> indices;
};
// ------------------
/** COB chunk header information */
const unsigned int NO_SIZE = UINT_MAX;
constexpr unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo
{
ChunkInfo ()
: id (0)
, parent_id (0)
, version (0)
, size (NO_SIZE)
{}
struct ChunkInfo {
ChunkInfo() = default;
virtual ~ChunkInfo() = default;
// Id of this chunk, unique within file
unsigned int id;
unsigned int id{ 0 };
// and the corresponding parent
unsigned int parent_id;
unsigned int parent_id{ 0 };
// version. v1.23 becomes 123
unsigned int version;
unsigned int version{ 0 };
// chunk size in bytes, only relevant for binary files
// NO_SIZE is also valid.
unsigned int size;
unsigned int size{NO_SIZE};
};
// ------------------
/** A node in the scenegraph */
struct Node : public ChunkInfo
{
struct Node : ChunkInfo {
enum Type {
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
TYPE_INVALID = -1,
TYPE_MESH = 0,
TYPE_GROUP,
TYPE_LIGHT,
TYPE_CAMERA,
TYPE_BONE,
TYPE_COUNT
};
virtual ~Node() = default;
Node(Type type) : type(type), unit_scale(1.f){}
~Node() override = default;
explicit Node(Type type) : type(type), unit_scale(1.f){}
Type type;
// used during resolving
typedef std::deque<const Node*> ChildList;
using ChildList = std::deque<const Node*> ;
mutable ChildList temp_children;
// unique name
@@ -128,8 +126,7 @@ struct Node : public ChunkInfo
// ------------------
/** COB Mesh data structure */
struct Mesh : public Node
{
struct Mesh final : Node {
using ChunkInfo::operator=;
enum DrawFlags {
SOLID = 0x1,
@@ -162,107 +159,118 @@ struct Mesh : public Node
// ------------------
/** COB Group data structure */
struct Group : public Node
{
struct Group final : Node {
using ChunkInfo::operator=;
Group() : Node(TYPE_GROUP) {}
Group() : Node(TYPE_GROUP) {
// empty
}
};
// ------------------
/** COB Bone data structure */
struct Bone : public Node
{
struct Bone final : Node {
using ChunkInfo::operator=;
Bone() : Node(TYPE_BONE) {}
Bone() : Node(TYPE_BONE) {
// empty
}
};
// ------------------
/** COB Light data structure */
struct Light : public Node
{
struct Light final : Node {
enum LightType {
SPOT,LOCAL,INFINITE
SPOT,
LOCAL,
INFINITE
};
using ChunkInfo::operator=;
Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
Light() : Node(TYPE_LIGHT), ltype() {
// empty
}
aiColor3D color;
float angle,inner_angle;
float angle{ 0.0f };
float inner_angle{ 0.0f };
LightType ltype;
LightType ltype{SPOT};
};
// ------------------
/** COB Camera data structure */
struct Camera : public Node
{
struct Camera final : Node {
using ChunkInfo::operator=;
Camera() : Node(TYPE_CAMERA) {}
Camera() : Node(TYPE_CAMERA) {
// empty
}
};
// ------------------
/** COB Texture data structure */
struct Texture
{
struct Texture {
std::string path;
aiUVTransform transform;
};
// ------------------
/** COB Material data structure */
struct Material : ChunkInfo
{
struct Material : ChunkInfo {
using ChunkInfo::operator=;
enum Shader {
FLAT,PHONG,METAL
FLAT,
PHONG,
METAL
};
enum AutoFacet {
FACETED,AUTOFACETED,SMOOTH
FACETED,
AUTOFACETED,
SMOOTH
};
Material() : alpha(),exp(),ior(),ka(),ks(1.f),
matnum(UINT_MAX),
shader(FLAT),autofacet(FACETED),
autofacet_angle()
{}
Material() : shader(FLAT) {
// empty
}
std::string type;
aiColor3D rgb;
float alpha, exp, ior,ka,ks;
unsigned int matnum;
float alpha{ 0.0f };
float exp{ 0.0f };
float ior{ 0.0f };
float ka{ 0.0f };
float ks{ 1.0f };
unsigned int matnum{ UINT_MAX };
Shader shader;
AutoFacet autofacet;
float autofacet_angle;
AutoFacet autofacet{FACETED};
float autofacet_angle{ 0.0f };
std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
};
// ------------------
/** Embedded bitmap, for instance for the thumbnail image */
struct Bitmap : ChunkInfo
{
Bitmap() : orig_size() {}
struct BitmapHeader
{
struct Bitmap : ChunkInfo {
Bitmap() = default;
struct BitmapHeader {
// empty
};
BitmapHeader head;
size_t orig_size;
size_t orig_size{ 0u };
std::vector<char> buff_zipped;
};
typedef std::deque< std::shared_ptr<Node> > NodeList;
typedef std::vector< Material > MaterialList;
using NodeList = std::deque< std::shared_ptr<Node>>;
using MaterialList = std::vector< Material >;
// ------------------
/** Represents a master COB scene, even if we loaded just a single COB file */
struct Scene
{
struct Scene {
NodeList nodes;
MaterialList materials;
@@ -270,7 +278,6 @@ struct Scene
Bitmap thumbnail;
};
} // end COB
} // end Assimp
} // end Assimp::COB
#endif
#endif // INCLUDED_AI_COB_SCENE_H
+4 -4
View File
@@ -135,7 +135,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
else if (TokenMatchI(buffer,"rate",4)) {
SkipSpaces(&buffer, end);
float d = { 0.0f };
buffer = fast_atoreal_move<float>(buffer,d);
buffer = fast_atoreal_move(buffer,d);
anim->mTicksPerSecond = d;
}
else if (TokenMatchI(buffer,"order",5)) {
@@ -226,17 +226,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
} else {
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
sub->mTime = (double)frame;
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
buffer = fast_atoreal_move(buffer, sub->mValue.x);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
buffer = fast_atoreal_move(buffer, sub->mValue.y);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
buffer = fast_atoreal_move(buffer, sub->mValue.z);
++s->mNumPositionKeys;
}
+1 -1
View File
@@ -58,7 +58,7 @@ namespace Assimp {
* Link to file format specification:
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
*/
class CSMImporter : public BaseImporter {
class CSMImporter final : public BaseImporter {
public:
CSMImporter();
~CSMImporter() override = default;
+1 -1
View File
@@ -65,7 +65,7 @@ class IOSystem;
/// Helper class to export a given scene to a Collada file. Just for my personal
/// comfort when implementing it.
