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Author SHA1 Message Date
Sungun Park c3f1a4c94d Merge branch 'rc/1.53.2' into release 2024-07-23 01:24:09 +00:00
Mathias Agopian bef004e1b0 switch to new morphing API
- remove deprecated morphing APIs
- repair gltfio, samples and tests

The new API doesn't allow a MorphTargetBuffer per RenderPrimitive,
instead the MorphTargetBuffer is specified per Renderable.

gltfio separates RenderPrimitives from Renderables, in particular all
RenderPrimitives are created before their Renderable; this was
problematic for this change because all primitives must share
a single MorphTargetBuffer living in the Renderable.

To fix this, we're no longer initializing the morphing paramters
at RenderPrimitive creation, instead we store a reference to the
BufferSlot in the Primtive structure, so that later, when the Renderable
is created we can finally retrieve the BufferSlot and initialize its
morphing paramters, which are not available. The "morphing parameters"
are now expanded to contain the MorphTargetBuffer as before (except now
it's always the same for all the primitives of a Rendrable), as well
as the offset within the buffer and the vertex count.
2024-07-22 11:31:03 -06:00
Ben Doherty 936d0a7b1d Update imgui to v1.90.9 (#7977) 2024-07-18 16:41:31 -07:00
Mathias Agopian 2b651d4946 shader compilation could fail on ES 3.0 devices
the failure could happen if the shader didn't have any #extension
strings, which was likely to happen on release builds (e.g. on 
emulator).
2024-07-01 11:31:30 -07:00
Ben Doherty d6ab9f1c0b Update cgltf to 1.14 (#7945) 2024-07-01 10:57:37 -07:00
Ben Doherty 786b7ec7ae Fix MetalBumpAllocator (#7951) 2024-06-28 13:09:39 -07:00
Benjamin Doherty 55173efc2c Bump version to 1.53.2 2024-06-25 11:46:54 -07:00
Benjamin Doherty 7fc8e339e7 Merge branch 'rc/1.53.1' into release 2024-06-25 11:46:53 -07:00
Ryan 0395df3689 Fix use-after-free of a std::mutex in PresentCallable. (#7934)
If a user is using `setFrameScheduledCallback()`, managing the provided PresentCallable during engine shutdown is tricky -- we'll likely get a final frame scheduled when we flush the engine's work queue, but the PresentCallable will schedule the final CAMetalDrawable to be released on main thread afterwards, even if we call `present(false)` to skip it. If the swap chain is destroyed before that main queue block gets executed, the mutex presenting that drawable will no longer exist, causing a crash.

To make things easier, store the std::mutex in a shared_ptr, so that a PresentCallable can safely outlive the FSwapChain instance that created it and clean itself up afterwards.

Alternatives considered, all of which seem unfortunate:
* Require users to clear out the callback before shutting down the engine, so that any final drawables are immediately discarded instead of using PresentCallable
* Require users to split up the engine teardown across two main queue blocks, ensuring that the PresentCallable cleanup executes before swapchains are destroyed
* Drop the PresentCallable on the ground and leak the memory
2024-06-24 11:01:44 -07:00
Benjamin Doherty 64f03b3832 Merge branch 'rc/1.53.0' into release 2024-06-17 17:26:55 -07:00
Benjamin Doherty 982b159b3e Bump version to 1.53.1 2024-06-17 17:26:55 -07:00
Benjamin Doherty bbd4177dd0 Merge branch 'rc/1.52.3' into release 2024-06-11 16:42:17 -07:00
Benjamin Doherty 6e3cccf30c Bump version to 1.53.0 2024-06-11 16:42:17 -07:00
Ryan 5d5f53e6e3 Acquire a mutex before releasing CAMetalDrawables on main thread. (#7888)
PresentDrawable was moved to main thread by default in google#7535 and stopped
most crashes when a drawable is released. But there still appears to be crashes
if a drawable is released on main thread at the same time that -nextDrawable is
called from the Filament render thread. (It's likely that the drawable pool in
CAMetalLayer is completely non-thread-safe.)

So, add a mutex to the swapchain and always acquire it before creating or
releasing a CAMetalDrawable.

Users can opt out of this behavior by passing
-DFILAMENT_LOCK_METAL_DRAWABLE_POOL=0.
2024-06-11 09:17:55 -07:00
Mathias Agopian ec44c4a157 export PanicStream since it's a public API 2024-06-05 11:05:09 -07:00
Sungun Park 74751a0971 Merge branch 'rc/1.52.2' into release 2024-06-03 18:10:41 +00:00
Sungun Park 28069e43dc Bump version to 1.52.3 2024-06-03 18:10:41 +00:00
Powei Feng 3603202cc5 Merge branch 'rc/1.52.1' into release 2024-05-29 16:19:39 -07:00
Powei Feng a8596ae9c9 Bump version to 1.52.2 2024-05-29 16:19:39 -07:00
Benjamin Doherty 3fb9521c10 Bump MATERIAL_VERSION to 52 2024-05-28 13:59:28 -07:00
Ryan 17f32d198a Throw an exception when failing to build a Metal render pipeline state. (#7878)
Currently, if this fails we log the error message to stderr (which
doesn't get captured by most crash reporting systems) and then crash in
a postcondition assert. By including the error message in an exception
reason and throwing an ObjC exception, we get better discoverability of
error causes.

(Building a render pipeline state from shaders is usually when a shader
actually gets JITted from LLVM IR to GPU-specific code, so if we
accidentally used a feature that's not available on the local GPU, we'll
find out about it here.)
2024-05-24 13:12:11 -07:00
Benjamin Doherty 11ecaa2fbf Revert "Metal: implement more accurate buffer tracking (#7839)"
This reverts commit 54a800a25d.
2024-05-24 13:11:43 -07:00
Benjamin Doherty d56f769d4d Bump version to 1.52.1 2024-05-21 12:48:07 -07:00
Benjamin Doherty a46ca78f41 Merge branch 'rc/1.52.0' into release 2024-05-21 12:48:06 -07:00
Mathias Agopian 7ba437b2c6 fix/remove wrong asserts 2024-05-17 14:06:09 -07:00
Benjamin Doherty b4c33d2ab2 Bump MATERIAL_VERSION to 52 2024-05-17 14:00:42 -07:00
Benjamin Doherty 455025349d Rename release to 1.52.0 2024-05-16 14:32:51 -07:00
Mathias Agopian 3fa4aab02a change the morphing API so it uses only one buffer per renderable
The current API allowed to have a buffer for each primitive in a
renderable. We instead restrict the API so that there is a single 
MorphTargetBuffer for the whole renderable, shared by all primitives.
The buffer can be shared thanks to the "offset" parameter on
setMorphTargetBufferAt().

Also
- fix FMorphTargetBuffer::updateDataAt()
- add support for the "offset" parameter of setMorphTargetBufferAt()
2024-05-16 14:12:57 -07:00
Ben Doherty 5485ef238f Implement push constants for Metal (#7858) 2024-05-16 13:33:36 -07:00
Ben Doherty a5541de84d Metal, fix callbacks being called only once (#7856) 2024-05-15 13:19:44 -07:00
Sungun Park 2d184f5077 Merge branch 'rc/1.51.8' into release 2024-05-13 20:53:51 +00:00
Sungun Park c2e3a97705 Bump version to 1.51.9 2024-05-13 20:53:51 +00:00
Benjamin Doherty 0d22805342 Revert "Switch setFrameScheduledCallback to use utils::Invocable (#7792)"
This reverts commit e7feee7d5b.
2024-05-10 13:50:39 -07:00
Benjamin Doherty aeb0c14ce1 Rename Metal log message 2024-05-10 11:25:51 -07:00
Ben Doherty 144d99df57 Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:15:28 -07:00
Ryan 268e204a9f ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 16:10:01 -07:00
Ben Doherty a13aa728bf Metal: log slow buffer allocation times (#7834) 2024-05-08 14:44:03 -07:00
Benjamin Doherty c0ee1e2874 Log excess buffer allocations for Metal 2024-05-07 15:40:32 -07:00
Powei Feng 1b9d2c6fa6 Bump version to 1.51.8 2024-05-07 14:35:57 -07:00
Powei Feng 7489c55532 Merge branch 'rc/1.51.7' into release 2024-05-07 14:35:56 -07:00
Ben Doherty 2d157e8fe1 Add preferredShaderLanguage option to Engine::Config (#7816) 2024-05-06 15:49:37 -07:00
Benjamin Doherty 3ba082da13 Metal: track types of buffers 2024-05-06 10:26:30 -07:00
Benjamin Doherty 7ae2773222 Log excess buffer allocations for Metal 2024-05-06 10:20:48 -07:00
Eliza Velasquez b7eb12bd0c filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-05-05 21:57:06 -07:00
Eliza Velasquez 305bfb36d8 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-05-05 21:56:56 -07:00
Benjamin Doherty 880b454702 Bump version to 1.51.7 2024-04-29 16:49:37 -07:00
Benjamin Doherty 996e2a206e Merge branch 'rc/1.51.6' into release 2024-04-29 16:49:36 -07:00
Ben Doherty b57fbfb128 Add license information to matedit (#7790) 2024-04-29 10:20:21 -07:00
Ben Doherty 2f36df8d93 Add option to preserve text shaders (#7786) 2024-04-23 11:15:52 -06:00
Benjamin Doherty 76a8f18700 matedit: fix use-after-free 2024-04-23 11:15:20 -06:00
Sungun Park 53af1fd052 Merge branch 'rc/1.51.5' into release 2024-04-22 20:48:10 +00:00
Sungun Park cb88e7555f Bump version to 1.51.6 2024-04-22 20:48:10 +00:00
Ben Doherty 35fa79ec23 Support backends with multiple shader languages and precompiled Metal libraries (#7769) 2024-04-21 20:00:22 -06:00
Ben Doherty d9cba80bcf Introduce new matedit tool (#7759) 2024-04-19 16:35:45 -04:00
Mathias Agopian ed4154ee0e fix a GL backend crash when shutting down
the gl backend did some of its cleanup in the its destructor,
including calling into OpenGL, however, the destructor is called from
the main thread, not the GL thread, so these calls would be no-ops at
best, and crashes in the worst case.
2024-04-18 14:09:34 -07:00
Powei Feng 65f2df7776 Merge branch 'rc/1.51.4' into release 2024-04-15 11:05:23 -07:00
Powei Feng 1b1c03814a Bump version to 1.51.5 2024-04-15 11:05:23 -07:00
Sungun Park b89a0173ef Merge branch 'rc/1.51.3' into release 2024-04-08 20:49:28 +00:00
Sungun Park 1fec588fb1 Bump version to 1.51.4 2024-04-08 20:49:28 +00:00
Ben Doherty de1edbdf25 Metal re-apply: throw an NSException when attempting to draw with invalid program (#7741) 2024-04-05 17:51:01 -07:00
Ben Doherty d468303bc9 Export utils::panic function (#7740) 2024-04-05 17:50:56 -07:00
Benjamin Doherty 81658541a1 Bump version to 1.51.3 2024-04-01 16:44:40 -07:00
Benjamin Doherty d0eb56ff20 Merge branch 'rc/1.51.2' into release 2024-04-01 16:44:39 -07:00
Powei Feng 85589a7d16 Merge branch 'rc/1.51.1' into release 2024-03-28 11:48:00 -07:00
Powei Feng d476c7fa1b Bump version to 1.51.2 2024-03-28 11:48:00 -07:00
Powei Feng 3ed008c0b6 Bump material version to 51 in MaterialEnums.h 2024-03-26 21:38:02 +00:00
Powei Feng 66ec81187d vk: delete instead of ref-count EmptyTexture (#7711) 2024-03-26 20:36:45 +00:00
Powei Feng 0efd94a769 Add missing include to Platform.h (#7709) 2024-03-26 20:09:47 +00:00
Eliza Velasquez 1801def1ee Allow rendering thread to pause
This PR adds a new `pause()` option to the `Engine` `Builder` and a new function
`setPaused()` to the `Engine`. While paused, the rendering thread will pause
indefinitely for commands as if none are available. As soon as the rendering
thread is unpaused, the commands are immediately executed.
2024-03-25 22:46:06 +00:00
Powei Feng 61155644d5 gl: v1.51.1 local fix for merge mistake 2024-03-25 22:13:40 +00:00
Sungun Park b3ec8b188e Add FILAMENT_ENABLE_MULTIVIEW option (#7707)
This allows the engine to include multiview shader code for default
materials.
2024-03-25 21:49:15 +00:00
Ben Doherty dbf0cde330 Metal: track buffer allocations (#7556) 2024-03-22 12:48:24 -07:00
Mathias Agopian 072562c571 Add an option to disable use-after-free checks in the backend
BUGS=330403836
2024-03-22 11:36:43 -07:00
Mathias Agopian 780799f30b PlatformEGL::createSwapChain never returns a nullptr anymore
in case the swapchain creation fails, it will now return a swapchain
with an EGL_NO_SURFACE handle. this will avoid having to nullptr check
the pointer in various places and will revert to the previous behavior
on failure.

FIXES=[329659681]
2024-03-22 11:36:37 -07:00
Benjamin Doherty cf0c1f74dc Bump version to 1.51.1 2024-03-17 13:12:41 -07:00
Benjamin Doherty d3ca32efbe Merge branch 'rc/1.51.0' into release 2024-03-17 13:12:40 -07:00
Benjamin Doherty de6df6dc0e Bump MATERIAL_VERSION to 51 2024-03-14 10:40:26 -07:00
Ben Doherty 6dd85c6530 Remove erroneous assertion (#7661) 2024-03-12 14:33:14 -07:00
Ben Doherty 5ca7f41513 Metal: respect disableParallelShaderCompile config (#7659) 2024-03-12 13:08:43 -07:00
Ben Doherty 4ad07e25d4 Move SwapChain flags into separate file (#7654) 2024-03-12 13:08:35 -07:00
Sungun Park 89a191c2e9 Merge branch 'rc/1.50.6' into release 2024-03-11 21:38:38 +00:00
Sungun Park f63296fc18 Bump version to 1.51.0 2024-03-11 21:38:38 +00:00
Ben Doherty ca27bb58bf Metal: change shader compilation pool size to 1 (#7639) 2024-03-08 10:33:37 -08:00
Powei Feng 86d2e11801 Try fixing windows artifact output again (#7637)
The [previous] change assumed that the shell is powershell, but the shell is actually commands (cmd). 

The [previous] change assumed we're in the root directory.  This assumption is probably correct [ref]. So we keep that change.

[ref]:  https://github.com/google/filament/blob/main/build/windows/build-github.bat#L134
[previous]: 373c5710b1
2024-03-07 10:51:06 -08:00
Powei Feng cd528e57ab Merge branch 'rc/1.50.5' into release 2024-03-06 13:01:20 -08:00
Powei Feng 4a465450f1 Bump version to 1.50.6 2024-03-06 13:01:20 -08:00
Powei Feng 4e648b224f Revert "vk: remove subpasses to simplify descriptor set refactor (#7592)" (#7630)
This reverts commit a9793b3cf6.

Due to change in output for swiftshader
2024-03-05 17:02:20 -08:00
Powei Feng 04c7f84c6f engine: avoid leaking vertex buffer (#7628)
Previous commit [1] changed the semantic of the index to
mBufferObjects. Here we just make sure that if a buffer has been
allocated, we don't allocate another (otherwise, we'd leak).

Also cleaned up `updateBoneIndicesAndWeights` indexing

[1]: a3131a64b6
2024-03-05 13:40:18 -08:00
Sungun Park 8c31f46683 Keep supporting API level 19 (#7609)
This is a partial rollback from
d83b3858b3.

Keep supporting API level 19 for some of our clients.
2024-02-27 16:13:53 -08:00
Powei Feng 563c32b95b Merge branch 'rc/1.50.4' into release 2024-02-27 14:15:04 -08:00
Powei Feng ab0063bc6b Bump version to 1.50.5 2024-02-27 14:15:04 -08:00
Mathias Agopian af48bc3c74 add the disableParallelShaderCompile option to Engine::Config 2024-02-26 19:24:23 +00:00
Sungun Park 65dfac9637 Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config

This new type value will determine the algorithm used when stereoscopic
rendering is enabled.
2024-02-26 19:24:09 +00:00
Mathias Agopian 9e119937af Better fix for OOB when we have no renderable
The OOB would happen is the scene never had any renderables, in that
case the scene's SoA would stay unallocated, but the summedAreaTable
code relies on it have at least a capacity of 1.

It was incorrect to skip the RenderPass entirely because it might have
had some custom commands that needed to be executed (e.g. for applying
post-processing in subpass mode).
2024-02-21 23:55:18 -08:00
Benjamin Doherty 3e644b25f0 Fix an out-of-bounds memory access when no renderables are visible 2024-02-21 13:33:59 -08:00
Mathias Agopian fadd5eb953 fix a uninitialized memory access when no renderable are visible 2024-02-21 10:52:50 -08:00
Powei Feng b48b6136ba geometry: properly reference memcpy usage (#7576) 2024-02-16 15:35:01 -08:00
Sungun Park ca0f98c513 Merge branch 'rc/1.50.3' into release 2024-02-13 00:45:01 +00:00
Sungun Park 70b87510a2 Bump version to 1.50.4 2024-02-13 00:45:01 +00:00
Mathias Agopian 31b836282d fix a typo that broke the resourceallocator cache
the cache size is given in MiB not bytes, so we needed to convert it
to bytes.
2024-02-13 00:09:17 +00:00
Powei Feng cdd9c4aebe [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:58:16 -08:00
Powei Feng f3a61f100c [release] update base64 command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
2024-02-07 12:57:53 -08:00
Powei Feng 0774ce6b5e Bump version to 1.50.3 2024-02-06 17:40:08 +00:00
Powei Feng 60db518b75 Merge branch 'rc/1.50.2' into release 2024-02-06 17:40:08 +00:00
Ben Doherty 3c5316f1e9 Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:47:37 -08:00
Powei Feng 1f33a6efd2 Merge branch 'rc/1.50.1' into release 2024-02-01 00:41:24 +00:00
Powei Feng 4127f619e1 Bump version to 1.50.2 2024-02-01 00:41:24 +00:00
Sungun Park b3cc4d11b8 Merge branch 'rc/1.50.0' into release 2024-01-23 21:10:19 +00:00
Sungun Park 8523f4e970 Bump version to 1.50.1 2024-01-23 21:10:19 +00:00
Sungun Park 6b7450dc0b Update material version to 50 2024-01-22 23:25:59 +00:00
Mathias Agopian 7b384fb5e8 remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-22 23:21:11 +00:00
Powei Feng 20dc6d479b Merge branch 'rc/1.49.3' into release 2024-01-22 11:43:54 -08:00
Powei Feng 0736f3c3b3 Add missing includes (#7501)
BUG=320668410
2024-01-17 11:08:58 -08:00
Powei Feng 6a7767f4e4 Bump version to 1.50.0 2024-01-10 13:57:25 -08:00
Powei Feng 628d387cbd Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:07:07 -08:00
Eliza Velasquez 75a1c6d7a8 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-08 13:04:55 -08:00
Ben Doherty 8c76370e2d Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-04 10:43:50 -08:00
Benjamin Doherty bdc15a5c2d Bump version to 1.49.3 2024-01-02 14:53:07 -08:00
Benjamin Doherty acfe9298d9 Merge branch 'rc/1.49.2' into release 2024-01-02 14:53:06 -08:00
Benjamin Doherty 57f6e5371b Add string.h header 2024-01-02 13:23:54 -08:00
Mathias Agopian 9fa3cbfcde add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-19 12:09:28 -08:00
Mathias Agopian c81ece5c3c cleanup 2023-12-19 12:09:23 -08:00
Benjamin Doherty aae48c1121 Bump version to 1.49.2 2023-12-18 13:35:38 -08:00
Benjamin Doherty 918ce935b8 Merge branch 'rc/1.49.1' into release 2023-12-18 13:35:37 -08:00
Benjamin Doherty 6f37e07dba Bump MATERIAL_VERSION to 49 2023-12-18 09:57:31 -08:00
Benjamin Doherty 171b3279e0 Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:50 -08:00
Benjamin Doherty b3a1cfe7c9 Bump version to 1.49.1 2023-12-11 00:13:01 -08:00
Benjamin Doherty d273838e07 Merge branch 'rc/1.49.0' into release 2023-12-11 00:13:00 -08:00
Benjamin Doherty a1de8c924d Update RELEASE_NOTES 2023-12-11 00:09:20 -08:00
Benjamin Doherty 72765a5b0a Fix bump-version script on Darwin 2023-12-10 19:52:39 -08:00
Benjamin Doherty e1beabaa98 Bump MATERIAL_VERSION to 49 2023-12-10 19:43:28 -08:00
Eliza Velasquez ebaee14b8b Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-10 19:19:17 -08:00
Powei Feng d4f08dafbb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 12:05:20 -08:00
Powei Feng 753fb102c4 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-08 12:05:12 -08:00
Powei Feng b219113a55 vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-08 12:05:03 -08:00
Sungun Park 9140d44b29 Bump version to 1.49.0 2023-12-05 11:39:05 -08:00
Sungun Park 8b0d65768a Merge branch 'rc/1.48.0' into release 2023-12-05 11:34:11 -08:00
Powei Feng 349bf7be38 Update MATERIAL_VERSION to 48 2023-12-01 11:01:36 -08:00
Powei Feng a01d282f14 Add intermediate.h include to builtinResource.h (#7388) 2023-12-01 11:00:08 -08:00
Powei Feng 3c3296a114 Bump version to 1.48.0 2023-11-27 14:22:16 -08:00
Powei Feng 61501ba122 Merge branch 'rc/1.47.0' into release 2023-11-27 14:20:27 -08:00
Powei Feng 99ba40e965 Update MATERIAL_VERSION to 47 2023-11-27 19:40:34 +00:00
Eliza Velasquez 4116af7971 Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-27 19:32:59 +00:00
Eliza Velasquez 2fab93faff Fix typo in depth_main.fs 2023-11-27 19:32:47 +00:00
Eliza Velasquez b92c5cab07 Incorporate feedback 2023-11-27 19:32:34 +00:00
Eliza Velasquez 8ed9678cbe Update NEW_RELEASE_NOTES.md 2023-11-27 19:32:21 +00:00
Eliza Velasquez 731e52a3c1 Add option to matc to disable ESSL 1.0 codegen 2023-11-27 19:32:03 +00:00
Eliza Velasquez 687b6da800 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-27 19:31:52 +00:00
Ben Doherty 64f4c097ac Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:55:34 -08:00
Powei Feng 0191e1fe46 Bump version to 1.47.0 2023-11-14 21:38:45 -08:00
Powei Feng 21093067db Merge branch 'rc/1.46.0' into release 2023-11-14 21:34:54 -08:00
Eliza Velasquez 1b10e7d4f3 Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
This allows clients to selectively exclude feature level 0 support.
2023-11-14 16:52:26 -08:00
Eliza Velasquez 5b2d3ac225 Fix some ES2 issues
Fix specification of mipmaps when generating textures.

Fix oversight where emulated UBOs would not replace uniforms when swapped out
for another.
2023-11-14 16:29:23 -08:00
Antonio MaioranoandPowei Feng 422dfcc1e6 Add missing include for latest glslang (#7365)
This change in glslang removes the include of "intermediate.h" from
GlslangToSpv.h:
https://github.com/KhronosGroup/glslang/commit/62de186c3383feef067feb6ea578f79977910722

As a result, the definition of "class TIntermediate" is removed, and
will fail compilation of MaterialCompiler.cpp when glslang is updated to
a version including the aforementioned change. We fix this by adding an
explicit include to this header in MaterialCompiler.cpp.

Co-authored-by: Powei Feng <powei@google.com>
2023-11-14 16:00:34 -08:00
Powei Feng 0d304393f4 Small compilation fixes (#7363)
- gltfio: Enable -Wall -Werror for gltfio_core
 - gltfio: Fix various errors that were missed warnings
 - matdbg: switch from std::atomic_uint64_t to
   std::atomic<uint64_t> for older clang
2023-11-14 14:21:52 -08:00
Mathias Agopian 57aa99e964 Fix (again) the shadow transform
- we were not using the correct field in ShadowMapManager
- we were not computing the transform correctly, it should applied
  after the local transform, not before.

FIXES=[299310624]
2023-11-13 22:29:52 -08:00
Mathias Agopian cfc133fcf1 repair visible shadow status
FIXES=[309519433]
2023-11-13 22:29:26 -08:00
Powei Feng 8eade6be1f Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:27:56 -08:00
Powei Feng 2250664e58 Update Material_VERSION to 46 2023-11-13 10:40:02 -08:00
Benjamin Doherty 8a27cc8b7f Bump version to 1.46.0 2023-11-09 10:11:39 -08:00
Benjamin Doherty d786d59ea1 Merge branch 'rc/1.45.1' into release 2023-11-09 10:09:56 -08:00
Ben Doherty 79116905aa Fix mix-precision quaternion conversions (#7339) 2023-11-08 12:38:23 -08:00
Benjamin Doherty 763950ec18 Revert "fix a couple shadow stability bugs"
This reverts commit 1b0db0fca2.
2023-11-08 12:33:24 -08:00
Mathias Agopian 13571868de don't use a spinlock for the HandleArena
We've seen hangs/ANR that are not well understood on that spinlock, so
for now we're going back to mutexes, which, on android, are very 
efficient under low contention (no syscall).

FIXES=[308029108]
2023-10-30 15:16:01 -07:00
Mathias Agopian 0f2c89b140 improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-30 15:15:00 -07:00
Mathias Agopian f8b70e8ec5 fix a Transform component leak in CameraManager
CameraManager creates a Transform component for each Camera component
is not already present. However, it didn't destroy the transform
component when it's itself destroyed. the leaked transform component
would eventually be garbage collected, but caused significant
slow down and memory pressure. This is because camera components are
created every frame for the shadow maps.

FIXES=[303914944]
2023-10-30 15:14:52 -07:00
Mathias Agopian 7abdea5a2e improve BlobCache API and compatibility
- the insert and retrieve handlers can now be set/unset independently.
  this could be useful for debugging.

- program caching is disabled if the GL implementation doesn't support it.

- removed unused code

FIXES=[307549547]
2023-10-30 15:13:28 -07:00
Powei Feng cb3e808e8d Bump version to 1.45.1 2023-10-25 15:18:59 -07:00
Powei Feng b2e0b97bad Merge branch 'rc/1.45.0' into release 2023-10-25 15:16:19 -07:00
Mathias Agopian 9c0cbed214 OpenGLBlobCache: be more robust when shader fails to compile
- don't call BlobCache if link status false
- don't assume glGetProgramiv never fails
- don't assume malloc never fails

FIXES=[307549547]
2023-10-24 20:45:52 -07:00
Powei Feng c531a9c077 filamat: Fix MaterialInfo::userMaterialHasCustomDepth init (#7292)
Leaving it uninitialized leads to msan failure.
2023-10-24 20:45:34 -07:00
Powei Feng 2a1f762e23 Update MATERIAL_VERSION to 45 2023-10-22 22:19:41 -07:00
Ben Doherty 4dd98e63e4 Create use-after-free detector for Metal textures (#7250) 2023-10-20 17:16:55 -04:00
Ben Doherty 1b7187f427 Support stencil buffer when post-processing is disabled (#7227) 2023-10-20 17:08:30 -04:00
Benjamin Doherty 0dddd94eab Fix missing SkinningBuffer include 2023-10-18 13:45:08 -07:00
Benjamin Doherty 2ef0244266 Fix build failures due to filamat lite removal 2023-10-13 11:34:47 -07:00
Ben Doherty 0774bf9501 Remove problematic GlslangToSpv option: emitNonSemanticShaderDebugInfo (#7260) 2023-10-13 09:37:56 -07:00
Ben Doherty 8f5b2fd230 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-13 09:37:49 -07:00
Benjamin Doherty 274191036f Bump version to 1.45.0 2023-10-02 15:29:31 -07:00
Benjamin Doherty 13afbc2876 Merge branch 'rc/1.44.0' into release 2023-10-02 15:27:51 -07:00
Eliza Velasquez a7bb0a60fb Revert "Remove now-redundant feature level 0 materials"
This reverts most of commit 9a6b8bf24e. The hello
triangle sample remains unreverted.

The original commit inadvertently broke screen space reflections, and perhaps
other features when the default material was used. The source of the issue is
that MaterialBuilder.cpp (correctly) filters out variants that aren't supported
in feature level 0 materials, including screen space reflections.

Unfortunately, while the "feature level 0 compatibility" feature itself was
intended to make creating duplicate materials like this redundant in client
code, unfortunately, it seems the best solution for resolving this issue is to
simply keep these redundant materials in the core.

To elaborate: clients should expect that feature level 0 materials that they
create work on /all/ feature levels /exactly/ or /close to exactly/ identically.
This includes restricting more advanced features that theoretically could be
available on a higher feature level, like SSR. It's already true that if a user
would like to optionally opt-in to a more advanced material which takes
advantage of more advanced features, they would have to maintain two separate
versions of that material: one for feature level 3 and one for feature level 1.
It should be no different in this case.

