Compare commits

..
889 Commits
Author SHA1 Message Date
Benjamin Doherty e96a302e79 Merge branch 'rc/1.57.1' into release 2025-02-27 10:09:02 -08:00
Mathias Agopian a4dd357781 Initialize mShadowCulling properly (#8476)
Just like mCulling, mShadowCulling needs to be inherited from the 
material.


Fix breakage introduced in #8422 with attempted fix in #8475 and
caused by an uninitialized variable (mShadowCulling).

BUGS=[391679058]
2025-02-27 10:08:08 -08:00
Ben Doherty 009fb0e121 Make setCullingMode also set shadow culling (#8475) 2025-02-27 10:08:04 -08:00
Powei Feng 2779c00ec4 Add workaround for handle tag issue (#8467)
BUGS=397766275
2025-02-21 13:57:33 -08:00
Powei Feng 43d6909939 gl: fix missing external texture target 2025-02-18 09:59:15 -08:00
Powei Feng 4eb669d59a gl: fix missing external texture target 2025-02-12 12:25:02 -08:00
Sungun Park 3681fe9657 Merge branch 'rc/1.57.0' into release 2025-02-10 23:33:25 +00:00
Sungun Park 1dcc141e26 Bump version to 1.57.1 2025-02-10 23:33:25 +00:00
Sungun Park 83d71d0f57 Release Filament 1.57.0 2025-02-10 23:33:15 +00:00
Benjamin Doherty cb8b1bfefa Bump MATERIAL_VERSION to 57 2025-02-10 15:23:37 -08:00
Sungun Park d8b994bef1 Move OpenGLDriverBase.h under src/opengl/ (#8433) 2025-02-10 15:21:58 -08:00
Sungun Park 8824f59051 Move OpenGLDriverBase.h under src/opengl/ (#8433) 2025-02-10 15:21:02 -08:00
Benjamin Doherty e057844742 Bump MATERIAL_VERSION to 57 2025-02-10 09:49:35 -08:00
Benjamin Doherty 6aa20312e5 Temporary workaround for PlatformMetal 2025-02-10 09:49:06 -08:00
Benjamin Doherty d8af04f08f Add missing setDithering to jsbindings 2025-02-10 09:37:13 -08:00
Mathias Agopian 559bc4eb96 fix some missing includes and trivial warnings (#8414) 2025-02-07 14:48:37 -08:00
GavinKG c16cab239d Use CAMetalLayer to create MVK surfaces to avoid potential deadlocks. 2025-02-07 12:39:24 -08:00
wangjinhan 68719f913a Rename clearEntities to removeAllEntities and add noexcept. 2025-02-07 11:37:14 -08:00
wangjinhan 038ed69a92 Add clearEntities API in Scene.
The API works for Scene to clear all entities.
2025-02-07 11:37:14 -08:00
Mathias Agopian 69822a91cf the shadow passes get their own face culling mode
the new MaterialInstance::setCullingMode(color, shadow) API allows to
set a separate face culling mode for the color pass and the shadow 
passes.

FIXES[391679058]
2025-02-07 11:36:48 -08:00
Powei Feng 24ff10b5db vk: fix rendering to 2D view of 3D image (#8421)
FIXES=389760706
2025-02-07 16:32:25 +00:00
Sungun Park ec2f5b8078 Promote getEyeIndex() as a common helper (#8418)
Now the helper function `getEyeIndex` becomes available for all shader
stages including post-processing. It used to be only accessible from
surface vertex shaders.
2025-02-06 22:41:30 +00:00
Powei Feng 082da86ca8 Merge branch 'rc/1.56.8' into release 2025-02-06 11:14:08 -08:00
Powei Feng dd51e1dd96 Bump version to 1.57.0 2025-02-06 11:14:08 -08:00
Powei Feng 538aa39127 Release Filament 1.56.8 2025-02-06 11:13:56 -08:00
Powei Feng 8de56a2bbc Add ostream operator for ExternalImageHandle (#8416)
Without it, DEBUG_COMMAND_STREAM does not compile.
2025-02-05 23:52:05 +00:00
Mathias Agopian ea5d7d4f47 Add a way to retrieve the GL_RENDERER and GL_VENDOR strings
The API works this way:

```
auto vendor = OpenGLPlatform::getVendorString(engine->getDriver());
```

Obviously the Backend must be `Backend::OPENGL` and the `Driver` must 
have been created with an `OpenGLPlatform` subclass.


FIXES=[385367277]
2025-02-05 15:31:39 -08:00
Ben Doherty 05cdeccc27 Stop precaching stereo depth variants on non-supported platforms (#8413) 2025-02-05 11:05:03 -08:00
Mathias Agopian ad4f349f00 Improve external texture image API
The current API used a void* in Texture::setExternalImage to pass
the platform specific image. This was a problem because on some
platform like Android, there could be several types (EGLImageKHR and
AHardwareBuffer), and with the void* there was no way to distinguish
them on the backend / platform side.

We now have a new Texture API which takes a
Platform::ExternalImageHandle, which is a reference-counted handle
to a Platform::ExternalImage. Platform::ExternalImage is an opaque
type only known by the platform.

This type must be created using a concrete Platform specific API, such
as:

PlatformEGL::createExternalImage
PlatformEGLAndroid::createExternalImage
PlatformCocoaGL::createExternalImage
PlatformCocoaTouchGL::createExternalImage

New types can easily be added in the future.

There is no "destroy" call because the Platform::ExternalImageHandle is
reference-counted and the client can let go of it as soon as it
doesn't need it any longer (typically after calling
Texture::setExternalImage). Platform::ExternalImage is a small
structure that just anonymously wraps the concrete types.

New internal driver APIs have been added to handle this functionality.
2025-02-04 13:16:56 -08:00
Mathias Agopian 06a2def85f make sure FXAA resets alpha channel when it's the last postfx (#8412)
If FXAA is the last post process effect (i.e. no upscaling), and
color grading produced a luma channel, then FXAA needs to reset the
alpha channel to 1.
2025-02-04 19:52:37 +00:00
Powei Feng a04019937e Add feature flag for material/instance destroy assert (#8411)
This will allow a more lenient rollout of the assertion, which
otherwise will increase crashes for current clients.

We also disable features.engine.debug.assert_material_instance_in_use
by default (it was enabled for debug builds).
2025-02-04 19:30:40 +00:00
Ben Doherty fff7bd2b28 Combine and install Abseil (#8387) 2025-02-04 09:32:49 -08:00
Powei Feng 3c4591df17 java: must use return var in Engine (#8409) 2025-02-03 22:53:44 -08:00
Sungun Park 4fe852e88a Ensure correct resource cleanup sequence to avoid crashes upon app closing (#8408)
The commit 1747ae8f5a enfoces a correct
order for releasing resource. Fix the order to avoid crashes.

Make some samples to use the DEPTH32F format for better compatibility.
Some manufacturers don't fully support DEPTH24 on Vulkan. E.g., AMD
Radeon PRO W6400
2025-02-03 21:23:53 +00:00
Mathias Agopian 864529254e fix color grading as subpass
This broke in 48a2c64. Fixes #8401.
2025-02-03 12:37:53 -08:00
Powei Feng 93fa55bd29 vk: refactor utils into its own namespace (#8280)
We move the code that was contained within two "utils" files
into separate utils sources in the vulkan/utils directory.
2025-02-03 19:10:19 +00:00
Sungun Park fb9518e915 Fix warnings regarding #pragma clang (#8405)
'#pragma clang' is unavailable in MSVC. Wrap them with the proper
preprocessor to avoid warnings in MSVC.

BUGS=[390207431]
2025-02-03 17:43:44 +00:00
Mathias Agopian b780cb36d0 attempt to fix crashers when initializing the JVM
- clarify precondition for VirtualMachineEnv, in particular, 
  JNI_OnLoad() must be called from a thread attached to the VM, and
  should be called once. This is now enforced internally, subsequent
  calls are ignored.

- sVirtualMachine was written and read from potentially different 
  threads without synchronization. It is now mutex protected.

- added fatal asserts in all locations that we cannot recover from;
  previously we would stay in an undefined state.

BUGS=[390724273]
2025-02-01 22:35:53 -08:00
Rafael Dominguez 62cd8f1d35 Update multiview shader code generator for Vulkan
When targeting Vulkan with multiview, the shader
code generator was using the OpenGL extension
and built-in variables, which are not supported on
Vulkan.

Changed it to use GL_EXT_multiview instead of
GL_OVR_multiview2 when the target API is Vulkan.
2025-01-31 16:50:02 -08:00
Doris Wu 793f2b4eb7 [Depends on #8332] Integrate fgviewer to the engine side (#8344)
* Introduce FrameGraphInfo class

* Move the assignment into pimpl

* Make ctors explicit

* Add ctors to fg info structs

* Revert the macro change to align with existing

* Address the comments

* Remove pimpl and move func def to .cc

* Fix

* Convert the FrameGraph to FrameGraphInfo

* Initialize and update debug server on engine side

* Fix compile error

* Address the comments

* Update

* Use camelCase

* Use camelCase

* Update
2025-01-31 23:39:47 +00:00
Ben Doherty 9a2ca8ddbb Metal: add config to abandon frame if drawable cannot be acquired (#8397) 2025-01-31 13:31:07 -08:00
Eliza Velasquez 67710723d7 c-filament-style.el: fix init list indent 2025-01-31 12:06:09 -08:00
Eliza Velasquez 40851f4b51 matdbg: add support for essl1 shader debugging
Fixes #8261
2025-01-31 11:44:51 -08:00
Sungun Park 87bdf96449 Refactor: Rename shader snippets w/ new naming convention (see README.md) (#8402)
This commit renames all shader snippet files to conform to the newly
introduced naming convention outlined in README.md.

The new naming convention uses a `prefix_name.suffix` format to clearly
indicate the purpose and target shader stage of each snippet. This
improves the overall organization and readability of the shader code,
making it easier to understand how each snippet contributes to the
shader generation process.

No functional changes were made to the shader code itself or source
code. This is purely a refactoring for clarity and maintainability.
2025-01-31 00:02:53 +00:00
Benjamin Doherty 18d7cf980b Merge branch 'rc/1.56.7' into release 2025-01-29 16:41:19 -08:00
Mathias Agopian 031981a72c Fix ShadowMapManager ShadowMap alignment (#8398) 2025-01-29 11:56:32 -08:00
Mathias Agopian a495d90110 mistakenly enabled the Shadow Atlas feature 2025-01-27 22:16:09 -08:00
Benjamin Doherty 9686b3e294 Bump version to 1.56.7 2025-01-16 13:00:04 -08:00
Benjamin Doherty 69a327c7e7 Merge branch 'rc/1.56.6' into release 2025-01-16 13:00:03 -08:00
Sungun Park d5bcc31c71 Merge branch 'rc/1.56.5' into release 2025-01-08 21:59:23 +00:00
Sungun Park 95894f9634 Bump version to 1.56.6 2025-01-08 21:59:23 +00:00
Powei Feng 4695e93633 Merge branch 'rc/1.56.4' into release 2024-12-17 16:39:38 -08:00
Powei Feng b332bf376f Bump version to 1.56.5 2024-12-17 16:39:38 -08:00
Powei Feng aaac6e7662 renderdiff: allow for explicit (compile-time) linking of osmesa (#8301)
If the shared osmesa lib is not found, then we assume that the
library has been compile-time linked via the linker.  This is to
accommodate build frameworks where compile-time linking is
preferred.
2024-12-12 10:56:29 -08:00
Sungun Park 8ef8b345ae Merge branch 'rc/1.56.3' into release 2024-12-11 02:17:56 +00:00
Sungun Park 2cc375e4cc Bump version to 1.56.4 2024-12-11 02:17:56 +00:00
Mathias Agopian 592c91f20e pre-populate the default material's depth variants
This restores the old behavior with depth variant caching. We pay the
price at engine init time, instead of when the variant is needed the
first time. We can revisit this later.

Note that the default material doesn't have all possible depth variants
(e.g. VSM), but that pre-caches the most popular ones.

BUGS=[381946222]
2024-12-09 18:18:19 +00:00
Powei Feng 04b62960de Merge branch 'rc/1.56.2' into release 2024-11-25 15:46:04 -08:00
Powei Feng e2492dfde8 Bump version to 1.56.3 2024-11-25 15:46:04 -08:00
Sungun Park 60ce48e327 Merge branch 'rc/1.56.1' into release 2024-11-19 17:20:17 +00:00
Sungun Park 7588189874 Bump version to 1.56.2 2024-11-19 17:20:17 +00:00
Sungun Park b6a69fba18 Update missing version bumps from last update 2024-11-19 17:19:22 +00:00
Sungun Park a3bfad95ab Bump material version to 56 (#8281)
Fix the material version correctly.
2024-11-18 16:08:06 -08:00
Mathias Agopian cf7360bf8b fix uninitialized variable on ES2 devices
On ES2 devices (or in forceES2 mode), we emulate the sRGB swapchain
in the shader if the h/w doesn't support it. In that case, the emulation
is controlled by a uniform that technically lives in the frameUniforms
block. However, the frameUniforms buffer is not updated, instead,
the uniform is manually set. Unfortunately, the UBO emulation
overrides it with the uninitialized variable.

BUGS=[377913730]
2024-11-13 13:54:00 -08:00
Ben Doherty 2a9dcd7c40 Metal: unbind descriptor sets upon destruction (#8268) 2024-11-13 12:21:44 -08:00
Powei Feng e726964b85 vk: fix uninitialized param (#8253) 2024-11-06 14:34:38 -08:00
Benjamin Doherty 003e500571 Merge branch 'rc/1.56.0' into release 2024-11-04 15:21:18 -08:00
Benjamin Doherty 72ae60fa64 Bump MATERIAL_VERSION to 56 2024-11-04 09:41:41 -08:00
Benjamin Doherty 06106b7a00 Bump version to 1.56.0 2024-11-04 09:34:10 -08:00
Benjamin Doherty c7319ac559 Merge branch 'rc/1.55.1' into release 2024-11-04 09:34:09 -08:00
Powei Feng 66abb75bc4 vk: remove incorrect assert 2024-10-28 15:54:09 -07:00
Ben Doherty e4b1f0413b Fix potential crash when a descriptor set is destroyed but not unbound (#8215) 2024-10-20 22:39:27 -07:00
Ben Doherty 9e1ee2f290 Fix potential crash when a descriptor set is destroyed but not unbound (#8215) 2024-10-18 16:42:52 -04:00
Powei Feng 1d0c23a3f7 Initialize bool in DescriptorSet.h (#8173)
This class has a ( = default) constructor and hence should have
explicit initialization in its definition.
2024-10-14 06:15:21 +00:00
Mathias Agopian b8f43e4bc8 fix shadow multiplier mode
when shadow multiplier was used, the material used the wrong
variant (unlit).
2024-10-14 06:14:35 +00:00
Powei Feng 22bb67e0b0 Bump version to 1.55.1 2024-10-14 06:07:43 +00:00
Mathias Agopian 9bd994e6a4 workaround Mesa glDeleteBuffers() bug
Mesa always clears the generic binding if the buffer deleted
is bound to an indexed binding, even if it's not bound to the
generic binding.

BUGS=[371324321]
2024-10-04 15:27:37 -07:00
Ben Doherty c3c9fe1b06 Fix OpenGL ES 2.0 descriptor set crash (#8176) 2024-10-04 15:27:30 -07:00
Powei Feng e9e7911506 Fix imported texture path (#8175)
We need to also account for external image textures that are
imported in texture creation.
2024-10-04 15:27:10 -07:00
Powei Feng 0689e79441 Work around client descriptor set issues (#8171)
- We change GLDescriptorSet::Buffer default constructor to
  workaround a client's compiler set up issue.
- We removed the assert_invariant that checks that ubo/samplers
  are not changed after committed in DescriptorSet. This caused
  an existing client's build to crash.
2024-10-02 06:39:47 -07:00
Powei Feng 40a6510710 Merge branch 'rc/1.55.0' into release 2024-10-01 17:09:16 +00:00
Powei Feng d6b1efd5e4 Change std::memcpy to memcpy in SkinningBuffer (#8169) 2024-10-01 16:58:02 +00:00
6d0ab5a593 Add Descriptor Sets to Filament (#8165)
We add the concept of the descriptor set as a way to describe
shader resources into Filament. This is a comprehensive change
across Filament.

Info on descriptor sets is available here:
https://docs.vulkan.org/spec/latest/chapters/descriptorsets.html

Co-authored-by: Benjamin Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
Co-authored-by: Sungun Park <sungunpark@google.com>
2024-09-27 23:22:29 -07:00
Benjamin Doherty b2153e0ef6 Bump version to 1.55.0 2024-09-27 15:12:23 -07:00
Benjamin Doherty 0e4d35b9fd Merge branch 'rc/1.54.5' into release 2024-09-24 12:34:32 -07:00
Powei Feng 6cc4ae0ee8 vk: workaround a renderStandaloneView issue
Found through testing that renderStandaloneView+vk+swiftshader
seems to cause synchronization issues, which results in incorrect
rendering. Here we workaround the issue by forcibly flush and
wait per renderStandaloneView call.

BUG=361822355
2024-09-18 08:34:37 -07:00
Powei Feng 01711f47d9 Bump version to 1.54.5 2024-09-17 15:25:06 -07:00
Powei Feng 65aed719d7 Merge branch 'rc/1.54.4' into release 2024-09-17 15:25:05 -07:00
Powei Feng 3e556588fc Merge branch 'rc/1.54.3' into release 2024-09-10 12:26:56 -07:00
Powei Feng 429fd7acc6 Bump version to 1.54.4 2024-09-10 12:26:56 -07:00
Powei Feng 32b0625f36 Revert "reenable the SimplificationPass in spirv-opt"
This reverts commit 30387af61c.

Causes breakage on Pixel 8pro for 1P apps.
2024-09-09 10:37:11 -07:00
Sungun Park bb1d1c7349 Merge branch 'rc/1.54.2' into release 2024-09-04 18:55:59 +00:00
Sungun Park c967fb7860 Bump version to 1.54.3 2024-09-04 18:55:59 +00:00
Powei Feng 422fcea2cf Make builderMakeName public
This call is used in the BuilderNameMixin template definition,
which is a public API.
2024-09-04 17:07:51 +00:00
Mathias Agopian b0d3f14243 a handle with a tag would sometime return "no tag"
this is because the key used to retrieve the tag was not "truncated"
like it was when inserting the tag in the hash-map.
2024-09-03 17:13:59 +00:00
Powei Feng f5f1e56123 Re-enable DebugRegistry::setProperty for release build (#8086)
`DebugRegistry::setProperty` is no longer just applicable to debug
builds.

This change was previously added in 6c0bd36 but then reverted
in a7317e7. We re-enable it and separate it from the shadow
changes in this commit.
2024-08-28 12:17:11 -07:00
Sungun Park bce91c56dd Merge branch 'rc/1.54.1' into release 2024-08-27 23:30:37 +00:00
Sungun Park f743bedef9 Bump version to 1.54.2 2024-08-27 23:30:37 +00:00
Sungun Park eb12e06387 Revert two depth relevant changes (#8083)
This reverts commits
- b70aa43727 "depth clamp cannot work with VSM"
- 6c0bd360b3 "Add support for depth clamp and use it for shadows"
2024-08-27 00:27:32 +00:00
Ben Doherty 40ce15cfbd Support tagging driver handles with a name (#8038) 2024-08-24 09:19:02 -07:00
Powei Feng aa5f36e1e3 Bump version to 1.54.1 2024-08-20 08:55:19 -07:00
Powei Feng c1a3450d9c Merge branch 'rc/1.54.0' into release 2024-08-20 08:55:18 -07:00
Powei Feng 4396a1a776 Fix misnumbered version in RELEASE_NOTES 2024-08-13 16:30:07 -07:00
Powei Feng d88ab8d527 Bump version to 1.54.0 2024-08-13 16:22:56 -07:00
Powei Feng a109a52f3d Merge branch 'rc/1.53.5' into release 2024-08-13 15:59:20 -07:00
Benjamin Doherty a7b4b9d3a6 Merge branch 'rc/1.53.4' into release 2024-08-08 12:12:36 -07:00
Benjamin Doherty e253051867 Bump version to 1.53.5 2024-08-08 12:12:36 -07:00
Benjamin Doherty 44d082049c Revert: inject the missing packing/unpacking function in ESSL 3.0 2024-08-06 15:11:25 -07:00
Benjamin Doherty 239b43e34d Add type_traits header 2024-08-05 10:59:14 -07:00
Sungun Park 1888c97245 Merge branch 'rc/1.53.3' into release 2024-07-31 16:23:06 +00:00
Sungun Park c43c58af5d Bump version to 1.53.4 2024-07-31 16:23:06 +00:00
Sungun Park 6b43762dc7 Fix a crash for IBL resource loading (#8001)
This fixes a crash introduced by a8ace2891d

The refactored FrameInfoManager can cause a crash when IBL resource loading
happens because now the getLastFrameInfo() references an invalid value via the
`front` method. Return the default FrameInfo to resolve this.

Also fix a null pointer reference bug for OpenGLTimer::State, which
happenes when the renderer for IBLPrefilterContext is destroyed.
2024-07-29 15:31:59 -07:00
Sungun Park c3f1a4c94d Merge branch 'rc/1.53.2' into release 2024-07-23 01:24:09 +00:00
Sungun Park 1fef82a826 Bump version to 1.53.3 2024-07-23 01:24:09 +00:00
Mathias Agopian bef004e1b0 switch to new morphing API
- remove deprecated morphing APIs
- repair gltfio, samples and tests

The new API doesn't allow a MorphTargetBuffer per RenderPrimitive,
instead the MorphTargetBuffer is specified per Renderable.

gltfio separates RenderPrimitives from Renderables, in particular all
RenderPrimitives are created before their Renderable; this was
problematic for this change because all primitives must share
a single MorphTargetBuffer living in the Renderable.

To fix this, we're no longer initializing the morphing paramters
at RenderPrimitive creation, instead we store a reference to the
BufferSlot in the Primtive structure, so that later, when the Renderable
is created we can finally retrieve the BufferSlot and initialize its
morphing paramters, which are not available. The "morphing parameters"
are now expanded to contain the MorphTargetBuffer as before (except now
it's always the same for all the primitives of a Rendrable), as well
as the offset within the buffer and the vertex count.
2024-07-22 11:31:03 -06:00
Ben Doherty 936d0a7b1d Update imgui to v1.90.9 (#7977) 2024-07-18 16:41:31 -07:00
Mathias Agopian 2b651d4946 shader compilation could fail on ES 3.0 devices
the failure could happen if the shader didn't have any #extension
strings, which was likely to happen on release builds (e.g. on 
emulator).
2024-07-01 11:31:30 -07:00
Ben Doherty d6ab9f1c0b Update cgltf to 1.14 (#7945) 2024-07-01 10:57:37 -07:00
Ben Doherty 786b7ec7ae Fix MetalBumpAllocator (#7951) 2024-06-28 13:09:39 -07:00
Benjamin Doherty 55173efc2c Bump version to 1.53.2 2024-06-25 11:46:54 -07:00
Benjamin Doherty 7fc8e339e7 Merge branch 'rc/1.53.1' into release 2024-06-25 11:46:53 -07:00
Ryan 0395df3689 Fix use-after-free of a std::mutex in PresentCallable. (#7934)
If a user is using `setFrameScheduledCallback()`, managing the provided PresentCallable during engine shutdown is tricky -- we'll likely get a final frame scheduled when we flush the engine's work queue, but the PresentCallable will schedule the final CAMetalDrawable to be released on main thread afterwards, even if we call `present(false)` to skip it. If the swap chain is destroyed before that main queue block gets executed, the mutex presenting that drawable will no longer exist, causing a crash.

To make things easier, store the std::mutex in a shared_ptr, so that a PresentCallable can safely outlive the FSwapChain instance that created it and clean itself up afterwards.

Alternatives considered, all of which seem unfortunate:
* Require users to clear out the callback before shutting down the engine, so that any final drawables are immediately discarded instead of using PresentCallable
* Require users to split up the engine teardown across two main queue blocks, ensuring that the PresentCallable cleanup executes before swapchains are destroyed
* Drop the PresentCallable on the ground and leak the memory
2024-06-24 11:01:44 -07:00
Benjamin Doherty 64f03b3832 Merge branch 'rc/1.53.0' into release 2024-06-17 17:26:55 -07:00
Benjamin Doherty 982b159b3e Bump version to 1.53.1 2024-06-17 17:26:55 -07:00
Benjamin Doherty bbd4177dd0 Merge branch 'rc/1.52.3' into release 2024-06-11 16:42:17 -07:00
Benjamin Doherty 6e3cccf30c Bump version to 1.53.0 2024-06-11 16:42:17 -07:00
Ryan 5d5f53e6e3 Acquire a mutex before releasing CAMetalDrawables on main thread. (#7888)
PresentDrawable was moved to main thread by default in google#7535 and stopped
most crashes when a drawable is released. But there still appears to be crashes
if a drawable is released on main thread at the same time that -nextDrawable is
called from the Filament render thread. (It's likely that the drawable pool in
CAMetalLayer is completely non-thread-safe.)

So, add a mutex to the swapchain and always acquire it before creating or
releasing a CAMetalDrawable.

Users can opt out of this behavior by passing
-DFILAMENT_LOCK_METAL_DRAWABLE_POOL=0.
2024-06-11 09:17:55 -07:00
Mathias Agopian ec44c4a157 export PanicStream since it's a public API 2024-06-05 11:05:09 -07:00
Sungun Park 74751a0971 Merge branch 'rc/1.52.2' into release 2024-06-03 18:10:41 +00:00
Sungun Park 28069e43dc Bump version to 1.52.3 2024-06-03 18:10:41 +00:00
Powei Feng 3603202cc5 Merge branch 'rc/1.52.1' into release 2024-05-29 16:19:39 -07:00
Powei Feng a8596ae9c9 Bump version to 1.52.2 2024-05-29 16:19:39 -07:00
Benjamin Doherty 3fb9521c10 Bump MATERIAL_VERSION to 52 2024-05-28 13:59:28 -07:00
Ryan 17f32d198a Throw an exception when failing to build a Metal render pipeline state. (#7878)
Currently, if this fails we log the error message to stderr (which
doesn't get captured by most crash reporting systems) and then crash in
a postcondition assert. By including the error message in an exception
reason and throwing an ObjC exception, we get better discoverability of
error causes.

(Building a render pipeline state from shaders is usually when a shader
actually gets JITted from LLVM IR to GPU-specific code, so if we
accidentally used a feature that's not available on the local GPU, we'll
find out about it here.)
2024-05-24 13:12:11 -07:00
Benjamin Doherty 11ecaa2fbf Revert "Metal: implement more accurate buffer tracking (#7839)"
This reverts commit 54a800a25d.
2024-05-24 13:11:43 -07:00
Benjamin Doherty d56f769d4d Bump version to 1.52.1 2024-05-21 12:48:07 -07:00
Benjamin Doherty a46ca78f41 Merge branch 'rc/1.52.0' into release 2024-05-21 12:48:06 -07:00
Mathias Agopian 7ba437b2c6 fix/remove wrong asserts 2024-05-17 14:06:09 -07:00
Benjamin Doherty b4c33d2ab2 Bump MATERIAL_VERSION to 52 2024-05-17 14:00:42 -07:00
Benjamin Doherty 455025349d Rename release to 1.52.0 2024-05-16 14:32:51 -07:00
Mathias Agopian 3fa4aab02a change the morphing API so it uses only one buffer per renderable
The current API allowed to have a buffer for each primitive in a
renderable. We instead restrict the API so that there is a single 
MorphTargetBuffer for the whole renderable, shared by all primitives.
The buffer can be shared thanks to the "offset" parameter on
setMorphTargetBufferAt().

Also
- fix FMorphTargetBuffer::updateDataAt()
- add support for the "offset" parameter of setMorphTargetBufferAt()
2024-05-16 14:12:57 -07:00
Ben Doherty 5485ef238f Implement push constants for Metal (#7858) 2024-05-16 13:33:36 -07:00
Ben Doherty a5541de84d Metal, fix callbacks being called only once (#7856) 2024-05-15 13:19:44 -07:00
Sungun Park 2d184f5077 Merge branch 'rc/1.51.8' into release 2024-05-13 20:53:51 +00:00
Sungun Park c2e3a97705 Bump version to 1.51.9 2024-05-13 20:53:51 +00:00
Benjamin Doherty 0d22805342 Revert "Switch setFrameScheduledCallback to use utils::Invocable (#7792)"
This reverts commit e7feee7d5b.
2024-05-10 13:50:39 -07:00
Benjamin Doherty aeb0c14ce1 Rename Metal log message 2024-05-10 11:25:51 -07:00
Ben Doherty 144d99df57 Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:15:28 -07:00
Ryan 268e204a9f ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 16:10:01 -07:00
Ben Doherty a13aa728bf Metal: log slow buffer allocation times (#7834) 2024-05-08 14:44:03 -07:00
Benjamin Doherty c0ee1e2874 Log excess buffer allocations for Metal 2024-05-07 15:40:32 -07:00
Powei Feng 1b9d2c6fa6 Bump version to 1.51.8 2024-05-07 14:35:57 -07:00
Powei Feng 7489c55532 Merge branch 'rc/1.51.7' into release 2024-05-07 14:35:56 -07:00
Ben Doherty 2d157e8fe1 Add preferredShaderLanguage option to Engine::Config (#7816) 2024-05-06 15:49:37 -07:00
Benjamin Doherty 3ba082da13 Metal: track types of buffers 2024-05-06 10:26:30 -07:00
Benjamin Doherty 7ae2773222 Log excess buffer allocations for Metal 2024-05-06 10:20:48 -07:00
Eliza Velasquez b7eb12bd0c filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-05-05 21:57:06 -07:00
Eliza Velasquez 305bfb36d8 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-05-05 21:56:56 -07:00
Benjamin Doherty 880b454702 Bump version to 1.51.7 2024-04-29 16:49:37 -07:00
Benjamin Doherty 996e2a206e Merge branch 'rc/1.51.6' into release 2024-04-29 16:49:36 -07:00
Ben Doherty b57fbfb128 Add license information to matedit (#7790) 2024-04-29 10:20:21 -07:00
Ben Doherty 2f36df8d93 Add option to preserve text shaders (#7786) 2024-04-23 11:15:52 -06:00
Benjamin Doherty 76a8f18700 matedit: fix use-after-free 2024-04-23 11:15:20 -06:00
Sungun Park 53af1fd052 Merge branch 'rc/1.51.5' into release 2024-04-22 20:48:10 +00:00
Sungun Park cb88e7555f Bump version to 1.51.6 2024-04-22 20:48:10 +00:00
Ben Doherty 35fa79ec23 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 20:00:22 -06:00
Ben Doherty d9cba80bcf Introduce new matedit tool (#7759) 2024-04-19 16:35:45 -04:00
Mathias Agopian ed4154ee0e fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-18 14:09:34 -07:00
Powei Feng 65f2df7776 Merge branch 'rc/1.51.4' into release 2024-04-15 11:05:23 -07:00
Powei Feng 1b1c03814a Bump version to 1.51.5 2024-04-15 11:05:23 -07:00
Sungun Park b89a0173ef Merge branch 'rc/1.51.3' into release 2024-04-08 20:49:28 +00:00
Sungun Park 1fec588fb1 Bump version to 1.51.4 2024-04-08 20:49:28 +00:00
Ben Doherty de1edbdf25 Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:51:01 -07:00
Ben Doherty d468303bc9 Export utils::panic function (#7740) 2024-04-05 17:50:56 -07:00
Benjamin Doherty 81658541a1 Bump version to 1.51.3 2024-04-01 16:44:40 -07:00
Benjamin Doherty d0eb56ff20 Merge branch 'rc/1.51.2' into release 2024-04-01 16:44:39 -07:00
Powei Feng 85589a7d16 Merge branch 'rc/1.51.1' into release 2024-03-28 11:48:00 -07:00
Powei Feng d476c7fa1b Bump version to 1.51.2 2024-03-28 11:48:00 -07:00
Powei Feng 3ed008c0b6 Bump material version to 51 in MaterialEnums.h 2024-03-26 21:38:02 +00:00
Powei Feng 66ec81187d vk: delete instead of ref-count EmptyTexture (#7711) 2024-03-26 20:36:45 +00:00
Powei Feng 0efd94a769 Add missing include to Platform.h (#7709) 2024-03-26 20:09:47 +00:00
Eliza Velasquez 1801def1ee Allow rendering thread to pause
This PR adds a new `pause()` option to the `Engine` `Builder` and a new function
`setPaused()` to the `Engine`. While paused, the rendering thread will pause
indefinitely for commands as if none are available. As soon as the rendering
thread is unpaused, the commands are immediately executed.
2024-03-25 22:46:06 +00:00
Powei Feng 61155644d5 gl: v1.51.1 local fix for merge mistake 2024-03-25 22:13:40 +00:00
Sungun Park b3ec8b188e Add FILAMENT_ENABLE_MULTIVIEW option (#7707)
This allows the engine to include multiview shader code for default
materials.
2024-03-25 21:49:15 +00:00
Ben Doherty dbf0cde330 Metal: track buffer allocations (#7556) 2024-03-22 12:48:24 -07:00
Mathias Agopian 072562c571 Add an option to disable use-after-free checks in the backend
BUGS=330403836
2024-03-22 11:36:43 -07:00
Mathias Agopian 780799f30b PlatformEGL::createSwapChain never returns a nullptr anymore
in case the swapchain creation fails, it will now return a swapchain
with an EGL_NO_SURFACE handle. this will avoid having to nullptr check
the pointer in various places and will revert to the previous behavior
on failure.

FIXES=[329659681]
2024-03-22 11:36:37 -07:00
Benjamin Doherty cf0c1f74dc Bump version to 1.51.1 2024-03-17 13:12:41 -07:00
Benjamin Doherty d3ca32efbe Merge branch 'rc/1.51.0' into release 2024-03-17 13:12:40 -07:00
Benjamin Doherty de6df6dc0e Bump MATERIAL_VERSION to 51 2024-03-14 10:40:26 -07:00
Ben Doherty 6dd85c6530 Remove erroneous assertion (#7661) 2024-03-12 14:33:14 -07:00
Ben Doherty 5ca7f41513 Metal: respect disableParallelShaderCompile config (#7659) 2024-03-12 13:08:43 -07:00
Ben Doherty 4ad07e25d4 Move SwapChain flags into separate file (#7654) 2024-03-12 13:08:35 -07:00
Sungun Park 89a191c2e9 Merge branch 'rc/1.50.6' into release 2024-03-11 21:38:38 +00:00
Sungun Park f63296fc18 Bump version to 1.51.0 2024-03-11 21:38:38 +00:00
Ben Doherty ca27bb58bf Metal: change shader compilation pool size to 1 (#7639) 2024-03-08 10:33:37 -08:00
Powei Feng 86d2e11801 Try fixing windows artifact output again (#7637)
The [previous] change assumed that the shell is powershell, but the shell is actually commands (cmd). 

The [previous] change assumed we're in the root directory.  This assumption is probably correct [ref]. So we keep that change.

[ref]:  https://github.com/google/filament/blob/main/build/windows/build-github.bat#L134
[previous]: 373c5710b1
2024-03-07 10:51:06 -08:00
Powei Feng cd528e57ab Merge branch 'rc/1.50.5' into release 2024-03-06 13:01:20 -08:00
Powei Feng 4a465450f1 Bump version to 1.50.6 2024-03-06 13:01:20 -08:00
Powei Feng 4e648b224f Revert "vk: remove subpasses to simplify descriptor set refactor (#7592)" (#7630)
This reverts commit a9793b3cf6.

Due to change in output for swiftshader
2024-03-05 17:02:20 -08:00
Powei Feng 04c7f84c6f engine: avoid leaking vertex buffer (#7628)
Previous commit [1] changed the semantic of the index to
mBufferObjects. Here we just make sure that if a buffer has been
allocated, we don't allocate another (otherwise, we'd leak).

Also cleaned up `updateBoneIndicesAndWeights` indexing

[1]: a3131a64b6
2024-03-05 13:40:18 -08:00
Sungun Park 8c31f46683 Keep supporting API level 19 (#7609)
This is a partial rollback from
d83b3858b3.

Keep supporting API level 19 for some of our clients.
2024-02-27 16:13:53 -08:00
Powei Feng 563c32b95b Merge branch 'rc/1.50.4' into release 2024-02-27 14:15:04 -08:00
Powei Feng ab0063bc6b Bump version to 1.50.5 2024-02-27 14:15:04 -08:00
Mathias Agopian af48bc3c74 add the disableParallelShaderCompile option to Engine::Config 2024-02-26 19:24:23 +00:00
Sungun Park 65dfac9637 Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config

This new type value will determine the algorithm used when stereoscopic
rendering is enabled.
2024-02-26 19:24:09 +00:00
Mathias Agopian 9e119937af Better fix for OOB when we have no renderable
The OOB would happen is the scene never had any renderables, in that
case the scene's SoA would stay unallocated, but the summedAreaTable
code relies on it have at least a capacity of 1.

It was incorrect to skip the RenderPass entirely because it might have
had some custom commands that needed to be executed (e.g. for applying
post-processing in subpass mode).
2024-02-21 23:55:18 -08:00
Benjamin Doherty 3e644b25f0 Fix an out-of-bounds memory access when no renderables are visible 2024-02-21 13:33:59 -08:00
Mathias Agopian fadd5eb953 fix a uninitialized memory access when no renderable are visible 2024-02-21 10:52:50 -08:00
Powei Feng b48b6136ba geometry: properly reference memcpy usage (#7576) 2024-02-16 15:35:01 -08:00
Sungun Park ca0f98c513 Merge branch 'rc/1.50.3' into release 2024-02-13 00:45:01 +00:00
Sungun Park 70b87510a2 Bump version to 1.50.4 2024-02-13 00:45:01 +00:00
Mathias Agopian 31b836282d fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-13 00:09:17 +00:00
Powei Feng cdd9c4aebe [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:58:16 -08:00
Powei Feng f3a61f100c [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:57:53 -08:00
Powei Feng 0774ce6b5e Bump version to 1.50.3 2024-02-06 17:40:08 +00:00
Powei Feng 60db518b75 Merge branch 'rc/1.50.2' into release 2024-02-06 17:40:08 +00:00
Ben Doherty 3c5316f1e9 Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:47:37 -08:00
Powei Feng 1f33a6efd2 Merge branch 'rc/1.50.1' into release 2024-02-01 00:41:24 +00:00
Powei Feng 4127f619e1 Bump version to 1.50.2 2024-02-01 00:41:24 +00:00
Sungun Park b3cc4d11b8 Merge branch 'rc/1.50.0' into release 2024-01-23 21:10:19 +00:00
Sungun Park 8523f4e970 Bump version to 1.50.1 2024-01-23 21:10:19 +00:00
Sungun Park 6b7450dc0b Update material version to 50 2024-01-22 23:25:59 +00:00
Mathias Agopian 7b384fb5e8 remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-22 23:21:11 +00:00
Powei Feng 20dc6d479b Merge branch 'rc/1.49.3' into release 2024-01-22 11:43:54 -08:00
Powei Feng 0736f3c3b3 Add missing includes (#7501)
BUG=320668410
2024-01-17 11:08:58 -08:00
Powei Feng 6a7767f4e4 Bump version to 1.50.0 2024-01-10 13:57:25 -08:00
Powei Feng 628d387cbd Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:07:07 -08:00
Eliza Velasquez 75a1c6d7a8 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-08 13:04:55 -08:00
Ben Doherty 8c76370e2d Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-04 10:43:50 -08:00
Benjamin Doherty bdc15a5c2d Bump version to 1.49.3 2024-01-02 14:53:07 -08:00
Benjamin Doherty acfe9298d9 Merge branch 'rc/1.49.2' into release 2024-01-02 14:53:06 -08:00
Benjamin Doherty 57f6e5371b Add string.h header 2024-01-02 13:23:54 -08:00
Mathias Agopian 9fa3cbfcde add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-19 12:09:28 -08:00
Mathias Agopian c81ece5c3c cleanup 2023-12-19 12:09:23 -08:00
Benjamin Doherty aae48c1121 Bump version to 1.49.2 2023-12-18 13:35:38 -08:00
Benjamin Doherty 918ce935b8 Merge branch 'rc/1.49.1' into release 2023-12-18 13:35:37 -08:00
Benjamin Doherty 6f37e07dba Bump MATERIAL_VERSION to 49 2023-12-18 09:57:31 -08:00
Benjamin Doherty 171b3279e0 Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:50 -08:00
Benjamin Doherty b3a1cfe7c9 Bump version to 1.49.1 2023-12-11 00:13:01 -08:00
Benjamin Doherty d273838e07 Merge branch 'rc/1.49.0' into release 2023-12-11 00:13:00 -08:00
Benjamin Doherty a1de8c924d Update RELEASE_NOTES 2023-12-11 00:09:20 -08:00
Benjamin Doherty 72765a5b0a Fix bump-version script on Darwin 2023-12-10 19:52:39 -08:00
Benjamin Doherty e1beabaa98 Bump MATERIAL_VERSION to 49 2023-12-10 19:43:28 -08:00
Eliza Velasquez ebaee14b8b Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-10 19:19:17 -08:00
Powei Feng d4f08dafbb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 12:05:20 -08:00
Powei Feng 753fb102c4 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-08 12:05:12 -08:00
Powei Feng b219113a55 vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-08 12:05:03 -08:00
Sungun Park 9140d44b29 Bump version to 1.49.0 2023-12-05 11:39:05 -08:00
Sungun Park 8b0d65768a Merge branch 'rc/1.48.0' into release 2023-12-05 11:34:11 -08:00
Powei Feng 349bf7be38 Update MATERIAL_VERSION to 48 2023-12-01 11:01:36 -08:00
Powei Feng a01d282f14 Add intermediate.h include to builtinResource.h (#7388) 2023-12-01 11:00:08 -08:00
Powei Feng 3c3296a114 Bump version to 1.48.0 2023-11-27 14:22:16 -08:00
Powei Feng 61501ba122 Merge branch 'rc/1.47.0' into release 2023-11-27 14:20:27 -08:00
Powei Feng 99ba40e965 Update MATERIAL_VERSION to 47 2023-11-27 19:40:34 +00:00
Eliza Velasquez 4116af7971 Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-27 19:32:59 +00:00
Eliza Velasquez 2fab93faff Fix typo in depth_main.fs 2023-11-27 19:32:47 +00:00
Eliza Velasquez b92c5cab07 Incorporate feedback 2023-11-27 19:32:34 +00:00
Eliza Velasquez 8ed9678cbe Update NEW_RELEASE_NOTES.md 2023-11-27 19:32:21 +00:00
Eliza Velasquez 731e52a3c1 Add option to matc to disable ESSL 1.0 codegen 2023-11-27 19:32:03 +00:00
Eliza Velasquez 687b6da800 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-27 19:31:52 +00:00
Ben Doherty 64f4c097ac Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:55:34 -08:00
Powei Feng 0191e1fe46 Bump version to 1.47.0 2023-11-14 21:38:45 -08:00
Powei Feng 21093067db Merge branch 'rc/1.46.0' into release 2023-11-14 21:34:54 -08:00
Eliza Velasquez 1b10e7d4f3 Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
This allows clients to selectively exclude feature level 0 support.
2023-11-14 16:52:26 -08:00
Eliza Velasquez 5b2d3ac225 Fix some ES2 issues
Fix specification of mipmaps when generating textures.