class ColladaExporter {
class ColladaExporter final {
public:
/// Constructor for a specific scene to export
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
+1 -1
View File
@@ -341,7 +341,7 @@ struct SubMesh {
/// Contains data for a single mesh
struct Mesh {
Mesh(const std::string &id) :
explicit Mesh(const std::string &id) :
mId(id) {
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mNumUVComponents[i] = 2;
+4 -4
View File
@@ -77,12 +77,12 @@ static constexpr aiImporterDesc desc = {
"dae xml zae"
};
static const float kMillisecondsFromSeconds = 1000.f;
static constexpr float kMillisecondsFromSeconds = 1000.f;
// Add an item of metadata to a node
// Assumes the key is not already in the list
template <typename T>
inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
if (nullptr == node->mMetaData) {
node->mMetaData = new aiMetadata();
}
@@ -92,7 +92,7 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
// ------------------------------------------------------------------------------------------------
// Reads a float value from an accessor and its data array.
static ai_real ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) {
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
const size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
ai_assert(pos < pData.mValues.size());
return pData.mValues[pos];
}
@@ -1819,4 +1819,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
} // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
+1 -1
View File
@@ -82,7 +82,7 @@ struct ColladaMeshIndex {
* Collada is over-engineered to death, with every new iteration bringing more useless stuff,
* so I limited the data to what I think is useful for games.
*/
class ColladaLoader : public BaseImporter {
class ColladaLoader final : public BaseImporter {
public:
/// The class constructor.
ColladaLoader();
+16 -13
View File
@@ -129,7 +129,7 @@ static void ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pTy
// skip whitespace before the number
SkipSpacesAndLineEnd(&content, end);
// read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
content = fast_atoreal_move(content, tf.f[a]);
}
// place the transformation at the queue of the node
@@ -346,13 +346,13 @@ static void ReadLight(XmlNode &node, Light &pLight) {
const char *content = v.c_str();
const char *end = content + v.size();
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
content = fast_atoreal_move(content, pLight.mColor.r);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
content = fast_atoreal_move(content, pLight.mColor.g);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
content = fast_atoreal_move(content, pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
@@ -631,7 +631,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
std::string tUnitSizeString;
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
try {
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
fast_atoreal_move(tUnitSizeString.data(), mUnitSize);
} catch (const DeadlyImportError& die) {
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
warning.append(die.what());
@@ -889,7 +889,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
for (auto & a : controller.mBindShapeMatrix) {
SkipSpacesAndLineEnd(&content, end);
// read a number
content = fast_atoreal_move<ai_real>(content, a);
content = fast_atoreal_move(content, a);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
}
@@ -1262,16 +1262,16 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
const char *content = v.c_str();
const char *end = v.c_str() + v.size() + 1;
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
content = fast_atoreal_move(content, pColor.r);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
content = fast_atoreal_move(content, pColor.g);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
content = fast_atoreal_move(content, pColor.b);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
content = fast_atoreal_move(content, pColor.a);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "texture") {
// get name of source texture/sampler
@@ -1494,7 +1494,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
// read a number
ai_real value;
content = fast_atoreal_move<ai_real>(content, value);
content = fast_atoreal_move(content, value);
data.mValues.push_back(value);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
@@ -1929,7 +1929,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
const auto baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list
ai_assert((baseOffset + numOffsets - 1) < indices.size());
@@ -1944,6 +1944,9 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
}
// store the vertex-data index for later assignment of bone vertex weights
if (const auto indexOffset = baseOffset + perVertexOffset; indexOffset >= indices.size()) {
throw DeadlyImportError("index offset out of range");
}
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
}
@@ -2423,4 +2426,4 @@ InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
return IT_Invalid;
}
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
+4 -6
View File
@@ -53,15 +53,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
namespace DXF {
namespace Assimp::DXF {
// read pairs of lines, parse group code and value and provide utilities
// to convert the data to the target data type.
// do NOT skip empty lines. In DXF files, they count as valid data.
class LineReader {
public:
LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
explicit LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
// empty
}
@@ -101,7 +100,7 @@ public:
}
// -----------------------------------------
float ValueAsFloat() const {
ai_real ValueAsFloat() const {
return fast_atof(value.c_str());
}
@@ -203,7 +202,6 @@ struct FileData {
std::vector<Block> blocks;
};
} // namespace DXF
} // namespace Assimp
} // namespace Assimp::DXF
#endif // INCLUDED_DXFHELPER_H
+1 -1
View File
@@ -66,7 +66,7 @@ namespace DXF {
/**
* @brief DXF importer implementation.
*/
class DXFImporter : public BaseImporter {
class DXFImporter final : public BaseImporter {
public:
DXFImporter() = default;
~DXFImporter() override = default;
+3 -1
View File
@@ -91,7 +91,9 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
// ------------------------------------------------------------------------------------------------
size_t Offset(const char* begin, const char* cursor) {
ai_assert(begin <= cursor);
if (begin > cursor) {
return 0;
}
return cursor - begin;
}
+2 -4
View File
@@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp {
namespace FBX {
namespace Assimp::FBX {
static constexpr size_t NumNullRecords = 25;
@@ -84,8 +83,7 @@ enum TransformInheritance {
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace FBX
} // namespace Assimp
} // namespace Assimp::FBX
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+1 -1
View File
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <set>
//
#if _MSC_VER > 1500 || (defined __GNUC___)
#if _MSC_VER > 1500 || (defined __GNUC__)
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
# else
# define fbx_unordered_map map
+1 -1
View File
@@ -237,7 +237,7 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
struct FBXConverter::PotentialNode {
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
explicit PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
aiNode* operator->() { return mNode; }
std::unique_ptr<aiNode> mOwnership;
aiNode* mNode;
+29 -29
View File
@@ -174,7 +174,7 @@ class NodeAttribute : public Object {
public:
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~NodeAttribute() = default;
~NodeAttribute() override = default;
const PropertyTable& Props() const {
ai_assert(props.get());
@@ -186,11 +186,11 @@ private:
};
/** DOM base class for FBX camera settings attached to a node */
class CameraSwitcher : public NodeAttribute {
class CameraSwitcher final : public NodeAttribute {
public:
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~CameraSwitcher() = default;
~CameraSwitcher() override= default;
int CameraID() const {
return cameraId;
@@ -231,11 +231,11 @@ private:
/** DOM base class for FBX cameras attached to a node */
class Camera : public NodeAttribute {
class Camera final : public NodeAttribute {
public:
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Camera() = default;
~Camera() override = default;
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
@@ -257,24 +257,24 @@ public:
};
/** DOM base class for FBX null markers attached to a node */
class Null : public NodeAttribute {
class Null final : public NodeAttribute {
public:
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Null() = default;
~Null() override = default;
};
/** DOM base class for FBX limb node markers attached to a node */
class LimbNode : public NodeAttribute {
class LimbNode final : public NodeAttribute {
public:
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~LimbNode() = default;
~LimbNode() override = default;
};
/** DOM base class for FBX lights attached to a node */
class Light : public NodeAttribute {
class Light final : public NodeAttribute {
public:
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Light() = default;
~Light() override = default;
enum Type {
Type_Point,
@@ -329,7 +329,7 @@ public:
};
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
class Model : public Object {
class Model final : public Object {
public:
enum RotOrder {
RotOrder_EulerXYZ = 0,
@@ -354,7 +354,7 @@ public:
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Model() = default;
~Model() override = default;
fbx_simple_property(QuaternionInterpolate, int, 0)
@@ -477,11 +477,11 @@ private:
};
/** DOM class for generic FBX textures */
class Texture : public Object {
class Texture final : public Object {
public:
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Texture();
~Texture() override;
const std::string& Type() const {
return type;
@@ -542,10 +542,10 @@ private:
};
/** DOM class for layered FBX textures */
class LayeredTexture : public Object {
class LayeredTexture final : public Object {
public:
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~LayeredTexture();
~LayeredTexture() override;
// Can only be called after construction of the layered texture object due to construction flag.