However, the materials built into the engine core are an exception to this
expectation. Given that feature level 0 was tacked on after the fact with fewer
features, there must /by necessity/ have been a new material introduced for both
the default material and the default skybox specifically for feature level 0
with fewer features than extant client apps expected to be included by default.
I imagine if filament were to be rebuilt from the ground up, this exception
wouldn't exist. However, the end result is this somewhat messy redundancy.
2023-09-29 16:49:40 -07:00
Powei Feng 0650b13358 vk: remove uneeded log in readpixels 2023-09-28 15:27:17 -07:00
Powei Feng 6cd851e77e Update MATERIAL_VERSION to 44 2023-09-28 15:27:06 -07:00
Powei Feng 87a8cb3872 Bump version to 1.44.0 2023-09-27 11:30:16 -07:00
Powei Feng a4869eaf19 Merge branch 'rc/1.43.1' into release 2023-09-27 11:11:53 -07:00
Powei Feng 1740220f6a Update MATERIAL_VERSION to 43 2023-09-25 10:10:25 -07:00
Benjamin Doherty 5deccffdce Bump version to 1.43.1 2023-09-18 14:23:12 -07:00
Benjamin Doherty a76eacba67 Merge branch 'rc/1.43.0' into release 2023-09-18 14:22:06 -07:00
Benjamin Doherty ee31ca6fc0 Fix RELEASE_NOTES version 2023-09-18 14:20:30 -07:00
Benjamin Doherty 7dd6686087 Correct version to 1.43.0 2023-09-18 11:07:05 -07:00
Powei Feng fdffd93949 vulkan: fix fence deadlock (#7173)
Should only reset fences in VulkanCommands::gc
2023-09-14 17:11:49 -07:00
Powei Feng f0a0a9b2e1 Bump version to 1.42.3 2023-09-13 23:05:11 -07:00
Powei Feng e743e9243f Merge branch 'rc/1.42.2' into release 2023-09-13 22:59:52 -07:00
Powei Feng 8e13d53b1e vulkan: fix swapchain leak (#7161) 2023-09-11 23:23:04 -07:00
Ben Doherty ff274c8387 Fix incorrect SamplerParams operators (#7150) 2023-09-11 22:47:25 -07:00
Benjamin Doherty e08e1c209b Bump version to 1.42.2 2023-09-07 17:59:26 -07:00
Benjamin Doherty de310ed9ad Merge branch 'rc/1.42.1' into release 2023-09-07 17:55:24 -07:00
Powei Feng d01b29fa01 vulkan: properly set bool spec onst (#7125)
We wrote a bool directly into 4 bytes (as the first byte). This has two issues:
 - the other 3 bytes are not initialized
 - should be writing VK_TRUE/FALSE instead
2023-09-01 14:17:18 -07:00
Mathias Agopian 8cba3d4366 Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-09-01 14:16:59 -07:00
Ben Doherty be1e51ad91 Update FrameCompletedCallback using directive (#7128) 2023-08-30 16:29:28 -07:00
Ben Doherty 29ce1cad84 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-30 16:28:53 -07:00
Ben Doherty 6a967ad007 Make destroyFence asynchronous (#7127) 2023-08-30 16:28:36 -07:00
Powei Feng fe2bb3d9a4 Merge branch 'rc/1.42.0' into release 2023-08-28 13:26:35 -07:00
Mathias Agopian cd7973bdcf Revert "workaround another PowerVR compiler bug "
This reverts commit 58f96be2c4.

This caused material files to increase in size significantly. It turns
out that glslang has to generate a copy for each parameter that is
passed to a function as a non-const parameter.


This revert will break IMG devices again, but that should be the case
only on debug builds. Release builds lose the const qualifier by 
virtue of going through spirv. We'll try to address this some other 
way later.
2023-08-28 10:43:26 -07:00
Powei Feng e6384e0e92 Bump version to 1.42.1 2023-08-22 13:41:42 -07:00
Powei Feng e63dc17f54 Fix missing createFence (#7076)
Continuing from #7072
2023-08-21 10:59:42 -07:00
Powei Feng af338cf2ec Update MaterialEnums.h (#7098) 2023-08-21 10:52:25 -07:00
Benjamin Doherty f1d8a04337 Bump version to 1.42.0 2023-08-15 17:13:50 -07:00
Benjamin Doherty b13497e2a0 Merge branch 'rc/1.41.0' into release 2023-08-15 17:12:01 -07:00
Powei Feng 175c9f9966 Bump version to 1.41.0 2023-08-09 10:43:02 -07:00
Powei Feng 1a50420b46 Merge branch 'rc/1.40.5' into release 2023-08-09 10:32:50 -07:00
Powei Feng bbad75a012 vulkan: fix fence initialization (#7038)
Previously, we have a VulkanSync with a default constructor that
allows us to have sync objects that returns error when
actual fences are not yet present.  We need to replicate that
with VulkanFence since sync objects have been removed from the
API.

Fixes #7034
2023-08-07 10:17:15 -07:00
Powei Feng 25c08f19e3 vulkan: fix TSAN in readpixels (#7023) (#7028) 2023-08-02 11:00:48 -07:00
Benjamin Doherty 59063fb7b4 Bump version to 1.40.5 2023-08-01 15:39:35 -07:00
Benjamin Doherty 71f60de0ad Merge branch 'rc/1.40.4' into release 2023-08-01 15:38:37 -07:00
Powei Feng 743661109d vulkan: fix TSAN in readpixels 2023-08-01 15:35:06 -07:00
Benjamin Doherty 5014cbb023 Bump version to 1.40.4 2023-07-26 12:53:47 -07:00
Benjamin Doherty 4142e7a1cf Merge branch 'rc/1.40.3' into release 2023-07-26 12:52:12 -07:00
Benjamin Doherty a721e648b7 Bump version to 1.40.3 2023-07-17 15:50:20 -06:00
Benjamin Doherty 358e89ef08 Merge branch 'rc/1.40.2' into release 2023-07-17 15:49:29 -06:00
Benjamin Doherty e023e90e7a Bump version to 1.40.2 2023-07-12 13:44:52 -07:00
Benjamin Doherty a5b5b0c3a7 Merge branch 'rc/1.40.1' into release 2023-07-12 13:43:33 -07:00
Powei Feng b7b4d3c295 Update Material version to match 1.40.1 2023-07-10 14:27:51 -07:00
Benjamin Doherty a445c4e156 Merge branch 'rc/1.40.0' into release 2023-06-26 13:29:06 +08:00
Benjamin Doherty 1432c59499 Add missing atomic header 2023-06-26 13:23:38 +08:00
Benjamin Doherty 4c7c10fad0 Bump version to 1.40.1 2023-06-26 13:17:45 +08:00
Benjamin Doherty 7c8a0d1967 Bump MATERIAL_VERSION to 40 2023-06-26 10:33:02 +08:00
Powei Feng 11fbacea20 Update MaterialEnums.h to v39 2023-06-20 11:57:42 -07:00
Powei Feng 8cd70454c3 Update MaterialEnums.h to v39 2023-06-20 11:56:40 -07:00
Benjamin Doherty 1d988182fc Bump version to 1.40.0 2023-06-20 23:55:00 +08:00
Benjamin Doherty dba49f00df Merge branch 'rc/1.39.0' into release 2023-06-20 23:45:04 +08:00
Ben Doherty 89c0b44da9 Re-enable Metal half conversion, only register SimplificationPasses for Metal (#6883) 2023-06-20 14:27:44 +08:00
Ben Doherty 4f450fd5c4 Temporarily disable Metal relaxed to half pass due to spirv-cross bug (#6880) 2023-06-20 14:27:37 +08:00
Mathias Agopian f0943cfca2 align uniform buffer to 16 bytes
this is needed on armv7 because we use alignas to get strcture-alignment,
but that also implies (to the compiler) that the structure itself
is aligned properly.
2023-06-20 14:23:47 +08:00
Mathias Agopian 9aa52b79d4 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:13:48 -07:00
Powei Feng a82125dbbd vulkan: minor fixes (#6874)
- flush() and wait() before destroying a swapchain
 - Make sure the debug marker extension is enabled under correct
   circumstances.
 - Change shared_ptrs to unique_ptrs and raw pointers.
 - Rename most teardown methods to terminate()
2023-06-07 11:45:09 -07:00
Benjamin Doherty 24fcb299b5 Bump version to 1.39.0 2023-06-07 11:32:33 -05:00
Benjamin Doherty 753aa9ca61 Merge branch 'rc/1.38.0' into release 2023-06-07 11:31:21 -05:00
Benjamin Doherty a33eada7ec Bump version to 1.38.0 2023-06-07 11:29:02 -05:00
Benjamin Doherty 676a2be874 Correct MATERIAL_VERSION to 37 2023-06-05 17:20:18 -05:00
Powei Feng c95d466cdd Fix missing include (#6858) 2023-06-01 16:28:05 -07:00
Powei Feng 3d8ac384ad Update MATERIAL_VERSION to 38 (#6852) (#6854) 2023-05-31 15:00:34 -07:00
Powei Feng 57424cc7e9 Merge branch 'rc/1.37.0' into release 2023-05-30 16:22:31 -07:00
Powei Feng 78fe4ba547 vulkan: allow for headless linux builds (#6836) 2023-05-24 17:19:42 -07:00
Benjamin Doherty a3d25cd22b Bump version to 1.37.0 2023-05-15 16:57:27 -07:00
Benjamin Doherty 56bf841bac Merge branch 'rc/1.36.0' into release 2023-05-15 16:55:48 -07:00
Ben Doherty dfdf0db794 Fix incorrect target passed to glBindFramebuffer (#6807) 2023-05-15 15:28:44 -07:00
Benjamin Doherty bf6bd4eca8 Fix Android CI release build 2023-05-09 13:22:47 -04:00
Benjamin Doherty 36c69dda9c Fix Android CI release build 2023-05-09 13:22:20 -04:00
Benjamin Doherty f14fdc11f5 Bump MATERIAL_VERSION to 36 2023-05-08 18:07:13 -04:00
Benjamin Doherty 0157487b1f Bump version to 1.36.0 2023-05-08 18:06:59 -04:00
Benjamin Doherty 1716c856c3 Merge branch 'rc/1.35.0' into release 2023-05-08 18:05:07 -04:00
Benjamin Doherty 31521c70c2 Fix Android CI release build 2023-05-01 18:45:34 -04:00
Benjamin Doherty 8cac90d81e Bump MATERIAL_VERSION to 35 2023-05-01 13:37:24 -04:00
Benjamin Doherty 388b4f5efb Bump version to 1.35.0 2023-05-01 13:36:40 -04:00
Benjamin Doherty f9b5a7f301 Merge branch 'rc/1.34.0' into release 2023-05-01 13:35:16 -04:00
Benjamin Doherty 00c78cc225 Bump MATERIAL_VERSION to 34 2023-05-01 12:20:50 -04:00
Powei Feng 2bdb8b560c vulkan: fix RenderPass size (#6775) (#6776) 2023-04-27 14:09:46 -07:00
Benjamin Doherty a974fddd4c Bump version to 1.34.0 2023-04-25 13:10:24 -04:00
Benjamin Doherty 83a3e243da Merge branch 'rc/1.33.0' into release 2023-04-25 13:09:13 -04:00
Benjamin Doherty f286e308bf Bump version to 1.33.0 2023-04-19 14:11:43 -04:00
Benjamin Doherty 29af3be2e3 Merge branch 'rc/1.32.4' into release 2023-04-19 14:10:10 -04:00
Mathias Agopian 6623dcbebf fix specification constant injection in glsl
- boolean where handled as int
- always cast float to float()
2023-04-17 10:29:02 -04:00
Powei Feng 89dc43f361 vulkan: fix spec constant bool size 2023-04-17 10:28:44 -04:00
Ben Doherty b77aac43ea Fix float spec constant formatting (#6731) 2023-04-17 10:28:24 -04:00
Benjamin Doherty 0d63fa02ee Fix build when exceptions disabled 2023-04-17 10:28:00 -04:00
Benjamin Doherty e187bc442d Bump version to 1.32.4 2023-04-11 11:19:53 -07:00
Benjamin Doherty d62268fbfb Merge branch 'rc/1.32.3' into release 2023-04-11 11:17:47 -07:00
Benjamin Doherty 3b73e3de60 Bump version to 1.32.3 2023-04-05 12:56:23 -07:00
Benjamin Doherty 7685736d6c Merge branch 'rc/1.32.2' into release 2023-04-05 12:55:12 -07:00
Benjamin Doherty b8a3a7f221 Bump version to 1.32.2 2023-04-05 12:53:18 -07:00
Benjamin Doherty 732628acf5 Merge branch 'rc/1.32.1' into release 2023-03-21 15:48:49 -07:00
Powei Feng 7bd00d2b30 Revert "vulkan: async readPixels (#6605)" (#6644)
This reverts commit 6f25e8ae5a.

Reason for revert: breaks clients that were expecting synchronous readPixels for vulkan
2023-03-16 13:05:48 -07:00
Benjamin Doherty 0759797e61 Include atomic in VulkanCommands.h 2023-03-15 11:15:24 -07:00
Benjamin Doherty fddc5160c7 Bump version to 1.32.1 2023-03-14 10:48:50 -07:00
Benjamin Doherty 2a579c460f Merge branch 'rc/1.32.0' into release 2023-03-14 10:46:27 -07:00
Ben Doherty efdc801cff Vulkan: fix stack use-after-free (#6639) 2023-03-14 10:24:18 -07:00
Benjamin Doherty dd654c575a Bump MATERIAL_VERSION to 32 2023-03-13 14:04:13 -07:00
Benjamin Doherty 0c2599b6ca Bump version to 1.32.0 2023-03-09 10:40:39 -08:00
Benjamin Doherty 979d6742e0 Merge branch 'rc/1.31.7' into release 2023-03-09 10:39:41 -08:00
Mathias Agopian 4a7a033d04 Fix timer query breakage on webgl 2023-03-08 12:33:11 -08:00
Ben Doherty 5c2bbcb4a1 Remove compute shader assertion in GLProgram 2023-03-08 10:56:24 -08:00
Benjamin Doherty dec903a0ee Bump version to 1.31.7 2023-03-01 11:26:50 -08:00
Benjamin Doherty e9475b322b Merge branch 'rc/1.31.6' into release 2023-03-01 11:24:13 -08:00
Benjamin Doherty d9aead8aac Linux CI: use clang 14 2023-02-21 16:06:48 -08:00
Powei Feng ce148ebeb1 Update linux clang to version 10 (#6556) 2023-02-21 16:00:07 -08:00
Powei Feng e1315fbaa7 Update CI Ubuntu version 2023-02-21 15:57:00 -08:00
Benjamin Doherty 1690549392 Bump version to 1.31.6 2023-02-21 13:18:22 -08:00
Benjamin Doherty c73710e343 Merge branch 'rc/1.31.5' into release 2023-02-21 13:16:47 -08:00
Benjamin Doherty 092a0489da Bump version to 1.31.5 2023-02-13 11:53:24 -08:00
Benjamin Doherty 1c6279366f Merge branch 'rc/1.31.4' into release 2023-02-13 11:51:37 -08:00
Benjamin Doherty 2ac85049a9 Bump version to 1.31.4 2023-02-01 11:55:09 -08:00
Benjamin Doherty ea428a27d1 Merge branch 'rc/1.31.3' into release 2023-02-01 11:54:04 -08:00
Benjamin Doherty 3bef718238 Bump version to 1.31.3 2023-01-24 14:28:21 -08:00
Benjamin Doherty e9daaa0503 Merge branch 'rc/1.31.2' into release 2023-01-24 14:27:02 -08:00
Benjamin Doherty 6d3ea21993 Bump version to 1.31.2 2023-01-18 14:25:45 -08:00
Benjamin Doherty f39127605d Merge branch 'rc/1.31.1' into release 2023-01-18 14:23:59 -08:00
Ben Doherty db476f00f7 Vulkan: fix stack-use-after-scope ASAN error in VulkanContext.cpp (#6463) 2023-01-18 11:59:10 -08:00
Powei Feng e54d8ec0a4 [vulkan] enumerate: Returning size = 0 is ok (#6450) 2023-01-17 10:14:45 -08:00
Benjamin Doherty b95ac854b4 Bump version to 1.31.1 2023-01-10 12:52:49 -05:00
Benjamin Doherty 96443f6dac Merge branch 'rc/1.31.0' into release 2023-01-10 12:50:52 -05:00
Benjamin Doherty e5e3dff9fa Fix Windows CI build 2022-12-20 11:01:49 -07:00
Benjamin Doherty 31d9da38fd Fix CI build 2022-12-20 09:40:07 -07:00
Benjamin Doherty c5a59bb6b1 Bump version to 1.31.0 2022-12-19 11:14:41 -08:00
Benjamin Doherty e6854148d7 Merge branch 'rc/1.30.0' into release 2022-12-19 11:12:54 -08:00
Ben Doherty 001daf0350 Fix memory leak in Scene (#6387) 2022-12-16 14:38:38 -08:00
Mathias Agopian d26c48110d Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-15 11:54:33 -08:00
Mathias Agopian 15a070f0c9 Fix unused variables in release builds 2022-12-12 11:17:42 -08:00
Mathias Agopian 93230b06cf Fix Android continuous and presubmit builds
Since cmake 3.25 LINUX is automatically set based on CMAKE_SYSTEM_NAME, 
which the android cmake files are setting to "Linux". This created an
inconsistant state in our build system.
2022-12-12 10:44:49 -08:00
Mathias Agopian 4c55fc3c48 fix TransformManager high precision mode
The residual would be corrupted when using transactions.
2022-12-12 10:06:18 -08:00
Mathias Agopian a4797a631e Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:32:21 -08:00
Mathias Agopian 5868e857aa Fix a WebGL program link failure
WebGL complained about:

Precisions of uniform block 'ShadowUniforms' member 
'ShadowUniforms.shadows.texelSizeAtOneMeter' differ between VERTEX and 
FRAGMENT shaders.


this field didn't have a precision qualifier, this might be specific to
WebGL or a Chrome bug, unsure. Either we fix it by specifying all
qualifiers.
2022-11-29 23:31:03 -08:00
Benjamin Doherty 32ba063bd7 Fix CI build 2022-11-21 16:58:37 -08:00
Benjamin Doherty 02f0839f9b Bump version to 1.30.0 2022-11-21 15:45:27 -08:00
Benjamin Doherty e50f3c4c91 Merge branch 'rc/1.29.0' into release 2022-11-21 15:44:36 -08:00
Ben Doherty 7ca15bfc16 Use GitHub script for release asset upload (#6308) 2022-11-21 15:39:55 -08:00
Benjamin Doherty b7b7afb62a Bump version to 1.29.0 2022-11-09 16:43:08 -08:00
Benjamin Doherty b8ff6a9ad9 Merge branch 'rc/1.28.3' into release 2022-11-09 16:38:02 -08:00
Ben Doherty a1dcb4f259 Skip rendering renderables with missing geometry (#6281) 2022-11-09 16:35:31 -08:00
Benjamin Doherty c3501393fd Fix RELEASE_NOTES 2022-11-09 16:34:42 -08:00
Benjamin Doherty a03de75a4e Update Python requirements.txt to fix CI 2022-11-04 11:35:21 -07:00
Benjamin Doherty 0c3d59aba3 Update Python requirements.txt to fix CI 2022-11-03 16:15:29 -07:00
Benjamin Doherty ce1987f291 Fix iOS build 2022-11-01 15:10:57 -04:00
Benjamin Doherty 7eae926ed7 Bump version to 1.28.3 2022-11-01 13:03:19 -04:00
Benjamin Doherty 606af52eda Merge branch 'rc/1.28.2' into release 2022-11-01 13:02:05 -04:00
Benjamin Doherty 8ea30aea80 Update RELEASE_NOTES for 1.28.2 2022-11-01 13:00:04 -04:00
Ben Doherty 72dea695ba Fix G3 reported ubsan warning (#6257) 2022-11-01 12:52:10 -04:00
daemyung jang 1c0cf56ed0 Fix glTF breaking issue (#6239) 2022-10-28 13:08:50 -04:00
Benjamin Doherty bcb4eb35cd Bump version to 1.28.2 2022-10-25 13:09:21 -04:00
Benjamin Doherty bce2676335 Merge branch 'rc/1.28.1' into release 2022-10-25 13:08:12 -04:00
Benjamin Doherty 510097d722 Force spirv-cross to keep Metal argument buffer equal sized 2022-10-25 12:10:54 -04:00
Ben Doherty 5784118a12 Fix, don't use encoder.device (#6212) 2022-10-20 13:08:04 -04:00
Ben Doherty b5de0f2d23 Metal: fix simulator regression due to arg buffers (#6181) 2022-10-18 16:29:18 -04:00
Ben Doherty 04df3f4dad Metal: fix use-after-free ASAN error (#6203) 2022-10-18 16:29:12 -04:00
Benjamin Doherty 093ca4d623 Revert Android API_LEVEL change
glDispatchCompute requires Android API level 21, however bumping our
required minimum from 19 to 21 caused some clients' builds to fail.
Commenting-out that line for now to proceed with the 1.28.0 upgrade.
2022-10-18 16:28:58 -04:00
Mathias Agopian a3ed1558d3 fix a directional light shadowing issue
the shadow frustum could be be smaller than expected.
2022-10-14 15:42:03 -07:00
Benjamin Doherty fe379070ae Bump version to 1.28.1 2022-10-13 12:38:40 -04:00
Benjamin Doherty ead0a2f597 Merge branch 'rc/1.28.0' into release 2022-10-13 12:37:07 -04:00
Benjamin Doherty 5dbc593f90 Fix assertion in ShadowMap due to vertexCount 2022-10-12 18:16:53 -04:00
Ben Doherty d47dc12bf0 G3 fixes for 1.28.0 (#6174) 2022-10-12 14:48:37 -04:00
Philip Rideout 4392f63e57 Vulkan: fix black screen regression
The VulkanProgram constructor was bailing out early and emitting a
warning because it saw that one of the stages wasn't fulfilled.
However it's okay for a pipeline to be missing a compute program.

Fixes regression that started with fabba73b1.
2022-10-12 14:48:25 -04:00
Ben Doherty f64b7aca79 Fix Metal argument buffer encoding (#6150) 2022-10-10 10:07:41 -07:00
Ben Doherty 3762ec5750 Fix Android release build (#6133) 2022-09-30 11:48:13 -07:00
Ben Doherty 4591fdd9c0 Fix Android release build (#6133) 2022-09-30 11:47:41 -07:00
Benjamin Doherty d3068d2a0e Bump version to 1.28.0 2022-09-29 13:13:18 -07:00
Benjamin Doherty ca0a4bc23a Merge branch 'rc/1.27.2' into release 2022-09-29 13:12:20 -07:00
Ben Doherty 433c163c61 Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:39 -07:00
Mathias Agopian c867fda883 don't attempt to use more texture units than present
to emulate the bindless API in the gl backend we always used the highest
texture unit available. However at feature level 3, we support up to 62
textures, so the that max was bumped to 62 -- however, where we're not
on a feature level 2 device, that texture unit doesn't exist.

Instead we now always use binding 31, which is guaranteed to exist by 
EGL's minspec.
2022-09-29 12:36:28 -07:00
Ben Doherty 566540ae6d Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:49:03 -07:00
Benjamin Doherty 759f490dae Bump version to 1.27.2 2022-09-20 11:06:02 -07:00
Benjamin Doherty 867d4d44f5 Merge branch 'rc/1.27.1' into release 2022-09-20 11:04:58 -07:00
Ben Doherty 65747d5877 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-19 12:38:05 -07:00
Benjamin Doherty bd357f6076 Bump version to 1.27.1 2022-09-13 10:15:12 -07:00
Benjamin Doherty 9e960b7d45 Merge branch 'rc/1.27.0' into release 2022-09-13 10:14:24 -07:00
Ben Doherty 0c54d4a6a1 Add return case to fix G3 compiler error (#6062) 2022-09-12 12:34:56 -07:00
Philip Rideout 526e846a81 gltfio: fix crash when material is unspecified 2022-09-06 22:13:19 -04:00
Philip Rideout 8bcfa373d4 gltfio: do not clear out the texture slots too early.
This broke asyncGetLoadProgress() and caused WebGL to crash reliably
because ResourceLoader got destroyed too soon.

Bug was introduced with de7dfc2ea6.

I intend to cherry pick this to rc/1.27.0, which is where it was
introduced, so there's no need to update the release notes.
2022-09-06 22:09:25 -04:00
Ben Doherty db9a0f2c1f Fix uberarchive not included in PodSpec (#6024) 2022-09-01 12:18:20 -04:00
Benjamin Doherty 646b1e2193 Bump version to 1.27.0 2022-08-31 12:04:55 -04:00
Benjamin Doherty 41bd30f81d Merge branch 'rc/1.26.0' into release 2022-08-31 12:04:08 -04:00
Mathias Agopian bd626aea27 material instanced property must be false by default.
this fix auto-instancing.
2022-08-26 18:28:56 -04:00
Benjamin Doherty 8a03f75485 Bump version to 1.26.0 2022-08-23 12:07:33 -04:00
Benjamin Doherty dc9594fbdf Merge branch 'rc/1.25.6' into release 2022-08-23 12:05:44 -04:00
Benjamin Doherty fad0b533c0 Update RELEASE_NOTES for 1.25.6 2022-08-23 12:03:28 -04:00
Benjamin Doherty 4d773e9453 Bump version to 1.25.6 2022-08-16 11:03:07 -07:00
Benjamin Doherty e0c610b013 Merge branch 'rc/1.25.5' into release 2022-08-16 11:01:04 -07:00
Benjamin Doherty 0da4f36c33 Bump version to 1.25.5 2022-08-16 10:54:00 -07:00
Ben Doherty 11d17e1db3 Fix SamplerGroup update issue (#5928) 2022-08-16 10:47:18 -07:00
Philip Rideout b8c318d923 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:28 -07:00
Philip Rideout e563cc6f5e gltfio: add 'detach' methods to allow ownership transfer
These new methods allow gltfio to be integrated into internal Google
libraries.
2022-08-09 14:37:44 -07:00
Benjamin Doherty cb8914ab96 Merge branch 'rc/1.25.4' into release 2022-08-02 11:47:52 -07:00
Alan Eneev 2fecda7bdc Headless EGL: Fallback to a 24-bit depth buffer 2022-07-29 10:10:46 -07:00
Alan Eneev 543d8efb25 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 10:10:40 -07:00
Benjamin Doherty 396b1079a7 Bump version to 1.25.4 2022-07-26 09:57:34 -07:00
Benjamin Doherty eedcd9f8cb Merge branch 'rc/1.25.3' into release 2022-07-26 09:56:22 -07:00
Ben Doherty ab252b210c Fix config object related build failures (#5814) 2022-07-26 09:51:55 -07:00
Benjamin Doherty 1071b8ea90 Bump version to 1.25.3 2022-07-18 15:15:03 -07:00
Benjamin Doherty a9c5bbf185 Merge branch 'rc/1.25.2' into release 2022-07-18 15:14:02 -07:00
Philip Rideout 8dd4bff7a7 gltfio: minor fixups to prep for g3 integration. 2022-07-18 15:11:36 -07:00
Philip Rideout 77c54446af gltfio: use openLocalTransformTransaction API. 2022-07-18 15:11:30 -07:00
Benjamin Doherty 4a0bc0af57 Bump version to 1.25.2 2022-07-11 15:51:55 -07:00
Benjamin Doherty a171e75e70 Merge branch 'rc/1.25.1' into release 2022-07-11 15:50:10 -07:00
Benjamin Doherty f5ffa092fe Bump version to 1.25.1 2022-07-06 19:09:34 -07:00
Benjamin Doherty 8de5fdd551 Merge branch 'rc/1.25.0' into release 2022-07-06 19:07:42 -07:00
Benjamin Doherty ecca3abe98 Bump version to 1.25.0 2022-07-01 12:09:29 -07:00
Benjamin Doherty 8570e35224 Merge branch 'rc/1.24.0' into release 2022-07-01 12:08:48 -07:00
Benjamin Doherty 84df9f9a03 Update version to 1.24.0 2022-07-01 12:03:38 -07:00
Benjamin Doherty 5f93fb9613 Update RELEASE_NOTES for 1.24.0 2022-06-30 16:37:03 -07:00
Benjamin Doherty 75f77fdbdd Metal: Allow Filament to disregard MTLTexture pixelFormat when importing 2022-06-30 16:04:28 -07:00
Ben Doherty 7825d582c2 CocoaPods: include uberz library (#5752) 2022-06-30 14:07:55 -07:00
Ben Doherty 5deb0ba933 CocoaPods: include uberz library (#5752) 2022-06-30 14:04:02 -07:00
Philip Rideout 18e917aaf2 ImGuiHelper: add support for Y flip. (#5748)
Reflects a change from Betty and should be cherry picked to v1.23.3

Users could customize the ImGuiHelper camera, but they had no control
over the scissor coordinates. This allows them to use vertically flipped
coordinates, which, unfortunately, is required for MediaPipe
integration.
2022-06-30 12:05:53 -07:00
Benjamin Doherty a165f3890a Vulkan: Support VMA_DYNAMIC_VULKAN_FUNCTIONS off 2022-06-21 15:09:26 -07:00
Philip Rideout f88b6d9c97 Do not trigger UB with string_view. 2022-06-20 21:11:52 -07:00
Mathias Agopian db8ecd9952 configure render primitive pool so it works with msvc
a 64 bytes pool seems to work with both clang and msvc, unfortunately,
c++ doesn't let us know the allocator object size at compile time
for map containers, so we have to guess.
2022-06-16 13:13:33 -07:00
Benjamin Doherty b5ec06c2d2 Fix build breakage 2022-06-15 17:05:53 -07:00
Benjamin Doherty dfbac8385e Merge branch 'rc/1.23.2' into release 2022-06-15 11:49:06 -07:00
Ben Doherty eaab737b2c NoopDriver: return unique handles (#5697) 2022-06-15 11:28:08 -07:00
Benjamin Doherty 45991cda0a Update RELEASE_NOTES for 1.23.2 2022-06-13 15:27:03 -07:00
Philip Rideout 09a016bb6f Remove an 'API Change' warning from one item. 2022-06-09 14:33:49 -07:00
Benjamin Doherty 31607d355d Bump version to 1.23.2 2022-06-06 15:18:57 -07:00
Benjamin Doherty a67d50b9e2 Merge branch 'rc/1.23.1' into release 2022-06-06 15:16:53 -07:00
Benjamin Doherty 8d42f53c80 Update RELEASE_NOTES for 1.23.1 2022-06-06 15:14:59 -07:00
Benjamin Doherty 5e21a55bce Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-06-06 13:17:04 -07:00
Benjamin Doherty 85930ea2e8 Bump version to 1.23.1 2022-06-01 14:58:29 -07:00
Benjamin Doherty 4b3cde8b39 Merge branch 'rc/1.23.0' into release 2022-06-01 14:55:20 -07:00
Benjamin Doherty eedfa85355 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:54:50 -07:00
Benjamin Doherty bb54c6c807 Release Filament 1.23.0 2022-06-01 14:53:48 -07:00
Benjamin Doherty c23f905858 Update RELEASE_NOTES for 1.23.0 2022-06-01 14:53:23 -07:00
Benjamin Doherty 8c7be0a1d0 Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-31 11:29:38 -07:00
Benjamin Doherty 878497b3d5 Bump version to 1.23.0 2022-05-24 15:19:51 -07:00
Benjamin Doherty a155561769 Merge branch 'rc/1.22.2' into release 2022-05-24 15:17:55 -07:00
Benjamin Doherty 8b86a0ed2e Revert "iOS: implement headleass swapchain (#5486)"
This reverts commit 0e5ba60cb6.