Fix oversight where emulated UBOs would not replace uniforms when swapped out
for another.
2023-11-14 16:29:23 -08:00
Antonio MaioranoandPowei Feng 422dfcc1e6 Add missing include for latest glslang (#7365)
This change in glslang removes the include of "intermediate.h" from
GlslangToSpv.h:
https://github.com/KhronosGroup/glslang/commit/62de186c3383feef067feb6ea578f79977910722

As a result, the definition of "class TIntermediate" is removed, and
will fail compilation of MaterialCompiler.cpp when glslang is updated to
a version including the aforementioned change. We fix this by adding an
explicit include to this header in MaterialCompiler.cpp.

Co-authored-by: Powei Feng <powei@google.com>
2023-11-14 16:00:34 -08:00
Powei Feng 0d304393f4 Small compilation fixes (#7363)
- gltfio: Enable -Wall -Werror for gltfio_core
 - gltfio: Fix various errors that were missed warnings
 - matdbg: switch from std::atomic_uint64_t to
   std::atomic<uint64_t> for older clang
2023-11-14 14:21:52 -08:00
Mathias Agopian 57aa99e964 Fix (again) the shadow transform
- we were not using the correct field in ShadowMapManager
- we were not computing the transform correctly, it should applied
  after the local transform, not before.

FIXES=[299310624]
2023-11-13 22:29:52 -08:00
Mathias Agopian cfc133fcf1 repair visible shadow status
FIXES=[309519433]
2023-11-13 22:29:26 -08:00
Powei Feng 8eade6be1f Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:27:56 -08:00
Powei Feng 2250664e58 Update Material_VERSION to 46 2023-11-13 10:40:02 -08:00
Benjamin Doherty 8a27cc8b7f Bump version to 1.46.0 2023-11-09 10:11:39 -08:00
Benjamin Doherty d786d59ea1 Merge branch 'rc/1.45.1' into release 2023-11-09 10:09:56 -08:00
Ben Doherty 79116905aa Fix mix-precision quaternion conversions (#7339) 2023-11-08 12:38:23 -08:00
Benjamin Doherty 763950ec18 Revert "fix a couple shadow stability bugs"
This reverts commit 1b0db0fca2.
2023-11-08 12:33:24 -08:00
Mathias Agopian 13571868de don't use a spinlock for the HandleArena
We've seen hangs/ANR that are not well understood on that spinlock, so
for now we're going back to mutexes, which, on android, are very 
efficient under low contention (no syscall).

FIXES=[308029108]
2023-10-30 15:16:01 -07:00
Mathias Agopian 0f2c89b140 improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-30 15:15:00 -07:00
Mathias Agopian f8b70e8ec5 fix a Transform component leak in CameraManager
CameraManager creates a Transform component for each Camera component
is not already present. However, it didn't destroy the transform
component when it's itself destroyed. the leaked transform component
would eventually be garbage collected, but caused significant
slow down and memory pressure. This is because camera components are
created every frame for the shadow maps.

FIXES=[303914944]
2023-10-30 15:14:52 -07:00
Mathias Agopian 7abdea5a2e improve BlobCache API and compatibility
- the insert and retrieve handlers can now be set/unset independently.
  this could be useful for debugging.

- program caching is disabled if the GL implementation doesn't support it.

- removed unused code

FIXES=[307549547]
2023-10-30 15:13:28 -07:00
Powei Feng cb3e808e8d Bump version to 1.45.1 2023-10-25 15:18:59 -07:00
Powei Feng b2e0b97bad Merge branch 'rc/1.45.0' into release 2023-10-25 15:16:19 -07:00
Mathias Agopian 9c0cbed214 OpenGLBlobCache: be more robust when shader fails to compile
- don't call BlobCache if link status false
- don't assume glGetProgramiv never fails
- don't assume malloc never fails

FIXES=[307549547]
2023-10-24 20:45:52 -07:00
Powei Feng c531a9c077 filamat: Fix MaterialInfo::userMaterialHasCustomDepth init (#7292)
Leaving it uninitialized leads to msan failure.
2023-10-24 20:45:34 -07:00
Powei Feng 2a1f762e23 Update MATERIAL_VERSION to 45 2023-10-22 22:19:41 -07:00
Ben Doherty 4dd98e63e4 Create use-after-free detector for Metal textures (#7250) 2023-10-20 17:16:55 -04:00
Ben Doherty 1b7187f427 Support stencil buffer when post-processing is disabled (#7227) 2023-10-20 17:08:30 -04:00
Benjamin Doherty 0dddd94eab Fix missing SkinningBuffer include 2023-10-18 13:45:08 -07:00
Benjamin Doherty 2ef0244266 Fix build failures due to filamat lite removal 2023-10-13 11:34:47 -07:00
Ben Doherty 0774bf9501 Remove problematic GlslangToSpv option: emitNonSemanticShaderDebugInfo (#7260) 2023-10-13 09:37:56 -07:00
Ben Doherty 8f5b2fd230 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-13 09:37:49 -07:00
Benjamin Doherty 274191036f Bump version to 1.45.0 2023-10-02 15:29:31 -07:00
Benjamin Doherty 13afbc2876 Merge branch 'rc/1.44.0' into release 2023-10-02 15:27:51 -07:00
Eliza Velasquez a7bb0a60fb Revert "Remove now-redundant feature level 0 materials"
This reverts most of commit 9a6b8bf24e. The hello
triangle sample remains unreverted.

The original commit inadvertently broke screen space reflections, and perhaps
other features when the default material was used. The source of the issue is
that MaterialBuilder.cpp (correctly) filters out variants that aren't supported
in feature level 0 materials, including screen space reflections.

Unfortunately, while the "feature level 0 compatibility" feature itself was
intended to make creating duplicate materials like this redundant in client
code, unfortunately, it seems the best solution for resolving this issue is to
simply keep these redundant materials in the core.

To elaborate: clients should expect that feature level 0 materials that they
create work on /all/ feature levels /exactly/ or /close to exactly/ identically.
This includes restricting more advanced features that theoretically could be
available on a higher feature level, like SSR. It's already true that if a user
would like to optionally opt-in to a more advanced material which takes
advantage of more advanced features, they would have to maintain two separate
versions of that material: one for feature level 3 and one for feature level 1.
It should be no different in this case.

However, the materials built into the engine core are an exception to this
expectation. Given that feature level 0 was tacked on after the fact with fewer
features, there must /by necessity/ have been a new material introduced for both
the default material and the default skybox specifically for feature level 0
with fewer features than extant client apps expected to be included by default.
I imagine if filament were to be rebuilt from the ground up, this exception
wouldn't exist. However, the end result is this somewhat messy redundancy.
2023-09-29 16:49:40 -07:00
Powei Feng 0650b13358 vk: remove uneeded log in readpixels 2023-09-28 15:27:17 -07:00
Powei Feng 6cd851e77e Update MATERIAL_VERSION to 44 2023-09-28 15:27:06 -07:00
Powei Feng 87a8cb3872 Bump version to 1.44.0 2023-09-27 11:30:16 -07:00
Powei Feng a4869eaf19 Merge branch 'rc/1.43.1' into release 2023-09-27 11:11:53 -07:00
Powei Feng 1740220f6a Update MATERIAL_VERSION to 43 2023-09-25 10:10:25 -07:00
Benjamin Doherty 5deccffdce Bump version to 1.43.1 2023-09-18 14:23:12 -07:00
Benjamin Doherty a76eacba67 Merge branch 'rc/1.43.0' into release 2023-09-18 14:22:06 -07:00
Benjamin Doherty ee31ca6fc0 Fix RELEASE_NOTES version 2023-09-18 14:20:30 -07:00
Benjamin Doherty 7dd6686087 Correct version to 1.43.0 2023-09-18 11:07:05 -07:00
Powei Feng fdffd93949 vulkan: fix fence deadlock (#7173)
Should only reset fences in VulkanCommands::gc
2023-09-14 17:11:49 -07:00
Powei Feng f0a0a9b2e1 Bump version to 1.42.3 2023-09-13 23:05:11 -07:00
Powei Feng e743e9243f Merge branch 'rc/1.42.2' into release 2023-09-13 22:59:52 -07:00
Powei Feng 8e13d53b1e vulkan: fix swapchain leak (#7161) 2023-09-11 23:23:04 -07:00
Ben Doherty ff274c8387 Fix incorrect SamplerParams operators (#7150) 2023-09-11 22:47:25 -07:00
Benjamin Doherty e08e1c209b Bump version to 1.42.2 2023-09-07 17:59:26 -07:00
Benjamin Doherty de310ed9ad Merge branch 'rc/1.42.1' into release 2023-09-07 17:55:24 -07:00
Powei Feng d01b29fa01 vulkan: properly set bool spec onst (#7125)
We wrote a bool directly into 4 bytes (as the first byte). This has two issues:
 - the other 3 bytes are not initialized
 - should be writing VK_TRUE/FALSE instead
2023-09-01 14:17:18 -07:00
Mathias Agopian 8cba3d4366 Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-09-01 14:16:59 -07:00
Ben Doherty be1e51ad91 Update FrameCompletedCallback using directive (#7128) 2023-08-30 16:29:28 -07:00
Ben Doherty 29ce1cad84 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-30 16:28:53 -07:00
Ben Doherty 6a967ad007 Make destroyFence asynchronous (#7127) 2023-08-30 16:28:36 -07:00
Powei Feng fe2bb3d9a4 Merge branch 'rc/1.42.0' into release 2023-08-28 13:26:35 -07:00
Mathias Agopian cd7973bdcf Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-08-28 10:43:26 -07:00
Powei Feng e6384e0e92 Bump version to 1.42.1 2023-08-22 13:41:42 -07:00
Powei Feng e63dc17f54 Fix missing createFence (#7076)
Continuing from #7072
2023-08-21 10:59:42 -07:00
Powei Feng af338cf2ec Update MaterialEnums.h (#7098) 2023-08-21 10:52:25 -07:00
Benjamin Doherty f1d8a04337 Bump version to 1.42.0 2023-08-15 17:13:50 -07:00
Benjamin Doherty b13497e2a0 Merge branch 'rc/1.41.0' into release 2023-08-15 17:12:01 -07:00
Powei Feng 175c9f9966 Bump version to 1.41.0 2023-08-09 10:43:02 -07:00
Powei Feng 1a50420b46 Merge branch 'rc/1.40.5' into release 2023-08-09 10:32:50 -07:00
Powei Feng bbad75a012 vulkan: fix fence initialization (#7038)
Previously, we have a VulkanSync with a default constructor that
allows us to have sync objects that returns error when
actual fences are not yet present.  We need to replicate that
with VulkanFence since sync objects have been removed from the
API.

Fixes #7034
2023-08-07 10:17:15 -07:00
Powei Feng 25c08f19e3 vulkan: fix TSAN in readpixels (#7023) (#7028) 2023-08-02 11:00:48 -07:00
Benjamin Doherty 59063fb7b4 Bump version to 1.40.5 2023-08-01 15:39:35 -07:00
Benjamin Doherty 71f60de0ad Merge branch 'rc/1.40.4' into release 2023-08-01 15:38:37 -07:00
Powei Feng 743661109d vulkan: fix TSAN in readpixels 2023-08-01 15:35:06 -07:00
Benjamin Doherty 5014cbb023 Bump version to 1.40.4 2023-07-26 12:53:47 -07:00
Benjamin Doherty 4142e7a1cf Merge branch 'rc/1.40.3' into release 2023-07-26 12:52:12 -07:00
Benjamin Doherty a721e648b7 Bump version to 1.40.3 2023-07-17 15:50:20 -06:00
Benjamin Doherty 358e89ef08 Merge branch 'rc/1.40.2' into release 2023-07-17 15:49:29 -06:00
Benjamin Doherty e023e90e7a Bump version to 1.40.2 2023-07-12 13:44:52 -07:00
Benjamin Doherty a5b5b0c3a7 Merge branch 'rc/1.40.1' into release 2023-07-12 13:43:33 -07:00
Powei Feng b7b4d3c295 Update Material version to match 1.40.1 2023-07-10 14:27:51 -07:00
Benjamin Doherty a445c4e156 Merge branch 'rc/1.40.0' into release 2023-06-26 13:29:06 +08:00
Benjamin Doherty 1432c59499 Add missing atomic header 2023-06-26 13:23:38 +08:00
Benjamin Doherty 4c7c10fad0 Bump version to 1.40.1 2023-06-26 13:17:45 +08:00
Benjamin Doherty 7c8a0d1967 Bump MATERIAL_VERSION to 40 2023-06-26 10:33:02 +08:00
Powei Feng 11fbacea20 Update MaterialEnums.h to v39 2023-06-20 11:57:42 -07:00
Powei Feng 8cd70454c3 Update MaterialEnums.h to v39 2023-06-20 11:56:40 -07:00
Benjamin Doherty 1d988182fc Bump version to 1.40.0 2023-06-20 23:55:00 +08:00
Benjamin Doherty dba49f00df Merge branch 'rc/1.39.0' into release 2023-06-20 23:45:04 +08:00
Ben Doherty 89c0b44da9 Re-enable Metal half conversion, only register SimplificationPasses for Metal (#6883) 2023-06-20 14:27:44 +08:00
Ben Doherty 4f450fd5c4 Temporarily disable Metal relaxed to half pass due to spirv-cross bug (#6880) 2023-06-20 14:27:37 +08:00
Mathias Agopian f0943cfca2 align uniform buffer to 16 bytes
this is needed on armv7 because we use alignas to get strcture-alignment,
but that also implies (to the compiler) that the structure itself
is aligned properly.
2023-06-20 14:23:47 +08:00
Mathias Agopian 9aa52b79d4 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:13:48 -07:00
Powei Feng a82125dbbd vulkan: minor fixes (#6874)
- flush() and wait() before destroying a swapchain
 - Make sure the debug marker extension is enabled under correct
   circumstances.
 - Change shared_ptrs to unique_ptrs and raw pointers.
 - Rename most teardown methods to terminate()
2023-06-07 11:45:09 -07:00
Benjamin Doherty 24fcb299b5 Bump version to 1.39.0 2023-06-07 11:32:33 -05:00
Benjamin Doherty 753aa9ca61 Merge branch 'rc/1.38.0' into release 2023-06-07 11:31:21 -05:00
Benjamin Doherty a33eada7ec Bump version to 1.38.0 2023-06-07 11:29:02 -05:00
Benjamin Doherty 676a2be874 Correct MATERIAL_VERSION to 37 2023-06-05 17:20:18 -05:00
Powei Feng c95d466cdd Fix missing include (#6858) 2023-06-01 16:28:05 -07:00
Powei Feng 3d8ac384ad Update MATERIAL_VERSION to 38 (#6852) (#6854) 2023-05-31 15:00:34 -07:00
Powei Feng 57424cc7e9 Merge branch 'rc/1.37.0' into release 2023-05-30 16:22:31 -07:00
Powei Feng 78fe4ba547 vulkan: allow for headless linux builds (#6836) 2023-05-24 17:19:42 -07:00
Benjamin Doherty a3d25cd22b Bump version to 1.37.0 2023-05-15 16:57:27 -07:00
Benjamin Doherty 56bf841bac Merge branch 'rc/1.36.0' into release 2023-05-15 16:55:48 -07:00
Ben Doherty dfdf0db794 Fix incorrect target passed to glBindFramebuffer (#6807) 2023-05-15 15:28:44 -07:00
Benjamin Doherty bf6bd4eca8 Fix Android CI release build 2023-05-09 13:22:47 -04:00
Benjamin Doherty 36c69dda9c Fix Android CI release build 2023-05-09 13:22:20 -04:00
Benjamin Doherty f14fdc11f5 Bump MATERIAL_VERSION to 36 2023-05-08 18:07:13 -04:00
Benjamin Doherty 0157487b1f Bump version to 1.36.0 2023-05-08 18:06:59 -04:00
Benjamin Doherty 1716c856c3 Merge branch 'rc/1.35.0' into release 2023-05-08 18:05:07 -04:00
Benjamin Doherty 31521c70c2 Fix Android CI release build 2023-05-01 18:45:34 -04:00
Benjamin Doherty 8cac90d81e Bump MATERIAL_VERSION to 35 2023-05-01 13:37:24 -04:00
Benjamin Doherty 388b4f5efb Bump version to 1.35.0 2023-05-01 13:36:40 -04:00
Benjamin Doherty f9b5a7f301 Merge branch 'rc/1.34.0' into release 2023-05-01 13:35:16 -04:00
Benjamin Doherty 00c78cc225 Bump MATERIAL_VERSION to 34 2023-05-01 12:20:50 -04:00
Powei Feng 2bdb8b560c vulkan: fix RenderPass size (#6775) (#6776) 2023-04-27 14:09:46 -07:00
Benjamin Doherty a974fddd4c Bump version to 1.34.0 2023-04-25 13:10:24 -04:00
Benjamin Doherty 83a3e243da Merge branch 'rc/1.33.0' into release 2023-04-25 13:09:13 -04:00
Benjamin Doherty f286e308bf Bump version to 1.33.0 2023-04-19 14:11:43 -04:00
Benjamin Doherty 29af3be2e3 Merge branch 'rc/1.32.4' into release 2023-04-19 14:10:10 -04:00
Mathias Agopian 6623dcbebf fix specification constant injection in glsl
- boolean where handled as int
- always cast float to float()
2023-04-17 10:29:02 -04:00
Powei Feng 89dc43f361 vulkan: fix spec constant bool size 2023-04-17 10:28:44 -04:00
Ben Doherty b77aac43ea Fix float spec constant formatting (#6731) 2023-04-17 10:28:24 -04:00
Benjamin Doherty 0d63fa02ee Fix build when exceptions disabled 2023-04-17 10:28:00 -04:00
Benjamin Doherty e187bc442d Bump version to 1.32.4 2023-04-11 11:19:53 -07:00
Benjamin Doherty d62268fbfb Merge branch 'rc/1.32.3' into release 2023-04-11 11:17:47 -07:00
Benjamin Doherty 3b73e3de60 Bump version to 1.32.3 2023-04-05 12:56:23 -07:00
Benjamin Doherty 7685736d6c Merge branch 'rc/1.32.2' into release 2023-04-05 12:55:12 -07:00
Benjamin Doherty b8a3a7f221 Bump version to 1.32.2 2023-04-05 12:53:18 -07:00
Benjamin Doherty 732628acf5 Merge branch 'rc/1.32.1' into release 2023-03-21 15:48:49 -07:00
Powei Feng 7bd00d2b30 Revert "vulkan: async readPixels (#6605)" (#6644)
This reverts commit 6f25e8ae5a.

Reason for revert: breaks clients that were expecting synchronous readPixels for vulkan
2023-03-16 13:05:48 -07:00
Benjamin Doherty 0759797e61 Include atomic in VulkanCommands.h 2023-03-15 11:15:24 -07:00
Benjamin Doherty fddc5160c7 Bump version to 1.32.1 2023-03-14 10:48:50 -07:00
Benjamin Doherty 2a579c460f Merge branch 'rc/1.32.0' into release 2023-03-14 10:46:27 -07:00
Ben Doherty efdc801cff Vulkan: fix stack use-after-free (#6639) 2023-03-14 10:24:18 -07:00
Benjamin Doherty dd654c575a Bump MATERIAL_VERSION to 32 2023-03-13 14:04:13 -07:00
Benjamin Doherty 0c2599b6ca Bump version to 1.32.0 2023-03-09 10:40:39 -08:00
Benjamin Doherty 979d6742e0 Merge branch 'rc/1.31.7' into release 2023-03-09 10:39:41 -08:00
Mathias Agopian 4a7a033d04 Fix timer query breakage on webgl 2023-03-08 12:33:11 -08:00
Ben Doherty 5c2bbcb4a1 Remove compute shader assertion in GLProgram 2023-03-08 10:56:24 -08:00
Benjamin Doherty dec903a0ee Bump version to 1.31.7 2023-03-01 11:26:50 -08:00
Benjamin Doherty e9475b322b Merge branch 'rc/1.31.6' into release 2023-03-01 11:24:13 -08:00
Benjamin Doherty d9aead8aac Linux CI: use clang 14 2023-02-21 16:06:48 -08:00
Powei Feng ce148ebeb1 Update linux clang to version 10 (#6556) 2023-02-21 16:00:07 -08:00
Powei Feng e1315fbaa7 Update CI Ubuntu version 2023-02-21 15:57:00 -08:00
Benjamin Doherty 1690549392 Bump version to 1.31.6 2023-02-21 13:18:22 -08:00
Benjamin Doherty c73710e343 Merge branch 'rc/1.31.5' into release 2023-02-21 13:16:47 -08:00
Benjamin Doherty 092a0489da Bump version to 1.31.5 2023-02-13 11:53:24 -08:00
Benjamin Doherty 1c6279366f Merge branch 'rc/1.31.4' into release 2023-02-13 11:51:37 -08:00
Benjamin Doherty 2ac85049a9 Bump version to 1.31.4 2023-02-01 11:55:09 -08:00
Benjamin Doherty ea428a27d1 Merge branch 'rc/1.31.3' into release 2023-02-01 11:54:04 -08:00
Benjamin Doherty 3bef718238 Bump version to 1.31.3 2023-01-24 14:28:21 -08:00
Benjamin Doherty e9daaa0503 Merge branch 'rc/1.31.2' into release 2023-01-24 14:27:02 -08:00
Benjamin Doherty 6d3ea21993 Bump version to 1.31.2 2023-01-18 14:25:45 -08:00
Benjamin Doherty f39127605d Merge branch 'rc/1.31.1' into release 2023-01-18 14:23:59 -08:00
Ben Doherty db476f00f7 Vulkan: fix stack-use-after-scope ASAN error in VulkanContext.cpp (#6463) 2023-01-18 11:59:10 -08:00
Powei Feng e54d8ec0a4 [vulkan] enumerate: Returning size = 0 is ok (#6450) 2023-01-17 10:14:45 -08:00
Benjamin Doherty b95ac854b4 Bump version to 1.31.1 2023-01-10 12:52:49 -05:00
Benjamin Doherty 96443f6dac Merge branch 'rc/1.31.0' into release 2023-01-10 12:50:52 -05:00
Benjamin Doherty e5e3dff9fa Fix Windows CI build 2022-12-20 11:01:49 -07:00
Benjamin Doherty 31d9da38fd Fix CI build 2022-12-20 09:40:07 -07:00
Benjamin Doherty c5a59bb6b1 Bump version to 1.31.0 2022-12-19 11:14:41 -08:00
Benjamin Doherty e6854148d7 Merge branch 'rc/1.30.0' into release 2022-12-19 11:12:54 -08:00
Ben Doherty 001daf0350 Fix memory leak in Scene (#6387) 2022-12-16 14:38:38 -08:00
Mathias Agopian d26c48110d Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-15 11:54:33 -08:00
Mathias Agopian 15a070f0c9 Fix unused variables in release builds 2022-12-12 11:17:42 -08:00
Mathias Agopian 93230b06cf Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-12 10:44:49 -08:00
Mathias Agopian 4c55fc3c48 fix TransformManager high precision mode
The residual would be corrupted when using transactions.
2022-12-12 10:06:18 -08:00
Mathias Agopian a4797a631e Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:32:21 -08:00
Mathias Agopian 5868e857aa Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member 
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and 
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:31:03 -08:00
Benjamin Doherty 32ba063bd7 Fix CI build 2022-11-21 16:58:37 -08:00
Benjamin Doherty 02f0839f9b Bump version to 1.30.0 2022-11-21 15:45:27 -08:00
Benjamin Doherty e50f3c4c91 Merge branch 'rc/1.29.0' into release 2022-11-21 15:44:36 -08:00
Ben Doherty 7ca15bfc16 Use GitHub script for release asset upload (#6308) 2022-11-21 15:39:55 -08:00
Benjamin Doherty b7b7afb62a Bump version to 1.29.0 2022-11-09 16:43:08 -08:00
Benjamin Doherty b8ff6a9ad9 Merge branch 'rc/1.28.3' into release 2022-11-09 16:38:02 -08:00
Ben Doherty a1dcb4f259 Skip rendering renderables with missing geometry (#6281) 2022-11-09 16:35:31 -08:00
Benjamin Doherty c3501393fd Fix RELEASE_NOTES 2022-11-09 16:34:42 -08:00
Benjamin Doherty a03de75a4e Update Python requirements.txt to fix CI 2022-11-04 11:35:21 -07:00
Benjamin Doherty 0c3d59aba3 Update Python requirements.txt to fix CI 2022-11-03 16:15:29 -07:00
Benjamin Doherty ce1987f291 Fix iOS build 2022-11-01 15:10:57 -04:00
Benjamin Doherty 7eae926ed7 Bump version to 1.28.3 2022-11-01 13:03:19 -04:00
Benjamin Doherty 606af52eda Merge branch 'rc/1.28.2' into release 2022-11-01 13:02:05 -04:00
Benjamin Doherty 8ea30aea80 Update RELEASE_NOTES for 1.28.2 2022-11-01 13:00:04 -04:00
Ben Doherty 72dea695ba Fix G3 reported ubsan warning (#6257) 2022-11-01 12:52:10 -04:00
daemyung jang 1c0cf56ed0 Fix glTF breaking issue (#6239) 2022-10-28 13:08:50 -04:00
Benjamin Doherty bcb4eb35cd Bump version to 1.28.2 2022-10-25 13:09:21 -04:00
Benjamin Doherty bce2676335 Merge branch 'rc/1.28.1' into release 2022-10-25 13:08:12 -04:00
Benjamin Doherty 510097d722 Force spirv-cross to keep Metal argument buffer equal sized 2022-10-25 12:10:54 -04:00
Ben Doherty 5784118a12 Fix, don't use encoder.device (#6212) 2022-10-20 13:08:04 -04:00
Ben Doherty b5de0f2d23 Metal: fix simulator regression due to arg buffers (#6181) 2022-10-18 16:29:18 -04:00
Ben Doherty 04df3f4dad Metal: fix use-after-free ASAN error (#6203) 2022-10-18 16:29:12 -04:00
Benjamin Doherty 093ca4d623 Revert Android API_LEVEL change
glDispatchCompute requires Android API level 21, however bumping our
required minimum from 19 to 21 caused some clients' builds to fail.
Commenting-out that line for now to proceed with the 1.28.0 upgrade.
2022-10-18 16:28:58 -04:00
Mathias Agopian a3ed1558d3 fix a directional light shadowing issue
the shadow frustum could be be smaller than expected.
2022-10-14 15:42:03 -07:00
Benjamin Doherty fe379070ae Bump version to 1.28.1 2022-10-13 12:38:40 -04:00
Benjamin Doherty ead0a2f597 Merge branch 'rc/1.28.0' into release 2022-10-13 12:37:07 -04:00
Benjamin Doherty 5dbc593f90 Fix assertion in ShadowMap due to vertexCount 2022-10-12 18:16:53 -04:00
Ben Doherty d47dc12bf0 G3 fixes for 1.28.0 (#6174) 2022-10-12 14:48:37 -04:00
Philip Rideout 4392f63e57 Vulkan: fix black screen regression
The VulkanProgram constructor was bailing out early and emitting a
warning because it saw that one of the stages wasn't fulfilled.
However it's okay for a pipeline to be missing a compute program.

Fixes regression that started with fabba73b1.
2022-10-12 14:48:25 -04:00
Ben Doherty f64b7aca79 Fix Metal argument buffer encoding (#6150) 2022-10-10 10:07:41 -07:00
Ben Doherty 3762ec5750 Fix Android release build (#6133) 2022-09-30 11:48:13 -07:00
Ben Doherty 4591fdd9c0 Fix Android release build (#6133) 2022-09-30 11:47:41 -07:00
Benjamin Doherty d3068d2a0e Bump version to 1.28.0 2022-09-29 13:13:18 -07:00
Benjamin Doherty ca0a4bc23a Merge branch 'rc/1.27.2' into release 2022-09-29 13:12:20 -07:00
Ben Doherty 433c163c61 Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:39 -07:00
Mathias Agopian c867fda883 don't attempt to use more texture units than present
to emulate the bindless API in the gl backend we always used the highest
texture unit available. However at feature level 3, we support up to 62
textures, so the that max was bumped to 62 -- however, where we're not
on a feature level 2 device, that texture unit doesn't exist.

Instead we now always use binding 31, which is guaranteed to exist by 
EGL's minspec.
2022-09-29 12:36:28 -07:00
Ben Doherty 566540ae6d Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:49:03 -07:00
Benjamin Doherty 759f490dae Bump version to 1.27.2 2022-09-20 11:06:02 -07:00
Benjamin Doherty 867d4d44f5 Merge branch 'rc/1.27.1' into release 2022-09-20 11:04:58 -07:00
Ben Doherty 65747d5877 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-19 12:38:05 -07:00
Benjamin Doherty bd357f6076 Bump version to 1.27.1 2022-09-13 10:15:12 -07:00
Benjamin Doherty 9e960b7d45 Merge branch 'rc/1.27.0' into release 2022-09-13 10:14:24 -07:00
Ben Doherty 0c54d4a6a1 Add return case to fix G3 compiler error (#6062) 2022-09-12 12:34:56 -07:00
Philip Rideout 526e846a81 gltfio: fix crash when material is unspecified 2022-09-06 22:13:19 -04:00
Philip Rideout 8bcfa373d4 gltfio: do not clear out the texture slots too early.
This broke asyncGetLoadProgress() and caused WebGL to crash reliably
because ResourceLoader got destroyed too soon.

Bug was introduced with de7dfc2ea6.

I intend to cherry pick this to rc/1.27.0, which is where it was
introduced, so there's no need to update the release notes.
2022-09-06 22:09:25 -04:00
Ben Doherty db9a0f2c1f Fix uberarchive not included in PodSpec (#6024) 2022-09-01 12:18:20 -04:00
Benjamin Doherty 646b1e2193 Bump version to 1.27.0 2022-08-31 12:04:55 -04:00
Benjamin Doherty 41bd30f81d Merge branch 'rc/1.26.0' into release 2022-08-31 12:04:08 -04:00
Mathias Agopian bd626aea27 material instanced property must be false by default.
this fix auto-instancing.
2022-08-26 18:28:56 -04:00
Benjamin Doherty 8a03f75485 Bump version to 1.26.0 2022-08-23 12:07:33 -04:00
Benjamin Doherty dc9594fbdf Merge branch 'rc/1.25.6' into release 2022-08-23 12:05:44 -04:00
Benjamin Doherty fad0b533c0 Update RELEASE_NOTES for 1.25.6 2022-08-23 12:03:28 -04:00
Benjamin Doherty 4d773e9453 Bump version to 1.25.6 2022-08-16 11:03:07 -07:00
Benjamin Doherty e0c610b013 Merge branch 'rc/1.25.5' into release 2022-08-16 11:01:04 -07:00
Benjamin Doherty 0da4f36c33 Bump version to 1.25.5 2022-08-16 10:54:00 -07:00
Ben Doherty 11d17e1db3 Fix SamplerGroup update issue (#5928) 2022-08-16 10:47:18 -07:00
Philip Rideout b8c318d923 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:28 -07:00
Philip Rideout e563cc6f5e gltfio: add 'detach' methods to allow ownership transfer
These new methods allow gltfio to be integrated into internal Google
libraries.
2022-08-09 14:37:44 -07:00
Benjamin Doherty cb8914ab96 Merge branch 'rc/1.25.4' into release 2022-08-02 11:47:52 -07:00
Alan Eneev 2fecda7bdc Headless EGL: Fallback to a 24-bit depth buffer 2022-07-29 10:10:46 -07:00
Alan Eneev 543d8efb25 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 10:10:40 -07:00
Benjamin Doherty 396b1079a7 Bump version to 1.25.4 2022-07-26 09:57:34 -07:00
Benjamin Doherty eedcd9f8cb Merge branch 'rc/1.25.3' into release 2022-07-26 09:56:22 -07:00
Ben Doherty ab252b210c Fix config object related build failures (#5814) 2022-07-26 09:51:55 -07:00
Benjamin Doherty 1071b8ea90 Bump version to 1.25.3 2022-07-18 15:15:03 -07:00
Benjamin Doherty a9c5bbf185 Merge branch 'rc/1.25.2' into release 2022-07-18 15:14:02 -07:00
Philip Rideout 8dd4bff7a7 gltfio: minor fixups to prep for g3 integration. 2022-07-18 15:11:36 -07:00
Philip Rideout 77c54446af gltfio: use openLocalTransformTransaction API. 2022-07-18 15:11:30 -07:00
Benjamin Doherty 4a0bc0af57 Bump version to 1.25.2 2022-07-11 15:51:55 -07:00
Benjamin Doherty a171e75e70 Merge branch 'rc/1.25.1' into release 2022-07-11 15:50:10 -07:00
Benjamin Doherty f5ffa092fe Bump version to 1.25.1 2022-07-06 19:09:34 -07:00
Benjamin Doherty 8de5fdd551 Merge branch 'rc/1.25.0' into release 2022-07-06 19:07:42 -07:00
Benjamin Doherty ecca3abe98 Bump version to 1.25.0 2022-07-01 12:09:29 -07:00
Benjamin Doherty 8570e35224 Merge branch 'rc/1.24.0' into release 2022-07-01 12:08:48 -07:00
Benjamin Doherty 84df9f9a03 Update version to 1.24.0 2022-07-01 12:03:38 -07:00
Benjamin Doherty 5f93fb9613 Update RELEASE_NOTES for 1.24.0 2022-06-30 16:37:03 -07:00
Benjamin Doherty 75f77fdbdd Metal: Allow Filament to disregard MTLTexture pixelFormat when importing 2022-06-30 16:04:28 -07:00
Ben Doherty 7825d582c2 CocoaPods: include uberz library (#5752) 2022-06-30 14:07:55 -07:00
Ben Doherty 5deb0ba933 CocoaPods: include uberz library (#5752) 2022-06-30 14:04:02 -07:00
Philip Rideout 18e917aaf2 ImGuiHelper: add support for Y flip. (#5748)
Reflects a change from Betty and should be cherry picked to v1.23.3

Users could customize the ImGuiHelper camera, but they had no control
over the scissor coordinates. This allows them to use vertically flipped
coordinates, which, unfortunately, is required for MediaPipe
integration.
2022-06-30 12:05:53 -07:00
Benjamin Doherty a165f3890a Vulkan: Support VMA_DYNAMIC_VULKAN_FUNCTIONS off 2022-06-21 15:09:26 -07:00
Philip Rideout f88b6d9c97 Do not trigger UB with string_view. 2022-06-20 21:11:52 -07:00
Mathias Agopian db8ecd9952 configure render primitive pool so it works with msvc
a 64 bytes pool seems to work with both clang and msvc, unfortunately,
c++ doesn't let us know the allocator object size at compile time
for map containers, so we have to guess.
2022-06-16 13:13:33 -07:00
Benjamin Doherty b5ec06c2d2 Fix build breakage 2022-06-15 17:05:53 -07:00
Benjamin Doherty dfbac8385e Merge branch 'rc/1.23.2' into release 2022-06-15 11:49:06 -07:00
Ben Doherty eaab737b2c NoopDriver: return unique handles (#5697) 2022-06-15 11:28:08 -07:00
Benjamin Doherty 45991cda0a Update RELEASE_NOTES for 1.23.2 2022-06-13 15:27:03 -07:00
Philip Rideout 09a016bb6f Remove an 'API Change' warning from one item. 2022-06-09 14:33:49 -07:00
Benjamin Doherty 31607d355d Bump version to 1.23.2 2022-06-06 15:18:57 -07:00
Benjamin Doherty a67d50b9e2 Merge branch 'rc/1.23.1' into release 2022-06-06 15:16:53 -07:00
Benjamin Doherty 8d42f53c80 Update RELEASE_NOTES for 1.23.1 2022-06-06 15:14:59 -07:00
Benjamin Doherty 5e21a55bce Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-06-06 13:17:04 -07:00
Benjamin Doherty 85930ea2e8 Bump version to 1.23.1 2022-06-01 14:58:29 -07:00
Benjamin Doherty 4b3cde8b39 Merge branch 'rc/1.23.0' into release 2022-06-01 14:55:20 -07:00
Benjamin Doherty eedfa85355 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:54:50 -07:00
Benjamin Doherty bb54c6c807 Release Filament 1.23.0 2022-06-01 14:53:48 -07:00
Benjamin Doherty c23f905858 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:53:23 -07:00
Benjamin Doherty 8c7be0a1d0 Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-31 11:29:38 -07:00
Benjamin Doherty 878497b3d5 Bump version to 1.23.0 2022-05-24 15:19:51 -07:00
Benjamin Doherty a155561769 Merge branch 'rc/1.22.2' into release 2022-05-24 15:17:55 -07:00
Benjamin Doherty 8b86a0ed2e Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-24 20:13:10 +00:00
Benjamin Doherty 26f9a9b122 Update RELEASE_NOTES for 1.22.2 2022-05-23 12:40:47 -07:00
Ben Doherty 6e5f6978fb Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:24:51 -07:00
Ben Doherty 0d31d7b2de Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:13:26 -07:00
Benjamin Doherty dd862b7e0a Bump version to 1.22.2 2022-05-17 18:03:38 -07:00
Benjamin Doherty 52065f2cbd Merge branch 'rc/1.22.1' into release 2022-05-17 18:01:37 -07:00
Benjamin Doherty 77c02d5831 Update RELEASE_NOTES for 1.22.1 2022-05-17 17:51:37 -07:00
Ben Doherty f7e4c8d16d Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:51:21 -07:00
Philip Rideout b7410474ff Workaround: partially revert "don't issue a flush..."
This is a temporary workaround for a memory corruption issue observed on
some devices from a specific vendor. We will try to make this workaround
more targeted in a subequent change.

Partial revert for b2cdf9f2b4.
2022-05-16 10:39:55 -07:00
Benjamin Doherty 384cc4ebf6 Bump version to 1.22.1 2022-05-09 13:09:39 -07:00
Benjamin Doherty 7c0643f122 Merge branch 'rc/1.22.0' into release 2022-05-09 13:07:07 -07:00
Benjamin Doherty 58abae3067 Release Filament 1.22.0 2022-05-09 13:07:02 -07:00
Benjamin Doherty 4742693869 Update RELEASE_NOTES for 1.22.0 2022-05-09 13:04:55 -07:00
Benjamin Doherty 6c39e474ea Bump version to 1.22.0 2022-05-02 13:19:43 -04:00
Benjamin Doherty 5c8977c906 Merge branch 'rc/1.21.3' into release 2022-05-02 13:18:06 -04:00
Benjamin Doherty 6b3cc2e2f3 Update RELEASE_NOTES for 1.21.3 2022-05-02 13:12:51 -04:00
Ben Doherty 76b2edd6ea Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:50:24 -04:00
Benjamin Doherty 8ebb37d011 Bump version to 1.21.3 2022-04-25 16:58:19 -04:00
Benjamin Doherty 3366db83ef Merge branch 'rc/1.21.2' into release 2022-04-25 16:57:25 -04:00
Benjamin Doherty 5415254aac Update RELEASE_NOTES for 1.21.2 2022-04-25 16:50:53 -04:00
Benjamin Doherty caacc61602 Bump version to 1.21.2 2022-04-13 10:21:09 -06:00
Benjamin Doherty e902df19b2 Merge branch 'rc/1.21.1' into release 2022-04-13 10:15:50 -06:00
Benjamin Doherty 40b372dda7 Update RELEASE_NOTES for 1.21.1 2022-04-12 14:36:26 -06:00
Ben Doherty fd330a98aa Releases: specify Python dependencies in requirements.txt file (#5402) 2022-04-08 14:35:51 -07:00
Ben Doherty 90c23a7d5d Correctly prepare color grading as subpass programs (#5384) 2022-04-04 13:24:01 -07:00
Benjamin Doherty 5710304114 Bump version to 1.21.1 2022-04-04 13:03:39 -07:00
Benjamin Doherty 0f684820bc Merge branch 'rc/1.21.0' into release 2022-04-04 13:01:35 -07:00
Benjamin Doherty e1d2d6ade6 Update RELEASE_NOTES for 1.21.0 2022-04-04 12:58:54 -07:00
Mathias Agopian e0b6f2ca71 Change version number to 1.21.0 2022-04-04 12:41:38 -07:00
Benjamin Doherty 2a35ee279b Bump version to 1.20.6 2022-03-28 18:47:38 -07:00
Benjamin Doherty 5abf780360 Merge branch 'rc/1.20.5' into release 2022-03-28 18:45:34 -07:00
Benjamin Doherty 181f158ea9 Update RELEASE_NOTES for 1.20.5 2022-03-28 18:42:41 -07:00
Benjamin Doherty f4087fc81d Bump version to 1.20.5 2022-03-21 14:45:34 -07:00
Benjamin Doherty 82793f9b82 Merge branch 'rc/1.20.4' into release 2022-03-21 14:43:15 -07:00
Benjamin Doherty 537576e84a Update RELEASE_NOTES for 1.20.4 2022-03-21 14:42:35 -07:00
Benjamin Doherty 375d1f55e3 Release Filament 1.20.4 2022-03-21 14:38:14 -07:00
Benjamin Doherty 597218963f Update RELEASE_NOTES for 1.20.4 2022-03-21 14:37:17 -07:00
Philip Rideout 0d29b3ddc8 WebGL endFrame: restore additional default state. 2022-03-21 09:43:45 -07:00
Philip Rideout e0e3b42623 WebGL: reset VAO and texture bindings when frame ends. 2022-03-21 09:43:33 -07:00
Benjamin Doherty 0995ca6614 Bump version to 1.20.4 2022-03-14 14:19:36 -07:00
Benjamin Doherty 3d741fc8d4 Merge branch 'rc/1.20.3' into release 2022-03-14 14:17:54 -07:00
Benjamin Doherty c20772b458 Update RELEASE_NOTES for 1.20.3 2022-03-10 12:56:56 -08:00
Benjamin Doherty 4a6b659098 Bump version to 1.20.3 2022-03-07 14:12:28 -08:00
Benjamin Doherty 2b93f08ca5 Merge branch 'rc/1.20.2' into release 2022-03-07 14:10:07 -08:00
Benjamin Doherty fca62b8fff Update RELEASE_NOTES for 1.20.2 2022-03-07 14:08:41 -08:00
Benjamin Doherty dee6d9de2c Bump version to 1.20.2 2022-03-02 15:51:38 -08:00
Benjamin Doherty 574e3e7521 Merge branch 'rc/1.20.1' into release 2022-03-02 15:47:21 -08:00
Ben Doherty 29fdf82ac5 Make VulkanContext compatible with vk_mem_alloc dev 2022-03-02 12:10:20 -08:00
Benjamin Doherty c8cf2a54e8 Update RELEASE_NOTES for 1.20.1 2022-03-02 11:47:51 -08:00
Ben Doherty bfd32e67d4 Apply some clang-tidy fixes (#5281) 2022-03-02 11:43:51 -08:00
Benjamin Doherty 95915367fa Bump version to 1.20.1 2022-02-24 13:59:17 -08:00
Benjamin Doherty b769cfda62 Merge branch 'rc/1.20.0' into release 2022-02-24 13:57:10 -08:00
Benjamin Doherty 40ac88dfed Bump MATERIAL_VERSION to 20 2022-02-24 13:53:43 -08:00
Benjamin Doherty 6d96082f07 Bump version to 1.20.0 2022-02-24 13:53:43 -08:00
Benjamin Doherty 21f913db1c Update RELEASE_NOTES for 1.20.0 2022-02-24 13:53:42 -08:00
Ben Doherty 699a578966 Add SSR variant filter to matc (#5256) 2022-02-24 10:36:06 -08:00
Philip Rideout babbfa1394 Vulkan: remove layout checks from SwapChain.
These asserts will come back in the next Filament release, which has
much cleaner layout tracking.
2022-02-23 13:48:13 -08:00
Philip Rideout 73f0d58e10 Vulkan: fix backend tests (especially ReadPixels Y flip). 2022-02-23 11:18:29 -08:00
Philip Rideout 9cb4b74bbd Fix web apps that have multiple Filament viewers.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.

