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b93059fad7 |
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/ios && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/linux && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/mac && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
name: npm-deploy
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ github.event.inputs.release_tag }}
|
||||
# Setup .npmrc file to publish to npm
|
||||
|
||||
@@ -18,7 +18,7 @@ jobs:
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
|
||||
@@ -32,7 +32,7 @@ jobs:
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
build\windows\build-github.bat presubmit
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
@@ -57,7 +57,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/ios && printf "y" | ./build.sh presubmit
|
||||
@@ -70,7 +70,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh presubmit
|
||||
|
||||
@@ -41,7 +41,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -76,7 +76,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: actions/setup-java@v3
|
||||
@@ -163,7 +163,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -197,7 +197,7 @@ jobs:
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- name: Run build script
|
||||
run: |
|
||||
build\windows\build-github.bat continuous
|
||||
|
||||
+16
-45
@@ -73,6 +73,7 @@ The following CMake options are boolean options specific to Filament:
|
||||
- `FILAMENT_SUPPORTS_VULKAN`: Include the Vulkan backend
|
||||
- `FILAMENT_INSTALL_BACKEND_TEST`: Install the backend test library so it can be consumed on iOS
|
||||
- `FILAMENT_USE_EXTERNAL_GLES3`: Experimental: Compile Filament against OpenGL ES 3
|
||||
- `FILAMENT_USE_SWIFTSHADER`: Compile Filament against SwiftShader
|
||||
- `FILAMENT_SKIP_SAMPLES`: Don't build sample apps
|
||||
|
||||
To turn an option on or off:
|
||||
@@ -425,7 +426,7 @@ value is the desired roughness between 0 and 1.
|
||||
|
||||
## Generating C++ documentation
|
||||
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
following commands:
|
||||
|
||||
```shell
|
||||
@@ -435,62 +436,32 @@ doxygen docs/doxygen/filament.doxygen
|
||||
|
||||
Finally simply open `docs/html/index.html` in your web browser.
|
||||
|
||||
## Software Rasterization
|
||||
## SwiftShader
|
||||
|
||||
We have tested swiftshader and Mesa for software rasterization on the Vulkan/GL backends.
|
||||
|
||||
To use this for Vulkan, please first make sure that the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) is
|
||||
installed on your machine. If you are doing a manual installation of the SDK on Linux, you will have
|
||||
to source `setup-env.sh` in the SDK's root folder to make sure the Vulkan loader is the first lib loaded.
|
||||
|
||||
### Swiftshader (Vulkan) [tested on macOS and Linux]
|
||||
|
||||
First, build SwiftShader
|
||||
To try out Filament's Vulkan support with SwiftShader, first build SwiftShader and set the
|
||||
`SWIFTSHADER_LD_LIBRARY_PATH` variable to the folder that contains `libvk_swiftshader.dylib`:
|
||||
|
||||
```shell
|
||||
git clone https://github.com/google/swiftshader.git
|
||||
cd swiftshader/build
|
||||
cmake .. && make -j
|
||||
export SWIFTSHADER_LD_LIBRARY_PATH=`pwd`
|
||||
```
|
||||
|
||||
and then set `VK_ICD_FILENAMES` to the ICD json produced in the build. For example,
|
||||
```shell
|
||||
export VK_ICD_FILENAMES=/Users/user/swiftshader/build/Darwin/vk_swiftshader_icd.json
|
||||
```
|
||||
Next, go to your Filament repo and use the [easy build](#easy-build) script with `-t`.
|
||||
|
||||
Build and run Filament as usual and specify the Vulkan backend when creating the Engine.
|
||||
## SwiftShader for CI
|
||||
|
||||
### Mesa's LLVMPipe (GL) and Lavapipe (Vulkan) [tested on Linux]
|
||||
|
||||
We will only cover steps that build Mesa from source. The official documentation of Mesa mentioned
|
||||
that in general precompiled libraries [are **not** made available](https://docs.mesa3d.org/precompiled.html).
|
||||
|
||||
Download the repo and make sure you have the build depedencies. For example (assuming an Ubuntu/Debian distro),
|
||||
```shell
|
||||
git clone https://gitlab.freedesktop.org/mesa/mesa.git
|
||||
sudo apt-get build-dep mesa
|
||||
```
|
||||
|
||||
To build both the GL and Vulkan rasterizers,
|
||||
Continuous testing turnaround can be quite slow if you need to build SwiftShader from scratch, so we
|
||||
provide an Ubuntu-based Docker image that has it already built. The Docker image also includes
|
||||
everything necessary for building Filament. You can fetch and run the image as follows:
|
||||
|
||||
```shell
|
||||
cd mesa
|
||||
mkdir -p out
|
||||
meson setup builddir/ -Dprefix=$(pwd)/out -Dglx=xlib -Dgallium-drivers=swrast -Dvulkan-drivers=swrast
|
||||
meson install -C builddir/
|
||||
docker pull ghcr.io/filament-assets/swiftshader
|
||||
docker run -it ghcr.io/filament-assets/swiftshader
|
||||
```
|
||||
|
||||
For GL, we need to ensure that we load the GL lib from the mesa output directory. For example, to run
|
||||
the debug `gltf_viewer`, we would execute
|
||||
```shell
|
||||
LD_LIBRARY_PATH=/Users/user/mesa/out/lib/x86_64-linux-gnu \
|
||||
./out/cmake-debug/samples/gltf_viewer -a opengl
|
||||
```
|
||||
To do more with the container, see the helper script at `build/swiftshader/test.sh`.
|
||||
|
||||
For Vulkan, we need to set the path to the ICD json, which tells the loader where to find the driver
|
||||
library. To run `gltf_viewer`, we would execute
|
||||
```shell
|
||||
VK_ICD_FILENAMES=/Users/user/mesa/out/share/vulkan/icd.d/lvp_icd.x86_64.json \
|
||||
./out/cmake-debug/samples/gltf_viewer -a vulkan
|
||||
|
||||
```
|
||||
If you are a team member, you can update the public image to the latest SwiftShader by
|
||||
following the instructions at the top of `build/swiftshader/Dockerfile`.
|
||||
|
||||
+42
-27
@@ -21,6 +21,8 @@ project(TNT)
|
||||
# ==================================================================================================
|
||||
option(FILAMENT_USE_EXTERNAL_GLES3 "Experimental: Compile Filament against OpenGL ES 3" OFF)
|
||||
|
||||
option(FILAMENT_USE_SWIFTSHADER "Compile Filament against SwiftShader" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_LTO "Enable link-time optimizations if supported by the compiler" OFF)
|
||||
|
||||
option(FILAMENT_SKIP_SAMPLES "Don't build samples" OFF)
|
||||
@@ -69,10 +71,6 @@ set(FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB "8" CACHE STRING
|
||||
"Size of the Metal handle arena, default 8."
|
||||
)
|
||||
|
||||
set(FILAMENT_BACKEND_DEBUG_FLAG "" CACHE STRING
|
||||
"A debug flag meant for enabling/disabling backend debugging paths"
|
||||
)
|
||||
|
||||
# Enable exceptions by default in spirv-cross.
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS OFF)
|
||||
|
||||
@@ -143,6 +141,11 @@ if (LINUX)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_XCB)
|
||||
endif()
|
||||
|
||||
# Default Swiftshader build does not enable the xlib extension
|
||||
if (FILAMENT_SUPPORTS_XLIB AND FILAMENT_USE_SWIFTSHADER)
|
||||
set(FILAMENT_SUPPORTS_XLIB OFF)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_XLIB)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_XLIB)
|
||||
endif()
|
||||
@@ -166,6 +169,15 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
|
||||
set(IS_HOST_PLATFORM TRUE)
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
# Remove the headerpad_max_install_names linker flag on iOS. It causes warnings when linking
|
||||
# executables with bitcode.
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_C_LINK_FLAGS ${CMAKE_C_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_CXX_LINK_FLAGS ${CMAKE_CXX_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
@@ -320,6 +332,10 @@ if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
set(EGL TRUE)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_USE_SWIFTSHADER)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_USE_MATH_DEFINES=1")
|
||||
endif()
|
||||
@@ -373,9 +389,8 @@ endif()
|
||||
if (NOT MSVC AND NOT IOS)
|
||||
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
|
||||
endif()
|
||||
|
||||
if (NOT MSVC)
|
||||
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
|
||||
@@ -440,13 +455,8 @@ endif()
|
||||
if (NOT WEBGL)
|
||||
set(GC_SECTIONS "-Wl,--gc-sections")
|
||||
endif()
|
||||
|
||||
set(B_SYMBOLIC_FUNCTIONS "-Wl,-Bsymbolic-functions")
|
||||
|
||||
if (ANDROID)
|
||||
set(BINARY_ALIGNMENT "-Wl,-z,max-page-size=16384")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set(GC_SECTIONS "-Wl,-dead_strip")
|
||||
set(B_SYMBOLIC_FUNCTIONS "")
|
||||
@@ -460,7 +470,7 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS} ${BINARY_ALIGNMENT}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
|
||||
|
||||
if (WEBGL_PTHREADS)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
|
||||
@@ -524,15 +534,13 @@ else()
|
||||
endif()
|
||||
|
||||
# This only affects the prebuilt shader files in gltfio and samples, not filament library.
|
||||
# The value can be either "instanced", "multiview", or "none"
|
||||
set(FILAMENT_SAMPLES_STEREO_TYPE "none" CACHE STRING
|
||||
# The value can be either "instanced" or "multiview".
|
||||
set(FILAMENT_SAMPLES_STEREO_TYPE "instanced" CACHE STRING
|
||||
"Stereoscopic type that shader files in gltfio and samples are built for."
|
||||
)
|
||||
string(TOLOWER "${FILAMENT_SAMPLES_STEREO_TYPE}" FILAMENT_SAMPLES_STEREO_TYPE)
|
||||
if (NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced"
|
||||
AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview"
|
||||
AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "none")
|
||||
message(FATAL_ERROR "Invalid stereo type: \"${FILAMENT_SAMPLES_STEREO_TYPE}\" choose either \"instanced\", \"multiview\", or \"none\" ")
|
||||
if (NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced" AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
|
||||
message(FATAL_ERROR "Invalid stereo type: \"${FILAMENT_SAMPLES_STEREO_TYPE}\" choose either \"instanced\" or \"multiview\" ")
|
||||
endif ()
|
||||
|
||||
# Compiling samples for multiview implies enabling multiview feature as well.
|
||||
@@ -540,12 +548,6 @@ if (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
|
||||
set(FILAMENT_ENABLE_MULTIVIEW ON)
|
||||
endif ()
|
||||
|
||||
# Define backend flag for debug only
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT FILAMENT_BACKEND_DEBUG_FLAG STREQUAL "")
|
||||
add_definitions(-DFILAMENT_BACKEND_DEBUG_FLAG=${FILAMENT_BACKEND_DEBUG_FLAG})
|
||||
unset(FILAMENT_BACKEND_DEBUG_FLAG)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Material compilation flags
|
||||
# ==================================================================================================
|
||||
@@ -674,6 +676,21 @@ else()
|
||||
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Try to find Vulkan if the SDK is installed, otherwise fall back to the bundled version.
|
||||
# This needs to stay in our top-level CMakeLists because it sets up variables that are used by the
|
||||
# "bluevk" and "samples" targets.
|
||||
# ==================================================================================================
|
||||
|
||||
if (FILAMENT_USE_SWIFTSHADER)
|
||||
if (NOT FILAMENT_SUPPORTS_VULKAN)
|
||||
message(ERROR "SwiftShader is only useful when Vulkan is enabled.")
|
||||
endif()
|
||||
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
|
||||
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
|
||||
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Common Functions
|
||||
# ==================================================================================================
|
||||
@@ -735,6 +752,7 @@ add_subdirectory(${FILAMENT}/filament)
|
||||
add_subdirectory(${FILAMENT}/shaders)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
add_subdirectory(${EXTERNAL}/civetweb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/hat-trie/tnt)
|
||||
add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
add_subdirectory(${EXTERNAL}/smol-v/tnt)
|
||||
@@ -801,9 +819,6 @@ if (IS_HOST_PLATFORM)
|
||||
add_subdirectory(${TOOLS}/glslminifier)
|
||||
add_subdirectory(${TOOLS}/matc)
|
||||
add_subdirectory(${TOOLS}/matinfo)
|
||||
if (NOT WIN32) # matedit not yet supported on Windows
|
||||
add_subdirectory(${TOOLS}/matedit)
|
||||
endif()
|
||||
add_subdirectory(${TOOLS}/mipgen)
|
||||
add_subdirectory(${TOOLS}/normal-blending)
|
||||
add_subdirectory(${TOOLS}/resgen)
|
||||
|
||||
@@ -7,5 +7,3 @@ for next branch cut* header.
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.54.0'
|
||||
implementation 'com.google.android.filament:filament-android:1.51.2'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.54.0'
|
||||
pod 'Filament', '~> 1.51.2'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
@@ -176,7 +176,6 @@ steps:
|
||||
- [x] KHR_materials_unlit
|
||||
- [x] KHR_materials_variants
|
||||
- [x] KHR_materials_volume
|
||||
- [x] KHR_materials_specular
|
||||
- [x] KHR_mesh_quantization
|
||||
- [x] KHR_texture_basisu
|
||||
- [x] KHR_texture_transform
|
||||
|
||||
@@ -7,77 +7,6 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.54.1
|
||||
|
||||
|
||||
## v1.54.0
|
||||
|
||||
- materials: add a new `stereoscopicType` material parameter. [⚠️ **New Material Version**]
|
||||
- Fix a crash when compiling shaders on IMG devices
|
||||
|
||||
## v1.53.5
|
||||
|
||||
- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
|
||||
certain GLES 3.0 drivers.
|
||||
|
||||
## v1.53.4
|
||||
|
||||
|
||||
## v1.53.3
|
||||
|
||||
- Add drag and drop support for IBL files for desktop gltf_viewer.
|
||||
|
||||
## v1.53.2
|
||||
|
||||
|
||||
## v1.53.1
|
||||
|
||||
|
||||
## v1.53.0
|
||||
|
||||
- engine: fix skinning normals with large transforms (b/342459864) [⚠️ **New Material Version**]
|
||||
|
||||
## v1.52.3
|
||||
|
||||
|
||||
## v1.52.2
|
||||
|
||||
|
||||
## v1.52.1
|
||||
|
||||
- Add instructions for using Mesa for software rasterization
|
||||
|
||||
## v1.51.9
|
||||
|
||||
|
||||
## v1.51.8
|
||||
|
||||
- filagui: Fix regression which broke WebGL
|
||||
- Add a new Engine::Config setting to control preferred shader language
|
||||
- Add `getEyeIndex` vertex API
|
||||
- ios: Remove bitcode from iOS builds
|
||||
|
||||
## v1.51.7
|
||||
|
||||
- Add new matedit tool
|
||||
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
|
||||
- `setFrameScheduledCallback` now takes a `utils::Invocable`.
|
||||
- engine: Add `isPaused()`
|
||||
|
||||
## v1.51.6
|
||||
|
||||
- Add new matedit tool
|
||||
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
|
||||
|
||||
## v1.51.5
|
||||
|
||||
|
||||
## v1.51.4
|
||||
|
||||
|
||||
## v1.51.3
|
||||
|
||||
|
||||
## v1.51.2
|
||||
|
||||
- engine: Add experimental APIs `Engine::builder::paused()` and `Engine::setPaused()`
|
||||
|
||||
@@ -83,12 +83,12 @@ buildscript {
|
||||
'minSdk': 21,
|
||||
'targetSdk': 34,
|
||||
'compileSdk': 34,
|
||||
'kotlin': '2.0.0',
|
||||
'kotlin_coroutines': '1.9.0-RC',
|
||||
'kotlin': '1.9.21',
|
||||
'kotlin_coroutines': '1.7.3',
|
||||
'buildTools': '34.0.0',
|
||||
'ndk': '27.0.11718014',
|
||||
'androidx_core': '1.13.1',
|
||||
'androidx_annotations': '1.8.0'
|
||||
'ndk': '26.1.10909125',
|
||||
'androidx_core': '1.12.0',
|
||||
'androidx_annotations': '1.7.0'
|
||||
]
|
||||
|
||||
ext.deps = [
|
||||
@@ -104,7 +104,7 @@ buildscript {
|
||||
]
|
||||
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.4.1'
|
||||
classpath 'com.android.tools.build:gradle:8.2.0'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@ set(FILAMAT_INCLUDE_DIRS
|
||||
include_directories(${FILAMENT_DIR}/include)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libfilamat-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filamat-jni SHARED src/main/cpp/MaterialBuilder.cpp)
|
||||
target_include_directories(filamat-jni PRIVATE ${FILAMAT_INCLUDE_DIRS})
|
||||
|
||||
@@ -59,7 +59,6 @@ endif()
|
||||
|
||||
set(VERSION_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/libfilament-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${VERSION_SCRIPT}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filament-jni SHARED
|
||||
src/main/cpp/BufferObject.cpp
|
||||
|
||||
@@ -342,21 +342,6 @@ Java_com_google_android_filament_Engine_nIsValidMaterial(JNIEnv*, jclass,
|
||||
return (jboolean)engine->isValid((Material*)nativeMaterial);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidMaterialInstance(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeMaterial, jlong nativeMaterialInstance) {
|
||||
Engine* engine = (Engine *)nativeEngine;
|
||||
return (jboolean)engine->isValid((Material*)nativeMaterial,
|
||||
(MaterialInstance*)nativeMaterialInstance);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidExpensiveMaterialInstance(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeMaterialInstance) {
|
||||
Engine* engine = (Engine *)nativeEngine;
|
||||
return (jboolean)engine->isValidExpensive((MaterialInstance*)nativeMaterialInstance);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidSkybox(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeSkybox) {
|
||||
@@ -406,13 +391,6 @@ Java_com_google_android_filament_Engine_nFlush(JNIEnv*, jclass,
|
||||
engine->flush();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsPaused(JNIEnv*, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jboolean)engine->isPaused();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jboolean paused) {
|
||||
@@ -420,13 +398,6 @@ Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
|
||||
engine->setPaused(paused);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nUnprotected(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jboolean paused) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
engine->unprotected();
|
||||
}
|
||||
|
||||
// Managers...
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
@@ -524,9 +495,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
|
||||
jint stereoscopicType, jlong stereoscopicEyeCount,
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
|
||||
jboolean disableHandleUseAfterFreeCheck,
|
||||
jint preferredShaderLanguage,
|
||||
jboolean forceGLES2Context) {
|
||||
jboolean disableHandleUseAfterFreeCheck) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
|
||||
@@ -542,8 +511,6 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
|
||||
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
|
||||
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
|
||||
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
|
||||
.forceGLES2Context = (bool) forceGLES2Context,
|
||||
};
|
||||
builder->config(&config);
|
||||
}
|
||||
@@ -571,9 +538,3 @@ Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nat
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
return (jlong) builder->build();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_getSteadyClockTimeNano(JNIEnv *env, jclass clazz) {
|
||||
return (jlong)Engine::getSteadyClockTimeNano();
|
||||
}
|
||||
|
||||
@@ -25,17 +25,12 @@ using namespace filament;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount) {
|
||||
jlong nativeEngine, jobject buffer_, jint size) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
AutoBuffer buffer(env, buffer_, size);
|
||||
auto builder = Material::Builder();
|
||||
if (shBandCount) {
|
||||
builder.sphericalHarmonicsBandCount(shBandCount);
|
||||
}
|
||||
Material* material = builder
|
||||
Material* material = Material::Builder()
|
||||
.package(buffer.getData(), buffer.getSize())
|
||||
.build(*engine);
|
||||
|
||||
return (jlong) material;
|
||||
}
|
||||
|
||||
|
||||
@@ -245,18 +245,12 @@ Java_com_google_android_filament_RenderableManager_nBuilderMorphing(JNIEnv*, jcl
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderMorphingStandard(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, jlong nativeMorphTargetBuffer) {
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, jlong nativeMorphTargetBuffer,
|
||||
int offset, int count) {
|
||||
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
builder->morphing(morphTargetBuffer);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferOffsetAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, int offset) {
|
||||
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
|
||||
builder->morphing(level, primitiveIndex, offset);
|
||||
builder->morphing(level, primitiveIndex, morphTargetBuffer, offset, count);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
@@ -328,12 +322,13 @@ Java_com_google_android_filament_RenderableManager_nSetMorphWeights(JNIEnv* env,
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferOffsetAt(JNIEnv*,
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferAt(JNIEnv*,
|
||||
jclass, jlong nativeRenderableManager, jint i, int level, jint primitiveIndex,
|
||||
jlong, jint offset) {
|
||||
jlong nativeMorphTargetBuffer, jint offset, jint count) {
|
||||
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
|
||||
rm->setMorphTargetBufferOffsetAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, (size_t) offset);
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, morphTargetBuffer, (size_t) offset, (size_t) count);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
|
||||
@@ -28,14 +28,6 @@
|
||||
using namespace filament;
|
||||
using namespace backend;
|
||||
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Renderer_nSkipFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong vsyncSteadyClockTimeNano) {
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->skipFrame(uint64_t(vsyncSteadyClockTimeNano));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong nativeSwapChain, jlong frameTimeNanos) {
|
||||
@@ -195,10 +187,3 @@ Java_com_google_android_filament_Renderer_nSetPresentationTime(JNIEnv *, jclass
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->setPresentationTime(monotonicClockNanos);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Renderer_nSetVsyncTime(JNIEnv *, jclass,
|
||||
jlong nativeRenderer, jlong steadyClockTimeNano) {
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->setVsyncTime(steadyClockTimeNano);
|
||||
}
|
||||
|
||||
@@ -49,12 +49,6 @@ Java_com_google_android_filament_View_nSetCamera(JNIEnv*, jclass,
|
||||
view->setCamera(camera);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_View_nHasCamera(JNIEnv*, jclass, jlong nativeView) {
|
||||
View* view = (View*) nativeView;
|
||||
return (jboolean)view->hasCamera();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetColorGrading(JNIEnv*, jclass,
|
||||
jlong nativeView, jlong nativeColorGrading) {
|
||||
@@ -531,12 +525,3 @@ Java_com_google_android_filament_View_nGetFogEntity(JNIEnv *env, jclass clazz,
|
||||
View *view = (View *) nativeView;
|
||||
return (jint)view->getFogEntity().getId();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass clazz,
|
||||
jlong nativeView, jlong nativeEngine) {
|
||||
View *view = (View *) nativeView;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
view->clearFrameHistory(*engine);
|
||||
}
|
||||
|
||||
@@ -159,12 +159,9 @@ public class Engine {
|
||||
};
|
||||
|
||||
/**
|
||||
* The type of technique for stereoscopic rendering. (Note that the materials used will need to be
|
||||
* compatible with the chosen technique.)
|
||||
* The type of technique for stereoscopic rendering
|
||||
*/
|
||||
public enum StereoscopicType {
|
||||
/** No stereoscopic rendering. */
|
||||
NONE,
|
||||
/** Stereoscopic rendering is performed using instanced rendering technique. */
|
||||
INSTANCED,
|
||||
/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
|
||||
@@ -228,9 +225,7 @@ public class Engine {
|
||||
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
|
||||
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
|
||||
config.disableHandleUseAfterFreeCheck,
|
||||
config.preferredShaderLanguage.ordinal(),
|
||||
config.forceGLES2Context);
|
||||
config.disableHandleUseAfterFreeCheck);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -408,7 +403,7 @@ public class Engine {
|
||||
*
|
||||
* @see View#setStereoscopicOptions
|
||||
*/
|
||||
public StereoscopicType stereoscopicType = StereoscopicType.NONE;
|
||||
public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
|
||||
|
||||
/**
|
||||
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
|
||||
@@ -425,46 +420,14 @@ public class Engine {
|
||||
public long resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines how many frames texture entries are kept for in the cache. This
|
||||
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
|
||||
* Typically only one texture is evicted per frame.
|
||||
* The default is 1.
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
*/
|
||||
public long resourceAllocatorCacheMaxAge = 1;
|
||||
public long resourceAllocatorCacheMaxAge = 2;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
public boolean disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/*
|
||||
* Sets a preferred shader language for Filament to use.
|
||||
*
|
||||
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
|
||||
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
|
||||
* used when materials contain both.
|
||||
*
|
||||
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
|
||||
* shaders if present within a material, falling back to MSL. Setting
|
||||
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
|
||||
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
|
||||
* present.
|
||||
*
|
||||
* When using a non-Metal backend, setting this has no effect.
|
||||
*/
|
||||
public enum ShaderLanguage {
|
||||
DEFAULT,
|
||||
MSL,
|
||||
METAL_LIBRARY,
|
||||
};
|
||||
public ShaderLanguage preferredShaderLanguage = ShaderLanguage.DEFAULT;
|
||||
|
||||
/*
|
||||
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
|
||||
* context if supported by the Platform, or if not, will have the backend pretend
|
||||
* it's a GLES2 context. Ignored on other backends.
|
||||
*/
|
||||
public boolean forceGLES2Context = false;
|
||||
}
|
||||
|
||||
private Engine(long nativeEngine, Config config) {
|
||||
@@ -886,24 +849,6 @@ public class Engine {
|
||||
return nIsValidMaterial(getNativeObject(), object.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
* @return returns true if the specified object is valid.
|
||||
*/
|
||||
public boolean isValidMaterialInstance(@NonNull Material ma, MaterialInstance mi) {
|
||||
return nIsValidMaterialInstance(getNativeObject(), ma.getNativeObject(), mi.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
* @return returns true if the specified object is valid.
|
||||
*/
|
||||
public boolean isValidExpensiveMaterialInstance(@NonNull MaterialInstance object) {
|
||||
return nIsValidExpensiveMaterialInstance(getNativeObject(), object.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
@@ -1264,17 +1209,6 @@ public class Engine {
|
||||
nFlush(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get paused state of rendering thread.
|
||||
*
|
||||
* <p>Warning: This is an experimental API.
|
||||
*
|
||||
* @see #setPaused
|
||||
*/
|
||||
public boolean isPaused() {
|
||||
return nIsPaused(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause or resume the rendering thread.
|
||||
*
|
||||
@@ -1292,24 +1226,6 @@ public class Engine {
|
||||
nSetPaused(getNativeObject(), paused);
|
||||
}
|
||||
|
||||
/**
|
||||
* Switch the command queue to unprotected mode. Protected mode can be activated via
|
||||
* Renderer::beginFrame() using a protected SwapChain.
|
||||
* @see Renderer
|
||||
* @see SwapChain
|
||||
*/
|
||||
public void unprotected() {
|
||||
nUnprotected(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current time. This is a convenience function that simply returns the
|
||||
* time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* @return current time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* @see Renderer#beginFrame
|
||||
*/
|
||||
public static native long getSteadyClockTimeNano();
|
||||
|
||||
@UsedByReflection("TextureHelper.java")
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
@@ -1375,8 +1291,6 @@ public class Engine {
|
||||
private static native boolean nIsValidSkinningBuffer(long nativeEngine, long nativeSkinningBuffer);
|
||||
private static native boolean nIsValidIndirectLight(long nativeEngine, long nativeIndirectLight);
|
||||
private static native boolean nIsValidMaterial(long nativeEngine, long nativeMaterial);
|
||||
private static native boolean nIsValidMaterialInstance(long nativeEngine, long nativeMaterial, long nativeMaterialInstance);
|
||||
private static native boolean nIsValidExpensiveMaterialInstance(long nativeEngine, long nativeMaterialInstance);
|
||||
private static native boolean nIsValidSkybox(long nativeEngine, long nativeSkybox);
|
||||
private static native boolean nIsValidColorGrading(long nativeEngine, long nativeColorGrading);
|
||||
private static native boolean nIsValidTexture(long nativeEngine, long nativeTexture);
|
||||
@@ -1385,9 +1299,7 @@ public class Engine {
|
||||
private static native void nDestroyEntity(long nativeEngine, int entity);
|
||||
private static native void nFlushAndWait(long nativeEngine);
|
||||
private static native void nFlush(long nativeEngine);
|
||||
private static native boolean nIsPaused(long nativeEngine);
|
||||
private static native void nSetPaused(long nativeEngine, boolean paused);
|
||||
private static native void nUnprotected(long nativeEngine);
|
||||
private static native long nGetTransformManager(long nativeEngine);
|
||||
private static native long nGetLightManager(long nativeEngine);
|
||||
private static native long nGetRenderableManager(long nativeEngine);
|
||||
@@ -1409,9 +1321,7 @@ public class Engine {
|
||||
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
|
||||
int stereoscopicType, long stereoscopicEyeCount,
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
|
||||
boolean disableHandleUseAfterFreeCheck,
|
||||
int preferredShaderLanguage,
|
||||
boolean forceGLES2Context);
|
||||
boolean disableHandleUseAfterFreeCheck);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
|
||||
|
||||
@@ -346,7 +346,6 @@ public class Material {
|
||||
public static class Builder {
|
||||
private Buffer mBuffer;
|
||||
private int mSize;
|
||||
private int mShBandCount = 0;
|
||||
|
||||
/**
|
||||
* Specifies the material data. The material data is a binary blob produced by
|
||||
@@ -362,22 +361,6 @@ public class Material {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the quality of the indirect lights computations. This is only taken into account
|
||||
* if this material is lit and in the surface domain. This setting will affect the
|
||||
* IndirectLight computation if one is specified on the Scene and Spherical Harmonics
|
||||
* are used for the irradiance.
