Compare commits

..
Author SHA1 Message Date
Powei Feng 563c32b95b Merge branch 'rc/1.50.4' into release 2024-02-27 14:15:04 -08:00
Mathias Agopian af48bc3c74 add the disableParallelShaderCompile option to Engine::Config 2024-02-26 19:24:23 +00:00
Sungun Park 65dfac9637 Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config

This new type value will determine the algorithm used when stereoscopic
rendering is enabled.
2024-02-26 19:24:09 +00:00
Mathias Agopian 9e119937af Better fix for OOB when we have no renderable
The OOB would happen is the scene never had any renderables, in that
case the scene's SoA would stay unallocated, but the summedAreaTable
code relies on it have at least a capacity of 1.

It was incorrect to skip the RenderPass entirely because it might have
had some custom commands that needed to be executed (e.g. for applying
post-processing in subpass mode).
2024-02-21 23:55:18 -08:00
Benjamin Doherty 3e644b25f0 Fix an out-of-bounds memory access when no renderables are visible 2024-02-21 13:33:59 -08:00
Mathias Agopian fadd5eb953 fix a uninitialized memory access when no renderable are visible 2024-02-21 10:52:50 -08:00
Powei Feng b48b6136ba geometry: properly reference memcpy usage (#7576) 2024-02-16 15:35:01 -08:00
Sungun Park ca0f98c513 Merge branch 'rc/1.50.3' into release 2024-02-13 00:45:01 +00:00
Sungun Park 70b87510a2 Bump version to 1.50.4 2024-02-13 00:45:01 +00:00
Sungun Park a9e8f40287 Release Filament 1.50.3 2024-02-13 00:44:36 +00:00
Mathias Agopian 31b836282d fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-13 00:09:17 +00:00
Mathias Agopian 6ccfeddf26 fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-12 16:04:10 -08:00
Mathias Agopian 9c6020a77a Make VulkanResourceBase 8 bytes instead of 16. 2024-02-12 15:59:51 -08:00
Mathias Agopian e912dc2dc5 PipelineCache didn't need to store a copy of RasterState 2024-02-12 15:59:51 -08:00
Mathias Agopian a27260b87f lazy initialization of the ShadowMap cache in ShadowMapManager
This reduces resource utilisation for Views that never need shadows.
It saves a UBO, two Entities and about 10KB memory. We also lazily
allocate the debugging DataSource, which saves about 10K per View
in debug builds.

Overall this change makes "simple" Views less than 4KB heavy down from
about 24KB (debug, 14KB release).

The main changes:
- ShadowMapManager is now allocated lazily
- the ShadowMap cache object is also allocated lazily
- debug DataSource is allocated lazily
- ShadowMaps are prepared/initialized with a Builder, which makes it
  clearer that some APIs are only for preparing the ShadowMap cache.
2024-02-12 14:32:50 -08:00
Mathias Agopian 653a015991 fix uninitialized memory access 2024-02-09 15:10:26 -08:00
Mathias Agopian ef703bb4be Better handle collisions and use-after-free detection
- each handle now has a 4-bits "age", meaning that handles are recycled
  only after 16 alloc/free cycles.
  This is used to detect double-free and use-after free.
  This should also allow us to compare handles, because freeing and
  reallocating an object, won't produce the same Handle (at least
  for 16 rounds).

- removed "type safety" checks because it's almost impossible to
  get it wrong thanks to our compile time type safety checks. This
  didn't provide a useful value added.

- This feature is built on top of being able to set/get a 8 bits tag
  associated with the memory block returned by the pool allocator. We
  use the "extra" parameter of the allocator to allocate a "hidden"
  structure containing the age of that memory block.

- Also we don't allow to compare Handle<> of different types
2024-02-09 12:07:42 -08:00
Mathias Agopian f9c8e65ef3 fix velocity update in FreeFlightManipulator
when the time step was getting to large, the velocity update could
become unstable and the camera would oscillate and eventually
fly off.
2024-02-09 12:07:13 -08:00
Mathias Agopian c43051728c fix a typo in handleallocator that could cause corruptions
Fixes #7563
2024-02-08 16:01:47 -08:00
Powei Feng cdd9c4aebe [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:58:16 -08:00
Powei Feng f3a61f100c [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:57:53 -08:00
Powei Feng 20acc01fcd [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 09:17:09 -08:00
Mathias Agopian d640ba853b rework how we size the HandleAllocator's pools
- update the pools sizes for metal and vulkan, which were very outdated.
- add debug code on all backends to print the size of each handle 
  (with a compile time switch)

The most important change is that now the 3 pools of HandleAllocator
are sized so that each can accommodate about the same amount of handles.
This makes it easier to reason about. The total amount of handles is
three times that, since there are 3 pools. 
We also try to allocate the buckets so that handles are evenly
distributed, however, that's very hand wavy.

With the current setup the number of handles per pool is as follows:
- GL : 3240 / pool / MiB
- VK : 1820 / pool / MiB
- MTL: 1310 / pool / MiB
2024-02-06 21:28:04 -08:00
Mathias AgopianandPowei Feng 50d9d9f139 Improve memory allocations (#7540)
* Automatically flush CommandStream 

When generating commands, we now automatically flush the CommandStream,
so that we're guaranteed to not overrun the circular buffer.

* clenaup CircularBuffer implementation and API

Also fix a bug in DEBUG mode that could corrupt the CircularBuffer, it
was due to a wrong debugging code attempting to clear the unused
area of the buffer (this was wrong because in "ashmem" mode, there are
no guaranteed unused areas).

* Fix a couple threading vs. allocations

- prepareVisibleLights was run on a dedicated thread (via JobSystem), 
  but was using its own local ArenaScope. This is wrong because it
  could reset the root arena at any later point. This is fixed by
  just not using a local ArenaScope.

- related to the above, the root Arena (LinearAllocatorArena) didn't
  use a locked policy, which cause also cause problems since some
  allocations are done off the main thread. We now pre-allocate the one
  buffer we need.

This PR also renames some variable and types to improve readability.

* Rework RenderPass to improve allocations and API

RenderPass now is a fully immutable object that gets constructed with a
RenderPassBuilder. RenderPassBuilder can be passed around and doesn't
do any (major) allocations.

All RenderPass allocations and heavy lifting is done in 
RenderPassBuilder::Build().

Additionally, RenderPass cannot be copied anymore.

Where allocations happen is now much clearer.

* new LinearAllocatorWithFallback 

LinearAllocatorWithFallback is a linear allocator that can fall back
to the heap allocator. We use it for the high level command buffer to
avoid crashing when running out of memory.

FIXES=[277115740]

* Update filament/src/RenderPass.h

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/utils/include/utils/Allocator.h

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-02-06 10:01:41 -08:00
Powei Feng 0774ce6b5e Bump version to 1.50.3 2024-02-06 17:40:08 +00:00
Powei Feng 60db518b75 Merge branch 'rc/1.50.2' into release 2024-02-06 17:40:08 +00:00
Powei Feng 7be9cdc7f8 Release Filament 1.50.2 2024-02-06 17:40:03 +00:00
Mathias Agopian af792e3d18 Resource allocator cache params can be set in Engine::Config
FIXES=[323386395]
2024-02-05 10:26:26 -08:00
Ben Doherty 3c5316f1e9 Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:47:37 -08:00
Ben Doherty f93677548d Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:45:58 -08:00
Mathias Agopian 1eff66e4ec wip: nullability attributes for backend 2024-02-01 10:36:42 -08:00
Mathias Agopian 34f8b9aa20 add nullability attributes to filament public APIs 2024-02-01 10:36:42 -08:00
Mathias Agopian 6d07443188 fixes builds fail when path to build directory contains spaces
fixes #7533
2024-02-01 10:35:06 -08:00
Powei Feng 1f33a6efd2 Merge branch 'rc/1.50.1' into release 2024-02-01 00:41:24 +00:00
Powei Feng 4127f619e1 Bump version to 1.50.2 2024-02-01 00:41:24 +00:00
Powei Feng 13a23703ad Release Filament 1.50.1 2024-02-01 00:41:19 +00:00
Powei Feng 57f6ca625c Update mac-continuous.yml (#7537)
ref: https://github.blog/changelog/2024-01-30-github-actions-introducing-the-new-m1-macos-runner-available-to-open-source/
2024-01-30 13:55:43 -08:00
Mathias Agopian 02f5903b67 fix external images
It turns out that many drivers require to rebind the external texture
after its content has changed, so we now always do that.

Bug #6188
2024-01-26 14:17:48 -08:00
Mathias Agopian c39a870abc fix mobile debug builds, missing incluldes 2024-01-26 11:14:16 -08:00
Mathias Agopian 09b8008e17 add missing public headers in backend 2024-01-26 10:58:28 -08:00
Mathias Agopian 59b59cf6be add missing includes in libutils public headers 2024-01-26 10:58:00 -08:00
Mathias Agopian 0df6013263 update remote ui 2024-01-26 10:57:37 -08:00
Mathias Agopian d5041fced7 support execinfo.h on Android 33 and above
Note: this currently requires to compile filament with API_LEVEL 33.
2024-01-25 14:50:29 -08:00
Mathias Agopian 9c54b8a777 fix typo that broke FSR upscaling 2024-01-25 10:34:47 -08:00
Mathias Agopian 8a534d0940 Fix missing/extra includes in all public headers 2024-01-24 23:13:14 -08:00
Mathias Agopian 130825422e Shadowmap texture vizualizer
The vizualizer is implemented inside filament itself and activated
using the debug registry. This intended for filament development use.
2024-01-24 11:28:11 -08:00
Powei Feng 984006ee25 geometry: allow additional attributes in TangentSpaceMesh (#7483)
- Add methods for adding attributes to the input mesh
 - Add method in TangentSpaceMesh for when user provides the
   tangents
 - Separate client-side Algorithm enum from implementation algorithm
   (AlgorithmImpl)
 - Fix CMake config for combining static libs
2024-01-23 16:16:35 -08:00
Sungun Park b3cc4d11b8 Merge branch 'rc/1.50.0' into release 2024-01-23 21:10:19 +00:00
Sungun Park 8523f4e970 Bump version to 1.50.1 2024-01-23 21:10:19 +00:00
Sungun Park b676002521 Release Filament 1.50.0 2024-01-23 21:10:06 +00:00
Sungun Park 6b7450dc0b Update material version to 50 2024-01-22 23:25:59 +00:00
Sungun Park 8bdf7bd1e5 Update material version to 50 2024-01-22 15:25:06 -08:00
Mathias Agopian 7b384fb5e8 remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-22 23:21:11 +00:00
Mathias Agopian 1262cb286c backend option to disable parallel shader compile 2024-01-22 12:43:27 -08:00
Powei Feng 20dc6d479b Merge branch 'rc/1.49.3' into release 2024-01-22 11:43:54 -08:00
Mathias Agopian ee6f3fb1dc Add sharpening option to TAA
We use the RCAS algorithm from FSR1. This is useful for when TAA
upscaling is enabled and similar to to what FSR2 is doing.
2024-01-19 14:40:04 -08:00
Mathias Agopian b9a9586abb taa: add a 32-sample mode and cleanup
32 sample may be more suited to 2x upsampling, it gives 8 samples per
high-res pixel (instead of 4). This is also what FSR 2.0 is using,
which is useful for comparing.
2024-01-19 14:40:04 -08:00
Mathias Agopian 6ee20a57aa remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of 
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-19 12:05:07 -08:00
Mathias Agopian 368fa2bf39 fix IBLPrefilterContext::EquirectangularToCubemap
it was incorrectly mapping the equirect image to a cubemap due to a
typo in our overload of atan2 which was swapping its parameters.

atan2 is now removed, and we use atan(y,x) instead. Also modified the
code slightly so it matches almost exactly cmgen's.

FIXES=[320856413]
2024-01-18 21:10:21 -08:00
Mathias Agopian 8f642892b4 taa: fixes input filtering option=OFF when upscaling is off
when upscaling is off, the confidence value is always 1.
2024-01-18 21:07:13 -08:00
Powei Feng 0736f3c3b3 Add missing includes (#7501)
BUG=320668410
2024-01-17 11:08:58 -08:00
Powei Feng 5435a8ed3b Add missing includes (#7501)
BUG=320668410
2024-01-17 11:04:42 -08:00
Powei Feng 6a7767f4e4 Bump version to 1.50.0 2024-01-10 13:57:25 -08:00
Powei Feng 628d387cbd Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:07:07 -08:00
Eliza Velasquez 75a1c6d7a8 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-08 13:04:55 -08:00
Ben Doherty 8c76370e2d Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-04 10:43:50 -08:00
Benjamin Doherty bdc15a5c2d Bump version to 1.49.3 2024-01-02 14:53:07 -08:00
Benjamin Doherty acfe9298d9 Merge branch 'rc/1.49.2' into release 2024-01-02 14:53:06 -08:00
Benjamin Doherty 57f6e5371b Add string.h header 2024-01-02 13:23:54 -08:00
Mathias Agopian 9fa3cbfcde add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-19 12:09:28 -08:00
Mathias Agopian c81ece5c3c cleanup 2023-12-19 12:09:23 -08:00
Benjamin Doherty aae48c1121 Bump version to 1.49.2 2023-12-18 13:35:38 -08:00
Benjamin Doherty 918ce935b8 Merge branch 'rc/1.49.1' into release 2023-12-18 13:35:37 -08:00
Benjamin Doherty 6f37e07dba Bump MATERIAL_VERSION to 49 2023-12-18 09:57:31 -08:00
Benjamin Doherty 171b3279e0 Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:50 -08:00
Benjamin Doherty b3a1cfe7c9 Bump version to 1.49.1 2023-12-11 00:13:01 -08:00
Benjamin Doherty d273838e07 Merge branch 'rc/1.49.0' into release 2023-12-11 00:13:00 -08:00
Benjamin Doherty a1de8c924d Update RELEASE_NOTES 2023-12-11 00:09:20 -08:00
Benjamin Doherty 72765a5b0a Fix bump-version script on Darwin 2023-12-10 19:52:39 -08:00
Benjamin Doherty e1beabaa98 Bump MATERIAL_VERSION to 49 2023-12-10 19:43:28 -08:00
Eliza Velasquez ebaee14b8b Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-10 19:19:17 -08:00
Powei Feng d4f08dafbb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 12:05:20 -08:00
Powei Feng 753fb102c4 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-08 12:05:12 -08:00
Powei Feng b219113a55 vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-08 12:05:03 -08:00
Sungun Park 9140d44b29 Bump version to 1.49.0 2023-12-05 11:39:05 -08:00
Sungun Park 8b0d65768a Merge branch 'rc/1.48.0' into release 2023-12-05 11:34:11 -08:00
Powei Feng 349bf7be38 Update MATERIAL_VERSION to 48 2023-12-01 11:01:36 -08:00
Powei Feng a01d282f14 Add intermediate.h include to builtinResource.h (#7388) 2023-12-01 11:00:08 -08:00
Powei Feng 3c3296a114 Bump version to 1.48.0 2023-11-27 14:22:16 -08:00
Powei Feng 61501ba122 Merge branch 'rc/1.47.0' into release 2023-11-27 14:20:27 -08:00
Powei Feng 99ba40e965 Update MATERIAL_VERSION to 47 2023-11-27 19:40:34 +00:00
Eliza Velasquez 4116af7971 Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-27 19:32:59 +00:00
Eliza Velasquez 2fab93faff Fix typo in depth_main.fs 2023-11-27 19:32:47 +00:00
Eliza Velasquez b92c5cab07 Incorporate feedback 2023-11-27 19:32:34 +00:00
Eliza Velasquez 8ed9678cbe Update NEW_RELEASE_NOTES.md 2023-11-27 19:32:21 +00:00
Eliza Velasquez 731e52a3c1 Add option to matc to disable ESSL 1.0 codegen 2023-11-27 19:32:03 +00:00
Eliza Velasquez 687b6da800 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-27 19:31:52 +00:00
Ben Doherty 64f4c097ac Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:55:34 -08:00
Powei Feng 0191e1fe46 Bump version to 1.47.0 2023-11-14 21:38:45 -08:00
Powei Feng 21093067db Merge branch 'rc/1.46.0' into release 2023-11-14 21:34:54 -08:00
Eliza Velasquez 1b10e7d4f3 Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
This allows clients to selectively exclude feature level 0 support.
2023-11-14 16:52:26 -08:00
Eliza Velasquez 5b2d3ac225 Fix some ES2 issues
Fix specification of mipmaps when generating textures.

Fix oversight where emulated UBOs would not replace uniforms when swapped out
for another.
2023-11-14 16:29:23 -08:00
Antonio MaioranoandPowei Feng 422dfcc1e6 Add missing include for latest glslang (#7365)
This change in glslang removes the include of "intermediate.h" from
GlslangToSpv.h:
https://github.com/KhronosGroup/glslang/commit/62de186c3383feef067feb6ea578f79977910722

As a result, the definition of "class TIntermediate" is removed, and
will fail compilation of MaterialCompiler.cpp when glslang is updated to
a version including the aforementioned change. We fix this by adding an
explicit include to this header in MaterialCompiler.cpp.

Co-authored-by: Powei Feng <powei@google.com>
2023-11-14 16:00:34 -08:00
Powei Feng 0d304393f4 Small compilation fixes (#7363)
- gltfio: Enable -Wall -Werror for gltfio_core
 - gltfio: Fix various errors that were missed warnings
 - matdbg: switch from std::atomic_uint64_t to
   std::atomic<uint64_t> for older clang
2023-11-14 14:21:52 -08:00
Mathias Agopian 57aa99e964 Fix (again) the shadow transform
- we were not using the correct field in ShadowMapManager
- we were not computing the transform correctly, it should applied
  after the local transform, not before.

FIXES=[299310624]
2023-11-13 22:29:52 -08:00
Mathias Agopian cfc133fcf1 repair visible shadow status
FIXES=[309519433]
2023-11-13 22:29:26 -08:00
Powei Feng 8eade6be1f Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:27:56 -08:00
Powei Feng 2250664e58 Update Material_VERSION to 46 2023-11-13 10:40:02 -08:00
Benjamin Doherty 8a27cc8b7f Bump version to 1.46.0 2023-11-09 10:11:39 -08:00
Benjamin Doherty d786d59ea1 Merge branch 'rc/1.45.1' into release 2023-11-09 10:09:56 -08:00
Ben Doherty 79116905aa Fix mix-precision quaternion conversions (#7339) 2023-11-08 12:38:23 -08:00
Benjamin Doherty 763950ec18 Revert "fix a couple shadow stability bugs"
This reverts commit 1b0db0fca2.
2023-11-08 12:33:24 -08:00
Mathias Agopian 13571868de don't use a spinlock for the HandleArena
We've seen hangs/ANR that are not well understood on that spinlock, so
for now we're going back to mutexes, which, on android, are very 
efficient under low contention (no syscall).

FIXES=[308029108]
2023-10-30 15:16:01 -07:00
Mathias Agopian 0f2c89b140 improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-30 15:15:00 -07:00
Mathias Agopian f8b70e8ec5 fix a Transform component leak in CameraManager
CameraManager creates a Transform component for each Camera component
is not already present. However, it didn't destroy the transform
component when it's itself destroyed. the leaked transform component
would eventually be garbage collected, but caused significant
slow down and memory pressure. This is because camera components are
created every frame for the shadow maps.

FIXES=[303914944]
2023-10-30 15:14:52 -07:00
Mathias Agopian 7abdea5a2e improve BlobCache API and compatibility
- the insert and retrieve handlers can now be set/unset independently.
  this could be useful for debugging.

- program caching is disabled if the GL implementation doesn't support it.

- removed unused code

FIXES=[307549547]
2023-10-30 15:13:28 -07:00
Powei Feng cb3e808e8d Bump version to 1.45.1 2023-10-25 15:18:59 -07:00
Powei Feng b2e0b97bad Merge branch 'rc/1.45.0' into release 2023-10-25 15:16:19 -07:00
Mathias Agopian 9c0cbed214 OpenGLBlobCache: be more robust when shader fails to compile
- don't call BlobCache if link status false
- don't assume glGetProgramiv never fails
- don't assume malloc never fails

FIXES=[307549547]
2023-10-24 20:45:52 -07:00
Powei Feng c531a9c077 filamat: Fix MaterialInfo::userMaterialHasCustomDepth init (#7292)
Leaving it uninitialized leads to msan failure.
2023-10-24 20:45:34 -07:00
Powei Feng 2a1f762e23 Update MATERIAL_VERSION to 45 2023-10-22 22:19:41 -07:00
Ben Doherty 4dd98e63e4 Create use-after-free detector for Metal textures (#7250) 2023-10-20 17:16:55 -04:00
Ben Doherty 1b7187f427 Support stencil buffer when post-processing is disabled (#7227) 2023-10-20 17:08:30 -04:00
Benjamin Doherty 0dddd94eab Fix missing SkinningBuffer include 2023-10-18 13:45:08 -07:00
Benjamin Doherty 2ef0244266 Fix build failures due to filamat lite removal 2023-10-13 11:34:47 -07:00
Ben Doherty 0774bf9501 Remove problematic GlslangToSpv option: emitNonSemanticShaderDebugInfo (#7260) 2023-10-13 09:37:56 -07:00
Ben Doherty 8f5b2fd230 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-13 09:37:49 -07:00
Benjamin Doherty 274191036f Bump version to 1.45.0 2023-10-02 15:29:31 -07:00
Benjamin Doherty 13afbc2876 Merge branch 'rc/1.44.0' into release 2023-10-02 15:27:51 -07:00
Eliza Velasquez a7bb0a60fb Revert "Remove now-redundant feature level 0 materials"
This reverts most of commit 9a6b8bf24e. The hello
triangle sample remains unreverted.

The original commit inadvertently broke screen space reflections, and perhaps
other features when the default material was used. The source of the issue is
that MaterialBuilder.cpp (correctly) filters out variants that aren't supported
in feature level 0 materials, including screen space reflections.

Unfortunately, while the "feature level 0 compatibility" feature itself was
intended to make creating duplicate materials like this redundant in client
code, unfortunately, it seems the best solution for resolving this issue is to
simply keep these redundant materials in the core.

To elaborate: clients should expect that feature level 0 materials that they
create work on /all/ feature levels /exactly/ or /close to exactly/ identically.
This includes restricting more advanced features that theoretically could be
available on a higher feature level, like SSR. It's already true that if a user
would like to optionally opt-in to a more advanced material which takes
advantage of more advanced features, they would have to maintain two separate
versions of that material: one for feature level 3 and one for feature level 1.
It should be no different in this case.

However, the materials built into the engine core are an exception to this
expectation. Given that feature level 0 was tacked on after the fact with fewer
features, there must /by necessity/ have been a new material introduced for both
the default material and the default skybox specifically for feature level 0
with fewer features than extant client apps expected to be included by default.
I imagine if filament were to be rebuilt from the ground up, this exception
wouldn't exist. However, the end result is this somewhat messy redundancy.
2023-09-29 16:49:40 -07:00
Powei Feng 0650b13358 vk: remove uneeded log in readpixels 2023-09-28 15:27:17 -07:00
Powei Feng 6cd851e77e Update MATERIAL_VERSION to 44 2023-09-28 15:27:06 -07:00
Powei Feng 87a8cb3872 Bump version to 1.44.0 2023-09-27 11:30:16 -07:00
Powei Feng a4869eaf19 Merge branch 'rc/1.43.1' into release 2023-09-27 11:11:53 -07:00
Powei Feng 1740220f6a Update MATERIAL_VERSION to 43 2023-09-25 10:10:25 -07:00
Benjamin Doherty 5deccffdce Bump version to 1.43.1 2023-09-18 14:23:12 -07:00
Benjamin Doherty a76eacba67 Merge branch 'rc/1.43.0' into release 2023-09-18 14:22:06 -07:00
Benjamin Doherty ee31ca6fc0 Fix RELEASE_NOTES version 2023-09-18 14:20:30 -07:00
Benjamin Doherty 7dd6686087 Correct version to 1.43.0 2023-09-18 11:07:05 -07:00
Powei Feng fdffd93949 vulkan: fix fence deadlock (#7173)
Should only reset fences in VulkanCommands::gc
2023-09-14 17:11:49 -07:00
Powei Feng f0a0a9b2e1 Bump version to 1.42.3 2023-09-13 23:05:11 -07:00
Powei Feng e743e9243f Merge branch 'rc/1.42.2' into release 2023-09-13 22:59:52 -07:00
Powei Feng 8e13d53b1e vulkan: fix swapchain leak (#7161) 2023-09-11 23:23:04 -07:00
Ben Doherty ff274c8387 Fix incorrect SamplerParams operators (#7150) 2023-09-11 22:47:25 -07:00
Benjamin Doherty e08e1c209b Bump version to 1.42.2 2023-09-07 17:59:26 -07:00
Benjamin Doherty de310ed9ad Merge branch 'rc/1.42.1' into release 2023-09-07 17:55:24 -07:00
Powei Feng d01b29fa01 vulkan: properly set bool spec onst (#7125)
We wrote a bool directly into 4 bytes (as the first byte). This has two issues:
 - the other 3 bytes are not initialized
 - should be writing VK_TRUE/FALSE instead
2023-09-01 14:17:18 -07:00
Mathias Agopian 8cba3d4366 Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-09-01 14:16:59 -07:00
Ben Doherty be1e51ad91 Update FrameCompletedCallback using directive (#7128) 2023-08-30 16:29:28 -07:00
Ben Doherty 29ce1cad84 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-30 16:28:53 -07:00
Ben Doherty 6a967ad007 Make destroyFence asynchronous (#7127) 2023-08-30 16:28:36 -07:00
Powei Feng fe2bb3d9a4 Merge branch 'rc/1.42.0' into release 2023-08-28 13:26:35 -07:00
Mathias Agopian cd7973bdcf Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-08-28 10:43:26 -07:00
Powei Feng e6384e0e92 Bump version to 1.42.1 2023-08-22 13:41:42 -07:00
Powei Feng e63dc17f54 Fix missing createFence (#7076)
Continuing from #7072
2023-08-21 10:59:42 -07:00
Powei Feng af338cf2ec Update MaterialEnums.h (#7098) 2023-08-21 10:52:25 -07:00
Benjamin Doherty f1d8a04337 Bump version to 1.42.0 2023-08-15 17:13:50 -07:00
Benjamin Doherty b13497e2a0 Merge branch 'rc/1.41.0' into release 2023-08-15 17:12:01 -07:00
Powei Feng 175c9f9966 Bump version to 1.41.0 2023-08-09 10:43:02 -07:00
Powei Feng 1a50420b46 Merge branch 'rc/1.40.5' into release 2023-08-09 10:32:50 -07:00
Powei Feng bbad75a012 vulkan: fix fence initialization (#7038)
Previously, we have a VulkanSync with a default constructor that
allows us to have sync objects that returns error when
actual fences are not yet present.  We need to replicate that
with VulkanFence since sync objects have been removed from the
API.

Fixes #7034
2023-08-07 10:17:15 -07:00
Powei Feng 25c08f19e3 vulkan: fix TSAN in readpixels (#7023) (#7028) 2023-08-02 11:00:48 -07:00
Benjamin Doherty 59063fb7b4 Bump version to 1.40.5 2023-08-01 15:39:35 -07:00
Benjamin Doherty 71f60de0ad Merge branch 'rc/1.40.4' into release 2023-08-01 15:38:37 -07:00
Powei Feng 743661109d vulkan: fix TSAN in readpixels 2023-08-01 15:35:06 -07:00
Benjamin Doherty 5014cbb023 Bump version to 1.40.4 2023-07-26 12:53:47 -07:00
Benjamin Doherty 4142e7a1cf Merge branch 'rc/1.40.3' into release 2023-07-26 12:52:12 -07:00
Benjamin Doherty a721e648b7 Bump version to 1.40.3 2023-07-17 15:50:20 -06:00
Benjamin Doherty 358e89ef08 Merge branch 'rc/1.40.2' into release 2023-07-17 15:49:29 -06:00
Benjamin Doherty e023e90e7a Bump version to 1.40.2 2023-07-12 13:44:52 -07:00
Benjamin Doherty a5b5b0c3a7 Merge branch 'rc/1.40.1' into release 2023-07-12 13:43:33 -07:00
Powei Feng b7b4d3c295 Update Material version to match 1.40.1 2023-07-10 14:27:51 -07:00
Benjamin Doherty a445c4e156 Merge branch 'rc/1.40.0' into release 2023-06-26 13:29:06 +08:00
Benjamin Doherty 1432c59499 Add missing atomic header 2023-06-26 13:23:38 +08:00
Benjamin Doherty 4c7c10fad0 Bump version to 1.40.1 2023-06-26 13:17:45 +08:00
Benjamin Doherty 7c8a0d1967 Bump MATERIAL_VERSION to 40 2023-06-26 10:33:02 +08:00
Powei Feng 11fbacea20 Update MaterialEnums.h to v39 2023-06-20 11:57:42 -07:00
Powei Feng 8cd70454c3 Update MaterialEnums.h to v39 2023-06-20 11:56:40 -07:00
Benjamin Doherty 1d988182fc Bump version to 1.40.0 2023-06-20 23:55:00 +08:00
Benjamin Doherty dba49f00df Merge branch 'rc/1.39.0' into release 2023-06-20 23:45:04 +08:00
Ben Doherty 89c0b44da9 Re-enable Metal half conversion, only register SimplificationPasses for Metal (#6883) 2023-06-20 14:27:44 +08:00
Ben Doherty 4f450fd5c4 Temporarily disable Metal relaxed to half pass due to spirv-cross bug (#6880) 2023-06-20 14:27:37 +08:00
Mathias Agopian f0943cfca2 align uniform buffer to 16 bytes
this is needed on armv7 because we use alignas to get strcture-alignment,
but that also implies (to the compiler) that the structure itself
is aligned properly.
2023-06-20 14:23:47 +08:00
Mathias Agopian 9aa52b79d4 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:13:48 -07:00
Powei Feng a82125dbbd vulkan: minor fixes (#6874)
- flush() and wait() before destroying a swapchain
 - Make sure the debug marker extension is enabled under correct
   circumstances.
 - Change shared_ptrs to unique_ptrs and raw pointers.
 - Rename most teardown methods to terminate()
2023-06-07 11:45:09 -07:00
Benjamin Doherty 24fcb299b5 Bump version to 1.39.0 2023-06-07 11:32:33 -05:00
Benjamin Doherty 753aa9ca61 Merge branch 'rc/1.38.0' into release 2023-06-07 11:31:21 -05:00
Benjamin Doherty a33eada7ec Bump version to 1.38.0 2023-06-07 11:29:02 -05:00
Benjamin Doherty 676a2be874 Correct MATERIAL_VERSION to 37 2023-06-05 17:20:18 -05:00
Powei Feng c95d466cdd Fix missing include (#6858) 2023-06-01 16:28:05 -07:00
Powei Feng 3d8ac384ad Update MATERIAL_VERSION to 38 (#6852) (#6854) 2023-05-31 15:00:34 -07:00
Powei Feng 57424cc7e9 Merge branch 'rc/1.37.0' into release 2023-05-30 16:22:31 -07:00
Powei Feng 78fe4ba547 vulkan: allow for headless linux builds (#6836) 2023-05-24 17:19:42 -07:00
Benjamin Doherty a3d25cd22b Bump version to 1.37.0 2023-05-15 16:57:27 -07:00
Benjamin Doherty 56bf841bac Merge branch 'rc/1.36.0' into release 2023-05-15 16:55:48 -07:00
Ben Doherty dfdf0db794 Fix incorrect target passed to glBindFramebuffer (#6807) 2023-05-15 15:28:44 -07:00
Benjamin Doherty bf6bd4eca8 Fix Android CI release build 2023-05-09 13:22:47 -04:00
Benjamin Doherty 36c69dda9c Fix Android CI release build 2023-05-09 13:22:20 -04:00
Benjamin Doherty f14fdc11f5 Bump MATERIAL_VERSION to 36 2023-05-08 18:07:13 -04:00
Benjamin Doherty 0157487b1f Bump version to 1.36.0 2023-05-08 18:06:59 -04:00
Benjamin Doherty 1716c856c3 Merge branch 'rc/1.35.0' into release 2023-05-08 18:05:07 -04:00
Benjamin Doherty 31521c70c2 Fix Android CI release build 2023-05-01 18:45:34 -04:00
Benjamin Doherty 8cac90d81e Bump MATERIAL_VERSION to 35 2023-05-01 13:37:24 -04:00
Benjamin Doherty 388b4f5efb Bump version to 1.35.0 2023-05-01 13:36:40 -04:00
Benjamin Doherty f9b5a7f301 Merge branch 'rc/1.34.0' into release 2023-05-01 13:35:16 -04:00
Benjamin Doherty 00c78cc225 Bump MATERIAL_VERSION to 34 2023-05-01 12:20:50 -04:00
Powei Feng 2bdb8b560c vulkan: fix RenderPass size (#6775) (#6776) 2023-04-27 14:09:46 -07:00
Benjamin Doherty a974fddd4c Bump version to 1.34.0 2023-04-25 13:10:24 -04:00
Benjamin Doherty 83a3e243da Merge branch 'rc/1.33.0' into release 2023-04-25 13:09:13 -04:00
Benjamin Doherty f286e308bf Bump version to 1.33.0 2023-04-19 14:11:43 -04:00
Benjamin Doherty 29af3be2e3 Merge branch 'rc/1.32.4' into release 2023-04-19 14:10:10 -04:00
Mathias Agopian 6623dcbebf fix specification constant injection in glsl
- boolean where handled as int
- always cast float to float()
2023-04-17 10:29:02 -04:00
Powei Feng 89dc43f361 vulkan: fix spec constant bool size 2023-04-17 10:28:44 -04:00
Ben Doherty b77aac43ea Fix float spec constant formatting (#6731) 2023-04-17 10:28:24 -04:00
Benjamin Doherty 0d63fa02ee Fix build when exceptions disabled 2023-04-17 10:28:00 -04:00
Benjamin Doherty e187bc442d Bump version to 1.32.4 2023-04-11 11:19:53 -07:00
Benjamin Doherty d62268fbfb Merge branch 'rc/1.32.3' into release 2023-04-11 11:17:47 -07:00
Benjamin Doherty 3b73e3de60 Bump version to 1.32.3 2023-04-05 12:56:23 -07:00
Benjamin Doherty 7685736d6c Merge branch 'rc/1.32.2' into release 2023-04-05 12:55:12 -07:00
Benjamin Doherty b8a3a7f221 Bump version to 1.32.2 2023-04-05 12:53:18 -07:00
Benjamin Doherty 732628acf5 Merge branch 'rc/1.32.1' into release 2023-03-21 15:48:49 -07:00
Powei Feng 7bd00d2b30 Revert "vulkan: async readPixels (#6605)" (#6644)
This reverts commit 6f25e8ae5a.