The binding errors were caused by double-initializing the emscripten
module.

I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.

As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
2022-02-22 16:12:13 -08:00
Ben Doherty f2c8456971 Attempt to fix Windows CI builds (#5205) 2022-02-15 11:12:19 -08:00
Benjamin Doherty e571600c30 Bump version to 1.19.1 2022-02-14 13:48:59 -08:00
Benjamin Doherty e84c94d3eb Merge branch 'rc/1.19.0' into release 2022-02-14 13:46:45 -08:00
Benjamin Doherty e791d4818f Update RELEASE_NOTES for 1.19.0 2022-02-14 13:45:28 -08:00
Philip Rideout cdadb43e50 WebGL: another fix for BufferDescriptor bindings.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.

The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.

This fixes the new regression with Triangle that Ben caught.
2022-02-09 15:44:26 -08:00
Philip Rideout edaff60fbf WebGL: remove buffer sharing optimization.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.

This fixes the issue seen with the Parquet demo that Ben caught.
2022-02-09 12:51:06 -08:00
Benjamin Doherty 3f64e46557 Bump version to 1.19.0 2022-02-08 09:27:14 -08:00
Benjamin Doherty 32dab23bc6 Update RELEASE_NOTES for 1.18.0 2022-02-08 09:25:41 -08:00
Benjamin Doherty 362de7dd31 Merge branch 'rc/1.18.0' into release 2022-02-08 09:22:21 -08:00
Benjamin Doherty 6b01fbb903 Correct version to 1.18.0 2022-02-08 09:08:49 -08:00
Philip Rideout 4934d9f7bc Vulkan: fix leak when apps do not draw anything. 2022-02-07 14:27:06 -08:00
Ben Doherty ed73955b00 Initialize useLegacyMorphing to fix MSAN warning (#5164) 2022-02-07 11:28:03 -08:00
Ben Doherty 3f1f2726c4 Add a MAX_LEGACY_MORPH_TARGETS definition (#5163) 2022-02-07 11:27:45 -08:00
Philip Rideout 1a7bd7ea8d Rewrite VulkanPipelineCache (without changing its API).
All three types of caches (descriptor sets, pipelines, and pipeline
layouts) are now managed in exactly the same way. They all use an LRU
eviction scheme that is based on a count of command buffer flush
events.

Vulkan objects can only be destroyed if there are no in-flight command
buffers that reference them, so an easy way to know when it is safe to
evict a given entry is to wait for "N" flushes after its last use, where
"N" is the number of command buffers in the command buffer ring.

Another big simplification is that there are no more dirty flags,
instead we store two sets of state vectors for each type of cache: the
"currently bound" state, and the "current requirements" state.
2022-02-03 17:37:40 -08:00
Ben Doherty 946ea43436 Fix sampler overflow check in SamplerBindingMap (#5143) 2022-02-02 11:04:48 -08:00
Philip Rideout 7f42385f5f VulkanPipelineCache: fix spurious SEGV.
Fixes #5142 by replacing unsafe pointers with map keys.

One of the differences between robin_map and unordered_map is the
following:

    pointers to keys or values in the map are invalidated in the same
    way as iterators to these keys-values

Therefore it is unsafe to track the pointer to a value that is stored
in a robin_map.
2022-02-01 16:34:34 -08:00
Philip Rideout 8845ac2b75 VulkanPipelineCache: code cleanup and minor fixes.
This is mostly just code cleanup. One actual bug was the fact that the
dummy sampler was re-created every time a new pipeline layout was
created.

It also felt strange to use `auto&` to refer to a C-style array. I
changed this into a `std::array` which is more consistent with other
fixed size arrays in this class.
2022-02-01 16:34:27 -08:00
Ben Doherty da85001d4d Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:08:46 -08:00
Mathias Agopian 8d15079937 update material version to 18 2022-01-26 14:32:46 -08:00
adc542b5cd Bind samplers to specified shader stages (#5036)
Co-authored-by: Ben Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 14:31:30 -08:00
Philip Rideout 72feb044a3 Vulkan now supports offsets when uploading texture data.
This allows `MorphStressTest` to work on Vulkan.

However, `Horse` is still broken because it provides positions but not
tangents.  Separate fix for that is coming.

Partial fix for #5109.
2022-01-26 14:31:00 -08:00
Philip Rideout c0ba260ddf Vulkan: clean up image layout management.
This fixes validation errors and makes a first pass at simplification.
VulkanTexture now tracks image layout using RangeMap, which paves the
way for further simplification.
2022-01-26 14:30:45 -08:00
Philip Rideout 2da215e8e7 RangeMap: improve naming convention, etc. 2022-01-26 14:30:23 -08:00
Philip Rideout 4d0368b5f1 RangeMap: improve the auto-merge functionality. 2022-01-26 14:30:09 -08:00
Philip Rideout d11c78857d utils: introduce RangeMap container and unit test.
This will allow the Vulkan backend to efficiently track the subresource
image layouts for each texture.

This is a sparse container for a series of ordered non-overlapping
integer intervals, where each interval maps to a concrete value.
2022-01-26 14:29:45 -08:00
Mathias Agopian e829d90c4a A morphing buffer must be bound when skinning is active
This is because we're using the same program variant for skinning
and morphing, in the skinning-only case, the buffer won't be accessed
in the shader, but it must be present.

fixes #5085
2022-01-26 14:20:25 -08:00
Mathias Agopian a8006acd33 [GL backend] fix sampler binding bug
When a program had an unused SamplerInterfaceBlock, other samplers
could be bound to the wrong TMU

Fixes #5088
2022-01-26 14:20:12 -08:00
Benjamin Doherty 86ec502040 Bump version to 1.17.1 2022-01-24 12:52:22 -08:00
Benjamin Doherty b19a73cc50 Merge branch 'rc/1.17.0' into release 2022-01-24 12:50:22 -08:00
Benjamin Doherty a99c695932 Update RELEASE_NOTES for 1.17.0 2022-01-24 12:45:05 -08:00
Benjamin Doherty 8cd720b53a Bump version to 1.17.0 2022-01-18 13:54:40 -08:00
Benjamin Doherty 04df79e58f Merge branch 'rc/1.16.1' into release 2022-01-18 13:53:02 -08:00
Benjamin Doherty a4b3717762 Update RELEASE_NOTES for 1.16.1 2022-01-18 13:48:36 -08:00
Benjamin Doherty 1035e442ee Bump version to 1.16.1 2022-01-10 10:47:46 -08:00
Benjamin Doherty 60d3638f15 Merge branch 'rc/1.16.0' into release 2022-01-10 10:44:36 -08:00
Benjamin Doherty 3e7d3c9035 Update RELEASE_NOTES for 1.16.0 2022-01-10 10:41:14 -08:00
jeanlemotan eb360be2ad Fixed cubemap update 2022-01-10 10:34:49 -08:00
Benjamin Doherty 485ac8704d Bump version to 1.16.0 2022-01-04 11:55:19 -08:00
Benjamin Doherty dc74540423 Merge branch 'rc/1.15.2' into release 2022-01-04 11:53:02 -08:00
Benjamin Doherty 96219c22db Update RELEASE_NOTES for 1.15.2 2022-01-04 11:49:50 -08:00
Romain Guy f3b7048775 Add missing JNI impl (#4959) 2022-01-04 11:43:19 -08:00
Romain Guy aaed6fb376 Fix rounding math 2022-01-04 11:43:13 -08:00
Romain Guy 35a5d3310f Fix preprocessor test 2021-12-13 13:53:20 -07:00
Benjamin Doherty 9da79a1d2d Bump version to 1.15.2 2021-12-13 11:08:28 -07:00
Benjamin Doherty 595b355d1b Merge branch 'rc/1.15.1' into release 2021-12-13 11:06:45 -07:00
Benjamin Doherty 3a67d769f4 Update RELEASE_NOTES for 1.15.1 2021-12-06 16:54:28 -08:00
Benjamin Doherty 6fb536a937 Bump version to 1.15.1 2021-12-06 11:17:37 -08:00
Benjamin Doherty bb460d78d8 Merge branch 'rc/1.15.0' into release 2021-12-06 11:14:00 -08:00
Benjamin Doherty 838835a715 Update RELEASE_NOTES for 1.15.0 2021-12-02 11:52:04 -08:00
Romain Guy 63acd53e23 Use __ANDROID__ instead of ANDROID 2021-11-30 11:15:49 -08:00
Romain Guy fcd2d0457b Workaround for a build system issue 2021-11-30 11:15:42 -08:00
Benjamin Doherty 58fc26461b Bump version to 1.15.0 2021-11-29 14:08:28 -08:00
Benjamin Doherty fd82f6b04e Merge branch 'rc/1.14.2' into release 2021-11-29 14:07:03 -08:00
Benjamin Doherty cef3200533 Add additional RELEASE_NOTES for 1.14.2 2021-11-29 10:21:56 -08:00
Ben Doherty 634500c398 Fix, avoid divide-by-zero inside makeBone (#4889) 2021-11-24 16:29:33 -08:00
Ben Doherty b3e294ac54 Fix Metal depth comparison initialization (#4886) 2021-11-23 12:09:43 -08:00
Benjamin Doherty 2bf7535ad0 Update RELEASE_NOTES for 1.14.2 2021-11-22 10:16:00 -08:00
Benjamin Doherty 3315f75de9 Bump version to 1.14.2 2021-11-22 10:12:44 -08:00
Benjamin Doherty bbe7dbfa92 Merge branch 'rc/1.14.1' into release 2021-11-22 10:11:06 -08:00
Benjamin Doherty 5697922a65 Update RELEASE_NOTES for 1.14.1 2021-11-17 12:04:26 -08:00
Ben Doherty 4da83df2b9 Fix material compilation error with device vertex domain (#4865)
A recent refactor was causing the following error when the vertex domain
was set to `device`:
```
ERROR: main.vs:23: 'material' : undeclared identifier
ERROR: main.vs:23: 'materialVertex' : no matching overloaded function found
```
2021-11-17 12:03:55 -08:00
Ben Doherty 8f156d6588 Android: re-enable VSM cascade fix (#4863) 2021-11-17 10:19:09 -08:00
Benjamin Doherty cec0871c11 Bump version to 1.14.1 2021-11-15 10:09:45 -08:00
Benjamin Doherty 41a809368b Merge branch 'rc/1.14.0' into release 2021-11-15 10:07:56 -08:00
Romain Guy ea53eb9290 Skip task incompatible with configuration caching (#4831) 2021-11-09 15:56:00 -08:00
Benjamin Doherty 05875057c9 Update RELEASE_NOTES for 1.14.0 2021-11-09 15:51:13 -08:00
Benjamin Doherty 44125926d1 Disable configuration-cache 2021-11-08 17:05:34 -08:00
Benjamin Doherty 60734349de Bump version to 1.14.0 2021-11-08 11:52:50 -08:00
Benjamin Doherty fbfd5ec0ec Merge branch 'rc/1.13.0' into release 2021-11-08 11:50:19 -08:00
Ben Doherty a74a95cc65 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-11-04 13:28:17 -07:00
Benjamin Doherty bc0ea16ff0 Update RELEASE_NOTES for 1.13.0 2021-11-02 13:15:53 -07:00
Mathias Agopian b2dc8aa84c Fix typo that broke the directional shadowmap 2021-11-02 13:11:44 -07:00
Benjamin Doherty 9987e8b6ab Bump version to 1.13.0 2021-11-01 14:59:11 -07:00
Benjamin Doherty 0d9bdcc008 Merge branch 'rc/1.12.11' into release 2021-11-01 14:55:58 -07:00
Benjamin Doherty b5c634045e Update RELEASE_NOTES for 1.12.11 2021-10-28 16:13:50 -07:00
Ben Doherty 1f05531d53 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-10-28 16:02:23 -07:00
Benjamin Doherty 88f382f0e3 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-28 15:56:50 -07:00
Benjamin Doherty 3e59925900 Remove problematic configuration-cache setting for release build 2021-10-28 15:56:26 -07:00
Benjamin Doherty ea404f8d4f Remove problematic configuration-cache setting for release build 2021-10-26 10:09:51 -07:00
Benjamin Doherty 602a550d93 Bump version to 1.12.11 2021-10-25 12:30:37 -07:00
Benjamin Doherty 12abbe2d23 Merge branch 'rc/1.12.10' into release 2021-10-25 11:06:18 -07:00
Benjamin Doherty fb0ee97588 Update RELEASE_NOTES for 1.12.10 2021-10-25 11:00:06 -07:00
Ben Doherty 56ef48c9c3 Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-25 10:39:24 -07:00
Benjamin Doherty 47c3dd3dd1 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-25 10:37:52 -07:00
Benjamin Doherty c181648bfa Bump version to 1.12.10 2021-10-20 12:15:51 -07:00
Benjamin Doherty 0cf78b3abe Merge branch 'rc/1.12.9' into release 2021-10-20 12:12:33 -07:00
Ben Doherty 22889a7ad9 Fix VirtualMachineEnv.cpp with older JNI versions (#4752) 2021-10-20 11:16:55 -07:00
Ben Doherty a14451d0ac Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-20 10:41:34 -07:00
Benjamin Doherty 5dfdab10b7 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-19 16:13:21 -07:00
Benjamin Doherty d6f2e3b8e9 Update RELEASE_NOTES for 1.12.9 2021-10-14 18:22:20 -07:00
Benjamin Doherty df30517743 Bump version to 1.12.9 2021-10-11 11:06:43 -07:00
Benjamin Doherty 8f80643c1a Merge branch 'rc/1.12.8' into release 2021-10-11 11:02:56 -07:00
Benjamin Doherty 5aea9be2fb Update RELEASE_NOTES for 1.12.8 2021-10-07 11:03:45 -07:00
Benjamin Doherty ad02e483d0 Bump version to 1.12.8 2021-10-04 10:26:57 -07:00
Benjamin Doherty f463d53036 Merge branch 'rc/1.12.7' into release 2021-10-04 10:21:42 -07:00
Benjamin Doherty b8d4408524 Update RELEASE_NOTES for 1.12.7 2021-10-04 10:18:56 -07:00
Benjamin Doherty fef70be848 Bump version to 1.12.7 2021-09-27 11:15:58 -07:00
Benjamin Doherty bdb12d9b24 Merge branch 'rc/1.12.6' into release 2021-09-27 11:12:42 -07:00
Ben Doherty 43ad283a83 Fix, missing call to setTransparencyMode (#4674) 2021-09-24 13:32:49 -07:00
Benjamin Doherty 2e4936afc4 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:24:44 -07:00
Benjamin Doherty 891ffabd11 Update RELEASE_NOTES for 1.12.6 2021-09-23 17:25:25 -07:00
Ben Doherty e2c19498b4 Metal: don't call createTextureViewWithsSwizzle directly (#4662) 2021-09-23 11:28:04 -07:00
Ben Doherty c32630b265 Fix MetalBlitter crash when shader contains warnings (#4663) 2021-09-23 11:27:56 -07:00
Alexey Pelykh bf21e78d02 Podspec: include headers in nested directories (#4658) 2021-09-22 16:48:12 -07:00
Benjamin Doherty 525d4e08a3 Bump version to 1.12.6 2021-09-20 10:17:18 -07:00
Benjamin Doherty 2e9bf6d694 Merge branch 'rc/1.12.5' into release 2021-09-20 10:14:37 -07:00
Benjamin Doherty e845f01d85 Update RELEASE_NOTES for 1.12.5 2021-09-20 10:10:56 -07:00
Benjamin Doherty bef48be7b4 Bump version to 1.12.5 2021-09-13 10:47:09 -07:00
Benjamin Doherty b54fdc9e6e Merge branch 'rc/1.12.4' into release 2021-09-13 10:43:06 -07:00
Benjamin Doherty cedbf2e30b Update RELEASE_NOTES for 1.12.4 2021-09-13 10:40:55 -07:00
Benjamin Doherty 592f8d1b0d Bump version to 1.12.4 2021-09-08 11:05:44 -07:00
Benjamin Doherty 29612a684e Merge branch 'rc/1.12.3' into release 2021-09-08 11:03:53 -07:00
Benjamin Doherty e6d5807399 Bump version to 1.12.3 2021-08-30 11:46:51 -07:00
Benjamin Doherty fa2553251f Merge branch 'rc/1.12.2' into release 2021-08-30 11:44:00 -07:00
Benjamin Doherty 7387718852 Update RELEASE_NOTES for 1.12.2 2021-08-30 11:41:52 -07:00
Ben Doherty a503a6209a Fix regression with clipSpaceTransform (#4552) 2021-08-26 14:14:58 -07:00
Ben Doherty ce3e5f74e8 Fix Metal STREAM buffers (#4543) 2021-08-25 09:48:34 -07:00
Ben Doherty f37112358e Fix missing bookkeeping in bindUniformBufferRange (#4538) 2021-08-24 09:51:40 -07:00
Benjamin Doherty f368b14621 Bump version to 1.12.2 2021-08-23 12:41:33 -07:00
Benjamin Doherty 6960b1148a Merge branch 'rc/1.12.1' into release 2021-08-23 12:39:38 -07:00
Benjamin Doherty 3cc23aac25 Update RELEASE_NOTES for 1.12.1 2021-08-23 10:45:59 -07:00
Benjamin Doherty 11dc8740f2 Fix stack-use-after-scope error 2021-08-20 15:40:06 -07:00
Ben Doherty 4b797cff88 Windows: fix incorrect CRT flags with Visual Studio generators (#4516) 2021-08-20 10:56:41 -07:00
Ben Doherty fe1c1736cd Fix, potential null dereferences in MetalBlitter (#4481) 2021-08-10 16:30:11 -07:00
Benjamin Doherty 4058ef5f09 Bump version to 1.12.1 2021-08-09 12:06:47 -07:00
Benjamin Doherty d25ca01624 Merge branch 'rc/1.12.0' into release 2021-08-09 12:03:33 -07:00
Benjamin Doherty d96f87dbbf Update RELEASE_NOTES for 1.12.0 2021-08-09 12:01:46 -07:00
Ben Doherty 8a2e31023f Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:54:07 -07:00
Benjamin Doherty 1ea8e171d9 Bump version to 1.12.0 2021-08-03 11:18:56 -07:00
Benjamin Doherty e2be3dd0ac Merge branch 'rc/1.11.2' into release 2021-08-03 11:15:19 -07:00
Romain Guy 1c51164e7b Fix inverse tone mapping issues (#4437)
Bring color grading back into the Rec.709 color space to match
previous behaviors. This change also implements an exact inverse
tone map function for the "Filmic" operator.
2021-08-02 20:54:44 -07:00
Benjamin Doherty f190f03530 Update RELEASE_NOTES for 1.11.2 2021-08-02 11:17:42 -07:00
Ben Doherty 055fc7cbc1 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-30 14:09:07 -07:00
Ben Doherty 9073fc3dc3 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-28 10:49:37 -07:00
Ben Doherty 2409dc9bc4 Expose Engine::flush (#4385) 2021-07-26 15:09:14 -07:00
Benjamin Doherty 6586c8d70b Bump version to 1.11.2 2021-07-26 12:50:29 -07:00
Benjamin Doherty ac0c94da69 Merge branch 'rc/1.11.1' into release 2021-07-26 12:48:36 -07:00
Ben Doherty d19d6a72b0 Expose Engine::flush (#4385) 2021-07-26 12:10:19 -07:00
Benjamin Doherty c81b5d98ef Update RELEASE_NOTES for 1.11.1 2021-07-26 10:05:41 -07:00
Mathias Agopian 756866675f fix an issue where a sampler could fail to be updated
SamplerGroup was comparing texture handles to decide if a texture needed
to be updated, however, texture handles are (quickly) recycled and
therefore can't be used for that purpose. e.g. if a texture is destroyed,
its handle could be reused quickly by another texture, if that texture 
is now set on the SamplerGroup, it will ignore it, thinking it's not
different.
2021-07-21 14:46:44 -07:00
Benjamin Doherty ebcd4925f7 Bump version to 1.11.1 2021-07-19 10:24:01 -07:00
Benjamin Doherty 13bed4fdf9 Merge branch 'rc/1.11.0' into release 2021-07-19 10:20:29 -07:00
Benjamin Doherty 1dae5c6b6c Update RELEASE_NOTES for 1.11.0 2021-07-19 10:18:07 -07:00
Benjamin Doherty 8e6663e4b0 Bump version to 1.11.0 2021-07-12 10:49:43 -07:00
Benjamin Doherty ba804444b8 Merge branch 'rc/1.10.7' into release 2021-07-12 10:47:12 -07:00
Benjamin Doherty 58cfb85004 Update RELEASE_NOTES for 1.10.7 2021-07-12 10:45:24 -07:00
Mathias Agopian ab46481b45 Fix colorgrading as subpass
We were inserting the colorgrading subpass command between the
refracted and blended objects, instead of after all of them.

Another bad side effect of this was to trigger the refraction pass for
no reason.
2021-07-12 10:35:01 -07:00
Mathias Agopian 4296782399 don't crash when refraction pass is empty 2021-07-12 09:53:37 -07:00
Benjamin Doherty ef375a7103 Bump version to 1.10.7 2021-07-07 11:02:30 -07:00
Benjamin Doherty fd258b7765 Merge branch 'rc/1.10.6' into release 2021-07-07 10:59:12 -07:00
Benjamin Doherty 147de8d372 Update RELEASE_NOTES for 1.10.6 2021-07-07 10:57:25 -07:00
Philip Rideout eb2a1928b6 ShadowMapManager: fix MSAN use-of-uninitialized-value.
The operator!= in std::array compares SPLIT_COUNT elements, which
is potentially greater than cascadeCount, which was the number of
initialized elements in splitPercentages.
2021-07-07 10:51:18 -07:00
Benjamin Doherty 35b033102f Bump version to 1.10.6 2021-06-28 12:07:58 -07:00
Benjamin Doherty 7bc65421a9 Merge branch 'rc/1.10.5' into release 2021-06-28 12:04:31 -07:00
Benjamin Doherty 736514cf37 Update RELEASE_NOTES for 1.10.5 2021-06-28 12:04:27 -07:00
Mathias Agopian db0158dae8 fix webgl build
we need to select opengl on webgl.
2021-06-28 08:27:46 -07:00
Benjamin Doherty e706695ed1 Bump version to 1.10.5 2021-06-21 11:18:26 -07:00
Benjamin Doherty e8877ffe2d Merge branch 'rc/1.10.4' into release 2021-06-21 11:16:10 -07:00
Benjamin Doherty 1fd5d9dae6 Update RELEASE_NOTES for 1.10.4 2021-06-21 11:14:35 -07:00
Ben Doherty cd48089318 filament-utils-android: fix string literal conversions (#4137) 2021-06-15 16:19:32 -06:00
Benjamin Doherty 6379ab22c9 Bump version to 1.10.4 2021-06-14 11:06:42 -06:00
Benjamin Doherty 0bf02b75d5 Merge branch 'rc/1.10.3' into release 2021-06-14 11:04:25 -06:00
Benjamin Doherty c4259b5598 Update RELEASE_NOTES for 1.10.3 2021-06-14 11:02:45 -06:00
Ben Doherty 6b3c1179bc Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:41:48 -07:00
Philip Rideout c1a0e61e8e Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:33 -07:00
Benjamin Doherty fc06298ed4 Bump version to 1.10.3 2021-06-07 11:22:04 -07:00
Benjamin Doherty 4ca87b188c Merge branch 'rc/1.10.2' into release 2021-06-07 11:19:51 -07:00
Benjamin Doherty f1f60c3e0d Turn off warnings as errors for spirv-tools 2021-06-07 11:18:56 -07:00
Benjamin Doherty 76d21b56af Update RELEASE_NOTES for 1.10.2 2021-06-07 11:18:09 -07:00
Benjamin Doherty 0ab0e50a4f Turn off warnings as errors for spirv-tools 2021-06-02 11:16:42 -07:00
Benjamin Doherty 34f4c06a5c Bump version to 1.10.2 2021-06-01 11:17:32 -07:00
Benjamin Doherty 6de36f1e53 Merge branch 'rc/1.10.1' into release 2021-06-01 11:15:49 -07:00
Benjamin Doherty 2a9a3b1ac2 Update RELEASE_NOTES for 1.10.1 2021-06-01 11:13:04 -07:00
Benjamin Doherty 84b73a3770 Bump version to 1.10.1 2021-05-24 10:52:02 -07:00
Benjamin Doherty 662a10e273 Merge branch 'rc/1.10.0' into release 2021-05-24 10:49:10 -07:00
Benjamin Doherty ecce02502e Update RELEASE_NOTES for 1.10.0 2021-05-24 10:47:39 -07:00
Philip Rideout d17875aea1 ImGuiHelper: fix support for custom images.
The texture binding in the material instance needs to be restored to the
glyph atlas when a custom image is not in use.
2021-05-21 12:49:37 -07:00
Philip Rideout b8897a68f9 matc: detect missing end brace.
matc was failing to report certain kinds of syntax errors and would
read out-of-bounds memory.

This change casuses the flare material to fail.
2021-05-21 09:20:33 -07:00
Ben Doherty 84efd4871e API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-19 12:02:13 -07:00
Benjamin Doherty 85ea5a6b70 Bump version to 1.10.0 2021-05-17 11:00:42 -07:00
Benjamin Doherty 77891acb92 Merge branch 'rc/1.9.25' into release 2021-05-17 10:57:30 -07:00
Benjamin Doherty 74fe102035 Update RELEASE_NOTES for 1.9.25 2021-05-17 10:54:38 -07:00
Philip Rideout 25cc554925 WASM: fix "Missing field" error for lensFlare. 2021-05-17 10:06:56 -07:00
Ben Doherty d787a521b5 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:16:30 -07:00
Ben Doherty 46e52c71e1 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:15:49 -07:00
Philip Rideout 1dad27a172 Repair WebGL and fix potential INVALID_OPERATION.
We should take care not to call glVertexAttribPointer when there is
no bound ARRAY_BUFFER (i.e. when its binding is zero).

This fixes the black screen seen with some WebGL samples after
the recent memory leak fix related to the new BufferObject API.
2021-05-10 13:38:56 -07:00
Benjamin Doherty 60d230b380 Bump version to 1.9.25 2021-05-07 21:42:48 -07:00
Benjamin Doherty d7cb38e706 Merge branch 'rc/1.9.24' into release 2021-05-07 21:39:17 -07:00
Benjamin Doherty ce00cca6ee Update RELEASE_NOTES for 1.9.24 2021-05-07 21:36:49 -07:00
Philip Rideout d627d57bad Second memory leak fix. (#3906)
Fixes #3888.
2021-05-06 14:25:46 -07:00
Philip Rideout 8ffc776f1c Fix horrible memory leak in the GL driver. (#3894)
This leak was introduced in the following PR on April 7.
https://github.com/google/filament/pull/3775

The guilty party has been contacted and properly admonished for his
transgression.

This was tested by adding the following code after applyAnimation in
gltf_viewer.cpp

        static int nframes = 0;
        if (!gpath.empty() && nframes++ > 100) {
            static int count = 0;
            printf("reloading %d\n", count++);
            nframes = 0;
            app.resourceLoader->asyncCancelLoad();
            app.resourceLoader->evictResourceData();
            app.viewer->removeAsset();
            app.assetLoader->destroyAsset(app.asset);
            loadAsset(gpath, app);
            loadResources(gpath, app);
        }
2021-05-04 18:22:08 -07:00
Benjamin Doherty be032b52c1 Bump version to 1.9.24 2021-05-03 10:42:19 -07:00
Benjamin Doherty 4388e81e5f Merge branch 'rc/1.9.23' into release 2021-05-03 10:40:49 -07:00
Benjamin Doherty 71a185d139 Update RELEASE_NOTES for 1.9.23 2021-05-03 10:38:59 -07:00
Benjamin Doherty d2cf5985ac Bump version to 1.9.23 2021-04-26 10:55:10 -07:00
Benjamin Doherty debcbb8e5c Merge branch 'rc/1.9.22' into release 2021-04-26 10:52:43 -07:00
Benjamin Doherty b9dd62c7d3 Update RELEASE_NOTES for 1.9.22 2021-04-26 10:47:11 -07:00
Benjamin Doherty dc2b430f34 Bump version to 1.9.22 2021-04-26 10:39:16 -07:00
Benjamin Doherty e5ef4e8868 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:36:37 -07:00
Benjamin Doherty c0d6cd3ac3 Merge branch 'rc/1.9.21' into release 2021-04-19 11:34:23 -07:00
Benjamin Doherty b63ab2dc19 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:32:31 -07:00
Benjamin Doherty 5d8dad561c Bump version to 1.9.21 2021-04-12 11:38:27 -07:00
Benjamin Doherty 8933be1ae2 Merge branch 'rc/1.9.20' into release 2021-04-12 11:36:17 -07:00
Benjamin Doherty 6b66b48b1d Update RELEASE_NOTES for 1.9.20 2021-04-12 11:35:45 -07:00
Benjamin Doherty 9c23eb6e33 Release Filament 1.9.20 2021-04-12 11:34:39 -07:00
Benjamin Doherty baea54a3fc Update RELEASE_NOTES for 1.9.20 2021-04-12 09:20:31 -07:00
Benjamin Doherty d9f800454c Bump version to 1.9.20 2021-04-05 11:14:17 -07:00
Benjamin Doherty f9ee0de07a Merge branch 'rc/1.9.19' into release 2021-04-05 11:11:13 -07:00
Benjamin Doherty 2786d0a9f7 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:10:50 -07:00
Benjamin Doherty 491e8032e6 Release Filament 1.9.19 2021-04-05 11:10:20 -07:00
Benjamin Doherty ef3f13f5d3 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:09:38 -07:00
Benjamin Doherty bcb5b2d790 Implement Metal BufferObjects 2021-04-05 11:01:36 -07:00
Ben Doherty 02de3f2e2a Fix, regression with Metal buffers (#3715) 2021-03-29 14:21:34 -07:00
Benjamin Doherty 0e7bb53c07 Bump version to 1.9.19 2021-03-29 11:09:32 -07:00
Benjamin Doherty 759109d478 Merge branch 'rc/1.9.18' into release 2021-03-29 11:06:55 -07:00
Benjamin Doherty 54d5af6edf Update RELEASE_NOTES for 1.9.18 2021-03-29 11:04:57 -07:00
Philip Rideout 38fbe47ced RenderTarget: fix NPE when depth is not present.
This fixes a recent regression that would occur when a RenderTarget
does not have a depth attachment.
2021-03-29 10:32:22 -07:00
Benjamin Doherty f066c925ba Bump version to 1.9.18 2021-03-22 10:16:34 -07:00
Benjamin Doherty 994fdf4e1d Merge branch 'rc/1.9.17' into release 2021-03-22 10:12:20 -07:00
Benjamin Doherty 50b50d65e3 Update RELEASE_NOTES for 1.9.17 2021-03-22 10:11:02 -07:00
Mathias Agopian 0aaa985649 Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-18 09:57:25 -07:00
Benjamin Doherty 29564f8eae Bump version to 1.9.17 2021-03-15 10:15:25 -07:00
Benjamin Doherty c15db68a5b Merge branch 'rc/1.9.16' into release 2021-03-15 10:12:56 -07:00
Benjamin Doherty 3452fb3e56 Update RELEASE_NOTES for 1.9.16 2021-03-15 10:10:40 -07:00
Mathias Agopian 35eb8e7be1 Revert GL backend handle tracking
This wasn't very useful in the first place because we're recycling
handles very quickly. Additionally there was a race condition
which cause false positives.

This reverts commit bc6acd5c5a.
This reverts commit 3a15756c78.
2021-03-12 13:02:55 -08:00
Mathias Agopian 834b774128 Fixes some issues with imported rendertargets
We were not declaring the attachments it was using.

Fixes #3628
2021-03-12 08:26:16 -08:00
Benjamin Doherty 5aa0eb9f9d Bump version to 1.9.16 2021-03-08 10:09:14 -08:00
Benjamin Doherty d9a6e2e649 Merge branch 'rc/1.9.15' into release 2021-03-08 10:07:00 -08:00
Benjamin Doherty cb823b16a1 Update RELEASE_NOTES for 1.9.15 2021-03-08 10:05:19 -08:00
Ben Doherty 0bd41e877e Downgrade Linux GitHub Actions environment to fix error (#3588) 2021-03-01 11:21:11 -08:00
Benjamin Doherty ecc3e73967 Bump version to 1.9.15 2021-03-01 11:13:44 -08:00
Benjamin Doherty 464b4c24f9 Merge branch 'rc/1.9.14' into release 2021-03-01 11:11:53 -08:00
Benjamin Doherty 32367516e8 Update RELEASE_NOTES for 1.9.14 2021-03-01 11:10:06 -08:00
Philip Rideout 1709a55606 filamat: Fix data race with SPIRV error registrations. 2021-02-26 10:34:36 -08:00
Benjamin Doherty 58b4455979 Bump version to 1.9.14 2021-02-22 10:32:56 -08:00
Benjamin Doherty ea1dede19c Merge branch 'rc/1.9.13' into release 2021-02-22 10:29:57 -08:00
Benjamin Doherty 20ea3381fa Update RELEASE_NOTES for 1.9.13 2021-02-22 10:28:21 -08:00
Philip Rideout 7aa6fccd7c Modernize Python print syntax to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout adbd54f4f8 Change abs() to std::abs to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout 9d54261f18 Move vk_mem_alloc to its own cpp.
This will improve parity between the GitHub repo and its sister codebase
within Google.
2021-02-19 11:38:18 -08:00
Philip Rideout a97757c9ae Avoid uninitialized reads in computeVisibilityMasks.
I verified that this code is not enabled in our GitHub builds, and I
verified that the MSAN error goes away.
2021-02-19 11:38:18 -08:00
Philip Rideout 7c79d9f89d Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-19 11:38:18 -08:00
Benjamin Doherty bf0914f813 Bump version to 1.9.13 2021-02-16 10:48:24 -08:00
Benjamin Doherty b96bc30fbd Merge branch 'rc/1.9.12' into release 2021-02-16 10:44:13 -08:00
Benjamin Doherty 62b50eb8ba Update RELEASE_NOTES for 1.9.12 2021-02-16 10:42:41 -08:00
Ben Doherty b4932e384a matc: Use consistent params for semantic code analysis (#3524)
When running semantic analysis on a material, we were arbitrarily choosing the first code gen permutation to analyze. So, running matc with arguments --api metal versus --api all would run analysis on slightly different shader code. This causes bugs when flags passed to glslang differ during semantic analysis. This change updates all semantic analysis to always use the same shader code.
2021-02-08 14:06:47 -08:00
Benjamin Doherty 5e68dc5f8d Bump version to 1.9.12 2021-02-08 09:58:15 -08:00
Benjamin Doherty f222f1b925 Merge branch 'rc/1.9.11' into release 2021-02-08 09:51:08 -08:00
Ben Doherty 22e4a54782 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:50:23 -08:00
Benjamin Doherty 1289922c5f Release Filament 1.9.11 2021-02-08 09:48:50 -08:00
Ben Doherty 2839c352b8 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:47:18 -08:00
Ben Doherty 6a01cbc312 Draft: fix TSAN issue by using lock in ColorGrading constructor (#3510)
This is a second attempt to fix Google3 TSAN failures seen inside of the ColorGrading constructor.

Related first attempt: #3462
2021-02-05 14:06:40 -08:00
Benjamin Doherty 6193156556 Bump version to 1.9.11 2021-02-01 11:49:12 -08:00
Benjamin Doherty fe23aa917d Merge branch 'rc/1.9.10' into release 2021-02-01 11:45:47 -08:00
Benjamin Doherty eb8a29a332 Update RELEASE_NOTES for 1.9.10 2021-02-01 11:45:17 -08:00
Ben Doherty 0626902530 Fix sporatic data race warning seen in Google3 (#3462) 2021-01-27 16:40:16 -08:00
Philip Rideout 042bfe2597 Partial fix for MSVC build. 2020-12-14 12:15:06 -08:00
Ben Doherty 97133f3591 Fix Windows iterator issue in Zip2Iterator and StructureOfArrays (#3322) 2020-12-14 12:14:53 -08:00
Philip Rideout d06cc4390e filamat: minify struct fields.
This shrinks the arm64 so file by 24 KiB.
2020-12-14 11:19:43 -08:00
Philip Rideout 6047d3235f Remove VSM variant from Skybox material. 2020-12-14 11:19:31 -08:00
Philip Rideout 2cda6e35bd math: reduce template bloat for matrices
This does not change our API, it merely reduces the number of
non-inlined function instantiations appearing in non-optimized binaries.
2020-12-14 11:19:22 -08:00
Philip Rideout 8f8d51e17b Code review fixups for libibl_lite. 2020-12-14 11:19:16 -08:00
Philip Rideout 6919e3b274 libibl: use C callback for progress 2020-12-14 11:19:09 -08:00
Philip Rideout 10bf944410 Add libibl_lite. 2020-12-14 11:19:03 -08:00
Philip Rideout 9a2f6fdb53 Vulkan: change vkWaitForFences usage for SwiftShader.
When passing only 1 fence to vkWaitForFences, the `waitAll` argument
should not have any effect, but SwiftShader seems to skip the wait
when this argument is set to VK_FALSE.

More specifically, the failure to wait in `acquireWorkCommandBuffer`
causes the subsequent destruction of an in-use fence, which causes
a TSAN failure with Google's internal tests.

I am consulting with the SwiftShader team on a real fix, meanwhile
we can commit this easy workaround.

We have 5 usages of vkWaitForFences, one of which uses multiple fences
and should have used VK_TRUE anyway.
2020-11-20 09:37:54 -08:00
Philip Rideout 761977d385 Filament should always bind an IBL texture.
This prevents a SwiftShader crash and/or a slew of "no texture bound"
warnings that would appear when the client provides an IBL without
providing reflections texture, which should be a valid thing to do.

Note that it is okay to declare a sampler in GLSL that never gets bound,
as long as it is never sampled from. Since we always sample from the
IBL specular texture, we should always bind something to it.
2020-11-19 13:28:19 -08:00
Ben Doherty 21248f15b5 Fix, matc crash when building mobile materials (#3296) 2020-11-16 14:37:55 -08:00
Benjamin Doherty 4f32817f6d Bump version to 1.9.10 2020-11-16 12:37:49 -08:00
Benjamin Doherty cc9e05e711 Merge branch 'rc/1.9.9' into release 2020-11-16 12:34:13 -08:00
Benjamin Doherty 419d68d4db Update RELEASE_NOTES for 1.9.9 2020-11-16 12:17:02 -08:00
Philip Rideout 8450232448 Improve the "unbound texture" warnings.
With Vulkan, this warning would sometimes be a false positive. It could
trigger for internal samplers like `ssao` and `structure`, even though
they were not declared in SPIR-V.

With OpenGL, this warning would never be a false positive because it has
the luxury of calling `glGetUniformLocation`.

This adds a private attribute to our samplers called `strict` that
indicates whether or not a sampler should always have a bound texture.
For now the only strict samplers are the custom ones declared in the
user's material.

At some point I think we should consider adding `spirv-reflect` to our
tree to help with problems like this.
2020-11-12 16:21:13 -08:00
Philip Rideout cc51726590 Vulkan: improve robustness by providing 1x1 fallback. 2020-11-12 10:36:13 -08:00
Philip Rideout 318e22af51 Fix clear behavior with RenderTarget API.
This fixes a bug seen with client applications that use ClearOptions
instead of Skybox, and one or more offscreen RenderTarget objects.
These apps would see junk pixels because Filament would only clear the
first render target in the frame.

The fix is to factor some the flag-setting logic in `beginFrame()` into
a private method, and call this method from `render()` each time
the user-level RenderTarget has been changed.