|
||||
*
|
||||
* @param shBandCount Number of spherical harmonic bands. Must be 1, 2 or 3 (default).
|
||||
* @return Reference to this Builder for chaining calls.
|
||||
* @see IndirectLight
|
||||
*/
|
||||
@NonNull
|
||||
public Builder sphericalHarmonicsBandCount(@IntRange(from = 0) int shBandCount) {
|
||||
mShBandCount = shBandCount;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the Material object.
|
||||
*
|
||||
@@ -389,8 +372,7 @@ public class Material {
|
||||
*/
|
||||
@NonNull
|
||||
public Material build(@NonNull Engine engine) {
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
|
||||
mBuffer, mSize, mShBandCount);
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(), mBuffer, mSize);
|
||||
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
|
||||
return new Material(nativeMaterial);
|
||||
}
|
||||
@@ -1041,7 +1023,7 @@ public class Material {
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount);
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size);
|
||||
private static native long nCreateInstance(long nativeMaterial);
|
||||
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
|
||||
private static native long nGetDefaultInstance(long nativeMaterial);
|
||||
|
||||
+1
-1
@@ -74,7 +74,7 @@ public class MorphTargetBuffer {
|
||||
*
|
||||
* @exception IllegalStateException if the MorphTargetBuffer could not be created
|
||||
*
|
||||
* @see #setMorphTargetBufferOffsetAt
|
||||
* @see #setMorphTargetBufferAt
|
||||
*/
|
||||
@NonNull
|
||||
public MorphTargetBuffer build(@NonNull Engine engine) {
|
||||
|
||||
+48
-25
@@ -524,7 +524,14 @@ public class RenderableManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls if the renderable has legacy vertex morphing targets, zero by default.
|
||||
* Controls if the renderable has vertex morphing targets, zero by default. This is
|
||||
* required to enable GPU morphing.
|
||||
*
|
||||
* <p>Filament supports two morphing modes: standard (default) and legacy.</p>
|
||||
*
|
||||
* <p>For standard morphing, A {@link MorphTargetBuffer} must be created and provided via
|
||||
* {@link RenderableManager#setMorphTargetBufferAt}. Standard morphing supports up to
|
||||
* <code>CONFIG_MAX_MORPH_TARGET_COUNT</code> morph targets.</p>
|
||||
*
|
||||
* For legacy morphing, the attached {@link VertexBuffer} must provide data in the
|
||||
* appropriate {@link VertexBuffer.VertexAttribute} slots (<code>MORPH_POSITION_0</code> etc).
|
||||
@@ -542,22 +549,6 @@ public class RenderableManager {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls if the renderable has vertex morphing targets, zero by default.
|
||||
*
|
||||
* <p>For standard morphing, A {@link MorphTargetBuffer} must be provided.
|
||||
* Standard morphing supports up to
|
||||
* <code>CONFIG_MAX_MORPH_TARGET_COUNT</code> morph targets.</p>
|
||||
*
|
||||
* <p>See also {@link RenderableManager#setMorphWeights}, which can be called on a per-frame basis
|
||||
* to advance the animation.</p>
|
||||
*/
|
||||
@NonNull
|
||||
public Builder morphing(@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nBuilderMorphingStandard(mNativeBuilder, morphTargetBuffer.getNativeObject());
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the morph target buffer for a primitive.
|
||||
*
|
||||
@@ -569,13 +560,31 @@ public class RenderableManager {
|
||||
*
|
||||
* @param level the level of detail (lod), only 0 can be specified
|
||||
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
|
||||
* @param morphTargetBuffer specifies the morph target buffer
|
||||
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
|
||||
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
|
||||
*/
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset) {
|
||||
nBuilderSetMorphTargetBufferOffsetAt(mNativeBuilder, level, primitiveIndex, offset);
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility method to specify morph target buffer for a primitive.
|
||||
* For details, see the {@link RenderableManager.Builder#morphing}.
|
||||
*/
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -678,11 +687,26 @@ public class RenderableManager {
|
||||
*
|
||||
* @see Builder#morphing
|
||||
*/
|
||||
public void setMorphTargetBufferOffsetAt(@EntityInstance int i,
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset) {
|
||||
nSetMorphTargetBufferOffsetAt(mNativeObject, i, level, primitiveIndex, 0, offset);
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility method to change morph target buffer for the given primitive.
|
||||
* For details, see the {@link RenderableManager#setMorphTargetBufferAt}.
|
||||
*/
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -982,8 +1006,7 @@ public class RenderableManager {
|
||||
private static native int nBuilderSkinningBones(long nativeBuilder, int boneCount, Buffer bones, int remaining);
|
||||
private static native void nBuilderSkinningBuffer(long nativeBuilder, long nativeSkinningBuffer, int boneCount, int offset);
|
||||
private static native void nBuilderMorphing(long nativeBuilder, int targetCount);
|
||||
private static native void nBuilderMorphingStandard(long nativeBuilder, long nativeMorphTargetBuffer);
|
||||
private static native void nBuilderSetMorphTargetBufferOffsetAt(long nativeBuilder, int level, int primitiveIndex, int offset);
|
||||
private static native void nBuilderSetMorphTargetBufferAt(long nativeBuilder, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native void nBuilderEnableSkinningBuffers(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderFog(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderLightChannel(long nativeRenderableManager, int channel, boolean enable);
|
||||
@@ -993,7 +1016,7 @@ public class RenderableManager {
|
||||
private static native int nSetBonesAsMatrices(long nativeObject, int i, Buffer matrices, int remaining, int boneCount, int offset);
|
||||
private static native int nSetBonesAsQuaternions(long nativeObject, int i, Buffer quaternions, int remaining, int boneCount, int offset);
|
||||
private static native void nSetMorphWeights(long nativeObject, int instance, float[] weights, int offset);
|
||||
private static native void nSetMorphTargetBufferOffsetAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset);
|
||||
private static native void nSetMorphTargetBufferAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native int nGetMorphTargetCount(long nativeObject, int i);
|
||||
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
|
||||
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
|
||||
|
||||
@@ -284,33 +284,6 @@ public class Renderer {
|
||||
nSetPresentationTime(getNativeObject(), monotonicClockNanos);
|
||||
}
|
||||
|
||||
/**
|
||||
* The use of this method is optional. It sets the VSYNC time expressed as the duration in
|
||||
* nanosecond since epoch of std::chrono::steady_clock.
|
||||
* If called, passing 0 to frameTimeNanos in Renderer.BeginFrame will use this
|
||||
* time instead.
|
||||
* @param steadyClockTimeNano duration in nanosecond since epoch of std::chrono::steady_clock
|
||||
* @see Engine#getSteadyClockTimeNano
|
||||
* @see Renderer#beginFrame
|
||||
*/
|
||||
public void setVsyncTime(long steadyClockTimeNano) {
|
||||
nSetVsyncTime(getNativeObject(), steadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Call skipFrame when momentarily skipping frames, for instance if the content of the
|
||||
* scene doesn't change.
|
||||
*
|
||||
* @param vsyncSteadyClockTimeNano The time in nanoseconds when the frame started being rendered,
|
||||
* in the {@link System#nanoTime()} timebase. Divide this value by 1000000 to
|
||||
* convert it to the {@link android.os.SystemClock#uptimeMillis()}
|
||||
* time base. This typically comes from
|
||||
* {@link android.view.Choreographer.FrameCallback}.
|
||||
*/
|
||||
public void skipFrame(long vsyncSteadyClockTimeNano) {
|
||||
nSkipFrame(getNativeObject(), vsyncSteadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up a frame for this <code>Renderer</code>.
|
||||
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
|
||||
@@ -729,8 +702,6 @@ public class Renderer {
|
||||
}
|
||||
|
||||
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
|
||||
private static native void nSetVsyncTime(long nativeObject, long steadyClockTimeNano);
|
||||
private static native void nSkipFrame(long nativeObject, long vsyncSteadyClockTimeNano);
|
||||
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
|
||||
private static native void nEndFrame(long nativeRenderer);
|
||||
private static native void nRender(long nativeRenderer, long nativeView);
|
||||
|
||||
@@ -241,15 +241,6 @@ public class View {
|
||||
nSetCamera(getNativeObject(), camera == null ? 0 : camera.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Query whether a camera is set.
|
||||
* @return true if a camera is set, false otherwise
|
||||
* @see #setCamera
|
||||
*/
|
||||
public boolean hasCamera() {
|
||||
return nHasCamera(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this View's associated Camera, or null if none has been assigned.
|
||||
*
|
||||
@@ -1233,18 +1224,6 @@ public class View {
|
||||
return nGetFogEntity(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
|
||||
* keeps a history of previous frame renders associated with the Renderer the view was last
|
||||
* used with. When switching Renderer, it may be necessary to clear that history by calling
|
||||
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
|
||||
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
|
||||
* being very different.
|
||||
*/
|
||||
public void clearFrameHistory(Engine engine) {
|
||||
nClearFrameHistory(getNativeObject(), engine.getNativeObject());
|
||||
}
|
||||
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
throw new IllegalStateException("Calling method on destroyed View");
|
||||
@@ -1259,7 +1238,6 @@ public class View {
|
||||
private static native void nSetName(long nativeView, String name);
|
||||
private static native void nSetScene(long nativeView, long nativeScene);
|
||||
private static native void nSetCamera(long nativeView, long nativeCamera);
|
||||
private static native boolean nHasCamera(long nativeView);
|
||||
private static native void nSetViewport(long nativeView, int left, int bottom, int width, int height);
|
||||
private static native void nSetVisibleLayers(long nativeView, int select, int value);
|
||||
private static native void nSetShadowingEnabled(long nativeView, boolean enabled);
|
||||
@@ -1306,7 +1284,7 @@ public class View {
|
||||
private static native void nSetMaterialGlobal(long nativeView, int index, float x, float y, float z, float w);
|
||||
private static native void nGetMaterialGlobal(long nativeView, int index, float[] out);
|
||||
private static native int nGetFogEntity(long nativeView);
|
||||
private static native void nClearFrameHistory(long nativeView, long nativeEngine);
|
||||
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques.
|
||||
|
||||
@@ -31,7 +31,6 @@ set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filament-utils-jni SHARED
|
||||
src/main/cpp/AutomationEngine.cpp
|
||||
|
||||
@@ -125,11 +125,6 @@ extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBu
|
||||
builder->groundPlane(a, b, c, d);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBuilderPanning(JNIEnv*, jclass, jlong nativeBuilder, jboolean enabled) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
builder->panning(enabled);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT long Java_com_google_android_filament_utils_Manipulator_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
return (jlong) builder->build((Mode) mode);
|
||||
|
||||
-12
@@ -274,17 +274,6 @@ public class Manipulator {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether panning is enabled in the manipulator.
|
||||
*
|
||||
* @return this <code>Builder</code> object for chaining calls
|
||||
*/
|
||||
@NonNull
|
||||
public Builder panning(Boolean enabled) {
|
||||
nBuilderPanning(mNativeBuilder, enabled);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the <code>Manipulator</code> object.
|
||||
*
|
||||
@@ -494,7 +483,6 @@ public class Manipulator {
|
||||
private static native void nBuilderFlightPanSpeed(long nativeBuilder, float x, float y);
|
||||
private static native void nBuilderFlightMoveDamping(long nativeBuilder, float damping);
|
||||
private static native void nBuilderGroundPlane(long nativeBuilder, float a, float b, float c, float d);
|
||||
private static native void nBuilderPanning(long nativeBuilder, Boolean enabled);
|
||||
private static native long nBuilderBuild(long nativeBuilder, int mode);
|
||||
|
||||
private static native void nDestroyManipulator(long nativeManip);
|
||||
|
||||
@@ -44,7 +44,6 @@ set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/include/gltfio/Animator.h
|
||||
@@ -87,10 +86,7 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/src/Wireframe.cpp
|
||||
${GLTFIO_DIR}/src/Wireframe.h
|
||||
${GLTFIO_DIR}/src/downcast.h
|
||||
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.h
|
||||
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.h
|
||||
${GLTFIO_DIR}/src/extended/TangentsJobExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/TangentsJobExtended.h
|
||||
${GLTFIO_DIR}/src/extended/TangentSpaceMeshWrapper.cpp
|
||||
@@ -120,6 +116,7 @@ set(GLTFIO_INCLUDE_DIRS
|
||||
../../third_party/cgltf
|
||||
../../third_party/meshoptimizer/src
|
||||
../../third_party/robin-map
|
||||
../../third_party/hat-trie
|
||||
../../third_party/stb
|
||||
../../libs/utils/include
|
||||
../../libs/ktxreader/include
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.54.0
|
||||
VERSION_NAME=1.51.2
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
#Wed Nov 17 10:40:18 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
+1
-1
@@ -321,7 +321,7 @@ class MainActivity : Activity() {
|
||||
var flags = uiHelper.swapChainFlags
|
||||
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
|
||||
if (SwapChain.isSRGBSwapChainSupported(engine)) {
|
||||
flags = flags or SwapChainFlags.CONFIG_SRGB_COLORSPACE
|
||||
flags = flags or SwapChain.CONFIG_SRGB_COLORSPACE
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,6 +44,8 @@ function print_help {
|
||||
echo " Exclude Vulkan support from the Android build."
|
||||
echo " -s"
|
||||
echo " Add iOS simulator support to the iOS build."
|
||||
echo " -t"
|
||||
echo " Enable SwiftShader support for Vulkan in desktop builds."
|
||||
echo " -e"
|
||||
echo " Enable EGL on Linux support for desktop builds."
|
||||
echo " -l"
|
||||
@@ -59,14 +61,6 @@ function print_help {
|
||||
echo " -b"
|
||||
echo " Enable Address and Undefined Behavior Sanitizers (asan/ubsan) for debugging."
|
||||
echo " This is only for the desktop build."
|
||||
echo " -x value"
|
||||
echo " Define a preprocessor flag FILAMENT_BACKEND_DEBUG_FLAG with [value]. This is useful for"
|
||||
echo " enabling debug paths in the backend from the build script. For example, make a"
|
||||
echo " systrace-enabled build without directly changing #defines. Remember to add -f when"
|
||||
echo " changing this option."
|
||||
echo " -S type"
|
||||
echo " Enable stereoscopic rendering where type is one of [instanced|multiview]. This is only"
|
||||
echo " meant for building the samples."
|
||||
echo ""
|
||||
echo "Build types:"
|
||||
echo " release"
|
||||
@@ -166,6 +160,8 @@ INSTALL_COMMAND=
|
||||
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
|
||||
VULKAN_ANDROID_GRADLE_OPTION=""
|
||||
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
|
||||
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
|
||||
|
||||
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
|
||||
@@ -176,10 +172,6 @@ MATOPT_GRADLE_OPTION=""
|
||||
|
||||
ASAN_UBSAN_OPTION=""
|
||||
|
||||
BACKEND_DEBUG_FLAG_OPTION=""
|
||||
|
||||
STEREOSCOPIC_OPTION=""
|
||||
|
||||
IOS_BUILD_SIMULATOR=false
|
||||
BUILD_UNIVERSAL_LIBRARIES=false
|
||||
|
||||
@@ -234,12 +226,11 @@ function build_desktop_target {
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
|
||||
${SWIFTSHADER_OPTION} \
|
||||
${EGL_ON_LINUX_OPTION} \
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${ASAN_UBSAN_OPTION} \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
${STEREOSCOPIC_OPTION} \
|
||||
${architectures} \
|
||||
../..
|
||||
ln -sf "out/cmake-${lc_target}/compile_commands.json" \
|
||||
@@ -298,7 +289,6 @@ function build_webgl_with_target {
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
|
||||
-DWEBGL=1 \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-webgl-${lc_target}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -373,8 +363,6 @@ function build_android_target {
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${VULKAN_ANDROID_OPTION} \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
${STEREOSCOPIC_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-android-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -609,7 +597,6 @@ function build_ios_target {
|
||||
-DCMAKE_TOOLCHAIN_FILE=../../third_party/clang/iOS.cmake \
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${STEREOSCOPIC_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-ios-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -743,13 +730,6 @@ function validate_build_command {
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Make sure FILAMENT_BACKEND_DEBUG_FLAG is only meant for debug builds
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" != "true" ]] && [[ ! -z "${BACKEND_DEBUG_FLAG_OPTION}" ]]; then
|
||||
echo "Error: cannot specify FILAMENT_BACKEND_DEBUG_FLAG in non-debug build"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
set -e
|
||||
}
|
||||
|
||||
@@ -796,7 +776,7 @@ function check_debug_release_build {
|
||||
|
||||
pushd "$(dirname "$0")" > /dev/null
|
||||
|
||||
while getopts ":hacCfgijmp:q:uvslwedk:bx:S:" opt; do
|
||||
while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
@@ -860,7 +840,7 @@ while getopts ":hacCfgijmp:q:uvslwedk:bx:S:" opt; do
|
||||
echo "Platform must be one of [desktop|android|ios|webgl|all]"
|
||||
echo ""
|
||||
exit 1
|
||||
;;
|
||||
;;
|
||||
esac
|
||||
done
|
||||
;;
|
||||
@@ -915,6 +895,10 @@ while getopts ":hacCfgijmp:q:uvslwedk:bx:S:" opt; do
|
||||
IOS_BUILD_SIMULATOR=true
|
||||
echo "iOS simulator support enabled."
|
||||
;;
|
||||
t)
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
|
||||
echo "SwiftShader support enabled."
|
||||
;;
|
||||
e)
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=ON -DFILAMENT_SKIP_SDL2=ON -DFILAMENT_SKIP_SAMPLES=ON"
|
||||
echo "EGL on Linux support enabled; skipping SDL2."
|
||||
@@ -934,22 +918,6 @@ while getopts ":hacCfgijmp:q:uvslwedk:bx:S:" opt; do
|
||||
b) ASAN_UBSAN_OPTION="-DFILAMENT_ENABLE_ASAN_UBSAN=ON"
|
||||
echo "Enabled ASAN/UBSAN"
|
||||
;;
|
||||
x) BACKEND_DEBUG_FLAG_OPTION="-DFILAMENT_BACKEND_DEBUG_FLAG=${OPTARG}"
|
||||
;;
|
||||
S) case $(echo "${OPTARG}" | tr '[:upper:]' '[:lower:]') in
|
||||
instanced)
|
||||
STEREOSCOPIC_OPTION="-DFILAMENT_SAMPLES_STEREO_TYPE=instanced"
|
||||
;;
|
||||
multiview)
|
||||
STEREOSCOPIC_OPTION="-DFILAMENT_SAMPLES_STEREO_TYPE=multiview"
|
||||
;;
|
||||
*)
|
||||
echo "Unknown stereoscopic type ${OPTARG}"
|
||||
echo "Type must be one of [instanced|multiview]"
|
||||
echo ""
|
||||
exit 1
|
||||
esac
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -${OPTARG}" >&2
|
||||
echo ""
|
||||
|
||||
@@ -57,8 +57,7 @@ FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/ndk.version)}
|
||||
|
||||
# Install the required NDK version specifically (if not present)
|
||||
if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
|
||||
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION"
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION" > /dev/null
|
||||
fi
|
||||
|
||||
# Only build 1 64 bit target during presubmit to cut down build times during presubmit
|
||||
|
||||
@@ -1 +1 @@
|
||||
27.0.11718014
|
||||
26.1.10909125
|
||||
@@ -0,0 +1,53 @@
|
||||
# Build the image:
|
||||
# docker build --no-cache --tag ssfilament -f build/swiftshader/Dockerfile .
|
||||
# docker tag ssfilament ghcr.io/filament-assets/swiftshader
|
||||
#
|
||||
# Publish the image:
|
||||
# docker login ghcr.io --username <user> --password <token>
|
||||
# docker push ghcr.io/filament-assets/swiftshader
|
||||
#
|
||||
# Run the image and mount the current directory:
|
||||
# docker run -it -v `pwd`:/trees/filament -t ssfilament
|
||||
|
||||
FROM ubuntu:focal
|
||||
WORKDIR /trees
|
||||
ARG DEBIAN_FRONTEND=noninteractive
|
||||
ENV SWIFTSHADER_LD_LIBRARY_PATH=/trees/swiftshader/build
|
||||
ENV CXXFLAGS='-fno-builtin -Wno-pass-failed'
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get --no-install-recommends install -y \
|
||||
apt-transport-https \
|
||||
apt-utils \
|
||||
build-essential \
|
||||
cmake \
|
||||
ca-certificates \
|
||||
git \
|
||||
ninja-build \
|
||||
python \
|
||||
python3 \
|
||||
xorg-dev \
|
||||
clang-7 \
|
||||
libc++-7-dev \
|
||||
libc++abi-7-dev \
|
||||
lldb
|
||||
|
||||
# Ensure that clang is used instead of gcc.
|
||||
RUN set -eux ;\
|
||||
update-alternatives --install /usr/bin/clang clang /usr/bin/clang-7 100 ;\
|
||||
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-7 100 ;\
|
||||
update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100 ;\
|
||||
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
|
||||
|
||||
# Get patch files from the local Filament tree.
|
||||
COPY build/swiftshader/*.diff .
|
||||
|
||||
# Clone SwiftShader, apply patches, and build it.
|
||||
RUN set -eux ;\
|
||||
git clone https://swiftshader.googlesource.com/SwiftShader swiftshader ;\
|
||||
cd swiftshader ;\
|
||||
git checkout 139f5c3 ;\
|
||||
git apply /trees/*.diff ;\
|
||||
cd build ;\
|
||||
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Release ;\
|
||||
ninja
|
||||
Executable
+56
@@ -0,0 +1,56 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
from pathlib import Path
|
||||
import os
|
||||
|
||||
spath = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
path = Path(spath)
|
||||
|
||||
folder = "../../results/"
|
||||
|
||||
images = list(path.glob(folder + '*.png'))
|
||||
|
||||
images.sort()
|
||||
|
||||
gallery = open(path.absolute().joinpath(folder + 'index.html'), 'w')
|
||||
|
||||
gallery.write("""<html>
|
||||
<head>
|
||||
<script type="module" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.esm.js"></script>
|
||||
<script nomodule="" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.js"></script>
|
||||
<link rel="stylesheet" href="https://unpkg.com/img-comparison-slider@latest/dist/collection/styles/initial.css"/>
|
||||
<style>
|
||||
h2 {
|
||||
font-weight: normal;
|
||||
margin-top: 150px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
a {
|
||||
text-decoration: none;
|
||||
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
||||
color: blue;
|
||||
}
|
||||
a:hover {
|
||||
font-weight: bold;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
""")
|
||||
|
||||
tag = ''
|
||||
|
||||
for image in images:
|
||||
group = image.stem.rstrip('0123456789')
|
||||
before = f'https://filament-assets.github.io/golden/{group}/{image.name}'
|
||||
after = image.name
|
||||
gallery.write('\n')
|
||||
gallery.write(f'<h2><a href="{image.stem}.json">{image.stem}.json</a></h2>\n')
|
||||
gallery.write('<img-comparison-slider>\n')
|
||||
gallery.write(f'<img slot="before" src="{before}" /> <img slot="after" src="{after}" />\n')
|
||||
gallery.write('</img-comparison-slider>\n')
|
||||
|
||||
gallery.write("""</body>
|
||||
</html>
|
||||
""")
|
||||
@@ -0,0 +1,62 @@
|
||||
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
|
||||
index 86913ec72..3b35345af 100644
|
||||
--- a/src/Vulkan/VkPipeline.cpp
|
||||
+++ b/src/Vulkan/VkPipeline.cpp
|
||||
@@ -71,7 +71,56 @@ std::vector<uint32_t> preprocessSpirv(
|
||||
if(optimize)
|
||||
{
|
||||
// Full optimization list taken from spirv-opt.
|
||||
- opt.RegisterPerformancePasses();
|
||||
+
|
||||
+ // We have removed CreateRedundancyEliminationPass because it segfaults when encountering:
|
||||
+ // %389 = OpCompositeConstruct %7 %386 %387 %388 %86
|
||||
+ // When inserting an entry into instruction_to_value_ (which is an unordered_map)
|
||||
+ // This could perhaps be investigated further with help from asan.
|
||||
+
|
||||
+ using namespace spvtools;
|
||||
+ opt.RegisterPass(CreateWrapOpKillPass())
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateMergeReturnPass())
|
||||
+ .RegisterPass(CreateInlineExhaustivePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreatePrivateToLocalPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateScalarReplacementPass())
|
||||
+ .RegisterPass(CreateLocalAccessChainConvertPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateLocalMultiStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateCCPPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateLoopUnrollPass(true))
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
|
||||
+ .RegisterPass(CreateCombineAccessChainsPass())
|
||||
+ .RegisterPass(CreateSimplificationPass())
|
||||
+ .RegisterPass(CreateScalarReplacementPass())
|
||||
+ .RegisterPass(CreateLocalAccessChainConvertPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateSSARewritePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateVectorDCEPass())
|
||||
+ .RegisterPass(CreateDeadInsertElimPass())
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateSimplificationPass())
|
||||
+ .RegisterPass(CreateIfConversionPass())
|
||||
+ .RegisterPass(CreateCopyPropagateArraysPass())
|
||||
+ .RegisterPass(CreateReduceLoadSizePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateBlockMergePass())
|
||||
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateBlockMergePass())
|
||||
+ .RegisterPass(CreateSimplificationPass());
|
||||
}
|
||||
|
||||
std::vector<uint32_t> optimized;
|
||||
Executable
+127
@@ -0,0 +1,127 @@
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
function print_help {
|
||||
local self_name=$(basename "$0")
|
||||
echo "This script issues docker commands for testing Filament with SwiftShader."
|
||||
echo "The usual sequence of commands is: fetch, start, build filament release, and run."
|
||||
echo ""
|
||||
echo "Usage:"
|
||||
echo " $self_name [command]"
|
||||
echo ""
|
||||
echo "Commands:"
|
||||
echo " build filament [debug | release]"
|
||||
echo " Use the container to build Filament."
|
||||
echo " build swiftshader [debug | release]"
|
||||
echo " Use the container to do a clean rebuild of SwiftShader."
|
||||
echo " (Note that the container already has SwiftShader built.)"
|
||||
echo " fetch"
|
||||
echo " Download the docker image from the central repository."
|
||||
echo " help"
|
||||
echo " Print this help message."
|
||||
echo " logs"
|
||||
echo " Print messages from the container's kernel ring buffer."
|
||||
echo " This is useful for diagnosing OOM issues."
|
||||
echo " run [lldb]"
|
||||
echo " Launch a test inside the container, optionally via lldb."
|
||||
echo " shell"
|
||||
echo " Interact with a bash prompt in the container."
|
||||
echo " start"
|
||||
echo " Start a container from the image."
|
||||
echo " stop"
|
||||
echo " Stop the container."
|
||||
echo ""
|
||||
}
|
||||
|
||||
# Change the current working directory to the Filament root.
|
||||
pushd "$(dirname "$0")/../.." > /dev/null
|
||||
|
||||
if [[ "$1" == "build" ]] && [[ "$2" == "filament" ]]; then
|
||||
docker exec runner filament/build.sh -t $3 gltf_viewer
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "build" ]] && [[ "$2" == "swiftshader" ]]; then
|
||||
BUILD_TYPE="$3"
|
||||
BUILD_TYPE="$(tr '[:lower:]' '[:upper:]' <<< ${BUILD_TYPE:0:1})${BUILD_TYPE:1}"
|
||||
docker exec --workdir /trees/swiftshader runner rm -rf build
|
||||
docker exec --workdir /trees/swiftshader runner mkdir build
|
||||
docker exec --workdir /trees/swiftshader/build runner cmake -GNinja -DCMAKE_BUILD_TYPE="$BUILD_TYPE" ..