Reason for revert: breaks clients that were expecting synchronous readPixels for vulkan
2023-03-16 13:05:48 -07:00
Benjamin Doherty 0759797e61 Include atomic in VulkanCommands.h 2023-03-15 11:15:24 -07:00
Benjamin Doherty fddc5160c7 Bump version to 1.32.1 2023-03-14 10:48:50 -07:00
Benjamin Doherty 2a579c460f Merge branch 'rc/1.32.0' into release 2023-03-14 10:46:27 -07:00
Ben Doherty efdc801cff Vulkan: fix stack use-after-free (#6639) 2023-03-14 10:24:18 -07:00
Benjamin Doherty dd654c575a Bump MATERIAL_VERSION to 32 2023-03-13 14:04:13 -07:00
Benjamin Doherty 0c2599b6ca Bump version to 1.32.0 2023-03-09 10:40:39 -08:00
Benjamin Doherty 979d6742e0 Merge branch 'rc/1.31.7' into release 2023-03-09 10:39:41 -08:00
Mathias Agopian 4a7a033d04 Fix timer query breakage on webgl 2023-03-08 12:33:11 -08:00
Ben Doherty 5c2bbcb4a1 Remove compute shader assertion in GLProgram 2023-03-08 10:56:24 -08:00
Benjamin Doherty dec903a0ee Bump version to 1.31.7 2023-03-01 11:26:50 -08:00
Benjamin Doherty e9475b322b Merge branch 'rc/1.31.6' into release 2023-03-01 11:24:13 -08:00
Benjamin Doherty d9aead8aac Linux CI: use clang 14 2023-02-21 16:06:48 -08:00
Powei Feng ce148ebeb1 Update linux clang to version 10 (#6556) 2023-02-21 16:00:07 -08:00
Powei Feng e1315fbaa7 Update CI Ubuntu version 2023-02-21 15:57:00 -08:00
Benjamin Doherty 1690549392 Bump version to 1.31.6 2023-02-21 13:18:22 -08:00
Benjamin Doherty c73710e343 Merge branch 'rc/1.31.5' into release 2023-02-21 13:16:47 -08:00
Benjamin Doherty 092a0489da Bump version to 1.31.5 2023-02-13 11:53:24 -08:00
Benjamin Doherty 1c6279366f Merge branch 'rc/1.31.4' into release 2023-02-13 11:51:37 -08:00
Benjamin Doherty 2ac85049a9 Bump version to 1.31.4 2023-02-01 11:55:09 -08:00
Benjamin Doherty ea428a27d1 Merge branch 'rc/1.31.3' into release 2023-02-01 11:54:04 -08:00
Benjamin Doherty 3bef718238 Bump version to 1.31.3 2023-01-24 14:28:21 -08:00
Benjamin Doherty e9daaa0503 Merge branch 'rc/1.31.2' into release 2023-01-24 14:27:02 -08:00
Benjamin Doherty 6d3ea21993 Bump version to 1.31.2 2023-01-18 14:25:45 -08:00
Benjamin Doherty f39127605d Merge branch 'rc/1.31.1' into release 2023-01-18 14:23:59 -08:00
Ben Doherty db476f00f7 Vulkan: fix stack-use-after-scope ASAN error in VulkanContext.cpp (#6463) 2023-01-18 11:59:10 -08:00
Powei Feng e54d8ec0a4 [vulkan] enumerate: Returning size = 0 is ok (#6450) 2023-01-17 10:14:45 -08:00
Benjamin Doherty b95ac854b4 Bump version to 1.31.1 2023-01-10 12:52:49 -05:00
Benjamin Doherty 96443f6dac Merge branch 'rc/1.31.0' into release 2023-01-10 12:50:52 -05:00
Benjamin Doherty e5e3dff9fa Fix Windows CI build 2022-12-20 11:01:49 -07:00
Benjamin Doherty 31d9da38fd Fix CI build 2022-12-20 09:40:07 -07:00
Benjamin Doherty c5a59bb6b1 Bump version to 1.31.0 2022-12-19 11:14:41 -08:00
Benjamin Doherty e6854148d7 Merge branch 'rc/1.30.0' into release 2022-12-19 11:12:54 -08:00
Ben Doherty 001daf0350 Fix memory leak in Scene (#6387) 2022-12-16 14:38:38 -08:00
Mathias Agopian d26c48110d Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-15 11:54:33 -08:00
Mathias Agopian 15a070f0c9 Fix unused variables in release builds 2022-12-12 11:17:42 -08:00
Mathias Agopian 93230b06cf Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-12 10:44:49 -08:00
Mathias Agopian 4c55fc3c48 fix TransformManager high precision mode
The residual would be corrupted when using transactions.
2022-12-12 10:06:18 -08:00
Mathias Agopian a4797a631e Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:32:21 -08:00
Mathias Agopian 5868e857aa Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member 
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and 
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:31:03 -08:00
Benjamin Doherty 32ba063bd7 Fix CI build 2022-11-21 16:58:37 -08:00
Benjamin Doherty 02f0839f9b Bump version to 1.30.0 2022-11-21 15:45:27 -08:00
Benjamin Doherty e50f3c4c91 Merge branch 'rc/1.29.0' into release 2022-11-21 15:44:36 -08:00
Ben Doherty 7ca15bfc16 Use GitHub script for release asset upload (#6308) 2022-11-21 15:39:55 -08:00
Benjamin Doherty b7b7afb62a Bump version to 1.29.0 2022-11-09 16:43:08 -08:00
Benjamin Doherty b8ff6a9ad9 Merge branch 'rc/1.28.3' into release 2022-11-09 16:38:02 -08:00
Ben Doherty a1dcb4f259 Skip rendering renderables with missing geometry (#6281) 2022-11-09 16:35:31 -08:00
Benjamin Doherty c3501393fd Fix RELEASE_NOTES 2022-11-09 16:34:42 -08:00
Benjamin Doherty a03de75a4e Update Python requirements.txt to fix CI 2022-11-04 11:35:21 -07:00
Benjamin Doherty 0c3d59aba3 Update Python requirements.txt to fix CI 2022-11-03 16:15:29 -07:00
Benjamin Doherty ce1987f291 Fix iOS build 2022-11-01 15:10:57 -04:00
Benjamin Doherty 7eae926ed7 Bump version to 1.28.3 2022-11-01 13:03:19 -04:00
Benjamin Doherty 606af52eda Merge branch 'rc/1.28.2' into release 2022-11-01 13:02:05 -04:00
Benjamin Doherty 8ea30aea80 Update RELEASE_NOTES for 1.28.2 2022-11-01 13:00:04 -04:00
Ben Doherty 72dea695ba Fix G3 reported ubsan warning (#6257) 2022-11-01 12:52:10 -04:00
daemyung jang 1c0cf56ed0 Fix glTF breaking issue (#6239) 2022-10-28 13:08:50 -04:00
Benjamin Doherty bcb4eb35cd Bump version to 1.28.2 2022-10-25 13:09:21 -04:00
Benjamin Doherty bce2676335 Merge branch 'rc/1.28.1' into release 2022-10-25 13:08:12 -04:00
Benjamin Doherty 510097d722 Force spirv-cross to keep Metal argument buffer equal sized 2022-10-25 12:10:54 -04:00
Ben Doherty 5784118a12 Fix, don't use encoder.device (#6212) 2022-10-20 13:08:04 -04:00
Ben Doherty b5de0f2d23 Metal: fix simulator regression due to arg buffers (#6181) 2022-10-18 16:29:18 -04:00
Ben Doherty 04df3f4dad Metal: fix use-after-free ASAN error (#6203) 2022-10-18 16:29:12 -04:00
Benjamin Doherty 093ca4d623 Revert Android API_LEVEL change
glDispatchCompute requires Android API level 21, however bumping our
required minimum from 19 to 21 caused some clients' builds to fail.
Commenting-out that line for now to proceed with the 1.28.0 upgrade.
2022-10-18 16:28:58 -04:00
Mathias Agopian a3ed1558d3 fix a directional light shadowing issue
the shadow frustum could be be smaller than expected.
2022-10-14 15:42:03 -07:00
Benjamin Doherty fe379070ae Bump version to 1.28.1 2022-10-13 12:38:40 -04:00
Benjamin Doherty ead0a2f597 Merge branch 'rc/1.28.0' into release 2022-10-13 12:37:07 -04:00
Benjamin Doherty 5dbc593f90 Fix assertion in ShadowMap due to vertexCount 2022-10-12 18:16:53 -04:00
Ben Doherty d47dc12bf0 G3 fixes for 1.28.0 (#6174) 2022-10-12 14:48:37 -04:00
Philip Rideout 4392f63e57 Vulkan: fix black screen regression
The VulkanProgram constructor was bailing out early and emitting a
warning because it saw that one of the stages wasn't fulfilled.
However it's okay for a pipeline to be missing a compute program.

Fixes regression that started with fabba73b1.
2022-10-12 14:48:25 -04:00
Ben Doherty f64b7aca79 Fix Metal argument buffer encoding (#6150) 2022-10-10 10:07:41 -07:00
Ben Doherty 3762ec5750 Fix Android release build (#6133) 2022-09-30 11:48:13 -07:00
Ben Doherty 4591fdd9c0 Fix Android release build (#6133) 2022-09-30 11:47:41 -07:00
Benjamin Doherty d3068d2a0e Bump version to 1.28.0 2022-09-29 13:13:18 -07:00
Benjamin Doherty ca0a4bc23a Merge branch 'rc/1.27.2' into release 2022-09-29 13:12:20 -07:00
Ben Doherty 433c163c61 Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:39 -07:00
Mathias Agopian c867fda883 don't attempt to use more texture units than present
to emulate the bindless API in the gl backend we always used the highest
texture unit available. However at feature level 3, we support up to 62
textures, so the that max was bumped to 62 -- however, where we're not
on a feature level 2 device, that texture unit doesn't exist.

Instead we now always use binding 31, which is guaranteed to exist by 
EGL's minspec.
2022-09-29 12:36:28 -07:00
Ben Doherty 566540ae6d Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:49:03 -07:00
Benjamin Doherty 759f490dae Bump version to 1.27.2 2022-09-20 11:06:02 -07:00
Benjamin Doherty 867d4d44f5 Merge branch 'rc/1.27.1' into release 2022-09-20 11:04:58 -07:00
Ben Doherty 65747d5877 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-19 12:38:05 -07:00
Benjamin Doherty bd357f6076 Bump version to 1.27.1 2022-09-13 10:15:12 -07:00
Benjamin Doherty 9e960b7d45 Merge branch 'rc/1.27.0' into release 2022-09-13 10:14:24 -07:00
Ben Doherty 0c54d4a6a1 Add return case to fix G3 compiler error (#6062) 2022-09-12 12:34:56 -07:00
Philip Rideout 526e846a81 gltfio: fix crash when material is unspecified 2022-09-06 22:13:19 -04:00
Philip Rideout 8bcfa373d4 gltfio: do not clear out the texture slots too early.
This broke asyncGetLoadProgress() and caused WebGL to crash reliably
because ResourceLoader got destroyed too soon.

Bug was introduced with de7dfc2ea6.

I intend to cherry pick this to rc/1.27.0, which is where it was
introduced, so there's no need to update the release notes.
2022-09-06 22:09:25 -04:00
Ben Doherty db9a0f2c1f Fix uberarchive not included in PodSpec (#6024) 2022-09-01 12:18:20 -04:00
Benjamin Doherty 646b1e2193 Bump version to 1.27.0 2022-08-31 12:04:55 -04:00
Benjamin Doherty 41bd30f81d Merge branch 'rc/1.26.0' into release 2022-08-31 12:04:08 -04:00
Mathias Agopian bd626aea27 material instanced property must be false by default.
this fix auto-instancing.
2022-08-26 18:28:56 -04:00
Benjamin Doherty 8a03f75485 Bump version to 1.26.0 2022-08-23 12:07:33 -04:00
Benjamin Doherty dc9594fbdf Merge branch 'rc/1.25.6' into release 2022-08-23 12:05:44 -04:00
Benjamin Doherty fad0b533c0 Update RELEASE_NOTES for 1.25.6 2022-08-23 12:03:28 -04:00
Benjamin Doherty 4d773e9453 Bump version to 1.25.6 2022-08-16 11:03:07 -07:00
Benjamin Doherty e0c610b013 Merge branch 'rc/1.25.5' into release 2022-08-16 11:01:04 -07:00
Benjamin Doherty 0da4f36c33 Bump version to 1.25.5 2022-08-16 10:54:00 -07:00
Ben Doherty 11d17e1db3 Fix SamplerGroup update issue (#5928) 2022-08-16 10:47:18 -07:00
Philip Rideout b8c318d923 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:28 -07:00
Philip Rideout e563cc6f5e gltfio: add 'detach' methods to allow ownership transfer
These new methods allow gltfio to be integrated into internal Google
libraries.
2022-08-09 14:37:44 -07:00
Benjamin Doherty cb8914ab96 Merge branch 'rc/1.25.4' into release 2022-08-02 11:47:52 -07:00
Alan Eneev 2fecda7bdc Headless EGL: Fallback to a 24-bit depth buffer 2022-07-29 10:10:46 -07:00
Alan Eneev 543d8efb25 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 10:10:40 -07:00
Benjamin Doherty 396b1079a7 Bump version to 1.25.4 2022-07-26 09:57:34 -07:00
Benjamin Doherty eedcd9f8cb Merge branch 'rc/1.25.3' into release 2022-07-26 09:56:22 -07:00
Ben Doherty ab252b210c Fix config object related build failures (#5814) 2022-07-26 09:51:55 -07:00
Benjamin Doherty 1071b8ea90 Bump version to 1.25.3 2022-07-18 15:15:03 -07:00
Benjamin Doherty a9c5bbf185 Merge branch 'rc/1.25.2' into release 2022-07-18 15:14:02 -07:00
Philip Rideout 8dd4bff7a7 gltfio: minor fixups to prep for g3 integration. 2022-07-18 15:11:36 -07:00
Philip Rideout 77c54446af gltfio: use openLocalTransformTransaction API. 2022-07-18 15:11:30 -07:00
Benjamin Doherty 4a0bc0af57 Bump version to 1.25.2 2022-07-11 15:51:55 -07:00
Benjamin Doherty a171e75e70 Merge branch 'rc/1.25.1' into release 2022-07-11 15:50:10 -07:00
Benjamin Doherty f5ffa092fe Bump version to 1.25.1 2022-07-06 19:09:34 -07:00
Benjamin Doherty 8de5fdd551 Merge branch 'rc/1.25.0' into release 2022-07-06 19:07:42 -07:00
Benjamin Doherty ecca3abe98 Bump version to 1.25.0 2022-07-01 12:09:29 -07:00
Benjamin Doherty 8570e35224 Merge branch 'rc/1.24.0' into release 2022-07-01 12:08:48 -07:00
Benjamin Doherty 84df9f9a03 Update version to 1.24.0 2022-07-01 12:03:38 -07:00
Benjamin Doherty 5f93fb9613 Update RELEASE_NOTES for 1.24.0 2022-06-30 16:37:03 -07:00
Benjamin Doherty 75f77fdbdd Metal: Allow Filament to disregard MTLTexture pixelFormat when importing 2022-06-30 16:04:28 -07:00
Ben Doherty 7825d582c2 CocoaPods: include uberz library (#5752) 2022-06-30 14:07:55 -07:00
Ben Doherty 5deb0ba933 CocoaPods: include uberz library (#5752) 2022-06-30 14:04:02 -07:00
Philip Rideout 18e917aaf2 ImGuiHelper: add support for Y flip. (#5748)
Reflects a change from Betty and should be cherry picked to v1.23.3

Users could customize the ImGuiHelper camera, but they had no control
over the scissor coordinates. This allows them to use vertically flipped
coordinates, which, unfortunately, is required for MediaPipe
integration.
2022-06-30 12:05:53 -07:00
Benjamin Doherty a165f3890a Vulkan: Support VMA_DYNAMIC_VULKAN_FUNCTIONS off 2022-06-21 15:09:26 -07:00
Philip Rideout f88b6d9c97 Do not trigger UB with string_view. 2022-06-20 21:11:52 -07:00
Mathias Agopian db8ecd9952 configure render primitive pool so it works with msvc
a 64 bytes pool seems to work with both clang and msvc, unfortunately,
c++ doesn't let us know the allocator object size at compile time
for map containers, so we have to guess.
2022-06-16 13:13:33 -07:00
Benjamin Doherty b5ec06c2d2 Fix build breakage 2022-06-15 17:05:53 -07:00
Benjamin Doherty dfbac8385e Merge branch 'rc/1.23.2' into release 2022-06-15 11:49:06 -07:00
Ben Doherty eaab737b2c NoopDriver: return unique handles (#5697) 2022-06-15 11:28:08 -07:00
Benjamin Doherty 45991cda0a Update RELEASE_NOTES for 1.23.2 2022-06-13 15:27:03 -07:00
Philip Rideout 09a016bb6f Remove an 'API Change' warning from one item. 2022-06-09 14:33:49 -07:00
Benjamin Doherty 31607d355d Bump version to 1.23.2 2022-06-06 15:18:57 -07:00
Benjamin Doherty a67d50b9e2 Merge branch 'rc/1.23.1' into release 2022-06-06 15:16:53 -07:00
Benjamin Doherty 8d42f53c80 Update RELEASE_NOTES for 1.23.1 2022-06-06 15:14:59 -07:00
Benjamin Doherty 5e21a55bce Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-06-06 13:17:04 -07:00
Benjamin Doherty 85930ea2e8 Bump version to 1.23.1 2022-06-01 14:58:29 -07:00
Benjamin Doherty 4b3cde8b39 Merge branch 'rc/1.23.0' into release 2022-06-01 14:55:20 -07:00
Benjamin Doherty eedfa85355 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:54:50 -07:00
Benjamin Doherty bb54c6c807 Release Filament 1.23.0 2022-06-01 14:53:48 -07:00
Benjamin Doherty c23f905858 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:53:23 -07:00
Benjamin Doherty 8c7be0a1d0 Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-31 11:29:38 -07:00
Benjamin Doherty 878497b3d5 Bump version to 1.23.0 2022-05-24 15:19:51 -07:00
Benjamin Doherty a155561769 Merge branch 'rc/1.22.2' into release 2022-05-24 15:17:55 -07:00
Benjamin Doherty 8b86a0ed2e Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-24 20:13:10 +00:00
Benjamin Doherty 26f9a9b122 Update RELEASE_NOTES for 1.22.2 2022-05-23 12:40:47 -07:00
Ben Doherty 6e5f6978fb Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:24:51 -07:00
Ben Doherty 0d31d7b2de Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:13:26 -07:00
Benjamin Doherty dd862b7e0a Bump version to 1.22.2 2022-05-17 18:03:38 -07:00
Benjamin Doherty 52065f2cbd Merge branch 'rc/1.22.1' into release 2022-05-17 18:01:37 -07:00
Benjamin Doherty 77c02d5831 Update RELEASE_NOTES for 1.22.1 2022-05-17 17:51:37 -07:00
Ben Doherty f7e4c8d16d Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:51:21 -07:00
Philip Rideout b7410474ff Workaround: partially revert "don't issue a flush..."
This is a temporary workaround for a memory corruption issue observed on
some devices from a specific vendor. We will try to make this workaround
more targeted in a subequent change.

Partial revert for b2cdf9f2b4.
2022-05-16 10:39:55 -07:00
Benjamin Doherty 384cc4ebf6 Bump version to 1.22.1 2022-05-09 13:09:39 -07:00
Benjamin Doherty 7c0643f122 Merge branch 'rc/1.22.0' into release 2022-05-09 13:07:07 -07:00
Benjamin Doherty 58abae3067 Release Filament 1.22.0 2022-05-09 13:07:02 -07:00
Benjamin Doherty 4742693869 Update RELEASE_NOTES for 1.22.0 2022-05-09 13:04:55 -07:00
Benjamin Doherty 6c39e474ea Bump version to 1.22.0 2022-05-02 13:19:43 -04:00
Benjamin Doherty 5c8977c906 Merge branch 'rc/1.21.3' into release 2022-05-02 13:18:06 -04:00
Benjamin Doherty 6b3cc2e2f3 Update RELEASE_NOTES for 1.21.3 2022-05-02 13:12:51 -04:00
Ben Doherty 76b2edd6ea Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:50:24 -04:00
Benjamin Doherty 8ebb37d011 Bump version to 1.21.3 2022-04-25 16:58:19 -04:00
Benjamin Doherty 3366db83ef Merge branch 'rc/1.21.2' into release 2022-04-25 16:57:25 -04:00
Benjamin Doherty 5415254aac Update RELEASE_NOTES for 1.21.2 2022-04-25 16:50:53 -04:00
Benjamin Doherty caacc61602 Bump version to 1.21.2 2022-04-13 10:21:09 -06:00
Benjamin Doherty e902df19b2 Merge branch 'rc/1.21.1' into release 2022-04-13 10:15:50 -06:00
Benjamin Doherty 40b372dda7 Update RELEASE_NOTES for 1.21.1 2022-04-12 14:36:26 -06:00
Ben Doherty fd330a98aa Releases: specify Python dependencies in requirements.txt file (#5402) 2022-04-08 14:35:51 -07:00
Ben Doherty 90c23a7d5d Correctly prepare color grading as subpass programs (#5384) 2022-04-04 13:24:01 -07:00
Benjamin Doherty 5710304114 Bump version to 1.21.1 2022-04-04 13:03:39 -07:00
Benjamin Doherty 0f684820bc Merge branch 'rc/1.21.0' into release 2022-04-04 13:01:35 -07:00
Benjamin Doherty e1d2d6ade6 Update RELEASE_NOTES for 1.21.0 2022-04-04 12:58:54 -07:00
Mathias Agopian e0b6f2ca71 Change version number to 1.21.0 2022-04-04 12:41:38 -07:00
Benjamin Doherty 2a35ee279b Bump version to 1.20.6 2022-03-28 18:47:38 -07:00
Benjamin Doherty 5abf780360 Merge branch 'rc/1.20.5' into release 2022-03-28 18:45:34 -07:00
Benjamin Doherty 181f158ea9 Update RELEASE_NOTES for 1.20.5 2022-03-28 18:42:41 -07:00
Benjamin Doherty f4087fc81d Bump version to 1.20.5 2022-03-21 14:45:34 -07:00
Benjamin Doherty 82793f9b82 Merge branch 'rc/1.20.4' into release 2022-03-21 14:43:15 -07:00
Benjamin Doherty 537576e84a Update RELEASE_NOTES for 1.20.4 2022-03-21 14:42:35 -07:00
Benjamin Doherty 375d1f55e3 Release Filament 1.20.4 2022-03-21 14:38:14 -07:00
Benjamin Doherty 597218963f Update RELEASE_NOTES for 1.20.4 2022-03-21 14:37:17 -07:00
Philip Rideout 0d29b3ddc8 WebGL endFrame: restore additional default state. 2022-03-21 09:43:45 -07:00
Philip Rideout e0e3b42623 WebGL: reset VAO and texture bindings when frame ends. 2022-03-21 09:43:33 -07:00
Benjamin Doherty 0995ca6614 Bump version to 1.20.4 2022-03-14 14:19:36 -07:00
Benjamin Doherty 3d741fc8d4 Merge branch 'rc/1.20.3' into release 2022-03-14 14:17:54 -07:00
Benjamin Doherty c20772b458 Update RELEASE_NOTES for 1.20.3 2022-03-10 12:56:56 -08:00
Benjamin Doherty 4a6b659098 Bump version to 1.20.3 2022-03-07 14:12:28 -08:00
Benjamin Doherty 2b93f08ca5 Merge branch 'rc/1.20.2' into release 2022-03-07 14:10:07 -08:00
Benjamin Doherty fca62b8fff Update RELEASE_NOTES for 1.20.2 2022-03-07 14:08:41 -08:00
Benjamin Doherty dee6d9de2c Bump version to 1.20.2 2022-03-02 15:51:38 -08:00
Benjamin Doherty 574e3e7521 Merge branch 'rc/1.20.1' into release 2022-03-02 15:47:21 -08:00
Ben Doherty 29fdf82ac5 Make VulkanContext compatible with vk_mem_alloc dev 2022-03-02 12:10:20 -08:00
Benjamin Doherty c8cf2a54e8 Update RELEASE_NOTES for 1.20.1 2022-03-02 11:47:51 -08:00
Ben Doherty bfd32e67d4 Apply some clang-tidy fixes (#5281) 2022-03-02 11:43:51 -08:00
Benjamin Doherty 95915367fa Bump version to 1.20.1 2022-02-24 13:59:17 -08:00
Benjamin Doherty b769cfda62 Merge branch 'rc/1.20.0' into release 2022-02-24 13:57:10 -08:00
Benjamin Doherty 40ac88dfed Bump MATERIAL_VERSION to 20 2022-02-24 13:53:43 -08:00
Benjamin Doherty 6d96082f07 Bump version to 1.20.0 2022-02-24 13:53:43 -08:00
Benjamin Doherty 21f913db1c Update RELEASE_NOTES for 1.20.0 2022-02-24 13:53:42 -08:00
Ben Doherty 699a578966 Add SSR variant filter to matc (#5256) 2022-02-24 10:36:06 -08:00
Philip Rideout babbfa1394 Vulkan: remove layout checks from SwapChain.
These asserts will come back in the next Filament release, which has
much cleaner layout tracking.
2022-02-23 13:48:13 -08:00
Philip Rideout 73f0d58e10 Vulkan: fix backend tests (especially ReadPixels Y flip). 2022-02-23 11:18:29 -08:00
Philip Rideout 9cb4b74bbd Fix web apps that have multiple Filament viewers.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.

The binding errors were caused by double-initializing the emscripten
module.

I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.

As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
2022-02-22 16:12:13 -08:00
Ben Doherty f2c8456971 Attempt to fix Windows CI builds (#5205) 2022-02-15 11:12:19 -08:00
Benjamin Doherty e571600c30 Bump version to 1.19.1 2022-02-14 13:48:59 -08:00
Benjamin Doherty e84c94d3eb Merge branch 'rc/1.19.0' into release 2022-02-14 13:46:45 -08:00
Benjamin Doherty e791d4818f Update RELEASE_NOTES for 1.19.0 2022-02-14 13:45:28 -08:00
Philip Rideout cdadb43e50 WebGL: another fix for BufferDescriptor bindings.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.

The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.

This fixes the new regression with Triangle that Ben caught.
2022-02-09 15:44:26 -08:00
Philip Rideout edaff60fbf WebGL: remove buffer sharing optimization.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.

This fixes the issue seen with the Parquet demo that Ben caught.
2022-02-09 12:51:06 -08:00
Benjamin Doherty 3f64e46557 Bump version to 1.19.0 2022-02-08 09:27:14 -08:00
Benjamin Doherty 32dab23bc6 Update RELEASE_NOTES for 1.18.0 2022-02-08 09:25:41 -08:00
Benjamin Doherty 362de7dd31 Merge branch 'rc/1.18.0' into release 2022-02-08 09:22:21 -08:00
Benjamin Doherty 6b01fbb903 Correct version to 1.18.0 2022-02-08 09:08:49 -08:00
Philip Rideout 4934d9f7bc Vulkan: fix leak when apps do not draw anything. 2022-02-07 14:27:06 -08:00
Ben Doherty ed73955b00 Initialize useLegacyMorphing to fix MSAN warning (#5164) 2022-02-07 11:28:03 -08:00
Ben Doherty 3f1f2726c4 Add a MAX_LEGACY_MORPH_TARGETS definition (#5163) 2022-02-07 11:27:45 -08:00
Philip Rideout 1a7bd7ea8d Rewrite VulkanPipelineCache (without changing its API).
All three types of caches (descriptor sets, pipelines, and pipeline
layouts) are now managed in exactly the same way. They all use an LRU
eviction scheme that is based on a count of command buffer flush
events.

Vulkan objects can only be destroyed if there are no in-flight command
buffers that reference them, so an easy way to know when it is safe to
evict a given entry is to wait for "N" flushes after its last use, where
"N" is the number of command buffers in the command buffer ring.

Another big simplification is that there are no more dirty flags,
instead we store two sets of state vectors for each type of cache: the
"currently bound" state, and the "current requirements" state.
2022-02-03 17:37:40 -08:00
Ben Doherty 946ea43436 Fix sampler overflow check in SamplerBindingMap (#5143) 2022-02-02 11:04:48 -08:00
Philip Rideout 7f42385f5f VulkanPipelineCache: fix spurious SEGV.
Fixes #5142 by replacing unsafe pointers with map keys.