I wrote a simple C++ demo to reproduce the issue and to verify that
this fix works.
2020-11-11 09:25:36 -08:00
Philip Rideout 68ac87dc24 NOOP backend should not care about GLSL vs SPIRV.
This fixes errors that would occur when using the NOOP backend with
materials that were built without OpenGL support.
2020-11-10 15:44:01 -08:00
Benjamin Doherty acb8f00075 Bump version to 1.9.9 2020-11-09 09:32:55 -08:00
Benjamin Doherty 06d9183aaa Merge branch 'rc/1.9.8' into release 2020-11-09 09:28:58 -08:00
Benjamin Doherty 75af25419d Update RELEASE_NOTES for 1.9.8 2020-11-09 09:26:27 -08:00
Benjamin Doherty f6b90d2a31 Bump version to 1.9.8 2020-11-09 09:21:36 -08:00
Philip Rideout a3822f4af0 Fix FENCE_WAIT_FOR_EVER in Linux.
The number of infinite nanoseconds was negative because we asked
chrono for a signed integer, so "wait forever" really meant "do not
wait at all".
2020-11-02 16:12:53 -08:00
Benjamin Doherty bcdad769ff Merge branch 'rc/1.9.7' into release 2020-11-02 11:03:57 -07:00
Benjamin Doherty be4fb4fdbb Update RELEASE_NOTES for 1.9.7 2020-11-02 10:59:19 -07:00
Benjamin Doherty 65394f6301 Bump version to 1.9.7 2020-10-26 11:34:20 -06:00
Benjamin Doherty b0beee03bc Merge branch 'rc/1.9.6' into release 2020-10-26 11:29:45 -06:00
Benjamin Doherty fe1de41b8e Update RELEASE_NOTES for 1.9.6 2020-10-26 11:25:31 -06:00
Benjamin Doherty a37b431e87 Bump version to 1.9.6 2020-10-19 11:55:13 -06:00
Benjamin Doherty 98107016b9 Merge branch 'rc/1.9.5' into release 2020-10-19 11:51:30 -06:00
Benjamin Doherty 8bccfc2863 Update RELEASE_NOTES for 1.9.5 2020-10-19 11:49:05 -06:00
Benjamin Doherty f54a0a3452 Fix CocoaPod version 2020-10-13 15:15:02 -06:00
Benjamin Doherty 6778ab0624 Fix CocoaPod version 2020-10-13 15:09:59 -06:00
Benjamin Doherty 269d636785 Bump version to 1.9.5 2020-10-12 12:03:29 -06:00
Benjamin Doherty 39862c91ce Merge branch 'rc/1.9.4' into release 2020-10-12 11:56:24 -06:00
Benjamin Doherty 523f4026b4 Update RELEASE_NOTES for 1.9.4 2020-10-12 11:52:01 -06:00
Benjamin Doherty a6bf162431 Bump version to 1.9.4 2020-10-07 16:06:23 -06:00
Benjamin Doherty 826e8d181c Merge branch 'rc/1.9.3' into release 2020-10-05 11:36:16 -06:00
Benjamin Doherty 16dfadbba0 Update RELEASE_NOTES for 1.9.3 2020-10-05 11:29:36 -06:00
Benjamin Doherty 5cbb97551f Bump version to 1.9.3 2020-09-28 11:40:31 -06:00
Benjamin Doherty defee767c3 Merge branch 'rc/1.9.2' into release 2020-09-28 11:27:47 -06:00
Benjamin Doherty 9560318521 Update RELEASE_NOTES for 1.9.2 2020-09-28 11:26:21 -06:00
Benjamin Doherty ef09feb048 Bump version to 1.9.2 2020-09-21 11:16:53 -06:00
Benjamin Doherty 39f323fe09 Merge branch 'rc/1.9.1' into release 2020-09-21 11:00:07 -06:00
Benjamin Doherty 11b95304ea Merge branch 'release' into rc/1.9.1 2020-09-21 10:59:52 -06:00
Benjamin Doherty b7c30a7916 Update RELEASE_NOTES for 1.9.1 2020-09-21 10:59:06 -06:00
Benjamin Doherty 4cae48fc77 Bump version to 1.9.1 2020-09-14 11:51:36 -07:00
Benjamin Doherty d1a93f0557 Update release notes for 1.9.0 2020-09-14 10:54:28 -07:00
Benjamin Doherty b93059fad7 Bump version to 1.9.0 2020-09-08 10:47:23 -07:00
175 changed files with 2511 additions and 1346 deletions
+17 -10
View File
@@ -667,10 +667,6 @@ function(list_licenses OUTPUT MODULES)
endfunction()
set(COMBINE_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/build/linux/combine-static-libs.sh")
if (WIN32)
set(COMBINE_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/build/windows/combine-static-libs.bat")
set(CMAKE_AR "lib.exe")
endif()
# Add a custom command to TARGET that combines the static libraries in DEPS into a single archive.
function(combine_static_libs TARGET OUTPUT DEPS)
@@ -685,12 +681,22 @@ function(combine_static_libs TARGET OUTPUT DEPS)
endif()
endforeach()
add_custom_command(
TARGET ${TARGET} POST_BUILD
COMMAND "${COMBINE_SCRIPT}" "${CMAKE_AR}" "${OUTPUT}" ${DEPS_FILES}
COMMENT "Combining ${target} dependencies into single shared library"
VERBATIM
)
if (WIN32)
add_custom_command(
TARGET ${TARGET} POST_BUILD
COMMAND lib.exe /nologo /out:temp.lib ${DEPS_FILES}
COMMAND "${CMAKE_COMMAND}" -E rename temp.lib ${OUTPUT}
COMMENT "Combining ${target} dependencies into single shared library"
VERBATIM
)
else()
add_custom_command(
TARGET ${TARGET} POST_BUILD
COMMAND "${COMBINE_SCRIPT}" "${CMAKE_AR}" "${OUTPUT}" ${DEPS_FILES}
COMMENT "Combining ${target} dependencies into single shared library"
VERBATIM
)
endif()
endfunction()
# ==================================================================================================
@@ -761,6 +767,7 @@ add_subdirectory(${LIBRARIES}/utils)
add_subdirectory(${LIBRARIES}/viewer)
add_subdirectory(${FILAMENT}/filament)
add_subdirectory(${FILAMENT}/shaders)
add_subdirectory(${EXTERNAL}/abseil/tnt)
add_subdirectory(${EXTERNAL}/basisu/tnt)
add_subdirectory(${EXTERNAL}/civetweb/tnt)
add_subdirectory(${EXTERNAL}/imgui/tnt)
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.56.8'
implementation 'com.google.android.filament:filament-android:1.57.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.56.8'
pod 'Filament', '~> 1.57.1'
```
## Documentation
+8
View File
@@ -7,6 +7,14 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.57.1
## v1.57.0
- matdbg: Add support for debugging ESSL 1.0 shaders
- backend: New platform API to better handle external textures [⚠️ **New Material Version**]
## v1.56.8
@@ -329,6 +329,18 @@ Java_com_google_android_filament_MaterialInstance_nSetCullingMode(JNIEnv*,
instance->setCullingMode((MaterialInstance::CullingMode) cullingMode);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetCullingModeSeparate(JNIEnv*, jclass,
jlong nativeMaterialInstance,
jlong colorPassCullingMode, jlong shadowPassCullingMode) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
instance->setCullingMode(
(MaterialInstance::CullingMode) colorPassCullingMode,
(MaterialInstance::CullingMode) shadowPassCullingMode);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetColorWrite(JNIEnv*,
@@ -505,6 +517,14 @@ Java_com_google_android_filament_MaterialInstance_nGetCullingMode(JNIEnv* env, j
return (jint)instance->getCullingMode();
}
extern "C"
JNIEXPORT jint JNICALL
Java_com_google_android_filament_MaterialInstance_nGetShadowCullingMode(JNIEnv* env, jclass,
jlong nativeMaterialInstance) {
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
return (jint)instance->getShadowCullingMode();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_MaterialInstance_nIsColorWriteEnabled(JNIEnv* env, jclass clazz,
@@ -556,6 +556,20 @@ public class MaterialInstance {
nSetCullingMode(getNativeObject(), mode.ordinal());
}
/**
* Overrides the default triangle culling state that was set on the material separately for the
* color and shadow passes
*
* @see
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:culling">
* Rasterization: culling</a>
*/
public void setCullingMode(@NonNull Material.CullingMode colorPassCullingMode,
@NonNull Material.CullingMode shadowPassCullingMode) {
nSetCullingModeSeparate(getNativeObject(),
colorPassCullingMode.ordinal(), shadowPassCullingMode.ordinal());
}
/**
* Returns the face culling mode.
*/
@@ -564,6 +578,14 @@ public class MaterialInstance {
return sCullingModeValues[nGetCullingMode(getNativeObject())];
}
/**
* Returns the face culling mode for the shadow passes.
*/
@NonNull
public Material.CullingMode getShadowCullingMode() {
return sCullingModeValues[nGetShadowCullingMode(getNativeObject())];
}
/**
* Overrides the default color-buffer write state that was set on the material.
*
@@ -920,6 +942,8 @@ public class MaterialInstance {
private static native void nSetDoubleSided(long nativeMaterialInstance, boolean doubleSided);
private static native void nSetCullingMode(long nativeMaterialInstance, long mode);
private static native void nSetCullingModeSeparate(long nativeMaterialInstance,
long colorPassCullingMode, long shadowPassCullingMode);
private static native void nSetColorWrite(long nativeMaterialInstance, boolean enable);
private static native void nSetDepthWrite(long nativeMaterialInstance, boolean enable);
private static native void nSetStencilWrite(long nativeMaterialInstance, boolean enable);
@@ -952,6 +976,7 @@ public class MaterialInstance {
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterialInstance);
private static native boolean nIsDoubleSided(long nativeMaterialInstance);
private static native int nGetCullingMode(long nativeMaterialInstance);
private static native int nGetShadowCullingMode(long nativeMaterialInstance);
private static native boolean nIsColorWriteEnabled(long nativeMaterialInstance);
private static native boolean nIsDepthWriteEnabled(long nativeMaterialInstance);
private static native boolean nIsStencilWriteEnabled(long nativeMaterialInstance);
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.56.8
VERSION_NAME=1.57.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
-39
View File
@@ -1,39 +0,0 @@
@echo off
set selfName=%0
:: Check that we have at least 3 arguments.
set argC=0
for %%x in (%*) do Set /A argC+=1
if %argC% LSS 3 goto :print_help
set AR_TOOL=%1
shift
set OUTPUT_PATH=%1
shift
set ARCHIVES=
:loop
if [%1]==[] goto :finished
set ARCHIVES=%ARCHIVES% %1
shift
goto :loop
:finished
%AR_TOOL% /nologo /out:%OUTPUT_PATH% %ARCHIVES% || goto :error
exit /B %ERRORLEVEL%
:print_help
echo %selfName%. Combine multiple static libraries using an archiver tool.
echo;
echo Usage:
echo %selfName% ^<path-to-ar^> ^<output-archive^> ^<archives^>...
echo;
echo Notes:
echo ^<archives^> must be a list of absolute paths to static library archives.
echo This script creates a temporary working directory inside the current directory.
exit /B 1
:error
exit /B %ERRORLEVEL%
+4 -4
View File
@@ -385,16 +385,16 @@ endforeach()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/colorGrading.filamat"
DEPENDS ../shaders/src/dithering.fs
DEPENDS ../shaders/src/vignette.fs
DEPENDS ../shaders/src/inline_dithering.fs
DEPENDS ../shaders/src/inline_vignette.fs
DEPENDS src/materials/colorGrading/colorGrading.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/colorGradingAsSubpass.filamat"
DEPENDS ../shaders/src/dithering.fs
DEPENDS ../shaders/src/vignette.fs
DEPENDS ../shaders/src/inline_dithering.fs
DEPENDS ../shaders/src/inline_vignette.fs
DEPENDS src/materials/colorGrading/colorGrading.fs
APPEND
)
+9 -6
View File
@@ -185,8 +185,15 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/spirv/VulkanSpirvUtils.cpp
src/vulkan/spirv/VulkanSpirvUtils.h
src/vulkan/utils/Conversion.cpp
src/vulkan/utils/Conversion.h
src/vulkan/utils/Definitions.h
src/vulkan/utils/Helper.h
src/vulkan/utils/Image.h
src/vulkan/utils/Image.cpp
src/vulkan/utils/Spirv.h
src/vulkan/utils/Spirv.cpp
src/vulkan/utils/StaticVector.h
src/vulkan/VulkanAsyncHandles.cpp
src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp
@@ -205,8 +212,6 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanFboCache.h
src/vulkan/VulkanHandles.cpp
src/vulkan/VulkanHandles.h
src/vulkan/VulkanImageUtility.cpp
src/vulkan/VulkanImageUtility.h
src/vulkan/VulkanMemory.h
src/vulkan/VulkanMemory.cpp
src/vulkan/VulkanPipelineCache.cpp
@@ -221,8 +226,6 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanTexture.cpp
src/vulkan/VulkanTexture.h
src/vulkan/VulkanUtility.cpp
src/vulkan/VulkanUtility.h
)
if (LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
@@ -1302,7 +1302,7 @@ enum class Workaround : uint16_t {
// for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu
ADRENO_UNIFORM_ARRAY_CRASH,
// Workaround a Metal pipeline compilation error with the message:
// "Could not statically determine the target of a texture". See light_indirect.fs
// "Could not statically determine the target of a texture". See surface_light_indirect.fs
METAL_STATIC_TEXTURE_TARGET_ERROR,
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
+47 -1
View File
@@ -25,6 +25,8 @@
#include <stddef.h>
#include <stdint.h>
#include <atomic>
namespace filament::backend {
class Driver;
@@ -41,6 +43,50 @@ public:
struct Fence {};
struct Stream {};
class ExternalImageHandle;
class ExternalImage {
friend class ExternalImageHandle;
std::atomic_uint32_t mRefCount{0};
protected:
virtual ~ExternalImage() noexcept;
};
class ExternalImageHandle {
ExternalImage* UTILS_NULLABLE mTarget = nullptr;
static void incref(ExternalImage* UTILS_NULLABLE p) noexcept;
static void decref(ExternalImage* UTILS_NULLABLE p) noexcept;
public:
ExternalImageHandle() noexcept;
~ExternalImageHandle() noexcept;
explicit ExternalImageHandle(ExternalImage* UTILS_NULLABLE p) noexcept;
ExternalImageHandle(ExternalImageHandle const& rhs) noexcept;
ExternalImageHandle(ExternalImageHandle&& rhs) noexcept;
ExternalImageHandle& operator=(ExternalImageHandle const& rhs) noexcept;
ExternalImageHandle& operator=(ExternalImageHandle&& rhs) noexcept;
explicit operator bool() const noexcept { return mTarget != nullptr; }
ExternalImage* UTILS_NULLABLE get() noexcept { return mTarget; }
ExternalImage const* UTILS_NULLABLE get() const noexcept { return mTarget; }
ExternalImage* UTILS_NULLABLE operator->() noexcept { return mTarget; }
ExternalImage const* UTILS_NULLABLE operator->() const noexcept { return mTarget; }
ExternalImage& operator*() noexcept { return *mTarget; }
ExternalImage const& operator*() const noexcept { return *mTarget; }
void clear() noexcept;
void reset(ExternalImage* UTILS_NULLABLE p) noexcept;
private:
friend utils::io::ostream& operator<<(utils::io::ostream& out,
ExternalImageHandle const& handle);
};
using ExternalImageHandleRef = ExternalImageHandle const&;
/**
* The type of technique for stereoscopic rendering. (Note that the materials used will need to
* be compatible with the chosen technique.)
@@ -123,7 +169,7 @@ public:
*
* @return nullptr on failure, or a pointer to the newly created driver.
*/
virtual backend::Driver* UTILS_NULLABLE createDriver(void* UTILS_NULLABLE sharedContext,
virtual Driver* UTILS_NULLABLE createDriver(void* UTILS_NULLABLE sharedContext,
const DriverConfig& driverConfig) noexcept = 0;
/**
@@ -23,6 +23,7 @@
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <utils/CString.h>
#include <stddef.h>
#include <stdint.h>
@@ -51,12 +52,23 @@ protected:
~OpenGLPlatform() noexcept override;
public:
struct ExternalTexture {
unsigned int target; // GLenum target
unsigned int id; // GLuint id
unsigned int target; // GLenum target
unsigned int id; // GLuint id
};
/**
* Return the OpenGL vendor string of the specified Driver instance.
* @return The GL_VENDOR string
*/
static utils::CString getVendorString(Driver const* UTILS_NONNULL driver);
/**
* Return the OpenGL vendor string of the specified Driver instance
* @return The GL_RENDERER string
*/
static utils::CString getRendererString(Driver const* UTILS_NONNULL driver);
/**
* Called by the driver to destroy the OpenGL context. This should clean up any windows
* or buffers from initialization. This is for instance where `eglDestroyContext` would be
@@ -324,36 +336,45 @@ public:
* Destroys an external texture handle and associated data.
* @param texture a pointer to the handle to destroy.
*/
virtual void destroyExternalImage(ExternalTexture* UTILS_NONNULL texture) noexcept;
virtual void destroyExternalImageTexture(ExternalTexture* UTILS_NONNULL texture) noexcept;
// called on the application thread to allow Filament to take ownership of the image
/**
* Takes ownership of the externalImage. The externalImage parameter depends on the Platform's
* concrete implementation. Ownership is released when destroyExternalImage() is called.
* concrete implementation. Ownership is released when destroyExternalImageTexture() is called.
*
* WARNING: This is called synchronously from the application thread (NOT the Driver thread)
*
* @param externalImage A token representing the platform's external image.
* @see destroyExternalImage
* @{
*/
virtual void retainExternalImage(void* UTILS_NONNULL externalImage) noexcept;
virtual void retainExternalImage(ExternalImageHandleRef externalImage) noexcept;
/** @}*/
/**
* Called to bind the platform-specific externalImage to an ExternalTexture.
* ExternalTexture::id is guaranteed to be bound when this method is called and ExternalTexture
* is updated with new values for id/target if necessary.
*
* WARNING: this method is not allowed to change the bound texture, or must restore the previous
* binding upon return. This is to avoid problem with a backend doing state caching.
* binding upon return. This is to avoid a problem with a backend doing state caching.
*
* @param externalImage The platform-specific external image.
* @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary.
* @return true on success, false on error.
* @{
*/
virtual bool setExternalImage(void* UTILS_NONNULL externalImage,
ExternalTexture* UTILS_NONNULL texture) noexcept;
virtual bool setExternalImage(ExternalImageHandleRef externalImage,
ExternalTexture* UTILS_NONNULL texture) noexcept;
/** @}*/
/**
* The method allows platforms to convert a user-supplied external image object into a new type
* (e.g. HardwareBuffer => EGLImage). The default implementation returns source.
@@ -17,7 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#include <backend/DriverEnums.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <stdint.h>
@@ -34,12 +33,14 @@ public:
PlatformCocoaGL();
~PlatformCocoaGL() noexcept override;
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
const DriverConfig& driverConfig) noexcept override;
// Currently returns 0
int getOSVersion() const noexcept override;
@@ -59,10 +60,12 @@ protected:
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
void retainExternalImage(void* externalImage) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
void retainExternalImage(ExternalImageHandleRef externalImage) noexcept override;
bool setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept override;
private:
PlatformCocoaGLImpl* pImpl = nullptr;
@@ -32,11 +32,13 @@ public:
PlatformCocoaTouchGL();
~PlatformCocoaTouchGL() noexcept override;
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept override;
const DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final { return 0; }
@@ -56,10 +58,12 @@ public:
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
void retainExternalImage(void* externalImage) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
void retainExternalImage(ExternalImageHandleRef externalImage) noexcept override;
bool setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept override;
private:
PlatformCocoaTouchGLImpl* pImpl = nullptr;
@@ -47,6 +47,11 @@ public:
// Return true if we're on an OpenGL platform (as opposed to OpenGL ES). false by default.
virtual bool isOpenGL() const noexcept;
/**
* Creates an ExternalImage from a EGLImageKHR
*/
ExternalImageHandle createExternalImage(EGLImageKHR eglImage) noexcept;
protected:
// --------------------------------------------------------------------------------------------
// Helper for EGL configs and attributes parameters
@@ -75,8 +80,7 @@ protected:
* Initializes EGL, creates the OpenGL context and returns a concrete Driver implementation
* that supports OpenGL/OpenGL ES.
*/
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
Driver* createDriver(void* sharedContext, const DriverConfig& driverConfig) noexcept override;
/**
* This returns zero. This method can be overridden to return something more useful.
@@ -118,9 +122,10 @@ protected:
void destroyFence(Fence* fence) noexcept override;
FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImage(ExternalTexture* texture) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override;
bool setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept override;
/**
* Logs glGetError() to slog.e
@@ -188,6 +193,12 @@ protected:
void initializeGlExtensions() noexcept;
struct ExternalImageEGL : public ExternalImage {
EGLImageKHR eglImage = EGL_NO_IMAGE;
protected:
~ExternalImageEGL() override;
};
protected:
EGLConfig findSwapChainConfig(uint64_t flags, bool window, bool pbuffer) const;
@@ -57,6 +57,11 @@ protected:
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept override;
/**
* Creates an ExternalImage from a EGLImageKHR
*/
ExternalImageHandle createExternalImage(AHardwareBuffer const *buffer, bool sRGB) noexcept;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
@@ -89,6 +94,15 @@ protected:
*/
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
bool setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept override;
struct ExternalImageEGLAndroid : public ExternalImageEGL {
AHardwareBuffer* aHardwareBuffer = nullptr;
bool sRGB = false;
protected:
~ExternalImageEGLAndroid() override;
};
protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
@@ -69,6 +69,16 @@ public:
virtual ShaderModel getShaderModel() const noexcept = 0;
// The shader language used for shaders for this driver, used to inform matdbg.
//
// For OpenGL, this distinguishes whether the driver's shaders are powered by ESSL1 or ESSL3.
// This information is used by matdbg to display the correct shader code to the web UI and patch
// the correct chunk when rebuilding shaders live.
//
// Metal shaders can either be MSL or Metal libraries, but at time of writing, matdbg can only
// interface with MSL.
virtual ShaderLanguage getShaderLanguage() const noexcept = 0;
// Returns the dispatcher. This is only called once during initialization of the CommandStream,
// so it doesn't matter that it's virtual.
virtual Dispatcher getDispatcher() const noexcept = 0;
@@ -126,8 +126,10 @@
* Driver API below...
*/
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-parameter"
#endif
DECL_DRIVER_API_0(tick)
@@ -213,6 +215,14 @@ DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureViewSwizzle,
backend::TextureSwizzle, b,
backend::TextureSwizzle, a)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureExternalImage2,
backend::SamplerType, target,
backend::TextureFormat, format,
uint32_t, width,
uint32_t, height,
backend::TextureUsage, usage,
backend::Platform::ExternalImageHandleRef, image)
DECL_DRIVER_API_R_N(backend::TextureHandle, createTextureExternalImage,
backend::SamplerType, target,
backend::TextureFormat, format,
@@ -353,6 +363,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage2, backend::Platform::ExternalImageHandleRef, image)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage, void*, image)
DECL_DRIVER_API_SYNCHRONOUS_N(backend::TimerQueryResult, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isWorkaroundNeeded, backend::Workaround, workaround)
@@ -533,7 +544,9 @@ DECL_DRIVER_API_N(scissor,
Viewport, scissor)
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#undef EXPAND
@@ -249,8 +249,8 @@ public:
if (UTILS_LIKELY(isPoolHandle(id))) {
// Truncate the age to get the debug tag
key &= ~(HANDLE_DEBUG_TAG_MASK ^ HANDLE_AGE_MASK);
writeHandleTag(key, std::move(tag));
}
writeHandleTag(key, std::move(tag));
}
private:
@@ -18,7 +18,7 @@
#define TNT_FILAMENT_DRIVER_ANDROID_VIRTUAL_MACHINE_ENV_H
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Mutex.h>
#include <jni.h>
@@ -26,25 +26,17 @@ namespace filament {
class VirtualMachineEnv {
public:
// must be called before VirtualMachineEnv::get() from a thread that is attached to the JavaVM
static jint JNI_OnLoad(JavaVM* vm) noexcept;
static VirtualMachineEnv& get() noexcept {
// declaring this thread local, will ensure it's destroyed with the calling thread
static thread_local VirtualMachineEnv instance;
return instance;
}
// must be called on backend thread
static VirtualMachineEnv& get() noexcept;
static JNIEnv* getThreadEnvironment() noexcept {
JNIEnv* env;
assert_invariant(sVirtualMachine);
if (sVirtualMachine->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
return nullptr; // this should not happen
}
return env;
}
// can be called from any thread that already has a JniEnv
static JNIEnv* getThreadEnvironment() noexcept;
inline JNIEnv* getEnvironment() noexcept {
assert_invariant(mVirtualMachine);
// must be called from the backend thread
JNIEnv* getEnvironment() noexcept {
JNIEnv* env = mJniEnv;
if (UTILS_UNLIKELY(!env)) {
return getEnvironmentSlow();
@@ -55,20 +47,14 @@ public:
static void handleException(JNIEnv* env) noexcept;
private:
VirtualMachineEnv() noexcept : mVirtualMachine(sVirtualMachine) {
// We're not initializing the JVM here -- but we could -- because most of the time
// we don't need the jvm. Instead we do the initialization on first use. This means we could get
// a nasty slow down the very first time, but we'll live with it for now.
}
~VirtualMachineEnv() {
if (mVirtualMachine) {
mVirtualMachine->DetachCurrentThread();
}
}
explicit VirtualMachineEnv(JavaVM* vm) noexcept;
~VirtualMachineEnv() noexcept;
JNIEnv* getEnvironmentSlow() noexcept;
static utils::Mutex sLock;
static JavaVM* sVirtualMachine;
static JavaVM* getVirtualMachine();
JNIEnv* mJniEnv = nullptr;
JavaVM* mVirtualMachine = nullptr;
};
+94
View File
@@ -16,8 +16,102 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <atomic>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
void Platform::ExternalImageHandle::incref(ExternalImage* p) noexcept {
if (p) {
// incrementing the ref-count doesn't acquire or release anything
p->mRefCount.fetch_add(1, std::memory_order_relaxed);
}
}
void Platform::ExternalImageHandle::decref(ExternalImage* p) noexcept {
if (p) {
// When decrementing the ref-count, unless it reaches zero, there is no need to acquire
// data; we need to release all previous writes though so they can be visible to the thread
// that will actually delete the object.
if (p->mRefCount.fetch_sub(1, std::memory_order_release) == 1) {
// if we reach zero, we're about to delete the object, we need to acquire all previous
// writes from other threads (i.e.: the memory from other threads prior to the decref()
// need to be visible now.
std::atomic_thread_fence(std::memory_order_acquire);
delete p;
}
}
}
Platform::ExternalImageHandle::ExternalImageHandle() noexcept = default;
Platform::ExternalImageHandle::~ExternalImageHandle() noexcept {
decref(mTarget);
}
Platform::ExternalImageHandle::ExternalImageHandle(ExternalImage* p) noexcept
: mTarget(p) {
incref(mTarget);
}
Platform::ExternalImageHandle::ExternalImageHandle(ExternalImageHandle const& rhs) noexcept
: mTarget(rhs.mTarget) {
incref(mTarget);
}
Platform::ExternalImageHandle::ExternalImageHandle(ExternalImageHandle&& rhs) noexcept
: mTarget(rhs.mTarget) {
rhs.mTarget = nullptr;
}
Platform::ExternalImageHandle& Platform::ExternalImageHandle::operator=(
ExternalImageHandle const& rhs) noexcept {
if (UTILS_LIKELY(this != &rhs)) {
incref(rhs.mTarget);
decref(mTarget);
mTarget = rhs.mTarget;
}
return *this;
}
Platform::ExternalImageHandle& Platform::ExternalImageHandle::operator=(
ExternalImageHandle&& rhs) noexcept {
if (UTILS_LIKELY(this != &rhs)) {
decref(mTarget);
mTarget = rhs.mTarget;
rhs.mTarget = nullptr;
}
return *this;
}
void Platform::ExternalImageHandle::clear() noexcept {
decref(mTarget);
mTarget = nullptr;
}
void Platform::ExternalImageHandle::reset(ExternalImage* p) noexcept {
incref(p);
decref(mTarget);
mTarget = p;
}
utils::io::ostream& operator<<(utils::io::ostream& out,
Platform::ExternalImageHandle const& handle) {
out << "ExternalImageHandle{" << handle.mTarget << "}";
return out;
}
// --------------------------------------------------------------------------------------------------------------------
Platform::ExternalImage::~ExternalImage() noexcept = default;
// --------------------------------------------------------------------------------------------------------------------
Platform::Platform() noexcept = default;
// this generates the vtable in this translation unit
+81 -16
View File
@@ -18,12 +18,28 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Mutex.h>
#include <utils/Panic.h>
#include <jni.h>
#include <mutex>
namespace filament {
JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
using namespace utils;
// This Mutex shouldn't be subject to the Static Initialization Order Fiasco because its initial state is
// a single int initialized to 0.
/* static*/ Mutex VirtualMachineEnv::sLock;
/* static*/ JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
UTILS_NOINLINE
JavaVM* VirtualMachineEnv::getVirtualMachine() {
std::lock_guard const lock(sLock);
assert_invariant(sVirtualMachine);
return sVirtualMachine;
}
/*
* This is typically called by filament_jni.so when it is loaded. If filament_jni.so is not used,
@@ -35,15 +51,75 @@ JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
UTILS_PUBLIC
UTILS_NOINLINE
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
JNIEnv* env = nullptr;
if (UTILS_UNLIKELY(vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK)) {
// this should not happen
return -1;
std::lock_guard const lock(sLock);
if (sVirtualMachine) {
// It doesn't make sense for JNI_OnLoad() to be called more than once
return JNI_VERSION_1_6;
}
// Here we check this VM at least has JNI_VERSION_1_6
JNIEnv* env = nullptr;
jint const result = vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
FILAMENT_CHECK_POSTCONDITION(result == JNI_OK)
<< "Couldn't get JniEnv* from the VM, error = " << result;
sVirtualMachine = vm;
return JNI_VERSION_1_6;
}
UTILS_NOINLINE
VirtualMachineEnv& VirtualMachineEnv::get() noexcept {
JavaVM* const vm = getVirtualMachine();
// declaring this thread local, will ensure it's destroyed with the calling thread
thread_local VirtualMachineEnv instance{ vm };
return instance;
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getThreadEnvironment() noexcept {
JavaVM* const vm = getVirtualMachine();
JNIEnv* env = nullptr;
jint const result = vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
FILAMENT_CHECK_POSTCONDITION(result == JNI_OK)
<< "Couldn't get JniEnv* from the VM, error = " << result;
return env;
}
VirtualMachineEnv::VirtualMachineEnv(JavaVM* vm) noexcept : mVirtualMachine(vm) {
// We're not initializing the JVM here -- but we could -- because most of the time
// we don't need the jvm. Instead, we do the initialization on first use. This means we could get
// a nasty slow down the very first time, but we'll live with it for now.
}
VirtualMachineEnv::~VirtualMachineEnv() noexcept {
if (mVirtualMachine) {
mVirtualMachine->DetachCurrentThread();
}
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() noexcept {
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
<< "JNI_OnLoad() has not been called";
#if defined(__ANDROID__)
jint const result = mVirtualMachine->AttachCurrentThread(&mJniEnv, nullptr);
#else
jint const result = mVirtualMachine->AttachCurrentThread(reinterpret_cast<void**>(&mJniEnv), nullptr);
#endif
FILAMENT_CHECK_POSTCONDITION(result == JNI_OK)
<< "JavaVM::AttachCurrentThread failed with error " << result;
FILAMENT_CHECK_POSTCONDITION(mJniEnv)
<< "JavaVM::AttachCurrentThread returned a null mJniEnv";
return mJniEnv;
}
UTILS_NOINLINE
void VirtualMachineEnv::handleException(JNIEnv* const env) noexcept {
if (UTILS_UNLIKELY(env->ExceptionCheck())) {
@@ -52,16 +128,5 @@ void VirtualMachineEnv::handleException(JNIEnv* const env) noexcept {
}
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() noexcept {
#if defined(__ANDROID__)
mVirtualMachine->AttachCurrentThread(&mJniEnv, nullptr);
#else
mVirtualMachine->AttachCurrentThread(reinterpret_cast<void**>(&mJniEnv), nullptr);
#endif
assert_invariant(mJniEnv);
return mJniEnv;
}
} // namespace filament
+1
View File
@@ -67,6 +67,7 @@ private:
MetalContext* mContext;
ShaderModel getShaderModel() const noexcept final;
ShaderLanguage getShaderLanguage() const noexcept final;
// Overrides the default implementation by wrapping the call to fn in an @autoreleasepool block.
void execute(std::function<void(void)> const& fn) noexcept final;
+22 -2
View File
@@ -513,6 +513,14 @@ void MetalDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTextu
mContext->textures.insert(construct_handle<MetalTexture>(th, *mContext, src, r, g, b, a));
}
void MetalDriver::createTextureExternalImage2R(Handle<HwTexture> th,
backend::SamplerType target,
backend::TextureFormat format,
uint32_t width, uint32_t height, backend::TextureUsage usage,
Platform::ExternalImageHandleRef image) {
// FIXME: implement createTextureExternalImage2R
}
void MetalDriver::createTextureExternalImageR(Handle<HwTexture> th,
backend::SamplerType target,
backend::TextureFormat format,
@@ -747,6 +755,10 @@ Handle<HwTexture> MetalDriver::createTextureViewSwizzleS() noexcept {
return alloc_handle<MetalTexture>();
}
Handle<HwTexture> MetalDriver::createTextureExternalImage2S() noexcept {
return alloc_handle<MetalTexture>();
}
Handle<HwTexture> MetalDriver::createTextureExternalImageS() noexcept {
return alloc_handle<MetalTexture>();
}
@@ -947,6 +959,10 @@ ShaderModel MetalDriver::getShaderModel() const noexcept {
#endif
}
ShaderLanguage MetalDriver::getShaderLanguage() const noexcept {
return ShaderLanguage::MSL;
}
Handle<HwStream> MetalDriver::createStreamNative(void* stream) {
return {};
}
@@ -1135,8 +1151,8 @@ FeatureLevel MetalDriver::getFeatureLevel() {
math::float2 MetalDriver::getClipSpaceParams() {
// virtual and physical z-coordinate of clip-space is in [-w, 0]
// Note: this is actually never used (see: main.vs), but it's a backend API so we implement it
// properly.
// Note: this is actually never used (see: surface_main.vs), but it's a backend API so we
// implement it properly.
return math::float2{ 1.0f, 0.0f };
}
@@ -1214,6 +1230,10 @@ void MetalDriver::update3DImage(Handle<HwTexture> th, uint32_t level,
th.getId(), level, xoffset, yoffset, zoffset, width, height, depth);
}
void MetalDriver::setupExternalImage2(Platform::ExternalImageHandleRef image) {
// FIXME: implement setupExternalImage2
}
void MetalDriver::setupExternalImage(void* image) {
// setupExternalImage is called on the Filament thread when creating a Texture or SwapChain from
// a CVPixelBuffer external image. Here we take ownership of the passed in buffer by calling
+14
View File
@@ -14,9 +14,16 @@
* limitations under the License.
*/
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include "noop/NoopDriver.h"
#include "CommandStreamDispatcher.h"
#include <backend/Handle.h>
#include <stdint.h>
namespace filament::backend {
Driver* NoopDriver::create() {
@@ -39,6 +46,10 @@ ShaderModel NoopDriver::getShaderModel() const noexcept {
#endif
}
ShaderLanguage NoopDriver::getShaderLanguage() const noexcept {
return ShaderLanguage::ESSL3;
}
// explicit instantiation of the Dispatcher
template class ConcreteDispatcher<NoopDriver>;
@@ -258,6 +269,9 @@ void NoopDriver::update3DImage(Handle<HwTexture> th,
scheduleDestroy(std::move(data));
}
void NoopDriver::setupExternalImage2(Platform::ExternalImageHandleRef image) {
}
void NoopDriver::setupExternalImage(void* image) {
}
+1
View File
@@ -34,6 +34,7 @@ public:
private:
ShaderModel getShaderModel() const noexcept final;
ShaderLanguage getShaderLanguage() const noexcept final;
uint64_t nextFakeHandle = 1;
+44 -23
View File
@@ -18,6 +18,7 @@
#define TNT_FILAMENT_BACKEND_OPENGL_GLUTILS_H
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <backend/DriverEnums.h>
@@ -25,6 +26,8 @@
#include <string_view>
#include <unordered_set>
#include <stdint.h>
#include <stddef.h>
#include <string.h>
#include "gl_headers.h"
@@ -50,7 +53,7 @@ void assertFramebufferStatus(utils::io::ostream& out, GLenum target, const char*
# define CHECK_GL_FRAMEBUFFER_STATUS(out, target) { GLUtils::checkFramebufferStatus(out, target, __func__, __LINE__); }
#endif
constexpr inline GLuint getComponentCount(ElementType type) noexcept {
constexpr GLuint getComponentCount(ElementType type) noexcept {
using ElementType = ElementType;
switch (type) {
case ElementType::BYTE:
@@ -90,7 +93,7 @@ constexpr inline GLuint getComponentCount(ElementType type) noexcept {
// Our enums to GLenum conversions
// ------------------------------------------------------------------------------------------------
constexpr inline GLbitfield getAttachmentBitfield(TargetBufferFlags flags) noexcept {
constexpr GLbitfield getAttachmentBitfield(TargetBufferFlags flags) noexcept {
GLbitfield mask = 0;
if (any(flags & TargetBufferFlags::COLOR_ALL)) {
mask |= (GLbitfield)GL_COLOR_BUFFER_BIT;
@@ -104,7 +107,7 @@ constexpr inline GLbitfield getAttachmentBitfield(TargetBufferFlags flags) noexc
return mask;
}
constexpr inline GLenum getBufferUsage(BufferUsage usage) noexcept {
constexpr GLenum getBufferUsage(BufferUsage usage) noexcept {
switch (usage) {
case BufferUsage::STATIC:
return GL_STATIC_DRAW;
@@ -113,7 +116,7 @@ constexpr inline GLenum getBufferUsage(BufferUsage usage) noexcept {
}
}
constexpr inline GLenum getBufferBindingType(BufferObjectBinding bindingType) noexcept {
constexpr GLenum getBufferBindingType(BufferObjectBinding bindingType) noexcept {
switch (bindingType) {
case BufferObjectBinding::VERTEX:
return GL_ARRAY_BUFFER;
@@ -134,11 +137,11 @@ constexpr inline GLenum getBufferBindingType(BufferObjectBinding bindingType) no
}
}
constexpr inline GLboolean getNormalization(bool normalized) noexcept {
constexpr GLboolean getNormalization(bool normalized) noexcept {
return GLboolean(normalized ? GL_TRUE : GL_FALSE);
}
constexpr inline GLenum getComponentType(ElementType type) noexcept {
constexpr GLenum getComponentType(ElementType type) noexcept {
using ElementType = ElementType;
switch (type) {
case ElementType::BYTE:
@@ -183,12 +186,30 @@ constexpr inline GLenum getComponentType(ElementType type) noexcept {
}
}
constexpr inline GLenum getCubemapTarget(uint16_t layer) noexcept {
constexpr GLenum getTextureTargetNotExternal(SamplerType target) noexcept {
switch (target) {
case SamplerType::SAMPLER_2D:
return GL_TEXTURE_2D;
case SamplerType::SAMPLER_3D:
return GL_TEXTURE_3D;
case SamplerType::SAMPLER_2D_ARRAY:
return GL_TEXTURE_2D_ARRAY;
case SamplerType::SAMPLER_CUBEMAP:
return GL_TEXTURE_CUBE_MAP;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return GL_TEXTURE_CUBE_MAP_ARRAY;
case SamplerType::SAMPLER_EXTERNAL:
// we should never be here
return GL_TEXTURE_2D;
}
}
constexpr GLenum getCubemapTarget(uint16_t layer) noexcept {
assert_invariant(layer <= 5);
return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
constexpr inline GLenum getWrapMode(SamplerWrapMode mode) noexcept {
constexpr GLenum getWrapMode(SamplerWrapMode mode) noexcept {
using SamplerWrapMode = SamplerWrapMode;
switch (mode) {
case SamplerWrapMode::REPEAT:
@@ -200,7 +221,7 @@ constexpr inline GLenum getWrapMode(SamplerWrapMode mode) noexcept {
}
}
constexpr inline GLenum getTextureFilter(SamplerMinFilter filter) noexcept {
constexpr GLenum getTextureFilter(SamplerMinFilter filter) noexcept {
using SamplerMinFilter = SamplerMinFilter;
switch (filter) {
case SamplerMinFilter::NEAREST:
@@ -215,12 +236,12 @@ constexpr inline GLenum getTextureFilter(SamplerMinFilter filter) noexcept {
}
}
constexpr inline GLenum getTextureFilter(SamplerMagFilter filter) noexcept {
constexpr GLenum getTextureFilter(SamplerMagFilter filter) noexcept {
return GL_NEAREST + GLenum(filter);
}
constexpr inline GLenum getBlendEquationMode(BlendEquation mode) noexcept {
constexpr GLenum getBlendEquationMode(BlendEquation mode) noexcept {
using BlendEquation = BlendEquation;
switch (mode) {
case BlendEquation::ADD: return GL_FUNC_ADD;
@@ -231,7 +252,7 @@ constexpr inline GLenum getBlendEquationMode(BlendEquation mode) noexcept {
}
}
constexpr inline GLenum getBlendFunctionMode(BlendFunction mode) noexcept {
constexpr GLenum getBlendFunctionMode(BlendFunction mode) noexcept {
using BlendFunction = BlendFunction;
switch (mode) {
case BlendFunction::ZERO: return GL_ZERO;
@@ -248,7 +269,7 @@ constexpr inline GLenum getBlendFunctionMode(BlendFunction mode) noexcept {
}
}
constexpr inline GLenum getCompareFunc(SamplerCompareFunc func) noexcept {
constexpr GLenum getCompareFunc(SamplerCompareFunc func) noexcept {
switch (func) {
case SamplerCompareFunc::LE: return GL_LEQUAL;
case SamplerCompareFunc::GE: return GL_GEQUAL;
@@ -262,25 +283,25 @@ constexpr inline GLenum getCompareFunc(SamplerCompareFunc func) noexcept {
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
constexpr inline GLenum getTextureCompareMode(SamplerCompareMode mode) noexcept {
constexpr GLenum getTextureCompareMode(SamplerCompareMode mode) noexcept {
return mode == SamplerCompareMode::NONE ?
GL_NONE : GL_COMPARE_REF_TO_TEXTURE;
}
constexpr inline GLenum getTextureCompareFunc(SamplerCompareFunc func) noexcept {
constexpr GLenum getTextureCompareFunc(SamplerCompareFunc func) noexcept {
return getCompareFunc(func);
}
#endif
constexpr inline GLenum getDepthFunc(SamplerCompareFunc func) noexcept {
constexpr GLenum getDepthFunc(SamplerCompareFunc func) noexcept {
return getCompareFunc(func);
}
constexpr inline GLenum getStencilFunc(SamplerCompareFunc func) noexcept {
constexpr GLenum getStencilFunc(SamplerCompareFunc func) noexcept {
return getCompareFunc(func);
}
constexpr inline GLenum getStencilOp(StencilOperation op) noexcept {
constexpr GLenum getStencilOp(StencilOperation op) noexcept {
switch (op) {
case StencilOperation::KEEP: return GL_KEEP;
case StencilOperation::ZERO: return GL_ZERO;
@@ -293,7 +314,7 @@ constexpr inline GLenum getStencilOp(StencilOperation op) noexcept {
}
}
constexpr inline GLenum getFormat(PixelDataFormat format) noexcept {
constexpr GLenum getFormat(PixelDataFormat format) noexcept {
using PixelDataFormat = PixelDataFormat;
switch (format) {
case PixelDataFormat::RGB: return GL_RGB;
@@ -317,7 +338,7 @@ constexpr inline GLenum getFormat(PixelDataFormat format) noexcept {
}
}
constexpr inline GLenum getType(PixelDataType type) noexcept {
constexpr GLenum getType(PixelDataType type) noexcept {
using PixelDataType = PixelDataType;
switch (type) {
case PixelDataType::UBYTE: return GL_UNSIGNED_BYTE;