|
||||
docker exec --workdir /trees/swiftshader/build runner ninja
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "fetch" ]]; then
|
||||
docker pull ghcr.io/filament-assets/swiftshader:latest
|
||||
docker tag ghcr.io/filament-assets/swiftshader:latest ssfilament
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "help" ]]; then
|
||||
print_help
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$1" == "logs" ]]; then
|
||||
docker exec runner dmesg --human --read-clear
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "run" ]] && [[ "$2" == "lldb" ]]; then
|
||||
docker exec -i --workdir /trees/filament/results runner \
|
||||
lldb --batch -o run -o bt -- \
|
||||
../out/cmake-release/samples/gltf_viewer \
|
||||
--headless \
|
||||
--batch ../libs/viewer/tests/basic.json \
|
||||
--api vulkan
|
||||
docker exec runner /trees/filament/build/swiftshader/gallery.py
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "run" ]]; then
|
||||
docker exec --tty --workdir /trees/filament/results runner \
|
||||
/usr/bin/catchsegv \
|
||||
../out/cmake-release/samples/gltf_viewer \
|
||||
--headless \
|
||||
--batch ../libs/viewer/tests/basic.json \
|
||||
--api vulkan
|
||||
docker exec runner /trees/filament/build/swiftshader/gallery.py
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "shell" ]]; then
|
||||
docker exec --interactive --tty runner /bin/bash
|
||||
exit $?
|
||||
fi
|
||||
|
||||
# Notes on options being passed to docker's run command:
|
||||
#
|
||||
# - The memory constraint seems to prevent an OOM signal in GitHub Actions.
|
||||
# - The cap / security args allow use of lldb and creation of core dumps.
|
||||
# - The privileged arg allows use of dmesg for examining OOM logs.
|
||||
#
|
||||
# Currently, a GitHub Actions VM has 2 CPUs, 7 GB RAM, and 14 GB of SSD disk space.
|
||||
#
|
||||
# Please be aware that Docker Desktop might impose additional resource constraints, and that those
|
||||
# settings can only be controlled with its GUI. We recommend at least 7 GB of memory and 2 GB swap.
|
||||
if [[ "$1" == "start" ]]; then
|
||||
mkdir -p results
|
||||
docker run --tty --rm --detach --privileged \
|
||||
--memory 6.5g \
|
||||
--name runner \
|
||||
--cap-add=SYS_PTRACE \
|
||||
--security-opt seccomp=unconfined \
|
||||
--security-opt apparmor=unconfined \
|
||||
--volume `pwd`:/trees/filament \
|
||||
--workdir /trees \
|
||||
ssfilament
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "stop" ]]; then
|
||||
docker container rm runner --force
|
||||
exit $?
|
||||
fi
|
||||
|
||||
print_help
|
||||
exit 1
|
||||
+2
-2
@@ -476,7 +476,7 @@ Energy conservation is one of the key components of a good BRDF for physically b
|
||||
<p>
|
||||
|
||||
|
||||
For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
|
||||
</p><p>
|
||||
|
||||
@@ -857,7 +857,7 @@ The full GLSL implementation of the standard model is shown in <a href="#listing
|
||||
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, a);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"></span>
|
||||
|
||||
+53
-141
File diff suppressed because one or more lines are too long
+3
-44
@@ -1308,12 +1308,7 @@ Description
|
||||
declare a variable called `eyeDirection` you can access it in the fragment shader using
|
||||
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
|
||||
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
|
||||
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
|
||||
interpolant is `highp` in *both* the vertex and fragment shaders.
|
||||
An alternate syntax can be used to specify both the name and precision of the interpolant.
|
||||
In this case the specified precision is used as-is in both fragment and vertex stages, in
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
interpolant is of type `float4` (`vec4`) in the shaders.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
@@ -1325,11 +1320,7 @@ material {
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
eyeDirection,
|
||||
{
|
||||
name : eyeColor,
|
||||
precision : medium
|
||||
}
|
||||
eyeDirection
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
@@ -1406,7 +1397,7 @@ Type
|
||||
: `string`
|
||||
|
||||
Value
|
||||
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`, `custom`. Defaults to `opaque`.
|
||||
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`. Defaults to `opaque`.
|
||||
|
||||
Description
|
||||
: Defines how/if the rendered object is blended with the content of the render target.
|
||||
@@ -1429,7 +1420,6 @@ Description
|
||||
of the material's output defines whether a fragment is discarded or not. Additionally,
|
||||
ALPHA_TO_COVERAGE is enabled for non-translucent views. See the maskThreshold section for more
|
||||
information.
|
||||
- **Custom**: blending is enabled. But the blending function is user specified. See `blendFunction`.
|
||||
|
||||
!!! Note
|
||||
When `blending` is set to `masked`, alpha to coverage is automatically enabled for the material.
|
||||
@@ -1442,36 +1432,6 @@ material {
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### Blending and transparency: blendFunction
|
||||
|
||||
Type
|
||||
: `object`
|
||||
|
||||
Fields
|
||||
: `srcRGB`, `srcA`, `dstRGB`, `dstA`
|
||||
|
||||
Description
|
||||
: - *srcRGB*: source function applied to the RGB channels
|
||||
- *srcA*: source function applied to the alpha channel
|
||||
- *srcRGB*: destination function applied to the RGB channels
|
||||
- *srcRGB*: destination function applied to the alpha channel
|
||||
The values possible for each functions are one of `zero`, `one`, `srcColor`, `oneMinusSrcColor`,
|
||||
`dstColor`, `oneMinusDstColor`, `srcAlpha`, `oneMinusSrcAlpha`, `dstAlpha`,
|
||||
`oneMinusDstAlpha`, `srcAlphaSaturate`
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
blending : custom,
|
||||
blendFunction :
|
||||
{
|
||||
srcRGB: one,
|
||||
srcA: one,
|
||||
dstRGB: oneMinusSrcColor,
|
||||
dstA: oneMinusSrcAlpha
|
||||
}
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### Blending and transparency: postLightingBlending
|
||||
|
||||
Type
|
||||
@@ -2434,7 +2394,6 @@ The following APIs are only available from the vertex block:
|
||||
**getWorldFromModelMatrix()** | float4x4 | Matrix that converts from model (object) space to world space
|
||||
**getWorldFromModelNormalMatrix()** | float3x3 | Matrix that converts normals from model (object) space to world space
|
||||
**getVertexIndex()** | int | Index of the current vertex
|
||||
**getEyeIndex()** | int | Index of the eye being rendered, starting at 0
|
||||
|
||||
### Fragment only
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
|
||||
</p>
|
||||
|
||||
</main>
|
||||
<script src="https://unpkg.com/filament@1.51.6/filament.js"></script>
|
||||
<script src="https://unpkg.com/filament@1.44.0/filament.js"></script>
|
||||
<script src="https://unpkg.com/gltumble"></script>
|
||||
<script src="filament-viewer.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
@@ -61,7 +61,6 @@ set(SRCS
|
||||
src/Engine.cpp
|
||||
src/Exposure.cpp
|
||||
src/Fence.cpp
|
||||
src/FilamentBuilder.cpp
|
||||
src/FrameInfo.cpp
|
||||
src/FrameSkipper.cpp
|
||||
src/Froxelizer.cpp
|
||||
@@ -164,7 +163,6 @@ set(PRIVATE_HDRS
|
||||
src/ResourceList.h
|
||||
src/ShadowMap.h
|
||||
src/ShadowMapManager.h
|
||||
src/SharedHandle.h
|
||||
src/TypedUniformBuffer.h
|
||||
src/UniformBuffer.h
|
||||
src/components/CameraManager.h
|
||||
@@ -216,7 +214,6 @@ set(PRIVATE_HDRS
|
||||
set(MATERIAL_SRCS
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/blitDepth.mat
|
||||
src/materials/blitLow.mat
|
||||
src/materials/blitArray.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
|
||||
@@ -66,13 +66,11 @@ set(PRIVATE_HDRS
|
||||
# OpenGL / OpenGL ES Sources
|
||||
# ==================================================================================================
|
||||
|
||||
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
|
||||
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMENT_USE_SWIFTSHADER)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/OpenGLPlatform.h
|
||||
src/opengl/gl_headers.cpp
|
||||
src/opengl/gl_headers.h
|
||||
src/opengl/GLBufferObject.h
|
||||
src/opengl/GLTexture.h
|
||||
src/opengl/GLUtils.cpp
|
||||
src/opengl/GLUtils.h
|
||||
src/opengl/OpenGLBlobCache.cpp
|
||||
@@ -168,10 +166,8 @@ endif()
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatform.h
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.cpp
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.h
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.h
|
||||
src/vulkan/caching/VulkanDescriptorSet.cpp
|
||||
src/vulkan/caching/VulkanDescriptorSet.h
|
||||
src/vulkan/platform/VulkanPlatform.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
|
||||
@@ -417,9 +413,7 @@ if (APPLE OR LINUX)
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
@@ -480,10 +474,6 @@ if (APPLE)
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -22,17 +22,14 @@
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/unwindows.h> // Because we define ERROR in the FenceStatus enum.
|
||||
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/PresentCallable.h>
|
||||
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
#include <variant> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -93,15 +90,12 @@ static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CON
|
||||
*/
|
||||
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
|
||||
|
||||
|
||||
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
|
||||
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
|
||||
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
|
||||
// of push constant (we assume 4-byte
|
||||
// types).
|
||||
|
||||
// Per feature level caps
|
||||
// Use (int)FeatureLevel to index this array
|
||||
static constexpr struct {
|
||||
@@ -118,7 +112,7 @@ static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT,
|
||||
"The number of buffer objects that can be attached to a VertexBuffer must be "
|
||||
"less than or equal to the maximum number of vertex attributes.");
|
||||
|
||||
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 9; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 10; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
/**
|
||||
@@ -164,16 +158,14 @@ static constexpr const char* backendToString(Backend backend) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the shader language. Similar to the above backend enum, with some differences:
|
||||
* - The OpenGL backend can select between two shader languages: ESSL 1.0 and ESSL 3.0.
|
||||
* - The Metal backend can prefer precompiled Metal libraries, while falling back to MSL.
|
||||
* Defines the shader language. Similar to the above backend enum, but the OpenGL backend can select
|
||||
* between two shader languages: ESSL 1.0 and ESSL 3.0.
|
||||
*/
|
||||
enum class ShaderLanguage {
|
||||
ESSL1 = 0,
|
||||
ESSL3 = 1,
|
||||
SPIRV = 2,
|
||||
MSL = 3,
|
||||
METAL_LIBRARY = 4,
|
||||
};
|
||||
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
@@ -186,8 +178,6 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
|
||||
return "SPIR-V";
|
||||
case ShaderLanguage::MSL:
|
||||
return "MSL";
|
||||
case ShaderLanguage::METAL_LIBRARY:
|
||||
return "Metal precompiled library";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -337,7 +327,7 @@ enum class UniformType : uint8_t {
|
||||
/**
|
||||
* Supported constant parameter types
|
||||
*/
|
||||
enum class ConstantType : uint8_t {
|
||||
enum class ConstantType : uint8_t {
|
||||
INT,
|
||||
FLOAT,
|
||||
BOOL
|
||||
@@ -692,7 +682,7 @@ enum class TextureUsage : uint16_t {
|
||||
SUBPASS_INPUT = 0x0020, //!< Texture can be used as a subpass input
|
||||
BLIT_SRC = 0x0040, //!< Texture can be used the source of a blit()
|
||||
BLIT_DST = 0x0080, //!< Texture can be used the destination of a blit()
|
||||
PROTECTED = 0x0100, //!< Texture can be used for protected content
|
||||
PROTECTED = 0x0100, //!< Texture can be used the destination of a blit()
|
||||
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
|
||||
};
|
||||
|
||||
@@ -1224,15 +1214,13 @@ struct StencilState {
|
||||
uint8_t padding = 0;
|
||||
};
|
||||
|
||||
using PushConstantVariant = std::variant<int32_t, float, bool>;
|
||||
|
||||
static_assert(sizeof(StencilState::StencilOperations) == 5u,
|
||||
"StencilOperations size not what was intended");
|
||||
|
||||
static_assert(sizeof(StencilState) == 12u,
|
||||
"StencilState size not what was intended");
|
||||
|
||||
using FrameScheduledCallback = utils::Invocable<void(backend::PresentCallable)>;
|
||||
using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
|
||||
|
||||
enum class Workaround : uint16_t {
|
||||
// The EASU pass must split because shader compiler flattens early-exit branch
|
||||
@@ -1244,14 +1232,23 @@ enum class Workaround : uint16_t {
|
||||
ADRENO_UNIFORM_ARRAY_CRASH,
|
||||
// Workaround a Metal pipeline compilation error with the message:
|
||||
// "Could not statically determine the target of a texture". See light_indirect.fs
|
||||
METAL_STATIC_TEXTURE_TARGET_ERROR,
|
||||
A8X_STATIC_TEXTURE_TARGET_ERROR,
|
||||
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
|
||||
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
|
||||
// Multiple workarounds needed for PowerVR GPUs
|
||||
POWER_VR_SHADER_WORKAROUNDS,
|
||||
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
|
||||
// performance more if we end-up pinned on the same one.
|
||||
DISABLE_THREAD_AFFINITY
|
||||
};
|
||||
|
||||
using StereoscopicType = backend::Platform::StereoscopicType;
|
||||
//! The type of technique for stereoscopic rendering
|
||||
enum class StereoscopicType : uint8_t {
|
||||
// Stereoscopic rendering is performed using instanced rendering technique.
|
||||
INSTANCED,
|
||||
// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
|
||||
MULTIVIEW,
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
|
||||
@@ -75,19 +75,6 @@ protected:
|
||||
HandleBase(HandleBase const& rhs) noexcept = default;
|
||||
HandleBase& operator=(HandleBase const& rhs) noexcept = default;
|
||||
|
||||
HandleBase(HandleBase&& rhs) noexcept
|
||||
: object(rhs.object) {
|
||||
rhs.object = nullid;
|
||||
}
|
||||
|
||||
HandleBase& operator=(HandleBase&& rhs) noexcept {
|
||||
if (this != &rhs) {
|
||||
object = rhs.object;
|
||||
rhs.object = nullid;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
HandleId object;
|
||||
};
|
||||
@@ -102,10 +89,8 @@ struct Handle : public HandleBase {
|
||||
Handle() noexcept = default;
|
||||
|
||||
Handle(Handle const& rhs) noexcept = default;
|
||||
Handle(Handle&& rhs) noexcept = default;
|
||||
|
||||
Handle& operator=(Handle const& rhs) noexcept = default;
|
||||
Handle& operator=(Handle&& rhs) noexcept = default;
|
||||
|
||||
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
|
||||
|
||||
|
||||
@@ -41,26 +41,6 @@ public:
|
||||
struct Fence {};
|
||||
struct Stream {};
|
||||
|
||||
/**
|
||||
* The type of technique for stereoscopic rendering. (Note that the materials used will need to
|
||||
* be compatible with the chosen technique.)
|
||||
*/
|
||||
enum class StereoscopicType : uint8_t {
|
||||
/**
|
||||
* No stereoscopic rendering
|
||||
*/
|
||||
NONE,
|
||||
/**
|
||||
* Stereoscopic rendering is performed using instanced rendering technique.
|
||||
*/
|
||||
INSTANCED,
|
||||
/**
|
||||
* Stereoscopic rendering is performed using the multiview feature from the graphics
|
||||
* backend.
|
||||
*/
|
||||
MULTIVIEW,
|
||||
};
|
||||
|
||||
struct DriverConfig {
|
||||
/**
|
||||
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
@@ -75,8 +55,6 @@ public:
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
size_t metalUploadBufferSizeBytes = 512 * 1024;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
@@ -87,17 +65,6 @@ public:
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
bool disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/**
|
||||
* Force GLES2 context if supported, or pretend the context is ES2. Only meaningful on
|
||||
* GLES 3.x backends.
|
||||
*/
|
||||
bool forceGLES2Context = false;
|
||||
|
||||
/**
|
||||
* Sets the technique for stereoscopic rendering.
|
||||
*/
|
||||
StereoscopicType stereoscopicType = StereoscopicType::NONE;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace filament::backend {
|
||||
* and optional user data:
|
||||
*
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* swapChain->setFrameScheduledCallback(nullptr, myFrameScheduledCallback);
|
||||
* swapChain->setFrameScheduledCallback(myFrameScheduledCallback, nullptr);
|
||||
* if (renderer->beginFrame(swapChain)) {
|
||||
* renderer->render(view);
|
||||
* renderer->endFrame();
|
||||
@@ -58,6 +58,8 @@ namespace filament::backend {
|
||||
* @remark Only Filament's Metal backend supports PresentCallables and frame callbacks. Other
|
||||
* backends ignore the callback (which will never be called) and proceed normally.
|
||||
*
|
||||
* @remark The SwapChain::FrameScheduledCallback is called on an arbitrary thread.
|
||||
*
|
||||
* Applications *must* call each PresentCallable they receive. Each PresentCallable represents a
|
||||
* frame that is waiting to be presented. If an application fails to call a PresentCallable, a
|
||||
* memory leak could occur. To "cancel" the presentation of a frame, pass false to the
|
||||
|
||||
@@ -84,9 +84,6 @@ public:
|
||||
// null terminating character.
|
||||
Program& shader(ShaderStage shader, void const* data, size_t size);
|
||||
|
||||
// sets the language of the shader sources provided with shader() (defaults to ESSL3)
|
||||
Program& shaderLanguage(ShaderLanguage shaderLanguage);
|
||||
|
||||
// Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is
|
||||
// not permitted in glsl. The backend needs a way to associate a uniform block
|
||||
// to a binding point.
|
||||
@@ -117,14 +114,6 @@ public:
|
||||
Program& specializationConstants(
|
||||
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
|
||||
|
||||
struct PushConstant {
|
||||
utils::CString name;
|
||||
ConstantType type;
|
||||
};
|
||||
|
||||
Program& pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept;
|
||||
|
||||
Program& cacheId(uint64_t cacheId) noexcept;
|
||||
|
||||
Program& multiview(bool multiview) noexcept;
|
||||
@@ -147,8 +136,6 @@ public:
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
utils::CString& getName() noexcept { return mName; }
|
||||
|
||||
auto const& getShaderLanguage() const { return mShaderLanguage; }
|
||||
|
||||
utils::FixedCapacityVector<SpecializationConstant> const& getSpecializationConstants() const noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
@@ -156,15 +143,6 @@ public:
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
|
||||
ShaderStage stage) const noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant>& getPushConstants(ShaderStage stage) noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
uint64_t getCacheId() const noexcept { return mCacheId; }
|
||||
|
||||
bool isMultiview() const noexcept { return mMultiview; }
|
||||
@@ -177,12 +155,10 @@ private:
|
||||
UniformBlockInfo mUniformBlocks = {};
|
||||
SamplerGroupInfo mSamplerGroups = {};
|
||||
ShaderSource mShadersSource;
|
||||
ShaderLanguage mShaderLanguage = ShaderLanguage::ESSL3;
|
||||
utils::CString mName;
|
||||
uint64_t mCacheId{};
|
||||
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
|
||||
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
|
||||
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
|
||||
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
|
||||
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
|
||||
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
|
||||
|
||||
@@ -29,36 +29,17 @@ namespace filament::backend {
|
||||
//! \privatesection
|
||||
|
||||
struct TargetBufferInfo {
|
||||
// note: the parameters of this constructor are not in the order of this structure's fields
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
|
||||
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: handle(handle), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
|
||||
: handle(handle), level(level) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle) noexcept // NOLINT(*-explicit-constructor)
|
||||
: handle(handle) {
|
||||
}
|
||||
|
||||
TargetBufferInfo() noexcept = default;
|
||||
|
||||
// texture to be used as render target
|
||||
Handle<HwTexture> handle;
|
||||
|
||||
// Starting layer index for multiview. This value is only used when the `layerCount` for the
|
||||
// starting layer index for multiview. This value is only used when the `layerCount` for the
|
||||
// render target is greater than 1.
|
||||
uint8_t baseViewIndex = 0;
|
||||
|
||||
// level to be used
|
||||
uint8_t level = 0;
|
||||
|
||||
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
// for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
uint16_t layer = 0;
|
||||
};
|
||||
|
||||
@@ -83,7 +64,7 @@ public:
|
||||
|
||||
MRT() noexcept = default;
|
||||
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions, *-explicit-constructor)
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions)
|
||||
: mInfos{ color } {
|
||||
}
|
||||
|
||||
@@ -103,7 +84,7 @@ public:
|
||||
|
||||
// this is here for backward compatibility
|
||||
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: mInfos{{ handle, level, layer, 0 }} {
|
||||
: mInfos{{ handle, 0, level, layer }} {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -140,23 +140,6 @@ public:
|
||||
*/
|
||||
virtual uint32_t getDefaultFramebufferObject() noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend when a frame starts.
|
||||
* @param steady_clock_ns vsync time point on the monotonic clock
|
||||
* @param refreshIntervalNs refresh interval in nanosecond
|
||||
* @param frameId a frame id
|
||||
*/
|
||||
virtual void beginFrame(
|
||||
int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend when a frame ends.
|
||||
* @param frameId the frame id used in beginFrame
|
||||
*/
|
||||
virtual void endFrame(
|
||||
uint32_t frameId) noexcept;
|
||||
|
||||
/**
|
||||
* Type of contexts available
|
||||
@@ -208,12 +191,6 @@ public:
|
||||
utils::Invocable<void()> preContextChange,
|
||||
utils::Invocable<void(size_t index)> postContextChange) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend just before calling commit()
|
||||
* @see commit()
|
||||
*/
|
||||
virtual void preCommit() noexcept;
|
||||
|
||||
/**
|
||||
* Called by the driver once the current frame finishes drawing. Typically, this should present
|
||||
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
|
||||
|
||||
@@ -22,10 +22,6 @@
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/platforms/PlatformEGL.h>
|
||||
|
||||
#include <utils/android/PerformanceHintManager.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -62,13 +58,6 @@ protected:
|
||||
|
||||
void terminate() noexcept override;
|
||||
|
||||
void beginFrame(
|
||||
int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept override;
|
||||
|
||||
void preCommit() noexcept override;
|
||||
|
||||
/**
|
||||
* Set the presentation time using `eglPresentationTimeANDROID`
|
||||
* @param presentationTimeInNanosecond
|
||||
@@ -90,18 +79,8 @@ protected:
|
||||
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
|
||||
|
||||
private:
|
||||
struct InitializeJvmForPerformanceManagerIfNeeded {
|
||||
InitializeJvmForPerformanceManagerIfNeeded();
|
||||
};
|
||||
|
||||
int mOSVersion;
|
||||
ExternalStreamManagerAndroid& mExternalStreamManager;
|
||||
InitializeJvmForPerformanceManagerIfNeeded const mInitializeJvmForPerformanceManagerIfNeeded;
|
||||
utils::PerformanceHintManager mPerformanceHintManager;
|
||||
utils::PerformanceHintManager::Session mPerformanceHintSession;
|
||||
|
||||
using clock = std::chrono::high_resolution_clock;
|
||||
clock::time_point mStartTimeOfActualWork;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -47,14 +47,6 @@ struct VulkanPlatformPrivate;
|
||||
class VulkanPlatform : public Platform, utils::PrivateImplementation<VulkanPlatformPrivate> {
|
||||
public:
|
||||
|
||||
struct ExtensionHashFn {
|
||||
std::size_t operator()(utils::CString const& s) const noexcept {
|
||||
return std::hash<std::string>{}(s.data());
|
||||
}
|
||||
};
|
||||
// Utility for managing device or instance extensions during initialization.
|
||||
using ExtensionSet = std::unordered_set<utils::CString, ExtensionHashFn>;
|
||||
|
||||
/**
|
||||
* A collection of handles to objects and metadata that comprises a Vulkan context. The client
|
||||
* can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to
|
||||
@@ -90,20 +82,6 @@ public:
|
||||
VkExtent2D extent = {0, 0};
|
||||
};
|
||||
|
||||
struct ImageSyncData {
|
||||
static constexpr uint32_t INVALID_IMAGE_INDEX = UINT32_MAX;
|
||||
|
||||
// The index of the next image as returned by vkAcquireNextImage or equivalent.
|
||||
uint32_t imageIndex = INVALID_IMAGE_INDEX;
|
||||
|
||||
// Semaphore to be signaled once the image is available.
|
||||
VkSemaphore imageReadySemaphore = VK_NULL_HANDLE;
|
||||
|
||||
// A function called right before vkQueueSubmit. After this call, the image must be
|
||||
// available. This pointer can be null if imageReadySemaphore is not VK_NULL_HANDLE.
|
||||
std::function<void(SwapChainPtr handle)> explicitImageReadyWait = nullptr;
|
||||
};
|
||||
|
||||
VulkanPlatform();
|
||||
|
||||
~VulkanPlatform() override;
|
||||
@@ -141,12 +119,6 @@ public:
|
||||
* before recreating the swapchain. Default is true.
|
||||
*/
|
||||
bool flushAndWaitOnWindowResize = true;
|
||||
|
||||
/**
|
||||
* Whether the swapchain image should be transitioned to a layout suitable for
|
||||
* presentation. Default is true.
|
||||
*/
|
||||
bool transitionSwapChainImageLayoutForPresent = true;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -175,10 +147,13 @@ public:
|
||||
* corresponding VkImage will be used as the output color attachment. The client should signal
|
||||
* the `clientSignal` semaphore when the image is ready to be used by the backend.
|
||||
* @param handle The handle returned by createSwapChain()
|
||||
* @param outImageSyncData The synchronization data used for image readiness
|
||||
* @param clientSignal The semaphore that the client will signal to indicate that the backend
|
||||
* may render into the image.
|
||||
* @param index Pointer to memory that will be filled with the index that corresponding
|
||||
* to an image in the `SwapChainBundle.colors` array.
|
||||
* @return Result of acquire
|
||||
*/
|
||||
virtual VkResult acquire(SwapChainPtr handle, ImageSyncData* outImageSyncData);
|
||||
virtual VkResult acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index);
|
||||
|
||||
/**
|
||||
* Present the image corresponding to `index` to the display. The client should wait on
|
||||
@@ -217,13 +192,6 @@ public:
|
||||
virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0,
|
||||
VkExtent2D extent = {0, 0});
|
||||
|
||||
/**
|
||||
* Allows implementers to provide instance extensions that they'd like to include in the
|
||||
* instance creation.
|
||||
* @return A set of extensions to enable for the instance.
|
||||
*/
|
||||
virtual ExtensionSet getRequiredInstanceExtensions() { return {}; }
|
||||
|
||||
/**
|
||||
* Destroy the swapchain.
|
||||
* @param handle The handle returned by createSwapChain()
|
||||
@@ -268,9 +236,10 @@ public:
|
||||
VkQueue getGraphicsQueue() const noexcept;
|
||||
|
||||
private:
|
||||
static ExtensionSet getSwapchainInstanceExtensions();
|
||||
|
||||
// Platform dependent helper methods
|
||||
using ExtensionSet = std::unordered_set<std::string_view>;
|
||||
static ExtensionSet getRequiredInstanceExtensions();
|
||||
|
||||
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
|
||||
static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
|
||||
uint64_t flags) noexcept;
|
||||
|
||||
@@ -82,7 +82,6 @@ public:
|
||||
void requestExit();
|
||||
|
||||
// suspend or unsuspend the queue.
|
||||
bool isPaused() const noexcept;
|
||||
void setPaused(bool paused);
|
||||
|
||||
bool isExitRequested() const;
|
||||
|
||||
@@ -134,7 +134,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
|
||||
public:
|
||||
template<typename M, typename D>
|
||||
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) {
|
||||
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) noexcept {
|
||||
Command* self = static_cast<Command*>(base);
|
||||
*next = align(sizeof(Command));
|
||||
#if DEBUG_COMMAND_STREAM
|
||||
@@ -168,7 +168,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
|
||||
class CustomCommand : public CommandBase {
|
||||
std::function<void()> mCommand;
|
||||
static void execute(Driver&, CommandBase* base, intptr_t* next);
|
||||
static void execute(Driver&, CommandBase* base, intptr_t* next) noexcept;
|
||||
public:
|
||||
inline CustomCommand(CustomCommand&& rhs) = default;
|
||||
inline explicit CustomCommand(std::function<void()> cmd)
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
// the fn function will execute a batch of driver commands
|
||||
// this gives the driver a chance to wrap their execution in a meaningful manner
|
||||
// the default implementation simply calls fn
|
||||
virtual void execute(std::function<void(void)> const& fn);
|
||||
virtual void execute(std::function<void(void)> const& fn) noexcept;
|
||||
|
||||
// This is called on debug build, or when enabled manually on the backend thread side.
