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832 Commits
Author SHA1 Message Date
Sungun Park 2d184f5077 Merge branch 'rc/1.51.8' into release 2024-05-13 20:53:51 +00:00
Benjamin Doherty 0d22805342 Revert "Switch setFrameScheduledCallback to use utils::Invocable (#7792)"
This reverts commit e7feee7d5b.
2024-05-10 13:50:39 -07:00
Benjamin Doherty aeb0c14ce1 Rename Metal log message 2024-05-10 11:25:51 -07:00
Ben Doherty 144d99df57 Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:15:28 -07:00
Ryan 268e204a9f ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 16:10:01 -07:00
Ben Doherty a13aa728bf Metal: log slow buffer allocation times (#7834) 2024-05-08 14:44:03 -07:00
Benjamin Doherty c0ee1e2874 Log excess buffer allocations for Metal 2024-05-07 15:40:32 -07:00
Powei Feng 1b9d2c6fa6 Bump version to 1.51.8 2024-05-07 14:35:57 -07:00
Powei Feng 7489c55532 Merge branch 'rc/1.51.7' into release 2024-05-07 14:35:56 -07:00
Powei Feng 17f71c9b81 Release Filament 1.51.7 2024-05-07 14:35:42 -07:00
Mathias AgopianandPowei Feng b056c126fe Add an Engine debug setting to force GLES 2.0 (#7829)
* Add an Engine debug setting to force GLES 2.0

This setting is only meaningful on GLES backends, it's otherwise
ignored. When set to true, the backend will try to force a ES2 context
if supported. If not supported by the platform,
the backend will pretend it's a ES2 context.

This setting is currently only taken into account by the EGL platform.

* Update filament/backend/include/backend/Platform.h

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-05-07 09:53:31 -07:00
Ben Doherty 2d157e8fe1 Add preferredShaderLanguage option to Engine::Config (#7816) 2024-05-06 15:49:37 -07:00
Sungun Park 6ac36d1aab Fix a shader error (#7828)
gl_ViewID_OVR is of uint type. Explicitly convert it to int to fix the
error.
2024-05-06 21:03:04 +00:00
Ben Doherty a1752b363c Add preferredShaderLanguage option to Engine::Config (#7816) 2024-05-06 12:12:38 -07:00
Benjamin Doherty 3ba082da13 Metal: track types of buffers 2024-05-06 10:26:30 -07:00
Benjamin Doherty 7ae2773222 Log excess buffer allocations for Metal 2024-05-06 10:20:48 -07:00
Levente Koncz e855f4aafb Fix mixed up FBO targets in status check code inside OpenGLDriver::blit() 2024-05-06 09:17:15 -07:00
Eliza Velasquez b7eb12bd0c filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-05-05 21:57:06 -07:00
Eliza Velasquez 305bfb36d8 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-05-05 21:56:56 -07:00
Ben Doherty 1c693e24cf Metal: track types of buffers (#7796) 2024-05-03 14:32:01 -07:00
Ben Doherty af92a1f21b Add getEyeIndex vertex API (#7822) 2024-05-03 14:22:24 -07:00
Powei Feng 10ff1ee3e4 Update filament to 1.51.6 for public pages (#7821)
Updated both /viewer and /remote
2024-05-03 20:49:53 +00:00
Vladyslav PopovychandVladyslav 5449f46350 Remove bitcode from iOS builds (#7802)
Co-authored-by: Vladyslav <vlad@arthouse.ar>
2024-05-03 12:25:00 -07:00
Mathias Agopian 2967888d26 repair instanced stereo in debug builds (#7819)
- it was broken by a wrong assertion
- also auto instancing + stereo instancing was
  always broken, but this makes it work
2024-05-03 09:36:09 -07:00
Powei Feng afe81d6889 vk: Use offset when uploading buffer data (#7818) 2024-05-02 11:17:32 -07:00
Mathias AgopianandBen Doherty 95134883d6 add the -a option to skinning and morphing samples (#7815)
* add the `-a` option to skinning and morphing samples

* Update samples/skinningtest.cpp

Co-authored-by: Ben Doherty <bendoherty@google.com>

* Update samples/helloskinningbuffer_morebones.cpp

Co-authored-by: Ben Doherty <bendoherty@google.com>

* Update samples/hellomorphing.cpp

Co-authored-by: Ben Doherty <bendoherty@google.com>

* Update samples/helloskinningbuffer.cpp

Co-authored-by: Ben Doherty <bendoherty@google.com>

---------

Co-authored-by: Ben Doherty <bendoherty@google.com>
2024-05-01 15:24:01 -07:00
Mathias Agopian 600c122761 fix ES2 support
- make sure we can build with ES2 headers only
- make sure to not use ES3 features when in ES2 mode
  (post processing was accidentally creating an R8 texture, 
  which is not supported)
2024-05-01 13:29:58 -07:00
Mathias Agopian 1cf5335964 Skybox doesn't need a commit() method
The material parameter changes are committed automatically in
Engine::prepare(), no need to do it explicitly for SkyBox.
2024-05-01 10:11:39 -07:00
Eliza Velasquez 4ac4ffd8d6 filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-04-30 14:14:23 -07:00
Eliza Velasquez 6c40721695 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-04-30 14:14:23 -07:00
Benjamin Doherty 880b454702 Bump version to 1.51.7 2024-04-29 16:49:37 -07:00
Benjamin Doherty 996e2a206e Merge branch 'rc/1.51.6' into release 2024-04-29 16:49:36 -07:00
Benjamin Doherty 56fa078376 Release Filament 1.51.6 2024-04-29 16:49:28 -07:00
Ben Doherty 883507a26f Remove spirv-opt size optimizations for MSL (#7495) 2024-04-29 16:47:05 -07:00
Powei Feng d697d42c4a vk: finer-grain barrier at renderpass end (#7808)
- At the end of a renderpass we use a more fine-grained barrier
   for each of the attachments in the render target
 - Make sure that buffer update are barrier'd from previous reads
 - Remove previous Mali workaround barriers.  Seems to be fine
   without them on pixels + Mali.
2024-04-29 11:32:04 -07:00
Ben Doherty b57fbfb128 Add license information to matedit (#7790) 2024-04-29 10:20:21 -07:00
Ben Doherty e7feee7d5b Switch setFrameScheduledCallback to use utils::Invocable (#7792) 2024-04-29 10:18:28 -07:00
Powei Feng 4c75e6e9a2 gltfio: enable extended implementation (#7776)
This change will enable proper flat-shading and MikkTSpace.

Caveats:
 - Only for disk-local glTF resources
 - iOS, Web, Android do not work as of now

Fixes #6358, #7444
2024-04-27 00:28:08 +00:00
Mathias Agopian 8ab8525359 fix a missing ubo upload in bloom set-up 2024-04-26 16:49:39 -07:00
Powei Feng 65c794881f vk: various clean up (#7805)
- use namespace for ImageUtility
 - use FILAMENT_BACKEND_DEBUG_FLAG
 - remove unused usage flag type
 - add const list of VKFormat for iteration
 - fix sampler name debug
2024-04-26 22:26:16 +00:00
Powei Feng 08d6d57ad0 vk: simplify VulkanAttachment (#7801) 2024-04-26 21:48:15 +00:00
Mathias Agopian 254cf15f0e a couple of significant improvements to instancing
The main goal of this change is to avoid having to select the 
"per renderable" UBO at execution time. Instead we want the
PrimitiveInfo structure to already know which UBO will be used.
Concretely, this means that this determination must be done when
the RenderPass is created.

When automatic instancing is used, the RenderPass creates a temporary
UBO to store the instance info. This UBO's life-time is dictated by both
the life-time of the RenderPass and the Executors that where created
from it. For this reason we introduce SharedHandle<> to correctly 
account for the owner's lifetime. This fixes a potential bugs where
that handle could have been destroyed and used later; in practice this
bug didn't happen however.

A couple other changes:

- RenderPass has a bunch of fields that were actually temporary, so we
removed those.

- The canonical "per-renderable" UBO was owned by View but accessed 
through Scene. This was confusing, it's now accessed through View.
2024-04-26 14:15:00 -07:00
Mathias Agopian 22d99bac3d simplify generateCommands()
It's been a while that generateCommands() can only generate either 
the depth or color pass but not both at once; we can simplify/de-dup
the code by leveraging that.
2024-04-26 14:15:00 -07:00
Mathias Agopian 420f06bef3 implement 16 and 8 bits clz, ctz and popcount
This is needed for utils::bitset8 and bitset16.
2024-04-26 14:13:48 -07:00
Powei Feng bf8bcef35c Add option to define a backend debug flag (#7798)
To allow easy enabling/disabling of debug options like vulkan
validation, android systrace, debug printing, and others, we
introduce an option to add a preprocessor flag so that a
backend can (optionally) use it to manage debug options.
2024-04-25 23:42:55 +00:00
Eliza Velasquez bfab9f9c32 engine: Add isPaused() 2024-04-25 16:11:14 -07:00
Powei Feng c8335fade7 vk: Fix unsupported depth blitting (#7789)
* vk: Fix unsupported depth blitting

On certain hardware (pixel 4 for example), blitting of depth texture
is not supported as an "optimalTilingFeature".  In these cases, we'd
would need to do a shader-based blit. We
 - Add the shader blit in PostProcessingManager
 - Add a driver API to check for support for blitting depthStencil
   attachments.
 - Fix some debugging ifdefs in vk backend.

The validation fixed is:
`[ VUID-vkCmdBlitImage-dstImage-02000 ] Object 0: handle = 0xb400007c300701d0, type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0xf2039b0000000771, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0x86bc2a78 | In vkCmdBlitImage, VkFormatFeatureFlags (0x1c601) does not support required feature VK_FORMAT_FEATURE_2_BLIT_DST_BIT for format 126 used by VkImage 0xf2039b0000000771[] with tiling VK_IMAGE_TILING_OPTIMAL. The Vulkan spec states: The format features of dstImage must contain VK_FORMAT_FEATURE_BLIT_DST_BIT`
2024-04-24 18:27:57 +00:00
Mathias Agopian 99eac62b4e give proper move semantics to Handle<> 2024-04-23 15:38:29 -07:00
Mathias Agopian 6146d071ba StructureOfArray::push_back(&&) didn't do a move 2024-04-23 15:38:29 -07:00
Mathias Agopian d26c972f5b add missing includes in RenerableManager 2024-04-23 15:38:29 -07:00
Mathias Agopian 93dc218b83 fix PerShadowMapUniform includes 2024-04-23 15:38:29 -07:00
Ben Doherty b56379dc0f Add license information to matedit (#7790) 2024-04-23 14:05:53 -06:00
Mathias Agopian e4442a5eb2 optimize the inner rendering loop
This largely undoes a change I did recently where PrimitiveInfo has
a FRenderPrimitive* to save some space and keep a command at 64 bytes.

This wasn't a good idea because the inner rendering loop shouldn't 
to any dereference in the common case.

This change reorganises PrimitiveInfo such that it stores all the data
necessary to render a primitive in the common case. The less common
cases are when hybrid instancing, morphing or skinning are used; in 
those cases, a dereference into the renderable SOA is needed.

PrimitiveInfo currently has 16 bytes free, which we keep for futur use.
2024-04-23 10:22:33 -07:00
Ben Doherty 2f36df8d93 Add option to preserve text shaders (#7786) 2024-04-23 11:15:52 -06:00
Benjamin Doherty 76a8f18700 matedit: fix use-after-free 2024-04-23 11:15:20 -06:00
Ben Doherty 490e8cf0d0 Add option to preserve text shaders (#7786) 2024-04-23 10:38:23 -06:00
Mathias Agopian 0d25f79421 gl: simplify how we track bound textures
In opengl it's possible to bind several textures to the same texture
unit as long as they're a different target. Until now we were tracking
that state. In practice it's not very useful to bind several textures
to the same unit (it is a little bit when updating texture data, but
not when rendering). With the coming change to a descriptor set API, it
is better to have a 1-to-1 mapping between bound textures and texture
units.

So with this change, only a single texture can be bound to a texture 
unit. If another texture in bound to the same unit with a different
target, we first unbind the texture from the current target.

There is less state to track, and it allows us to 
"unbind a texture unit" (whereas before we'd have to iterate through 
all the possible targets for that unit and unbind all of them).
2024-04-22 16:03:24 -07:00
Mathias Agopian d0586743f6 add ADPF support for backend thread 2024-04-22 15:09:08 -07:00
Mathias Agopian 14a99cbc63 add the target refresh interval to the backend beginFrame 2024-04-22 15:09:08 -07:00
Benjamin Doherty 808b51c1cf matedit: fix use-after-free 2024-04-22 16:06:39 -06:00
Sungun Park 53af1fd052 Merge branch 'rc/1.51.5' into release 2024-04-22 20:48:10 +00:00
Sungun Park cb88e7555f Bump version to 1.51.6 2024-04-22 20:48:10 +00:00
Sungun Park 315726678e Release Filament 1.51.5 2024-04-22 20:47:55 +00:00
Ben Doherty 35fa79ec23 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 20:00:22 -06:00
Ben Doherty bac8e58ee7 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 21:59:22 -04:00
Mathias AgopianandBen Doherty ec31a516f7 don't rely on FMaterialInstance having a default ctor (#7781)
* don't rely on FMaterialInstance having a default ctor

FMaterialInstance needed a default ctor because it is a field of
FMaterial but cannot be initialized before FMaterial itself is
initialized. So we had a defautl ctor and we'd finish the initialization
later. Conceptually the default material instance should have been 
new'ed and a pointer to it stored instead. 

That's basically what we do now, but to avoid the extra allocation,
we in-place new and delete the default material instance into an
aligned_storage inside FMaterial.

* Update filament/src/details/Material.h

Co-authored-by: Ben Doherty <bendoherty@google.com>

---------

Co-authored-by: Ben Doherty <bendoherty@google.com>
2024-04-19 21:38:30 +00:00
Ben Doherty d9cba80bcf Introduce new matedit tool (#7759) 2024-04-19 16:35:45 -04:00
Mathias Agopian 7a3b762b53 cleanup details/Material.h
Should Fix #7774
2024-04-19 12:08:03 -07:00
Mathias Agopian ed4154ee0e fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-18 14:09:34 -07:00
Eliza Velasquez 67268cb76d filagui: Use material constants in uiBlit 2024-04-18 13:46:46 -07:00
Eliza Velasquez 0b34dc6608 filagui: Add support for external textures
We have an instance of a client trying to render a GL_TEXTURE_EXTERNAL_OES
texture with filagui, which currently fails.
2024-04-18 13:46:46 -07:00
Ben Doherty afe292986e Introduce new matedit tool (#7759) 2024-04-18 12:18:29 -04:00
Mathias Agopian 83acf0f9de fix hello triangle build 2024-04-18 00:38:26 -07:00
Mathias Agopian 69d9c8b72c fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-16 15:08:45 -07:00
Mathias AgopianandPowei Feng 3bffd90357 don't crash if we don't have a Camera set on View (#7766)
* don't crash if we don't have a Camera set on View

- also add a method to query if a camera was set

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-04-16 21:09:21 +00:00
Mathias AgopianandPowei Feng b21dfd5ea2 add a couple way of validating MaterialInstances (#7754)
* add a couple way of validating MaterialInstances

BUGS=[333907416]

* Update filament/include/filament/Engine.h

Co-authored-by: Powei Feng <powei@google.com>

* Update filament/include/filament/Engine.h

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-04-16 12:12:20 -07:00
Mathias Agopian 8af2d7512d cleanup and small improvements to JobSystem
- add missing includes
- wake-up one or several threads based on the number of jobs available
2024-04-16 12:11:15 -07:00
Mathias Agopian 785592293c don't use thread affinity for the thread-pool
using thread affinity naively on big.little architectures is very flaky,
for now it's better to simplify and not use it at all, let the kernel
figure things out.

BUGS=[333582569]
2024-04-16 12:11:15 -07:00
Maximilien Dagois 613b1fc246 Fixed a comment 2024-04-16 12:10:49 -07:00
Powei Feng c8098a4c15 gltfio: add Asset/Resource extended implementations (#7678)
* gltfio: add Asset/Resource extended implementations

 - Add gltfio/src/extended to implement an alternate loader for
   primitives. This is largely based on the implementation in
   AssetLoader/ResourceLoader
 - Able to correctly produce flat shading from gltf that only have
   vertex positions and indices.
 - This is not hooked into current code and should have no
   practical effect on gltfio.
2024-04-16 17:46:48 +00:00
Powei Feng d8eee061e8 vk: Fix clang-18 compiler warning (#7764)
Fixes #7762
2024-04-16 17:14:57 +00:00
Powei Feng 0ebe888344 Fix broken dynamic resolution (#7763)
Previous PR #7758 accidentally removed the setting of 'resolution'
for shaders other than 'blitLow'.  This PR undoes that.
2024-04-16 09:52:43 -07:00
Powei Feng c20496a461 Remove unused parameter in blitLow (#7758) 2024-04-15 16:19:54 -07:00
tomnomgoogleuk 8955a61df3 Set VkApplicationInfo.pEngineName to Filament (#7756)
Setting the pEngineName helps with the collection of metrics and is generally good practice.
2024-04-15 19:42:36 +00:00
Powei Feng 65f2df7776 Merge branch 'rc/1.51.4' into release 2024-04-15 11:05:23 -07:00
Powei Feng 1b1c03814a Bump version to 1.51.5 2024-04-15 11:05:23 -07:00
Powei Feng 9e0e3262c3 Release Filament 1.51.4 2024-04-15 11:05:12 -07:00
Mathias Agopian d3d5281488 cleanup the Material constructor
We move some large blocks of code out of line.
2024-04-15 10:27:07 -07:00
Mathias Agopian 075f3d0869 fix another ibl-prefilter bug introduced recently
The top and bottom faces were swapped in the reflection map.

FIXES=[333421281]
2024-04-15 10:25:52 -07:00
Mathias Agopian 3ca9b9cd0f don't use thread affinity for the backend thread
Originally we did this because we wanted to run on a big core on 
android. However setting the thread affinity in this way is fragile,
we are not guaranteed to be on a big core, and we don't even know
if some thread is pinned to that core already; which was the case
with some GL drivers. This can also cause scheduling problems with
other threads.

We just remove this logic entirely for now, and we'll figure out 
something better later to run on a big core.

Fixes #7748
BUGS=[333949404]
2024-04-12 15:55:56 -07:00
Mathias Agopian eb33ce35ef make the Systrace class public
BUGS=[331834298]
2024-04-12 14:44:48 -07:00
Ben Doherty cddd22da28 Introduce a new precompiled Metal material chunk type (#7749)
This change introduces a new chunk type to material files for precompiled Metal libraries. Previously, SPIR-V was the only binary type, so there's also a couple of refactor commits present here. Nothing is changed in Filament or matc yet.

BUGS=[333547148]
2024-04-12 00:42:10 -04:00
Powei Feng 05ce5ead8d vk: Use new descriptor set caching (#7735)
- Use new descriptor set and layout caching
 - Remove descriptor set related code in VulkanPipelineCache
 -  fix leaks for descriptor sets/layouts

FIXES=248594812,325157400
2024-04-09 23:29:27 +00:00
Sungun Park b89a0173ef Merge branch 'rc/1.51.3' into release 2024-04-08 20:49:28 +00:00
Sungun Park 1fec588fb1 Bump version to 1.51.4 2024-04-08 20:49:28 +00:00
Sungun Park 4bed88289f Release Filament 1.51.3 2024-04-08 20:49:02 +00:00
Ben Doherty de1edbdf25 Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:51:01 -07:00
Ben Doherty d468303bc9 Export utils::panic function (#7740) 2024-04-05 17:50:56 -07:00
Ben Doherty 7a6138597e Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:50:07 -07:00
Ben Doherty 28da328815 Export utils::panic function (#7740) 2024-04-05 17:49:56 -07:00
Mathias Agopian de3c4b6d56 fix a possible leak when editing a material with matdbg
A MaterialParser could be leaked if several edits happened before they
were latched -- this was because the MaterialParser was stored as
a raw pointer instead of a unique_ptr<>, this was done as an attempt
to avoid to use a lock around accessing mPendingEdits.
2024-04-04 10:15:43 -07:00
Mathias Agopian 5d27240e0c clean-up lifetime of MaterialParser 2024-04-04 10:15:43 -07:00
Mathias Agopian 94fc37b8c2 fix missing headers 2024-04-04 10:15:43 -07:00
Powei Feng 532cb28ce9 vk: Introduce caches for descriptor sets/layouts (#7731)
Added
 - Cache for layouts
 - Pools for descriptor sets
 - Cache for descriptor set updates
 - Cache for pipeline layouts

Does not have effect on implementation.
2024-04-03 17:51:42 +00:00
Mathias Agopian b30d12aca5 split GLTexture and GLBufferObject to their own file 2024-04-02 23:34:30 -07:00
Mathias Agopian d891a6927f program is now 48 bytes instead of 56 2024-04-02 23:34:30 -07:00
Mathias Agopian 22b5715837 move mSamplerMap and ES2's mUniformBindings to OpenGLContext 2024-04-02 23:34:30 -07:00
Powei Feng 7eb08f11ea vk: add descriptor set/layout types to handles (#7728)
- Move VulkanDescriptorSet to VulkanHandles.h
 - Add VulkanDescriptorSetLayout to VulkanHandles.h
 - Add "input" descriptor set types to VulkanUtility.h. These are
   structs that will be defined in the backend API (shared across
   all backends) and eventually passed from the front-end to the
   vk backend.
 - Logic to parse descriptor set layout from the spirv-v shaders.
 - Move UsageFlags type to VulkanUtility.h
 - Just prep work. No effect to current implementations.
2024-04-02 20:59:24 +00:00
Mathias Agopian 588a05f77c Fix point/spot shadow rendering bug
We were calculating the shadow visibility of spot/point lights. The
visibility was calculated during the "execute" phase of the FrameGraph
but it was used/needed during the setup phase. The result was that
the visibility was always delayed by one frame (really it was stale 
data from the previous calculation).

We are now computing the shadow visibility earlier, during the
setup phase. This is also better because we can now skip culling
of these shadow maps entirely if we know they're not visible.

Fixes #7715
2024-04-01 17:09:34 -07:00
Benjamin Doherty 81658541a1 Bump version to 1.51.3 2024-04-01 16:44:40 -07:00
Benjamin Doherty d0eb56ff20 Merge branch 'rc/1.51.2' into release 2024-04-01 16:44:39 -07:00
Benjamin Doherty 3ec2b47df7 Release Filament 1.51.2 2024-04-01 16:44:33 -07:00
Mathias Agopian 1c55ad49ee add support for custom blend functions
BUGS=[331610785]
2024-04-01 13:40:34 -07:00
Mathias Agopian 348e61fd76 remove unused code 2024-04-01 13:40:34 -07:00
Mathias Agopian 8ce6d54930 remove wrong noexcept in the backend
going forward we want to be able to throw exceptions from the backend
at the very least, we need to be consistant, currently we are
potentially throwing exceptions from `noexcept` places.

this changes makes it possible to throw exceptions from the backend,
during handle construction and conversion to pointers, which wasn't 
allowed before.

We still can't throw from dtors because it's generally a bad idea, 
better abort in that case.
2024-03-29 14:59:43 -07:00
Mathias Agopian 8db5e700d7 GL backend should only allocate renderbuffers when possible
There was several cases where the the gl backend would wrongly  use a 
renderbuffer instead of a texture.


BUGS=[329491941]
2024-03-29 14:59:29 -07:00
Mathias Agopian 0ec3596440 the user can now set a panic handler callback
BUGS=[331457244]
2024-03-29 12:25:06 -07:00
Ben Doherty ee4c03d0f1 Fix WebGL build with newer Emscripten (#7721) 2024-03-28 14:15:32 -07:00
Powei Feng 85589a7d16 Merge branch 'rc/1.51.1' into release 2024-03-28 11:48:00 -07:00
Powei Feng d476c7fa1b Bump version to 1.51.2 2024-03-28 11:48:00 -07:00
Powei Feng f12e7f9fbf Release Filament 1.51.1 2024-03-28 11:47:52 -07:00
Powei Feng 3ed008c0b6 Bump material version to 51 in MaterialEnums.h 2024-03-26 21:38:02 +00:00
Powei Feng 66ec81187d vk: delete instead of ref-count EmptyTexture (#7711) 2024-03-26 20:36:45 +00:00
Powei Feng 0efd94a769 Add missing include to Platform.h (#7709) 2024-03-26 20:09:47 +00:00
Eliza Velasquez 1801def1ee Allow rendering thread to pause
This PR adds a new `pause()` option to the `Engine` `Builder` and a new function
`setPaused()` to the `Engine`. While paused, the rendering thread will pause
indefinitely for commands as if none are available. As soon as the rendering
thread is unpaused, the commands are immediately executed.
2024-03-25 22:46:06 +00:00
Powei Feng 61155644d5 gl: v1.51.1 local fix for merge mistake 2024-03-25 22:13:40 +00:00
Sungun Park b3ec8b188e Add FILAMENT_ENABLE_MULTIVIEW option (#7707)
This allows the engine to include multiview shader code for default
materials.
2024-03-25 21:49:15 +00:00
Ben Doherty dbf0cde330 Metal: track buffer allocations (#7556) 2024-03-22 12:48:24 -07:00
Mathias Agopian 072562c571 Add an option to disable use-after-free checks in the backend
BUGS=330403836
2024-03-22 11:36:43 -07:00
Mathias Agopian 780799f30b PlatformEGL::createSwapChain never returns a nullptr anymore
in case the swapchain creation fails, it will now return a swapchain
with an EGL_NO_SURFACE handle. this will avoid having to nullptr check
the pointer in various places and will revert to the previous behavior
on failure.

FIXES=[329659681]
2024-03-22 11:36:37 -07:00
Benjamin Doherty cf0c1f74dc Bump version to 1.51.1 2024-03-17 13:12:41 -07:00
Benjamin Doherty d3ca32efbe Merge branch 'rc/1.51.0' into release 2024-03-17 13:12:40 -07:00
Benjamin Doherty de6df6dc0e Bump MATERIAL_VERSION to 51 2024-03-14 10:40:26 -07:00
Ben Doherty 6dd85c6530 Remove erroneous assertion (#7661) 2024-03-12 14:33:14 -07:00
Ben Doherty 5ca7f41513 Metal: respect disableParallelShaderCompile config (#7659) 2024-03-12 13:08:43 -07:00
Ben Doherty 4ad07e25d4 Move SwapChain flags into separate file (#7654) 2024-03-12 13:08:35 -07:00
Sungun Park 89a191c2e9 Merge branch 'rc/1.50.6' into release 2024-03-11 21:38:38 +00:00
Sungun Park f63296fc18 Bump version to 1.51.0 2024-03-11 21:38:38 +00:00
Ben Doherty ca27bb58bf Metal: change shader compilation pool size to 1 (#7639) 2024-03-08 10:33:37 -08:00
Powei Feng 86d2e11801 Try fixing windows artifact output again (#7637)
The [previous] change assumed that the shell is powershell, but the shell is actually commands (cmd). 

The [previous] change assumed we're in the root directory.  This assumption is probably correct [ref]. So we keep that change.

[ref]:  https://github.com/google/filament/blob/main/build/windows/build-github.bat#L134
[previous]: 373c5710b1
2024-03-07 10:51:06 -08:00
Powei Feng cd528e57ab Merge branch 'rc/1.50.5' into release 2024-03-06 13:01:20 -08:00
Powei Feng 4a465450f1 Bump version to 1.50.6 2024-03-06 13:01:20 -08:00
Powei Feng 4e648b224f Revert "vk: remove subpasses to simplify descriptor set refactor (#7592)" (#7630)
This reverts commit a9793b3cf6.

Due to change in output for swiftshader
2024-03-05 17:02:20 -08:00
Powei Feng 04c7f84c6f engine: avoid leaking vertex buffer (#7628)
Previous commit [1] changed the semantic of the index to
mBufferObjects. Here we just make sure that if a buffer has been
allocated, we don't allocate another (otherwise, we'd leak).

Also cleaned up `updateBoneIndicesAndWeights` indexing

[1]: a3131a64b6
2024-03-05 13:40:18 -08:00
Sungun Park 8c31f46683 Keep supporting API level 19 (#7609)
This is a partial rollback from
d83b3858b3.

Keep supporting API level 19 for some of our clients.
2024-02-27 16:13:53 -08:00
Powei Feng 563c32b95b Merge branch 'rc/1.50.4' into release 2024-02-27 14:15:04 -08:00
Powei Feng ab0063bc6b Bump version to 1.50.5 2024-02-27 14:15:04 -08:00
Mathias Agopian af48bc3c74 add the disableParallelShaderCompile option to Engine::Config 2024-02-26 19:24:23 +00:00
Sungun Park 65dfac9637 Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config

This new type value will determine the algorithm used when stereoscopic
rendering is enabled.
2024-02-26 19:24:09 +00:00
Mathias Agopian 9e119937af Better fix for OOB when we have no renderable
The OOB would happen is the scene never had any renderables, in that
case the scene's SoA would stay unallocated, but the summedAreaTable
code relies on it have at least a capacity of 1.

It was incorrect to skip the RenderPass entirely because it might have
had some custom commands that needed to be executed (e.g. for applying
post-processing in subpass mode).
2024-02-21 23:55:18 -08:00
Benjamin Doherty 3e644b25f0 Fix an out-of-bounds memory access when no renderables are visible 2024-02-21 13:33:59 -08:00
Mathias Agopian fadd5eb953 fix a uninitialized memory access when no renderable are visible 2024-02-21 10:52:50 -08:00
Powei Feng b48b6136ba geometry: properly reference memcpy usage (#7576) 2024-02-16 15:35:01 -08:00
Sungun Park ca0f98c513 Merge branch 'rc/1.50.3' into release 2024-02-13 00:45:01 +00:00
Sungun Park 70b87510a2 Bump version to 1.50.4 2024-02-13 00:45:01 +00:00
Mathias Agopian 31b836282d fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-13 00:09:17 +00:00
Powei Feng cdd9c4aebe [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:58:16 -08:00
Powei Feng f3a61f100c [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:57:53 -08:00
Powei Feng 0774ce6b5e Bump version to 1.50.3 2024-02-06 17:40:08 +00:00
Powei Feng 60db518b75 Merge branch 'rc/1.50.2' into release 2024-02-06 17:40:08 +00:00
Ben Doherty 3c5316f1e9 Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:47:37 -08:00
Powei Feng 1f33a6efd2 Merge branch 'rc/1.50.1' into release 2024-02-01 00:41:24 +00:00
Powei Feng 4127f619e1 Bump version to 1.50.2 2024-02-01 00:41:24 +00:00
Sungun Park b3cc4d11b8 Merge branch 'rc/1.50.0' into release 2024-01-23 21:10:19 +00:00
Sungun Park 8523f4e970 Bump version to 1.50.1 2024-01-23 21:10:19 +00:00
Sungun Park 6b7450dc0b Update material version to 50 2024-01-22 23:25:59 +00:00
Mathias Agopian 7b384fb5e8 remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-22 23:21:11 +00:00
Powei Feng 20dc6d479b Merge branch 'rc/1.49.3' into release 2024-01-22 11:43:54 -08:00
Powei Feng 0736f3c3b3 Add missing includes (#7501)
BUG=320668410
2024-01-17 11:08:58 -08:00
Powei Feng 6a7767f4e4 Bump version to 1.50.0 2024-01-10 13:57:25 -08:00
Powei Feng 628d387cbd Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:07:07 -08:00
Eliza Velasquez 75a1c6d7a8 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-08 13:04:55 -08:00
Ben Doherty 8c76370e2d Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-04 10:43:50 -08:00
Benjamin Doherty bdc15a5c2d Bump version to 1.49.3 2024-01-02 14:53:07 -08:00
Benjamin Doherty acfe9298d9 Merge branch 'rc/1.49.2' into release 2024-01-02 14:53:06 -08:00
Benjamin Doherty 57f6e5371b Add string.h header 2024-01-02 13:23:54 -08:00
Mathias Agopian 9fa3cbfcde add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-19 12:09:28 -08:00
Mathias Agopian c81ece5c3c cleanup 2023-12-19 12:09:23 -08:00
Benjamin Doherty aae48c1121 Bump version to 1.49.2 2023-12-18 13:35:38 -08:00
Benjamin Doherty 918ce935b8 Merge branch 'rc/1.49.1' into release 2023-12-18 13:35:37 -08:00
Benjamin Doherty 6f37e07dba Bump MATERIAL_VERSION to 49 2023-12-18 09:57:31 -08:00
Benjamin Doherty 171b3279e0 Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:50 -08:00
Benjamin Doherty b3a1cfe7c9 Bump version to 1.49.1 2023-12-11 00:13:01 -08:00
Benjamin Doherty d273838e07 Merge branch 'rc/1.49.0' into release 2023-12-11 00:13:00 -08:00
Benjamin Doherty a1de8c924d Update RELEASE_NOTES 2023-12-11 00:09:20 -08:00
Benjamin Doherty 72765a5b0a Fix bump-version script on Darwin 2023-12-10 19:52:39 -08:00
Benjamin Doherty e1beabaa98 Bump MATERIAL_VERSION to 49 2023-12-10 19:43:28 -08:00
Eliza Velasquez ebaee14b8b Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-10 19:19:17 -08:00
Powei Feng d4f08dafbb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 12:05:20 -08:00
Powei Feng 753fb102c4 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-08 12:05:12 -08:00
Powei Feng b219113a55 vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-08 12:05:03 -08:00
Sungun Park 9140d44b29 Bump version to 1.49.0 2023-12-05 11:39:05 -08:00
Sungun Park 8b0d65768a Merge branch 'rc/1.48.0' into release 2023-12-05 11:34:11 -08:00
Powei Feng 349bf7be38 Update MATERIAL_VERSION to 48 2023-12-01 11:01:36 -08:00
Powei Feng a01d282f14 Add intermediate.h include to builtinResource.h (#7388) 2023-12-01 11:00:08 -08:00
Powei Feng 3c3296a114 Bump version to 1.48.0 2023-11-27 14:22:16 -08:00
Powei Feng 61501ba122 Merge branch 'rc/1.47.0' into release 2023-11-27 14:20:27 -08:00
Powei Feng 99ba40e965 Update MATERIAL_VERSION to 47 2023-11-27 19:40:34 +00:00
Eliza Velasquez 4116af7971 Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-27 19:32:59 +00:00
Eliza Velasquez 2fab93faff Fix typo in depth_main.fs 2023-11-27 19:32:47 +00:00
Eliza Velasquez b92c5cab07 Incorporate feedback 2023-11-27 19:32:34 +00:00
Eliza Velasquez 8ed9678cbe Update NEW_RELEASE_NOTES.md 2023-11-27 19:32:21 +00:00
Eliza Velasquez 731e52a3c1 Add option to matc to disable ESSL 1.0 codegen 2023-11-27 19:32:03 +00:00
Eliza Velasquez 687b6da800 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-27 19:31:52 +00:00
Ben Doherty 64f4c097ac Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:55:34 -08:00
Powei Feng 0191e1fe46 Bump version to 1.47.0 2023-11-14 21:38:45 -08:00
Powei Feng 21093067db Merge branch 'rc/1.46.0' into release 2023-11-14 21:34:54 -08:00
Eliza Velasquez 1b10e7d4f3 Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
This allows clients to selectively exclude feature level 0 support.
2023-11-14 16:52:26 -08:00
Eliza Velasquez 5b2d3ac225 Fix some ES2 issues
Fix specification of mipmaps when generating textures.

Fix oversight where emulated UBOs would not replace uniforms when swapped out
for another.
2023-11-14 16:29:23 -08:00
Antonio MaioranoandPowei Feng 422dfcc1e6 Add missing include for latest glslang (#7365)
This change in glslang removes the include of "intermediate.h" from
GlslangToSpv.h:
https://github.com/KhronosGroup/glslang/commit/62de186c3383feef067feb6ea578f79977910722

As a result, the definition of "class TIntermediate" is removed, and
will fail compilation of MaterialCompiler.cpp when glslang is updated to
a version including the aforementioned change. We fix this by adding an
explicit include to this header in MaterialCompiler.cpp.

Co-authored-by: Powei Feng <powei@google.com>
2023-11-14 16:00:34 -08:00
Powei Feng 0d304393f4 Small compilation fixes (#7363)
- gltfio: Enable -Wall -Werror for gltfio_core
 - gltfio: Fix various errors that were missed warnings
 - matdbg: switch from std::atomic_uint64_t to
   std::atomic<uint64_t> for older clang
2023-11-14 14:21:52 -08:00
Mathias Agopian 57aa99e964 Fix (again) the shadow transform
- we were not using the correct field in ShadowMapManager
- we were not computing the transform correctly, it should applied
  after the local transform, not before.

FIXES=[299310624]
2023-11-13 22:29:52 -08:00
Mathias Agopian cfc133fcf1 repair visible shadow status
FIXES=[309519433]
2023-11-13 22:29:26 -08:00
Powei Feng 8eade6be1f Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:27:56 -08:00
Powei Feng 2250664e58 Update Material_VERSION to 46 2023-11-13 10:40:02 -08:00
Benjamin Doherty 8a27cc8b7f Bump version to 1.46.0 2023-11-09 10:11:39 -08:00
Benjamin Doherty d786d59ea1 Merge branch 'rc/1.45.1' into release 2023-11-09 10:09:56 -08:00
Ben Doherty 79116905aa Fix mix-precision quaternion conversions (#7339) 2023-11-08 12:38:23 -08:00
Benjamin Doherty 763950ec18 Revert "fix a couple shadow stability bugs"
This reverts commit 1b0db0fca2.
2023-11-08 12:33:24 -08:00
Mathias Agopian 13571868de don't use a spinlock for the HandleArena
We've seen hangs/ANR that are not well understood on that spinlock, so
for now we're going back to mutexes, which, on android, are very 
efficient under low contention (no syscall).

FIXES=[308029108]
2023-10-30 15:16:01 -07:00
Mathias Agopian 0f2c89b140 improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-30 15:15:00 -07:00
Mathias Agopian f8b70e8ec5 fix a Transform component leak in CameraManager
CameraManager creates a Transform component for each Camera component
is not already present. However, it didn't destroy the transform
component when it's itself destroyed. the leaked transform component
would eventually be garbage collected, but caused significant
slow down and memory pressure. This is because camera components are
created every frame for the shadow maps.

FIXES=[303914944]
2023-10-30 15:14:52 -07:00
Mathias Agopian 7abdea5a2e improve BlobCache API and compatibility
- the insert and retrieve handlers can now be set/unset independently.
  this could be useful for debugging.

- program caching is disabled if the GL implementation doesn't support it.

- removed unused code

FIXES=[307549547]
2023-10-30 15:13:28 -07:00
Powei Feng cb3e808e8d Bump version to 1.45.1 2023-10-25 15:18:59 -07:00
Powei Feng b2e0b97bad Merge branch 'rc/1.45.0' into release 2023-10-25 15:16:19 -07:00
Mathias Agopian 9c0cbed214 OpenGLBlobCache: be more robust when shader fails to compile
- don't call BlobCache if link status false
- don't assume glGetProgramiv never fails
- don't assume malloc never fails

FIXES=[307549547]
2023-10-24 20:45:52 -07:00
Powei Feng c531a9c077 filamat: Fix MaterialInfo::userMaterialHasCustomDepth init (#7292)
Leaving it uninitialized leads to msan failure.
2023-10-24 20:45:34 -07:00
Powei Feng 2a1f762e23 Update MATERIAL_VERSION to 45 2023-10-22 22:19:41 -07:00
Ben Doherty 4dd98e63e4 Create use-after-free detector for Metal textures (#7250) 2023-10-20 17:16:55 -04:00
Ben Doherty 1b7187f427 Support stencil buffer when post-processing is disabled (#7227) 2023-10-20 17:08:30 -04:00
Benjamin Doherty 0dddd94eab Fix missing SkinningBuffer include 2023-10-18 13:45:08 -07:00
Benjamin Doherty 2ef0244266 Fix build failures due to filamat lite removal 2023-10-13 11:34:47 -07:00
Ben Doherty 0774bf9501 Remove problematic GlslangToSpv option: emitNonSemanticShaderDebugInfo (#7260) 2023-10-13 09:37:56 -07:00
Ben Doherty 8f5b2fd230 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-13 09:37:49 -07:00
Benjamin Doherty 274191036f Bump version to 1.45.0 2023-10-02 15:29:31 -07:00
Benjamin Doherty 13afbc2876 Merge branch 'rc/1.44.0' into release 2023-10-02 15:27:51 -07:00
Eliza Velasquez a7bb0a60fb Revert "Remove now-redundant feature level 0 materials"
This reverts most of commit 9a6b8bf24e. The hello
triangle sample remains unreverted.

The original commit inadvertently broke screen space reflections, and perhaps
other features when the default material was used. The source of the issue is
that MaterialBuilder.cpp (correctly) filters out variants that aren't supported
in feature level 0 materials, including screen space reflections.

Unfortunately, while the "feature level 0 compatibility" feature itself was
intended to make creating duplicate materials like this redundant in client
code, unfortunately, it seems the best solution for resolving this issue is to
simply keep these redundant materials in the core.

To elaborate: clients should expect that feature level 0 materials that they
create work on /all/ feature levels /exactly/ or /close to exactly/ identically.
This includes restricting more advanced features that theoretically could be
available on a higher feature level, like SSR. It's already true that if a user
would like to optionally opt-in to a more advanced material which takes
advantage of more advanced features, they would have to maintain two separate
versions of that material: one for feature level 3 and one for feature level 1.
It should be no different in this case.

However, the materials built into the engine core are an exception to this
expectation. Given that feature level 0 was tacked on after the fact with fewer
features, there must /by necessity/ have been a new material introduced for both
the default material and the default skybox specifically for feature level 0
with fewer features than extant client apps expected to be included by default.
I imagine if filament were to be rebuilt from the ground up, this exception
wouldn't exist. However, the end result is this somewhat messy redundancy.
2023-09-29 16:49:40 -07:00
Powei Feng 0650b13358 vk: remove uneeded log in readpixels 2023-09-28 15:27:17 -07:00
Powei Feng 6cd851e77e Update MATERIAL_VERSION to 44 2023-09-28 15:27:06 -07:00
Powei Feng 87a8cb3872 Bump version to 1.44.0 2023-09-27 11:30:16 -07:00
Powei Feng a4869eaf19 Merge branch 'rc/1.43.1' into release 2023-09-27 11:11:53 -07:00
Powei Feng 1740220f6a Update MATERIAL_VERSION to 43 2023-09-25 10:10:25 -07:00
Benjamin Doherty 5deccffdce Bump version to 1.43.1 2023-09-18 14:23:12 -07:00
Benjamin Doherty a76eacba67 Merge branch 'rc/1.43.0' into release 2023-09-18 14:22:06 -07:00
Benjamin Doherty ee31ca6fc0 Fix RELEASE_NOTES version 2023-09-18 14:20:30 -07:00
Benjamin Doherty 7dd6686087 Correct version to 1.43.0 2023-09-18 11:07:05 -07:00
Powei Feng fdffd93949 vulkan: fix fence deadlock (#7173)
Should only reset fences in VulkanCommands::gc
2023-09-14 17:11:49 -07:00
Powei Feng f0a0a9b2e1 Bump version to 1.42.3 2023-09-13 23:05:11 -07:00
Powei Feng e743e9243f Merge branch 'rc/1.42.2' into release 2023-09-13 22:59:52 -07:00
Powei Feng 8e13d53b1e vulkan: fix swapchain leak (#7161) 2023-09-11 23:23:04 -07:00
Ben Doherty ff274c8387 Fix incorrect SamplerParams operators (#7150) 2023-09-11 22:47:25 -07:00
Benjamin Doherty e08e1c209b Bump version to 1.42.2 2023-09-07 17:59:26 -07:00
Benjamin Doherty de310ed9ad Merge branch 'rc/1.42.1' into release 2023-09-07 17:55:24 -07:00
Powei Feng d01b29fa01 vulkan: properly set bool spec onst (#7125)
We wrote a bool directly into 4 bytes (as the first byte). This has two issues:
 - the other 3 bytes are not initialized
 - should be writing VK_TRUE/FALSE instead
2023-09-01 14:17:18 -07:00
Mathias Agopian 8cba3d4366 Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-09-01 14:16:59 -07:00
Ben Doherty be1e51ad91 Update FrameCompletedCallback using directive (#7128) 2023-08-30 16:29:28 -07:00
Ben Doherty 29ce1cad84 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-30 16:28:53 -07:00
Ben Doherty 6a967ad007 Make destroyFence asynchronous (#7127) 2023-08-30 16:28:36 -07:00
Powei Feng fe2bb3d9a4 Merge branch 'rc/1.42.0' into release 2023-08-28 13:26:35 -07:00
Mathias Agopian cd7973bdcf Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-08-28 10:43:26 -07:00
Powei Feng e6384e0e92 Bump version to 1.42.1 2023-08-22 13:41:42 -07:00
Powei Feng e63dc17f54 Fix missing createFence (#7076)
Continuing from #7072
2023-08-21 10:59:42 -07:00
Powei Feng af338cf2ec Update MaterialEnums.h (#7098) 2023-08-21 10:52:25 -07:00
Benjamin Doherty f1d8a04337 Bump version to 1.42.0 2023-08-15 17:13:50 -07:00
Benjamin Doherty b13497e2a0 Merge branch 'rc/1.41.0' into release 2023-08-15 17:12:01 -07:00
Powei Feng 175c9f9966 Bump version to 1.41.0 2023-08-09 10:43:02 -07:00
Powei Feng 1a50420b46 Merge branch 'rc/1.40.5' into release 2023-08-09 10:32:50 -07:00
Powei Feng bbad75a012 vulkan: fix fence initialization (#7038)
Previously, we have a VulkanSync with a default constructor that
allows us to have sync objects that returns error when
actual fences are not yet present.  We need to replicate that
with VulkanFence since sync objects have been removed from the
API.