void fillTexture(const Document& doc);
@@ -608,11 +608,11 @@ using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
/** DOM class for generic FBX videos */
class Video : public Object {
class Video final : public Object {
public:
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Video();
~Video() override;
const std::string& Type() const {
return type;
@@ -697,10 +697,10 @@ using KeyTimeList = std::vector<int64_t>;
using KeyValueList = std::vector<float>;
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve : public Object {
class AnimationCurve final : public Object {
public:
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationCurve() = default;
~AnimationCurve() override = default;
/** get list of keyframe positions (time).
* Invariant: |GetKeys()| > 0 */
@@ -733,7 +733,7 @@ private:
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
class AnimationCurveNode : public Object {
class AnimationCurveNode final : public Object {
public:
/* the optional white list specifies a list of property names for which the caller
wants animations for. If the curve node does not match one of these, std::range_error
@@ -741,7 +741,7 @@ public:
AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
virtual ~AnimationCurveNode() = default;
~AnimationCurveNode() override = default;
const PropertyTable& Props() const {
ai_assert(props.get());
@@ -783,7 +783,7 @@ private:
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
/** Represents a FBX animation layer (i.e. a list of node animations) */
class AnimationLayer : public Object {
class AnimationLayer final : public Object {
public:
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationLayer() = default;
@@ -806,7 +806,7 @@ private:
using AnimationLayerList = std::vector<const AnimationLayer*>;
/** Represents a FBX animation stack (i.e. a list of animation layers) */
class AnimationStack : public Object {
class AnimationStack final : public Object {
public:
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationStack() = default;
@@ -851,7 +851,7 @@ using WeightIndexArray = std::vector<unsigned int>;
/** DOM class for BlendShapeChannel deformers */
class BlendShapeChannel : public Deformer {
class BlendShapeChannel final : public Deformer {
public:
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -876,7 +876,7 @@ private:
};
/** DOM class for BlendShape deformers */
class BlendShape : public Deformer {
class BlendShape final : public Deformer {
public:
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -891,7 +891,7 @@ private:
};
/** DOM class for skin deformer clusters (aka sub-deformers) */
class Cluster : public Deformer {
class Cluster final : public Deformer {
public:
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -935,7 +935,7 @@ private:
};
/** DOM class for skin deformers */
class Skin : public Deformer {
class Skin final : public Deformer {
public:
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+42 -6
View File
@@ -1043,6 +1043,10 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene) {
}
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
return static_cast<int64_t>(ticks * FBX::SECOND);
}
// Defensive: handle zero or near-zero mTicksPerSecond
double tps = anim->mTicksPerSecond;
double timeVal;
@@ -1062,7 +1066,7 @@ inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (timeVal < kMin) {
return INT64_MIN;
}
return static_cast<int64_t>(timeVal * FBX::SECOND);
return static_cast<int64_t>((ticks / anim->mTicksPerSecond) * FBX::SECOND);
}
inline int64_t to_ktime(double time) {
@@ -1094,6 +1098,7 @@ void FBXExporter::WriteObjects () {
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
// save vertex_indices as it is needed later
std::vector<std::vector<int32_t>> vVertexIndice(mScene->mNumMeshes);
std::vector<uint32_t> uniq_v_before_mi;
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
@@ -1140,6 +1145,7 @@ void FBXExporter::WriteObjects () {
const aiMesh *m = mScene->mMeshes[mi];
size_t v_offset = vertex_indices.size();
size_t uniq_v_before = flattened_vertices.size() / 3;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
@@ -1182,11 +1188,17 @@ void FBXExporter::WriteObjects () {
if (f.mNumIndices == 0) continue;
size_t pvi = 0;
for (; pvi < f.mNumIndices - 1; pvi++) {
polygon_data.push_back(vertex_indices[v_offset + f.mIndices[pvi]]);
polygon_data.push_back(
static_cast<int32_t>(uniq_v_before + vertex_indices[v_offset + f.mIndices[pvi]])
);
}
polygon_data.push_back(-1 - vertex_indices[v_offset+f.mIndices[pvi]]);
polygon_data.push_back(
static_cast<int32_t>(-1 ^ (uniq_v_before + vertex_indices[v_offset+f.mIndices[pvi]]))
);
}
uniq_v_before_mi.push_back(static_cast<uint32_t>(uniq_v_before));
if (m->HasNormals()) {
normal_data.reserve(3 * polygon_data.size());
for (size_t fi = 0; fi < m->mNumFaces; fi++) {
@@ -1570,6 +1582,7 @@ void FBXExporter::WriteObjects () {
}
}
std::map<std::string, std::string> tpath_by_image;
// FbxVideo - stores images used by textures.
for (const auto &it : uid_by_image) {
FBX::Node n("Video");
@@ -1589,10 +1602,21 @@ void FBXExporter::WriteObjects () {
std::stringstream newPath;
if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str();
// If newPath doesn't end in an extension, add extension from embedded_texture->achFormatHint
std::string np = newPath.str();
size_t dot_pos = np.find_last_of('.');
if (dot_pos == std::string::npos || dot_pos < np.find_last_of("/\\")) {
// No extension found, add one
newPath << "." << embedded_texture->achFormatHint;
}
} else if (embedded_texture->achFormatHint[0]) {
int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint;
}
auto elem = tpath_by_image.find(path);
if (elem == tpath_by_image.end()) {
tpath_by_image[path] = newPath.str();
}
path = newPath.str();
// embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
@@ -1711,6 +1735,17 @@ void FBXExporter::WriteObjects () {
unsigned int max = sizeof(aiUVTransform);
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
auto tp_elem = tpath_by_image.find(texture_path);
std::string tfile_path = texture_path;
if (tp_elem != tpath_by_image.end()) {
tfile_path = tp_elem->second;
} else {
std::stringstream err;
err << "Texture path not found for texure " << texture_path;
err << " on material " << i;
ASSIMP_LOG_WARN(err.str());
}
// now write the actual texture node
FBX::Node tnode("Texture");
// TODO: some way to determine texture name?