|
||||
virtual void debugCommandBegin(CommandStream* cmds,
|
||||
|
||||
@@ -133,18 +133,18 @@ DECL_DRIVER_API_0(tick)
|
||||
|
||||
DECL_DRIVER_API_N(beginFrame,
|
||||
int64_t, monotonic_clock_ns,
|
||||
int64_t, refreshIntervalNs,
|
||||
uint32_t, frameId)
|
||||
|
||||
DECL_DRIVER_API_N(setFrameScheduledCallback,
|
||||
backend::SwapChainHandle, sch,
|
||||
backend::CallbackHandler*, handler,
|
||||
backend::FrameScheduledCallback&&, callback)
|
||||
backend::FrameScheduledCallback, callback,
|
||||
void*, user)
|
||||
|
||||
DECL_DRIVER_API_N(setFrameCompletedCallback,
|
||||
backend::SwapChainHandle, sch,
|
||||
backend::CallbackHandler*, handler,
|
||||
utils::Invocable<void(void)>&&, callback)
|
||||
backend::CallbackHandler::Callback, callback,
|
||||
void*, user)
|
||||
|
||||
DECL_DRIVER_API_N(setPresentationTime,
|
||||
int64_t, monotonic_clock_ns)
|
||||
@@ -162,10 +162,6 @@ DECL_DRIVER_API_0(finish)
|
||||
// reset state tracking, if the driver does any state tracking (e.g. GL)
|
||||
DECL_DRIVER_API_0(resetState)
|
||||
|
||||
DECL_DRIVER_API_N(setDebugTag,
|
||||
backend::HandleBase::HandleId, handleId,
|
||||
utils::CString, tag)
|
||||
|
||||
/*
|
||||
* Creating driver objects
|
||||
* -----------------------
|
||||
@@ -304,10 +300,9 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isFrameTimeSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedContentSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isStereoSupported, backend::StereoscopicType, stereoscopicType)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
@@ -437,11 +432,6 @@ DECL_DRIVER_API_N(bindSamplers,
|
||||
uint32_t, index,
|
||||
backend::SamplerGroupHandle, sbh)
|
||||
|
||||
DECL_DRIVER_API_N(setPushConstant,
|
||||
backend::ShaderStage, stage,
|
||||
uint8_t, index,
|
||||
backend::PushConstantVariant, value)
|
||||
|
||||
DECL_DRIVER_API_N(insertEventMarker,
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
@@ -505,7 +495,7 @@ DECL_DRIVER_API_N(blit,
|
||||
math::uint2, size)
|
||||
|
||||
DECL_DRIVER_API_N(bindPipeline,
|
||||
backend::PipelineState const&, state)
|
||||
backend::PipelineState, state)
|
||||
|
||||
DECL_DRIVER_API_N(bindRenderPrimitive,
|
||||
backend::RenderPrimitiveHandle, rph)
|
||||
|
||||
@@ -20,12 +20,11 @@
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
@@ -40,7 +39,7 @@
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
|
||||
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -66,7 +65,7 @@ public:
|
||||
*
|
||||
*/
|
||||
template<typename D, typename ... ARGS>
|
||||
Handle<D> allocateAndConstruct(ARGS&& ... args) {
|
||||
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
|
||||
Handle<D> h{ allocateHandle<D>() };
|
||||
D* addr = handle_cast<D*>(h);
|
||||
new(addr) D(std::forward<ARGS>(args)...);
|
||||
@@ -98,7 +97,7 @@ public:
|
||||
*/
|
||||
template<typename D, typename B, typename ... ARGS>
|
||||
typename std::enable_if_t<std::is_base_of_v<B, D>, D>*
|
||||
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) {
|
||||
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) noexcept {
|
||||
assert_invariant(handle);
|
||||
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
|
||||
assert_invariant(addr);
|
||||
@@ -164,7 +163,7 @@ public:
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B>& handle) {
|
||||
handle_cast(Handle<B>& handle) noexcept {
|
||||
assert_invariant(handle);
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
|
||||
@@ -174,64 +173,22 @@ public:
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
// getHandleTag() is only called if the check fails.
|
||||
FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
|
||||
<< "use-after-free of Handle with id=" << handle.getId()
|
||||
<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"use-after-free of Handle with id=%d", handle.getId());
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast<Dp>(p);
|
||||
}
|
||||
|
||||
template<typename B>
|
||||
bool is_valid(Handle<B>& handle) {
|
||||
if (handle && isPoolHandle(handle.getId())) {
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
return expectedAge == age;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B> const& handle) {
|
||||
handle_cast(Handle<B> const& handle) noexcept {
|
||||
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
|
||||
}
|
||||
|
||||
void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
|
||||
// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
|
||||
// those
|
||||
if (isPoolHandle(id)) {
|
||||
// Truncate the tag's age to N bits.
|
||||
constexpr uint8_t N = 2; // support a history of 4 tags
|
||||
constexpr uint8_t mask = (1 << N) - 1;
|
||||
|
||||
uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
uint8_t const newAge = age & mask;
|
||||
uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
|
||||
|
||||
// This line is the costly part. In the future, we could potentially use a custom
|
||||
// allocator.
|
||||
mDebugTags[key] = std::move(tag);
|
||||
}
|
||||
}
|
||||
|
||||
utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
|
||||
if (!isPoolHandle(id)) {
|
||||
return "(no tag)";
|
||||
}
|
||||
if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
|
||||
return pos->second;
|
||||
}
|
||||
return "(no tag)";
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template<typename D>
|
||||
@@ -283,8 +240,8 @@ private:
|
||||
Node* const pNode = static_cast<Node*>(p);
|
||||
uint8_t& expectedAge = pNode[-1].age;
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
|
||||
"double-free of Handle of size " << size << " at " << p;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"double-free of Handle of size %d at %p", size, p);
|
||||
}
|
||||
expectedAge = (expectedAge + 1) & 0xF; // fixme
|
||||
|
||||
@@ -360,7 +317,7 @@ private:
|
||||
return (id & HANDLE_HEAP_FLAG) == 0u;
|
||||
}
|
||||
|
||||
HandleBase::HandleId allocateHandleSlow(size_t size);
|
||||
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
|
||||
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
|
||||
|
||||
// We inline this because it's just 4 instructions in the fast case
|
||||
@@ -394,7 +351,6 @@ private:
|
||||
// Below is only used when running out of space in the HandleArena
|
||||
mutable utils::Mutex mLock;
|
||||
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
|
||||
tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
|
||||
HandleBase::HandleId mId = 0;
|
||||
bool mUseAfterFreeCheckDisabled = false;
|
||||
};
|
||||
|
||||
@@ -27,8 +27,8 @@ PresentCallable::PresentCallable(PresentFn fn, void* user) noexcept
|
||||
}
|
||||
|
||||
void PresentCallable::operator()(bool presentFrame) noexcept {
|
||||
FILAMENT_CHECK_PRECONDITION(mPresentFn) << "This PresentCallable was already called. "
|
||||
"PresentCallables should be called exactly once.";
|
||||
ASSERT_PRECONDITION(mPresentFn, "This PresentCallable was already called. " \
|
||||
"PresentCallables should be called exactly once.");
|
||||
mPresentFn(presentFrame, mUser);
|
||||
// Set mPresentFn to nullptr to denote that the callable has been called.
|
||||
mPresentFn = nullptr;
|
||||
|
||||
@@ -32,11 +32,10 @@
|
||||
# define HAS_MMAP 0
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -82,9 +81,6 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
// map the circular buffer once...
|
||||
vaddr = mmap(reserve_vaddr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
if (vaddr != MAP_FAILED) {
|
||||
// populate the address space with pages (because this is a circular buffer,
|
||||
// all the pages will be allocated eventually, might as well do it now)
|
||||
memset(vaddr, 0, size);
|
||||
// and map the circular buffer again, behind the previous copy...
|
||||
vaddr_shadow = mmap((char*)vaddr + size, size,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
@@ -105,7 +101,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
|
||||
// ashmem failed
|
||||
if (vaddr_guard != MAP_FAILED) {
|
||||
munmap(vaddr_guard, BLOCK_SIZE);
|
||||
munmap(vaddr_guard, size);
|
||||
}
|
||||
|
||||
if (vaddr_shadow != MAP_FAILED) {
|
||||
@@ -123,11 +119,12 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
data = mmap(nullptr, size * 2 + BLOCK_SIZE,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(data != MAP_FAILED) <<
|
||||
"couldn't allocate " << (size * 2 / 1024) <<
|
||||
" KiB of virtual address space for the command buffer";
|
||||
ASSERT_POSTCONDITION(data,
|
||||
"couldn't allocate %u KiB of virtual address space for the command buffer",
|
||||
(size * 2 / 1024));
|
||||
|
||||
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
|
||||
slog.d << "WARNING: Using soft CircularBuffer (" << (size * 2 / 1024) << " KiB)"
|
||||
<< io::endl;
|
||||
|
||||
// guard page at the end
|
||||
void* guard = (void*)(uintptr_t(data) + size * 2);
|
||||
|
||||
@@ -57,11 +57,6 @@ void CommandBufferQueue::requestExit() {
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
bool CommandBufferQueue::isPaused() const noexcept {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
return mPaused;
|
||||
}
|
||||
|
||||
void CommandBufferQueue::setPaused(bool paused) {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
if (paused) {
|
||||
@@ -74,6 +69,8 @@ void CommandBufferQueue::setPaused(bool paused) {
|
||||
|
||||
bool CommandBufferQueue::isExitRequested() const {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
ASSERT_PRECONDITION( mExitRequested == 0 || mExitRequested == EXIT_REQUESTED,
|
||||
"mExitRequested is corrupted (value = 0x%08x)!", mExitRequested);
|
||||
return (bool)mExitRequested;
|
||||
}
|
||||
|
||||
@@ -101,23 +98,22 @@ void CommandBufferQueue::flush() noexcept {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
|
||||
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
|
||||
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
|
||||
"Space used at this time: " << used <<
|
||||
" bytes, overflow: " << used - mFreeSpace << " bytes";
|
||||
|
||||
mFreeSpace -= used;
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
ASSERT_POSTCONDITION(used <= mFreeSpace,
|
||||
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
|
||||
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
|
||||
"Space used at this time: %u bytes, overflow: %u bytes",
|
||||
(unsigned)used, unsigned(used - mFreeSpace));
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
slog.d << "CommandStream used too much space (will block): "
|
||||
@@ -130,11 +126,9 @@ void CommandBufferQueue::flush() noexcept {
|
||||
#endif
|
||||
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
|
||||
ASSERT_POSTCONDITION(!mPaused,
|
||||
"CommandStream is full, but since the rendering thread is paused, "
|
||||
"the buffer cannot flush and we will deadlock. Instead, abort.";
|
||||
|
||||
"the buffer cannot flush and we will deadlock. Instead, abort.");
|
||||
mCondition.wait(lock, [this, requiredSize]() -> bool {
|
||||
// TODO: on macOS, we need to call pumpEvents from time to time
|
||||
return mFreeSpace >= requiredSize;
|
||||
@@ -150,14 +144,16 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
|
||||
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
|
||||
mCondition.wait(lock);
|
||||
}
|
||||
|
||||
ASSERT_PRECONDITION( mExitRequested == 0 || mExitRequested == EXIT_REQUESTED,
|
||||
"mExitRequested is corrupted (value = 0x%08x)!", mExitRequested);
|
||||
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += used;
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ void CommandType<void (Driver::*)(ARGS...)>::Command<METHOD>::log() noexcept {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) {
|
||||
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) noexcept {
|
||||
*next = CustomCommand::align(sizeof(CustomCommand));
|
||||
static_cast<CustomCommand*>(base)->mCommand();
|
||||
static_cast<CustomCommand*>(base)->~CustomCommand();
|
||||
|
||||
@@ -214,7 +214,7 @@ size_t Driver::getElementTypeSize(ElementType type) noexcept {
|
||||
|
||||
Driver::~Driver() noexcept = default;
|
||||
|
||||
void Driver::execute(std::function<void(void)> const& fn) {
|
||||
void Driver::execute(std::function<void(void)> const& fn) noexcept {
|
||||
fn();
|
||||
}
|
||||
|
||||
|
||||
@@ -80,9 +80,6 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
|
||||
bool disableUseAfterFreeCheck) noexcept
|
||||
: mHandleArena(name, size, disableUseAfterFreeCheck),
|
||||
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
|
||||
// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
|
||||
// few tags are set.
|
||||
mDebugTags.reserve(512);
|
||||
}
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
@@ -110,15 +107,15 @@ void* HandleAllocator<P0, P1, P2>::handleToPointerSlow(HandleBase::HandleId id)
|
||||
}
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) {
|
||||
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
|
||||
void* p = ::malloc(size);
|
||||
std::unique_lock lock(mLock);
|
||||
|
||||
HandleBase::HandleId id = (++mId) | HANDLE_HEAP_FLAG;
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(mId < HANDLE_HEAP_FLAG) <<
|
||||
ASSERT_POSTCONDITION(mId < HANDLE_HEAP_FLAG,
|
||||
"No more Handle ids available! This can happen if HandleAllocator arena has been full"
|
||||
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB";
|
||||
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB");
|
||||
|
||||
mOverflowMap.emplace(id, p);
|
||||
lock.unlock();
|
||||
|
||||
@@ -29,21 +29,21 @@
|
||||
#include "backend/platforms/PlatformCocoaTouchGL.h"
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#include <backend/platforms/PlatformCocoaGL.h>
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_X11)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#include "backend/platforms/PlatformGLX.h"
|
||||
#endif
|
||||
#elif defined(FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#include "backend/platforms/PlatformEGLHeadless.h"
|
||||
#endif
|
||||
#endif
|
||||
#elif defined(WIN32)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#include "backend/platforms/PlatformWGL.h"
|
||||
#endif
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
@@ -111,7 +111,8 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
}
|
||||
assert_invariant(*backend == Backend::OPENGL);
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL)
|
||||
#if defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#if defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(FILAMENT_USE_SWIFTSHADER)
|
||||
// Swiftshader OpenGLES support is deprecated and incomplete
|
||||
return nullptr;
|
||||
#elif defined(__ANDROID__)
|
||||
return new PlatformEGLAndroid();
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace filament::backend {
|
||||
using namespace utils;
|
||||
|
||||
// We want these in the .cpp file, so they're not inlined (not worth it)
|
||||
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
}
|
||||
|
||||
Program::Program(Program&& rhs) noexcept = default;
|
||||
@@ -47,11 +47,6 @@ Program& Program::shader(ShaderStage shader, void const* data, size_t size) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::shaderLanguage(ShaderLanguage shaderLanguage) {
|
||||
mShaderLanguage = shaderLanguage;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::uniformBlockBindings(
|
||||
FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept {
|
||||
for (auto const& item : uniformBlockBindings) {
|
||||
@@ -91,12 +86,6 @@ Program& Program::specializationConstants(
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept {
|
||||
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::cacheId(uint64_t cacheId) noexcept {
|
||||
mCacheId = cacheId;
|
||||
return *this;
|
||||
|
||||
@@ -16,23 +16,13 @@
|
||||
|
||||
#include "private/backend/VirtualMachineEnv.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
|
||||
|
||||
/*
|
||||
* This is typically called by filament_jni.so when it is loaded. If filament_jni.so is not used,
|
||||
* then this must be called manually -- however, this is a problem because VirtualMachineEnv.h
|
||||
* is currently private and part of backend.
|
||||
* For now, we authorize this usage, but we will need to fix it; by making a proper public
|
||||
* API for this.
|
||||
*/
|
||||
UTILS_PUBLIC
|
||||
// This is called when the library is loaded. We need this to get a reference to the global VM
|
||||
UTILS_NOINLINE
|
||||
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
|
||||
JNIEnv* env = nullptr;
|
||||
|
||||
@@ -109,8 +109,9 @@ inline bool MTLSizeEqual(T a, T b) noexcept {
|
||||
MetalBlitter::MetalBlitter(MetalContext& context) noexcept : mContext(context) { }
|
||||
|
||||
void MetalBlitter::blit(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args, const char* label) {
|
||||
FILAMENT_CHECK_PRECONDITION(args.source.region.size.depth == args.destination.region.size.depth)
|
||||
<< "Blitting requires the source and destination regions to have the same depth.";
|
||||
|
||||
ASSERT_PRECONDITION(args.source.region.size.depth == args.destination.region.size.depth,
|
||||
"Blitting requires the source and destination regions to have the same depth.");
|
||||
|
||||
// Determine if the blit for color or depth are eligible to use a MTLBlitCommandEncoder.
|
||||
// blitFastPath returns true upon success.
|
||||
@@ -326,8 +327,7 @@ id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) const
|
||||
utils::slog.e << description << utils::io::endl;
|
||||
}
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(library && function)
|
||||
<< "Unable to compile fragment shader for MetalBlitter.";
|
||||
ASSERT_POSTCONDITION(library && function, "Unable to compile fragment shader for MetalBlitter.");
|
||||
|
||||
return function;
|
||||
}
|
||||
@@ -352,8 +352,7 @@ id<MTLFunction> MetalBlitter::getBlitVertexFunction() {
|
||||
utils::slog.e << description << utils::io::endl;
|
||||
}
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(library && function)
|
||||
<< "Unable to compile vertex shader for MetalBlitter.";
|
||||
ASSERT_POSTCONDITION(library && function, "Unable to compile vertex shader for MetalBlitter.");
|
||||
|
||||
mVertexFunction = function;
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
|
||||
|
||||
#include "MetalContext.h"
|
||||
#include "MetalPlatform.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -29,88 +28,20 @@
|
||||
#include <utility>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class ScopedAllocationTimer {
|
||||
public:
|
||||
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
|
||||
~ScopedAllocationTimer() {
|
||||
using namespace std::literals::chrono_literals;
|
||||
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
|
||||
|
||||
auto end = clock_t::now();
|
||||
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
|
||||
|
||||
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
char buffer[64];
|
||||
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
|
||||
mName);
|
||||
platform->debugUpdateStat(
|
||||
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
|
||||
private:
|
||||
typedef std::chrono::steady_clock clock_t;
|
||||
|
||||
static MetalPlatform* platform;
|
||||
|
||||
std::chrono::time_point<clock_t> mBeginning;
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
class TrackedMetalBuffer {
|
||||
public:
|
||||
|
||||
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
|
||||
|
||||
enum class Type {
|
||||
NONE = 0,
|
||||
GENERIC = 1,
|
||||
RING = 2,
|
||||
STAGING = 3,
|
||||
};
|
||||
static constexpr size_t TypeCount = 3;
|
||||
|
||||
static constexpr auto toIndex(Type t) {
|
||||
assert_invariant(t != Type::NONE);
|
||||
switch (t) {
|
||||
case Type::NONE:
|
||||
case Type::GENERIC:
|
||||
return 0;
|
||||
case Type::RING:
|
||||
return 1;
|
||||
case Type::STAGING:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
TrackedMetalBuffer() noexcept : mBuffer(nil) {}
|
||||
TrackedMetalBuffer(nullptr_t) noexcept : mBuffer(nil) {}
|
||||
TrackedMetalBuffer(id<MTLBuffer> buffer, Type type) : mBuffer(buffer), mType(type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
TrackedMetalBuffer(id<MTLBuffer> buffer) noexcept : mBuffer(buffer) {
|
||||
if (buffer) {
|
||||
aliveBuffers[toIndex(type)]++;
|
||||
mType = type;
|
||||
if (getAliveBuffers() >= EXCESS_BUFFER_COUNT) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
|
||||
TrackedMetalBuffer::getAliveBuffers());
|
||||
}
|
||||
}
|
||||
aliveBuffers++;
|
||||
}
|
||||
}
|
||||
|
||||
~TrackedMetalBuffer() {
|
||||
if (mBuffer) {
|
||||
assert_invariant(mType != Type::NONE);
|
||||
aliveBuffers[toIndex(mType)]--;
|
||||
aliveBuffers--;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,31 +57,18 @@ public:
|
||||
id<MTLBuffer> get() const noexcept { return mBuffer; }
|
||||
operator bool() const noexcept { return bool(mBuffer); }
|
||||
|
||||
static uint64_t getAliveBuffers() {
|
||||
uint64_t sum = 0;
|
||||
for (const auto& v : aliveBuffers) {
|
||||
sum += v;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
static uint64_t getAliveBuffers(Type type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
return aliveBuffers[toIndex(type)];
|
||||
}
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
static uint64_t getAliveBuffers() { return aliveBuffers; }
|
||||
|
||||
private:
|
||||
void swap(TrackedMetalBuffer& other) noexcept {
|
||||
std::swap(mBuffer, other.mBuffer);
|
||||
std::swap(mType, other.mType);
|
||||
id<MTLBuffer> temp = mBuffer;
|
||||
mBuffer = other.mBuffer;
|
||||
other.mBuffer = temp;
|
||||
}
|
||||
|
||||
id<MTLBuffer> mBuffer;
|
||||
Type mType = Type::NONE;
|
||||
|
||||
static MetalPlatform* platform;
|
||||
static std::array<uint64_t, TypeCount> aliveBuffers;
|
||||
static std::atomic<uint64_t> aliveBuffers;
|
||||
};
|
||||
|
||||
class MetalBuffer {
|
||||
@@ -204,15 +122,6 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
enum class UploadStrategy {
|
||||
POOL,
|
||||
BUMP_ALLOCATOR,
|
||||
};
|
||||
|
||||
void uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const;
|
||||
void uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const;
|
||||
|
||||
UploadStrategy mUploadStrategy;
|
||||
TrackedMetalBuffer mBuffer;
|
||||
size_t mBufferSize = 0;
|
||||
void* mCpuBuffer = nullptr;
|
||||
@@ -262,9 +171,7 @@ public:
|
||||
mBufferOptions(options),
|
||||
mSlotSizeBytes(computeSlotSize(layout)),
|
||||
mSlotCount(slotCount) {
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mBuffer = { [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions],
|
||||
TrackedMetalBuffer::Type::RING };
|
||||
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
|
||||
assert_invariant(mBuffer);
|
||||
}
|
||||
|
||||
@@ -282,13 +189,9 @@ public:
|
||||
// If we already have an aux buffer, it will get freed here, unless it has been retained
|
||||
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
|
||||
// finishes executing.
|
||||
{
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mAuxBuffer = { [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions],
|
||||
TrackedMetalBuffer::Type::RING };
|
||||
}
|
||||
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
|
||||
assert_invariant(mAuxBuffer);
|
||||
return { mAuxBuffer.get(), 0 };
|
||||
return {mAuxBuffer.get(), 0};
|
||||
}
|
||||
mCurrentSlot = (mCurrentSlot + 1) % mSlotCount;
|
||||
mOccupiedSlots->fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
@@ -22,21 +22,10 @@
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
std::array<uint64_t, TrackedMetalBuffer::TypeCount> TrackedMetalBuffer::aliveBuffers = { 0 };
|
||||
MetalPlatform* TrackedMetalBuffer::platform = nullptr;
|
||||
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
|
||||
std::atomic<uint64_t> TrackedMetalBuffer::aliveBuffers = 0;
|
||||
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer)
|
||||
: mBufferSize(size), mContext(context) {
|
||||
const MetalBumpAllocator& allocator = *mContext.bumpAllocator;
|
||||
// VERTEX is also used for index buffers
|
||||
if (allocator.getCapacity() > 0 && bindingType == BufferObjectBinding::VERTEX) {
|
||||
mUploadStrategy = UploadStrategy::BUMP_ALLOCATOR;
|
||||
} else {
|
||||
mUploadStrategy = UploadStrategy::POOL;
|
||||
}
|
||||
|
||||
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
|
||||
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
|
||||
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
|
||||
// This won't work for SSBOs, since they are read/write.
|
||||
@@ -48,13 +37,8 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
}
|
||||
|
||||
// Otherwise, we allocate a private GPU buffer.
|
||||
{
|
||||
ScopedAllocationTimer timer("generic");
|
||||
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
|
||||
TrackedMetalBuffer::Type::GENERIC };
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(mBuffer)
|
||||
<< "Could not allocate Metal buffer of size " << size << ".";
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
|
||||
}
|
||||
|
||||
MetalBuffer::~MetalBuffer() {
|
||||
@@ -67,26 +51,37 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
|
||||
if (size <= 0) {
|
||||
return;
|
||||
}
|
||||
FILAMENT_CHECK_PRECONDITION(size + byteOffset <= mBufferSize)
|
||||
<< "Attempting to copy " << size << " bytes into a buffer of size " << mBufferSize
|
||||
<< " at offset " << byteOffset;
|
||||
// The copy blit requires that byteOffset be a multiple of 4.
|
||||
FILAMENT_CHECK_PRECONDITION(!(byteOffset & 0x3)) << "byteOffset must be a multiple of 4";
|
||||
ASSERT_PRECONDITION(size + byteOffset <= mBufferSize,
|
||||
"Attempting to copy %zu bytes into a buffer of size %zu at offset %zu",
|
||||
size, mBufferSize, byteOffset);
|
||||
|
||||
// If we have a cpu buffer, we can directly copy into it.
|
||||
// Either copy into the Metal buffer or into our cpu buffer.
|
||||
if (mCpuBuffer) {
|
||||
memcpy(static_cast<uint8_t*>(mCpuBuffer) + byteOffset, src, size);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mUploadStrategy) {
|
||||
case UploadStrategy::BUMP_ALLOCATOR:
|
||||
uploadWithBumpAllocator(src, size, byteOffset);
|
||||
break;
|
||||
case UploadStrategy::POOL:
|
||||
uploadWithPoolBuffer(src, size, byteOffset);
|
||||
break;
|
||||
}
|
||||
// Acquire a staging buffer to hold the contents of this update.
|
||||
MetalBufferPool* bufferPool = mContext.bufferPool;
|
||||
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
|
||||
memcpy(staging->buffer.get().contents, src, size);
|
||||
|
||||
// The blit below requires that byteOffset be a multiple of 4.
|
||||
ASSERT_PRECONDITION(!(byteOffset & 0x3u), "byteOffset must be a multiple of 4");
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit";
|
||||
[blitEncoder copyFromBuffer:staging->buffer.get()
|
||||
sourceOffset:0
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
bufferPool->releaseBuffer(staging);
|
||||
}];
|
||||
}
|
||||
|
||||
void MetalBuffer::copyIntoBufferUnsynchronized(void* src, size_t size, size_t byteOffset) {
|
||||
@@ -197,42 +192,5 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncod
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBuffer::uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const {
|
||||
MetalBufferPool* bufferPool = mContext.bufferPool;
|
||||
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
|
||||
memcpy(staging->buffer.get().contents, src, size);
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit - pool buffer";
|
||||
[blitEncoder copyFromBuffer:staging->buffer.get()
|
||||
sourceOffset:0
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
bufferPool->releaseBuffer(staging);
|
||||
}];
|
||||
}
|
||||
|
||||
void MetalBuffer::uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const {
|
||||
MetalBumpAllocator& allocator = *mContext.bumpAllocator;
|
||||
auto [buffer, offset] = allocator.allocateStagingArea(size);
|
||||
memcpy(static_cast<char*>(buffer.contents) + offset, src, size);
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit - bump allocator";
|
||||
[blitEncoder copyFromBuffer:buffer
|
||||
sourceOffset:offset
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -38,28 +38,6 @@ struct MetalBufferPoolEntry {
|
||||
mutable uint32_t referenceCount;
|
||||
};
|
||||
|
||||
class MetalBumpAllocator {
|
||||
public:
|
||||
MetalBumpAllocator(id<MTLDevice> device, size_t capacity);
|
||||
|
||||
/**
|
||||
* Allocates a staging area of the given size. Returns a pair of the buffer and the offset
|
||||
* within the buffer. The buffer is guaranteed to be at least the given size, but may be larger.
|
||||
* Clients must not write to the buffer beyond the returned offset + size.
|
||||
* Clients are responsible for holding a reference to the returned buffer.
|
||||
* Allocations are guaranteed to be aligned to 4 bytes.
|
||||
*/
|
||||
std::pair<id<MTLBuffer>, size_t> allocateStagingArea(size_t size);
|
||||
|
||||
size_t getCapacity() const noexcept { return mCapacity; }
|
||||
|
||||
private:
|
||||
id<MTLDevice> mDevice;
|
||||
TrackedMetalBuffer mCurrentUploadBuffer = nil;
|
||||
size_t mHead = 0;
|
||||
size_t mCapacity;
|
||||
};
|
||||
|
||||
// Manages a pool of Metal buffers, periodically releasing ones that have been unused for awhile.
|
||||
class MetalBufferPool {
|
||||
public:
|
||||
|
||||
@@ -42,16 +42,11 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
|
||||
}
|
||||
|
||||
// We were not able to find a sufficiently large stage, so create a new one.
|
||||
id<MTLBuffer> buffer = nil;
|
||||
{
|
||||
ScopedAllocationTimer timer("staging");
|
||||
buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(buffer)
|
||||
<< "Could not allocate Metal staging buffer of size " << numBytes << ".";
|
||||
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
|
||||
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
|
||||
.buffer = { buffer, TrackedMetalBuffer::Type::STAGING },
|
||||
.buffer = buffer,
|
||||
.capacity = numBytes,
|
||||
.lastAccessed = mCurrentFrame,
|
||||
.referenceCount = 1
|
||||
@@ -116,39 +111,5 @@ void MetalBufferPool::reset() noexcept {
|
||||
mFreeStages.clear();
|
||||
}
|
||||
|
||||
MetalBumpAllocator::MetalBumpAllocator(id<MTLDevice> device, size_t capacity)
|
||||
: mDevice(device), mCapacity(capacity) {
|
||||
if (mCapacity > 0) {
|
||||
mCurrentUploadBuffer = { [device newBufferWithLength:capacity options:MTLStorageModeShared],
|
||||
TrackedMetalBuffer::Type::STAGING };
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<id<MTLBuffer>, size_t> MetalBumpAllocator::allocateStagingArea(size_t size) {
|
||||
if (size == 0) {
|
||||
return { nil, 0 };
|
||||
}
|
||||
if (size > mCapacity) {
|
||||
return { [mDevice newBufferWithLength:size options:MTLStorageModeShared], 0 };
|
||||
}
|
||||
assert_invariant(mCurrentUploadBuffer);
|
||||
|
||||
// Align the head to a 4-byte boundary.