This causes issues in G3, still need to investigate the root cause.
2022-05-24 20:13:10 +00:00
Benjamin Doherty 26f9a9b122 Update RELEASE_NOTES for 1.22.2 2022-05-23 12:40:47 -07:00
Ben Doherty 6e5f6978fb Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:24:51 -07:00
Ben Doherty 0d31d7b2de Add ktxreader and viewer libs to CocoaPods (#5573) 2022-05-18 16:13:26 -07:00
Benjamin Doherty dd862b7e0a Bump version to 1.22.2 2022-05-17 18:03:38 -07:00
Benjamin Doherty 52065f2cbd Merge branch 'rc/1.22.1' into release 2022-05-17 18:01:37 -07:00
Benjamin Doherty 77c02d5831 Update RELEASE_NOTES for 1.22.1 2022-05-17 17:51:37 -07:00
Ben Doherty f7e4c8d16d Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:51:21 -07:00
Philip Rideout b7410474ff Workaround: partially revert "don't issue a flush..."
This is a temporary workaround for a memory corruption issue observed on
some devices from a specific vendor. We will try to make this workaround
more targeted in a subequent change.

Partial revert for b2cdf9f2b4.
2022-05-16 10:39:55 -07:00
Benjamin Doherty 384cc4ebf6 Bump version to 1.22.1 2022-05-09 13:09:39 -07:00
Benjamin Doherty 7c0643f122 Merge branch 'rc/1.22.0' into release 2022-05-09 13:07:07 -07:00
Benjamin Doherty 58abae3067 Release Filament 1.22.0 2022-05-09 13:07:02 -07:00
Benjamin Doherty 4742693869 Update RELEASE_NOTES for 1.22.0 2022-05-09 13:04:55 -07:00
Benjamin Doherty 6c39e474ea Bump version to 1.22.0 2022-05-02 13:19:43 -04:00
Benjamin Doherty 5c8977c906 Merge branch 'rc/1.21.3' into release 2022-05-02 13:18:06 -04:00
Benjamin Doherty 6b3cc2e2f3 Update RELEASE_NOTES for 1.21.3 2022-05-02 13:12:51 -04:00
Ben Doherty 76b2edd6ea Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:50:24 -04:00
Benjamin Doherty 8ebb37d011 Bump version to 1.21.3 2022-04-25 16:58:19 -04:00
Benjamin Doherty 3366db83ef Merge branch 'rc/1.21.2' into release 2022-04-25 16:57:25 -04:00
Benjamin Doherty 5415254aac Update RELEASE_NOTES for 1.21.2 2022-04-25 16:50:53 -04:00
Benjamin Doherty caacc61602 Bump version to 1.21.2 2022-04-13 10:21:09 -06:00
Benjamin Doherty e902df19b2 Merge branch 'rc/1.21.1' into release 2022-04-13 10:15:50 -06:00
Benjamin Doherty 40b372dda7 Update RELEASE_NOTES for 1.21.1 2022-04-12 14:36:26 -06:00
Ben Doherty fd330a98aa Releases: specify Python dependencies in requirements.txt file (#5402) 2022-04-08 14:35:51 -07:00
Ben Doherty 90c23a7d5d Correctly prepare color grading as subpass programs (#5384) 2022-04-04 13:24:01 -07:00
Benjamin Doherty 5710304114 Bump version to 1.21.1 2022-04-04 13:03:39 -07:00
Benjamin Doherty 0f684820bc Merge branch 'rc/1.21.0' into release 2022-04-04 13:01:35 -07:00
Benjamin Doherty e1d2d6ade6 Update RELEASE_NOTES for 1.21.0 2022-04-04 12:58:54 -07:00
Mathias Agopian e0b6f2ca71 Change version number to 1.21.0 2022-04-04 12:41:38 -07:00
Benjamin Doherty 2a35ee279b Bump version to 1.20.6 2022-03-28 18:47:38 -07:00
Benjamin Doherty 5abf780360 Merge branch 'rc/1.20.5' into release 2022-03-28 18:45:34 -07:00
Benjamin Doherty 181f158ea9 Update RELEASE_NOTES for 1.20.5 2022-03-28 18:42:41 -07:00
Benjamin Doherty f4087fc81d Bump version to 1.20.5 2022-03-21 14:45:34 -07:00
Benjamin Doherty 82793f9b82 Merge branch 'rc/1.20.4' into release 2022-03-21 14:43:15 -07:00
Benjamin Doherty 537576e84a Update RELEASE_NOTES for 1.20.4 2022-03-21 14:42:35 -07:00
Benjamin Doherty 375d1f55e3 Release Filament 1.20.4 2022-03-21 14:38:14 -07:00
Benjamin Doherty 597218963f Update RELEASE_NOTES for 1.20.4 2022-03-21 14:37:17 -07:00
Philip Rideout 0d29b3ddc8 WebGL endFrame: restore additional default state. 2022-03-21 09:43:45 -07:00
Philip Rideout e0e3b42623 WebGL: reset VAO and texture bindings when frame ends. 2022-03-21 09:43:33 -07:00
Benjamin Doherty 0995ca6614 Bump version to 1.20.4 2022-03-14 14:19:36 -07:00
Benjamin Doherty 3d741fc8d4 Merge branch 'rc/1.20.3' into release 2022-03-14 14:17:54 -07:00
Benjamin Doherty c20772b458 Update RELEASE_NOTES for 1.20.3 2022-03-10 12:56:56 -08:00
Benjamin Doherty 4a6b659098 Bump version to 1.20.3 2022-03-07 14:12:28 -08:00
Benjamin Doherty 2b93f08ca5 Merge branch 'rc/1.20.2' into release 2022-03-07 14:10:07 -08:00
Benjamin Doherty fca62b8fff Update RELEASE_NOTES for 1.20.2 2022-03-07 14:08:41 -08:00
Benjamin Doherty dee6d9de2c Bump version to 1.20.2 2022-03-02 15:51:38 -08:00
Benjamin Doherty 574e3e7521 Merge branch 'rc/1.20.1' into release 2022-03-02 15:47:21 -08:00
Ben Doherty 29fdf82ac5 Make VulkanContext compatible with vk_mem_alloc dev 2022-03-02 12:10:20 -08:00
Benjamin Doherty c8cf2a54e8 Update RELEASE_NOTES for 1.20.1 2022-03-02 11:47:51 -08:00
Ben Doherty bfd32e67d4 Apply some clang-tidy fixes (#5281) 2022-03-02 11:43:51 -08:00
Benjamin Doherty 95915367fa Bump version to 1.20.1 2022-02-24 13:59:17 -08:00
Benjamin Doherty b769cfda62 Merge branch 'rc/1.20.0' into release 2022-02-24 13:57:10 -08:00
Benjamin Doherty 40ac88dfed Bump MATERIAL_VERSION to 20 2022-02-24 13:53:43 -08:00
Benjamin Doherty 6d96082f07 Bump version to 1.20.0 2022-02-24 13:53:43 -08:00
Benjamin Doherty 21f913db1c Update RELEASE_NOTES for 1.20.0 2022-02-24 13:53:42 -08:00
Ben Doherty 699a578966 Add SSR variant filter to matc (#5256) 2022-02-24 10:36:06 -08:00
Philip Rideout babbfa1394 Vulkan: remove layout checks from SwapChain.
These asserts will come back in the next Filament release, which has
much cleaner layout tracking.
2022-02-23 13:48:13 -08:00
Philip Rideout 73f0d58e10 Vulkan: fix backend tests (especially ReadPixels Y flip). 2022-02-23 11:18:29 -08:00
Philip Rideout 9cb4b74bbd Fix web apps that have multiple Filament viewers.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.

The binding errors were caused by double-initializing the emscripten
module.

I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.

As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
2022-02-22 16:12:13 -08:00
Ben Doherty f2c8456971 Attempt to fix Windows CI builds (#5205) 2022-02-15 11:12:19 -08:00
Benjamin Doherty e571600c30 Bump version to 1.19.1 2022-02-14 13:48:59 -08:00
Benjamin Doherty e84c94d3eb Merge branch 'rc/1.19.0' into release 2022-02-14 13:46:45 -08:00
Benjamin Doherty e791d4818f Update RELEASE_NOTES for 1.19.0 2022-02-14 13:45:28 -08:00
Philip Rideout cdadb43e50 WebGL: another fix for BufferDescriptor bindings.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.

The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.

This fixes the new regression with Triangle that Ben caught.
2022-02-09 15:44:26 -08:00
Philip Rideout edaff60fbf WebGL: remove buffer sharing optimization.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.

This fixes the issue seen with the Parquet demo that Ben caught.
2022-02-09 12:51:06 -08:00
Benjamin Doherty 3f64e46557 Bump version to 1.19.0 2022-02-08 09:27:14 -08:00
Benjamin Doherty 32dab23bc6 Update RELEASE_NOTES for 1.18.0 2022-02-08 09:25:41 -08:00
Benjamin Doherty 362de7dd31 Merge branch 'rc/1.18.0' into release 2022-02-08 09:22:21 -08:00
Benjamin Doherty 6b01fbb903 Correct version to 1.18.0 2022-02-08 09:08:49 -08:00
Philip Rideout 4934d9f7bc Vulkan: fix leak when apps do not draw anything. 2022-02-07 14:27:06 -08:00
Ben Doherty ed73955b00 Initialize useLegacyMorphing to fix MSAN warning (#5164) 2022-02-07 11:28:03 -08:00
Ben Doherty 3f1f2726c4 Add a MAX_LEGACY_MORPH_TARGETS definition (#5163) 2022-02-07 11:27:45 -08:00
Philip Rideout 1a7bd7ea8d Rewrite VulkanPipelineCache (without changing its API).
All three types of caches (descriptor sets, pipelines, and pipeline
layouts) are now managed in exactly the same way. They all use an LRU
eviction scheme that is based on a count of command buffer flush
events.

Vulkan objects can only be destroyed if there are no in-flight command
buffers that reference them, so an easy way to know when it is safe to
evict a given entry is to wait for "N" flushes after its last use, where
"N" is the number of command buffers in the command buffer ring.

Another big simplification is that there are no more dirty flags,
instead we store two sets of state vectors for each type of cache: the
"currently bound" state, and the "current requirements" state.
2022-02-03 17:37:40 -08:00
Ben Doherty 946ea43436 Fix sampler overflow check in SamplerBindingMap (#5143) 2022-02-02 11:04:48 -08:00
Philip Rideout 7f42385f5f VulkanPipelineCache: fix spurious SEGV.
Fixes #5142 by replacing unsafe pointers with map keys.

One of the differences between robin_map and unordered_map is the
following:

    pointers to keys or values in the map are invalidated in the same
    way as iterators to these keys-values

Therefore it is unsafe to track the pointer to a value that is stored
in a robin_map.
2022-02-01 16:34:34 -08:00
Philip Rideout 8845ac2b75 VulkanPipelineCache: code cleanup and minor fixes.
This is mostly just code cleanup. One actual bug was the fact that the
dummy sampler was re-created every time a new pipeline layout was
created.

It also felt strange to use `auto&` to refer to a C-style array. I
changed this into a `std::array` which is more consistent with other
fixed size arrays in this class.
2022-02-01 16:34:27 -08:00
Ben Doherty da85001d4d Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:08:46 -08:00
Mathias Agopian 8d15079937 update material version to 18 2022-01-26 14:32:46 -08:00
adc542b5cd Bind samplers to specified shader stages (#5036)
Co-authored-by: Ben Doherty <bendoherty@google.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 14:31:30 -08:00
Philip Rideout 72feb044a3 Vulkan now supports offsets when uploading texture data.
This allows `MorphStressTest` to work on Vulkan.

However, `Horse` is still broken because it provides positions but not
tangents.  Separate fix for that is coming.

Partial fix for #5109.
2022-01-26 14:31:00 -08:00
Philip Rideout c0ba260ddf Vulkan: clean up image layout management.
This fixes validation errors and makes a first pass at simplification.
VulkanTexture now tracks image layout using RangeMap, which paves the
way for further simplification.
2022-01-26 14:30:45 -08:00
Philip Rideout 2da215e8e7 RangeMap: improve naming convention, etc. 2022-01-26 14:30:23 -08:00
Philip Rideout 4d0368b5f1 RangeMap: improve the auto-merge functionality. 2022-01-26 14:30:09 -08:00
Philip Rideout d11c78857d utils: introduce RangeMap container and unit test.
This will allow the Vulkan backend to efficiently track the subresource
image layouts for each texture.

This is a sparse container for a series of ordered non-overlapping
integer intervals, where each interval maps to a concrete value.
2022-01-26 14:29:45 -08:00
Mathias Agopian e829d90c4a A morphing buffer must be bound when skinning is active
This is because we're using the same program variant for skinning
and morphing, in the skinning-only case, the buffer won't be accessed
in the shader, but it must be present.

fixes #5085
2022-01-26 14:20:25 -08:00
Mathias Agopian a8006acd33 [GL backend] fix sampler binding bug
When a program had an unused SamplerInterfaceBlock, other samplers
could be bound to the wrong TMU

Fixes #5088
2022-01-26 14:20:12 -08:00
Benjamin Doherty 86ec502040 Bump version to 1.17.1 2022-01-24 12:52:22 -08:00
Benjamin Doherty b19a73cc50 Merge branch 'rc/1.17.0' into release 2022-01-24 12:50:22 -08:00
Benjamin Doherty a99c695932 Update RELEASE_NOTES for 1.17.0 2022-01-24 12:45:05 -08:00
Benjamin Doherty 8cd720b53a Bump version to 1.17.0 2022-01-18 13:54:40 -08:00
Benjamin Doherty 04df79e58f Merge branch 'rc/1.16.1' into release 2022-01-18 13:53:02 -08:00
Benjamin Doherty a4b3717762 Update RELEASE_NOTES for 1.16.1 2022-01-18 13:48:36 -08:00
Benjamin Doherty 1035e442ee Bump version to 1.16.1 2022-01-10 10:47:46 -08:00
Benjamin Doherty 60d3638f15 Merge branch 'rc/1.16.0' into release 2022-01-10 10:44:36 -08:00
Benjamin Doherty 3e7d3c9035 Update RELEASE_NOTES for 1.16.0 2022-01-10 10:41:14 -08:00
jeanlemotan eb360be2ad Fixed cubemap update 2022-01-10 10:34:49 -08:00
Benjamin Doherty 485ac8704d Bump version to 1.16.0 2022-01-04 11:55:19 -08:00
Benjamin Doherty dc74540423 Merge branch 'rc/1.15.2' into release 2022-01-04 11:53:02 -08:00
Benjamin Doherty 96219c22db Update RELEASE_NOTES for 1.15.2 2022-01-04 11:49:50 -08:00
Romain Guy f3b7048775 Add missing JNI impl (#4959) 2022-01-04 11:43:19 -08:00
Romain Guy aaed6fb376 Fix rounding math 2022-01-04 11:43:13 -08:00
Romain Guy 35a5d3310f Fix preprocessor test 2021-12-13 13:53:20 -07:00
Benjamin Doherty 9da79a1d2d Bump version to 1.15.2 2021-12-13 11:08:28 -07:00
Benjamin Doherty 595b355d1b Merge branch 'rc/1.15.1' into release 2021-12-13 11:06:45 -07:00
Benjamin Doherty 3a67d769f4 Update RELEASE_NOTES for 1.15.1 2021-12-06 16:54:28 -08:00
Benjamin Doherty 6fb536a937 Bump version to 1.15.1 2021-12-06 11:17:37 -08:00
Benjamin Doherty bb460d78d8 Merge branch 'rc/1.15.0' into release 2021-12-06 11:14:00 -08:00
Benjamin Doherty 838835a715 Update RELEASE_NOTES for 1.15.0 2021-12-02 11:52:04 -08:00
Romain Guy 63acd53e23 Use __ANDROID__ instead of ANDROID 2021-11-30 11:15:49 -08:00
Romain Guy fcd2d0457b Workaround for a build system issue 2021-11-30 11:15:42 -08:00
Benjamin Doherty 58fc26461b Bump version to 1.15.0 2021-11-29 14:08:28 -08:00
Benjamin Doherty fd82f6b04e Merge branch 'rc/1.14.2' into release 2021-11-29 14:07:03 -08:00
Benjamin Doherty cef3200533 Add additional RELEASE_NOTES for 1.14.2 2021-11-29 10:21:56 -08:00
Ben Doherty 634500c398 Fix, avoid divide-by-zero inside makeBone (#4889) 2021-11-24 16:29:33 -08:00
Ben Doherty b3e294ac54 Fix Metal depth comparison initialization (#4886) 2021-11-23 12:09:43 -08:00
Benjamin Doherty 2bf7535ad0 Update RELEASE_NOTES for 1.14.2 2021-11-22 10:16:00 -08:00
Benjamin Doherty 3315f75de9 Bump version to 1.14.2 2021-11-22 10:12:44 -08:00
Benjamin Doherty bbe7dbfa92 Merge branch 'rc/1.14.1' into release 2021-11-22 10:11:06 -08:00
Benjamin Doherty 5697922a65 Update RELEASE_NOTES for 1.14.1 2021-11-17 12:04:26 -08:00
Ben Doherty 4da83df2b9 Fix material compilation error with device vertex domain (#4865)
A recent refactor was causing the following error when the vertex domain
was set to `device`:
```
ERROR: main.vs:23: 'material' : undeclared identifier
ERROR: main.vs:23: 'materialVertex' : no matching overloaded function found
```
2021-11-17 12:03:55 -08:00
Ben Doherty 8f156d6588 Android: re-enable VSM cascade fix (#4863) 2021-11-17 10:19:09 -08:00
Benjamin Doherty cec0871c11 Bump version to 1.14.1 2021-11-15 10:09:45 -08:00
Benjamin Doherty 41a809368b Merge branch 'rc/1.14.0' into release 2021-11-15 10:07:56 -08:00
Romain Guy ea53eb9290 Skip task incompatible with configuration caching (#4831) 2021-11-09 15:56:00 -08:00
Benjamin Doherty 05875057c9 Update RELEASE_NOTES for 1.14.0 2021-11-09 15:51:13 -08:00
Benjamin Doherty 44125926d1 Disable configuration-cache 2021-11-08 17:05:34 -08:00
Benjamin Doherty 60734349de Bump version to 1.14.0 2021-11-08 11:52:50 -08:00
Benjamin Doherty fbfd5ec0ec Merge branch 'rc/1.13.0' into release 2021-11-08 11:50:19 -08:00
Ben Doherty a74a95cc65 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-11-04 13:28:17 -07:00
Benjamin Doherty bc0ea16ff0 Update RELEASE_NOTES for 1.13.0 2021-11-02 13:15:53 -07:00
Mathias Agopian b2dc8aa84c Fix typo that broke the directional shadowmap 2021-11-02 13:11:44 -07:00
Benjamin Doherty 9987e8b6ab Bump version to 1.13.0 2021-11-01 14:59:11 -07:00
Benjamin Doherty 0d9bdcc008 Merge branch 'rc/1.12.11' into release 2021-11-01 14:55:58 -07:00
Benjamin Doherty b5c634045e Update RELEASE_NOTES for 1.12.11 2021-10-28 16:13:50 -07:00
Ben Doherty 1f05531d53 Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779) 2021-10-28 16:02:23 -07:00
Benjamin Doherty 88f382f0e3 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-28 15:56:50 -07:00
Benjamin Doherty 3e59925900 Remove problematic configuration-cache setting for release build 2021-10-28 15:56:26 -07:00
Benjamin Doherty ea404f8d4f Remove problematic configuration-cache setting for release build 2021-10-26 10:09:51 -07:00
Benjamin Doherty 602a550d93 Bump version to 1.12.11 2021-10-25 12:30:37 -07:00
Benjamin Doherty 12abbe2d23 Merge branch 'rc/1.12.10' into release 2021-10-25 11:06:18 -07:00
Benjamin Doherty fb0ee97588 Update RELEASE_NOTES for 1.12.10 2021-10-25 11:00:06 -07:00
Ben Doherty 56ef48c9c3 Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-25 10:39:24 -07:00
Benjamin Doherty 47c3dd3dd1 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-25 10:37:52 -07:00
Benjamin Doherty c181648bfa Bump version to 1.12.10 2021-10-20 12:15:51 -07:00
Benjamin Doherty 0cf78b3abe Merge branch 'rc/1.12.9' into release 2021-10-20 12:12:33 -07:00
Ben Doherty 22889a7ad9 Fix VirtualMachineEnv.cpp with older JNI versions (#4752) 2021-10-20 11:16:55 -07:00
Ben Doherty a14451d0ac Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (#4749) 2021-10-20 10:41:34 -07:00
Benjamin Doherty 5dfdab10b7 Revert "refactor colorgrading materials"
This reverts commit fb86a77cf8.
2021-10-19 16:13:21 -07:00
Benjamin Doherty d6f2e3b8e9 Update RELEASE_NOTES for 1.12.9 2021-10-14 18:22:20 -07:00
Benjamin Doherty df30517743 Bump version to 1.12.9 2021-10-11 11:06:43 -07:00
Benjamin Doherty 8f80643c1a Merge branch 'rc/1.12.8' into release 2021-10-11 11:02:56 -07:00
Benjamin Doherty 5aea9be2fb Update RELEASE_NOTES for 1.12.8 2021-10-07 11:03:45 -07:00
Benjamin Doherty ad02e483d0 Bump version to 1.12.8 2021-10-04 10:26:57 -07:00
Benjamin Doherty f463d53036 Merge branch 'rc/1.12.7' into release 2021-10-04 10:21:42 -07:00
Benjamin Doherty b8d4408524 Update RELEASE_NOTES for 1.12.7 2021-10-04 10:18:56 -07:00
Benjamin Doherty fef70be848 Bump version to 1.12.7 2021-09-27 11:15:58 -07:00
Benjamin Doherty bdb12d9b24 Merge branch 'rc/1.12.6' into release 2021-09-27 11:12:42 -07:00
Ben Doherty 43ad283a83 Fix, missing call to setTransparencyMode (#4674) 2021-09-24 13:32:49 -07:00
Benjamin Doherty 2e4936afc4 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:24:44 -07:00
Benjamin Doherty 891ffabd11 Update RELEASE_NOTES for 1.12.6 2021-09-23 17:25:25 -07:00
Ben Doherty e2c19498b4 Metal: don't call createTextureViewWithsSwizzle directly (#4662) 2021-09-23 11:28:04 -07:00
Ben Doherty c32630b265 Fix MetalBlitter crash when shader contains warnings (#4663) 2021-09-23 11:27:56 -07:00
Alexey Pelykh bf21e78d02 Podspec: include headers in nested directories (#4658) 2021-09-22 16:48:12 -07:00
Benjamin Doherty 525d4e08a3 Bump version to 1.12.6 2021-09-20 10:17:18 -07:00
Benjamin Doherty 2e9bf6d694 Merge branch 'rc/1.12.5' into release 2021-09-20 10:14:37 -07:00
Benjamin Doherty e845f01d85 Update RELEASE_NOTES for 1.12.5 2021-09-20 10:10:56 -07:00
Benjamin Doherty bef48be7b4 Bump version to 1.12.5 2021-09-13 10:47:09 -07:00
Benjamin Doherty b54fdc9e6e Merge branch 'rc/1.12.4' into release 2021-09-13 10:43:06 -07:00
Benjamin Doherty cedbf2e30b Update RELEASE_NOTES for 1.12.4 2021-09-13 10:40:55 -07:00
Benjamin Doherty 592f8d1b0d Bump version to 1.12.4 2021-09-08 11:05:44 -07:00
Benjamin Doherty 29612a684e Merge branch 'rc/1.12.3' into release 2021-09-08 11:03:53 -07:00
Benjamin Doherty e6d5807399 Bump version to 1.12.3 2021-08-30 11:46:51 -07:00
Benjamin Doherty fa2553251f Merge branch 'rc/1.12.2' into release 2021-08-30 11:44:00 -07:00
Benjamin Doherty 7387718852 Update RELEASE_NOTES for 1.12.2 2021-08-30 11:41:52 -07:00
Ben Doherty a503a6209a Fix regression with clipSpaceTransform (#4552) 2021-08-26 14:14:58 -07:00
Ben Doherty ce3e5f74e8 Fix Metal STREAM buffers (#4543) 2021-08-25 09:48:34 -07:00
Ben Doherty f37112358e Fix missing bookkeeping in bindUniformBufferRange (#4538) 2021-08-24 09:51:40 -07:00
Benjamin Doherty f368b14621 Bump version to 1.12.2 2021-08-23 12:41:33 -07:00
Benjamin Doherty 6960b1148a Merge branch 'rc/1.12.1' into release 2021-08-23 12:39:38 -07:00
Benjamin Doherty 3cc23aac25 Update RELEASE_NOTES for 1.12.1 2021-08-23 10:45:59 -07:00
Benjamin Doherty 11dc8740f2 Fix stack-use-after-scope error 2021-08-20 15:40:06 -07:00
Ben Doherty 4b797cff88 Windows: fix incorrect CRT flags with Visual Studio generators (#4516) 2021-08-20 10:56:41 -07:00
Ben Doherty fe1c1736cd Fix, potential null dereferences in MetalBlitter (#4481) 2021-08-10 16:30:11 -07:00
Benjamin Doherty 4058ef5f09 Bump version to 1.12.1 2021-08-09 12:06:47 -07:00
Benjamin Doherty d25ca01624 Merge branch 'rc/1.12.0' into release 2021-08-09 12:03:33 -07:00
Benjamin Doherty d96f87dbbf Update RELEASE_NOTES for 1.12.0 2021-08-09 12:01:46 -07:00
Ben Doherty 8a2e31023f Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:54:07 -07:00
Benjamin Doherty 1ea8e171d9 Bump version to 1.12.0 2021-08-03 11:18:56 -07:00
Benjamin Doherty e2be3dd0ac Merge branch 'rc/1.11.2' into release 2021-08-03 11:15:19 -07:00
Romain Guy 1c51164e7b Fix inverse tone mapping issues (#4437)
Bring color grading back into the Rec.709 color space to match
previous behaviors. This change also implements an exact inverse
tone map function for the "Filmic" operator.
2021-08-02 20:54:44 -07:00
Benjamin Doherty f190f03530 Update RELEASE_NOTES for 1.11.2 2021-08-02 11:17:42 -07:00
Ben Doherty 055fc7cbc1 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-30 14:09:07 -07:00
Ben Doherty 9073fc3dc3 Attempt to fix Windows CI by turning off concurrent builds (#4395) 2021-07-28 10:49:37 -07:00
Ben Doherty 2409dc9bc4 Expose Engine::flush (#4385) 2021-07-26 15:09:14 -07:00
Benjamin Doherty 6586c8d70b Bump version to 1.11.2 2021-07-26 12:50:29 -07:00
Benjamin Doherty ac0c94da69 Merge branch 'rc/1.11.1' into release 2021-07-26 12:48:36 -07:00
Ben Doherty d19d6a72b0 Expose Engine::flush (#4385) 2021-07-26 12:10:19 -07:00
Benjamin Doherty c81b5d98ef Update RELEASE_NOTES for 1.11.1 2021-07-26 10:05:41 -07:00
Mathias Agopian 756866675f fix an issue where a sampler could fail to be updated
SamplerGroup was comparing texture handles to decide if a texture needed
to be updated, however, texture handles are (quickly) recycled and
therefore can't be used for that purpose. e.g. if a texture is destroyed,
its handle could be reused quickly by another texture, if that texture 
is now set on the SamplerGroup, it will ignore it, thinking it's not
different.
2021-07-21 14:46:44 -07:00
Benjamin Doherty ebcd4925f7 Bump version to 1.11.1 2021-07-19 10:24:01 -07:00
Benjamin Doherty 13bed4fdf9 Merge branch 'rc/1.11.0' into release 2021-07-19 10:20:29 -07:00
Benjamin Doherty 1dae5c6b6c Update RELEASE_NOTES for 1.11.0 2021-07-19 10:18:07 -07:00
Benjamin Doherty 8e6663e4b0 Bump version to 1.11.0 2021-07-12 10:49:43 -07:00
Benjamin Doherty ba804444b8 Merge branch 'rc/1.10.7' into release 2021-07-12 10:47:12 -07:00
Benjamin Doherty 58cfb85004 Update RELEASE_NOTES for 1.10.7 2021-07-12 10:45:24 -07:00
Mathias Agopian ab46481b45 Fix colorgrading as subpass
We were inserting the colorgrading subpass command between the
refracted and blended objects, instead of after all of them.