@@ -342,7 +363,7 @@ constexpr inline GLenum getType(PixelDataType type) noexcept {
}
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
constexpr inline GLenum getSwizzleChannel(TextureSwizzle c) noexcept {
constexpr GLenum getSwizzleChannel(TextureSwizzle c) noexcept {
using TextureSwizzle = TextureSwizzle;
switch (c) {
case TextureSwizzle::SUBSTITUTE_ZERO: return GL_ZERO;
@@ -355,7 +376,7 @@ constexpr inline GLenum getSwizzleChannel(TextureSwizzle c) noexcept {
}
#endif
constexpr inline GLenum getCullingMode(CullingMode mode) noexcept {
constexpr GLenum getCullingMode(CullingMode mode) noexcept {
switch (mode) {
case CullingMode::NONE:
// should never happen
@@ -370,7 +391,7 @@ constexpr inline GLenum getCullingMode(CullingMode mode) noexcept {
}
// ES2 supported internal formats for texturing and how they map to a format/type
constexpr inline std::pair<GLenum, GLenum> textureFormatToFormatAndType(
constexpr std::pair<GLenum, GLenum> textureFormatToFormatAndType(
TextureFormat format) noexcept {
switch (format) {
case TextureFormat::R8: return { 0x1909 /*GL_LUMINANCE*/, GL_UNSIGNED_BYTE };
+135 -64
View File
@@ -39,6 +39,7 @@
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
#include "private/backend/CommandStream.h"
#include "private/backend/Dispatcher.h"
#include "private/backend/DriverApi.h"
@@ -46,9 +47,11 @@
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
#include <utils/CString.h>
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/Slice.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
@@ -75,9 +78,11 @@
#include <emscripten.h>
#endif
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#pragma ide diagnostic ignored "OCUnusedGlobalDeclarationInspection"
#endif
// We can only support this feature on OpenGL ES 3.1+
// Support is currently disabled as we don't need it
@@ -152,8 +157,8 @@ using namespace GLUtils;
// ------------------------------------------------------------------------------------------------
UTILS_NOINLINE
Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
void* const /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
assert_invariant(platform);
OpenGLPlatform* const ec = platform;
@@ -220,7 +225,7 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
}
#endif
size_t const defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
constexpr size_t defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig{ driverConfig };
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
@@ -275,7 +280,6 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
driverConfig.disableHandleUseAfterFreeCheck),
mDriverConfig(driverConfig),
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
// set a reasonable default value for our stream array
mTexturesWithStreamsAttached.reserve(8);
mStreamsWithPendingAcquiredImage.reserve(8);
@@ -349,6 +353,10 @@ ShaderModel OpenGLDriver::getShaderModel() const noexcept {
return mContext.getShaderModel();
}
ShaderLanguage OpenGLDriver::getShaderLanguage() const noexcept {
return mContext.isES2() ? ShaderLanguage::ESSL1 : ShaderLanguage::ESSL3;
}
// ------------------------------------------------------------------------------------------------
// Change and track GL state
// ------------------------------------------------------------------------------------------------
@@ -360,8 +368,8 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
mContext.bindSampler(unit, sampler);
}
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
void OpenGLDriver::setPushConstant(ShaderStage stage, uint8_t index,
PushConstantVariant value) {
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
#if FILAMENT_ENABLE_MATDBG
@@ -370,7 +378,7 @@ void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
}
#endif
utils::Slice<std::pair<GLint, ConstantType>> constants;
Slice<std::pair<GLint, ConstantType>> constants;
if (stage == ShaderStage::VERTEX) {
constants = mCurrentPushConstants->vertexConstants;
} else if (stage == ShaderStage::FRAGMENT) {
@@ -576,6 +584,10 @@ Handle<HwTexture> OpenGLDriver::createTextureViewSwizzleS() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureExternalImage2S() noexcept {
return initHandle<GLTexture>();
}
Handle<HwTexture> OpenGLDriver::createTextureExternalImageS() noexcept {
return initHandle<GLTexture>();
}
@@ -671,7 +683,7 @@ void OpenGLDriver::createBufferObjectR(Handle<HwBufferObject> boh,
bo->gl.buffer = malloc(byteCount);
memset(bo->gl.buffer, 0, byteCount);
} else {
bo->gl.binding = GLUtils::getBufferBindingType(bindingType);
bo->gl.binding = getBufferBindingType(bindingType);
glGenBuffers(1, &bo->gl.id);
gl.bindBuffer(bo->gl.binding, bo->gl.id);
glBufferData(bo->gl.binding, byteCount, nullptr, getBufferUsage(usage));
@@ -748,7 +760,7 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
}
UTILS_NOINLINE
void OpenGLDriver::textureStorage(OpenGLDriver::GLTexture* t,
void OpenGLDriver::textureStorage(GLTexture* t,
uint32_t width, uint32_t height, uint32_t depth, bool useProtectedMemory) noexcept {
auto& gl = mContext;
@@ -884,6 +896,17 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
t->externalTexture = mPlatform.createExternalImageTexture();
if (t->externalTexture) {
if (target == SamplerType::SAMPLER_EXTERNAL) {
if (UTILS_LIKELY(gl.ext.OES_EGL_image_external_essl3)) {
t->externalTexture->target = GL_TEXTURE_EXTERNAL_OES;
} else {
// revert to texture 2D if external is not supported; what else can we do?
t->externalTexture->target = GL_TEXTURE_2D;
}
} else {
t->externalTexture->target = getTextureTargetNotExternal(target);
}
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
// internalFormat actually depends on the external image, but it doesn't matter
@@ -897,25 +920,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
t->gl.internalFormat = internalFormat;
switch (target) {
case SamplerType::SAMPLER_EXTERNAL:
// we can't be here -- doesn't matter what we do
case SamplerType::SAMPLER_2D:
t->gl.target = GL_TEXTURE_2D;
break;
case SamplerType::SAMPLER_3D:
t->gl.target = GL_TEXTURE_3D;
break;
case SamplerType::SAMPLER_2D_ARRAY:
t->gl.target = GL_TEXTURE_2D_ARRAY;
break;
case SamplerType::SAMPLER_CUBEMAP:
t->gl.target = GL_TEXTURE_CUBE_MAP;
break;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
break;
}
t->gl.target = getTextureTargetNotExternal(target);
if (t->samples > 1) {
// Note: we can't be here in practice because filament's user API doesn't
@@ -989,8 +994,7 @@ void OpenGLDriver::createTextureViewR(Handle<HwTexture> th,
}
void OpenGLDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
backend::TextureSwizzle a) {
TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) {
DEBUG_MARKER()
GLTexture const* const src = handle_cast<GLTexture const*>(srch);
@@ -1052,6 +1056,57 @@ void OpenGLDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwText
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureExternalImage2R(Handle<HwTexture> th, SamplerType target,
TextureFormat format, uint32_t width, uint32_t height, TextureUsage usage,
Platform::ExternalImageHandleRef image) {
DEBUG_MARKER()
usage |= TextureUsage::SAMPLEABLE;
usage &= ~TextureUsage::UPLOADABLE;
auto& gl = mContext;
GLenum internalFormat = getInternalFormat(format);
if (UTILS_UNLIKELY(gl.isES2())) {
// on ES2, format and internal format must match
// FIXME: handle compressed texture format
internalFormat = textureFormatToFormatAndType(format).first;
}
assert_invariant(internalFormat);
GLTexture* const t = construct<GLTexture>(th, target, 1, 1, width, height, 1, format, usage);
assert_invariant(t);
t->externalTexture = mPlatform.createExternalImageTexture();
if (t->externalTexture) {
if (target == SamplerType::SAMPLER_EXTERNAL) {
if (UTILS_LIKELY(gl.ext.OES_EGL_image_external_essl3)) {
t->externalTexture->target = GL_TEXTURE_EXTERNAL_OES;
} else {
// revert to texture 2D if external is not supported; what else can we do?
t->externalTexture->target = GL_TEXTURE_2D;
}
} else {
t->externalTexture->target = getTextureTargetNotExternal(target);
}
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
// internalFormat actually depends on the external image, but it doesn't matter
// because it's not used anywhere for anything important.
t->gl.internalFormat = internalFormat;
t->gl.baseLevel = 0;
t->gl.maxLevel = 0;
t->gl.external = true; // forces bindTexture() call (they're never cached)
}
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
if (mPlatform.setExternalImage(image, t->externalTexture)) {
// the target and id can be reset each time
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
}
}
void OpenGLDriver::createTextureExternalImageR(Handle<HwTexture> th, SamplerType target,
TextureFormat format, uint32_t width, uint32_t height, TextureUsage usage, void* image) {
DEBUG_MARKER()
@@ -1073,6 +1128,16 @@ void OpenGLDriver::createTextureExternalImageR(Handle<HwTexture> th, SamplerType
t->externalTexture = mPlatform.createExternalImageTexture();
if (t->externalTexture) {
if (target == SamplerType::SAMPLER_EXTERNAL) {
if (UTILS_LIKELY(gl.ext.OES_EGL_image_external_essl3)) {
t->externalTexture->target = GL_TEXTURE_EXTERNAL_OES;
} else {
// revert to texture 2D if external is not supported; what else can we do?
t->externalTexture->target = GL_TEXTURE_2D;
}
} else {
t->externalTexture->target = getTextureTargetNotExternal(target);
}
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
// internalFormat actually depends on the external image, but it doesn't matter
@@ -1092,7 +1157,7 @@ void OpenGLDriver::createTextureExternalImageR(Handle<HwTexture> th, SamplerType
}
void OpenGLDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
TextureFormat format, uint32_t width, uint32_t height, TextureUsage usage,
void* image, uint32_t plane) {
// not relevant for the OpenGL backend
}
@@ -1408,7 +1473,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
&& ((gl.ext.EXT_multisampled_render_to_texture && attachment == GL_COLOR_ATTACHMENT0)
|| gl.ext.EXT_multisampled_render_to_texture2)) {
assert_invariant(rt->gl.samples > 1);
// We have a multi-sample rendertarget and we have EXT_multisampled_render_to_texture,
// We have a multi-sample rendertarget, and we have EXT_multisampled_render_to_texture,
// so, we can directly use a 1-sample texture as attachment, multi-sample resolve,
// will happen automagically and efficiently in the driver.
// This extension only exists on OpenGL ES.
@@ -1608,9 +1673,9 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
rt->gl.samples = samples;
rt->targets = targets;
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmin = { std::numeric_limits<uint32_t>::max() };
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmax = { 0 };
auto checkDimensions = [&tmin, &tmax](GLTexture* t, uint8_t level) {
UTILS_UNUSED_IN_RELEASE vec2<uint32_t> tmin = { std::numeric_limits<uint32_t>::max() };
UTILS_UNUSED_IN_RELEASE vec2<uint32_t> tmax = { 0 };
auto checkDimensions = [&tmin, &tmax](GLTexture const* t, uint8_t level) {
const auto twidth = std::max(1u, t->width >> level);
const auto theight = std::max(1u, t->height >> level);
tmin = { std::min(tmin.x, twidth), std::min(tmin.y, theight) };
@@ -1864,7 +1929,7 @@ void OpenGLDriver::destroyTexture(Handle<HwTexture> th) {
detachStream(t);
}
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
mPlatform.destroyExternalImage(t->externalTexture);
mPlatform.destroyExternalImageTexture(t->externalTexture);
} else {
glDeleteTextures(1, &t->gl.id);
}
@@ -2312,11 +2377,11 @@ bool OpenGLDriver::isStereoSupported() {
return false;
}
switch (mDriverConfig.stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
case StereoscopicType::INSTANCED:
return mContext.ext.EXT_clip_cull_distance;
case backend::StereoscopicType::MULTIVIEW:
case StereoscopicType::MULTIVIEW:
return mContext.ext.OVR_multiview2;
case backend::StereoscopicType::NONE:
case StereoscopicType::NONE:
return false;
}
}
@@ -2329,7 +2394,7 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
return true;
}
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat format) {
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat) {
return true;
}
@@ -2363,12 +2428,12 @@ FeatureLevel OpenGLDriver::getFeatureLevel() {
return mContext.getFeatureLevel();
}
math::float2 OpenGLDriver::getClipSpaceParams() {
float2 OpenGLDriver::getClipSpaceParams() {
return mContext.ext.EXT_clip_control ?
// z-coordinate of virtual and physical clip-space is in [-w, 0]
math::float2{ 1.0f, 0.0f } :
float2{ 1.0f, 0.0f } :
// z-coordinate of virtual clip-space is in [-w,0], physical is in [-w, w]
math::float2{ 2.0f, -1.0f };
float2{ 2.0f, -1.0f };
}
uint8_t OpenGLDriver::getMaxDrawBuffers() {
@@ -2432,7 +2497,7 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
// Updating driver objects
// ------------------------------------------------------------------------------------------------
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, CString tag) {
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
}
@@ -2608,7 +2673,7 @@ void OpenGLDriver::generateMipmaps(Handle<HwTexture> th) {
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
void OpenGLDriver::setTextureData(GLTexture const* t, uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& p) {
@@ -2717,7 +2782,7 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setCompressedTextureData(GLTexture* t, uint32_t level,
void OpenGLDriver::setCompressedTextureData(GLTexture const* t, uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& p) {
@@ -2803,6 +2868,10 @@ void OpenGLDriver::setCompressedTextureData(GLTexture* t, uint32_t level,
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setupExternalImage2(Platform::ExternalImageHandleRef image) {
mPlatform.retainExternalImage(image);
}
void OpenGLDriver::setupExternalImage(void* image) {
mPlatform.retainExternalImage(image);
}
@@ -3354,8 +3423,8 @@ void OpenGLDriver::readPixels(Handle<HwRenderTarget> src,
#endif
}
void OpenGLDriver::readBufferSubData(backend::BufferObjectHandle boh,
uint32_t offset, uint32_t size, backend::BufferDescriptor&& p) {
void OpenGLDriver::readBufferSubData(BufferObjectHandle boh,
uint32_t offset, uint32_t size, BufferDescriptor&& p) {
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
assert_invariant(!gl.isES2());
@@ -3502,13 +3571,13 @@ void OpenGLDriver::beginFrame(
}
}
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler,
FrameScheduledCallback&& callback, uint64_t flags) {
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain>, CallbackHandler*,
FrameScheduledCallback&& /*callback*/, uint64_t /*flags*/) {
DEBUG_MARKER()
}
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain>,
CallbackHandler*, Invocable<void()>&& /*callback*/) {
DEBUG_MARKER()
}
@@ -3539,9 +3608,9 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
}
void OpenGLDriver::updateDescriptorSetBuffer(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::BufferObjectHandle boh,
DescriptorSetHandle dsh,
descriptor_binding_t binding,
BufferObjectHandle boh,
uint32_t offset, uint32_t size) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
GLBufferObject* bo = boh ? handle_cast<GLBufferObject*>(boh) : nullptr;
@@ -3549,9 +3618,9 @@ void OpenGLDriver::updateDescriptorSetBuffer(
}
void OpenGLDriver::updateDescriptorSetTexture(
backend::DescriptorSetHandle dsh,
backend::descriptor_binding_t binding,
backend::TextureHandle th,
DescriptorSetHandle dsh,
descriptor_binding_t binding,
TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
@@ -3584,7 +3653,7 @@ void OpenGLDriver::finish(int) {
UTILS_NOINLINE
void OpenGLDriver::clearWithRasterPipe(TargetBufferFlags clearFlags,
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept {
float4 const& linearColor, GLfloat depth, GLint stencil) noexcept {
if (any(clearFlags & TargetBufferFlags::COLOR_ALL)) {
mContext.colorMask(GL_TRUE);
@@ -3907,9 +3976,9 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void OpenGLDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t set,
backend::DescriptorSetOffsetArray&& offsets) {
DescriptorSetHandle dsh,
descriptor_set_t set,
DescriptorSetOffsetArray&& offsets) {
if (UTILS_UNLIKELY(!dsh)) {
mBoundDescriptorSets[set].dsh = dsh;
@@ -3941,7 +4010,7 @@ void OpenGLDriver::bindDescriptorSet(
}
}
void OpenGLDriver::updateDescriptors(utils::bitset8 invalidDescriptorSets) noexcept {
void OpenGLDriver::updateDescriptors(bitset8 invalidDescriptorSets) noexcept {
assert_invariant(mBoundProgram);
auto const offsetOnly = mInvalidDescriptorSetBindingOffsets & ~mInvalidDescriptorSetBindings;
invalidDescriptorSets.forEachSetBit([this, offsetOnly,
@@ -4053,7 +4122,7 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
}
}
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, uint3 workGroupCount) {
DEBUG_MARKER()
getShaderCompilerService().tick();
@@ -4090,4 +4159,6 @@ template class ConcreteDispatcher<OpenGLDriver>;
} // namespace filament::backend
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
+30 -20
View File
@@ -19,6 +19,7 @@
#include "DriverBase.h"
#include "OpenGLContext.h"
#include "OpenGLDriverBase.h"
#include "OpenGLTimerQuery.h"
#include "GLBufferObject.h"
#include "GLDescriptorSet.h"
@@ -26,11 +27,10 @@
#include "GLTexture.h"
#include "ShaderCompilerService.h"
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/AcquiredImage.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/PipelineState.h>
#include <backend/Platform.h>
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
@@ -41,6 +41,7 @@
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
#include <math/vec4.h>
@@ -74,14 +75,14 @@ class OpenGLProgram;
class TimerQueryFactoryInterface;
struct PushConstantBundle;
class OpenGLDriver final : public DriverBase {
class OpenGLDriver final : public OpenGLDriverBase {
inline explicit OpenGLDriver(OpenGLPlatform* platform,
const Platform::DriverConfig& driverConfig) noexcept;
~OpenGLDriver() noexcept final;
Dispatcher getDispatcher() const noexcept final;
~OpenGLDriver() noexcept override;
Dispatcher getDispatcher() const noexcept override;
public:
static Driver* create(OpenGLPlatform* platform, void* sharedGLContext,
static OpenGLDriver* create(OpenGLPlatform* platform, void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept;
class DebugMarker {
@@ -184,7 +185,7 @@ public:
std::condition_variable cond;
FenceStatus status{ FenceStatus::TIMEOUT_EXPIRED };
};
std::shared_ptr<State> state{ std::make_shared<GLFence::State>() };
std::shared_ptr<State> state{ std::make_shared<State>() };
};
OpenGLDriver(OpenGLDriver const&) = delete;
@@ -203,12 +204,21 @@ private:
return mShaderCompilerService;
}
ShaderModel getShaderModel() const noexcept final;
ShaderModel getShaderModel() const noexcept override;
ShaderLanguage getShaderLanguage() const noexcept override;
/*
* Driver interface
* OpenGLDriver interface
*/
utils::CString getVendorString() const noexcept override {
return utils::CString{ mContext.state.vendor };
}
utils::CString getRendererString() const noexcept override {
return utils::CString{ mContext.state.renderer };
}
template<typename T>
friend class ConcreteDispatcher;
@@ -235,21 +245,21 @@ private:
}
template<typename D, typename B, typename ... ARGS>
typename std::enable_if<std::is_base_of<B, D>::value, D>::type*
std::enable_if_t<std::is_base_of_v<B, D>, D>*
construct(Handle<B> const& handle, ARGS&& ... args) {
return mHandleAllocator.destroyAndConstruct<D, B>(handle, std::forward<ARGS>(args) ...);
}
template<typename B, typename D,
typename = typename std::enable_if<std::is_base_of<B, D>::value, D>::type>
typename = std::enable_if_t<std::is_base_of_v<B, D>, D>>
void destruct(Handle<B>& handle, D const* p) noexcept {
return mHandleAllocator.deallocate(handle, p);
}
template<typename Dp, typename B>
typename std::enable_if_t<
std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
std::is_base_of_v<B, std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) {
return mHandleAllocator.handle_cast<Dp, B>(handle);
}
@@ -260,9 +270,9 @@ private:
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
std::is_base_of_v<B, std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B> const& handle) {
return mHandleAllocator.handle_cast<Dp, B>(handle);
}
@@ -287,13 +297,13 @@ private:
void setStencilState(StencilState ss) noexcept;
void setTextureData(GLTexture* t,
void setTextureData(GLTexture const* t,
uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& p);
void setCompressedTextureData(GLTexture* t,
void setCompressedTextureData(GLTexture const* t,
uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
@@ -302,7 +312,7 @@ private:
void renderBufferStorage(GLuint rbo, GLenum internalformat, uint32_t width,
uint32_t height, uint8_t samples) const noexcept;
void textureStorage(OpenGLDriver::GLTexture* t, uint32_t width, uint32_t height,
void textureStorage(GLTexture* t, uint32_t width, uint32_t height,
uint32_t depth, bool useProtectedMemory) noexcept;
/* State tracking GL wrappers... */
@@ -334,9 +344,9 @@ private:
void updateDescriptors(utils::bitset8 invalidDescriptorSets) noexcept;
struct {
backend::DescriptorSetHandle dsh;
DescriptorSetHandle dsh;
std::array<uint32_t, CONFIG_UNIFORM_BINDING_COUNT> offsets;
} mBoundDescriptorSets[MAX_DESCRIPTOR_SET_COUNT];
} mBoundDescriptorSets[MAX_DESCRIPTOR_SET_COUNT] = {};
void clearWithRasterPipe(TargetBufferFlags clearFlags,
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept;
@@ -0,0 +1,37 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGLDRIVERBASE_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGLDRIVERBASE_H
#include "DriverBase.h"
#include <utils/CString.h>
namespace filament::backend {
class OpenGLDriverBase : public DriverBase {
protected:
~OpenGLDriverBase() override;
public:
virtual utils::CString getVendorString() const noexcept = 0;
virtual utils::CString getRendererString() const noexcept = 0;
};
} // filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_OPENGLDRIVERBASE_H
+38 -3
View File
@@ -16,6 +16,7 @@
#include <backend/platforms/OpenGLPlatform.h>
#include "OpenGLDriverBase.h"
#include "OpenGLDriverFactory.h"
#include <backend/AcquiredImage.h>
@@ -23,21 +24,45 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/Panic.h>
#include <utils/CString.h>
#include <utils/Invocable.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include "OpenGLDriver.h"
namespace filament::backend {
OpenGLDriverBase::~OpenGLDriverBase() = default;
Driver* OpenGLPlatform::createDefaultDriver(OpenGLPlatform* platform,
void* sharedContext, const Platform::DriverConfig& driverConfig) {
void* sharedContext, const DriverConfig& driverConfig) {
return OpenGLDriverFactory::create(platform, sharedContext, driverConfig);
}
OpenGLPlatform::~OpenGLPlatform() noexcept = default;
utils::CString OpenGLPlatform::getVendorString(Driver const* driver) {
auto const p = static_cast<OpenGLDriverBase const*>(driver);
#if UTILS_HAS_RTTI
FILAMENT_CHECK_POSTCONDITION(dynamic_cast<OpenGLDriverBase const*>(driver))
<< "Driver* has not been allocated with OpenGLPlatform";
#endif
return p->getVendorString();
}
utils::CString OpenGLPlatform::getRendererString(Driver const* driver) {
auto const p = static_cast<OpenGLDriverBase const*>(driver);
#if UTILS_HAS_RTTI
FILAMENT_CHECK_POSTCONDITION(dynamic_cast<OpenGLDriverBase const*>(driver))
<< "Driver* has not been allocated with OpenGLPlatform";
#endif
return p->getRendererString();
}
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
makeCurrent(getCurrentContextType(), drawSwapChain, readSwapChain);
@@ -121,14 +146,24 @@ OpenGLPlatform::ExternalTexture* OpenGLPlatform::createExternalImageTexture() no
return nullptr;
}
void OpenGLPlatform::destroyExternalImage(
void OpenGLPlatform::destroyExternalImageTexture(
UTILS_UNUSED ExternalTexture* texture) noexcept {
}
void OpenGLPlatform::retainExternalImage(
UTILS_UNUSED ExternalImageHandleRef externalImage) noexcept {
}
void OpenGLPlatform::retainExternalImage(
UTILS_UNUSED void* externalImage) noexcept {
}
bool OpenGLPlatform::setExternalImage(
UTILS_UNUSED ExternalImageHandleRef externalImage,
UTILS_UNUSED ExternalTexture* texture) noexcept {
return false;
}
bool OpenGLPlatform::setExternalImage(
UTILS_UNUSED void* externalImage,
UTILS_UNUSED ExternalTexture* texture) noexcept {
@@ -16,13 +16,28 @@
#include "ExternalStreamManagerAndroid.h"
#include <utils/api_level.h>
#include <private/backend/VirtualMachineEnv.h>
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <dlfcn.h>
#if __has_include(<android/surface_texture.h>)
# include <android/surface_texture.h>
# include <android/surface_texture_jni.h>
#else
struct ASurfaceTexture;
typedef struct ASurfaceTexture ASurfaceTexture;
#endif
#include <chrono>
#include <jni.h>
#include <stdint.h>
#include <new>
using namespace utils;
@@ -32,13 +47,8 @@ using namespace backend;
using Stream = Platform::Stream;
template <typename T>
static void loadSymbol(T*& pfn, const char *symbol) noexcept {
pfn = (T*)dlsym(RTLD_DEFAULT, symbol);
}
ExternalStreamManagerAndroid& ExternalStreamManagerAndroid::create() noexcept {
return *(new ExternalStreamManagerAndroid{});
return *(new(std::nothrow) ExternalStreamManagerAndroid{});
}
void ExternalStreamManagerAndroid::destroy(ExternalStreamManagerAndroid* pExternalStreamManagerAndroid) noexcept {
@@ -56,23 +66,13 @@ ExternalStreamManagerAndroid::~ExternalStreamManagerAndroid() noexcept = default
UTILS_NOINLINE
JNIEnv* ExternalStreamManagerAndroid::getEnvironmentSlow() noexcept {
JNIEnv * env = mVm.getEnvironment();
JNIEnv* const env = mVm.getEnvironment();
mJniEnv = env;
jclass SurfaceTextureClass = env->FindClass("android/graphics/SurfaceTexture");
mSurfaceTextureClass_updateTexImage = env->GetMethodID(
SurfaceTextureClass, "updateTexImage", "()V");
mSurfaceTextureClass_attachToGLContext = env->GetMethodID(
SurfaceTextureClass, "attachToGLContext", "(I)V");
mSurfaceTextureClass_detachFromGLContext = env->GetMethodID(
SurfaceTextureClass, "detachFromGLContext", "()V");
mSurfaceTextureClass_getTimestamp = env->GetMethodID(
SurfaceTextureClass, "getTimestamp", "()J");
mSurfaceTextureClass_updateTexImage = env->GetMethodID(SurfaceTextureClass, "updateTexImage", "()V");
mSurfaceTextureClass_attachToGLContext = env->GetMethodID(SurfaceTextureClass, "attachToGLContext", "(I)V");
mSurfaceTextureClass_detachFromGLContext = env->GetMethodID(SurfaceTextureClass, "detachFromGLContext", "()V");
mSurfaceTextureClass_getTimestamp = env->GetMethodID(SurfaceTextureClass, "getTimestamp", "()J");
return env;
}
@@ -82,7 +82,7 @@ Stream* ExternalStreamManagerAndroid::acquire(jobject surfaceTexture) noexcept {
if (!env) {
return nullptr; // this should not happen
}
EGLStream* stream = new EGLStream();
EGLStream* stream = new(std::nothrow) EGLStream();
stream->jSurfaceTexture = env->NewGlobalRef(surfaceTexture);
if (__builtin_available(android 28, *)) {
stream->nSurfaceTexture = ASurfaceTexture_fromSurfaceTexture(env, surfaceTexture);
@@ -91,29 +91,30 @@ Stream* ExternalStreamManagerAndroid::acquire(jobject surfaceTexture) noexcept {
}
void ExternalStreamManagerAndroid::release(Stream* handle) noexcept {
EGLStream* stream = static_cast<EGLStream*>(handle);
EGLStream const* stream = static_cast<EGLStream*>(handle);
if (__builtin_available(android 28, *)) {
ASurfaceTexture_release(stream->nSurfaceTexture);
}
JNIEnv* const env = getEnvironment();
// use VirtualMachineEnv::getEnvironment() directly because we don't need to cache JNI methods here
JNIEnv* const env = mVm.getEnvironment();
assert_invariant(env); // we should have called attach() by now
env->DeleteGlobalRef(stream->jSurfaceTexture);
delete stream;
}
void ExternalStreamManagerAndroid::attach(Stream* handle, intptr_t tname) noexcept {
EGLStream* stream = static_cast<EGLStream*>(handle);
EGLStream const* stream = static_cast<EGLStream*>(handle);
if (__builtin_available(android 28, *)) {
// associate our GL texture to the SurfaceTexture
ASurfaceTexture* const aSurfaceTexture = stream->nSurfaceTexture;
if (UTILS_UNLIKELY(ASurfaceTexture_attachToGLContext(aSurfaceTexture, (uint32_t)tname))) {
if (UTILS_UNLIKELY(ASurfaceTexture_attachToGLContext(aSurfaceTexture, uint32_t(tname)))) {
// Unfortunately, before API 26 SurfaceTexture was always created in attached mode,
// so attachToGLContext can fail. We consider this the unlikely case, because
// this is how it should work.
// So now we have to detach the surfacetexture from its texture
ASurfaceTexture_detachFromGLContext(aSurfaceTexture);
// and finally, try attaching again
ASurfaceTexture_attachToGLContext(aSurfaceTexture, (uint32_t)tname);
ASurfaceTexture_attachToGLContext(aSurfaceTexture, uint32_t(tname));
}
} else {
JNIEnv* const env = getEnvironment();
@@ -121,19 +122,19 @@ void ExternalStreamManagerAndroid::attach(Stream* handle, intptr_t tname) noexce
// associate our GL texture to the SurfaceTexture
jobject jSurfaceTexture = stream->jSurfaceTexture;
env->CallVoidMethod(jSurfaceTexture, mSurfaceTextureClass_attachToGLContext, (jint)tname);
env->CallVoidMethod(jSurfaceTexture, mSurfaceTextureClass_attachToGLContext, jint(tname));
if (UTILS_UNLIKELY(env->ExceptionCheck())) {
// Unfortunately, before API 26 SurfaceTexture was always created in attached mode,
// so attachToGLContext can fail. We consider this the unlikely case, because
// this is how it should work.
env->ExceptionClear();
// so now we have to detach the surfacetexture from its texture
// so now we have to detach the SurfaceTexture from its texture
env->CallVoidMethod(jSurfaceTexture, mSurfaceTextureClass_detachFromGLContext);
VirtualMachineEnv::handleException(env);
// and finally, try attaching again
env->CallVoidMethod(jSurfaceTexture, mSurfaceTextureClass_attachToGLContext, (jint)tname);
env->CallVoidMethod(jSurfaceTexture, mSurfaceTextureClass_attachToGLContext, jint(tname));
VirtualMachineEnv::handleException(env);
}
}
@@ -144,7 +145,7 @@ void ExternalStreamManagerAndroid::detach(Stream* handle) noexcept {
if (__builtin_available(android 28, *)) {
ASurfaceTexture_detachFromGLContext(stream->nSurfaceTexture);
} else {
JNIEnv* const env = mVm.getEnvironment();
JNIEnv* const env = getEnvironment();
assert_invariant(env); // we should have called attach() by now
env->CallVoidMethod(stream->jSurfaceTexture, mSurfaceTextureClass_detachFromGLContext);
VirtualMachineEnv::handleException(env);
@@ -152,12 +153,12 @@ void ExternalStreamManagerAndroid::detach(Stream* handle) noexcept {
}
void ExternalStreamManagerAndroid::updateTexImage(Stream* handle, int64_t* timestamp) noexcept {
EGLStream* stream = static_cast<EGLStream*>(handle);
EGLStream const* stream = static_cast<EGLStream*>(handle);
if (__builtin_available(android 28, *)) {
ASurfaceTexture_updateTexImage(stream->nSurfaceTexture);
*timestamp = ASurfaceTexture_getTimestamp(stream->nSurfaceTexture);
} else {
JNIEnv* const env = mVm.getEnvironment();
JNIEnv* const env = getEnvironment();
assert_invariant(env); // we should have called attach() by now
env->CallVoidMethod(stream->jSurfaceTexture, mSurfaceTextureClass_updateTexImage);
VirtualMachineEnv::handleException(env);
@@ -21,14 +21,19 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#if __has_include(<android/surface_texture.h>)
# include <android/surface_texture.h>
# include <android/surface_texture_jni.h>
#else
struct ASurfaceTexture;
typedef struct ASurfaceTexture ASurfaceTexture;
#endif
#include <jni.h>
#include <stdint.h>
namespace filament::backend {
/*
@@ -70,7 +75,8 @@ private:
ASurfaceTexture* nSurfaceTexture = nullptr;
};
inline JNIEnv* getEnvironment() noexcept {
// Must only be called from the backend thread
JNIEnv* getEnvironment() noexcept {
JNIEnv* env = mJniEnv;
if (UTILS_UNLIKELY(!env)) {
return getEnvironmentSlow();
@@ -85,7 +91,6 @@ private:
jmethodID mSurfaceTextureClass_attachToGLContext{};
jmethodID mSurfaceTextureClass_detachFromGLContext{};
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_ANDROID_EXTERNAL_STREAM_MANAGER_ANDROID_H
@@ -54,8 +54,15 @@ struct PlatformCocoaGLImpl {
CVOpenGLTextureCacheRef mTextureCache = nullptr;
std::unique_ptr<CocoaExternalImage::SharedGl> mExternalImageSharedGl;
void updateOpenGLContext(NSView *nsView, bool resetView, bool clearView);
struct ExternalImageCocoaGL : public Platform::ExternalImage {
CVPixelBufferRef cvBuffer;
protected:
~ExternalImageCocoaGL() noexcept final;
};
};
PlatformCocoaGLImpl::ExternalImageCocoaGL::~ExternalImageCocoaGL() noexcept = default;
CocoaGLSwapChain::CocoaGLSwapChain( NSView* inView )
: view(inView)
, previousBounds(NSZeroRect)
@@ -309,17 +316,12 @@ OpenGLPlatform::ExternalTexture* PlatformCocoaGL::createExternalImageTexture() n
if (!pImpl->mExternalImageSharedGl) {
pImpl->mExternalImageSharedGl = std::make_unique<CocoaExternalImage::SharedGl>();
}
ExternalTexture* outTexture = new CocoaExternalImage(pImpl->mTextureCache,
*pImpl->mExternalImageSharedGl);
// the actual id/target will be set in setExternalImage.
outTexture->id = 0;
outTexture->target = GL_TEXTURE_2D;
return outTexture;
}
void PlatformCocoaGL::destroyExternalImage(ExternalTexture* texture) noexcept {
void PlatformCocoaGL::destroyExternalImageTexture(ExternalTexture* texture) noexcept {
auto* p = static_cast<CocoaExternalImage*>(texture);
delete p;
}
@@ -344,6 +346,36 @@ bool PlatformCocoaGL::setExternalImage(void* externalImage, ExternalTexture* tex
return true;
}
Platform::ExternalImageHandle PlatformCocoaGL::createExternalImage(void* cvPixelBuffer) noexcept {
auto* p = new(std::nothrow) PlatformCocoaGLImpl::ExternalImageCocoaGL;
p->cvBuffer = (CVPixelBufferRef) cvPixelBuffer;
return ExternalImageHandle{ p };
}
void PlatformCocoaGL::retainExternalImage(ExternalImageHandleRef externalImage) noexcept {
auto const* const cocoaGlExternalImage
= static_cast<PlatformCocoaGLImpl::ExternalImageCocoaGL const*>(externalImage.get());
// Take ownership of the passed in buffer. It will be released the next time
// setExternalImage is called, or when the texture is destroyed.
CVPixelBufferRef pixelBuffer = cocoaGlExternalImage->cvBuffer;
CVPixelBufferRetain(pixelBuffer);
}
bool PlatformCocoaGL::setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept {
auto const* const cocoaGlExternalImage
= static_cast<PlatformCocoaGLImpl::ExternalImageCocoaGL const*>(externalImage.get());
CVPixelBufferRef cvPixelBuffer = cocoaGlExternalImage->cvBuffer;
CocoaExternalImage* cocoaExternalImage = static_cast<CocoaExternalImage*>(texture);
if (!cocoaExternalImage->set(cvPixelBuffer)) {
return false;
}
texture->target = cocoaExternalImage->getTarget();
texture->id = cocoaExternalImage->getGlTexture();
// we used to set the internalFormat, but it's not used anywhere on the gl backend side
// cocoaExternalImage->getInternalFormat();
return true;
}
void PlatformCocoaGLImpl::updateOpenGLContext(NSView *nsView, bool resetView,
bool clearView) {
NSOpenGLContext* glContext = mGLContext;
@@ -47,8 +47,15 @@ struct PlatformCocoaTouchGLImpl {
GLuint mDefaultDepthbuffer = 0;
CVOpenGLESTextureCacheRef mTextureCache = nullptr;
CocoaTouchExternalImage::SharedGl* mExternalImageSharedGl = nullptr;
struct ExternalImageCocoaTouchGL : public Platform::ExternalImage {
CVPixelBufferRef cvBuffer;
protected:
~ExternalImageCocoaTouchGL() noexcept final;
};
};
PlatformCocoaTouchGLImpl::ExternalImageCocoaTouchGL::~ExternalImageCocoaTouchGL() noexcept = default;
PlatformCocoaTouchGL::PlatformCocoaTouchGL()
: pImpl(new PlatformCocoaTouchGLImpl) {
}
@@ -198,13 +205,10 @@ void PlatformCocoaTouchGL::commit(Platform::SwapChain* swapChain) noexcept {
OpenGLPlatform::ExternalTexture* PlatformCocoaTouchGL::createExternalImageTexture() noexcept {
ExternalTexture* outTexture = new CocoaTouchExternalImage(pImpl->mTextureCache,
*pImpl->mExternalImageSharedGl);
// the actual id/target will be set in setExternalImage*(
outTexture->id = 0;
outTexture->target = GL_TEXTURE_2D;
return outTexture;
}
void PlatformCocoaTouchGL::destroyExternalImage(ExternalTexture* texture) noexcept {
void PlatformCocoaTouchGL::destroyExternalImageTexture(ExternalTexture* texture) noexcept {
auto* p = static_cast<CocoaTouchExternalImage*>(texture);
delete p;
}
@@ -229,4 +233,35 @@ bool PlatformCocoaTouchGL::setExternalImage(void* externalImage, ExternalTexture
return true;
}
Platform::ExternalImageHandle PlatformCocoaTouchGL::createExternalImage(void* cvPixelBuffer) noexcept {
auto* p = new(std::nothrow) PlatformCocoaTouchGLImpl::ExternalImageCocoaTouchGL;
p->cvBuffer = (CVPixelBufferRef) cvPixelBuffer;
return ExternalImageHandle{ p };
}
void PlatformCocoaTouchGL::retainExternalImage(ExternalImageHandleRef externalImage) noexcept {
auto const* const cocoaTouchGlExternalImage
= static_cast<PlatformCocoaTouchGLImpl::ExternalImageCocoaTouchGL const*>(externalImage.get());
// Take ownership of the passed in buffer. It will be released the next time
// setExternalImage is called, or when the texture is destroyed.
CVPixelBufferRef pixelBuffer = cocoaTouchGlExternalImage->cvBuffer;
CVPixelBufferRetain(pixelBuffer);
}
bool PlatformCocoaTouchGL::setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept {
auto const* const cocoaTouchGlExternalImage
= static_cast<PlatformCocoaTouchGLImpl::ExternalImageCocoaTouchGL const*>(externalImage.get());
CVPixelBufferRef cvPixelBuffer = cocoaTouchGlExternalImage->cvBuffer;
CocoaTouchExternalImage* cocoaExternalImage = static_cast<CocoaTouchExternalImage*>(texture);
if (!cocoaExternalImage->set(cvPixelBuffer)) {
return false;
}
texture->target = cocoaExternalImage->getTarget();
texture->id = cocoaExternalImage->getGlTexture();
// we used to set the internalFormat, but it's not used anywhere on the gl backend side
// cocoaExternalImage->getInternalFormat();
return true;
}
} // namespace filament::backend
@@ -117,7 +117,9 @@ bool PlatformEGL::isOpenGL() const noexcept {
return false;
}
Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept {
PlatformEGL::ExternalImageEGL::~ExternalImageEGL() = default;
Driver* PlatformEGL::createDriver(void* sharedContext, const DriverConfig& driverConfig) noexcept {
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert_invariant(mEGLDisplay != EGL_NO_DISPLAY);
@@ -295,7 +297,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
clearGlError();
// success!!
return OpenGLPlatform::createDefaultDriver(this, sharedContext, driverConfig);
return createDefaultDriver(this, sharedContext, driverConfig);
error:
// if we're here, we've failed
@@ -549,7 +551,7 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
return sc;
}
void PlatformEGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
void PlatformEGL::destroySwapChain(SwapChain* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
if (sc->sur != EGL_NO_SURFACE) {
@@ -562,7 +564,7 @@ void PlatformEGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
}
bool PlatformEGL::isSwapChainProtected(Platform::SwapChain* swapChain) noexcept {
bool PlatformEGL::isSwapChainProtected(SwapChain* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
return bool(sc->flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT);
@@ -583,10 +585,10 @@ bool PlatformEGL::makeCurrent(ContextType type,
return success == EGL_TRUE ? true : false;
}
void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
Platform::SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept {
void PlatformEGL::makeCurrent(SwapChain* drawSwapChain,
SwapChain* readSwapChain,
Invocable<void()> preContextChange,
Invocable<void(size_t index)> postContextChange) noexcept {
assert_invariant(drawSwapChain);
assert_invariant(readSwapChain);
@@ -645,7 +647,7 @@ void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
}
}
void PlatformEGL::commit(Platform::SwapChain* swapChain) noexcept {
void PlatformEGL::commit(SwapChain* swapChain) noexcept {
if (swapChain) {
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
if (sc->sur != EGL_NO_SURFACE) {
@@ -668,7 +670,7 @@ Platform::Fence* PlatformEGL::createFence() noexcept {
return f;
}
void PlatformEGL::destroyFence(Platform::Fence* fence) noexcept {
void PlatformEGL::destroyFence(Fence* fence) noexcept {
#ifdef EGL_KHR_reusable_sync
EGLSyncKHR sync = (EGLSyncKHR) fence;
if (sync != EGL_NO_SYNC_KHR) {
@@ -678,7 +680,7 @@ void PlatformEGL::destroyFence(Platform::Fence* fence) noexcept {
}
FenceStatus PlatformEGL::waitFence(
Platform::Fence* fence, uint64_t timeout) noexcept {
Fence* fence, uint64_t timeout) noexcept {
#ifdef EGL_KHR_reusable_sync
EGLSyncKHR sync = (EGLSyncKHR) fence;
if (sync != EGL_NO_SYNC_KHR) {
@@ -699,16 +701,10 @@ FenceStatus PlatformEGL::waitFence(
OpenGLPlatform::ExternalTexture* PlatformEGL::createExternalImageTexture() noexcept {
ExternalTexture* outTexture = new(std::nothrow) ExternalTexture{};
glGenTextures(1, &outTexture->id);
if (UTILS_LIKELY(ext.gl.OES_EGL_image_external_essl3)) {
outTexture->target = GL_TEXTURE_EXTERNAL_OES;
} else {
// if texture external is not supported, revert to texture 2d
outTexture->target = GL_TEXTURE_2D;
}
return outTexture;
}
void PlatformEGL::destroyExternalImage(ExternalTexture* texture) noexcept {
void PlatformEGL::destroyExternalImageTexture(ExternalTexture* texture) noexcept {
glDeleteTextures(1, &texture->id);
delete texture;
}
@@ -728,6 +724,18 @@ bool PlatformEGL::setExternalImage(void* externalImage,
return true;
}
Platform::ExternalImageHandle PlatformEGL::createExternalImage(EGLImageKHR eglImage) noexcept {
auto* const p = new(std::nothrow) ExternalImageEGL;
p->eglImage = eglImage;
return ExternalImageHandle{p};
}
bool PlatformEGL::setExternalImage(ExternalImageHandleRef externalImage,
UTILS_UNUSED_IN_RELEASE ExternalTexture* texture) noexcept {
auto const* const eglExternalImage = static_cast<ExternalImageEGL const*>(externalImage.get());
return setExternalImage(eglExternalImage->eglImage, texture);
}
// -----------------------------------------------------------------------------------------------