@@ -1731,8 +1766,8 @@ void FBXExporter::WriteObjects () {
// can't easily determine which texture path will be correct,
// so just store what we have in every field.
// these being incorrect is a common problem with FBX anyway.
tnode.AddChild("FileName", texture_path);
tnode.AddChild("RelativeFilename", texture_path);
tnode.AddChild("FileName", tp_elem->second);
tnode.AddChild("RelativeFilename", tp_elem->second);
tnode.AddChild("ModelUVTranslation", double(0.0), double(0.0));
tnode.AddChild("ModelUVScaling", double(1.0), double(1.0));
tnode.AddChild("Texture_Alpha_Source", "None");
@@ -2058,7 +2093,8 @@ void FBXExporter::WriteObjects () {
ASSIMP_LOG_ERROR("UNREAL: Skipping vertex index to prevent buffer overflow.");
continue;
}
int32_t vi = vVertexIndice[mi][b->mWeights[wi].mVertexId];
int32_t vi = vVertexIndice[mi][b->mWeights[wi].mVertexId]
+ uniq_v_before_mi[mi];
bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
if (vi == last_index || bIsWeightedAlready) {
// only for vertices we exported to fbx
+1 -1
View File
@@ -67,7 +67,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
///
/// See http://en.wikipedia.org/wiki/FBX
// -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
class FBXImporter final : public BaseImporter, public LogFunctions<FBXImporter> {
public:
/// @brief The class constructor.
FBXImporter() = default;
+60 -16
View File
@@ -365,10 +365,14 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out)
}
if (data[0] == 'F') {
return SafeParse<float>(data+1, t.end());
BE_NCONST float id = SafeParse<float>(data+1, t.end());
AI_SWAP4(id);
return id;
}
else {
return static_cast<float>( SafeParse<double>(data+1, t.end()) );
BE_NCONST double id = SafeParse<double>(data+1, t.end());
AI_SWAP8(id);
return static_cast<float>(id);
}
}
@@ -637,9 +641,15 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, d += 3) {
out.emplace_back(static_cast<ai_real>(d[0]),
static_cast<ai_real>(d[1]),
static_cast<ai_real>(d[2]));
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
BE_NCONST double val3 = d[2];
AI_SWAP8(val1);
AI_SWAP8(val2);
AI_SWAP8(val3);
out.emplace_back(static_cast<ai_real>(val1),
static_cast<ai_real>(val2),
static_cast<ai_real>(val3));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {
@@ -652,7 +662,13 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, f += 3) {
out.emplace_back(f[0],f[1],f[2]);
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
BE_NCONST float val3 = f[2];
AI_SWAP4(val1);
AI_SWAP4(val2);
AI_SWAP4(val3);
out.emplace_back(val1,val2,val3);
}
}
@@ -726,16 +742,32 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count4; ++i, d += 4) {
out.emplace_back(static_cast<float>(d[0]),
static_cast<float>(d[1]),
static_cast<float>(d[2]),
static_cast<float>(d[3]));
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
BE_NCONST double val3 = d[2];
BE_NCONST double val4 = d[3];
AI_SWAP8(val1);
AI_SWAP8(val2);
AI_SWAP8(val3);
AI_SWAP8(val4);
out.emplace_back(static_cast<float>(val1),
static_cast<float>(val2),
static_cast<float>(val3),
static_cast<float>(val4));
}
}
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count4; ++i, f += 4) {
out.emplace_back(f[0],f[1],f[2],f[3]);
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
BE_NCONST float val3 = f[2];
BE_NCONST float val4 = f[3];
AI_SWAP4(val1);
AI_SWAP4(val2);
AI_SWAP4(val3);
AI_SWAP4(val4);
out.emplace_back(val1,val2,val3,val4);
}
}
return;
@@ -807,13 +839,21 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el) {
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count2; ++i, d += 2) {
out.emplace_back(static_cast<float>(d[0]),
static_cast<float>(d[1]));
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
AI_SWAP8(val1);
AI_SWAP8(val2);
out.emplace_back(static_cast<float>(val1),
static_cast<float>(val2));
}
} else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count2; ++i, f += 2) {
out.emplace_back(f[0],f[1]);
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
AI_SWAP4(val1);
AI_SWAP4(val2);
out.emplace_back(val1,val2);
}
}
@@ -938,13 +978,17 @@ void ParseVectorDataArray(std::vector<float>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count; ++i, ++d) {
out.push_back(static_cast<float>(*d));
BE_NCONST double val = *d;
AI_SWAP8(val);
out.push_back(static_cast<float>(val));
}
}
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count; ++i, ++f) {
out.push_back(*f);
BE_NCONST float val = *f;
AI_SWAP4(val);
out.push_back(val);
}
}
+1 -1
View File
@@ -64,7 +64,7 @@ class Parser;
class Element;
using ScopeList = std::vector<Scope*>;
using ElementMap = std::fbx_unordered_multimap< std::string, Element*>;
using ElementMap = std::multimap< std::string, Element*>;
using ElementCollection = std::pair<ElementMap::const_iterator,ElementMap::const_iterator>;
#define new_Scope new (allocator.Allocate(sizeof(Scope))) Scope
+2 -9
View File
@@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <cstring>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
namespace Assimp {
namespace FBX {
namespace Util {
namespace Assimp::FBX::Util {
// ------------------------------------------------------------------------------------------------
const char* TokenTypeString(TokenType t)
@@ -233,8 +229,5 @@ std::string EncodeBase64(const char* data, size_t length)
return encoded_string;
}
} // !Util
} // !FBX
} // !Assimp
} // namespace Assimp::FBX::Util
#endif
+1 -9
View File
@@ -49,10 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXTokenizer.h"
#include <stdint.h>
namespace Assimp {
namespace FBX {
namespace Util {
namespace Assimp::FBX::Util {
/** helper for std::for_each to delete all heap-allocated items in a container */
template<typename T>
@@ -73,12 +70,9 @@ struct destructor_fun {
}
};
/** Get a string representation for a #TokenType. */
const char* TokenTypeString(TokenType t);
/** Format log/error messages using a given offset in the source binary file
*
* @param offset offset within the file
@@ -129,8 +123,6 @@ char EncodeBase64(char byte);
* @return base64-encoded string*/
std::string EncodeBase64(const char* data, size_t length);
}
}
}
#endif // ! INCLUDED_AI_FBX_UTIL_H
+16 -16
View File
@@ -433,24 +433,24 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
aiColor4D c;
// Read the vertex position
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
sz = fast_atoreal_move(sz, temp.z);
SkipSpaces(&sz, end);
vertices.push_back(temp);
// Read the vertex normals
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
sz = fast_atoreal_move(sz, temp.z);
SkipSpaces(&sz, end);
normals.push_back(temp);
@@ -466,10 +466,10 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