One of the differences between robin_map and unordered_map is the
following:

    pointers to keys or values in the map are invalidated in the same
    way as iterators to these keys-values

Therefore it is unsafe to track the pointer to a value that is stored
in a robin_map.
2022-02-01 16:34:34 -08:00
Philip Rideout 8845ac2b75 VulkanPipelineCache: code cleanup and minor fixes.
This is mostly just code cleanup. One actual bug was the fact that the
dummy sampler was re-created every time a new pipeline layout was
created.

It also felt strange to use `auto&` to refer to a C-style array. I
changed this into a `std::array` which is more consistent with other
fixed size arrays in this class.
2022-02-01 16:34:27 -08:00
Ben Doherty da85001d4d Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:08:46 -08:00
Mathias Agopian 8d15079937 update material version to 18 2022-01-26 14:32:46 -08:00
adc542b5cd Bind samplers to specified shader stages (#5036)
Co-authored-by: Ben Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 14:31:30 -08:00
Philip Rideout 72feb044a3 Vulkan now supports offsets when uploading texture data.
This allows `MorphStressTest` to work on Vulkan.

However, `Horse` is still broken because it provides positions but not
tangents.  Separate fix for that is coming.

Partial fix for #5109.
2022-01-26 14:31:00 -08:00
Philip Rideout c0ba260ddf Vulkan: clean up image layout management.
This fixes validation errors and makes a first pass at simplification.
VulkanTexture now tracks image layout using RangeMap, which paves the
way for further simplification.
2022-01-26 14:30:45 -08:00
Philip Rideout 2da215e8e7 RangeMap: improve naming convention, etc. 2022-01-26 14:30:23 -08:00
Philip Rideout 4d0368b5f1 RangeMap: improve the auto-merge functionality. 2022-01-26 14:30:09 -08:00
Philip Rideout d11c78857d utils: introduce RangeMap container and unit test.
This will allow the Vulkan backend to efficiently track the subresource
image layouts for each texture.

This is a sparse container for a series of ordered non-overlapping
integer intervals, where each interval maps to a concrete value.
2022-01-26 14:29:45 -08:00
Mathias Agopian e829d90c4a A morphing buffer must be bound when skinning is active
This is because we're using the same program variant for skinning
and morphing, in the skinning-only case, the buffer won't be accessed
in the shader, but it must be present.

fixes #5085
2022-01-26 14:20:25 -08:00
Mathias Agopian a8006acd33 [GL backend] fix sampler binding bug
When a program had an unused SamplerInterfaceBlock, other samplers
could be bound to the wrong TMU

Fixes #5088
2022-01-26 14:20:12 -08:00
Benjamin Doherty 86ec502040 Bump version to 1.17.1 2022-01-24 12:52:22 -08:00
Benjamin Doherty b19a73cc50 Merge branch 'rc/1.17.0' into release 2022-01-24 12:50:22 -08:00
Benjamin Doherty a99c695932 Update RELEASE_NOTES for 1.17.0 2022-01-24 12:45:05 -08:00
Benjamin Doherty 8cd720b53a Bump version to 1.17.0 2022-01-18 13:54:40 -08:00
Benjamin Doherty 04df79e58f Merge branch 'rc/1.16.1' into release 2022-01-18 13:53:02 -08:00
Benjamin Doherty a4b3717762 Update RELEASE_NOTES for 1.16.1 2022-01-18 13:48:36 -08:00
Benjamin Doherty 1035e442ee Bump version to 1.16.1 2022-01-10 10:47:46 -08:00
Benjamin Doherty 60d3638f15 Merge branch 'rc/1.16.0' into release 2022-01-10 10:44:36 -08:00
Benjamin Doherty 3e7d3c9035 Update RELEASE_NOTES for 1.16.0 2022-01-10 10:41:14 -08:00
jeanlemotan eb360be2ad Fixed cubemap update 2022-01-10 10:34:49 -08:00
Benjamin Doherty 485ac8704d Bump version to 1.16.0 2022-01-04 11:55:19 -08:00
Benjamin Doherty dc74540423 Merge branch 'rc/1.15.2' into release 2022-01-04 11:53:02 -08:00
Benjamin Doherty 96219c22db Update RELEASE_NOTES for 1.15.2 2022-01-04 11:49:50 -08:00
Romain Guy f3b7048775 Add missing JNI impl (#4959) 2022-01-04 11:43:19 -08:00
Romain Guy aaed6fb376 Fix rounding math 2022-01-04 11:43:13 -08:00
Romain Guy 35a5d3310f Fix preprocessor test 2021-12-13 13:53:20 -07:00
Benjamin Doherty 9da79a1d2d Bump version to 1.15.2 2021-12-13 11:08:28 -07:00
Benjamin Doherty 595b355d1b Merge branch 'rc/1.15.1' into release 2021-12-13 11:06:45 -07:00
Benjamin Doherty 3a67d769f4 Update RELEASE_NOTES for 1.15.1 2021-12-06 16:54:28 -08:00
Benjamin Doherty 6fb536a937 Bump version to 1.15.1 2021-12-06 11:17:37 -08:00
Benjamin Doherty bb460d78d8 Merge branch 'rc/1.15.0' into release 2021-12-06 11:14:00 -08:00
Benjamin Doherty 838835a715 Update RELEASE_NOTES for 1.15.0 2021-12-02 11:52:04 -08:00
Romain Guy 63acd53e23 Use __ANDROID__ instead of ANDROID 2021-11-30 11:15:49 -08:00
Romain Guy fcd2d0457b Workaround for a build system issue 2021-11-30 11:15:42 -08:00
Benjamin Doherty 58fc26461b Bump version to 1.15.0 2021-11-29 14:08:28 -08:00
Benjamin Doherty fd82f6b04e Merge branch 'rc/1.14.2' into release 2021-11-29 14:07:03 -08:00
Benjamin Doherty cef3200533 Add additional RELEASE_NOTES for 1.14.2 2021-11-29 10:21:56 -08:00
Ben Doherty 634500c398 Fix, avoid divide-by-zero inside makeBone (#4889) 2021-11-24 16:29:33 -08:00
Ben Doherty b3e294ac54 Fix Metal depth comparison initialization (#4886) 2021-11-23 12:09:43 -08:00
Benjamin Doherty 2bf7535ad0 Update RELEASE_NOTES for 1.14.2 2021-11-22 10:16:00 -08:00
Benjamin Doherty 3315f75de9 Bump version to 1.14.2 2021-11-22 10:12:44 -08:00
Benjamin Doherty bbe7dbfa92 Merge branch 'rc/1.14.1' into release 2021-11-22 10:11:06 -08:00
Benjamin Doherty 5697922a65 Update RELEASE_NOTES for 1.14.1 2021-11-17 12:04:26 -08:00
Ben Doherty 4da83df2b9 Fix material compilation error with device vertex domain (#4865)
A recent refactor was causing the following error when the vertex domain
was set to `device`:
```
ERROR: main.vs:23: 'material' : undeclared identifier
ERROR: main.vs:23: 'materialVertex' : no matching overloaded function found
```
2021-11-17 12:03:55 -08:00
Ben Doherty 8f156d6588 Android: re-enable VSM cascade fix (#4863) 2021-11-17 10:19:09 -08:00
Benjamin Doherty cec0871c11 Bump version to 1.14.1 2021-11-15 10:09:45 -08:00
Benjamin Doherty 41a809368b Merge branch 'rc/1.14.0' into release 2021-11-15 10:07:56 -08:00
Romain Guy ea53eb9290 Skip task incompatible with configuration caching (#4831) 2021-11-09 15:56:00 -08:00
Benjamin Doherty 05875057c9 Update RELEASE_NOTES for 1.14.0 2021-11-09 15:51:13 -08:00
Benjamin Doherty 44125926d1 Disable configuration-cache 2021-11-08 17:05:34 -08:00
Benjamin Doherty 60734349de Bump version to 1.14.0 2021-11-08 11:52:50 -08:00
Benjamin Doherty fbfd5ec0ec Merge branch 'rc/1.13.0' into release 2021-11-08 11:50:19 -08:00
Ben Doherty a74a95cc65 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-11-04 13:28:17 -07:00
Benjamin Doherty bc0ea16ff0 Update RELEASE_NOTES for 1.13.0 2021-11-02 13:15:53 -07:00
Mathias Agopian b2dc8aa84c Fix typo that broke the directional shadowmap 2021-11-02 13:11:44 -07:00
Benjamin Doherty 9987e8b6ab Bump version to 1.13.0 2021-11-01 14:59:11 -07:00
Benjamin Doherty 0d9bdcc008 Merge branch 'rc/1.12.11' into release 2021-11-01 14:55:58 -07:00
Benjamin Doherty b5c634045e Update RELEASE_NOTES for 1.12.11 2021-10-28 16:13:50 -07:00
Ben Doherty 1f05531d53 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-10-28 16:02:23 -07:00
Benjamin Doherty 88f382f0e3 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-28 15:56:50 -07:00
Benjamin Doherty 3e59925900 Remove problematic configuration-cache setting for release build 2021-10-28 15:56:26 -07:00
Benjamin Doherty ea404f8d4f Remove problematic configuration-cache setting for release build 2021-10-26 10:09:51 -07:00
Benjamin Doherty 602a550d93 Bump version to 1.12.11 2021-10-25 12:30:37 -07:00
Benjamin Doherty 12abbe2d23 Merge branch 'rc/1.12.10' into release 2021-10-25 11:06:18 -07:00
Benjamin Doherty fb0ee97588 Update RELEASE_NOTES for 1.12.10 2021-10-25 11:00:06 -07:00
Ben Doherty 56ef48c9c3 Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-25 10:39:24 -07:00
Benjamin Doherty 47c3dd3dd1 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-25 10:37:52 -07:00
Benjamin Doherty c181648bfa Bump version to 1.12.10 2021-10-20 12:15:51 -07:00
Benjamin Doherty 0cf78b3abe Merge branch 'rc/1.12.9' into release 2021-10-20 12:12:33 -07:00
Ben Doherty 22889a7ad9 Fix VirtualMachineEnv.cpp with older JNI versions (#4752) 2021-10-20 11:16:55 -07:00
Ben Doherty a14451d0ac Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-20 10:41:34 -07:00
Benjamin Doherty 5dfdab10b7 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-19 16:13:21 -07:00
Benjamin Doherty d6f2e3b8e9 Update RELEASE_NOTES for 1.12.9 2021-10-14 18:22:20 -07:00
Benjamin Doherty df30517743 Bump version to 1.12.9 2021-10-11 11:06:43 -07:00
Benjamin Doherty 8f80643c1a Merge branch 'rc/1.12.8' into release 2021-10-11 11:02:56 -07:00
Benjamin Doherty 5aea9be2fb Update RELEASE_NOTES for 1.12.8 2021-10-07 11:03:45 -07:00
Benjamin Doherty ad02e483d0 Bump version to 1.12.8 2021-10-04 10:26:57 -07:00
Benjamin Doherty f463d53036 Merge branch 'rc/1.12.7' into release 2021-10-04 10:21:42 -07:00
Benjamin Doherty b8d4408524 Update RELEASE_NOTES for 1.12.7 2021-10-04 10:18:56 -07:00
Benjamin Doherty fef70be848 Bump version to 1.12.7 2021-09-27 11:15:58 -07:00
Benjamin Doherty bdb12d9b24 Merge branch 'rc/1.12.6' into release 2021-09-27 11:12:42 -07:00
Ben Doherty 43ad283a83 Fix, missing call to setTransparencyMode (#4674) 2021-09-24 13:32:49 -07:00
Benjamin Doherty 2e4936afc4 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:24:44 -07:00
Benjamin Doherty 891ffabd11 Update RELEASE_NOTES for 1.12.6 2021-09-23 17:25:25 -07:00
Ben Doherty e2c19498b4 Metal: don't call createTextureViewWithsSwizzle directly (#4662) 2021-09-23 11:28:04 -07:00
Ben Doherty c32630b265 Fix MetalBlitter crash when shader contains warnings (#4663) 2021-09-23 11:27:56 -07:00
Alexey Pelykh bf21e78d02 Podspec: include headers in nested directories (#4658) 2021-09-22 16:48:12 -07:00
Benjamin Doherty 525d4e08a3 Bump version to 1.12.6 2021-09-20 10:17:18 -07:00
Benjamin Doherty 2e9bf6d694 Merge branch 'rc/1.12.5' into release 2021-09-20 10:14:37 -07:00
Benjamin Doherty e845f01d85 Update RELEASE_NOTES for 1.12.5 2021-09-20 10:10:56 -07:00
Benjamin Doherty bef48be7b4 Bump version to 1.12.5 2021-09-13 10:47:09 -07:00
Benjamin Doherty b54fdc9e6e Merge branch 'rc/1.12.4' into release 2021-09-13 10:43:06 -07:00
Benjamin Doherty cedbf2e30b Update RELEASE_NOTES for 1.12.4 2021-09-13 10:40:55 -07:00
Benjamin Doherty 592f8d1b0d Bump version to 1.12.4 2021-09-08 11:05:44 -07:00
Benjamin Doherty 29612a684e Merge branch 'rc/1.12.3' into release 2021-09-08 11:03:53 -07:00
Benjamin Doherty e6d5807399 Bump version to 1.12.3 2021-08-30 11:46:51 -07:00
Benjamin Doherty fa2553251f Merge branch 'rc/1.12.2' into release 2021-08-30 11:44:00 -07:00
Benjamin Doherty 7387718852 Update RELEASE_NOTES for 1.12.2 2021-08-30 11:41:52 -07:00
Ben Doherty a503a6209a Fix regression with clipSpaceTransform (#4552) 2021-08-26 14:14:58 -07:00
Ben Doherty ce3e5f74e8 Fix Metal STREAM buffers (#4543) 2021-08-25 09:48:34 -07:00
Ben Doherty f37112358e Fix missing bookkeeping in bindUniformBufferRange (#4538) 2021-08-24 09:51:40 -07:00
Benjamin Doherty f368b14621 Bump version to 1.12.2 2021-08-23 12:41:33 -07:00
Benjamin Doherty 6960b1148a Merge branch 'rc/1.12.1' into release 2021-08-23 12:39:38 -07:00
Benjamin Doherty 3cc23aac25 Update RELEASE_NOTES for 1.12.1 2021-08-23 10:45:59 -07:00
Benjamin Doherty 11dc8740f2 Fix stack-use-after-scope error 2021-08-20 15:40:06 -07:00
Ben Doherty 4b797cff88 Windows: fix incorrect CRT flags with Visual Studio generators (#4516) 2021-08-20 10:56:41 -07:00
Ben Doherty fe1c1736cd Fix, potential null dereferences in MetalBlitter (#4481) 2021-08-10 16:30:11 -07:00
Benjamin Doherty 4058ef5f09 Bump version to 1.12.1 2021-08-09 12:06:47 -07:00
Benjamin Doherty d25ca01624 Merge branch 'rc/1.12.0' into release 2021-08-09 12:03:33 -07:00
Benjamin Doherty d96f87dbbf Update RELEASE_NOTES for 1.12.0 2021-08-09 12:01:46 -07:00
Ben Doherty 8a2e31023f Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:54:07 -07:00
Benjamin Doherty 1ea8e171d9 Bump version to 1.12.0 2021-08-03 11:18:56 -07:00
Benjamin Doherty e2be3dd0ac Merge branch 'rc/1.11.2' into release 2021-08-03 11:15:19 -07:00
Romain Guy 1c51164e7b Fix inverse tone mapping issues (#4437)
Bring color grading back into the Rec.709 color space to match
previous behaviors. This change also implements an exact inverse
tone map function for the "Filmic" operator.
2021-08-02 20:54:44 -07:00
Benjamin Doherty f190f03530 Update RELEASE_NOTES for 1.11.2 2021-08-02 11:17:42 -07:00
Ben Doherty 055fc7cbc1 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-30 14:09:07 -07:00
Ben Doherty 9073fc3dc3 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-28 10:49:37 -07:00
Ben Doherty 2409dc9bc4 Expose Engine::flush (#4385) 2021-07-26 15:09:14 -07:00
Benjamin Doherty 6586c8d70b Bump version to 1.11.2 2021-07-26 12:50:29 -07:00
Benjamin Doherty ac0c94da69 Merge branch 'rc/1.11.1' into release 2021-07-26 12:48:36 -07:00
Ben Doherty d19d6a72b0 Expose Engine::flush (#4385) 2021-07-26 12:10:19 -07:00
Benjamin Doherty c81b5d98ef Update RELEASE_NOTES for 1.11.1 2021-07-26 10:05:41 -07:00
Mathias Agopian 756866675f fix an issue where a sampler could fail to be updated
SamplerGroup was comparing texture handles to decide if a texture needed
to be updated, however, texture handles are (quickly) recycled and
therefore can't be used for that purpose. e.g. if a texture is destroyed,
its handle could be reused quickly by another texture, if that texture 
is now set on the SamplerGroup, it will ignore it, thinking it's not
different.
2021-07-21 14:46:44 -07:00
Benjamin Doherty ebcd4925f7 Bump version to 1.11.1 2021-07-19 10:24:01 -07:00
Benjamin Doherty 13bed4fdf9 Merge branch 'rc/1.11.0' into release 2021-07-19 10:20:29 -07:00
Benjamin Doherty 1dae5c6b6c Update RELEASE_NOTES for 1.11.0 2021-07-19 10:18:07 -07:00
Benjamin Doherty 8e6663e4b0 Bump version to 1.11.0 2021-07-12 10:49:43 -07:00
Benjamin Doherty ba804444b8 Merge branch 'rc/1.10.7' into release 2021-07-12 10:47:12 -07:00
Benjamin Doherty 58cfb85004 Update RELEASE_NOTES for 1.10.7 2021-07-12 10:45:24 -07:00
Mathias Agopian ab46481b45 Fix colorgrading as subpass
We were inserting the colorgrading subpass command between the
refracted and blended objects, instead of after all of them.

Another bad side effect of this was to trigger the refraction pass for
no reason.
2021-07-12 10:35:01 -07:00
Mathias Agopian 4296782399 don't crash when refraction pass is empty 2021-07-12 09:53:37 -07:00
Benjamin Doherty ef375a7103 Bump version to 1.10.7 2021-07-07 11:02:30 -07:00
Benjamin Doherty fd258b7765 Merge branch 'rc/1.10.6' into release 2021-07-07 10:59:12 -07:00
Benjamin Doherty 147de8d372 Update RELEASE_NOTES for 1.10.6 2021-07-07 10:57:25 -07:00
Philip Rideout eb2a1928b6 ShadowMapManager: fix MSAN use-of-uninitialized-value.
The operator!= in std::array compares SPLIT_COUNT elements, which
is potentially greater than cascadeCount, which was the number of
initialized elements in splitPercentages.
2021-07-07 10:51:18 -07:00
Benjamin Doherty 35b033102f Bump version to 1.10.6 2021-06-28 12:07:58 -07:00
Benjamin Doherty 7bc65421a9 Merge branch 'rc/1.10.5' into release 2021-06-28 12:04:31 -07:00
Benjamin Doherty 736514cf37 Update RELEASE_NOTES for 1.10.5 2021-06-28 12:04:27 -07:00
Mathias Agopian db0158dae8 fix webgl build
we need to select opengl on webgl.
2021-06-28 08:27:46 -07:00
Benjamin Doherty e706695ed1 Bump version to 1.10.5 2021-06-21 11:18:26 -07:00
Benjamin Doherty e8877ffe2d Merge branch 'rc/1.10.4' into release 2021-06-21 11:16:10 -07:00
Benjamin Doherty 1fd5d9dae6 Update RELEASE_NOTES for 1.10.4 2021-06-21 11:14:35 -07:00
Ben Doherty cd48089318 filament-utils-android: fix string literal conversions (#4137) 2021-06-15 16:19:32 -06:00
Benjamin Doherty 6379ab22c9 Bump version to 1.10.4 2021-06-14 11:06:42 -06:00
Benjamin Doherty 0bf02b75d5 Merge branch 'rc/1.10.3' into release 2021-06-14 11:04:25 -06:00
Benjamin Doherty c4259b5598 Update RELEASE_NOTES for 1.10.3 2021-06-14 11:02:45 -06:00
Ben Doherty 6b3c1179bc Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:41:48 -07:00
Philip Rideout c1a0e61e8e Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:33 -07:00
Benjamin Doherty fc06298ed4 Bump version to 1.10.3 2021-06-07 11:22:04 -07:00
Benjamin Doherty 4ca87b188c Merge branch 'rc/1.10.2' into release 2021-06-07 11:19:51 -07:00
Benjamin Doherty f1f60c3e0d Turn off warnings as errors for spirv-tools 2021-06-07 11:18:56 -07:00
Benjamin Doherty 76d21b56af Update RELEASE_NOTES for 1.10.2 2021-06-07 11:18:09 -07:00
Benjamin Doherty 0ab0e50a4f Turn off warnings as errors for spirv-tools 2021-06-02 11:16:42 -07:00
Benjamin Doherty 34f4c06a5c Bump version to 1.10.2 2021-06-01 11:17:32 -07:00
Benjamin Doherty 6de36f1e53 Merge branch 'rc/1.10.1' into release 2021-06-01 11:15:49 -07:00
Benjamin Doherty 2a9a3b1ac2 Update RELEASE_NOTES for 1.10.1 2021-06-01 11:13:04 -07:00
Benjamin Doherty 84b73a3770 Bump version to 1.10.1 2021-05-24 10:52:02 -07:00
Benjamin Doherty 662a10e273 Merge branch 'rc/1.10.0' into release 2021-05-24 10:49:10 -07:00
Benjamin Doherty ecce02502e Update RELEASE_NOTES for 1.10.0 2021-05-24 10:47:39 -07:00
Philip Rideout d17875aea1 ImGuiHelper: fix support for custom images.
The texture binding in the material instance needs to be restored to the
glyph atlas when a custom image is not in use.
2021-05-21 12:49:37 -07:00
Philip Rideout b8897a68f9 matc: detect missing end brace.
matc was failing to report certain kinds of syntax errors and would
read out-of-bounds memory.

This change casuses the flare material to fail.
2021-05-21 09:20:33 -07:00
Ben Doherty 84efd4871e API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-19 12:02:13 -07:00
Benjamin Doherty 85ea5a6b70 Bump version to 1.10.0 2021-05-17 11:00:42 -07:00
Benjamin Doherty 77891acb92 Merge branch 'rc/1.9.25' into release 2021-05-17 10:57:30 -07:00
Benjamin Doherty 74fe102035 Update RELEASE_NOTES for 1.9.25 2021-05-17 10:54:38 -07:00
Philip Rideout 25cc554925 WASM: fix "Missing field" error for lensFlare. 2021-05-17 10:06:56 -07:00
Ben Doherty d787a521b5 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:16:30 -07:00
Ben Doherty 46e52c71e1 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:15:49 -07:00
Philip Rideout 1dad27a172 Repair WebGL and fix potential INVALID_OPERATION.
We should take care not to call glVertexAttribPointer when there is
no bound ARRAY_BUFFER (i.e. when its binding is zero).

This fixes the black screen seen with some WebGL samples after
the recent memory leak fix related to the new BufferObject API.
2021-05-10 13:38:56 -07:00
Benjamin Doherty 60d230b380 Bump version to 1.9.25 2021-05-07 21:42:48 -07:00
Benjamin Doherty d7cb38e706 Merge branch 'rc/1.9.24' into release 2021-05-07 21:39:17 -07:00
Benjamin Doherty ce00cca6ee Update RELEASE_NOTES for 1.9.24 2021-05-07 21:36:49 -07:00
Philip Rideout d627d57bad Second memory leak fix. (#3906)
Fixes #3888.
2021-05-06 14:25:46 -07:00
Philip Rideout 8ffc776f1c Fix horrible memory leak in the GL driver. (#3894)
This leak was introduced in the following PR on April 7.
https://github.com/google/filament/pull/3775

The guilty party has been contacted and properly admonished for his
transgression.

This was tested by adding the following code after applyAnimation in
gltf_viewer.cpp

        static int nframes = 0;
        if (!gpath.empty() && nframes++ > 100) {
            static int count = 0;
            printf("reloading %d\n", count++);
            nframes = 0;
            app.resourceLoader->asyncCancelLoad();
            app.resourceLoader->evictResourceData();
            app.viewer->removeAsset();
            app.assetLoader->destroyAsset(app.asset);
            loadAsset(gpath, app);
            loadResources(gpath, app);
        }
2021-05-04 18:22:08 -07:00
Benjamin Doherty be032b52c1 Bump version to 1.9.24 2021-05-03 10:42:19 -07:00
Benjamin Doherty 4388e81e5f Merge branch 'rc/1.9.23' into release 2021-05-03 10:40:49 -07:00
Benjamin Doherty 71a185d139 Update RELEASE_NOTES for 1.9.23 2021-05-03 10:38:59 -07:00
Benjamin Doherty d2cf5985ac Bump version to 1.9.23 2021-04-26 10:55:10 -07:00
Benjamin Doherty debcbb8e5c Merge branch 'rc/1.9.22' into release 2021-04-26 10:52:43 -07:00
Benjamin Doherty b9dd62c7d3 Update RELEASE_NOTES for 1.9.22 2021-04-26 10:47:11 -07:00
Benjamin Doherty dc2b430f34 Bump version to 1.9.22 2021-04-26 10:39:16 -07:00
Benjamin Doherty e5ef4e8868 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:36:37 -07:00
Benjamin Doherty c0d6cd3ac3 Merge branch 'rc/1.9.21' into release 2021-04-19 11:34:23 -07:00
Benjamin Doherty b63ab2dc19 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:32:31 -07:00
Benjamin Doherty 5d8dad561c Bump version to 1.9.21 2021-04-12 11:38:27 -07:00
Benjamin Doherty 8933be1ae2 Merge branch 'rc/1.9.20' into release 2021-04-12 11:36:17 -07:00
Benjamin Doherty 6b66b48b1d Update RELEASE_NOTES for 1.9.20 2021-04-12 11:35:45 -07:00
Benjamin Doherty 9c23eb6e33 Release Filament 1.9.20 2021-04-12 11:34:39 -07:00
Benjamin Doherty baea54a3fc Update RELEASE_NOTES for 1.9.20 2021-04-12 09:20:31 -07:00
Benjamin Doherty d9f800454c Bump version to 1.9.20 2021-04-05 11:14:17 -07:00
Benjamin Doherty f9ee0de07a Merge branch 'rc/1.9.19' into release 2021-04-05 11:11:13 -07:00
Benjamin Doherty 2786d0a9f7 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:10:50 -07:00
Benjamin Doherty 491e8032e6 Release Filament 1.9.19 2021-04-05 11:10:20 -07:00
Benjamin Doherty ef3f13f5d3 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:09:38 -07:00
Benjamin Doherty bcb5b2d790 Implement Metal BufferObjects 2021-04-05 11:01:36 -07:00
Ben Doherty 02de3f2e2a Fix, regression with Metal buffers (#3715) 2021-03-29 14:21:34 -07:00
Benjamin Doherty 0e7bb53c07 Bump version to 1.9.19 2021-03-29 11:09:32 -07:00
Benjamin Doherty 759109d478 Merge branch 'rc/1.9.18' into release 2021-03-29 11:06:55 -07:00
Benjamin Doherty 54d5af6edf Update RELEASE_NOTES for 1.9.18 2021-03-29 11:04:57 -07:00
Philip Rideout 38fbe47ced RenderTarget: fix NPE when depth is not present.
This fixes a recent regression that would occur when a RenderTarget
does not have a depth attachment.
2021-03-29 10:32:22 -07:00
Benjamin Doherty f066c925ba Bump version to 1.9.18 2021-03-22 10:16:34 -07:00
Benjamin Doherty 994fdf4e1d Merge branch 'rc/1.9.17' into release 2021-03-22 10:12:20 -07:00
Benjamin Doherty 50b50d65e3 Update RELEASE_NOTES for 1.9.17 2021-03-22 10:11:02 -07:00
Mathias Agopian 0aaa985649 Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-18 09:57:25 -07:00
Benjamin Doherty 29564f8eae Bump version to 1.9.17 2021-03-15 10:15:25 -07:00
Benjamin Doherty c15db68a5b Merge branch 'rc/1.9.16' into release 2021-03-15 10:12:56 -07:00
Benjamin Doherty 3452fb3e56 Update RELEASE_NOTES for 1.9.16 2021-03-15 10:10:40 -07:00
Mathias Agopian 35eb8e7be1 Revert GL backend handle tracking
This wasn't very useful in the first place because we're recycling
handles very quickly. Additionally there was a race condition
which cause false positives.

This reverts commit bc6acd5c5a.
This reverts commit 3a15756c78.
2021-03-12 13:02:55 -08:00
Mathias Agopian 834b774128 Fixes some issues with imported rendertargets
We were not declaring the attachments it was using.

Fixes #3628
2021-03-12 08:26:16 -08:00
Benjamin Doherty 5aa0eb9f9d Bump version to 1.9.16 2021-03-08 10:09:14 -08:00
Benjamin Doherty d9a6e2e649 Merge branch 'rc/1.9.15' into release 2021-03-08 10:07:00 -08:00
Benjamin Doherty cb823b16a1 Update RELEASE_NOTES for 1.9.15 2021-03-08 10:05:19 -08:00
Ben Doherty 0bd41e877e Downgrade Linux GitHub Actions environment to fix error (#3588) 2021-03-01 11:21:11 -08:00
Benjamin Doherty ecc3e73967 Bump version to 1.9.15 2021-03-01 11:13:44 -08:00
Benjamin Doherty 464b4c24f9 Merge branch 'rc/1.9.14' into release 2021-03-01 11:11:53 -08:00
Benjamin Doherty 32367516e8 Update RELEASE_NOTES for 1.9.14 2021-03-01 11:10:06 -08:00
Philip Rideout 1709a55606 filamat: Fix data race with SPIRV error registrations. 2021-02-26 10:34:36 -08:00
Benjamin Doherty 58b4455979 Bump version to 1.9.14 2021-02-22 10:32:56 -08:00
Benjamin Doherty ea1dede19c Merge branch 'rc/1.9.13' into release 2021-02-22 10:29:57 -08:00
Benjamin Doherty 20ea3381fa Update RELEASE_NOTES for 1.9.13 2021-02-22 10:28:21 -08:00
Philip Rideout 7aa6fccd7c Modernize Python print syntax to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout adbd54f4f8 Change abs() to std::abs to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout 9d54261f18 Move vk_mem_alloc to its own cpp.
This will improve parity between the GitHub repo and its sister codebase
within Google.
2021-02-19 11:38:18 -08:00
Philip Rideout a97757c9ae Avoid uninitialized reads in computeVisibilityMasks.
I verified that this code is not enabled in our GitHub builds, and I
verified that the MSAN error goes away.
2021-02-19 11:38:18 -08:00
Philip Rideout 7c79d9f89d Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-19 11:38:18 -08:00
Benjamin Doherty bf0914f813 Bump version to 1.9.13 2021-02-16 10:48:24 -08:00
Benjamin Doherty b96bc30fbd Merge branch 'rc/1.9.12' into release 2021-02-16 10:44:13 -08:00
Benjamin Doherty 62b50eb8ba Update RELEASE_NOTES for 1.9.12 2021-02-16 10:42:41 -08:00
Ben Doherty b4932e384a matc: Use consistent params for semantic code analysis (#3524)
When running semantic analysis on a material, we were arbitrarily choosing the first code gen permutation to analyze. So, running matc with arguments --api metal versus --api all would run analysis on slightly different shader code. This causes bugs when flags passed to glslang differ during semantic analysis. This change updates all semantic analysis to always use the same shader code.
2021-02-08 14:06:47 -08:00
Benjamin Doherty 5e68dc5f8d Bump version to 1.9.12 2021-02-08 09:58:15 -08:00
Benjamin Doherty f222f1b925 Merge branch 'rc/1.9.11' into release 2021-02-08 09:51:08 -08:00
Ben Doherty 22e4a54782 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:50:23 -08:00
Benjamin Doherty 1289922c5f Release Filament 1.9.11 2021-02-08 09:48:50 -08:00
Ben Doherty 2839c352b8 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:47:18 -08:00
Ben Doherty 6a01cbc312 Draft: fix TSAN issue by using lock in ColorGrading constructor (#3510)
This is a second attempt to fix Google3 TSAN failures seen inside of the ColorGrading constructor.