void PlatformEGL::initializeGlExtensions() noexcept {
@@ -738,7 +746,7 @@ void PlatformEGL::initializeGlExtensions() noexcept {
ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
}
EGLContext PlatformEGL::getContextForType(OpenGLPlatform::ContextType type) const noexcept {
EGLContext PlatformEGL::getContextForType(ContextType type) const noexcept {
switch (type) {
case ContextType::NONE:
return EGL_NO_CONTEXT;
@@ -231,6 +231,26 @@ Driver* PlatformEGLAndroid::createDriver(void* sharedContext,
return driver;
}
PlatformEGLAndroid::ExternalImageEGLAndroid::~ExternalImageEGLAndroid() = default;
Platform::ExternalImageHandle PlatformEGLAndroid::createExternalImage(AHardwareBuffer const* buffer, bool sRGB) noexcept {
auto* const p = new(std::nothrow) ExternalImageEGLAndroid;
p->aHardwareBuffer = const_cast<AHardwareBuffer*>(buffer);
p->sRGB = sRGB;
return ExternalImageHandle{ p };
}
bool PlatformEGLAndroid::setExternalImage(ExternalImageHandleRef externalImage,
UTILS_UNUSED_IN_RELEASE ExternalTexture* texture) noexcept {
auto const* const eglExternalImage = static_cast<ExternalImageEGLAndroid const*>(externalImage.get());
if (eglExternalImage->aHardwareBuffer) {
// TODO: implement PlatformEGLAndroid::setExternalImage w/ AHardwareBuffer
return true;
}
// not a AHardwareBuffer, fallback to the inherited version
return PlatformEGL::setExternalImage(externalImage, texture);
}
void PlatformEGLAndroid::setPresentationTime(int64_t presentationTimeInNanosecond) noexcept {
EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
if (currentDrawSurface != EGL_NO_SURFACE) {
@@ -21,6 +21,7 @@
#include "VulkanHandles.h"
#include "VulkanSamplerCache.h"
#include "VulkanTexture.h"
#include "vulkan/utils/Image.h"
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
@@ -61,8 +62,8 @@ inline void blitFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect, V
.dstOffsets = { dstRect[0], dstRect[1] },
}};
vkCmdBlitImage(cmdbuf,
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
src.getImage(), fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST),
1, blitRegions, filter);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
@@ -104,8 +105,8 @@ inline void resolveFast(VulkanCommandBuffer* commands, VkImageAspectFlags aspect
.extent = { src.getExtent2D().width, src.getExtent2D().height, 1 },
}};
vkCmdResolveImage(cmdbuffer,
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
src.getImage(), fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST),
1, resolveRegions);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
+3 -3
View File
@@ -23,8 +23,8 @@
#include "VulkanAsyncHandles.h"
#include "VulkanConstants.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/StaticVector.h"
#include <utils/Condition.h>
#include <utils/FixedCapacityVector.h>
@@ -79,7 +79,7 @@ struct VulkanCommandBuffer {
void reset() noexcept;
inline void insertWait(VkSemaphore sem) {
mWaitSemaphores.insert(sem);
mWaitSemaphores.push_back(sem);
}
void pushMarker(char const* marker) noexcept;
@@ -115,7 +115,7 @@ private:
bool const isProtected;
VkDevice mDevice;
VkQueue mQueue;
CappedArray<VkSemaphore, 2> mWaitSemaphores;
fvkutils::StaticVector<VkSemaphore, 2> mWaitSemaphores;
VkCommandBuffer mBuffer;
VkSemaphore mSubmission;
VkFence mFence;
@@ -20,7 +20,6 @@
#include "VulkanHandles.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include <backend/PixelBufferDescriptor.h>
+8 -6
View File
@@ -18,8 +18,8 @@
#define TNT_FILAMENT_BACKEND_VULKANCONTEXT_H
#include "VulkanConstants.h"
#include "VulkanImageUtility.h"
#include "VulkanUtility.h"
#include "vulkan/utils/Image.h"
#include "vulkan/utils/Definitions.h"
#include "vulkan/memory/ResourcePointer.h"
@@ -28,6 +28,8 @@
#include <utils/Mutex.h>
#include <utils/Slice.h>
#include <bluevk/BlueVK.h>
#include <memory>
VK_DEFINE_HANDLE(VmaAllocator)
@@ -113,11 +115,11 @@ public:
return (uint32_t) VK_MAX_MEMORY_TYPES;
}
inline VkFormatList const& getAttachmentDepthStencilFormats() const {
inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const {
return mDepthStencilFormats;
}
inline VkFormatList const& getBlittableDepthStencilFormats() const {
inline fvkutils::VkFormatList const& getBlittableDepthStencilFormats() const {
return mBlittableDepthStencilFormats;
}
@@ -186,8 +188,8 @@ private:
bool mLazilyAllocatedMemorySupported = false;
bool mProtectedMemorySupported = false;
VkFormatList mDepthStencilFormats;
VkFormatList mBlittableDepthStencilFormats;
fvkutils::VkFormatList mDepthStencilFormats;
fvkutils::VkFormatList mBlittableDepthStencilFormats;
// For convenience so that VulkanPlatform can initialize the private fields.
friend class VulkanPlatform;
+49 -23
View File
@@ -26,9 +26,12 @@
#include "VulkanHandles.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include "memory/ResourceManager.h"
#include "memory/ResourcePointer.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Conversion.h"
#include "vulkan/utils/Definitions.h"
#include <backend/DriverEnums.h>
#include <backend/platforms/VulkanPlatform.h>
#include <utils/CString.h>
@@ -43,11 +46,13 @@ using namespace bluevk;
using utils::FixedCapacityVector;
#if defined(__clang__)
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
// to a stack-allocated variable.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreturn-stack-address"
#pragma clang diagnostic ignored "-Wunused-parameter"
#endif
namespace filament::backend {
@@ -295,6 +300,10 @@ ShaderModel VulkanDriver::getShaderModel() const noexcept {
#endif
}
ShaderLanguage VulkanDriver::getShaderLanguage() const noexcept {
return ShaderLanguage::SPIRV;
}
void VulkanDriver::terminate() {
// Flush and wait here to make sure all queued commands are executed and resources that are tied
// to those commands are no longer referenced.
@@ -536,16 +545,25 @@ void VulkanDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwText
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
backend::TextureSwizzle a) {
TextureSwizzle const swizzleArray[] = {r, g, b, a};
VkComponentMapping const swizzle = getSwizzleMap(swizzleArray);
VkComponentMapping const swizzle = fvkutils::getSwizzleMap(swizzleArray);
auto src = resource_ptr<VulkanTexture>::cast(&mResourceManager, srch);
auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, src, swizzle);
texture.inc();
}
void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th,
void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th,
backend::SamplerType target, backend::TextureFormat format,
uint32_t width, uint32_t height, backend::TextureUsage usage, void* externalImage) {
uint32_t width, uint32_t height, backend::TextureUsage usage,
Platform::ExternalImageHandleRef externalImage) {
FVK_SYSTRACE_SCOPE();
// FIXME: implement createTextureExternalImage2R
}
void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::SamplerType target,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* externalImage) {
FVK_SYSTRACE_SCOPE();
const auto& metadata = mPlatform->getExternalImageMetadata(externalImage);
@@ -555,7 +573,7 @@ void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th,
assert_invariant(width == metadata.width);
assert_invariant(height == metadata.height);
assert_invariant(getVkFormat(format) == metadata.format);
assert_invariant(fvkutils::getVkFormat(format) == metadata.format);
const auto& data = mPlatform->createExternalImage(externalImage, metadata);
@@ -783,6 +801,10 @@ Handle<HwTexture> VulkanDriver::createTextureViewSwizzleS() noexcept {
return mResourceManager.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureExternalImage2S() noexcept {
return mResourceManager.allocHandle<VulkanTexture>();
}
Handle<HwTexture> VulkanDriver::createTextureExternalImageS() noexcept {
return mResourceManager.allocHandle<VulkanTexture>();
}
@@ -930,7 +952,7 @@ FenceStatus VulkanDriver::getFenceStatus(Handle<HwFence> fh) {
// We create all textures using VK_IMAGE_TILING_OPTIMAL, so our definition of "supported" is that
// the GPU supports the given texture format with non-zero optimal tiling features.
bool VulkanDriver::isTextureFormatSupported(TextureFormat format) {
VkFormat vkformat = getVkFormat(format);
VkFormat vkformat = fvkutils::getVkFormat(format);
if (vkformat == VK_FORMAT_UNDEFINED) {
return false;
}
@@ -957,7 +979,7 @@ bool VulkanDriver::isTextureFormatMipmappable(TextureFormat format) {
}
bool VulkanDriver::isRenderTargetFormatSupported(TextureFormat format) {
VkFormat vkformat = getVkFormat(format);
VkFormat vkformat = fvkutils::getVkFormat(format);
if (vkformat == VK_FORMAT_UNDEFINED) {
return false;
}
@@ -1015,12 +1037,11 @@ bool VulkanDriver::isDepthStencilResolveSupported() {
bool VulkanDriver::isDepthStencilBlitSupported(TextureFormat format) {
auto const& formats = mContext.getBlittableDepthStencilFormats();
return std::find(formats.begin(), formats.end(), getVkFormat(format)) != formats.end();
return std::find(formats.begin(), formats.end(), fvkutils::getVkFormat(format)) !=
formats.end();
}
bool VulkanDriver::isProtectedTexturesSupported() {
return false;
}
bool VulkanDriver::isProtectedTexturesSupported() { return false; }
bool VulkanDriver::isDepthClampSupported() {
return mContext.isDepthClampSupported();
@@ -1091,8 +1112,8 @@ FeatureLevel VulkanDriver::getFeatureLevel() {
math::float2 VulkanDriver::getClipSpaceParams() {
// virtual and physical z-coordinate of clip-space is in [-w, 0]
// Note: this is actually never used (see: main.vs), but it's a backend API, so we implement it
// properly.
// Note: this is actually never used (see: surface_main.vs), but it's a backend API, so we
// implement it properly.
return math::float2{ 1.0f, 0.0f };
}
@@ -1163,6 +1184,9 @@ void VulkanDriver::update3DImage(Handle<HwTexture> th, uint32_t level, uint32_t
scheduleDestroy(std::move(data));
}
void VulkanDriver::setupExternalImage2(Platform::ExternalImageHandleRef image) {
}
void VulkanDriver::setupExternalImage(void* image) {
}
@@ -1673,25 +1697,25 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
auto rt = mCurrentRenderPass.renderTarget;
VulkanPipelineCache::RasterState const vulkanRasterState{
.cullMode = getCullMode(rasterState.culling),
.frontFace = getFrontFace(rasterState.inverseFrontFaces),
.cullMode = fvkutils::getCullMode(rasterState.culling),
.frontFace = fvkutils::getFrontFace(rasterState.inverseFrontFaces),
.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false,
.blendEnable = rasterState.hasBlending(),
.depthWriteEnable = rasterState.depthWrite,
.alphaToCoverageEnable = rasterState.alphaToCoverage,
.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB),
.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB),
.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha),
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
.srcColorBlendFactor = fvkutils::getBlendFactor(rasterState.blendFunctionSrcRGB),
.dstColorBlendFactor = fvkutils::getBlendFactor(rasterState.blendFunctionDstRGB),
.srcAlphaBlendFactor = fvkutils::getBlendFactor(rasterState.blendFunctionSrcAlpha),
.dstAlphaBlendFactor = fvkutils::getBlendFactor(rasterState.blendFunctionDstAlpha),
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
.rasterizationSamples = rt->getSamples(),
.depthClamp = rasterState.depthClamp,
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
.colorBlendOp = rasterState.blendEquationRGB,
.alphaBlendOp = rasterState.blendEquationAlpha,
.alphaBlendOp = rasterState.blendEquationAlpha,
.depthCompareOp = rasterState.depthFunc,
.depthBiasConstantFactor = depthOffset.constant,
.depthBiasSlopeFactor = depthOffset.slope
.depthBiasSlopeFactor = depthOffset.slope,
};
// unfortunately in Vulkan the topology is per pipeline
@@ -1728,7 +1752,7 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
mBoundPipeline = {
.program = program,
.pipelineLayout = pipelineLayout,
.descriptorSetMask = DescriptorSetMask(descriptorSetMaskTable[layoutCount]),
.descriptorSetMask = fvkutils::DescriptorSetMask(descriptorSetMaskTable[layoutCount]),
};
mPipelineCache.bindLayout(pipelineLayout);
@@ -1877,4 +1901,6 @@ template class ConcreteDispatcher<VulkanDriver>;
} // namespace filament::backend
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
+10 -7
View File
@@ -26,12 +26,13 @@
#include "VulkanReadPixels.h"
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanUtility.h"
#include "vulkan/caching/VulkanDescriptorSetManager.h"
#include "vulkan/caching/VulkanPipelineLayoutCache.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Definitions.h"
#include "backend/DriverEnums.h"
#include "caching/VulkanDescriptorSetManager.h"
#include "caching/VulkanPipelineLayoutCache.h"
#include "memory/ResourceManager.h"
#include "memory/ResourcePointer.h"
#include "DriverBase.h"
#include "private/backend/Driver.h"
@@ -93,6 +94,7 @@ private:
Dispatcher getDispatcher() const noexcept final;
ShaderModel getShaderModel() const noexcept final;
ShaderLanguage getShaderLanguage() const noexcept final;
template<typename T>
friend class ConcreteDispatcher;
@@ -141,13 +143,14 @@ private:
struct {
resource_ptr<VulkanProgram> program;
VkPipelineLayout pipelineLayout;
DescriptorSetMask descriptorSetMask;
fvkutils::DescriptorSetMask descriptorSetMask;
} mBoundPipeline = {};
// We need to store information about a render pass to enable better barriers at the end of a
// renderpass.
struct {
using AttachmentArray = CappedArray<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
using AttachmentArray =
fvkutils::StaticVector<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
AttachmentArray attachments;
} mRenderPassFboInfo = {};
+13 -13
View File
@@ -14,12 +14,12 @@
* limitations under the License.
*/
#include "vulkan/VulkanFboCache.h"
#include <utils/Panic.h>
#include "VulkanFboCache.h"
#include "VulkanConstants.h"
#include "VulkanUtility.h"
#include "vulkan/utils/Image.h"
#include <utils/Panic.h>
// If any VkRenderPass or VkFramebuffer is unused for more than TIME_BEFORE_EVICTION frames, it
// is evicted from the cache.
@@ -214,7 +214,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
if (config.colorFormat[i] == VK_FORMAT_UNDEFINED) {
continue;
}
const VkImageLayout subpassLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT);
const VkImageLayout subpassLayout = fvkutils::getVkLayout(VulkanLayout::COLOR_ATTACHMENT);
uint32_t index;
if (!hasSubpasses) {
@@ -259,8 +259,8 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
.storeOp = (config.usesLazilyAllocatedMemory & (1 << i)) ? kDisableStore : kEnableStore,
.stencilLoadOp = kDontCare,
.stencilStoreOp = kDisableStore,
.initialLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = imgutil::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
.initialLayout = fvkutils::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = fvkutils::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
};
}
@@ -287,7 +287,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
pResolveAttachment->attachment = attachmentIndex;
pResolveAttachment->layout
= imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT_RESOLVE);
= fvkutils::getVkLayout(VulkanLayout::COLOR_ATTACHMENT_RESOLVE);
++pResolveAttachment;
attachments[attachmentIndex++] = {
@@ -297,8 +297,8 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
.storeOp = kEnableStore,
.stencilLoadOp = kDontCare,
.stencilStoreOp = kDisableStore,
.initialLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = imgutil::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
.initialLayout = fvkutils::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = fvkutils::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
};
}
@@ -307,7 +307,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
const bool clear = any(config.clear & TargetBufferFlags::DEPTH);
const bool discardStart = any(config.discardStart & TargetBufferFlags::DEPTH);
const bool discardEnd = any(config.discardEnd & TargetBufferFlags::DEPTH);
depthAttachmentRef.layout = imgutil::getVkLayout(VulkanLayout::DEPTH_ATTACHMENT);
depthAttachmentRef.layout = fvkutils::getVkLayout(VulkanLayout::DEPTH_ATTACHMENT);
depthAttachmentRef.attachment = attachmentIndex;
attachments[attachmentIndex++] = {
.format = config.depthFormat,
@@ -316,8 +316,8 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
.storeOp = discardEnd ? kDisableStore : kEnableStore,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = imgutil::getVkLayout(config.initialDepthLayout),
.finalLayout = imgutil::getVkLayout(FINAL_DEPTH_ATTACHMENT_LAYOUT),
.initialLayout = fvkutils::getVkLayout(config.initialDepthLayout),
.finalLayout = fvkutils::getVkLayout(FINAL_DEPTH_ATTACHMENT_LAYOUT),
};
}
renderPassInfo.attachmentCount = attachmentIndex;
+10 -8
View File
@@ -22,9 +22,11 @@
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "spirv/VulkanSpirvUtils.h"
#include "vulkan/utils/Conversion.h"
#include "vulkan/utils/Definitions.h"
#include "vulkan/utils/Image.h"
#include "vulkan/utils/Spirv.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -56,10 +58,10 @@ template<typename Bitmask>
inline void fromStageFlags(backend::ShaderStageFlags stage, descriptor_binding_t binding,
Bitmask& mask) {
if ((bool) (stage & ShaderStageFlags::VERTEX)) {
mask.set(binding + getVertexStageShift<Bitmask>());
mask.set(binding + fvkutils::getVertexStageShift<Bitmask>());
}
if ((bool) (stage & ShaderStageFlags::FRAGMENT)) {
mask.set(binding + getFragmentStageShift<Bitmask>());
mask.set(binding + fvkutils::getFragmentStageShift<Bitmask>());
}
}
@@ -206,7 +208,7 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
size_t dataSize = blob.size();
if (!specializationConstants.empty()) {
workaroundSpecConstant(blob, specializationConstants, shader);
fvkutils::workaroundSpecConstant(blob, specializationConstants, shader);
data = (uint32_t*) shader.data();
dataSize = shader.size() * 4;
}
@@ -314,8 +316,8 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
// Constrain the sample count according to both kinds of sample count masks obtained from
// VkPhysicalDeviceProperties. This is consistent with the VulkanTexture constructor.
auto const& limits = context.getPhysicalDeviceLimits();
samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
limits.framebufferColorSampleCounts);
samples = samples = fvkutils::reduceSampleCount(samples,
limits.framebufferDepthSampleCounts & limits.framebufferColorSampleCounts);
auto& rpkey = mInfo->rpkey;
rpkey.samples = samples;
@@ -498,7 +500,7 @@ VulkanVertexBufferInfo::VulkanVertexBufferInfo(
Attribute attrib = attributes[attribIndex];
bool const isInteger = attrib.flags & Attribute::FLAG_INTEGER_TARGET;
bool const isNormalized = attrib.flags & Attribute::FLAG_NORMALIZED;
VkFormat vkformat = getVkFormat(attrib.type, isNormalized, isInteger);
VkFormat vkformat = fvkutils::getVkFormat(attrib.type, isNormalized, isInteger);
// HACK: Re-use the positions buffer as a dummy buffer for disabled attributes. Filament's
// vertex shaders declare all attributes as either vec4 or uvec4 (the latter for bone
+13 -12
View File
@@ -25,8 +25,9 @@
#include "VulkanFboCache.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/utils/StaticVector.h"
#include "vulkan/utils/Definitions.h"
#include <backend/Program.h>
@@ -44,11 +45,11 @@ namespace {
template<typename Bitmask>
inline uint8_t collapsedCount(Bitmask const& mask) {
static_assert(sizeof(mask) <= 64);
constexpr uint64_t VERTEX_MASK = (1ULL << getFragmentStageShift<Bitmask>()) - 1ULL;
constexpr uint64_t FRAGMENT_MASK = (VERTEX_MASK << getFragmentStageShift<Bitmask>());
constexpr uint64_t VERTEX_MASK = (1ULL << fvkutils::getFragmentStageShift<Bitmask>()) - 1ULL;
constexpr uint64_t FRAGMENT_MASK = (VERTEX_MASK << fvkutils::getFragmentStageShift<Bitmask>());
uint64_t val = mask.getValue();
val = ((val & VERTEX_MASK) >> getVertexStageShift<Bitmask>()) |
((val & FRAGMENT_MASK) >> getFragmentStageShift<Bitmask>());
val = ((val & VERTEX_MASK) >> fvkutils::getVertexStageShift<Bitmask>()) |
((val & FRAGMENT_MASK) >> fvkutils::getFragmentStageShift<Bitmask>());
return (uint8_t) Bitmask(val).count();
}
@@ -67,10 +68,10 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
// The bitmask representation of a set layout.
struct Bitmask {
// TODO: better utiltize the space below and use bitset instead.
UniformBufferBitmask ubo; // 8 bytes
UniformBufferBitmask dynamicUbo; // 8 bytes
SamplerBitmask sampler; // 8 bytes
InputAttachmentBitmask inputAttachment; // 8 bytes
fvkutils::UniformBufferBitmask ubo; // 8 bytes
fvkutils::UniformBufferBitmask dynamicUbo; // 8 bytes
fvkutils::SamplerBitmask sampler; // 8 bytes
fvkutils::InputAttachmentBitmask inputAttachment; // 8 bytes
bool operator==(Bitmask const& right) const {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
@@ -138,7 +139,7 @@ public:
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(VkDescriptorSet rawSet,
UniformBufferBitmask const& dynamicUboMask,
fvkutils::UniformBufferBitmask const& dynamicUboMask,
uint8_t uniqueDynamicUboCount,
OnRecycle&& onRecycleFn)
: vkSet(rawSet),
@@ -164,7 +165,7 @@ public:
void acquire(fvkmemory::resource_ptr<VulkanBufferObject> buffer);
VkDescriptorSet const vkSet;
UniformBufferBitmask const dynamicUboMask;
fvkutils::UniformBufferBitmask const dynamicUboMask;
uint8_t const uniqueDynamicUboCount;
private:
@@ -193,7 +194,7 @@ private:
};
struct VulkanProgram : public HwProgram, fvkmemory::Resource {
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
using BindingList = fvkutils::StaticVector<uint16_t, MAX_SAMPLER_COUNT>;
VulkanProgram(VkDevice device, Program const& builder) noexcept;
~VulkanProgram();
@@ -16,6 +16,7 @@
#include <bluevk/BlueVK.h> // must be included before vk_mem_alloc
#if defined(__clang__)
#pragma clang diagnostic push
// Needed because not all clang versions have the warning -Wdeprecated-copy.
@@ -32,6 +33,7 @@
#pragma clang diagnostic ignored "-Wextra-semi"
#pragma clang diagnostic ignored "-Wc++98-compat-extra-semi"
#pragma clang diagnostic ignored "-Wthread-safety-analysis"
#endif
static const PFN_vkGetInstanceProcAddr& vkGetInstanceProcAddr = bluevk::vkGetInstanceProcAddr;
static const PFN_vkGetDeviceProcAddr& vkGetDeviceProcAddr = bluevk::vkGetDeviceProcAddr;
@@ -39,4 +41,7 @@ static const PFN_vkGetDeviceProcAddr& vkGetDeviceProcAddr = bluevk::vkGetDeviceP
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
@@ -27,7 +27,9 @@
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
#endif
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wc++98-compat-extra-semi"
#endif
#include "vk_mem_alloc.h"
@@ -24,12 +24,14 @@
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "vulkan/utils/Conversion.h"
#if defined(__clang__)
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
// to a stack-allocated variable.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreturn-stack-address"
#endif
using namespace bluevk;
@@ -194,7 +196,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
vkDs.depthTestEnable = VK_TRUE;
vkDs.depthWriteEnable = raster.depthWriteEnable;
vkDs.depthCompareOp = getCompareOp(raster.depthCompareOp);
vkDs.depthCompareOp = fvkutils::getCompareOp(raster.depthCompareOp);
vkDs.depthBoundsTestEnable = VK_FALSE;
vkDs.stencilTestEnable = VK_FALSE;
vkDs.minDepthBounds = 0.0f;
@@ -323,4 +325,6 @@ bool VulkanPipelineCache::PipelineEqual::operator()(const PipelineKey& k1,
} // namespace filament::backend
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
@@ -19,7 +19,6 @@
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include "VulkanUtility.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
@@ -68,8 +67,10 @@ public:
VkSpecializationInfo* specializationInfos = nullptr;
};
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic warning "-Wpadded"
#endif
// The RasterState POD contains standard graphics-related state like blending, culling, etc.
// The following states are omitted because Filament never changes them:
@@ -212,7 +213,9 @@ private:
bool operator()(const PipelineKey& k1, const PipelineKey& k2) const;
};
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
// CACHE ENTRY STRUCTS
// -------------------
@@ -19,8 +19,9 @@
#include "DataReshaper.h"
#include "VulkanCommands.h"
#include "VulkanHandles.h"
#include "VulkanImageUtility.h"
#include "VulkanTexture.h"
#include "vulkan/utils/Conversion.h" // getComponentType()
#include "vulkan/utils/Image.h"
#include <utils/Log.h>
@@ -218,7 +219,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
};
vkBeginCommandBuffer(cmdbuffer, &binfo);
imgutil::transitionLayout(cmdbuffer, {
fvkutils::transitionLayout(cmdbuffer, {
.image = stagingImage,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::TRANSFER_DST,
@@ -265,8 +266,8 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
imageCopyRegion.srcOffset.y + imageCopyRegion.extent.height <= srcExtent.height);
vkCmdCopyImage(cmdbuffer, srcAttachment.getImage(),
imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC), stagingImage,
imgutil::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC), stagingImage,
fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
// Restore the source image layout.
srcTexture->transitionLayout(cmdbuffer, srcRange, srcTexture->getDefaultLayout());
@@ -318,8 +319,8 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
vkMapMemory(device, stagingMemory, 0, VK_WHOLE_SIZE, 0, (void**) &srcPixels);
srcPixels += subResourceLayout.offset;
if (!DataReshaper::reshapeImage(&p, getComponentType(srcFormat),
getComponentCount(srcFormat), srcPixels,
if (!DataReshaper::reshapeImage(&p, fvkutils::getComponentType(srcFormat),
fvkutils::getComponentCount(srcFormat), srcPixels,
static_cast<int>(subResourceLayout.rowPitch), static_cast<int>(width),
static_cast<int>(height), swizzle)) {
FVK_LOGE << "Unsupported PixelDataFormat or PixelDataType" << utils::io::endl;
@@ -15,6 +15,7 @@
*/
#include "vulkan/VulkanSamplerCache.h"
#include "vulkan/utils/Conversion.h"
#include <utils/Panic.h>
@@ -114,7 +115,7 @@ VkSampler VulkanSamplerCache::getSampler(SamplerParams params) noexcept {
.anisotropyEnable = params.anisotropyLog2 == 0 ? 0u : 1u,
.maxAnisotropy = (float)(1u << params.anisotropyLog2),
.compareEnable = getCompareEnable(params.compareMode),
.compareOp = getCompareOp(params.compareFunc),
.compareOp = fvkutils::getCompareOp(params.compareFunc),
.minLod = 0.0f,
.maxLod = getMaxLod(params.filterMin),
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
@@ -18,7 +18,6 @@
#define TNT_FILAMENT_BACKEND_VULKANSAMPLERCACHE_H
#include "VulkanContext.h"
#include "VulkanUtility.h"
#include <tsl/robin_map.h>
@@ -18,9 +18,9 @@
#include "VulkanCommands.h"
#include "VulkanConstants.h"
#include "VulkanImageUtility.h"
#include "VulkanMemory.h"
#include "VulkanUtility.h"
#include "vulkan/utils/Conversion.h"
#include "vulkan/utils/Image.h"
#include <utils/Panic.h>
@@ -72,7 +72,7 @@ VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, PixelDataType type,
uint32_t width, uint32_t height) {
const VkFormat vkformat = getVkFormat(format, type);
const VkFormat vkformat = fvkutils::getVkFormat(format, type);
for (auto image : mFreeImages) {
if (image->format == vkformat && image->width == width && image->height == height) {
mFreeImages.erase(image);
@@ -113,7 +113,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
assert_invariant(result == VK_SUCCESS);
VkImageAspectFlags const aspectFlags = getImageAspect(vkformat);
VkImageAspectFlags const aspectFlags = fvkutils::getImageAspect(vkformat);
VkCommandBuffer const cmdbuffer = mCommands->get().buffer();
// We use VK_IMAGE_LAYOUT_GENERAL here because the spec says:
@@ -122,7 +122,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
// VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL layout. Calling
// vkGetImageSubresourceLayout for a linear image returns a subresource layout mapping that is
// valid for either of those image layouts."
imgutil::transitionLayout(cmdbuffer, {
fvkutils::transitionLayout(cmdbuffer, {
.image = image->image,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
+21 -20
View File
@@ -17,8 +17,8 @@
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Conversion.h"
#include <DataReshaper.h>
#include <backend/DriverEnums.h>
@@ -152,7 +152,7 @@ VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
bool isProtected)
: mVkFormat(format),
mViewType(viewType),
mFullViewRange{filament::backend::getImageAspect(format), 0, levels, 0, layerCount},
mFullViewRange{fvkutils::getImageAspect(format), 0, levels, 0, layerCount},
mDefaultLayout(defaultLayout),
mIsProtected(isProtected),
mStagePool(stagePool),
@@ -169,7 +169,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator,
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, format, imgutil::getViewType(SamplerType::SAMPLER_2D),
allocator, commands, stagePool, format, fvkutils::getViewType(SamplerType::SAMPLER_2D),
1, 1, getDefaultLayoutImpl(tusage), any(usage & TextureUsage::PROTECTED))) {
mState->mTextureImage = image;
mState->mTextureImageMemory = memory;
@@ -184,8 +184,8 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, backend::getVkFormat(tformat),
imgutil::getViewType(target), levels, getLayerCount(target, depth),
allocator, commands, stagePool, fvkutils::getVkFormat(tformat),
fvkutils::getViewType(target), levels, getLayerCount(target, depth),
VulkanLayout::UNDEFINED, any(usage & TextureUsage::PROTECTED))) {
// Create an appropriately-sized device-only VkImage, but do not fill it yet.
VkImageCreateInfo imageInfo{
@@ -290,16 +290,17 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
// any kind of attachment (color or depth).
const auto& limits = context.getPhysicalDeviceLimits();
if (imageInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
samples = reduceSampleCount(samples, isVkDepthFormat(mState->mVkFormat)
? limits.sampledImageDepthSampleCounts
: limits.sampledImageColorSampleCounts);
samples = fvkutils::reduceSampleCount(samples,
fvkutils::isVkDepthFormat(mState->mVkFormat)
? limits.sampledImageDepthSampleCounts
: limits.sampledImageColorSampleCounts);
}
if (imageInfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
samples = reduceSampleCount(samples, limits.framebufferColorSampleCounts);
samples = fvkutils::reduceSampleCount(samples, limits.framebufferColorSampleCounts);
}
if (imageInfo.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
samples = reduceSampleCount(samples, limits.sampledImageDepthSampleCounts);
samples = fvkutils::reduceSampleCount(samples, limits.sampledImageDepthSampleCounts);
}
this->samples = samples;
imageInfo.samples = (VkSampleCountFlagBits) samples;
@@ -410,8 +411,8 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
}
// If format conversion is both required and supported, use vkCmdBlitImage.
const VkFormat hostFormat = backend::getVkFormat(hostData->format, hostData->type);
const VkFormat deviceFormat = getVkFormatLinear(mState->mVkFormat);
const VkFormat hostFormat = fvkutils::getVkFormat(hostData->format, hostData->type);
const VkFormat deviceFormat = fvkutils::getVkFormatLinear(mState->mVkFormat);
if (hostFormat != deviceFormat && hostFormat != VK_FORMAT_UNDEFINED) {
assert_invariant(xoffset == 0 && yoffset == 0 && zoffset == 0 &&
"Offsets not yet supported when format conversion is required.");
@@ -470,7 +471,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
VulkanLayout const newLayout = VulkanLayout::TRANSFER_DST;
VulkanLayout nextLayout = getLayout(transitionRange.baseArrayLayer, miplevel);
VkImageLayout const newVkLayout = imgutil::getVkLayout(newLayout);
VkImageLayout const newVkLayout = fvkutils::getVkLayout(newLayout);
if (nextLayout == VulkanLayout::UNDEFINED) {
nextLayout = getDefaultLayout();
@@ -517,8 +518,8 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, u
VulkanLayout const oldLayout = getLayout(layer, miplevel);
transitionLayout(&commands, range, newLayout);
vkCmdBlitImage(cmdbuf, stage->image, imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
mState->mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
vkCmdBlitImage(cmdbuf, stage->image, fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC),
mState->mTextureImage, fvkutils::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
transitionLayout(&commands, range, oldLayout);
}
@@ -566,7 +567,7 @@ VkImageView VulkanTexture::getImageView(VkImageSubresourceRange range, VkImageVi
VkImageAspectFlags VulkanTexture::getImageAspect() const {
// Helper function in VulkanUtility
return filament::backend::getImageAspect(mState->mVkFormat);
return fvkutils::getImageAspect(mState->mVkFormat);
}
bool VulkanTexture::transitionLayout(VulkanCommandBuffer* commands,
@@ -609,7 +610,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
if (layout == newLayout) {
continue;
}
hasTransitions = hasTransitions || imgutil::transitionLayout(cmdbuf, {
hasTransitions = hasTransitions || fvkutils::transitionLayout(cmdbuf, {
.image = mState->mTextureImage,
.oldLayout = layout,
.newLayout = newLayout,
@@ -624,7 +625,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
}
}
} else if (newLayout != oldLayout) {
hasTransitions = imgutil::transitionLayout(cmdbuf, {
hasTransitions = fvkutils::transitionLayout(cmdbuf, {
.image = mState->mTextureImage,
.oldLayout = oldLayout,
.newLayout = newLayout,
@@ -659,7 +660,7 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
VkImageLayout const layout =
imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
@@ -682,7 +683,7 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
VkImageLayout const layout
= imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+1 -1
View File
@@ -20,9 +20,9 @@
#include "DriverBase.h"
#include "VulkanBuffer.h"
#include "VulkanImageUtility.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Image.h"
#include <utils/Hash.h>
#include <utils/RangeMap.h>
@@ -16,11 +16,10 @@
#include "VulkanDescriptorSetManager.h"
#include <vulkan/VulkanCommands.h>
#include <vulkan/VulkanHandles.h>
#include <vulkan/VulkanUtility.h>
#include <vulkan/VulkanConstants.h>
#include <vulkan/VulkanImageUtility.h>
#include "vulkan/VulkanCommands.h"
#include "vulkan/VulkanHandles.h"
#include "vulkan/VulkanConstants.h"
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
@@ -207,17 +206,17 @@ uint32_t createBindings(VkDescriptorSetLayoutBinding* toBind, uint32_t count, Vk
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < getFragmentStageShift<Bitmask>()) {
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + getFragmentStageShift<Bitmask>();
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - getFragmentStageShift<Bitmask>());
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
@@ -346,7 +345,6 @@ private:
mVkLayouts;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
fvkmemory::ResourceManager* resourceManager)
: mDevice(device),
@@ -376,10 +374,10 @@ void VulkanDescriptorSetManager::unbind(uint8_t setIndex) {
}
void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
VkPipelineLayout pipelineLayout, DescriptorSetMask const& setMask) {
VkPipelineLayout pipelineLayout, fvkutils::DescriptorSetMask const& setMask) {
// setMask indicates the set of descriptor sets the driver wants to bind, curMask is the
// actual set of sets that *needs* to be bound.
DescriptorSetMask curMask = setMask;
fvkutils::DescriptorSetMask curMask = setMask;
auto& updateSets = mStashedSets;
auto& lastBoundSets = mLastBoundInfo.boundSets;
@@ -458,7 +456,7 @@ void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDes
} else {
info.imageView = texture->getViewForType(range, expectedType);
}
info.imageLayout = imgutil::getVkLayout(texture->getDefaultLayout());
info.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout());
VkWriteDescriptorSet const descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
@@ -18,9 +18,8 @@
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#include "vulkan/VulkanHandles.h"
#include "vulkan/VulkanTexture.h"
#include "vulkan/VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Definitions.h" // For DescriptorSetMask
#include <backend/DriverEnums.h>
#include <backend/Program.h>
@@ -68,7 +67,7 @@ public:
void unbind(uint8_t setIndex);
void commit(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout,
DescriptorSetMask const& setMask);
fvkutils::DescriptorSetMask const& setMask);
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
@@ -93,7 +92,7 @@ private:
struct {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
DescriptorSetMask setMask;
fvkutils::DescriptorSetMask setMask;
DescriptorSetArray boundSets = {};
} mLastBoundInfo;
};
@@ -21,7 +21,7 @@
#include "vulkan/platform/VulkanPlatformSwapChainImpl.h"
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanDriver.h"
#include "vulkan/VulkanUtility.h"
#include "vulkan/utils/Helper.h"
#include <bluevk/BlueVK.h>
#include <utils/PrivateImplementation-impl.h>
@@ -133,7 +133,7 @@ void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
const int minor = VK_VERSION_MINOR(deviceProperties.apiVersion);
const FixedCapacityVector<VkPhysicalDevice> physicalDevices
= filament::backend::enumerate(vkEnumeratePhysicalDevices, instance);
= fvkutils::enumerate(vkEnumeratePhysicalDevices, instance);
FVK_LOGI << "Selected physical device '" << deviceProperties.deviceName << "' from "
<< physicalDevices.size() << " physical devices. "
@@ -179,7 +179,7 @@ ExtensionSet getInstanceExtensions(ExtensionSet const& externallyRequiredExts =
};
ExtensionSet exts;
FixedCapacityVector<VkExtensionProperties> const availableExts =
filament::backend::enumerate(vkEnumerateInstanceExtensionProperties,
fvkutils::enumerate(vkEnumerateInstanceExtensionProperties,
static_cast<char const*>(nullptr) /* pLayerName */);
for (auto const& extProps: availableExts) {
utils::CString name { extProps.extensionName };
@@ -219,7 +219,7 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
ExtensionSet exts;
// Identify supported physical device extensions
FixedCapacityVector<VkExtensionProperties> const extensions
= filament::backend::enumerate(vkEnumerateDeviceExtensionProperties, device,
= fvkutils::enumerate(vkEnumerateDeviceExtensionProperties, device,
static_cast<const char*>(nullptr) /* pLayerName */);
for (auto const& extension: extensions) {
utils::CString name { extension.extensionName };
@@ -367,8 +367,8 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDevicePortabilitySubsetFeaturesKHR portability = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR,
.imageViewFormatSwizzle = VK_TRUE,
.imageView2DOn3DImage = requestImageView2DOn3DImage ? VK_TRUE : VK_FALSE,
.mutableComparisonSamplers = VK_TRUE,
.imageView2DOn3DImage = requestImageView2DOn3DImage ? VK_TRUE : VK_FALSE,
};
if (setContains(deviceExtensions, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
chainStruct(&deviceCreateInfo, &portability);
@@ -376,7 +376,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMultiviewFeaturesKHR multiview = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
.pNext = nullptr,
.multiview = VK_TRUE,
.multiviewGeometryShader = VK_FALSE,
.multiviewTessellationShader = VK_FALSE,
@@ -478,7 +477,7 @@ inline int deviceTypeOrder(VkPhysicalDeviceType deviceType) {
VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
VulkanPlatform::Customization::GPUPreference const& gpuPreference) {
FixedCapacityVector<VkPhysicalDevice> const physicalDevices =
filament::backend::enumerate(vkEnumeratePhysicalDevices, instance);
fvkutils::enumerate(vkEnumeratePhysicalDevices, instance);
struct DeviceInfo {
VkPhysicalDevice device = VK_NULL_HANDLE;
VkPhysicalDeviceType deviceType = VK_PHYSICAL_DEVICE_TYPE_OTHER;
@@ -513,7 +512,7 @@ VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
// Does the device support the VK_KHR_swapchain extension?
FixedCapacityVector<VkExtensionProperties> const extensions
= filament::backend::enumerate(vkEnumerateDeviceExtensionProperties,
= fvkutils::enumerate(vkEnumerateDeviceExtensionProperties,
candidateDevice, static_cast<char const*>(nullptr) /* pLayerName */);
bool supportsSwapchain = false;
for (auto const& extension: extensions) {
@@ -565,7 +564,7 @@ VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
return device;
}
VkFormatList findAttachmentDepthStencilFormats(VkPhysicalDevice device) {
fvkutils::VkFormatList findAttachmentDepthStencilFormats(VkPhysicalDevice device) {
VkFormatFeatureFlags const features = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
// The ordering here indicates the preference of choosing depth+stencil format.
@@ -584,17 +583,17 @@ VkFormatList findAttachmentDepthStencilFormats(VkPhysicalDevice device) {
selectedFormats.push_back(format);
}
}
VkFormatList ret(selectedFormats.size());
fvkutils::VkFormatList ret(selectedFormats.size());
std::copy(selectedFormats.begin(), selectedFormats.end(), ret.begin());
return ret;
}
VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device) {
fvkutils::VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device) {
std::vector<VkFormat> selectedFormats;
VkFormatFeatureFlags const required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
for (VkFormat format : ALL_VK_FORMATS) {
if (isVkDepthFormat(format)) {
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
if (fvkutils::isVkDepthFormat(format)) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
if ((props.optimalTilingFeatures & required) == required) {
@@ -602,7 +601,7 @@ VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device) {
}
}
}
VkFormatList ret(selectedFormats.size());
fvkutils::VkFormatList ret(selectedFormats.size());
std::copy(selectedFormats.begin(), selectedFormats.end(), ret.begin());
return ret;
}
@@ -791,7 +790,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
if (setContains(deviceExts, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
// We are on a non-conformant vulkan implementation so we need to ascertain if the features