|
||||
mHead = (mHead + 3) & ~3;
|
||||
|
||||
if (UTILS_LIKELY(mHead + size <= mCapacity)) {
|
||||
const size_t oldHead = mHead;
|
||||
mHead += size;
|
||||
return { mCurrentUploadBuffer.get(), oldHead };
|
||||
}
|
||||
|
||||
// We're finished with the current allocation.
|
||||
mCurrentUploadBuffer = { [mDevice newBufferWithLength:mCapacity options:MTLStorageModeShared],
|
||||
TrackedMetalBuffer::Type::STAGING };
|
||||
mHead = size;
|
||||
|
||||
return { mCurrentUploadBuffer.get(), 0 };
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -44,7 +44,6 @@ namespace backend {
|
||||
class MetalDriver;
|
||||
class MetalBlitter;
|
||||
class MetalBufferPool;
|
||||
class MetalBumpAllocator;
|
||||
class MetalRenderTarget;
|
||||
class MetalSamplerGroup;
|
||||
class MetalSwapChain;
|
||||
@@ -56,18 +55,6 @@ struct MetalVertexBuffer;
|
||||
|
||||
constexpr static uint8_t MAX_SAMPLE_COUNT = 8; // Metal devices support at most 8 MSAA samples
|
||||
|
||||
class MetalPushConstantBuffer {
|
||||
public:
|
||||
void setPushConstant(PushConstantVariant value, uint8_t index);
|
||||
bool isDirty() const { return mDirty; }
|
||||
void setBytes(id<MTLCommandEncoder> encoder, ShaderStage stage);
|
||||
void clear();
|
||||
|
||||
private:
|
||||
std::vector<PushConstantVariant> mPushConstants;
|
||||
bool mDirty = false;
|
||||
};
|
||||
|
||||
struct MetalContext {
|
||||
explicit MetalContext(size_t metalFreedTextureListSize)
|
||||
: texturesToDestroy(metalFreedTextureListSize) {}
|
||||
@@ -93,7 +80,7 @@ struct MetalContext {
|
||||
} highestSupportedGpuFamily;
|
||||
|
||||
struct {
|
||||
bool staticTextureTargetError;
|
||||
bool a8xStaticTextureTargetError;
|
||||
} bugs;
|
||||
|
||||
// sampleCountLookup[requestedSamples] gives a <= sample count supported by the device.
|
||||
@@ -122,8 +109,6 @@ struct MetalContext {
|
||||
|
||||
PolygonOffset currentPolygonOffset = {0.0f, 0.0f};
|
||||
|
||||
std::array<MetalPushConstantBuffer, Program::SHADER_TYPE_COUNT> currentPushConstants;
|
||||
|
||||
MetalSamplerGroup* samplerBindings[Program::SAMPLER_BINDING_COUNT] = {};
|
||||
|
||||
// Keeps track of sampler groups we've finalized for the current render pass.
|
||||
@@ -142,7 +127,6 @@ struct MetalContext {
|
||||
utils::FixedCircularBuffer<Handle<HwTexture>> texturesToDestroy;
|
||||
|
||||
MetalBufferPool* bufferPool;
|
||||
MetalBumpAllocator* bumpAllocator;
|
||||
|
||||
MetalSwapChain* currentDrawSwapChain = nil;
|
||||
MetalSwapChain* currentReadSwapChain = nil;
|
||||
|
||||
@@ -113,8 +113,7 @@ id<MTLCommandBuffer> getPendingCommandBuffer(MetalContext* context) {
|
||||
}
|
||||
}
|
||||
}];
|
||||
FILAMENT_CHECK_POSTCONDITION(context->pendingCommandBuffer)
|
||||
<< "Could not obtain command buffer.";
|
||||
ASSERT_POSTCONDITION(context->pendingCommandBuffer, "Could not obtain command buffer.");
|
||||
return context->pendingCommandBuffer;
|
||||
}
|
||||
|
||||
@@ -154,68 +153,5 @@ bool isInRenderPass(MetalContext* context) {
|
||||
return context->currentRenderPassEncoder != nil;
|
||||
}
|
||||
|
||||
void MetalPushConstantBuffer::setPushConstant(PushConstantVariant value, uint8_t index) {
|
||||
if (mPushConstants.size() <= index) {
|
||||
mPushConstants.resize(index + 1);
|
||||
mDirty = true;
|
||||
}
|
||||
if (UTILS_LIKELY(mPushConstants[index] != value)) {
|
||||
mDirty = true;
|
||||
mPushConstants[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void MetalPushConstantBuffer::setBytes(id<MTLCommandEncoder> encoder, ShaderStage stage) {
|
||||
constexpr size_t PUSH_CONSTANT_SIZE_BYTES = 4;
|
||||
constexpr size_t PUSH_CONSTANT_BUFFER_INDEX = 26;
|
||||
|
||||
static char buffer[MAX_PUSH_CONSTANT_COUNT * PUSH_CONSTANT_SIZE_BYTES];
|
||||
assert_invariant(mPushConstants.size() <= MAX_PUSH_CONSTANT_COUNT);
|
||||
|
||||
size_t bufferSize = PUSH_CONSTANT_SIZE_BYTES * mPushConstants.size();
|
||||
for (size_t i = 0; i < mPushConstants.size(); i++) {
|
||||
const auto& constant = mPushConstants[i];
|
||||
std::visit(
|
||||
[i](auto arg) {
|
||||
if constexpr (std::is_same_v<decltype(arg), bool>) {
|
||||
// bool push constants are converted to uints in MSL.
|
||||
// We must ensure we write all the bytes for boolean values to work
|
||||
// correctly.
|
||||
uint32_t boolAsUint = arg ? 0x00000001 : 0x00000000;
|
||||
*(reinterpret_cast<uint32_t*>(buffer + PUSH_CONSTANT_SIZE_BYTES * i)) =
|
||||
boolAsUint;
|
||||
} else {
|
||||
*(decltype(arg)*)(buffer + PUSH_CONSTANT_SIZE_BYTES * i) = arg;
|
||||
}
|
||||
},
|
||||
constant);
|
||||
}
|
||||
|
||||
switch (stage) {
|
||||
case ShaderStage::VERTEX:
|
||||
[(id<MTLRenderCommandEncoder>)encoder setVertexBytes:buffer
|
||||
length:bufferSize
|
||||
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
|
||||
break;
|
||||
case ShaderStage::FRAGMENT:
|
||||
[(id<MTLRenderCommandEncoder>)encoder setFragmentBytes:buffer
|
||||
length:bufferSize
|
||||
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
|
||||
break;
|
||||
case ShaderStage::COMPUTE:
|
||||
[(id<MTLComputeCommandEncoder>)encoder setBytes:buffer
|
||||
length:bufferSize
|
||||
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
|
||||
break;
|
||||
}
|
||||
|
||||
mDirty = false;
|
||||
}
|
||||
|
||||
void MetalPushConstantBuffer::clear() {
|
||||
mPushConstants.clear();
|
||||
mDirty = false;
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#ifndef TNT_FILAMENT_DRIVER_METALDRIVER_H
|
||||
#define TNT_FILAMENT_DRIVER_METALDRIVER_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include "private/backend/Driver.h"
|
||||
#include "DriverBase.h"
|
||||
|
||||
@@ -141,7 +140,6 @@ private:
|
||||
void enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f);
|
||||
|
||||
backend::StereoscopicType const mStereoscopicType;
|
||||
};
|
||||
|
||||
} // namespace backend
|
||||
|
||||
@@ -53,14 +53,14 @@ Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform
|
||||
// MetalRenderPrimitive : 24 many
|
||||
// MetalVertexBuffer : 32 moderate
|
||||
// -- less than or equal 32 bytes
|
||||
// MetalIndexBuffer : 40 moderate
|
||||
// MetalFence : 48 few
|
||||
// MetalIndexBuffer : 56 moderate
|
||||
// MetalBufferObject : 64 many
|
||||
// -- less than or equal 64 bytes
|
||||
// MetalBufferObject : 48 many
|
||||
// -- less than or equal 48 bytes
|
||||
// MetalSamplerGroup : 112 few
|
||||
// MetalProgram : 152 moderate
|
||||
// MetalTexture : 152 moderate
|
||||
// MetalSwapChain : 208 few
|
||||
// MetalSwapChain : 184 few
|
||||
// MetalRenderTarget : 272 few
|
||||
// MetalVertexBufferInfo : 552 moderate
|
||||
// -- less than or equal to 552 bytes
|
||||
@@ -102,13 +102,9 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
mContext(new MetalContext(driverConfig.textureUseAfterFreePoolSize)),
|
||||
mHandleAllocator("Handles",
|
||||
driverConfig.handleArenaSize,
|
||||
driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mStereoscopicType(driverConfig.stereoscopicType) {
|
||||
driverConfig.disableHandleUseAfterFreeCheck) {
|
||||
mContext->driver = this;
|
||||
|
||||
TrackedMetalBuffer::setPlatform(platform);
|
||||
ScopedAllocationTimer::setPlatform(platform);
|
||||
|
||||
mContext->device = mPlatform.createDevice();
|
||||
assert_invariant(mContext->device);
|
||||
|
||||
@@ -162,10 +158,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
sc[s] = [mContext->device supportsTextureSampleCount:s] ? s : sc[s - 1];
|
||||
}
|
||||
|
||||
mContext->bugs.staticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A7 GPU"];
|
||||
mContext->bugs.a8xStaticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"];
|
||||
|
||||
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
|
||||
mContext->pipelineStateCache.setDevice(mContext->device);
|
||||
@@ -173,8 +167,6 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
mContext->samplerStateCache.setDevice(mContext->device);
|
||||
mContext->argumentEncoderCache.setDevice(mContext->device);
|
||||
mContext->bufferPool = new MetalBufferPool(*mContext);
|
||||
mContext->bumpAllocator =
|
||||
new MetalBumpAllocator(mContext->device, driverConfig.metalUploadBufferSizeBytes);
|
||||
mContext->blitter = new MetalBlitter(*mContext);
|
||||
|
||||
if (@available(iOS 12, *)) {
|
||||
@@ -185,8 +177,7 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
|
||||
CVReturn success = CVMetalTextureCacheCreate(kCFAllocatorDefault, nullptr, mContext->device,
|
||||
nullptr, &mContext->textureCache);
|
||||
FILAMENT_CHECK_POSTCONDITION(success == kCVReturnSuccess)
|
||||
<< "Could not create Metal texture cache.";
|
||||
ASSERT_POSTCONDITION(success == kCVReturnSuccess, "Could not create Metal texture cache.");
|
||||
|
||||
if (@available(iOS 12, *)) {
|
||||
dispatch_queue_t queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0);
|
||||
@@ -207,13 +198,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
}
|
||||
|
||||
MetalDriver::~MetalDriver() noexcept {
|
||||
TrackedMetalBuffer::setPlatform(nullptr);
|
||||
ScopedAllocationTimer::setPlatform(nullptr);
|
||||
mContext->device = nil;
|
||||
mContext->emptyTexture = nil;
|
||||
CFRelease(mContext->textureCache);
|
||||
delete mContext->bufferPool;
|
||||
delete mContext->bumpAllocator;
|
||||
delete mContext->blitter;
|
||||
delete mContext->timerQueryImpl;
|
||||
delete mContext->shaderCompiler;
|
||||
@@ -224,32 +212,25 @@ void MetalDriver::tick(int) {
|
||||
executeTickOps();
|
||||
}
|
||||
|
||||
void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
void MetalDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
#if defined(FILAMENT_METAL_PROFILING)
|
||||
os_signpost_interval_begin(mContext->log, mContext->signpostId, "Frame encoding", "%{public}d", frameId);
|
||||
#endif
|
||||
if (mPlatform.hasDebugUpdateStatFunc()) {
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers", TrackedMetalBuffer::getAliveBuffers());
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic",
|
||||
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::GENERIC));
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring",
|
||||
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::RING));
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging",
|
||||
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::STAGING));
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::setFrameScheduledCallback(
|
||||
Handle<HwSwapChain> sch, CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
void MetalDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
auto* swapChain = handle_cast<MetalSwapChain>(sch);
|
||||
swapChain->setFrameScheduledCallback(handler, std::move(callback));
|
||||
swapChain->setFrameScheduledCallback(callback, user);
|
||||
}
|
||||
|
||||
void MetalDriver::setFrameCompletedCallback(
|
||||
Handle<HwSwapChain> sch, CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
void MetalDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
auto* swapChain = handle_cast<MetalSwapChain>(sch);
|
||||
swapChain->setFrameCompletedCallback(handler, std::move(callback));
|
||||
swapChain->setFrameCompletedCallback(handler, callback, user);
|
||||
}
|
||||
|
||||
void MetalDriver::execute(std::function<void(void)> const& fn) noexcept {
|
||||
@@ -295,14 +276,14 @@ void MetalDriver::endFrame(uint32_t frameId) {
|
||||
}
|
||||
|
||||
void MetalDriver::flush(int) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "flush must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"flush must be called outside of a render pass.");
|
||||
submitPendingCommands(mContext);
|
||||
}
|
||||
|
||||
void MetalDriver::finish(int) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "finish must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"finish must be called outside of a render pass.");
|
||||
// Wait for all frames to finish by submitting and waiting on a dummy command buffer.
|
||||
submitPendingCommands(mContext);
|
||||
id<MTLCommandBuffer> oneOffBuffer = [mContext->commandQueue commandBuffer];
|
||||
@@ -363,19 +344,19 @@ void MetalDriver::importTextureR(Handle<HwTexture> th, intptr_t i,
|
||||
TextureFormat format, uint8_t samples, uint32_t width, uint32_t height,
|
||||
uint32_t depth, TextureUsage usage) {
|
||||
id<MTLTexture> metalTexture = (id<MTLTexture>) CFBridgingRelease((void*) i);
|
||||
FILAMENT_CHECK_PRECONDITION(metalTexture.width == width)
|
||||
<< "Imported id<MTLTexture> width (" << metalTexture.width
|
||||
<< ") != Filament texture width (" << width << ")";
|
||||
FILAMENT_CHECK_PRECONDITION(metalTexture.height == height)
|
||||
<< "Imported id<MTLTexture> height (" << metalTexture.height
|
||||
<< ") != Filament texture height (" << height << ")";
|
||||
FILAMENT_CHECK_PRECONDITION(metalTexture.mipmapLevelCount == levels)
|
||||
<< "Imported id<MTLTexture> levels (" << metalTexture.mipmapLevelCount
|
||||
<< ") != Filament texture levels (" << levels << ")";
|
||||
ASSERT_PRECONDITION(metalTexture.width == width,
|
||||
"Imported id<MTLTexture> width (%d) != Filament texture width (%d)",
|
||||
metalTexture.width, width);
|
||||
ASSERT_PRECONDITION(metalTexture.height == height,
|
||||
"Imported id<MTLTexture> height (%d) != Filament texture height (%d)",
|
||||
metalTexture.height, height);
|
||||
ASSERT_PRECONDITION(metalTexture.mipmapLevelCount == levels,
|
||||
"Imported id<MTLTexture> levels (%d) != Filament texture levels (%d)",
|
||||
metalTexture.mipmapLevelCount, levels);
|
||||
MTLTextureType filamentMetalType = getMetalType(target);
|
||||
FILAMENT_CHECK_PRECONDITION(metalTexture.textureType == filamentMetalType)
|
||||
<< "Imported id<MTLTexture> type (" << metalTexture.textureType
|
||||
<< ") != Filament texture type (" << filamentMetalType << ")";
|
||||
ASSERT_PRECONDITION(metalTexture.textureType == filamentMetalType,
|
||||
"Imported id<MTLTexture> type (%d) != Filament texture type (%d)",
|
||||
metalTexture.textureType, filamentMetalType);
|
||||
mContext->textures.insert(construct_handle<MetalTexture>(th, *mContext,
|
||||
target, levels, format, samples, width, height, depth, usage, metalTexture));
|
||||
}
|
||||
@@ -404,8 +385,8 @@ void MetalDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
TargetBufferFlags targetBufferFlags, uint32_t width, uint32_t height,
|
||||
uint8_t samples, uint8_t layerCount, MRT color,
|
||||
TargetBufferInfo depth, TargetBufferInfo stencil) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "createRenderTarget must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"createRenderTarget must be called outside of a render pass.");
|
||||
// Clamp sample count to what the device supports.
|
||||
auto& sc = mContext->sampleCountLookup;
|
||||
samples = sc[std::min(MAX_SAMPLE_COUNT, samples)];
|
||||
@@ -416,33 +397,33 @@ void MetalDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
continue;
|
||||
}
|
||||
const auto& buffer = color[i];
|
||||
FILAMENT_CHECK_PRECONDITION(buffer.handle)
|
||||
<< "The COLOR" << i << " flag was specified, but invalid color handle provided.";
|
||||
ASSERT_PRECONDITION(buffer.handle,
|
||||
"The COLOR%u flag was specified, but invalid color handle provided.", i);
|
||||
auto colorTexture = handle_cast<MetalTexture>(buffer.handle);
|
||||
FILAMENT_CHECK_PRECONDITION(colorTexture->getMtlTextureForWrite())
|
||||
<< "Color texture passed to render target has no texture allocation";
|
||||
ASSERT_PRECONDITION(colorTexture->getMtlTextureForWrite(),
|
||||
"Color texture passed to render target has no texture allocation");
|
||||
colorTexture->extendLodRangeTo(buffer.level);
|
||||
colorAttachments[i] = { colorTexture, color[i].level, color[i].layer };
|
||||
}
|
||||
|
||||
MetalRenderTarget::Attachment depthAttachment = {};
|
||||
if (any(targetBufferFlags & TargetBufferFlags::DEPTH)) {
|
||||
FILAMENT_CHECK_PRECONDITION(depth.handle)
|
||||
<< "The DEPTH flag was specified, but invalid depth handle provided.";
|
||||
ASSERT_PRECONDITION(depth.handle,
|
||||
"The DEPTH flag was specified, but invalid depth handle provided.");
|
||||
auto depthTexture = handle_cast<MetalTexture>(depth.handle);
|
||||
FILAMENT_CHECK_PRECONDITION(depthTexture->getMtlTextureForWrite())
|
||||
<< "Depth texture passed to render target has no texture allocation.";
|
||||
ASSERT_PRECONDITION(depthTexture->getMtlTextureForWrite(),
|
||||
"Depth texture passed to render target has no texture allocation.");
|
||||
depthTexture->extendLodRangeTo(depth.level);
|
||||
depthAttachment = { depthTexture, depth.level, depth.layer };
|
||||
}
|
||||
|
||||
MetalRenderTarget::Attachment stencilAttachment = {};
|
||||
if (any(targetBufferFlags & TargetBufferFlags::STENCIL)) {
|
||||
FILAMENT_CHECK_PRECONDITION(stencil.handle)
|
||||
<< "The STENCIL flag was specified, but invalid stencil handle provided.";
|
||||
ASSERT_PRECONDITION(stencil.handle,
|
||||
"The STENCIL flag was specified, but invalid stencil handle provided.");
|
||||
auto stencilTexture = handle_cast<MetalTexture>(stencil.handle);
|
||||
FILAMENT_CHECK_PRECONDITION(stencilTexture->getMtlTextureForWrite())
|
||||
<< "Stencil texture passed to render target has no texture allocation.";
|
||||
ASSERT_PRECONDITION(stencilTexture->getMtlTextureForWrite(),
|
||||
"Stencil texture passed to render target has no texture allocation.");
|
||||
stencilTexture->extendLodRangeTo(stencil.level);
|
||||
stencilAttachment = { stencilTexture, stencil.level, stencil.layer };
|
||||
}
|
||||
@@ -806,15 +787,13 @@ bool MetalDriver::isProtectedContentSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isStereoSupported() {
|
||||
switch (mStereoscopicType) {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
return true;
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
// TODO: implement multiview feature in Metal.
|
||||
return false;
|
||||
case backend::StereoscopicType::NONE:
|
||||
return false;
|
||||
bool MetalDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
|
||||
switch (stereoscopicType) {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
return true;
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
// TODO: implement multiview feature in Metal.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -826,10 +805,6 @@ bool MetalDriver::isDepthStencilResolveSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
@@ -842,8 +817,8 @@ bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return true;
|
||||
case Workaround::ADRENO_UNIFORM_ARRAY_CRASH:
|
||||
return false;
|
||||
case Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.staticTextureTargetError;
|
||||
case Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.a8xStaticTextureTargetError;
|
||||
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
|
||||
return false;
|
||||
default:
|
||||
@@ -887,8 +862,8 @@ void MetalDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&
|
||||
|
||||
void MetalDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescriptor&& data,
|
||||
uint32_t byteOffset) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "updateBufferObject must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"updateBufferObject must be called outside of a render pass.");
|
||||
auto* bo = handle_cast<MetalBufferObject>(boh);
|
||||
bo->updateBuffer(data.buffer, data.size, byteOffset);
|
||||
scheduleDestroy(std::move(data));
|
||||
@@ -927,8 +902,8 @@ void MetalDriver::update3DImage(Handle<HwTexture> th, uint32_t level,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& data) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "update3DImage must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"update3DImage must be called outside of a render pass.");
|
||||
auto tex = handle_cast<MetalTexture>(th);
|
||||
tex->loadImage(level, MTLRegionMake3D(xoffset, yoffset, zoffset, width, height, depth), data);
|
||||
scheduleDestroy(std::move(data));
|
||||
@@ -944,15 +919,15 @@ void MetalDriver::setupExternalImage(void* image) {
|
||||
}
|
||||
|
||||
void MetalDriver::setExternalImage(Handle<HwTexture> th, void* image) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "setExternalImage must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"setExternalImage must be called outside of a render pass.");
|
||||
auto texture = handle_cast<MetalTexture>(th);
|
||||
texture->externalImage.set((CVPixelBufferRef) image);
|
||||
}
|
||||
|
||||
void MetalDriver::setExternalImagePlane(Handle<HwTexture> th, void* image, uint32_t plane) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "setExternalImagePlane must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"setExternalImagePlane must be called outside of a render pass.");
|
||||
auto texture = handle_cast<MetalTexture>(th);
|
||||
texture->externalImage.set((CVPixelBufferRef) image, plane);
|
||||
}
|
||||
@@ -967,15 +942,15 @@ TimerQueryResult MetalDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint6
|
||||
}
|
||||
|
||||
void MetalDriver::generateMipmaps(Handle<HwTexture> th) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "generateMipmaps must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"generateMipmaps must be called outside of a render pass.");
|
||||
auto tex = handle_cast<MetalTexture>(th);
|
||||
tex->generateMipmaps();
|
||||
}
|
||||
|
||||
void MetalDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh, BufferDescriptor&& data) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "updateSamplerGroup must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"updateSamplerGroup must be called outside of a render pass.");
|
||||
|
||||
auto sb = handle_cast<MetalSamplerGroup>(sbh);
|
||||
assert_invariant(sb->size == data.size / sizeof(SamplerDescriptor));
|
||||
@@ -1114,10 +1089,6 @@ void MetalDriver::beginRenderPass(Handle<HwRenderTarget> rth,
|
||||
mContext->currentPolygonOffset = {0.0f, 0.0f};
|
||||
|
||||
mContext->finalizedSamplerGroups.clear();
|
||||
|
||||
for (auto& pc : mContext->currentPushConstants) {
|
||||
pc.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::nextSubpass(int dummy) {}
|
||||
@@ -1265,16 +1236,6 @@ void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
mContext->samplerBindings[index] = sb;
|
||||
}
|
||||
|
||||
void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
FILAMENT_CHECK_PRECONDITION(isInRenderPass(mContext))
|
||||
<< "setPushConstant must be called inside a render pass.";
|
||||
assert_invariant(static_cast<size_t>(stage) < mContext->currentPushConstants.size());
|
||||
MetalPushConstantBuffer& pushConstants =
|
||||
mContext->currentPushConstants[static_cast<size_t>(stage)];
|
||||
pushConstants.setPushConstant(value, index);
|
||||
}
|
||||
|
||||
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
|
||||
|
||||
}
|
||||
@@ -1325,8 +1286,8 @@ void MetalDriver::stopCapture(int) {
|
||||
|
||||
void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y, uint32_t width,
|
||||
uint32_t height, PixelBufferDescriptor&& data) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "readPixels must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"readPixels must be called outside of a render pass.");
|
||||
|
||||
auto srcTarget = handle_cast<MetalRenderTarget>(src);
|
||||
// We always readPixels from the COLOR0 attachment.
|
||||
@@ -1340,19 +1301,17 @@ void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y,
|
||||
width = std::min(static_cast<uint32_t>(srcTextureSize.width), width);
|
||||
|
||||
const MTLPixelFormat format = getMetalFormat(data.format, data.type);
|
||||
FILAMENT_CHECK_PRECONDITION(format != MTLPixelFormatInvalid)
|
||||
<< "The chosen combination of PixelDataFormat (" << (int)data.format
|
||||
<< ") and PixelDataType (" << (int)data.type
|
||||
<< ") is not supported for "
|
||||
"readPixels.";
|
||||
ASSERT_PRECONDITION(format != MTLPixelFormatInvalid,
|
||||
"The chosen combination of PixelDataFormat (%d) and PixelDataType (%d) is not supported for "
|
||||
"readPixels.", (int) data.format, (int) data.type);
|
||||
|
||||
const bool formatConversionNecessary = srcTexture.pixelFormat != format;
|
||||
|
||||
// TODO: MetalBlitter does not currently support format conversions to integer types.
|
||||
// The format and type must match the source pixel format exactly.
|
||||
FILAMENT_CHECK_PRECONDITION(!formatConversionNecessary || !isMetalFormatInteger(format))
|
||||
<< "readPixels does not support integer format conversions from MTLPixelFormat ("
|
||||
<< (int)srcTexture.pixelFormat << ") to (" << (int)format << ").";
|
||||
ASSERT_PRECONDITION(!formatConversionNecessary || !isMetalFormatInteger(format),
|
||||
"readPixels does not support integer format conversions from MTLPixelFormat (%d) to (%d).",
|
||||
(int) srcTexture.pixelFormat, (int) format);
|
||||
|
||||
MTLTextureDescriptor* textureDescriptor =
|
||||
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
|
||||
@@ -1418,31 +1377,31 @@ void MetalDriver::resolve(
|
||||
assert_invariant(srcTexture);
|
||||
assert_invariant(dstTexture);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
|
||||
<< "resolve() cannot be invoked inside a render pass.";
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
|
||||
"resolve() cannot be invoked inside a render pass.");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height)
|
||||
<< "invalid resolve: src and dst sizes don't match";
|
||||
ASSERT_PRECONDITION(
|
||||
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height,
|
||||
"invalid resolve: src and dst sizes don't match");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1)
|
||||
<< "invalid resolve: src.samples=" << +srcTexture->samples
|
||||
<< ", dst.samples=" << +dstTexture->samples;
|
||||
ASSERT_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1,
|
||||
"invalid resolve: src.samples=%u, dst.samples=%u",
|
||||
+srcTexture->samples, +dstTexture->samples);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
|
||||
<< "src and dst texture format don't match";
|
||||
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
|
||||
"src and dst texture format don't match");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!isDepthFormat(srcTexture->format))
|
||||
<< "can't resolve depth formats";
|
||||
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
|
||||
"can't resolve depth formats");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!isStencilFormat(srcTexture->format))
|
||||
<< "can't resolve stencil formats";
|
||||
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
|
||||
"can't resolve stencil formats");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
|
||||
<< "texture doesn't have BLIT_DST";
|
||||
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
|
||||
"texture doesn't have BLIT_DST");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
|
||||
<< "texture doesn't have BLIT_SRC";
|
||||
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
|
||||
"texture doesn't have BLIT_SRC");
|
||||
|
||||
// FIXME: on metal the blit() call below always take the slow path (using a shader)
|
||||
|
||||
@@ -1467,22 +1426,21 @@ void MetalDriver::blit(
|
||||
assert_invariant(srcTexture);
|
||||
assert_invariant(dstTexture);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
|
||||
<< "blit() cannot be invoked inside a render pass.";
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
|
||||
"blit() cannot be invoked inside a render pass.");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
|
||||
<< "texture doesn't have BLIT_DST";
|
||||
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
|
||||
"texture doesn't have BLIT_DST");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
|
||||
<< "texture doesn't have BLIT_SRC";
|
||||
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
|
||||
"texture doesn't have BLIT_SRC");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
|
||||
<< "src and dst texture format don't match";
|
||||
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
|
||||
"src and dst texture format don't match");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
isBlitableTextureType(srcTexture->getMtlTextureForRead().textureType) &&
|
||||
isBlitableTextureType(dstTexture->getMtlTextureForWrite().textureType))
|
||||
<< "Metal does not support blitting to/from non-2D textures.";
|
||||
ASSERT_PRECONDITION(isBlitableTextureType(srcTexture->getMtlTextureForRead().textureType) &&
|
||||
isBlitableTextureType(dstTexture->getMtlTextureForWrite().textureType),
|
||||
"Metal does not support blitting to/from non-2D textures.");
|
||||
|
||||
MetalBlitter::BlitArgs args{};
|
||||
args.filter = SamplerMagFilter::NEAREST;
|
||||
@@ -1520,18 +1478,18 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
// It is called between beginFrame and endFrame, but should never be called in the middle of
|
||||
// a render pass.