Fixes #7034
2023-08-07 10:17:15 -07:00
Powei Feng 25c08f19e3 vulkan: fix TSAN in readpixels (#7023) (#7028) 2023-08-02 11:00:48 -07:00
Benjamin Doherty 59063fb7b4 Bump version to 1.40.5 2023-08-01 15:39:35 -07:00
Benjamin Doherty 71f60de0ad Merge branch 'rc/1.40.4' into release 2023-08-01 15:38:37 -07:00
Powei Feng 743661109d vulkan: fix TSAN in readpixels 2023-08-01 15:35:06 -07:00
Benjamin Doherty 5014cbb023 Bump version to 1.40.4 2023-07-26 12:53:47 -07:00
Benjamin Doherty 4142e7a1cf Merge branch 'rc/1.40.3' into release 2023-07-26 12:52:12 -07:00
Benjamin Doherty a721e648b7 Bump version to 1.40.3 2023-07-17 15:50:20 -06:00
Benjamin Doherty 358e89ef08 Merge branch 'rc/1.40.2' into release 2023-07-17 15:49:29 -06:00
Benjamin Doherty e023e90e7a Bump version to 1.40.2 2023-07-12 13:44:52 -07:00
Benjamin Doherty a5b5b0c3a7 Merge branch 'rc/1.40.1' into release 2023-07-12 13:43:33 -07:00
Powei Feng b7b4d3c295 Update Material version to match 1.40.1 2023-07-10 14:27:51 -07:00
Benjamin Doherty a445c4e156 Merge branch 'rc/1.40.0' into release 2023-06-26 13:29:06 +08:00
Benjamin Doherty 1432c59499 Add missing atomic header 2023-06-26 13:23:38 +08:00
Benjamin Doherty 4c7c10fad0 Bump version to 1.40.1 2023-06-26 13:17:45 +08:00
Benjamin Doherty 7c8a0d1967 Bump MATERIAL_VERSION to 40 2023-06-26 10:33:02 +08:00
Powei Feng 11fbacea20 Update MaterialEnums.h to v39 2023-06-20 11:57:42 -07:00
Powei Feng 8cd70454c3 Update MaterialEnums.h to v39 2023-06-20 11:56:40 -07:00
Benjamin Doherty 1d988182fc Bump version to 1.40.0 2023-06-20 23:55:00 +08:00
Benjamin Doherty dba49f00df Merge branch 'rc/1.39.0' into release 2023-06-20 23:45:04 +08:00
Ben Doherty 89c0b44da9 Re-enable Metal half conversion, only register SimplificationPasses for Metal (#6883) 2023-06-20 14:27:44 +08:00
Ben Doherty 4f450fd5c4 Temporarily disable Metal relaxed to half pass due to spirv-cross bug (#6880) 2023-06-20 14:27:37 +08:00
Mathias Agopian f0943cfca2 align uniform buffer to 16 bytes
this is needed on armv7 because we use alignas to get strcture-alignment,
but that also implies (to the compiler) that the structure itself
is aligned properly.
2023-06-20 14:23:47 +08:00
Mathias Agopian 9aa52b79d4 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:13:48 -07:00
Powei Feng a82125dbbd vulkan: minor fixes (#6874)
- flush() and wait() before destroying a swapchain
 - Make sure the debug marker extension is enabled under correct
   circumstances.
 - Change shared_ptrs to unique_ptrs and raw pointers.
 - Rename most teardown methods to terminate()
2023-06-07 11:45:09 -07:00
Benjamin Doherty 24fcb299b5 Bump version to 1.39.0 2023-06-07 11:32:33 -05:00
Benjamin Doherty 753aa9ca61 Merge branch 'rc/1.38.0' into release 2023-06-07 11:31:21 -05:00
Benjamin Doherty a33eada7ec Bump version to 1.38.0 2023-06-07 11:29:02 -05:00
Benjamin Doherty 676a2be874 Correct MATERIAL_VERSION to 37 2023-06-05 17:20:18 -05:00
Powei Feng c95d466cdd Fix missing include (#6858) 2023-06-01 16:28:05 -07:00
Powei Feng 3d8ac384ad Update MATERIAL_VERSION to 38 (#6852) (#6854) 2023-05-31 15:00:34 -07:00
Powei Feng 57424cc7e9 Merge branch 'rc/1.37.0' into release 2023-05-30 16:22:31 -07:00
Powei Feng 78fe4ba547 vulkan: allow for headless linux builds (#6836) 2023-05-24 17:19:42 -07:00
Benjamin Doherty a3d25cd22b Bump version to 1.37.0 2023-05-15 16:57:27 -07:00
Benjamin Doherty 56bf841bac Merge branch 'rc/1.36.0' into release 2023-05-15 16:55:48 -07:00
Ben Doherty dfdf0db794 Fix incorrect target passed to glBindFramebuffer (#6807) 2023-05-15 15:28:44 -07:00
Benjamin Doherty bf6bd4eca8 Fix Android CI release build 2023-05-09 13:22:47 -04:00
Benjamin Doherty 36c69dda9c Fix Android CI release build 2023-05-09 13:22:20 -04:00
Benjamin Doherty f14fdc11f5 Bump MATERIAL_VERSION to 36 2023-05-08 18:07:13 -04:00
Benjamin Doherty 0157487b1f Bump version to 1.36.0 2023-05-08 18:06:59 -04:00
Benjamin Doherty 1716c856c3 Merge branch 'rc/1.35.0' into release 2023-05-08 18:05:07 -04:00
Benjamin Doherty 31521c70c2 Fix Android CI release build 2023-05-01 18:45:34 -04:00
Benjamin Doherty 8cac90d81e Bump MATERIAL_VERSION to 35 2023-05-01 13:37:24 -04:00
Benjamin Doherty 388b4f5efb Bump version to 1.35.0 2023-05-01 13:36:40 -04:00
Benjamin Doherty f9b5a7f301 Merge branch 'rc/1.34.0' into release 2023-05-01 13:35:16 -04:00
Benjamin Doherty 00c78cc225 Bump MATERIAL_VERSION to 34 2023-05-01 12:20:50 -04:00
Powei Feng 2bdb8b560c vulkan: fix RenderPass size (#6775) (#6776) 2023-04-27 14:09:46 -07:00
Benjamin Doherty a974fddd4c Bump version to 1.34.0 2023-04-25 13:10:24 -04:00
Benjamin Doherty 83a3e243da Merge branch 'rc/1.33.0' into release 2023-04-25 13:09:13 -04:00
Benjamin Doherty f286e308bf Bump version to 1.33.0 2023-04-19 14:11:43 -04:00
Benjamin Doherty 29af3be2e3 Merge branch 'rc/1.32.4' into release 2023-04-19 14:10:10 -04:00
Mathias Agopian 6623dcbebf fix specification constant injection in glsl
- boolean where handled as int
- always cast float to float()
2023-04-17 10:29:02 -04:00
Powei Feng 89dc43f361 vulkan: fix spec constant bool size 2023-04-17 10:28:44 -04:00
Ben Doherty b77aac43ea Fix float spec constant formatting (#6731) 2023-04-17 10:28:24 -04:00
Benjamin Doherty 0d63fa02ee Fix build when exceptions disabled 2023-04-17 10:28:00 -04:00
Benjamin Doherty e187bc442d Bump version to 1.32.4 2023-04-11 11:19:53 -07:00
Benjamin Doherty d62268fbfb Merge branch 'rc/1.32.3' into release 2023-04-11 11:17:47 -07:00
Benjamin Doherty 3b73e3de60 Bump version to 1.32.3 2023-04-05 12:56:23 -07:00
Benjamin Doherty 7685736d6c Merge branch 'rc/1.32.2' into release 2023-04-05 12:55:12 -07:00
Benjamin Doherty b8a3a7f221 Bump version to 1.32.2 2023-04-05 12:53:18 -07:00
Benjamin Doherty 732628acf5 Merge branch 'rc/1.32.1' into release 2023-03-21 15:48:49 -07:00
Powei Feng 7bd00d2b30 Revert "vulkan: async readPixels (#6605)" (#6644)
This reverts commit 6f25e8ae5a.

Reason for revert: breaks clients that were expecting synchronous readPixels for vulkan
2023-03-16 13:05:48 -07:00
Benjamin Doherty 0759797e61 Include atomic in VulkanCommands.h 2023-03-15 11:15:24 -07:00
Benjamin Doherty fddc5160c7 Bump version to 1.32.1 2023-03-14 10:48:50 -07:00
Benjamin Doherty 2a579c460f Merge branch 'rc/1.32.0' into release 2023-03-14 10:46:27 -07:00
Ben Doherty efdc801cff Vulkan: fix stack use-after-free (#6639) 2023-03-14 10:24:18 -07:00
Benjamin Doherty dd654c575a Bump MATERIAL_VERSION to 32 2023-03-13 14:04:13 -07:00
Benjamin Doherty 0c2599b6ca Bump version to 1.32.0 2023-03-09 10:40:39 -08:00
Benjamin Doherty 979d6742e0 Merge branch 'rc/1.31.7' into release 2023-03-09 10:39:41 -08:00
Mathias Agopian 4a7a033d04 Fix timer query breakage on webgl 2023-03-08 12:33:11 -08:00
Ben Doherty 5c2bbcb4a1 Remove compute shader assertion in GLProgram 2023-03-08 10:56:24 -08:00
Benjamin Doherty dec903a0ee Bump version to 1.31.7 2023-03-01 11:26:50 -08:00
Benjamin Doherty e9475b322b Merge branch 'rc/1.31.6' into release 2023-03-01 11:24:13 -08:00
Benjamin Doherty d9aead8aac Linux CI: use clang 14 2023-02-21 16:06:48 -08:00
Powei Feng ce148ebeb1 Update linux clang to version 10 (#6556) 2023-02-21 16:00:07 -08:00
Powei Feng e1315fbaa7 Update CI Ubuntu version 2023-02-21 15:57:00 -08:00
Benjamin Doherty 1690549392 Bump version to 1.31.6 2023-02-21 13:18:22 -08:00
Benjamin Doherty c73710e343 Merge branch 'rc/1.31.5' into release 2023-02-21 13:16:47 -08:00
Benjamin Doherty 092a0489da Bump version to 1.31.5 2023-02-13 11:53:24 -08:00
Benjamin Doherty 1c6279366f Merge branch 'rc/1.31.4' into release 2023-02-13 11:51:37 -08:00
Benjamin Doherty 2ac85049a9 Bump version to 1.31.4 2023-02-01 11:55:09 -08:00
Benjamin Doherty ea428a27d1 Merge branch 'rc/1.31.3' into release 2023-02-01 11:54:04 -08:00
Benjamin Doherty 3bef718238 Bump version to 1.31.3 2023-01-24 14:28:21 -08:00
Benjamin Doherty e9daaa0503 Merge branch 'rc/1.31.2' into release 2023-01-24 14:27:02 -08:00
Benjamin Doherty 6d3ea21993 Bump version to 1.31.2 2023-01-18 14:25:45 -08:00
Benjamin Doherty f39127605d Merge branch 'rc/1.31.1' into release 2023-01-18 14:23:59 -08:00
Ben Doherty db476f00f7 Vulkan: fix stack-use-after-scope ASAN error in VulkanContext.cpp (#6463) 2023-01-18 11:59:10 -08:00
Powei Feng e54d8ec0a4 [vulkan] enumerate: Returning size = 0 is ok (#6450) 2023-01-17 10:14:45 -08:00
Benjamin Doherty b95ac854b4 Bump version to 1.31.1 2023-01-10 12:52:49 -05:00
Benjamin Doherty 96443f6dac Merge branch 'rc/1.31.0' into release 2023-01-10 12:50:52 -05:00
Benjamin Doherty e5e3dff9fa Fix Windows CI build 2022-12-20 11:01:49 -07:00
Benjamin Doherty 31d9da38fd Fix CI build 2022-12-20 09:40:07 -07:00
Benjamin Doherty c5a59bb6b1 Bump version to 1.31.0 2022-12-19 11:14:41 -08:00
Benjamin Doherty e6854148d7 Merge branch 'rc/1.30.0' into release 2022-12-19 11:12:54 -08:00
Ben Doherty 001daf0350 Fix memory leak in Scene (#6387) 2022-12-16 14:38:38 -08:00
Mathias Agopian d26c48110d Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-15 11:54:33 -08:00
Mathias Agopian 15a070f0c9 Fix unused variables in release builds 2022-12-12 11:17:42 -08:00
Mathias Agopian 93230b06cf Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-12 10:44:49 -08:00
Mathias Agopian 4c55fc3c48 fix TransformManager high precision mode
The residual would be corrupted when using transactions.
2022-12-12 10:06:18 -08:00
Mathias Agopian a4797a631e Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:32:21 -08:00
Mathias Agopian 5868e857aa Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member 
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and 
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:31:03 -08:00
Benjamin Doherty 32ba063bd7 Fix CI build 2022-11-21 16:58:37 -08:00
Benjamin Doherty 02f0839f9b Bump version to 1.30.0 2022-11-21 15:45:27 -08:00
Benjamin Doherty e50f3c4c91 Merge branch 'rc/1.29.0' into release 2022-11-21 15:44:36 -08:00
Ben Doherty 7ca15bfc16 Use GitHub script for release asset upload (#6308) 2022-11-21 15:39:55 -08:00
Benjamin Doherty b7b7afb62a Bump version to 1.29.0 2022-11-09 16:43:08 -08:00
Benjamin Doherty b8ff6a9ad9 Merge branch 'rc/1.28.3' into release 2022-11-09 16:38:02 -08:00
Ben Doherty a1dcb4f259 Skip rendering renderables with missing geometry (#6281) 2022-11-09 16:35:31 -08:00
Benjamin Doherty c3501393fd Fix RELEASE_NOTES 2022-11-09 16:34:42 -08:00
Benjamin Doherty a03de75a4e Update Python requirements.txt to fix CI 2022-11-04 11:35:21 -07:00
Benjamin Doherty 0c3d59aba3 Update Python requirements.txt to fix CI 2022-11-03 16:15:29 -07:00
Benjamin Doherty ce1987f291 Fix iOS build 2022-11-01 15:10:57 -04:00
Benjamin Doherty 7eae926ed7 Bump version to 1.28.3 2022-11-01 13:03:19 -04:00
Benjamin Doherty 606af52eda Merge branch 'rc/1.28.2' into release 2022-11-01 13:02:05 -04:00
Benjamin Doherty 8ea30aea80 Update RELEASE_NOTES for 1.28.2 2022-11-01 13:00:04 -04:00
Ben Doherty 72dea695ba Fix G3 reported ubsan warning (#6257) 2022-11-01 12:52:10 -04:00
daemyung jang 1c0cf56ed0 Fix glTF breaking issue (#6239) 2022-10-28 13:08:50 -04:00
Benjamin Doherty bcb4eb35cd Bump version to 1.28.2 2022-10-25 13:09:21 -04:00
Benjamin Doherty bce2676335 Merge branch 'rc/1.28.1' into release 2022-10-25 13:08:12 -04:00
Benjamin Doherty 510097d722 Force spirv-cross to keep Metal argument buffer equal sized 2022-10-25 12:10:54 -04:00
Ben Doherty 5784118a12 Fix, don't use encoder.device (#6212) 2022-10-20 13:08:04 -04:00
Ben Doherty b5de0f2d23 Metal: fix simulator regression due to arg buffers (#6181) 2022-10-18 16:29:18 -04:00
Ben Doherty 04df3f4dad Metal: fix use-after-free ASAN error (#6203) 2022-10-18 16:29:12 -04:00
Benjamin Doherty 093ca4d623 Revert Android API_LEVEL change
glDispatchCompute requires Android API level 21, however bumping our
required minimum from 19 to 21 caused some clients' builds to fail.
Commenting-out that line for now to proceed with the 1.28.0 upgrade.
2022-10-18 16:28:58 -04:00
Mathias Agopian a3ed1558d3 fix a directional light shadowing issue
the shadow frustum could be be smaller than expected.
2022-10-14 15:42:03 -07:00
Benjamin Doherty fe379070ae Bump version to 1.28.1 2022-10-13 12:38:40 -04:00
Benjamin Doherty ead0a2f597 Merge branch 'rc/1.28.0' into release 2022-10-13 12:37:07 -04:00
Benjamin Doherty 5dbc593f90 Fix assertion in ShadowMap due to vertexCount 2022-10-12 18:16:53 -04:00
Ben Doherty d47dc12bf0 G3 fixes for 1.28.0 (#6174) 2022-10-12 14:48:37 -04:00
Philip Rideout 4392f63e57 Vulkan: fix black screen regression
The VulkanProgram constructor was bailing out early and emitting a
warning because it saw that one of the stages wasn't fulfilled.
However it's okay for a pipeline to be missing a compute program.

Fixes regression that started with fabba73b1.
2022-10-12 14:48:25 -04:00
Ben Doherty f64b7aca79 Fix Metal argument buffer encoding (#6150) 2022-10-10 10:07:41 -07:00
Ben Doherty 3762ec5750 Fix Android release build (#6133) 2022-09-30 11:48:13 -07:00
Ben Doherty 4591fdd9c0 Fix Android release build (#6133) 2022-09-30 11:47:41 -07:00
Benjamin Doherty d3068d2a0e Bump version to 1.28.0 2022-09-29 13:13:18 -07:00
Benjamin Doherty ca0a4bc23a Merge branch 'rc/1.27.2' into release 2022-09-29 13:12:20 -07:00
Ben Doherty 433c163c61 Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:39 -07:00
Mathias Agopian c867fda883 don't attempt to use more texture units than present
to emulate the bindless API in the gl backend we always used the highest
texture unit available. However at feature level 3, we support up to 62
textures, so the that max was bumped to 62 -- however, where we're not
on a feature level 2 device, that texture unit doesn't exist.

Instead we now always use binding 31, which is guaranteed to exist by 
EGL's minspec.
2022-09-29 12:36:28 -07:00
Ben Doherty 566540ae6d Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:49:03 -07:00
Benjamin Doherty 759f490dae Bump version to 1.27.2 2022-09-20 11:06:02 -07:00
Benjamin Doherty 867d4d44f5 Merge branch 'rc/1.27.1' into release 2022-09-20 11:04:58 -07:00
Ben Doherty 65747d5877 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-19 12:38:05 -07:00
Benjamin Doherty bd357f6076 Bump version to 1.27.1 2022-09-13 10:15:12 -07:00
Benjamin Doherty 9e960b7d45 Merge branch 'rc/1.27.0' into release 2022-09-13 10:14:24 -07:00
Ben Doherty 0c54d4a6a1 Add return case to fix G3 compiler error (#6062) 2022-09-12 12:34:56 -07:00
Philip Rideout 526e846a81 gltfio: fix crash when material is unspecified 2022-09-06 22:13:19 -04:00
Philip Rideout 8bcfa373d4 gltfio: do not clear out the texture slots too early.
This broke asyncGetLoadProgress() and caused WebGL to crash reliably
because ResourceLoader got destroyed too soon.

Bug was introduced with de7dfc2ea6.

I intend to cherry pick this to rc/1.27.0, which is where it was
introduced, so there's no need to update the release notes.
2022-09-06 22:09:25 -04:00
Ben Doherty db9a0f2c1f Fix uberarchive not included in PodSpec (#6024) 2022-09-01 12:18:20 -04:00
Benjamin Doherty 646b1e2193 Bump version to 1.27.0 2022-08-31 12:04:55 -04:00
Benjamin Doherty 41bd30f81d Merge branch 'rc/1.26.0' into release 2022-08-31 12:04:08 -04:00
Mathias Agopian bd626aea27 material instanced property must be false by default.
this fix auto-instancing.
2022-08-26 18:28:56 -04:00
Benjamin Doherty 8a03f75485 Bump version to 1.26.0 2022-08-23 12:07:33 -04:00
Benjamin Doherty dc9594fbdf Merge branch 'rc/1.25.6' into release 2022-08-23 12:05:44 -04:00
Benjamin Doherty fad0b533c0 Update RELEASE_NOTES for 1.25.6 2022-08-23 12:03:28 -04:00
Benjamin Doherty 4d773e9453 Bump version to 1.25.6 2022-08-16 11:03:07 -07:00
Benjamin Doherty e0c610b013 Merge branch 'rc/1.25.5' into release 2022-08-16 11:01:04 -07:00
Benjamin Doherty 0da4f36c33 Bump version to 1.25.5 2022-08-16 10:54:00 -07:00
Ben Doherty 11d17e1db3 Fix SamplerGroup update issue (#5928) 2022-08-16 10:47:18 -07:00
Philip Rideout b8c318d923 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:28 -07:00
Philip Rideout e563cc6f5e gltfio: add 'detach' methods to allow ownership transfer
These new methods allow gltfio to be integrated into internal Google
libraries.
2022-08-09 14:37:44 -07:00
Benjamin Doherty cb8914ab96 Merge branch 'rc/1.25.4' into release 2022-08-02 11:47:52 -07:00
Alan Eneev 2fecda7bdc Headless EGL: Fallback to a 24-bit depth buffer 2022-07-29 10:10:46 -07:00
Alan Eneev 543d8efb25 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 10:10:40 -07:00
Benjamin Doherty 396b1079a7 Bump version to 1.25.4 2022-07-26 09:57:34 -07:00
Benjamin Doherty eedcd9f8cb Merge branch 'rc/1.25.3' into release 2022-07-26 09:56:22 -07:00
Ben Doherty ab252b210c Fix config object related build failures (#5814) 2022-07-26 09:51:55 -07:00
Benjamin Doherty 1071b8ea90 Bump version to 1.25.3 2022-07-18 15:15:03 -07:00
Benjamin Doherty a9c5bbf185 Merge branch 'rc/1.25.2' into release 2022-07-18 15:14:02 -07:00
Philip Rideout 8dd4bff7a7 gltfio: minor fixups to prep for g3 integration. 2022-07-18 15:11:36 -07:00
Philip Rideout 77c54446af gltfio: use openLocalTransformTransaction API. 2022-07-18 15:11:30 -07:00
Benjamin Doherty 4a0bc0af57 Bump version to 1.25.2 2022-07-11 15:51:55 -07:00
Benjamin Doherty a171e75e70 Merge branch 'rc/1.25.1' into release 2022-07-11 15:50:10 -07:00
Benjamin Doherty f5ffa092fe Bump version to 1.25.1 2022-07-06 19:09:34 -07:00
Benjamin Doherty 8de5fdd551 Merge branch 'rc/1.25.0' into release 2022-07-06 19:07:42 -07:00
Benjamin Doherty ecca3abe98 Bump version to 1.25.0 2022-07-01 12:09:29 -07:00
Benjamin Doherty 8570e35224 Merge branch 'rc/1.24.0' into release 2022-07-01 12:08:48 -07:00
Benjamin Doherty 84df9f9a03 Update version to 1.24.0 2022-07-01 12:03:38 -07:00
Benjamin Doherty 5f93fb9613 Update RELEASE_NOTES for 1.24.0 2022-06-30 16:37:03 -07:00
Benjamin Doherty 75f77fdbdd Metal: Allow Filament to disregard MTLTexture pixelFormat when importing 2022-06-30 16:04:28 -07:00
Ben Doherty 7825d582c2 CocoaPods: include uberz library (#5752) 2022-06-30 14:07:55 -07:00
Ben Doherty 5deb0ba933 CocoaPods: include uberz library (#5752) 2022-06-30 14:04:02 -07:00
Philip Rideout 18e917aaf2 ImGuiHelper: add support for Y flip. (#5748)
Reflects a change from Betty and should be cherry picked to v1.23.3

Users could customize the ImGuiHelper camera, but they had no control
over the scissor coordinates. This allows them to use vertically flipped
coordinates, which, unfortunately, is required for MediaPipe
integration.
2022-06-30 12:05:53 -07:00
Benjamin Doherty a165f3890a Vulkan: Support VMA_DYNAMIC_VULKAN_FUNCTIONS off 2022-06-21 15:09:26 -07:00
Philip Rideout f88b6d9c97 Do not trigger UB with string_view. 2022-06-20 21:11:52 -07:00
Mathias Agopian db8ecd9952 configure render primitive pool so it works with msvc
a 64 bytes pool seems to work with both clang and msvc, unfortunately,
c++ doesn't let us know the allocator object size at compile time
for map containers, so we have to guess.
2022-06-16 13:13:33 -07:00
Benjamin Doherty b5ec06c2d2 Fix build breakage 2022-06-15 17:05:53 -07:00
Benjamin Doherty dfbac8385e Merge branch 'rc/1.23.2' into release 2022-06-15 11:49:06 -07:00
Ben Doherty eaab737b2c NoopDriver: return unique handles (#5697) 2022-06-15 11:28:08 -07:00
Benjamin Doherty 45991cda0a Update RELEASE_NOTES for 1.23.2 2022-06-13 15:27:03 -07:00
Philip Rideout 09a016bb6f Remove an 'API Change' warning from one item. 2022-06-09 14:33:49 -07:00
Benjamin Doherty 31607d355d Bump version to 1.23.2 2022-06-06 15:18:57 -07:00
Benjamin Doherty a67d50b9e2 Merge branch 'rc/1.23.1' into release 2022-06-06 15:16:53 -07:00
Benjamin Doherty 8d42f53c80 Update RELEASE_NOTES for 1.23.1 2022-06-06 15:14:59 -07:00
Benjamin Doherty 5e21a55bce Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-06-06 13:17:04 -07:00
Benjamin Doherty 85930ea2e8 Bump version to 1.23.1 2022-06-01 14:58:29 -07:00
Benjamin Doherty 4b3cde8b39 Merge branch 'rc/1.23.0' into release 2022-06-01 14:55:20 -07:00
Benjamin Doherty eedfa85355 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:54:50 -07:00
Benjamin Doherty bb54c6c807 Release Filament 1.23.0 2022-06-01 14:53:48 -07:00
Benjamin Doherty c23f905858 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:53:23 -07:00
Benjamin Doherty 8c7be0a1d0 Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-31 11:29:38 -07:00
Benjamin Doherty 878497b3d5 Bump version to 1.23.0 2022-05-24 15:19:51 -07:00
Benjamin Doherty a155561769 Merge branch 'rc/1.22.2' into release 2022-05-24 15:17:55 -07:00
Benjamin Doherty 8b86a0ed2e Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-24 20:13:10 +00:00
Benjamin Doherty 26f9a9b122 Update RELEASE_NOTES for 1.22.2 2022-05-23 12:40:47 -07:00
Ben Doherty 6e5f6978fb Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:24:51 -07:00
Ben Doherty 0d31d7b2de Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:13:26 -07:00
Benjamin Doherty dd862b7e0a Bump version to 1.22.2 2022-05-17 18:03:38 -07:00
Benjamin Doherty 52065f2cbd Merge branch 'rc/1.22.1' into release 2022-05-17 18:01:37 -07:00
Benjamin Doherty 77c02d5831 Update RELEASE_NOTES for 1.22.1 2022-05-17 17:51:37 -07:00
Ben Doherty f7e4c8d16d Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:51:21 -07:00
Philip Rideout b7410474ff Workaround: partially revert "don't issue a flush..."
This is a temporary workaround for a memory corruption issue observed on
some devices from a specific vendor. We will try to make this workaround
more targeted in a subequent change.

Partial revert for b2cdf9f2b4.
2022-05-16 10:39:55 -07:00
Benjamin Doherty 384cc4ebf6 Bump version to 1.22.1 2022-05-09 13:09:39 -07:00
Benjamin Doherty 7c0643f122 Merge branch 'rc/1.22.0' into release 2022-05-09 13:07:07 -07:00
Benjamin Doherty 58abae3067 Release Filament 1.22.0 2022-05-09 13:07:02 -07:00
Benjamin Doherty 4742693869 Update RELEASE_NOTES for 1.22.0 2022-05-09 13:04:55 -07:00
Benjamin Doherty 6c39e474ea Bump version to 1.22.0 2022-05-02 13:19:43 -04:00
Benjamin Doherty 5c8977c906 Merge branch 'rc/1.21.3' into release 2022-05-02 13:18:06 -04:00
Benjamin Doherty 6b3cc2e2f3 Update RELEASE_NOTES for 1.21.3 2022-05-02 13:12:51 -04:00
Ben Doherty 76b2edd6ea Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:50:24 -04:00
Benjamin Doherty 8ebb37d011 Bump version to 1.21.3 2022-04-25 16:58:19 -04:00
Benjamin Doherty 3366db83ef Merge branch 'rc/1.21.2' into release 2022-04-25 16:57:25 -04:00
Benjamin Doherty 5415254aac Update RELEASE_NOTES for 1.21.2 2022-04-25 16:50:53 -04:00
Benjamin Doherty caacc61602 Bump version to 1.21.2 2022-04-13 10:21:09 -06:00
Benjamin Doherty e902df19b2 Merge branch 'rc/1.21.1' into release 2022-04-13 10:15:50 -06:00
Benjamin Doherty 40b372dda7 Update RELEASE_NOTES for 1.21.1 2022-04-12 14:36:26 -06:00
Ben Doherty fd330a98aa Releases: specify Python dependencies in requirements.txt file (#5402) 2022-04-08 14:35:51 -07:00
Ben Doherty 90c23a7d5d Correctly prepare color grading as subpass programs (#5384) 2022-04-04 13:24:01 -07:00
Benjamin Doherty 5710304114 Bump version to 1.21.1 2022-04-04 13:03:39 -07:00
Benjamin Doherty 0f684820bc Merge branch 'rc/1.21.0' into release 2022-04-04 13:01:35 -07:00
Benjamin Doherty e1d2d6ade6 Update RELEASE_NOTES for 1.21.0 2022-04-04 12:58:54 -07:00
Mathias Agopian e0b6f2ca71 Change version number to 1.21.0 2022-04-04 12:41:38 -07:00
Benjamin Doherty 2a35ee279b Bump version to 1.20.6 2022-03-28 18:47:38 -07:00
Benjamin Doherty 5abf780360 Merge branch 'rc/1.20.5' into release 2022-03-28 18:45:34 -07:00
Benjamin Doherty 181f158ea9 Update RELEASE_NOTES for 1.20.5 2022-03-28 18:42:41 -07:00
Benjamin Doherty f4087fc81d Bump version to 1.20.5 2022-03-21 14:45:34 -07:00
Benjamin Doherty 82793f9b82 Merge branch 'rc/1.20.4' into release 2022-03-21 14:43:15 -07:00
Benjamin Doherty 537576e84a Update RELEASE_NOTES for 1.20.4 2022-03-21 14:42:35 -07:00
Benjamin Doherty 375d1f55e3 Release Filament 1.20.4 2022-03-21 14:38:14 -07:00
Benjamin Doherty 597218963f Update RELEASE_NOTES for 1.20.4 2022-03-21 14:37:17 -07:00
Philip Rideout 0d29b3ddc8 WebGL endFrame: restore additional default state. 2022-03-21 09:43:45 -07:00
Philip Rideout e0e3b42623 WebGL: reset VAO and texture bindings when frame ends. 2022-03-21 09:43:33 -07:00
Benjamin Doherty 0995ca6614 Bump version to 1.20.4 2022-03-14 14:19:36 -07:00
Benjamin Doherty 3d741fc8d4 Merge branch 'rc/1.20.3' into release 2022-03-14 14:17:54 -07:00
Benjamin Doherty c20772b458 Update RELEASE_NOTES for 1.20.3 2022-03-10 12:56:56 -08:00
Benjamin Doherty 4a6b659098 Bump version to 1.20.3 2022-03-07 14:12:28 -08:00
Benjamin Doherty 2b93f08ca5 Merge branch 'rc/1.20.2' into release 2022-03-07 14:10:07 -08:00
Benjamin Doherty fca62b8fff Update RELEASE_NOTES for 1.20.2 2022-03-07 14:08:41 -08:00
Benjamin Doherty dee6d9de2c Bump version to 1.20.2 2022-03-02 15:51:38 -08:00
Benjamin Doherty 574e3e7521 Merge branch 'rc/1.20.1' into release 2022-03-02 15:47:21 -08:00
Ben Doherty 29fdf82ac5 Make VulkanContext compatible with vk_mem_alloc dev 2022-03-02 12:10:20 -08:00
Benjamin Doherty c8cf2a54e8 Update RELEASE_NOTES for 1.20.1 2022-03-02 11:47:51 -08:00
Ben Doherty bfd32e67d4 Apply some clang-tidy fixes (#5281) 2022-03-02 11:43:51 -08:00
Benjamin Doherty 95915367fa Bump version to 1.20.1 2022-02-24 13:59:17 -08:00
Benjamin Doherty b769cfda62 Merge branch 'rc/1.20.0' into release 2022-02-24 13:57:10 -08:00
Benjamin Doherty 40ac88dfed Bump MATERIAL_VERSION to 20 2022-02-24 13:53:43 -08:00
Benjamin Doherty 6d96082f07 Bump version to 1.20.0 2022-02-24 13:53:43 -08:00
Benjamin Doherty 21f913db1c Update RELEASE_NOTES for 1.20.0 2022-02-24 13:53:42 -08:00
Ben Doherty 699a578966 Add SSR variant filter to matc (#5256) 2022-02-24 10:36:06 -08:00
Philip Rideout babbfa1394 Vulkan: remove layout checks from SwapChain.
These asserts will come back in the next Filament release, which has
much cleaner layout tracking.
2022-02-23 13:48:13 -08:00
Philip Rideout 73f0d58e10 Vulkan: fix backend tests (especially ReadPixels Y flip). 2022-02-23 11:18:29 -08:00
Philip Rideout 9cb4b74bbd Fix web apps that have multiple Filament viewers.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.

The binding errors were caused by double-initializing the emscripten
module.

I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.

As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
2022-02-22 16:12:13 -08:00
Ben Doherty f2c8456971 Attempt to fix Windows CI builds (#5205) 2022-02-15 11:12:19 -08:00
Benjamin Doherty e571600c30 Bump version to 1.19.1 2022-02-14 13:48:59 -08:00
Benjamin Doherty e84c94d3eb Merge branch 'rc/1.19.0' into release 2022-02-14 13:46:45 -08:00
Benjamin Doherty e791d4818f Update RELEASE_NOTES for 1.19.0 2022-02-14 13:45:28 -08:00
Philip Rideout cdadb43e50 WebGL: another fix for BufferDescriptor bindings.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.

The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.

This fixes the new regression with Triangle that Ben caught.
2022-02-09 15:44:26 -08:00
Philip Rideout edaff60fbf WebGL: remove buffer sharing optimization.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.

This fixes the issue seen with the Parquet demo that Ben caught.
2022-02-09 12:51:06 -08:00
Benjamin Doherty 3f64e46557 Bump version to 1.19.0 2022-02-08 09:27:14 -08:00
Benjamin Doherty 32dab23bc6 Update RELEASE_NOTES for 1.18.0 2022-02-08 09:25:41 -08:00
Benjamin Doherty 362de7dd31 Merge branch 'rc/1.18.0' into release 2022-02-08 09:22:21 -08:00
Benjamin Doherty 6b01fbb903 Correct version to 1.18.0 2022-02-08 09:08:49 -08:00
Philip Rideout 4934d9f7bc Vulkan: fix leak when apps do not draw anything. 2022-02-07 14:27:06 -08:00
Ben Doherty ed73955b00 Initialize useLegacyMorphing to fix MSAN warning (#5164) 2022-02-07 11:28:03 -08:00
Ben Doherty 3f1f2726c4 Add a MAX_LEGACY_MORPH_TARGETS definition (#5163) 2022-02-07 11:27:45 -08:00
Philip Rideout 1a7bd7ea8d Rewrite VulkanPipelineCache (without changing its API).
All three types of caches (descriptor sets, pipelines, and pipeline
layouts) are now managed in exactly the same way. They all use an LRU
eviction scheme that is based on a count of command buffer flush
events.

Vulkan objects can only be destroyed if there are no in-flight command
buffers that reference them, so an easy way to know when it is safe to
evict a given entry is to wait for "N" flushes after its last use, where
"N" is the number of command buffers in the command buffer ring.

Another big simplification is that there are no more dirty flags,
instead we store two sets of state vectors for each type of cache: the
"currently bound" state, and the "current requirements" state.
2022-02-03 17:37:40 -08:00
Ben Doherty 946ea43436 Fix sampler overflow check in SamplerBindingMap (#5143) 2022-02-02 11:04:48 -08:00
Philip Rideout 7f42385f5f VulkanPipelineCache: fix spurious SEGV.
Fixes #5142 by replacing unsafe pointers with map keys.

One of the differences between robin_map and unordered_map is the
following:

    pointers to keys or values in the map are invalidated in the same
    way as iterators to these keys-values

Therefore it is unsafe to track the pointer to a value that is stored
in a robin_map.
2022-02-01 16:34:34 -08:00
Philip Rideout 8845ac2b75 VulkanPipelineCache: code cleanup and minor fixes.
This is mostly just code cleanup. One actual bug was the fact that the
dummy sampler was re-created every time a new pipeline layout was
created.

It also felt strange to use `auto&` to refer to a C-style array. I
changed this into a `std::array` which is more consistent with other
fixed size arrays in this class.
2022-02-01 16:34:27 -08:00
Ben Doherty da85001d4d Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:08:46 -08:00
Mathias Agopian 8d15079937 update material version to 18 2022-01-26 14:32:46 -08:00
adc542b5cd Bind samplers to specified shader stages (#5036)
Co-authored-by: Ben Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 14:31:30 -08:00
Philip Rideout 72feb044a3 Vulkan now supports offsets when uploading texture data.
This allows `MorphStressTest` to work on Vulkan.

However, `Horse` is still broken because it provides positions but not
tangents.  Separate fix for that is coming.

Partial fix for #5109.
2022-01-26 14:31:00 -08:00
Philip Rideout c0ba260ddf Vulkan: clean up image layout management.
This fixes validation errors and makes a first pass at simplification.
VulkanTexture now tracks image layout using RangeMap, which paves the
way for further simplification.
2022-01-26 14:30:45 -08:00
Philip Rideout 2da215e8e7 RangeMap: improve naming convention, etc. 2022-01-26 14:30:23 -08:00
Philip Rideout 4d0368b5f1 RangeMap: improve the auto-merge functionality. 2022-01-26 14:30:09 -08:00
Philip Rideout d11c78857d utils: introduce RangeMap container and unit test.
This will allow the Vulkan backend to efficiently track the subresource
image layouts for each texture.