SkipSpaces(&sz, end);
// read the first UV coordinate set
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
SkipSpaces(&sz, end);
temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL
@@ -479,35 +479,35 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
// So by definition, all buffers have either UV2 or tangents or neither
// read the (optional) second UV coordinate set
if (vertexFormat == VertexFormat::t2coord) {
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
temp.y = 1.f - temp.y; // DX to OGL
UV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == VertexFormat::tangent) {
// tangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
sz = fast_atoreal_move(sz, temp.z);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
SkipSpaces(&sz, end);
temp.y *= -1.0f;
tangents.push_back(temp);
// bitangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
sz = fast_atoreal_move(sz, temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
sz = fast_atoreal_move(sz, temp.z);
SkipSpaces(&sz, end);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
sz = fast_atoreal_move(sz, temp.y);
SkipSpaces(&sz, end);
temp.y *= -1.0f;
bitangents.push_back(temp);
+3 -3
View File
@@ -139,21 +139,21 @@ void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vecto
const char *end = ptr + len;
SkipSpaces(&ptr, end);
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
ptr = fast_atoreal_move(ptr, out.value.x);
SkipSpaces(&ptr, end);
if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr, end);
}
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
ptr = fast_atoreal_move(ptr, out.value.y);
SkipSpaces(&ptr, end);
if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr, end);
}
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
ptr = fast_atoreal_move(ptr, out.value.z);
}
}
}
+1 -3
View File
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -1150,4 +1148,4 @@ void LWOImporter::LoadLWO3Surface(unsigned int size) {
}
}
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
#endif // ASSIMP_BUILD_NO_LWO_IMPORTER
+12 -12
View File
@@ -208,9 +208,9 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
float f;
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, key.value);
c = fast_atoreal_move(c, key.value);
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, f);
c = fast_atoreal_move(c, f);
key.time = f;
@@ -242,7 +242,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
}
for (unsigned int i = 0; i < num; ++i) {
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, key.params[i]);
c = fast_atoreal_move(c, key.params[i]);
}
} else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c, end);
@@ -284,11 +284,11 @@ void LWSImporter::ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,c
// parse value and time, skip the rest for the moment.
LWO::Key key;
const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
const char *c = fast_atoreal_move((*it).tokens[0].c_str(), key.value);
const char *end = c + (*it).tokens[0].size();
SkipSpaces(&c, end);
float f;
fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
fast_atoreal_move((*it).tokens[0].c_str(), f);
key.time = f;
envl.keys.emplace_back(key);
@@ -775,7 +775,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ASSIMP_LOG_ERROR("LWS: envelopes for LightIntensity not supported, set to 1.0");
nodes.back().lightIntensity = (ai_real)1.0;
} else {
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
fast_atoreal_move(c, nodes.back().lightIntensity);
}
}
}
@@ -816,11 +816,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) {
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
} else {
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
c = fast_atoreal_move(c, nodes.back().lightColor.r);
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
c = fast_atoreal_move(c, nodes.back().lightColor.g);
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
c = fast_atoreal_move(c, nodes.back().lightColor.b);
}
}
@@ -829,11 +829,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (nodes.empty()) {
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
} else {
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
c = fast_atoreal_move(c, nodes.back().pivotPos.x);
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
c = fast_atoreal_move(c, nodes.back().pivotPos.y);
SkipSpaces(&c, end);
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
c = fast_atoreal_move(c, nodes.back().pivotPos.z);
// Mark pivotPos as set
nodes.back().isPivotSet = true;
}
+1 -1
View File
@@ -332,7 +332,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
/* if we have the texture loaded, set format hint and pcData too */
tx->mWidth = t->w;
tx->mHeight = t->h;
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
strncpy(tx->achFormatHint, formatHint[t->f - 1], 8);
tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
switch (t->f) {
+10 -6
View File
@@ -361,19 +361,19 @@ void MD5Importer::LoadMD5MeshFile() {
#else
// FIX: MD5 files exported from Blender can have empty meshes
unsigned int numMaterials = 0;
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) {
++mScene->mNumMaterials;
++numMaterials;
}
}
// generate all meshes
mScene->mNumMeshes = mScene->mNumMaterials;
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
mScene->mMaterials = new aiMaterial *[mScene->mNumMeshes];
mScene->mMeshes = new aiMesh *[numMaterials];
mScene->mMaterials = new aiMaterial *[numMaterials];
// storage for node mesh indices
pcNode->mNumMeshes = mScene->mNumMeshes;
pcNode->mNumMeshes = numMaterials;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) {
pcNode->mMeshes[m] = m;
@@ -386,7 +386,10 @@ void MD5Importer::LoadMD5MeshFile() {
continue;
}
aiMesh *mesh = mScene->mMeshes[n] = new aiMesh();
aiMesh* mesh = new aiMesh();
mScene->mMeshes[n] = mesh;
++mScene->mNumMeshes;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// generate unique vertices in our internal verbose format
@@ -508,6 +511,7 @@ void MD5Importer::LoadMD5MeshFile() {
// generate a material for the mesh
aiMaterial *mat = new aiMaterial();
mScene->mMaterials[n] = mat;
++mScene->mNumMaterials;
// insert the typical doom3 textures:
// nnn_local.tga - normal map
+14 -10
View File
@@ -246,11 +246,11 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf
return;
++*sz;
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.x);
*sz = fast_atoreal_move(*sz, vec.x);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.y);
*sz = fast_atoreal_move(*sz, vec.y);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.z);
*sz = fast_atoreal_move(*sz, vec.z);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