// we need are available.
chainStruct(&context.mPhysicalDeviceFeatures, &context.mPortabilitySubsetFeatures);
vkGetPhysicalDeviceFeatures2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
requestPortabilitySubsetImageView2DOn3DImage =
@@ -199,7 +199,6 @@ VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataIm
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkGetAndroidHardwareBufferProperties failed with error="
<< static_cast<int32_t>(result);
FILAMENT_CHECK_POSTCONDITION(metadata.format == formatInfo.format)
<< "mismatched image format for external image (AHB)";
metadata.externalFormat = formatInfo.externalFormat;
@@ -17,7 +17,9 @@
#include "VulkanPlatformSwapChainImpl.h"
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanUtility.h"
#include "vulkan/utils/Definitions.h"
#include "vulkan/utils/Helper.h"
#include "vulkan/utils/Image.h"
#include <backend/DriverEnums.h>
@@ -29,9 +31,8 @@ namespace filament::backend {
namespace {
std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& context,
VkDevice device, VkExtent2D extent, VkFormat format,
bool isProtected) {
bool const isDepth = isVkDepthFormat(format);
VkDevice device, VkExtent2D extent, VkFormat format, bool isProtected) {
bool const isDepth = fvkutils::isVkDepthFormat(format);
// Filament expects blit() to work with any texture, so we almost always set these usage flags
// (see copyFrame() and readPixels()).
VkImageUsageFlags const blittable =
@@ -83,9 +84,9 @@ std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& co
return std::tuple(image, imageMemory);
}
VkFormat selectDepthFormat(VkFormatList const& depthFormats, bool hasStencil) {
VkFormat selectDepthFormat(fvkutils::VkFormatList const& depthFormats, bool hasStencil) {
auto const formatItr = std::find_if(depthFormats.begin(), depthFormats.end(),
hasStencil ? isVkStencilFormat : isVkDepthFormat);
hasStencil ? fvkutils::isVkStencilFormat : fvkutils::isVkDepthFormat);
assert_invariant(
formatItr != depthFormats.end() && "Cannot find suitable swapchain depth format");
return *formatItr;
@@ -169,7 +170,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
// Find a suitable surface format.
FixedCapacityVector<VkSurfaceFormatKHR> const surfaceFormats
= enumerate(vkGetPhysicalDeviceSurfaceFormatsKHR, mPhysicalDevice, mSurface);
= fvkutils::enumerate(vkGetPhysicalDeviceSurfaceFormatsKHR, mPhysicalDevice, mSurface);
std::array<VkFormat, 2> expectedFormats = {
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_B8G8R8A8_UNORM,
@@ -193,8 +194,8 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
// Verify that our chosen present mode is supported. In practice all devices support the FIFO
// mode, but we check for it anyway for completeness. (and to avoid validation warnings)
VkPresentModeKHR const desiredPresentMode = VK_PRESENT_MODE_FIFO_KHR;
FixedCapacityVector<VkPresentModeKHR> presentModes
= enumerate(vkGetPhysicalDeviceSurfacePresentModesKHR, mPhysicalDevice, mSurface);
FixedCapacityVector<VkPresentModeKHR> presentModes = fvkutils::enumerate(
vkGetPhysicalDeviceSurfacePresentModesKHR, mPhysicalDevice, mSurface);
bool foundSuitablePresentMode = false;
for (VkPresentModeKHR mode: presentModes) {
if (mode == desiredPresentMode) {
@@ -251,7 +252,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "vkCreateSwapchainKHR failed."
<< " error=" << static_cast<int32_t>(result);
mSwapChainBundle.colors = enumerate(vkGetSwapchainImagesKHR, mDevice, mSwapchain);
mSwapChainBundle.colors = fvkutils::enumerate(vkGetSwapchainImagesKHR, mDevice, mSwapchain);
mSwapChainBundle.colorFormat = surfaceFormat.format;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), mHasStencil);
@@ -329,7 +330,7 @@ bool VulkanPlatformSurfaceSwapChain::hasResized() {
|| perceivedExtent.height == VULKAN_UNDEFINED_EXTENT) {
perceivedExtent = mFallbackExtent;
}
return !equivalent(mSwapChainBundle.extent, perceivedExtent);
return !fvkutils::equivalent(mSwapChainBundle.extent, perceivedExtent);
}
bool VulkanPlatformSurfaceSwapChain::isProtected() {
@@ -1,5 +1,5 @@
/*
* Copyright (C) 2019 The Android Open Source Project
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -14,17 +14,13 @@
* limitations under the License.
*/
#include "VulkanUtility.h"
#include "vulkan/utils/Conversion.h"
#include <utils/algorithm.h>
#include <utils/debug.h>
#include <utils/Panic.h>
#include "private/backend/BackendUtils.h"
using namespace bluevk;
namespace filament::backend {
namespace filament::backend::fvkutils {
VkFormat getVkFormat(ElementType type, bool normalized, bool integer) {
using ElementType = ElementType;
@@ -235,12 +231,6 @@ VkFormat getVkFormat(TextureFormat format) {
}
}
// Converts PixelBufferDescriptor format + type pair into a VkFormat.
//
// NOTE: This function only returns formats that support VK_FORMAT_FEATURE_BLIT_SRC_BIT as per
// "Required Format Support" in the Vulkan specification. These are the only formats that can be
// used for format conversion. If the requested format does not support this feature, then
// VK_FORMAT_UNDEFINED is returned.
VkFormat getVkFormat(PixelDataFormat format, PixelDataType type) {
if (type == PixelDataType::USHORT_565) return VK_FORMAT_R5G6B5_UNORM_PACK16;
if (type == PixelDataType::UINT_2_10_10_10_REV) return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
@@ -284,10 +274,6 @@ VkFormat getVkFormat(PixelDataFormat format, PixelDataType type) {
return VK_FORMAT_UNDEFINED;
}
// Converts an SRGB Vulkan format identifier into its corresponding canonical UNORM format. If the
// given format is not an SRGB format, it is returned unmodified. This function is useful when
// determining if blit-based conversion is needed, since SRGB is orthogonal to the actual bit layout
// of color components.
VkFormat getVkFormatLinear(VkFormat format) {
switch (format) {
case VK_FORMAT_R8_SRGB: return VK_FORMAT_R8_UNORM;
@@ -328,8 +314,6 @@ VkFormat getVkFormatLinear(VkFormat format) {
return format;
}
// See also FTexture::computeTextureDataSize, which takes a public-facing Texture format rather
// than a driver-level Texture format, and can account for a specified byte alignment.
uint32_t getBytesPerPixel(TextureFormat format) {
return (uint32_t) getFormatSize(format);
}
@@ -611,48 +595,4 @@ VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags) {
return flags;
}
bool equivalent(const VkRect2D& a, const VkRect2D& b) {
// These are all integers so there's no need for an epsilon.
return a.extent.width == b.extent.width && a.extent.height == b.extent.height &&
a.offset.x == b.offset.x && a.offset.y == b.offset.y;
}
bool equivalent(const VkExtent2D& a, const VkExtent2D& b) {
return a.height == b.height && a.width == b.width;
}
VkImageAspectFlags getImageAspect(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
bool isVkDepthFormat(VkFormat format) {
return (getImageAspect(format) & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
}
bool isVkStencilFormat(VkFormat format) {
return (getImageAspect(format) & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
}
static uint32_t mostSignificantBit(uint32_t x) { return 1ul << (31ul - utils::clz(x)); }
uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask) {
if (sampleCount & mask) {
return sampleCount;
}
return mostSignificantBit((sampleCount - 1) & mask);
}
} // namespace filament::backend
} // namespace filament::backend::fvkutils
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_CONVERSION_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_CONVERSION_H
#include <backend/DriverEnums.h>
#include <private/backend/BackendUtils.h> // for getFormatSize()
#include <bluevk/BlueVK.h>
// Methods for converting Filament types to Vulkan types
namespace filament::backend::fvkutils {
VkFormat getVkFormat(ElementType type, bool normalized, bool integer);
VkFormat getVkFormat(TextureFormat format);
// Converts PixelBufferDescriptor format + type pair into a VkFormat.
// NOTE: This function only returns formats that support VK_FORMAT_FEATURE_BLIT_SRC_BIT as per
// "Required Format Support" in the Vulkan specification. These are the only formats that can be
// used for format conversion. If the requested format does not support this feature, then
// VK_FORMAT_UNDEFINED is returned.
VkFormat getVkFormat(PixelDataFormat format, PixelDataType type);
// Converts an SRGB Vulkan format identifier into its corresponding canonical UNORM format. If the
// given format is not an SRGB format, it is returned unmodified. This function is useful when
// determining if blit-based conversion is needed, since SRGB is orthogonal to the actual bit layout
// of color components.
VkFormat getVkFormatLinear(VkFormat format);
// See also FTexture::computeTextureDataSize, which takes a public-facing Texture format rather
// than a driver-level Texture format, and can account for a specified byte alignment.
uint32_t getBytesPerPixel(TextureFormat format);
VkCompareOp getCompareOp(SamplerCompareFunc func);
VkBlendFactor getBlendFactor(BlendFunction mode);
VkCullModeFlags getCullMode(CullingMode mode);
VkFrontFace getFrontFace(bool inverseFrontFaces);
PixelDataType getComponentType(VkFormat format);
uint32_t getComponentCount(VkFormat format);
VkComponentMapping getSwizzleMap(TextureSwizzle const swizzle[4]);
VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags);
inline VkImageViewType getViewType(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:
return VK_IMAGE_VIEW_TYPE_CUBE;
case SamplerType::SAMPLER_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case SamplerType::SAMPLER_3D:
return VK_IMAGE_VIEW_TYPE_3D;
default:
return VK_IMAGE_VIEW_TYPE_2D;
}
}
}// namespace filament::backend::fvkutils
#endif// TNT_FILAMENT_BACKEND_VULKAN_UTILS_CONVERSION_H
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2019 The Android Open Source Project
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
@@ -14,82 +14,17 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANUTILITY_H
#define TNT_FILAMENT_BACKEND_VULKANUTILITY_H
#include <backend/DriverEnums.h>
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_DEFINITIONS_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_DEFINITIONS_H
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <bluevk/BlueVK.h>
#include <utility>
// Definitions for common types used across classes.
namespace filament::backend {
VkFormat getVkFormat(ElementType type, bool normalized, bool integer);
VkFormat getVkFormat(TextureFormat format);
VkFormat getVkFormat(PixelDataFormat format, PixelDataType type);
VkFormat getVkFormatLinear(VkFormat format);
uint32_t getBytesPerPixel(TextureFormat format);
VkCompareOp getCompareOp(SamplerCompareFunc func);
VkBlendFactor getBlendFactor(BlendFunction mode);
VkCullModeFlags getCullMode(CullingMode mode);
VkFrontFace getFrontFace(bool inverseFrontFaces);
PixelDataType getComponentType(VkFormat format);
uint32_t getComponentCount(VkFormat format);
VkComponentMapping getSwizzleMap(TextureSwizzle const swizzle[4]);
VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags);
bool equivalent(const VkRect2D& a, const VkRect2D& b);
bool equivalent(const VkExtent2D& a, const VkExtent2D& b);
bool isVkDepthFormat(VkFormat format);
bool isVkStencilFormat(VkFormat format);
VkImageAspectFlags getImageAspect(VkFormat format);
uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask);
// Helper function for the vkEnumerateX methods. These methods have the format of
// VkResult vkEnumerateX(InputType1 arg1, InputTyp2 arg2, ..., uint32_t* size,
// OutputType* output_arg)
// Instead of macros and explicitly listing the template params, Variadic Template was also
// considered, but because the "variadic" part of the vk methods (i.e. the inputs) are before the
// non-variadic parts, this breaks the template type matching logic. Hence, we use a macro approach
// here.
#define EXPAND_ENUM(...) \
uint32_t size = 0; \
VkResult result = func(__VA_ARGS__, nullptr); \
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "enumerate size error"; \
utils::FixedCapacityVector<OutType> ret(size); \
result = func(__VA_ARGS__, ret.data()); \
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "enumerate error"; \
return std::move(ret);
#define EXPAND_ENUM_NO_ARGS() EXPAND_ENUM(&size)
#define EXPAND_ENUM_ARGS(...) EXPAND_ENUM(__VA_ARGS__, &size)
template <typename OutType>
utils::FixedCapacityVector<OutType> enumerate(VKAPI_ATTR VkResult (*func)(uint32_t*, OutType*)) {
EXPAND_ENUM_NO_ARGS();
}
template <typename InType, typename OutType>
utils::FixedCapacityVector<OutType> enumerate(
VKAPI_ATTR VkResult (*func)(InType, uint32_t*, OutType*), InType inData) {
EXPAND_ENUM_ARGS(inData);
}
template <typename InTypeA, typename InTypeB, typename OutType>
utils::FixedCapacityVector<OutType> enumerate(
VKAPI_ATTR VkResult (*func)(InTypeA, InTypeB, uint32_t*, OutType*), InTypeA inDataA,
InTypeB inDataB) {
EXPAND_ENUM_ARGS(inDataA, inDataB);
}
#undef EXPAND_ENUM
#undef EXPAND_ENUM_NO_ARGS
#undef EXPAND_ENUM_ARGS
namespace filament::backend::fvkutils {
// Useful shorthands
using VkFormatList = utils::FixedCapacityVector<VkFormat>;
@@ -406,128 +341,6 @@ constexpr VkFormat ALL_VK_FORMATS[] = {
VK_FORMAT_R16G16_S10_5_NV,
};
// An Array that will be statically fixed in capacity, but the "size" (as in user added elements) is
// variable. Note that this class is movable.
template<typename T, uint16_t CAPACITY>
class CappedArray {
private:
using FixedSizeArray = std::array<T, CAPACITY>;
public:
using const_iterator = typename FixedSizeArray::const_iterator;
using iterator = typename FixedSizeArray::iterator;
CappedArray() = default;
// Delete copy constructor/assignment.
CappedArray(CappedArray const& rhs) = delete;
CappedArray& operator=(CappedArray& rhs) = delete;
CappedArray(CappedArray&& rhs) noexcept {
this->swap(rhs);
}
CappedArray& operator=(CappedArray&& rhs) noexcept {
this->swap(rhs);
return *this;
}
inline ~CappedArray() {
clear();
}
inline const_iterator begin() const {
if (mInd == 0) {
return mArray.cend();
}
return mArray.cbegin();
}
inline const_iterator end() const {
if (mInd > 0 && mInd < CAPACITY) {
return mArray.begin() + mInd;
}
return mArray.cend();
}
inline iterator begin() {
if (mInd == 0) {
return mArray.end();
}
return mArray.begin();
}
inline iterator end() {
if (mInd > 0 && mInd < CAPACITY) {
return mArray.begin() + mInd;
}
return mArray.end();
}
inline T back() {
assert_invariant(mInd > 0);
return *(mArray.begin() + mInd);
}
inline void pop_back() {
assert_invariant(mInd > 0);
mInd--;
}
inline const_iterator find(T item) {
return std::find(begin(), end(), item);
}
inline void insert(T item) {
assert_invariant(mInd < CAPACITY);
mArray[mInd++] = item;
}
inline void erase(T item) {
PANIC_PRECONDITION("CappedArray::erase should not be called");
}
inline void clear() {
if (mInd == 0) {
return;
}
mInd = 0;
}
inline T& operator[](uint16_t ind) {
return mArray[ind];
}
inline T const& operator[](uint16_t ind) const {
return mArray[ind];
}
inline uint32_t size() const {
return mInd;
}
T* data() {
return mArray.data();
}
T const* data() const {
return mArray.data();
}
bool operator==(CappedArray const& b) const {
return this->mArray == b.mArray;
}
private:
void swap(CappedArray& rhs) {
std::swap(mArray, rhs.mArray);
std::swap(mInd, rhs.mInd);
}
FixedSizeArray mArray;
uint32_t mInd = 0;
};
using UniformBufferBitmask = utils::bitset64;
using SamplerBitmask = utils::bitset64;
@@ -550,7 +363,6 @@ static constexpr uint8_t getFragmentStageShift() noexcept {
// We have at most 4 descriptor sets. This is to indicate which ones are active.
using DescriptorSetMask = utils::bitset8;
} // namespace filament::backend::fvkutils
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANUTILITY_H
#endif // TNT_FILAMENT_BACKEND_VULKAN_UTILS_DEFINITIONS_H
@@ -0,0 +1,84 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_HELPER_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_HELPER_H
#include <backend/DriverEnums.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <bluevk/BlueVK.h>
#include <utility>
namespace filament::backend::fvkutils {
inline bool equivalent(const VkRect2D& a, const VkRect2D& b) {
// These are all integers so there's no need for an epsilon.
return a.extent.width == b.extent.width && a.extent.height == b.extent.height &&
a.offset.x == b.offset.x && a.offset.y == b.offset.y;
}
inline bool equivalent(const VkExtent2D& a, const VkExtent2D& b) {
return a.height == b.height && a.width == b.width;
}
// Helper function for the vkEnumerateX methods. These methods have the format of
// VkResult vkEnumerateX(InputType1 arg1, InputTyp2 arg2, ..., uint32_t* size,
// OutputType* output_arg)
// Instead of macros and explicitly listing the template params, Variadic Template was also
// considered, but because the "variadic" part of the vk methods (i.e. the inputs) are before the
// non-variadic parts, this breaks the template type matching logic. Hence, we use a macro approach
// here.
#define EXPAND_ENUM(...) \
uint32_t size = 0; \
VkResult result = func(__VA_ARGS__, nullptr); \
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "enumerate size error"; \
utils::FixedCapacityVector<OutType> ret(size); \
result = func(__VA_ARGS__, ret.data()); \
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "enumerate error"; \
return std::move(ret);
#define EXPAND_ENUM_NO_ARGS() EXPAND_ENUM(&size)
#define EXPAND_ENUM_ARGS(...) EXPAND_ENUM(__VA_ARGS__, &size)
template <typename OutType>
utils::FixedCapacityVector<OutType> enumerate(VKAPI_ATTR VkResult (*func)(uint32_t*, OutType*)) {
EXPAND_ENUM_NO_ARGS();
}
template <typename InType, typename OutType>
utils::FixedCapacityVector<OutType> enumerate(
VKAPI_ATTR VkResult (*func)(InType, uint32_t*, OutType*), InType inData) {
EXPAND_ENUM_ARGS(inData);
}
template <typename InTypeA, typename InTypeB, typename OutType>
utils::FixedCapacityVector<OutType> enumerate(
VKAPI_ATTR VkResult (*func)(InTypeA, InTypeB, uint32_t*, OutType*), InTypeA inDataA,
InTypeB inDataB) {
EXPAND_ENUM_ARGS(inDataA, inDataB);
}
#undef EXPAND_ENUM
#undef EXPAND_ENUM_NO_ARGS
#undef EXPAND_ENUM_ARGS
} // namespace filament::backend::fvkutils
#endif // TNT_FILAMENT_BACKEND_VULKAN_UTILS_HELPER_H
@@ -14,9 +14,9 @@
* limitations under the License.
*/
#include "VulkanImageUtility.h"
#include "vulkan/utils/Image.h"
#include "VulkanTexture.h"
#include "vulkan/VulkanTexture.h"
#include <utils/Panic.h>
#include <utils/algorithm.h>
@@ -26,7 +26,7 @@
using namespace bluevk;
namespace filament::backend::imgutil {
namespace filament::backend::fvkutils {
namespace {
@@ -159,7 +159,41 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
return true;
}
}// namespace filament::backend
VkImageAspectFlags getImageAspect(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
bool isVkDepthFormat(VkFormat format) {
return (getImageAspect(format) & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
}
bool isVkStencilFormat(VkFormat format) {
return (getImageAspect(format) & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
}
static uint32_t mostSignificantBit(uint32_t x) { return 1ul << (31ul - utils::clz(x)); }
uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask) {
if (sampleCount & mask) {
return sampleCount;
}
return mostSignificantBit((sampleCount - 1) & mask);
}
} // namespace filament::backend::fvkutils
bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) {
if (a.aspectMask < b.aspectMask) return true;
@@ -14,8 +14,8 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANIMAGEUTILITY_H
#define TNT_FILAMENT_BACKEND_VULKANIMAGEUTILITY_H
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_IMAGE_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_IMAGE_H
#include <backend/DriverEnums.h>
@@ -59,22 +59,7 @@ struct VulkanLayoutTransition {
VkImageSubresourceRange subresources;
};
namespace imgutil {
inline VkImageViewType getViewType(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:
return VK_IMAGE_VIEW_TYPE_CUBE;
case SamplerType::SAMPLER_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case SamplerType::SAMPLER_3D:
return VK_IMAGE_VIEW_TYPE_3D;
default:
return VK_IMAGE_VIEW_TYPE_2D;
}
}
namespace fvkutils {
constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
switch (layout) {
@@ -109,7 +94,15 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
// no transition necessary).
bool transitionLayout(VkCommandBuffer cmdbuffer, VulkanLayoutTransition transition);
} // namespace imgutil
bool isVkDepthFormat(VkFormat format);
bool isVkStencilFormat(VkFormat format);
VkImageAspectFlags getImageAspect(VkFormat format);
uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask);
} // namespace fvkutils
} // namespace filament::backend
@@ -117,5 +110,4 @@ bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange&
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::VulkanLayout& layout);
#endif // TNT_FILAMENT_BACKEND_VULKANIMAGEUTILITY_H
#endif // TNT_FILAMENT_BACKEND_VULKAN_UTILS_IMAGE_H
@@ -14,7 +14,7 @@
* limitations under the License.
*/
#include "VulkanSpirvUtils.h"
#include "vulkan/utils/Spirv.h"
#include <utils/compiler.h> // UTILS_UNUSED_IN_RELEASE, UTILS_FALLTHROUGH
#include <utils/debug.h> // assert_invariant
@@ -22,12 +22,11 @@
#include <spirv/unified1/spirv.hpp>
#include <unordered_map>
#include <variant>
#include <vector>
#include <cstring>
#include <unordered_map>
#include <vector>
namespace filament::backend {
namespace filament::backend::fvkutils {
namespace {
@@ -99,7 +98,7 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
uint32_t const* data = (uint32_t*) blob.data();
uint32_t* outputData = output.data();
std::memcpy(&outputData[0], &data[0], HEADER_SIZE * 4);
memcpy(&outputData[0], &data[0], HEADER_SIZE * 4);
size_t outputCursor = HEADER_SIZE;
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
@@ -147,61 +146,4 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
output.resize(outputCursor);
}
std::tuple<uint32_t,uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob) {
std::unordered_map<uint32_t, uint32_t> targetToSet, targetToBinding;
constexpr size_t HEADER_SIZE = 5;
size_t const dataSize = blob.size() / 4;
uint32_t const* data = (uint32_t*) blob.data();
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
uint32_t const firstWord = data[cursor];
uint32_t const wordCount = firstWord >> 16;
uint32_t const op = firstWord & 0x0000FFFF;
switch(op) {
case spv::Op::OpDecorate: {
if (data[cursor + 2] == spv::Decoration::DecorationDescriptorSet) {
uint32_t const targetVar = data[cursor + 1];
uint32_t const setId = data[cursor + 3];
targetToSet[targetVar] = setId;
} else if (data[cursor + 2] == spv::Decoration::DecorationBinding) {
uint32_t const targetVar = data[cursor + 1];
uint32_t const binding = data[cursor + 3];
targetToBinding[targetVar] = binding;
}
break;
}
default:
break;
}
cursor += wordCount;
}
constexpr uint32_t UBO = 0;
constexpr uint32_t SAMPLER = 1;
constexpr uint32_t IATTACHMENT = 2;
uint32_t ubo = 0, sampler = 0, inputAttachment = 0;
for (auto const& [target, setId]: targetToSet) {
uint32_t const binding = targetToBinding[target];
assert_invariant(binding < 32);
switch(setId) {
case UBO:
ubo |= (1 << binding);
break;
case SAMPLER:
sampler |= (1 << binding);
break;
case IATTACHMENT:
inputAttachment |= (1 << binding);
break;
default:
PANIC_POSTCONDITION("unexpected %d", (int) setId);
}
}
return {ubo, sampler, inputAttachment};
}
} // namespace filament::backend
} // namespace filament::backend::fvkutils
@@ -1,5 +1,5 @@
/*
* Copyright (C) 2023 The Android Open Source Project
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -14,8 +14,8 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#define TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_SPIRV_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_SPIRV_H
#include <backend/Program.h>
@@ -24,7 +24,7 @@
#include <tuple>
#include <vector>
namespace filament::backend {
namespace filament::backend::fvkutils {
using SpecConstantValue = Program::SpecializationConstant::Type;
@@ -44,8 +44,9 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
std::vector<uint32_t>& output);
// bindings for UBO, samplers, input attachment
std::tuple<uint32_t, uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob);
// This is no longer needed after the descriptor set refactor, but the code is good for reference.
// std::tuple<uint32_t, uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob);
} // namespace filament::backend
} // namespace filament::backend::fvkutils
#endif // TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#endif // TNT_FILAMENT_BACKEND_VULKAN_UTILS_SPIRV_H
@@ -0,0 +1,134 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_UTILS_STATICVECTOR_H
#define TNT_FILAMENT_BACKEND_VULKAN_UTILS_STATICVECTOR_H
// An Array that will be statically fixed in capacity, but the "size" (as in user added elements) is
// variable. Note that this class is movable.
#include <utils/Panic.h>
#include <array>
namespace filament::backend::fvkutils {
template<typename T, uint16_t CAPACITY>
class StaticVector {
private:
using FixedSizeArray = std::array<T, CAPACITY>;
static_assert(CAPACITY <= (1LL << (8 * sizeof(uint16_t))));
public:
using const_iterator = typename FixedSizeArray::const_iterator;
using iterator = typename FixedSizeArray::iterator;
StaticVector() = default;
// Delete copy constructor/assignment.
StaticVector(StaticVector const& rhs) = delete;
StaticVector& operator=(StaticVector& rhs) = delete;
StaticVector(StaticVector&& rhs) noexcept {
std::swap(mSize, rhs.mSize);
std::swap(mArray, rhs.mArray);
}
StaticVector& operator=(StaticVector&& rhs) noexcept {
std::swap(mSize, rhs.mSize);
std::swap(mArray, rhs.mArray);
return *this;
}
inline ~StaticVector() {
clear();
}
inline const_iterator begin() const {
return mArray.cbegin();
}
inline const_iterator end() const {
assert_invariant(mSize <= CAPACITY);
return mArray.begin() + mSize;
}
inline iterator begin() {
return mArray.begin();
}
inline iterator end() {
assert_invariant(mSize <= CAPACITY);
return mArray.begin() + mSize;
}
inline T back() {
assert_invariant(mSize > 0);
return *(mArray.begin() + mSize);
}
inline void pop_back() {
assert_invariant(mSize > 0);
mSize--;
}
inline const_iterator find(T item) {
return std::find(begin(), end(), item);
}
inline void push_back(T item) {
assert_invariant(mSize < CAPACITY);
mArray[mSize++] = item;
}
inline void clear() {
mSize = 0;
}
inline T& operator[](size_t index) {
assert_invariant(index < mSize);
return mArray[index];
}
inline T const& operator[](size_t index) const {
return mArray[index];
}
inline uint16_t size() const {
return mSize;
}
T* data() {
return mArray.data();
}
T const* data() const {
return mArray.data();
}
bool operator==(StaticVector const& b) const {
return this->mArray == b.mArray && this->mSize == b.mSize;
}
private:
FixedSizeArray mArray;
uint16_t mSize = 0;
};
} // namespace filament::backend::fvkutils
#endif // TNT_FILAMENT_BACKEND_VULKAN_UTILS_STATICVECTOR_H
+12
View File
@@ -17,6 +17,7 @@
#ifndef TNT_FILAMENT_ENGINE_H
#define TNT_FILAMENT_ENGINE_H
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
@@ -32,6 +33,7 @@
#include <stdint.h>
#include <stddef.h>
namespace utils {
class Entity;
class EntityManager;
@@ -40,6 +42,10 @@ class JobSystem;
namespace filament {
namespace backend {
class Driver;
} // backend
class BufferObject;
class Camera;
class ColorGrading;
@@ -183,6 +189,7 @@ public:
using DriverConfig = backend::Platform::DriverConfig;
using FeatureLevel = backend::FeatureLevel;
using StereoscopicType = backend::StereoscopicType;
using Driver = backend::Driver;
/**
* Config is used to define the memory footprint used by the engine, such as the
@@ -582,6 +589,11 @@ public:
static Engine* UTILS_NULLABLE getEngine(void* UTILS_NONNULL token);
#endif
/**
* @return the Driver instance used by this Engine.
* @see OpenGLPlatform
*/
backend::Driver const* UTILS_NONNULL getDriver() const noexcept;
/**
* Destroy the Engine instance and all associated resources.
+20 -9
View File
@@ -121,7 +121,7 @@ public:
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(StringLiteral name, T const& value) {
void setParameter(StringLiteral const name, T const& value) {
setParameter<T>(name.data, name.size, value);
}
@@ -148,14 +148,14 @@ public:
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(StringLiteral name, const T* UTILS_NONNULL values, size_t count) {
void setParameter(StringLiteral const name, const T* UTILS_NONNULL values, size_t const count) {
setParameter<T>(name.data, name.size, values, count);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(const char* UTILS_NONNULL name,
const T* UTILS_NONNULL values, size_t count) {
const T* UTILS_NONNULL values, size_t const count) {
setParameter<T>(name, strlen(name), values, count);
}
@@ -176,7 +176,7 @@ public:
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler);
/** inline helper to provide the name as a null-terminated string literal */
void setParameter(StringLiteral name,
void setParameter(StringLiteral const name,
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
setParameter(name.data, name.size, texture, sampler);
}
@@ -202,12 +202,12 @@ public:
RgbType type, math::float3 color);
/** inline helper to provide the name as a null-terminated string literal */
void setParameter(StringLiteral name, RgbType type, math::float3 color) {
void setParameter(StringLiteral const name, RgbType const type, math::float3 const color) {
setParameter(name.data, name.size, type, color);
}
/** inline helper to provide the name as a null-terminated C string */
void setParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) {
void setParameter(const char* UTILS_NONNULL name, RgbType const type, math::float3 const color) {
setParameter(name, strlen(name), type, color);
}
@@ -226,12 +226,12 @@ public:
RgbaType type, math::float4 color);
/** inline helper to provide the name as a null-terminated string literal */
void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
void setParameter(StringLiteral const name, RgbaType const type, math::float4 const color) {
setParameter(name.data, name.size, type, color);
}
/** inline helper to provide the name as a null-terminated C string */
void setParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) {
void setParameter(const char* UTILS_NONNULL name, RgbaType const type, math::float4 const color) {
setParameter(name, strlen(name), type, color);
}
@@ -251,7 +251,7 @@ public:
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
T getParameter(StringLiteral name) const {
T getParameter(StringLiteral const name) const {
return getParameter<T>(name.data, name.size);
}
@@ -376,11 +376,22 @@ public:
*/
void setCullingMode(CullingMode culling) noexcept;
/**
* Overrides the default triangle culling state that was set on the material separately for the
* color and shadow passes
*/
void setCullingMode(CullingMode colorPassCullingMode, CullingMode shadowPassCullingMode) noexcept;
/**
* Returns the face culling mode.
*/
CullingMode getCullingMode() const noexcept;
/**
* Returns the face culling mode for the shadow passes.
*/
CullingMode getShadowCullingMode() const noexcept;
/**
* Overrides the default color-buffer write state that was set on the material.
*/
+5
View File
@@ -141,6 +141,11 @@ public:
*/
void removeEntities(const utils::Entity* UTILS_NONNULL entities, size_t count);
/**
* Remove all entities to the Scene.
*/
void removeAllEntities() noexcept;
/**
* Returns the total number of Entities in the Scene, whether alive or not.
* @return Total number of Entities in the Scene.
+47 -22
View File
@@ -23,6 +23,7 @@
#include <backend/DriverEnums.h>
#include <backend/PixelBufferDescriptor.h>
#include <backend/Platform.h>
#include <utils/compiler.h>
@@ -70,7 +71,7 @@ class UTILS_PUBLIC Texture : public FilamentAPI {
struct BuilderDetails;
public:
static constexpr const size_t BASE_LEVEL = 0;
static constexpr size_t BASE_LEVEL = 0;
//! Face offsets for all faces of a cubemap
struct FaceOffsets;
@@ -84,14 +85,16 @@ public:
using CompressedType = backend::CompressedPixelDataType; //!< Compressed pixel data format
using Usage = backend::TextureUsage; //!< Usage affects texel layout
using Swizzle = backend::TextureSwizzle; //!< Texture swizzle
using ExternalImageHandle = backend::Platform::ExternalImageHandle;
using ExternalImageHandleRef = backend::Platform::ExternalImageHandleRef;
/** @return whether a backend supports a particular format. */
/** @return Whether a backend supports a particular format. */
static bool isTextureFormatSupported(Engine& engine, InternalFormat format) noexcept;
/** @return whether this backend supports protected textures. */
/** @return Whether this backend supports protected textures. */
static bool isProtectedTexturesSupported(Engine& engine) noexcept;
/** @return whether a backend supports texture swizzling. */
/** @return Whether a backend supports texture swizzling. */
static bool isTextureSwizzleSupported(Engine& engine) noexcept;
static size_t computeTextureDataSize(Format format, Type type,
@@ -217,6 +220,18 @@ public:
*/
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Creates an external texture. The content must be set using setExternalImage().
* The sampler can be SAMPLER_EXTERNAL or SAMPLER_2D depending on the format. Generally
* YUV formats must use SAMPLER_EXTERNAL. This depends on the backend features and is not
* validated.
*
* If the Sampler is set to SAMPLER_EXTERNAL, external() is implied.
*
* @return
*/
Builder& external() noexcept;
/**
* Creates the Texture object and returns a pointer to it.
*
@@ -261,18 +276,6 @@ public:
*/
Builder& import(intptr_t id) noexcept;
/**
* Creates an external texture. The content must be set using setExternalImage().
* The sampler can be SAMPLER_EXTERNAL or SAMPLER_2D depending on the format. Generally
* YUV formats must use SAMPLER_EXTERNAL. This depends on the backend features and is not
* validated.
*
* If the Sampler is set to SAMPLER_EXTERNAL, external() is implied.
*
* @return
*/
Builder& external() noexcept;
private:
friend class FTexture;
};
@@ -359,7 +362,7 @@ public:
* uint32_t width, uint32_t height, uint32_t depth,
* PixelBufferDescriptor&& buffer)
*/
inline void setImage(Engine& engine, size_t level, PixelBufferDescriptor&& buffer) const {
void setImage(Engine& engine, size_t level, PixelBufferDescriptor&& buffer) const {
setImage(engine, level, 0, 0, 0,
uint32_t(getWidth(level)), uint32_t(getHeight(level)), 1, std::move(buffer));
}
@@ -372,7 +375,7 @@ public:
* uint32_t width, uint32_t height, uint32_t depth,
* PixelBufferDescriptor&& buffer)
*/
inline void setImage(Engine& engine, size_t level,
void setImage(Engine& engine, size_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height,
PixelBufferDescriptor&& buffer) const {
setImage(engine, level, xoffset, yoffset, 0, width, height, 1, std::move(buffer));
@@ -406,6 +409,26 @@ public:
PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets) const;
/**
* Specify the external image to associate with this Texture. Typically, the external
* image is OS specific, and can be a video or camera frame.
* There are many restrictions when using an external image as a texture, such as:
* - only the level of detail (lod) 0 can be specified
* - only nearest or linear filtering is supported
* - the size and format of the texture is defined by the external image
* - only the CLAMP_TO_EDGE wrap mode is supported
*
* @param engine Engine this texture is associated to.
* @param image An opaque handle to a platform specific image. It must be created using Platform
* specific APIs. For example PlatformEGL::createExternalImage(EGLImageKHR eglImage)
*
* @see PlatformEGL::createExternalImage
* @see PlatformEGLAndroid::createExternalImage
* @see PlatformCocoaGL::createExternalImage
* @see PlatformCocoaTouchGL::createExternalImage
*/
void setExternalImage(Engine& engine, ExternalImageHandleRef image) noexcept;
/**
* Specify the external image to associate with this Texture. Typically, the external
* image is OS specific, and can be a video or camera frame.
@@ -428,7 +451,9 @@ public:
*
* @see Builder::sampler()
*
* @deprecated Instead, use setExternalImage(Engine& engine, ExternalImageHandleRef image)
*/
UTILS_DEPRECATED
void setExternalImage(Engine& engine, void* UTILS_NONNULL image) noexcept;
/**
@@ -463,7 +488,7 @@ public:
void setExternalImage(Engine& engine, void* UTILS_NONNULL image, size_t plane) noexcept;
/**
* Specify the external stream to associate with this Texture. Typically the external
* Specify the external stream to associate with this Texture. Typically, the external
* stream is OS specific, and can be a video or camera stream.
* There are many restrictions when using an external stream as a texture, such as:
* - only the level of detail (lod) 0 can be specified
@@ -474,7 +499,7 @@ public:
* @param stream A Stream object
*
* @attention \p engine must be the instance passed to Builder::build()
* @attention This Texture instance must use Sampler::SAMPLER_EXTERNAL or it has no effect
* @attention This Texture instance must use Sampler::SAMPLER_EXTERNAL, or it has no effect
*
* @see Builder::sampler(), Stream
*
@@ -522,9 +547,9 @@ public:
* @param buffer Client-side buffer containing the images to set.
* @param faceOffsets Offsets in bytes into \p buffer for all six images. The offsets
* are specified in the following order: +x, -x, +y, -y, +z, -z
* @param options Optional parameter to controlling user-specified quality and options.
* @param options Optional parameter controlling user-specified quality and options.
*
* @exception utils::PreConditionPanic if the source data constraints are not respected.
* @exception utils::PreConditionPanic If the source data constraints are not respected.
*
*/
void generatePrefilterMipmap(Engine& engine,
+8
View File
@@ -40,12 +40,16 @@ void Culler::intersects(
float4 const * const UTILS_RESTRICT planes = frustum.mPlanes;
count = round(count);
#if defined(__clang__)
#pragma clang loop vectorize_width(FILAMENT_CULLER_VECTORIZE_HINT)
#endif
for (size_t i = 0; i < count; i++) {
int visible = ~0;
float4 const sphere(b[i]);
#if defined(__clang__)
#pragma clang loop unroll(full)
#endif
for (size_t j = 0; j < 6; j++) {
// clang doesn't seem to generate vector * scalar instructions, which leads
// to increased register pressure and stack spills
@@ -69,11 +73,15 @@ void Culler::intersects(
float4 const * UTILS_RESTRICT const planes = frustum.mPlanes;
count = round(count);
#if defined(__clang__)
#pragma clang loop vectorize_width(FILAMENT_CULLER_VECTORIZE_HINT)
#endif
for (size_t i = 0; i < count; i++) {
int visible = ~0;
#if defined(__clang__)
#pragma clang loop unroll(full)
#endif
for (size_t j = 0; j < 6; j++) {
// clang doesn't seem to generate vector * scalar instructions, which leads
// to increased register pressure and stack spills
+4
View File
@@ -68,6 +68,10 @@ Engine* Engine::getEngine(void* token) {
}
#endif
Driver const* Engine::getDriver() const noexcept {
return std::addressof(downcast(this)->getDriver());
}
void Engine::destroy(Engine** pEngine) {
if (pEngine) {
Engine* engine = *pEngine;
+2
View File
@@ -395,7 +395,9 @@ bool Froxelizer::update() noexcept {
const float linearizer = std::log2(zLightFar / zLightNear) / float(std::max(1u, mFroxelCountZ - 1u));
// for a strange reason when, vectorizing this loop, clang does some math in double
// and generates conversions to float. not worth it for so little iterations.
#if defined(__clang__)
#pragma clang loop vectorize(disable) unroll(disable)
#endif
for (ssize_t i = 1, n = mFroxelCountZ; i <= n; i++) {
mDistancesZ[i] = zLightFar * std::exp2(float(i - n) * linearizer);
}
+32 -3
View File
@@ -17,6 +17,26 @@
#include <filament/MaterialInstance.h>
#include "details/Material.h"
#include "details/MaterialInstance.h"
#include <filament/Color.h>
#include <filament/MaterialEnums.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <algorithm>
#include <string_view>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -85,7 +105,7 @@ void MaterialInstance::setParameter(const char* name, size_t nameLength, T const
template<>
UTILS_PUBLIC void MaterialInstance::setParameter(const char* name, size_t const nameLength, bool const& v) {
// this kills tail-call optimization
setParameter(name, nameLength, (uint32_t)v);
setParameter(name, nameLength, uint32_t(v));
}
template<>
@@ -125,8 +145,8 @@ template UTILS_PUBLIC void MaterialInstance::setParameter<mat4f> (const char*
// ------------------------------------------------------------------------------------------------
template <typename T, typename>
void MaterialInstance::setParameter(const char* name, size_t nameLength, const T* value, size_t count) {
downcast(this)->setParameterImpl({ name, nameLength }, value, count);
void MaterialInstance::setParameter(const char* name, size_t nameLength, const T* values, size_t count) {
downcast(this)->setParameterImpl({ name, nameLength }, values, count);
}
template<>
@@ -272,6 +292,11 @@ void MaterialInstance::setCullingMode(CullingMode const culling) noexcept {
downcast(this)->setCullingMode(culling);
}
void MaterialInstance::setCullingMode(CullingMode const colorPassCullingMode,
CullingMode const shadowPassCullingMode) noexcept {
downcast(this)->setCullingMode(colorPassCullingMode, shadowPassCullingMode);
}
void MaterialInstance::setColorWrite(bool const enable) noexcept {
downcast(this)->setColorWrite(enable);
}
@@ -353,6 +378,10 @@ CullingMode MaterialInstance::getCullingMode() const noexcept {
return downcast(this)->getCullingMode();
}
CullingMode MaterialInstance::getShadowCullingMode() const noexcept {
return downcast(this)->getShadowCullingMode();
}
bool MaterialInstance::isColorWriteEnabled() const noexcept {