This is a sparse container for a series of ordered non-overlapping
integer intervals, where each interval maps to a concrete value.
2022-01-26 14:29:45 -08:00
Mathias Agopian e829d90c4a A morphing buffer must be bound when skinning is active
This is because we're using the same program variant for skinning
and morphing, in the skinning-only case, the buffer won't be accessed
in the shader, but it must be present.

fixes #5085
2022-01-26 14:20:25 -08:00
Mathias Agopian a8006acd33 [GL backend] fix sampler binding bug
When a program had an unused SamplerInterfaceBlock, other samplers
could be bound to the wrong TMU

Fixes #5088
2022-01-26 14:20:12 -08:00
Benjamin Doherty 86ec502040 Bump version to 1.17.1 2022-01-24 12:52:22 -08:00
Benjamin Doherty b19a73cc50 Merge branch 'rc/1.17.0' into release 2022-01-24 12:50:22 -08:00
Benjamin Doherty a99c695932 Update RELEASE_NOTES for 1.17.0 2022-01-24 12:45:05 -08:00
Benjamin Doherty 8cd720b53a Bump version to 1.17.0 2022-01-18 13:54:40 -08:00
Benjamin Doherty 04df79e58f Merge branch 'rc/1.16.1' into release 2022-01-18 13:53:02 -08:00
Benjamin Doherty a4b3717762 Update RELEASE_NOTES for 1.16.1 2022-01-18 13:48:36 -08:00
Benjamin Doherty 1035e442ee Bump version to 1.16.1 2022-01-10 10:47:46 -08:00
Benjamin Doherty 60d3638f15 Merge branch 'rc/1.16.0' into release 2022-01-10 10:44:36 -08:00
Benjamin Doherty 3e7d3c9035 Update RELEASE_NOTES for 1.16.0 2022-01-10 10:41:14 -08:00
jeanlemotan eb360be2ad Fixed cubemap update 2022-01-10 10:34:49 -08:00
Benjamin Doherty 485ac8704d Bump version to 1.16.0 2022-01-04 11:55:19 -08:00
Benjamin Doherty dc74540423 Merge branch 'rc/1.15.2' into release 2022-01-04 11:53:02 -08:00
Benjamin Doherty 96219c22db Update RELEASE_NOTES for 1.15.2 2022-01-04 11:49:50 -08:00
Romain Guy f3b7048775 Add missing JNI impl (#4959) 2022-01-04 11:43:19 -08:00
Romain Guy aaed6fb376 Fix rounding math 2022-01-04 11:43:13 -08:00
Romain Guy 35a5d3310f Fix preprocessor test 2021-12-13 13:53:20 -07:00
Benjamin Doherty 9da79a1d2d Bump version to 1.15.2 2021-12-13 11:08:28 -07:00
Benjamin Doherty 595b355d1b Merge branch 'rc/1.15.1' into release 2021-12-13 11:06:45 -07:00
Benjamin Doherty 3a67d769f4 Update RELEASE_NOTES for 1.15.1 2021-12-06 16:54:28 -08:00
Benjamin Doherty 6fb536a937 Bump version to 1.15.1 2021-12-06 11:17:37 -08:00
Benjamin Doherty bb460d78d8 Merge branch 'rc/1.15.0' into release 2021-12-06 11:14:00 -08:00
Benjamin Doherty 838835a715 Update RELEASE_NOTES for 1.15.0 2021-12-02 11:52:04 -08:00
Romain Guy 63acd53e23 Use __ANDROID__ instead of ANDROID 2021-11-30 11:15:49 -08:00
Romain Guy fcd2d0457b Workaround for a build system issue 2021-11-30 11:15:42 -08:00
Benjamin Doherty 58fc26461b Bump version to 1.15.0 2021-11-29 14:08:28 -08:00
Benjamin Doherty fd82f6b04e Merge branch 'rc/1.14.2' into release 2021-11-29 14:07:03 -08:00
Benjamin Doherty cef3200533 Add additional RELEASE_NOTES for 1.14.2 2021-11-29 10:21:56 -08:00
Ben Doherty 634500c398 Fix, avoid divide-by-zero inside makeBone (#4889) 2021-11-24 16:29:33 -08:00
Ben Doherty b3e294ac54 Fix Metal depth comparison initialization (#4886) 2021-11-23 12:09:43 -08:00
Benjamin Doherty 2bf7535ad0 Update RELEASE_NOTES for 1.14.2 2021-11-22 10:16:00 -08:00
Benjamin Doherty 3315f75de9 Bump version to 1.14.2 2021-11-22 10:12:44 -08:00
Benjamin Doherty bbe7dbfa92 Merge branch 'rc/1.14.1' into release 2021-11-22 10:11:06 -08:00
Benjamin Doherty 5697922a65 Update RELEASE_NOTES for 1.14.1 2021-11-17 12:04:26 -08:00
Ben Doherty 4da83df2b9 Fix material compilation error with device vertex domain (#4865)
A recent refactor was causing the following error when the vertex domain
was set to `device`:
```
ERROR: main.vs:23: 'material' : undeclared identifier
ERROR: main.vs:23: 'materialVertex' : no matching overloaded function found
```
2021-11-17 12:03:55 -08:00
Ben Doherty 8f156d6588 Android: re-enable VSM cascade fix (#4863) 2021-11-17 10:19:09 -08:00
Benjamin Doherty cec0871c11 Bump version to 1.14.1 2021-11-15 10:09:45 -08:00
Benjamin Doherty 41a809368b Merge branch 'rc/1.14.0' into release 2021-11-15 10:07:56 -08:00
Romain Guy ea53eb9290 Skip task incompatible with configuration caching (#4831) 2021-11-09 15:56:00 -08:00
Benjamin Doherty 05875057c9 Update RELEASE_NOTES for 1.14.0 2021-11-09 15:51:13 -08:00
Benjamin Doherty 44125926d1 Disable configuration-cache 2021-11-08 17:05:34 -08:00
Benjamin Doherty 60734349de Bump version to 1.14.0 2021-11-08 11:52:50 -08:00
Benjamin Doherty fbfd5ec0ec Merge branch 'rc/1.13.0' into release 2021-11-08 11:50:19 -08:00
Ben Doherty a74a95cc65 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-11-04 13:28:17 -07:00
Benjamin Doherty bc0ea16ff0 Update RELEASE_NOTES for 1.13.0 2021-11-02 13:15:53 -07:00
Mathias Agopian b2dc8aa84c Fix typo that broke the directional shadowmap 2021-11-02 13:11:44 -07:00
Benjamin Doherty 9987e8b6ab Bump version to 1.13.0 2021-11-01 14:59:11 -07:00
Benjamin Doherty 0d9bdcc008 Merge branch 'rc/1.12.11' into release 2021-11-01 14:55:58 -07:00
Benjamin Doherty b5c634045e Update RELEASE_NOTES for 1.12.11 2021-10-28 16:13:50 -07:00
Ben Doherty 1f05531d53 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-10-28 16:02:23 -07:00
Benjamin Doherty 88f382f0e3 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-28 15:56:50 -07:00
Benjamin Doherty 3e59925900 Remove problematic configuration-cache setting for release build 2021-10-28 15:56:26 -07:00
Benjamin Doherty ea404f8d4f Remove problematic configuration-cache setting for release build 2021-10-26 10:09:51 -07:00
Benjamin Doherty 602a550d93 Bump version to 1.12.11 2021-10-25 12:30:37 -07:00
Benjamin Doherty 12abbe2d23 Merge branch 'rc/1.12.10' into release 2021-10-25 11:06:18 -07:00
Benjamin Doherty fb0ee97588 Update RELEASE_NOTES for 1.12.10 2021-10-25 11:00:06 -07:00
Ben Doherty 56ef48c9c3 Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-25 10:39:24 -07:00
Benjamin Doherty 47c3dd3dd1 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-25 10:37:52 -07:00
Benjamin Doherty c181648bfa Bump version to 1.12.10 2021-10-20 12:15:51 -07:00
Benjamin Doherty 0cf78b3abe Merge branch 'rc/1.12.9' into release 2021-10-20 12:12:33 -07:00
Ben Doherty 22889a7ad9 Fix VirtualMachineEnv.cpp with older JNI versions (#4752) 2021-10-20 11:16:55 -07:00
Ben Doherty a14451d0ac Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-20 10:41:34 -07:00
Benjamin Doherty 5dfdab10b7 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-19 16:13:21 -07:00
Benjamin Doherty d6f2e3b8e9 Update RELEASE_NOTES for 1.12.9 2021-10-14 18:22:20 -07:00
Benjamin Doherty df30517743 Bump version to 1.12.9 2021-10-11 11:06:43 -07:00
Benjamin Doherty 8f80643c1a Merge branch 'rc/1.12.8' into release 2021-10-11 11:02:56 -07:00
Benjamin Doherty 5aea9be2fb Update RELEASE_NOTES for 1.12.8 2021-10-07 11:03:45 -07:00
Benjamin Doherty ad02e483d0 Bump version to 1.12.8 2021-10-04 10:26:57 -07:00
Benjamin Doherty f463d53036 Merge branch 'rc/1.12.7' into release 2021-10-04 10:21:42 -07:00
Benjamin Doherty b8d4408524 Update RELEASE_NOTES for 1.12.7 2021-10-04 10:18:56 -07:00
Benjamin Doherty fef70be848 Bump version to 1.12.7 2021-09-27 11:15:58 -07:00
Benjamin Doherty bdb12d9b24 Merge branch 'rc/1.12.6' into release 2021-09-27 11:12:42 -07:00
Ben Doherty 43ad283a83 Fix, missing call to setTransparencyMode (#4674) 2021-09-24 13:32:49 -07:00
Benjamin Doherty 2e4936afc4 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:24:44 -07:00
Benjamin Doherty 891ffabd11 Update RELEASE_NOTES for 1.12.6 2021-09-23 17:25:25 -07:00
Ben Doherty e2c19498b4 Metal: don't call createTextureViewWithsSwizzle directly (#4662) 2021-09-23 11:28:04 -07:00
Ben Doherty c32630b265 Fix MetalBlitter crash when shader contains warnings (#4663) 2021-09-23 11:27:56 -07:00
Alexey Pelykh bf21e78d02 Podspec: include headers in nested directories (#4658) 2021-09-22 16:48:12 -07:00
Benjamin Doherty 525d4e08a3 Bump version to 1.12.6 2021-09-20 10:17:18 -07:00
Benjamin Doherty 2e9bf6d694 Merge branch 'rc/1.12.5' into release 2021-09-20 10:14:37 -07:00
Benjamin Doherty e845f01d85 Update RELEASE_NOTES for 1.12.5 2021-09-20 10:10:56 -07:00
Benjamin Doherty bef48be7b4 Bump version to 1.12.5 2021-09-13 10:47:09 -07:00
Benjamin Doherty b54fdc9e6e Merge branch 'rc/1.12.4' into release 2021-09-13 10:43:06 -07:00
Benjamin Doherty cedbf2e30b Update RELEASE_NOTES for 1.12.4 2021-09-13 10:40:55 -07:00
Benjamin Doherty 592f8d1b0d Bump version to 1.12.4 2021-09-08 11:05:44 -07:00
Benjamin Doherty 29612a684e Merge branch 'rc/1.12.3' into release 2021-09-08 11:03:53 -07:00
Benjamin Doherty e6d5807399 Bump version to 1.12.3 2021-08-30 11:46:51 -07:00
Benjamin Doherty fa2553251f Merge branch 'rc/1.12.2' into release 2021-08-30 11:44:00 -07:00
Benjamin Doherty 7387718852 Update RELEASE_NOTES for 1.12.2 2021-08-30 11:41:52 -07:00
Ben Doherty a503a6209a Fix regression with clipSpaceTransform (#4552) 2021-08-26 14:14:58 -07:00
Ben Doherty ce3e5f74e8 Fix Metal STREAM buffers (#4543) 2021-08-25 09:48:34 -07:00
Ben Doherty f37112358e Fix missing bookkeeping in bindUniformBufferRange (#4538) 2021-08-24 09:51:40 -07:00
Benjamin Doherty f368b14621 Bump version to 1.12.2 2021-08-23 12:41:33 -07:00
Benjamin Doherty 6960b1148a Merge branch 'rc/1.12.1' into release 2021-08-23 12:39:38 -07:00
Benjamin Doherty 3cc23aac25 Update RELEASE_NOTES for 1.12.1 2021-08-23 10:45:59 -07:00
Benjamin Doherty 11dc8740f2 Fix stack-use-after-scope error 2021-08-20 15:40:06 -07:00
Ben Doherty 4b797cff88 Windows: fix incorrect CRT flags with Visual Studio generators (#4516) 2021-08-20 10:56:41 -07:00
Ben Doherty fe1c1736cd Fix, potential null dereferences in MetalBlitter (#4481) 2021-08-10 16:30:11 -07:00
Benjamin Doherty 4058ef5f09 Bump version to 1.12.1 2021-08-09 12:06:47 -07:00
Benjamin Doherty d25ca01624 Merge branch 'rc/1.12.0' into release 2021-08-09 12:03:33 -07:00
Benjamin Doherty d96f87dbbf Update RELEASE_NOTES for 1.12.0 2021-08-09 12:01:46 -07:00
Ben Doherty 8a2e31023f Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:54:07 -07:00
Benjamin Doherty 1ea8e171d9 Bump version to 1.12.0 2021-08-03 11:18:56 -07:00
Benjamin Doherty e2be3dd0ac Merge branch 'rc/1.11.2' into release 2021-08-03 11:15:19 -07:00
Romain Guy 1c51164e7b Fix inverse tone mapping issues (#4437)
Bring color grading back into the Rec.709 color space to match
previous behaviors. This change also implements an exact inverse
tone map function for the "Filmic" operator.
2021-08-02 20:54:44 -07:00
Benjamin Doherty f190f03530 Update RELEASE_NOTES for 1.11.2 2021-08-02 11:17:42 -07:00
Ben Doherty 055fc7cbc1 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-30 14:09:07 -07:00
Ben Doherty 9073fc3dc3 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-28 10:49:37 -07:00
Ben Doherty 2409dc9bc4 Expose Engine::flush (#4385) 2021-07-26 15:09:14 -07:00
Benjamin Doherty 6586c8d70b Bump version to 1.11.2 2021-07-26 12:50:29 -07:00
Benjamin Doherty ac0c94da69 Merge branch 'rc/1.11.1' into release 2021-07-26 12:48:36 -07:00
Ben Doherty d19d6a72b0 Expose Engine::flush (#4385) 2021-07-26 12:10:19 -07:00
Benjamin Doherty c81b5d98ef Update RELEASE_NOTES for 1.11.1 2021-07-26 10:05:41 -07:00
Mathias Agopian 756866675f fix an issue where a sampler could fail to be updated
SamplerGroup was comparing texture handles to decide if a texture needed
to be updated, however, texture handles are (quickly) recycled and
therefore can't be used for that purpose. e.g. if a texture is destroyed,
its handle could be reused quickly by another texture, if that texture 
is now set on the SamplerGroup, it will ignore it, thinking it's not
different.
2021-07-21 14:46:44 -07:00
Benjamin Doherty ebcd4925f7 Bump version to 1.11.1 2021-07-19 10:24:01 -07:00
Benjamin Doherty 13bed4fdf9 Merge branch 'rc/1.11.0' into release 2021-07-19 10:20:29 -07:00
Benjamin Doherty 1dae5c6b6c Update RELEASE_NOTES for 1.11.0 2021-07-19 10:18:07 -07:00
Benjamin Doherty 8e6663e4b0 Bump version to 1.11.0 2021-07-12 10:49:43 -07:00
Benjamin Doherty ba804444b8 Merge branch 'rc/1.10.7' into release 2021-07-12 10:47:12 -07:00
Benjamin Doherty 58cfb85004 Update RELEASE_NOTES for 1.10.7 2021-07-12 10:45:24 -07:00
Mathias Agopian ab46481b45 Fix colorgrading as subpass
We were inserting the colorgrading subpass command between the
refracted and blended objects, instead of after all of them.

Another bad side effect of this was to trigger the refraction pass for
no reason.
2021-07-12 10:35:01 -07:00
Mathias Agopian 4296782399 don't crash when refraction pass is empty 2021-07-12 09:53:37 -07:00
Benjamin Doherty ef375a7103 Bump version to 1.10.7 2021-07-07 11:02:30 -07:00
Benjamin Doherty fd258b7765 Merge branch 'rc/1.10.6' into release 2021-07-07 10:59:12 -07:00
Benjamin Doherty 147de8d372 Update RELEASE_NOTES for 1.10.6 2021-07-07 10:57:25 -07:00
Philip Rideout eb2a1928b6 ShadowMapManager: fix MSAN use-of-uninitialized-value.
The operator!= in std::array compares SPLIT_COUNT elements, which
is potentially greater than cascadeCount, which was the number of
initialized elements in splitPercentages.
2021-07-07 10:51:18 -07:00
Benjamin Doherty 35b033102f Bump version to 1.10.6 2021-06-28 12:07:58 -07:00
Benjamin Doherty 7bc65421a9 Merge branch 'rc/1.10.5' into release 2021-06-28 12:04:31 -07:00
Benjamin Doherty 736514cf37 Update RELEASE_NOTES for 1.10.5 2021-06-28 12:04:27 -07:00
Mathias Agopian db0158dae8 fix webgl build
we need to select opengl on webgl.
2021-06-28 08:27:46 -07:00
Benjamin Doherty e706695ed1 Bump version to 1.10.5 2021-06-21 11:18:26 -07:00
Benjamin Doherty e8877ffe2d Merge branch 'rc/1.10.4' into release 2021-06-21 11:16:10 -07:00
Benjamin Doherty 1fd5d9dae6 Update RELEASE_NOTES for 1.10.4 2021-06-21 11:14:35 -07:00
Ben Doherty cd48089318 filament-utils-android: fix string literal conversions (#4137) 2021-06-15 16:19:32 -06:00
Benjamin Doherty 6379ab22c9 Bump version to 1.10.4 2021-06-14 11:06:42 -06:00
Benjamin Doherty 0bf02b75d5 Merge branch 'rc/1.10.3' into release 2021-06-14 11:04:25 -06:00
Benjamin Doherty c4259b5598 Update RELEASE_NOTES for 1.10.3 2021-06-14 11:02:45 -06:00
Ben Doherty 6b3c1179bc Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:41:48 -07:00
Philip Rideout c1a0e61e8e Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:33 -07:00
Benjamin Doherty fc06298ed4 Bump version to 1.10.3 2021-06-07 11:22:04 -07:00
Benjamin Doherty 4ca87b188c Merge branch 'rc/1.10.2' into release 2021-06-07 11:19:51 -07:00
Benjamin Doherty f1f60c3e0d Turn off warnings as errors for spirv-tools 2021-06-07 11:18:56 -07:00
Benjamin Doherty 76d21b56af Update RELEASE_NOTES for 1.10.2 2021-06-07 11:18:09 -07:00
Benjamin Doherty 0ab0e50a4f Turn off warnings as errors for spirv-tools 2021-06-02 11:16:42 -07:00
Benjamin Doherty 34f4c06a5c Bump version to 1.10.2 2021-06-01 11:17:32 -07:00
Benjamin Doherty 6de36f1e53 Merge branch 'rc/1.10.1' into release 2021-06-01 11:15:49 -07:00
Benjamin Doherty 2a9a3b1ac2 Update RELEASE_NOTES for 1.10.1 2021-06-01 11:13:04 -07:00
Benjamin Doherty 84b73a3770 Bump version to 1.10.1 2021-05-24 10:52:02 -07:00
Benjamin Doherty 662a10e273 Merge branch 'rc/1.10.0' into release 2021-05-24 10:49:10 -07:00
Benjamin Doherty ecce02502e Update RELEASE_NOTES for 1.10.0 2021-05-24 10:47:39 -07:00
Philip Rideout d17875aea1 ImGuiHelper: fix support for custom images.
The texture binding in the material instance needs to be restored to the
glyph atlas when a custom image is not in use.
2021-05-21 12:49:37 -07:00
Philip Rideout b8897a68f9 matc: detect missing end brace.
matc was failing to report certain kinds of syntax errors and would
read out-of-bounds memory.

This change casuses the flare material to fail.
2021-05-21 09:20:33 -07:00
Ben Doherty 84efd4871e API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-19 12:02:13 -07:00
Benjamin Doherty 85ea5a6b70 Bump version to 1.10.0 2021-05-17 11:00:42 -07:00
Benjamin Doherty 77891acb92 Merge branch 'rc/1.9.25' into release 2021-05-17 10:57:30 -07:00
Benjamin Doherty 74fe102035 Update RELEASE_NOTES for 1.9.25 2021-05-17 10:54:38 -07:00
Philip Rideout 25cc554925 WASM: fix "Missing field" error for lensFlare. 2021-05-17 10:06:56 -07:00
Ben Doherty d787a521b5 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:16:30 -07:00
Ben Doherty 46e52c71e1 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:15:49 -07:00
Philip Rideout 1dad27a172 Repair WebGL and fix potential INVALID_OPERATION.
We should take care not to call glVertexAttribPointer when there is
no bound ARRAY_BUFFER (i.e. when its binding is zero).

This fixes the black screen seen with some WebGL samples after
the recent memory leak fix related to the new BufferObject API.
2021-05-10 13:38:56 -07:00
Benjamin Doherty 60d230b380 Bump version to 1.9.25 2021-05-07 21:42:48 -07:00
Benjamin Doherty d7cb38e706 Merge branch 'rc/1.9.24' into release 2021-05-07 21:39:17 -07:00
Benjamin Doherty ce00cca6ee Update RELEASE_NOTES for 1.9.24 2021-05-07 21:36:49 -07:00
Philip Rideout d627d57bad Second memory leak fix. (#3906)
Fixes #3888.
2021-05-06 14:25:46 -07:00
Philip Rideout 8ffc776f1c Fix horrible memory leak in the GL driver. (#3894)
This leak was introduced in the following PR on April 7.
https://github.com/google/filament/pull/3775

The guilty party has been contacted and properly admonished for his
transgression.

This was tested by adding the following code after applyAnimation in
gltf_viewer.cpp

        static int nframes = 0;
        if (!gpath.empty() && nframes++ > 100) {
            static int count = 0;
            printf("reloading %d\n", count++);
            nframes = 0;
            app.resourceLoader->asyncCancelLoad();
            app.resourceLoader->evictResourceData();
            app.viewer->removeAsset();
            app.assetLoader->destroyAsset(app.asset);
            loadAsset(gpath, app);
            loadResources(gpath, app);
        }
2021-05-04 18:22:08 -07:00
Benjamin Doherty be032b52c1 Bump version to 1.9.24 2021-05-03 10:42:19 -07:00
Benjamin Doherty 4388e81e5f Merge branch 'rc/1.9.23' into release 2021-05-03 10:40:49 -07:00
Benjamin Doherty 71a185d139 Update RELEASE_NOTES for 1.9.23 2021-05-03 10:38:59 -07:00
Benjamin Doherty d2cf5985ac Bump version to 1.9.23 2021-04-26 10:55:10 -07:00
Benjamin Doherty debcbb8e5c Merge branch 'rc/1.9.22' into release 2021-04-26 10:52:43 -07:00
Benjamin Doherty b9dd62c7d3 Update RELEASE_NOTES for 1.9.22 2021-04-26 10:47:11 -07:00
Benjamin Doherty dc2b430f34 Bump version to 1.9.22 2021-04-26 10:39:16 -07:00
Benjamin Doherty e5ef4e8868 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:36:37 -07:00
Benjamin Doherty c0d6cd3ac3 Merge branch 'rc/1.9.21' into release 2021-04-19 11:34:23 -07:00
Benjamin Doherty b63ab2dc19 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:32:31 -07:00
Benjamin Doherty 5d8dad561c Bump version to 1.9.21 2021-04-12 11:38:27 -07:00
Benjamin Doherty 8933be1ae2 Merge branch 'rc/1.9.20' into release 2021-04-12 11:36:17 -07:00
Benjamin Doherty 6b66b48b1d Update RELEASE_NOTES for 1.9.20 2021-04-12 11:35:45 -07:00
Benjamin Doherty 9c23eb6e33 Release Filament 1.9.20 2021-04-12 11:34:39 -07:00
Benjamin Doherty baea54a3fc Update RELEASE_NOTES for 1.9.20 2021-04-12 09:20:31 -07:00
Benjamin Doherty d9f800454c Bump version to 1.9.20 2021-04-05 11:14:17 -07:00
Benjamin Doherty f9ee0de07a Merge branch 'rc/1.9.19' into release 2021-04-05 11:11:13 -07:00
Benjamin Doherty 2786d0a9f7 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:10:50 -07:00
Benjamin Doherty 491e8032e6 Release Filament 1.9.19 2021-04-05 11:10:20 -07:00
Benjamin Doherty ef3f13f5d3 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:09:38 -07:00
Benjamin Doherty bcb5b2d790 Implement Metal BufferObjects 2021-04-05 11:01:36 -07:00
Ben Doherty 02de3f2e2a Fix, regression with Metal buffers (#3715) 2021-03-29 14:21:34 -07:00
Benjamin Doherty 0e7bb53c07 Bump version to 1.9.19 2021-03-29 11:09:32 -07:00
Benjamin Doherty 759109d478 Merge branch 'rc/1.9.18' into release 2021-03-29 11:06:55 -07:00
Benjamin Doherty 54d5af6edf Update RELEASE_NOTES for 1.9.18 2021-03-29 11:04:57 -07:00
Philip Rideout 38fbe47ced RenderTarget: fix NPE when depth is not present.
This fixes a recent regression that would occur when a RenderTarget
does not have a depth attachment.
2021-03-29 10:32:22 -07:00
Benjamin Doherty f066c925ba Bump version to 1.9.18 2021-03-22 10:16:34 -07:00
Benjamin Doherty 994fdf4e1d Merge branch 'rc/1.9.17' into release 2021-03-22 10:12:20 -07:00
Benjamin Doherty 50b50d65e3 Update RELEASE_NOTES for 1.9.17 2021-03-22 10:11:02 -07:00
Mathias Agopian 0aaa985649 Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-18 09:57:25 -07:00
Benjamin Doherty 29564f8eae Bump version to 1.9.17 2021-03-15 10:15:25 -07:00
Benjamin Doherty c15db68a5b Merge branch 'rc/1.9.16' into release 2021-03-15 10:12:56 -07:00
Benjamin Doherty 3452fb3e56 Update RELEASE_NOTES for 1.9.16 2021-03-15 10:10:40 -07:00
Mathias Agopian 35eb8e7be1 Revert GL backend handle tracking
This wasn't very useful in the first place because we're recycling
handles very quickly. Additionally there was a race condition
which cause false positives.

This reverts commit bc6acd5c5a.
This reverts commit 3a15756c78.
2021-03-12 13:02:55 -08:00
Mathias Agopian 834b774128 Fixes some issues with imported rendertargets
We were not declaring the attachments it was using.

Fixes #3628
2021-03-12 08:26:16 -08:00
Benjamin Doherty 5aa0eb9f9d Bump version to 1.9.16 2021-03-08 10:09:14 -08:00
Benjamin Doherty d9a6e2e649 Merge branch 'rc/1.9.15' into release 2021-03-08 10:07:00 -08:00
Benjamin Doherty cb823b16a1 Update RELEASE_NOTES for 1.9.15 2021-03-08 10:05:19 -08:00
Ben Doherty 0bd41e877e Downgrade Linux GitHub Actions environment to fix error (#3588) 2021-03-01 11:21:11 -08:00
Benjamin Doherty ecc3e73967 Bump version to 1.9.15 2021-03-01 11:13:44 -08:00
Benjamin Doherty 464b4c24f9 Merge branch 'rc/1.9.14' into release 2021-03-01 11:11:53 -08:00
Benjamin Doherty 32367516e8 Update RELEASE_NOTES for 1.9.14 2021-03-01 11:10:06 -08:00
Philip Rideout 1709a55606 filamat: Fix data race with SPIRV error registrations. 2021-02-26 10:34:36 -08:00
Benjamin Doherty 58b4455979 Bump version to 1.9.14 2021-02-22 10:32:56 -08:00
Benjamin Doherty ea1dede19c Merge branch 'rc/1.9.13' into release 2021-02-22 10:29:57 -08:00
Benjamin Doherty 20ea3381fa Update RELEASE_NOTES for 1.9.13 2021-02-22 10:28:21 -08:00
Philip Rideout 7aa6fccd7c Modernize Python print syntax to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout adbd54f4f8 Change abs() to std::abs to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout 9d54261f18 Move vk_mem_alloc to its own cpp.
This will improve parity between the GitHub repo and its sister codebase
within Google.
2021-02-19 11:38:18 -08:00
Philip Rideout a97757c9ae Avoid uninitialized reads in computeVisibilityMasks.
I verified that this code is not enabled in our GitHub builds, and I
verified that the MSAN error goes away.
2021-02-19 11:38:18 -08:00
Philip Rideout 7c79d9f89d Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-19 11:38:18 -08:00
Benjamin Doherty bf0914f813 Bump version to 1.9.13 2021-02-16 10:48:24 -08:00
Benjamin Doherty b96bc30fbd Merge branch 'rc/1.9.12' into release 2021-02-16 10:44:13 -08:00
Benjamin Doherty 62b50eb8ba Update RELEASE_NOTES for 1.9.12 2021-02-16 10:42:41 -08:00
Ben Doherty b4932e384a matc: Use consistent params for semantic code analysis (#3524)
When running semantic analysis on a material, we were arbitrarily choosing the first code gen permutation to analyze. So, running matc with arguments --api metal versus --api all would run analysis on slightly different shader code. This causes bugs when flags passed to glslang differ during semantic analysis. This change updates all semantic analysis to always use the same shader code.
2021-02-08 14:06:47 -08:00
Benjamin Doherty 5e68dc5f8d Bump version to 1.9.12 2021-02-08 09:58:15 -08:00
Benjamin Doherty f222f1b925 Merge branch 'rc/1.9.11' into release 2021-02-08 09:51:08 -08:00
Ben Doherty 22e4a54782 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:50:23 -08:00
Benjamin Doherty 1289922c5f Release Filament 1.9.11 2021-02-08 09:48:50 -08:00
Ben Doherty 2839c352b8 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:47:18 -08:00
Ben Doherty 6a01cbc312 Draft: fix TSAN issue by using lock in ColorGrading constructor (#3510)
This is a second attempt to fix Google3 TSAN failures seen inside of the ColorGrading constructor.

Related first attempt: #3462
2021-02-05 14:06:40 -08:00
Benjamin Doherty 6193156556 Bump version to 1.9.11 2021-02-01 11:49:12 -08:00
Benjamin Doherty fe23aa917d Merge branch 'rc/1.9.10' into release 2021-02-01 11:45:47 -08:00
Benjamin Doherty eb8a29a332 Update RELEASE_NOTES for 1.9.10 2021-02-01 11:45:17 -08:00
Ben Doherty 0626902530 Fix sporatic data race warning seen in Google3 (#3462) 2021-01-27 16:40:16 -08:00
Philip Rideout 042bfe2597 Partial fix for MSVC build. 2020-12-14 12:15:06 -08:00
Ben Doherty 97133f3591 Fix Windows iterator issue in Zip2Iterator and StructureOfArrays (#3322) 2020-12-14 12:14:53 -08:00
Philip Rideout d06cc4390e filamat: minify struct fields.
This shrinks the arm64 so file by 24 KiB.
2020-12-14 11:19:43 -08:00
Philip Rideout 6047d3235f Remove VSM variant from Skybox material. 2020-12-14 11:19:31 -08:00
Philip Rideout 2cda6e35bd math: reduce template bloat for matrices
This does not change our API, it merely reduces the number of
non-inlined function instantiations appearing in non-optimized binaries.
2020-12-14 11:19:22 -08:00
Philip Rideout 8f8d51e17b Code review fixups for libibl_lite. 2020-12-14 11:19:16 -08:00
Philip Rideout 6919e3b274 libibl: use C callback for progress 2020-12-14 11:19:09 -08:00
Philip Rideout 10bf944410 Add libibl_lite. 2020-12-14 11:19:03 -08:00
Philip Rideout 9a2f6fdb53 Vulkan: change vkWaitForFences usage for SwiftShader.
When passing only 1 fence to vkWaitForFences, the `waitAll` argument
should not have any effect, but SwiftShader seems to skip the wait
when this argument is set to VK_FALSE.

More specifically, the failure to wait in `acquireWorkCommandBuffer`
causes the subsequent destruction of an in-use fence, which causes
a TSAN failure with Google's internal tests.

I am consulting with the SwiftShader team on a real fix, meanwhile
we can commit this easy workaround.

We have 5 usages of vkWaitForFences, one of which uses multiple fences
and should have used VK_TRUE anyway.
2020-11-20 09:37:54 -08:00
Philip Rideout 761977d385 Filament should always bind an IBL texture.
This prevents a SwiftShader crash and/or a slew of "no texture bound"
warnings that would appear when the client provides an IBL without
providing reflections texture, which should be a valid thing to do.

Note that it is okay to declare a sampler in GLSL that never gets bound,
as long as it is never sampled from. Since we always sample from the
IBL specular texture, we should always bind something to it.
2020-11-19 13:28:19 -08:00
Ben Doherty 21248f15b5 Fix, matc crash when building mobile materials (#3296) 2020-11-16 14:37:55 -08:00
Benjamin Doherty 4f32817f6d Bump version to 1.9.10 2020-11-16 12:37:49 -08:00
Benjamin Doherty cc9e05e711 Merge branch 'rc/1.9.9' into release 2020-11-16 12:34:13 -08:00
Benjamin Doherty 419d68d4db Update RELEASE_NOTES for 1.9.9 2020-11-16 12:17:02 -08:00
Philip Rideout 8450232448 Improve the "unbound texture" warnings.
With Vulkan, this warning would sometimes be a false positive. It could
trigger for internal samplers like `ssao` and `structure`, even though
they were not declared in SPIR-V.

With OpenGL, this warning would never be a false positive because it has
the luxury of calling `glGetUniformLocation`.

This adds a private attribute to our samplers called `strict` that
indicates whether or not a sampler should always have a bound texture.
For now the only strict samplers are the custom ones declared in the
user's material.

At some point I think we should consider adding `spirv-reflect` to our
tree to help with problems like this.
2020-11-12 16:21:13 -08:00
Philip Rideout cc51726590 Vulkan: improve robustness by providing 1x1 fallback. 2020-11-12 10:36:13 -08:00
Philip Rideout 318e22af51 Fix clear behavior with RenderTarget API.
This fixes a bug seen with client applications that use ClearOptions
instead of Skybox, and one or more offscreen RenderTarget objects.
These apps would see junk pixels because Filament would only clear the
first render target in the frame.

The fix is to factor some the flag-setting logic in `beginFrame()` into
a private method, and call this method from `render()` each time
the user-level RenderTarget has been changed.