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
|
||||
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
|
||||
"blitDEPRECATED() cannot be invoked inside a render pass.");
|
||||
|
||||
auto srcTarget = handle_cast<MetalRenderTarget>(src);
|
||||
auto dstTarget = handle_cast<MetalRenderTarget>(dst);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
|
||||
<< "blitDEPRECATED only supports COLOR0";
|
||||
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
|
||||
"blitDEPRECATED only supports COLOR0");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
srcRect.left >= 0 && srcRect.bottom >= 0 && dstRect.left >= 0 && dstRect.bottom >= 0)
|
||||
<< "Source and destination rects must be positive.";
|
||||
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
|
||||
dstRect.left >= 0 && dstRect.bottom >= 0,
|
||||
"Source and destination rects must be positive.");
|
||||
|
||||
auto isBlitableTextureType = [](MTLTextureType t) {
|
||||
return t == MTLTextureType2D || t == MTLTextureType2DMultisample ||
|
||||
@@ -1543,10 +1501,9 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
MetalRenderTarget::Attachment const dstColorAttachment = dstTarget->getDrawColorAttachment(0);
|
||||
|
||||
if (srcColorAttachment && dstColorAttachment) {
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
|
||||
isBlitableTextureType(dstColorAttachment.getTexture().textureType))
|
||||
<< "Metal does not support blitting to/from non-2D textures.";
|
||||
ASSERT_PRECONDITION(isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
|
||||
isBlitableTextureType(dstColorAttachment.getTexture().textureType),
|
||||
"Metal does not support blitting to/from non-2D textures.");
|
||||
|
||||
MetalBlitter::BlitArgs args{};
|
||||
args.filter = filter;
|
||||
@@ -1657,9 +1614,9 @@ void MetalDriver::finalizeSamplerGroup(MetalSamplerGroup* samplerGroup) {
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
|
||||
<< "bindPipeline() without a valid command encoder.";
|
||||
void MetalDriver::bindPipeline(PipelineState ps) {
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
|
||||
"bindPipeline() without a valid command encoder.");
|
||||
|
||||
MetalVertexBufferInfo const* const vbi =
|
||||
handle_cast<MetalVertexBufferInfo>(ps.vertexBufferInfo);
|
||||
@@ -1677,7 +1634,7 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
return;
|
||||
}
|
||||
|
||||
functions.validate();
|
||||
ASSERT_PRECONDITION(bool(functions), "Attempting to bind an invalid Metal program.");
|
||||
|
||||
auto [fragment, vertex] = functions.getRasterFunctions();
|
||||
|
||||
@@ -1831,8 +1788,8 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
}
|
||||
|
||||
void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
|
||||
<< "bindRenderPrimitive() without a valid command encoder.";
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
|
||||
"bindRenderPrimitive() without a valid command encoder.");
|
||||
|
||||
// Bind the user vertex buffers.
|
||||
MetalBuffer* vertexBuffers[MAX_VERTEX_BUFFER_COUNT] = {};
|
||||
@@ -1868,8 +1825,8 @@ void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void MetalDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
|
||||
<< "draw() without a valid command encoder.";
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
|
||||
"draw() without a valid command encoder.");
|
||||
|
||||
// Bind uniform buffers.
|
||||
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
|
||||
@@ -1885,14 +1842,6 @@ void MetalDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t inst
|
||||
UNIFORM_BUFFER_BINDING_START, MetalBuffer::Stage::VERTEX | MetalBuffer::Stage::FRAGMENT,
|
||||
uniformsToBind, offsets, Program::UNIFORM_BINDING_COUNT);
|
||||
|
||||
// Update push constants.
|
||||
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
|
||||
auto& pushConstants = mContext->currentPushConstants[i];
|
||||
if (UTILS_UNLIKELY(pushConstants.isDirty())) {
|
||||
pushConstants.setBytes(mContext->currentRenderPassEncoder, static_cast<ShaderStage>(i));
|
||||
}
|
||||
}
|
||||
|
||||
auto primitive = handle_cast<MetalRenderPrimitive>(mContext->currentRenderPrimitive);
|
||||
|
||||
MetalIndexBuffer* indexBuffer = primitive->indexBuffer;
|
||||
@@ -1918,8 +1867,8 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph,
|
||||
}
|
||||
|
||||
void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "dispatchCompute must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"dispatchCompute must be called outside of a render pass.");
|
||||
|
||||
auto mtlProgram = handle_cast<MetalProgram>(program);
|
||||
|
||||
@@ -2019,15 +1968,15 @@ void MetalDriver::scissor(Viewport scissorBox) {
|
||||
}
|
||||
|
||||
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "beginTimerQuery must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"beginTimerQuery must be called outside of a render pass.");
|
||||
auto* tq = handle_cast<MetalTimerQuery>(tqh);
|
||||
mContext->timerQueryImpl->beginTimeElapsedQuery(tq);
|
||||
}
|
||||
|
||||
void MetalDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
<< "endTimerQuery must be called outside of a render pass.";
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"endTimerQuery must be called outside of a render pass.");
|
||||
auto* tq = handle_cast<MetalTimerQuery>(tqh);
|
||||
mContext->timerQueryImpl->endTimeElapsedQuery(tq);
|
||||
}
|
||||
@@ -2061,10 +2010,6 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
void MetalDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
|
||||
std::lock_guard<std::mutex> const lock(mTickOpsLock);
|
||||
mTickOps.push_back(fn);
|
||||
|
||||
@@ -71,7 +71,7 @@ constexpr inline MTLIndexType getIndexType(size_t elementSize) noexcept {
|
||||
} else if (elementSize == 4) {
|
||||
return MTLIndexTypeUInt32;
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Index element size not supported.";
|
||||
ASSERT_POSTCONDITION(false, "Index element size not supported.");
|
||||
}
|
||||
|
||||
constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalized) noexcept {
|
||||
@@ -100,7 +100,7 @@ constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalize
|
||||
case ElementType::SHORT4: return MTLVertexFormatShort4Normalized;
|
||||
case ElementType::USHORT4: return MTLVertexFormatUShort4Normalized;
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Normalized format does not exist.";
|
||||
ASSERT_POSTCONDITION(false, "Normalized format does not exist.");
|
||||
return MTLVertexFormatInvalid;
|
||||
}
|
||||
}
|
||||
@@ -326,8 +326,7 @@ constexpr inline MTLCullMode getMetalCullMode(CullingMode cullMode) noexcept {
|
||||
case CullingMode::FRONT: return MTLCullModeFront;
|
||||
case CullingMode::BACK: return MTLCullModeBack;
|
||||
case CullingMode::FRONT_AND_BACK:
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "FRONT_AND_BACK culling is not supported in Metal.";
|
||||
ASSERT_POSTCONDITION(false, "FRONT_AND_BACK culling is not supported in Metal.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding]; \
|
||||
utils::slog.e << description << utils::io::endl; \
|
||||
} \
|
||||
FILAMENT_CHECK_POSTCONDITION(error == nil) << message;
|
||||
ASSERT_POSTCONDITION(error == nil, message);
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
@@ -86,14 +86,14 @@ void MetalExternalImage::set(CVPixelBufferRef image) noexcept {
|
||||
}
|
||||
|
||||
OSType formatType = CVPixelBufferGetPixelFormatType(image);
|
||||
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
|
||||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
|
||||
<< "Metal external images must be in either 32BGRA or 420f format.";
|
||||
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
|
||||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
|
||||
"Metal external images must be in either 32BGRA or 420f format.");
|
||||
|
||||
size_t planeCount = CVPixelBufferGetPlaneCount(image);
|
||||
FILAMENT_CHECK_POSTCONDITION(planeCount == 0 || planeCount == 2)
|
||||
<< "The Metal backend does not support images with plane counts of " << planeCount
|
||||
<< ".";
|
||||
ASSERT_POSTCONDITION(planeCount == 0 || planeCount == 2,
|
||||
"The Metal backend does not support images with plane counts of %d.", planeCount);
|
||||
|
||||
|
||||
if (planeCount == 0) {
|
||||
mImage = image;
|
||||
@@ -138,8 +138,8 @@ void MetalExternalImage::set(CVPixelBufferRef image, size_t plane) noexcept {
|
||||
}
|
||||
|
||||
const OSType formatType = CVPixelBufferGetPixelFormatType(image);
|
||||
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
|
||||
<< "Metal planar external images must be in the 420f format.";
|
||||
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
|
||||
"Metal planar external images must be in the 420f format.");
|
||||
|
||||
mImage = image;
|
||||
|
||||
@@ -191,8 +191,8 @@ CVMetalTextureRef MetalExternalImage::createTextureFromImage(CVPixelBufferRef im
|
||||
CVMetalTextureRef texture;
|
||||
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
|
||||
mContext.textureCache, image, nullptr, format, width, height, plane, &texture);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == kCVReturnSuccess)
|
||||
<< "Could not create a CVMetalTexture from CVPixelBuffer.";
|
||||
ASSERT_POSTCONDITION(result == kCVReturnSuccess,
|
||||
"Could not create a CVMetalTexture from CVPixelBuffer.");
|
||||
|
||||
return texture;
|
||||
}
|
||||
@@ -203,8 +203,8 @@ void MetalExternalImage::shutdown(MetalContext& context) noexcept {
|
||||
|
||||
void MetalExternalImage::assertWritableImage(CVPixelBufferRef image) {
|
||||
OSType formatType = CVPixelBufferGetPixelFormatType(image);
|
||||
FILAMENT_CHECK_PRECONDITION(formatType == kCVPixelFormatType_32BGRA)
|
||||
<< "Metal SwapChain images must be in the 32BGRA format.";
|
||||
ASSERT_PRECONDITION(formatType == kCVPixelFormatType_32BGRA,
|
||||
"Metal SwapChain images must be in the 32BGRA format.");
|
||||
}
|
||||
|
||||
void MetalExternalImage::unset() {
|
||||
|
||||
@@ -31,8 +31,6 @@
|
||||
|
||||
#include "private/backend/SamplerGroup.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
@@ -73,9 +71,9 @@ public:
|
||||
|
||||
void releaseDrawable();
|
||||
|
||||
void setFrameScheduledCallback(CallbackHandler* handler, FrameScheduledCallback&& callback);
|
||||
void setFrameCompletedCallback(
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback);
|
||||
void setFrameScheduledCallback(FrameScheduledCallback callback, void* user);
|
||||
void setFrameCompletedCallback(CallbackHandler* handler,
|
||||
CallbackHandler::Callback callback, void* user);
|
||||
|
||||
// For CAMetalLayer-backed SwapChains, presents the drawable or schedules a
|
||||
// FrameScheduledCallback.
|
||||
@@ -109,23 +107,22 @@ private:
|
||||
NSUInteger headlessWidth = 0;
|
||||
NSUInteger headlessHeight = 0;
|
||||
CAMetalLayer* layer = nullptr;
|
||||
std::shared_ptr<std::mutex> layerDrawableMutex;
|
||||
MetalExternalImage externalImage;
|
||||
SwapChainType type;
|
||||
|
||||
// These fields store a callback to notify the client that a frame is ready for presentation. If
|
||||
// !frameScheduled.callback, then the Metal backend automatically calls presentDrawable when the
|
||||
// frame is committed. Otherwise, the Metal backend will not automatically present the frame.
|
||||
// Instead, clients bear the responsibility of presenting the frame by calling the
|
||||
// PresentCallable object.
|
||||
struct {
|
||||
CallbackHandler* handler = nullptr;
|
||||
std::shared_ptr<FrameScheduledCallback> callback = nullptr;
|
||||
} frameScheduled;
|
||||
// These two fields store a callback and user data to notify the client that a frame is ready
|
||||
// for presentation.
|
||||
// If frameScheduledCallback is nullptr, then the Metal backend automatically calls
|
||||
// presentDrawable when the frame is committed.
|
||||
// Otherwise, the Metal backend will not automatically present the frame. Instead, clients bear
|
||||
// the responsibility of presenting the frame by calling the PresentCallable object.
|
||||
FrameScheduledCallback frameScheduledCallback = nullptr;
|
||||
void* frameScheduledUserData = nullptr;
|
||||
|
||||
struct {
|
||||
CallbackHandler* handler = nullptr;
|
||||
std::shared_ptr<utils::Invocable<void(void)>> callback = nullptr;
|
||||
CallbackHandler::Callback callback = {};
|
||||
void* user = nullptr;
|
||||
} frameCompleted;
|
||||
};
|
||||
|
||||
|
||||
@@ -73,7 +73,6 @@ MetalSwapChain::MetalSwapChain(MetalContext& context, CAMetalLayer* nativeWindow
|
||||
: context(context),
|
||||
depthStencilFormat(decideDepthStencilFormat(flags)),
|
||||
layer(nativeWindow),
|
||||
layerDrawableMutex(std::make_shared<std::mutex>()),
|
||||
externalImage(context),
|
||||
type(SwapChainType::CAMETALLAYER) {
|
||||
|
||||
@@ -175,24 +174,14 @@ id<MTLTexture> MetalSwapChain::acquireDrawable() {
|
||||
}
|
||||
|
||||
assert_invariant(isCaMetalLayer());
|
||||
drawable = [layer nextDrawable];
|
||||
|
||||
// CAMetalLayer's drawable pool is not thread safe. Use a mutex when
|
||||
// calling -nextDrawable, or when releasing the last known reference
|
||||
// to any CAMetalDrawable returned from a previous -nextDrawable.
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
|
||||
drawable = [layer nextDrawable];
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(drawable != nil) << "Could not obtain drawable.";
|
||||
ASSERT_POSTCONDITION(drawable != nil, "Could not obtain drawable.");
|
||||
return drawable.texture;
|
||||
}
|
||||
|
||||
void MetalSwapChain::releaseDrawable() {
|
||||
if (drawable) {
|
||||
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
|
||||
drawable = nil;
|
||||
}
|
||||
drawable = nil;
|
||||
}
|
||||
|
||||
id<MTLTexture> MetalSwapChain::acquireDepthTexture() {
|
||||
@@ -232,16 +221,16 @@ void MetalSwapChain::ensureDepthStencilTexture() {
|
||||
depthStencilTexture = [context.device newTextureWithDescriptor:descriptor];
|
||||
}
|
||||
|
||||
void MetalSwapChain::setFrameScheduledCallback(
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
frameScheduled.handler = handler;
|
||||
frameScheduled.callback = std::make_shared<FrameScheduledCallback>(std::move(callback));
|
||||
void MetalSwapChain::setFrameScheduledCallback(FrameScheduledCallback callback, void* user) {
|
||||
frameScheduledCallback = callback;
|
||||
frameScheduledUserData = user;
|
||||
}
|
||||
|
||||
void MetalSwapChain::setFrameCompletedCallback(
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
void MetalSwapChain::setFrameCompletedCallback(CallbackHandler* handler,
|
||||
CallbackHandler::Callback callback, void* user) {
|
||||
frameCompleted.handler = handler;
|
||||
frameCompleted.callback = std::make_shared<utils::Invocable<void(void)>>(std::move(callback));
|
||||
frameCompleted.callback = callback;
|
||||
frameCompleted.user = user;
|
||||
}
|
||||
|
||||
void MetalSwapChain::present() {
|
||||
@@ -249,7 +238,7 @@ void MetalSwapChain::present() {
|
||||
scheduleFrameCompletedCallback();
|
||||
}
|
||||
if (drawable) {
|
||||
if (frameScheduled.callback) {
|
||||
if (frameScheduledCallback) {
|
||||
scheduleFrameScheduledCallback();
|
||||
} else {
|
||||
[getPendingCommandBuffer(&context) presentDrawable:drawable];
|
||||
@@ -267,11 +256,9 @@ public:
|
||||
PresentDrawableData(const PresentDrawableData&) = delete;
|
||||
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
|
||||
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable,
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver) {
|
||||
assert_invariant(drawableMutex);
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable, MetalDriver* driver) {
|
||||
assert_invariant(driver);
|
||||
return new PresentDrawableData(drawable, drawableMutex, driver);
|
||||
return new PresentDrawableData(drawable, driver);
|
||||
}
|
||||
|
||||
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
|
||||
@@ -290,22 +277,16 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, std::shared_ptr<std::mutex> drawableMutex,
|
||||
MetalDriver* driver)
|
||||
: mDrawable(drawable), mDrawableMutex(drawableMutex), mDriver(driver) {}
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, MetalDriver* driver)
|
||||
: mDrawable(drawable), mDriver(driver) {}
|
||||
|
||||
static void cleanupAndDestroy(PresentDrawableData *that) {
|
||||
if (that->mDrawable) {
|
||||
std::lock_guard<std::mutex> lock(*(that->mDrawableMutex));
|
||||
that->mDrawable = nil;
|
||||
}
|
||||
that->mDrawableMutex.reset();
|
||||
that->mDrawable = nil;
|
||||
that->mDriver = nullptr;
|
||||
delete that;
|
||||
}
|
||||
|
||||
id<CAMetalDrawable> mDrawable;
|
||||
std::shared_ptr<std::mutex> mDrawableMutex;
|
||||
MetalDriver* mDriver = nullptr;
|
||||
};
|
||||
|
||||
@@ -315,38 +296,21 @@ void presentDrawable(bool presentFrame, void* user) {
|
||||
}
|
||||
|
||||
void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
if (!frameScheduled.callback) {
|
||||
if (!frameScheduledCallback) {
|
||||
return;
|
||||
}
|
||||
|
||||
assert_invariant(drawable);
|
||||
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver)
|
||||
: f(callback), data(PresentDrawableData::create(drawable, drawableMutex, driver)) {}
|
||||
std::shared_ptr<FrameScheduledCallback> f;
|
||||
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
|
||||
std::unique_ptr<PresentDrawableData> data;
|
||||
static void func(void* user) {
|
||||
auto* const c = reinterpret_cast<Callback*>(user);
|
||||
PresentDrawableData* presentDrawableData = c->data.release();
|
||||
PresentCallable presentCallable(presentDrawable, presentDrawableData);
|
||||
c->f->operator()(presentCallable);
|
||||
delete c;
|
||||
}
|
||||
};
|
||||
// Destroy this by calling maybePresentAndDestroyAsync() later.
|
||||
auto* presentData = PresentDrawableData::create(drawable, context.driver);
|
||||
|
||||
// This callback pointer will be captured by the block. Even if the scheduled handler is never
|
||||
// called, the unique_ptr will still ensure we don't leak memory.
|
||||
__block auto callback = std::make_unique<Callback>(
|
||||
frameScheduled.callback, drawable, layerDrawableMutex, context.driver);
|
||||
FrameScheduledCallback userCallback = frameScheduledCallback;
|
||||
void* userData = frameScheduledUserData;
|
||||
|
||||
backend::CallbackHandler* handler = frameScheduled.handler;
|
||||
MetalDriver* driver = context.driver;
|
||||
[getPendingCommandBuffer(&context) addScheduledHandler:^(id<MTLCommandBuffer> cb) {
|
||||
Callback* user = callback.release();
|
||||
driver->scheduleCallback(handler, user, &Callback::func);
|
||||
PresentCallable callable(presentDrawable, static_cast<void*>(presentData));
|
||||
userCallback(callable, userData);
|
||||
}];
|
||||
}
|
||||
|
||||
@@ -355,25 +319,13 @@ void MetalSwapChain::scheduleFrameCompletedCallback() {
|
||||
return;
|
||||
}
|
||||
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<utils::Invocable<void(void)>> callback) : f(callback) {}
|
||||
std::shared_ptr<utils::Invocable<void(void)>> f;
|
||||
static void func(void* user) {
|
||||
auto* const c = reinterpret_cast<Callback*>(user);
|
||||
c->f->operator()();
|
||||
delete c;
|
||||
}
|
||||
};
|
||||
|
||||
// This callback pointer will be captured by the block. Even if the completed handler is never
|
||||
// called, the unique_ptr will still ensure we don't leak memory.
|
||||
__block auto callback = std::make_unique<Callback>(frameCompleted.callback);
|
||||
|
||||
CallbackHandler* handler = frameCompleted.handler;
|
||||
void* user = frameCompleted.user;
|
||||
CallbackHandler::Callback callback = frameCompleted.callback;
|
||||
|
||||
MetalDriver* driver = context.driver;
|
||||
[getPendingCommandBuffer(&context) addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
Callback* user = callback.release();
|
||||
driver->scheduleCallback(handler, user, &Callback::func);
|
||||
driver->scheduleCallback(handler, user, callback);
|
||||
}];
|
||||
}
|
||||
|
||||
@@ -512,16 +464,15 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
externalImage(context, r, g, b, a) {
|
||||
|
||||
devicePixelFormat = decidePixelFormat(&context, format);
|
||||
FILAMENT_CHECK_POSTCONDITION(devicePixelFormat != MTLPixelFormatInvalid)
|
||||
<< "Texture format not supported.";
|
||||
ASSERT_POSTCONDITION(devicePixelFormat != MTLPixelFormatInvalid, "Texture format not supported.");
|
||||
|
||||
const BOOL mipmapped = levels > 1;
|
||||
const BOOL multisampled = samples > 1;
|
||||
|
||||
#if defined(IOS)
|
||||
const BOOL textureArray = target == SamplerType::SAMPLER_2D_ARRAY;
|
||||
FILAMENT_CHECK_PRECONDITION(!textureArray || !multisampled)
|
||||
<< "iOS does not support multisampled texture arrays.";
|
||||
ASSERT_PRECONDITION(!textureArray || !multisampled,
|
||||
"iOS does not support multisampled texture arrays.");
|
||||
#endif
|
||||
|
||||
const auto get2DTextureType = [](SamplerType target, bool isMultisampled) {
|
||||
@@ -556,12 +507,12 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
FILAMENT_CHECK_POSTCONDITION(!multisampled)
|
||||
<< "Multisampled cubemap faces not supported.";
|
||||
FILAMENT_CHECK_POSTCONDITION(width == height) << "Cubemap faces must be square.";
|
||||
ASSERT_POSTCONDITION(!multisampled, "Multisampled cubemap faces not supported.");
|
||||
ASSERT_POSTCONDITION(width == height, "Cubemap faces must be square.");
|
||||
descriptor = [MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:devicePixelFormat
|
||||
size:width
|
||||
mipmapped:mipmapped];
|
||||
@@ -570,6 +521,7 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
descriptor = [MTLTextureDescriptor new];
|
||||
@@ -582,6 +534,7 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// If we're using external textures (CVPixelBufferRefs), we don't need to make any
|
||||
@@ -590,12 +543,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
break;
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
|
||||
<< "Could not create Metal texture (SamplerType = " << int(target)
|
||||
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
|
||||
<< ", width = " << width << ", height = " << height << ", depth = " << depth
|
||||
<< "). Out of memory?";
|
||||
|
||||
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
|
||||
const bool isDefaultSwizzle =
|
||||
r == TextureSwizzle::CHANNEL_0 &&
|
||||
@@ -789,9 +736,9 @@ void MetalTexture::loadSlice(uint32_t level, MTLRegion region, uint32_t byteOffs
|
||||
PixelBufferDescriptor const& data) noexcept {
|
||||
const PixelBufferShape shape = PixelBufferShape::compute(data, format, region.size, byteOffset);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(data.size >= shape.totalBytes)
|
||||
<< "Expected buffer size of at least " << shape.totalBytes
|
||||
<< " but received PixelBufferDescriptor with size " << data.size << ".";
|
||||
ASSERT_PRECONDITION(data.size >= shape.totalBytes,
|
||||
"Expected buffer size of at least %d but "
|
||||
"received PixelBufferDescriptor with size %d.", shape.totalBytes, data.size);
|
||||
|
||||
// Earlier versions of iOS don't have the maxBufferLength query, but 256 MB is a safe bet.
|
||||
NSUInteger deviceMaxBufferLength = 256 * 1024 * 1024; // 256 MB
|
||||
@@ -1012,9 +959,9 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
}
|
||||
color[i] = colorAttachments[i];
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(color[i].getSampleCount() <= samples)
|
||||
<< "MetalRenderTarget was initialized with a MSAA COLOR" << i
|
||||
<< " texture, but sample count is " << samples << ".";
|
||||
ASSERT_PRECONDITION(color[i].getSampleCount() <= samples,
|
||||
"MetalRenderTarget was initialized with a MSAA COLOR%d texture, but sample count is %d.",
|
||||
i, samples);
|
||||
|
||||
auto t = color[i].metalTexture;
|
||||
const auto twidth = std::max(1u, t->width >> color[i].level);
|
||||
@@ -1037,10 +984,9 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
if (depthAttachment) {
|
||||
depth = depthAttachment;
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(depth.getSampleCount() <= samples)
|
||||
<< "MetalRenderTarget was initialized with a MSAA DEPTH texture, but sample count "
|
||||
"is "
|
||||
<< samples << ".";
|
||||
ASSERT_PRECONDITION(depth.getSampleCount() <= samples,
|
||||
"MetalRenderTarget was initialized with a MSAA DEPTH texture, but sample count is %d.",
|
||||
samples);
|
||||
|
||||
auto t = depth.metalTexture;
|
||||
const auto twidth = std::max(1u, t->width >> depth.level);
|
||||
@@ -1063,10 +1009,9 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
if (stencilAttachment) {
|
||||
stencil = stencilAttachment;
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(stencil.getSampleCount() <= samples)
|
||||
<< "MetalRenderTarget was initialized with a MSAA STENCIL texture, but sample "
|
||||
"count is "
|
||||
<< samples << ".";
|
||||
ASSERT_PRECONDITION(stencil.getSampleCount() <= samples,
|
||||
"MetalRenderTarget was initialized with a MSAA STENCIL texture, but sample count is %d.",
|
||||
samples);
|
||||
|
||||
auto t = stencil.metalTexture;
|
||||
const auto twidth = std::max(1u, t->width >> stencil.level);
|
||||
|
||||
@@ -106,41 +106,26 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
|
||||
continue;
|
||||
}
|
||||
|
||||
assert_invariant(source[source.size() - 1] == '\0');
|
||||
|
||||
// the shader string is null terminated and the length includes the null character
|
||||
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
|
||||
length:source.size() - 1
|
||||
encoding:NSUTF8StringEncoding];
|
||||
|
||||
// By default, Metal uses the most recent language version.
|
||||
MTLCompileOptions* options = [MTLCompileOptions new];
|
||||
|
||||
// Disable Fast Math optimizations.
|
||||
// This ensures that operations adhere to IEEE standards for floating-point arithmetic,
|
||||
// which is crucial for half precision floats in scenarios where fast math optimizations
|
||||
// lead to inaccuracies, such as in handling special values like NaN or Infinity.
|
||||
options.fastMathEnabled = NO;
|
||||
|
||||
NSError* error = nil;
|
||||
id<MTLLibrary> library = nil;
|
||||
switch (program.getShaderLanguage()) {
|
||||
case ShaderLanguage::MSL: {
|
||||
// By default, Metal uses the most recent language version.
|
||||
MTLCompileOptions* options = [MTLCompileOptions new];
|
||||
|
||||
// Disable Fast Math optimizations.
|
||||
// This ensures that operations adhere to IEEE standards for floating-point
|
||||
// arithmetic, which is crucial for half precision floats in scenarios where fast
|
||||
// math optimizations lead to inaccuracies, such as in handling special values like
|
||||
// NaN or Infinity.