Another bad side effect of this was to trigger the refraction pass for
no reason.
2021-07-12 10:35:01 -07:00
Mathias Agopian 4296782399 don't crash when refraction pass is empty 2021-07-12 09:53:37 -07:00
Benjamin Doherty ef375a7103 Bump version to 1.10.7 2021-07-07 11:02:30 -07:00
Benjamin Doherty fd258b7765 Merge branch 'rc/1.10.6' into release 2021-07-07 10:59:12 -07:00
Benjamin Doherty 147de8d372 Update RELEASE_NOTES for 1.10.6 2021-07-07 10:57:25 -07:00
Philip Rideout eb2a1928b6 ShadowMapManager: fix MSAN use-of-uninitialized-value.
The operator!= in std::array compares SPLIT_COUNT elements, which
is potentially greater than cascadeCount, which was the number of
initialized elements in splitPercentages.
2021-07-07 10:51:18 -07:00
Benjamin Doherty 35b033102f Bump version to 1.10.6 2021-06-28 12:07:58 -07:00
Benjamin Doherty 7bc65421a9 Merge branch 'rc/1.10.5' into release 2021-06-28 12:04:31 -07:00
Benjamin Doherty 736514cf37 Update RELEASE_NOTES for 1.10.5 2021-06-28 12:04:27 -07:00
Mathias Agopian db0158dae8 fix webgl build
we need to select opengl on webgl.
2021-06-28 08:27:46 -07:00
Benjamin Doherty e706695ed1 Bump version to 1.10.5 2021-06-21 11:18:26 -07:00
Benjamin Doherty e8877ffe2d Merge branch 'rc/1.10.4' into release 2021-06-21 11:16:10 -07:00
Benjamin Doherty 1fd5d9dae6 Update RELEASE_NOTES for 1.10.4 2021-06-21 11:14:35 -07:00
Ben Doherty cd48089318 filament-utils-android: fix string literal conversions (#4137) 2021-06-15 16:19:32 -06:00
Benjamin Doherty 6379ab22c9 Bump version to 1.10.4 2021-06-14 11:06:42 -06:00
Benjamin Doherty 0bf02b75d5 Merge branch 'rc/1.10.3' into release 2021-06-14 11:04:25 -06:00
Benjamin Doherty c4259b5598 Update RELEASE_NOTES for 1.10.3 2021-06-14 11:02:45 -06:00
Ben Doherty 6b3c1179bc Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:41:48 -07:00
Philip Rideout c1a0e61e8e Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:33 -07:00
Benjamin Doherty fc06298ed4 Bump version to 1.10.3 2021-06-07 11:22:04 -07:00
Benjamin Doherty 4ca87b188c Merge branch 'rc/1.10.2' into release 2021-06-07 11:19:51 -07:00
Benjamin Doherty f1f60c3e0d Turn off warnings as errors for spirv-tools 2021-06-07 11:18:56 -07:00
Benjamin Doherty 76d21b56af Update RELEASE_NOTES for 1.10.2 2021-06-07 11:18:09 -07:00
Benjamin Doherty 0ab0e50a4f Turn off warnings as errors for spirv-tools 2021-06-02 11:16:42 -07:00
Benjamin Doherty 34f4c06a5c Bump version to 1.10.2 2021-06-01 11:17:32 -07:00
Benjamin Doherty 6de36f1e53 Merge branch 'rc/1.10.1' into release 2021-06-01 11:15:49 -07:00
Benjamin Doherty 2a9a3b1ac2 Update RELEASE_NOTES for 1.10.1 2021-06-01 11:13:04 -07:00
Benjamin Doherty 84b73a3770 Bump version to 1.10.1 2021-05-24 10:52:02 -07:00
Benjamin Doherty 662a10e273 Merge branch 'rc/1.10.0' into release 2021-05-24 10:49:10 -07:00
Benjamin Doherty ecce02502e Update RELEASE_NOTES for 1.10.0 2021-05-24 10:47:39 -07:00
Philip Rideout d17875aea1 ImGuiHelper: fix support for custom images.
The texture binding in the material instance needs to be restored to the
glyph atlas when a custom image is not in use.
2021-05-21 12:49:37 -07:00
Philip Rideout b8897a68f9 matc: detect missing end brace.
matc was failing to report certain kinds of syntax errors and would
read out-of-bounds memory.

This change casuses the flare material to fail.
2021-05-21 09:20:33 -07:00
Ben Doherty 84efd4871e API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-19 12:02:13 -07:00
Benjamin Doherty 85ea5a6b70 Bump version to 1.10.0 2021-05-17 11:00:42 -07:00
Benjamin Doherty 77891acb92 Merge branch 'rc/1.9.25' into release 2021-05-17 10:57:30 -07:00
Benjamin Doherty 74fe102035 Update RELEASE_NOTES for 1.9.25 2021-05-17 10:54:38 -07:00
Philip Rideout 25cc554925 WASM: fix "Missing field" error for lensFlare. 2021-05-17 10:06:56 -07:00
Ben Doherty d787a521b5 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:16:30 -07:00
Ben Doherty 46e52c71e1 Fix DIST_DIR setting for Windows builds (#3945) 2021-05-12 11:15:49 -07:00
Philip Rideout 1dad27a172 Repair WebGL and fix potential INVALID_OPERATION.
We should take care not to call glVertexAttribPointer when there is
no bound ARRAY_BUFFER (i.e. when its binding is zero).

This fixes the black screen seen with some WebGL samples after
the recent memory leak fix related to the new BufferObject API.
2021-05-10 13:38:56 -07:00
Benjamin Doherty 60d230b380 Bump version to 1.9.25 2021-05-07 21:42:48 -07:00
Benjamin Doherty d7cb38e706 Merge branch 'rc/1.9.24' into release 2021-05-07 21:39:17 -07:00
Benjamin Doherty ce00cca6ee Update RELEASE_NOTES for 1.9.24 2021-05-07 21:36:49 -07:00
Philip Rideout d627d57bad Second memory leak fix. (#3906)
Fixes #3888.
2021-05-06 14:25:46 -07:00
Philip Rideout 8ffc776f1c Fix horrible memory leak in the GL driver. (#3894)
This leak was introduced in the following PR on April 7.
https://github.com/google/filament/pull/3775

The guilty party has been contacted and properly admonished for his
transgression.

This was tested by adding the following code after applyAnimation in
gltf_viewer.cpp

        static int nframes = 0;
        if (!gpath.empty() && nframes++ > 100) {
            static int count = 0;
            printf("reloading %d\n", count++);
            nframes = 0;
            app.resourceLoader->asyncCancelLoad();
            app.resourceLoader->evictResourceData();
            app.viewer->removeAsset();
            app.assetLoader->destroyAsset(app.asset);
            loadAsset(gpath, app);
            loadResources(gpath, app);
        }
2021-05-04 18:22:08 -07:00
Benjamin Doherty be032b52c1 Bump version to 1.9.24 2021-05-03 10:42:19 -07:00
Benjamin Doherty 4388e81e5f Merge branch 'rc/1.9.23' into release 2021-05-03 10:40:49 -07:00
Benjamin Doherty 71a185d139 Update RELEASE_NOTES for 1.9.23 2021-05-03 10:38:59 -07:00
Benjamin Doherty d2cf5985ac Bump version to 1.9.23 2021-04-26 10:55:10 -07:00
Benjamin Doherty debcbb8e5c Merge branch 'rc/1.9.22' into release 2021-04-26 10:52:43 -07:00
Benjamin Doherty b9dd62c7d3 Update RELEASE_NOTES for 1.9.22 2021-04-26 10:47:11 -07:00
Benjamin Doherty dc2b430f34 Bump version to 1.9.22 2021-04-26 10:39:16 -07:00
Benjamin Doherty e5ef4e8868 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:36:37 -07:00
Benjamin Doherty c0d6cd3ac3 Merge branch 'rc/1.9.21' into release 2021-04-19 11:34:23 -07:00
Benjamin Doherty b63ab2dc19 Update RELEASE_NOTES for 1.9.21 2021-04-19 11:32:31 -07:00
Benjamin Doherty 5d8dad561c Bump version to 1.9.21 2021-04-12 11:38:27 -07:00
Benjamin Doherty 8933be1ae2 Merge branch 'rc/1.9.20' into release 2021-04-12 11:36:17 -07:00
Benjamin Doherty 6b66b48b1d Update RELEASE_NOTES for 1.9.20 2021-04-12 11:35:45 -07:00
Benjamin Doherty 9c23eb6e33 Release Filament 1.9.20 2021-04-12 11:34:39 -07:00
Benjamin Doherty baea54a3fc Update RELEASE_NOTES for 1.9.20 2021-04-12 09:20:31 -07:00
Benjamin Doherty d9f800454c Bump version to 1.9.20 2021-04-05 11:14:17 -07:00
Benjamin Doherty f9ee0de07a Merge branch 'rc/1.9.19' into release 2021-04-05 11:11:13 -07:00
Benjamin Doherty 2786d0a9f7 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:10:50 -07:00
Benjamin Doherty 491e8032e6 Release Filament 1.9.19 2021-04-05 11:10:20 -07:00
Benjamin Doherty ef3f13f5d3 Update RELEASE_NOTES for 1.9.19 2021-04-05 11:09:38 -07:00
Benjamin Doherty bcb5b2d790 Implement Metal BufferObjects 2021-04-05 11:01:36 -07:00
Ben Doherty 02de3f2e2a Fix, regression with Metal buffers (#3715) 2021-03-29 14:21:34 -07:00
Benjamin Doherty 0e7bb53c07 Bump version to 1.9.19 2021-03-29 11:09:32 -07:00
Benjamin Doherty 759109d478 Merge branch 'rc/1.9.18' into release 2021-03-29 11:06:55 -07:00
Benjamin Doherty 54d5af6edf Update RELEASE_NOTES for 1.9.18 2021-03-29 11:04:57 -07:00
Philip Rideout 38fbe47ced RenderTarget: fix NPE when depth is not present.
This fixes a recent regression that would occur when a RenderTarget
does not have a depth attachment.
2021-03-29 10:32:22 -07:00
Benjamin Doherty f066c925ba Bump version to 1.9.18 2021-03-22 10:16:34 -07:00
Benjamin Doherty 994fdf4e1d Merge branch 'rc/1.9.17' into release 2021-03-22 10:12:20 -07:00
Benjamin Doherty 50b50d65e3 Update RELEASE_NOTES for 1.9.17 2021-03-22 10:11:02 -07:00
Mathias Agopian 0aaa985649 Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-18 09:57:25 -07:00
Benjamin Doherty 29564f8eae Bump version to 1.9.17 2021-03-15 10:15:25 -07:00
Benjamin Doherty c15db68a5b Merge branch 'rc/1.9.16' into release 2021-03-15 10:12:56 -07:00
Benjamin Doherty 3452fb3e56 Update RELEASE_NOTES for 1.9.16 2021-03-15 10:10:40 -07:00
Mathias Agopian 35eb8e7be1 Revert GL backend handle tracking
This wasn't very useful in the first place because we're recycling
handles very quickly. Additionally there was a race condition
which cause false positives.

This reverts commit bc6acd5c5a.
This reverts commit 3a15756c78.
2021-03-12 13:02:55 -08:00
Mathias Agopian 834b774128 Fixes some issues with imported rendertargets
We were not declaring the attachments it was using.

Fixes #3628
2021-03-12 08:26:16 -08:00
Benjamin Doherty 5aa0eb9f9d Bump version to 1.9.16 2021-03-08 10:09:14 -08:00
Benjamin Doherty d9a6e2e649 Merge branch 'rc/1.9.15' into release 2021-03-08 10:07:00 -08:00
Benjamin Doherty cb823b16a1 Update RELEASE_NOTES for 1.9.15 2021-03-08 10:05:19 -08:00
Ben Doherty 0bd41e877e Downgrade Linux GitHub Actions environment to fix error (#3588) 2021-03-01 11:21:11 -08:00
Benjamin Doherty ecc3e73967 Bump version to 1.9.15 2021-03-01 11:13:44 -08:00
Benjamin Doherty 464b4c24f9 Merge branch 'rc/1.9.14' into release 2021-03-01 11:11:53 -08:00
Benjamin Doherty 32367516e8 Update RELEASE_NOTES for 1.9.14 2021-03-01 11:10:06 -08:00
Philip Rideout 1709a55606 filamat: Fix data race with SPIRV error registrations. 2021-02-26 10:34:36 -08:00
Benjamin Doherty 58b4455979 Bump version to 1.9.14 2021-02-22 10:32:56 -08:00
Benjamin Doherty ea1dede19c Merge branch 'rc/1.9.13' into release 2021-02-22 10:29:57 -08:00
Benjamin Doherty 20ea3381fa Update RELEASE_NOTES for 1.9.13 2021-02-22 10:28:21 -08:00
Philip Rideout 7aa6fccd7c Modernize Python print syntax to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout adbd54f4f8 Change abs() to std::abs to appease external codebase. 2021-02-19 11:38:18 -08:00
Philip Rideout 9d54261f18 Move vk_mem_alloc to its own cpp.
This will improve parity between the GitHub repo and its sister codebase
within Google.
2021-02-19 11:38:18 -08:00
Philip Rideout a97757c9ae Avoid uninitialized reads in computeVisibilityMasks.
I verified that this code is not enabled in our GitHub builds, and I
verified that the MSAN error goes away.
2021-02-19 11:38:18 -08:00
Philip Rideout 7c79d9f89d Remove some Windows line endings.
These line endings cause annoying diffs when comparing Filament's GitHub
source with its twin sister within Google.
2021-02-19 11:38:18 -08:00
Benjamin Doherty bf0914f813 Bump version to 1.9.13 2021-02-16 10:48:24 -08:00
Benjamin Doherty b96bc30fbd Merge branch 'rc/1.9.12' into release 2021-02-16 10:44:13 -08:00
Benjamin Doherty 62b50eb8ba Update RELEASE_NOTES for 1.9.12 2021-02-16 10:42:41 -08:00
Ben Doherty b4932e384a matc: Use consistent params for semantic code analysis (#3524)
When running semantic analysis on a material, we were arbitrarily choosing the first code gen permutation to analyze. So, running matc with arguments --api metal versus --api all would run analysis on slightly different shader code. This causes bugs when flags passed to glslang differ during semantic analysis. This change updates all semantic analysis to always use the same shader code.
2021-02-08 14:06:47 -08:00
Benjamin Doherty 5e68dc5f8d Bump version to 1.9.12 2021-02-08 09:58:15 -08:00
Benjamin Doherty f222f1b925 Merge branch 'rc/1.9.11' into release 2021-02-08 09:51:08 -08:00
Ben Doherty 22e4a54782 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:50:23 -08:00
Benjamin Doherty 1289922c5f Release Filament 1.9.11 2021-02-08 09:48:50 -08:00
Ben Doherty 2839c352b8 Update RELEASE_NOTES for 1.9.11 2021-02-08 09:47:18 -08:00
Ben Doherty 6a01cbc312 Draft: fix TSAN issue by using lock in ColorGrading constructor (#3510)
This is a second attempt to fix Google3 TSAN failures seen inside of the ColorGrading constructor.

Related first attempt: #3462
2021-02-05 14:06:40 -08:00
Benjamin Doherty 6193156556 Bump version to 1.9.11 2021-02-01 11:49:12 -08:00
Benjamin Doherty fe23aa917d Merge branch 'rc/1.9.10' into release 2021-02-01 11:45:47 -08:00
Benjamin Doherty eb8a29a332 Update RELEASE_NOTES for 1.9.10 2021-02-01 11:45:17 -08:00
Ben Doherty 0626902530 Fix sporatic data race warning seen in Google3 (#3462) 2021-01-27 16:40:16 -08:00
Philip Rideout 042bfe2597 Partial fix for MSVC build. 2020-12-14 12:15:06 -08:00
Ben Doherty 97133f3591 Fix Windows iterator issue in Zip2Iterator and StructureOfArrays (#3322) 2020-12-14 12:14:53 -08:00
Philip Rideout d06cc4390e filamat: minify struct fields.
This shrinks the arm64 so file by 24 KiB.
2020-12-14 11:19:43 -08:00
Philip Rideout 6047d3235f Remove VSM variant from Skybox material. 2020-12-14 11:19:31 -08:00
Philip Rideout 2cda6e35bd math: reduce template bloat for matrices
This does not change our API, it merely reduces the number of
non-inlined function instantiations appearing in non-optimized binaries.
2020-12-14 11:19:22 -08:00
Philip Rideout 8f8d51e17b Code review fixups for libibl_lite. 2020-12-14 11:19:16 -08:00
Philip Rideout 6919e3b274 libibl: use C callback for progress 2020-12-14 11:19:09 -08:00
Philip Rideout 10bf944410 Add libibl_lite. 2020-12-14 11:19:03 -08:00
Philip Rideout 9a2f6fdb53 Vulkan: change vkWaitForFences usage for SwiftShader.
When passing only 1 fence to vkWaitForFences, the `waitAll` argument
should not have any effect, but SwiftShader seems to skip the wait
when this argument is set to VK_FALSE.

More specifically, the failure to wait in `acquireWorkCommandBuffer`
causes the subsequent destruction of an in-use fence, which causes
a TSAN failure with Google's internal tests.

I am consulting with the SwiftShader team on a real fix, meanwhile
we can commit this easy workaround.

We have 5 usages of vkWaitForFences, one of which uses multiple fences
and should have used VK_TRUE anyway.
2020-11-20 09:37:54 -08:00
Philip Rideout 761977d385 Filament should always bind an IBL texture.
This prevents a SwiftShader crash and/or a slew of "no texture bound"
warnings that would appear when the client provides an IBL without
providing reflections texture, which should be a valid thing to do.

Note that it is okay to declare a sampler in GLSL that never gets bound,
as long as it is never sampled from. Since we always sample from the
IBL specular texture, we should always bind something to it.
2020-11-19 13:28:19 -08:00
Ben Doherty 21248f15b5 Fix, matc crash when building mobile materials (#3296) 2020-11-16 14:37:55 -08:00
Benjamin Doherty 4f32817f6d Bump version to 1.9.10 2020-11-16 12:37:49 -08:00
Benjamin Doherty cc9e05e711 Merge branch 'rc/1.9.9' into release 2020-11-16 12:34:13 -08:00
Benjamin Doherty 419d68d4db Update RELEASE_NOTES for 1.9.9 2020-11-16 12:17:02 -08:00
Philip Rideout 8450232448 Improve the "unbound texture" warnings.
With Vulkan, this warning would sometimes be a false positive. It could
trigger for internal samplers like `ssao` and `structure`, even though
they were not declared in SPIR-V.

With OpenGL, this warning would never be a false positive because it has
the luxury of calling `glGetUniformLocation`.

This adds a private attribute to our samplers called `strict` that
indicates whether or not a sampler should always have a bound texture.
For now the only strict samplers are the custom ones declared in the
user's material.

At some point I think we should consider adding `spirv-reflect` to our
tree to help with problems like this.
2020-11-12 16:21:13 -08:00
Philip Rideout cc51726590 Vulkan: improve robustness by providing 1x1 fallback. 2020-11-12 10:36:13 -08:00
Philip Rideout 318e22af51 Fix clear behavior with RenderTarget API.
This fixes a bug seen with client applications that use ClearOptions
instead of Skybox, and one or more offscreen RenderTarget objects.
These apps would see junk pixels because Filament would only clear the
first render target in the frame.

The fix is to factor some the flag-setting logic in `beginFrame()` into
a private method, and call this method from `render()` each time
the user-level RenderTarget has been changed.