if (')' != **sz) {
MD5Parser::ReportWarning("Unexpected token: ) was expected", linenumber);
@@ -377,9 +377,9 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
if ('(' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ( was expected", elem.iLineNumber);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.x);
sz = fast_atoreal_move(sz, vert.mUV.x);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.y);
sz = fast_atoreal_move(sz, vert.mUV.y);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
if (')' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ) was expected", elem.iLineNumber);
@@ -393,11 +393,15 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
else if (TokenMatch(sz, "tri", 3)) {
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
const unsigned int idx = strtoul10(sz, &sz);
if (idx >= desc.mFaces.size())
if (idx >= desc.mFaces.size()) {
desc.mFaces.resize(idx + 1);
}
aiFace &face = desc.mFaces[idx];
face.mIndices = new unsigned int[face.mNumIndices = 3];
if (face.mNumIndices != 3) {
delete [] face.mIndices;
face.mIndices = new unsigned int[face.mNumIndices = 3];
}
for (unsigned int i = 0; i < 3; ++i) {
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
face.mIndices[i] = strtoul10(sz, &sz);
@@ -415,7 +419,7 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
WeightDesc &weight = desc.mWeights[idx];
weight.mBone = strtoul10(sz, &sz);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move<float>(sz, weight.mWeight);
sz = fast_atoreal_move(sz, weight.mWeight);
AI_MD5_READ_TRIPLE(weight.vOffsetPosition, &sz, elem.end, elem.iLineNumber);
}
}
@@ -486,7 +490,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
const char *sz = elem.szStart;
while (SkipSpacesAndLineEnd(&sz, elem.end)) {
float f;
sz = fast_atoreal_move<float>(sz, f);
sz = fast_atoreal_move(sz, f);
desc.mValues.push_back(f);
}
}
@@ -503,7 +507,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
} else if ((*iter).mName == "numAnimatedComponents") {
mAnimatedBones.reserve(strtoul10((*iter).mGlobalValue.c_str()));
} else if ((*iter).mName == "frameRate") {
fast_atoreal_move<float>((*iter).mGlobalValue.c_str(), fFrameRate);
fast_atoreal_move((*iter).mGlobalValue.c_str(), fFrameRate);
}
}
ASSIMP_LOG_DEBUG("MD5AnimParser end");
+15
View File
@@ -324,6 +324,15 @@ void MDCImporter::InternReadFile(
#endif
// boundary check for pcVerts
auto surfStart = reinterpret_cast<const uint8_t*>(pcSurface);
const uint8_t* surfEnd = surfStart + pcSurface->ulOffsetEnd;
auto vertBufStart = reinterpret_cast<const uint8_t*>(pcVerts);
const size_t needVertBytes = sizeof(MDC::BaseVertex) * pcSurface->ulNumVertices;
if (vertBufStart < surfStart || vertBufStart + needVertBytes > surfEnd) {
throw DeadlyImportError("MDCImporter: pcVerts points outside of surface block.");
}
const MDC::CompressedVertex *pcCVerts = nullptr;
int16_t *mdcCompVert = nullptr;
@@ -335,6 +344,12 @@ void MDCImporter::InternReadFile(
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
pcSurface->ulOffsetCompVerts) +
*mdcCompVert * pcSurface->ulNumVertices;
auto cvertBufStart = reinterpret_cast<const uint8_t*>(pcCVerts);
const size_t needCompVertBytes = sizeof(MDC::CompressedVertex) * pcSurface->ulNumVertices;
if (cvertBufStart < surfStart || cvertBufStart > surfEnd ||
needCompVertBytes > static_cast<size_t>(surfEnd - cvertBufStart)) {
throw DeadlyImportError("MDCImporter: pcCVerts points outside of surface block.");
}
} else
mdcCompVert = nullptr;
}
+19 -3
View File
@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2025, assimp team
Copyright (c) 2006-2026, assimp team
All rights reserved.
@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MDLLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include "HalfLife/HL1MDLLoader.h"
#include "HalfLife/HL1FileData.h"
#include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h>
@@ -601,6 +602,9 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
// Read a MDL 3,4,5 file
void MDLImporter::InternReadFile_3DGS_MDL345() {
ai_assert(nullptr != pScene);
if (pScene == nullptr) {
throw DeadlyImportError("INvalid scene pointer detected.");
}
// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
@@ -609,6 +613,10 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
#endif
ValidateHeader_Quake1(pcHeader);
if (pcHeader->synctype < 0) {
throw DeadlyImportError("Invalid synctype value in MDL header; possible corrupt file.");
}
// current cursor position in the file
const unsigned char *szCurrent = (const unsigned char *)(pcHeader + 1);
const unsigned char *szEnd = mBuffer + iFileSize;
@@ -618,8 +626,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
if (szCurrent + sizeof(uint32_t) > szEnd) {
throw DeadlyImportError("Texture data past end of file.");
}
BE_NCONST MDL::Skin *pcSkin;
pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
BE_NCONST MDL::Skin *pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
AI_SWAP4(pcSkin->group);
// create one output image
unsigned int iSkip = i ? UINT_MAX : 0;
@@ -1837,6 +1844,10 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
const unsigned int iNumOutBones = pcHeader->bones_num;
for (std::vector<aiMaterial *>::size_type i = 0; i < shared.pcMats.size(); ++i) {
if (splitGroupData.aiSplit == nullptr) {
continue;
}
if (!splitGroupData.aiSplit[i]->empty()) {
// allocate the output mesh
@@ -1980,6 +1991,11 @@ void MDLImporter::InternReadFile_HL1(const std::string &pFile, const uint32_t iM
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
// Check if the buffer is large enough to hold the header
if (iFileSize < sizeof(HalfLife::Header_HL1)) {
throw DeadlyImportError("HL1 MDL file is too small to contain header.");
}
// Read the MDL file.
HalfLife::HL1MDLLoader loader(
pScene,
+4 -7
View File
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -46,10 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Written against http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt
*/
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
// internal headers
#include "MS3DLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/DefaultLogger.hpp>
@@ -392,13 +388,14 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
if (need_default && materials.size()) {
ASSIMP_LOG_WARN("MS3D: Found group with no material assigned, spawning default material");
// if one of the groups has no material assigned, but there are other
// if one of the groups has no material assigned, but there are other
// groups with materials, a default material needs to be added (
// scenepreprocessor adds a default material only if nummat==0).