|
||||
options.fastMathEnabled = NO;
|
||||
|
||||
assert_invariant(source[source.size() - 1] == '\0');
|
||||
// the shader string is null terminated and the length includes the null character
|
||||
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
|
||||
length:source.size() - 1
|
||||
encoding:NSUTF8StringEncoding];
|
||||
library = [device newLibraryWithSource:objcSource options:options error:&error];
|
||||
break;
|
||||
}
|
||||
case ShaderLanguage::METAL_LIBRARY: {
|
||||
dispatch_data_t data = dispatch_data_create(source.data(), source.size(),
|
||||
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
|
||||
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
|
||||
library = [device newLibraryWithData:data error:&error];
|
||||
break;
|
||||
}
|
||||
case ShaderLanguage::ESSL1:
|
||||
case ShaderLanguage::ESSL3:
|
||||
case ShaderLanguage::SPIRV:
|
||||
break;
|
||||
}
|
||||
|
||||
id<MTLLibrary> library = [device newLibraryWithSource:objcSource
|
||||
options:options
|
||||
error:&error];
|
||||
if (library == nil) {
|
||||
NSString* errorMessage = @"unknown error";
|
||||
if (error) {
|
||||
@@ -169,23 +154,6 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
|
||||
id<MTLFunction> function = [library newFunctionWithName:@"main0"
|
||||
constantValues:constants
|
||||
error:&error];
|
||||
if (function == nil) {
|
||||
// If the library loads but functions within it fail to load, it usually means the
|
||||
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
|
||||
// with a minimum iOS version that's newer than this device.)
|
||||
NSString* errorMessage = @"unknown error";
|
||||
if (error) {
|
||||
auto description =
|
||||
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
utils::slog.w << description << utils::io::endl;
|
||||
errorMessage = error.localizedDescription;
|
||||
}
|
||||
PANIC_LOG("Failed to load main0 in Metal program.");
|
||||
NSString* programName =
|
||||
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
|
||||
return MetalFunctionBundle::error(errorMessage, programName);
|
||||
}
|
||||
|
||||
if (!program.getName().empty()) {
|
||||
function.label = @(program.getName().c_str());
|
||||
}
|
||||
|
||||
@@ -43,8 +43,7 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
|
||||
// ------------------------------------------------------
|
||||
// 0 Zero buffer (placeholder vertex buffer) 1
|
||||
// 1-16 Filament vertex buffers 16 limited by MAX_VERTEX_BUFFER_COUNT
|
||||
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
|
||||
// 26 Push constants 1
|
||||
// 17-26 Uniform buffers 10 Program::UNIFORM_BINDING_COUNT
|
||||
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
|
||||
//
|
||||
// Total 31
|
||||
@@ -54,8 +53,7 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
|
||||
// Bindings Buffer name Count
|
||||
// ------------------------------------------------------
|
||||
// 0-3 SSBO buffers 4 MAX_SSBO_COUNT
|
||||
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
|
||||
// 26 Push constants 1
|
||||
// 17-26 Uniform buffers 10 Program::UNIFORM_BINDING_COUNT
|
||||
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
|
||||
//
|
||||
// Total 18
|
||||
|
||||
@@ -90,17 +90,11 @@ id<MTLRenderPipelineState> PipelineStateCreator::operator()(id<MTLDevice> device
|
||||
NSError* error = nullptr;
|
||||
id<MTLRenderPipelineState> pipeline = [device newRenderPipelineStateWithDescriptor:descriptor
|
||||
error:&error];
|
||||
if (UTILS_UNLIKELY(pipeline == nil)) {
|
||||
NSString *errorMessage =
|
||||
[NSString stringWithFormat:@"Could not create Metal pipeline state: %@",
|
||||
error ? error.localizedDescription : @"unknown error"];
|
||||
auto description = [errorMessage cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
if (error) {
|
||||
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
utils::slog.e << description << utils::io::endl;
|
||||
[[NSException exceptionWithName:@"MetalRenderPipelineFailure"
|
||||
reason:errorMessage
|
||||
userInfo:nil] raise];
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(error == nil) << "Could not create Metal pipeline state.";
|
||||
ASSERT_POSTCONDITION(error == nil, "Could not create Metal pipeline state.");
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -49,17 +49,16 @@ void NoopDriver::terminate() {
|
||||
void NoopDriver::tick(int) {
|
||||
}
|
||||
|
||||
void NoopDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
void NoopDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
}
|
||||
|
||||
void NoopDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
|
||||
}
|
||||
|
||||
void NoopDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
|
||||
}
|
||||
|
||||
@@ -182,7 +181,7 @@ bool NoopDriver::isProtectedContentSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isStereoSupported() {
|
||||
bool NoopDriver::isStereoSupported(backend::StereoscopicType) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -194,10 +193,6 @@ bool NoopDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
@@ -312,10 +307,6 @@ void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
|
||||
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
}
|
||||
|
||||
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
}
|
||||
|
||||
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
}
|
||||
|
||||
@@ -359,7 +350,7 @@ void NoopDriver::blit(
|
||||
math::uint2 size) {
|
||||
}
|
||||
|
||||
void NoopDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
void NoopDriver::bindPipeline(PipelineState pipelineState) {
|
||||
}
|
||||
|
||||
void NoopDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
@@ -388,7 +379,4 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
void NoopDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct GLBufferObject : public HwBufferObject {
|
||||
using HwBufferObject::HwBufferObject;
|
||||
GLBufferObject(uint32_t size,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) noexcept
|
||||
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint id;
|
||||
union {
|
||||
GLenum binding;
|
||||
void* buffer;
|
||||
};
|
||||
} gl;
|
||||
BufferUsage usage;
|
||||
BufferObjectBinding bindingType;
|
||||
uint16_t age = 0;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
@@ -1,55 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct GLTexture : public HwTexture {
|
||||
using HwTexture::HwTexture;
|
||||
struct GL {
|
||||
GL() noexcept : imported(false), sidecarSamples(1), reserved1(0) {}
|
||||
GLuint id = 0; // texture or renderbuffer id
|
||||
GLenum target = 0;
|
||||
GLenum internalFormat = 0;
|
||||
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
|
||||
|
||||
// texture parameters go here too
|
||||
GLfloat anisotropy = 1.0;
|
||||
int8_t baseLevel = 127;
|
||||
int8_t maxLevel = -1;
|
||||
uint8_t reserved0 = 0;
|
||||
bool imported : 1;
|
||||
uint8_t sidecarSamples : 4;
|
||||
uint8_t reserved1 : 3;
|
||||
} gl;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
|
||||
};
|
||||
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
@@ -63,11 +63,8 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept
|
||||
: mPlatform(platform),
|
||||
mSamplerMap(32),
|
||||
mDriverConfig(driverConfig) {
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
|
||||
: mPlatform(platform) {
|
||||
|
||||
state.vao.p = &mDefaultVAO;
|
||||
|
||||
@@ -87,13 +84,6 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
|
||||
queryOpenGLVersion(&state.major, &state.minor);
|
||||
|
||||
#if defined(BACKEND_OPENGL_VERSION_GLES)
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
state.major = 2;
|
||||
state.minor = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
OpenGLContext::initExtensions(&ext, state.major, state.minor);
|
||||
|
||||
OpenGLContext::initProcs(&procs, ext, state.major, state.minor);
|
||||
@@ -262,23 +252,9 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
}
|
||||
|
||||
OpenGLContext::~OpenGLContext() noexcept {
|
||||
// note: this is called from the main thread. Can't do any GL calls.
|
||||
delete mTimerQueryFactory;
|
||||
}
|
||||
|
||||
void OpenGLContext::terminate() noexcept {
|
||||
// note: this is called from the backend thread
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (!isES2()) {
|
||||
for (auto& item: mSamplerMap) {
|
||||
unbindSampler(item.second);
|
||||
glDeleteSamplers(1, &item.second);
|
||||
}
|
||||
mSamplerMap.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLContext::destroyWithContext(
|
||||
size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept {
|
||||
if (index == 0) {
|
||||
@@ -367,8 +343,7 @@ void OpenGLContext::setDefaultState() noexcept {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (ext.EXT_clip_cull_distance
|
||||
&& mDriverConfig.stereoscopicType == StereoscopicType::INSTANCED) {
|
||||
if (ext.EXT_clip_cull_distance) {
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
}
|
||||
@@ -541,6 +516,8 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
bugs->delay_fbo_destruction = true;
|
||||
// PowerVR seems to have no problem with this (which is good for us)
|
||||
bugs->allow_read_only_ancillary_feedback_loop = true;
|
||||
// PowerVR has a shader compiler thread pinned on the last core
|
||||
bugs->disable_thread_affinity = true;
|
||||
} else if (strstr(renderer, "Apple")) {
|
||||
// Apple GPU
|
||||
} else if (strstr(renderer, "Tegra") ||
|
||||
@@ -891,32 +868,19 @@ default_case:
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindTexture(
|
||||
UTILS_UNUSED_IN_RELEASE GLenum target, GLuint texture_id) noexcept {
|
||||
void OpenGLContext::unbindTexture(GLenum target, GLuint texture_id) noexcept {
|
||||
// unbind this texture from all the units it might be bound to
|
||||
// no need unbind the texture from FBOs because we're not tracking that state (and there is
|
||||
// no need to).
|
||||
// Never attempt to unbind texture 0. This could happen with external textures w/ streaming if
|
||||
// never populated.
|
||||
if (texture_id) {
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].id == texture_id) {
|
||||
// if this texture is bound, it should be at the same target
|
||||
assert_invariant(state.textures.units[unit].target == target);
|
||||
unbindTextureUnit(unit);
|
||||
}
|
||||
const size_t index = getIndexForTextureTarget(target);
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].targets[index].texture_id == texture_id) {
|
||||
bindTexture(unit, target, (GLuint)0, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindTextureUnit(GLuint unit) noexcept {
|
||||
update_state(state.textures.units[unit].id, 0u, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(state.textures.units[unit].target, 0u);
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindSampler(GLuint sampler) noexcept {
|
||||
// unbind this sampler from all the units it might be bound to
|
||||
UTILS_NOUNROLL // clang generates >800B of code!!!
|
||||
@@ -970,37 +934,6 @@ void OpenGLContext::deleteVertexArray(GLuint vao) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint OpenGLContext::getSamplerSlow(SamplerParams params) const noexcept {
|
||||
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
|
||||
|
||||
using namespace GLUtils;
|
||||
|
||||
GLuint s;
|
||||
glGenSamplers(1, &s);
|
||||
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
|
||||
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
|
||||
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
if (ext.EXT_texture_filter_anisotropic &&
|
||||
!bugs.texture_filter_anisotropic_broken_on_sampler) {
|
||||
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gets.max_anisotropy, anisotropy));
|
||||
}
|
||||
#endif
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
mSamplerMap[params] = s;
|
||||
return s;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void OpenGLContext::resetState() noexcept {
|
||||
// Force GL state to match the Filament state
|
||||
|
||||
@@ -1044,11 +977,6 @@ void OpenGLContext::resetState() noexcept {
|
||||
);
|
||||
glDepthMask(state.raster.depthMask);
|
||||
glDepthFunc(state.raster.depthFunc);
|
||||
|
||||
utils::slog.e << "stencil front=" <<
|
||||
state.stencil.front.func.func << " " <<
|
||||
state.stencil.front.func.ref << " " <<
|
||||
state.stencil.front.func.mask << " " << utils::io::endl;
|
||||
|
||||
// state.stencil
|
||||
glStencilFuncSeparate(
|
||||
|
||||
@@ -34,8 +34,6 @@
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
@@ -91,13 +89,9 @@ public:
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
explicit OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept;
|
||||
|
||||
explicit OpenGLContext(OpenGLPlatform& platform) noexcept;
|
||||
~OpenGLContext() noexcept final;
|
||||
|
||||
void terminate() noexcept;
|
||||
|
||||
// TimerQueryInterface ------------------------------------------------------------------------
|
||||
|
||||
// note: OpenGLContext being final ensures (clang) these are not called through the vtable
|
||||
@@ -138,6 +132,7 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
constexpr static inline size_t getIndexForTextureTarget(GLuint target) noexcept;
|
||||
constexpr inline size_t getIndexForCap(GLenum cap) noexcept;
|
||||
constexpr static inline size_t getIndexForBufferTarget(GLenum target) noexcept;
|
||||
|
||||
@@ -149,10 +144,10 @@ public:
|
||||
|
||||
void pixelStore(GLenum, GLint) noexcept;
|
||||
inline void activeTexture(GLuint unit) noexcept;
|
||||
inline void bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept;
|
||||
inline void bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept;
|
||||
|
||||
void unbindTexture(GLenum target, GLuint id) noexcept;
|
||||
void unbindTextureUnit(GLuint unit) noexcept;
|
||||
inline void bindVertexArray(RenderPrimitive const* p) noexcept;
|
||||
inline void bindSampler(GLuint unit, GLuint sampler) noexcept;
|
||||
void unbindSampler(GLuint sampler) noexcept;
|
||||
@@ -311,6 +306,10 @@ public:
|
||||
// a glFinish. So we must delay the destruction until we know the GPU is finished.
|
||||
bool delay_fbo_destruction;
|
||||
|
||||
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
|
||||
// performance more if we end-up pinned on the same one.
|
||||
bool disable_thread_affinity;
|
||||
|
||||
// Force feature level 0. Typically used for low end ES3 devices with significant driver
|
||||
// bugs or performance issues.
|
||||
bool force_feature_level0;
|
||||
@@ -322,14 +321,8 @@ public:
|
||||
|
||||
// function to handle state changes we don't control
|
||||
void updateTexImage(GLenum target, GLuint id) noexcept {
|
||||
assert_invariant(target == GL_TEXTURE_EXTERNAL_OES);
|
||||
// if another target is bound to this texture unit, unbind that texture
|
||||
if (UTILS_UNLIKELY(state.textures.units[state.textures.active].target != target)) {
|
||||
glBindTexture(state.textures.units[state.textures.active].target, 0);
|
||||
state.textures.units[state.textures.active].target = GL_TEXTURE_EXTERNAL_OES;
|
||||
}
|
||||
// the texture is already bound to `target`, we just update our internal state
|
||||
state.textures.units[state.textures.active].id = id;
|
||||
const size_t index = getIndexForTextureTarget(target);
|
||||
state.textures.units[state.textures.active].targets[index].texture_id = id;
|
||||
}
|
||||
void resetProgram() noexcept { state.program.use = 0; }
|
||||
|
||||
@@ -432,8 +425,9 @@ public:
|
||||
GLuint active = 0; // zero-based
|
||||
struct {
|
||||
GLuint sampler = 0;
|
||||
GLuint target = 0;
|
||||
GLuint id = 0;
|
||||
struct {
|
||||
GLuint texture_id = 0;
|
||||
} targets[7]; // this must match getIndexForTextureTarget()
|
||||
} units[MAX_TEXTURE_UNIT_COUNT];
|
||||
} textures;
|
||||
|
||||
@@ -473,29 +467,6 @@ public:
|
||||
|
||||
void unbindEverything() noexcept;
|
||||
void synchronizeStateAndCache(size_t index) noexcept;
|
||||
void setEs2UniformBinding(size_t index, GLuint id, void const* data, uint16_t age) noexcept {
|
||||
mUniformBindings[index] = { id, data, age };
|
||||
}
|
||||
auto getEs2UniformBinding(size_t index) const noexcept {
|
||||
return mUniformBindings[index];
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
|
||||
|
||||
inline GLuint getSampler(SamplerParams sp) const noexcept {
|
||||
assert_invariant(!sp.padding0);
|
||||
assert_invariant(!sp.padding1);
|
||||
assert_invariant(!sp.padding2);
|
||||
auto& samplerMap = mSamplerMap;
|
||||
auto pos = samplerMap.find(sp);
|
||||
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
|
||||
return getSamplerSlow(sp);
|
||||
}
|
||||
return pos->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
OpenGLPlatform& mPlatform;
|
||||
@@ -505,13 +476,6 @@ private:
|
||||
std::vector<std::function<void(OpenGLContext&)>> mDestroyWithNormalContext;
|
||||
RenderPrimitive mDefaultVAO;
|
||||
std::optional<GLuint> mDefaultFbo[2];
|
||||
std::array<
|
||||
std::tuple<GLuint, void const*, uint16_t>,
|
||||
CONFIG_UNIFORM_BINDING_COUNT> mUniformBindings = {};
|
||||
mutable tsl::robin_map<SamplerParams, GLuint,
|
||||
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
|
||||
|
||||
Platform::DriverConfig const mDriverConfig;
|
||||
|
||||
void bindFramebufferResolved(GLenum target, GLuint buffer) noexcept;
|
||||
|
||||
@@ -558,6 +522,9 @@ private:
|
||||
{ bugs.delay_fbo_destruction,
|
||||
"delay_fbo_destruction",
|
||||
""},
|
||||
{ bugs.disable_thread_affinity,
|
||||
"disable_thread_affinity",
|
||||
""},
|
||||
{ bugs.force_feature_level0,
|
||||
"force_feature_level0",
|
||||
""},
|
||||
@@ -605,10 +572,31 @@ private:
|
||||
}
|
||||
|
||||
void setDefaultState() noexcept;
|
||||
|
||||
static constexpr const size_t TEXTURE_TARGET_COUNT =
|
||||
sizeof(state.textures.units[0].targets) / sizeof(state.textures.units[0].targets[0]);
|
||||
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
constexpr size_t OpenGLContext::getIndexForTextureTarget(GLuint target) noexcept {
|
||||
// this must match state.textures[].targets[]
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D: return 0;
|
||||
case GL_TEXTURE_2D_ARRAY: return 1;
|
||||
case GL_TEXTURE_CUBE_MAP: return 2;
|
||||
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
|
||||
case GL_TEXTURE_2D_MULTISAMPLE: return 3;
|
||||
#endif
|
||||
case GL_TEXTURE_EXTERNAL_OES: return 4;
|
||||
case GL_TEXTURE_3D: return 5;
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY: return 6;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
size_t index = 0;
|
||||
switch (cap) {
|
||||
@@ -756,17 +744,19 @@ void OpenGLContext::bindBufferRange(GLenum target, GLuint index, GLuint buffer,
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
|
||||
update_state(state.textures.units[unit].target, target, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(state.textures.units[unit].target, 0);
|
||||
});
|
||||
update_state(state.textures.units[unit].id, texId, [&]() {
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept {
|
||||
assert_invariant(targetIndex == getIndexForTextureTarget(target));
|
||||
assert_invariant(targetIndex < TEXTURE_TARGET_COUNT);
|
||||
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(target, texId);
|
||||
}, target == GL_TEXTURE_EXTERNAL_OES);
|
||||
}
|
||||
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
|
||||
bindTexture(unit, target, texId, getIndexForTextureTarget(target));
|
||||
}
|
||||
|
||||
void OpenGLContext::useProgram(GLuint program) noexcept {
|
||||
update_state(state.program.use, program, [&]() {
|
||||
glUseProgram(program);
|
||||
|
||||
@@ -83,20 +83,12 @@
|
||||
#define HAS_MAPBUFFERS 1
|
||||
#endif
|
||||
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
|
||||
|
||||
// set to the desired debug level (for internal debugging [Default: None])
|
||||
// set to the desired debug marker level
|
||||
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
|
||||
|
||||
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
|
||||
@@ -181,10 +173,6 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
PANIC_LOG("OpenGL ES 2.0 minimum needed (current %d.%d)", major, minor);
|
||||
goto cleanup;
|
||||
}
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
major = 2;
|
||||
minor = 0;
|
||||
}
|
||||
#else
|
||||
// we require GL 4.1 headers and minimum version
|
||||
if (UTILS_UNLIKELY(!((major == 4 && minor >= 1) || major > 4))) {
|
||||
@@ -204,50 +192,24 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
|
||||
OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string) noexcept
|
||||
: driver(driver) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
driver.pushGroupMarker(string, strlen(string));
|
||||
}
|
||||
|
||||
OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
driver.popGroupMarker();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
|
||||
: mPlatform(*platform),
|
||||
mContext(mPlatform, driverConfig),
|
||||
mContext(mPlatform),
|
||||
mShaderCompilerService(*this),
|
||||
mHandleAllocator("Handles",
|
||||
driverConfig.handleArenaSize,
|
||||
driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mDriverConfig(driverConfig),
|
||||
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
|
||||
mSamplerMap(32),
|
||||
mDriverConfig(driverConfig) {
|
||||
|
||||
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
|
||||
|
||||
@@ -271,19 +233,10 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
|
||||
}
|
||||
|
||||
OpenGLDriver::~OpenGLDriver() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
// this is called from the main thread. Can't call GL.
|
||||
}
|
||||
|
||||
Dispatcher OpenGLDriver::getDispatcher() const noexcept {
|
||||
auto dispatcher = ConcreteDispatcher<OpenGLDriver>::make();
|
||||
if (mContext.isES2()) {
|
||||
dispatcher.draw2_ = +[](Driver& driver, CommandBase* base, intptr_t* next){
|
||||
using Cmd = COMMAND_TYPE(draw2);
|
||||
OpenGLDriver& concreteDriver = static_cast<OpenGLDriver&>(driver);
|
||||
Cmd::execute(&OpenGLDriver::draw2GLES2, concreteDriver, base, next);
|
||||
};
|
||||
}
|
||||
return dispatcher;
|
||||
return ConcreteDispatcher<OpenGLDriver>::make();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -310,13 +263,16 @@ void OpenGLDriver::terminate() {
|
||||
|
||||
// because we called glFinish(), all callbacks should have been executed
|
||||
assert_invariant(mGpuCommandCompleteOps.empty());
|
||||
|
||||
if (!getContext().isES2()) {
|
||||
for (auto& item: mSamplerMap) {
|
||||
mContext.unbindSampler(item.second);
|
||||
glDeleteSamplers(1, &item.second);
|
||||
}
|
||||
mSamplerMap.clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
delete mCurrentPushConstants;
|
||||
mCurrentPushConstants = nullptr;
|
||||
|
||||
mContext.terminate();
|
||||
|
||||
mPlatform.terminate();
|
||||
}
|
||||
|
||||
@@ -335,59 +291,23 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
mContext.bindSampler(unit, sampler);
|
||||
}
|
||||
|
||||
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
if (UTILS_UNLIKELY(!mValidProgram)) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
utils::Slice<std::pair<GLint, ConstantType>> constants;
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
constants = mCurrentPushConstants->vertexConstants;
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
constants = mCurrentPushConstants->fragmentConstants;
|
||||
}
|
||||
|
||||
assert_invariant(index < constants.size());
|
||||
auto const& [location, type] = constants[index];
|
||||
|
||||
// This push constant wasn't found in the shader. It's ok to return without error-ing here.
|
||||
if (location < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (std::holds_alternative<bool>(value)) {
|
||||
assert_invariant(type == ConstantType::BOOL);
|
||||
bool const bval = std::get<bool>(value);
|
||||
glUniform1i(location, bval ? 1 : 0);
|
||||
} else if (std::holds_alternative<float>(value)) {
|
||||
assert_invariant(type == ConstantType::FLOAT);
|
||||
float const fval = std::get<float>(value);
|
||||
glUniform1f(location, fval);
|
||||
} else {
|
||||
assert_invariant(type == ConstantType::INT);
|
||||
int const ival = std::get<int>(value);
|
||||
glUniform1i(location, ival);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
|
||||
assert_invariant(t != nullptr);
|
||||
mContext.bindTexture(unit, t->gl.target, t->gl.id);
|
||||
mContext.bindTexture(unit, t->gl.target, t->gl.id, t->gl.targetIndex);
|
||||
}
|
||||
|
||||
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
|
||||
bool const success = p->use(this, mContext);
|
||||
assert_invariant(success == p->isValid());
|
||||
if (UTILS_UNLIKELY(!p->isValid())) {
|
||||
// If the program is not valid, we can't call use().
|
||||
return false;
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
|
||||
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
|
||||
p->use(this, mContext);
|
||||
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
|
||||
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
|
||||
auto [id, buffer, age] = mUniformBindings[i];
|
||||
if (buffer) {
|
||||
p->updateUniforms(i, id, buffer, age);
|
||||
}
|
||||
@@ -396,8 +316,7 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
|
||||
p->setRec709ColorSpace(mRec709OutputColorspace);
|
||||
}
|
||||
|
||||
return success;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -460,20 +379,20 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
|
||||
// stencil test / operation
|
||||
// GL_STENCIL_TEST must be enabled if we're testing OR writing to the stencil buffer.
|
||||
// if (UTILS_LIKELY(
|
||||
// ss.front.stencilFunc == StencilState::StencilFunction::A &&
|
||||
// ss.back.stencilFunc == StencilState::StencilFunction::A &&
|
||||
// ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
|
||||
// ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
|
||||
// ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
|
||||
// ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
|
||||
// ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
|
||||
// ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP) && false) {
|
||||
// // that's equivalent to having the stencil test disabled
|
||||
// gl.disable(GL_STENCIL_TEST);
|
||||
// } else {
|
||||
if (UTILS_LIKELY(
|
||||
ss.front.stencilFunc == StencilState::StencilFunction::A &&
|
||||
ss.back.stencilFunc == StencilState::StencilFunction::A &&
|
||||
ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
|
||||
ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
|
||||
ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
|
||||
ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
|
||||
ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
|
||||
ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP)) {
|
||||
// that's equivalent to having the stencil test disabled
|
||||
gl.disable(GL_STENCIL_TEST);
|
||||
} else {
|
||||
gl.enable(GL_STENCIL_TEST);
|
||||
// }
|
||||
}
|
||||
|
||||
// glStencilFuncSeparate() also sets the reference value, which may be used depending
|
||||
// on the stencilOp, so we always need to call glStencilFuncSeparate().
|
||||
@@ -481,9 +400,9 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
getStencilFunc(ss.front.stencilFunc), ss.front.ref, ss.front.readMask,
|
||||
getStencilFunc(ss.back.stencilFunc), ss.back.ref, ss.back.readMask);
|
||||
|
||||
// if (UTILS_LIKELY(!ss.stencilWrite)) {
|
||||
// gl.stencilMaskSeparate(0x00, 0x00);
|
||||
// } else {
|
||||
if (UTILS_LIKELY(!ss.stencilWrite)) {
|
||||
gl.stencilMaskSeparate(0x00, 0x00);
|
||||
} else {
|
||||
// Stencil ops are only relevant when stencil write is enabled
|
||||
gl.stencilOpSeparate(
|
||||
getStencilOp(ss.front.stencilOpStencilFail),
|
||||
@@ -493,7 +412,7 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
getStencilOp(ss.back.stencilOpDepthFail),
|
||||
getStencilOp(ss.back.stencilOpDepthStencilPass));
|
||||
gl.stencilMaskSeparate(ss.front.writeMask, ss.back.writeMask);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -805,19 +724,10 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
GLenum internalFormat = getInternalFormat(format);
|
||||
assert_invariant(internalFormat);
|
||||
|
||||
if (any(usage & TextureUsage::PROTECTED)) {
|
||||
if (UTILS_UNLIKELY(usage & TextureUsage::PROTECTED)) {
|
||||
// renderbuffers don't have a protected mode, so we need to use a texture
|
||||
// because protected textures are only supported on GLES 3.2, MSAA will be available.