I wrote a simple C++ demo to reproduce the issue and to verify that
this fix works.
2020-11-11 09:25:36 -08:00
Philip Rideout 68ac87dc24 NOOP backend should not care about GLSL vs SPIRV.
This fixes errors that would occur when using the NOOP backend with
materials that were built without OpenGL support.
2020-11-10 15:44:01 -08:00
Benjamin Doherty acb8f00075 Bump version to 1.9.9 2020-11-09 09:32:55 -08:00
Benjamin Doherty 06d9183aaa Merge branch 'rc/1.9.8' into release 2020-11-09 09:28:58 -08:00
Benjamin Doherty 75af25419d Update RELEASE_NOTES for 1.9.8 2020-11-09 09:26:27 -08:00
Benjamin Doherty f6b90d2a31 Bump version to 1.9.8 2020-11-09 09:21:36 -08:00
Philip Rideout a3822f4af0 Fix FENCE_WAIT_FOR_EVER in Linux.
The number of infinite nanoseconds was negative because we asked
chrono for a signed integer, so "wait forever" really meant "do not
wait at all".
2020-11-02 16:12:53 -08:00
Benjamin Doherty bcdad769ff Merge branch 'rc/1.9.7' into release 2020-11-02 11:03:57 -07:00
Benjamin Doherty be4fb4fdbb Update RELEASE_NOTES for 1.9.7 2020-11-02 10:59:19 -07:00
Benjamin Doherty 65394f6301 Bump version to 1.9.7 2020-10-26 11:34:20 -06:00
Benjamin Doherty b0beee03bc Merge branch 'rc/1.9.6' into release 2020-10-26 11:29:45 -06:00
Benjamin Doherty fe1de41b8e Update RELEASE_NOTES for 1.9.6 2020-10-26 11:25:31 -06:00
Benjamin Doherty a37b431e87 Bump version to 1.9.6 2020-10-19 11:55:13 -06:00
Benjamin Doherty 98107016b9 Merge branch 'rc/1.9.5' into release 2020-10-19 11:51:30 -06:00
Benjamin Doherty 8bccfc2863 Update RELEASE_NOTES for 1.9.5 2020-10-19 11:49:05 -06:00
Benjamin Doherty f54a0a3452 Fix CocoaPod version 2020-10-13 15:15:02 -06:00
Benjamin Doherty 6778ab0624 Fix CocoaPod version 2020-10-13 15:09:59 -06:00
Benjamin Doherty 269d636785 Bump version to 1.9.5 2020-10-12 12:03:29 -06:00
Benjamin Doherty 39862c91ce Merge branch 'rc/1.9.4' into release 2020-10-12 11:56:24 -06:00
Benjamin Doherty 523f4026b4 Update RELEASE_NOTES for 1.9.4 2020-10-12 11:52:01 -06:00
Benjamin Doherty a6bf162431 Bump version to 1.9.4 2020-10-07 16:06:23 -06:00
Benjamin Doherty 826e8d181c Merge branch 'rc/1.9.3' into release 2020-10-05 11:36:16 -06:00
Benjamin Doherty 16dfadbba0 Update RELEASE_NOTES for 1.9.3 2020-10-05 11:29:36 -06:00
Benjamin Doherty 5cbb97551f Bump version to 1.9.3 2020-09-28 11:40:31 -06:00
Benjamin Doherty defee767c3 Merge branch 'rc/1.9.2' into release 2020-09-28 11:27:47 -06:00
Benjamin Doherty 9560318521 Update RELEASE_NOTES for 1.9.2 2020-09-28 11:26:21 -06:00
Benjamin Doherty ef09feb048 Bump version to 1.9.2 2020-09-21 11:16:53 -06:00
Benjamin Doherty 39f323fe09 Merge branch 'rc/1.9.1' into release 2020-09-21 11:00:07 -06:00
Benjamin Doherty 11b95304ea Merge branch 'release' into rc/1.9.1 2020-09-21 10:59:52 -06:00
Benjamin Doherty b7c30a7916 Update RELEASE_NOTES for 1.9.1 2020-09-21 10:59:06 -06:00
Benjamin Doherty 4cae48fc77 Bump version to 1.9.1 2020-09-14 11:51:36 -07:00
Benjamin Doherty d1a93f0557 Update release notes for 1.9.0 2020-09-14 10:54:28 -07:00
Benjamin Doherty b93059fad7 Bump version to 1.9.0 2020-09-08 10:47:23 -07:00
216 changed files with 8268 additions and 3780 deletions
+15 -10
View File
@@ -71,6 +71,10 @@ set(FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB "8" CACHE STRING
"Size of the Metal handle arena, default 8."
)
set(FILAMENT_BACKEND_DEBUG_FLAG "" CACHE STRING
"A debug flag meant for enabling/disabling backend debugging paths"
)
# Enable exceptions by default in spirv-cross.
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS OFF)
@@ -169,15 +173,6 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
set(IS_HOST_PLATFORM TRUE)
endif()
if (IOS)
# Remove the headerpad_max_install_names linker flag on iOS. It causes warnings when linking
# executables with bitcode.
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_C_LINK_FLAGS ${CMAKE_C_LINK_FLAGS})
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_CXX_LINK_FLAGS ${CMAKE_CXX_LINK_FLAGS})
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS})
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS})
endif()
if (WIN32)
# Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
@@ -389,8 +384,9 @@ endif()
if (NOT MSVC AND NOT IOS)
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
endif()
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
endif()
@@ -548,6 +544,12 @@ if (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
set(FILAMENT_ENABLE_MULTIVIEW ON)
endif ()
# Define backend flag for debug only
if (CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT FILAMENT_BACKEND_DEBUG_FLAG STREQUAL "")
add_definitions(-DFILAMENT_BACKEND_DEBUG_FLAG=${FILAMENT_BACKEND_DEBUG_FLAG})
unset(FILAMENT_BACKEND_DEBUG_FLAG)
endif()
# ==================================================================================================
# Material compilation flags
# ==================================================================================================
@@ -819,6 +821,9 @@ if (IS_HOST_PLATFORM)
add_subdirectory(${TOOLS}/glslminifier)
add_subdirectory(${TOOLS}/matc)
add_subdirectory(${TOOLS}/matinfo)
if (NOT WIN32) # matedit not yet supported on Windows
add_subdirectory(${TOOLS}/matedit)
endif()
add_subdirectory(${TOOLS}/mipgen)
add_subdirectory(${TOOLS}/normal-blending)
add_subdirectory(${TOOLS}/resgen)
-2
View File
@@ -7,5 +7,3 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- engine: Add experimental APIs `Engine::builder::paused()` and `Engine::setPaused()`
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.51.0'
implementation 'com.google.android.filament:filament-android:1.51.8'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.51.0'
pod 'Filament', '~> 1.51.8'
```
### Snapshots
+32
View File
@@ -7,6 +7,38 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.51.8
- filagui: Fix regression which broke WebGL
- Add a new Engine::Config setting to control preferred shader language
- Add `getEyeIndex` vertex API
- ios: Remove bitcode from iOS builds
## v1.51.7
- Add new matedit tool
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
- `setFrameScheduledCallback` now takes a `utils::Invocable`.
- engine: Add `isPaused()`
## v1.51.6
- Add new matedit tool
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
## v1.51.5
## v1.51.4
## v1.51.3
## v1.51.2
- engine: Add experimental APIs `Engine::builder::paused()` and `Engine::setPaused()`
## v1.51.1
@@ -342,6 +342,21 @@ Java_com_google_android_filament_Engine_nIsValidMaterial(JNIEnv*, jclass,
return (jboolean)engine->isValid((Material*)nativeMaterial);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nIsValidMaterialInstance(JNIEnv*, jclass,
jlong nativeEngine, jlong nativeMaterial, jlong nativeMaterialInstance) {
Engine* engine = (Engine *)nativeEngine;
return (jboolean)engine->isValid((Material*)nativeMaterial,
(MaterialInstance*)nativeMaterialInstance);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nIsValidExpensiveMaterialInstance(JNIEnv*, jclass,
jlong nativeEngine, jlong nativeMaterialInstance) {
Engine* engine = (Engine *)nativeEngine;
return (jboolean)engine->isValidExpensive((MaterialInstance*)nativeMaterialInstance);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nIsValidSkybox(JNIEnv*, jclass,
jlong nativeEngine, jlong nativeSkybox) {
@@ -391,6 +406,13 @@ Java_com_google_android_filament_Engine_nFlush(JNIEnv*, jclass,
engine->flush();
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nIsPaused(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jboolean)engine->isPaused();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
jlong nativeEngine, jboolean paused) {
@@ -495,7 +517,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
jint stereoscopicType, jlong stereoscopicEyeCount,
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
jboolean disableHandleUseAfterFreeCheck) {
jboolean disableHandleUseAfterFreeCheck,
jboolean forceGLES2Context) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -511,6 +534,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
.forceGLES2Context = (bool) forceGLES2Context
};
builder->config(&config);
}
@@ -49,6 +49,12 @@ Java_com_google_android_filament_View_nSetCamera(JNIEnv*, jclass,
view->setCamera(camera);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_View_nHasCamera(JNIEnv*, jclass, jlong nativeView) {
View* view = (View*) nativeView;
return (jboolean)view->hasCamera();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetColorGrading(JNIEnv*, jclass,
jlong nativeView, jlong nativeColorGrading) {
@@ -225,7 +225,8 @@ public class Engine {
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
config.disableHandleUseAfterFreeCheck);
config.disableHandleUseAfterFreeCheck,
config.forceGLES2Context);
return this;
}
@@ -428,6 +429,13 @@ public class Engine {
* Disable backend handles use-after-free checks.
*/
public boolean disableHandleUseAfterFreeCheck = false;
/*
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
* context if supported by the Platform, or if not, will have the backend pretend
* it's a GLES2 context. Ignored on other backends.
*/
public boolean forceGLES2Context = false;
}
private Engine(long nativeEngine, Config config) {
@@ -849,6 +857,24 @@ public class Engine {
return nIsValidMaterial(getNativeObject(), object.getNativeObject());
}
/**
* Returns whether the object is valid.
* @param object Object to check for validity
* @return returns true if the specified object is valid.
*/
public boolean isValidMaterialInstance(@NonNull Material ma, MaterialInstance mi) {
return nIsValidMaterialInstance(getNativeObject(), ma.getNativeObject(), mi.getNativeObject());
}
/**
* Returns whether the object is valid.
* @param object Object to check for validity
* @return returns true if the specified object is valid.
*/
public boolean isValidExpensiveMaterialInstance(@NonNull MaterialInstance object) {
return nIsValidExpensiveMaterialInstance(getNativeObject(), object.getNativeObject());
}
/**
* Returns whether the object is valid.
* @param object Object to check for validity
@@ -1209,6 +1235,17 @@ public class Engine {
nFlush(getNativeObject());
}
/**
* Get paused state of rendering thread.
*
* <p>Warning: This is an experimental API.
*
* @see #setPaused
*/
public boolean isPaused() {
return nIsPaused(getNativeObject());
}
/**
* Pause or resume the rendering thread.
*
@@ -1291,6 +1328,8 @@ public class Engine {
private static native boolean nIsValidSkinningBuffer(long nativeEngine, long nativeSkinningBuffer);
private static native boolean nIsValidIndirectLight(long nativeEngine, long nativeIndirectLight);
private static native boolean nIsValidMaterial(long nativeEngine, long nativeMaterial);
private static native boolean nIsValidMaterialInstance(long nativeEngine, long nativeMaterial, long nativeMaterialInstance);
private static native boolean nIsValidExpensiveMaterialInstance(long nativeEngine, long nativeMaterialInstance);
private static native boolean nIsValidSkybox(long nativeEngine, long nativeSkybox);
private static native boolean nIsValidColorGrading(long nativeEngine, long nativeColorGrading);
private static native boolean nIsValidTexture(long nativeEngine, long nativeTexture);
@@ -1299,6 +1338,7 @@ public class Engine {
private static native void nDestroyEntity(long nativeEngine, int entity);
private static native void nFlushAndWait(long nativeEngine);
private static native void nFlush(long nativeEngine);
private static native boolean nIsPaused(long nativeEngine);
private static native void nSetPaused(long nativeEngine, boolean paused);
private static native long nGetTransformManager(long nativeEngine);
private static native long nGetLightManager(long nativeEngine);
@@ -1321,7 +1361,8 @@ public class Engine {
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
int stereoscopicType, long stereoscopicEyeCount,
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
boolean disableHandleUseAfterFreeCheck);
boolean disableHandleUseAfterFreeCheck,
boolean forceGLES2Context);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
@@ -241,6 +241,15 @@ public class View {
nSetCamera(getNativeObject(), camera == null ? 0 : camera.getNativeObject());
}
/**
* Query whether a camera is set.
* @return true if a camera is set, false otherwise
* @see #setCamera
*/
public boolean hasCamera() {
return nHasCamera(getNativeObject());
}
/**
* Gets this View's associated Camera, or null if none has been assigned.
*
@@ -1238,6 +1247,7 @@ public class View {
private static native void nSetName(long nativeView, String name);
private static native void nSetScene(long nativeView, long nativeScene);
private static native void nSetCamera(long nativeView, long nativeCamera);
private static native boolean nHasCamera(long nativeView);
private static native void nSetViewport(long nativeView, int left, int bottom, int width, int height);
private static native void nSetVisibleLayers(long nativeView, int select, int value);
private static native void nSetShadowingEnabled(long nativeView, boolean enabled);
+3
View File
@@ -86,7 +86,10 @@ set(GLTFIO_SRCS
${GLTFIO_DIR}/src/Wireframe.cpp
${GLTFIO_DIR}/src/Wireframe.h
${GLTFIO_DIR}/src/downcast.h
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.cpp
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.h
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.cpp
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.h
${GLTFIO_DIR}/src/extended/TangentsJobExtended.cpp
${GLTFIO_DIR}/src/extended/TangentsJobExtended.h
${GLTFIO_DIR}/src/extended/TangentSpaceMeshWrapper.cpp
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.51.0
VERSION_NAME=1.51.8
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
@@ -321,7 +321,7 @@ class MainActivity : Activity() {
var flags = uiHelper.swapChainFlags
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
if (SwapChain.isSRGBSwapChainSupported(engine)) {
flags = flags or SwapChain.CONFIG_SRGB_COLORSPACE
flags = flags or SwapChainFlags.CONFIG_SRGB_COLORSPACE
}
}
+22 -2
View File
@@ -61,6 +61,11 @@ function print_help {
echo " -b"
echo " Enable Address and Undefined Behavior Sanitizers (asan/ubsan) for debugging."
echo " This is only for the desktop build."
echo " -x value"
echo " Define a preprocessor flag FILAMENT_BACKEND_DEBUG_FLAG with [value]. This is useful for"
echo " enabling debug paths in the backend from the build script. For example, make a"
echo " systrace-enabled build without directly changing #defines. Remember to add -f when"
echo " changing this option."
echo ""
echo "Build types:"
echo " release"
@@ -172,6 +177,8 @@ MATOPT_GRADLE_OPTION=""
ASAN_UBSAN_OPTION=""
BACKEND_DEBUG_FLAG_OPTION=""
IOS_BUILD_SIMULATOR=false
BUILD_UNIVERSAL_LIBRARIES=false
@@ -231,6 +238,7 @@ function build_desktop_target {
${MATDBG_OPTION} \
${MATOPT_OPTION} \
${ASAN_UBSAN_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
${architectures} \
../..
ln -sf "out/cmake-${lc_target}/compile_commands.json" \
@@ -289,6 +297,7 @@ function build_webgl_with_target {
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
-DWEBGL=1 \
${BACKEND_DEBUG_FLAG_OPTION} \
../..
ln -sf "out/cmake-webgl-${lc_target}/compile_commands.json" \
../../compile_commands.json
@@ -363,6 +372,7 @@ function build_android_target {
${MATDBG_OPTION} \
${MATOPT_OPTION} \
${VULKAN_ANDROID_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
../..
ln -sf "out/cmake-android-${lc_target}-${arch}/compile_commands.json" \
../../compile_commands.json
@@ -597,6 +607,7 @@ function build_ios_target {
-DCMAKE_TOOLCHAIN_FILE=../../third_party/clang/iOS.cmake \
${MATDBG_OPTION} \
${MATOPT_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
../..
ln -sf "out/cmake-ios-${lc_target}-${arch}/compile_commands.json" \
../../compile_commands.json
@@ -730,6 +741,13 @@ function validate_build_command {
exit 1
fi
fi
# Make sure FILAMENT_BACKEND_DEBUG_FLAG is only meant for debug builds
if [[ "${ISSUE_DEBUG_BUILD}" != "true" ]] && [[ ! -z "${BACKEND_DEBUG_FLAG_OPTION}" ]]; then
echo "Error: cannot specify FILAMENT_BACKEND_DEBUG_FLAG in non-debug build"
exit 1
fi
set -e
}
@@ -776,7 +794,7 @@ function check_debug_release_build {
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
case ${opt} in
h)
print_help
@@ -840,7 +858,7 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
echo "Platform must be one of [desktop|android|ios|webgl|all]"
echo ""
exit 1
;;
;;
esac
done
;;
@@ -918,6 +936,8 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
b) ASAN_UBSAN_OPTION="-DFILAMENT_ENABLE_ASAN_UBSAN=ON"
echo "Enabled ASAN/UBSAN"
;;
x) BACKEND_DEBUG_FLAG_OPTION="-DFILAMENT_BACKEND_DEBUG_FLAG=${OPTARG}"
;;
\?)
echo "Invalid option: -${OPTARG}" >&2
echo ""
+2 -2
View File
@@ -476,7 +476,7 @@ Energy conservation is one of the key components of a good BRDF for physically b
<p>
For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
</p><p>
@@ -857,7 +857,7 @@ The full GLSL implementation of the standard model is shown in <a href="#listing
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
<span class="line"></span>
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, a);</span>
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
<span class="line"></span>
+141 -53
View File
File diff suppressed because one or more lines are too long
+33 -1
View File
@@ -1397,7 +1397,7 @@ Type
: `string`
Value
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`. Defaults to `opaque`.
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`, `custom`. Defaults to `opaque`.
Description
: Defines how/if the rendered object is blended with the content of the render target.
@@ -1420,6 +1420,7 @@ Description
of the material's output defines whether a fragment is discarded or not. Additionally,
ALPHA_TO_COVERAGE is enabled for non-translucent views. See the maskThreshold section for more
information.
- **Custom**: blending is enabled. But the blending function is user specified. See `blendFunction`.
!!! Note
When `blending` is set to `masked`, alpha to coverage is automatically enabled for the material.
@@ -1432,6 +1433,36 @@ material {
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### Blending and transparency: blendFunction
Type
: `object`
Fields
: `srcRGB`, `srcA`, `dstRGB`, `dstA`
Description
: - *srcRGB*: source function applied to the RGB channels
- *srcA*: source function applied to the alpha channel
- *srcRGB*: destination function applied to the RGB channels
- *srcRGB*: destination function applied to the alpha channel
The values possible for each functions are one of `zero`, `one`, `srcColor`, `oneMinusSrcColor`,
`dstColor`, `oneMinusDstColor`, `srcAlpha`, `oneMinusSrcAlpha`, `dstAlpha`,
`oneMinusDstAlpha`, `srcAlphaSaturate`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
material {
blending : custom,
blendFunction :
{
srcRGB: one,
srcA: one,
dstRGB: oneMinusSrcColor,
dstA: oneMinusSrcAlpha
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### Blending and transparency: postLightingBlending
Type
@@ -2394,6 +2425,7 @@ The following APIs are only available from the vertex block:
**getWorldFromModelMatrix()** | float4x4 | Matrix that converts from model (object) space to world space
**getWorldFromModelNormalMatrix()** | float3x3 | Matrix that converts normals from model (object) space to world space
**getVertexIndex()** | int | Index of the current vertex
**getEyeIndex()** | int | Index of the eye being rendered, starting at 0
### Fragment only
File diff suppressed because one or more lines are too long
Binary file not shown.
+1 -1
View File
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
</p>
</main>
<script src="https://unpkg.com/filament@1.44.0/filament.js"></script>
<script src="https://unpkg.com/filament@1.51.6/filament.js"></script>
<script src="https://unpkg.com/gltumble"></script>
<script src="filament-viewer.js" type="module"></script>
</body>
+2
View File
@@ -163,6 +163,7 @@ set(PRIVATE_HDRS
src/ResourceList.h
src/ShadowMap.h
src/ShadowMapManager.h
src/SharedHandle.h
src/TypedUniformBuffer.h
src/UniformBuffer.h
src/components/CameraManager.h
@@ -214,6 +215,7 @@ set(PRIVATE_HDRS
set(MATERIAL_SRCS
src/materials/antiAliasing/fxaa.mat
src/materials/antiAliasing/taa.mat
src/materials/blitDepth.mat
src/materials/blitLow.mat
src/materials/blitArray.mat
src/materials/bloom/bloomDownsample.mat
+6 -2
View File
@@ -71,6 +71,8 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMEN
include/backend/platforms/OpenGLPlatform.h
src/opengl/gl_headers.cpp
src/opengl/gl_headers.h
src/opengl/GLBufferObject.h
src/opengl/GLTexture.h
src/opengl/GLUtils.cpp
src/opengl/GLUtils.h
src/opengl/OpenGLBlobCache.cpp
@@ -166,8 +168,10 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
list(APPEND SRCS
include/backend/platforms/VulkanPlatform.h
src/vulkan/caching/VulkanDescriptorSet.cpp
src/vulkan/caching/VulkanDescriptorSet.h
src/vulkan/caching/VulkanDescriptorSetManager.cpp
src/vulkan/caching/VulkanDescriptorSetManager.h
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
src/vulkan/caching/VulkanPipelineLayoutCache.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
@@ -158,14 +158,16 @@ static constexpr const char* backendToString(Backend backend) {
}
/**
* Defines the shader language. Similar to the above backend enum, but the OpenGL backend can select
* between two shader languages: ESSL 1.0 and ESSL 3.0.
* Defines the shader language. Similar to the above backend enum, with some differences:
* - The OpenGL backend can select between two shader languages: ESSL 1.0 and ESSL 3.0.
* - The Metal backend can prefer precompiled Metal libraries, while falling back to MSL.
*/
enum class ShaderLanguage {
ESSL1 = 0,
ESSL3 = 1,
SPIRV = 2,
MSL = 3,
METAL_LIBRARY = 4,
};
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
@@ -178,6 +180,8 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
return "SPIR-V";
case ShaderLanguage::MSL:
return "MSL";
case ShaderLanguage::METAL_LIBRARY:
return "Metal precompiled library";
}
}
@@ -682,7 +686,7 @@ enum class TextureUsage : uint16_t {
SUBPASS_INPUT = 0x0020, //!< Texture can be used as a subpass input
BLIT_SRC = 0x0040, //!< Texture can be used the source of a blit()
BLIT_DST = 0x0080, //!< Texture can be used the destination of a blit()
PROTECTED = 0x0100, //!< Texture can be used the destination of a blit()
PROTECTED = 0x0100, //!< Texture can be used for protected content
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
};
@@ -1237,9 +1241,6 @@ enum class Workaround : uint16_t {
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
// Multiple workarounds needed for PowerVR GPUs
POWER_VR_SHADER_WORKAROUNDS,
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
// performance more if we end-up pinned on the same one.
DISABLE_THREAD_AFFINITY
};
//! The type of technique for stereoscopic rendering
+15
View File
@@ -75,6 +75,19 @@ protected:
HandleBase(HandleBase const& rhs) noexcept = default;
HandleBase& operator=(HandleBase const& rhs) noexcept = default;
HandleBase(HandleBase&& rhs) noexcept
: object(rhs.object) {
rhs.object = nullid;
}
HandleBase& operator=(HandleBase&& rhs) noexcept {
if (this != &rhs) {
object = rhs.object;
rhs.object = nullid;
}
return *this;
}
private:
HandleId object;
};
@@ -89,8 +102,10 @@ struct Handle : public HandleBase {
Handle() noexcept = default;
Handle(Handle const& rhs) noexcept = default;
Handle(Handle&& rhs) noexcept = default;
Handle& operator=(Handle const& rhs) noexcept = default;
Handle& operator=(Handle&& rhs) noexcept = default;
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
@@ -65,6 +65,12 @@ public:
* Disable backend handles use-after-free checks.
*/
bool disableHandleUseAfterFreeCheck = false;
/**
* Force GLES2 context if supported, or pretend the context is ES2. Only meaningful on
* GLES 3.x backends.
*/
bool forceGLES2Context = false;
};
Platform() noexcept;
@@ -84,6 +84,9 @@ public:
// null terminating character.
Program& shader(ShaderStage shader, void const* data, size_t size);
// sets the language of the shader sources provided with shader() (defaults to ESSL3)
Program& shaderLanguage(ShaderLanguage shaderLanguage);
// Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is
// not permitted in glsl. The backend needs a way to associate a uniform block
// to a binding point.
@@ -136,6 +139,8 @@ public:
utils::CString const& getName() const noexcept { return mName; }
utils::CString& getName() noexcept { return mName; }
auto const& getShaderLanguage() const { return mShaderLanguage; }
utils::FixedCapacityVector<SpecializationConstant> const& getSpecializationConstants() const noexcept {
return mSpecializationConstants;
}
@@ -155,6 +160,7 @@ private:
UniformBlockInfo mUniformBlocks = {};
SamplerGroupInfo mSamplerGroups = {};
ShaderSource mShadersSource;
ShaderLanguage mShaderLanguage = ShaderLanguage::ESSL3;
utils::CString mName;
uint64_t mCacheId{};
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
@@ -140,6 +140,23 @@ public:
*/
virtual uint32_t getDefaultFramebufferObject() noexcept;
/**
* Called by the backend when a frame starts.
* @param steady_clock_ns vsync time point on the monotonic clock
* @param refreshIntervalNs refresh interval in nanosecond
* @param frameId a frame id
*/
virtual void beginFrame(
int64_t monotonic_clock_ns,
int64_t refreshIntervalNs,
uint32_t frameId) noexcept;
/**
* Called by the backend when a frame ends.
* @param frameId the frame id used in beginFrame
*/
virtual void endFrame(
uint32_t frameId) noexcept;
/**
* Type of contexts available
@@ -191,6 +208,12 @@ public:
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept;
/**
* Called by the backend just before calling commit()
* @see commit()
*/
virtual void preCommit() noexcept;
/**
* Called by the driver once the current frame finishes drawing. Typically, this should present
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
@@ -22,6 +22,10 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/platforms/PlatformEGL.h>
#include <utils/android/PerformanceHintManager.h>
#include <chrono>
#include <stddef.h>
#include <stdint.h>
@@ -58,6 +62,13 @@ protected:
void terminate() noexcept override;
void beginFrame(
int64_t monotonic_clock_ns,
int64_t refreshIntervalNs,
uint32_t frameId) noexcept override;
void preCommit() noexcept override;
/**
* Set the presentation time using `eglPresentationTimeANDROID`
* @param presentationTimeInNanosecond
@@ -81,6 +92,11 @@ protected:
private:
int mOSVersion;
ExternalStreamManagerAndroid& mExternalStreamManager;
utils::PerformanceHintManager mPerformanceHintManager;
utils::PerformanceHintManager::Session mPerformanceHintSession;
using clock = std::chrono::high_resolution_clock;
clock::time_point mStartTimeOfActualWork;
};
} // namespace filament::backend
@@ -82,6 +82,7 @@ public:
void requestExit();
// suspend or unsuspend the queue.
bool isPaused() const noexcept;
void setPaused(bool paused);
bool isExitRequested() const;
@@ -134,7 +134,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
public:
template<typename M, typename D>
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) noexcept {
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) {
Command* self = static_cast<Command*>(base);
*next = align(sizeof(Command));
#if DEBUG_COMMAND_STREAM
@@ -168,7 +168,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
class CustomCommand : public CommandBase {
std::function<void()> mCommand;
static void execute(Driver&, CommandBase* base, intptr_t* next) noexcept;
static void execute(Driver&, CommandBase* base, intptr_t* next);
public:
inline CustomCommand(CustomCommand&& rhs) = default;
inline explicit CustomCommand(std::function<void()> cmd)
@@ -76,7 +76,7 @@ public:
// the fn function will execute a batch of driver commands
// this gives the driver a chance to wrap their execution in a meaningful manner
// the default implementation simply calls fn
virtual void execute(std::function<void(void)> const& fn) noexcept;
virtual void execute(std::function<void(void)> const& fn);
// This is called on debug build, or when enabled manually on the backend thread side.
virtual void debugCommandBegin(CommandStream* cmds,
@@ -133,6 +133,7 @@ DECL_DRIVER_API_0(tick)
DECL_DRIVER_API_N(beginFrame,
int64_t, monotonic_clock_ns,
int64_t, refreshIntervalNs,
uint32_t, frameId)
DECL_DRIVER_API_N(setFrameScheduledCallback,
@@ -303,6 +304,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedContentSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isStereoSupported, backend::StereoscopicType, stereoscopicType)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
@@ -65,7 +65,7 @@ public:
*
*/
template<typename D, typename ... ARGS>
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
Handle<D> allocateAndConstruct(ARGS&& ... args) {
Handle<D> h{ allocateHandle<D>() };
D* addr = handle_cast<D*>(h);
new(addr) D(std::forward<ARGS>(args)...);
@@ -97,7 +97,7 @@ public:
*/
template<typename D, typename B, typename ... ARGS>
typename std::enable_if_t<std::is_base_of_v<B, D>, D>*
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) noexcept {
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) {
assert_invariant(handle);
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
assert_invariant(addr);
@@ -163,7 +163,7 @@ public:
inline typename std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) noexcept {
handle_cast(Handle<B>& handle) {
assert_invariant(handle);
auto [p, tag] = handleToPointer(handle.getId());
@@ -185,7 +185,7 @@ public:
inline typename std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B> const& handle) noexcept {
handle_cast(Handle<B> const& handle) {
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
}
@@ -317,7 +317,7 @@ private:
return (id & HANDLE_HEAP_FLAG) == 0u;
}
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
HandleBase::HandleId allocateHandleSlow(size_t size);
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
// We inline this because it's just 4 instructions in the fast case
@@ -57,6 +57,11 @@ void CommandBufferQueue::requestExit() {
mCondition.notify_one();
}
bool CommandBufferQueue::isPaused() const noexcept {
std::lock_guard<utils::Mutex> const lock(mLock);
return mPaused;
}
void CommandBufferQueue::setPaused(bool paused) {
std::lock_guard<utils::Mutex> const lock(mLock);
if (paused) {
+1 -1
View File
@@ -149,7 +149,7 @@ void CommandType<void (Driver::*)(ARGS...)>::Command<METHOD>::log() noexcept {
// ------------------------------------------------------------------------------------------------
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) noexcept {
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) {
*next = CustomCommand::align(sizeof(CustomCommand));
static_cast<CustomCommand*>(base)->mCommand();
static_cast<CustomCommand*>(base)->~CustomCommand();
+1 -1
View File
@@ -214,7 +214,7 @@ size_t Driver::getElementTypeSize(ElementType type) noexcept {
Driver::~Driver() noexcept = default;
void Driver::execute(std::function<void(void)> const& fn) noexcept {
void Driver::execute(std::function<void(void)> const& fn) {
fn();
}
+1 -1
View File
@@ -107,7 +107,7 @@ void* HandleAllocator<P0, P1, P2>::handleToPointerSlow(HandleBase::HandleId id)
}
template <size_t P0, size_t P1, size_t P2>
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) {
void* p = ::malloc(size);
std::unique_lock lock(mLock);
+6 -1
View File
@@ -21,7 +21,7 @@ namespace filament::backend {
using namespace utils;
// We want these in the .cpp file, so they're not inlined (not worth it)
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
}
Program::Program(Program&& rhs) noexcept = default;
@@ -47,6 +47,11 @@ Program& Program::shader(ShaderStage shader, void const* data, size_t size) {
return *this;
}
Program& Program::shaderLanguage(ShaderLanguage shaderLanguage) {
mShaderLanguage = shaderLanguage;
return *this;
}
Program& Program::uniformBlockBindings(
FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept {
for (auto const& item : uniformBlockBindings) {
+121 -37
View File
@@ -18,6 +18,7 @@
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
#include "MetalContext.h"
#include "MetalPlatform.h"
#include <backend/DriverEnums.h>
@@ -28,47 +29,122 @@
#include <utility>
#include <memory>
#include <atomic>
#include <chrono>
namespace filament::backend {
class TrackedMetalBuffer {
class ScopedAllocationTimer {
public:
TrackedMetalBuffer() noexcept : mBuffer(nil) {}
TrackedMetalBuffer(id<MTLBuffer> buffer) noexcept : mBuffer(buffer) {
if (buffer) {
aliveBuffers++;
}
}
~TrackedMetalBuffer() {
if (mBuffer) {
aliveBuffers--;
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
~ScopedAllocationTimer() {
using namespace std::literals::chrono_literals;
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
auto end = clock_t::now();
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
if (platform && platform->hasDebugUpdateStatFunc()) {
char buffer[64];
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
mName);
platform->debugUpdateStat(
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
}
}
}
TrackedMetalBuffer(TrackedMetalBuffer&&) = delete;
TrackedMetalBuffer(TrackedMetalBuffer const&) = delete;
TrackedMetalBuffer& operator=(TrackedMetalBuffer const&) = delete;
TrackedMetalBuffer& operator=(TrackedMetalBuffer&& rhs) noexcept {
swap(rhs);
return *this;
}
id<MTLBuffer> get() const noexcept { return mBuffer; }
operator bool() const noexcept { return bool(mBuffer); }
static uint64_t getAliveBuffers() { return aliveBuffers; }
static void setPlatform(MetalPlatform* p) { platform = p; }
private:
void swap(TrackedMetalBuffer& other) noexcept {
id<MTLBuffer> temp = mBuffer;
mBuffer = other.mBuffer;
other.mBuffer = temp;
typedef std::chrono::steady_clock clock_t;
static MetalPlatform* platform;
std::chrono::time_point<clock_t> mBeginning;
const char* mName;
};
#ifndef FILAMENT_METAL_BUFFER_TRACKING
#define FILAMENT_METAL_BUFFER_TRACKING 0
#endif
class MetalBufferTracking {
public:
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
enum class Type {
NONE = 0,
GENERIC = 1,
RING = 2,
STAGING = 3,
};
static constexpr size_t TypeCount = 3;
static constexpr auto toIndex(Type t) {
assert_invariant(t != Type::NONE);
switch (t) {
case Type::NONE:
case Type::GENERIC:
return 0;
case Type::RING:
return 1;
case Type::STAGING:
return 2;
}
}
id<MTLBuffer> mBuffer;
#if FILAMENT_METAL_BUFFER_TRACKING
static void initialize() {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
for (size_t i = 0; i < TypeCount; i++) {
aliveBuffers[i] = [NSHashTable weakObjectsHashTable];
}
});
}
static std::atomic<uint64_t> aliveBuffers;
static void setPlatform(MetalPlatform* p) { platform = p; }
static void track(id<MTLBuffer> buffer, Type type) {
assert_invariant(type != Type::NONE);
if (UTILS_UNLIKELY(getAliveBuffers() >= EXCESS_BUFFER_COUNT)) {
if (platform && platform->hasDebugUpdateStatFunc()) {
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
MetalBufferTracking::getAliveBuffers());
}
}
[aliveBuffers[toIndex(type)] addObject:buffer];
}
static uint64_t getAliveBuffers() {
uint64_t sum = 0;
for (size_t i = 1; i < TypeCount; i++) {
sum += getAliveBuffers(static_cast<Type>(i));
}
return sum;
}
static uint64_t getAliveBuffers(Type type) {
assert_invariant(type != Type::NONE);
NSHashTable* hashTable = aliveBuffers[toIndex(type)];
// Caution! We can't simply use hashTable.count here, which is inaccurate.
// See http://cocoamine.net/blog/2013/12/13/nsmaptable-and-zeroing-weak-references/
return hashTable.objectEnumerator.allObjects.count;
}
#else
static void initialize() {}
static void setPlatform(MetalPlatform* p) {}
static id<MTLBuffer> track(id<MTLBuffer> buffer, Type type) { return buffer; }
static uint64_t getAliveBuffers() { return 0; }
static uint64_t getAliveBuffers(Type type) { return 0; }
#endif
private:
#if FILAMENT_METAL_BUFFER_TRACKING
static std::array<NSHashTable<id<MTLBuffer>>*, TypeCount> aliveBuffers;
static MetalPlatform* platform;
#endif
};
class MetalBuffer {
@@ -122,7 +198,7 @@ public:
private:
TrackedMetalBuffer mBuffer;
id<MTLBuffer> mBuffer;
size_t mBufferSize = 0;
void* mCpuBuffer = nullptr;
MetalContext& mContext;
@@ -171,7 +247,11 @@ public:
mBufferOptions(options),
mSlotSizeBytes(computeSlotSize(layout)),
mSlotCount(slotCount) {
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
{
ScopedAllocationTimer timer("ring");
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
}
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::RING);
assert_invariant(mBuffer);
}
@@ -189,9 +269,13 @@ public:
// If we already have an aux buffer, it will get freed here, unless it has been retained
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
// finishes executing.
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
{
ScopedAllocationTimer timer("ring");
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
}
MetalBufferTracking::track(mAuxBuffer, MetalBufferTracking::Type::RING);
assert_invariant(mAuxBuffer);
return {mAuxBuffer.get(), 0};
return { mAuxBuffer, 0 };
}
mCurrentSlot = (mCurrentSlot + 1) % mSlotCount;
mOccupiedSlots->fetch_add(1, std::memory_order_relaxed);
@@ -220,9 +304,9 @@ public:
*/
std::pair<id<MTLBuffer>, NSUInteger> getCurrentAllocation() const {
if (UTILS_UNLIKELY(mAuxBuffer)) {
return { mAuxBuffer.get(), 0 };
return { mAuxBuffer, 0 };
}
return { mBuffer.get(), mCurrentSlot * mSlotSizeBytes };
return { mBuffer, mCurrentSlot * mSlotSizeBytes };
}
bool canAccomodateLayout(MTLSizeAndAlign layout) const {
@@ -231,8 +315,8 @@ public:
private:
id<MTLDevice> mDevice;
TrackedMetalBuffer mBuffer;
TrackedMetalBuffer mAuxBuffer;
id<MTLBuffer> mBuffer;
id<MTLBuffer> mAuxBuffer;
MTLResourceOptions mBufferOptions;
+16 -6
View File
@@ -22,7 +22,13 @@
namespace filament {
namespace backend {
std::atomic<uint64_t> TrackedMetalBuffer::aliveBuffers = 0;
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
#if FILAMENT_METAL_BUFFER_TRACKING
std::array<NSHashTable<id<MTLBuffer>>*, MetalBufferTracking::TypeCount>
MetalBufferTracking::aliveBuffers;
MetalPlatform* MetalBufferTracking::platform = nullptr;
#endif
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
@@ -37,7 +43,11 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
}
// Otherwise, we allocate a private GPU buffer.
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
{
ScopedAllocationTimer timer("generic");
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
}
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::GENERIC);
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
}
@@ -64,7 +74,7 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
// Acquire a staging buffer to hold the contents of this update.
MetalBufferPool* bufferPool = mContext.bufferPool;
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
memcpy(staging->buffer.get().contents, src, size);
memcpy(staging->buffer.contents, src, size);
// The blit below requires that byteOffset be a multiple of 4.
ASSERT_PRECONDITION(!(byteOffset & 0x3u), "byteOffset must be a multiple of 4");
@@ -73,9 +83,9 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @"Buffer upload blit";
[blitEncoder copyFromBuffer:staging->buffer.get()
[blitEncoder copyFromBuffer:staging->buffer
sourceOffset:0
toBuffer:mBuffer.get()
toBuffer:mBuffer
destinationOffset:byteOffset
size:size];
[blitEncoder endEncoding];
@@ -96,7 +106,7 @@ id<MTLBuffer> MetalBuffer::getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) n
return nil;
}
assert_invariant(mBuffer);
return mBuffer.get();
return mBuffer;
}
void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncoder> encoder,
+1 -1
View File
@@ -32,7 +32,7 @@ struct MetalContext;
// Immutable POD representing a shared CPU-GPU buffer.
struct MetalBufferPoolEntry {
TrackedMetalBuffer buffer;
id<MTLBuffer> buffer;
size_t capacity;
mutable uint64_t lastAccessed;
mutable uint32_t referenceCount;
@@ -42,8 +42,13 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
}
// We were not able to find a sufficiently large stage, so create a new one.
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
id<MTLBuffer> buffer = nil;
{
ScopedAllocationTimer timer("staging");
buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
}
MetalBufferTracking::track(buffer, MetalBufferTracking::Type::STAGING);
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
.buffer = buffer,
+23 -3
View File
@@ -105,6 +105,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
driverConfig.disableHandleUseAfterFreeCheck) {
mContext->driver = this;
ScopedAllocationTimer::setPlatform(platform);
MetalBufferTracking::initialize();
MetalBufferTracking::setPlatform(platform);
mContext->device = mPlatform.createDevice();
assert_invariant(mContext->device);
@@ -198,6 +202,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
}
MetalDriver::~MetalDriver() noexcept {
MetalBufferTracking::setPlatform(nullptr);
ScopedAllocationTimer::setPlatform(nullptr);
mContext->device = nil;
mContext->emptyTexture = nil;
CFRelease(mContext->textureCache);
@@ -212,12 +218,22 @@ void MetalDriver::tick(int) {
executeTickOps();
}
void MetalDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) {
#if defined(FILAMENT_METAL_PROFILING)
os_signpost_interval_begin(mContext->log, mContext->signpostId, "Frame encoding", "%{public}d", frameId);
#endif
if (mPlatform.hasDebugUpdateStatFunc()) {
mPlatform.debugUpdateStat("filament.metal.alive_buffers", TrackedMetalBuffer::getAliveBuffers());
#if FILAMENT_METAL_BUFFER_TRACKING
const uint64_t generic = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::GENERIC);
const uint64_t ring = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::RING);
const uint64_t staging = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::STAGING);
const uint64_t total = generic + ring + staging;
mPlatform.debugUpdateStat("filament.metal.alive_buffers", total);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic", generic);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring", ring);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging", staging);
#endif
}
}
@@ -805,6 +821,10 @@ bool MetalDriver::isDepthStencilResolveSupported() {
return false;
}
bool MetalDriver::isDepthStencilBlitSupported(TextureFormat format) {
return true;
}
bool MetalDriver::isProtectedTexturesSupported() {
return false;
}
@@ -1634,7 +1654,7 @@ void MetalDriver::bindPipeline(PipelineState ps) {
return;
}
ASSERT_PRECONDITION(bool(functions), "Attempting to bind an invalid Metal program.");
functions.validate();
auto [fragment, vertex] = functions.getRasterFunctions();
+2 -2
View File
@@ -771,13 +771,13 @@ void MetalTexture::loadWithCopyBuffer(uint32_t level, uint32_t slice, MTLRegion
PixelBufferDescriptor const& data, const PixelBufferShape& shape) {
const size_t stagingBufferSize = shape.totalBytes;
auto entry = context.bufferPool->acquireBuffer(stagingBufferSize);
memcpy(entry->buffer.get().contents,
memcpy(entry->buffer.contents,
static_cast<uint8_t*>(data.buffer) + shape.sourceOffset,
stagingBufferSize);
id<MTLCommandBuffer> blitCommandBuffer = getPendingCommandBuffer(&context);
id<MTLBlitCommandEncoder> blitCommandEncoder = [blitCommandBuffer blitCommandEncoder];
blitCommandEncoder.label = @"Texture upload buffer blit";
[blitCommandEncoder copyFromBuffer:entry->buffer.get()
[blitCommandEncoder copyFromBuffer:entry->buffer
sourceOffset:0
sourceBytesPerRow:shape.bytesPerRow
sourceBytesPerImage:shape.bytesPerSlice
@@ -106,26 +106,41 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
continue;
}
assert_invariant(source[source.size() - 1] == '\0');
// the shader string is null terminated and the length includes the null character
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
length:source.size() - 1
encoding:NSUTF8StringEncoding];
// By default, Metal uses the most recent language version.
MTLCompileOptions* options = [MTLCompileOptions new];
// Disable Fast Math optimizations.
// This ensures that operations adhere to IEEE standards for floating-point arithmetic,
// which is crucial for half precision floats in scenarios where fast math optimizations
// lead to inaccuracies, such as in handling special values like NaN or Infinity.
options.fastMathEnabled = NO;
NSError* error = nil;
id<MTLLibrary> library = [device newLibraryWithSource:objcSource
options:options
error:&error];
id<MTLLibrary> library = nil;
switch (program.getShaderLanguage()) {
case ShaderLanguage::MSL: {
// By default, Metal uses the most recent language version.
MTLCompileOptions* options = [MTLCompileOptions new];
// Disable Fast Math optimizations.
// This ensures that operations adhere to IEEE standards for floating-point
// arithmetic, which is crucial for half precision floats in scenarios where fast
// math optimizations lead to inaccuracies, such as in handling special values like
// NaN or Infinity.
options.fastMathEnabled = NO;
assert_invariant(source[source.size() - 1] == '\0');
// the shader string is null terminated and the length includes the null character
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
length:source.size() - 1
encoding:NSUTF8StringEncoding];
library = [device newLibraryWithSource:objcSource options:options error:&error];
break;
}
case ShaderLanguage::METAL_LIBRARY: {
dispatch_data_t data = dispatch_data_create(source.data(), source.size(),
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
library = [device newLibraryWithData:data error:&error];
break;
}
case ShaderLanguage::ESSL1:
case ShaderLanguage::ESSL3:
case ShaderLanguage::SPIRV:
break;
}
if (library == nil) {
NSString* errorMessage = @"unknown error";
if (error) {
@@ -154,6 +169,23 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
id<MTLFunction> function = [library newFunctionWithName:@"main0"
constantValues:constants
error:&error];
if (function == nil) {
// If the library loads but functions within it fail to load, it usually means the
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
// with a minimum iOS version that's newer than this device.)
NSString* errorMessage = @"unknown error";
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to load main0 in Metal program.");
NSString* programName =
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
return MetalFunctionBundle::error(errorMessage, programName);
}
if (!program.getName().empty()) {
function.label = @(program.getName().c_str());
}
+6 -1
View File
@@ -49,7 +49,8 @@ void NoopDriver::terminate() {
void NoopDriver::tick(int) {
}
void NoopDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
void NoopDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) {
}
void NoopDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
@@ -193,6 +194,10 @@ bool NoopDriver::isDepthStencilResolveSupported() {
return true;
}
bool NoopDriver::isDepthStencilBlitSupported(TextureFormat format) {
return true;
}
bool NoopDriver::isProtectedTexturesSupported() {
return true;
}
@@ -0,0 +1,51 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
#define TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
#include "DriverBase.h"
#include "gl_headers.h"
#include <backend/DriverEnums.h>
#include <stdint.h>
namespace filament::backend {
struct GLBufferObject : public HwBufferObject {
using HwBufferObject::HwBufferObject;
GLBufferObject(uint32_t size,
BufferObjectBinding bindingType, BufferUsage usage) noexcept