I wrote a simple C++ demo to reproduce the issue and to verify that
this fix works.
2020-11-11 09:25:36 -08:00
Philip Rideout 68ac87dc24 NOOP backend should not care about GLSL vs SPIRV.
This fixes errors that would occur when using the NOOP backend with
materials that were built without OpenGL support.
2020-11-10 15:44:01 -08:00
Benjamin Doherty acb8f00075 Bump version to 1.9.9 2020-11-09 09:32:55 -08:00
Benjamin Doherty 06d9183aaa Merge branch 'rc/1.9.8' into release 2020-11-09 09:28:58 -08:00
Benjamin Doherty 75af25419d Update RELEASE_NOTES for 1.9.8 2020-11-09 09:26:27 -08:00
Benjamin Doherty f6b90d2a31 Bump version to 1.9.8 2020-11-09 09:21:36 -08:00
Philip Rideout a3822f4af0 Fix FENCE_WAIT_FOR_EVER in Linux.
The number of infinite nanoseconds was negative because we asked
chrono for a signed integer, so "wait forever" really meant "do not
wait at all".
2020-11-02 16:12:53 -08:00
Benjamin Doherty bcdad769ff Merge branch 'rc/1.9.7' into release 2020-11-02 11:03:57 -07:00
Benjamin Doherty be4fb4fdbb Update RELEASE_NOTES for 1.9.7 2020-11-02 10:59:19 -07:00
Benjamin Doherty 65394f6301 Bump version to 1.9.7 2020-10-26 11:34:20 -06:00
Benjamin Doherty b0beee03bc Merge branch 'rc/1.9.6' into release 2020-10-26 11:29:45 -06:00
Benjamin Doherty fe1de41b8e Update RELEASE_NOTES for 1.9.6 2020-10-26 11:25:31 -06:00
Benjamin Doherty a37b431e87 Bump version to 1.9.6 2020-10-19 11:55:13 -06:00
Benjamin Doherty 98107016b9 Merge branch 'rc/1.9.5' into release 2020-10-19 11:51:30 -06:00
Benjamin Doherty 8bccfc2863 Update RELEASE_NOTES for 1.9.5 2020-10-19 11:49:05 -06:00
Benjamin Doherty f54a0a3452 Fix CocoaPod version 2020-10-13 15:15:02 -06:00
Benjamin Doherty 6778ab0624 Fix CocoaPod version 2020-10-13 15:09:59 -06:00
Benjamin Doherty 269d636785 Bump version to 1.9.5 2020-10-12 12:03:29 -06:00
Benjamin Doherty 39862c91ce Merge branch 'rc/1.9.4' into release 2020-10-12 11:56:24 -06:00
Benjamin Doherty 523f4026b4 Update RELEASE_NOTES for 1.9.4 2020-10-12 11:52:01 -06:00
Benjamin Doherty a6bf162431 Bump version to 1.9.4 2020-10-07 16:06:23 -06:00
Benjamin Doherty 826e8d181c Merge branch 'rc/1.9.3' into release 2020-10-05 11:36:16 -06:00
Benjamin Doherty 16dfadbba0 Update RELEASE_NOTES for 1.9.3 2020-10-05 11:29:36 -06:00
Benjamin Doherty 5cbb97551f Bump version to 1.9.3 2020-09-28 11:40:31 -06:00
Benjamin Doherty defee767c3 Merge branch 'rc/1.9.2' into release 2020-09-28 11:27:47 -06:00
Benjamin Doherty 9560318521 Update RELEASE_NOTES for 1.9.2 2020-09-28 11:26:21 -06:00
Benjamin Doherty ef09feb048 Bump version to 1.9.2 2020-09-21 11:16:53 -06:00
Benjamin Doherty 39f323fe09 Merge branch 'rc/1.9.1' into release 2020-09-21 11:00:07 -06:00
Benjamin Doherty 11b95304ea Merge branch 'release' into rc/1.9.1 2020-09-21 10:59:52 -06:00
Benjamin Doherty b7c30a7916 Update RELEASE_NOTES for 1.9.1 2020-09-21 10:59:06 -06:00
Benjamin Doherty 4cae48fc77 Bump version to 1.9.1 2020-09-14 11:51:36 -07:00
Benjamin Doherty d1a93f0557 Update release notes for 1.9.0 2020-09-14 10:54:28 -07:00
Benjamin Doherty b93059fad7 Bump version to 1.9.0 2020-09-08 10:47:23 -07:00
144 changed files with 864 additions and 2685 deletions
-2
View File
@@ -7,5 +7,3 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.54.0'
implementation 'com.google.android.filament:filament-android:1.53.2'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.54.0'
pod 'Filament', '~> 1.53.2'
```
### Snapshots
-20
View File
@@ -7,26 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.54.1
## v1.54.0
- materials: add a new `stereoscopicType` material parameter. [⚠️ **New Material Version**]
- Fix a crash when compiling shaders on IMG devices
## v1.53.5
- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
certain GLES 3.0 drivers.
## v1.53.4
## v1.53.3
- Add drag and drop support for IBL files for desktop gltf_viewer.
## v1.53.2
@@ -28,14 +28,6 @@
using namespace filament;
using namespace backend;
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSkipFrame(JNIEnv *, jclass, jlong nativeRenderer,
jlong vsyncSteadyClockTimeNano) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->skipFrame(uint64_t(vsyncSteadyClockTimeNano));
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
jlong nativeSwapChain, jlong frameTimeNanos) {
@@ -531,12 +531,3 @@ Java_com_google_android_filament_View_nGetFogEntity(JNIEnv *env, jclass clazz,
View *view = (View *) nativeView;
return (jint)view->getFogEntity().getId();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass clazz,
jlong nativeView, jlong nativeEngine) {
View *view = (View *) nativeView;
Engine *engine = (Engine *) nativeEngine;
view->clearFrameHistory(*engine);
}
@@ -425,12 +425,9 @@ public class Engine {
public long resourceAllocatorCacheSizeMB = 64;
/*
* This value determines how many frames texture entries are kept for in the cache. This
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
* Typically only one texture is evicted per frame.
* The default is 1.
* This value determines for how many frames are texture entries kept in the cache.
*/
public long resourceAllocatorCacheMaxAge = 1;
public long resourceAllocatorCacheMaxAge = 2;
/*
* Disable backend handles use-after-free checks.
@@ -297,20 +297,6 @@ public class Renderer {
nSetVsyncTime(getNativeObject(), steadyClockTimeNano);
}
/**
* Call skipFrame when momentarily skipping frames, for instance if the content of the
* scene doesn't change.
*
* @param vsyncSteadyClockTimeNano The time in nanoseconds when the frame started being rendered,
* in the {@link System#nanoTime()} timebase. Divide this value by 1000000 to
* convert it to the {@link android.os.SystemClock#uptimeMillis()}
* time base. This typically comes from
* {@link android.view.Choreographer.FrameCallback}.
*/
public void skipFrame(long vsyncSteadyClockTimeNano) {
nSkipFrame(getNativeObject(), vsyncSteadyClockTimeNano);
}
/**
* Sets up a frame for this <code>Renderer</code>.
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
@@ -730,7 +716,6 @@ public class Renderer {
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
private static native void nSetVsyncTime(long nativeObject, long steadyClockTimeNano);
private static native void nSkipFrame(long nativeObject, long vsyncSteadyClockTimeNano);
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
private static native void nEndFrame(long nativeRenderer);
private static native void nRender(long nativeRenderer, long nativeView);
@@ -1233,18 +1233,6 @@ public class View {
return nGetFogEntity(getNativeObject());
}
/**
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
* keeps a history of previous frame renders associated with the Renderer the view was last
* used with. When switching Renderer, it may be necessary to clear that history by calling
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
* being very different.
*/
public void clearFrameHistory(Engine engine) {
nClearFrameHistory(getNativeObject(), engine.getNativeObject());
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed View");
@@ -1306,7 +1294,7 @@ public class View {
private static native void nSetMaterialGlobal(long nativeView, int index, float x, float y, float z, float w);
private static native void nGetMaterialGlobal(long nativeView, int index, float[] out);
private static native int nGetFogEntity(long nativeView);
private static native void nClearFrameHistory(long nativeView, long nativeEngine);
/**
* List of available ambient occlusion techniques.
@@ -125,11 +125,6 @@ extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBu
builder->groundPlane(a, b, c, d);
}
extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBuilderPanning(JNIEnv*, jclass, jlong nativeBuilder, jboolean enabled) {
Builder* builder = (Builder*) nativeBuilder;
builder->panning(enabled);
}
extern "C" JNIEXPORT long Java_com_google_android_filament_utils_Manipulator_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
Builder* builder = (Builder*) nativeBuilder;
return (jlong) builder->build((Mode) mode);
@@ -274,17 +274,6 @@ public class Manipulator {
return this;
}
/**
* Sets whether panning is enabled in the manipulator.
*
* @return this <code>Builder</code> object for chaining calls
*/
@NonNull
public Builder panning(Boolean enabled) {
nBuilderPanning(mNativeBuilder, enabled);
return this;
}
/**
* Creates and returns the <code>Manipulator</code> object.
*
@@ -494,7 +483,6 @@ public class Manipulator {
private static native void nBuilderFlightPanSpeed(long nativeBuilder, float x, float y);
private static native void nBuilderFlightMoveDamping(long nativeBuilder, float damping);
private static native void nBuilderGroundPlane(long nativeBuilder, float a, float b, float c, float d);
private static native void nBuilderPanning(long nativeBuilder, Boolean enabled);
private static native long nBuilderBuild(long nativeBuilder, int mode);
private static native void nDestroyManipulator(long nativeManip);
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.54.0
VERSION_NAME=1.53.2
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+2 -11
View File
@@ -1308,12 +1308,7 @@ Description
declare a variable called `eyeDirection` you can access it in the fragment shader using
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
interpolant is `highp` in *both* the vertex and fragment shaders.
An alternate syntax can be used to specify both the name and precision of the interpolant.
In this case the specified precision is used as-is in both fragment and vertex stages, in
particular if `default` is specified the default precision is used is the fragment shader
(`mediump`) and in the vertex shader (`highp`).
interpolant is of type `float4` (`vec4`) in the shaders.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
material {
@@ -1325,11 +1320,7 @@ material {
}
],
variables : [
eyeDirection,
{
name : eyeColor,
precision : medium
}
eyeDirection
],
vertexDomain : device,
depthWrite : false,
-1
View File
@@ -61,7 +61,6 @@ set(SRCS
src/Engine.cpp
src/Exposure.cpp
src/Fence.cpp
src/FilamentBuilder.cpp
src/FrameInfo.cpp
src/FrameSkipper.cpp
src/Froxelizer.cpp
@@ -1244,7 +1244,7 @@ enum class Workaround : uint16_t {
ADRENO_UNIFORM_ARRAY_CRASH,
// Workaround a Metal pipeline compilation error with the message:
// "Could not statically determine the target of a texture". See light_indirect.fs
METAL_STATIC_TEXTURE_TARGET_ERROR,
A8X_STATIC_TEXTURE_TARGET_ERROR,
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
// Multiple workarounds needed for PowerVR GPUs
@@ -162,10 +162,6 @@ DECL_DRIVER_API_0(finish)
// reset state tracking, if the driver does any state tracking (e.g. GL)
DECL_DRIVER_API_0(resetState)
DECL_DRIVER_API_N(setDebugTag,
backend::HandleBase::HandleId, handleId,
utils::CString, tag)
/*
* Creating driver objects
* -----------------------
@@ -20,12 +20,11 @@
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <utils/CString.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <tsl/robin_map.h>
@@ -40,7 +39,7 @@
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
namespace filament::backend {
@@ -174,10 +173,8 @@ public:
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
// getHandleTag() is only called if the check fails.
FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
<< "use-after-free of Handle with id=" << handle.getId()
<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
"use-after-free of Handle with id=" << handle.getId();
}
}
@@ -204,34 +201,6 @@ public:
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
}
void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
// those
if (isPoolHandle(id)) {
// Truncate the tag's age to N bits.
constexpr uint8_t N = 2; // support a history of 4 tags
constexpr uint8_t mask = (1 << N) - 1;
uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
uint8_t const newAge = age & mask;
uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
// This line is the costly part. In the future, we could potentially use a custom
// allocator.
mDebugTags[key] = std::move(tag);
}
}
utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
if (!isPoolHandle(id)) {
return "(no tag)";
}
if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
return pos->second;
}
return "(no tag)";
}
private:
template<typename D>
@@ -394,7 +363,6 @@ private:
// Below is only used when running out of space in the HandleArena
mutable utils::Mutex mLock;
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
HandleBase::HandleId mId = 0;
bool mUseAfterFreeCheckDisabled = false;
};
+6 -9
View File
@@ -32,11 +32,10 @@
# define HAS_MMAP 0
#endif
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
using namespace utils;
@@ -82,9 +81,6 @@ void* CircularBuffer::alloc(size_t size) noexcept {
// map the circular buffer once...
vaddr = mmap(reserve_vaddr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
if (vaddr != MAP_FAILED) {
// populate the address space with pages (because this is a circular buffer,
// all the pages will be allocated eventually, might as well do it now)
memset(vaddr, 0, size);
// and map the circular buffer again, behind the previous copy...
vaddr_shadow = mmap((char*)vaddr + size, size,
PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
@@ -105,7 +101,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
// ashmem failed
if (vaddr_guard != MAP_FAILED) {
munmap(vaddr_guard, BLOCK_SIZE);
munmap(vaddr_guard, size);
}
if (vaddr_shadow != MAP_FAILED) {
@@ -123,11 +119,12 @@ void* CircularBuffer::alloc(size_t size) noexcept {
data = mmap(nullptr, size * 2 + BLOCK_SIZE,
PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
FILAMENT_CHECK_POSTCONDITION(data != MAP_FAILED) <<
FILAMENT_CHECK_POSTCONDITION(data) <<
"couldn't allocate " << (size * 2 / 1024) <<
" KiB of virtual address space for the command buffer";
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
slog.d << "WARNING: Using soft CircularBuffer (" << (size * 2 / 1024) << " KiB)"
<< io::endl;
// guard page at the end
void* guard = (void*)(uintptr_t(data) + size * 2);
+5 -8
View File
@@ -101,8 +101,9 @@ void CommandBufferQueue::flush() noexcept {
size_t const used = std::distance(
static_cast<char const*>(begin), static_cast<char const*>(end));
std::unique_lock<utils::Mutex> lock(mLock);
mCommandBuffersToExecute.push_back({ begin, end });
mCondition.notify_one();
// circular buffer is too small, we corrupted the stream
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
@@ -111,13 +112,11 @@ void CommandBufferQueue::flush() noexcept {
"Space used at this time: " << used <<
" bytes, overflow: " << used - mFreeSpace << " bytes";
mFreeSpace -= used;
mCommandBuffersToExecute.push_back({ begin, end });
mCondition.notify_one();
// wait until there is enough space in the buffer
mFreeSpace -= used;
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
#ifndef NDEBUG
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
slog.d << "CommandStream used too much space (will block): "
@@ -154,10 +153,8 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
}
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
size_t const used = std::distance(
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
std::lock_guard<utils::Mutex> const lock(mLock);
mFreeSpace += used;
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
mCondition.notify_one();
}
-3
View File
@@ -80,9 +80,6 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
bool disableUseAfterFreeCheck) noexcept
: mHandleArena(name, size, disableUseAfterFreeCheck),
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
// few tags are set.
mDebugTags.reserve(512);
}
template <size_t P0, size_t P1, size_t P2>
+1 -1
View File
@@ -93,7 +93,7 @@ struct MetalContext {
} highestSupportedGpuFamily;
struct {
bool staticTextureTargetError;
bool a8xStaticTextureTargetError;
} bugs;
// sampleCountLookup[requestedSamples] gives a <= sample count supported by the device.
+8 -14
View File
@@ -53,14 +53,14 @@ Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform
// MetalRenderPrimitive : 24 many
// MetalVertexBuffer : 32 moderate
// -- less than or equal 32 bytes
// MetalIndexBuffer : 40 moderate
// MetalFence : 48 few
// MetalIndexBuffer : 56 moderate
// MetalBufferObject : 64 many
// -- less than or equal 64 bytes
// MetalBufferObject : 48 many
// -- less than or equal 48 bytes
// MetalSamplerGroup : 112 few
// MetalProgram : 152 moderate
// MetalTexture : 152 moderate
// MetalSwapChain : 208 few
// MetalSwapChain : 184 few
// MetalRenderTarget : 272 few
// MetalVertexBufferInfo : 552 moderate
// -- less than or equal to 552 bytes
@@ -162,10 +162,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
sc[s] = [mContext->device supportsTextureSampleCount:s] ? s : sc[s - 1];
}
mContext->bugs.staticTextureTargetError =
[mContext->device.name containsString:@"Apple A8X GPU"] ||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
[mContext->device.name containsString:@"Apple A7 GPU"];
mContext->bugs.a8xStaticTextureTargetError =
[mContext->device.name containsString:@"Apple A8X GPU"];
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
mContext->pipelineStateCache.setDevice(mContext->device);
@@ -842,8 +840,8 @@ bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
return true;
case Workaround::ADRENO_UNIFORM_ARRAY_CRASH:
return false;
case Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR:
return mContext->bugs.staticTextureTargetError;
case Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR:
return mContext->bugs.a8xStaticTextureTargetError;
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
return false;
default:
@@ -2061,10 +2059,6 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
void MetalDriver::resetState(int) {
}
void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
}
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
std::lock_guard<std::mutex> const lock(mTickOpsLock);
mTickOps.push_back(fn);
+6 -6
View File
@@ -556,6 +556,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
FILAMENT_CHECK_POSTCONDITION(texture != nil)
<< "Could not create Metal texture. Out of memory?";
break;
case SamplerType::SAMPLER_CUBEMAP:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
@@ -570,6 +572,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
FILAMENT_CHECK_POSTCONDITION(texture != nil)
<< "Could not create Metal texture. Out of memory?";
break;
case SamplerType::SAMPLER_3D:
descriptor = [MTLTextureDescriptor new];
@@ -582,6 +586,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
FILAMENT_CHECK_POSTCONDITION(texture != nil)
<< "Could not create Metal texture. Out of memory?";
break;
case SamplerType::SAMPLER_EXTERNAL:
// If we're using external textures (CVPixelBufferRefs), we don't need to make any
@@ -590,12 +596,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
break;
}
FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
<< "Could not create Metal texture (SamplerType = " << int(target)
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
<< ", width = " << width << ", height = " << height << ", depth = " << depth
<< "). Out of memory?";
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
const bool isDefaultSwizzle =
r == TextureSwizzle::CHANNEL_0 &&
-3
View File
@@ -388,7 +388,4 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
void NoopDriver::resetState(int) {
}
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
} // namespace filament
@@ -1044,11 +1044,6 @@ void OpenGLContext::resetState() noexcept {
);
glDepthMask(state.raster.depthMask);
glDepthFunc(state.raster.depthFunc);
utils::slog.e << "stencil front=" <<
state.stencil.front.func.func << " " <<
state.stencil.front.func.ref << " " <<
state.stencil.front.func.mask << " " << utils::io::endl;
// state.stencil
glStencilFuncSeparate(
+28 -79
View File
@@ -83,20 +83,12 @@
#define HAS_MAPBUFFERS 1
#endif
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_ALL 0x03 // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_ALL 0x03 // all markers
// set to the desired debug marker level (for user markers [default: All])
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
// set to the desired debug level (for internal debugging [Default: None])
// set to the desired debug marker level
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
@@ -204,37 +196,11 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string) noexcept
: driver(driver) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
}
#endif
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
#endif
#endif
driver.pushGroupMarker(string, strlen(string));
}
OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
glPopGroupMarkerEXT();
}
#endif
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
#endif
#endif
driver.popGroupMarker();
}
// ------------------------------------------------------------------------------------------------
@@ -460,20 +426,20 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
// stencil test / operation
// GL_STENCIL_TEST must be enabled if we're testing OR writing to the stencil buffer.
// if (UTILS_LIKELY(
// ss.front.stencilFunc == StencilState::StencilFunction::A &&
// ss.back.stencilFunc == StencilState::StencilFunction::A &&
// ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
// ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
// ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
// ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
// ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
// ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP) && false) {
// // that's equivalent to having the stencil test disabled
// gl.disable(GL_STENCIL_TEST);
// } else {
if (UTILS_LIKELY(
ss.front.stencilFunc == StencilState::StencilFunction::A &&
ss.back.stencilFunc == StencilState::StencilFunction::A &&
ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP)) {
// that's equivalent to having the stencil test disabled
gl.disable(GL_STENCIL_TEST);
} else {
gl.enable(GL_STENCIL_TEST);
// }
}
// glStencilFuncSeparate() also sets the reference value, which may be used depending
// on the stencilOp, so we always need to call glStencilFuncSeparate().
@@ -481,9 +447,9 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
getStencilFunc(ss.front.stencilFunc), ss.front.ref, ss.front.readMask,
getStencilFunc(ss.back.stencilFunc), ss.back.ref, ss.back.readMask);
// if (UTILS_LIKELY(!ss.stencilWrite)) {
// gl.stencilMaskSeparate(0x00, 0x00);
// } else {
if (UTILS_LIKELY(!ss.stencilWrite)) {
gl.stencilMaskSeparate(0x00, 0x00);
} else {
// Stencil ops are only relevant when stencil write is enabled
gl.stencilOpSeparate(
getStencilOp(ss.front.stencilOpStencilFail),
@@ -493,7 +459,7 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
getStencilOp(ss.back.stencilOpDepthFail),
getStencilOp(ss.back.stencilOpDepthStencilPass));
gl.stencilMaskSeparate(ss.front.writeMask, ss.back.writeMask);
// }
}
}
// ------------------------------------------------------------------------------------------------
@@ -2210,10 +2176,6 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
// Updating driver objects
// ------------------------------------------------------------------------------------------------
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
}
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
uint32_t index, Handle<HwBufferObject> boh) {
DEBUG_MARKER()
@@ -2379,15 +2341,6 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
GLTexture const* const t = handle_cast<const GLTexture*>(th);
assert_invariant(t);
if (UTILS_UNLIKELY(es2)
#if defined(GL_EXT_texture_filter_anisotropic)
|| UTILS_UNLIKELY(anisotropyWorkaround)
#endif
) {
// We must set texture parameters on the texture itself.
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
}
SamplerParams params = pSamplers[i].s;
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
// From OES_EGL_image_external spec:
@@ -3198,14 +3151,14 @@ void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
}
#endif
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
#endif
@@ -3215,14 +3168,14 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
void OpenGLDriver::popGroupMarker(int) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
glPopGroupMarkerEXT();
}
#endif
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
#endif
@@ -3928,7 +3881,6 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
DEBUG_MARKER()
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
@@ -3950,7 +3902,6 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
}
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
DEBUG_MARKER()
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
@@ -3971,7 +3922,6 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
}
void OpenGLDriver::scissor(Viewport scissor) {
DEBUG_MARKER()
setScissor(scissor);
}
@@ -3991,7 +3941,6 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
}
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
DEBUG_MARKER()
getShaderCompilerService().tick();
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
+1 -1
View File
@@ -81,7 +81,7 @@ public:
const Platform::DriverConfig& driverConfig) noexcept;
class DebugMarker {
UTILS_UNUSED OpenGLDriver& driver;
OpenGLDriver& driver;
public:
DebugMarker(OpenGLDriver& driver, const char* string) noexcept;
~DebugMarker() noexcept;
@@ -143,25 +143,21 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
auto state = weak.lock();
if (!state) {
// The timer query state has been destroyed on the way, very likely due to the IBL
// prefilter context destruction. We still return true to get this element removed from
// the query list.
return true;
if (state) {
GLuint available = 0;
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
CHECK_GL_ERROR(utils::slog.e)
if (!available) {
// we need to try this one again later
return false;
}
GLuint64 elapsedTime = 0;
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
} else {
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
}
GLuint available = 0;
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
CHECK_GL_ERROR(utils::slog.e)
if (!available) {
// we need to try this one again later
return false;
}
GLuint64 elapsedTime = 0;
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
return true;
});
}
@@ -26,28 +26,16 @@
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <array>
#include <cctype>
#include <chrono>
#include <mutex>
#include <memory>
#include <string>
#include <string_view>
#include <thread>
#include <utility>
#include <variant>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
using namespace utils;
@@ -488,12 +476,6 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
// check status of program linking and shader compilation, logs error and free all resources
// in case of error.
bool const success = checkProgramStatus(token);
// Unless we have matdbg, we panic if a program is invalid. Otherwise, we'd get a UB.
// The compilation error has been logged to log.e by this point.
FILAMENT_CHECK_POSTCONDITION(FILAMENT_ENABLE_MATDBG || success)
<< "OpenGL program " << token->name.c_str_safe() << " failed to link or compile";
if (UTILS_LIKELY(success)) {
program = token->gl.program;
// no need to keep the shaders around
@@ -597,31 +579,24 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
version = "#version 310 es\n";
}
std::array<std::string_view, 5> sources = {
version,
prolog,
specializationConstantString,
packingFunctions,
{ body.data(), body.size() - 1 } // null-terminated
const std::array<const char*, 5> sources = {
version.data(),
prolog.data(),
specializationConstantString.c_str(),
packingFunctions.data(),
body.data()
};
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
// drivers instead interpret zero as a sentinel for a null-terminated string.
auto partitionPoint = std::stable_partition(
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
size_t count = std::distance(sources.begin(), partitionPoint);
std::array<const char*, 5> shaderStrings;
std::array<GLint, 5> lengths;
for (size_t i = 0; i < count; i++) {
shaderStrings[i] = sources[i].data();
lengths[i] = sources[i].size();
}
const std::array<GLint, 5> lengths = {
(GLint)version.length(),
(GLint)prolog.length(),
(GLint)specializationConstantString.length(),
(GLint)packingFunctions.length(),
(GLint)body.length() - 1 // null terminated
};
GLuint const shaderId = glCreateShader(glShaderType);
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
glCompileShader(shaderId);
#ifndef NDEBUG
@@ -28,7 +28,6 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
: mAllocator(allocator),
mStagePool(stagePool),
mUsage(usage),
mUpdatedOffset(0),
mUpdatedBytes(0) {
// for now make sure that only 1 bit is set in usage
// (because loadFromCpu() assumes that somewhat)
@@ -81,7 +80,6 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.offset = mUpdatedOffset,
.size = mUpdatedBytes,
};
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
@@ -95,7 +93,6 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
};
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, &region);
mUpdatedOffset = byteOffset;
mUpdatedBytes = numBytes;
// Firstly, ensure that the copy finishes before the next draw call.
@@ -42,7 +42,6 @@ private:
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
VkBufferUsageFlags mUsage = {};
uint32_t mUpdatedOffset = 0;
uint32_t mUpdatedBytes = 0;
};
@@ -59,11 +59,7 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
VkImageView VulkanAttachment::getImageView() {
assert_invariant(texture);
VkImageSubresourceRange range = getSubresourceRange();
if (range.layerCount > 1) {
return texture->getMultiviewAttachmentView(range);
}
return texture->getAttachmentView(range);
return texture->getAttachmentView(getSubresourceRange());
}
bool VulkanAttachment::isDepth() const {
@@ -77,7 +73,7 @@ VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
.baseMipLevel = uint32_t(level),
.levelCount = 1,
.baseArrayLayer = uint32_t(layer),
.layerCount = layerCount,
.layerCount = 1,
};
}
@@ -43,8 +43,6 @@ struct VulkanCommandBuffer;
struct VulkanAttachment {
VulkanTexture* texture = nullptr;
uint8_t level = 0;
uint8_t baseViewIndex = 0;
uint8_t layerCount = 1;
uint16_t layer = 0;
bool isDepth() const;
+5 -19
View File
@@ -595,8 +595,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
colorTargets[i] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(color[i].handle),
.level = color[i].level,
.baseViewIndex = color[i].baseViewIndex,
.layerCount = layerCount,
.layer = color[i].layer,
};
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = colorTargets[i].getExtent2D();
@@ -611,8 +609,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
depthStencil[0] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
.level = depth.level,
.baseViewIndex = depth.baseViewIndex,
.layerCount = layerCount,
.layer = depth.layer,
};
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[0].getExtent2D();
@@ -625,8 +621,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
depthStencil[1] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
.level = stencil.level,
.baseViewIndex = stencil.baseViewIndex,
.layerCount = layerCount,
.layer = stencil.layer,
};
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
@@ -643,7 +637,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
samples, colorTargets, depthStencil, mStagePool, layerCount);
samples, colorTargets, depthStencil, mStagePool);
mResourceManager.acquire(renderTarget);
}
@@ -992,15 +986,15 @@ FeatureLevel VulkanDriver::getFeatureLevel() {
// If the max sampler counts do not meet FL2 standards, then this is an FL1 device.
const auto& fl2 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_2];
if (limits.maxPerStageDescriptorSamplers < fl2.MAX_VERTEX_SAMPLER_COUNT ||
limits.maxPerStageDescriptorSamplers < fl2.MAX_FRAGMENT_SAMPLER_COUNT) {
if (fl2.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
fl2.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
return FeatureLevel::FEATURE_LEVEL_1;
}
// If the max sampler counts do not meet FL3 standards, then this is an FL2 device.