Related first attempt: #3462
2021-02-05 14:06:40 -08:00
Benjamin Doherty 6193156556 Bump version to 1.9.11 2021-02-01 11:49:12 -08:00
Benjamin Doherty fe23aa917d Merge branch 'rc/1.9.10' into release 2021-02-01 11:45:47 -08:00
Benjamin Doherty eb8a29a332 Update RELEASE_NOTES for 1.9.10 2021-02-01 11:45:17 -08:00
Ben Doherty 0626902530 Fix sporatic data race warning seen in Google3 (#3462) 2021-01-27 16:40:16 -08:00
Philip Rideout 042bfe2597 Partial fix for MSVC build. 2020-12-14 12:15:06 -08:00
Ben Doherty 97133f3591 Fix Windows iterator issue in Zip2Iterator and StructureOfArrays (#3322) 2020-12-14 12:14:53 -08:00
Philip Rideout d06cc4390e filamat: minify struct fields.
This shrinks the arm64 so file by 24 KiB.
2020-12-14 11:19:43 -08:00
Philip Rideout 6047d3235f Remove VSM variant from Skybox material. 2020-12-14 11:19:31 -08:00
Philip Rideout 2cda6e35bd math: reduce template bloat for matrices
This does not change our API, it merely reduces the number of
non-inlined function instantiations appearing in non-optimized binaries.
2020-12-14 11:19:22 -08:00
Philip Rideout 8f8d51e17b Code review fixups for libibl_lite. 2020-12-14 11:19:16 -08:00
Philip Rideout 6919e3b274 libibl: use C callback for progress 2020-12-14 11:19:09 -08:00
Philip Rideout 10bf944410 Add libibl_lite. 2020-12-14 11:19:03 -08:00
Philip Rideout 9a2f6fdb53 Vulkan: change vkWaitForFences usage for SwiftShader.
When passing only 1 fence to vkWaitForFences, the `waitAll` argument
should not have any effect, but SwiftShader seems to skip the wait
when this argument is set to VK_FALSE.

More specifically, the failure to wait in `acquireWorkCommandBuffer`
causes the subsequent destruction of an in-use fence, which causes
a TSAN failure with Google's internal tests.

I am consulting with the SwiftShader team on a real fix, meanwhile
we can commit this easy workaround.

We have 5 usages of vkWaitForFences, one of which uses multiple fences
and should have used VK_TRUE anyway.
2020-11-20 09:37:54 -08:00
Philip Rideout 761977d385 Filament should always bind an IBL texture.
This prevents a SwiftShader crash and/or a slew of "no texture bound"
warnings that would appear when the client provides an IBL without
providing reflections texture, which should be a valid thing to do.

Note that it is okay to declare a sampler in GLSL that never gets bound,
as long as it is never sampled from. Since we always sample from the
IBL specular texture, we should always bind something to it.
2020-11-19 13:28:19 -08:00
Ben Doherty 21248f15b5 Fix, matc crash when building mobile materials (#3296) 2020-11-16 14:37:55 -08:00
Benjamin Doherty 4f32817f6d Bump version to 1.9.10 2020-11-16 12:37:49 -08:00
Benjamin Doherty cc9e05e711 Merge branch 'rc/1.9.9' into release 2020-11-16 12:34:13 -08:00
Benjamin Doherty 419d68d4db Update RELEASE_NOTES for 1.9.9 2020-11-16 12:17:02 -08:00
Philip Rideout 8450232448 Improve the "unbound texture" warnings.
With Vulkan, this warning would sometimes be a false positive. It could
trigger for internal samplers like `ssao` and `structure`, even though
they were not declared in SPIR-V.

With OpenGL, this warning would never be a false positive because it has
the luxury of calling `glGetUniformLocation`.

This adds a private attribute to our samplers called `strict` that
indicates whether or not a sampler should always have a bound texture.
For now the only strict samplers are the custom ones declared in the
user's material.

At some point I think we should consider adding `spirv-reflect` to our
tree to help with problems like this.
2020-11-12 16:21:13 -08:00
Philip Rideout cc51726590 Vulkan: improve robustness by providing 1x1 fallback. 2020-11-12 10:36:13 -08:00
Philip Rideout 318e22af51 Fix clear behavior with RenderTarget API.
This fixes a bug seen with client applications that use ClearOptions
instead of Skybox, and one or more offscreen RenderTarget objects.
These apps would see junk pixels because Filament would only clear the
first render target in the frame.

The fix is to factor some the flag-setting logic in `beginFrame()` into
a private method, and call this method from `render()` each time
the user-level RenderTarget has been changed.