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
}
struct {
GLuint id;
union {
GLenum binding;
void* buffer;
};
} gl;
BufferUsage usage;
BufferObjectBinding bindingType;
uint16_t age = 0;
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
+55
View File
@@ -0,0 +1,55 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
#define TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
#include "DriverBase.h"
#include "gl_headers.h"
#include <backend/platforms/OpenGLPlatform.h>
#include <stdint.h>
namespace filament::backend {
struct GLTexture : public HwTexture {
using HwTexture::HwTexture;
struct GL {
GL() noexcept : imported(false), sidecarSamples(1), reserved1(0) {}
GLuint id = 0; // texture or renderbuffer id
GLenum target = 0;
GLenum internalFormat = 0;
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
// texture parameters go here too
GLfloat anisotropy = 1.0;
int8_t baseLevel = 127;
int8_t maxLevel = -1;
uint8_t reserved0 = 0;
bool imported : 1;
uint8_t sidecarSamples : 4;
uint8_t reserved1 : 3;
} gl;
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
};
} // namespace filament::backend
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
+69 -8
View File
@@ -63,8 +63,10 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
#endif
}
OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
: mPlatform(platform) {
OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
Platform::DriverConfig const& driverConfig) noexcept
: mPlatform(platform),
mSamplerMap(32) {
state.vao.p = &mDefaultVAO;
@@ -84,6 +86,13 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
queryOpenGLVersion(&state.major, &state.minor);
#if defined(BACKEND_OPENGL_VERSION_GLES)
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
state.major = 2;
state.minor = 0;
}
#endif
OpenGLContext::initExtensions(&ext, state.major, state.minor);
OpenGLContext::initProcs(&procs, ext, state.major, state.minor);
@@ -252,9 +261,23 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
}
OpenGLContext::~OpenGLContext() noexcept {
// note: this is called from the main thread. Can't do any GL calls.
delete mTimerQueryFactory;
}
void OpenGLContext::terminate() noexcept {
// note: this is called from the backend thread
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (!isES2()) {
for (auto& item: mSamplerMap) {
unbindSampler(item.second);
glDeleteSamplers(1, &item.second);
}
mSamplerMap.clear();
}
#endif
}
void OpenGLContext::destroyWithContext(
size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept {
if (index == 0) {
@@ -516,8 +539,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
bugs->delay_fbo_destruction = true;
// PowerVR seems to have no problem with this (which is good for us)
bugs->allow_read_only_ancillary_feedback_loop = true;
// PowerVR has a shader compiler thread pinned on the last core
bugs->disable_thread_affinity = true;
} else if (strstr(renderer, "Apple")) {
// Apple GPU
} else if (strstr(renderer, "Tegra") ||
@@ -868,19 +889,28 @@ default_case:
}
}
void OpenGLContext::unbindTexture(GLenum target, GLuint texture_id) noexcept {
void OpenGLContext::unbindTexture(
UTILS_UNUSED_IN_RELEASE GLenum target, GLuint texture_id) noexcept {
// unbind this texture from all the units it might be bound to
// no need unbind the texture from FBOs because we're not tracking that state (and there is
// no need to).
const size_t index = getIndexForTextureTarget(target);
UTILS_NOUNROLL
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
if (state.textures.units[unit].targets[index].texture_id == texture_id) {
bindTexture(unit, target, (GLuint)0, index);
if (state.textures.units[unit].id == texture_id) {
// if this texture is bound, it should be at the same target
assert_invariant(state.textures.units[unit].target == target);
unbindTextureUnit(unit);
}
}
}
void OpenGLContext::unbindTextureUnit(GLuint unit) noexcept {
update_state(state.textures.units[unit].id, 0u, [&]() {
activeTexture(unit);
glBindTexture(state.textures.units[unit].target, 0u);
});
}
void OpenGLContext::unbindSampler(GLuint sampler) noexcept {
// unbind this sampler from all the units it might be bound to
UTILS_NOUNROLL // clang generates >800B of code!!!
@@ -934,6 +964,37 @@ void OpenGLContext::deleteVertexArray(GLuint vao) noexcept {
}
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLuint OpenGLContext::getSamplerSlow(SamplerParams params) const noexcept {
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
using namespace GLUtils;
GLuint s;
glGenSamplers(1, &s);
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
#if defined(GL_EXT_texture_filter_anisotropic)
if (ext.EXT_texture_filter_anisotropic &&
!bugs.texture_filter_anisotropic_broken_on_sampler) {
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gets.max_anisotropy, anisotropy));
}
#endif
CHECK_GL_ERROR(utils::slog.e)
mSamplerMap[params] = s;
return s;
}
#endif
void OpenGLContext::resetState() noexcept {
// Force GL state to match the Filament state
+52 -44
View File
@@ -34,6 +34,8 @@
#include <math/vec2.h>
#include <math/vec4.h>
#include <tsl/robin_map.h>
#include <array>
#include <functional>
#include <optional>
@@ -89,9 +91,13 @@ public:
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
explicit OpenGLContext(OpenGLPlatform& platform) noexcept;
explicit OpenGLContext(OpenGLPlatform& platform,
Platform::DriverConfig const& driverConfig) noexcept;
~OpenGLContext() noexcept final;
void terminate() noexcept;
// TimerQueryInterface ------------------------------------------------------------------------
// note: OpenGLContext being final ensures (clang) these are not called through the vtable
@@ -132,7 +138,6 @@ public:
#endif
}
constexpr static inline size_t getIndexForTextureTarget(GLuint target) noexcept;
constexpr inline size_t getIndexForCap(GLenum cap) noexcept;
constexpr static inline size_t getIndexForBufferTarget(GLenum target) noexcept;
@@ -144,10 +149,10 @@ public:
void pixelStore(GLenum, GLint) noexcept;
inline void activeTexture(GLuint unit) noexcept;
inline void bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept;
inline void bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept;
void unbindTexture(GLenum target, GLuint id) noexcept;
void unbindTextureUnit(GLuint unit) noexcept;
inline void bindVertexArray(RenderPrimitive const* p) noexcept;
inline void bindSampler(GLuint unit, GLuint sampler) noexcept;
void unbindSampler(GLuint sampler) noexcept;
@@ -306,10 +311,6 @@ public:
// a glFinish. So we must delay the destruction until we know the GPU is finished.
bool delay_fbo_destruction;
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
// performance more if we end-up pinned on the same one.
bool disable_thread_affinity;
// Force feature level 0. Typically used for low end ES3 devices with significant driver
// bugs or performance issues.
bool force_feature_level0;
@@ -321,8 +322,14 @@ public:
// function to handle state changes we don't control
void updateTexImage(GLenum target, GLuint id) noexcept {
const size_t index = getIndexForTextureTarget(target);
state.textures.units[state.textures.active].targets[index].texture_id = id;
assert_invariant(target == GL_TEXTURE_EXTERNAL_OES);
// if another target is bound to this texture unit, unbind that texture
if (UTILS_UNLIKELY(state.textures.units[state.textures.active].target != target)) {
glBindTexture(state.textures.units[state.textures.active].target, 0);
state.textures.units[state.textures.active].target = GL_TEXTURE_EXTERNAL_OES;
}
// the texture is already bound to `target`, we just update our internal state
state.textures.units[state.textures.active].id = id;
}
void resetProgram() noexcept { state.program.use = 0; }
@@ -425,9 +432,8 @@ public:
GLuint active = 0; // zero-based
struct {
GLuint sampler = 0;
struct {
GLuint texture_id = 0;
} targets[7]; // this must match getIndexForTextureTarget()
GLuint target = 0;
GLuint id = 0;
} units[MAX_TEXTURE_UNIT_COUNT];
} textures;
@@ -467,6 +473,29 @@ public:
void unbindEverything() noexcept;
void synchronizeStateAndCache(size_t index) noexcept;
void setEs2UniformBinding(size_t index, GLuint id, void const* data, uint16_t age) noexcept {
mUniformBindings[index] = { id, data, age };
}
auto getEs2UniformBinding(size_t index) const noexcept {
return mUniformBindings[index];
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
inline GLuint getSampler(SamplerParams sp) const noexcept {
assert_invariant(!sp.padding0);
assert_invariant(!sp.padding1);
assert_invariant(!sp.padding2);
auto& samplerMap = mSamplerMap;
auto pos = samplerMap.find(sp);
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
return getSamplerSlow(sp);
}
return pos->second;
}
#endif
private:
OpenGLPlatform& mPlatform;
@@ -476,6 +505,11 @@ private:
std::vector<std::function<void(OpenGLContext&)>> mDestroyWithNormalContext;
RenderPrimitive mDefaultVAO;
std::optional<GLuint> mDefaultFbo[2];
std::array<
std::tuple<GLuint, void const*, uint16_t>,
CONFIG_UNIFORM_BINDING_COUNT> mUniformBindings = {};
mutable tsl::robin_map<SamplerParams, GLuint,
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
void bindFramebufferResolved(GLenum target, GLuint buffer) noexcept;
@@ -522,9 +556,6 @@ private:
{ bugs.delay_fbo_destruction,
"delay_fbo_destruction",
""},
{ bugs.disable_thread_affinity,
"disable_thread_affinity",
""},
{ bugs.force_feature_level0,
"force_feature_level0",
""},
@@ -572,31 +603,10 @@ private:
}
void setDefaultState() noexcept;
static constexpr const size_t TEXTURE_TARGET_COUNT =
sizeof(state.textures.units[0].targets) / sizeof(state.textures.units[0].targets[0]);
};
// ------------------------------------------------------------------------------------------------
constexpr size_t OpenGLContext::getIndexForTextureTarget(GLuint target) noexcept {
// this must match state.textures[].targets[]
switch (target) {
case GL_TEXTURE_2D: return 0;
case GL_TEXTURE_2D_ARRAY: return 1;
case GL_TEXTURE_CUBE_MAP: return 2;
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
case GL_TEXTURE_2D_MULTISAMPLE: return 3;
#endif
case GL_TEXTURE_EXTERNAL_OES: return 4;
case GL_TEXTURE_3D: return 5;
case GL_TEXTURE_CUBE_MAP_ARRAY: return 6;
default:
return 0;
}
}
constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
size_t index = 0;
switch (cap) {
@@ -744,19 +754,17 @@ void OpenGLContext::bindBufferRange(GLenum target, GLuint index, GLuint buffer,
#endif
}
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept {
assert_invariant(targetIndex == getIndexForTextureTarget(target));
assert_invariant(targetIndex < TEXTURE_TARGET_COUNT);
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
update_state(state.textures.units[unit].target, target, [&]() {
activeTexture(unit);
glBindTexture(state.textures.units[unit].target, 0);
});
update_state(state.textures.units[unit].id, texId, [&]() {
activeTexture(unit);
glBindTexture(target, texId);
}, target == GL_TEXTURE_EXTERNAL_OES);
}
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
bindTexture(unit, target, texId, getIndexForTextureTarget(target));
}
void OpenGLContext::useProgram(GLuint program) noexcept {
update_state(state.program.use, program, [&]() {
glUseProgram(program);
+36 -81
View File
@@ -173,6 +173,10 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
PANIC_LOG("OpenGL ES 2.0 minimum needed (current %d.%d)", major, minor);
goto cleanup;
}
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
major = 2;
minor = 0;
}
#else
// we require GL 4.1 headers and minimum version
if (UTILS_UNLIKELY(!((major == 4 && minor >= 1) || major > 4))) {
@@ -203,12 +207,11 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
: mPlatform(*platform),
mContext(mPlatform),
mContext(mPlatform, driverConfig),
mShaderCompilerService(*this),
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck),
mSamplerMap(32),
mDriverConfig(driverConfig) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
@@ -233,6 +236,7 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
}
OpenGLDriver::~OpenGLDriver() noexcept { // NOLINT(modernize-use-equals-default)
// this is called from the main thread. Can't call GL.
}
Dispatcher OpenGLDriver::getDispatcher() const noexcept {
@@ -263,16 +267,10 @@ void OpenGLDriver::terminate() {
// because we called glFinish(), all callbacks should have been executed
assert_invariant(mGpuCommandCompleteOps.empty());
if (!getContext().isES2()) {
for (auto& item: mSamplerMap) {
mContext.unbindSampler(item.second);
glDeleteSamplers(1, &item.second);
}
mSamplerMap.clear();
}
#endif
mContext.terminate();
mPlatform.terminate();
}
@@ -293,7 +291,7 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
assert_invariant(t != nullptr);
mContext.bindTexture(unit, t->gl.target, t->gl.id, t->gl.targetIndex);
mContext.bindTexture(unit, t->gl.target, t->gl.id);
}
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
@@ -307,7 +305,7 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(mContext.isES2())) {
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
auto [id, buffer, age] = mUniformBindings[i];
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
if (buffer) {
p->updateUniforms(i, id, buffer, age);
}
@@ -724,10 +722,19 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
GLenum internalFormat = getInternalFormat(format);
assert_invariant(internalFormat);
if (UTILS_UNLIKELY(usage & TextureUsage::PROTECTED)) {
if (any(usage & TextureUsage::PROTECTED)) {
// renderbuffers don't have a protected mode, so we need to use a texture
// because protected textures are only supported on GLES 3.2, MSAA will be available.
usage |= TextureUsage::SAMPLEABLE;
} else if (any(usage & TextureUsage::UPLOADABLE)) {
// if we have the uploadable flag, we also need to use a texture
usage |= TextureUsage::SAMPLEABLE;
} else if (target != SamplerType::SAMPLER_2D) {
// renderbuffers can only be 2D
usage |= TextureUsage::SAMPLEABLE;
} else if (levels > 1) {
// renderbuffers can't have mip levels
usage |= TextureUsage::SAMPLEABLE;
}
auto& gl = mContext;
@@ -746,7 +753,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
if (t->externalTexture) {
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
// internalFormat actually depends on the external image, but it doesn't matter
// because it's not used anywhere for anything important.
t->gl.internalFormat = internalFormat;
@@ -758,30 +764,23 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
t->gl.internalFormat = internalFormat;
// We DO NOT update targetIndex at function exit to take advantage of the fact that
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
switch (target) {
case SamplerType::SAMPLER_EXTERNAL:
// we can't be here -- doesn't matter what we do
case SamplerType::SAMPLER_2D:
t->gl.target = GL_TEXTURE_2D;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D);
break;
case SamplerType::SAMPLER_3D:
t->gl.target = GL_TEXTURE_3D;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_3D);
break;
case SamplerType::SAMPLER_2D_ARRAY:
t->gl.target = GL_TEXTURE_2D_ARRAY;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
break;
case SamplerType::SAMPLER_CUBEMAP:
t->gl.target = GL_TEXTURE_CUBE_MAP;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
break;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
break;
}
@@ -792,8 +791,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
t->gl.targetIndex = (uint8_t)
OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -803,13 +800,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
textureStorage(t, w, h, depth, bool(usage & TextureUsage::PROTECTED));
}
} else {
assert_invariant(any(usage & (
TextureUsage::COLOR_ATTACHMENT |
TextureUsage::DEPTH_ATTACHMENT |
TextureUsage::STENCIL_ATTACHMENT)));
assert_invariant(levels == 1);
assert_invariant(target == SamplerType::SAMPLER_2D);
assert_invariant(none(usage & TextureUsage::PROTECTED));
t->gl.internalFormat = internalFormat;
t->gl.target = GL_RENDERBUFFER;
glGenRenderbuffers(1, &t->gl.id);
@@ -859,32 +849,24 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
t->gl.internalFormat = getInternalFormat(format);
assert_invariant(t->gl.internalFormat);
// We DO NOT update targetIndex at function exit to take advantage of the fact that
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
switch (target) {
case SamplerType::SAMPLER_EXTERNAL:
t->gl.target = GL_TEXTURE_EXTERNAL_OES;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_EXTERNAL_OES);
break;
case SamplerType::SAMPLER_2D:
t->gl.target = GL_TEXTURE_2D;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D);
break;
case SamplerType::SAMPLER_3D:
t->gl.target = GL_TEXTURE_3D;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_3D);
break;
case SamplerType::SAMPLER_2D_ARRAY:
t->gl.target = GL_TEXTURE_2D_ARRAY;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
break;
case SamplerType::SAMPLER_CUBEMAP:
t->gl.target = GL_TEXTURE_CUBE_MAP;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
break;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
break;
}
@@ -895,7 +877,6 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -1785,7 +1766,6 @@ void OpenGLDriver::updateStreams(DriverApi* driver) {
// the target and id can be reset each time
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
}
}
@@ -2047,6 +2027,10 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
return true;
}
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat format) {
return true;
}
bool OpenGLDriver::isProtectedTexturesSupported() {
return getContext().ext.EXT_protected_textures;
}
@@ -2063,8 +2047,6 @@ bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
return mContext.bugs.disable_blit_into_texture_array;
case Workaround::POWER_VR_SHADER_WORKAROUNDS:
return mContext.bugs.powervr_shader_workarounds;
case Workaround::DISABLE_THREAD_AFFINITY:
return mContext.bugs.disable_thread_affinity;
default:
return false;
}
@@ -2343,7 +2325,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
#endif
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_LIKELY(!es2)) {
samplerId = getSampler(params);
samplerId = mContext.getSampler(params);
} else
#endif
{
@@ -2673,7 +2655,6 @@ void OpenGLDriver::setExternalImage(Handle<HwTexture> th, void* image) {
// the target and id can be reset each time
t->gl.target = t->externalTexture->target;
t->gl.id = t->externalTexture->id;
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
}
}
@@ -3068,11 +3049,10 @@ void OpenGLDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t ind
assert_invariant(offset + size <= ub->byteCount);
if (UTILS_UNLIKELY(ub->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
mUniformBindings[index] = {
gl.setEs2UniformBinding(index,
ub->gl.id,
static_cast<uint8_t const*>(ub->gl.buffer) + offset,
ub->age,
};
ub->age);
} else {
GLenum const target = GLUtils::getBufferBindingType(bindingType);
@@ -3090,7 +3070,7 @@ void OpenGLDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index)
auto& gl = mContext;
if (UTILS_UNLIKELY(bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
mUniformBindings[index] = {};
gl.setEs2UniformBinding(index, 0, nullptr, 0);
return;
}
@@ -3107,36 +3087,6 @@ void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
CHECK_GL_ERROR(utils::slog.e)
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLuint OpenGLDriver::getSamplerSlow(SamplerParams params) const noexcept {
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
GLuint s;
glGenSamplers(1, &s);
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
#if defined(GL_EXT_texture_filter_anisotropic)
auto& gl = mContext;
if (gl.ext.EXT_texture_filter_anisotropic &&
!gl.bugs.texture_filter_anisotropic_broken_on_sampler) {
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, anisotropy));
}
#endif
CHECK_GL_ERROR(utils::slog.e)
mSamplerMap[params] = s;
return s;
}
#endif
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
@@ -3436,17 +3386,21 @@ void OpenGLDriver::executeGpuCommandsCompleteOps() noexcept {
void OpenGLDriver::tick(int) {
DEBUG_MARKER()
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
executeGpuCommandsCompleteOps();
#endif
executeEveryNowAndThenOps();
getShaderCompilerService().tick();
}
void OpenGLDriver::beginFrame(
UTILS_UNUSED int64_t monotonic_clock_ns,
UTILS_UNUSED int64_t refreshIntervalNs,
UTILS_UNUSED uint32_t frameId) {
DEBUG_MARKER()
auto& gl = mContext;
insertEventMarker("beginFrame");
mPlatform.beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
if (UTILS_UNLIKELY(!mTexturesWithStreamsAttached.empty())) {
OpenGLPlatform& platform = mPlatform;
for (GLTexture const* t : mTexturesWithStreamsAttached) {
@@ -3455,7 +3409,7 @@ void OpenGLDriver::beginFrame(
assert_invariant(t->hwStream->stream);
platform.updateTexImage(t->hwStream->stream,
&static_cast<GLStream*>(t->hwStream)->user_thread.timestamp); // NOLINT(cppcoreguidelines-pro-type-static-cast-downcast)
// NOTE: We assume that updateTexImage() binds the texture on our behalf
// NOTE: We assume that OpenGLPlatform::updateTexImage() binds the texture on our behalf
gl.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
}
}
@@ -3494,6 +3448,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
#endif
//SYSTRACE_NAME("glFinish");
//glFinish();
mPlatform.endFrame(frameId);
insertEventMarker("endFrame");
}
@@ -3705,7 +3660,7 @@ void OpenGLDriver::blit(
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
switch (s->target) {
@@ -3731,7 +3686,7 @@ void OpenGLDriver::blit(
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
+8 -64
View File
@@ -20,6 +20,8 @@
#include "DriverBase.h"
#include "OpenGLContext.h"
#include "OpenGLTimerQuery.h"
#include "GLBufferObject.h"
#include "GLTexture.h"
#include "ShaderCompilerService.h"
#include <backend/platforms/OpenGLPlatform.h>
@@ -92,25 +94,6 @@ public:
bool rec709 = false;
};
struct GLBufferObject : public HwBufferObject {
using HwBufferObject::HwBufferObject;
GLBufferObject(uint32_t size,
BufferObjectBinding bindingType, BufferUsage usage) noexcept
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
}
struct {
GLuint id;
union {
GLenum binding;
void* buffer;
};
} gl;
BufferUsage usage;
BufferObjectBinding bindingType;
uint16_t age = 0;
};
struct GLVertexBufferInfo : public HwVertexBufferInfo {
GLVertexBufferInfo() noexcept = default;
GLVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
@@ -140,7 +123,6 @@ public:
} gl;
};
struct GLTexture;
struct GLSamplerGroup : public HwSamplerGroup {
using HwSamplerGroup::HwSamplerGroup;
struct Entry {
@@ -157,27 +139,9 @@ public:
Handle<HwVertexBufferInfo> vbih;
};
struct GLTexture : public HwTexture {
using HwTexture::HwTexture;
struct GL {
GL() noexcept : imported(false), sidecarSamples(1), reserved(0) {}
GLuint id = 0; // texture or renderbuffer id
GLenum target = 0;
GLenum internalFormat = 0;
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
using GLBufferObject = filament::backend::GLBufferObject;
// texture parameters go here too
GLfloat anisotropy = 1.0;
int8_t baseLevel = 127;
int8_t maxLevel = -1;
uint8_t targetIndex = 0; // optimization: index corresponding to target
bool imported : 1;
uint8_t sidecarSamples : 4;
uint8_t reserved : 3;
} gl;
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
};
using GLTexture = filament::backend::GLTexture;
using GLTimerQuery = filament::backend::GLTimerQuery;
@@ -268,13 +232,13 @@ private:
HandleAllocatorGL mHandleAllocator;
template<typename D, typename ... ARGS>
Handle<D> initHandle(ARGS&& ... args) noexcept {
Handle<D> initHandle(ARGS&& ... args) {
return mHandleAllocator.allocateAndConstruct<D>(std::forward<ARGS>(args) ...);
}
template<typename D, typename B, typename ... ARGS>
typename std::enable_if<std::is_base_of<B, D>::value, D>::type*
construct(Handle<B> const& handle, ARGS&& ... args) noexcept {
construct(Handle<B> const& handle, ARGS&& ... args) {
return mHandleAllocator.destroyAndConstruct<D, B>(handle, std::forward<ARGS>(args) ...);
}
@@ -288,7 +252,7 @@ private:
typename std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) noexcept {
handle_cast(Handle<B>& handle) {
return mHandleAllocator.handle_cast<Dp, B>(handle);
}
@@ -296,7 +260,7 @@ private:
inline typename std::enable_if_t<
std::is_pointer_v<Dp> &&
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B> const& handle) noexcept {
handle_cast(Handle<B> const& handle) {
return mHandleAllocator.handle_cast<Dp, B>(handle);
}
@@ -348,22 +312,6 @@ private:
void resolvePass(ResolveAction action, GLRenderTarget const* rt,
TargetBufferFlags discardFlags) noexcept;
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
inline GLuint getSampler(SamplerParams sp) const noexcept {
assert_invariant(!sp.padding0);
assert_invariant(!sp.padding1);
assert_invariant(!sp.padding2);
auto& samplerMap = mSamplerMap;
auto pos = samplerMap.find(sp);
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
return getSamplerSlow(sp);
}
return pos->second;
}
#endif
const std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT>& getSamplerBindings() const {
return mSamplerBindings;
}
@@ -390,14 +338,10 @@ private:
// ES2 only. Uniform buffer emulation binding points
GLuint mLastAssignedEmulatedUboId = 0;
std::array<std::tuple<GLuint, void const*, uint16_t>, Program::UNIFORM_BINDING_COUNT> mUniformBindings = {};
// sampler buffer binding points (nullptr if not used)
std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT> mSamplerBindings = {}; // 4 pointers
mutable tsl::robin_map<SamplerParams, GLuint,
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
// this must be accessed from the driver thread only
std::vector<GLTexture*> mTexturesWithStreamsAttached;
@@ -55,6 +55,16 @@ uint32_t OpenGLPlatform::getDefaultFramebufferObject() noexcept {
return 0;
}
void OpenGLPlatform::beginFrame(int64_t monotonic_clock_ns, int64_t refreshIntervalNs,
uint32_t frameId) noexcept {
}
void OpenGLPlatform::endFrame(uint32_t frameId) noexcept {
}
void OpenGLPlatform::preCommit() noexcept {
}
OpenGLPlatform::ContextType OpenGLPlatform::getCurrentContextType() const noexcept {
return ContextType::UNPROTECTED;
}
+12 -10
View File
@@ -70,14 +70,14 @@ public:
}
}
struct {
GLuint program = 0;
} gl; // 12 bytes
// For ES2 only
void updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) noexcept;
void setRec709ColorSpace(bool rec709) const noexcept;
struct {
GLuint program = 0;
} gl; // 4 bytes
private:
// keep these away from of other class attributes
struct LazyInitializationData;
@@ -89,14 +89,17 @@ private:
void updateSamplers(OpenGLDriver* gld) const noexcept;
ShaderCompilerService::program_token_t mToken{};
// number of bindings actually used by this program
uint8_t mUsedBindingsCount = 0u;
UTILS_UNUSED uint8_t padding[3] = {};
std::array<uint8_t, Program::SAMPLER_BINDING_COUNT> mUsedSamplerBindingPoints; // 4 bytes
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
uint8_t mUsedBindingsCount = 0u; // 1 byte
UTILS_UNUSED uint8_t padding[3] = {}; // 3 bytes
// only needed for ES2
GLint mRec709Location = -1; // 4 bytes
using LocationInfo = utils::FixedCapacityVector<GLint>;
struct UniformsRecord {
Program::UniformInfo uniforms;
@@ -105,11 +108,10 @@ private:
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
};
UniformsRecord const* mUniformsRecords = nullptr;
GLint mRec709Location = -1;
};
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
static_assert(sizeof(OpenGLProgram) <= 64);
static_assert(sizeof(OpenGLProgram) <= 64); // currently 48 bytes
} // namespace filament::backend
@@ -174,7 +174,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
};
#ifdef __ANDROID__
bool requestES2Context = false;
bool requestES2Context = driverConfig.forceGLES2Context;
char property[PROP_VALUE_MAX];
int const length = __system_property_get("debug.filament.es2", property);
if (length > 0) {
@@ -25,6 +25,8 @@
#include <android/api-level.h>
#include <android/hardware_buffer.h>
#include <utils/android/PerformanceHintManager.h>
#include <utils/compiler.h>
#include <utils/ostream.h>
#include <utils/Log.h>
@@ -36,8 +38,11 @@
#include <jni.h>
#include <chrono>
#include <new>
#include <unistd.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
@@ -112,8 +117,38 @@ void PlatformEGLAndroid::terminate() noexcept {
PlatformEGL::terminate();
}
void PlatformEGLAndroid::beginFrame(
int64_t monotonic_clock_ns,
int64_t refreshIntervalNs,
uint32_t frameId) noexcept {
if (mPerformanceHintSession.isValid()) {
if (refreshIntervalNs <= 0) {
// we're not provided with a target time, assume 16.67ms
refreshIntervalNs = 16'666'667;
}
mStartTimeOfActualWork = clock::time_point(std::chrono::nanoseconds(monotonic_clock_ns));
mPerformanceHintSession.updateTargetWorkDuration(refreshIntervalNs);
}
PlatformEGL::beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
}
void backend::PlatformEGLAndroid::preCommit() noexcept {
if (mPerformanceHintSession.isValid()) {
auto const actualWorkDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(
clock::now() - mStartTimeOfActualWork);
mPerformanceHintSession.reportActualWorkDuration(actualWorkDuration.count());
}
PlatformEGL::preCommit();
}
Driver* PlatformEGLAndroid::createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept {
// the refresh rate default value doesn't matter, we change it later
int32_t const tid = gettid();
mPerformanceHintSession = PerformanceHintManager::Session{
mPerformanceHintManager, &tid, 1, 16'666'667 };
Driver* driver = PlatformEGL::createDriver(sharedContext, driverConfig);
auto extensions = GLUtils::split(eglQueryString(mEGLDisplay, EGL_EXTENSIONS));
+12 -44
View File
@@ -26,21 +26,16 @@
#include <smolv.h>
#include "generated/vkshaders/vkshaders.h"
using namespace bluevk;
using namespace utils;
namespace filament::backend {
using ImgUtil = VulkanImageUtility;
namespace {
inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect, VkFilter filter,
VulkanAttachment src, VulkanAttachment dst,
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
@@ -48,21 +43,8 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
<< " layout=" << dst.getLayout() << utils::io::endl;
}
const VkImageSubresourceRange srcRange = {
.aspectMask = aspect,
.baseMipLevel = src.level,
.levelCount = 1,
.baseArrayLayer = src.layer,
.layerCount = 1,
};
const VkImageSubresourceRange dstRange = {
.aspectMask = aspect,
.baseMipLevel = dst.level,
.levelCount = 1,
.baseArrayLayer = dst.layer,
.layerCount = 1,
};
VkImageSubresourceRange const srcRange = src.getSubresourceRange();
VkImageSubresourceRange const dstRange = dst.getSubresourceRange();
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
@@ -77,15 +59,15 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
.dstOffsets = { dstRect[0], dstRect[1] },
}};
vkCmdBlitImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, blitRegions, filter);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
oldSrcLayout = imgutil::getDefaultLayout(src.texture->usage);
}
if (oldDstLayout == VulkanLayout::UNDEFINED) {
oldDstLayout = ImgUtil::getDefaultLayout(dst.texture->usage);
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
}
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
@@ -93,7 +75,6 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
VulkanAttachment src, VulkanAttachment dst) {
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
@@ -101,21 +82,8 @@ inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspe
<< " layout=" << dst.getLayout() << utils::io::endl;
}
const VkImageSubresourceRange srcRange = {
.aspectMask = aspect,
.baseMipLevel = src.level,
.levelCount = 1,
.baseArrayLayer = src.layer,
.layerCount = 1,
};
const VkImageSubresourceRange dstRange = {
.aspectMask = aspect,
.baseMipLevel = dst.level,
.levelCount = 1,
.baseArrayLayer = dst.layer,
.layerCount = 1,
};
VkImageSubresourceRange const srcRange = src.getSubresourceRange();
VkImageSubresourceRange const dstRange = dst.getSubresourceRange();
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
@@ -133,15 +101,15 @@ inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspe
.extent = { src.getExtent2D().width, src.getExtent2D().height, 1 },
}};
vkCmdResolveImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, resolveRegions);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
oldSrcLayout = imgutil::getDefaultLayout(src.texture->usage);
}
if (oldDstLayout == VulkanLayout::UNDEFINED) {
oldDstLayout = ImgUtil::getDefaultLayout(dst.texture->usage);
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
}
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
@@ -17,6 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANBLITTER_H
#define TNT_FILAMENT_BACKEND_VULKANBLITTER_H
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include <utils/compiler.h>
+50 -17
View File
@@ -27,8 +27,8 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
VkBufferUsageFlags usage, uint32_t numBytes)
: mAllocator(allocator),
mStagePool(stagePool),
mUsage(usage) {
mUsage(usage),
mUpdatedBytes(0) {
// for now make sure that only 1 bit is set in usage
// (because loadFromCpu() assumes that somewhat)
assert_invariant(usage && !(usage & (usage - 1)));
@@ -49,8 +49,7 @@ VulkanBuffer::~VulkanBuffer() {
}
void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
uint32_t numBytes) const {
assert_invariant(byteOffset == 0);
uint32_t numBytes) {
VulkanStage const* stage = mStagePool.acquireStage(numBytes);
void* mapped;
vmaMapMemory(mAllocator, stage->memory, &mapped);
@@ -58,15 +57,51 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
vmaUnmapMemory(mAllocator, stage->memory);
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
VkBufferCopy region{ .size = numBytes };
// If there was a previous update, then we need to make sure the following write is properly
// synced with the previous read.
if (mUpdatedBytes > 0) {
VkAccessFlags srcAccess = 0;
VkPipelineStageFlags srcStage = 0;
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
srcAccess = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
srcAccess = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
srcAccess = VK_ACCESS_INDEX_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
}
VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = srcAccess,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.size = mUpdatedBytes,
};
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
}
VkBufferCopy region {
.srcOffset = 0,
.dstOffset = byteOffset,
.size = numBytes,
};
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, &region);
mUpdatedBytes = numBytes;
// Firstly, ensure that the copy finishes before the next draw call.
// Secondly, in case the user decides to upload another chunk (without ever using the first one)
// we need to ensure that this upload completes first (hence
// dstStageMask=VK_PIPELINE_STAGE_TRANSFER_BIT).
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
dstAccessMask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
@@ -75,26 +110,24 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
// NOTE: ideally dstStageMask would include VERTEX_SHADER_BIT | FRAGMENT_SHADER_BIT, but
// this seems to be insufficient on Mali devices. To work around this we are using a more
// aggressive ALL_GRAPHICS_BIT barrier.
dstStageMask |= VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstStageMask |=
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
// TODO: implement me
}
VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = dstAccessMask,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.size = VK_WHOLE_SIZE,
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = dstAccessMask,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.size = VK_WHOLE_SIZE,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
&barrier, 0, nullptr);
}
} // namespace filament::backend
+3 -1
View File
@@ -19,6 +19,7 @@
#include "VulkanContext.h"
#include "VulkanStagePool.h"
#include "VulkanMemory.h"
namespace filament::backend {
@@ -29,7 +30,7 @@ public:
uint32_t numBytes);
~VulkanBuffer();
void loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
uint32_t numBytes) const;
uint32_t numBytes);
VkBuffer getGpuBuffer() const {
return mGpuBuffer;
}
@@ -41,6 +42,7 @@ private:
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
VkBufferUsageFlags mUsage = {};
uint32_t mUpdatedBytes = 0;
};
} // namespace filament::backend
@@ -47,7 +47,8 @@ VulkanCmdFence::VulkanCmdFence(VkFence ifence)
VulkanCommandBuffer::VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device,
VkCommandPool pool)
: mResourceManager(allocator) {
: mResourceManager(allocator),
mPipeline(VK_NULL_HANDLE) {
// Create the low-level command buffer.
const VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
@@ -89,6 +89,15 @@ struct VulkanCommandBuffer {
inline void reset() {
fence.reset();
mResourceManager.clear();
mPipeline = VK_NULL_HANDLE;
}
inline void setPipeline(VkPipeline pipeline) {
mPipeline = pipeline;
}
inline VkPipeline pipeline() const {
return mPipeline;
}
inline VkCommandBuffer buffer() const {
@@ -103,6 +112,7 @@ struct VulkanCommandBuffer {
private:
VulkanAcquireOnlyResourceManager mResourceManager;
VkCommandBuffer mBuffer;
VkPipeline mPipeline;
};
// Allows classes to be notified after a new command buffer has been activated.
+8 -12
View File
@@ -47,7 +47,7 @@
// granualarity of a renderpass. You can enable this along with FVK_DEBUG_DEBUG_UTILS to take
// advantage of vkCmdBegin/EndDebugUtilsLabelEXT. You can also just enable this with
// FVK_DEBUG_PRINT_GROUP_MARKERS to print the current marker to stdout.
#define FVK_DEBUG_GROUP_MARKERS 0x00000002
#define FVK_DEBUG_GROUP_MARKERS 0x00000002
#define FVK_DEBUG_TEXTURE 0x00000004
#define FVK_DEBUG_LAYOUT_TRANSITION 0x00000008
@@ -75,18 +75,14 @@
#define FVK_DEBUG_PERFORMANCE \
FVK_DEBUG_SYSTRACE
#define FVK_DEBUG_CORRECTNESS \
FVK_DEBUG_VALIDATION | \
FVK_DEBUG_SHADER_MODULE | \
FVK_DEBUG_TEXTURE | \
FVK_DEBUG_LAYOUT_TRANSITION
#define FVK_DEBUG_RENDER_PASSES \
FVK_DEBUG_GROUP_MARKERS | \
FVK_DEBUG_PRINT_GROUP_MARKERS
#if defined(FILAMENT_BACKEND_DEBUG_FLAG)
#define FVK_DEBUG_FORWARDED_FLAG (FILAMENT_BACKEND_DEBUG_FLAG & FVK_DEBUG_EVERYTHING)
#else
#define FVK_DEBUG_FORWARDED_FLAG 0
#endif
#ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE)
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
#else
#define FVK_DEBUG_FLAGS 0
#endif
@@ -112,7 +108,7 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
// end dependcy checks
// Shorthand for combination of enabled debug flags
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) || FVK_ENABLED(FVK_DEBUG_TEXTURE)
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) && FVK_ENABLED(FVK_DEBUG_TEXTURE)
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 1
#else
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 0
@@ -57,15 +57,19 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
return { std::max(1u, texture->width >> level), std::max(1u, texture->height >> level) };
}
VkImageView VulkanAttachment::getImageView(VkImageAspectFlags aspect) {
VkImageView VulkanAttachment::getImageView() {
assert_invariant(texture);
return texture->getAttachmentView(getSubresourceRange(aspect));
return texture->getAttachmentView(getSubresourceRange());
}
VkImageSubresourceRange VulkanAttachment::getSubresourceRange(VkImageAspectFlags aspect) const {
bool VulkanAttachment::isDepth() const {
return texture->getImageAspect() & VK_IMAGE_ASPECT_DEPTH_BIT;
}
VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
assert_invariant(texture);
return {
.aspectMask = aspect,
.aspectMask = texture->getImageAspect(),
.baseMipLevel = uint32_t(level),
.levelCount = 1,
.baseArrayLayer = uint32_t(layer),
+13 -7
View File
@@ -19,7 +19,6 @@
#include "VulkanConstants.h"
#include "VulkanImageUtility.h"
#include "VulkanPipelineCache.h"
#include "VulkanUtility.h"
#include <utils/bitset.h>
@@ -42,16 +41,18 @@ struct VulkanTimerQuery;
struct VulkanCommandBuffer;
struct VulkanAttachment {
VulkanTexture* texture;
VulkanTexture* texture = nullptr;
uint8_t level = 0;
uint16_t layer = 0;
bool isDepth() const;
VkImage getImage() const;
VkFormat getFormat() const;
VulkanLayout getLayout() const;
VkExtent2D getExtent2D() const;
VkImageView getImageView(VkImageAspectFlags aspect);
VkImageView getImageView();
// TODO: maybe embed aspect into the attachment or texture itself.
VkImageSubresourceRange getSubresourceRange(VkImageAspectFlags aspect) const;
VkImageSubresourceRange getSubresourceRange() const;
};
class VulkanTimestamps {
@@ -102,8 +103,12 @@ public:
return (uint32_t) VK_MAX_MEMORY_TYPES;
}
inline VkFormatList const& getAttachmentDepthFormats() const {
return mDepthFormats;
inline VkFormatList const& getAttachmentDepthStencilFormats() const {
return mDepthStencilFormats;
}
inline VkFormatList const& getBlittableDepthStencilFormats() const {
return mBlittableDepthStencilFormats;
}
inline VkPhysicalDeviceLimits const& getPhysicalDeviceLimits() const noexcept {
@@ -132,7 +137,8 @@ private:
bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false;
VkFormatList mDepthFormats;
VkFormatList mDepthStencilFormats;
VkFormatList mBlittableDepthStencilFormats;
// For convenience so that VulkanPlatform can initialize the private fields.
friend class VulkanPlatform;
+134 -132
View File
@@ -14,7 +14,7 @@
* limitations under the License.
*/
#include "vulkan/VulkanDriver.h"
#include "VulkanDriver.h"
#include "CommandStreamDispatcher.h"
#include "DataReshaper.h"
@@ -22,7 +22,6 @@
#include "VulkanCommands.h"
#include "VulkanDriverFactory.h"
#include "VulkanHandles.h"
#include "VulkanImageUtility.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
@@ -102,6 +101,15 @@ VulkanTexture* createEmptyTexture(VkDevice device, VkPhysicalDevice physicalDevi
return emptyTexture;
}
VulkanBufferObject* createEmptyBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
VulkanCommands* commands) {
VulkanBufferObject* obj =
new VulkanBufferObject(allocator, stagePool, 1, BufferObjectBinding::UNIFORM);
uint8_t byte = 0;
obj->buffer.loadFromCpu(commands->get().buffer(), &byte, 0, 1);
return obj;
}
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
VKAPI_ATTR VkBool32 VKAPI_CALL debugReportCallback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location,
@@ -197,8 +205,6 @@ void DebugUtils::setName(VkObjectType type, uint64_t handle, char const* name) {
}
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
using ImgUtil = VulkanImageUtility;
Dispatcher VulkanDriver::getDispatcher() const noexcept {
return ConcreteDispatcher<VulkanDriver>::make();
}
@@ -214,12 +220,14 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mThreadSafeResourceManager(&mResourceAllocator),
mCommands(mPlatform->getDevice(), mPlatform->getGraphicsQueue(),
mPlatform->getGraphicsQueueFamilyIndex(), &mContext, &mResourceAllocator),
mPipelineCache(&mResourceAllocator),
mPipelineLayoutCache(mPlatform->getDevice(), &mResourceAllocator),
mPipelineCache(mPlatform->getDevice(), mAllocator),
mStagePool(mAllocator, &mCommands),
mFramebufferCache(mPlatform->getDevice()),
mSamplerCache(mPlatform->getDevice()),
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
mReadPixels(mPlatform->getDevice()),
mDescriptorSetManager(mPlatform->getDevice(), &mResourceAllocator),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
@@ -243,13 +251,17 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
#endif
mTimestamps = std::make_unique<VulkanTimestamps>(mPlatform->getDevice());
mCommands.setObserver(&mPipelineCache);
mPipelineCache.setDevice(mPlatform->getDevice(), mAllocator);
mEmptyTexture = createEmptyTexture(mPlatform->getDevice(), mPlatform->getPhysicalDevice(),
mContext, mAllocator, &mCommands, mStagePool);
mEmptyBufferObject = createEmptyBufferObject(mAllocator, mStagePool, &mCommands);
mPipelineCache.setDummyTexture(mEmptyTexture->getPrimaryImageView());
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
mEmptyBufferObject);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts) {
return mPipelineLayoutCache.getLayout(layouts);
};
}
VulkanDriver::~VulkanDriver() noexcept = default;
@@ -310,13 +322,14 @@ ShaderModel VulkanDriver::getShaderModel() const noexcept {
}
void VulkanDriver::terminate() {
delete mEmptyBufferObject;
delete mEmptyTexture;
// Command buffers should come first since it might have commands depending on resources that
// are about to be destroyed.
mCommands.terminate();
delete mEmptyTexture;
mResourceManager.clear();
mTimestamps.reset();
mBlitter.terminate();
@@ -329,6 +342,12 @@ void VulkanDriver::terminate() {
mPipelineCache.terminate();
mFramebufferCache.reset();
mSamplerCache.terminate();
mDescriptorSetManager.terminate();
mPipelineLayoutCache.terminate();
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
mResourceAllocator.print();
#endif
vmaDestroyAllocator(mAllocator);
@@ -360,6 +379,8 @@ void VulkanDriver::collectGarbage() {
mCommands.gc();
mStagePool.gc();
mFramebufferCache.gc();
mPipelineCache.gc();
mDescriptorSetManager.gc();
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
mResourceAllocator.print();
@@ -367,7 +388,8 @@ void VulkanDriver::collectGarbage() {
FVK_SYSTRACE_END();
}
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) {
// Do nothing.
}
@@ -489,9 +511,6 @@ void VulkanDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
return;
}
auto bufferObject = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
if (bufferObject->bindingType == BufferObjectBinding::UNIFORM) {
mPipelineCache.unbindUniformBuffer(bufferObject->buffer.getGpuBuffer());
}
mResourceManager.release(bufferObject);
}
@@ -542,6 +561,7 @@ void VulkanDriver::destroyProgram(Handle<HwProgram> ph) {
return;
}
auto vkprogram = mResourceAllocator.handle_cast<VulkanProgram*>(ph);
mDescriptorSetManager.clearProgram(vkprogram);
mResourceManager.release(vkprogram);
}
@@ -898,6 +918,11 @@ bool VulkanDriver::isDepthStencilResolveSupported() {
return false;
}
bool VulkanDriver::isDepthStencilBlitSupported(TextureFormat format) {
auto const& formats = mContext.getBlittableDepthStencilFormats();
return std::find(formats.begin(), formats.end(), getVkFormat(format)) != formats.end();
}
bool VulkanDriver::isProtectedTexturesSupported() {
return false;
}
@@ -1211,12 +1236,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
}
}
VulkanLayout const currentDepthLayout = depth.getLayout();
VulkanLayout const renderPassDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
// We need to keep the final layout as an attachment because the implicit transition does not
// have any barrier guarrantees, meaning that if we want to sample from the output in the next
// pass, then we'd have a race-condition/validation error.
VulkanLayout const finalDepthLayout = renderPassDepthLayout;
VulkanLayout currentDepthLayout = depth.getLayout();
TargetBufferFlags clearVal = params.flags.clear;
TargetBufferFlags discardEndVal = params.flags.discardEnd;
@@ -1225,16 +1245,20 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
discardEndVal &= ~TargetBufferFlags::DEPTH;
clearVal &= ~TargetBufferFlags::DEPTH;
}
auto const attachmentSubresourceRange = depth.getSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT);
depth.texture->setLayout(attachmentSubresourceRange, VulkanLayout::DEPTH_ATTACHMENT);
// If the depth attachment texture was previously sampled, then we need to manually