const auto& fl3 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_3];
if (limits.maxPerStageDescriptorSamplers < fl3.MAX_VERTEX_SAMPLER_COUNT||
limits.maxPerStageDescriptorSamplers < fl3.MAX_FRAGMENT_SAMPLER_COUNT) {
if (fl3.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
fl3.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
return FeatureLevel::FEATURE_LEVEL_2;
}
@@ -1273,8 +1267,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
}
}
uint8_t const renderTargetLayerCount = rt->getLayerCount();
// Create the VkRenderPass or fetch it from cache.
VulkanFboCache::RenderPassKey rpkey = {
.initialColorLayoutMask = 0,
@@ -1285,12 +1277,10 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
.discardEnd = discardEndVal,
.samples = rt->getSamples(),
.subpassMask = uint8_t(params.subpassMask),
.viewCount = renderTargetLayerCount,
};
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
const VulkanAttachment& info = rt->getColor(i);
if (info.texture) {
assert_invariant(info.layerCount == renderTargetLayerCount);
rpkey.initialColorLayoutMask |= 1 << i;
rpkey.colorFormat[i] = info.getFormat();
if (rpkey.samples > 1 && info.texture->samples == 1) {
@@ -2032,10 +2022,6 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
void VulkanDriver::resetState(int) {
}
void VulkanDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mResourceAllocator.associateHandle(handleId, std::move(tag));
}
// explicit instantiation of the Dispatcher
template class ConcreteDispatcher<VulkanDriver>;
@@ -43,7 +43,6 @@ bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
if (k1.samples != k2.samples) return false;
if (k1.needsResolveMask != k2.needsResolveMask) return false;
if (k1.subpassMask != k2.subpassMask) return false;
if (k1.viewCount != k2.viewCount) return false;
return true;
}
@@ -187,25 +186,6 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
.pDependencies = dependencies
};
VkRenderPassMultiviewCreateInfo multiviewCreateInfo = {};
uint32_t const subpassViewMask = (1 << config.viewCount) - 1;
// Prepare a view mask array for the maximum number of subpasses. All subpasses have all views
// activated.
uint32_t const viewMasks[2] = {subpassViewMask, subpassViewMask};
if (config.viewCount > 1) {
// Fill the multiview create info.
multiviewCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
multiviewCreateInfo.pNext = nullptr;
multiviewCreateInfo.subpassCount = hasSubpasses ? 2u : 1u;
multiviewCreateInfo.pViewMasks = viewMasks;
multiviewCreateInfo.dependencyCount = 0;
multiviewCreateInfo.pViewOffsets = nullptr;
multiviewCreateInfo.correlationMaskCount = 1;
multiviewCreateInfo.pCorrelationMasks = &subpassViewMask;
renderPassInfo.pNext = &multiviewCreateInfo;
}
int attachmentIndex = 0;
// Populate the Color Attachments.
+1 -1
View File
@@ -64,7 +64,7 @@ public:
uint8_t samples; // 1 byte
uint8_t needsResolveMask; // 1 byte
uint8_t subpassMask; // 1 byte
uint8_t viewCount; // 1 byte
uint8_t padding2; // 1 byte
};
struct RenderPassVal {
VkRenderPass handle;
@@ -323,12 +323,11 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
uint32_t width, uint32_t height, uint8_t samples,
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool)
: HwRenderTarget(width, height),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(true),
mSamples(samples),
mLayerCount(layerCount) {
mSamples(samples) {
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
mColor[index] = color[index];
}
+1 -3
View File
@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands, uint32_t width, uint32_t height,
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool);
// Creates a special "default" render target (i.e. associated with the swap chain)
explicit VulkanRenderTarget();
@@ -319,7 +319,6 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
VulkanAttachment& getMsaaDepth();
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
uint8_t getSamples() const { return mSamples; }
uint8_t getLayerCount() const { return mLayerCount; }
bool hasDepth() const { return mDepth.texture; }
bool isSwapChain() const { return !mOffscreen; }
void bindToSwapChain(VulkanSwapChain& surf);
@@ -331,7 +330,6 @@ private:
VulkanAttachment mMsaaDepthAttachment = {};
const bool mOffscreen : 1;
uint8_t mSamples : 7;
uint8_t mLayerCount = 1;
};
struct VulkanBufferObject;
@@ -105,10 +105,6 @@ public:
mHandleAllocatorImpl.deallocate(handle, obj);
}
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
}
private:
AllocatorImpl mHandleAllocatorImpl;
@@ -387,15 +387,12 @@ void VulkanTexture::setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel)
}
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
// Attachments should only have one mipmap level and one layer.
range.levelCount = 1;
range.layerCount = 1;
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D, {});
}
VkImageView VulkanTexture::getMultiviewAttachmentView(VkImageSubresourceRange range) {
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY, {});
}
VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range, VkImageViewType type) {
return getImageView(range, type, mSwizzle);
}
@@ -73,10 +73,6 @@ struct VulkanTexture : public HwTexture, VulkanResource {
// and the identity swizzle.
VkImageView getAttachmentView(VkImageSubresourceRange range);
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment when rendering with multiview.
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
// This is a workaround for the first few frames where we're waiting for the texture to actually
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
// imageView needs to be of the right type. Hence, we provide an option to indicate the
@@ -172,7 +172,7 @@ public:
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Failed to allocate descriptor set code=" << result << " size=" << mSize
<< " capacity=" << mCapacity << " count=" << mUnusedCount;
<< " capacity=" << mCapacity << " count=" << "%s";
mSize++;
return createSet(layout->bitmask, vkSet);
}
@@ -33,11 +33,11 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
// build the push constant layout key
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushConstantRanges = program->getPushConstantRanges();
auto const& pushCostantRanges = program->getPushConstantRanges();
if (pushConstantRangeCount > 0) {
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
auto const& range = pushConstantRanges[i];
auto const& range = pushCostantRanges[i];
auto& pushConstant = key.pushConstant[i];
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
@@ -52,8 +52,9 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
}
}
if (PipelineLayoutMap::iterator iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = iter.value();
auto iter = mPipelineLayouts.find(key);
if (iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = mPipelineLayouts[key];
entry.lastUsed = mTimestamp++;
return entry.handle;
}
@@ -64,7 +65,7 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
.setLayoutCount = (uint32_t) descSetLayoutCount,
.pSetLayouts = key.descSetLayouts.data(),
.pushConstantRangeCount = pushConstantRangeCount,
.pPushConstantRanges = pushConstantRanges,
.pPushConstantRanges = pushCostantRanges,
};
VkPipelineLayout layout;
+4 -5
View File
@@ -64,15 +64,14 @@ First determine the Filament material and variant that causes the problem.
What we want is the "raw" GLSL version of the shader, before any optimizations / cross-compilation
happens.
We can use the `--save-raw-variants` debug flag in matc to export each GLSL
shader to a file. For example:
The easiest way I've found to do this is by adding a `std::cout` statement inside `MaterialBuilder`,
right after `sg.createFragmentProgram` or `sg.createVertexProgram` is called. For example,
```
matc --save-raw-variants --optimize-size --variant-filter fog,ssr,vsm,stereo \
-a all -p all -o mymaterial.filamat mymaterial.mat
if (v.variant.key == 8u) { std::cout << shader << std::endl; }
```
Files will be named like `mymaterial_0x05.frag` or `mymaterial_0x05.vert`.
Then, I invoke `matc` and redirect stdout to a .frag or .vert file.
Note that gltfio material "templates" first go through a build step. After building gltfio, the
gltfio Filament materials are output to:
+1 -16
View File
@@ -54,7 +54,7 @@ public:
using BufferDescriptor = backend::BufferDescriptor;
using BindingType = backend::BufferObjectBinding;
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -78,21 +78,6 @@ public:
*/
Builder& bindingType(BindingType bindingType) noexcept;
/**
* Associate an optional name with this BufferObject for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this BufferObject
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
+2 -28
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@@ -350,12 +350,9 @@ public:
uint32_t resourceAllocatorCacheSizeMB = 64;
/*
* This value determines how many frames texture entries are kept for in the cache. This
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
* Typically only one texture is evicted per frame.
* The default is 1.
* This value determines for how many frames are texture entries kept in the cache.
*/
uint32_t resourceAllocatorCacheMaxAge = 1;
uint32_t resourceAllocatorCacheMaxAge = 2;
/*
* Disable backend handles use-after-free checks.
@@ -896,29 +893,6 @@ public:
/** Tells whether an InstanceBuffer object is valid */
bool isValid(const InstanceBuffer* UTILS_NULLABLE p) const;
/**
* Retrieve the count of each resource tracked by Engine.
* This is intended for debugging.
* @{
*/
size_t getBufferObjectCount() const noexcept;
size_t getViewCount() const noexcept;
size_t getSceneCount() const noexcept;
size_t getSwapChainCount() const noexcept;
size_t getStreamCount() const noexcept;
size_t getIndexBufferCount() const noexcept;
size_t getSkinningBufferCount() const noexcept;
size_t getMorphTargetBufferCount() const noexcept;
size_t getInstanceBufferCount() const noexcept;
size_t getVertexBufferCount() const noexcept;
size_t getIndirectLightCount() const noexcept;
size_t getMaterialCount() const noexcept;
size_t getTextureCount() const noexcept;
size_t getSkyboxeCount() const noexcept;
size_t getColorGradingCount() const noexcept;
size_t getRenderTargetCount() const noexcept;
/** @} */
/**
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
* all commands to this point are executed. Note that does guarantee that the
-17
View File
@@ -19,7 +19,6 @@
#include <utils/compiler.h>
#include <utils/PrivateImplementation.h>
#include <utils/CString.h>
#include <stddef.h>
@@ -55,22 +54,6 @@ public:
template<typename T>
using BuilderBase = utils::PrivateImplementation<T>;
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
template <typename Builder>
class UTILS_PUBLIC BuilderNameMixin {
public:
Builder& name(const char* name, size_t len) noexcept {
builderMakeName(mName, name, len);
return static_cast<Builder&>(*this);
}
utils::CString const& getName() const noexcept { return mName; }
private:
utils::CString mName;
};
} // namespace filament
#endif // TNT_FILAMENT_FILAMENTAPI_H
+1 -16
View File
@@ -59,7 +59,7 @@ public:
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
};
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -83,21 +83,6 @@ public:
*/
Builder& bufferType(IndexType indexType) noexcept;
/**
* Associate an optional name with this IndexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this IndexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
+1 -16
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@@ -38,7 +38,7 @@ class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
@@ -70,21 +70,6 @@ public:
*/
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
/**
* Associate an optional name with this InstanceBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this InstanceBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the InstanceBuffer object and returns a pointer to it.
*/
+1 -16
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@@ -39,7 +39,7 @@ class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -63,21 +63,6 @@ public:
*/
Builder& count(size_t count) noexcept;
/**
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this MorphTargetBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the MorphTargetBuffer object and returns a pointer to it.
*
-41
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@@ -22,11 +22,9 @@
#include <filament/FilamentAPI.h>
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <math/vec4.h>
#include <stddef.h>
#include <stdint.h>
namespace filament {
@@ -83,37 +81,6 @@ public:
UTILS_DEPRECATED uint64_t vsyncOffsetNanos = 0;
};
/**
* Timing information about a frame
* @see getFrameInfoHistory()
*/
struct FrameInfo {
using time_point_ns = int64_t;
using duration_ns = int64_t;
uint32_t frameId; //!< monotonically increasing frame identifier
duration_ns frameTime; //!< frame duration on the GPU in nanosecond [ns]
duration_ns denoisedFrameTime; //!< denoised frame duration on the GPU in [ns]
time_point_ns beginFrame; //!< Renderer::beginFrame() time since epoch [ns]
time_point_ns endFrame; //!< Renderer::endFrame() time since epoch [ns]
time_point_ns backendBeginFrame; //!< Backend thread time of frame start since epoch [ns]
time_point_ns backendEndFrame; //!< Backend thread time of frame end since epoch [ns]
};
/**
* Retrieve an historic of frame timing information. The maximum frame history size is
* given by getMaxFrameHistorySize().
* @param historySize requested history size. The returned vector could be smaller.
* @return A vector of FrameInfo.
*/
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(
size_t historySize = 1) const noexcept;
/**
* @return the maximum supported frame history size.
* @see getFrameInfoHistory()
*/
size_t getMaxFrameHistorySize() const noexcept;
/**
* Use FrameRateOptions to set the desired frame rate and control how quickly the system
* reacts to GPU load changes.
@@ -271,14 +238,6 @@ public:
*/
void setVsyncTime(uint64_t steadyClockTimeNano) noexcept;
/**
* Call skipFrame when momentarily skipping frames, for instance if the content of the
* scene doesn't change.
*
* @param vsyncSteadyClockTimeNano
*/
void skipFrame(uint64_t vsyncSteadyClockTimeNano = 0u);
/**
* Set-up a frame for this Renderer.
*
+1 -16
View File
@@ -39,7 +39,7 @@ class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -69,21 +69,6 @@ public:
*/
Builder& initialize(bool initialize = true) noexcept;
/**
* Associate an optional name with this SkinningBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this SkinningBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the SkinningBuffer object and returns a pointer to it.
*
+1 -16
View File
@@ -94,7 +94,7 @@ public:
*
* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
*/
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -136,21 +136,6 @@ public:
*/
Builder& height(uint32_t height) noexcept;
/**
* Associate an optional name with this Stream for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this Stream
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the Stream object and returns a pointer to it.
*
+1 -16
View File
@@ -112,7 +112,7 @@ public:
//! Use Builder to construct a Texture object instance
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -202,21 +202,6 @@ public:
*/
Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept;
/**
* Associate an optional name with this Texture for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this Texture
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the Texture object and returns a pointer to it.
*
+1 -16
View File
@@ -61,7 +61,7 @@ public:
using AttributeType = backend::ElementType;
using BufferDescriptor = backend::BufferDescriptor;
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -158,21 +158,6 @@ public:
*/
Builder& advancedSkinning(bool enabled) noexcept;
/**
* Associate an optional name with this VertexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this VertexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the VertexBuffer object and returns a pointer to it.
*
+1 -14
View File
@@ -24,7 +24,6 @@
#include <utils/compiler.h>
#include <utils/Entity.h>
#include <utils/FixedCapacityVector.h>
#include <math/mathfwd.h>
@@ -41,7 +40,6 @@ class CallbackHandler;
class Camera;
class ColorGrading;
class Engine;
class MaterialInstance;
class RenderTarget;
class Scene;
@@ -728,7 +726,7 @@ public:
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
/** Result of a picking query */
@@ -880,17 +878,6 @@ public:
*/
utils::Entity getFogEntity() const noexcept;
/**
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
* keeps a history of previous frame renders associated with the Renderer the view was last
* used with. When switching Renderer, it may be necessary to clear that history by calling
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
* being very different.
*/
void clearFrameHistory(Engine& engine) noexcept;
/**
* List of available ambient occlusion techniques
* @deprecated use AmbientOcclusionOptions::enabled instead
-67
View File
@@ -16,8 +16,6 @@
#include "details/Engine.h"
#include "ResourceAllocator.h"
#include "details/BufferObject.h"
#include "details/Camera.h"
#include "details/Fence.h"
@@ -268,71 +266,6 @@ bool Engine::isValid(const InstanceBuffer* p) const {
return downcast(this)->isValid(downcast(p));
}
size_t Engine::getBufferObjectCount() const noexcept {
return downcast(this)->getBufferObjectCount();
}
size_t Engine::getViewCount() const noexcept {
return downcast(this)->getViewCount();
}
size_t Engine::getSceneCount() const noexcept {
return downcast(this)->getSceneCount();
}
size_t Engine::getSwapChainCount() const noexcept {
return downcast(this)->getSwapChainCount();
}
size_t Engine::getStreamCount() const noexcept {
return downcast(this)->getStreamCount();
}
size_t Engine::getIndexBufferCount() const noexcept {
return downcast(this)->getIndexBufferCount();
}
size_t Engine::getSkinningBufferCount() const noexcept {
return downcast(this)->getSkinningBufferCount();
}
size_t Engine::getMorphTargetBufferCount() const noexcept {
return downcast(this)->getMorphTargetBufferCount();
}
size_t Engine::getInstanceBufferCount() const noexcept {
return downcast(this)->getInstanceBufferCount();
}
size_t Engine::getVertexBufferCount() const noexcept {
return downcast(this)->getVertexBufferCount();
}
size_t Engine::getIndirectLightCount() const noexcept {
return downcast(this)->getIndirectLightCount();
}
size_t Engine::getMaterialCount() const noexcept {
return downcast(this)->getMaterialCount();
}
size_t Engine::getTextureCount() const noexcept {
return downcast(this)->getTextureCount();
}
size_t Engine::getSkyboxeCount() const noexcept {
return downcast(this)->getSkyboxeCount();
}
size_t Engine::getColorGradingCount() const noexcept {
return downcast(this)->getColorGradingCount();
}
size_t Engine::getRenderTargetCount() const noexcept {
return downcast(this)->getRenderTargetCount();
}
void Engine::flushAndWait() {
downcast(this)->flushAndWait();
}
-31
View File
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <filament/FilamentAPI.h>
#include <algorithm>
namespace filament {
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept {
if (!name) {
return;
}
size_t const length = std::min(len, size_t { 128u });
outName = utils::CString(name, length);
}
} // namespace filament
-3
View File
@@ -21,9 +21,6 @@
#include <fg/FrameGraphTexture.h>
#include <math/mat4.h>
#include <math/vec2.h>
#include <stdint.h>
namespace filament {
+55 -149
View File
@@ -16,34 +16,30 @@
#include "FrameInfo.h"
#include <filament/Renderer.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <atomic>
#include <chrono>
#include <memory>
#include <ratio>
#include <math/scalar.h>
#include <stdint.h>
#include <stddef.h>
#include <cmath>
namespace filament {
using namespace utils;
using namespace backend;
// this is to avoid a call to memmove
template<class InputIterator, class OutputIterator>
static inline
void move_backward(InputIterator first, InputIterator last, OutputIterator result) {
while (first != last) {
*--result = *--last;
}
}
FrameInfoManager::FrameInfoManager(DriverApi& driver) noexcept {
for (auto& query : mQueries) {
query.handle = driver.createTimerQuery();
query = driver.createTimerQuery();
}
}
@@ -51,155 +47,65 @@ FrameInfoManager::~FrameInfoManager() noexcept = default;
void FrameInfoManager::terminate(DriverApi& driver) noexcept {
for (auto& query : mQueries) {
driver.destroyTimerQuery(query.handle);
driver.destroyTimerQuery(query);
}
}
void FrameInfoManager::beginFrame(DriverApi& driver, Config const& config, uint32_t frameId) noexcept {
auto& history = mFrameTimeHistory;
// don't exceed the capacity, drop the oldest entry
if (UTILS_LIKELY(history.size() == history.capacity())) {
history.pop_back();
}
// create a new entry
auto& front = history.emplace_front(frameId);
// store the current time
front.beginFrame = std::chrono::steady_clock::now();
// references are not invalidated by CircularQueue<>, so we can associate a reference to
// the slot we created to the timer query used to find the frame time.
mQueries[mIndex].pInfo = std::addressof(front);
// issue the timer query
driver.beginTimerQuery(mQueries[mIndex].handle);
// issue the custom backend command to get the backend time
driver.queueCommand([&front](){
front.backendBeginFrame = std::chrono::steady_clock::now();
});
// now is a good time to check the oldest active query
while (mLast != mIndex) {
uint64_t elapsed = 0;
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast].handle, &elapsed);
switch (result) {
case TimerQueryResult::NOT_READY:
// nothing to do
break;
case TimerQueryResult::ERROR:
mLast = (mLast + 1) % POOL_COUNT;
break;
case TimerQueryResult::AVAILABLE: {
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("FrameInfo::elapsed", uint32_t(elapsed));
// conversion to our duration happens here
pFront = mQueries[mLast].pInfo;
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
mLast = (mLast + 1) % POOL_COUNT;
denoiseFrameTime(history, config);
break;
}
}
if (result != TimerQueryResult::AVAILABLE) {
void FrameInfoManager::beginFrame(DriverApi& driver,Config const& config, uint32_t) noexcept {
driver.beginTimerQuery(mQueries[mIndex]);
uint64_t elapsed = 0;
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast], &elapsed);
switch (result) {
case TimerQueryResult::NOT_READY:
// nothing to do
break;
case TimerQueryResult::ERROR:
mLast = (mLast + 1) % POOL_COUNT;
break;
case TimerQueryResult::AVAILABLE:
mLast = (mLast + 1) % POOL_COUNT;
// conversion to our duration happens here
mFrameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
break;
}
// read the pending timer queries until we find one that's not ready
}
// keep this just for debugging
if constexpr (false) {
using namespace utils;
auto h = getFrameInfoHistory(1);
if (!h.empty()) {
slog.d << frameId << ": "
<< h[0].frameId << " (" << frameId - h[0].frameId << ")"
<< ", Dm=" << h[0].endFrame - h[0].beginFrame
<< ", L =" << h[0].backendBeginFrame - h[0].beginFrame
<< ", Db=" << h[0].backendEndFrame - h[0].backendBeginFrame
<< ", T =" << h[0].frameTime
<< io::endl;
}
}
update(config, mFrameTime);
}
void FrameInfoManager::endFrame(DriverApi& driver) noexcept {
auto& front = mFrameTimeHistory.front();
// close the timer query
driver.endTimerQuery(mQueries[mIndex].handle);
// queue custom backend command to query the current time
driver.queueCommand([&front](){
// backend frame end-time
front.backendEndFrame = std::chrono::steady_clock::now();
// signal that the data is available
front.ready.store(true, std::memory_order_release);
});
// and finally acquire the time on the main thread
front.endFrame = std::chrono::steady_clock::now();
driver.endTimerQuery(mQueries[mIndex]);
mIndex = (mIndex + 1) % POOL_COUNT;
}
void FrameInfoManager::denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept {
assert_invariant(!history.empty());
void FrameInfoManager::update(Config const& config,
FrameInfoManager::duration lastFrameTime) noexcept {
// keep an history of frame times
auto& history = mFrameTimeHistory;
// find the first slot that has a valid frame duration
size_t first = history.size();
for (size_t i = 0, c = history.size(); i < c; ++i) {
if (history[i].frameTime != duration(0)) {
first = i;
break;
}
// this is like doing { pop_back(); push_front(); }
filament::move_backward(history.begin(), history.end() - 1, history.end());
history[0].frameTime = lastFrameTime;
mFrameTimeHistorySize = std::min(++mFrameTimeHistorySize, uint32_t(MAX_FRAMETIME_HISTORY));
if (UTILS_UNLIKELY(mFrameTimeHistorySize < 3)) {
// not enough history to do anything useful
history[0].valid = false;
return;
}
assert_invariant(first != history.size());
// we need at least 3 valid frame time to calculate the median
if (history.size() >= first + 3) {
// apply a median filter to get a good representation of the frame time of the last
// N frames.
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
size_t const size = std::min({
history.size() - first,
median.size(),
size_t(config.historySize) });
// apply a median filter to get a good representation of the frame time of the last
// N frames.
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
size_t const size = std::min(mFrameTimeHistorySize,
std::min(config.historySize, (uint32_t)median.size()));
for (size_t i = 0; i < size; ++i) {
median[i] = history[i].frameTime;
}
std::sort(median.begin(), median.begin() + size);
duration const denoisedFrameTime = median[size / 2];
for (size_t i = 0; i < size; ++i) {
median[i] = history[first + i].frameTime;
}
std::sort(median.begin(), median.begin() + size);
duration const denoisedFrameTime = median[size / 2];
history[first].denoisedFrameTime = denoisedFrameTime;
history[first].valid = true;
}
history[0].denoisedFrameTime = denoisedFrameTime;
history[0].valid = true;
}
utils::FixedCapacityVector<Renderer::FrameInfo> FrameInfoManager::getFrameInfoHistory(
size_t historySize) const noexcept {
auto result = utils::FixedCapacityVector<Renderer::FrameInfo>::with_capacity(MAX_FRAMETIME_HISTORY);
auto const& history = mFrameTimeHistory;
size_t i = 0;
size_t const c = history.size();
for (; i < c; ++i) {
auto const& entry = history[i];
if (entry.ready.load(std::memory_order_acquire) && entry.valid) {
// once we found an entry ready,
// we know by construction that all following ones are too
break;
}
}
for (; i < c && historySize; ++i, --historySize) {
auto const& entry = history[i];
using namespace std::chrono;
result.push_back({
entry.frameId,
duration_cast<nanoseconds>(entry.frameTime).count(),
duration_cast<nanoseconds>(entry.denoisedFrameTime).count(),
duration_cast<nanoseconds>(entry.beginFrame.time_since_epoch()).count(),
duration_cast<nanoseconds>(entry.endFrame.time_since_epoch()).count(),
duration_cast<nanoseconds>(entry.backendBeginFrame.time_since_epoch()).count(),
duration_cast<nanoseconds>(entry.backendEndFrame.time_since_epoch()).count()
});
}
return result;
}
} // namespace filament
+17 -125
View File
@@ -17,136 +17,30 @@
#ifndef TNT_FILAMENT_FRAMEINFO_H
#define TNT_FILAMENT_FRAMEINFO_H
#include <filament/Renderer.h>
#include <backend/Handle.h>
#include "backend/Handle.h"
#include <private/backend/DriverApi.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <array>
#include <atomic>
#include <chrono>
#include <ratio>
#include <type_traits>
#include <stdint.h>
#include <stddef.h>
namespace filament {
class FEngine;
namespace details {
struct FrameInfo {
using duration = std::chrono::duration<float, std::milli>;
duration frameTime{}; // frame period
duration denoisedFrameTime{}; // frame period (median filter)
bool valid = false; // true if the data of the structure is valid
};
} // namespace details
struct FrameInfoImpl : public details::FrameInfo {
using clock = std::chrono::steady_clock;
using time_point = clock::time_point;
uint32_t const frameId;
time_point beginFrame; // main thread beginFrame time
time_point endFrame; // main thread endFrame time
time_point backendBeginFrame; // backend thread beginFrame time (makeCurrent time)
time_point backendEndFrame; // backend thread endFrame time (present time)
std::atomic_bool ready{}; // true once backend thread has populated its data
explicit FrameInfoImpl(uint32_t frameId) noexcept
: frameId(frameId) {
}
};
template<typename T, size_t CAPACITY>
class CircularQueue {
public:
using value_type = T;
using reference = value_type&;
using const_reference = value_type const&;
size_t capacity() const {
return CAPACITY;
}
size_t size() const {
return mSize;
}
bool empty() const noexcept {
return !size();
}
void pop_back() noexcept {
assert_invariant(!empty());
--mSize;
std::destroy_at(&mStorage[(mFront - mSize) % CAPACITY]);
}
void push_front(T const& v) noexcept {
assert_invariant(size() < CAPACITY);
mFront = advance(mFront);
new(&mStorage[mFront]) T(v);
++mSize;
}
void push_front(T&& v) noexcept {
assert_invariant(size() < CAPACITY);
mFront = advance(mFront);
new(&mStorage[mFront]) T(std::move(v));
++mSize;
}
template<typename ...Args>
T& emplace_front(Args&&... args) noexcept {
assert_invariant(size() < CAPACITY);
mFront = advance(mFront);
new(&mStorage[mFront]) T(std::forward<Args>(args)...);
++mSize;
return front();
}
T& operator[](size_t pos) noexcept {
assert_invariant(pos < size());
size_t const index = (mFront + CAPACITY - pos) % CAPACITY;
return *std::launder(reinterpret_cast<T*>(&mStorage[index]));
}
T const& operator[](size_t pos) const noexcept {
return const_cast<CircularQueue&>(*this)[pos];
}
T const& front() const noexcept {
assert_invariant(!empty());
return operator[](0);
}
T& front() noexcept {
assert_invariant(!empty());
return operator[](0);
}
private:
using Storage = std::aligned_storage_t<sizeof(T), alignof(T)>;
Storage mStorage[CAPACITY];
uint32_t mFront = 0; // always index 0
uint32_t mSize = 0;
[[nodiscard]] inline uint32_t advance(uint32_t v) noexcept {
return (v + 1) % CAPACITY;
}
bool valid = false;
};
class FrameInfoManager {
static constexpr size_t POOL_COUNT = 4;
static constexpr size_t MAX_FRAMETIME_HISTORY = 16u;
static constexpr size_t MAX_FRAMETIME_HISTORY = 31u;
public:
using duration = FrameInfoImpl::duration;
using clock = FrameInfoImpl::clock;
using duration = FrameInfo::duration;
struct Config {
uint32_t historySize;
@@ -163,25 +57,23 @@ public:
// call this immediately before "swap buffers"
void endFrame(backend::DriverApi& driver) noexcept;
details::FrameInfo getLastFrameInfo() const noexcept {
// if pFront is not set yet, return FrameInfo(). But the `valid` field will be false in this case.
return pFront ? *pFront : details::FrameInfo{};
FrameInfo const& getLastFrameInfo() const noexcept {
return mFrameTimeHistory[0];
}
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(size_t historySize) const noexcept;
duration getLastFrameTime() const noexcept {
return getLastFrameInfo().frameTime;
}
private:
using FrameHistoryQueue = CircularQueue<FrameInfoImpl, MAX_FRAMETIME_HISTORY>;
static void denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept;
struct Query {
backend::Handle<backend::HwTimerQuery> handle{};
FrameInfoImpl* pInfo = nullptr;
};
std::array<Query, POOL_COUNT> mQueries;
uint32_t mIndex = 0; // index of current query
uint32_t mLast = 0; // index of oldest query still active
FrameInfoImpl* pFront = nullptr; // the most recent slot with a valid frame time
FrameHistoryQueue mFrameTimeHistory;
void update(Config const& config, duration lastFrameTime) noexcept;
backend::Handle<backend::HwTimerQuery> mQueries[POOL_COUNT];
duration mFrameTime{};
uint32_t mIndex = 0;
uint32_t mLast = 0;
std::array<FrameInfo, MAX_FRAMETIME_HISTORY> mFrameTimeHistory;
uint32_t mFrameTimeHistorySize = 0;
};
+18 -25
View File
@@ -16,22 +16,16 @@
#include "FrameSkipper.h"
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/debug.h>
#include <algorithm>
#include <stddef.h>
namespace filament {
using namespace utils;
using namespace backend;