materials.emplace_back();
TempMaterial& m = materials.back();
strcpy(m.name,"<MS3D_DefaultMat>");
constexpr char DefaultMat[18] = "<MS3D_DefaultMat>";
strncpy(m.name, DefaultMat, sizeof(m.name));
m.name[18]='\0';
m.diffuse = aiColor4D(0.6f,0.6f,0.6f,1.0);
m.transparency = 1.f;
m.shininess = 0.f;
+1 -1
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@@ -86,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz, lineEnd); \
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
if (!IsLineEnd(*sz)) sz = fast_atoreal_move(sz, (ai_real &)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
+11 -11
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@@ -212,14 +212,14 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim) {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
sz = fast_atoreal_move(sz, *vec[dim]);
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz, lineEnd);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
sz = fast_atoreal_move(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim) {
*(vec[dim]) /= w;
}
@@ -229,11 +229,11 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasNormals) {
aiVector3D &n = mesh->mNormals[i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
sz = fast_atoreal_move(sz, n.x);
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
sz = fast_atoreal_move(sz, n.y);
SkipSpaces(&sz, lineEnd);
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
fast_atoreal_move(sz, n.z);
}
// reading colors is a pain because the specification says it can be
@@ -243,22 +243,22 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasColors) {
aiColor4D &c = mesh->mColors[0][i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
sz = fast_atoreal_move(sz, c.r);
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
sz = fast_atoreal_move(sz, c.g);
} else {
c.g = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
sz = fast_atoreal_move(sz, c.b);
} else {
c.b = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
sz = fast_atoreal_move(sz, c.a);
} else {
c.a = 1.;
}
@@ -266,9 +266,9 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasTexCoord) {
aiVector3D &t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
sz = fast_atoreal_move(sz, t.x);
SkipSpaces(&sz, lineEnd);
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
fast_atoreal_move(sz, t.y);
}
}
+5 -3
View File
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -396,9 +395,12 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices) {
if (nd == nullptr) {
return;
}
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
aiMesh *cm( nullptr );
aiMesh *cm{nullptr};
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
cm = pScene->mMeshes[nd->mMeshes[i]];
if (nullptr != cm) {
+27 -23
View File
@@ -165,21 +165,23 @@ struct Material {
//! Ambient color
aiColor3D ambient;
//! Diffuse color
aiColor3D diffuse;
aiColor3D diffuse = aiColor3D(0.6f, 0.6f, 0.6f);
//! Specular color
aiColor3D specular;
//! Emissive color
aiColor3D emissive;
//! Alpha value
ai_real alpha;
ai_real alpha = ai_real(1.0);
//! Shineness factor
ai_real shineness;
ai_real shineness = ai_real(0.0);
//! Illumination model
int illumination_model;
int illumination_model = 1;
//! Index of refraction
ai_real ior;
ai_real ior = ai_real(1.0);
//! Transparency color
aiColor3D transparent;
aiColor3D transparent = aiColor3D(1.0f, 1.0f, 1.0f);
//! Ambient occlusion
Maybe<ai_real> ambient_occlusion;
//! PBR Roughness
Maybe<ai_real> roughness;
@@ -187,31 +189,33 @@ struct Material {
Maybe<ai_real> metallic;
//! PBR Metallic
Maybe<aiColor3D> sheen;
//! PBR Sheen: an additional grazing component, primarily intended for cloth.
Maybe<ai_real> sheen_grazing;
//! PBR Sheen Tint: amount to tint sheen towards base color.
Maybe<ai_real> sheen_tint;
//! PBR Clearcoat
Maybe<ai_real> clearcoat;
//! PBR Clearcoat Thickness
Maybe<ai_real> clearcoat_thickness;
//! PBR Clearcoat Rougness
Maybe<ai_real> clearcoat_roughness;
//! PBR clearcoatGloss: controls clearcoat glossiness (0 = a “satin” appearance, 1 = a “gloss” appearance).
Maybe<ai_real> clearcoat_gloss;
//! PBR Anisotropy
ai_real anisotropy;
ai_real anisotropy = ai_real(0.0);
//! PBR Anisotropy Rotation
Maybe<ai_real> anisotropy_rotation;
//! PBR Subsurface Scattering
Maybe<ai_real> subsurface_scattering;
//! PBR Specular Tint: a concession for artistic control that tints incident specular towards the base color.
Maybe<ai_real> specular_tint;
// See: https://disneyanimation.com/publications/physically-based-shading-at-disney/
//! bump map multipler (normal map scalar)(-bm)
ai_real bump_multiplier;
//! bump map multiplier (normal map scalar)(-bm)
ai_real bump_multiplier = ai_real(1.0);
//! Constructor
Material() :
diffuse(0.6f, 0.6f, 0.6f),
alpha(ai_real(1.0)),
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(1.0f, 1.0, 1.0),
roughness(),
metallic(),
sheen(),
clearcoat_thickness(),
clearcoat_roughness(),
anisotropy(ai_real(0.0)),
bump_multiplier(ai_real(1.0)) {
Material() {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
+114 -8
View File
@@ -235,24 +235,64 @@ void ObjFileMtlImporter::load() {
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
} else {
} else if (*m_DataIt == 't') {
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
} else {
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat);
}
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'm': // Texture or metallic
{
// Save start of token (after 'm')
auto tokenStart = m_DataIt; // points to 'm'
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd); // move iterator to end of token
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd; // advance iterator
if (keyword.compare(0, 3, "map") == 0) {
// starts with "map", treat as texture map
m_DataIt = tokenStart;
getTexture();
} else if (keyword == "metallic" || keyword == "metal" || keyword == "metalness") {
// parse metallic float value instead of texture
getFloatIfMaterialValid(&ObjFile::Material::metallic);
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'r': // refl (map) or roughness (float)
{
auto tokenStart = m_DataIt; // points to 'r'
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "roughness" || keyword == "rough") {
getFloatIfMaterialValid(&ObjFile::Material::roughness);
} else if (keyword == "refl" || keyword == "reflection") {
m_DataIt = tokenStart;
getTexture();
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@@ -261,11 +301,60 @@ void ObjFileMtlImporter::load() {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'a': // Anisotropy
{
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
case 'a': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "aniso" || keyword == "anisotropy") {
getFloatIfMaterialValid(&ObjFile::Material::anisotropy);
} else if (keyword == "ao") {
getFloatIfMaterialValid(&ObjFile::Material::ambient_occlusion);
} else if (keyword == "anisor" || ai_stdStrToLower(keyword) == "anisotropicrotation") {
getFloatIfMaterialValid(&ObjFile::Material::anisotropy_rotation);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 's': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "subsurface" || keyword == "scattering") {
getFloatIfMaterialValid(&ObjFile::Material::subsurface_scattering);
} else if (ai_stdStrToLower(keyword) == "speculartint") {
getFloatIfMaterialValid(&ObjFile::Material::specular_tint);
} else if (keyword == "sheen") {
getFloatIfMaterialValid(&ObjFile::Material::sheen_grazing);
} else if (ai_stdStrToLower(keyword) == "sheentint") {
getFloatIfMaterialValid(&ObjFile::Material::sheen_tint);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'c': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (ai_stdStrToLower(keyword) == "clearcoat") {
getFloatIfMaterialValid(&ObjFile::Material::clearcoat);
} else if (ai_stdStrToLower(keyword) == "clearcoatgloss") {
getFloatIfMaterialValid(&ObjFile::Material::clearcoat_gloss);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
@@ -332,6 +421,23 @@ void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
value = Maybe<ai_real>();
}
// -------------------------------------------------------------------
// Writes a loaded single float value if material not null
void ObjFileMtlImporter::getFloatIfMaterialValid(ai_real ObjFile::Material::*member) {
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
// This will call getFloatValue(ai_real&)
getFloatValue(m_pModel->mCurrentMaterial->*member);
}
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member) {
// It can directly access `m_pModel` because it's part of the class
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
getFloatValue(m_pModel->mCurrentMaterial->*member);
}
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial() {
+2
View File
@@ -87,6 +87,8 @@ private:
/// Gets a float value from data.
void getFloatValue(ai_real &value);
void getFloatValue(Maybe<ai_real> &value);
void getFloatIfMaterialValid(ai_real ObjFile::Material::*member);
void getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member);
/// Creates a new material from loaded data.
void createMaterial();
/// Get texture name from loaded data.