// transition it to an attachment. This is necessary to also set up a barrier between the
// previous read and the potentially coming write.
if (currentDepthLayout == VulkanLayout::DEPTH_SAMPLER) {
depth.texture->transitionLayout(cmdbuffer, depth.getSubresourceRange(),
VulkanLayout::DEPTH_ATTACHMENT);
currentDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
}
}
// Create the VkRenderPass or fetch it from cache.
VulkanFboCache::RenderPassKey rpkey = {
.initialColorLayoutMask = 0,
.initialDepthLayout = currentDepthLayout,
.renderPassDepthLayout = renderPassDepthLayout,
.finalDepthLayout = finalDepthLayout,
.depthFormat = depth.getFormat(),
.clear = clearVal,
.discardStart = discardStart,
@@ -1251,9 +1275,9 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
rpkey.needsResolveMask |= (1 << i);
}
if (info.texture->getPrimaryImageLayout() != VulkanLayout::COLOR_ATTACHMENT) {
((VulkanTexture*) info.texture)->transitionLayout(cmdbuffer,
info.getSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT),
VulkanLayout::COLOR_ATTACHMENT);
((VulkanTexture*) info.texture)
->transitionLayout(cmdbuffer, info.getSubresourceRange(),
VulkanLayout::COLOR_ATTACHMENT);
}
} else {
rpkey.colorFormat[i] = VK_FORMAT_UNDEFINED;
@@ -1271,27 +1295,42 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
.layers = 1,
.samples = rpkey.samples,
};
auto& renderPassAttachments = mRenderPassFboInfo.attachments;
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (!rt->getColor(i).texture) {
fbkey.color[i] = VK_NULL_HANDLE;
fbkey.resolve[i] = VK_NULL_HANDLE;
} else if (fbkey.samples == 1) {
fbkey.color[i] = rt->getColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
auto& colorAttachment = rt->getColor(i);
renderPassAttachments.insert(colorAttachment);
fbkey.color[i] = colorAttachment.getImageView();
fbkey.resolve[i] = VK_NULL_HANDLE;
assert_invariant(fbkey.color[i]);
} else {
fbkey.color[i] = rt->getMsaaColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
VulkanTexture* texture = (VulkanTexture*) rt->getColor(i).texture;
auto& msaaColorAttachment = rt->getMsaaColor(i);
renderPassAttachments.insert(msaaColorAttachment);
auto& colorAttachment = rt->getColor(i);
fbkey.color[i] = msaaColorAttachment.getImageView();
VulkanTexture* texture = colorAttachment.texture;
if (texture->samples == 1) {
fbkey.resolve[i] = rt->getColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
mRenderPassFboInfo.hasColorResolve = true;
renderPassAttachments.insert(colorAttachment);
fbkey.resolve[i] = colorAttachment.getImageView();
assert_invariant(fbkey.resolve[i]);
}
assert_invariant(fbkey.color[i]);
}
}
if (depth.texture) {
fbkey.depth = depth.getImageView(VK_IMAGE_ASPECT_DEPTH_BIT);
fbkey.depth = depth.getImageView();
assert_invariant(fbkey.depth);
renderPassAttachments.insert(depth);
UTILS_UNUSED_IN_RELEASE bool const depthDiscardEnd =
any(rpkey.discardEnd & TargetBufferFlags::DEPTH);
// Vulkan 1.1 does not support multisampled depth resolve, so let's check here
// and assert if this is requested. (c.f. isAutoDepthResolveSupported)
@@ -1300,7 +1339,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// - If the RT is MS then all SS attachments are auto resolved if not discarded.
assert_invariant(!(rt->getSamples() > 1 &&
rt->getDepth().texture->samples == 1 &&
!any(rpkey.discardEnd & TargetBufferFlags::DEPTH)));
!depthDiscardEnd));
}
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
@@ -1313,16 +1352,10 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
}
#endif
// The current command buffer now owns a reference to the render target and its attachments.
// Note that we must acquire parent textures, not sidecars.
// The current command buffer now has references to the render target and its attachments.
commands.acquire(rt);
if (depth.texture) {
commands.acquire((VulkanTexture*) depth.texture);
}
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (rt->getColor(i).texture) {
commands.acquire(rt->getColor(i).texture);
}
for (auto const& attachment: renderPassAttachments) {
commands.acquire(attachment.texture);
}
// Populate the structures required for vkCmdBeginRenderPass.
@@ -1408,33 +1441,52 @@ void VulkanDriver::endRenderPass(int) {
// issue several of them when considering MRT. This would be very complex to set up and would
// require more state tracking, so we've chosen to use a memory barrier for simplicity and
// correctness.
// NOTE: ideally dstStageMask would merely be VERTEX_SHADER_BIT | FRAGMENT_SHADER_BIT, but this
// seems to be insufficient on Mali devices. To work around this we are adding a more aggressive
// TOP_OF_PIPE barrier.
if (!rt->isSwapChain()) {
VkMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (rt->hasDepth()) {
barrier.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
for (auto const& attachment: mRenderPassFboInfo.attachments) {
bool const isDepth = attachment.isDepth();
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
// This is a workaround around a validation issue (might not be an actual driver issue).
if (mRenderPassFboInfo.hasColorResolve && !isDepth) {
srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
VkPipelineStageFlags dstStageMask =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags srcAccess = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkAccessFlags dstAccess = VK_ACCESS_SHADER_READ_BIT;
VulkanLayout layout = VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT;
if (isDepth) {
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
layout = VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT;
}
auto const vkLayout = imgutil::getVkLayout(layout);
auto const& range = attachment.getSubresourceRange();
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.oldLayout = vkLayout,
.newLayout = vkLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = attachment.getImage(),
.subresourceRange = range,
};
attachment.texture->setLayout(range, layout);
vkCmdPipelineBarrier(cmdbuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr,
1, &barrier);
}
vkCmdPipelineBarrier(cmdbuffer, srcStageMask,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | // <== For Mali
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 1, &barrier, 0, nullptr, 0, nullptr);
}
if (mCurrentRenderPass.currentSubpass > 0) {
for (uint32_t i = 0; i < VulkanPipelineCache::INPUT_ATTACHMENT_COUNT; i++) {
mPipelineCache.bindInputAttachment(i, {});
}
mCurrentRenderPass.currentSubpass = 0;
}
mRenderPassFboInfo.clear();
mDescriptorSetManager.clearState();
mCurrentRenderPass.renderTarget = nullptr;
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
FVK_SYSTRACE_END();
@@ -1453,15 +1505,9 @@ void VulkanDriver::nextSubpass(int) {
mPipelineCache.bindRenderPass(mCurrentRenderPass.renderPass,
++mCurrentRenderPass.currentSubpass);
for (uint32_t i = 0; i < VulkanPipelineCache::INPUT_ATTACHMENT_COUNT; i++) {
if ((1 << i) & mCurrentRenderPass.params.subpassMask) {
VulkanAttachment subpassInput = renderTarget->getColor(i);
VkDescriptorImageInfo info = {
.imageView = subpassInput.getImageView(VK_IMAGE_ASPECT_COLOR_BIT),
.imageLayout = ImgUtil::getVkLayout(subpassInput.getLayout()),
};
mPipelineCache.bindInputAttachment(i, info);
}
if (mCurrentRenderPass.params.subpassMask & 0x1) {
VulkanAttachment subpassInput = renderTarget->getColor(0);
mDescriptorSetManager.updateInputAttachment({}, subpassInput);
}
}
@@ -1501,25 +1547,24 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
void VulkanDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> boh) {
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
const VkDeviceSize offset = 0;
const VkDeviceSize size = VK_WHOLE_SIZE;
mPipelineCache.bindUniformBufferObject((uint32_t) index, bo, offset, size);
VkDeviceSize const offset = 0;
VkDeviceSize const size = VK_WHOLE_SIZE;
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
}
void VulkanDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t index,
Handle<HwBufferObject> boh, uint32_t offset, uint32_t size) {
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
bindingType == BufferObjectBinding::UNIFORM);
assert_invariant(bindingType == BufferObjectBinding::UNIFORM);
// TODO: implement BufferObjectBinding::SHADER_STORAGE case
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
mPipelineCache.bindUniformBufferObject((uint32_t)index, bo, offset, size);
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
}
void VulkanDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
// TODO: implement unbindBuffer()
mDescriptorSetManager.clearBuffer((uint32_t) index);
}
void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
@@ -1767,22 +1812,14 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
// where "SamplerBinding" is the integer in the GLSL, and SamplerGroupBinding is the abstract
// Filament concept used to form groups of samplers.
VkDescriptorImageInfo samplerInfo[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {};
VulkanTexture* samplerTextures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
auto const& bindingToSamplerIndex = program->getBindingToSamplerIndex();
VulkanPipelineCache::UsageFlags usage = program->getUsage();
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto const& bindingToName = program->getBindingToName();
#endif
UTILS_NOUNROLL
for (uint8_t binding = 0; binding < VulkanPipelineCache::SAMPLER_BINDING_COUNT; binding++) {
for (auto binding: program->getBindings()) {
uint16_t const indexPair = bindingToSamplerIndex[binding];
if (indexPair == 0xffff) {
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
continue;
}
@@ -1791,24 +1828,20 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
VulkanSamplerGroup* vksb = mSamplerBindings[samplerGroupInd];
if (!vksb) {
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
continue;
}
SamplerDescriptor const* boundSampler = ((SamplerDescriptor*) vksb->sb->data()) + samplerInd;
if (UTILS_UNLIKELY(!boundSampler->t)) {
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
continue;
}
VulkanTexture* texture = mResourceAllocator.handle_cast<VulkanTexture*>(boundSampler->t);
VkImageViewType const expectedType = texture->getViewType();
// TODO: can this uninitialized check be checked in a higher layer?
// This fallback path is very flaky because the dummy texture might not have
// matching characteristics. (e.g. if the missing texture is a 3D texture)
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
#if FVK_ENABLED(FVK_DEBUG_TEXTURE) && FVK_ENABLED_DEBUG_SAMPLER_NAME
utils::slog.w << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
utils::slog.w << " in material '" << program->name.c_str() << "'";
utils::slog.w << " at binding point " << +binding << utils::io::endl;
@@ -1816,43 +1849,16 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
texture = mEmptyTexture;
}
SamplerParams const& samplerParams = boundSampler->s;
VkSampler const vksampler = mSamplerCache.getSampler(samplerParams);
VkSampler const vksampler = mSamplerCache.getSampler(boundSampler->s);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
VulkanDriver::DebugUtils::setName(VK_OBJECT_TYPE_SAMPLER,
reinterpret_cast<uint64_t>(vksampler), bindingToName[binding].c_str());
#endif
VkImageView imageView = VK_NULL_HANDLE;
VkImageSubresourceRange const range = texture->getPrimaryViewRange();
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
expectedType == VK_IMAGE_VIEW_TYPE_2D) {
// If the sampler is part of a mipmapped depth texture, where one of the level *can* be
// an attachment, then the sampler for this texture has the same view properties as a
// view for an attachment. Therefore, we can use getAttachmentView to get a
// corresponding VkImageView.
imageView = texture->getAttachmentView(range);
} else {
imageView = texture->getViewForType(range, expectedType);
}
samplerInfo[binding] = {
.sampler = vksampler,
.imageView = imageView,
.imageLayout = ImgUtil::getVkLayout(texture->getPrimaryImageLayout())
};
samplerTextures[binding] = texture;
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
}
mPipelineCache.bindSamplers(samplerInfo, samplerTextures, usage);
// Bind a new pipeline if the pipeline state changed.
// If allocation failed, skip the draw call and bail. We do not emit an error since the
// validation layer will already do so.
if (!mPipelineCache.bindPipeline(commands)) {
return;
}
mPipelineCache.bindLayout(mDescriptorSetManager.bind(commands, program, mGetPipelineFunction));
mPipelineCache.bindPipeline(commands);
FVK_SYSTRACE_END();
}
@@ -1892,12 +1898,8 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
// Bind new descriptor sets if they need to change.
// If descriptor set allocation failed, skip the draw call and bail. No need to emit an error
// message since the validation layers already do so.
if (!mPipelineCache.bindDescriptors(cmdbuffer)) {
return;
}
// Bind "dynamic" UBOs if they need to change.
mDescriptorSetManager.dynamicBind(&commands, {});
// Finally, make the actual draw call. TODO: support subranges
const uint32_t firstIndex = indexOffset;
+32 -1
View File
@@ -28,6 +28,8 @@
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanUtility.h"
#include "caching/VulkanDescriptorSetManager.h"
#include "caching/VulkanPipelineLayoutCache.h"
#include "DriverBase.h"
#include "private/backend/Driver.h"
@@ -40,6 +42,25 @@ namespace filament::backend {
class VulkanPlatform;
struct VulkanSamplerGroup;
// The maximum number of attachments for any renderpass (color + resolve + depth)
constexpr uint8_t MAX_RENDERTARGET_ATTACHMENT_TEXTURES =
MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT * 2 + 1;
// We need to store information about a render pass to enable better barriers at the end of a
// renderpass.
struct RenderPassFboBundle {
using AttachmentArray =
CappedArray<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
AttachmentArray attachments;
bool hasColorResolve = false;
void clear() {
attachments.clear();
hasColorResolve = false;
}
};
class VulkanDriver final : public DriverBase {
public:
static Driver* create(VulkanPlatform* platform, VulkanContext const& context,
@@ -70,6 +91,8 @@ public:
#endif // FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
private:
static constexpr uint8_t MAX_SAMPLER_BINDING_COUNT = Program::SAMPLER_BINDING_COUNT;
void debugCommandBegin(CommandStream* cmds, bool synchronous,
const char* methodName) noexcept override;
@@ -106,7 +129,9 @@ private:
VulkanPlatform* mPlatform = nullptr;
std::unique_ptr<VulkanTimestamps> mTimestamps;
// Placeholder resources
VulkanTexture* mEmptyTexture;
VulkanBufferObject* mEmptyBufferObject;
VulkanSwapChain* mCurrentSwapChain = nullptr;
VulkanRenderTarget* mDefaultRenderTarget = nullptr;
@@ -123,13 +148,19 @@ private:
VulkanThreadSafeResourceManager mThreadSafeResourceManager;
VulkanCommands mCommands;
VulkanPipelineLayoutCache mPipelineLayoutCache;
VulkanPipelineCache mPipelineCache;
VulkanStagePool mStagePool;
VulkanFboCache mFramebufferCache;
VulkanSamplerCache mSamplerCache;
VulkanBlitter mBlitter;
VulkanSamplerGroup* mSamplerBindings[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {};
VulkanSamplerGroup* mSamplerBindings[MAX_SAMPLER_BINDING_COUNT] = {};
VulkanReadPixels mReadPixels;
VulkanDescriptorSetManager mDescriptorSetManager;
VulkanDescriptorSetManager::GetPipelineLayoutFunction mGetPipelineFunction;
RenderPassFboBundle mRenderPassFboInfo;
bool const mIsSRGBSwapChainSupported;
};
+10 -14
View File
@@ -29,14 +29,10 @@ using namespace bluevk;
namespace filament::backend {
using ImgUtil = VulkanImageUtility;
bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
const RenderPassKey& k2) const {
if (k1.initialColorLayoutMask != k2.initialColorLayoutMask) return false;
if (k1.initialDepthLayout != k2.initialDepthLayout) return false;
if (k1.renderPassDepthLayout != k2.renderPassDepthLayout) return false;
if (k1.finalDepthLayout != k2.finalDepthLayout) return false;
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (k1.colorFormat[i] != k2.colorFormat[i]) return false;
}
@@ -197,7 +193,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
if (config.colorFormat[i] == VK_FORMAT_UNDEFINED) {
continue;
}
const VkImageLayout subpassLayout = ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT);
const VkImageLayout subpassLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT);
uint32_t index;
if (!hasSubpasses) {
@@ -243,9 +239,9 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
.stencilLoadOp = kDontCare,
.stencilStoreOp = kDisableStore,
.initialLayout = ((!discard && config.initialColorLayoutMask & (1 << i)) || clear)
? ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT)
: ImgUtil::getVkLayout(VulkanLayout::UNDEFINED),
.finalLayout = ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
? imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT)
: imgutil::getVkLayout(VulkanLayout::UNDEFINED),
.finalLayout = imgutil::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
};
}
@@ -272,7 +268,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
pResolveAttachment->attachment = attachmentIndex;
pResolveAttachment->layout
= ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT_RESOLVE);
= imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT_RESOLVE);
++pResolveAttachment;
attachments[attachmentIndex++] = {
@@ -282,8 +278,8 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
.storeOp = kEnableStore,
.stencilLoadOp = kDontCare,
.stencilStoreOp = kDisableStore,
.initialLayout = ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = ImgUtil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.initialLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.finalLayout = imgutil::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
};
}
@@ -292,7 +288,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
const bool clear = any(config.clear & TargetBufferFlags::DEPTH);
const bool discardStart = any(config.discardStart & TargetBufferFlags::DEPTH);
const bool discardEnd = any(config.discardEnd & TargetBufferFlags::DEPTH);
depthAttachmentRef.layout = ImgUtil::getVkLayout(config.renderPassDepthLayout);
depthAttachmentRef.layout = imgutil::getVkLayout(VulkanLayout::DEPTH_ATTACHMENT);
depthAttachmentRef.attachment = attachmentIndex;
attachments[attachmentIndex++] = {
.format = config.depthFormat,
@@ -301,8 +297,8 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
.storeOp = discardEnd ? kDisableStore : kEnableStore,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = ImgUtil::getVkLayout(config.initialDepthLayout),
.finalLayout = ImgUtil::getVkLayout(config.finalDepthLayout),
.initialLayout = imgutil::getVkLayout(config.initialDepthLayout),
.finalLayout = imgutil::getVkLayout(FINAL_DEPTH_ATTACHMENT_LAYOUT),
};
}
renderPassInfo.attachmentCount = attachmentIndex;
+9 -8
View File
@@ -35,24 +35,25 @@ namespace filament::backend {
//
class VulkanFboCache {
public:
constexpr static VulkanLayout FINAL_COLOR_ATTACHMENT_LAYOUT = VulkanLayout::COLOR_ATTACHMENT;
constexpr static VulkanLayout FINAL_RESOLVE_ATTACHMENT_LAYOUT = VulkanLayout::COLOR_ATTACHMENT;
constexpr static VulkanLayout FINAL_DEPTH_ATTACHMENT_LAYOUT = VulkanLayout::DEPTH_ATTACHMENT;
// RenderPassKey is a small POD representing the immutable state that is used to construct
// a VkRenderPass. It is hashed and used as a lookup key.
// TODO: This struct can be reduced in size by using a subset of formats instead of VkFormat
// and removing the "finalDepthLayout" field.
struct alignas(8) RenderPassKey {
// For each target, we need to know three image layouts: the layout BEFORE the pass, the
// layout DURING the pass, and the layout AFTER the pass. Here are the rules:
// - For depth, we explicitly specify all three layouts.
// - Color targets have their initial image layout specified with a bitmask.
// - For each color target, the pre-existing layout is either UNDEFINED (0) or GENERAL (1).
// - The render pass and final images layout for color buffers is always GENERAL.
// - The render pass and final images layout for color buffers is always
// VulkanLayout::COLOR_ATTACHMENT.
uint8_t initialColorLayoutMask;
// Note that if VulkanLayout grows beyond 16, we'd need to up this.
VulkanLayout initialDepthLayout : 4;
VulkanLayout renderPassDepthLayout : 4;
VulkanLayout finalDepthLayout : 4;
uint8_t padding0 : 4;
VulkanLayout initialDepthLayout : 8;
uint8_t padding0;
uint8_t padding1;
VkFormat colorFormat[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]; // 32 bytes
@@ -63,7 +64,7 @@ public:
uint8_t samples; // 1 byte
uint8_t needsResolveMask; // 1 byte
uint8_t subpassMask; // 1 byte
bool padding2; // 1 byte
uint8_t padding2; // 1 byte
};
struct RenderPassVal {
VkRenderPass handle;
+158 -29
View File
@@ -20,7 +20,9 @@
#include "VulkanConstants.h"
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "VulkanUtility.h"
#include "spirv/VulkanSpirvUtils.h"
#include "utils/Log.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -30,15 +32,17 @@ using namespace bluevk;
namespace filament::backend {
static void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
namespace {
void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
rect->offset.y = framebufferHeight - rect->offset.y - rect->extent.height;
}
static void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
rect->y = framebufferHeight - rect->y - rect->height;
}
static void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
int32_t x = std::max(rect->offset.x, 0);
int32_t y = std::max(rect->offset.y, 0);
int32_t right = std::min(rect->offset.x + (int32_t) rect->extent.width, (int32_t) fbWidth);
@@ -49,17 +53,110 @@ static void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeig
rect->extent.height = std::max(top - y, 0);
}
template<typename Bitmask>
static constexpr Bitmask fromStageFlags(ShaderStageFlags2 flags, uint8_t binding) {
Bitmask ret = 0;
if (flags & ShaderStageFlags2::VERTEX) {
ret |= (getVertexStage<Bitmask>() << binding);
}
if (flags & ShaderStageFlags2::FRAGMENT) {
ret |= (getFragmentStage<Bitmask>() << binding);
}
return ret;
}
constexpr decltype(VulkanProgram::MAX_SHADER_MODULES) MAX_SHADER_MODULES =
VulkanProgram::MAX_SHADER_MODULES;
using LayoutDescriptionList = VulkanProgram::LayoutDescriptionList;
template<typename Bitmask>
void addDescriptors(Bitmask mask,
utils::FixedCapacityVector<DescriptorSetLayoutBinding>& outputList) {
constexpr uint8_t MODULE_OFFSET = (sizeof(Bitmask) * 8) / MAX_SHADER_MODULES;
for (uint8_t i = 0; i < MODULE_OFFSET; ++i) {
bool const hasVertex = (mask & (1ULL << i)) != 0;
bool const hasFragment = (mask & (1ULL << (MODULE_OFFSET + i))) != 0;
if (!hasVertex && !hasFragment) {
continue;
}
DescriptorSetLayoutBinding binding{
.binding = i,
.flags = DescriptorFlags::NONE,
.count = 0,// This is always 0 for now as we pass the size of the UBOs in the Driver API
// instead.
};
if (hasVertex) {
binding.stageFlags = ShaderStageFlags2::VERTEX;
}
if (hasFragment) {
binding.stageFlags = static_cast<ShaderStageFlags2>(
binding.stageFlags | ShaderStageFlags2::FRAGMENT);
}
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
binding.type = DescriptorType::UNIFORM_BUFFER;
} else if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
binding.type = DescriptorType::SAMPLER;
} else if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
binding.type = DescriptorType::INPUT_ATTACHMENT;
}
outputList.push_back(binding);
}
}
inline VkDescriptorSetLayout createDescriptorSetLayout(VkDevice device,
VkDescriptorSetLayoutCreateInfo const& info) {
VkDescriptorSetLayout layout;
vkCreateDescriptorSetLayout(device, &info, VKALLOC, &layout);
return layout;
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
Bitmask const& bitmask)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
mDevice(device),
vklayout(createDescriptorSetLayout(device, info)),
bitmask(bitmask),
bindings(getBindings(bitmask)),
count(Count::fromLayoutBitmask(bitmask)) {
}
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
}
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
: HwProgram(builder.getName()),
VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo()),
mDevice(device) {
constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
constexpr uint8_t SAMPLER_MODULE_OFFSET = (sizeof(SamplerBitmask) * 8) / MAX_SHADER_MODULES;
constexpr uint8_t INPUT_ATTACHMENT_MODULE_OFFSET =
(sizeof(InputAttachmentBitmask) * 8) / MAX_SHADER_MODULES;
Program::ShaderSource const& blobs = builder.getShadersSource();
auto& modules = mInfo->shaders;
auto const& specializationConstants = builder.getSpecializationConstants();
std::vector<uint32_t> shader;
// TODO: this will be moved out of the shader as the descriptor set layout will be provided by
// Filament instead of parsed from the shaders. See [GDSR] in VulkanDescriptorSetManager.h
UniformBufferBitmask uboMask = 0;
SamplerBitmask samplerMask = 0;
InputAttachmentBitmask inputAttachmentMask = 0;
static_assert(static_cast<ShaderStage>(0) == ShaderStage::VERTEX &&
static_cast<ShaderStage>(1) == ShaderStage::FRAGMENT &&
MAX_SHADER_MODULES == 2);
for (size_t i = 0; i < MAX_SHADER_MODULES; i++) {
Program::ShaderBlob const& blob = blobs[i];
@@ -72,6 +169,12 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
dataSize = shader.size() * 4;
}
auto const [ubo, sampler, inputAttachment] = getProgramBindings(blob);
uboMask |= (static_cast<UniformBufferBitmask>(ubo) << (UBO_MODULE_OFFSET * i));
samplerMask |= (static_cast<SamplerBitmask>(sampler) << (SAMPLER_MODULE_OFFSET * i));
inputAttachmentMask |= (static_cast<InputAttachmentBitmask>(inputAttachment)
<< (INPUT_ATTACHMENT_MODULE_OFFSET * i));
VkShaderModule& module = modules[i];
VkShaderModuleCreateInfo moduleInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
@@ -99,20 +202,33 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
#endif
}
LayoutDescriptionList& layouts = mInfo->layouts;
layouts[0].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(uboMask)));
layouts[1].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(samplerMask)));
layouts[2].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
countBits(collapseStages(inputAttachmentMask)));
addDescriptors(uboMask, layouts[0].bindings);
addDescriptors(samplerMask, layouts[1].bindings);
addDescriptors(inputAttachmentMask, layouts[2].bindings);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
auto& bindingToName = mInfo->bindingToName;
#endif
auto& groupInfo = builder.getSamplerGroupInfo();
auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
auto& usage = mInfo->usage;
auto& bindings = mInfo->bindings;
for (uint8_t groupInd = 0; groupInd < Program::SAMPLER_BINDING_COUNT; groupInd++) {
auto const& group = groupInfo[groupInd];
auto const& samplers = group.samplers;
for (size_t i = 0; i < samplers.size(); ++i) {
uint32_t const binding = samplers[i].binding;
bindingToSamplerIndex[binding] = (groupInd << 8) | (0xff & i);
usage = VulkanPipelineCache::getUsageFlags(binding, group.stageFlags, usage);
assert_invariant(bindings.find(binding) == bindings.end());
bindings.insert(binding);
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
bindingToName[binding] = samplers[i].name.c_str();
@@ -126,24 +242,6 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
#endif
}
VulkanProgram::VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
CustomSamplerInfoList const& samplerInfo) noexcept
: VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo()),
mDevice(device) {
mInfo->shaders[0] = vs;
mInfo->shaders[1] = fs;
auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
auto& usage = mInfo->usage;
bindingToSamplerIndex.resize(samplerInfo.size());
for (uint16_t binding = 0; binding < samplerInfo.size(); ++binding) {
auto const& sampler = samplerInfo[binding];
bindingToSamplerIndex[binding]
= (sampler.groupIndex << 8) | (0xff & sampler.samplerIndex);
usage = VulkanPipelineCache::getUsageFlags(binding, sampler.flags, usage);
}
}
VulkanProgram::~VulkanProgram() {
for (auto shader: mInfo->shaders) {
vkDestroyShaderModule(mDevice, shader, VKALLOC);
@@ -187,13 +285,13 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
// Constrain the sample count according to both kinds of sample count masks obtained from
// VkPhysicalDeviceProperties. This is consistent with the VulkanTexture constructor.
const auto& limits = context.getPhysicalDeviceLimits();
auto const& limits = context.getPhysicalDeviceLimits();
mSamples = samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
limits.framebufferColorSampleCounts);
// Create sidecar MSAA textures for color attachments if they don't already exist.
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
const VulkanAttachment& spec = color[index];
VulkanAttachment const& spec = color[index];
VulkanTexture* texture = (VulkanTexture*) spec.texture;
if (texture && texture->samples == 1) {
auto msTexture = texture->getSidecar();
@@ -256,19 +354,19 @@ VkExtent2D VulkanRenderTarget::getExtent() const {
return {width, height};
}
VulkanAttachment VulkanRenderTarget::getColor(int target) const {
VulkanAttachment& VulkanRenderTarget::getColor(int target) {
return mColor[target];
}
VulkanAttachment VulkanRenderTarget::getMsaaColor(int target) const {
VulkanAttachment& VulkanRenderTarget::getMsaaColor(int target) {
return mMsaaAttachments[target];
}
VulkanAttachment VulkanRenderTarget::getDepth() const {
VulkanAttachment& VulkanRenderTarget::getDepth() {
return mDepth;
}
VulkanAttachment VulkanRenderTarget::getMsaaDepth() const {
VulkanAttachment& VulkanRenderTarget::getMsaaDepth() {
return mMsaaDepthAttachment;
}
@@ -405,4 +503,35 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(VulkanResourceAllocator* resourceAl
mResources.acquire(indexBuffer);
}
using Bitmask = VulkanDescriptorSetLayout::Bitmask;
Bitmask Bitmask::fromBackendLayout(descset::DescriptorSetLayout const& layout) {
Bitmask mask;
for (auto const& binding: layout.bindings) {
switch (binding.type) {
case descset::DescriptorType::UNIFORM_BUFFER: {
if (binding.flags == descset::DescriptorFlags::DYNAMIC_OFFSET) {
mask.dynamicUbo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
binding.binding);
} else {
mask.ubo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
binding.binding);
}
break;
}
case descset::DescriptorType::SAMPLER: {
mask.sampler |= fromStageFlags<SamplerBitmask>(binding.stageFlags, binding.binding);
break;
}
case descset::DescriptorType::INPUT_ATTACHMENT: {
mask.inputAttachment |=
fromStageFlags<InputAttachmentBitmask>(binding.stageFlags, binding.binding);
break;
}
}
}
return mask;
}
} // namespace filament::backend
+174 -23
View File
@@ -21,35 +21,171 @@
#include "DriverBase.h"
#include "VulkanBuffer.h"
#include "VulkanPipelineCache.h"
#include "VulkanResources.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "private/backend/SamplerGroup.h"
#include "utils/FixedCapacityVector.h"
#include "vulkan/vulkan_core.h"
#include <utils/Mutex.h>
#include <utils/StructureOfArrays.h>
namespace filament::backend {
using namespace descset;
class VulkanTimestamps;
struct VulkanDescriptorSetLayout : public VulkanResource {
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT = 3;
// The bitmask representation of a set layout.
struct Bitmask {
UniformBufferBitmask ubo = 0; // 4 bytes
UniformBufferBitmask dynamicUbo = 0; // 4 bytes
SamplerBitmask sampler = 0; // 8 bytes
InputAttachmentBitmask inputAttachment = 0; // 1 bytes
// Because we're using this struct as hash key, must make it's 8-bytes aligned, with no
// unaccounted bytes.
uint8_t padding0 = 0; // 1 bytes
uint16_t padding1 = 0;// 2 bytes
uint32_t padding2 = 0;// 4 bytes
bool operator==(Bitmask const& right) const {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment;
}
static Bitmask fromBackendLayout(descset::DescriptorSetLayout const& layout);
};
// This is a convenience struct to quickly check layout compatibility in terms of descriptor set
// pools.
struct Count {
uint32_t ubo = 0;
uint32_t dynamicUbo = 0;
uint32_t sampler = 0;
uint32_t inputAttachment = 0;
bool operator==(Count const& right) const noexcept {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment;
}
static inline Count fromLayoutBitmask(Bitmask const& mask) {
return {
.ubo = countBits(collapseStages(mask.ubo)),
.dynamicUbo = countBits(collapseStages(mask.dynamicUbo)),
.sampler = countBits(collapseStages(mask.sampler)),
.inputAttachment = countBits(collapseStages(mask.inputAttachment)),
};
}
Count operator*(uint16_t mult) const noexcept {
// TODO: check for overflow.
Count ret;
ret.ubo = ubo * mult;
ret.dynamicUbo = dynamicUbo * mult;
ret.sampler = sampler * mult;
ret.inputAttachment = inputAttachment * mult;
return ret;
}
};
static_assert(sizeof(Bitmask) % 8 == 0);
explicit VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
Bitmask const& bitmask);
~VulkanDescriptorSetLayout();
VkDevice const mDevice;
VkDescriptorSetLayout const vklayout;
Bitmask const bitmask;
// This is a convenience struct so that we don't have to iterate through all the bits of the
// bitmask (which correspondings to binding indices).
struct _Bindings {
utils::FixedCapacityVector<uint8_t> const ubo;
utils::FixedCapacityVector<uint8_t> const dynamicUbo;
utils::FixedCapacityVector<uint8_t> const sampler;
utils::FixedCapacityVector<uint8_t> const inputAttachment;
} bindings;
Count const count;
private:
template <typename MaskType>
utils::FixedCapacityVector<uint8_t> bits(MaskType mask) {
utils::FixedCapacityVector<uint8_t> ret =
utils::FixedCapacityVector<uint8_t>::with_capacity(countBits(mask));
for (uint8_t i = 0; i < sizeof(mask) * 4; ++i) {
if (mask & (1 << i)) {
ret.push_back(i);
}
}
return ret;
}
_Bindings getBindings(Bitmask const& bitmask) {
auto const uboCollapsed = collapseStages(bitmask.ubo);
auto const dynamicUboCollapsed = collapseStages(bitmask.dynamicUbo);
auto const samplerCollapsed = collapseStages(bitmask.sampler);
auto const inputAttachmentCollapsed = collapseStages(bitmask.inputAttachment);
return {
bits(uboCollapsed),
bits(dynamicUboCollapsed),
bits(samplerCollapsed),
bits(inputAttachmentCollapsed),
};
}
};
using VulkanDescriptorSetLayoutList = std::array<Handle<VulkanDescriptorSetLayout>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
struct VulkanDescriptorSet : public VulkanResource {
public:
// Because we need to recycle descriptor sets not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void()>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator,
VkDescriptorSet rawSet, OnRecycle&& onRecycleFn)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
resources(allocator),
vkSet(rawSet),
mOnRecycleFn(std::move(onRecycleFn)) {}
~VulkanDescriptorSet() {
if (mOnRecycleFn) {
mOnRecycleFn();
}
}
// TODO: maybe change to fixed size for performance.
VulkanAcquireOnlyResourceManager resources;
VkDescriptorSet const vkSet;
private:
OnRecycle mOnRecycleFn;
};
using VulkanDescriptorSetList = std::array<Handle<VulkanDescriptorSet>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
struct VulkanProgram : public HwProgram, VulkanResource {
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
VulkanProgram(VkDevice device, Program const& builder) noexcept;
struct CustomSamplerInfo {
uint8_t groupIndex;
uint8_t samplerIndex;
ShaderStageFlags flags;
};
using CustomSamplerInfoList = utils::FixedCapacityVector<CustomSamplerInfo>;
// We allow custom descriptor of the samplers within shaders. This is needed if we want to use
// a program that exists only in the backend - for example, for shader-based bliting.
VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
CustomSamplerInfoList const& samplerInfo) noexcept;
~VulkanProgram();
inline VkShaderModule getVertexShader() const {
@@ -58,39 +194,53 @@ struct VulkanProgram : public HwProgram, VulkanResource {
inline VkShaderModule getFragmentShader() const { return mInfo->shaders[1]; }
inline VulkanPipelineCache::UsageFlags getUsage() const { return mInfo->usage; }
inline utils::FixedCapacityVector<uint16_t> const& getBindingToSamplerIndex() const {
return mInfo->bindingToSamplerIndex;
}
// Get a list of the sampler binding indices so that we don't have to loop through all possible
// samplers.
inline BindingList const& getBindings() const { return mInfo->bindings; }
// TODO: this is currently not used. This will replace getLayoutDescriptionList below.
// inline descset::DescriptorSetLayout const& getLayoutDescription() const {
// return mInfo->layout;
// }
// In the usual case, we would have just one layout per program. But in the current setup, we
// have a set/layout for each descriptor type. This will be changed in the future.
using LayoutDescriptionList = std::array<descset::DescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
inline LayoutDescriptionList const& getLayoutDescriptionList() const { return mInfo->layouts; }
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
return mInfo->bindingToName;
}
#endif
private:
// TODO: handle compute shaders.
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
static constexpr uint8_t const MAX_SHADER_MODULES = 2;
private:
struct PipelineInfo {
PipelineInfo()
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff)
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
, bindingToName(MAX_SAMPLER_COUNT, "")
#endif
#endif
{}
// This bitset maps to each of the sampler in the sampler groups associated with this
// program, and whether each sampler is used in which shader (i.e. vert, frag, compute).
VulkanPipelineCache::UsageFlags usage;
BindingList bindings;
// We store the samplerGroupIndex as the top 8-bit and the index within each group as the lower 8-bit.
utils::FixedCapacityVector<uint16_t> bindingToSamplerIndex;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
// TODO: Use this instead of `layouts` after Filament-side Descriptor Set API is in place.
// descset::DescriptorSetLayout layout;
LayoutDescriptionList layouts;
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
// We store the sampler name mapped from binding index (only for debug purposes).
utils::FixedCapacityVector<std::string> bindingToName;
@@ -124,10 +274,11 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
void transformClientRectToPlatform(VkRect2D* bounds) const;
void transformClientRectToPlatform(VkViewport* bounds) const;
VkExtent2D getExtent() const;
VulkanAttachment getColor(int target) const;
VulkanAttachment getMsaaColor(int target) const;
VulkanAttachment getDepth() const;
VulkanAttachment getMsaaDepth() const;
// We return references in the following methods to avoid a copy.
VulkanAttachment& getColor(int target);
VulkanAttachment& getMsaaColor(int target);
VulkanAttachment& getDepth();
VulkanAttachment& getMsaaDepth();
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
uint8_t getSamples() const { return mSamples; }
bool hasDepth() const { return mDepth.texture; }
@@ -26,38 +26,10 @@
using namespace bluevk;
namespace filament::backend {
namespace filament::backend::imgutil {
namespace {
inline VkImageLayout getVkImageLayout(VulkanLayout layout) {
switch (layout) {
case VulkanLayout::UNDEFINED:
return VK_IMAGE_LAYOUT_UNDEFINED;
case VulkanLayout::READ_WRITE:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::READ_ONLY:
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case VulkanLayout::TRANSFER_SRC:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case VulkanLayout::TRANSFER_DST:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
case VulkanLayout::DEPTH_ATTACHMENT:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case VulkanLayout::DEPTH_SAMPLER:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::PRESENT:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// Filament sometimes samples from one miplevel while writing to another level in the same
// texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive layout
// transitions. So, keep it simple and use GENERAL for all color-attachable textures.
case VulkanLayout::COLOR_ATTACHMENT:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
inline std::tuple<VkAccessFlags, VkAccessFlags, VkPipelineStageFlags, VkPipelineStageFlags,
VkImageLayout, VkImageLayout>
getVkTransition(const VulkanLayoutTransition& transition) {
@@ -70,11 +42,11 @@ getVkTransition(const VulkanLayoutTransition& transition) {
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
break;
case VulkanLayout::COLOR_ATTACHMENT:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VulkanLayout::READ_WRITE:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
@@ -154,27 +126,12 @@ getVkTransition(const VulkanLayoutTransition& transition) {
}
return std::make_tuple(srcAccessMask, dstAccessMask, srcStage, dstStage,
getVkImageLayout(transition.oldLayout), getVkImageLayout(transition.newLayout));
getVkLayout(transition.oldLayout), getVkLayout(transition.newLayout));
}
}// anonymous namespace
VkImageViewType VulkanImageUtility::getViewType(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:
return VK_IMAGE_VIEW_TYPE_CUBE;
case SamplerType::SAMPLER_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case SamplerType::SAMPLER_3D:
return VK_IMAGE_VIEW_TYPE_3D;
default:
return VK_IMAGE_VIEW_TYPE_2D;
}
}
void VulkanImageUtility::transitionLayout(VkCommandBuffer cmdbuffer,
void transitionLayout(VkCommandBuffer cmdbuffer,
VulkanLayoutTransition transition) {
if (transition.oldLayout == transition.newLayout) {
return;
@@ -197,10 +154,6 @@ void VulkanImageUtility::transitionLayout(VkCommandBuffer cmdbuffer,
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
VkImageLayout VulkanImageUtility::getVkLayout(VulkanLayout layout) {
return getVkImageLayout(layout);
}
}// namespace filament::backend
bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) {
@@ -217,12 +170,12 @@ bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange&
return false;
}
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION | FVK_DEBUG_TEXTURE)
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION) || FVK_ENABLED(FVK_DEBUG_TEXTURE)
#define CASE(VALUE) \
case filament::backend::VulkanLayout::VALUE: { \
out << #VALUE; \
out << " [" \
<< filament::backend::VulkanImageUtility::getVkLayout( \
<< filament::backend::imgutil::getVkLayout( \
filament::backend::VulkanLayout::VALUE) \
<< "]"; \
break; \
@@ -59,44 +59,85 @@ struct VulkanLayoutTransition {
VkImageSubresourceRange subresources;
};
class VulkanImageUtility {
public:
static VkImageViewType getViewType(SamplerType target);
namespace imgutil {
inline static VulkanLayout getDefaultLayout(TextureUsage usage) {
if (any(usage & TextureUsage::DEPTH_ATTACHMENT)) {
if (any(usage & TextureUsage::SAMPLEABLE)) {
return VulkanLayout::DEPTH_SAMPLER;
} else {
return VulkanLayout::DEPTH_ATTACHMENT;
}
}
inline VkImageViewType getViewType(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:
return VK_IMAGE_VIEW_TYPE_CUBE;
case SamplerType::SAMPLER_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case SamplerType::SAMPLER_3D:
return VK_IMAGE_VIEW_TYPE_3D;
default:
return VK_IMAGE_VIEW_TYPE_2D;
}
}
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
return VulkanLayout::COLOR_ATTACHMENT;
inline VulkanLayout getDefaultLayout(TextureUsage usage) {
if (any(usage & TextureUsage::DEPTH_ATTACHMENT)) {
if (any(usage & TextureUsage::SAMPLEABLE)) {
return VulkanLayout::DEPTH_SAMPLER;
} else {
return VulkanLayout::DEPTH_ATTACHMENT;
}
// Finally, the layout for an immutable texture is optimal read-only.
return VulkanLayout::READ_ONLY;
}
inline static VulkanLayout getDefaultLayout(VkImageUsageFlags vkusage) {
TextureUsage usage {};
if (vkusage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
usage = usage | TextureUsage::DEPTH_ATTACHMENT;
}
if (vkusage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
usage = usage | TextureUsage::COLOR_ATTACHMENT;
}
if (vkusage & VK_IMAGE_USAGE_SAMPLED_BIT) {
usage = usage | TextureUsage::SAMPLEABLE;
}
return getDefaultLayout(usage);
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
return VulkanLayout::COLOR_ATTACHMENT;
}
// Finally, the layout for an immutable texture is optimal read-only.
return VulkanLayout::READ_ONLY;
}
static VkImageLayout getVkLayout(VulkanLayout layout);
static void transitionLayout(VkCommandBuffer cmdbuffer, VulkanLayoutTransition transition);
};
inline VulkanLayout getDefaultLayout(VkImageUsageFlags vkusage) {
TextureUsage usage{};
if (vkusage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
usage = usage | TextureUsage::DEPTH_ATTACHMENT;
}
if (vkusage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
usage = usage | TextureUsage::COLOR_ATTACHMENT;
}
if (vkusage & VK_IMAGE_USAGE_SAMPLED_BIT) {
usage = usage | TextureUsage::SAMPLEABLE;
}
return getDefaultLayout(usage);
}
constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
switch (layout) {
case VulkanLayout::UNDEFINED:
return VK_IMAGE_LAYOUT_UNDEFINED;
case VulkanLayout::READ_WRITE:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::READ_ONLY:
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case VulkanLayout::TRANSFER_SRC:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case VulkanLayout::TRANSFER_DST:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
case VulkanLayout::DEPTH_ATTACHMENT:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case VulkanLayout::DEPTH_SAMPLER:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::PRESENT:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// Filament sometimes samples from one miplevel while writing to another level in the
// same texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive
// layout transitions. So, keep it simple and use GENERAL for all color-attachable
// textures.
case VulkanLayout::COLOR_ATTACHMENT:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
void transitionLayout(VkCommandBuffer cmdbuffer, VulkanLayoutTransition transition);
} // namespace imgutil
} // namespace filament::backend
@@ -31,4 +31,8 @@
#include "vk_mem_alloc.h"
VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaAllocation)
VK_DEFINE_HANDLE(VmaPool)
#endif // TNT_FILAMENT_BACKEND_VULKANMEMORY_H
@@ -14,8 +14,9 @@
* limitations under the License.
*/
#include "vulkan/VulkanMemory.h"
#include "vulkan/VulkanPipelineCache.h"
#include "VulkanPipelineCache.h"
#include "VulkanMemory.h"
#include "caching/VulkanDescriptorSetManager.h"
#include <utils/Log.h>
#include <utils/Panic.h>
@@ -34,63 +35,9 @@ using namespace bluevk;
namespace filament::backend {
static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags key, uint16_t binding) {
// NOTE: if you modify this function, you also need to modify getUsageFlags.
assert_invariant(binding < MAX_SAMPLER_COUNT);
VkShaderStageFlags flags = 0;
if (key.test(binding)) {
flags |= VK_SHADER_STAGE_VERTEX_BIT;
}
if (key.test(MAX_SAMPLER_COUNT + binding)) {
flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
return flags;
}
VulkanPipelineCache::UsageFlags
VulkanPipelineCache::getUsageFlags(uint16_t binding, ShaderStageFlags flags, UsageFlags src) {
// NOTE: if you modify this function, you also need to modify getShaderStageFlags.
assert_invariant(binding < MAX_SAMPLER_COUNT);
if (any(flags & ShaderStageFlags::VERTEX)) {
src.set(binding);
}
if (any(flags & ShaderStageFlags::FRAGMENT)) {
src.set(MAX_SAMPLER_COUNT + binding);
}
// TODO: add support for compute by extending SHADER_MODULE_COUNT and ensuring UsageFlags