I wrote a simple C++ demo to reproduce the issue and to verify that
this fix works.
2020-11-11 09:25:36 -08:00
Philip Rideout 68ac87dc24 NOOP backend should not care about GLSL vs SPIRV.
This fixes errors that would occur when using the NOOP backend with
materials that were built without OpenGL support.
2020-11-10 15:44:01 -08:00
Benjamin Doherty acb8f00075 Bump version to 1.9.9 2020-11-09 09:32:55 -08:00
Benjamin Doherty 06d9183aaa Merge branch 'rc/1.9.8' into release 2020-11-09 09:28:58 -08:00
Benjamin Doherty 75af25419d Update RELEASE_NOTES for 1.9.8 2020-11-09 09:26:27 -08:00
Benjamin Doherty f6b90d2a31 Bump version to 1.9.8 2020-11-09 09:21:36 -08:00
Philip Rideout a3822f4af0 Fix FENCE_WAIT_FOR_EVER in Linux.
The number of infinite nanoseconds was negative because we asked
chrono for a signed integer, so "wait forever" really meant "do not
wait at all".
2020-11-02 16:12:53 -08:00
Benjamin Doherty bcdad769ff Merge branch 'rc/1.9.7' into release 2020-11-02 11:03:57 -07:00
Benjamin Doherty be4fb4fdbb Update RELEASE_NOTES for 1.9.7 2020-11-02 10:59:19 -07:00
Benjamin Doherty 65394f6301 Bump version to 1.9.7 2020-10-26 11:34:20 -06:00
Benjamin Doherty b0beee03bc Merge branch 'rc/1.9.6' into release 2020-10-26 11:29:45 -06:00
Benjamin Doherty fe1de41b8e Update RELEASE_NOTES for 1.9.6 2020-10-26 11:25:31 -06:00
Benjamin Doherty a37b431e87 Bump version to 1.9.6 2020-10-19 11:55:13 -06:00
Benjamin Doherty 98107016b9 Merge branch 'rc/1.9.5' into release 2020-10-19 11:51:30 -06:00
Benjamin Doherty 8bccfc2863 Update RELEASE_NOTES for 1.9.5 2020-10-19 11:49:05 -06:00
Benjamin Doherty f54a0a3452 Fix CocoaPod version 2020-10-13 15:15:02 -06:00
Benjamin Doherty 6778ab0624 Fix CocoaPod version 2020-10-13 15:09:59 -06:00
Benjamin Doherty 269d636785 Bump version to 1.9.5 2020-10-12 12:03:29 -06:00
Benjamin Doherty 39862c91ce Merge branch 'rc/1.9.4' into release 2020-10-12 11:56:24 -06:00
Benjamin Doherty 523f4026b4 Update RELEASE_NOTES for 1.9.4 2020-10-12 11:52:01 -06:00
Benjamin Doherty a6bf162431 Bump version to 1.9.4 2020-10-07 16:06:23 -06:00
Benjamin Doherty 826e8d181c Merge branch 'rc/1.9.3' into release 2020-10-05 11:36:16 -06:00
Benjamin Doherty 16dfadbba0 Update RELEASE_NOTES for 1.9.3 2020-10-05 11:29:36 -06:00
Benjamin Doherty 5cbb97551f Bump version to 1.9.3 2020-09-28 11:40:31 -06:00
Benjamin Doherty defee767c3 Merge branch 'rc/1.9.2' into release 2020-09-28 11:27:47 -06:00
Benjamin Doherty 9560318521 Update RELEASE_NOTES for 1.9.2 2020-09-28 11:26:21 -06:00
Benjamin Doherty ef09feb048 Bump version to 1.9.2 2020-09-21 11:16:53 -06:00
Benjamin Doherty 39f323fe09 Merge branch 'rc/1.9.1' into release 2020-09-21 11:00:07 -06:00
Benjamin Doherty 11b95304ea Merge branch 'release' into rc/1.9.1 2020-09-21 10:59:52 -06:00
Benjamin Doherty b7c30a7916 Update RELEASE_NOTES for 1.9.1 2020-09-21 10:59:06 -06:00
Benjamin Doherty 4cae48fc77 Bump version to 1.9.1 2020-09-14 11:51:36 -07:00
Benjamin Doherty d1a93f0557 Update release notes for 1.9.0 2020-09-14 10:54:28 -07:00
Benjamin Doherty b93059fad7 Bump version to 1.9.0 2020-09-08 10:47:23 -07:00
200 changed files with 3864 additions and 2107 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-android:
name: build-android
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
+1 -1
View File
@@ -13,7 +13,7 @@ on:
jobs:
cocoapods-deploy:
name: cocoapods-deploy
runs-on: macos-latest
runs-on: macos-14
steps:
- name: Check out iOS/CocoaPods directory
uses: Bhacaz/checkout-files@49fc3050859046bf4f4873678d46099985640e89
+1 -1
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-ios:
name: build-ios
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
+1 -1
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-mac:
name: build-mac
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
+1 -1
View File
@@ -11,7 +11,7 @@ on:
jobs:
npm-deploy:
name: npm-deploy
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
with:
+4 -4
View File
@@ -15,7 +15,7 @@ jobs:
strategy:
matrix:
os: [macos-latest, ubuntu-22.04]
os: [macos-14, ubuntu-22.04]
steps:
- uses: actions/checkout@v3.3.0
@@ -40,7 +40,7 @@ jobs:
build-android:
name: build-android
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
@@ -54,7 +54,7 @@ jobs:
build-ios:
name: build-iOS
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
@@ -67,7 +67,7 @@ jobs:
build-web:
name: build-web
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
+5 -5
View File
@@ -31,7 +31,7 @@ jobs:
strategy:
matrix:
os: [macos-latest, ubuntu-22.04]
os: [macos-14, ubuntu-22.04]
steps:
- name: Decide Git ref
@@ -65,7 +65,7 @@ jobs:
build-web:
name: build-web
runs-on: macos-latest
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -98,7 +98,7 @@ jobs:
build-android:
name: build-android
runs-on: macos-latest
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:
@@ -129,7 +129,7 @@ jobs:
- name: Sign sample-gltf-viewer
run: |
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
base64 --decode filament.jks.base64 > filament.jks
base64 --decode -i filament.jks.base64 > filament.jks
BUILD_TOOLS_VERSION=$(ls ${ANDROID_HOME}/build-tools | sort -V | tail -n 1)
APKSIGNER=${ANDROID_HOME}/build-tools/${BUILD_TOOLS_VERSION}/apksigner
IN_FILE="out/sample-gltf-viewer-release.apk"
@@ -152,7 +152,7 @@ jobs:
build-ios:
name: build-ios
runs-on: macos-latest
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'ios'
steps:
+1 -1
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-web:
name: build-web
runs-on: macos-latest
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
+6 -4
View File
@@ -634,9 +634,9 @@ function(combine_static_libs TARGET OUTPUT DEPS)
# Loop through the dependent libraries and query their location on disk.
set(DEPS_FILES )
foreach(DEPENDENCY ${DEPS})
if(TARGET ${DEPENDENCY})
if (TARGET ${DEPENDENCY})
get_property(dep_type TARGET ${DEPENDENCY} PROPERTY TYPE)
if(dep_type STREQUAL "STATIC_LIBRARY")
if (dep_type STREQUAL "STATIC_LIBRARY")
list(APPEND DEPS_FILES "$<TARGET_FILE:${DEPENDENCY}>")
endif()
endif()
@@ -706,7 +706,7 @@ function(get_resgen_vars ARCHIVE_DIR ARCHIVE_NAME)
set(RESGEN_OUTPUTS "${OUTPUTS}" PARENT_SCOPE)
set(RESGEN_FLAGS -qx ${ARCHIVE_DIR} -p ${ARCHIVE_NAME} PARENT_SCOPE)
set(RESGEN_SOURCE "${ARCHIVE_DIR}/${ARCHIVE_NAME}${ASM_SUFFIX}.S" PARENT_SCOPE)
set(RESGEN_SOURCE_FLAGS "-I${ARCHIVE_DIR} ${ASM_ARCH_FLAG}" PARENT_SCOPE)
set(RESGEN_SOURCE_FLAGS "-I'${ARCHIVE_DIR}' ${ASM_ARCH_FLAG}" PARENT_SCOPE)
endif()
endfunction()
@@ -721,7 +721,6 @@ add_subdirectory(${LIBRARIES}/filabridge)
add_subdirectory(${LIBRARIES}/filaflat)
add_subdirectory(${LIBRARIES}/filagui)
add_subdirectory(${LIBRARIES}/filameshio)
add_subdirectory(${LIBRARIES}/geometry)
add_subdirectory(${LIBRARIES}/gltfio)
add_subdirectory(${LIBRARIES}/ibl)
add_subdirectory(${LIBRARIES}/iblprefilter)
@@ -749,6 +748,9 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
add_subdirectory(${EXTERNAL}/getopt)
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
add_subdirectory(${LIBRARIES}/geometry)
if (FILAMENT_BUILD_FILAMAT OR IS_HOST_PLATFORM)
# spirv-tools must come before filamat, as filamat relies on the presence of the
# spirv-tools_SOURCE_DIR variable.
-2
View File
@@ -7,5 +7,3 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- Metal: fix some shader artifacts by disabling fast math optimizations.
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.49.3'
implementation 'com.google.android.filament:filament-android:1.50.4'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.49.3'
pod 'Filament', '~> 1.50.4'
```
### Snapshots
+15
View File
@@ -7,6 +7,21 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.50.4
## v1.50.3
## v1.50.2
## v1.50.1
- Metal: fix some shader artifacts by disabling fast math optimizations.
- backend: remove `atan2` overload which had a typo and wasn't useful. Fixes b/320856413.
- utils: remove usages of `SpinLock`. Fixes b/321101014.
## v1.50.0
- engine: TAA now supports 4x upscaling [BETA] [⚠️ **New Material Version**]
@@ -484,7 +484,10 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
jlong jobSystemThreadCount, jlong stereoscopicEyeCount) {
jlong jobSystemThreadCount,
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
jint stereoscopicType, jlong stereoscopicEyeCount,
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -493,7 +496,12 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
.textureUseAfterFreePoolSize = (uint32_t) textureUseAfterFreePoolSize,
.disableParallelShaderCompile = (bool) disableParallelShaderCompile,
.stereoscopicType = (Engine::StereoscopicType) stereoscopicType,
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
};
builder->config(&config);
}
@@ -158,6 +158,16 @@ public class Engine {
FEATURE_LEVEL_3,
};
/**
* The type of technique for stereoscopic rendering
*/
public enum StereoscopicType {
/** Stereoscopic rendering is performed using instanced rendering technique. */
INSTANCED,
/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
MULTIVIEW,
};
/**
* Constructs <code>Engine</code> objects using a builder pattern.
*/
@@ -211,7 +221,10 @@ public class Engine {
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
config.jobSystemThreadCount, config.stereoscopicEyeCount);
config.jobSystemThreadCount,
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
return this;
}
@@ -348,6 +361,35 @@ public class Engine {
*/
public long jobSystemThreadCount = 0;
/**
* Number of most-recently destroyed textures to track for use-after-free.
*
* This will cause the backend to throw an exception when a texture is freed but still bound
* to a SamplerGroup and used in a draw call. 0 disables completely.
*
* Currently only respected by the Metal backend.
*/
public long textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
*/
public boolean disableParallelShaderCompile = false;
/**
* The type of technique for stereoscopic rendering.
*
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
* Views created from the Engine must use the same stereoscopic type.
*
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
*
* @see View#setStereoscopicOptions
*/
public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
/**
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
@@ -356,6 +398,18 @@ public class Engine {
* @see Engine#getMaxStereoscopicEyes
*/
public long stereoscopicEyeCount = 2;
/*
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
* size of used render targets (typically the screen).
*/
public long resourceAllocatorCacheSizeMB = 64;
/*
* This value determines for how many frames are texture entries kept in the cache.
* The default value of 30 corresponds to about half a second at 60 fps.
*/
public long resourceAllocatorCacheMaxAge = 30;
}
private Engine(long nativeEngine, Config config) {
@@ -1227,7 +1281,9 @@ public class Engine {
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
long stereoscopicEyeCount);
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
int stereoscopicType, long stereoscopicEyeCount,
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native long nBuilderBuild(long nativeBuilder);
@@ -1882,7 +1882,7 @@ public class View {
* Options for Temporal Anti-aliasing (TAA)
* Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process
* shaders to be recompiled. These options should be changed or set during initialization.
* `filterWidth`, `feedback` and `jitterPattern`, however, could be changed at any time.
* `filterWidth`, `feedback` and `jitterPattern`, however, can be changed at any time.
*
* `feedback` of 0.1 effectively accumulates a maximum of 19 samples in steady state.
* see "A Survey of Temporal Antialiasing Techniques" by Lei Yang and all for more information.
@@ -1925,6 +1925,7 @@ public class View {
UNIFORM_HELIX_X4,
HALTON_23_X8,
HALTON_23_X16,
HALTON_23_X32,
}
/**
@@ -1939,6 +1940,10 @@ public class View {
* texturing lod bias (typically -1 or -2)
*/
public float lodBias = -1.0f;
/**
* post-TAA sharpen, especially useful when upscaling is true.
*/
public float sharpness = 0.0f;
/**
* enables or disables temporal anti-aliasing
*/
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.49.3
VERSION_NAME=1.50.4
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+7 -1
View File
@@ -125,7 +125,13 @@ if [[ "${has_universal}" == "true" ]]; then
arch_output="${OUTPUT_PATH%.a}_${arch}.a"
arch_outputs+=("$arch_output")
combine_static_libs "$arch_output" $(find "$(pwd)/${archs_temp_dir}/${arch}" -iname '*.a')
archives=()
while IFS= read -r -d $'\0'; do
archives+=("$REPLY")
done < <(find "$(pwd)/${archs_temp_dir}/${arch}" -iname '*.a' -print0)
combine_static_libs "$arch_output" "$archives"
done
# Finally, combine the single-architecture archives into a universal binary.
File diff suppressed because one or more lines are too long
Binary file not shown.
+1
View File
@@ -238,6 +238,7 @@ set(MATERIAL_SRCS
src/materials/resolveDepth.mat
src/materials/separableGaussianBlur.mat
src/materials/skybox.mat
src/materials/shadowmap.mat
src/materials/ssao/bilateralBlur.mat
src/materials/ssao/bilateralBlurBentNormals.mat
src/materials/ssao/mipmapDepth.mat
@@ -23,7 +23,6 @@
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -17,8 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
#define TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
#include <utils/compiler.h>
namespace filament::backend {
/**
+10 -1
View File
@@ -28,7 +28,8 @@
#include <math/vec4.h>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <array> // FIXME: STL headers are not allowed in public headers
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
@@ -1211,6 +1212,14 @@ enum class Workaround : uint16_t {
DISABLE_THREAD_AFFINITY
};
//! The type of technique for stereoscopic rendering
enum class StereoscopicType : uint8_t {
// Stereoscopic rendering is performed using instanced rendering technique.
INSTANCED,
// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
MULTIVIEW,
};
} // namespace filament::backend
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
+12 -14
View File
@@ -17,16 +17,14 @@
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
#define TNT_FILAMENT_BACKEND_HANDLE_H
#include <utils/compiler.h>
#if !defined(NDEBUG)
#include <utils/Log.h>
#include <utils/ostream.h>
#endif
#include <utils/debug.h>
#include <stdint.h>
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <limits>
#include <type_traits>
#include <stdint.h>
namespace filament::backend {
@@ -54,7 +52,7 @@ struct HwVertexBuffer;
class HandleBase {
public:
using HandleId = uint32_t;
static constexpr const HandleId nullid = HandleId{ std::numeric_limits<HandleId>::max() };
static constexpr const HandleId nullid = HandleId{ UINT32_MAX };
constexpr HandleBase() noexcept: object(nullid) {}
@@ -64,14 +62,6 @@ public:
// clear the handle, this doesn't free associated resources
void clear() noexcept { object = nullid; }
// compare handles
bool operator==(const HandleBase& rhs) const noexcept { return object == rhs.object; }
bool operator!=(const HandleBase& rhs) const noexcept { return object != rhs.object; }
bool operator<(const HandleBase& rhs) const noexcept { return object < rhs.object; }
bool operator<=(const HandleBase& rhs) const noexcept { return object <= rhs.object; }
bool operator>(const HandleBase& rhs) const noexcept { return object > rhs.object; }
bool operator>=(const HandleBase& rhs) const noexcept { return object >= rhs.object; }
// get this handle's handleId
HandleId getId() const noexcept { return object; }
@@ -103,6 +93,14 @@ struct Handle : public HandleBase {
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
// compare handles of the same type
bool operator==(const Handle& rhs) const noexcept { return getId() == rhs.getId(); }
bool operator!=(const Handle& rhs) const noexcept { return getId() != rhs.getId(); }
bool operator<(const Handle& rhs) const noexcept { return getId() < rhs.getId(); }
bool operator<=(const Handle& rhs) const noexcept { return getId() <= rhs.getId(); }
bool operator>(const Handle& rhs) const noexcept { return getId() > rhs.getId(); }
bool operator>=(const Handle& rhs) const noexcept { return getId() >= rhs.getId(); }
// type-safe Handle cast
template<typename B, typename = std::enable_if_t<std::is_base_of<T, B>::value> >
Handle(Handle<B> const& base) noexcept : HandleBase(base) { } // NOLINT(hicpp-explicit-conversions,google-explicit-constructor)
@@ -20,7 +20,7 @@
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <limits>
#include <utils/ostream.h>
#include <stdint.h>
@@ -33,10 +33,7 @@ struct PipelineState {
RasterState rasterState;
StencilState stencilState;
PolygonOffset polygonOffset;
Viewport scissor{ 0, 0,
(uint32_t)std::numeric_limits<int32_t>::max(),
(uint32_t)std::numeric_limits<int32_t>::max()
};
Viewport scissor{ 0, 0, (uint32_t)INT32_MAX, (uint32_t)INT32_MAX };
};
} // namespace filament::backend
@@ -24,6 +24,7 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
+21 -11
View File
@@ -19,11 +19,11 @@
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H
#define TNT_FILAMENT_BACKEND_PLATFORM_H
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stddef.h>
namespace filament::backend {
class Driver;
@@ -41,18 +41,24 @@ public:
struct Stream {};
struct DriverConfig {
/*
* size of handle arena in bytes. Setting to 0 indicates default value is to be used.
/**
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
* Driver clamps to valid values.
*/
size_t handleArenaSize = 0;
/*
* this number of most-recently destroyed textures will be tracked for use-after-free.
/**
* This number of most-recently destroyed textures will be tracked for use-after-free.
* Throws an exception when a texture is freed but still bound to a SamplerGroup and used in
* a draw call. 0 disables completely. Currently only respected by the Metal backend.
*/
size_t textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
*/
bool disableParallelShaderCompile = false;
};
Platform() noexcept;
@@ -78,7 +84,7 @@ public:
*
* @return nullptr on failure, or a pointer to the newly created driver.
*/
virtual backend::Driver* createDriver(void* sharedContext,
virtual backend::Driver* UTILS_NULLABLE createDriver(void* UTILS_NULLABLE sharedContext,
const DriverConfig& driverConfig) noexcept = 0;
/**
@@ -96,7 +102,8 @@ public:
* cache.
*/
using InsertBlobFunc = utils::Invocable<
void(const void* key, size_t keySize, const void* value, size_t valueSize)>;
void(const void* UTILS_NONNULL key, size_t keySize,
const void* UTILS_NONNULL value, size_t valueSize)>;
/*
* RetrieveBlobFunc is an Invocable to an application-provided function that a
@@ -104,7 +111,8 @@ public:
* cache.
*/
using RetrieveBlobFunc = utils::Invocable<
size_t(const void* key, size_t keySize, void* value, size_t valueSize)>;
size_t(const void* UTILS_NONNULL key, size_t keySize,
void* UTILS_NONNULL value, size_t valueSize)>;
/**
* Sets the callback functions that the backend can use to interact with caching functionality
@@ -157,7 +165,8 @@ public:
* @param value pointer to the beginning of the value data that is to be inserted
* @param valueSize specifies the size in byte of the data pointed to by <value>
*/
void insertBlob(const void* key, size_t keySize, const void* value, size_t valueSize);
void insertBlob(const void* UTILS_NONNULL key, size_t keySize,
const void* UTILS_NONNULL value, size_t valueSize);
/**
* To retrieve the binary value associated with a given key from the cache, a
@@ -176,7 +185,8 @@ public:
* @return If the cache contains a value associated with the given key then the
* size of that binary value in bytes is returned. Otherwise 0 is returned.
*/
size_t retrieveBlob(const void* key, size_t keySize, void* value, size_t valueSize);
size_t retrieveBlob(const void* UTILS_NONNULL key, size_t keySize,
void* UTILS_NONNULL value, size_t valueSize);
private:
InsertBlobFunc mInsertBlob;
@@ -21,8 +21,7 @@
#include <utils/compiler.h>
namespace filament {
namespace backend {
namespace filament::backend {
/**
* A PresentCallable is a callable object that, when called, schedules a frame for presentation on
@@ -98,7 +97,6 @@ private:
*/
using FrameFinishedCallback UTILS_DEPRECATED = void(*)(PresentCallable callable, void* user);
} // namespace backend
} // namespace filament
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PRESENTCALLABLE
+6 -4
View File
@@ -17,17 +17,19 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
#define TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <backend/DriverEnums.h>
#include <array>
#include <variant>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <utility> // FIXME: STL headers are not allowed in public headers
#include <variant> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -24,9 +24,6 @@
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
struct UTILS_PUBLIC SamplerDescriptor {
@@ -17,9 +17,11 @@
#ifndef TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
#define TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -18,8 +18,13 @@
#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
#include <backend/AcquiredImage.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <stdint.h>
namespace filament::backend {
class Driver;
@@ -38,8 +43,8 @@ protected:
* Derived classes can use this to instantiate the default OpenGLDriver backend.
* This is typically called from your implementation of createDriver()
*/
static Driver* createDefaultDriver(OpenGLPlatform* platform,
void* sharedContext, const DriverConfig& driverConfig);
static Driver* UTILS_NULLABLE createDefaultDriver(OpenGLPlatform* UTILS_NONNULL platform,
void* UTILS_NULLABLE sharedContext, const DriverConfig& driverConfig);
~OpenGLPlatform() noexcept override;
@@ -66,7 +71,8 @@ public:
* @return The driver's SwapChain object.
*
*/
virtual SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept = 0;
virtual SwapChain* UTILS_NONNULL createSwapChain(
void* UTILS_NULLABLE nativeWindow, uint64_t flags) noexcept = 0;
/**
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
@@ -87,13 +93,14 @@ public:
* TODO: we need a more generic way of passing construction parameters
* A void* might be enough.
*/
virtual SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
virtual SwapChain* UTILS_NULLABLE createSwapChain(
uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
/**
* Called by the driver to destroys the SwapChain
* @param swapChain SwapChain to be destroyed.
*/
virtual void destroySwapChain(SwapChain* swapChain) noexcept = 0;
virtual void destroySwapChain(SwapChain* UTILS_NONNULL swapChain) noexcept = 0;
/**
* Returns the set of buffers that must be preserved up to the call to commit().
@@ -106,7 +113,7 @@ public:
* @return buffer that must be preserved
* @see commit()
*/
virtual TargetBufferFlags getPreservedFlags(SwapChain* swapChain) noexcept;
virtual TargetBufferFlags getPreservedFlags(SwapChain* UTILS_NONNULL swapChain) noexcept;
/**
* Called by the driver to establish the default FBO. The default implementation returns 0.
@@ -120,14 +127,16 @@ public:
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
*/
virtual void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept = 0;
virtual void makeCurrent(
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
/**
* Called by the driver once the current frame finishes drawing. Typically, this should present
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
* @param swapChain the SwapChain to present.
*/
virtual void commit(SwapChain* swapChain) noexcept = 0;
virtual void commit(SwapChain* UTILS_NONNULL swapChain) noexcept = 0;
/**
* Set the time the next committed buffer should be presented to the user at.
@@ -152,14 +161,14 @@ public:
*
* @return A Fence object. The default implementation returns nullptr.
*/
virtual Fence* createFence() noexcept;
virtual Fence* UTILS_NULLABLE createFence() noexcept;
/**
* Destroys a Fence object. The default implementation does nothing.
*
* @param fence Fence to destroy.
*/
virtual void destroyFence(Fence* fence) noexcept;
virtual void destroyFence(Fence* UTILS_NONNULL fence) noexcept;
/**
* Waits on a Fence.
@@ -169,7 +178,7 @@ public:
* @return Whether the fence signaled or timed out. See backend::FenceStatus.
* The default implementation always return backend::FenceStatus::ERROR.
*/
virtual backend::FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept;
virtual backend::FenceStatus waitFence(Fence* UTILS_NONNULL fence, uint64_t timeout) noexcept;
// --------------------------------------------------------------------------------------------
@@ -183,13 +192,13 @@ public:
* @param nativeStream The native stream, this parameter depends on the concrete implementation.
* @return A new Stream object.
*/
virtual Stream* createStream(void* nativeStream) noexcept;
virtual Stream* UTILS_NULLABLE createStream(void* UTILS_NULLABLE nativeStream) noexcept;
/**
* Destroys a Stream.
* @param stream Stream to destroy.
*/
virtual void destroyStream(Stream* stream) noexcept;
virtual void destroyStream(Stream* UTILS_NONNULL stream) noexcept;
/**
* The specified stream takes ownership of the texture (tname) object
@@ -199,20 +208,21 @@ public:
* @param stream Stream to take ownership of the texture
* @param tname GL texture id to "bind" to the Stream.
*/
virtual void attach(Stream* stream, intptr_t tname) noexcept;
virtual void attach(Stream* UTILS_NONNULL stream, intptr_t tname) noexcept;
/**
* Destroys the texture associated to the stream
* @param stream Stream to detach from its texture
*/
virtual void detach(Stream* stream) noexcept;
virtual void detach(Stream* UTILS_NONNULL stream) noexcept;
/**
* Updates the content of the texture attached to the stream.
* @param stream Stream to update
* @param timestamp Output parameter: Timestamp of the image bound to the texture.
*/
virtual void updateTexImage(Stream* stream, int64_t* timestamp) noexcept;
virtual void updateTexImage(Stream* UTILS_NONNULL stream,
int64_t* UTILS_NONNULL timestamp) noexcept;
// --------------------------------------------------------------------------------------------
@@ -225,13 +235,13 @@ public:
* implementation could just return { 0, GL_TEXTURE_2D } at this point. The actual
* values can be delayed until setExternalImage.
*/
virtual ExternalTexture *createExternalImageTexture() noexcept;
virtual ExternalTexture* UTILS_NULLABLE createExternalImageTexture() noexcept;
/**
* Destroys an external texture handle and associated data.
* @param texture a pointer to the handle to destroy.
*/
virtual void destroyExternalImage(ExternalTexture* texture) noexcept;
virtual void destroyExternalImage(ExternalTexture* UTILS_NONNULL texture) noexcept;
// called on the application thread to allow Filament to take ownership of the image
@@ -244,7 +254,7 @@ public:
* @param externalImage A token representing the platform's external image.
* @see destroyExternalImage
*/
virtual void retainExternalImage(void* externalImage) noexcept;
virtual void retainExternalImage(void* UTILS_NONNULL externalImage) noexcept;
/**
* Called to bind the platform-specific externalImage to an ExternalTexture.
@@ -258,7 +268,8 @@ public:
* @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary.
* @return true on success, false on error.
*/
virtual bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept;
virtual bool setExternalImage(void* UTILS_NONNULL externalImage,
ExternalTexture* UTILS_NONNULL texture) noexcept;
/**
* The method allows platforms to convert a user-supplied external image object into a new type
@@ -17,11 +17,10 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#include <stdint.h>
#include <backend/DriverEnums.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <stdint.h>
namespace filament::backend {
@@ -30,7 +30,7 @@ struct PlatformCocoaTouchGLImpl;
class PlatformCocoaTouchGL : public OpenGLPlatform {
public:
PlatformCocoaTouchGL();
~PlatformCocoaTouchGL() noexcept;
~PlatformCocoaTouchGL() noexcept override;
// --------------------------------------------------------------------------------------------
// Platform Interface
@@ -17,18 +17,21 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#include <stdint.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <initializer_list>
#include <utility>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
/**
@@ -17,8 +17,14 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#include <backend/AcquiredImage.h>
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/platforms/PlatformEGL.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
class ExternalStreamManagerAndroid;
@@ -20,13 +20,18 @@
#include <backend/Platform.h>
#include <bluevk/BlueVK.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/PrivateImplementation.h>
#include <string_view>
#include <tuple>
#include <unordered_set>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
using SwapChain = Platform::SwapChain;
@@ -17,7 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
#include <utils/compiler.h>
#include <utils/debug.h>
#include <stddef.h>
#include <stdint.h>
@@ -40,28 +40,36 @@ public:
~CircularBuffer() noexcept;
// allocates 'size' bytes in the circular buffer and returns a pointer to the memory
// return the current head and moves it forward by size bytes
inline void* allocate(size_t size) noexcept {
static size_t getBlockSize() noexcept { return sPageSize; }
// Total size of circular buffer. This is a constant.
size_t size() const noexcept { return mSize; }
// Allocates `s` bytes in the circular buffer and returns a pointer to the memory. All
// allocations must not exceed size() bytes.
inline void* allocate(size_t s) noexcept {
// We can never allocate more that size().
assert_invariant(getUsed() + s <= size());
char* const cur = static_cast<char*>(mHead);
mHead = cur + size;
mHead = cur + s;
return cur;
}
// Total size of circular buffer
size_t size() const noexcept { return mSize; }
// returns true if the buffer is empty (e.g. after calling flush)
// Returns true if the buffer is empty, i.e.: no allocations were made since
// calling getBuffer();
bool empty() const noexcept { return mTail == mHead; }
void* getHead() const noexcept { return mHead; }
// Returns the size used since the last call to getBuffer()
size_t getUsed() const noexcept { return intptr_t(mHead) - intptr_t(mTail); }
void* getTail() const noexcept { return mTail; }
// call at least once every getRequiredSize() bytes allocated from the buffer
void circularize() noexcept;
static size_t getBlockSize() noexcept { return sPageSize; }
// Retrieves the current allocated range and frees it. It is the responsibility of the caller
// to make sure the returned range is no longer in use by the time allocate() allocates
// (size() - getUsed()) bytes.
struct Range {
void* tail;
void* head;
};
Range getBuffer() noexcept;
private:
void* alloc(size_t size) noexcept;
@@ -69,10 +77,10 @@ private:
// pointer to the beginning of the circular buffer (constant)
void* mData = nullptr;
int mUsesAshmem = -1;
int mAshmemFd = -1;
// size of the circular buffer (constant)
size_t mSize = 0;
size_t const mSize;
// pointer to the beginning of recorded data
void* mTail = nullptr;
@@ -19,19 +19,21 @@
#include "private/backend/CircularBuffer.h"
#include <utils/compiler.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
/*
* A producer-consumer command queue that uses a CircularBuffer as main storage
*/
class CommandBufferQueue {
struct Slice {
struct Range {
void* begin;
void* end;
};
@@ -44,7 +46,7 @@ class CommandBufferQueue {
mutable utils::Mutex mLock;
mutable utils::Condition mCondition;
mutable std::vector<Slice> mCommandBuffersToExecute;
mutable std::vector<Range> mCommandBuffersToExecute;
size_t mFreeSpace = 0;
size_t mHighWatermark = 0;
uint32_t mExitRequested = 0;
@@ -56,17 +58,20 @@ public:
CommandBufferQueue(size_t requiredSize, size_t bufferSize);
~CommandBufferQueue();
CircularBuffer& getCircularBuffer() { return mCircularBuffer; }
CircularBuffer& getCircularBuffer() noexcept { return mCircularBuffer; }
CircularBuffer const& getCircularBuffer() const noexcept { return mCircularBuffer; }
size_t getCapacity() const noexcept { return mRequiredSize; }
size_t getHighWatermark() const noexcept { return mHighWatermark; }
// wait for commands to be available and returns an array containing these commands
std::vector<Slice> waitForCommands() const;
std::vector<Range> waitForCommands() const;
// return the memory used by this command buffer to the circular buffer
// WARNING: releaseBuffer() must be called in sequence of the Slices returned by
// waitForCommands()
void releaseBuffer(Slice const& buffer);
void releaseBuffer(Range const& buffer);
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
@@ -32,11 +32,13 @@
#include <backend/TargetBufferInfo.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ThreadUtils.h>
#include <cstddef>
#include <functional>
#include <tuple>
#include <type_traits>
#include <utility>
#ifndef NDEBUG
@@ -152,14 +154,14 @@ struct CommandType<void (Driver::*)(ARGS...)> {
}
// placement new declared as "throw" to avoid the compiler's null-check
inline void* operator new(std::size_t size, void* ptr) {
inline void* operator new(std::size_t, void* ptr) {
assert_invariant(ptr);
return ptr;
}
};
};
// convert an method of "class Driver" into a Command<> type
// convert a method of "class Driver" into a Command<> type
#define COMMAND_TYPE(method) CommandType<decltype(&Driver::method)>::Command<&Driver::method>
// ------------------------------------------------------------------------------------------------
@@ -211,6 +213,8 @@ public:
CommandStream(CommandStream const& rhs) noexcept = delete;
CommandStream& operator=(CommandStream const& rhs) noexcept = delete;
CircularBuffer const& getCircularBuffer() const noexcept { return mCurrentBuffer; }
public:
#define DECL_DRIVER_API(methodName, paramsDecl, params) \
inline void methodName(paramsDecl) { \
@@ -29,6 +29,7 @@
#include <functional>
#include <stddef.h>
#include <stdint.h>
// Command debugging off. debugging virtuals are not called.
@@ -22,28 +22,33 @@
#include <utils/Allocator.h>
#include <utils/Log.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <tsl/robin_map.h>
#include <cstddef>
#include <exception>
#include <type_traits>
#include <unordered_map>
#include <utility>
#if !defined(NDEBUG) && UTILS_HAS_RTTI
# define HANDLE_TYPE_SAFETY 1
#else
# define HANDLE_TYPE_SAFETY 0
#endif
#include <stddef.h>
#include <stdint.h>
#define HandleAllocatorGL HandleAllocator<16, 64, 208>
#define HandleAllocatorVK HandleAllocator<16, 64, 880>
#define HandleAllocatorMTL HandleAllocator<16, 64, 584>
#define HandleAllocatorGL HandleAllocator<16, 64, 208> // ~3640 / pool / MiB
#define HandleAllocatorVK HandleAllocator<80, 176, 320> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<48, 160, 592> // ~1310 / pool / MiB
namespace filament::backend {
/*
* A utility class to efficiently allocate and manage Handle<>
*/
template <size_t P0, size_t P1, size_t P2>
template<size_t P0, size_t P1, size_t P2>
class HandleAllocator {
public:
HandleAllocator(const char* name, size_t size) noexcept;
HandleAllocator(HandleAllocator const& rhs) = delete;
HandleAllocator& operator=(HandleAllocator const& rhs) = delete;
@@ -61,14 +66,9 @@ public:
*/
template<typename D, typename ... ARGS>
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
Handle<D> h{ allocateHandle<sizeof(D)>() };
Handle<D> h{ allocateHandle<D>() };
D* addr = handle_cast<D*>(h);
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return h;
}
@@ -84,13 +84,7 @@ public:
*/
template<typename D>
Handle<D> allocate() noexcept {
Handle<D> h{ allocateHandle<sizeof(D)>() };
#if HANDLE_TYPE_SAFETY
D* addr = handle_cast<D*>(h);
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
Handle<D> h{ allocateHandle<D>() };
return h;
}
@@ -107,17 +101,10 @@ public:
assert_invariant(handle);
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
assert_invariant(addr);
// currently we implement construct<> with dtor+ctor, we could use operator= also
// but all our dtors are trivial, ~D() is actually a noop.
addr->~D();
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return addr;
}
@@ -134,12 +121,6 @@ public:
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
assert_invariant(addr);
new(addr) D(std::forward<ARGS>(args)...);
#if HANDLE_TYPE_SAFETY
mLock.lock();
mHandleTypeId[addr] = typeid(D).name();
mLock.unlock();
#endif
return addr;
}
@@ -155,19 +136,8 @@ public:
void deallocate(Handle<B>& handle, D const* p) noexcept {
// allow to destroy the nullptr, similarly to operator delete
if (p) {
#if HANDLE_TYPE_SAFETY
mLock.lock();
auto typeId = mHandleTypeId[p];
mHandleTypeId.erase(p);
mLock.unlock();
if (UTILS_UNLIKELY(typeId != typeid(D).name())) {
utils::slog.e << "Destroying handle " << handle.getId() << ", type " << typeid(D).name()
<< ", but handle's actual type is " << typeId << utils::io::endl;
std::terminate();
}
#endif
p->~D();
deallocateHandle<sizeof(D)>(handle.getId());
deallocateHandle<D>(handle.getId());
}
}
@@ -195,7 +165,17 @@ public:
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) noexcept {
assert_invariant(handle);
void* const p = handleToPointer(handle.getId());
auto [p, tag] = handleToPointer(handle.getId());
if (isPoolHandle(handle.getId())) {
// check for use after free
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
ASSERT_POSTCONDITION(expectedAge == age,
"use-after-free of Handle with id=%d", handle.getId());
}
return static_cast<Dp>(p);
}
@@ -210,29 +190,57 @@ public:
private:
// template <int P0, int P1, int P2>
template<typename D>