FrameSkipper::FrameSkipper(size_t latency) noexcept
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
: mLast(latency - 1) {
assert_invariant(latency <= MAX_FRAME_LATENCY);
}
@@ -47,32 +41,31 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
auto& fences = mDelayedFences;
if (fences.front()) {
// Do we have a latency old fence?
auto status = driver.getFenceStatus(fences.front());
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
// The fence hasn't signaled yet, skip this frame
auto fence = fences.front();
if (fence) {
auto status = driver.getFenceStatus(fence);
if (status == FenceStatus::TIMEOUT_EXPIRED) {
// Sync not ready, skip frame
return false;
}
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
driver.destroyFence(fence);
}
// shift all fences down by 1
std::move(fences.begin() + 1, fences.end(), fences.begin());
fences.back() = {};
return true;
}
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
auto& fences = mDelayedFences;
size_t const last = mLast;
// pop the oldest fence and advance the other ones
if (fences.front()) {
driver.destroyFence(fences.front());
// If the user produced a new frame despite the fact that the previous one wasn't finished
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
// a fence that might be here already)
auto& fence = mDelayedFences[mLast];
if (fence) {
driver.destroyFence(fence);
}
std::move(fences.begin() + 1, fences.end(), fences.begin());
// add a new fence to the end
assert_invariant(!fences[last]);
fences[last] = driver.createFence();
fence = driver.createFence();
}
} // namespace filament
+1 -4
View File
@@ -22,9 +22,6 @@
#include <array>
#include <stddef.h>
#include <stdint.h>
namespace filament {
/*
@@ -63,7 +60,7 @@ public:
private:
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
mutable Container mDelayedFences{};
uint8_t const mLast;
size_t mLast;
};
} // namespace filament
-1
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@@ -26,7 +26,6 @@
#include <filament/Viewport.h>
#include <utils/BinaryTreeArray.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
-6
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@@ -354,12 +354,6 @@ bool MaterialParser::getSpecularAntiAliasingThreshold(float* value) const noexce
return mImpl.getFromSimpleChunk(ChunkType::MaterialSpecularAntiAliasingThreshold, value);
}
bool MaterialParser::getStereoscopicType(backend::StereoscopicType* value) const noexcept {
static_assert(sizeof(StereoscopicType) == sizeof(uint8_t),
"StereoscopicType expected size is wrong");
return mImpl.getFromSimpleChunk(ChunkType::MaterialStereoscopicType, reinterpret_cast<uint8_t*>(value));
}
bool MaterialParser::getRequiredAttributes(AttributeBitset* value) const noexcept {
uint32_t rawAttributes = 0;
if (!mImpl.getFromSimpleChunk(ChunkType::MaterialRequiredAttributes, &rawAttributes)) {
-1
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@@ -122,7 +122,6 @@ public:
bool hasSpecularAntiAliasing(bool* value) const noexcept;
bool getSpecularAntiAliasingVariance(float* value) const noexcept;
bool getSpecularAntiAliasingThreshold(float* value) const noexcept;
bool getStereoscopicType(backend::StereoscopicType*) const noexcept;
bool getShader(filaflat::ShaderContent& shader, backend::ShaderModel shaderModel,
Variant variant, backend::ShaderStage stage) noexcept;
+8 -17
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@@ -494,6 +494,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
struct StructureMipmapData {
FrameGraphId<FrameGraphTexture> depth;
uint32_t rt[8];
};
fg.addPass<StructureMipmapData>("StructureMipmap",
@@ -504,7 +505,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
.level = uint8_t(i)
});
out = builder.write(out, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
builder.declareRenderPass("Structure mip target", {
data.rt[i - 1] = builder.declareRenderPass("Structure mip target", {
.attachments = { .depth = out }
});
}
@@ -1964,8 +1965,8 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
// - visible bloom size changes with dynamic resolution in non-homogenous mode
// This allows us to use the 9 sample downsampling filter (instead of 13)
// for at least 4 levels.
uint32_t width = std::max(16u, uint32_t(std::floor(bloomWidth)));
uint32_t height = std::max(16u, uint32_t(std::floor(bloomHeight)));
uint32_t width = std::max(1u, uint32_t(std::floor(bloomWidth)));
uint32_t height = std::max(1u, uint32_t(std::floor(bloomHeight)));
width &= ~((1 << 4) - 1); // at least 4 levels
height &= ~((1 << 4) - 1);
bloomWidth = float(width);
@@ -1977,8 +1978,6 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
// we don't need to do the fireflies reduction if we have TAA (it already does it)
bool fireflies = threshold && !taaOptions.enabled;
assert_invariant(bloomWidth && bloomHeight);
while (2 * bloomWidth < float(desc.width) || 2 * bloomHeight < float(desc.height)) {
if (inoutBloomOptions.quality == QualityLevel::LOW ||
inoutBloomOptions.quality == QualityLevel::MEDIUM) {
@@ -2945,10 +2944,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
1.0f / outputDesc.height});
}
if (blitterNames[index] == "blitLow") {
mi->setParameter("levelOfDetail", 0.0f);
}
mi->setParameter("viewport", float4{
(float)vp.left / inputDesc.width,
(float)vp.bottom / inputDesc.height,
@@ -3007,8 +3002,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
SamplerMagFilter filterMag,
SamplerMinFilter filterMin) noexcept {
uint32_t const layer = fg.getSubResourceDescriptor(input).layer;
float const levelOfDetail = fg.getSubResourceDescriptor(input).level;
// TODO: add support for sub-resources
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
struct QuadBlitData {
FrameGraphId<FrameGraphTexture> input;
@@ -3034,8 +3030,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
// --------------------------------------------------------------------------------
// set uniforms
PostProcessMaterial const& material =
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
PostProcessMaterial const& material = getPostProcessMaterial("blitLow");
auto* mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", color, {
.filterMag = filterMag,
@@ -3047,10 +3042,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->setParameter("levelOfDetail", levelOfDetail);
if (layer) {
mi->setParameter("layerIndex", layer);
}
mi->commit(driver);
mi->use(driver);
+37 -57
View File
@@ -38,7 +38,6 @@
#include <backend/PipelineState.h>
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -118,11 +117,10 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
uint32_t const customCommandCount =
builder.mCustomCommands.has_value() ? builder.mCustomCommands->size() : 0;
Command* const commandBegin = builder.mArena.alloc<Command>(commandCount + customCommandCount);
Command* commandEnd = commandBegin + (commandCount + customCommandCount);
assert_invariant(commandBegin);
Command* const curr = builder.mArena.alloc<Command>(commandCount + customCommandCount);
assert_invariant(curr);
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(commandBegin))) {
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(curr))) {
static bool sLogOnce = true;
if (UTILS_UNLIKELY(sLogOnce)) {
sLogOnce = false;
@@ -131,7 +129,10 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
}
}
appendCommands(engine, { commandBegin, commandCount },
mCommandBegin = curr;
mCommandEnd = curr + commandCount + customCommandCount;
appendCommands(engine, { curr, commandCount },
builder.mUboHandle,
builder.mVisibleRenderables,
builder.mCommandTypeFlags,
@@ -142,36 +143,33 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
builder.mCameraForwardVector);
if (builder.mCustomCommands.has_value()) {
Command* p = commandBegin + commandCount;
Command* p = curr + commandCount;
for (auto [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
appendCustomCommand(p++, channel, passId, command, order, fn);
}
}
// sort commands once we're done adding commands
commandEnd = resize(builder.mArena,
RenderPass::sortCommands(commandBegin, commandEnd));
sortCommands(builder.mArena);
if (engine.isAutomaticInstancingEnabled()) {
int32_t stereoscopicEyeCount = 1;
uint32_t stereoscopicEyeCount = 1;
if (builder.mFlags & IS_INSTANCED_STEREOSCOPIC) {
stereoscopicEyeCount *= engine.getConfig().stereoscopicEyeCount;
}
commandEnd = resize(builder.mArena,
instanceify(engine, commandBegin, commandEnd, stereoscopicEyeCount));
instanceify(engine, builder.mArena, stereoscopicEyeCount);
}
// these are `const` from this point on...
mCommandBegin = commandBegin;
mCommandEnd = commandEnd;
}
// this destructor is actually heavy because it inlines ~vector<>
RenderPass::~RenderPass() noexcept = default;
RenderPass::~RenderPass() noexcept {
}
RenderPass::Command* RenderPass::resize(Arena& arena, Command* const last) noexcept {
arena.rewind(last);
return last;
void RenderPass::resize(Arena& arena, size_t count) noexcept {
if (mCommandBegin) {
mCommandEnd = mCommandBegin + count;
arena.rewind(mCommandEnd);
}
}
void RenderPass::appendCommands(FEngine& engine,
@@ -223,7 +221,7 @@ void RenderPass::appendCommands(FEngine& engine,
work(vr.first, vr.size());
} else {
auto* jobCommandsParallel = jobs::parallel_for(js, nullptr, vr.first, (uint32_t)vr.size(),
std::cref(work), jobs::CountSplitter<JOBS_PARALLEL_FOR_COMMANDS_COUNT>());
std::cref(work), jobs::CountSplitter<JOBS_PARALLEL_FOR_COMMANDS_COUNT, 5>());
js.runAndWait(jobCommandsParallel);
}
@@ -262,19 +260,18 @@ void RenderPass::appendCustomCommand(Command* commands,
commands->key = cmd;
}
RenderPass::Command* RenderPass::sortCommands(
Command* const begin, Command* const end) noexcept {
SYSTRACE_NAME("sort commands");
void RenderPass::sortCommands(Arena& arena) noexcept {
SYSTRACE_NAME("sort and trim commands");
std::sort(begin, end);
std::sort(mCommandBegin, mCommandEnd);
// find the last command
Command* const last = std::partition_point(begin, end,
Command const* const last = std::partition_point(mCommandBegin, mCommandEnd,
[](Command const& c) {
return c.key != uint64_t(Pass::SENTINEL);
});
return last;
resize(arena, uint32_t(last - mCommandBegin));
}
void RenderPass::execute(RenderPass const& pass,
@@ -287,9 +284,7 @@ void RenderPass::execute(RenderPass const& pass,
driver.endRenderPass();
}
RenderPass::Command* RenderPass::instanceify(FEngine& engine,
Command* curr, Command* const last,
int32_t eyeCount) const noexcept {
void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept {
SYSTRACE_NAME("instanceify");
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
@@ -302,12 +297,14 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
UTILS_UNUSED uint32_t drawCallsSavedCount = 0;
Command* curr = mCommandBegin;
Command* const last = mCommandEnd;
Command* firstSentinel = nullptr;
PerRenderableData const* uboData = nullptr;
PerRenderableData* stagingBuffer = nullptr;
uint32_t stagingBufferSize = 0;
uint32_t instancedPrimitiveOffset = 0;
size_t const count = last - curr;
// TODO: for the case of instancing we could actually use 128 instead of 64 instances
constexpr size_t maxInstanceCount = CONFIG_MAX_INSTANCES;
@@ -346,6 +343,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
if (UTILS_UNLIKELY(!stagingBuffer)) {
// create a temporary UBO for instancing
size_t const count = mCommandEnd - mCommandBegin;
mInstancedUboHandle = BufferObjectSharedHandle{
engine.getDriverApi().createBufferObject(
count * sizeof(PerRenderableData) + sizeof(PerRenderableUib),
@@ -387,7 +385,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
if (UTILS_UNLIKELY(firstSentinel)) {
//slog.d << "auto-instancing, saving " << drawCallsSavedCount << " draw calls, out of "
// << count << io::endl;
// << mCommandEnd - mCommandBegin << io::endl;
// we have instanced primitives
DriverApi& driver = engine.getDriverApi();
@@ -403,15 +401,14 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
stagingBuffer = nullptr;
// remove all the canceled commands
auto lastCommand = std::remove_if(firstSentinel, last, [](auto const& command) {
auto lastCommand = std::remove_if(firstSentinel, mCommandEnd, [](auto const& command) {
return command.key == uint64_t(Pass::SENTINEL);
});
return lastCommand;
resize(arena, uint32_t(lastCommand - mCommandBegin));
}
assert_invariant(stagingBuffer == nullptr);
return last;
}
@@ -610,7 +607,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
// Here, objects close to the camera (but behind) will be drawn first.
// An alternative that keeps the mathematical ordering is given here:
// distanceBits ^= ((int32_t(distanceBits) >> 31) | 0x80000000u);
float const distance = -(dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward);
float const distance = -dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward;
uint32_t const distanceBits = reinterpret_cast<uint32_t const&>(distance);
// calculate the per-primitive face winding order inversion
@@ -888,31 +885,14 @@ void RenderPass::Executor::execute(FEngine& engine,
// Maximum space occupied in the CircularBuffer by a single `Command`. This must be
// reevaluated when the inner loop below adds DriverApi commands or when we change the
// CommandStream protocol. Currently, the maximum is 320 bytes.
// The batch size is calculated by adding the size of all commands that can possibly be
// emitted per draw call:
constexpr size_t const maxCommandSizeInBytes =
sizeof(CustomCommand) +
sizeof(COMMAND_TYPE(scissor)) +
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindBufferRange)) +
sizeof(COMMAND_TYPE(bindBufferRange)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindSamplers)) +
sizeof(COMMAND_TYPE(bindPipeline)) +
sizeof(COMMAND_TYPE(setPushConstant)) +
sizeof(COMMAND_TYPE(bindRenderPrimitive)) +
sizeof(COMMAND_TYPE(draw2));
// CommandStream protocol. Currently, the maximum is 240 bytes, and we use 256 to be on
// the safer side.
size_t const maxCommandSizeInBytes = 256;
// Number of Commands that can be issued and guaranteed to fit in the current
// CircularBuffer allocation. In practice, we'll have tons of headroom especially if
// skinning and morphing aren't used. With a 2 MiB buffer (the default) a batch is
// 6553 commands (i.e. draw calls).
// 8192 commands (i.e. draw calls).
size_t const batchCommandCount = capacity / maxCommandSizeInBytes;
while(first != last) {
Command const* const batchLast = std::min(first + batchCommandCount, last);
+8 -10
View File
@@ -408,19 +408,17 @@ private:
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
Executor::CustomCommandFn command);
static Command* resize(Arena& arena, Command* const last) noexcept;
void resize(Arena& arena, size_t count) noexcept;
// sorts commands then trims sentinels
static Command* sortCommands(
Command* begin, Command* end) noexcept;
void sortCommands(Arena& arena) noexcept;
// instanceify commands then trims sentinels
RenderPass::Command* instanceify(FEngine& engine,
Command* begin, Command* end,
int32_t eyeCount) const noexcept;
void instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept;
// We choose the command count per job to minimize JobSystem overhead.
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 128;
// On a Pixel 4, 2048 commands is about half a millisecond of processing.
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 2048;
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_SIZE =
sizeof(Command) * JOBS_PARALLEL_FOR_COMMANDS_COUNT;
@@ -451,10 +449,10 @@ private:
FScene::RenderableSoa const& mRenderableSoa;
backend::Viewport const mScissorViewport;
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
Command* mCommandBegin = nullptr; // Pointer to the first command
Command* mCommandEnd = nullptr; // Pointer to one past the last command
// a UBO for instanced primitives
mutable BufferObjectSharedHandle mInstancedUboHandle;
BufferObjectSharedHandle mInstancedUboHandle;
// a vector for our custom commands
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
+1 -23
View File
@@ -14,21 +14,11 @@
* limitations under the License.
*/
#include <filament/Renderer.h>
#include "ResourceAllocator.h"
#include "details/Renderer.h"
#include "details/Engine.h"
#include "details/Renderer.h"
#include "details/View.h"
#include <utils/FixedCapacityVector.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filament {
using namespace math;
@@ -46,10 +36,6 @@ void Renderer::setPresentationTime(int64_t monotonic_clock_ns) {
downcast(this)->setPresentationTime(monotonic_clock_ns);
}
void Renderer::skipFrame(uint64_t vsyncSteadyClockTimeNano) {
downcast(this)->skipFrame(vsyncSteadyClockTimeNano);
}
bool Renderer::beginFrame(SwapChain* swapChain, uint64_t vsyncSteadyClockTimeNano) {
return downcast(this)->beginFrame(downcast(swapChain), vsyncSteadyClockTimeNano);
}
@@ -107,12 +93,4 @@ void Renderer::setVsyncTime(uint64_t steadyClockTimeNano) noexcept {
downcast(this)->setVsyncTime(steadyClockTimeNano);
}
utils::FixedCapacityVector<Renderer::FrameInfo> Renderer::getFrameInfoHistory(size_t historySize) const noexcept {
return downcast(this)->getFrameInfoHistory(historySize);
}
size_t Renderer::getMaxFrameHistorySize() const noexcept {
return downcast(this)->getMaxFrameHistorySize();
}
} // namespace filament
+5 -1
View File
@@ -75,6 +75,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
uint8_t layerCount = 0;
data.shadows = blackboard.get<FrameGraphTexture>("shadows");
data.ssao = blackboard.get<FrameGraphTexture>("ssao");
@@ -171,6 +172,9 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
if (engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
layerCount = engine.getConfig().stereoscopicEyeCount;
}
/*
* There is a bit of magic happening here regarding the viewport used.
@@ -192,7 +196,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
.stencil = data.stencil },
.clearColor = config.clearColor,
.samples = config.msaa,
.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
.layerCount = layerCount,
.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
blackboard["depth"] = data.depth;
},
+32 -131
View File
@@ -27,18 +27,15 @@
#include "private/backend/DriverApi.h"
#include <utils/algorithm.h>
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <array>
#include <algorithm>
#include <iterator>
#include <memory>
#include <optional>
#include <utility>
#include <stddef.h>
@@ -92,15 +89,8 @@ void ResourceAllocator::AssociativeContainer<K, V, H>::emplace(ARGS&& ... args)
}
// ------------------------------------------------------------------------------------------------
ResourceAllocatorInterface::~ResourceAllocatorInterface() = default;
// ------------------------------------------------------------------------------------------------
ResourceAllocatorDisposerInterface::~ResourceAllocatorDisposerInterface() = default;
// ------------------------------------------------------------------------------------------------
size_t ResourceAllocator::TextureKey::getSize() const noexcept {
size_t const pixelCount = width * height * depth;
size_t size = pixelCount * FTexture::getFormatSize(format);
@@ -120,22 +110,16 @@ size_t ResourceAllocator::TextureKey::getSize() const noexcept {
ResourceAllocator::ResourceAllocator(Engine::Config const& config, DriverApi& driverApi) noexcept
: mCacheMaxAge(config.resourceAllocatorCacheMaxAge),
mBackend(driverApi),
mDisposer(std::make_shared<ResourceAllocatorDisposer>(driverApi)) {
}
ResourceAllocator::ResourceAllocator(std::shared_ptr<ResourceAllocatorDisposer> disposer,
Engine::Config const& config, DriverApi& driverApi) noexcept
: mCacheMaxAge(config.resourceAllocatorCacheMaxAge),
mBackend(driverApi),
mDisposer(std::move(disposer)) {
mBackend(driverApi) {
}
ResourceAllocator::~ResourceAllocator() noexcept {
assert_invariant(mTextureCache.empty());
assert_invariant(!mTextureCache.size());
assert_invariant(!mInUseTextures.size());
}
void ResourceAllocator::terminate() noexcept {
assert_invariant(!mInUseTextures.size());
auto& textureCache = mTextureCache;
for (auto it = textureCache.begin(); it != textureCache.end();) {
mBackend.destroyTexture(it->second.handle);
@@ -190,7 +174,7 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
}
}
mDisposer->checkout(handle, key);
mInUseTextures.emplace(handle, key);
} else {
if (swizzle == defaultSwizzle) {
handle = mBackend.createTexture(
@@ -206,99 +190,58 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
void ResourceAllocator::destroyTexture(TextureHandle h) noexcept {
if constexpr (mEnabled) {
auto const key = mDisposer->checkin(h);
if (UTILS_LIKELY(key.has_value())) {
uint32_t const size = key.value().getSize();
mTextureCache.emplace(key.value(), TextureCachePayload{ h, mAge, size });
mCacheSize += size;
mCacheSizeHiWaterMark = std::max(mCacheSizeHiWaterMark, mCacheSize);
}
// find the texture in the in-use list (it must be there!)
auto it = mInUseTextures.find(h);
assert_invariant(it != mInUseTextures.end());
// move it to the cache
const TextureKey key = it->second;
uint32_t const size = key.getSize();
mTextureCache.emplace(key, TextureCachePayload{ h, mAge, size });
mCacheSize += size;
// remove it from the in-use list
mInUseTextures.erase(it);
} else {
mBackend.destroyTexture(h);
}
}
ResourceAllocatorDisposerInterface& ResourceAllocator::getDisposer() noexcept {
return *mDisposer;
}
void ResourceAllocator::gc() noexcept {
// this is called regularly -- usually once per frame of each Renderer
void ResourceAllocator::gc(bool skippedFrame) noexcept {
// this is called regularly -- usually once per frame
// increase our age at each (non-skipped) frame
const size_t age = mAge;
if (!skippedFrame) {
mAge++;
}
// increase our age
const size_t age = mAge++;
// Purging strategy:
// - remove all entries older than MAX_AGE_SKIPPED_FRAME when skipping a frame
// - remove entries older than mCacheMaxAgeSoft
// - remove only MAX_EVICTION_COUNT entry per gc(),
// - look for the number of unique resource ages present in the cache (this basically gives
// us how many buckets of resources we have corresponding to previous frames.
// - remove all resources that have an age older than the MAX_UNIQUE_AGE_COUNT'th bucket
// - remove entries that are older than a certain age
// - remove only one entry per gc(),
auto& textureCache = mTextureCache;
// when skipping a frame, the maximum age to keep in the cache
constexpr size_t MAX_AGE_SKIPPED_FRAME = 1;
// maximum entry count to evict per GC, under the mCacheMaxAgeSoft limit
constexpr size_t MAX_EVICTION_COUNT = 1;
// maximum number of unique ages in the cache
constexpr size_t MAX_UNIQUE_AGE_COUNT = 3;
utils::bitset32 ages;
uint32_t evictedCount = 0;
for (auto it = textureCache.begin(); it != textureCache.end();) {
size_t const ageDiff = age - it->second.age;
if ((ageDiff >= MAX_AGE_SKIPPED_FRAME && skippedFrame) ||
(ageDiff >= mCacheMaxAge && evictedCount < MAX_EVICTION_COUNT)) {
evictedCount++;
const size_t ageDiff = age - it->second.age;
if (ageDiff >= mCacheMaxAge) {
purge(it);
// only purge a single entry per gc
break;
} else {
// build the set of ages present in the cache after eviction
ages.set(std::min(size_t(31), ageDiff));
++it;
}
}
// if we have MAX_UNIQUE_AGE_COUNT ages or more, we evict all the resources that
// are older than the MAX_UNIQUE_AGE_COUNT'th age.
if (!skippedFrame && ages.count() >= MAX_UNIQUE_AGE_COUNT) {
uint32_t bits = ages.getValue();
// remove from the set the ages we keep
for (size_t i = 0; i < MAX_UNIQUE_AGE_COUNT - 1; i++) {
bits &= ~(1 << utils::ctz(bits));
}
size_t const maxAge = utils::ctz(bits);
for (auto it = textureCache.begin(); it != textureCache.end();) {
const size_t ageDiff = age - it->second.age;
if (ageDiff >= maxAge) {
purge(it);
} else {
++it;
}
}
}
}
UTILS_NOINLINE
void ResourceAllocator::dump(bool brief) const noexcept {
constexpr float MiB = 1.0f / float(1u << 20u);
slog.d << "# entries=" << mTextureCache.size()
<< ", sz=" << (float)mCacheSize * MiB << " MiB"
<< ", max=" << (float)mCacheSizeHiWaterMark * MiB << " MiB"
<< io::endl;
slog.d << "# entries=" << mTextureCache.size() << ", sz=" << mCacheSize / float(1u << 20u)
<< " MiB" << io::endl;
if (!brief) {
for (auto const& it : mTextureCache) {
auto w = it.first.width;
auto h = it.first.height;
auto f = FTexture::getFormatSize(it.first.format);
slog.d << it.first.name << ": w=" << w << ", h=" << h << ", f=" << f << ", sz="
<< (float)it.second.size * MiB << io::endl;
<< it.second.size / float(1u << 20u) << io::endl;
}
}
}
@@ -311,46 +254,4 @@ void ResourceAllocator::purge(
mTextureCache.erase(pos);
}
// ------------------------------------------------------------------------------------------------
ResourceAllocatorDisposer::ResourceAllocatorDisposer(DriverApi& driverApi) noexcept
: mBackend(driverApi) {
}
ResourceAllocatorDisposer::~ResourceAllocatorDisposer() noexcept {
assert_invariant(mInUseTextures.empty());
}
void ResourceAllocatorDisposer::terminate() noexcept {
assert_invariant(mInUseTextures.empty());
}
void ResourceAllocatorDisposer::destroy(backend::TextureHandle handle) noexcept {
if (handle) {
auto r = checkin(handle);
if (r.has_value()) {
mBackend.destroyTexture(handle);
}
}
}
void ResourceAllocatorDisposer::checkout(backend::TextureHandle handle,
ResourceAllocator::TextureKey key) {
mInUseTextures.emplace(handle, key);
}
std::optional<ResourceAllocator::TextureKey> ResourceAllocatorDisposer::checkin(
backend::TextureHandle handle) {
// find the texture in the in-use list (it must be there!)
auto it = mInUseTextures.find(handle);
assert_invariant(it != mInUseTextures.end());
if (it == mInUseTextures.end()) {
return std::nullopt;
}
TextureKey const key = it->second;
// remove it from the in-use list
mInUseTextures.erase(it);
return key;
}
} // namespace filament
+5 -46
View File
@@ -28,29 +28,16 @@
#include <utils/Hash.h>
#include <array>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include <utility>
#include <cstddef>
#include <stddef.h>
#include <stdint.h>
namespace filament {
class ResourceAllocatorDisposer;
// The only reason we use an interface here is for unit-tests, so we can mock this allocator.
// This is not too time-critical, so that's okay.
class ResourceAllocatorDisposerInterface {
public:
virtual void destroy(backend::TextureHandle handle) noexcept = 0;
protected:
virtual ~ResourceAllocatorDisposerInterface();
};
class ResourceAllocatorInterface {
public:
virtual backend::RenderTargetHandle createRenderTarget(const char* name,
@@ -73,20 +60,15 @@ public:
virtual void destroyTexture(backend::TextureHandle h) noexcept = 0;
virtual ResourceAllocatorDisposerInterface& getDisposer() noexcept = 0;
protected:
virtual ~ResourceAllocatorInterface();
};
class ResourceAllocator final : public ResourceAllocatorInterface {
public:
explicit ResourceAllocator(std::shared_ptr<ResourceAllocatorDisposer> disposer,
Engine::Config const& config, backend::DriverApi& driverApi) noexcept;
explicit ResourceAllocator(
Engine::Config const& config, backend::DriverApi& driverApi) noexcept;
~ResourceAllocator() noexcept override;
void terminate() noexcept;
@@ -111,9 +93,7 @@ public:
void destroyTexture(backend::TextureHandle h) noexcept override;
ResourceAllocatorDisposerInterface& getDisposer() noexcept override;
void gc(bool skippedFrame = false) noexcept;
void gc() noexcept;
private:
size_t const mCacheMaxAge;
@@ -201,7 +181,6 @@ private:
using value_type = typename Container::value_type::second_type;
size_t size() const { return mContainer.size(); }
bool empty() const { return size() == 0; }
iterator begin() { return mContainer.begin(); }
const_iterator begin() const { return mContainer.begin(); }
iterator end() { return mContainer.end(); }
@@ -214,36 +193,16 @@ private:
};
using CacheContainer = AssociativeContainer<TextureKey, TextureCachePayload>;
using InUseContainer = AssociativeContainer<backend::TextureHandle, TextureKey>;
void purge(ResourceAllocator::CacheContainer::iterator const& pos);
backend::DriverApi& mBackend;
std::shared_ptr<ResourceAllocatorDisposer> mDisposer;
CacheContainer mTextureCache;
InUseContainer mInUseTextures;
size_t mAge = 0;
uint32_t mCacheSize = 0;
uint32_t mCacheSizeHiWaterMark = 0;
static constexpr bool mEnabled = true;
friend class ResourceAllocatorDisposer;
};
class ResourceAllocatorDisposer final : public ResourceAllocatorDisposerInterface {
using TextureKey = ResourceAllocator::TextureKey;
public:
explicit ResourceAllocatorDisposer(backend::DriverApi& driverApi) noexcept;
~ResourceAllocatorDisposer() noexcept override;
void terminate() noexcept;
void destroy(backend::TextureHandle handle) noexcept override;
private:
friend class ResourceAllocator;
void checkout(backend::TextureHandle handle, TextureKey key);
std::optional<TextureKey> checkin(backend::TextureHandle handle);
using InUseContainer = ResourceAllocator::AssociativeContainer<backend::TextureHandle, TextureKey>;
backend::DriverApi& mBackend;
InUseContainer mInUseTextures;
};
} // namespace filament
-9
View File
@@ -28,7 +28,6 @@ namespace filament {
class ResourceListBase {
public:
using iterator = typename tsl::robin_set<void*>::iterator;
using const_iterator = typename tsl::robin_set<void*>::const_iterator;
explicit ResourceListBase(const char* typeName);
ResourceListBase(ResourceListBase&& rhs) noexcept = default;
@@ -59,14 +58,6 @@ public:
return mList.end();
}
const_iterator begin() const noexcept {
return mList.begin();
}
const_iterator end() const noexcept {
return mList.end();
}
protected:
void forEach(void(*f)(void* user, void *p), void* user) const noexcept;
tsl::robin_set<void*> mList;
+44 -62
View File
@@ -57,6 +57,9 @@ namespace filament {
using namespace math;
using namespace backend;
// do this only if depth-clamp is available
static constexpr bool USE_DEPTH_CLAMP = false;
ShadowMap::ShadowMap(FEngine& engine) noexcept
: mPerShadowMapUniforms(engine),
mShadowType(ShadowType::DIRECTIONAL),
@@ -123,8 +126,7 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
FScene::LightSoa const& lightData, size_t index,
filament::CameraInfo const& camera,
ShadowMapInfo const& shadowMapInfo,
SceneInfo const& sceneInfo,
bool useDepthClamp) noexcept {
SceneInfo const& sceneInfo) noexcept {
// reset the visible shadow status
mHasVisibleShadows = false;
@@ -135,20 +137,13 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
const auto direction = lightData.elementAt<FScene::SHADOW_DIRECTION>(index);
auto const [Mv, znear, zfar, lsClippedShadowVolume, vertexCount, visibleShadows] =
computeDirectionalShadowBounds(engine, direction, params, camera, sceneInfo,
useDepthClamp);
auto [Mv, znear, zfar, lsClippedShadowVolume, vertexCount, visibleShadows] =
computeDirectionalShadowBounds(engine, direction, params, camera, sceneInfo);
if (UTILS_UNLIKELY(!visibleShadows)) {
return {};
}
// if the 2D bounds of the intersection is empty seen from the light, we have no shadow
Aabb const bounds = compute2DBounds(Mv, lsClippedShadowVolume.data(), vertexCount);
if (UTILS_UNLIKELY(!(bounds.min.x < bounds.max.x && bounds.min.y < bounds.max.y))) {
return {};
}
/*
* Compute the light's projection matrix
* (directional/point lights, i.e. projection to use, including znear/zfar clip planes)
@@ -166,17 +161,12 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
mat4f W, Wp, L;
// We can't use LISPSM in stable mode
const bool useLispsm = params.options.lispsm && !params.options.stable;
if (useLispsm ||
(!params.options.stable && !engine.debug.shadowmap.disable_light_frustum_align)) {
if (useLispsm) {
// Orient the shadow map in the direction of the view vector by constructing a
const float3 lsCameraFwd = Mv.upperLeft() * camera.getForwardVector();
L = computeLightRotation(lsCameraFwd);
LMp = L * Mp;
LMpMv = LMp * Mv;
}
if (useLispsm) {
W = applyLISPSM(Wp, camera, params,
LMp, Mv, LMpMv, lsClippedShadowVolume, vertexCount, direction);
}
@@ -194,7 +184,8 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
// In LiPSM mode, we're using the warped space here.
float4 f = computeFocusParams(LMpMv, WLMp,
lsClippedShadowVolume, vertexCount,
camera, params.options.shadowFar, params.options.stable);
camera, sceneInfo.csNearFar,