// has 186 bits (MAX_SAMPLER_COUNT * 3)
// assert_invariant(!any(flags & ~(ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT)));
return src;
}
VulkanPipelineCache::UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t binding,
UsageFlags src) {
src.unset(binding);
src.unset(MAX_SAMPLER_COUNT + binding);
return src;
}
VulkanPipelineCache::VulkanPipelineCache(VulkanResourceAllocator* allocator)
: mResourceAllocator(allocator),
mPipelineBoundResources(allocator) {
mDummyBufferWriteInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
mDummyBufferWriteInfo.pNext = nullptr;
mDummyBufferWriteInfo.dstArrayElement = 0;
mDummyBufferWriteInfo.descriptorCount = 1;
mDummyBufferWriteInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
mDummyBufferWriteInfo.pImageInfo = nullptr;
mDummyBufferWriteInfo.pBufferInfo = &mDummyBufferInfo;
mDummyBufferWriteInfo.pTexelBufferView = nullptr;
mDummyTargetInfo.imageLayout = VulkanImageUtility::getVkLayout(VulkanLayout::READ_ONLY);
mDummyTargetWriteInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
mDummyTargetWriteInfo.pNext = nullptr;
mDummyTargetWriteInfo.dstArrayElement = 0;
mDummyTargetWriteInfo.descriptorCount = 1;
mDummyTargetWriteInfo.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
mDummyTargetWriteInfo.pImageInfo = &mDummyTargetInfo;
mDummyTargetWriteInfo.pBufferInfo = nullptr;
mDummyTargetWriteInfo.pTexelBufferView = nullptr;
VulkanPipelineCache::VulkanPipelineCache(VkDevice device, VmaAllocator allocator)
: mDevice(device),
mAllocator(allocator) {
}
VulkanPipelineCache::~VulkanPipelineCache() {
@@ -98,244 +45,47 @@ VulkanPipelineCache::~VulkanPipelineCache() {
// be explicit about teardown order of various components.
}
void VulkanPipelineCache::setDevice(VkDevice device, VmaAllocator allocator) {
assert_invariant(mDevice == VK_NULL_HANDLE);
mDevice = device;
mAllocator = allocator;
mDescriptorPool = createDescriptorPool(mDescriptorPoolSize);
// Formulate some dummy objects and dummy descriptor info used only for clearing out unused
// bindings. This is especially crucial after a texture has been destroyed. Since core Vulkan
// does not allow specifying VK_NULL_HANDLE without the robustness2 extension, we would need to
// change the pipeline layout more frequently if we wanted to get rid of these dummy objects.
VkBufferCreateInfo bufferInfo {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = 16,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
};
VmaAllocationCreateInfo allocInfo { .usage = VMA_MEMORY_USAGE_GPU_ONLY };
vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo, &mDummyBuffer, &mDummyMemory, nullptr);
mDummyBufferInfo.buffer = mDummyBuffer;
mDummyBufferInfo.range = bufferInfo.size;
void VulkanPipelineCache::bindLayout(VkPipelineLayout layout) noexcept {
mPipelineRequirements.layout = layout;
}
bool VulkanPipelineCache::bindDescriptors(VkCommandBuffer cmdbuffer) noexcept {
DescriptorMap::iterator descriptorIter = mDescriptorSets.find(mDescriptorRequirements);
// Check if the required descriptors are already bound. If so, there's no need to do anything.
if (DescEqual equals; UTILS_LIKELY(equals(mBoundDescriptor, mDescriptorRequirements))) {
// If the pipeline state during an app's first draw call happens to match the default state
// vector of the cache, then the cache is uninitialized and we should not return early.
if (UTILS_LIKELY(!mDescriptorSets.empty())) {
// Since the descriptors are already bound, they should be found in the cache.
assert_invariant(descriptorIter != mDescriptorSets.end());
// Update the LRU "time stamp" (really a count of cmd buf submissions) before returning.
descriptorIter.value().lastUsed = mCurrentTime;
return true;
}
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::getOrCreatePipeline() noexcept {
// If a cached object exists, re-use it, otherwise create a new one.
DescriptorCacheEntry* cacheEntry = UTILS_LIKELY(descriptorIter != mDescriptorSets.end()) ?
&descriptorIter.value() : createDescriptorSets();
// If a descriptor set overflow occurred, allow higher levels to handle it gracefully.
assert_invariant(cacheEntry != nullptr);
if (UTILS_UNLIKELY(cacheEntry == nullptr)) {
return false;
if (PipelineMap::iterator pipelineIter = mPipelines.find(mPipelineRequirements);
pipelineIter != mPipelines.end()) {
auto& pipeline = pipelineIter.value();
pipeline.lastUsed = mCurrentTime;
return &pipeline;
}
cacheEntry->lastUsed = mCurrentTime;
mBoundDescriptor = mDescriptorRequirements;
// This passes the currently "bound" uniform buffer objects to pipeline that will be used in the
// draw call.
auto resourceEntry = mDescriptorResources.find(cacheEntry->id);
if (resourceEntry == mDescriptorResources.end()) {
mDescriptorResources[cacheEntry->id]
= std::make_unique<VulkanAcquireOnlyResourceManager>(mResourceAllocator);
resourceEntry = mDescriptorResources.find(cacheEntry->id);
}
resourceEntry->second->acquireAll(&mPipelineBoundResources);
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
getOrCreatePipelineLayout()->handle, 0, VulkanPipelineCache::DESCRIPTOR_TYPE_COUNT,
cacheEntry->handles.data(), 0, nullptr);
return true;
auto ret = createPipeline();
ret->lastUsed = mCurrentTime;
return ret;
}
bool VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) noexcept {
void VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) {
VkCommandBuffer const cmdbuffer = commands->buffer();
PipelineMap::iterator pipelineIter = mPipelines.find(mPipelineRequirements);
PipelineCacheEntry* cacheEntry = getOrCreatePipeline();
// Check if the required pipeline is already bound.
if (PipelineEqual equals; UTILS_LIKELY(equals(mBoundPipeline, mPipelineRequirements))) {
assert_invariant(pipelineIter != mPipelines.end());
pipelineIter.value().lastUsed = mCurrentTime;
return true;
if (cacheEntry->handle == commands->pipeline()) {
return;
}
// If a cached object exists, re-use it, otherwise create a new one.
PipelineCacheEntry* cacheEntry = UTILS_LIKELY(pipelineIter != mPipelines.end()) ?
&pipelineIter.value() : createPipeline();
// If an error occurred, allow higher levels to handle it gracefully.
assert_invariant(cacheEntry != nullptr);
if (UTILS_UNLIKELY(cacheEntry == nullptr)) {
return false;
}
cacheEntry->lastUsed = mCurrentTime;
getOrCreatePipelineLayout()->lastUsed = mCurrentTime;
assert_invariant(cacheEntry != nullptr && "Failed to create/find pipeline");
mBoundPipeline = mPipelineRequirements;
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, cacheEntry->handle);
return true;
commands->setPipeline(cacheEntry->handle);
}
void VulkanPipelineCache::bindScissor(VkCommandBuffer cmdbuffer, VkRect2D scissor) noexcept {
if (UTILS_UNLIKELY(!equivalent(mCurrentScissor, scissor))) {
mCurrentScissor = scissor;
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
}
VulkanPipelineCache::DescriptorCacheEntry* VulkanPipelineCache::createDescriptorSets() noexcept {
PipelineLayoutCacheEntry* layoutCacheEntry = getOrCreatePipelineLayout();
DescriptorCacheEntry descriptorCacheEntry = {
.pipelineLayout = mPipelineRequirements.layout,
.id = mDescriptorCacheEntryCount++,
};
// Each of the arenas for this particular layout are guaranteed to have the same size. Check
// the first arena to see if any descriptor sets are available that can be re-claimed. If not,
// create brand new ones (one for each type). They will be added to the arena later, after they
// are no longer used. This occurs during the cleanup phase during command buffer submission.
auto& descriptorSetArenas = layoutCacheEntry->descriptorSetArenas;
if (descriptorSetArenas[0].empty()) {
// If allocating a new descriptor set from the pool would cause it to overflow, then
// recreate the pool. The number of descriptor sets that have already been allocated from
// the pool is the sum of the "active" descriptor sets (mDescriptorSets) and the "dormant"
// descriptor sets (mDescriptorArenasCount).
//
// NOTE: technically both sides of the inequality below should be multiplied by
// DESCRIPTOR_TYPE_COUNT to get the true number of descriptor sets.
if (mDescriptorSets.size() + mDescriptorArenasCount + 1 > mDescriptorPoolSize) {
growDescriptorPool();
}
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = mDescriptorPool;
allocInfo.descriptorSetCount = DESCRIPTOR_TYPE_COUNT;
allocInfo.pSetLayouts = layoutCacheEntry->descriptorSetLayouts.data();
VkResult error = vkAllocateDescriptorSets(mDevice, &allocInfo,
descriptorCacheEntry.handles.data());
assert_invariant(error == VK_SUCCESS);
if (error != VK_SUCCESS) {
return nullptr;
}
} else {
for (uint32_t i = 0; i < DESCRIPTOR_TYPE_COUNT; ++i) {
descriptorCacheEntry.handles[i] = descriptorSetArenas[i].back();
descriptorSetArenas[i].pop_back();
}
assert_invariant(mDescriptorArenasCount > 0);
mDescriptorArenasCount--;
}
// Rewrite every binding in the new descriptor sets.
VkDescriptorBufferInfo descriptorBuffers[UBUFFER_BINDING_COUNT];
VkDescriptorImageInfo descriptorSamplers[SAMPLER_BINDING_COUNT];
VkDescriptorImageInfo descriptorInputAttachments[INPUT_ATTACHMENT_COUNT];
VkWriteDescriptorSet descriptorWrites[UBUFFER_BINDING_COUNT + SAMPLER_BINDING_COUNT +
INPUT_ATTACHMENT_COUNT];
uint32_t nwrites = 0;
VkWriteDescriptorSet* writes = descriptorWrites;
nwrites = 0;
for (uint32_t binding = 0; binding < UBUFFER_BINDING_COUNT; binding++) {
VkWriteDescriptorSet& writeInfo = writes[nwrites++];
if (mDescriptorRequirements.uniformBuffers[binding]) {
VkDescriptorBufferInfo& bufferInfo = descriptorBuffers[binding];
bufferInfo.buffer = mDescriptorRequirements.uniformBuffers[binding];
bufferInfo.offset = mDescriptorRequirements.uniformBufferOffsets[binding];
bufferInfo.range = mDescriptorRequirements.uniformBufferSizes[binding];
// We store size with 32 bits, so our "WHOLE" sentinel is different from Vk.
if (bufferInfo.range == WHOLE_SIZE) {
bufferInfo.range = VK_WHOLE_SIZE;
}
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
writeInfo.pImageInfo = nullptr;
writeInfo.pBufferInfo = &bufferInfo;
writeInfo.pTexelBufferView = nullptr;
} else {
writeInfo = mDummyBufferWriteInfo;
assert_invariant(mDummyBufferWriteInfo.pBufferInfo->buffer);
}
assert_invariant(writeInfo.pBufferInfo->buffer);
writeInfo.dstSet = descriptorCacheEntry.handles[0];
writeInfo.dstBinding = binding;
}
for (uint32_t binding = 0; binding < SAMPLER_BINDING_COUNT; binding++) {
if (mDescriptorRequirements.samplers[binding].sampler) {
VkWriteDescriptorSet& writeInfo = writes[nwrites++];
VkDescriptorImageInfo& imageInfo = descriptorSamplers[binding];
imageInfo = mDescriptorRequirements.samplers[binding];
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writeInfo.pImageInfo = &imageInfo;
writeInfo.pBufferInfo = nullptr;
writeInfo.pTexelBufferView = nullptr;
writeInfo.dstSet = descriptorCacheEntry.handles[1];
writeInfo.dstBinding = binding;
}
}
for (uint32_t binding = 0; binding < INPUT_ATTACHMENT_COUNT; binding++) {
if (mDescriptorRequirements.inputAttachments[binding].imageView) {
VkWriteDescriptorSet& writeInfo = writes[nwrites++];
VkDescriptorImageInfo& imageInfo = descriptorInputAttachments[binding];
imageInfo = mDescriptorRequirements.inputAttachments[binding];
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
writeInfo.pImageInfo = &imageInfo;
writeInfo.pBufferInfo = nullptr;
writeInfo.pTexelBufferView = nullptr;
writeInfo.dstSet = descriptorCacheEntry.handles[2];
writeInfo.dstBinding = binding;
}
}
vkUpdateDescriptorSets(mDevice, nwrites, writes, 0, nullptr);
return &mDescriptorSets.emplace(mDescriptorRequirements, descriptorCacheEntry).first.value();
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() noexcept {
assert_invariant(mPipelineRequirements.shaders[0] && "Vertex shader is not bound.");
PipelineLayoutCacheEntry* layout = getOrCreatePipelineLayout();
assert_invariant(layout);
assert_invariant(mPipelineRequirements.layout && "No pipeline layout specified");
VkPipelineShaderStageCreateInfo shaderStages[SHADER_MODULE_COUNT];
shaderStages[0] = VkPipelineShaderStageCreateInfo{};
@@ -404,7 +154,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
VkGraphicsPipelineCreateInfo pipelineCreateInfo = {};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.layout = layout->handle;
pipelineCreateInfo.layout = mPipelineRequirements.layout;
pipelineCreateInfo.renderPass = mPipelineRequirements.renderPass;
pipelineCreateInfo.subpass = mPipelineRequirements.subpassIndex;
pipelineCreateInfo.stageCount = hasFragmentShader ? SHADER_MODULE_COUNT : 1;
@@ -498,68 +248,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
return &mPipelines.emplace(mPipelineRequirements, cacheEntry).first.value();
}
VulkanPipelineCache::PipelineLayoutCacheEntry* VulkanPipelineCache::getOrCreatePipelineLayout() noexcept {
auto iter = mPipelineLayouts.find(mPipelineRequirements.layout);
if (UTILS_LIKELY(iter != mPipelineLayouts.end())) {
return &iter.value();
}
PipelineLayoutCacheEntry cacheEntry = {};
VkDescriptorSetLayoutBinding binding = {};
binding.descriptorCount = 1; // NOTE: We never use arrays-of-blocks.
binding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS; // NOTE: This is potentially non-optimal.
// First create the descriptor set layout for UBO's.
VkDescriptorSetLayoutBinding ubindings[UBUFFER_BINDING_COUNT];
binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
for (uint32_t i = 0; i < UBUFFER_BINDING_COUNT; i++) {
binding.binding = i;
ubindings[i] = binding;
}
VkDescriptorSetLayoutCreateInfo dlinfo = {};
dlinfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dlinfo.bindingCount = UBUFFER_BINDING_COUNT;
dlinfo.pBindings = ubindings;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &cacheEntry.descriptorSetLayouts[0]);
// Next create the descriptor set layout for samplers.
VkDescriptorSetLayoutBinding sbindings[SAMPLER_BINDING_COUNT];
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
for (uint32_t i = 0; i < SAMPLER_BINDING_COUNT; i++) {
binding.stageFlags = getShaderStageFlags(mPipelineRequirements.layout, i);
binding.binding = i;
sbindings[i] = binding;
}
dlinfo.bindingCount = SAMPLER_BINDING_COUNT;
dlinfo.pBindings = sbindings;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &cacheEntry.descriptorSetLayouts[1]);
// Next create the descriptor set layout for input attachments.
VkDescriptorSetLayoutBinding tbindings[INPUT_ATTACHMENT_COUNT];
binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
for (uint32_t i = 0; i < INPUT_ATTACHMENT_COUNT; i++) {
binding.binding = i;
tbindings[i] = binding;
}
dlinfo.bindingCount = INPUT_ATTACHMENT_COUNT;
dlinfo.pBindings = tbindings;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &cacheEntry.descriptorSetLayouts[2]);
// Create VkPipelineLayout based on how to resources are bounded.
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {};
pPipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pPipelineLayoutCreateInfo.setLayoutCount = cacheEntry.descriptorSetLayouts.size();
pPipelineLayoutCreateInfo.pSetLayouts = cacheEntry.descriptorSetLayouts.data();
VkResult result = vkCreatePipelineLayout(mDevice, &pPipelineLayoutCreateInfo, VKALLOC,
&cacheEntry.handle);
if (UTILS_UNLIKELY(result != VK_SUCCESS)) {
return nullptr;
}
return &mPipelineLayouts.emplace(mPipelineRequirements.layout, cacheEntry).first.value();
}
void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
mPipelineRequirements.shaders[0] = program->getVertexShader();
mPipelineRequirements.shaders[1] = program->getFragmentShader();
@@ -600,97 +288,15 @@ void VulkanPipelineCache::bindVertexArray(VkVertexInputAttributeDescription cons
}
}
VulkanPipelineCache::UniformBufferBinding VulkanPipelineCache::getUniformBufferBinding(
uint32_t bindingIndex) const noexcept {
auto& key = mDescriptorRequirements;
return {
key.uniformBuffers[bindingIndex],
key.uniformBufferOffsets[bindingIndex],
key.uniformBufferSizes[bindingIndex],
};
}
void VulkanPipelineCache::unbindUniformBuffer(VkBuffer uniformBuffer) noexcept {
auto& key = mDescriptorRequirements;
for (uint32_t bindingIndex = 0u; bindingIndex < UBUFFER_BINDING_COUNT; ++bindingIndex) {
if (key.uniformBuffers[bindingIndex] == uniformBuffer) {
key.uniformBuffers[bindingIndex] = {};
key.uniformBufferSizes[bindingIndex] = {};
key.uniformBufferOffsets[bindingIndex] = {};
}
}
}
void VulkanPipelineCache::unbindImageView(VkImageView imageView) noexcept {
for (auto& sampler : mDescriptorRequirements.samplers) {
if (sampler.imageView == imageView) {
sampler = {};
}
}
for (auto& target : mDescriptorRequirements.inputAttachments) {
if (target.imageView == imageView) {
target = {};
}
}
}
void VulkanPipelineCache::bindUniformBufferObject(uint32_t bindingIndex,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept {
VkBuffer buffer = bufferObject->buffer.getGpuBuffer();
ASSERT_POSTCONDITION(bindingIndex < UBUFFER_BINDING_COUNT,
"Uniform bindings overflow: index = %d, capacity = %d.", bindingIndex,
UBUFFER_BINDING_COUNT);
auto& key = mDescriptorRequirements;
key.uniformBuffers[bindingIndex] = buffer;
if (size == VK_WHOLE_SIZE) {
size = WHOLE_SIZE;
}
assert_invariant(offset <= 0xffffffffu);
assert_invariant(size <= 0xffffffffu);
key.uniformBufferOffsets[bindingIndex] = offset;
key.uniformBufferSizes[bindingIndex] = size;
mPipelineBoundResources.acquire(bufferObject);
}
void VulkanPipelineCache::bindSamplers(VkDescriptorImageInfo samplers[SAMPLER_BINDING_COUNT],
VulkanTexture* textures[SAMPLER_BINDING_COUNT], UsageFlags flags) noexcept {
for (uint32_t bindingIndex = 0; bindingIndex < SAMPLER_BINDING_COUNT; bindingIndex++) {
mDescriptorRequirements.samplers[bindingIndex] = samplers[bindingIndex];
if (textures[bindingIndex]) {
mPipelineBoundResources.acquire(textures[bindingIndex]);
}
}
mPipelineRequirements.layout = flags;
}
void VulkanPipelineCache::bindInputAttachment(uint32_t bindingIndex,
VkDescriptorImageInfo targetInfo) noexcept {
ASSERT_POSTCONDITION(bindingIndex < INPUT_ATTACHMENT_COUNT,
"Input attachment bindings overflow: index = %d, capacity = %d.",
bindingIndex, INPUT_ATTACHMENT_COUNT);
mDescriptorRequirements.inputAttachments[bindingIndex] = targetInfo;
}
void VulkanPipelineCache::terminate() noexcept {
// Symmetric to createLayoutsAndDescriptors.
destroyLayoutsAndDescriptors();
for (auto& iter : mPipelines) {
vkDestroyPipeline(mDevice, iter.second.handle, VKALLOC);
}
mPipelineBoundResources.clear();
mPipelines.clear();
mBoundPipeline = {};
vmaDestroyBuffer(mAllocator, mDummyBuffer, mDummyMemory);
mDummyBuffer = VK_NULL_HANDLE;
mDummyMemory = VK_NULL_HANDLE;
}
void VulkanPipelineCache::onCommandBuffer(const VulkanCommandBuffer& commands) {
void VulkanPipelineCache::gc() noexcept {
// The timestamp associated with a given cache entry represents "time" as a count of flush
// events since the cache was constructed. If any cache entry was most recently used over
// FVK_MAX_PIPELINE_AGE flush events in the past, then we can be sure that it is no longer
@@ -700,194 +306,22 @@ void VulkanPipelineCache::onCommandBuffer(const VulkanCommandBuffer& commands) {
// The Vulkan spec says: "When a command buffer begins recording, all state in that command
// buffer is undefined." Therefore, we need to clear all bindings at this time.
mBoundPipeline = {};
mBoundDescriptor = {};
mCurrentScissor = {};
// NOTE: Due to robin_map restrictions, we cannot use auto or range-based loops.
// Check if any bundles in the cache are no longer in use by any command buffer. Descriptors
// from unused bundles are moved back to their respective arenas.
using ConstDescIterator = decltype(mDescriptorSets)::const_iterator;
for (ConstDescIterator iter = mDescriptorSets.begin(); iter != mDescriptorSets.end();) {
const DescriptorCacheEntry& cacheEntry = iter.value();
if (cacheEntry.lastUsed + FVK_MAX_PIPELINE_AGE < mCurrentTime) {
auto& arenas = mPipelineLayouts[cacheEntry.pipelineLayout].descriptorSetArenas;
for (uint32_t i = 0; i < DESCRIPTOR_TYPE_COUNT; ++i) {
arenas[i].push_back(cacheEntry.handles[i]);
}
++mDescriptorArenasCount;
mDescriptorResources.erase(cacheEntry.id);
iter = mDescriptorSets.erase(iter);
} else {
++iter;
}
}
// Evict any pipelines that have not been used in a while.
// Any pipeline older than FVK_MAX_COMMAND_BUFFERS can be safely destroyed.
using ConstPipeIterator = decltype(mPipelines)::const_iterator;
for (ConstPipeIterator iter = mPipelines.begin(); iter != mPipelines.end();) {
const PipelineCacheEntry& cacheEntry = iter.value();
if (cacheEntry.lastUsed + FVK_MAX_PIPELINE_AGE < mCurrentTime) {
vkDestroyPipeline(mDevice, iter->second.handle, VKALLOC);
iter = mPipelines.erase(iter);
} else {
++iter;
}
}
// Evict any layouts that have not been used in a while.
using ConstLayoutIterator = decltype(mPipelineLayouts)::const_iterator;
for (ConstLayoutIterator iter = mPipelineLayouts.begin(); iter != mPipelineLayouts.end();) {
const PipelineLayoutCacheEntry& cacheEntry = iter.value();
if (cacheEntry.lastUsed + FVK_MAX_PIPELINE_AGE < mCurrentTime) {
vkDestroyPipelineLayout(mDevice, iter->second.handle, VKALLOC);
for (auto setLayout : iter->second.descriptorSetLayouts) {
#if FVK_ENABLED(FVK_DEBUG_PIPELINE_CACHE)
PipelineLayoutKey key = iter.key();
for (auto& pair : mDescriptorSets) {
assert_invariant(pair.second.pipelineLayout != key);
}
#endif
vkDestroyDescriptorSetLayout(mDevice, setLayout, VKALLOC);
}
auto& arenas = iter->second.descriptorSetArenas;
assert_invariant(mDescriptorArenasCount >= arenas[0].size());
mDescriptorArenasCount -= arenas[0].size();
for (auto& arena : arenas) {
vkFreeDescriptorSets(mDevice, mDescriptorPool, arena.size(), arena.data());
}
iter = mPipelineLayouts.erase(iter);
} else {
++iter;
}
}
// If there are no descriptors from any extinct pool that are still in use, we can safely
// destroy the extinct pools, which implicitly frees their associated descriptor sets.
bool canPurgeExtinctPools = true;
for (auto& bundle : mExtinctDescriptorBundles) {
if (bundle.lastUsed + FVK_MAX_PIPELINE_AGE >= mCurrentTime) {
canPurgeExtinctPools = false;
break;
}
}
if (canPurgeExtinctPools) {
for (VkDescriptorPool pool : mExtinctDescriptorPools) {
vkDestroyDescriptorPool(mDevice, pool, VKALLOC);
}
mExtinctDescriptorPools.clear();
for (auto const& entry : mExtinctDescriptorBundles) {
mDescriptorResources.erase(entry.id);
}
mExtinctDescriptorBundles.clear();
}
}
VkDescriptorPool VulkanPipelineCache::createDescriptorPool(uint32_t size) const {
VkDescriptorPoolSize poolSizes[DESCRIPTOR_TYPE_COUNT] = {};
VkDescriptorPoolCreateInfo poolInfo {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = size * DESCRIPTOR_TYPE_COUNT,
.poolSizeCount = DESCRIPTOR_TYPE_COUNT,
.pPoolSizes = poolSizes
};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[0].descriptorCount = poolInfo.maxSets * UBUFFER_BINDING_COUNT;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = poolInfo.maxSets * SAMPLER_BINDING_COUNT;
poolSizes[2].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
poolSizes[2].descriptorCount = poolInfo.maxSets * INPUT_ATTACHMENT_COUNT;
VkDescriptorPool pool;
const UTILS_UNUSED VkResult result = vkCreateDescriptorPool(mDevice, &poolInfo, VKALLOC, &pool);
assert_invariant(result == VK_SUCCESS);
return pool;
}
void VulkanPipelineCache::destroyLayoutsAndDescriptors() noexcept {
// Our current descriptor set strategy can cause the # of descriptor sets to explode in certain
// situations, so it's interesting to report the number that get stuffed into the cache.
#if FVK_ENABLED(FVK_DEBUG_PIPELINE_CACHE)
utils::slog.d << "Destroying " << mDescriptorSets.size() << " bundles of descriptor sets."
<< utils::io::endl;
#endif
mDescriptorSets.clear();
// Our current layout bundle strategy can cause the # of layout bundles to explode in certain
// situations, so it's interesting to report the number that get stuffed into the cache.
#if FVK_ENABLED(FVK_DEBUG_PIPELINE_CACHE)
utils::slog.d << "Destroying " << mPipelineLayouts.size() << " pipeline layouts."
<< utils::io::endl;
#endif
for (auto& iter : mPipelineLayouts) {
vkDestroyPipelineLayout(mDevice, iter.second.handle, VKALLOC);
for (auto setLayout : iter.second.descriptorSetLayouts) {
vkDestroyDescriptorSetLayout(mDevice, setLayout, VKALLOC);
}
// There is no need to free descriptor sets individually since destroying the VkDescriptorPool
// implicitly frees them.
}
mPipelineLayouts.clear();
vkDestroyDescriptorPool(mDevice, mDescriptorPool, VKALLOC);
mDescriptorPool = VK_NULL_HANDLE;
for (VkDescriptorPool pool : mExtinctDescriptorPools) {
vkDestroyDescriptorPool(mDevice, pool, VKALLOC);
}
mExtinctDescriptorPools.clear();
mExtinctDescriptorBundles.clear();
// Both mDescriptorSets and mExtinctDescriptorBundles have been cleared, so it's safe to call
// clear() on mDescriptorResources.
mDescriptorResources.clear();
mBoundDescriptor = {};
}
void VulkanPipelineCache::growDescriptorPool() noexcept {
// We need to destroy the old VkDescriptorPool, but we can't do so immediately because many
// of its descriptors are still in use. So, stash it in an "extinct" list.
mExtinctDescriptorPools.push_back(mDescriptorPool);
// Create the new VkDescriptorPool, twice as big as the old one.
mDescriptorPoolSize *= 2;
mDescriptorPool = createDescriptorPool(mDescriptorPoolSize);
// Clear out all unused descriptor sets in the arena so they don't get reclaimed. There is no
// need to free them individually since the old VkDescriptorPool will be destroyed.
for (auto iter = mPipelineLayouts.begin(); iter != mPipelineLayouts.end(); ++iter) {
for (auto& arena : iter.value().descriptorSetArenas) {
arena.clear();
}
}
mDescriptorArenasCount = 0;
// Move all in-use descriptors from the primary cache into an "extinct" list, so that they will
// later be destroyed rather than reclaimed.
using DescIterator = decltype(mDescriptorSets)::iterator;
for (DescIterator iter = mDescriptorSets.begin(); iter != mDescriptorSets.end(); ++iter) {
mExtinctDescriptorBundles.push_back(iter.value());
}
mDescriptorSets.clear();
}
size_t VulkanPipelineCache::PipelineLayoutKeyHashFn::operator()(
const PipelineLayoutKey& key) const {
std::hash<uint64_t> hasher;
auto h0 = hasher(key.getBitsAt(0));
auto h1 = hasher(key.getBitsAt(1));
return h0 ^ (h1 << 1);
}
bool VulkanPipelineCache::PipelineLayoutKeyEqual::operator()(const PipelineLayoutKey& k1,
const PipelineLayoutKey& k2) const {
return k1 == k2;
using ConstPipeIterator = decltype(mPipelines)::const_iterator;
for (ConstPipeIterator iter = mPipelines.begin(); iter != mPipelines.end();) {
const PipelineCacheEntry& cacheEntry = iter.value();
if (cacheEntry.lastUsed + FVK_MAX_PIPELINE_AGE < mCurrentTime) {
vkDestroyPipeline(mDevice, iter->second.handle, VKALLOC);
iter = mPipelines.erase(iter);
} else {
++iter;
}
}
}
bool VulkanPipelineCache::PipelineEqual::operator()(const PipelineKey& k1,
@@ -895,31 +329,6 @@ bool VulkanPipelineCache::PipelineEqual::operator()(const PipelineKey& k1,
return 0 == memcmp((const void*) &k1, (const void*) &k2, sizeof(k1));
}
bool VulkanPipelineCache::DescEqual::operator()(const DescriptorKey& k1,
const DescriptorKey& k2) const {
for (uint32_t i = 0; i < UBUFFER_BINDING_COUNT; i++) {
if (k1.uniformBuffers[i] != k2.uniformBuffers[i] ||
k1.uniformBufferOffsets[i] != k2.uniformBufferOffsets[i] ||
k1.uniformBufferSizes[i] != k2.uniformBufferSizes[i]) {
return false;
}
}
for (uint32_t i = 0; i < SAMPLER_BINDING_COUNT; i++) {
if (k1.samplers[i].sampler != k2.samplers[i].sampler ||
k1.samplers[i].imageView != k2.samplers[i].imageView ||
k1.samplers[i].imageLayout != k2.samplers[i].imageLayout) {
return false;
}
}
for (uint32_t i = 0; i < INPUT_ATTACHMENT_COUNT; i++) {
if (k1.inputAttachments[i].imageView != k2.inputAttachments[i].imageView ||
k1.inputAttachments[i].imageLayout != k2.inputAttachments[i].imageLayout) {
return false;
}
}
return true;
}
} // namespace filament::backend
#pragma clang diagnostic pop
+18 -205
View File
@@ -17,6 +17,11 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
#define TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include "VulkanResources.h"
#include "VulkanUtility.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
@@ -34,12 +39,6 @@
#include <vector>
#include <unordered_map>
#include "VulkanCommands.h"
VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaAllocation)
VK_DEFINE_HANDLE(VmaPool)
namespace filament::backend {
struct VulkanProgram;
@@ -56,32 +55,14 @@ class VulkanResourceAllocator;
// - Assumes that viewport and scissor should be dynamic. (not baked into VkPipeline)
// - Assumes that uniform buffers should be visible across all shader stages.
//
class VulkanPipelineCache : public CommandBufferObserver {
class VulkanPipelineCache {
public:
VulkanPipelineCache(VulkanPipelineCache const&) = delete;
VulkanPipelineCache& operator=(VulkanPipelineCache const&) = delete;
static constexpr uint32_t UBUFFER_BINDING_COUNT = Program::UNIFORM_BINDING_COUNT;
static constexpr uint32_t SAMPLER_BINDING_COUNT = MAX_SAMPLER_COUNT;
// We assume only one possible input attachment between two subpasses. See also the subpasses
// definition in VulkanFboCache.
static constexpr uint32_t INPUT_ATTACHMENT_COUNT = 1;
static constexpr uint32_t SHADER_MODULE_COUNT = 2;
static constexpr uint32_t VERTEX_ATTRIBUTE_COUNT = MAX_VERTEX_ATTRIBUTE_COUNT;
// Three descriptor set layouts: uniforms, combined image samplers, and input attachments.
static constexpr uint32_t DESCRIPTOR_TYPE_COUNT = 3;
static constexpr uint32_t INITIAL_DESCRIPTOR_SET_POOL_SIZE = 512;
// The VertexArray POD is an array of buffer targets and an array of attributes that refer to
// those targets. It does not include any references to actual buffers, so you can think of it
// as a vertex assembler configuration. For simplicity it contains fixed-size arrays and does
// not store sizes; all unused entries are simply zeroed out.
struct VertexArray {
};
// The ProgramBundle contains weak references to the compiled vertex and fragment shaders.
struct ProgramBundle {
VkShaderModule vertex;
@@ -89,10 +70,6 @@ public:
VkSpecializationInfo* specializationInfos = nullptr;
};
using UsageFlags = utils::bitset128;
static UsageFlags getUsageFlags(uint16_t binding, ShaderStageFlags stages, UsageFlags src = {});
static UsageFlags disableUsageFlags(uint16_t binding, UsageFlags src);
#pragma clang diagnostic push
#pragma clang diagnostic warning "-Wpadded"
@@ -135,17 +112,13 @@ public:
// Upon construction, the pipeCache initializes some internal state but does not make any Vulkan
// calls. On destruction it will free any cached Vulkan objects that haven't already been freed.
VulkanPipelineCache(VulkanResourceAllocator* allocator);
VulkanPipelineCache(VkDevice device, VmaAllocator allocator);
~VulkanPipelineCache();
void setDevice(VkDevice device, VmaAllocator allocator);
// Creates new descriptor sets if necessary and binds them using vkCmdBindDescriptorSets.
// Returns false if descriptor set allocation fails.
bool bindDescriptors(VkCommandBuffer cmdbuffer) noexcept;
void bindLayout(VkPipelineLayout layout) noexcept;
// Creates a new pipeline if necessary and binds it using vkCmdBindPipeline.
// Returns false if an error occurred.
bool bindPipeline(VulkanCommandBuffer* commands) noexcept;
void bindPipeline(VulkanCommandBuffer* commands);
// Sets up a new scissor rectangle if it has been dirtied.
void bindScissor(VkCommandBuffer cmdbuffer, VkRect2D scissor) noexcept;
@@ -155,42 +128,13 @@ public:
void bindRasterState(const RasterState& rasterState) noexcept;
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
void bindUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) noexcept;
void bindSamplers(VkDescriptorImageInfo samplers[SAMPLER_BINDING_COUNT],
VulkanTexture* textures[SAMPLER_BINDING_COUNT], UsageFlags flags) noexcept;
void bindInputAttachment(uint32_t bindingIndex, VkDescriptorImageInfo imageInfo) noexcept;
void bindVertexArray(VkVertexInputAttributeDescription const* attribDesc,
VkVertexInputBindingDescription const* bufferDesc, uint8_t count);
// Gets the current UBO at the given slot, useful for push / pop.
UniformBufferBinding getUniformBufferBinding(uint32_t bindingIndex) const noexcept;
// Checks if the given uniform is bound to any slot, and if so binds "null" to that slot.
// Also invalidates all cached descriptors that refer to the given buffer.
// This is only necessary when the client knows that the UBO is about to be destroyed.
void unbindUniformBuffer(VkBuffer uniformBuffer) noexcept;
// Checks if an image view is bound to any sampler, and if so resets that particular slot.
// Also invalidates all cached descriptors that refer to the given image view.
// This is only necessary when the client knows that a texture is about to be destroyed.
void unbindImageView(VkImageView imageView) noexcept;
// NOTE: In theory we should proffer "unbindSampler" but in practice we never destroy samplers.
// Destroys all managed Vulkan objects. This should be called before changing the VkDevice.
void terminate() noexcept;
// vkCmdBindPipeline and vkCmdBindDescriptorSets establish bindings to a specific command
// buffer; they are not global to the device. Therefore we need to be notified when a
// new command buffer becomes active.
void onCommandBuffer(const VulkanCommandBuffer& cmdbuffer) override;
// Injects a dummy texture that can be used to clear out old descriptor sets.
void setDummyTexture(VkImageView imageView) {
mDummyTargetInfo.imageView = imageView;
}
static VkPrimitiveTopology getPrimitiveTopology(PrimitiveType pt) noexcept {
switch (pt) {
case PrimitiveType::POINTS:
@@ -206,22 +150,9 @@ public:
}
}
void gc() noexcept;
private:
// PIPELINE LAYOUT CACHE KEY
// -------------------------
using PipelineLayoutKey = utils::bitset128;
static_assert(PipelineLayoutKey::BIT_COUNT >= 2 * MAX_SAMPLER_COUNT);
struct PipelineLayoutKeyHashFn {
size_t operator()(const PipelineLayoutKey& key) const;
};
struct PipelineLayoutKeyEqual {
bool operator()(const PipelineLayoutKey& k1, const PipelineLayoutKey& k2) const;
};
// PIPELINE CACHE KEY
// ------------------
@@ -274,10 +205,10 @@ private:
VertexInputBindingDescription vertexBuffers[VERTEX_ATTRIBUTE_COUNT]; // 128 : 156
RasterState rasterState; // 16 : 284
uint32_t padding; // 4 : 300
PipelineLayoutKey layout; // 16 : 304
VkPipelineLayout layout; // 8 : 304
};
static_assert(sizeof(PipelineKey) == 320, "PipelineKey must not have implicit padding.");
static_assert(sizeof(PipelineKey) == 312, "PipelineKey must not have implicit padding.");
using PipelineHashFn = utils::hash::MurmurHashFn<PipelineKey>;
@@ -285,52 +216,6 @@ private:
bool operator()(const PipelineKey& k1, const PipelineKey& k2) const;
};
// DESCRIPTOR SET CACHE KEY
// ------------------------
// Equivalent to VkDescriptorImageInfo but with explicit padding.
struct DescriptorImageInfo {
DescriptorImageInfo& operator=(const VkDescriptorImageInfo& that) {
sampler = that.sampler;
imageView = that.imageView;
imageLayout = that.imageLayout;
padding = 0;
return *this;
}
operator VkDescriptorImageInfo() const { return { sampler, imageView, imageLayout }; }
// TODO: replace the 64-bit sampler handle with `uint32_t samplerParams` and remove the
// padding field. This is possible if we have access to the VulkanSamplerCache.
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
uint32_t padding;
};
// We store size with 32 bits, so our "WHOLE" sentinel is different from Vk.
static const uint32_t WHOLE_SIZE = 0xffffffffu;
// Represents all the Vulkan state that comprises a bound descriptor set.
struct DescriptorKey {
VkBuffer uniformBuffers[UBUFFER_BINDING_COUNT]; // 80 0
DescriptorImageInfo samplers[SAMPLER_BINDING_COUNT]; // 1488 80
DescriptorImageInfo inputAttachments[INPUT_ATTACHMENT_COUNT]; // 24 1568
uint32_t uniformBufferOffsets[UBUFFER_BINDING_COUNT]; // 40 1592
uint32_t uniformBufferSizes[UBUFFER_BINDING_COUNT]; // 40 1632
};
static_assert(offsetof(DescriptorKey, samplers) == 80);
static_assert(offsetof(DescriptorKey, inputAttachments) == 1568);
static_assert(offsetof(DescriptorKey, uniformBufferOffsets) == 1592);
static_assert(offsetof(DescriptorKey, uniformBufferSizes) == 1632);
static_assert(sizeof(DescriptorKey) == 1672, "DescriptorKey must not have implicit padding.");
using DescHashFn = utils::hash::MurmurHashFn<DescriptorKey>;
struct DescEqual {
bool operator()(const DescriptorKey& k1, const DescriptorKey& k2) const;
};
#pragma clang diagnostic pop
// CACHE ENTRY STRUCTS
@@ -343,16 +228,6 @@ private:
using Timestamp = uint64_t;
Timestamp mCurrentTime = 0;
// The descriptor set cache entry is a group of descriptor sets that are bound simultaneously.
struct DescriptorCacheEntry {
std::array<VkDescriptorSet, DESCRIPTOR_TYPE_COUNT> handles;
Timestamp lastUsed;
PipelineLayoutKey pipelineLayout;
uint32_t id;
};
uint32_t mDescriptorCacheEntryCount = 0;
struct PipelineCacheEntry {
VkPipeline handle;
Timestamp lastUsed;
@@ -361,98 +236,36 @@ private:
struct PipelineLayoutCacheEntry {
VkPipelineLayout handle;
Timestamp lastUsed;
std::array<VkDescriptorSetLayout, DESCRIPTOR_TYPE_COUNT> descriptorSetLayouts;
// Each pipeline layout has 3 arenas of unused descriptors (one for each binding type).
//
// The difference between the "arenas" and the "pool" are as follows.
//
// - The "pool" is a single, centralized factory for all descriptors (VkDescriptorPool).
//
// - Each "arena" is a set of unused (but alive) descriptors that can only be used with a
// specific pipeline layout and a specific binding type. We manually manage each arena.
// The arenas are created in an empty state, and they are gradually populated as new
// descriptors are reclaimed over time. This is quite different from the pool, which is
// given a fixed size when it is constructed.
//
std::array<std::vector<VkDescriptorSet>, DESCRIPTOR_TYPE_COUNT> descriptorSetArenas;
};
// CACHE CONTAINERS
// ----------------
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey , PipelineLayoutCacheEntry,
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
using PipelineMap = tsl::robin_map<PipelineKey, PipelineCacheEntry,
PipelineHashFn, PipelineEqual>;
using DescriptorMap
= tsl::robin_map<DescriptorKey, DescriptorCacheEntry, DescHashFn, DescEqual>;
using DescriptorResourceMap
= std::unordered_map<uint32_t, std::unique_ptr<VulkanAcquireOnlyResourceManager>>;
PipelineLayoutMap mPipelineLayouts;
private:
PipelineCacheEntry* getOrCreatePipeline() noexcept;
PipelineMap mPipelines;
DescriptorMap mDescriptorSets;
DescriptorResourceMap mDescriptorResources;
// These helpers all return unstable pointers that should not be stored.
DescriptorCacheEntry* createDescriptorSets() noexcept;
PipelineCacheEntry* createPipeline() noexcept;
PipelineLayoutCacheEntry* getOrCreatePipelineLayout() noexcept;
// Misc helper methods.
void destroyLayoutsAndDescriptors() noexcept;
VkDescriptorPool createDescriptorPool(uint32_t size) const;
void growDescriptorPool() noexcept;
// Immutable state.
VkDevice mDevice = VK_NULL_HANDLE;
VmaAllocator mAllocator = VK_NULL_HANDLE;
// Current requirements for the pipeline layout, pipeline, and descriptor sets.
PipelineKey mPipelineRequirements = {};
DescriptorKey mDescriptorRequirements = {};
// Current bindings for the pipeline and descriptor sets.
PipelineKey mBoundPipeline = {};
DescriptorKey mBoundDescriptor = {};
// Current state for scissoring.
VkRect2D mCurrentScissor = {};
// The descriptor set pool starts out with a decent number of descriptor sets. The cache can
// grow the pool by re-creating it with a larger size. See growDescriptorPool().
VkDescriptorPool mDescriptorPool;
// This describes the number of descriptor sets in mDescriptorPool. Note that this needs to be
// multiplied by DESCRIPTOR_TYPE_COUNT to get the actual number of descriptor sets. Also note
// that the number of low-level "descriptors" (not descriptor *sets*) is actually much more than
// this size. It can be computed only by factoring in UBUFFER_BINDING_COUNT etc.
uint32_t mDescriptorPoolSize = INITIAL_DESCRIPTOR_SET_POOL_SIZE;
// To get the actual number of descriptor sets that have been allocated from the pool,
// take the sum of mDescriptorArenasCount (these are inactive descriptor sets) and the
// number of entries in the mDescriptorPool map (active descriptor sets). Multiply the result by
// DESCRIPTOR_TYPE_COUNT.
uint32_t mDescriptorArenasCount = 0;
// After a growth event (i.e. when the VkDescriptorPool is replaced with a bigger version), all
// currently used descriptors are moved into the "extinct" sets so that they can be safely
// destroyed a few frames later.
std::list<VkDescriptorPool> mExtinctDescriptorPools;
std::list<DescriptorCacheEntry> mExtinctDescriptorBundles;
VkDescriptorBufferInfo mDummyBufferInfo = {};
VkWriteDescriptorSet mDummyBufferWriteInfo = {};
VkDescriptorImageInfo mDummyTargetInfo = {};
VkWriteDescriptorSet mDummyTargetWriteInfo = {};
VkBuffer mDummyBuffer;
VmaAllocation mDummyMemory;
VulkanResourceAllocator* mResourceAllocator;
VulkanAcquireOnlyResourceManager mPipelineBoundResources;
};
} // namespace filament::backend
@@ -28,7 +28,6 @@ using namespace bluevk;
namespace filament::backend {
using ImgUtil = VulkanImageUtility;
using TaskHandler = VulkanReadPixels::TaskHandler;
using WorkloadFunc = TaskHandler::WorkloadFunc;
using OnCompleteFunc = TaskHandler::OnCompleteFunc;
@@ -118,7 +117,7 @@ void VulkanReadPixels::terminate() noexcept {
VulkanReadPixels::VulkanReadPixels(VkDevice device)
: mDevice(device) {}
void VulkanReadPixels::run(VulkanRenderTarget const* srcTarget, uint32_t const x, uint32_t const y,
void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint32_t const y,
uint32_t const width, uint32_t const height, uint32_t const graphicsQueueFamilyIndex,
PixelBufferDescriptor&& pbd, SelecteMemoryFunction const& selectMemoryFunc,
OnReadCompleteFunction const& readCompleteFunc) {
@@ -218,7 +217,7 @@ void VulkanReadPixels::run(VulkanRenderTarget const* srcTarget, uint32_t const x
};
vkBeginCommandBuffer(cmdbuffer, &binfo);
ImgUtil::transitionLayout(cmdbuffer, {
imgutil::transitionLayout(cmdbuffer, {
.image = stagingImage,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::TRANSFER_DST,
@@ -232,8 +231,7 @@ void VulkanReadPixels::run(VulkanRenderTarget const* srcTarget, uint32_t const x
});
VulkanAttachment const srcAttachment = srcTarget->getColor(0);
const VkImageSubresourceRange srcRange
= srcAttachment.getSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
VkImageCopy const imageCopyRegion = {
@@ -266,8 +264,8 @@ void VulkanReadPixels::run(VulkanRenderTarget const* srcTarget, uint32_t const x
imageCopyRegion.srcOffset.y + imageCopyRegion.extent.height <= srcExtent.height);
vkCmdCopyImage(cmdbuffer, srcAttachment.getImage(),
ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC), stagingImage,
ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC), stagingImage,
imgutil::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
// Restore the source image layout.
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::COLOR_ATTACHMENT);
@@ -26,9 +26,7 @@
#include <functional>
#include <mutex>
#include <queue>
#include <set>
#include <thread>
#include <vector>
namespace filament::backend {
@@ -74,8 +72,8 @@ public:
void terminate() noexcept;
void run(VulkanRenderTarget const* srcTarget, uint32_t x, uint32_t y, uint32_t width,
uint32_t height, uint32_t graphicsQueueFamilyIndex, PixelBufferDescriptor&& pbd,
void run(VulkanRenderTarget* srcTarget, uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t graphicsQueueFamilyIndex, PixelBufferDescriptor&& pbd,
SelecteMemoryFunction const& selectMemoryFunc,
OnReadCompleteFunction const& readCompleteFunc);
@@ -49,8 +49,8 @@ namespace filament::backend {
#endif
class VulkanResourceAllocator {
public:
using AllocatorImpl = HandleAllocatorVK;
VulkanResourceAllocator(size_t arenaSize, bool disableUseAfterFreeCheck)
: mHandleAllocatorImpl("Handles", arenaSize, disableUseAfterFreeCheck)
#if DEBUG_RESOURCE_LEAKS
@@ -106,7 +106,7 @@ public:
}
private:
HandleAllocatorVK mHandleAllocatorImpl;
AllocatorImpl mHandleAllocatorImpl;
#if DEBUG_RESOURCE_LEAKS
public:
@@ -17,7 +17,7 @@
#include "VulkanResources.h"
#include "VulkanHandles.h"
#include "VulkanResourceAllocator.h"
#include "caching/VulkanDescriptorSet.h"
#include "VulkanPipelineCache.h"
namespace filament::backend {
@@ -62,6 +62,9 @@ void deallocateResource(VulkanResourceAllocator* allocator, VulkanResourceType t
case VulkanResourceType::RENDER_PRIMITIVE:
allocator->destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
break;
case VulkanResourceType::DESCRIPTOR_SET_LAYOUT:
allocator->destruct<VulkanDescriptorSetLayout>(Handle<VulkanDescriptorSetLayout>(id));
break;
case VulkanResourceType::DESCRIPTOR_SET:
allocator->destruct<VulkanDescriptorSet>(Handle<VulkanDescriptorSet>(id));
break;
+16 -15
View File
@@ -35,24 +35,25 @@ struct VulkanThreadSafeResource;
// Subclasses of VulkanResource must provide this enum in their construction.
enum class VulkanResourceType : uint8_t {
BUFFER_OBJECT,
INDEX_BUFFER,
PROGRAM,
RENDER_TARGET,
SAMPLER_GROUP,
SWAP_CHAIN,
RENDER_PRIMITIVE,
TEXTURE,
TIMER_QUERY,
VERTEX_BUFFER,
VERTEX_BUFFER_INFO,
DESCRIPTOR_SET,
BUFFER_OBJECT = 0,
INDEX_BUFFER = 1,
PROGRAM = 2,
RENDER_TARGET = 3,
SAMPLER_GROUP = 4,
SWAP_CHAIN = 5,
RENDER_PRIMITIVE = 6,
TEXTURE = 7,
TIMER_QUERY = 8,
VERTEX_BUFFER = 9,
VERTEX_BUFFER_INFO = 10,
DESCRIPTOR_SET_LAYOUT = 11,
DESCRIPTOR_SET = 12,
// Below are resources that are managed manually (i.e. not ref counted).
FENCE,
HEAP_ALLOCATED,
FENCE = 13,
HEAP_ALLOCATED = 14,
END_TYPE, // A placeholder
END_TYPE = 15, // A placeholder
};
#define IS_HEAP_ALLOC_TYPE(f) \
@@ -17,6 +17,7 @@
#include "VulkanStagePool.h"
#include "VulkanConstants.h"
#include "VulkanImageUtility.h"
#include "VulkanMemory.h"
#include "VulkanUtility.h"
@@ -118,7 +119,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
// VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL layout. Calling
// vkGetImageSubresourceLayout for a linear image returns a subresource layout mapping that is
// valid for either of those image layouts."
VulkanImageUtility::transitionLayout(cmdbuffer, {
imgutil::transitionLayout(cmdbuffer, {
.image = image->image,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
@@ -17,7 +17,9 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#define TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanMemory.h"
#include <map>
#include <unordered_set>
@@ -19,6 +19,7 @@
#include "DriverBase.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanResources.h"
+9 -10
View File
@@ -28,7 +28,6 @@ using namespace bluevk;
namespace filament::backend {
using ImgUtil = VulkanImageUtility;
VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VkImage image, VkFormat format, uint8_t samples, uint32_t width, uint32_t height,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated)
@@ -37,7 +36,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanComm
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mVkFormat(format),
mViewType(ImgUtil::getViewType(target)),
mViewType(imgutil::getViewType(target)),
mSwizzle({}),
mTextureImage(image),
mFullViewRange{
@@ -62,7 +61,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mVkFormat(backend::getVkFormat(tformat)),
mViewType(ImgUtil::getViewType(target)),