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (any(usage & TextureUsage::UPLOADABLE)) {
|
||||
// if we have the uploadable flag, we also need to use a texture
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (target != SamplerType::SAMPLER_2D) {
|
||||
// renderbuffers can only be 2D
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (levels > 1) {
|
||||
// renderbuffers can't have mip levels
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
}
|
||||
|
||||
auto& gl = mContext;
|
||||
@@ -836,6 +746,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
if (t->externalTexture) {
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
// internalFormat actually depends on the external image, but it doesn't matter
|
||||
// because it's not used anywhere for anything important.
|
||||
t->gl.internalFormat = internalFormat;
|
||||
@@ -847,23 +758,30 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
|
||||
t->gl.internalFormat = internalFormat;
|
||||
|
||||
// We DO NOT update targetIndex at function exit to take advantage of the fact that
|
||||
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// we can't be here -- doesn't matter what we do
|
||||
case SamplerType::SAMPLER_2D:
|
||||
t->gl.target = GL_TEXTURE_2D;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
t->gl.target = GL_TEXTURE_3D;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_3D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_2D_ARRAY;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -874,6 +792,8 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
if (gl.features.multisample_texture) {
|
||||
// multi-sample texture on GL 3.2 / GLES 3.1 and above
|
||||
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
t->gl.targetIndex = (uint8_t)
|
||||
OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
|
||||
} else {
|
||||
// Turn off multi-sampling for that texture. It's just not supported.
|
||||
}
|
||||
@@ -883,6 +803,13 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
textureStorage(t, w, h, depth, bool(usage & TextureUsage::PROTECTED));
|
||||
}
|
||||
} else {
|
||||
assert_invariant(any(usage & (
|
||||
TextureUsage::COLOR_ATTACHMENT |
|
||||
TextureUsage::DEPTH_ATTACHMENT |
|
||||
TextureUsage::STENCIL_ATTACHMENT)));
|
||||
assert_invariant(levels == 1);
|
||||
assert_invariant(target == SamplerType::SAMPLER_2D);
|
||||
assert_invariant(none(usage & TextureUsage::PROTECTED));
|
||||
t->gl.internalFormat = internalFormat;
|
||||
t->gl.target = GL_RENDERBUFFER;
|
||||
glGenRenderbuffers(1, &t->gl.id);
|
||||
@@ -932,24 +859,32 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
t->gl.internalFormat = getInternalFormat(format);
|
||||
assert_invariant(t->gl.internalFormat);
|
||||
|
||||
// We DO NOT update targetIndex at function exit to take advantage of the fact that
|
||||
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
t->gl.target = GL_TEXTURE_EXTERNAL_OES;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D:
|
||||
t->gl.target = GL_TEXTURE_2D;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
t->gl.target = GL_TEXTURE_3D;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_3D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_2D_ARRAY;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -960,6 +895,7 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
if (gl.features.multisample_texture) {
|
||||
// multi-sample texture on GL 3.2 / GLES 3.1 and above
|
||||
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
t->gl.targetIndex = OpenGLContext::getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
|
||||
} else {
|
||||
// Turn off multi-sampling for that texture. It's just not supported.
|
||||
}
|
||||
@@ -970,18 +906,16 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
|
||||
// NOTE: this is called often and must be as efficient as possible.
|
||||
// NOTE: this is called from draw() and must be as efficient as possible.
|
||||
|
||||
auto& gl = mContext;
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
|
||||
// The VAO for the given render primitive must already be bound.
|
||||
GLint vaoBinding;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vaoBinding);
|
||||
assert_invariant(vaoBinding == (GLint)rp->gl.vao[gl.contextIndex]);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (UTILS_LIKELY(rp->gl.vertexBufferVersion == vb->bufferObjectsVersion &&
|
||||
rp->gl.stateVersion == gl.state.age)) {
|
||||
@@ -997,7 +931,7 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
|
||||
// if a buffer is defined it must not be invalid.
|
||||
assert_invariant(vb->gl.buffers[bi]);
|
||||
|
||||
// if we're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
|
||||
// if w're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
|
||||
assert_invariant(!(gl.isES2() && (attribute.flags & Attribute::FLAG_INTEGER_TARGET)));
|
||||
|
||||
gl.bindBuffer(GL_ARRAY_BUFFER, vb->gl.buffers[bi]);
|
||||
@@ -1532,8 +1466,9 @@ void OpenGLDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
// note: in practice this should never happen on Android
|
||||
FILAMENT_CHECK_POSTCONDITION(sc->swapChain) << "createSwapChain(" << nativeWindow << ", "
|
||||
<< flags << ") failed. See logs for details.";
|
||||
ASSERT_POSTCONDITION(sc->swapChain,
|
||||
"createSwapChain(%p, 0x%lx) failed. See logs for details.",
|
||||
nativeWindow, flags);
|
||||
#endif
|
||||
|
||||
// See if we need the emulated rec709 output conversion
|
||||
@@ -1552,9 +1487,9 @@ void OpenGLDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch,
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
// note: in practice this should never happen on Android
|
||||
FILAMENT_CHECK_POSTCONDITION(sc->swapChain)
|
||||
<< "createSwapChainHeadless(" << width << ", " << height << ", " << flags
|
||||
<< ") failed. See logs for details.";
|
||||
ASSERT_POSTCONDITION(sc->swapChain,
|
||||
"createSwapChainHeadless(%u, %u, 0x%lx) failed. See logs for details.",
|
||||
width, height, flags);
|
||||
#endif
|
||||
|
||||
// See if we need the emulated rec709 output conversion
|
||||
@@ -1850,6 +1785,7 @@ void OpenGLDriver::updateStreams(DriverApi* driver) {
|
||||
// the target and id can be reset each time
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
}
|
||||
@@ -2087,19 +2023,19 @@ bool OpenGLDriver::isProtectedContentSupported() {
|
||||
return mPlatform.isProtectedContextSupported();
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isStereoSupported() {
|
||||
bool OpenGLDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
|
||||
// Instanced-stereo requires instancing and EXT_clip_cull_distance.
|
||||
// Multiview-stereo requires ES 3.0 and OVR_multiview2.
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
return false;
|
||||
}
|
||||
switch (mDriverConfig.stereoscopicType) {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
return mContext.ext.EXT_clip_cull_distance;
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
return mContext.ext.OVR_multiview2;
|
||||
case backend::StereoscopicType::NONE:
|
||||
return false;
|
||||
switch (stereoscopicType) {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
return mContext.ext.EXT_clip_cull_distance;
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
return mContext.ext.OVR_multiview2;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2111,10 +2047,6 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
@@ -2131,6 +2063,8 @@ bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return mContext.bugs.disable_blit_into_texture_array;
|
||||
case Workaround::POWER_VR_SHADER_WORKAROUNDS:
|
||||
return mContext.bugs.powervr_shader_workarounds;
|
||||
case Workaround::DISABLE_THREAD_AFFINITY:
|
||||
return mContext.bugs.disable_thread_affinity;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -2210,10 +2144,6 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
// Updating driver objects
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t index, Handle<HwBufferObject> boh) {
|
||||
DEBUG_MARKER()
|
||||
@@ -2374,20 +2304,11 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
auto const* const pSamplers = (SamplerDescriptor const*)data.buffer;
|
||||
for (size_t i = 0, c = sb->textureUnitEntries.size(); i < c; i++) {
|
||||
GLuint samplerId = 0u;
|
||||
Handle<HwTexture> th = pSamplers[i].t;
|
||||
if (UTILS_LIKELY(th)) {
|
||||
GLTexture const* const t = handle_cast<const GLTexture*>(th);
|
||||
const GLTexture* t = nullptr;
|
||||
if (UTILS_LIKELY(pSamplers[i].t)) {
|
||||
t = handle_cast<const GLTexture*>(pSamplers[i].t);
|
||||
assert_invariant(t);
|
||||
|
||||
if (UTILS_UNLIKELY(es2)
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
|| UTILS_UNLIKELY(anisotropyWorkaround)
|
||||
#endif
|
||||
) {
|
||||
// We must set texture parameters on the texture itself.
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
|
||||
SamplerParams params = pSamplers[i].s;
|
||||
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
|
||||
// From OES_EGL_image_external spec:
|
||||
@@ -2422,7 +2343,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
#endif
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (UTILS_LIKELY(!es2)) {
|
||||
samplerId = mContext.getSampler(params);
|
||||
samplerId = getSampler(params);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
@@ -2441,7 +2362,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
// which is not an error.
|
||||
}
|
||||
|
||||
sb->textureUnitEntries[i] = { th, samplerId };
|
||||
sb->textureUnitEntries[i] = { t, samplerId };
|
||||
}
|
||||
scheduleDestroy(std::move(data));
|
||||
}
|
||||
@@ -2752,6 +2673,7 @@ void OpenGLDriver::setExternalImage(Handle<HwTexture> th, void* image) {
|
||||
// the target and id can be reset each time
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
}
|
||||
@@ -3146,10 +3068,11 @@ void OpenGLDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t ind
|
||||
assert_invariant(offset + size <= ub->byteCount);
|
||||
|
||||
if (UTILS_UNLIKELY(ub->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
|
||||
gl.setEs2UniformBinding(index,
|
||||
mUniformBindings[index] = {
|
||||
ub->gl.id,
|
||||
static_cast<uint8_t const*>(ub->gl.buffer) + offset,
|
||||
ub->age);
|
||||
ub->age,
|
||||
};
|
||||
} else {
|
||||
GLenum const target = GLUtils::getBufferBindingType(bindingType);
|
||||
|
||||
@@ -3167,7 +3090,7 @@ void OpenGLDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index)
|
||||
auto& gl = mContext;
|
||||
|
||||
if (UTILS_UNLIKELY(bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
|
||||
gl.setEs2UniformBinding(index, 0, nullptr, 0);
|
||||
mUniformBindings[index] = {};
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3184,6 +3107,36 @@ void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint OpenGLDriver::getSamplerSlow(SamplerParams params) const noexcept {
|
||||
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
|
||||
|
||||
GLuint s;
|
||||
glGenSamplers(1, &s);
|
||||
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
|
||||
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
|
||||
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_texture_filter_anisotropic &&
|
||||
!gl.bugs.texture_filter_anisotropic_broken_on_sampler) {
|
||||
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gl.gets.max_anisotropy, anisotropy));
|
||||
}
|
||||
#endif
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
mSamplerMap[params] = s;
|
||||
return s;
|
||||
}
|
||||
#endif
|
||||
|
||||
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
@@ -3198,14 +3151,14 @@ void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
@@ -3215,14 +3168,14 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::popGroupMarker(int) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
@@ -3483,21 +3436,17 @@ void OpenGLDriver::executeGpuCommandsCompleteOps() noexcept {
|
||||
|
||||
void OpenGLDriver::tick(int) {
|
||||
DEBUG_MARKER()
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
executeGpuCommandsCompleteOps();
|
||||
#endif
|
||||
executeEveryNowAndThenOps();
|
||||
getShaderCompilerService().tick();
|
||||
}
|
||||
|
||||
void OpenGLDriver::beginFrame(
|
||||
UTILS_UNUSED int64_t monotonic_clock_ns,
|
||||
UTILS_UNUSED int64_t refreshIntervalNs,
|
||||
UTILS_UNUSED uint32_t frameId) {
|
||||
DEBUG_MARKER()
|
||||
auto& gl = mContext;
|
||||
insertEventMarker("beginFrame");
|
||||
mPlatform.beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
|
||||
if (UTILS_UNLIKELY(!mTexturesWithStreamsAttached.empty())) {
|
||||
OpenGLPlatform& platform = mPlatform;
|
||||
for (GLTexture const* t : mTexturesWithStreamsAttached) {
|
||||
@@ -3506,7 +3455,7 @@ void OpenGLDriver::beginFrame(
|
||||
assert_invariant(t->hwStream->stream);
|
||||
platform.updateTexImage(t->hwStream->stream,
|
||||
&static_cast<GLStream*>(t->hwStream)->user_thread.timestamp); // NOLINT(cppcoreguidelines-pro-type-static-cast-downcast)
|
||||
// NOTE: We assume that OpenGLPlatform::updateTexImage() binds the texture on our behalf
|
||||
// NOTE: We assume that updateTexImage() binds the texture on our behalf
|
||||
gl.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
}
|
||||
}
|
||||
@@ -3514,12 +3463,12 @@ void OpenGLDriver::beginFrame(
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
@@ -3545,7 +3494,6 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
|
||||
#endif
|
||||
//SYSTRACE_NAME("glFinish");
|
||||
//glFinish();
|
||||
mPlatform.endFrame(frameId);
|
||||
insertEventMarker("endFrame");
|
||||
}
|
||||
|
||||
@@ -3656,11 +3604,13 @@ void OpenGLDriver::resolve(
|
||||
assert_invariant(s);
|
||||
assert_invariant(d);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(d->width == s->width && d->height == s->height)
|
||||
<< "invalid resolve: src and dst sizes don't match";
|
||||
ASSERT_PRECONDITION(
|
||||
d->width == s->width && d->height == s->height,
|
||||
"invalid resolve: src and dst sizes don't match");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(s->samples > 1 && d->samples == 1)
|
||||
<< "invalid resolve: src.samples=" << +s->samples << ", dst.samples=" << +d->samples;
|
||||
ASSERT_PRECONDITION(s->samples > 1 && d->samples == 1,
|
||||
"invalid resolve: src.samples=%u, dst.samples=%u",
|
||||
+s->samples, +d->samples);
|
||||
|
||||
blit( dst, dstLevel, dstLayer, {},
|
||||
src, srcLevel, srcLayer, {},
|
||||
@@ -3755,7 +3705,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
|
||||
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
|
||||
switch (s->target) {
|
||||
@@ -3781,7 +3731,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
|
||||
gl.disable(GL_SCISSOR_TEST);
|
||||
glBlitFramebuffer(
|
||||
@@ -3816,12 +3766,12 @@ void OpenGLDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
|
||||
assert_invariant(!gl.isES2());
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
|
||||
<< "blitDEPRECATED only supports COLOR0";
|
||||
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
|
||||
"blitDEPRECATED only supports COLOR0");
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
srcRect.left >= 0 && srcRect.bottom >= 0 && dstRect.left >= 0 && dstRect.bottom >= 0)
|
||||
<< "Source and destination rects must be positive.";
|
||||
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
|
||||
dstRect.left >= 0 && dstRect.bottom >= 0,
|
||||
"Source and destination rects must be positive.");
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
|
||||
@@ -3895,7 +3845,7 @@ void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel)
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindPipeline(PipelineState const& state) {
|
||||
void OpenGLDriver::bindPipeline(PipelineState state) {
|
||||
DEBUG_MARKER()
|
||||
auto& gl = mContext;
|
||||
setRasterState(state.rasterState);
|
||||
@@ -3903,7 +3853,6 @@ void OpenGLDriver::bindPipeline(PipelineState const& state) {
|
||||
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
|
||||
mValidProgram = useProgram(p);
|
||||
(*mCurrentPushConstants) = p->getPushConstants();
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
@@ -3928,42 +3877,25 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (UTILS_LIKELY(instanceCount <= 1)) {
|
||||
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
|
||||
} else {
|
||||
assert_invariant(!mContext.isES2());
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
assert_invariant(!mContext.isES2());
|
||||
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
|
||||
rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
|
||||
(GLsizei)instanceCount);
|
||||
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
|
||||
rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
|
||||
(GLsizei)instanceCount);
|
||||
#endif
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
}
|
||||
|
||||
assert_invariant(mContext.isES2());
|
||||
assert_invariant(instanceCount == 1);
|
||||
|
||||
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
|
||||
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
#ifdef FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
@@ -3971,7 +3903,6 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
|
||||
}
|
||||
|
||||
void OpenGLDriver::scissor(Viewport scissor) {
|
||||
DEBUG_MARKER()
|
||||
setScissor(scissor);
|
||||
}
|
||||
|
||||
@@ -3983,15 +3914,10 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
state.vertexBufferInfo = rp->vbih;
|
||||
bindPipeline(state);
|
||||
bindRenderPrimitive(rph);
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
draw2GLES2(indexOffset, indexCount, instanceCount);
|
||||
} else {
|
||||
draw2(indexOffset, indexCount, instanceCount);
|
||||
}
|
||||
draw2(indexOffset, indexCount, instanceCount);
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
DEBUG_MARKER()
|
||||
getShaderCompilerService().tick();
|
||||
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
|
||||
@@ -4015,7 +3941,7 @@ void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
|
||||
glDispatchCompute(workGroupCount.x, workGroupCount.y, workGroupCount.z);
|
||||
#endif // BACKEND_OPENGL_LEVEL_GLES31
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
#ifdef FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
#include "DriverBase.h"
|
||||
#include "OpenGLContext.h"
|
||||
#include "OpenGLTimerQuery.h"
|
||||
#include "GLBufferObject.h"
|
||||
#include "GLTexture.h"
|
||||
#include "ShaderCompilerService.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
@@ -66,9 +64,9 @@ namespace filament::backend {
|
||||
class OpenGLPlatform;
|
||||
class PixelBufferDescriptor;
|
||||
struct TargetBufferInfo;
|
||||
|
||||
class OpenGLProgram;
|
||||
class TimerQueryFactoryInterface;
|
||||
struct PushConstantBundle;
|
||||
|
||||
class OpenGLDriver final : public DriverBase {
|
||||
inline explicit OpenGLDriver(OpenGLPlatform* platform,
|
||||
@@ -81,7 +79,7 @@ public:
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
class DebugMarker {
|
||||
UTILS_UNUSED OpenGLDriver& driver;
|
||||
OpenGLDriver& driver;
|
||||
public:
|
||||
DebugMarker(OpenGLDriver& driver, const char* string) noexcept;
|
||||
~DebugMarker() noexcept;
|
||||
@@ -94,6 +92,25 @@ public:
|
||||
bool rec709 = false;
|
||||
};
|
||||
|
||||
struct GLBufferObject : public HwBufferObject {
|
||||
using HwBufferObject::HwBufferObject;
|
||||
GLBufferObject(uint32_t size,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) noexcept
|
||||
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint id;
|
||||
union {
|
||||
GLenum binding;
|
||||
void* buffer;
|
||||
};
|
||||
} gl;
|
||||
BufferUsage usage;
|
||||
BufferObjectBinding bindingType;
|
||||
uint16_t age = 0;
|
||||
};
|
||||
|
||||
struct GLVertexBufferInfo : public HwVertexBufferInfo {
|
||||
GLVertexBufferInfo() noexcept = default;
|
||||
GLVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
@@ -123,10 +140,11 @@ public:
|
||||
} gl;
|
||||
};
|
||||
|
||||
struct GLTexture;
|
||||
struct GLSamplerGroup : public HwSamplerGroup {
|
||||
using HwSamplerGroup::HwSamplerGroup;
|
||||
struct Entry {
|
||||
Handle<HwTexture> th;
|
||||
GLTexture const* texture = nullptr;
|
||||
GLuint sampler = 0u;
|
||||
};
|
||||
utils::FixedCapacityVector<Entry> textureUnitEntries;
|
||||
@@ -139,9 +157,27 @@ public:
|
||||
Handle<HwVertexBufferInfo> vbih;
|
||||
};
|
||||
|
||||
using GLBufferObject = filament::backend::GLBufferObject;
|
||||
struct GLTexture : public HwTexture {
|
||||
using HwTexture::HwTexture;
|
||||
struct GL {
|
||||
GL() noexcept : imported(false), sidecarSamples(1), reserved(0) {}
|
||||
GLuint id = 0; // texture or renderbuffer id
|
||||
GLenum target = 0;
|
||||
GLenum internalFormat = 0;
|
||||
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
|
||||
|
||||
using GLTexture = filament::backend::GLTexture;
|
||||
// texture parameters go here too
|
||||
GLfloat anisotropy = 1.0;
|
||||
int8_t baseLevel = 127;
|
||||
int8_t maxLevel = -1;
|
||||
uint8_t targetIndex = 0; // optimization: index corresponding to target
|
||||
bool imported : 1;
|
||||
uint8_t sidecarSamples : 4;
|
||||
uint8_t reserved : 3;
|
||||
} gl;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
|
||||
};
|
||||
|
||||
using GLTimerQuery = filament::backend::GLTimerQuery;
|
||||
|
||||
@@ -232,13 +268,13 @@ private:
|
||||
HandleAllocatorGL mHandleAllocator;
|
||||
|
||||
template<typename D, typename ... ARGS>
|
||||
Handle<D> initHandle(ARGS&& ... args) {
|
||||
Handle<D> initHandle(ARGS&& ... args) noexcept {
|
||||
return mHandleAllocator.allocateAndConstruct<D>(std::forward<ARGS>(args) ...);
|
||||
}
|
||||
|
||||
template<typename D, typename B, typename ... ARGS>
|
||||
typename std::enable_if<std::is_base_of<B, D>::value, D>::type*
|
||||
construct(Handle<B> const& handle, ARGS&& ... args) {
|
||||
construct(Handle<B> const& handle, ARGS&& ... args) noexcept {
|
||||
return mHandleAllocator.destroyAndConstruct<D, B>(handle, std::forward<ARGS>(args) ...);
|
||||
}
|
||||
|
||||
@@ -252,20 +288,15 @@ private:
|
||||
typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B>& handle) {
|
||||
handle_cast(Handle<B>& handle) noexcept {
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
template<typename B>
|
||||
bool is_valid(Handle<B>& handle) {
|
||||
return mHandleAllocator.is_valid(handle);
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B> const& handle) {
|
||||
handle_cast(Handle<B> const& handle) noexcept {
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
@@ -317,6 +348,22 @@ private:
|
||||
void resolvePass(ResolveAction action, GLRenderTarget const* rt,
|
||||
TargetBufferFlags discardFlags) noexcept;
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
|
||||
|
||||
inline GLuint getSampler(SamplerParams sp) const noexcept {
|
||||
assert_invariant(!sp.padding0);
|
||||
assert_invariant(!sp.padding1);
|
||||
assert_invariant(!sp.padding2);
|
||||
auto& samplerMap = mSamplerMap;
|
||||
auto pos = samplerMap.find(sp);
|
||||
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
|
||||
return getSamplerSlow(sp);
|
||||
}
|
||||
return pos->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
const std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT>& getSamplerBindings() const {
|
||||
return mSamplerBindings;
|
||||
}
|
||||
@@ -341,14 +388,16 @@ private:
|
||||
|
||||
void setScissor(Viewport const& scissor) noexcept;
|
||||
|
||||
void draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount);
|
||||
|
||||
// ES2 only. Uniform buffer emulation binding points
|
||||
GLuint mLastAssignedEmulatedUboId = 0;
|
||||
std::array<std::tuple<GLuint, void const*, uint16_t>, Program::UNIFORM_BINDING_COUNT> mUniformBindings = {};
|
||||
|
||||
// sampler buffer binding points (nullptr if not used)
|
||||
std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT> mSamplerBindings = {}; // 4 pointers
|
||||
|
||||
mutable tsl::robin_map<SamplerParams, GLuint,
|
||||
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
|
||||
|
||||
// this must be accessed from the driver thread only
|
||||
std::vector<GLTexture*> mTexturesWithStreamsAttached;
|
||||
|
||||
@@ -382,8 +431,6 @@ private:
|
||||
// for ES2 sRGB support
|
||||
GLSwapChain* mCurrentDrawSwapChain = nullptr;
|
||||
bool mRec709OutputColorspace = false;
|
||||
|
||||
PushConstantBundle* mCurrentPushConstants = nullptr;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -55,16 +55,6 @@ uint32_t OpenGLPlatform::getDefaultFramebufferObject() noexcept {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OpenGLPlatform::beginFrame(int64_t monotonic_clock_ns, int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept {
|
||||
}
|
||||
|
||||
void OpenGLPlatform::endFrame(uint32_t frameId) noexcept {
|
||||
}
|
||||
|
||||
void OpenGLPlatform::preCommit() noexcept {
|
||||
}
|
||||
|
||||
OpenGLPlatform::ContextType OpenGLPlatform::getCurrentContextType() const noexcept {
|
||||
return ContextType::UNPROTECTED;
|
||||
}
|
||||
|
||||
@@ -20,24 +20,21 @@
|
||||
#include "OpenGLDriver.h"
|
||||
#include "ShaderCompilerService.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <private/backend/BackendUtils.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <new>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -49,8 +46,6 @@ struct OpenGLProgram::LazyInitializationData {
|
||||
Program::UniformBlockInfo uniformBlockInfo;
|
||||
Program::SamplerGroupInfo samplerGroupInfo;
|
||||
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
|
||||
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
|
||||
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
|
||||
};
|
||||
|
||||
|
||||
@@ -58,6 +53,7 @@ OpenGLProgram::OpenGLProgram() noexcept = default;
|
||||
|
||||
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
: HwProgram(std::move(program.getName())) {
|
||||
|
||||
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
|
||||
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
|
||||
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
|
||||
@@ -65,8 +61,6 @@ OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
} else {
|
||||
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
|
||||
}
|
||||
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
|
||||
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
|
||||
|
||||
ShaderCompilerService& compiler = gld.getShaderCompilerService();
|
||||
mToken = compiler.createProgram(name, std::move(program));
|
||||
@@ -209,21 +203,6 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
}
|
||||
mUsedBindingsCount = usedBindingCount;
|
||||
|
||||
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
|
||||
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
|
||||
|
||||
size_t const totalConstantCount = vertexConstants.size() + fragmentConstants.size();
|
||||
if (totalConstantCount > 0) {
|
||||
mPushConstants.reserve(totalConstantCount);
|
||||
mPushConstantFragmentStageOffset = vertexConstants.size();
|
||||
auto const transformAndAdd = [&](Program::PushConstant const& constant) {
|
||||
GLint const loc = glGetUniformLocation(program, constant.name.c_str());
|
||||
mPushConstants.push_back({loc, constant.type});
|
||||
};
|
||||
std::for_each(vertexConstants.cbegin(), vertexConstants.cend(), transformAndAdd);
|
||||
std::for_each(fragmentConstants.cbegin(), fragmentConstants.cend(), transformAndAdd);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
|
||||
@@ -244,9 +223,8 @@ void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
|
||||
assert_invariant(sb);
|
||||
if (!sb) continue; // should never happen, this would be a user error.
|
||||
for (uint8_t j = 0, m = sb->textureUnitEntries.size(); j < m; ++j, ++tmu) { // "<=" on purpose here
|
||||
Handle<HwTexture> th = sb->textureUnitEntries[j].th;
|
||||
if (th) { // program may not use all samplers of sampler group
|
||||
GLTexture const* const t = gld->handle_cast<GLTexture const*>(th);
|
||||
const GLTexture* const t = sb->textureUnitEntries[j].texture;
|
||||
if (t) { // program may not use all samplers of sampler group
|
||||
gld->bindTexture(tmu, t);
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (UTILS_LIKELY(!es2)) {
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
@@ -39,11 +38,6 @@ namespace filament::backend {
|
||||
|
||||
class OpenGLDriver;
|
||||
|
||||
struct PushConstantBundle {
|
||||
utils::Slice<std::pair<GLint, ConstantType>> vertexConstants;
|
||||
utils::Slice<std::pair<GLint, ConstantType>> fragmentConstants;
|
||||
};
|
||||
|
||||
class OpenGLProgram : public HwProgram {
|
||||
public:
|
||||
|
||||
@@ -53,19 +47,9 @@ public:
|
||||
|
||||
bool isValid() const noexcept { return mToken || gl.program != 0; }
|
||||
|
||||
bool use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
|
||||
// both non-null is impossible by construction
|
||||
assert_invariant(!mToken || !gl.program);
|
||||
|
||||
if (UTILS_UNLIKELY(mToken && !gl.program)) {
|
||||
// first time a program is used
|
||||
initialize(*gld);
|
||||
}
|
||||
|
||||
void use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
|
||||
if (UTILS_UNLIKELY(!gl.program)) {
|
||||
// compilation failed (token should be null)
|
||||
assert_invariant(!mToken);
|
||||
return false;
|
||||
initialize(*gld);
|
||||
}
|
||||
|
||||
context.useProgram(gl.program);
|
||||
@@ -84,25 +68,16 @@ public:
|
||||
|
||||
updateSamplers(gld);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint program = 0;
|
||||
} gl; // 12 bytes
|
||||
|
||||
// For ES2 only
|
||||
void updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) noexcept;
|
||||
void setRec709ColorSpace(bool rec709) const noexcept;
|
||||
|
||||
struct {
|
||||
GLuint program = 0;
|
||||
} gl; // 4 bytes
|
||||
|
||||
PushConstantBundle getPushConstants() {
|
||||
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
|
||||
return {
|
||||
.vertexConstants = utils::Slice(mPushConstants.begin(), fragBegin),
|
||||
.fragmentConstants = utils::Slice(fragBegin, mPushConstants.end()),
|
||||
};
|
||||
}
|
||||
|
||||
private:
|
||||
// keep these away from of other class attributes
|
||||
struct LazyInitializationData;
|
||||
@@ -114,20 +89,14 @@ private:
|
||||
|
||||
void updateSamplers(OpenGLDriver* gld) const noexcept;
|
||||
|
||||
ShaderCompilerService::program_token_t mToken{};
|
||||
|
||||
// number of bindings actually used by this program
|
||||
uint8_t mUsedBindingsCount = 0u;
|
||||
UTILS_UNUSED uint8_t padding[3] = {};
|
||||
std::array<uint8_t, Program::SAMPLER_BINDING_COUNT> mUsedSamplerBindingPoints; // 4 bytes
|
||||
|
||||
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
|
||||
|
||||
uint8_t mUsedBindingsCount = 0u; // 1 byte
|
||||
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
|
||||
|
||||
// Push constant array offset for fragment stage constants.
|
||||
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
|
||||
|
||||
// only needed for ES2
|
||||
GLint mRec709Location = -1; // 4 bytes
|
||||
|
||||
using LocationInfo = utils::FixedCapacityVector<GLint>;
|
||||
struct UniformsRecord {
|
||||
Program::UniformInfo uniforms;
|
||||
@@ -135,15 +104,12 @@ private:
|
||||
mutable GLuint id = 0;
|
||||
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
|
||||
};
|
||||
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
|
||||
|
||||
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
|
||||
// size of the container to 9 bytes if there is a need in the future.
|
||||
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
|
||||
UniformsRecord const* mUniformsRecords = nullptr;
|
||||
GLint mRec709Location = -1;
|
||||
};
|
||||
|
||||
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
|
||||
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
|
||||
static_assert(sizeof(OpenGLProgram) <= 64);
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
|
||||
@@ -143,25 +143,21 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
|
||||
|
||||
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
|
||||
auto state = weak.lock();
|
||||
if (!state) {
|
||||
// The timer query state has been destroyed on the way, very likely due to the IBL
|
||||
// prefilter context destruction. We still return true to get this element removed from
|
||||
// the query list.
|
||||
return true;
|
||||
if (state) {
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
} else {
|
||||
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user