static constexpr size_t getBucketSize() noexcept {
if constexpr (sizeof(D) <= P0) { return P0; }
if constexpr (sizeof(D) <= P1) { return P1; }
static_assert(sizeof(D) <= P2);
return P2;
}
class Allocator {
friend class HandleAllocator;
utils::PoolAllocator<P0, 16> mPool0;
utils::PoolAllocator<P1, 16> mPool1;
utils::PoolAllocator<P2, 16> mPool2;
static constexpr size_t MIN_ALIGNMENT = alignof(std::max_align_t);
struct Node { uint8_t age; };
// Note: using the `extra` parameter of PoolAllocator<>, even with a 1-byte structure,
// generally increases all pool allocations by 8-bytes because of alignment restrictions.
template<size_t SIZE>
using Pool = utils::PoolAllocator<SIZE, MIN_ALIGNMENT, sizeof(Node)>;
Pool<P0> mPool0;
Pool<P1> mPool1;
Pool<P2> mPool2;
UTILS_UNUSED_IN_RELEASE const utils::AreaPolicy::HeapArea& mArea;
public:
static constexpr size_t MIN_ALIGNMENT_SHIFT = 4;
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
static constexpr size_t getAlignment() noexcept { return MIN_ALIGNMENT; }
// this is in fact always called with a constexpr size argument
[[nodiscard]] inline void* alloc(size_t size, size_t alignment, size_t extra) noexcept {
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t, uint8_t* outAge) noexcept {
void* p = nullptr;
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
else if (size <= mPool2.getSize()) p = mPool2.alloc(size, 16, extra);
if (size <= mPool0.getSize()) p = mPool0.alloc(size);
else if (size <= mPool1.getSize()) p = mPool1.alloc(size);
else if (size <= mPool2.getSize()) p = mPool2.alloc(size);
if (UTILS_LIKELY(p)) {
Node const* const pNode = static_cast<Node const*>(p);
// we are guaranteed to have at least sizeof<Node> bytes of extra storage before
// the allocation address.
*outAge = pNode[-1].age;
}
return p;
}
// this is in fact always called with a constexpr size argument
inline void free(void* p, size_t size) noexcept {
inline void free(void* p, size_t size, uint8_t age) noexcept {
assert_invariant(p >= mArea.begin() && (char*)p + size <= (char*)mArea.end());
// check for double-free
Node* const pNode = static_cast<Node*>(p);
uint8_t& expectedAge = pNode[-1].age;
ASSERT_POSTCONDITION(expectedAge == age,
"double-free of Handle of size %d at %p", size, p);
expectedAge = (expectedAge + 1) & 0xF; // fixme
if (size <= mPool0.getSize()) { mPool0.free(p); return; }
if (size <= mPool1.getSize()) { mPool1.free(p); return; }
if (size <= mPool2.getSize()) { mPool2.free(p); return; }
@@ -254,24 +262,16 @@ private:
// allocateHandle()/deallocateHandle() selects the pool to use at compile-time based on the
// allocation size this is always inlined, because all these do is to call
// allocateHandleInPool()/deallocateHandleFromPool() with the right pool size.
template<size_t SIZE>
template<typename D>
HandleBase::HandleId allocateHandle() noexcept {
if constexpr (SIZE <= P0) { return allocateHandleInPool<P0>(); }
if constexpr (SIZE <= P1) { return allocateHandleInPool<P1>(); }
static_assert(SIZE <= P2);
return allocateHandleInPool<P2>();
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
return allocateHandleInPool<BUCKET_SIZE>();
}
template<size_t SIZE>
template<typename D>
void deallocateHandle(HandleBase::HandleId id) noexcept {
if constexpr (SIZE <= P0) {
deallocateHandleFromPool<P0>(id);
} else if constexpr (SIZE <= P1) {
deallocateHandleFromPool<P1>(id);
} else {
static_assert(SIZE <= P2);
deallocateHandleFromPool<P2>(id);
}
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
deallocateHandleFromPool<BUCKET_SIZE>(id);
}
// allocateHandleInPool()/deallocateHandleFromPool() is NOT inlined, which will cause three
@@ -280,9 +280,11 @@ private:
template<size_t SIZE>
UTILS_NOINLINE
HandleBase::HandleId allocateHandleInPool() noexcept {
void* p = mHandleArena.alloc(SIZE);
uint8_t age;
void* p = mHandleArena.alloc(SIZE, alignof(std::max_align_t), 0, &age);
if (UTILS_LIKELY(p)) {
return pointerToHandle(p);
uint32_t const tag = (uint32_t(age) << HANDLE_AGE_SHIFT) & HANDLE_AGE_MASK;
return arenaPointerToHandle(p, tag);
} else {
return allocateHandleSlow(SIZE);
}
@@ -292,42 +294,51 @@ private:
UTILS_NOINLINE
void deallocateHandleFromPool(HandleBase::HandleId id) noexcept {
if (UTILS_LIKELY(isPoolHandle(id))) {
void* p = handleToPointer(id);
mHandleArena.free(p, SIZE);
auto [p, tag] = handleToPointer(id);
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
mHandleArena.free(p, SIZE, age);
} else {
deallocateHandleSlow(id, SIZE);
}
}
static constexpr uint32_t HEAP_HANDLE_FLAG = 0x80000000u;
// we handle a 4 bits age per address
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u; // pool vs heap handle
static constexpr uint32_t HANDLE_AGE_MASK = 0x78000000u; // handle's age
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu; // handle index
static constexpr uint32_t HANDLE_TAG_MASK = HANDLE_AGE_MASK;
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
static bool isPoolHandle(HandleBase::HandleId id) noexcept {
return (id & HEAP_HANDLE_FLAG) == 0u;
return (id & HANDLE_HEAP_FLAG) == 0u;
}
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
// We inline this because it's just 4 instructions in the fast case
inline void* handleToPointer(HandleBase::HandleId id) const noexcept {
inline std::pair<void*, uint32_t> handleToPointer(HandleBase::HandleId id) const noexcept {
// note: the null handle will end-up returning nullptr b/c it'll be handled as
// a non-pool handle.
if (UTILS_LIKELY(isPoolHandle(id))) {
char* const base = (char*)mHandleArena.getArea().begin();
size_t offset = id << Allocator::MIN_ALIGNMENT_SHIFT;
return static_cast<void*>(base + offset);
uint32_t const tag = id & HANDLE_TAG_MASK;
size_t const offset = (id & HANDLE_INDEX_MASK) * Allocator::getAlignment();
return { static_cast<void*>(base + offset), tag };
}
return handleToPointerSlow(id);
return { handleToPointerSlow(id), 0 };
}
void* handleToPointerSlow(HandleBase::HandleId id) const noexcept;
// We inline this because it's just 3 instructions
inline HandleBase::HandleId pointerToHandle(void* p) const noexcept {
inline HandleBase::HandleId arenaPointerToHandle(void* p, uint32_t tag) const noexcept {
char* const base = (char*)mHandleArena.getArea().begin();
size_t offset = (char*)p - base;
auto id = HandleBase::HandleId(offset >> Allocator::MIN_ALIGNMENT_SHIFT);
assert_invariant((id & HEAP_HANDLE_FLAG) == 0);
size_t const offset = (char*)p - base;
assert_invariant((offset % Allocator::getAlignment()) == 0);
auto id = HandleBase::HandleId(offset / Allocator::getAlignment());
id |= tag & HANDLE_TAG_MASK;
assert_invariant((id & HANDLE_HEAP_FLAG) == 0);
return id;
}
@@ -337,9 +348,6 @@ private:
mutable utils::Mutex mLock;
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
HandleBase::HandleId mId = 0;
#if HANDLE_TYPE_SAFETY
mutable std::unordered_map<const void*, const char*> mHandleTypeId;
#endif
};
} // namespace filament::backend
@@ -19,9 +19,9 @@
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
#define TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
#include "backend/DriverEnums.h"
#include <backend/DriverEnums.h>
#include "utils/compiler.h"
#include <utils/compiler.h>
namespace filament::backend {
@@ -17,15 +17,13 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
#define TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
#include "backend/DriverApiForward.h"
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/SamplerDescriptor.h>
#include <utils/FixedCapacityVector.h>
#include <utils/ostream.h>
#include <stddef.h>
namespace filament::backend {
+45 -26
View File
@@ -16,6 +16,14 @@
#include "private/backend/CircularBuffer.h"
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/architecture.h>
#include <utils/ashmem.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#if !defined(WIN32) && !defined(__EMSCRIPTEN__) && !defined(IOS)
# include <sys/mman.h>
# include <unistd.h>
@@ -24,23 +32,20 @@
# define HAS_MMAP 0
#endif
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <utils/architecture.h>
#include <utils/ashmem.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/Panic.h>
using namespace utils;
namespace filament::backend {
size_t CircularBuffer::sPageSize = arch::getPageSize();
CircularBuffer::CircularBuffer(size_t size) {
CircularBuffer::CircularBuffer(size_t size)
: mSize(size) {
mData = alloc(size);
mSize = size;
mTail = mData;
mHead = mData;
}
@@ -85,7 +90,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
MAP_PRIVATE, fd, (off_t)size);
if (vaddr_guard != MAP_FAILED && (vaddr_guard == (char*)vaddr_shadow + size)) {
// woo-hoo success!
mUsesAshmem = fd;
mAshmemFd = fd;
data = vaddr;
}
}
@@ -93,7 +98,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
}
}
if (UTILS_UNLIKELY(mUsesAshmem < 0)) {
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
// ashmem failed
if (vaddr_guard != MAP_FAILED) {
munmap(vaddr_guard, size);
@@ -137,9 +142,9 @@ void CircularBuffer::dealloc() noexcept {
if (mData) {
size_t const BLOCK_SIZE = getBlockSize();
munmap(mData, mSize * 2 + BLOCK_SIZE);
if (mUsesAshmem >= 0) {
close(mUsesAshmem);
mUsesAshmem = -1;
if (mAshmemFd >= 0) {
close(mAshmemFd);
mAshmemFd = -1;
}
}
#else
@@ -149,23 +154,37 @@ void CircularBuffer::dealloc() noexcept {
}
void CircularBuffer::circularize() noexcept {
if (mUsesAshmem > 0) {
intptr_t const overflow = intptr_t(mHead) - (intptr_t(mData) + ssize_t(mSize));
if (overflow >= 0) {
assert_invariant(size_t(overflow) <= mSize);
mHead = (void *) (intptr_t(mData) + overflow);
#ifndef NDEBUG
memset(mData, 0xA5, size_t(overflow));
#endif
}
} else {
// Only circularize if mHead if in the second buffer.
if (intptr_t(mHead) - intptr_t(mData) > ssize_t(mSize)) {
CircularBuffer::Range CircularBuffer::getBuffer() noexcept {
Range const range{ .tail = mTail, .head = mHead };
char* const pData = static_cast<char*>(mData);
char const* const pEnd = pData + mSize;
char const* const pHead = static_cast<char const*>(mHead);
if (UTILS_UNLIKELY(pHead >= pEnd)) {
size_t const overflow = pHead - pEnd;
if (UTILS_LIKELY(mAshmemFd > 0)) {
assert_invariant(overflow <= mSize);
mHead = static_cast<void*>(pData + overflow);
// Data Tail End Head [virtual]
// v v v v
// +-------------:----+-----:--------------+
// | : | : |
// +-----:------------+--------------------+
// Head |<------ copy ------>| [physical]
} else {
// Data Tail End Head
// v v v v
// +-------------:----+-----:--------------+
// | : | : |
// +-----|------------+-----|--------------+
// |<---------------->|
// sliding window
mHead = mData;
}
}
mTail = mHead;
return range;
}
} // namespace filament::backend
+38 -24
View File
@@ -15,14 +15,25 @@
*/
#include "private/backend/CommandBufferQueue.h"
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <utils/Mutex.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
#include "private/backend/BackendUtils.h"
#include "private/backend/CommandStream.h"
#include <algorithm>
#include <mutex>
#include <iterator>
#include <utility>
#include <vector>
#include <stddef.h>
#include <stdint.h>
using namespace utils;
@@ -65,50 +76,53 @@ void CommandBufferQueue::flush() noexcept {
// always guaranteed to have enough space for the NoopCommand
new(circularBuffer.allocate(sizeof(NoopCommand))) NoopCommand(nullptr);
// end of this slice
void* const head = circularBuffer.getHead();
const size_t requiredSize = mRequiredSize;
// beginning of this slice
void* const tail = circularBuffer.getTail();
// get the current buffer
auto const [begin, end] = circularBuffer.getBuffer();
// size of this slice
uint32_t const used = uint32_t(intptr_t(head) - intptr_t(tail));
assert_invariant(circularBuffer.empty());
circularBuffer.circularize();
// size of the current buffer
size_t const used = std::distance(
static_cast<char const*>(begin), static_cast<char const*>(end));
std::unique_lock<utils::Mutex> lock(mLock);
mCommandBuffersToExecute.push_back({ tail, head });
mCommandBuffersToExecute.push_back({ begin, end });
mCondition.notify_one();
// circular buffer is too small, we corrupted the stream
ASSERT_POSTCONDITION(used <= mFreeSpace,
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
"Space used at this time: %u bytes",
(unsigned)used);
"Space used at this time: %u bytes, overflow: %u bytes",
(unsigned)used, unsigned(used - mFreeSpace));
// wait until there is enough space in the buffer
mFreeSpace -= used;
const size_t requiredSize = mRequiredSize;
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
#ifndef NDEBUG
size_t totalUsed = circularBuffer.size() - mFreeSpace;
mHighWatermark = std::max(mHighWatermark, totalUsed);
if (UTILS_UNLIKELY(totalUsed > requiredSize)) {
slog.d << "CommandStream used too much space: " << totalUsed
<< ", out of " << requiredSize << " (will block)" << io::endl;
}
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
slog.d << "CommandStream used too much space (will block): "
<< "needed space " << requiredSize << " out of " << mFreeSpace
<< ", totalUsed=" << totalUsed << ", current=" << used
<< ", queue size=" << mCommandBuffersToExecute.size() << " buffers"
<< io::endl;
mHighWatermark = std::max(mHighWatermark, totalUsed);
#endif
mCondition.notify_one();
if (UTILS_LIKELY(mFreeSpace < requiredSize)) {
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
mCondition.wait(lock, [this, requiredSize]() -> bool {
// TODO: on macOS, we need to call pumpEvents from time to time
return mFreeSpace >= requiredSize;
});
}
}
std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() const {
std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() const {
if (!UTILS_HAS_THREADING) {
return std::move(mCommandBuffersToExecute);
}
@@ -123,7 +137,7 @@ std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() con
return std::move(mCommandBuffersToExecute);
}
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Slice const& buffer) {
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
std::lock_guard<utils::Mutex> const lock(mLock);
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
mCondition.notify_one();
+1
View File
@@ -19,6 +19,7 @@
#include <backend/PixelBufferDescriptor.h>
#include <cstring>
#include <stddef.h>
#include <stdint.h>
+14 -1
View File
@@ -21,7 +21,12 @@
#include <backend/AcquiredImage.h>
#include <backend/BufferDescriptor.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <math/half.h>
@@ -29,6 +34,13 @@
#include <math/vec3.h>
#include <math/vec4.h>
#include <functional>
#include <mutex>
#include <utility>
#include <stddef.h>
#include <stdint.h>
using namespace utils;
using namespace filament::math;
@@ -119,7 +131,8 @@ void DriverBase::purge() noexcept {
// ------------------------------------------------------------------------------------------------
void DriverBase::scheduleDestroySlow(BufferDescriptor&& buffer) noexcept {
scheduleCallback(buffer.getHandler(), [buffer = std::move(buffer)]() {
auto const handler = buffer.getHandler();
scheduleCallback(handler, [buffer = std::move(buffer)]() {
// user callback is called when BufferDescriptor gets destroyed
});
}
+50 -11
View File
@@ -16,9 +16,22 @@
#include "private/backend/HandleAllocator.h"
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <algorithm>
#include <exception>
#include <limits>
#include <mutex>
#include <stdlib.h>
#include <string.h>
namespace filament::backend {
@@ -28,14 +41,34 @@ template <size_t P0, size_t P1, size_t P2>
UTILS_NOINLINE
HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& area)
: mArea(area) {
// TODO: we probably need a better way to set the size of these pools
const size_t unit = area.size() / 32;
const size_t offsetPool1 = unit;
const size_t offsetPool2 = 16 * unit;
char* const p = (char*)area.begin();
mPool0 = PoolAllocator< P0, 16>(p, p + offsetPool1);
mPool1 = PoolAllocator< P1, 16>(p + offsetPool1, p + offsetPool2);
mPool2 = PoolAllocator< P2, 16>(p + offsetPool2, area.end());
// The largest handle this allocator can generate currently depends on the architecture's
// min alignment, typically 8 or 16 bytes.
// e.g. On Android armv8, the alignment is 16 bytes, so for a 1 MiB heap, the largest handle
// index will be 65536. Note that this is not the same as the number of handles (which
// will always be less).
// Because our maximum representable handle currently is 0x07FFFFFF, the maximum no-nonsensical
// heap size is 2 GiB, which amounts to 7.6 millions handles per pool (in the GL case).
size_t const maxHeapSize = std::min(area.size(), HANDLE_INDEX_MASK * getAlignment());
if (UTILS_UNLIKELY(maxHeapSize != area.size())) {
slog.w << "HandleAllocator heap size reduced to "
<< maxHeapSize << " from " << area.size() << io::endl;
}
// make sure we start with a clean arena. This is needed to ensure that all blocks start
// with an age of 0.
memset(area.data(), 0, maxHeapSize);
// size the different pools so that they can all contain the same number of handles
size_t const count = maxHeapSize / (P0 + P1 + P2);
char* const p0 = static_cast<char*>(area.begin());
char* const p1 = p0 + count * P0;
char* const p2 = p1 + count * P1;
mPool0 = Pool<P0>(p0, count * P0);
mPool1 = Pool<P1>(p1, count * P1);
mPool2 = Pool<P2>(p2, count * P2);
}
// ------------------------------------------------------------------------------------------------
@@ -73,11 +106,17 @@ template <size_t P0, size_t P1, size_t P2>
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
void* p = ::malloc(size);
std::unique_lock lock(mLock);
HandleBase::HandleId id = (++mId) | HEAP_HANDLE_FLAG;
HandleBase::HandleId id = (++mId) | HANDLE_HEAP_FLAG;
ASSERT_POSTCONDITION(mId < HANDLE_HEAP_FLAG,
"No more Handle ids available! This can happen if HandleAllocator arena has been full"
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB");
mOverflowMap.emplace(id, p);
lock.unlock();
if (UTILS_UNLIKELY(id == (HEAP_HANDLE_FLAG|1u))) { // meaning id was zero
if (UTILS_UNLIKELY(id == (HANDLE_HEAP_FLAG | 1u))) { // meaning id was zero
PANIC_LOG("HandleAllocator arena is full, using slower system heap. Please increase "
"the appropriate constant (e.g. FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB).");
}
@@ -86,7 +125,7 @@ HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size
template <size_t P0, size_t P1, size_t P2>
void HandleAllocator<P0, P1, P2>::deallocateHandleSlow(HandleBase::HandleId id, size_t) noexcept {
assert_invariant(id & HEAP_HANDLE_FLAG);
assert_invariant(id & HANDLE_HEAP_FLAG);
void* p = nullptr;
auto& overflowMap = mOverflowMap;
@@ -20,6 +20,7 @@
#include "MetalUtils.h"
#include <utils/Panic.h>
#include <utils/Log.h>
namespace filament::backend {
@@ -19,6 +19,7 @@
#include "MetalContext.h"
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#include <thread>
+34
View File
@@ -43,6 +43,40 @@ namespace filament {
namespace backend {
Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform::DriverConfig& driverConfig) {
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// MetalTimerQuery : 16 few
// HwStream : 24 few
// MetalIndexBuffer : 40 moderate
// MetalFence : 48 few
// MetalBufferObject : 48 many
// -- less than or equal 48 bytes
// MetalSamplerGroup : 112 few
// MetalProgram : 144 moderate
// MetalTexture : 152 moderate
// MetalVertexBuffer : 152 moderate
// -- less than or equal 160 bytes
// MetalSwapChain : 184 few
// MetalRenderTarget : 272 few
// MetalRenderPrimitive : 584 many
// -- less than or equal to 592 bytes
utils::slog.d
<< "\nMetalSwapChain: " << sizeof(MetalSwapChain)
<< "\nMetalBufferObject: " << sizeof(MetalBufferObject)
<< "\nMetalVertexBuffer: " << sizeof(MetalVertexBuffer)
<< "\nMetalIndexBuffer: " << sizeof(MetalIndexBuffer)
<< "\nMetalSamplerGroup: " << sizeof(MetalSamplerGroup)
<< "\nMetalRenderPrimitive: " << sizeof(MetalRenderPrimitive)
<< "\nMetalTexture: " << sizeof(MetalTexture)
<< "\nMetalTimerQuery: " << sizeof(MetalTimerQuery)
<< "\nHwStream: " << sizeof(HwStream)
<< "\nMetalRenderTarget: " << sizeof(MetalRenderTarget)
<< "\nMetalFence: " << sizeof(MetalFence)
<< "\nMetalProgram: " << sizeof(MetalProgram)
<< utils::io::endl;
#endif
return MetalDriver::create(platform, driverConfig);
}
@@ -21,6 +21,7 @@
#include "MetalUtils.h"
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#define NSERROR_CHECK(message) \
+51 -33
View File
@@ -245,30 +245,53 @@ void MetalSwapChain::present() {
}
}
struct PresentDrawableData {
void* drawable = nullptr;
MetalDriver* driver = nullptr;
#ifndef FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD
#define FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD 1
#endif
class PresentDrawableData {
public:
PresentDrawableData() = delete;
PresentDrawableData(const PresentDrawableData&) = delete;
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
static PresentDrawableData* create(id<CAMetalDrawable> drawable, MetalDriver* driver) {
assert_invariant(driver);
return new PresentDrawableData(drawable, driver);
}
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
if (shouldPresent) {
[that->mDrawable present];
}
#if FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD == 1
// mDrawable is acquired on the driver thread. Typically, we would release this object on
// the same thread, but after receiving consistent crash reports from within
// [CAMetalDrawable dealloc], we suspect this object requires releasing on the main thread.
dispatch_async(dispatch_get_main_queue(), ^{ cleanupAndDestroy(that); });
#else
that->mDriver->runAtNextTick([that]() { cleanupAndDestroy(that); });
#endif
}
private:
PresentDrawableData(id<CAMetalDrawable> drawable, MetalDriver* driver)
: mDrawable(drawable), mDriver(driver) {}
static void cleanupAndDestroy(PresentDrawableData *that) {
that->mDrawable = nil;
that->mDriver = nullptr;
delete that;
}
id<CAMetalDrawable> mDrawable;
MetalDriver* mDriver = nullptr;
};
void presentDrawable(bool presentFrame, void* user) {
auto* presentDrawableData = static_cast<PresentDrawableData*>(user);
// CFBridgingRelease here is used to balance the CFBridgingRetain inside acquireDrawable.
id<CAMetalDrawable> drawable =
(id<CAMetalDrawable>)CFBridgingRelease(presentDrawableData->drawable);
if (presentFrame) {
[drawable present];
}
// Schedule the drawable destruction on the driver thread.
void* voidDrawable = (void*) CFBridgingRetain(drawable);
MetalDriver* driver = presentDrawableData->driver;
driver->runAtNextTick([voidDrawable]() {
// The drawable is released here.
CFBridgingRelease(voidDrawable);
});
delete presentDrawableData;
PresentDrawableData::maybePresentAndDestroyAsync(presentDrawableData, presentFrame);
}
void MetalSwapChain::scheduleFrameScheduledCallback() {
@@ -277,21 +300,16 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
}
assert_invariant(drawable);
FrameScheduledCallback callback = frameScheduledCallback;
// This block strongly captures drawable to keep it alive until the handler executes.
// We cannot simply reference this->drawable inside the block because the block would then only
// capture the _this_ pointer (MetalSwapChain*) instead of the drawable.
id<CAMetalDrawable> d = drawable;
// Destroy this by calling maybePresentAndDestroyAsync() later.
auto* presentData = PresentDrawableData::create(drawable, context.driver);
FrameScheduledCallback userCallback = frameScheduledCallback;
void* userData = frameScheduledUserData;
MetalDriver* driver = context.driver;
[getPendingCommandBuffer(&context) addScheduledHandler:^(id<MTLCommandBuffer> cb) {
// CFBridgingRetain is used here to give the drawable a +1 retain count before
// casting it to a void*.
auto* presentDrawableData = new PresentDrawableData;
presentDrawableData->drawable = (void*) CFBridgingRetain(d);
presentDrawableData->driver = driver;
PresentCallable callable(presentDrawable, (void*) presentDrawableData);
callback(callable, userData);
PresentCallable callable(presentDrawable, static_cast<void*>(presentData));
userCallback(callable, userData);
}];
}
+2
View File
@@ -18,6 +18,8 @@
#include "MetalEnums.h"
#include <utils/Log.h>
namespace filament {
namespace backend {
@@ -427,7 +427,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
if (strstr(renderer, "Mali-T")) {
bugs->disable_glFlush = true;
bugs->disable_shared_context_draws = true;
bugs->texture_external_needs_rebind = true;
// We have not verified that timer queries work on Mali-T, so we disable to be safe.
bugs->dont_use_timer_query = true;
}
+1 -8
View File
@@ -222,10 +222,6 @@ public:
// Some drivers have gl state issues when drawing from shared contexts
bool disable_shared_context_draws;
// Some drivers require the GL_TEXTURE_EXTERNAL_OES target to be bound when
// the texture image changes, even if it's already bound to that texture
bool texture_external_needs_rebind;
// Some web browsers seem to immediately clear the default framebuffer when calling
// glInvalidateFramebuffer with WebGL 2.0
bool disable_invalidate_framebuffer;
@@ -433,9 +429,6 @@ private:
{ bugs.disable_shared_context_draws,
"disable_shared_context_draws",
""},
{ bugs.texture_external_needs_rebind,
"texture_external_needs_rebind",
""},
{ bugs.disable_invalidate_framebuffer,
"disable_invalidate_framebuffer",
""},
@@ -711,7 +704,7 @@ void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
activeTexture(unit);
glBindTexture(target, texId);
}, (target == GL_TEXTURE_EXTERNAL_OES) && bugs.texture_external_needs_rebind);
}, target == GL_TEXTURE_EXTERNAL_OES);
}
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
+15 -14
View File
@@ -90,24 +90,24 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// GLFence : 8 few
// GLIndexBuffer : 8 moderate
// GLSamplerGroup : 8 few
// GLSamplerGroup : 16 few
// GLSwapChain : 16 few
// GLTimerQuery : 16 few
// -- less than or equal 16 bytes
// GLBufferObject : 24 many
// GLSync : 24 few
// GLTimerQuery : 32 few
// OpenGLProgram : 32 moderate
// GLRenderPrimitive : 48 many
// GLFence : 24 few
// GLBufferObject : 32 many
// GLRenderPrimitive : 40 many
// OpenGLProgram : 56 moderate
// GLTexture : 64 moderate
// -- less than or equal 64 bytes
// GLTexture : 72 moderate
// GLStream : 104 few
// GLRenderTarget : 112 few
// GLStream : 184 few
// GLVertexBuffer : 200 moderate
// -- less than or equal to 208 bytes
slog.d
<< "HwFence: " << sizeof(HwFence)
<< "\nGLSwapChain: " << sizeof(GLSwapChain)
<< "\nGLBufferObject: " << sizeof(GLBufferObject)
<< "\nGLVertexBuffer: " << sizeof(GLVertexBuffer)
<< "\nGLIndexBuffer: " << sizeof(GLIndexBuffer)
@@ -117,7 +117,7 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
<< "\nGLTimerQuery: " << sizeof(GLTimerQuery)
<< "\nGLStream: " << sizeof(GLStream)
<< "\nGLRenderTarget: " << sizeof(GLRenderTarget)
<< "\nGLSync: " << sizeof(GLSync)
<< "\nGLFence: " << sizeof(GLFence)
<< "\nOpenGLProgram: " << sizeof(OpenGLProgram)
<< io::endl;
#endif
@@ -147,9 +147,9 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
#endif
size_t const defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
Platform::DriverConfig validConfig{ driverConfig };
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
OpenGLDriver* const driver = new OpenGLDriver(ec, validConfig);
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
return driver;
}
@@ -171,7 +171,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mContext(),
mShaderCompilerService(*this),
mHandleAllocator("Handles", driverConfig.handleArenaSize),
mSamplerMap(32) {
mSamplerMap(32),
mDriverConfig(driverConfig) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
@@ -400,6 +400,9 @@ private:
// timer query implementation
OpenGLTimerQueryInterface* mTimerQueryImpl = nullptr;
const Platform::DriverConfig mDriverConfig;
Platform::DriverConfig const& getDriverConfig() const noexcept { return mDriverConfig; }
// for ES2 sRGB support
GLSwapChain* mCurrentDrawSwapChain = nullptr;
bool mRec709OutputColorspace = false;
@@ -151,6 +151,12 @@ bool ShaderCompilerService::isParallelShaderCompileSupported() const noexcept {
}
void ShaderCompilerService::init() noexcept {
if (UTILS_UNLIKELY(mDriver.getDriverConfig().disableParallelShaderCompile)) {
// user disabled parallel shader compile
mMode = Mode::SYNCHRONOUS;
return;
}
// Here we decide which mode we'll be using. We always prefer our own thread-pool if
// that mode is available because, we have no control on how the compilation queues are
// handled if done by the driver (so at the very least we'd need to decode this per-driver).
@@ -109,7 +109,7 @@ private:
};
enum class Mode {
UNDEFINED, // init() has not beed called yet.
UNDEFINED, // init() has not been called yet.
SYNCHRONOUS, // synchronous shader compilation
THREAD_POOL, // asynchronous shader compilation using a thread-pool (most common)
ASYNCHRONOUS // asynchronous shader compilation using KHR_parallel_shader_compile
+56 -21
View File
@@ -213,6 +213,41 @@ VulkanDriver::~VulkanDriver() noexcept = default;
UTILS_NOINLINE
Driver* VulkanDriver::create(VulkanPlatform* platform, VulkanContext const& context,
Platform::DriverConfig const& driverConfig) noexcept {
#if 0
// this is useful for development, but too verbose even for debug builds
// For reference on a 64-bits machine in Release mode:
// VulkanSamplerGroup : 24 few
// HwStream : 24 few
// VulkanFence : 40 few
// VulkanProgram : 40 moderate
// VulkanIndexBuffer : 72 moderate
// VulkanBufferObject : 72 many
// -- less than or equal 80 bytes
// VulkanRenderPrimitive : 104 many
// VulkanSwapChain : 112 few
// VulkanTimerQuery : 168 few
// -- less than or equal 176 bytes
// VulkanTexture : 232 moderate
// VulkanVertexBuffer : 312 moderate
// VulkanRenderTarget : 320 few
// -- less than or equal to 320 bytes
utils::slog.d
<< "\nVulkanSwapChain: " << sizeof(VulkanSwapChain)
<< "\nVulkanBufferObject: " << sizeof(VulkanBufferObject)
<< "\nVulkanVertexBuffer: " << sizeof(VulkanVertexBuffer)
<< "\nVulkanIndexBuffer: " << sizeof(VulkanIndexBuffer)
<< "\nVulkanSamplerGroup: " << sizeof(VulkanSamplerGroup)
<< "\nVulkanRenderPrimitive: " << sizeof(VulkanRenderPrimitive)
<< "\nVulkanTexture: " << sizeof(VulkanTexture)
<< "\nVulkanTimerQuery: " << sizeof(VulkanTimerQuery)
<< "\nHwStream: " << sizeof(HwStream)
<< "\nVulkanRenderTarget: " << sizeof(VulkanRenderTarget)
<< "\nVulkanFence: " << sizeof(VulkanFence)
<< "\nVulkanProgram: " << sizeof(VulkanProgram)
<< utils::io::endl;
#endif
assert_invariant(platform);
size_t defaultSize = FVK_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
@@ -1641,26 +1676,26 @@ void VulkanDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> r
// Update the VK raster state.
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
auto vkraster = mPipelineCache.getCurrentRasterState();
vkraster.cullMode = getCullMode(rasterState.culling);
vkraster.frontFace = getFrontFace(rasterState.inverseFrontFaces);
vkraster.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false;
vkraster.depthBiasConstantFactor = depthOffset.constant;
vkraster.depthBiasSlopeFactor = depthOffset.slope;
vkraster.blendEnable = rasterState.hasBlending();
vkraster.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB);
vkraster.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB);
vkraster.colorBlendOp = rasterState.blendEquationRGB;
vkraster.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha);
vkraster.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha);
vkraster.alphaBlendOp = rasterState.blendEquationAlpha;
vkraster.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0);
vkraster.depthWriteEnable = rasterState.depthWrite;
vkraster.depthCompareOp = rasterState.depthFunc;
vkraster.rasterizationSamples = rt->getSamples();
vkraster.alphaToCoverageEnable = rasterState.alphaToCoverage;
vkraster.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass);
mPipelineCache.setCurrentRasterState(vkraster);
VulkanPipelineCache::RasterState const vulkanRasterState{
.cullMode = getCullMode(rasterState.culling),
.frontFace = getFrontFace(rasterState.inverseFrontFaces),
.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false,
.blendEnable = rasterState.hasBlending(),
.depthWriteEnable = rasterState.depthWrite,
.alphaToCoverageEnable = rasterState.alphaToCoverage,
.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB),
.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB),
.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha),
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
.rasterizationSamples = rt->getSamples(),
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
.colorBlendOp = rasterState.blendEquationRGB,
.alphaBlendOp = rasterState.blendEquationAlpha,
.depthCompareOp = rasterState.depthFunc,
.depthBiasConstantFactor = depthOffset.constant,
.depthBiasSlopeFactor = depthOffset.slope
};
// Declare fixed-size arrays that get passed to the pipeCache and to vkCmdBindVertexBuffers.
uint32_t const bufferCount = prim.vertexBuffer->attributes.size();
@@ -1671,7 +1706,7 @@ void VulkanDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> r
// Push state changes to the VulkanPipelineCache instance. This is fast and does not make VK calls.
mPipelineCache.bindProgram(program);
mPipelineCache.bindRasterState(mPipelineCache.getCurrentRasterState());
mPipelineCache.bindRasterState(vulkanRasterState);
mPipelineCache.bindPrimitiveTopology(prim.primitiveTopology);
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, bufferCount);
@@ -34,8 +34,6 @@ using namespace bluevk;
namespace filament::backend {
static VulkanPipelineCache::RasterState createDefaultRasterState();
static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags key, uint16_t binding) {
// NOTE: if you modify this function, you also need to modify getUsageFlags.
assert_invariant(binding < MAX_SAMPLER_COUNT);
@@ -73,8 +71,7 @@ VulkanPipelineCache::UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t
}
VulkanPipelineCache::VulkanPipelineCache(VulkanResourceAllocator* allocator)
: mCurrentRasterState(createDefaultRasterState()),
mResourceAllocator(allocator),
: mResourceAllocator(allocator),
mPipelineBoundResources(allocator) {
mDummyBufferWriteInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
mDummyBufferWriteInfo.pNext = nullptr;
@@ -569,7 +566,7 @@ void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
}
void VulkanPipelineCache::bindRasterState(const RasterState& rasterState) noexcept {
mPipelineRequirements.rasterState = mCurrentRasterState = rasterState;
mPipelineRequirements.rasterState = rasterState;
}
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
@@ -917,23 +914,6 @@ bool VulkanPipelineCache::DescEqual::operator()(const DescriptorKey& k1,
return true;
}
static VulkanPipelineCache::RasterState createDefaultRasterState() {
return VulkanPipelineCache::RasterState {
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.blendEnable = VK_FALSE,
.depthWriteEnable = VK_TRUE,
.alphaToCoverageEnable = true,
.colorWriteMask = 0xf,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.colorTargetCount = 1,
.depthCompareOp = SamplerCompareFunc::LE,
.depthBiasConstantFactor = 0.0f,
.depthBiasSlopeFactor = 0.0f,
};
}
} // namespace filament::backend
#pragma clang diagnostic pop
@@ -199,15 +199,6 @@ public:
mPipelineBoundResources.acquire(resource);
}
inline RasterState getCurrentRasterState() const noexcept {
return mCurrentRasterState;
}
// We need to update this outside of bindRasterState due to VulkanDriver::draw.
inline void setCurrentRasterState(RasterState const& rasterState) noexcept {
mCurrentRasterState = rasterState;
}
private:
// PIPELINE LAYOUT CACHE KEY
// -------------------------
@@ -413,7 +404,6 @@ private:
VmaAllocator mAllocator = VK_NULL_HANDLE;
// Current requirements for the pipeline layout, pipeline, and descriptor sets.
RasterState mCurrentRasterState;
PipelineKey mPipelineRequirements = {};
DescriptorKey mDescriptorRequirements = {};
@@ -63,7 +63,8 @@ protected:
explicit VulkanResourceBase(VulkanResourceType type)
: mRefCount(IS_HEAP_ALLOC_TYPE(type) ? 1 : 0),
mType(type),
mHandleId(0) {}
mHandleId(0) {
}
private:
inline VulkanResourceType getType() {
@@ -82,6 +83,7 @@ private:
if (IS_HEAP_ALLOC_TYPE(mType)) {
return;
}
assert_invariant(mRefCount < ((1<<24) - 1));
++mRefCount;
}
@@ -89,6 +91,7 @@ private:
if (IS_HEAP_ALLOC_TYPE(mType)) {
return;
}
assert_invariant(mRefCount > 0);
--mRefCount;
}
@@ -96,8 +99,8 @@ private:
return mRefCount;
}
size_t mRefCount = 0;
VulkanResourceType mType = VulkanResourceType::BUFFER_OBJECT;
uint32_t mRefCount : 24; // 16M is enough for the refcount
VulkanResourceType mType : 8;
HandleBase::HandleId mHandleId;
friend struct VulkanThreadSafeResource;
@@ -15,6 +15,7 @@
*/
#include <backend/platforms/VulkanPlatform.h>
#include <backend/DriverEnums.h>
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanDriverFactory.h"
@@ -23,6 +24,11 @@
#include <bluevk/BlueVK.h>
#include <tuple>
#include <stdint.h>
#include <stddef.h>
#if defined(__linux__) || defined(__FreeBSD__)
#define LINUX_OR_FREEBSD 1
#endif
+18 -12
View File
@@ -21,10 +21,14 @@
#include <utils/compiler.h>
#include <limits>
#include <math/mat3.h>
#include <math/mat4.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <float.h>
#include <stddef.h>
namespace filament {
@@ -70,7 +74,7 @@ public:
* @return This bounding box
*/
Box& set(const math::float3& min, const math::float3& max) noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
center = (max + min) * math::float3(0.5f);
halfExtent = (max - min) * math::float3(0.5f);
return *this;
@@ -130,17 +134,17 @@ public:
struct UTILS_PUBLIC Aabb {
/** min coordinates */
math::float3 min = std::numeric_limits<float>::max();
math::float3 min = FLT_MAX;
/** max coordinates */