mViewType(imgutil::getViewType(target)),
mSwizzle(swizzle),
mStagePool(stagePool),
mDevice(device),
@@ -236,7 +235,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(this);
transitionLayout(cmdbuf, mFullViewRange, ImgUtil::getDefaultLayout(imageInfo.usage));
transitionLayout(cmdbuf, mFullViewRange, imgutil::getDefaultLayout(imageInfo.usage));
}
}
@@ -327,10 +326,10 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
VulkanLayout const newLayout = VulkanLayout::TRANSFER_DST;
VulkanLayout nextLayout = getLayout(transitionRange.baseArrayLayer, miplevel);
VkImageLayout const newVkLayout = ImgUtil::getVkLayout(newLayout);
VkImageLayout const newVkLayout = imgutil::getVkLayout(newLayout);
if (nextLayout == VulkanLayout::UNDEFINED) {
nextLayout = ImgUtil::getDefaultLayout(this->usage);
nextLayout = imgutil::getDefaultLayout(this->usage);
}
transitionLayout(cmdbuf, transitionRange, newLayout);
@@ -374,8 +373,8 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, u
VulkanLayout const oldLayout = getLayout(layer, miplevel);
transitionLayout(cmdbuf, range, newLayout);
vkCmdBlitImage(cmdbuf, stage->image, ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
mTextureImage, ImgUtil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
vkCmdBlitImage(cmdbuf, stage->image, imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
transitionLayout(cmdbuf, range, oldLayout);
}
@@ -467,7 +466,7 @@ void VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, const VkImageSubres
for (uint32_t i = firstLayer; i < lastLayer; ++i) {
for (uint32_t j = firstLevel; j < lastLevel; ++j) {
VulkanLayout const layout = getLayout(i, j);
ImgUtil::transitionLayout(cmdbuf, {
imgutil::transitionLayout(cmdbuf, {
.image = mTextureImage,
.oldLayout = layout,
.newLayout = newLayout,
@@ -482,7 +481,7 @@ void VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, const VkImageSubres
}
}
} else {
ImgUtil::transitionLayout(cmdbuf, {
imgutil::transitionLayout(cmdbuf, {
.image = mTextureImage,
.oldLayout = oldLayout,
.newLayout = newLayout,
@@ -23,6 +23,7 @@
#include "VulkanResources.h"
#include "VulkanImageUtility.h"
#include <utils/Hash.h>
#include <utils/RangeMap.h>
#include <unordered_map>
+452 -4
View File
@@ -93,6 +93,318 @@ utils::FixedCapacityVector<OutType> enumerate(
// Useful shorthands
using VkFormatList = utils::FixedCapacityVector<VkFormat>;
// Copied from
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html
constexpr VkFormat ALL_VK_FORMATS[] = {
VK_FORMAT_UNDEFINED,
VK_FORMAT_R4G4_UNORM_PACK8,
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_B5G6R5_UNORM_PACK16,
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_USCALED,
VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
VK_FORMAT_R8_SINT,
VK_FORMAT_R8_SRGB,
VK_FORMAT_R8G8_UNORM,
VK_FORMAT_R8G8_SNORM,
VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
VK_FORMAT_R8G8_SINT,
VK_FORMAT_R8G8_SRGB,
VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8B8_SSCALED,
VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8_SRGB,
VK_FORMAT_B8G8R8_UNORM,
VK_FORMAT_B8G8R8_SNORM,
VK_FORMAT_B8G8R8_USCALED,
VK_FORMAT_B8G8R8_SSCALED,
VK_FORMAT_B8G8R8_UINT,
VK_FORMAT_B8G8R8_SINT,
VK_FORMAT_B8G8R8_SRGB,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_USCALED,
VK_FORMAT_R8G8B8A8_SSCALED,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_R8G8B8A8_SRGB,
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SNORM,
VK_FORMAT_B8G8R8A8_USCALED,
VK_FORMAT_B8G8R8A8_SSCALED,
VK_FORMAT_B8G8R8A8_UINT,
VK_FORMAT_B8G8R8A8_SINT,
VK_FORMAT_B8G8R8A8_SRGB,
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
VK_FORMAT_A8B8G8R8_UINT_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
VK_FORMAT_A2B10G10R10_UINT_PACK32,
VK_FORMAT_A2B10G10R10_SINT_PACK32,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
VK_FORMAT_R16_USCALED,
VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SFLOAT,
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_USCALED,
VK_FORMAT_R16G16_SSCALED,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16B16_SSCALED,
VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16_SFLOAT,
VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_USCALED,
VK_FORMAT_R16G16B16A16_SSCALED,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R32_UINT,
VK_FORMAT_R32_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32_SINT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32_UINT,
VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32G32B32A32_SINT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64_UINT,
VK_FORMAT_R64_SINT,
VK_FORMAT_R64_SFLOAT,
VK_FORMAT_R64G64_UINT,
VK_FORMAT_R64G64_SINT,
VK_FORMAT_R64G64_SFLOAT,
VK_FORMAT_R64G64B64_UINT,
VK_FORMAT_R64G64B64_SINT,
VK_FORMAT_R64G64B64_SFLOAT,
VK_FORMAT_R64G64B64A64_UINT,
VK_FORMAT_R64G64B64A64_SINT,
VK_FORMAT_R64G64B64A64_SFLOAT,
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
VK_FORMAT_D16_UNORM,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
VK_FORMAT_BC2_UNORM_BLOCK,
VK_FORMAT_BC2_SRGB_BLOCK,
VK_FORMAT_BC3_UNORM_BLOCK,
VK_FORMAT_BC3_SRGB_BLOCK,
VK_FORMAT_BC4_UNORM_BLOCK,
VK_FORMAT_BC4_SNORM_BLOCK,
VK_FORMAT_BC5_UNORM_BLOCK,
VK_FORMAT_BC5_SNORM_BLOCK,
VK_FORMAT_BC6H_UFLOAT_BLOCK,
VK_FORMAT_BC6H_SFLOAT_BLOCK,
VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_BC7_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
VK_FORMAT_EAC_R11_UNORM_BLOCK,
VK_FORMAT_EAC_R11_SNORM_BLOCK,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
VK_FORMAT_G8B8G8R8_422_UNORM,
VK_FORMAT_B8G8R8G8_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
VK_FORMAT_R10X6_UNORM_PACK16,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_R12X4_UNORM_PACK16,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16B16G16R16_422_UNORM,
VK_FORMAT_B16G16R16G16_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
// Not supported (yet) by bluevk
// VK_FORMAT_R16G16_SFIXED5_NV,
// VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR,
// VK_FORMAT_A8_UNORM_KHR,
// VK_FORMAT_A8_UNORM,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,
VK_FORMAT_G8B8G8R8_422_UNORM_KHR,
VK_FORMAT_B8G8R8G8_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR,
VK_FORMAT_R10X6_UNORM_PACK16_KHR,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_R12X4_UNORM_PACK16_KHR,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_G16B16G16R16_422_UNORM_KHR,
VK_FORMAT_B16G16R16G16_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT,
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,
VK_FORMAT_R16G16_S10_5_NV,
};
// An Array that will be fixed capacity, but the "size" (as in user added elements) is variable.
// Note that this class is movable.
template<typename T, uint16_t CAPACITY>
@@ -122,14 +434,14 @@ public:
clear();
}
inline const_iterator begin() {
inline const_iterator begin() const {
if (mInd == 0) {
return mArray.cend();
}
return mArray.cbegin();
}
inline const_iterator end() {
inline const_iterator end() const {
if (mInd > 0 && mInd < CAPACITY) {
return mArray.begin() + mInd;
}
@@ -170,10 +482,26 @@ public:
return mArray[ind];
}
inline size_t size() {
inline T const& operator[](uint16_t ind) const {
return mArray[ind];
}
inline uint32_t size() const {
return mInd;
}
T* data() {
return mArray.data();
}
T const* data() const {
return mArray.data();
}
bool operator==(CappedArray const& b) const {
return this->mArray == b.mArray;
}
private:
void swap(CappedArray& rhs) {
std::swap(mArray, rhs.mArray);
@@ -181,9 +509,129 @@ private:
}
FixedSizeArray mArray;
size_t mInd = 0;
uint32_t mInd = 0;
};
// TODO: ok to remove once Filament-side API is complete
namespace descset {
// Used to describe the descriptor binding in shader stages. We assume that the binding index does
// not exceed 31. We also assume that we have two shader stages - vertex and fragment. The below
// types and struct are used across VulkanDescriptorSet and VulkanProgram.
using UniformBufferBitmask = uint32_t;
using SamplerBitmask = uint64_t;
// We only have at most one input attachment, so this bitmask exists only to make the code more
// general.
using InputAttachmentBitmask = uint8_t;
constexpr UniformBufferBitmask UBO_VERTEX_STAGE = 0x1;
constexpr UniformBufferBitmask UBO_FRAGMENT_STAGE = (0x1ULL << (sizeof(UniformBufferBitmask) * 4));
constexpr SamplerBitmask SAMPLER_VERTEX_STAGE = 0x1;
constexpr SamplerBitmask SAMPLER_FRAGMENT_STAGE = (0x1ULL << (sizeof(SamplerBitmask) * 4));
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_VERTEX_STAGE = 0x1;
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_FRAGMENT_STAGE =
(0x1ULL << (sizeof(InputAttachmentBitmask) * 4));
template<typename Bitmask>
static constexpr Bitmask getVertexStage() noexcept {
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
return UBO_VERTEX_STAGE;
}
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
return SAMPLER_VERTEX_STAGE;
}
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
return INPUT_ATTACHMENT_VERTEX_STAGE;
}
}
template<typename Bitmask>
static constexpr Bitmask getFragmentStage() noexcept {
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
return UBO_FRAGMENT_STAGE;
}
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
return SAMPLER_FRAGMENT_STAGE;
}
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
return INPUT_ATTACHMENT_FRAGMENT_STAGE;
}
}
typedef enum ShaderStageFlags2 : uint8_t {
NONE = 0,
VERTEX = 0x1,
FRAGMENT = 0x2,
} ShaderStageFlags2;
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
};
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
};
struct DescriptorSetLayoutBinding {
DescriptorType type;
ShaderStageFlags2 stageFlags;
uint8_t binding;
DescriptorFlags flags;
uint16_t count;
};
struct DescriptorSetLayout {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
};
} // namespace descset
namespace {
// Use constexpr to statically generate a bit count table for 8-bit numbers.
struct _BitCountHelper {
constexpr _BitCountHelper() : data{} {
for (uint16_t i = 0; i < 256; ++i) {
data[i] = 0;
for (auto j = i; j > 0; j /= 2) {
if (j & 1) {
data[i]++;
}
}
}
}
template<typename MaskType>
constexpr uint8_t count(MaskType num) {
uint8_t count = 0;
for (uint8_t i = 0; i < sizeof(MaskType) * 8; i+=8) {
count += data[(num >> i) & 0xFF];
}
return count;
}
private:
uint8_t data[256];
};
} // namespace anonymous
template<typename MaskType>
inline uint8_t countBits(MaskType num) {
static _BitCountHelper BitCounter = {};
return BitCounter.count(num);
}
// This is useful for counting the total number of descriptors for both vertex and fragment stages.
template<typename MaskType>
inline MaskType collapseStages(MaskType mask) {
constexpr uint8_t NBITS_DIV_2 = sizeof(MaskType) * 4;
// First zero out the top-half and then or the bottom-half against the original top-half.
return ((mask << NBITS_DIV_2) >> NBITS_DIV_2) | (mask >> NBITS_DIV_2);
}
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANUTILITY_H
@@ -1,647 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanDescriptorSet.h"
#include <vulkan/VulkanConstants.h>
#include <vulkan/VulkanResources.h>
#include <type_traits>
namespace filament::backend {
namespace {
template<typename MaskType>
using LayoutMap = tsl::robin_map<MaskType, VkDescriptorSetLayout>;
using LayoutArray = VulkanDescriptorSetManager::LayoutArray;
using UniformBufferBitmask = VulkanDescriptorSetManager::UniformBufferBitmask;
using SamplerBitmask = VulkanDescriptorSetManager::SamplerBitmask;
constexpr uint8_t EXPECTED_IN_FLIGHT_FRAMES = 3; // Asssume triple buffering
#define PORT_CONSTANT(NameSpace, K) constexpr decltype(NameSpace::K) K = NameSpace::K;
PORT_CONSTANT(VulkanDescriptorSetManager, MAX_SUPPORTED_SHADER_STAGE)
PORT_CONSTANT(VulkanDescriptorSetManager, VERTEX_STAGE)
PORT_CONSTANT(VulkanDescriptorSetManager, FRAGMENT_STAGE)
PORT_CONSTANT(Program, UNIFORM_BINDING_COUNT)
PORT_CONSTANT(Program, SAMPLER_BINDING_COUNT)
#undef PORT_CONSTANT
// Use constexpr to statically generate a bit count table for 8-bit numbers.
struct BitCountHelper {
constexpr BitCountHelper() : data{} {
for (uint16_t i = 0; i < 256; ++i) {
data[i] = 0;
for (auto j = i; j > 0; j /= 2) {
if (j & 1) {
data[i]++;
}
}
}
}
uint8_t data[256];
} BitCountImpl;
inline uint8_t countBits(uint32_t num) {
static constexpr uint8_t const* BIT_COUNT = BitCountImpl.data;
return BIT_COUNT[num & 0xFF] + BIT_COUNT[(num >> 8) & 0xFF] + BIT_COUNT[(num >> 16) & 0xFF] +
BIT_COUNT[(num >> 24) & 0xFF];
}
struct SamplerSet {
using Mask = UniformBufferBitmask;
struct Key {
Mask mask;
static_assert(sizeof(Mask) == 4);
uint32_t padding;// We need a padding to ensure 8-byte alignement.
VkDescriptorSetLayout layout;
VkSampler sampler[SAMPLER_BINDING_COUNT];
VkImageView imageView[SAMPLER_BINDING_COUNT];
VkImageLayout imageLayout[SAMPLER_BINDING_COUNT];
};
struct Equal {
bool operator()(Key const& k1, Key const& k2) const {
if (k1.mask != k2.mask) return false;
if (k1.layout != k2.layout) return false;
for (uint8_t i = 0, bitCount = countBits(k1.mask); i < bitCount; ++i) {
if (k1.sampler[i] != k2.sampler[i] || k1.imageView[i] != k2.imageView[i] ||
k1.imageLayout[i] != k2.imageLayout[i]) {
return false;
}
}
return true;
}
};
using HashFn = utils::hash::MurmurHashFn<Key>;
using Cache = std::unordered_map<Key, VulkanDescriptorSet*, HashFn, Equal>;
};
struct UBOSet {
using Mask = SamplerBitmask;
struct Key {
Mask mask;
static_assert(sizeof(Mask) == 4);
uint32_t padding;// We need a padding to ensure 8-byte alignement.
VkDescriptorSetLayout layout;
VkBuffer buffers[UNIFORM_BINDING_COUNT]; // 80 0
VkDeviceSize offsets[UNIFORM_BINDING_COUNT];// 40 1592
VkDeviceSize sizes[UNIFORM_BINDING_COUNT]; // 40 1632
};
struct Equal {
bool operator()(Key const& k1, Key const& k2) const {
if (k1.mask != k2.mask) return false;
if (k1.layout != k2.layout) return false;
for (uint8_t i = 0, bitCount = countBits(k1.mask); i < bitCount; ++i) {
if (k1.buffers[i] != k2.buffers[i] || k1.offsets[i] != k2.offsets[i] ||
k1.sizes[i] != k2.sizes[i]) {
return false;
}
}
return true;
}
};
using HashFn = utils::hash::MurmurHashFn<Key>;
using Cache = std::unordered_map<Key, VulkanDescriptorSet*, HashFn, Equal>;
};
constexpr uint8_t MAX_BINDINGS = UNIFORM_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE;
static_assert(MAX_BINDINGS >= SAMPLER_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE);
template<typename TYPE>
class DescriptorPool {
private:
static constexpr uint32_t COUNT_MULTIPLIER =
MAX_SUPPORTED_SHADER_STAGE * EXPECTED_IN_FLIGHT_FRAMES;
static constexpr uint32_t CAPACITY =
std::is_same_v<TYPE, UBOSet> ? Program::UNIFORM_BINDING_COUNT * COUNT_MULTIPLIER
: Program::SAMPLER_BINDING_COUNT * COUNT_MULTIPLIER;
public:
DescriptorPool()
: mDevice(VK_NULL_HANDLE),
mResourceAllocator(nullptr) {}
DescriptorPool(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mResourceAllocator(allocator) {
VkDescriptorPoolSize sizes[1] = {
{
.type = std::is_same_v<TYPE, UBOSet> ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = CAPACITY,
},
};
VkDescriptorPoolCreateInfo info{
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = EXPECTED_IN_FLIGHT_FRAMES,
.poolSizeCount = 1,
.pPoolSizes = sizes,
};
vkCreateDescriptorPool(mDevice, &info, VKALLOC, &mPool);
}
DescriptorPool(DescriptorPool const&) = delete;
DescriptorPool& operator=(DescriptorPool const&) = delete;
~DescriptorPool() {
vkDestroyDescriptorPool(mDevice, mPool, VKALLOC);
}
VulkanDescriptorSet* obtainSet(VkDescriptorSetLayout layout) {
if (mCount == CAPACITY) {
return nullptr;
}
if (auto unused = mUnused.find(layout);
unused != mUnused.end() && !unused->second.empty()) {
auto& unusedList = unused->second;
auto set = unusedList.back();
unusedList.pop_back();
mCount++;
return set;
}
// Creating a new set
VkDescriptorSetLayout layouts[1] = {layout};
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = mPool,
.descriptorSetCount = 1,
.pSetLayouts = layouts,
};
VkDescriptorSet vkSet;
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Cannot allocate descriptor set. error=%d",
(int) result);
mCount++;
return createSet(layout, vkSet);
}
private:
inline VulkanDescriptorSet* createSet(VkDescriptorSetLayout layout, VkDescriptorSet vkSet) {
return VulkanDescriptorSet::create(mResourceAllocator, vkSet, layout,
[this](VulkanDescriptorSet* set) {
auto const layout = set->layout;
auto const vkSet = set->vkSet;
auto listIter = mUnused.find(layout);
assert_invariant(listIter != mUnused.end());
auto& unusedList = listIter->second;
// At this point, we know that the pointer will be stale, and we need to remove
// any non-ref-counted references to it.
// TODO: this will be inefficient
auto iter = std::find(unusedList.begin(), unusedList.end(), set);
unusedList.erase(iter);
// We are recycling - release the vk resource back into the pool. Note that the
// vk handle has not changed, but we need to change the backend handle to allow
// for proper refcounting of resources referenced in this set.
unusedList.push_back(createSet(layout, vkSet));
mCount--;
});
}
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
VkDescriptorPool mPool;
uint32_t mCount = 0;
std::unordered_map<VkDescriptorSetLayout, std::vector<VulkanDescriptorSet*>> mUnused;
};
template<typename TYPE>
class DescriptorInfinitePool {
public:
DescriptorInfinitePool(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mResourceAllocator(allocator) {}
~DescriptorInfinitePool() {
for (auto pool: mPools) {
delete pool;
}
}
VulkanDescriptorSet* obtainSet(VkDescriptorSetLayout layout) {
for (auto pool: mPools) {
auto set = pool->obtainSet(layout);
if (set) {
return set;
}
}
// We need to increase the number of pools
mPools.push_back(new DescriptorPool<TYPE>{mDevice, mResourceAllocator});
auto pool = mPools.back();
return pool->obtainSet(layout);
}
private:
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
std::vector<DescriptorPool<TYPE>*> mPools;
};
// This holds a cache of descriptor sets of a TYPE (UBO or Sampler). The Key is defined as the
// layout and the content (for example specific samplers).
template<typename TYPE, typename Cache, typename Key>
class DescriptorSetCache {
public:
DescriptorSetCache(VkDevice device, VulkanResourceAllocator* allocator)
: mPool(device, allocator),
mResourceManager(allocator) {}
std::pair<VulkanDescriptorSet*, bool> obtainSet(Key const& key) {
mAge++;
if (auto result = mCache.find(key); result != mCache.end()) {
auto set = result->second;
auto const oldAge = mReverseHistory[set];
mHistory.erase(oldAge);
mHistory[mAge] = set;
mReverseHistory[set] = mAge;
return {set, true};
}
VulkanDescriptorSet* set = mPool.obtainSet(key.layout);
mCache[key] = set;
mReverseCache[set] = key;
mHistory[mAge] = set;
mReverseHistory[set] = mAge;
mResourceManager.acquire(set);
return {set, false};
}
// We need to periodically purge the descriptor sets so that we're not holding on to resources
// unnecessarily. The strategy for purging needs to be examined more.
void gc() noexcept {
constexpr uint32_t ALLOWED_ENTRIES = EXPECTED_IN_FLIGHT_FRAMES * 3;
int32_t const toCutCount = mHistory.size() - ALLOWED_ENTRIES;
if (toCutCount <= 0) {
return;
}
std::vector<uint64_t> remove;
for (auto entry = mHistory.begin(); entry != mHistory.end(); entry++) {
auto const& set = entry->second;
Key const& key = mReverseCache[set];
mCache.erase(key);
mReverseCache.erase(set);
mReverseHistory.erase(set);
remove.push_back(entry->first);
mResourceManager.release(set);
}
for (auto removeAge: remove) {
mHistory.erase(removeAge);
}
}
private:
DescriptorInfinitePool<TYPE> mPool;
// TODO: combine some of these data structures
Cache mCache;
std::unordered_map<VulkanDescriptorSet*, Key> mReverseCache;
// Use the ordering for purging if needed;
std::map<uint64_t, VulkanDescriptorSet*> mHistory;
std::unordered_map<VulkanDescriptorSet*, uint64_t> mReverseHistory;
uint64_t mAge;
// Note that instead of owning the resources (i.e. descriptor set) in the pools, we keep them
// here since all the allocated sets have to pass through this class, and this class has better
// knowledge to make decisions about gc.
VulkanResourceManager mResourceManager;
};
using UBOSetCache = DescriptorSetCache<UBOSet, UBOSet::Cache, UBOSet::Key>;
using SamplerSetCache = DescriptorSetCache<SamplerSet, SamplerSet::Cache, SamplerSet::Key>;
template<typename MaskType>
class LayoutCache {
public:
explicit LayoutCache(VkDevice device)
: mDevice(device) {}
~LayoutCache() {
for (auto [mask, layout]: mLayouts) {
vkDestroyDescriptorSetLayout(mDevice, layout, VKALLOC);
}
mLayouts.clear();
}
VkDescriptorSetLayout getLayout(MaskType stageMask) noexcept {
if (stageMask == 0) {
return VK_NULL_HANDLE;
}
if (auto iter = mLayouts.find(stageMask); iter != mLayouts.end()) {
return iter->second;
}
VkDescriptorType descriptorType;
if constexpr (std::is_same_v<MaskType, UBOSet::Mask>) {
descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
} else if constexpr (std::is_same_v<MaskType, SamplerSet::Mask>) {
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
}
VkDescriptorSetLayoutBinding toBind[MAX_BINDINGS];
uint32_t count = 0;
for (uint8_t i = 0, maxBindings = sizeof(stageMask) * 4; i < maxBindings; i++) {
VkShaderStageFlags stages = 0;
if ((stageMask & (VERTEX_STAGE << i)) != 0) {
stages |= VK_SHADER_STAGE_VERTEX_BIT;
}
if ((stageMask & (FRAGMENT_STAGE << i)) == 0) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages == 0) {
continue;
}
auto& bindInfo = toBind[count++];
bindInfo = {
.binding = i,
.descriptorType = descriptorType,
.descriptorCount = 1,
.stageFlags = stages,
};
}
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout handle;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &handle);
mLayouts[stageMask] = handle;
return handle;
}
private:
VkDevice mDevice;
LayoutMap<MaskType> mLayouts;
};
using UBOSetLayoutCache = LayoutCache<UBOSet::Mask>;
using SamplerSetLayoutCache = LayoutCache<SamplerSet::Mask>;
} // anonymous namespace
VulkanDescriptorSet::VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
resources(allocator),
vkSet(rawSet),
layout(layout),
mOnRecycleFn(std::move(onRecycleFn)) {}
VulkanDescriptorSet::~VulkanDescriptorSet() {
if (mOnRecycleFn) {
mOnRecycleFn(this);
}
}
VulkanDescriptorSet* VulkanDescriptorSet::create(VulkanResourceAllocator* allocator,
VkDescriptorSet rawSet, VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn) {
auto handle = allocator->allocHandle<VulkanDescriptorSet>();
auto set = allocator->construct<VulkanDescriptorSet>(handle, allocator, rawSet, layout,
std::move(onRecycleFn));
return set;
}
class VulkanDescriptorSetManager::Impl {
public:
Impl(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mUBOLayoutCache(device),
mUBOCache(device, allocator),
mSamplerLayoutCache(device),
mSamplerCache(device, allocator),
mResources(allocator) {}
void setUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept {
mUbos.push_back({bindingIndex, bufferObject, offset, size});
// Between "set" and "commit", we need to ref the buffer object to avoid it being collected.
mResources.acquire(bufferObject);
}
void setSamplers(SamplerArray&& samplers) {
mSamplers = std::move(samplers);
for (auto const& sampler: mSamplers) {
mResources.acquire(sampler.texture);
}
}
void gc() noexcept {
mUBOCache.gc();
mSamplerCache.gc();
}
// This will write/update all of the descriptor set (and create a set if a one of the same
// layout is not available).
void bind(VulkanCommandBuffer* commands, GetPipelineLayoutFunction& getPipelineLayoutFn) {
LayoutArray layouts = {VK_NULL_HANDLE, VK_NULL_HANDLE};
std::array<VkDescriptorSet, 2> descSets = {VK_NULL_HANDLE, VK_NULL_HANDLE};
uint8_t descSetCount = 0;
VkWriteDescriptorSet descriptorWrites[UNIFORM_BINDING_COUNT + SAMPLER_BINDING_COUNT];
VkDescriptorBufferInfo uboWrite[UNIFORM_BINDING_COUNT];
VkDescriptorImageInfo samplerWrite[SAMPLER_BINDING_COUNT];
uint32_t nwrites = 0;
UBOSet::Key uboKey = {};
auto& uboMask = uboKey.mask;
uint8_t uboCount = 0;
for (auto const& ubo: mUbos) {
auto const& binding = std::get<0>(ubo);
uboKey.buffers[uboCount] = std::get<1>(ubo)->buffer.getGpuBuffer();
uboKey.offsets[uboCount] = std::get<2>(ubo);
uboKey.sizes[uboCount] = std::get<3>(ubo);
uboCount++;
// Currently we let ubo be visible in all stages.
uboMask |= (VERTEX_STAGE << binding);
uboMask |= (FRAGMENT_STAGE << binding);
}
if (uboMask) {
layouts[UBO_SET_INDEX] = uboKey.layout = mUBOLayoutCache.getLayout(uboMask);
auto [descriptorSet, cached] = mUBOCache.obtainSet(uboKey);
descSets[descSetCount++] = descriptorSet->vkSet;
// We need to write to the descriptor set since it wasn't cached.
if (!cached) {
// If it wasn't cached before, we need to ref the resources that it touches.
for (auto const& ubo: mUbos) {
auto const buffer = std::get<1>(ubo);
descriptorSet->resources.acquire(buffer);
}
for (uint8_t i = 0; i < uboCount; ++i) {
auto const& binding = std::get<0>(mUbos[i]);
VkWriteDescriptorSet& descriptorWrite = descriptorWrites[nwrites++];
auto& writeInfo = uboWrite[i];
writeInfo = {
.buffer = uboKey.buffers[i],
.offset = uboKey.offsets[i],
.range = uboKey.sizes[i],
};
descriptorWrite = {
.dstSet = descriptorSet->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &writeInfo,
};
}
}
commands->acquire(descriptorSet);
}
SamplerSet::Key samplerKey = {};
auto& samplerMask = samplerKey.mask;
uint8_t samplerCount = 0;
for (auto const sampler: mSamplers) {
samplerMask |= (sampler.stage << sampler.binding);
samplerKey.sampler[samplerCount] = sampler.info.sampler;
samplerKey.imageView[samplerCount] = sampler.info.imageView;
samplerKey.imageLayout[samplerCount] = sampler.info.imageLayout;
samplerCount++;
}
if (samplerMask) {
layouts[SAMPLER_SET_INDEX] = samplerKey.layout =
mSamplerLayoutCache.getLayout(samplerMask);
auto [descriptorSet, cached] = mSamplerCache.obtainSet(samplerKey);
descSets[descSetCount++] = descriptorSet->vkSet;
if (!cached) {
for (auto const& sampler: mSamplers) {
descriptorSet->resources.acquire(sampler.texture);
}
for (uint8_t i = 0; i < samplerCount; ++i) {
auto const& binding = mSamplers[i].binding;
VkWriteDescriptorSet& descriptorWrite = descriptorWrites[nwrites++];
auto& writeInfo = samplerWrite[i];
writeInfo = mSamplers[i].info;
descriptorWrite = {
.dstSet = descriptorSet->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &writeInfo,
};
}
}
commands->acquire(descriptorSet);
}
if (nwrites) {
vkUpdateDescriptorSets(mDevice, nwrites, descriptorWrites, 0, nullptr);
}
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(layouts);
VkCommandBuffer const cmdbuffer = commands->buffer();
BoundState state {
.cmdbuf = cmdbuffer,
.pipelineLayout = pipelineLayout,
};
if (state == mPreviousBoundState) {
return;
}
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0,
descSetCount, descSets.data(), 0, nullptr);
mPreviousBoundState = state;
// Once bound, the resources are now ref'd in the descriptor set and the references in this
// class can be released and the descriptor set is ref'd by the command buffer.
mResources.clear();
}
private:
struct BoundState {
VkCommandBuffer cmdbuf;
VkPipelineLayout pipelineLayout;
bool operator==(BoundState const& b) const {
return cmdbuf == b.cmdbuf && pipelineLayout == b.pipelineLayout;
}
};
VkDevice mDevice;
UBOSetLayoutCache mUBOLayoutCache;
UBOSetCache mUBOCache;
SamplerSetLayoutCache mSamplerLayoutCache;
SamplerSetCache mSamplerCache;
std::vector<std::tuple<uint32_t, VulkanBufferObject*, VkDeviceSize, VkDeviceSize>> mUbos;
SamplerArray mSamplers;
VulkanAcquireOnlyResourceManager mResources;
BoundState mPreviousBoundState;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
VulkanResourceAllocator* resourceAllocator)
: mImpl(new Impl(device, resourceAllocator)) {}
void VulkanDescriptorSetManager::terminate() noexcept {
assert_invariant(mImpl);
delete mImpl;
mImpl = nullptr;
}
void VulkanDescriptorSetManager::gc() noexcept { mImpl->gc(); }
void VulkanDescriptorSetManager::bind(VulkanCommandBuffer* commands,
GetPipelineLayoutFunction& getPipelineLayoutFn) {
mImpl->bind(commands, getPipelineLayoutFn);
}
void VulkanDescriptorSetManager::setUniformBufferObject(uint32_t bindingIndex,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept {
mImpl->setUniformBufferObject(bindingIndex, bufferObject, offset, size);
}
void VulkanDescriptorSetManager::setSamplers(SamplerArray&& samplers) {
mImpl->setSamplers(std::move(samplers));
}
} // namespace filament::backend
@@ -1,111 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
#include <vulkan/VulkanResourceAllocator.h>
#include <vulkan/VulkanTexture.h>
#include <vulkan/VulkanUtility.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
#include <utils/bitset.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
namespace filament::backend {
// We need to make this class public to enable allocation on the HandleAllocator.
struct VulkanDescriptorSet : public VulkanResourceBase {
public:
// Because we need to recycle descriptor set not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
~VulkanDescriptorSet();
static VulkanDescriptorSet* create(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
// TODO: maybe change to fixed size for performance.
VulkanAcquireOnlyResourceManager resources;
VkDescriptorSet const vkSet;
VkDescriptorSetLayout const layout;
private:
OnRecycle mOnRecycleFn;
};
// Abstraction over the pool and the layout cache.
class VulkanDescriptorSetManager {
public:
using StageBitMask = uint32_t;
using UniformBufferBitmask = StageBitMask;
using SamplerBitmask = StageBitMask;
static constexpr uint8_t CONCURRENT_DESCRIPTOR_SET_COUNT = 2;// UBO and samplers
static constexpr uint8_t MAX_SUPPORTED_SHADER_STAGE = 2; // Vertex and fragment.
static_assert(sizeof(UniformBufferBitmask) * 8 >=
(Program::UNIFORM_BINDING_COUNT) *MAX_SUPPORTED_SHADER_STAGE);
static_assert(sizeof(SamplerBitmask) * 8 >=
Program::SAMPLER_BINDING_COUNT * MAX_SUPPORTED_SHADER_STAGE);
static constexpr StageBitMask VERTEX_STAGE = 0x1;
static constexpr StageBitMask FRAGMENT_STAGE = (0x1 << (sizeof(StageBitMask) / 4));
static constexpr uint8_t UBO_SET_INDEX = 0;
static constexpr uint8_t SAMPLER_SET_INDEX = 1;
using LayoutArray = std::array<VkDescriptorSetLayout, CONCURRENT_DESCRIPTOR_SET_COUNT>;
struct SamplerBundle {
VkDescriptorImageInfo info = {};
VulkanTexture* texture = nullptr;
uint8_t binding = 0;
SamplerBitmask stage = 0;
};
using SamplerArray = CappedArray<SamplerBundle, Program::SAMPLER_BINDING_COUNT>;
using GetPipelineLayoutFunction = std::function<VkPipelineLayout(LayoutArray)>;
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
void terminate() noexcept;
void gc() noexcept;
// This will write/update all of the descriptor set.
void bind(VulkanCommandBuffer* commands, GetPipelineLayoutFunction& getPipelineFn);
void setUniformBufferObject(uint32_t bindingIndex, VulkanBufferObject* bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept;
void setSamplers(SamplerArray&& samplers);
private:
class Impl;
Impl* mImpl;
};
} // namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSET_H
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,110 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#include <vulkan/VulkanResourceAllocator.h>
#include <vulkan/VulkanTexture.h>
#include <vulkan/VulkanUtility.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
#include <utils/bitset.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
#include <functional>
namespace filament::backend {
using namespace descset;
// [GDSR]: Great-Descriptor-Set-Refactor: As of 03/20/24, the Filament frontend is planning to
// introduce descriptor set. This PR will arrive before that change is complete. As such, some of
// the methods introduced here will be obsolete, and certain logic will be generalized.
// Abstraction over the pool and the layout cache.
class VulkanDescriptorSetManager {
public:
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using GetPipelineLayoutFunction =
std::function<VkPipelineLayout(VulkanDescriptorSetLayoutList const&)>;
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
void terminate() noexcept;
void gc();
// TODO: Obsolete after [GDSR].
// This will write/update/bind all of the descriptor set. After [GDSR], the binding for
// descriptor sets will not depend on the layout described in the program.
VkPipelineLayout bind(VulkanCommandBuffer* commands, VulkanProgram* program,
GetPipelineLayoutFunction& getPipelineLayoutFn);
// TODO: Obsolete after [GDSR].
// This is to "dynamically" bind UBOs that might have offsets changed between pipeline binding
// and the draw call. We do this because UBOs for primitives that are part of the same
// renderable can be stored within one buffer. This can be a no-op if there were no range
// changes between the pipeline bind and the draw call. We will re-use applicable states
// provided within the bind() call, including the UBO descriptor set layout. TODO: make it a
// proper dynamic binding when Filament-side descriptor changes are completed.
void dynamicBind(VulkanCommandBuffer* commands, Handle<VulkanDescriptorSetLayout> uboLayout);
// TODO: Obsolete after [GDSR].
// Since we use program pointer as cache key, we need to clear the cache when it's freed.
void clearProgram(VulkanProgram* program) noexcept;
Handle<VulkanDescriptorSetLayout> createLayout(descset::DescriptorSetLayout const& layout);
void destroyLayout(Handle<VulkanDescriptorSetLayout> layout);
void updateBuffer(Handle<VulkanDescriptorSet> set, uint8_t binding,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept;
void updateSampler(Handle<VulkanDescriptorSet> set, uint8_t binding,
VulkanTexture* texture, VkSampler sampler) noexcept;
void updateInputAttachment(Handle<VulkanDescriptorSet> set, VulkanAttachment attachment) noexcept;
void clearBuffer(uint32_t bindingIndex);
void setPlaceHolders(VkSampler sampler, VulkanTexture* texture,
VulkanBufferObject* bufferObject) noexcept;
void clearState() noexcept;
// TODO: To be completed after [GDSR]
Handle<VulkanDescriptorSet> createSet(Handle<VulkanDescriptorSetLayout> layout) {
return Handle<VulkanDescriptorSet>();
}
// TODO: To be completed after [GDSR]
void destroySet(Handle<VulkanDescriptorSet> set) {}
private:
class Impl;
Impl* mImpl;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
@@ -0,0 +1,64 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanPipelineLayoutCache.h"
#include <vulkan/VulkanResourceAllocator.h>
namespace filament::backend {
VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
VulkanDescriptorSetLayoutList const& descriptorSetLayouts) {
PipelineLayoutKey key = {VK_NULL_HANDLE};
uint8_t descSetLayoutCount = 0;
for (auto layoutHandle: descriptorSetLayouts) {
if (layoutHandle) {
auto layout = mAllocator->handle_cast<VulkanDescriptorSetLayout*>(layoutHandle);
key[descSetLayoutCount++] = layout->vklayout;
}
}
auto iter = mPipelineLayouts.find(key);
if (iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = mPipelineLayouts[key];
entry.lastUsed = mTimestamp++;
return entry.handle;
}
VkPipelineLayoutCreateInfo info{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.setLayoutCount = (uint32_t) descSetLayoutCount,
.pSetLayouts = key.data(),
.pushConstantRangeCount = 0,
};
VkPipelineLayout layout;
vkCreatePipelineLayout(mDevice, &info, VKALLOC, &layout);
mPipelineLayouts[key] = {
.handle = layout,
.lastUsed = mTimestamp++,
};
return layout;
}
void VulkanPipelineLayoutCache::terminate() noexcept {
for (auto const& [key, entry]: mPipelineLayouts) {
vkDestroyPipelineLayout(mDevice, entry.handle, VKALLOC);
}
}
}// namespace filament::backend
@@ -0,0 +1,71 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
#include <vulkan/VulkanHandles.h>
#include <bluevk/BlueVK.h>
#include <utils/Hash.h>
#include <tsl/robin_map.h>
namespace filament::backend {
class VulkanPipelineLayoutCache {
public:
VulkanPipelineLayoutCache(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mAllocator(allocator),
mTimestamp(0) {}
void terminate() noexcept;
using PipelineLayoutKey = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
VulkanPipelineLayoutCache(VulkanPipelineLayoutCache const&) = delete;
VulkanPipelineLayoutCache& operator=(VulkanPipelineLayoutCache const&) = delete;
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts);
private:
using Timestamp = uint64_t;
struct PipelineLayoutCacheEntry {
VkPipelineLayout handle;
Timestamp lastUsed;
};
using PipelineLayoutKeyHashFn = utils::hash::MurmurHashFn<PipelineLayoutKey>;
struct PipelineLayoutKeyEqual {
bool operator()(PipelineLayoutKey const& k1, PipelineLayoutKey const& k2) const {
return 0 == memcmp((const void*) &k1, (const void*) &k2, sizeof(PipelineLayoutKey));
}
};
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
VkDevice mDevice;
VulkanResourceAllocator* mAllocator;
Timestamp mTimestamp;
PipelineLayoutMap mPipelineLayouts;
};
}
#endif // TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
@@ -137,18 +137,14 @@ void printDepthFormats(VkPhysicalDevice device) {
const VkFormatFeatureFlags required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
utils::slog.i << "Sampleable depth formats: ";
for (VkFormat format = (VkFormat) 1;;) {
for (VkFormat format : ALL_VK_FORMATS) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
if ((props.optimalTilingFeatures & required) == required) {
utils::slog.i << format << " ";
}
if (format == VK_FORMAT_ASTC_12x12_SRGB_BLOCK) {
utils::slog.i << utils::io::endl;
break;
}
format = (VkFormat) (1 + (int) format);
}
utils::slog.i << utils::io::endl;
}
#endif
@@ -257,6 +253,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
// Create the Vulkan instance.
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pEngineName = "Filament";
appInfo.apiVersion
= VK_MAKE_API_VERSION(0, FVK_REQUIRED_VERSION_MAJOR, FVK_REQUIRED_VERSION_MINOR, 0);
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
@@ -343,13 +340,13 @@ std::tuple<ExtensionSet, ExtensionSet> pruneExtensions(VkPhysicalDevice device,
ExtensionSet newInstExts = instExts;
ExtensionSet newDeviceExts = deviceExts;
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
// debugUtils and debugMarkers extensions are used mutually exclusively.
if (newInstExts.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != newInstExts.end()
&& newDeviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != newDeviceExts.end()) {
newDeviceExts.erase(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
}
#endif
#endif
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
// debugMarker must also request debugReport the instance extension. So check if that's present.
@@ -404,7 +401,7 @@ inline int deviceTypeOrder(VkPhysicalDeviceType deviceType) {
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
return 1;
default:
utils::slog.w << "devcieTypeOrder: Unexpected deviceType: " << deviceType
utils::slog.w << "deviceTypeOrder: Unexpected deviceType: " << deviceType
<< utils::io::endl;
return -1;
}
@@ -499,7 +496,7 @@ VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
return device;
}
VkFormatList findAttachmentDepthFormats(VkPhysicalDevice device) {
VkFormatList findAttachmentDepthStencilFormats(VkPhysicalDevice device) {
VkFormatFeatureFlags const features = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
// The ordering here indicates the preference of choosing depth+stencil format.
@@ -523,6 +520,24 @@ VkFormatList findAttachmentDepthFormats(VkPhysicalDevice device) {
return ret;
}
VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device) {
std::vector<VkFormat> selectedFormats;
VkFormatFeatureFlags const required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
for (VkFormat format : ALL_VK_FORMATS) {
if (isVkDepthFormat(format)) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
if ((props.optimalTilingFeatures & required) == required) {
selectedFormats.push_back(format);
}
}
}
VkFormatList ret(selectedFormats.size());
std::copy(selectedFormats.begin(), selectedFormats.end(), ret.begin());
return ret;
}
}// anonymous namespace
using SwapChainPtr = VulkanPlatform::SwapChainPtr;
@@ -668,9 +683,11 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
"Debug utils should not be enabled in release build.");
#endif
context.mDepthFormats = findAttachmentDepthFormats(mImpl->mPhysicalDevice);
context.mDepthStencilFormats = findAttachmentDepthStencilFormats(mImpl->mPhysicalDevice);
context.mBlittableDepthStencilFormats =
findBlittableDepthStencilFormats(mImpl->mPhysicalDevice);
assert_invariant(context.mDepthFormats.size() > 0);
assert_invariant(context.mDepthStencilFormats.size() > 0);
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
printDepthFormats(mImpl->mPhysicalDevice);
@@ -243,7 +243,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
mSwapChainBundle.colors = enumerate(vkGetSwapchainImagesKHR, mDevice, mSwapchain);
mSwapChainBundle.colorFormat = surfaceFormat.format;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthFormats(), mHasStencil);
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), mHasStencil);
mSwapChainBundle.depth = createImage(mSwapChainBundle.extent, mSwapChainBundle.depthFormat);
slog.i << "vkCreateSwapchain"
@@ -330,7 +330,7 @@ VulkanPlatformHeadlessSwapChain::VulkanPlatformHeadlessSwapChain(VulkanContext c
bool const hasStencil = (flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthFormats(), hasStencil);
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), hasStencil);
mSwapChainBundle.depth = createImage(extent, mSwapChainBundle.depthFormat);
}
@@ -24,6 +24,7 @@
#include <unordered_map>
#include <variant>
#include <vector>
namespace filament::backend {
@@ -72,7 +73,7 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
std::vector<uint32_t>& output) {
using WordMap = std::unordered_map<uint32_t, uint32_t>;
using SpecValueMap = std::unordered_map<uint32_t, SpecConstantValue>;
constexpr size_t const HEADER_SIZE = 5;
constexpr size_t HEADER_SIZE = 5;
WordMap varToIdMap;
SpecValueMap idToValue;
@@ -145,4 +146,61 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
output.resize(outputCursor);
}
std::tuple<uint32_t,uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob) {
std::unordered_map<uint32_t, uint32_t> targetToSet, targetToBinding;
constexpr size_t HEADER_SIZE = 5;
size_t const dataSize = blob.size() / 4;
uint32_t const* data = (uint32_t*) blob.data();
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
uint32_t const firstWord = data[cursor];
uint32_t const wordCount = firstWord >> 16;
uint32_t const op = firstWord & 0x0000FFFF;
switch(op) {
case spv::Op::OpDecorate: {
if (data[cursor + 2] == spv::Decoration::DecorationDescriptorSet) {
uint32_t const targetVar = data[cursor + 1];
uint32_t const setId = data[cursor + 3];
targetToSet[targetVar] = setId;
} else if (data[cursor + 2] == spv::Decoration::DecorationBinding) {
uint32_t const targetVar = data[cursor + 1];
uint32_t const binding = data[cursor + 3];
targetToBinding[targetVar] = binding;
}
break;
}
default:
break;
}
cursor += wordCount;
}
constexpr uint32_t UBO = 0;
constexpr uint32_t SAMPLER = 1;
constexpr uint32_t IATTACHMENT = 2;
uint32_t ubo = 0, sampler = 0, inputAttachment = 0;
for (auto const& [target, setId]: targetToSet) {
uint32_t const binding = targetToBinding[target];
assert_invariant(binding < 32);
switch(setId) {
case UBO:
ubo |= (1 << binding);
break;
case SAMPLER:
sampler |= (1 << binding);
break;
case IATTACHMENT:
inputAttachment |= (1 << binding);
break;
default:
PANIC_POSTCONDITION("unexpected %d", (int) setId);
}
}
return {ubo, sampler, inputAttachment};
}
} // namespace filament::backend
@@ -17,10 +17,11 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#define TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#include "backend/Program.h"
#include <backend/Program.h>
#include <utils/FixedCapacityVector.h>
#include <tuple>
#include <vector>
namespace filament::backend {
@@ -42,6 +43,9 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
std::vector<uint32_t>& output);
// bindings for UBO, samplers, input attachment
std::tuple<uint32_t, uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob);
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
+15
View File
@@ -79,6 +79,20 @@ ShaderGenerator::ShaderGenerator(std::string vertex, std::string fragment,
mVertexBlob(transpileShader(ShaderStage::VERTEX, std::move(vertex), backend, isMobile, sib)),
mFragmentBlob(transpileShader(ShaderStage::FRAGMENT, std::move(fragment), backend,
isMobile, sib)) {
switch (backend) {
case Backend::OPENGL:
mShaderLanguage = filament::backend::ShaderLanguage::ESSL3;
break;
case Backend::VULKAN:
mShaderLanguage = filament::backend::ShaderLanguage::SPIRV;
break;
case Backend::METAL:
mShaderLanguage = filament::backend::ShaderLanguage::MSL;
break;
case Backend::NOOP:
mShaderLanguage = filament::backend::ShaderLanguage::ESSL3;
break;
}
}
ShaderGenerator::Blob ShaderGenerator::transpileShader(
@@ -160,6 +174,7 @@ ShaderGenerator::Blob ShaderGenerator::transpileShader(
Program ShaderGenerator::getProgram(filament::backend::DriverApi&) noexcept {
Program program;
program.shaderLanguage(mShaderLanguage);
program.shader(ShaderStage::VERTEX, mVertexBlob.data(), mVertexBlob.size());
program.shader(ShaderStage::FRAGMENT, mFragmentBlob.data(), mFragmentBlob.size());
return program;
+1
View File
@@ -60,6 +60,7 @@ private:
Blob mFragmentBlob;
std::string mCompiledVertexShader;
std::string mCompiledFragmentShader;
filament::backend::ShaderLanguage mShaderLanguage;
};
+8 -8
View File
@@ -238,13 +238,13 @@ TEST_F(BackendTest, ColorMagnify) {
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTargets[0], &params);
api.commit(swapChain);
api.endFrame(0);
@@ -402,7 +402,7 @@ TEST_F(BackendTest, ColorResolve) {
});
// FIXME: on Metal this triangle is not drawn. Can't understand why.
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
api.beginRenderPass(srcRenderTarget, params);
api.bindUniformBuffer(0, ubuffer);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
@@ -484,13 +484,13 @@ TEST_F(BackendTest, Blit2DTextureArray) {
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
api.endFrame(0);
@@ -574,13 +574,13 @@ TEST_F(BackendTest, BlitRegion) {
SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
api.endFrame(0);
@@ -655,7 +655,7 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
.height = kDstTexHeight - 10,
};
api.beginFrame(0, 0);
api.beginFrame(0, 0, 0);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
+1 -1
View File
@@ -143,7 +143,7 @@ TEST_F(BackendTest, VertexBufferUpdate) {
}
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0);
getDriverApi().beginFrame(0, 0, 0);
// Draw 10 triangles, updating the vertex buffer / index buffer each time.
size_t triangleIndex = 0;
@@ -58,6 +58,7 @@ kernel void main0() {}
}
Program program;
program.shaderLanguage(ShaderLanguage::ESSL3);
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size() + 1);
Handle<HwProgram> ph = driver.createProgram(std::move(program));
@@ -144,6 +145,7 @@ kernel void main0(device Output_data& output_data [[buffer(0)]],
driver.updateBufferObject(input_data, { data.data(), size }, 0);
Program program;
program.shaderLanguage(ShaderLanguage::ESSL3);
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size() + 1);
Handle<HwProgram> ph = driver.createProgram(std::move(program));

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