return downcast(this)->isColorWriteEnabled();
}
+1 -1
View File
@@ -2661,7 +2661,7 @@ void PostProcessManager::TaaJitterCamera(
// update projection matrix
inoutCameraInfo->projection[2].xy -= jitterInClipSpace;
// VERTEX_DOMAIN_DEVICE doesn't apply the projection, but it still needs this
// clip transform, so we apply it separately (see main.vs)
// clip transform, so we apply it separately (see surface_main.vs)
inoutCameraInfo->clipTransform.zw -= jitterInClipSpace;
}
+11 -4
View File
@@ -807,7 +807,13 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
cmd.key &= ~Z_BUCKET_MASK;
cmd.key |= makeField(distanceBits >> 22u, Z_BUCKET_MASK, Z_BUCKET_SHIFT);
}
*curr = cmd;
// cancel command if both front and back faces are culled
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
} else if constexpr (isDepthPass) {
const CullingMode cullingMode = hasShadowing ? mi->getShadowCullingMode() : mi->getCullingMode();
const RasterState rs = ma->getRasterState();
const TransparencyMode mode = mi->getTransparencyMode();
const BlendingMode blendingMode = ma->getBlendingMode();
@@ -816,7 +822,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
const bool isPickingVariant = Variant::isPickingVariant(variant);
cmd.key |= mi->getSortingKey(); // already all set-up for direct or'ing
cmd.info.rasterState.culling = mi->getCullingMode();
cmd.info.rasterState.culling = cullingMode;
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
cmd.info.rasterState.depthWrite = (1 // only keep bit 0
@@ -825,11 +831,12 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
& !(filterTranslucentObjects & translucent)
& !(depthFilterAlphaMaskedObjects & rs.alphaToCoverage))
| writeDepthForShadowCasters;
*curr = cmd;
// cancel command if both front and back faces are culled
curr->key |= select(cullingMode == CullingMode::FRONT_AND_BACK);
}
*curr = cmd;
// cancel command if both front and back faces are culled
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
++curr;
}
}
+4
View File
@@ -55,6 +55,10 @@ void Scene::removeEntities(const Entity* entities, size_t const count) {
downcast(this)->removeEntities(entities, count);
}
void Scene::removeAllEntities() noexcept {
downcast(this)->removeAllEntities();
}
size_t Scene::getEntityCount() const noexcept {
return downcast(this)->getEntityCount();
}
+3 -3
View File
@@ -253,7 +253,7 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
// The model matrix below is in fact inverted to get the view matrix and passed to the
// shader as 'viewFromWorldMatrix', and is used in the VSM case to compute the depth metric.
// (see depth_main.fs). Note that in the case of VSM, 'b' below is identity.
// (see surface_depth_main.fs). Note that in the case of VSM, 'b' below is identity.
mCamera->setModelMatrix(FCamera::rigidTransformInverse(highPrecisionMultiplyd(Mv, b)));
mCamera->setCustomProjection(mat4(Mn * F * WLMp), znear, zfar);
@@ -315,7 +315,7 @@ ShadowMap::ShaderParameters ShadowMap::updatePunctual(
// The model matrix below is in fact inverted to get the view matrix and passed to the
// shader as 'viewFromWorldMatrix', and is used in the VSM case to compute the depth metric.
// (see depth_main.fs). Note that in the case of VSM, 'b' below is identity.
// (see surface_depth_main.fs). Note that in the case of VSM, 'b' below is identity.
mCamera->setModelMatrix(FCamera::rigidTransformInverse(highPrecisionMultiplyd(Mv, b)));
mCamera->setCustomProjection(highPrecisionMultiplyd(Mn, Mp), nearPlane, farPlane);
@@ -719,7 +719,7 @@ mat4f ShadowMap::computeVsmLightSpaceMatrix(const mat4f& lightSpacePcf,
// For VSM, we want to leave the z coordinate in linear light-space, normalized between [0, 1],
// i.e. remapping [near, far] to [0, 1].
// When sampling a VSM shadow map, the shader follows suit, and doesn't divide by w for the z
// coordinate. See shadowing.fs.
// coordinate. See surface_shadowing.fs.
// compute z' = -(Mv * position).z / (far - near) - (near / (far - near))
const float scale = 1.0f / (zfar - znear);
mat4f lightSpaceVsm{ lightSpacePcf };
+4
View File
@@ -58,6 +58,10 @@ void Texture::setImage(Engine& engine, size_t const level,
downcast(this)->setImage(downcast(engine), level, std::move(buffer), faceOffsets);
}
void Texture::setExternalImage(Engine& engine, ExternalImageHandleRef image) noexcept {
downcast(this)->setExternalImage(downcast(engine), image);
}
void Texture::setExternalImage(Engine& engine, void* image) noexcept {
downcast(this)->setExternalImage(downcast(engine), image);
}
+4
View File
@@ -399,8 +399,10 @@ float3 DisplayRangeToneMapper::operator()(float3 const c) const noexcept {
//------------------------------------------------------------------------------
struct GenericToneMapper::Options {
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wshadow"
#endif
void setParameters(
float contrast,
float midGrayIn,
@@ -424,7 +426,9 @@ struct GenericToneMapper::Options {
inputScale = (a * b * (midGrayOut - 1.0f)) / c;
outputScale = midGrayOut * (a - b) / c;
}
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
float contrast;
float midGrayIn;
+14
View File
@@ -52,10 +52,14 @@ using namespace backend;
struct ColorGrading::BuilderDetails {
const ToneMapper* toneMapper = nullptr;
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
ToneMapping toneMapping = ToneMapping::ACES_LEGACY;
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
bool hasAdjustments = false;
@@ -268,8 +272,10 @@ ColorGrading::Builder& ColorGrading::Builder::outputColorSpace(
return *this;
}
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
ColorGrading* ColorGrading::Builder::build(Engine& engine) {
// We want to see if any of the default adjustment values have been modified
// We skip the tonemapping operator on purpose since we always want to apply it
@@ -309,7 +315,9 @@ ColorGrading* ColorGrading::Builder::build(Engine& engine) {
return colorGrading;
}
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
//------------------------------------------------------------------------------
// Exposure
@@ -585,8 +593,10 @@ static std::tuple<TextureFormat, PixelDataFormat, PixelDataType>
}
}
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
// The following functions exist to preserve backward compatibility with the
// `FILMIC` set via the deprecated `ToneMapping` API. Selecting `ToneMapping::FILMIC`
// forces post-processing to be performed in sRGB to guarantee that the inverse tone
@@ -612,7 +622,9 @@ static float3 selectColorGradingLuminance(ColorGrading::ToneMapping const toneMa
}
return LUMINANCE_Rec2020;
}
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
using ColorTransform = float3(*)(float3);
@@ -792,7 +804,9 @@ FColorGrading::FColorGrading(FEngine& engine, const Builder& builder) {
// we use a vectorize width of 8 because, on ARMv8 it allows the compiler to write eight
// 32-bits results in one go.
const size_t count = (config.lutDimension * config.lutDimension) & ~0x7u; // tell the compiler that we're a multiple of 8
#if defined(__clang__)
#pragma clang loop vectorize_width(8)
#endif
for (size_t i = 0; i < count; ++i) {
float4 v{src[i]};
uint32_t pr = uint32_t(std::floor(v.x * 1023.0f + 0.5f));
+110 -78
View File
@@ -25,7 +25,9 @@
#include "details/Fence.h"
#include "details/IndexBuffer.h"
#include "details/IndirectLight.h"
#include "details/InstanceBuffer.h"
#include "details/Material.h"
#include "details/MorphTargetBuffer.h"
#include "details/Renderer.h"
#include "details/Scene.h"
#include "details/SkinningBuffer.h"
@@ -36,28 +38,39 @@
#include "details/VertexBuffer.h"
#include "details/View.h"
#include <filament/ColorGrading.h>
#include <filament/Engine.h>
#include <filament/MaterialEnums.h>
#include <private/filament/DescriptorSets.h>
#include <private/filament/EngineEnums.h>
#include <private/filament/Variant.h>
#include <private/backend/PlatformFactory.h>
#include <backend/DriverEnums.h>
#include <utils/Allocator.h>
#include <utils/CallStack.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/PrivateImplementation-impl.h>
#include <utils/Systrace.h>
#include <utils/ThreadUtils.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <algorithm>
#include <chrono>
#include <initializer_list>
#include <memory>
#include <mutex>
#include <new>
#include <optional>
#include <thread>
#include <string_view>
@@ -66,6 +79,7 @@
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "generated/resources/materials.h"
@@ -101,7 +115,7 @@ Engine* FEngine::create(Builder const& builder) {
// Normally we launch a thread and create the context and Driver from there (see FEngine::loop).
// In the single-threaded case, we do so in the here and now.
if (!UTILS_HAS_THREADING) {
if constexpr (!UTILS_HAS_THREADING) {
Platform* platform = builder->mPlatform;
void* const sharedContext = builder->mSharedContext;
@@ -144,7 +158,7 @@ Engine* FEngine::create(Builder const& builder) {
// now we can initialize the largest part of the engine
instance->init();
if (!UTILS_HAS_THREADING) {
if constexpr (!UTILS_HAS_THREADING) {
instance->execute();
}
@@ -163,7 +177,7 @@ void FEngine::create(Builder const& builder, Invocable<void(void*)>&& callback)
instance->mDriverThread = std::thread(&FEngine::loop, instance);
// launch a thread to call the callback -- so it can't do any damage.
std::thread callbackThread = std::thread([instance, callback = std::move(callback)]() {
std::thread callbackThread = std::thread([instance, callback = std::move(callback)] {
instance->mDriverBarrier.await();
callback(instance);
});
@@ -196,7 +210,7 @@ FEngine* FEngine::getEngine(void* token) {
#endif
// these must be static because only a pointer is copied to the render stream
// These must be static because only a pointer is copied to the render stream
// Note that these coordinates are specified in OpenGL clip space. Other backends can transform
// these in the vertex shader as needed.
static constexpr float4 sFullScreenTriangleVertices[3] = {
@@ -206,7 +220,7 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
};
// these must be static because only a pointer is copied to the render stream
static const uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
static constexpr uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
FEngine::FEngine(Builder const& builder) :
mBackend(builder->mBackend),
@@ -216,7 +230,6 @@ FEngine::FEngine(Builder const& builder) :
mPostProcessManager(*this),
mEntityManager(EntityManager::get()),
mRenderableManager(*this),
mTransformManager(),
mLightManager(*this),
mCameraManager(*this),
mCommandBufferQueue(
@@ -274,7 +287,7 @@ uint32_t FEngine::getJobSystemThreadPoolSize(Config const& config) noexcept {
}
// 1 thread for the user, 1 thread for the backend
int threadCount = (int)std::thread::hardware_concurrency() - 2;
int threadCount = int(std::thread::hardware_concurrency()) - 2;
// make sure we have at least 1 thread though
threadCount = std::max(1, threadCount);
return threadCount;
@@ -347,8 +360,8 @@ void FEngine::init() {
}
// initialize the dummy textures so that their contents are not undefined
static const uint32_t zeroes[6] = {0};
static const uint32_t ones = 0xffffffff;
static constexpr uint32_t zeroes[6] = {};
static constexpr uint32_t ones = 0xffffffff;
mDefaultIblTexture = downcast(Texture::Builder()
.width(1).height(1).levels(1)
@@ -360,7 +373,7 @@ void FEngine::init() {
{ zeroes, sizeof(zeroes), Texture::Format::RGBA, Texture::Type::UBYTE });
// 3 bands = 9 float3
const float sh[9 * 3] = { 0.0f };
constexpr float sh[9 * 3] = { 0.0f };
mDefaultIbl = downcast(IndirectLight::Builder()
.irradiance(3, reinterpret_cast<const float3*>(sh))
.build(*this));
@@ -427,10 +440,10 @@ void FEngine::init() {
#endif
break;
}
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*const_cast<FEngine*>(this)));
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*this));
float3 dummyPositions[1] = {};
short4 dummyTangents[1] = {};
constexpr float3 dummyPositions[1] = {};
constexpr short4 dummyTangents[1] = {};
mDummyMorphTargetBuffer->setPositionsAt(*this, 0, dummyPositions, 1, 0);
mDummyMorphTargetBuffer->setTangentsAt(*this, 0, dummyTangents, 1, 0);
@@ -453,7 +466,7 @@ void FEngine::init() {
mPostProcessManager.init();
mDebugRegistry.registerProperty("d.shadowmap.debug_directional_shadowmap",
&debug.shadowmap.debug_directional_shadowmap, [this]() {
&debug.shadowmap.debug_directional_shadowmap, [this] {
mMaterials.forEach([this](FMaterial* material) {
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
@@ -469,7 +482,7 @@ void FEngine::init() {
});
mDebugRegistry.registerProperty("d.lighting.debug_froxel_visualization",
&debug.lighting.debug_froxel_visualization, [this]() {
&debug.lighting.debug_froxel_visualization, [this] {
mMaterials.forEach([this](FMaterial* material) {
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
@@ -607,7 +620,7 @@ void FEngine::shutdown() {
// now wait for all pending commands to be executed and the thread to exit
mCommandBufferQueue.requestExit();
if (!UTILS_HAS_THREADING) {
if constexpr (!UTILS_HAS_THREADING) {
execute();
getDriverApi().terminate();
} else {
@@ -638,13 +651,13 @@ void FEngine::prepare() {
DriverApi& driver = getDriverApi();
for (auto& materialInstanceList: mMaterialInstances) {
materialInstanceList.second.forEach([&driver](FMaterialInstance* item) {
materialInstanceList.second.forEach([&driver](FMaterialInstance const* item) {
item->commit(driver);
});
}
mMaterials.forEach([](FMaterial* material) {
#if FILAMENT_ENABLE_MATDBG
#if FILAMENT_ENABLE_MATDBG // NOLINT(*-include-cleaner)
material->checkProgramEdits();
#endif
});
@@ -668,7 +681,7 @@ void FEngine::flushAndWait() {
flushAndWait(FENCE_WAIT_FOR_EVER);
}
bool FEngine::flushAndWait(uint64_t timeout) {
bool FEngine::flushAndWait(uint64_t const timeout) {
FILAMENT_CHECK_PRECONDITION(!mCommandBufferQueue.isPaused())
<< "Cannot call Engine::flushAndWait() when rendering thread is paused!";
@@ -706,28 +719,6 @@ int FEngine::loop() {
}
}
#if FILAMENT_ENABLE_MATDBG
#ifdef __ANDROID__
const char* portString = "8081";
#else
const char* portString = getenv("FILAMENT_MATDBG_PORT");
#endif
if (portString != nullptr) {
const int port = atoi(portString);
debug.server = new matdbg::DebugServer(mBackend, port);
// Sometimes the server can fail to spin up (e.g. if the above port is already in use).
// When this occurs, carry onward, developers can look at civetweb.txt for details.
if (!debug.server->isReady()) {
delete debug.server;
debug.server = nullptr;
} else {
debug.server->setEditCallback(FMaterial::onEditCallback);
debug.server->setQueryCallback(FMaterial::onQueryCallback);
}
}
#endif
JobSystem::setThreadName("FEngine::loop");
JobSystem::setThreadPriority(JobSystem::Priority::DISPLAY);
@@ -749,6 +740,47 @@ int FEngine::loop() {
return 0;
}
#if FILAMENT_ENABLE_MATDBG
#ifdef __ANDROID__
const char* portString = "8081";
#else
const char* portString = getenv("FILAMENT_MATDBG_PORT");
#endif
if (portString != nullptr) {
const int port = atoi(portString);
debug.server = new matdbg::DebugServer(mBackend, mDriver->getShaderLanguage(), port);
// Sometimes the server can fail to spin up (e.g. if the above port is already in use).
// When this occurs, carry onward, developers can look at civetweb.txt for details.
if (!debug.server->isReady()) {
delete debug.server;
debug.server = nullptr;
} else {
debug.server->setEditCallback(FMaterial::onEditCallback);
debug.server->setQueryCallback(FMaterial::onQueryCallback);
}
}
#endif
#if FILAMENT_ENABLE_FGVIEWER // NOLINT(*-include-cleaner)
#ifdef __ANDROID__
const char* fgviewerPortString = "8085";
#else
const char* fgviewerPortString = getenv("FILAMENT_FGVIEWER_PORT");
#endif
if (fgviewerPortString != nullptr) {
const int fgviewerPort = atoi(fgviewerPortString);
debug.fgviewerServer = new fgviewer::DebugServer(fgviewerPort);
// Sometimes the server can fail to spin up (e.g. if the above port is already in use).
// When this occurs, carry onward, developers can look at civetweb.txt for details.
if (!debug.fgviewerServer->isReady()) {
delete debug.fgviewerServer;
debug.fgviewerServer = nullptr;
}
}
#endif
while (true) {
if (!execute()) {
break;
@@ -760,9 +792,9 @@ int FEngine::loop() {
return 0;
}
void FEngine::flushCommandBuffer(CommandBufferQueue& commandQueue) {
void FEngine::flushCommandBuffer(CommandBufferQueue& commandBufferQueue) const {
getDriver().purge();
commandQueue.flush();
commandBufferQueue.flush();
}
const FMaterial* FEngine::getSkyboxMaterial() const noexcept {
@@ -783,7 +815,7 @@ const FMaterial* FEngine::getSkyboxMaterial() const noexcept {
*/
template<typename T, typename ... ARGS>
inline T* FEngine::create(ResourceList<T>& list,
T* FEngine::create(ResourceList<T>& list,
typename T::Builder const& builder, ARGS&& ... args) noexcept {
T* p = mHeapAllocator.make<T>(*this, builder, std::forward<ARGS>(args)...);
if (UTILS_LIKELY(p)) {
@@ -861,7 +893,7 @@ FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
const FMaterialInstance* other, const char* name) noexcept {
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, other, name);
if (UTILS_LIKELY(p)) {
auto pos = mMaterialInstances.emplace(material, "MaterialInstance");
auto const pos = mMaterialInstances.emplace(material, "MaterialInstance");
pos.first->second.insert(p);
}
return p;
@@ -939,7 +971,7 @@ FCamera* FEngine::createCamera(Entity const entity) noexcept {
}
FCamera* FEngine::getCameraComponent(Entity const entity) noexcept {
auto ci = mCameraManager.getInstance(entity);
auto const ci = mCameraManager.getInstance(entity);
return ci ? mCameraManager.getCamera(ci) : nullptr;
}
@@ -992,16 +1024,16 @@ void FEngine::cleanupResourceListLocked(Lock& lock, ResourceList<T>&& list) {
template<typename T>
UTILS_ALWAYS_INLINE
inline bool FEngine::isValid(const T* ptr, ResourceList<T> const& list) const {
bool FEngine::isValid(const T* ptr, ResourceList<T> const& list) const {
auto& l = const_cast<ResourceList<T>&>(list);
return l.find(ptr) != l.end();
}
template<typename T>
UTILS_ALWAYS_INLINE
inline bool FEngine::terminateAndDestroy(const T* ptr, ResourceList<T>& list) {
if (ptr == nullptr) return true;
bool const success = list.remove(ptr);
bool FEngine::terminateAndDestroy(const T* p, ResourceList<T>& list) {
if (p == nullptr) return true;
bool const success = list.remove(p);
#if UTILS_HAS_RTTI
auto typeName = CallStack::typeName<T>();
@@ -1011,19 +1043,19 @@ inline bool FEngine::terminateAndDestroy(const T* ptr, ResourceList<T>& list) {
#endif
if (ASSERT_PRECONDITION_NON_FATAL(success,
"Object %s at %p doesn't exist (double free?)", typeNameCStr, ptr)) {
const_cast<T*>(ptr)->terminate(*this);
mHeapAllocator.destroy(const_cast<T*>(ptr));
"Object %s at %p doesn't exist (double free?)", typeNameCStr, p)) {
const_cast<T*>(p)->terminate(*this);
mHeapAllocator.destroy(const_cast<T*>(p));
}
return success;
}
template<typename T, typename Lock>
UTILS_ALWAYS_INLINE
inline bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* ptr, ResourceList<T>& list) {
if (ptr == nullptr) return true;
bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* p, ResourceList<T>& list) {
if (p == nullptr) return true;
lock.lock();
bool const success = list.remove(ptr);
bool const success = list.remove(p);
lock.unlock();
#if UTILS_HAS_RTTI
@@ -1034,9 +1066,9 @@ inline bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* ptr, Resourc
#endif
if (ASSERT_PRECONDITION_NON_FATAL(success,
"Object %s at %p doesn't exist (double free?)", typeNameCStr, ptr)) {
const_cast<T*>(ptr)->terminate(*this);
mHeapAllocator.destroy(const_cast<T*>(ptr));
"Object %s at %p doesn't exist (double free?)", typeNameCStr, p)) {
const_cast<T*>(p)->terminate(*this);
mHeapAllocator.destroy(const_cast<T*>(p));
}
return success;
}
@@ -1129,11 +1161,11 @@ bool FEngine::destroy(const FInstanceBuffer* p){
}
UTILS_NOINLINE
bool FEngine::destroy(const FMaterial* ptr) {
if (ptr == nullptr) return true;
bool const success = terminateAndDestroy(ptr, mMaterials);
bool FEngine::destroy(const FMaterial* p) {
if (p == nullptr) return true;
bool const success = terminateAndDestroy(p, mMaterials);
if (UTILS_LIKELY(success)) {
auto pos = mMaterialInstances.find(ptr);
auto const pos = mMaterialInstances.find(p);
if (UTILS_LIKELY(pos != mMaterialInstances.cend())) {
mMaterialInstances.erase(pos);
}
@@ -1142,8 +1174,8 @@ bool FEngine::destroy(const FMaterial* ptr) {
}
UTILS_NOINLINE
bool FEngine::destroy(const FMaterialInstance* ptr) {
if (ptr == nullptr) return true;
bool FEngine::destroy(const FMaterialInstance* p) {
if (p == nullptr) return true;
// Check that the material instance we're destroying is not in use in the RenderableManager
// To do this, we currently need to inspect all render primitives in the RenderableManager
@@ -1159,13 +1191,13 @@ bool FEngine::destroy(const FMaterialInstance* ptr) {
for (size_t j = 0; j < primitiveCount; j++) {
auto const* const mi = rcm.getMaterialInstanceAt(ri, 0, j);
if (features.engine.debug.assert_material_instance_in_use) {
FILAMENT_CHECK_PRECONDITION(mi != ptr)
FILAMENT_CHECK_PRECONDITION(mi != p)
<< "destroying MaterialInstance \""
<< mi->getName() << "\" which is still in use by Renderable (entity="
<< entity.getId() << ", instance="
<< ri.asValue() << ", index=" << j << ")";
} else {
if (UTILS_UNLIKELY(mi == ptr)) {
if (UTILS_UNLIKELY(mi == p)) {
slog.e << "destroying MaterialInstance \""
<< mi->getName() << "\" which is still in use by Renderable (entity="
<< entity.getId() << ", instance="
@@ -1177,11 +1209,11 @@ bool FEngine::destroy(const FMaterialInstance* ptr) {
}
}
if (ptr->isDefaultInstance()) return false;
auto pos = mMaterialInstances.find(ptr->getMaterial());
if (p->isDefaultInstance()) return false;
auto const pos = mMaterialInstances.find(p->getMaterial());
assert_invariant(pos != mMaterialInstances.cend());
if (pos != mMaterialInstances.cend()) {
return terminateAndDestroy(ptr, pos->second);
return terminateAndDestroy(p, pos->second);
}
// this shouldn't happen, this would be double-free
return false;
@@ -1234,7 +1266,7 @@ bool FEngine::isValid(const FMaterial* m, const FMaterialInstance* p) const {
}
// then find the material instance list for that material
auto it = mMaterialInstances.find(m);
auto const it = mMaterialInstances.find(m);
if (it == mMaterialInstances.end()) {
// this could happen if this material has no material instances at all
return false;
@@ -1323,7 +1355,7 @@ void* FEngine::streamAlloc(size_t const size, size_t const alignment) noexcept {
bool FEngine::execute() {
// wait until we get command buffers to be executed (or thread exit requested)
auto buffers = mCommandBufferQueue.waitForCommands();
auto const buffers = mCommandBufferQueue.waitForCommands();
if (UTILS_UNLIKELY(buffers.empty())) {
return false;
}
@@ -1362,7 +1394,7 @@ Engine::FeatureLevel FEngine::getSupportedFeatureLevel() const noexcept {
Engine::FeatureLevel FEngine::setActiveFeatureLevel(FeatureLevel featureLevel) {
FILAMENT_CHECK_PRECONDITION(featureLevel <= getSupportedFeatureLevel())
<< "Feature level " << (unsigned)featureLevel << " not supported";
<< "Feature level " << unsigned(featureLevel) << " not supported";
FILAMENT_CHECK_PRECONDITION(mActiveFeatureLevel >= FeatureLevel::FEATURE_LEVEL_1)
<< "Cannot adjust feature level beyond 0 at runtime";
return (mActiveFeatureLevel = std::max(mActiveFeatureLevel, featureLevel));
@@ -1381,7 +1413,7 @@ void FEngine::unprotected() noexcept {
mUnprotectedDummySwapchain->makeCurrent(getDriverApi());
}
bool FEngine::setFeatureFlag(char const* name, bool const value) noexcept {
bool FEngine::setFeatureFlag(char const* name, bool const value) const noexcept {
auto* const p = getFeatureFlagPtr(name);
if (p) {
*p = value;
@@ -1452,7 +1484,7 @@ Engine::Builder& Engine::Builder::feature(char const* name, bool const value) no
}
Engine::Builder& Engine::Builder::features(std::initializer_list<char const *> const list) noexcept {
for (auto name : list) {
for (auto const name : list) {
if (name) {
feature(name, true);
}
@@ -1481,15 +1513,15 @@ Engine::Config Engine::BuilderDetails::validateConfig(Config config) noexcept {
// Use at least the defaults set by the build system
config.minCommandBufferSizeMB = std::max(
config.minCommandBufferSizeMB,
(uint32_t)FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB);
uint32_t(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
config.perFrameCommandsSizeMB = std::max(
config.perFrameCommandsSizeMB,
(uint32_t)FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB);
uint32_t(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
config.perRenderPassArenaSizeMB = std::max(
config.perRenderPassArenaSizeMB,
(uint32_t)FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB);
uint32_t(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
config.commandBufferSizeMB = std::max(
config.commandBufferSizeMB,
+20 -18
View File
@@ -61,6 +61,8 @@
#include <filament/Texture.h>
#include <filament/VertexBuffer.h>
#include <backend/DriverEnums.h>
#include <utils/Allocator.h>
#include <utils/compiler.h>
#include <utils/CountDownLatch.h>
@@ -88,6 +90,14 @@ using MaterialKey = uint32_t;
} // namespace filament::matdbg
#endif
#if FILAMENT_ENABLE_FGVIEWER
#include <fgviewer/DebugServer.h>
#else
namespace filament::fgviewer {
class DebugServer;
} // namespace filament::fgviewer
#endif
namespace filament {
class Renderer;
@@ -114,12 +124,11 @@ class ResourceAllocator;
*/
class FEngine : public Engine {
public:
inline void* operator new(std::size_t const size) noexcept {
void* operator new(std::size_t const size) noexcept {
return utils::aligned_alloc(size, alignof(FEngine));
}
inline void operator delete(void* p) noexcept {
void operator delete(void* p) noexcept {
utils::aligned_free(p);
}
@@ -252,20 +261,12 @@ public:
// Return a vector of shader languages, in order of preference.
utils::FixedCapacityVector<backend::ShaderLanguage> getShaderLanguage() const noexcept {
switch (mBackend) {
case Backend::DEFAULT:
case Backend::NOOP:
default:
return { backend::ShaderLanguage::ESSL3 };
case Backend::OPENGL:
return { getDriver().getFeatureLevel() == FeatureLevel::FEATURE_LEVEL_0
? backend::ShaderLanguage::ESSL1
: backend::ShaderLanguage::ESSL3 };
case Backend::VULKAN:
return { backend::ShaderLanguage::SPIRV };
return { getDriver().getShaderLanguage() };
case Backend::METAL:
const auto& lang = mConfig.preferredShaderLanguage;
if (lang == Config::ShaderLanguage::MSL) {
return { backend::ShaderLanguage::MSL, backend::ShaderLanguage::METAL_LIBRARY };
return { backend::ShaderLanguage::MSL, backend::ShaderLanguage::METAL_LIBRARY};
}
return { backend::ShaderLanguage::METAL_LIBRARY, backend::ShaderLanguage::MSL };
}
@@ -490,7 +491,7 @@ public:
backend::Handle<backend::HwTexture> getOneTextureArray() const { return mDummyOneTextureArray; }
backend::Handle<backend::HwTexture> getZeroTextureArray() const { return mDummyZeroTextureArray; }
static constexpr const size_t MiB = 1024u * 1024u;
static constexpr size_t MiB = 1024u * 1024u;
size_t getMinCommandBufferSize() const noexcept { return mConfig.minCommandBufferSizeMB * MiB; }
size_t getCommandBufferSize() const noexcept { return mConfig.commandBufferSizeMB * MiB; }
size_t getPerFrameCommandsSize() const noexcept { return mConfig.perFrameCommandsSizeMB * MiB; }
@@ -510,15 +511,15 @@ public:
void resetBackendState() noexcept;
#endif
backend::Driver& getDriver() const noexcept { return *mDriver; }
private:
explicit FEngine(Builder const& builder);
void init();
void shutdown();
int loop();
void flushCommandBuffer(backend::CommandBufferQueue& commandBufferQueue);
backend::Driver& getDriver() const noexcept { return *mDriver; }
void flushCommandBuffer(backend::CommandBufferQueue& commandBufferQueue) const;
template<typename T>
bool isValid(const T* ptr, ResourceList<T> const& list) const;
@@ -681,6 +682,7 @@ public:
bool combine_multiview_images = false;
} stereo;
matdbg::DebugServer* server = nullptr;
fgviewer::DebugServer* fgviewerServer = nullptr;
} debug;
struct {
@@ -728,7 +730,7 @@ public:
return { mFeatures.data(), mFeatures.size() };
}
bool setFeatureFlag(char const* name, bool value) noexcept;
bool setFeatureFlag(char const* name, bool value) const noexcept;
std::optional<bool> getFeatureFlag(char const* name) const noexcept;
bool* getFeatureFlagPtr(std::string_view name, bool allowConstant = false) const noexcept;
};
+5
View File
@@ -1103,8 +1103,13 @@ void FMaterial::precacheDepthVariants(FEngine const& engine) {
// later, when/if needed by createAndCacheProgram(). Doing it now potentially uses more
// memory and increases init time, but reduces hiccups during the first frame.
if (UTILS_UNLIKELY(mIsDefaultMaterial)) {
const bool stereoSupported = mEngine.getDriverApi().isStereoSupported();
auto const allDepthVariants = VariantUtils::getDepthVariants();
for (auto const variant: allDepthVariants) {
// Don't precache any stereo variants if stereo is not supported.
if (!stereoSupported && Variant::isStereoVariant(variant)) {
continue;
}
assert_invariant(Variant::isValidDepthVariant(variant));
if (hasVariant(variant)) {
prepareProgram(variant);
+10 -7
View File
@@ -61,6 +61,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
: mMaterial(material),
mDescriptorSet(material->getDescriptorSetLayout()),
mCulling(CullingMode::BACK),
mShadowCulling(CullingMode::BACK),
mDepthFunc(RasterState::DepthFunc::LE),
mColorWrite(false),
mDepthWrite(false),
@@ -92,6 +93,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
// We inherit the resolved culling mode rather than the builder-set culling mode.
// This preserves the property whereby double-sidedness automatically disables culling.
mCulling = rasterState.culling;
mShadowCulling = rasterState.culling;
mColorWrite = rasterState.colorWrite;
mDepthWrite = rasterState.depthWrite;
mDepthFunc = rasterState.depthFunc;
@@ -126,6 +128,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mSpecularAntiAliasingVariance(other->mSpecularAntiAliasingVariance),
mSpecularAntiAliasingThreshold(other->mSpecularAntiAliasingThreshold),
mCulling(other->mCulling),
mShadowCulling(other->mShadowCulling),
mDepthFunc(other->mDepthFunc),
mColorWrite(other->mColorWrite),
mDepthWrite(other->mDepthWrite),
@@ -196,10 +199,10 @@ void FMaterialInstance::commit(DriverApi& driver) const {
for (auto const& [binding, p]: mTextureParameters) {
assert_invariant(p.texture);
// TODO: figure out a way to do this more efficiently (isValid() is a hashmap lookup)
FEngine& engine = mMaterial->getEngine();
FEngine const& engine = mMaterial->getEngine();
FILAMENT_CHECK_PRECONDITION(engine.isValid(p.texture))
<< "Invalid texture still bound to MaterialInstance: '" << getName() << "'\n";
Handle<HwTexture> handle = p.texture->getHwHandleForSampling();
Handle<HwTexture> const handle = p.texture->getHwHandleForSampling();
assert_invariant(handle);
mDescriptorSet.setSampler(binding, handle, p.params);
}
@@ -216,7 +219,7 @@ void FMaterialInstance::commit(DriverApi& driver) const {
void FMaterialInstance::setParameter(std::string_view const name,
Handle<HwTexture> texture, SamplerParams const params) {
auto binding = mMaterial->getSamplerBinding(name);
auto const binding = mMaterial->getSamplerBinding(name);
mDescriptorSet.setSampler(binding, texture, params);
}
@@ -243,7 +246,7 @@ void FMaterialInstance::setParameterImpl(std::string_view const name,
}
#endif
auto binding = mMaterial->getSamplerBinding(name);
auto const binding = mMaterial->getSamplerBinding(name);
if (texture && texture->textureHandleCanMutate()) {
mTextureParameters[binding] = { texture, sampler.getSamplerParams() };
} else {
@@ -328,13 +331,13 @@ const char* FMaterialInstance::getName() const noexcept {
void FMaterialInstance::use(FEngine::DriverApi& driver) const {
if (UTILS_UNLIKELY(mMissingSamplerDescriptors.any())) {
std::call_once(mMissingSamplersFlag, [this]() {
std::call_once(mMissingSamplersFlag, [this] {
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
slog.w << "sampler parameters not set in MaterialInstance \""
<< mName.c_str_safe() << "\" or Material \""
<< mMaterial->getName().c_str_safe() << "\":\n";
mMissingSamplerDescriptors.forEachSetBit([&list](descriptor_binding_t binding) {
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
auto const pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
return item.binding == binding;
});
// just safety-check, should never fail
@@ -368,7 +371,7 @@ void FMaterialInstance::fixMissingSamplers() const {
// here we need to set the samplers that are missing
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
missingSamplerDescriptors.forEachSetBit([this, &list](descriptor_binding_t binding) {
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
auto const pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
return item.binding == binding;
});
+15 -3
View File
@@ -94,6 +94,8 @@ public:
backend::CullingMode getCullingMode() const noexcept { return mCulling; }
backend::CullingMode getShadowCullingMode() const noexcept { return mShadowCulling; }
bool isColorWriteEnabled() const noexcept { return mColorWrite; }
bool isDepthWriteEnabled() const noexcept { return mDepthWrite; }
@@ -135,7 +137,15 @@ public:
void setTransparencyMode(TransparencyMode mode) noexcept;
void setCullingMode(CullingMode const culling) noexcept { mCulling = culling; }
void setCullingMode(CullingMode const culling) noexcept {
mCulling = culling;
mShadowCulling = culling;
}
void setCullingMode(CullingMode const color, CullingMode const shadow) noexcept {
mCulling = color;
mShadowCulling = shadow;
}
void setColorWrite(bool const enable) noexcept { mColorWrite = enable; }
@@ -271,7 +281,9 @@ private:
float mSpecularAntiAliasingThreshold = 0.0f;
backend::CullingMode mCulling : 2;
backend::CullingMode mShadowCulling : 2;
backend::RasterState::DepthFunc mDepthFunc : 3;
bool mColorWrite : 1;
bool mDepthWrite : 1;
bool mHasScissor : 1;
@@ -283,8 +295,8 @@ private:
// Scissor rectangle is specified as: Left Bottom Width Height.
backend::Viewport mScissorRect = { 0, 0,
(uint32_t)std::numeric_limits<int32_t>::max(),
(uint32_t)std::numeric_limits<int32_t>::max()
uint32_t(std::numeric_limits<int32_t>::max()),
uint32_t(std::numeric_limits<int32_t>::max())
};
utils::CString mName;
+1 -1
View File
@@ -66,7 +66,7 @@ MorphTargetBuffer* MorphTargetBuffer::Builder::build(Engine& engine) {
// ------------------------------------------------------------------------------------------------
// This value is limited by ES3.0, ES3.0 only guarantees 2048.
// When you change this value, you must change MAX_MORPH_TARGET_BUFFER_WIDTH at getters.vs
// When you change this value, you must change MAX_MORPH_TARGET_BUFFER_WIDTH at surface_getters.vs
constexpr size_t MAX_MORPH_TARGET_BUFFER_WIDTH = 2048;
static inline size_t getWidth(size_t const vertexCount) noexcept {
+8 -1
View File
@@ -781,7 +781,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
cameraInfo.projection = highPrecisionMultiply(ts, cameraInfo.projection);
// VERTEX_DOMAIN_DEVICE doesn't apply the projection, but it still needs this
// clip transform, so we apply it separately (see main.vs)
// clip transform, so we apply it separately (see surface_main.vs)
cameraInfo.clipTransform = { ts[0][0], ts[1][1], ts[3].x, ts[3].y };
// adjust svp to the new, larger, rendering dimensions
@@ -1443,6 +1443,13 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
fg.compile();
#if FILAMENT_ENABLE_FGVIEWER
fgviewer::DebugServer* fgviewerServer = engine.debug.fgviewerServer;
if (UTILS_LIKELY(fgviewerServer)) {
fgviewerServer->update(view.getViewHandle(), fg.getFrameGraphInfo(view.getName()));
}
#endif
//fg.export_graphviz(slog.d, view.getName());
fg.execute(driver);
+5
View File
@@ -546,6 +546,11 @@ void FScene::removeEntities(const Entity* entities, size_t const count) {
}
}
UTILS_NOINLINE
void FScene::removeAllEntities() noexcept {
mEntities.clear();
}
UTILS_NOINLINE
size_t FScene::getRenderableCount() const noexcept {
FEngine& engine = mEngine;
+1
View File
@@ -199,6 +199,7 @@ private:
void addEntities(const utils::Entity* entities, size_t count);
void remove(utils::Entity entity);
void removeEntities(const utils::Entity* entities, size_t count);
void removeAllEntities() noexcept;
size_t getEntityCount() const noexcept { return mEntities.size(); }
size_t getRenderableCount() const noexcept;
size_t getLightCount() const noexcept;
+1 -1
View File
@@ -174,7 +174,7 @@ void FSkinningBuffer::setBones(FEngine& engine, Handle<HwBufferObject> handle,
}
// This value is limited by ES3.0, ES3.0 only guarantees 2048.
// When you change this value, you must change MAX_SKINNING_BUFFER_WIDTH at getters.vs
// When you change this value, you must change MAX_SKINNING_BUFFER_WIDTH at surface_getters.vs
constexpr size_t MAX_SKINNING_BUFFER_WIDTH = 2048;
static inline size_t getSkinningBufferWidth(size_t const pairCount) noexcept {
+20
View File
@@ -469,6 +469,26 @@ void FTexture::setImage(FEngine& engine, size_t const level,
const_cast<FTexture*>(this)->updateLodRange(level);
}
void FTexture::setExternalImage(FEngine& engine, ExternalImageHandleRef image) noexcept {
FILAMENT_CHECK_PRECONDITION(mExternal) << "The texture must be external.";
// The call to setupExternalImage2 is synchronous, and allows the driver to take ownership of the
// external image on this thread, if necessary.
auto& api = engine.getDriverApi();
api.setupExternalImage2(image);
auto texture = api.createTextureExternalImage2(mTarget, mFormat, mWidth, mHeight, mUsage, image);
if (mTextureIsSwizzled) {
auto const& s = mSwizzle;
auto swizzleView = api.createTextureViewSwizzle(texture, s[0], s[1], s[2], s[3]);
api.destroyTexture(texture);
texture = swizzleView;
}
setHandles(texture);
}
void FTexture::setExternalImage(FEngine& engine, void* image) noexcept {
FILAMENT_CHECK_PRECONDITION(mExternal) << "The texture must be external.";
+1
View File
@@ -66,6 +66,7 @@ public:
PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets,
PrefilterOptions const* options);
void setExternalImage(FEngine& engine, ExternalImageHandleRef image) noexcept;
void setExternalImage(FEngine& engine, void* image) noexcept;
void setExternalImage(FEngine& engine, void* image, size_t plane) noexcept;
void setExternalStream(FEngine& engine, FStream* stream) noexcept;
+15
View File
@@ -109,6 +109,14 @@ FView::FView(FEngine& engine)
}
#endif
#if FILAMENT_ENABLE_FGVIEWER
fgviewer::DebugServer* fgviewerServer = engine.debug.fgviewerServer;
if (UTILS_LIKELY(fgviewerServer)) {
mFrameGraphViewerViewHandle =
fgviewerServer->createView(utils::CString(getName()));
}
#endif
// allocate UBOs
mLightUbh = driver.createBufferObject(CONFIG_MAX_LIGHT_COUNT * sizeof(LightsUib),
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
@@ -153,6 +161,13 @@ void FView::terminate(FEngine& engine) {
engine.getDebugRegistry().unregisterDataSource("d.view.frame_info");
}
#endif
#if FILAMENT_ENABLE_FGVIEWER
fgviewer::DebugServer* fgviewerServer = engine.debug.fgviewerServer;
if (UTILS_LIKELY(fgviewerServer)) {
fgviewerServer->destroyView(mFrameGraphViewerViewHandle);
}
#endif
}
void FView::setViewport(filament::Viewport const& viewport) noexcept {
+14
View File
@@ -60,6 +60,14 @@
#include <utils/Range.h>
#include <utils/Slice.h>
#if FILAMENT_ENABLE_FGVIEWER
#include <fgviewer/DebugServer.h>
#else
namespace filament::fgviewer {
using ViewHandle = uint32_t;
}
#endif
#include <math/scalar.h>
#include <math/mat4.h>
@@ -467,6 +475,10 @@ public:
return mUniforms;
}
fgviewer::ViewHandle getViewHandle() const noexcept {
return mFrameGraphViewerViewHandle;
}
private:
struct FPickingQuery : public PickingQuery {
private:
@@ -600,6 +612,8 @@ private:
{ 0, 0, 0, 1 },
}};
fgviewer::ViewHandle mFrameGraphViewerViewHandle;
#ifndef NDEBUG
struct DebugState {
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> debugFrameHistory{};
+55
View File
@@ -479,6 +479,61 @@ void FrameGraph::export_graphviz(utils::io::ostream& out, char const* name) {
mGraph.export_graphviz(out, name);
}
fgviewer::FrameGraphInfo FrameGraph::getFrameGraphInfo(const char *viewName) const {
#if FILAMENT_ENABLE_FGVIEWER
fgviewer::FrameGraphInfo info{utils::CString(viewName)};
std::vector<fgviewer::FrameGraphInfo::Pass> passes;
auto first = mPassNodes.begin();
const auto activePassNodesEnd = mActivePassNodesEnd;
while (first != activePassNodesEnd) {
PassNode *const pass = *first;
first++;
assert_invariant(!pass->isCulled());
std::vector<fgviewer::ResourceId> reads;
auto const &readEdges = mGraph.getIncomingEdges(pass);
for (auto const &edge: readEdges) {
// all incoming edges should be valid by construction
assert_invariant(mGraph.isEdgeValid(edge));
reads.push_back(edge->from);
}
std::vector<fgviewer::ResourceId> writes;
auto const &writeEdges = mGraph.getOutgoingEdges(pass);
for (auto const &edge: writeEdges) {
// It is possible that the node we're writing to has been culled.
// In this case we'd like to ignore the edge.
if (!mGraph.isEdgeValid(edge)) {
continue;
}
writes.push_back(edge->to);
}
passes.emplace_back(utils::CString(pass->getName()),
std::move(reads), std::move(writes));
}
std::unordered_map<fgviewer::ResourceId, fgviewer::FrameGraphInfo::Resource> resources;
for (const auto &resource: mResourceNodes) {
std::vector<fgviewer::FrameGraphInfo::Resource::Property> resourceProps;
// TODO: Fill in resource properties
fgviewer::ResourceId id = resource->getId();
resources.emplace(id, fgviewer::FrameGraphInfo::Resource(
id, utils::CString(resource->getName()),
std::move(resourceProps))
);
}
info.setResources(std::move(resources));
info.setPasses(std::move(passes));
return info;
#else
return fgviewer::FrameGraphInfo();
#endif
}
// ------------------------------------------------------------------------------------------------
/*

Some files were not shown because too many files have changed in this diff Show More