+8 -1
View File
@@ -80,7 +80,7 @@ ObjFileParser::ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::stri
m_buffer(),
m_pIO(io),
m_progress(progress),
m_originalObjFileName(originalObjFileName) {
m_originalObjFileName(originalObjFileName) {
std::fill_n(m_buffer, Buffersize, '\0');
// Create the model instance to store all the data
@@ -121,6 +121,13 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
m_DataItEnd = buffer.end();
mEnd = &buffer[buffer.size() - 1] + 1;
if (processed == 0 && std::distance(m_DataIt, m_DataItEnd) >= 3 &&
static_cast<unsigned char>(*m_DataIt) == 0xEF &&
static_cast<unsigned char>(*(m_DataIt + 1)) == 0xBB &&
static_cast<unsigned char>(*(m_DataIt + 2)) == 0xBF) {
m_DataIt += 3; // skip BOM
}
// Handle progress reporting
const size_t filePos(streamBuffer.getFilePos());
if (lastFilePos < filePos) {
+2 -2
View File
@@ -828,13 +828,13 @@ bool PLY::PropertyInstance::ParseValue(const char *&pCur,
// technically this should cast to float, but people tend to use float descriptors for double data
// this is the best way to not risk losing precision on import and it doesn't hurt to do this
ai_real f;
pCur = fast_atoreal_move<ai_real>(pCur, f);
pCur = fast_atoreal_move(pCur, f);
out->fFloat = (ai_real)f;
break;
case EDT_Double:
double d;
pCur = fast_atoreal_move<double>(pCur, d);
pCur = fast_atoreal_move(pCur, d);
out->fDouble = (double)d;
break;
+13 -1
View File
@@ -55,6 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <limits>
namespace Assimp {
static constexpr aiImporterDesc desc = {
@@ -309,6 +311,11 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
}
const unsigned int uint_max = std::numeric_limits<unsigned int>::max();
if (tex->mWidth > (uint_max / tex->mHeight)) {
throw DeadlyImportError("Quick3D: Texture dimensions are too large, resulting in overflow.");
}
unsigned int mul = tex->mWidth * tex->mHeight;
aiTexel *begin = tex->pcData = new aiTexel[mul];
aiTexel *const end = &begin[mul - 1] + 1;
@@ -372,7 +379,12 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
light->mColorSpecular = light->mColorDiffuse;
// We don't need the rest, but we need to know where this chunk ends.
unsigned int temp = (unsigned int)(stream.GetI4() * stream.GetI4());
const auto t1 = stream.GetI4();
const auto t2 = stream.GetI4();
if (t1 < 0 || t2 < 0) {
throw DeadlyImportError("Quick3D: Overflow detected.");
}
const unsigned int temp = static_cast<unsigned int>(t1*t2);
// skip the background file name
while (stream.GetI1())
+1 -1
View File
@@ -136,7 +136,7 @@ void RAWImporter::InternReadFile(const std::string &pFile,
unsigned int num;
for (num = 0; num < 12; ++num) {
if (!SkipSpaces(&sz, end) || !IsNumeric(*sz)) break;
sz = fast_atoreal_move<float>(sz, data[num]);
sz = fast_atoreal_move(sz, data[num]);
}
if (num != 12 && num != 9) {
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
+1 -1
View File
@@ -982,7 +982,7 @@ bool SMDImporter::ParseFloat(const char *szCurrent, const char **szCurrentOut, c
return false;
}
*szCurrentOut = fast_atoreal_move<float>(szCurrent,out);
*szCurrentOut = fast_atoreal_move(szCurrent,out);
return true;
}
+1 -1
View File
@@ -404,7 +404,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
for(;*cur && *cur != ',' && *cur != ')' && !IsSpace(*cur);++cur) {
if (*cur == '.') {
double f;
inout = fast_atoreal_move<double>(start,f);
inout = fast_atoreal_move(start,f);
return std::make_shared<EXPRESS::REAL>(f);
}
}
+6 -6
View File
@@ -294,11 +294,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
aiVector3D vn;
sz += 7;
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.x);
sz = fast_atoreal_move(sz, vn.x);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.y);
sz = fast_atoreal_move(sz, vn.y);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.z);
sz = fast_atoreal_move(sz, vn.z);
normalBuffer.emplace_back(vn);
normalBuffer.emplace_back(vn);
normalBuffer.emplace_back(vn);
@@ -315,11 +315,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
SkipSpaces(&sz, bufferEnd);
positionBuffer.emplace_back();
aiVector3D *vn = &positionBuffer.back();
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->x);
sz = fast_atoreal_move(sz, vn->x);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->y);
sz = fast_atoreal_move(sz, vn->y);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->z);
sz = fast_atoreal_move(sz, vn->z);
faceVertexCounter++;
}
} else if (!::strncmp(sz, "endsolid", 8)) {
+5 -1
View File
@@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# pragma warning(disable : 4127 4456 4245 4512 )
#endif // _MSC_VER
#if _MSC_VER > 1500 || (defined __GNUC___)
#if _MSC_VER > 1500 || (defined __GNUC__)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
#else
# define step_unordered_map map
@@ -919,6 +919,10 @@ private:
#pragma warning(pop)
#endif // _MSC_VER
#if _MSC_VER > 1920
#pragma warning(pop)
#endif
} // namespace STEP
} // namespace Assimp
+1 -1
View File
@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
//
#if _MSC_VER > 1500 || (defined __GNUC___)
#if _MSC_VER > 1500 || (defined __GNUC__)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# else
# define step_unordered_map map
-1
View File
@@ -77,7 +77,6 @@ static constexpr aiImporterDesc desc = {
};
namespace Assimp {
using namespace std;
// Constructor to be privately used by Importer
USDImporter::USDImporter() :
+6 -1
View File
@@ -53,9 +53,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "USDLoaderImplTinyusdz.h"
namespace Assimp {
class USDImporter : public BaseImporter {
/// @brief USD Importer class
class USDImporter final : public BaseImporter {
public:
/// @brief Constructor
USDImporter();
/// @brief Destructor
~USDImporter() override = default;
/// \brief Returns whether the class can handle the format of the given file.

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