math::float3 max = std::numeric_limits<float>::lowest();
math::float3 max = -FLT_MAX;
/**
* Computes the center of the box.
* @return (max + min)/2
*/
math::float3 center() const noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
return (max + min) * math::float3(0.5f);
}
@@ -149,7 +153,7 @@ struct UTILS_PUBLIC Aabb {
* @return (max - min)/2
*/
math::float3 extent() const noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
return (max - min) * math::float3(0.5f);
}
@@ -198,12 +202,14 @@ struct UTILS_PUBLIC Aabb {
* @return the maximum signed distance to the box. Negative if p is in the box
*/
float contains(math::float3 p) const noexcept {
// we don't use std::max to avoid a dependency on <algorithm>
auto const maximum = [](auto a, auto b) { return a > b ? a : b; };
float d = min.x - p.x;
d = std::max(d, min.y - p.y);
d = std::max(d, min.z - p.z);
d = std::max(d, p.x - max.x);
d = std::max(d, p.y - max.y);
d = std::max(d, p.z - max.z);
d = maximum(d, min.y - p.y);
d = maximum(d, min.z - p.z);
d = maximum(d, p.x - max.x);
d = maximum(d, p.y - max.y);
d = maximum(d, p.z - max.z);
return d;
}
+5 -4
View File
@@ -22,11 +22,13 @@
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/BufferDescriptor.h>
#include <utils/compiler.h>
#include <stdint.h>
#include <stddef.h>
namespace filament {
class FBufferObject;
@@ -82,8 +84,7 @@ public:
*
* @param engine Reference to the filament::Engine to associate this BufferObject with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
@@ -91,7 +92,7 @@ public:
*
* @see IndexBuffer::setBuffer
*/
BufferObject* build(Engine& engine);
BufferObject* UTILS_NONNULL build(Engine& engine);
private:
friend class FBufferObject;
};
+8 -3
View File
@@ -28,6 +28,11 @@
#include <math/vec4.h>
#include <math/mat4.h>
#include <math.h>
#include <stdint.h>
#include <stddef.h>
namespace utils {
class Entity;
} // namespace utils
@@ -184,7 +189,7 @@ public:
* @see Fov.
*/
static math::mat4 projection(Fov direction, double fovInDegrees,
double aspect, double near, double far = std::numeric_limits<double>::infinity());
double aspect, double near, double far = INFINITY);
/** Returns the projection matrix from the focal length.
*
@@ -194,7 +199,7 @@ public:
* @param far distance in world units from the camera to the far plane. \p far > \p near.
*/
static math::mat4 projection(double focalLengthInMillimeters,
double aspect, double near, double far = std::numeric_limits<double>::infinity());
double aspect, double near, double far = INFINITY);
/** Sets the projection matrix from a frustum defined by six planes.
@@ -301,7 +306,7 @@ public:
* @see setCustomProjection
* @see Engine::Config::stereoscopicEyeCount
*/
void setCustomEyeProjection(math::mat4 const* projection, size_t count,
void setCustomEyeProjection(math::mat4 const* UTILS_NONNULL projection, size_t count,
math::mat4 const& projectionForCulling, double near, double far);
/** Sets an additional matrix that scales the projection matrix.
+3
View File
@@ -24,6 +24,9 @@
#include <math/vec3.h>
#include <math/vec4.h>
#include <stdint.h>
#include <stddef.h>
namespace filament {
//! RGB color in linear space
+6 -4
View File
@@ -26,6 +26,9 @@
#include <math/mathfwd.h>
#include <stdint.h>
#include <stddef.h>
namespace filament {
class Engine;
@@ -200,7 +203,7 @@ public:
*
* @return This Builder, for chaining calls
*/
Builder& toneMapper(const ToneMapper* toneMapper) noexcept;
Builder& toneMapper(ToneMapper const* UTILS_NULLABLE toneMapper) noexcept;
/**
* Selects the tone mapping operator to apply to the HDR color buffer as the last
@@ -470,10 +473,9 @@ public:
*
* @param engine Reference to the filament::Engine to associate this ColorGrading with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*/
ColorGrading* build(Engine& engine);
ColorGrading* UTILS_NONNULL build(Engine& engine);
private:
friend class FColorGrading;
-1
View File
@@ -18,7 +18,6 @@
#define TNT_FILAMENT_COLOR_SPACE_H
#include <math/vec2.h>
#include <math/vec3.h>
namespace filament::color {
+24 -37
View File
@@ -25,7 +25,7 @@
#include <math/mathfwd.h>
#include <stdint.h>
#include <stddef.h>
namespace filament {
@@ -39,27 +39,12 @@ namespace filament {
class UTILS_PUBLIC DebugRegistry : public FilamentAPI {
public:
/**
* Type of a property
*/
enum Type {
BOOL, INT, FLOAT, FLOAT2, FLOAT3, FLOAT4
};
/**
* Information about a property
*/
struct Property {
const char* name; //!< property name
Type type; //!< property type
};
/**
* Queries whether a property exists
* @param name The name of the property to query
* @return true if the property exists, false otherwise
*/
bool hasProperty(const char* name) const noexcept;
bool hasProperty(const char* UTILS_NONNULL name) const noexcept;
/**
* Queries the address of a property's data from its name
@@ -67,28 +52,30 @@ public:
* @return Address of the data of the \p name property
* @{
*/
void* getPropertyAddress(const char* name);
void* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name);
void const* getPropertyAddress(const char* name) const noexcept;
void const* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) const noexcept;
template<typename T>
inline T* getPropertyAddress(const char* name) {
inline T* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) {
return static_cast<T*>(getPropertyAddress(name));
}
template<typename T>
inline T const* getPropertyAddress(const char* name) const noexcept {
inline T const* UTILS_NULLABLE getPropertyAddress(const char* UTILS_NONNULL name) const noexcept {
return static_cast<T*>(getPropertyAddress(name));
}
template<typename T>
inline bool getPropertyAddress(const char* name, T** p) {
inline bool getPropertyAddress(const char* UTILS_NONNULL name,
T* UTILS_NULLABLE* UTILS_NONNULL p) {
*p = getPropertyAddress<T>(name);
return *p != nullptr;
}
template<typename T>
inline bool getPropertyAddress(const char* name, T* const* p) const noexcept {
inline bool getPropertyAddress(const char* UTILS_NONNULL name,
T* const UTILS_NULLABLE* UTILS_NONNULL p) const noexcept {
*p = getPropertyAddress<T>(name);
return *p != nullptr;
}
@@ -101,12 +88,12 @@ public:
* @return true if the operation was successful, false otherwise.
* @{
*/
bool setProperty(const char* name, bool v) noexcept;
bool setProperty(const char* name, int v) noexcept;
bool setProperty(const char* name, float v) noexcept;
bool setProperty(const char* name, math::float2 v) noexcept;
bool setProperty(const char* name, math::float3 v) noexcept;
bool setProperty(const char* name, math::float4 v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, bool v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, int v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, float v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, math::float2 v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, math::float3 v) noexcept;
bool setProperty(const char* UTILS_NONNULL name, math::float4 v) noexcept;
/** @}*/
/**
@@ -116,20 +103,20 @@ public:
* @return true if the call was successful and \p v was updated
* @{
*/
bool getProperty(const char* name, bool* v) const noexcept;
bool getProperty(const char* name, int* v) const noexcept;
bool getProperty(const char* name, float* v) const noexcept;
bool getProperty(const char* name, math::float2* v) const noexcept;
bool getProperty(const char* name, math::float3* v) const noexcept;
bool getProperty(const char* name, math::float4* v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, bool* UTILS_NONNULL v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, int* UTILS_NONNULL v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, float* UTILS_NONNULL v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, math::float2* UTILS_NONNULL v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, math::float3* UTILS_NONNULL v) const noexcept;
bool getProperty(const char* UTILS_NONNULL name, math::float4* UTILS_NONNULL v) const noexcept;
/** @}*/
struct DataSource {
void const* data;
void const* UTILS_NULLABLE data;
size_t count;
};
DataSource getDataSource(const char* name) const noexcept;
DataSource getDataSource(const char* UTILS_NONNULL name) const noexcept;
struct FrameHistory {
using duration_ms = float;
+112 -72
View File
@@ -19,9 +19,14 @@
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stdint.h>
#include <stddef.h>
namespace utils {
class Entity;
@@ -173,6 +178,7 @@ public:
using Backend = backend::Backend;
using DriverConfig = backend::Platform::DriverConfig;
using FeatureLevel = backend::FeatureLevel;
using StereoscopicType = backend::StereoscopicType;
/**
* Config is used to define the memory footprint used by the engine, such as the
@@ -292,6 +298,25 @@ public:
*/
size_t textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
*/
bool disableParallelShaderCompile = false;
/*
* The type of technique for stereoscopic rendering.
*
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
* Views created from the Engine must use the same stereoscopic type.
*
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
*
* @see View::setStereoscopicOptions
*/
StereoscopicType stereoscopicType = StereoscopicType::INSTANCED;
/*
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
* between 1 and Engine::getMaxStereoscopicEyes() (inclusive).
@@ -300,11 +325,23 @@ public:
* @see Engine::getMaxStereoscopicEyes
*/
uint8_t stereoscopicEyeCount = 2;
/*
* Size in MiB of the frame graph texture cache. This should be adjusted based on the
* size of used render targets (typically the screen).
*/
uint32_t resourceAllocatorCacheSizeMB = 64;
/*
* This value determines for how many frames are texture entries kept in the cache.
* The default value of 30 corresponds to about half a second at 60 fps.
*/
uint32_t resourceAllocatorCacheMaxAge = 30;
};
#if UTILS_HAS_THREADING
using CreateCallback = void(void* user, void* token);
using CreateCallback = void(void* UTILS_NULLABLE user, void* UTILS_NONNULL token);
#endif
/**
@@ -343,7 +380,7 @@ public:
*
* @return A reference to this Builder for chaining calls.
*/
Builder& platform(Platform* platform) noexcept;
Builder& platform(Platform* UTILS_NULLABLE platform) noexcept;
/**
* @param config A pointer to optional parameters to specify memory size
@@ -351,7 +388,7 @@ public:
*
* @return A reference to this Builder for chaining calls.
*/
Builder& config(const Config* config) noexcept;
Builder& config(const Config* UTILS_NULLABLE config) noexcept;
/**
* @param sharedContext A platform-dependant context used as a shared context
@@ -359,7 +396,7 @@ public:
*
* @return A reference to this Builder for chaining calls.
*/
Builder& sharedContext(void* sharedContext) noexcept;
Builder& sharedContext(void* UTILS_NULLABLE sharedContext) noexcept;
/**
* @param featureLevel The feature level at which initialize Filament.
@@ -374,7 +411,7 @@ public:
* @param callback Callback called once the engine is initialized and it is safe to
* call Engine::getEngine().
*/
void build(utils::Invocable<void(void* token)>&& callback) const;
void build(utils::Invocable<void(void* UTILS_NONNULL token)>&& callback) const;
#endif
/**
@@ -389,16 +426,17 @@ public:
* allocate the command buffer. If exceptions are disabled, this condition if
* fatal and this function will abort.
*/
Engine* build() const;
Engine* UTILS_NULLABLE build() const;
};
/**
* Backward compatibility helper to create an Engine.
* @see Builder
*/
static inline Engine* create(Backend backend = Backend::DEFAULT,
Platform* platform = nullptr, void* sharedContext = nullptr,
const Config* config = nullptr) {
static inline Engine* UTILS_NULLABLE create(Backend backend = Backend::DEFAULT,
Platform* UTILS_NULLABLE platform = nullptr,
void* UTILS_NULLABLE sharedContext = nullptr,
const Config* UTILS_NULLABLE config = nullptr) {
return Engine::Builder()
.backend(backend)
.platform(platform)
@@ -413,16 +451,18 @@ public:
* Backward compatibility helper to create an Engine asynchronously.
* @see Builder
*/
static inline void createAsync(CreateCallback callback, void* user,
static inline void createAsync(CreateCallback callback,
void* UTILS_NULLABLE user,
Backend backend = Backend::DEFAULT,
Platform* platform = nullptr, void* sharedContext = nullptr,
const Config* config = nullptr) {
Platform* UTILS_NULLABLE platform = nullptr,
void* UTILS_NULLABLE sharedContext = nullptr,
const Config* UTILS_NULLABLE config = nullptr) {
Engine::Builder()
.backend(backend)
.platform(platform)
.sharedContext(sharedContext)
.config(config)
.build([callback, user](void* token) {
.build([callback, user](void* UTILS_NONNULL token) {
callback(user, token);
});
}
@@ -439,7 +479,7 @@ public:
* allocate the command buffer. If exceptions are disabled, this condition if fatal and
* this function will abort.
*/
static Engine* getEngine(void* token);
static Engine* UTILS_NULLABLE getEngine(void* UTILS_NONNULL token);
#endif
@@ -469,7 +509,7 @@ public:
* \remark
* This method is thread-safe.
*/
static void destroy(Engine** engine);
static void destroy(Engine* UTILS_NULLABLE* UTILS_NULLABLE engine);
/**
* Destroy the Engine instance and all associated resources.
@@ -496,7 +536,7 @@ public:
* \remark
* This method is thread-safe.
*/
static void destroy(Engine* engine);
static void destroy(Engine* UTILS_NULLABLE engine);
/**
* Query the feature level supported by the selected backend.
@@ -644,11 +684,11 @@ public:
* `ANativeWindow*`.
* @param flags One or more configuration flags as defined in `SwapChain`.
*
* @return A pointer to the newly created SwapChain or nullptr if it couldn't be created.
* @return A pointer to the newly created SwapChain.
*
* @see Renderer.beginFrame()
*/
SwapChain* createSwapChain(void* nativeWindow, uint64_t flags = 0) noexcept;
SwapChain* UTILS_NONNULL createSwapChain(void* UTILS_NULLABLE nativeWindow, uint64_t flags = 0) noexcept;
/**
@@ -658,42 +698,42 @@ public:
* @param height Height of the drawing buffer in pixels.
* @param flags One or more configuration flags as defined in `SwapChain`.
*
* @return A pointer to the newly created SwapChain or nullptr if it couldn't be created.
* @return A pointer to the newly created SwapChain.
*
* @see Renderer.beginFrame()
*/
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags = 0) noexcept;
SwapChain* UTILS_NONNULL createSwapChain(uint32_t width, uint32_t height, uint64_t flags = 0) noexcept;
/**
* Creates a renderer associated to this engine.
*
* A Renderer is intended to map to a *window* on screen.
*
* @return A pointer to the newly created Renderer or nullptr if it couldn't be created.
* @return A pointer to the newly created Renderer.
*/
Renderer* createRenderer() noexcept;
Renderer* UTILS_NONNULL createRenderer() noexcept;
/**
* Creates a View.
*
* @return A pointer to the newly created View or nullptr if it couldn't be created.
* @return A pointer to the newly created View.
*/
View* createView() noexcept;
View* UTILS_NONNULL createView() noexcept;
/**
* Creates a Scene.
*
* @return A pointer to the newly created Scene or nullptr if it couldn't be created.
* @return A pointer to the newly created Scene.
*/
Scene* createScene() noexcept;
Scene* UTILS_NONNULL createScene() noexcept;
/**
* Creates a Camera component.
*
* @param entity Entity to add the camera component to.
* @return A pointer to the newly created Camera or nullptr if it couldn't be created.
* @return A pointer to the newly created Camera.
*/
Camera* createCamera(utils::Entity entity) noexcept;
Camera* UTILS_NONNULL createCamera(utils::Entity entity) noexcept;
/**
* Returns the Camera component of the given entity.
@@ -703,7 +743,7 @@ public:
* have a Camera component. The pointer is valid until destroyCameraComponent()
* is called or the entity itself is destroyed.
*/
Camera* getCameraComponent(utils::Entity entity) noexcept;
Camera* UTILS_NULLABLE getCameraComponent(utils::Entity entity) noexcept;
/**
* Destroys the Camera component associated with the given entity.
@@ -715,17 +755,17 @@ public:
/**
* Creates a Fence.
*
* @return A pointer to the newly created Fence or nullptr if it couldn't be created.
* @return A pointer to the newly created Fence.
*/
Fence* createFence() noexcept;
Fence* UTILS_NONNULL createFence() noexcept;
bool destroy(const BufferObject* p); //!< Destroys a BufferObject object.
bool destroy(const VertexBuffer* p); //!< Destroys an VertexBuffer object.
bool destroy(const Fence* p); //!< Destroys a Fence object.
bool destroy(const IndexBuffer* p); //!< Destroys an IndexBuffer object.
bool destroy(const SkinningBuffer* p); //!< Destroys a SkinningBuffer object.
bool destroy(const MorphTargetBuffer* p); //!< Destroys a MorphTargetBuffer object.
bool destroy(const IndirectLight* p); //!< Destroys an IndirectLight object.
bool destroy(const BufferObject* UTILS_NULLABLE p); //!< Destroys a BufferObject object.
bool destroy(const VertexBuffer* UTILS_NULLABLE p); //!< Destroys an VertexBuffer object.
bool destroy(const Fence* UTILS_NULLABLE p); //!< Destroys a Fence object.
bool destroy(const IndexBuffer* UTILS_NULLABLE p); //!< Destroys an IndexBuffer object.
bool destroy(const SkinningBuffer* UTILS_NULLABLE p); //!< Destroys a SkinningBuffer object.
bool destroy(const MorphTargetBuffer* UTILS_NULLABLE p); //!< Destroys a MorphTargetBuffer object.
bool destroy(const IndirectLight* UTILS_NULLABLE p); //!< Destroys an IndirectLight object.
/**
* Destroys a Material object
@@ -735,38 +775,38 @@ public:
* @exception utils::PreConditionPanic is thrown if some MaterialInstances remain.
* no-op if exceptions are disabled and some MaterialInstances remain.
*/
bool destroy(const Material* p);
bool destroy(const MaterialInstance* p); //!< Destroys a MaterialInstance object.
bool destroy(const Renderer* p); //!< Destroys a Renderer object.
bool destroy(const Scene* p); //!< Destroys a Scene object.
bool destroy(const Skybox* p); //!< Destroys a SkyBox object.
bool destroy(const ColorGrading* p); //!< Destroys a ColorGrading object.
bool destroy(const SwapChain* p); //!< Destroys a SwapChain object.
bool destroy(const Stream* p); //!< Destroys a Stream object.
bool destroy(const Texture* p); //!< Destroys a Texture object.
bool destroy(const RenderTarget* p); //!< Destroys a RenderTarget object.
bool destroy(const View* p); //!< Destroys a View object.
bool destroy(const InstanceBuffer* p); //!< Destroys an InstanceBuffer object.
void destroy(utils::Entity e); //!< Destroys all filament-known components from this entity
bool destroy(const Material* UTILS_NULLABLE p);
bool destroy(const MaterialInstance* UTILS_NULLABLE p); //!< Destroys a MaterialInstance object.
bool destroy(const Renderer* UTILS_NULLABLE p); //!< Destroys a Renderer object.
bool destroy(const Scene* UTILS_NULLABLE p); //!< Destroys a Scene object.
bool destroy(const Skybox* UTILS_NULLABLE p); //!< Destroys a SkyBox object.
bool destroy(const ColorGrading* UTILS_NULLABLE p); //!< Destroys a ColorGrading object.
bool destroy(const SwapChain* UTILS_NULLABLE p); //!< Destroys a SwapChain object.
bool destroy(const Stream* UTILS_NULLABLE p); //!< Destroys a Stream object.
bool destroy(const Texture* UTILS_NULLABLE p); //!< Destroys a Texture object.
bool destroy(const RenderTarget* UTILS_NULLABLE p); //!< Destroys a RenderTarget object.
bool destroy(const View* UTILS_NULLABLE p); //!< Destroys a View object.
bool destroy(const InstanceBuffer* UTILS_NULLABLE p); //!< Destroys an InstanceBuffer object.
void destroy(utils::Entity e); //!< Destroys all filament-known components from this entity
bool isValid(const BufferObject* p); //!< Tells whether a BufferObject object is valid
bool isValid(const VertexBuffer* p); //!< Tells whether an VertexBuffer object is valid
bool isValid(const Fence* p); //!< Tells whether a Fence object is valid
bool isValid(const IndexBuffer* p); //!< Tells whether an IndexBuffer object is valid
bool isValid(const SkinningBuffer* p); //!< Tells whether a SkinningBuffer object is valid
bool isValid(const MorphTargetBuffer* p); //!< Tells whether a MorphTargetBuffer object is valid
bool isValid(const IndirectLight* p); //!< Tells whether an IndirectLight object is valid
bool isValid(const Material* p); //!< Tells whether an IndirectLight object is valid
bool isValid(const Renderer* p); //!< Tells whether a Renderer object is valid
bool isValid(const Scene* p); //!< Tells whether a Scene object is valid
bool isValid(const Skybox* p); //!< Tells whether a SkyBox object is valid
bool isValid(const ColorGrading* p); //!< Tells whether a ColorGrading object is valid
bool isValid(const SwapChain* p); //!< Tells whether a SwapChain object is valid
bool isValid(const Stream* p); //!< Tells whether a Stream object is valid
bool isValid(const Texture* p); //!< Tells whether a Texture object is valid
bool isValid(const RenderTarget* p); //!< Tells whether a RenderTarget object is valid
bool isValid(const View* p); //!< Tells whether a View object is valid
bool isValid(const InstanceBuffer* p); //!< Tells whether an InstanceBuffer object is valid
bool isValid(const BufferObject* UTILS_NULLABLE p); //!< Tells whether a BufferObject object is valid
bool isValid(const VertexBuffer* UTILS_NULLABLE p); //!< Tells whether an VertexBuffer object is valid
bool isValid(const Fence* UTILS_NULLABLE p); //!< Tells whether a Fence object is valid
bool isValid(const IndexBuffer* UTILS_NULLABLE p); //!< Tells whether an IndexBuffer object is valid
bool isValid(const SkinningBuffer* UTILS_NULLABLE p); //!< Tells whether a SkinningBuffer object is valid
bool isValid(const MorphTargetBuffer* UTILS_NULLABLE p); //!< Tells whether a MorphTargetBuffer object is valid
bool isValid(const IndirectLight* UTILS_NULLABLE p); //!< Tells whether an IndirectLight object is valid
bool isValid(const Material* UTILS_NULLABLE p); //!< Tells whether an IndirectLight object is valid
bool isValid(const Renderer* UTILS_NULLABLE p); //!< Tells whether a Renderer object is valid
bool isValid(const Scene* UTILS_NULLABLE p); //!< Tells whether a Scene object is valid
bool isValid(const Skybox* UTILS_NULLABLE p); //!< Tells whether a SkyBox object is valid
bool isValid(const ColorGrading* UTILS_NULLABLE p); //!< Tells whether a ColorGrading object is valid
bool isValid(const SwapChain* UTILS_NULLABLE p); //!< Tells whether a SwapChain object is valid
bool isValid(const Stream* UTILS_NULLABLE p); //!< Tells whether a Stream object is valid
bool isValid(const Texture* UTILS_NULLABLE p); //!< Tells whether a Texture object is valid
bool isValid(const RenderTarget* UTILS_NULLABLE p); //!< Tells whether a RenderTarget object is valid
bool isValid(const View* UTILS_NULLABLE p); //!< Tells whether a View object is valid
bool isValid(const InstanceBuffer* UTILS_NULLABLE p); //!< Tells whether an InstanceBuffer object is valid
/**
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
@@ -806,7 +846,7 @@ public:
*
* @return A pointer to the default Material instance (a singleton).
*/
const Material* getDefaultMaterial() const noexcept;
Material const* UTILS_NONNULL getDefaultMaterial() const noexcept;
/**
* Returns the resolved backend.
@@ -837,7 +877,7 @@ public:
* @return A pointer to the Platform object that was provided to Engine::create, or the
* Filament-created one.
*/
Platform* getPlatform() const noexcept;
Platform* UTILS_NULLABLE getPlatform() const noexcept;
/**
* Allocate a small amount of memory directly in the command stream. The allocated memory is
@@ -850,7 +890,7 @@ public:
* @note there is no need to destroy this buffer, it will be freed automatically when
* the current command buffer is executed.
*/
void* streamAlloc(size_t size, size_t alignment = alignof(double)) noexcept;
void* UTILS_NULLABLE streamAlloc(size_t size, size_t alignment = alignof(double)) noexcept;
/**
* Invokes one iteration of the render loop, used only on single-threaded platforms.
+3 -1
View File
@@ -25,6 +25,8 @@
#include <utils/compiler.h>
#include <stdint.h>
namespace filament {
/**
@@ -74,7 +76,7 @@ public:
* @return FenceStatus::CONDITION_SATISFIED on success,
* FenceStatus::ERROR otherwise.
*/
static FenceStatus waitAndDestroy(Fence* fence, Mode mode = Mode::FLUSH);
static FenceStatus waitAndDestroy(Fence* UTILS_NONNULL fence, Mode mode = Mode::FLUSH);
protected:
// prevent heap allocation
+5 -2
View File
@@ -23,9 +23,12 @@
#include <math/mat4.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <utils/unwindows.h> // Because we define NEAR and FAR in the Plane enum.
#include <stdint.h>
namespace filament {
class Box;
@@ -76,14 +79,14 @@ public:
* @param planes six plane equations encoded as in getNormalizedPlane() in
* left, right, bottom, top, far, near order
*/
void getNormalizedPlanes(math::float4 planes[6]) const noexcept;
void getNormalizedPlanes(math::float4 planes[UTILS_NONNULL 6]) const noexcept;
/**
* Returns all six frustum planes in left, right, bottom, top, far, near order
* @return six plane equations encoded as in getNormalizedPlane() in
* left, right, bottom, top, far, near order
*/
math::float4 const* getNormalizedPlanes() const noexcept { return mPlanes; }
math::float4 const* UTILS_NONNULL getNormalizedPlanes() const noexcept { return mPlanes; }
/**
* Returns whether a box intersects the frustum (i.e. is visible)
+3 -3
View File
@@ -27,6 +27,7 @@
#include <utils/compiler.h>
#include <stdint.h>
#include <stddef.h>
namespace filament {
@@ -88,8 +89,7 @@ public:
*
* @param engine Reference to the filament::Engine to associate this IndexBuffer with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
@@ -97,7 +97,7 @@ public:
*
* @see IndexBuffer::setBuffer
*/
IndexBuffer* build(Engine& engine);
IndexBuffer* UTILS_NONNULL build(Engine& engine);
private:
friend class FIndexBuffer;
};
+12 -9
View File
@@ -25,6 +25,8 @@
#include <math/mathfwd.h>
#include <stdint.h>
namespace filament {
class Engine;
@@ -114,7 +116,7 @@ public:
* @return This Builder, for chaining calls.
*
*/
Builder& reflections(Texture const* cubemap) noexcept;
Builder& reflections(Texture const* UTILS_NULLABLE cubemap) noexcept;
/**
* Sets the irradiance as Spherical Harmonics.
@@ -160,7 +162,7 @@ public:
* Because the coefficients are pre-scaled, `sh[0]` is the environment's
* average irradiance.
*/
Builder& irradiance(uint8_t bands, math::float3 const* sh) noexcept;
Builder& irradiance(uint8_t bands, math::float3 const* UTILS_NONNULL sh) noexcept;
/**
* Sets the irradiance from the radiance expressed as Spherical Harmonics.
@@ -192,7 +194,7 @@ public:
*
* @return This Builder, for chaining calls.
*/
Builder& radiance(uint8_t bands, math::float3 const* sh) noexcept;
Builder& radiance(uint8_t bands, math::float3 const* UTILS_NONNULL sh) noexcept;
/**
* Sets the irradiance as a cubemap.
@@ -211,7 +213,7 @@ public:
*
* @see irradiance(uint8_t bands, math::float3 const* sh)
*/
Builder& irradiance(Texture const* cubemap) noexcept;
Builder& irradiance(Texture const* UTILS_NULLABLE cubemap) noexcept;
/**
* (optional) Environment intensity.
@@ -247,7 +249,7 @@ public:
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
IndirectLight* build(Engine& engine);
IndirectLight* UTILS_NONNULL build(Engine& engine);
private:
friend class FIndirectLight;
@@ -284,12 +286,12 @@ public:
/**
* Returns the associated reflection map, or null if it does not exist.
*/
Texture const* getReflectionsTexture() const noexcept;
Texture const* UTILS_NULLABLE getReflectionsTexture() const noexcept;
/**
* Returns the associated irradiance map, or null if it does not exist.
*/
Texture const* getIrradianceTexture() const noexcept;
Texture const* UTILS_NULLABLE getIrradianceTexture() const noexcept;
/**
* Helper to estimate the direction of the dominant light in the environment represented by
@@ -312,7 +314,7 @@ public:
* @see LightManager::Builder::direction()
* @see getColorEstimate()
*/
static math::float3 getDirectionEstimate(const math::float3 sh[9]) noexcept;
static math::float3 getDirectionEstimate(const math::float3 sh[UTILS_NONNULL 9]) noexcept;
/**
* Helper to estimate the color and relative intensity of the environment represented by
@@ -332,7 +334,8 @@ public:
* @see LightManager::Builder::intensity()
* @see getDirectionEstimate, getIntensity, setIntensity
*/
static math::float4 getColorEstimate(const math::float3 sh[9], math::float3 direction) noexcept;
static math::float4 getColorEstimate(const math::float3 sh[UTILS_NONNULL 9],
math::float3 direction) noexcept;
/** @deprecated use static versions instead */
+9 -5
View File
@@ -18,11 +18,14 @@
#define TNT_FILAMENT_INSTANCEBUFFER_H
#include <filament/FilamentAPI.h>
#include <filament/Engine.h>
#include <utils/compiler.h>
#include <math/mathfwd.h>
#include <stddef.h>
namespace filament {
/**
@@ -45,7 +48,7 @@ public:
* >= 1 and <= \c Engine::getMaxAutomaticInstances()
* @see Engine::getMaxAutomaticInstances
*/
Builder(size_t instanceCount) noexcept;
explicit Builder(size_t instanceCount) noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
@@ -65,12 +68,12 @@ public:
* @param localTransforms an array of math::mat4f with length instanceCount, must remain
* valid until after build() is called
*/
Builder& localTransforms(math::mat4f const* localTransforms) noexcept;
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
/**
* Creates the InstanceBuffer object and returns a pointer to it.
*/
InstanceBuffer* build(Engine& engine);
InstanceBuffer* UTILS_NONNULL build(Engine& engine);
private:
friend class FInstanceBuffer;
@@ -90,7 +93,8 @@ public:
* @param count the number of local transforms
* @param offset index of the first instance to set local transforms
*/
void setLocalTransforms(math::mat4f const* localTransforms, size_t count, size_t offset = 0);
void setLocalTransforms(math::mat4f const* UTILS_NONNULL localTransforms,
size_t count, size_t offset = 0);
protected:
// prevent heap allocation
+7 -4
View File
@@ -27,6 +27,9 @@
#include <math/mathfwd.h>
#include <math/quat.h>
#include <stdint.h>
#include <stddef.h>
namespace utils {
class Entity;
} // namespace utils
@@ -173,7 +176,7 @@ public:
* Retrieve the Entities of all the components of this manager.
* @return A list, in no particular order, of all the entities managed by this manager.
*/
utils::Entity const* getEntities() const noexcept;
utils::Entity const* UTILS_NONNULL getEntities() const noexcept;
/**
* Gets an Instance representing the Light component associated with the given Entity.
@@ -391,7 +394,7 @@ public:
* positions into
* @param cascades the number of shadow cascades, at most 4
*/
static void computeUniformSplits(float* splitPositions, uint8_t cascades);
static void computeUniformSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades);
/**
* Utility method to compute ShadowOptions::cascadeSplitPositions according to a logarithmic
@@ -403,7 +406,7 @@ public:
* @param near the camera near plane
* @param far the camera far plane
*/
static void computeLogSplits(float* splitPositions, uint8_t cascades,
static void computeLogSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades,
float near, float far);
/**
@@ -423,7 +426,7 @@ public:
* @param lambda a float in the range [0, 1] that interpolates between log and
* uniform split schemes
*/
static void computePracticalSplits(float* splitPositions, uint8_t cascades,
static void computePracticalSplits(float* UTILS_NONNULL splitPositions, uint8_t cascades,
float near, float far, float lambda);
};
+31 -26
View File
@@ -30,7 +30,12 @@
#include <math/mathfwd.h>
#include <type_traits>
#include <utility>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
namespace utils {
class CString;
@@ -69,7 +74,7 @@ public:
*/
struct ParameterInfo {
//! Name of the parameter.
const char* name;
const char* UTILS_NONNULL name;
//! Whether the parameter is a sampler (texture).
bool isSampler;
//! Whether the parameter is a subpass type.
@@ -105,7 +110,7 @@ public:
* @param payload Pointer to the material data, must stay valid until build() is called.
* @param size Size of the material data pointed to by "payload" in bytes.
*/
Builder& package(const void* payload, size_t size);
Builder& package(const void* UTILS_NONNULL payload, size_t size);
template<typename T>
using is_supported_constant_parameter_t = typename std::enable_if<
@@ -127,11 +132,11 @@ public:
* in the material definition.
*/
template<typename T, typename = is_supported_constant_parameter_t<T>>
Builder& constant(const char* name, size_t nameLength, T value);
Builder& constant(const char* UTILS_NONNULL name, size_t nameLength, T value);
/** inline helper to provide the constant name as a null-terminated C string */
template<typename T, typename = is_supported_constant_parameter_t<T>>
inline Builder& constant(const char* name, T value) {
inline Builder& constant(const char* UTILS_NONNULL name, T value) {
return constant(name, strlen(name), value);
}
@@ -147,7 +152,7 @@ public:
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
Material* build(Engine& engine);
Material* UTILS_NULLABLE build(Engine& engine);
private:
friend class FMaterial;
};
@@ -193,22 +198,22 @@ public:
*/
void compile(CompilerPriorityQueue priority,
UserVariantFilterMask variants,
backend::CallbackHandler* handler = nullptr,
utils::Invocable<void(Material*)>&& callback = {}) noexcept;
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept;
inline void compile(CompilerPriorityQueue priority,
UserVariantFilterBit variants,
backend::CallbackHandler* handler = nullptr,
utils::Invocable<void(Material*)>&& callback = {}) noexcept {
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterMask(variants), handler,
std::forward<utils::Invocable<void(Material*)>>(callback));
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
}
inline void compile(CompilerPriorityQueue priority,
backend::CallbackHandler* handler = nullptr,
utils::Invocable<void(Material*)>&& callback = {}) noexcept {
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterBit::ALL, handler,
std::forward<utils::Invocable<void(Material*)>>(callback));
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
}
/**
@@ -220,13 +225,13 @@ public:
*
* @return A pointer to the new instance.
*/
MaterialInstance* createInstance(const char* name = nullptr) const noexcept;
MaterialInstance* UTILS_NONNULL createInstance(const char* UTILS_NULLABLE name = nullptr) const noexcept;
//! Returns the name of this material as a null-terminated string.
const char* getName() const noexcept;
const char* UTILS_NONNULL getName() const noexcept;
//! Returns the shading model of this material.
Shading getShading() const noexcept;
Shading getShading() const noexcept;
//! Returns the interpolation mode of this material. This affects how variables are interpolated.
Interpolation getInterpolation() const noexcept;
@@ -312,13 +317,13 @@ public:
*
* @return The number of parameters written to the parameters pointer.
*/
size_t getParameters(ParameterInfo* parameters, size_t count) const noexcept;
size_t getParameters(ParameterInfo* UTILS_NONNULL parameters, size_t count) const noexcept;
//! Indicates whether a parameter of the given name exists on this material.
bool hasParameter(const char* name) const noexcept;
bool hasParameter(const char* UTILS_NONNULL name) const noexcept;
//! Indicates whether an existing parameter is a sampler or not.
bool isSampler(const char* name) const noexcept;
bool isSampler(const char* UTILS_NONNULL name) const noexcept;
/**
* Sets the value of the given parameter on this material's default instance.
@@ -329,7 +334,7 @@ public:
* @see getDefaultInstance()
*/
template <typename T>
void setDefaultParameter(const char* name, T value) noexcept {
void setDefaultParameter(const char* UTILS_NONNULL name, T value) noexcept {
getDefaultInstance()->setParameter(name, value);
}
@@ -342,8 +347,8 @@ public:
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* name, Texture const* texture,
TextureSampler const& sampler) noexcept {
void setDefaultParameter(const char* UTILS_NONNULL name,
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) noexcept {
getDefaultInstance()->setParameter(name, texture, sampler);
}
@@ -356,7 +361,7 @@ public:
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* name, RgbType type, math::float3 color) noexcept {
void setDefaultParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) noexcept {
getDefaultInstance()->setParameter(name, type, color);
}
@@ -369,15 +374,15 @@ public:
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* name, RgbaType type, math::float4 color) noexcept {
void setDefaultParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) noexcept {
getDefaultInstance()->setParameter(name, type, color);
}
//! Returns this material's default instance.
MaterialInstance* getDefaultInstance() noexcept;
MaterialInstance* UTILS_NONNULL getDefaultInstance() noexcept;
//! Returns this material's default instance.
MaterialInstance const* getDefaultInstance() const noexcept;
MaterialInstance const* UTILS_NONNULL getDefaultInstance() const noexcept;
protected:
// prevent heap allocation
+29 -18
View File
@@ -28,6 +28,12 @@
#include <math/mathfwd.h>
#include <type_traits>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
namespace filament {
class Material;
@@ -41,7 +47,7 @@ class UTILS_PUBLIC MaterialInstance : public FilamentAPI {
using StringLiteralHelper = const char[N];
struct StringLiteral {
const char* data;
const char* UTILS_NONNULL data;
size_t size;
template<size_t N>
StringLiteral(StringLiteralHelper<N> const& s) noexcept // NOLINT(google-explicit-constructor)
@@ -89,17 +95,18 @@ public:
* @param name A name for the new MaterialInstance or nullptr to use the template's name
* @return A new MaterialInstance
*/
static MaterialInstance* duplicate(MaterialInstance const* other, const char* name = nullptr) noexcept;
static MaterialInstance* UTILS_NONNULL duplicate(MaterialInstance const* UTILS_NONNULL other,
const char* UTILS_NULLABLE name = nullptr) noexcept;
/**
* @return the Material associated with this instance
*/
Material const* getMaterial() const noexcept;
Material const* UTILS_NONNULL getMaterial() const noexcept;
/**
* @return the name associated with this instance
*/
const char* getName() const noexcept;
const char* UTILS_NONNULL getName() const noexcept;
/**
* Set a uniform by name
@@ -110,7 +117,7 @@ public:
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(const char* name, size_t nameLength, T const& value);
void setParameter(const char* UTILS_NONNULL name, size_t nameLength, T const& value);
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
@@ -120,7 +127,7 @@ public:
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(const char* name, T const& value) {
inline void setParameter(const char* UTILS_NONNULL name, T const& value) {
setParameter<T>(name, strlen(name), value);
}
@@ -135,17 +142,19 @@ public:
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(const char* name, size_t nameLength, const T* values, size_t count);
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
const T* UTILS_NONNULL values, size_t count);
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(StringLiteral name, const T* values, size_t count) {
inline void setParameter(StringLiteral name, const T* UTILS_NONNULL values, size_t count) {
setParameter<T>(name.data, name.size, values, count);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(const char* name, const T* values, size_t count) {
inline void setParameter(const char* UTILS_NONNULL name,
const T* UTILS_NONNULL values, size_t count) {
setParameter<T>(name, strlen(name), values, count);
}
@@ -162,18 +171,18 @@ public:
* @param sampler Sampler parameters.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength,
Texture const* texture, TextureSampler const& sampler);
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name,
Texture const* texture, TextureSampler const& sampler) {
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
setParameter(name.data, name.size, texture, sampler);
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name,
Texture const* texture, TextureSampler const& sampler) {
inline void setParameter(const char* UTILS_NONNULL name,
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
setParameter(name, strlen(name), texture, sampler);
}
@@ -188,7 +197,8 @@ public:
* @param color Array of read, green, blue channels values.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength, RgbType type, math::float3 color);
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
RgbType type, math::float3 color);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name, RgbType type, math::float3 color) {
@@ -196,7 +206,7 @@ public:
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name, RgbType type, math::float3 color) {
inline void setParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) {
setParameter(name, strlen(name), type, color);
}
@@ -211,7 +221,8 @@ public:
* @param color Array of read, green, blue and alpha channels values.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength, RgbaType type, math::float4 color);
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
RgbaType type, math::float4 color);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
@@ -219,7 +230,7 @@ public:
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name, RgbaType type, math::float4 color) {
inline void setParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) {
setParameter(name, strlen(name), type, color);
}
@@ -21,8 +21,11 @@
#include <filament/Engine.h>
#include <utils/compiler.h>
#include <math/mathfwd.h>
#include <stddef.h>
namespace filament {
@@ -65,14 +68,13 @@ public:
*
* @param engine Reference to the filament::Engine to associate this MorphTargetBuffer with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
MorphTargetBuffer* build(Engine& engine);
MorphTargetBuffer* UTILS_NONNULL build(Engine& engine);
private:
friend class FMorphTargetBuffer;
};
@@ -92,7 +94,7 @@ public:
* @see setTangentsAt
*/
void setPositionsAt(Engine& engine, size_t targetIndex,
math::float3 const* positions, size_t count, size_t offset = 0);
math::float3 const* UTILS_NONNULL positions, size_t count, size_t offset = 0);
/**
* Updates positions for the given morph target.
@@ -107,7 +109,7 @@ public:
* @see setTangentsAt
*/
void setPositionsAt(Engine& engine, size_t targetIndex,
math::float4 const* positions, size_t count, size_t offset = 0);
math::float4 const* UTILS_NONNULL positions, size_t count, size_t offset = 0);
/**
* Updates tangents for the given morph target.
@@ -123,7 +125,7 @@ public:
* @see setPositionsAt
*/
void setTangentsAt(Engine& engine, size_t targetIndex,
math::short4 const* tangents, size_t count, size_t offset = 0);
math::short4 const* UTILS_NONNULL tangents, size_t count, size_t offset = 0);
/**
* Returns the vertex count of this MorphTargetBuffer.
+7 -2
View File
@@ -19,10 +19,13 @@
#include <filament/Color.h>
#include <stdint.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math.h>
#include <stdint.h>
namespace filament {
class Texture;
@@ -438,6 +441,7 @@ struct TemporalAntiAliasingOptions {
float filterWidth = 1.0f; //!< reconstruction filter width typically between 0.2 (sharper, aliased) and 1.5 (smoother)
float feedback = 0.12f; //!< history feedback, between 0 (maximum temporal AA) and 1 (no temporal AA).
float lodBias = -1.0f; //!< texturing lod bias (typically -1 or -2)
float sharpness = 0.0f; //!< post-TAA sharpen, especially useful when upscaling is true.
bool enabled = false; //!< enables or disables temporal anti-aliasing
bool upscaling = false; //!< 4x TAA upscaling. Disables Dynamic Resolution. [BETA]
@@ -457,7 +461,8 @@ struct TemporalAntiAliasingOptions {
RGSS_X4, //! 4-samples, rotated grid sampling
UNIFORM_HELIX_X4, //! 4-samples, uniform grid in helix sequence
HALTON_23_X8, //! 8-samples of halton 2,3
HALTON_23_X16 //! 16-samples of halton 2,3
HALTON_23_X16, //! 16-samples of halton 2,3
HALTON_23_X32 //! 32-samples of halton 2,3
};
bool filterHistory = true; //!< whether to filter the history buffer
+7 -5
View File
@@ -24,7 +24,10 @@
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -103,7 +106,7 @@ public:
* @param texture The associated texture object.
* @return A reference to this Builder for chaining calls.
*/
Builder& texture(AttachmentPoint attachment, Texture* texture) noexcept;
Builder& texture(AttachmentPoint attachment, Texture* UTILS_NULLABLE texture) noexcept;
/**
* Sets the mipmap level for a given attachment point.
@@ -135,10 +138,9 @@ public:
/**
* Creates the RenderTarget object and returns a pointer to it.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*/
RenderTarget* build(Engine& engine);
RenderTarget* UTILS_NONNULL build(Engine& engine);
private:
friend class FRenderTarget;
@@ -149,7 +151,7 @@ public:
* @param attachment Attachment point
* @return A Texture object or nullptr if no texture is set for this attachment point
*/
Texture* getTexture(AttachmentPoint attachment) const noexcept;
Texture* UTILS_NULLABLE getTexture(AttachmentPoint attachment) const noexcept;
/**
* Returns the mipmap level set on the given attachment point
+69 -36
View File
@@ -29,9 +29,15 @@
#include <utils/FixedCapacityVector.h>
#include <math/mathfwd.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <type_traits>
#include <float.h>
#include <stddef.h>
#include <stdint.h>
namespace utils {
class Entity;
} // namespace utils
@@ -123,7 +129,7 @@ public:
* Retrieve the Entities of all the components of this manager.
* @return A list, in no particular order, of all the entities managed by this manager.
*/
utils::Entity const* getEntities() const noexcept;
utils::Entity const* UTILS_NONNULL getEntities() const noexcept;
/**
* The transformation associated with a skinning joint.
@@ -184,9 +190,19 @@ public:
* @param maxIndex specifies the maximum index contained in the index buffer
* @param count number of indices to read (for triangles, this should be a multiple of 3)
*/
Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices, size_t offset, size_t minIndex, size_t maxIndex, size_t count) noexcept;
Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices, size_t offset, size_t count) noexcept; //!< \overload
Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices) noexcept; //!< \overload
Builder& geometry(size_t index, PrimitiveType type,
VertexBuffer* UTILS_NONNULL vertices,
IndexBuffer* UTILS_NONNULL indices,
size_t offset, size_t minIndex, size_t maxIndex, size_t count) noexcept;
Builder& geometry(size_t index, PrimitiveType type,
VertexBuffer* UTILS_NONNULL vertices,
IndexBuffer* UTILS_NONNULL indices,
size_t offset, size_t count) noexcept; //!< \overload
Builder& geometry(size_t index, PrimitiveType type,
VertexBuffer* UTILS_NONNULL vertices,
IndexBuffer* UTILS_NONNULL indices) noexcept; //!< \overload
/**
* Binds a material instance to the specified primitive.
@@ -203,7 +219,8 @@ public:
*
* @see Engine::setActiveFeatureLevel
*/
Builder& material(size_t index, MaterialInstance const* materialInstance) noexcept;
Builder& material(size_t index,
MaterialInstance const* UTILS_NONNULL materialInstance) noexcept;
/**
* The axis-aligned bounding box of the renderable.
@@ -351,7 +368,8 @@ public:
* @param count 0 to disable, otherwise the number of bone transforms (up to 255)
* @param offset offset in the SkinningBuffer
*/
Builder& skinning(SkinningBuffer* skinningBuffer, size_t count, size_t offset) noexcept;
Builder& skinning(SkinningBuffer* UTILS_NONNULL skinningBuffer,
size_t count, size_t offset) noexcept;
/**
@@ -369,8 +387,8 @@ public:
* @param boneCount 0 to disable, otherwise the number of bone transforms (up to 255)
* @param transforms the initial set of transforms (one for each bone)
*/
Builder& skinning(size_t boneCount, math::mat4f const* transforms) noexcept;
Builder& skinning(size_t boneCount, Bone const* bones) noexcept; //!< \overload
Builder& skinning(size_t boneCount, math::mat4f const* UTILS_NONNULL transforms) noexcept;
Builder& skinning(size_t boneCount, Bone const* UTILS_NONNULL bones) noexcept; //!< \overload
Builder& skinning(size_t boneCount) noexcept; //!< \overload
/**
@@ -399,7 +417,8 @@ public:
* @see VertexBuffer:Builder:advancedSkinning
*/
Builder& boneIndicesAndWeights(size_t primitiveIndex,
math::float2 const* indicesAndWeights, size_t count, size_t bonesPerVertex) noexcept;
math::float2 const* UTILS_NONNULL indicesAndWeights,
size_t count, size_t bonesPerVertex) noexcept;
/**
* Define bone indices and weights "pairs" for vertex skinning as a float2.
@@ -462,10 +481,11 @@ public:
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
*/
Builder& morphing(uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer, size_t offset, size_t count) noexcept;
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer,
size_t offset, size_t count) noexcept;
inline Builder& morphing(uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer) noexcept;
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept;
/**
* Sets the drawing order for blended primitives. The drawing order is either global or
@@ -532,7 +552,8 @@ public:
* the result of Engine::getMaxAutomaticInstances().
* @param instanceBuffer an InstanceBuffer containing at least instanceCount transforms
*/
Builder& instances(size_t instanceCount, InstanceBuffer* instanceBuffer) noexcept;
Builder& instances(size_t instanceCount,
InstanceBuffer* UTILS_NONNULL instanceBuffer) noexcept;
/**
* Adds the Renderable component to an entity.
@@ -559,18 +580,18 @@ public:
friend class FRenderPrimitive;
friend class FRenderableManager;
struct Entry {
VertexBuffer* vertices = nullptr;
IndexBuffer* indices = nullptr;
VertexBuffer* UTILS_NULLABLE vertices = nullptr;
IndexBuffer* UTILS_NULLABLE indices = nullptr;
size_t offset = 0;
size_t minIndex = 0;
size_t maxIndex = 0;
size_t count = 0;
MaterialInstance const* materialInstance = nullptr;
MaterialInstance const* UTILS_NULLABLE materialInstance = nullptr;
PrimitiveType type = PrimitiveType::TRIANGLES;
uint16_t blendOrder = 0;
bool globalBlendOrderEnabled = false;
struct {
MorphTargetBuffer* buffer = nullptr;
MorphTargetBuffer* UTILS_NULLABLE buffer = nullptr;
size_t offset = 0;
size_t count = 0;
} morphing;
@@ -688,8 +709,11 @@ public:
* Updates the bone transforms in the range [offset, offset + boneCount).
* The bones must be pre-allocated using Builder::skinning().
*/
void setBones(Instance instance, Bone const* transforms, size_t boneCount = 1, size_t offset = 0);
void setBones(Instance instance, math::mat4f const* transforms, size_t boneCount = 1, size_t offset = 0); //!< \overload
void setBones(Instance instance, Bone const* UTILS_NONNULL transforms,
size_t boneCount = 1, size_t offset = 0);
void setBones(Instance instance, math::mat4f const* UTILS_NONNULL transforms,
size_t boneCount = 1, size_t offset = 0); //!< \overload
/**
* Associates a region of a SkinningBuffer to a renderable instance
@@ -702,7 +726,7 @@ public:
* @param count Size of the region in bones, must be smaller or equal to 256.
* @param offset Start offset of the region in bones
*/
void setSkinningBuffer(Instance instance, SkinningBuffer* skinningBuffer,
void setSkinningBuffer(Instance instance, SkinningBuffer* UTILS_NONNULL skinningBuffer,
size_t count, size_t offset);
/**
@@ -717,24 +741,25 @@ public:
* @param offset Index of the first morph target weight to set at instance.
*/
void setMorphWeights(Instance instance,
float const* weights, size_t count, size_t offset = 0);
float const* UTILS_NONNULL weights, size_t count, size_t offset = 0);
/**
* Associates a MorphTargetBuffer to the given primitive.
*/
void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer, size_t offset, size_t count);
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer, size_t offset, size_t count);
/**
* Utility method to change a MorphTargetBuffer to the given primitive
*/
inline void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer);
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer);
/**
* Get a MorphTargetBuffer to the given primitive or null if it doesn't exist.
*/
MorphTargetBuffer* getMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex) const noexcept;
MorphTargetBuffer* UTILS_NULLABLE getMorphTargetBufferAt(Instance instance,
uint8_t level, size_t primitiveIndex) const noexcept;
/**
* Gets the number of morphing in the given entity.
@@ -776,20 +801,22 @@ public:
* @see Engine::setActiveFeatureLevel
*/
void setMaterialInstanceAt(Instance instance,
size_t primitiveIndex, MaterialInstance const* materialInstance);
size_t primitiveIndex, MaterialInstance const* UTILS_NONNULL materialInstance);
/**
* Retrieves the material instance that is bound to the given primitive.
*/
MaterialInstance* getMaterialInstanceAt(Instance instance, size_t primitiveIndex) const noexcept;
MaterialInstance* UTILS_NULLABLE getMaterialInstanceAt(
Instance instance, size_t primitiveIndex) const noexcept;
/**
* Changes the geometry for the given primitive.
*
* \see Builder::geometry()
*/
void setGeometryAt(Instance instance, size_t primitiveIndex,
PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices,
void setGeometryAt(Instance instance, size_t primitiveIndex, PrimitiveType type,
VertexBuffer* UTILS_NONNULL vertices,
IndexBuffer* UTILS_NONNULL indices,
size_t offset, size_t count) noexcept;
/**
@@ -850,7 +877,9 @@ public:
template<typename VECTOR, typename INDEX,
typename = typename is_supported_vector_type<VECTOR>::type,
typename = typename is_supported_index_type<INDEX>::type>
static Box computeAABB(VECTOR const* vertices, INDEX const* indices, size_t count,
static Box computeAABB(
VECTOR const* UTILS_NONNULL vertices,
INDEX const* UTILS_NONNULL indices, size_t count,
size_t stride = sizeof(VECTOR)) noexcept;
protected:
@@ -858,23 +887,27 @@ protected:
~RenderableManager() = default;
};
RenderableManager::Builder& RenderableManager::Builder::morphing(uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer) noexcept {
RenderableManager::Builder& RenderableManager::Builder::morphing(
uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept {
return morphing(level, primitiveIndex, morphTargetBuffer, 0,
morphTargetBuffer->getVertexCount());
}
void RenderableManager::setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* morphTargetBuffer) {
void RenderableManager::setMorphTargetBufferAt(
Instance instance, uint8_t level, size_t primitiveIndex,
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) {
setMorphTargetBufferAt(instance, level, primitiveIndex, morphTargetBuffer, 0,
morphTargetBuffer->getVertexCount());
}
template<typename VECTOR, typename INDEX, typename, typename>
Box RenderableManager::computeAABB(VECTOR const* vertices, INDEX const* indices, size_t count,
size_t stride) noexcept {
math::float3 bmin(std::numeric_limits<float>::max());
math::float3 bmax(std::numeric_limits<float>::lowest());
Box RenderableManager::computeAABB(
VECTOR const* UTILS_NONNULL vertices,
INDEX const* UTILS_NONNULL indices,
size_t count, size_t stride) noexcept {
math::float3 bmin(FLT_MAX);
math::float3 bmax(-FLT_MAX);
for (size_t i = 0; i < count; ++i) {
VECTOR const* p = reinterpret_cast<VECTOR const*>(
(char const*)vertices + indices[i] * stride);
+7 -10
View File
@@ -23,9 +23,6 @@
#include <utils/compiler.h>
#include <backend/PresentCallable.h>
#include <backend/DriverEnums.h>
#include <math/vec4.h>
#include <stdint.h>
@@ -184,14 +181,14 @@ public:
*
* @return A pointer to the Engine instance this Renderer is associated to.
*/
Engine* getEngine() noexcept;
Engine* UTILS_NONNULL getEngine() noexcept;
/**
* Get the Engine that created this Renderer.
*
* @return A constant pointer to the Engine instance this Renderer is associated to.
*/
inline Engine const* getEngine() const noexcept {
inline Engine const* UTILS_NONNULL getEngine() const noexcept {
return const_cast<Renderer *>(this)->getEngine();
}
@@ -267,7 +264,7 @@ public:
* @see
* endFrame()
*/
bool beginFrame(SwapChain* swapChain,
bool beginFrame(SwapChain* UTILS_NONNULL swapChain,
uint64_t vsyncSteadyClockTimeNano = 0u);
/**
@@ -338,7 +335,7 @@ public:
* beginFrame(), endFrame(), View
*
*/
void render(View const* view);
void render(View const* UTILS_NONNULL view);
/**
* Copy the currently rendered view to the indicated swap chain, using the
@@ -353,7 +350,7 @@ public:
* copyFrame() should be called after a frame is rendered using render()
* but before endFrame() is called.
*/
void copyFrame(SwapChain* dstSwapChain, Viewport const& dstViewport,
void copyFrame(SwapChain* UTILS_NONNULL dstSwapChain, Viewport const& dstViewport,
Viewport const& srcViewport, uint32_t flags = 0);
/**
@@ -493,7 +490,7 @@ public:
* readPixels() is intended for debugging and testing. It will impact performance significantly.
*
*/
void readPixels(RenderTarget* renderTarget,
void readPixels(RenderTarget* UTILS_NONNULL renderTarget,
uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height,
backend::PixelBufferDescriptor&& buffer);
@@ -520,7 +517,7 @@ public:
* However, internally, renderStandaloneView() is highly multi-threaded to both improve
* performance in mitigate the call's latency.
*/
void renderStandaloneView(View const* view);
void renderStandaloneView(View const* UTILS_NONNULL view);
/**
+8 -6
View File
@@ -24,6 +24,8 @@
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stddef.h>
namespace utils {
class Entity;
} // namespace utils
@@ -73,14 +75,14 @@ public:
*
* @param skybox The Skybox to use to fill untouched pixels, or nullptr to unset the Skybox.
*/
void setSkybox(Skybox* skybox) noexcept;
void setSkybox(Skybox* UTILS_NULLABLE skybox) noexcept;
/**
* Returns the Skybox associated with the Scene.
*
* @return The associated Skybox, or nullptr if there is none.
*/
Skybox* getSkybox() const noexcept;
Skybox* UTILS_NULLABLE getSkybox() const noexcept;
/**
* Set the IndirectLight to use when rendering the Scene.
@@ -91,7 +93,7 @@ public:
* @param ibl The IndirectLight to use when rendering the Scene or nullptr to unset.
* @see getIndirectLight
*/
void setIndirectLight(IndirectLight* ibl) noexcept;
void setIndirectLight(IndirectLight* UTILS_NULLABLE ibl) noexcept;
/**
* Get the IndirectLight or nullptr if none is set.
@@ -99,7 +101,7 @@ public:
* @return the the IndirectLight or nullptr if none is set
* @see setIndirectLight
*/
IndirectLight* getIndirectLight() const noexcept;
IndirectLight* UTILS_NULLABLE getIndirectLight() const noexcept;
/**
* Adds an Entity to the Scene.
@@ -118,7 +120,7 @@ public:
* @param entities Array containing entities to add to the scene.
* @param count Size of the entity array.
*/
void addEntities(const utils::Entity* entities, size_t count);
void addEntities(const utils::Entity* UTILS_NONNULL entities, size_t count);
/**
* Removes the Renderable from the Scene.
@@ -137,7 +139,7 @@ public:
* @param entities Array containing entities to remove from the scene.
* @param count Size of the entity array.
*/
void removeEntities(const utils::Entity* entities, size_t count);
void removeEntities(const utils::Entity* UTILS_NONNULL entities, size_t count);
/**
* Returns the total number of Entities in the Scene, whether alive or not.
+5 -6
View File
@@ -26,7 +26,7 @@
#include <math/mathfwd.h>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -74,8 +74,7 @@ public:
*
* @param engine Reference to the filament::Engine to associate this SkinningBuffer with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
@@ -83,7 +82,7 @@ public:
*
* @see SkinningBuffer::setBones
*/
SkinningBuffer* build(Engine& engine);
SkinningBuffer* UTILS_NONNULL build(Engine& engine);
private:
friend class FSkinningBuffer;
};
@@ -96,7 +95,7 @@ public:
* @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms)
* @see RenderableManager::setSkinningBuffer
*/
void setBones(Engine& engine, RenderableManager::Bone const* transforms,
void setBones(Engine& engine, RenderableManager::Bone const* UTILS_NONNULL transforms,
size_t count, size_t offset = 0);
/**
@@ -107,7 +106,7 @@ public:
* @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms)
* @see RenderableManager::setSkinningBuffer
*/
void setBones(Engine& engine, math::mat4f const* transforms,
void setBones(Engine& engine, math::mat4f const* UTILS_NONNULL transforms,
size_t count, size_t offset = 0);
/**
+7 -6
View File
@@ -23,9 +23,10 @@
#include <utils/compiler.h>
#include <stdint.h>
#include <math/mathfwd.h>
#include <stdint.h>
namespace filament {
class FSkybox;
@@ -91,7 +92,7 @@ public:
*
* @see Texture
*/
Builder& environment(Texture* cubemap) noexcept;
Builder& environment(Texture* UTILS_NONNULL cubemap) noexcept;
/**
* Indicates whether the sun should be rendered. The sun can only be
@@ -135,9 +136,9 @@ public:
*
* @param engine Reference to the filament::Engine to associate this Skybox with.
*
* @return pointer to the newly created object, or nullptr if the light couldn't be created.
* @return pointer to the newly created object.
*/
Skybox* build(Engine& engine);
Skybox* UTILS_NONNULL build(Engine& engine);
private:
friend class FSkybox;
@@ -171,9 +172,9 @@ public:
float getIntensity() const noexcept;
/**
* @return the associated texture, or null if it does not exist
* @return the associated texture
*/
Texture const* getTexture() const noexcept;
Texture const* UTILS_NONNULL getTexture() const noexcept;
protected:
// prevent heap allocation
+11 -8
View File
@@ -20,12 +20,12 @@
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/PixelBufferDescriptor.h>
#include <backend/CallbackHandler.h>
#include <utils/compiler.h>
#include <stdint.h>
namespace filament {
class FStream;
@@ -114,7 +114,7 @@ public:
*
* @return This Builder, for chaining calls.
*/
Builder& stream(void* stream) noexcept;
Builder& stream(void* UTILS_NULLABLE stream) noexcept;
/**
*
@@ -141,9 +141,9 @@ public:
*
* @param engine Reference to the filament::Engine to associate this Stream with.
*
* @return pointer to the newly created object, or nullptr if the stream couldn't be created.
* @return pointer to the newly created object.
*/
Stream* build(Engine& engine);
Stream* UTILS_NONNULL build(Engine& engine);
private:
friend class FStream;
@@ -171,11 +171,12 @@ public:
*
* @param image Pointer to AHardwareBuffer, casted to void* since this is a public header.
* @param callback This is triggered by Filament when it wishes to release the image.
* It callback tales two arguments: the AHardwareBuffer and the userdata.
* The callback tales two arguments: the AHardwareBuffer and the userdata.
* @param userdata Optional closure data. Filament will pass this into the callback when it
* releases the image.
*/
void setAcquiredImage(void* image, Callback callback, void* userdata) noexcept;
void setAcquiredImage(void* UTILS_NONNULL image,
Callback UTILS_NONNULL callback, void* UTILS_NULLABLE userdata) noexcept;
/**
* @see setAcquiredImage(void*, Callback, void*)
@@ -187,7 +188,9 @@ public:
* @param userdata Optional closure data. Filament will pass this into the callback when it
* releases the image.
*/
void setAcquiredImage(void* image, backend::CallbackHandler* handler, Callback callback, void* userdata) noexcept;
void setAcquiredImage(void* UTILS_NONNULL image,
backend::CallbackHandler* UTILS_NULLABLE handler,
Callback UTILS_NONNULL callback, void* UTILS_NULLABLE userdata) noexcept;
/**
* Updates the size of the incoming stream. Whether this value is used is
+7 -5
View File
@@ -21,11 +21,12 @@
#include <backend/CallbackHandler.h>
#include <backend/DriverEnums.h>
#include <backend/PresentCallable.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stdint.h>
namespace filament {
class Engine;
@@ -151,7 +152,7 @@ class Engine;
class UTILS_PUBLIC SwapChain : public FilamentAPI {
public:
using FrameScheduledCallback = backend::FrameScheduledCallback;
using FrameCompletedCallback = utils::Invocable<void(SwapChain*)>;
using FrameCompletedCallback = utils::Invocable<void(SwapChain* UTILS_NONNULL)>;
/**
* Requests a SwapChain with an alpha channel.
@@ -235,7 +236,7 @@ public:
*/
static bool isSRGBSwapChainSupported(Engine& engine) noexcept;
void* getNativeWindow() const noexcept;
void* UTILS_NULLABLE getNativeWindow() const noexcept;
/**
* FrameScheduledCallback is a callback function that notifies an application when Filament has
@@ -268,7 +269,8 @@ public:
*
* @see PresentCallable
*/
void setFrameScheduledCallback(FrameScheduledCallback callback, void* user = nullptr);
void setFrameScheduledCallback(FrameScheduledCallback UTILS_NULLABLE callback,
void* UTILS_NULLABLE user = nullptr);
/**
* FrameCompletedCallback is a callback function that notifies an application when a frame's
@@ -289,7 +291,7 @@ public:
*
* @see CallbackHandler
*/
void setFrameCompletedCallback(backend::CallbackHandler* handler = nullptr,
void setFrameCompletedCallback(backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
FrameCompletedCallback&& callback = {}) noexcept;
+10 -7
View File
@@ -20,12 +20,16 @@
#define TNT_FILAMENT_TEXTURE_H
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/PixelBufferDescriptor.h>
#include <utils/compiler.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -200,14 +204,13 @@ public:
*
* @param engine Reference to the filament::Engine to associate this Texture with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
Texture* build(Engine& engine);
Texture* UTILS_NONNULL build(Engine& engine);
/* no user serviceable parts below */
@@ -396,7 +399,7 @@ public:
* @see Builder::sampler()
*
*/
void setExternalImage(Engine& engine, void* image) noexcept;
void setExternalImage(Engine& engine, void* UTILS_NONNULL image) noexcept;
/**
* Specify the external image and plane to associate with this Texture. Typically the external
@@ -427,7 +430,7 @@ public:
* kCVPixelFormatType_420YpCbCr8BiPlanarFullRange images. On platforms
* other than iOS, this method is a no-op.
*/
void setExternalImage(Engine& engine, void* image, size_t plane) noexcept;
void setExternalImage(Engine& engine, void* UTILS_NONNULL image, size_t plane) noexcept;
/**
* Specify the external stream to associate with this Texture. Typically the external
@@ -446,7 +449,7 @@ public:
* @see Builder::sampler(), Stream
*
*/
void setExternalStream(Engine& engine, Stream* stream) noexcept;
void setExternalStream(Engine& engine, Stream* UTILS_NULLABLE stream) noexcept;
/**
* Generates all the mipmap levels automatically. This requires the texture to have a
@@ -496,7 +499,7 @@ public:
*/
void generatePrefilterMipmap(Engine& engine,
PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets,
PrefilterOptions const* options = nullptr);
PrefilterOptions const* UTILS_NULLABLE options = nullptr);
/** @deprecated */
@@ -25,6 +25,8 @@
#include <math.h>
#include <stdint.h>
namespace filament {
/**
+2
View File
@@ -21,6 +21,8 @@
#include <math/mathfwd.h>
#include <stdint.h>
namespace filament {
/**
+3 -2
View File
@@ -26,6 +26,7 @@
#include <iterator>
#include <stddef.h>
namespace utils {
class Entity;
@@ -139,7 +140,7 @@ public:
* Retrieve the Entities of all the components of this manager.
* @return A list, in no particular order, of all the entities managed by this manager.
*/
utils::Entity const* getEntities() const noexcept;
utils::Entity const* UTILS_NONNULL getEntities() const noexcept;
/**
* Enables or disable the accurate translation mode. Disabled by default.
@@ -223,7 +224,7 @@ public:
* @param count The maximum number of children to retrieve.
* @return The number of children written to the pointer.
*/
size_t getChildren(Instance i, utils::Entity* children, size_t count) const noexcept;
size_t getChildren(Instance i, utils::Entity* UTILS_NONNULL children, size_t count) const noexcept;
/**
* Returns an iterator to the Instance of the first child of the given parent.
+7 -4
View File
@@ -27,6 +27,9 @@
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament {
class FVertexBuffer;
@@ -160,14 +163,13 @@ public:
*
* @param engine Reference to the filament::Engine to associate this VertexBuffer with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
* @return pointer to the newly created object.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
VertexBuffer* build(Engine& engine);
VertexBuffer* UTILS_NONNULL build(Engine& engine);
private:
friend class FVertexBuffer;
@@ -206,7 +208,8 @@ public:
* and Builder::bufferCount() - 1.
* @param bufferObject The handle to the GPU data that will be used in this buffer slot.
*/
void setBufferObjectAt(Engine& engine, uint8_t bufferIndex, BufferObject const* bufferObject);
void setBufferObjectAt(Engine& engine, uint8_t bufferIndex,
BufferObject const* UTILS_NONNULL bufferObject);
protected:
// prevent heap allocation
+27 -23
View File
@@ -19,17 +19,19 @@
#ifndef TNT_FILAMENT_VIEW_H
#define TNT_FILAMENT_VIEW_H
#include <filament/Color.h>
#include <filament/FilamentAPI.h>
#include <filament/Options.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Entity.h>
#include <math/mathfwd.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filament {
namespace backend {
@@ -91,7 +93,7 @@ public:
* Sets the View's name. Only useful for debugging.
* @param name Pointer to the View's name. The string is copied.
*/
void setName(const char* name) noexcept;
void setName(const char* UTILS_NONNULL name) noexcept;
/**
* Returns the View's name
@@ -100,7 +102,7 @@ public:
*
* @attention Do *not* free the pointer or modify its content.
*/
const char* getName() const noexcept;
const char* UTILS_NULLABLE getName() const noexcept;
/**
* Set this View instance's Scene.
@@ -116,19 +118,19 @@ public:
* There is no reference-counting.
* Make sure to dissociate a Scene from all Views before destroying it.
*/
void setScene(Scene* scene);
void setScene(Scene* UTILS_NULLABLE scene);
/**
* Returns the Scene currently associated with this View.
* @return A pointer to the Scene associated to this View. nullptr if no Scene is set.
*/
Scene* getScene() noexcept;
Scene* UTILS_NULLABLE getScene() noexcept;
/**
* Returns the Scene currently associated with this View.
* @return A pointer to the Scene associated to this View. nullptr if no Scene is set.
*/
Scene const* getScene() const noexcept {
Scene const* UTILS_NULLABLE getScene() const noexcept {
return const_cast<View*>(this)->getScene();
}
@@ -143,7 +145,7 @@ public:
*
* @param renderTarget Render target associated with view, or nullptr for the swap chain.
*/
void setRenderTarget(RenderTarget* renderTarget) noexcept;
void setRenderTarget(RenderTarget* UTILS_NULLABLE renderTarget) noexcept;
/**
* Gets the offscreen render target associated with this view.
@@ -152,7 +154,7 @@ public:
*
* @see setRenderTarget
*/
RenderTarget* getRenderTarget() const noexcept;
RenderTarget* UTILS_NULLABLE getRenderTarget() const noexcept;
/**
* Sets the rectangular region to render to.
@@ -185,7 +187,7 @@ public:
* There is no reference-counting.
* Make sure to dissociate a Camera from all Views before destroying it.
*/
void setCamera(Camera* camera) noexcept;
void setCamera(Camera* UTILS_NONNULL camera) noexcept;
/**
* Returns the Camera currently associated with this View.
@@ -402,13 +404,13 @@ public:
* There is no reference-counting.
* Make sure to dissociate a ColorGrading from all Views before destroying it.
*/
void setColorGrading(ColorGrading* colorGrading) noexcept;
void setColorGrading(ColorGrading* UTILS_NULLABLE colorGrading) noexcept;
/**
* Returns the color grading transforms currently associated to this view.
* @return A pointer to the ColorGrading associated to this View.
*/
const ColorGrading* getColorGrading() const noexcept;
const ColorGrading* UTILS_NULLABLE getColorGrading() const noexcept;
/**
* Sets ambient occlusion options.
@@ -714,10 +716,10 @@ public:
bool isFrustumCullingEnabled() const noexcept;
//! debugging: sets the Camera used for rendering. It may be different from the culling camera.
void setDebugCamera(Camera* camera) noexcept;
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
Camera const* getDirectionalLightCamera() const noexcept;
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
/** Result of a picking query */
@@ -746,11 +748,12 @@ public:
/** User data for PickingQueryResultCallback */
struct PickingQuery {
// note: this is enough to store a std::function<> -- just saying...
void* storage[4];
void* UTILS_NULLABLE storage[4];
};
/** callback type used for picking queries. */
using PickingQueryResultCallback = void(*)(PickingQueryResult const& result, PickingQuery* pq);
using PickingQueryResultCallback =
void(*)(PickingQueryResult const& result, PickingQuery* UTILS_NONNULL pq);
/**
* Helper for creating a picking query from Foo::method, by pointer.
@@ -764,8 +767,8 @@ public:
* @param handler Handler to dispatch the callback or nullptr for the default handler.
*/
template<typename T, void(T::*method)(PickingQueryResult const&)>
void pick(uint32_t x, uint32_t y, T* instance,
backend::CallbackHandler* handler = nullptr) noexcept {
void pick(uint32_t x, uint32_t y, T* UTILS_NONNULL instance,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr) noexcept {
PickingQuery& query = pick(x, y, [](PickingQueryResult const& result, PickingQuery* pq) {
(static_cast<T*>(pq->storage[0])->*method)(result);
}, handler);
@@ -785,7 +788,7 @@ public:
*/
template<typename T, void(T::*method)(PickingQueryResult const&)>
void pick(uint32_t x, uint32_t y, T instance,
backend::CallbackHandler* handler = nullptr) noexcept {
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr) noexcept {
static_assert(sizeof(instance) <= sizeof(PickingQuery::storage), "user data too large");
PickingQuery& query = pick(x, y, [](PickingQueryResult const& result, PickingQuery* pq) {
T* const that = static_cast<T*>(reinterpret_cast<void*>(pq->storage));
@@ -806,7 +809,7 @@ public:
*/
template<typename T>
void pick(uint32_t x, uint32_t y, T functor,
backend::CallbackHandler* handler = nullptr) noexcept {
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr) noexcept {
static_assert(sizeof(functor) <= sizeof(PickingQuery::storage), "functor too large");
PickingQuery& query = pick(x, y, handler,
(PickingQueryResultCallback)[](PickingQueryResult const& result, PickingQuery* pq) {
@@ -832,8 +835,9 @@ public:
* 8*sizeof(void*) bytes of user data. This user data is later accessible
* in the PickingQueryResultCallback callback 3rd parameter.
*/
PickingQuery& pick(uint32_t x, uint32_t y, backend::CallbackHandler* handler,
PickingQueryResultCallback callback) noexcept;
PickingQuery& pick(uint32_t x, uint32_t y,
backend::CallbackHandler* UTILS_NULLABLE handler,
PickingQueryResultCallback UTILS_NONNULL callback) noexcept;
/**
* Set the value of material global variables. There are up-to four such variable each of
-3
View File
@@ -23,9 +23,6 @@
#include <utils/compiler.h>
#include <math/scalar.h>
#include <math/mathfwd.h>
#include <stddef.h>
#include <stdint.h>
+1 -1
View File
@@ -54,7 +54,7 @@ using LinearAllocatorArena = utils::Arena<
#endif
using ArenaScope = utils::ArenaScope<LinearAllocatorArena>;
using RootArenaScope = utils::ArenaScope<LinearAllocatorArena>;
} // namespace filament

Some files were not shown because too many files have changed in this diff Show More