params.options.shadowFar, params.options.stable);
if (params.options.stable) {
const auto lsRef = lightData.elementAt<FScene::SHADOW_REF>(index);
@@ -395,8 +386,7 @@ ShadowMap::DirectionalShadowBounds ShadowMap::computeDirectionalShadowBounds(
float3 const direction,
FLightManager::ShadowParams params,
filament::CameraInfo const& camera,
SceneInfo const& sceneInfo,
bool useDepthClamp) noexcept {
SceneInfo const& sceneInfo) noexcept {
// we use aligned_storage<> here to avoid the default initialization of std::array<>
using Storage = std::aligned_storage<sizeof(FrustumBoxIntersection)>::type;
@@ -458,49 +448,36 @@ ShadowMap::DirectionalShadowBounds ShadowMap::computeDirectionalShadowBounds(
// Compute the intersection of the view volume with the intersection of receivers and casters
// in light space. This returns a set of points on the convex-hull of the intersection.
mat4f const projection = camera.cullingProjection *
(camera.view * FCamera::rigidTransformInverse(MvAtOrigin));
size_t const vertexCount = intersectFrustumWithBox(lsClippedShadowVolume,
projection, lsLightFrustumBounds);
camera.cullingProjection * camera.view * FCamera::rigidTransformInverse(MvAtOrigin),
sceneInfo.csNearFar, lsLightFrustumBounds);
if (UTILS_UNLIKELY(vertexCount < 4)) {
return {};
}
/*
* Adjust the scene's zmax (i.e. Near plane) and zmin (i.e. Far plane) in light space.
* (near/far correspond to max/min because the light looks down the -z axis).
*
* - For the Far plane, the light frustum is already set to the closest of receivers and
* casters (i.e.: shadow casters behind the last receivers can't cast any shadows).
* But it can be moved closer up to the farthest point in the camera frustum & light
* frustum intersection.
*
* - The Near plane is already set to the shadow casters max z (i.e. closest to the light)
*
* If "depth clamp" is supported, we can further tighten the near plane to the
* shadow receiver (i.e. to the closest point of camera frustum & light frustum intersection).
*
* Note: L has no influence here, since we're only interested in z values
* (L is a rotation around z)
*/
* Adjust the scene's zmax (i.e. Near plane) and zmin (i.e. Far plane) in light space.
* (near/far correspond to max/min because the light looks down the -z axis).
* - The Near plane is set to the shadow casters max z (i.e. closest to the light)
* - The Far plane is set to the closest of the farthest shadow casters and receivers
* i.e.: shadow casters behind the last receivers can't cast any shadows
*
* If "depth clamp" is supported, we can further tighten the near plane to the
* shadow receiver.
*
* Note: L has no influence here, since we're only interested in z values
* (L is a rotation around z)
*/
float lsClippedShadowVolumeFarthest = std::numeric_limits<float>::max();
float lsClippedShadowVolumeNearest = std::numeric_limits<float>::lowest();
for (size_t i = 0; i < vertexCount; ++i) {
float3 const v = lsClippedShadowVolume[i];
lsClippedShadowVolumeFarthest = std::min(lsClippedShadowVolumeFarthest, v.z);
lsClippedShadowVolumeNearest = std::max(lsClippedShadowVolumeNearest, v.z);
// far: figure out the farthest shadow receivers
lsLightFrustumBounds.min.z = min(lsLightFrustumBounds.min.z, v.z);
if constexpr (USE_DEPTH_CLAMP) {
lsLightFrustumBounds.max.z = max(lsLightFrustumBounds.max.z, v.z);
}
}
lsLightFrustumBounds.min.z =
std::max(lsLightFrustumBounds.min.z, lsClippedShadowVolumeFarthest);
if (useDepthClamp) {
lsLightFrustumBounds.max.z =
std::min(lsLightFrustumBounds.max.z, lsClippedShadowVolumeNearest);
}
if (engine.debug.shadowmap.far_uses_shadowcasters) {
// far: closest of the farthest shadow casters and receivers
lsLightFrustumBounds.min.z =
@@ -634,7 +611,7 @@ math::float4 ShadowMap::computeFocusParams(
mat4f const& LMpMv,
mat4f const& WLMp,
FrustumBoxIntersection const& lsShadowVolume, size_t vertexCount,
filament::CameraInfo const& camera,
filament::CameraInfo const& camera, float2 const& csNearFar,
float shadowFar, bool stable) noexcept {
float2 s, o;
if (stable) {
@@ -649,7 +626,7 @@ math::float4 ShadowMap::computeFocusParams(
return wsViewVolumeBoundingSphere;
} else {
mat4f const viewFromClip = inverse(camera.cullingProjection);
Corners const wsFrustumVertices = computeFrustumCorners(viewFromClip);
Corners const wsFrustumVertices = computeFrustumCorners(viewFromClip, csNearFar);
float4 const wsViewVolumeBoundingSphere =
computeBoundingSphere(wsFrustumVertices.vertices, 8);
return wsViewVolumeBoundingSphere;
@@ -817,14 +794,15 @@ Aabb ShadowMap::compute2DBounds(const mat4f& lightView,
}
ShadowMap::Corners ShadowMap::computeFrustumCorners(
mat4f const& projectionInverse) noexcept {
mat4f const& projectionInverse,
float2 csNearFar) noexcept {
Corners out;
// compute view frustum in world space (from its NDC)
// matrix to convert: ndc -> camera -> world
float const near = -1.0f;
float const far = 1.0f;
float const near = csNearFar.x;
float const far = csNearFar.y;
Corners const csViewFrustumCorners = {
.vertices = {
@@ -917,11 +895,11 @@ void ShadowMap::snapLightFrustum(float2& s, float2& o,
size_t ShadowMap::intersectFrustumWithBox(
FrustumBoxIntersection& UTILS_RESTRICT outVertices,
mat4f const& UTILS_RESTRICT projection,
mat4f const& UTILS_RESTRICT projection, math::float2 const& UTILS_RESTRICT csNearFar,
Aabb const& UTILS_RESTRICT box)
{
Frustum const frustum{ projection };
Corners const frustumVertices{ computeFrustumCorners(inverse(projection)) };
Corners const frustumVertices{ computeFrustumCorners(inverse(projection), csNearFar) };
constexpr const float EPSILON = 1.0f / 8192.0f; // ~0.012 mm
size_t vertexCount = 0;
@@ -1225,11 +1203,12 @@ void ShadowMap::visitScene(const FScene& scene, uint32_t visibleLayers,
}
ShadowMap::SceneInfo::SceneInfo(
FScene const& scene, uint8_t visibleLayers) noexcept
: visibleLayers(visibleLayers) {
FScene const& scene, uint8_t visibleLayers, mat4f const& viewMatrix) noexcept
: vsNearFar(std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max()),
visibleLayers(visibleLayers) {
// the code below only works with affine transforms
// Filament's API requires viewMatrix to be rigid (and thus affine).
assert_invariant(transpose(viewMatrix)[3] == float4(0, 0, 0, 1));
// We assume the light is at the origin to compute the SceneInfo. This is consumed later by
// computeShadowCameraDirectional() which takes this into account.
@@ -1245,6 +1224,9 @@ ShadowMap::SceneInfo::SceneInfo(
[&](Aabb receiver, Culler::result_type) {
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, receiver.min);
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, receiver.max);
auto r = Aabb::transform(viewMatrix.upperLeft(), viewMatrix[3].xyz, receiver);
vsNearFar.x = std::max(vsNearFar.x, r.max.z);
vsNearFar.y = std::min(vsNearFar.y, r.min.z);
}
);
}
+14 -8
View File
@@ -109,13 +109,20 @@ public:
struct SceneInfo {
SceneInfo() noexcept = default;
SceneInfo(FScene const& scene, uint8_t visibleLayers) noexcept;
SceneInfo(FScene const& scene, uint8_t visibleLayers, math::mat4f const& viewMatrix) noexcept;
// scratch data: The near and far planes, in clip space, to use for this shadow map
math::float2 csNearFar = { -1.0f, 1.0f };
// scratch data: light's near/far expressed in light-space, calculated from the scene's
// content assuming the light is at the origin.
math::float2 lsCastersNearFar;
math::float2 lsReceiversNearFar;
// Viewing camera's near/far expressed in view-space, calculated from the
// scene's content.
math::float2 vsNearFar;
// World-space shadow-casters volume
Aabb wsShadowCastersVolume;
@@ -147,8 +154,7 @@ public:
const FScene::LightSoa& lightData, size_t index,
filament::CameraInfo const& camera,
ShadowMapInfo const& shadowMapInfo,
SceneInfo const& sceneInfo,
bool useDepthClamp) noexcept;
SceneInfo const& sceneInfo) noexcept;
ShaderParameters updateSpot(FEngine& engine,
const FScene::LightSoa& lightData, size_t index,
@@ -238,8 +244,7 @@ private:
math::float3 direction,
FLightManager::ShadowParams params,
filament::CameraInfo const& camera,
SceneInfo const& sceneInfo,
bool useDepthClamp) noexcept;
SceneInfo const& sceneInfo) noexcept;
static math::mat4f applyLISPSM(math::mat4f& Wp,
filament::CameraInfo const& camera, FLightManager::ShadowParams const& params,
@@ -255,7 +260,7 @@ private:
math::mat4f const& LMpMv,
math::mat4f const& WLMp,
FrustumBoxIntersection const& lsShadowVolume, size_t vertexCount,
filament::CameraInfo const& camera,
filament::CameraInfo const& camera, math::float2 const& csNearFar,
float shadowFar, bool stable) noexcept;
static inline void snapLightFrustum(math::float2& s, math::float2& o,
@@ -266,7 +271,8 @@ private:
SceneInfo const& sceneInfo,
bool stable, bool focusShadowCasters, bool farUsesShadowCasters) noexcept;
static Corners computeFrustumCorners(const math::mat4f& projectionInverse) noexcept;
static Corners computeFrustumCorners(const math::mat4f& projectionInverse,
math::float2 csNearFar = { -1.0f, 1.0f }) noexcept;
static inline math::float2 computeNearFar(math::mat4f const& view,
math::float3 const* wsVertices, size_t count) noexcept;
@@ -301,7 +307,7 @@ private:
static size_t intersectFrustumWithBox(
FrustumBoxIntersection& outVertices,
math::mat4f const& projection,
math::mat4f const& projection, math::float2 const& csNearFar,
Aabb const& box);
static math::mat4f warpFrustum(float n, float f) noexcept;
+82 -96
View File
@@ -39,20 +39,17 @@
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/BitmaskEnum.h>
#include <utils/Range.h>
#include <utils/Slice.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <math/half.h>
#include <math/mat4.h>
#include <math/vec4.h>
#include <math/scalar.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <limits>
#include <new>
@@ -66,15 +63,12 @@ namespace filament {
using namespace backend;
using namespace math;
// do this only if depth-clamp is available
static constexpr bool USE_DEPTH_CLAMP = false;
ShadowMapManager::ShadowMapManager(FEngine& engine) {
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
&engine.debug.shadowmap.visualize_cascades);
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
&engine.debug.shadowmap.disable_light_frustum_align);
debugRegistry.registerProperty("d.shadowmap.tightly_bound_scene",
&engine.debug.shadowmap.tightly_bound_scene);
}
ShadowMapManager::~ShadowMapManager() {
@@ -153,7 +147,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(
calculateTextureRequirements(engine, view, lightData);
// Compute scene-dependent values shared across all shadow maps
ShadowMap::SceneInfo const info{ *view.getScene(), view.getVisibleLayers() };
ShadowMap::SceneInfo const info{ *view.getScene(), view.getVisibleLayers(), cameraInfo.view };
shadowTechnique |= updateCascadeShadowMaps(
engine, view, cameraInfo, renderableData, lightData, info);
@@ -549,9 +543,65 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
FLightManager::ShadowParams const& params = lcm.getShadowParams(directionalLight);
// Adjust the camera's projection for the light's shadowFar
cameraInfo.zf = params.options.shadowFar > 0.0f ? params.options.shadowFar : cameraInfo.zf;
if (UTILS_UNLIKELY(params.options.shadowFar > 0.0f)) {
cameraInfo.zf = params.options.shadowFar;
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
float const n = cameraInfo.zn;
float const f = cameraInfo.zf;
/*
* Updating a projection matrix near and far planes:
*
* We assume that the near and far plane equations are of the form:
* N = { 0, 0, 1, n }
* F = { 0, 0, -1, -f }
*
* We also assume that the lower-left 2x2 of the projection is all 0:
* P = A 0 C 0
* 0 B D 0
* 0 0 E F
* 0 0 G H
*
* It result that we need to calculate E and F while leaving all other parameter unchanged.
*
* We know that:
* with N, F the near/far normalized plane equation parameters
* sn, sf arbitrary scale factors (they don't affect the planes)
* m is the transpose of projection (see Frustum.cpp)
*
* sn * N == -m[3] - m[2]
* sf * F == -m[3] + m[2]
*
* sn * N + sf * F == -2 * m[3]
* sn * N - sf * F == -2 * m[2]
*
* sn * N.z + sf * F.z == -2 * m[3].z
* sn * N.w + sf * F.w == -2 * m[3].w
* sn * N.z - sf * F.z == -2 * m[2].z
* sn * N.w - sf * F.w == -2 * m[2].w
*
* sn * N.z + sf * F.z == -2 * p[2].w
* sn * N.w + sf * F.w == -2 * p[3].w
* sn * N.z - sf * F.z == -2 * p[2].z
* sn * N.w - sf * F.w == -2 * p[3].z
*
* We now need to solve for { p[2].z, p[3].z, sn, sf } :
*
* sn == -2 * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z)
* sf == -2 * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z)
* p[2].z == (sf * F.z - sn * N.z) / 2
* p[3].z == (sf * F.w - sn * N.w) / 2
*/
auto& p = cameraInfo.cullingProjection;
float4 const N = { 0, 0, 1, n }; // near plane equation
float4 const F = { 0, 0, -1, -f }; // far plane equation
// near plane equation scale factor
float const sn = -2.0f * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z);
// far plane equation scale factor
float const sf = -2.0f * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z);
// New values for the projection
p[2].z = (sf * F.z - sn * N.z) * 0.5f;
p[3].z = (sf * F.w - sn * N.w) * 0.5f;
}
const ShadowMap::ShadowMapInfo shadowMapInfo{
@@ -581,10 +631,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
// Compute scene-dependent values shared across all cascades
ShadowMap::updateSceneInfoDirectional(MvAtOrigin, *scene, sceneInfo);
// we always do culling without depth clamp, because objects behind the camera
// must be rendered regardless
shadowMap.updateDirectional(engine,
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, false);
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo);
hasVisibleShadows = shadowMap.hasVisibleShadows();
@@ -600,7 +648,15 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
uint32_t cascadeHasVisibleShadows = 0;
if (hasVisibleShadows) {
uint32_t const cascadeCount = cascadedShadowMaps.size();
// Adjust the near and far planes to tightly bound the scene.
float vsNear = -cameraInfo.zn;
float vsFar = -cameraInfo.zf;
if (engine.debug.shadowmap.tightly_bound_scene && !params.options.stable) {
vsNear = std::min(vsNear, sceneInfo.vsNearFar.x);
vsFar = std::max(vsFar, sceneInfo.vsNearFar.y);
}
const size_t cascadeCount = cascadedShadowMaps.size();
// We divide the camera frustum into N cascades. This gives us N + 1 split positions.
// The first split position is the near plane; the last split position is the far plane.
@@ -611,8 +667,9 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
}
const CascadeSplits splits({
.near = -cameraInfo.zn,
.far = -cameraInfo.zf,
.proj = cameraInfo.cullingProjection,
.near = vsNear,
.far = vsFar,
.cascadeCount = cascadeCount,
.splitPositions = splitPercentages
});
@@ -622,7 +679,10 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
static_assert(CONFIG_MAX_SHADOW_CASCADES <= 5,
"At most, a float4 can fit 4 split positions for 5 shadow cascades");
float4 wsSplitPositionUniform{ -std::numeric_limits<float>::infinity() };
std::copy(splits.begin() + 1, splits.end(), &wsSplitPositionUniform[0]);
std::copy(splits.beginWs() + 1, splits.endWs(), &wsSplitPositionUniform[0]);
float csSplitPosition[CONFIG_MAX_SHADOW_CASCADES + 1];
std::copy(splits.beginCs(), splits.endCs(), csSplitPosition);
mShadowMappingUniforms.cascadeSplits = wsSplitPositionUniform;
@@ -635,14 +695,10 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
ShadowMap& shadowMap = cascadedShadowMaps[i];
assert_invariant(shadowMap.getLightIndex() == 0);
// update cameraInfo culling projection for the cascade
float const* nearFarPlanes = splits.begin();
cameraInfo.zn = -nearFarPlanes[i];
cameraInfo.zf = -nearFarPlanes[i + 1];
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
sceneInfo.csNearFar = { csSplitPosition[i], csSplitPosition[i + 1] };
auto shaderParameters = shadowMap.updateDirectional(engine,
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, USE_DEPTH_CLAMP);
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo);
if (shadowMap.hasVisibleShadows()) {
const size_t shadowIndex = shadowMap.getShadowIndex();
@@ -1013,78 +1069,8 @@ ShadowMapManager::CascadeSplits::CascadeSplits(Params const& params) noexcept
: mSplitCount(params.cascadeCount + 1) {
for (size_t s = 0; s < mSplitCount; s++) {
mSplitsWs[s] = params.near + (params.far - params.near) * params.splitPositions[s];
mSplitsCs[s] = mat4f::project(params.proj, float3(0.0f, 0.0f, mSplitsWs[s])).z;
}
}
void ShadowMapManager::updateNearFarPlanes(mat4f* projection,
float nearDistance, float farDistance) noexcept {
float const n = nearDistance;
float const f = farDistance;
/*
* Updating a projection matrix near and far planes:
*
* We assume that the near and far plane equations are of the form:
* N = { 0, 0, 1, n }
* F = { 0, 0, -1, -f }
*
* We also assume that the lower-left 2x2 of the projection is all 0:
* P = A 0 C 0
* 0 B D 0
* 0 0 E F
* 0 0 G H
*
* It result that we need to calculate E and F while leaving all other parameter unchanged.
*
* We know that:
* with N, F the near/far normalized plane equation parameters
* sn, sf arbitrary scale factors (they don't affect the planes)
* m is the transpose of projection (see Frustum.cpp)
*
* sn * N == -m[3] - m[2]
* sf * F == -m[3] + m[2]
*
* sn * N + sf * F == -2 * m[3]
* sn * N - sf * F == -2 * m[2]
*
* sn * N.z + sf * F.z == -2 * m[3].z
* sn * N.w + sf * F.w == -2 * m[3].w
* sn * N.z - sf * F.z == -2 * m[2].z
* sn * N.w - sf * F.w == -2 * m[2].w
*
* sn * N.z + sf * F.z == -2 * p[2].w
* sn * N.w + sf * F.w == -2 * p[3].w
* sn * N.z - sf * F.z == -2 * p[2].z
* sn * N.w - sf * F.w == -2 * p[3].z
*
* We now need to solve for { p[2].z, p[3].z, sn, sf } :
*
* sn == -2 * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z)
* sf == -2 * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z)
* p[2].z == (sf * F.z - sn * N.z) / 2
* p[3].z == (sf * F.w - sn * N.w) / 2
*/
auto& p = *projection;
float4 const N = { 0, 0, 1, n }; // near plane equation
float4 const F = { 0, 0, -1, -f }; // far plane equation
// near plane equation scale factor
float const sn = -2.0f * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z);
// far plane equation scale factor
float const sf = -2.0f * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z);
// New values for the projection
p[2].z = (sf * F.z - sn * N.z) * 0.5f;
p[3].z = (sf * F.w - sn * N.w) * 0.5f;
}
utils::FixedCapacityVector<Camera const*>
ShadowMapManager::getDirectionalShadowCameras() const noexcept {
if (!mInitialized) return {};
auto const csm = getCascadedShadowMap();
auto result = utils::FixedCapacityVector<Camera const*>::with_capacity(csm.size());
for (ShadowMap const& sm : csm) {
result.push_back(sm.hasVisibleShadows() ? sm.getDebugCamera() : nullptr);
}
return result;
}
} // namespace filament
+15 -15
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@@ -40,7 +40,6 @@
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <utils/debug.h>
#include <utils/Range.h>
#include <utils/Slice.h>
@@ -59,7 +58,6 @@
namespace filament {
class Camera;
class FCamera;
class FView;
class FrameGraph;
@@ -140,16 +138,16 @@ public:
bool hasSpotShadows() const { return !mSpotShadowMapCount; }
// for debugging only
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
FCamera const* getDirectionalShadowCamera() const noexcept {
if (!mInitialized) return nullptr;
return getShadowMap(0).getDebugCamera();
}
private:
explicit ShadowMapManager(FEngine& engine);
void terminate(FEngine& engine);
static void updateNearFarPlanes(math::mat4f* projection,
float nearDistance, float farDistance) noexcept;
ShadowMapManager::ShadowTechnique updateCascadeShadowMaps(FEngine& engine,
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept;
@@ -188,21 +186,27 @@ private:
constexpr static size_t SPLIT_COUNT = CONFIG_MAX_SHADOW_CASCADES + 1;
struct Params {
math::mat4f proj;
float near = 0.0f;
float far = 0.0f;
uint32_t cascadeCount = 1;
size_t cascadeCount = 1;
std::array<float, SPLIT_COUNT> splitPositions = { 0.0f };
};
explicit CascadeSplits(Params const& params) noexcept;
// Split positions in world-space.
const float* begin() const { return mSplitsWs; }
const float* end() const { return mSplitsWs + mSplitCount; }
const float* beginWs() const { return mSplitsWs; }
const float* endWs() const { return mSplitsWs + mSplitCount; }
// Split positions in clip-space.
const float* beginCs() const { return mSplitsCs; }
const float* endCs() const { return mSplitsCs + mSplitCount; }
private:
float mSplitsWs[SPLIT_COUNT];
uint32_t mSplitCount;
float mSplitsCs[SPLIT_COUNT];
size_t mSplitCount;
};
// Atlas requirements, updated in ShadowMapManager::update(),
@@ -244,14 +248,10 @@ private:
}
utils::Slice<ShadowMap> getCascadedShadowMap() noexcept {
ShadowMap const* const p = &getShadowMap(0);
ShadowMap* const p = &getShadowMap(0);
return { p, mDirectionalShadowMapCount };
}
utils::Slice<ShadowMap> getCascadedShadowMap() const noexcept {
return const_cast<ShadowMapManager*>(this)->getCascadedShadowMap();
}
utils::Slice<ShadowMap> getSpotShadowMaps() noexcept {
ShadowMap* const p = &getShadowMap(CONFIG_MAX_SHADOW_CASCADES);
return { p, mSpotShadowMapCount };
+2 -8
View File
@@ -15,8 +15,6 @@
*/
#include "details/View.h"
#include "filament/View.h"
namespace filament {
@@ -73,8 +71,8 @@ const char* View::getName() const noexcept {
return downcast(this)->getName();
}
utils::FixedCapacityVector<Camera const*> View::getDirectionalShadowCameras() const noexcept {
return downcast(this)->getDirectionalShadowCameras();
Camera const* View::getDirectionalShadowCamera() const noexcept {
return downcast(this)->getDirectionalShadowCamera();
}
void View::setShadowingEnabled(bool enabled) noexcept {
@@ -314,8 +312,4 @@ utils::Entity View::getFogEntity() const noexcept {
return downcast(this)->getFogEntity();
}
void View::clearFrameHistory(Engine& engine) noexcept {
downcast(this)->clearFrameHistory(downcast(engine));
}
} // namespace filament
+4 -5
View File
@@ -20,14 +20,13 @@
#include "details/Engine.h"
#include <filament/LightManager.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <math/fast.h>
#include <math/scalar.h>
#include <utils/debug.h>
#include <filament/LightManager.h>
using namespace filament::math;
using namespace utils;
@@ -443,10 +443,10 @@ RenderableManager::Builder::Result RenderableManager::Builder::build(Engine& eng
<< ") instances when supplying transforms via an InstanceBuffer.";
if (mImpl->mGeometryType == GeometryType::STATIC) {
FILAMENT_CHECK_PRECONDITION(mImpl->mSkinningBoneCount == 0)
FILAMENT_CHECK_PRECONDITION(mImpl->mSkinningBoneCount > 0)
<< "Skinning can't be used with STATIC geometry";
FILAMENT_CHECK_PRECONDITION(mImpl->mMorphTargetCount == 0)
FILAMENT_CHECK_PRECONDITION(mImpl->mMorphTargetCount > 0)
<< "Morphing can't be used with STATIC geometry";
}
@@ -588,9 +588,6 @@ void FRenderableManager::create(
// full size of the UBO.
instances.handle = driver.createBufferObject(sizeof(PerRenderableUib),
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
if (auto name = instances.buffer->getName(); !name.empty()) {
driver.setDebugTag(instances.handle.getId(), std::move(name));
}
}
const uint32_t boneCount = builder->mSkinningBoneCount;
-5
View File
@@ -20,8 +20,6 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
namespace filament {
struct BufferObject::BuilderDetails {
@@ -58,9 +56,6 @@ FBufferObject::FBufferObject(FEngine& engine, const BufferObject::Builder& build
FEngine::DriverApi& driver = engine.getDriverApi();
mHandle = driver.createBufferObject(builder->mByteCount, builder->mBindingType,
backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
void FBufferObject::terminate(FEngine& engine) {
+4 -17
View File
@@ -118,32 +118,19 @@ template bool FDebugRegistry::getProperty<float2>(const char* name, float2* v) c
template bool FDebugRegistry::getProperty<float3>(const char* name, float3* v) const noexcept;
template bool FDebugRegistry::getProperty<float4>(const char* name, float4* v) const noexcept;
bool FDebugRegistry::registerDataSource(std::string_view name,
void FDebugRegistry::registerDataSource(std::string_view name,
void const* data, size_t count) noexcept {
auto& dataSourceMap = mDataSourceMap;
bool const found = dataSourceMap.find(name) == dataSourceMap.end();
if (found) {
if (dataSourceMap.find(name) == dataSourceMap.end()) {
dataSourceMap[name] = { data, count };
}
return found;
}
bool FDebugRegistry::registerDataSource(std::string_view name,
void FDebugRegistry::registerDataSource(std::string_view name,
utils::Invocable<DataSource()>&& creator) noexcept {
auto& dataSourceCreatorMap = mDataSourceCreatorMap;
bool const found = dataSourceCreatorMap.find(name) == dataSourceCreatorMap.end();
if (found) {
dataSourceCreatorMap[name] = std::move(creator);
}
return found;
mDataSourceCreatorMap[name] = std::move(creator);
}
void FDebugRegistry::unregisterDataSource(std::string_view name) noexcept {
mDataSourceCreatorMap.erase(name);
mDataSourceMap.erase(name);
}
DebugRegistry::DataSource FDebugRegistry::getDataSource(const char* name) const noexcept {
std::string_view const key{ name };
auto& dataSourceMap = mDataSourceMap;
+2 -4
View File
@@ -101,14 +101,12 @@ public:
}
// registers a DataSource directly
bool registerDataSource(std::string_view name, void const* data, size_t count) noexcept;
void registerDataSource(std::string_view name, void const* data, size_t count) noexcept;
// registers a DataSource lazily
bool registerDataSource(std::string_view name,
void registerDataSource(std::string_view name,
utils::Invocable<DataSource()>&& creator) noexcept;
void unregisterDataSource(std::string_view name) noexcept;
#if !defined(_MSC_VER)
private:
#endif
+17 -28
View File
@@ -71,7 +71,7 @@ struct Engine::BuilderDetails {
FeatureLevel mFeatureLevel = FeatureLevel::FEATURE_LEVEL_1;
void* mSharedContext = nullptr;
bool mPaused = false;
static Config validateConfig(Config config) noexcept;
static Config validateConfig(const Config* pConfig) noexcept;
};
Engine* FEngine::create(Engine::Builder const& builder) {
@@ -163,7 +163,8 @@ FEngine* FEngine::getEngine(void* token) {
FILAMENT_CHECK_PRECONDITION(ThreadUtils::isThisThread(instance->mMainThreadId))
<< "Engine::createAsync() and Engine::getEngine() must be called on the same thread.";
if (!instance->mInitialized) {
// we use mResourceAllocator as a proxy for "am I already initialized"
if (!instance->mResourceAllocator) {
if (UTILS_UNLIKELY(!instance->mDriver)) {
// something went horribly wrong during driver initialization
instance->mDriverThread.join();
@@ -261,7 +262,7 @@ void FEngine::init() {
slog.i << "FEngine feature level: " << int(mActiveFeatureLevel) << io::endl;
mResourceAllocatorDisposer = std::make_shared<ResourceAllocatorDisposer>(driverApi);
mResourceAllocator = new ResourceAllocator(mConfig, driverApi);
mFullScreenTriangleVb = downcast(VertexBuffer::Builder()
.vertexCount(3)
@@ -424,13 +425,11 @@ void FEngine::init() {
}
});
});
mInitialized = true;
}
FEngine::~FEngine() noexcept {
SYSTRACE_CALL();
assert_invariant(!mResourceAllocatorDisposer);
delete mResourceAllocator;
delete mDriver;
if (mOwnPlatform) {
PlatformFactory::destroy(&mPlatform);
@@ -441,7 +440,7 @@ void FEngine::shutdown() {
SYSTRACE_CALL();
// by construction this should never be nullptr
assert_invariant(mResourceAllocatorDisposer);
assert_invariant(mResourceAllocator);
FILAMENT_CHECK_PRECONDITION(ThreadUtils::isThisThread(mMainThreadId))
<< "Engine::shutdown() called from the wrong thread!";
@@ -461,8 +460,7 @@ void FEngine::shutdown() {
*/
mPostProcessManager.terminate(driver); // free-up post-process manager resources
mResourceAllocatorDisposer->terminate();
mResourceAllocatorDisposer.reset();
mResourceAllocator->terminate();
mDFG.terminate(*this); // free-up the DFG
mRenderableManager.terminate(); // free-up all renderables
mLightManager.terminate(); // free-up all lights
@@ -1197,22 +1195,6 @@ bool FEngine::isValid(const FInstanceBuffer* p) const {
return isValid(p, mInstanceBuffers);
}
size_t FEngine::getBufferObjectCount() const noexcept { return mBufferObjects.size(); }
size_t FEngine::getViewCount() const noexcept { return mViews.size(); }
size_t FEngine::getSceneCount() const noexcept { return mScenes.size(); }
size_t FEngine::getSwapChainCount() const noexcept { return mSwapChains.size(); }
size_t FEngine::getStreamCount() const noexcept { return mStreams.size(); }
size_t FEngine::getIndexBufferCount() const noexcept { return mIndexBuffers.size(); }
size_t FEngine::getSkinningBufferCount() const noexcept { return mSkinningBuffers.size(); }
size_t FEngine::getMorphTargetBufferCount() const noexcept { return mMorphTargetBuffers.size(); }
size_t FEngine::getInstanceBufferCount() const noexcept { return mInstanceBuffers.size(); }
size_t FEngine::getVertexBufferCount() const noexcept { return mVertexBuffers.size(); }
size_t FEngine::getIndirectLightCount() const noexcept { return mIndirectLights.size(); }
size_t FEngine::getMaterialCount() const noexcept { return mMaterials.size(); }
size_t FEngine::getTextureCount() const noexcept { return mTextures.size(); }
size_t FEngine::getSkyboxeCount() const noexcept { return mSkyboxes.size(); }
size_t FEngine::getColorGradingCount() const noexcept { return mColorGradings.size(); }
size_t FEngine::getRenderTargetCount() const noexcept { return mRenderTargets.size(); }
void* FEngine::streamAlloc(size_t size, size_t alignment) noexcept {
// we allow this only for small allocations
@@ -1302,7 +1284,7 @@ Engine::Builder& Engine::Builder::platform(Platform* platform) noexcept {
}
Engine::Builder& Engine::Builder::config(Engine::Config const* config) noexcept {
mImpl->mConfig = config ? *config : Engine::Config{};
mImpl->mConfig = BuilderDetails::validateConfig(config);
return *this;
}
@@ -1330,15 +1312,22 @@ void Engine::Builder::build(Invocable<void(void*)>&& callback) const {
#endif
Engine* Engine::Builder::build() const {
mImpl->mConfig = BuilderDetails::validateConfig(mImpl->mConfig);
return FEngine::create(*this);
}
Engine::Config Engine::BuilderDetails::validateConfig(Config config) noexcept {
Engine::Config Engine::BuilderDetails::validateConfig(const Config* const pConfig) noexcept {
// Rule of thumb: perRenderPassArenaMB must be roughly 1 MB larger than perFrameCommandsMB
constexpr uint32_t COMMAND_ARENA_OVERHEAD = 1;
constexpr uint32_t CONCURRENT_FRAME_COUNT = 3;
Config config;
if (!pConfig) {
return config;
}
// make sure to copy all the fields
config = *pConfig;
// Use at least the defaults set by the build system
config.minCommandBufferSizeMB = std::max(
config.minCommandBufferSizeMB,
+6 -31
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@@ -86,7 +86,6 @@ namespace filament {
class Renderer;
class MaterialParser;
class ResourceAllocatorDisposer;
namespace backend {
class Driver;
@@ -255,13 +254,9 @@ public:
}
}
ResourceAllocatorDisposer& getResourceAllocatorDisposer() noexcept {
assert_invariant(mResourceAllocatorDisposer);
return *mResourceAllocatorDisposer;
}
std::shared_ptr<ResourceAllocatorDisposer> const& getSharedResourceAllocatorDisposer() noexcept {
return mResourceAllocatorDisposer;
ResourceAllocator& getResourceAllocator() noexcept {
assert_invariant(mResourceAllocator);
return *mResourceAllocator;
}
void* streamAlloc(size_t size, size_t alignment) noexcept;
@@ -351,23 +346,6 @@ public:
bool isValid(const FView* p) const;
bool isValid(const FInstanceBuffer* p) const;
size_t getBufferObjectCount() const noexcept;
size_t getViewCount() const noexcept;
size_t getSceneCount() const noexcept;
size_t getSwapChainCount() const noexcept;
size_t getStreamCount() const noexcept;
size_t getIndexBufferCount() const noexcept;
size_t getSkinningBufferCount() const noexcept;
size_t getMorphTargetBufferCount() const noexcept;
size_t getInstanceBufferCount() const noexcept;
size_t getVertexBufferCount() const noexcept;
size_t getIndirectLightCount() const noexcept;
size_t getMaterialCount() const noexcept;
size_t getTextureCount() const noexcept;
size_t getSkyboxeCount() const noexcept;
size_t getColorGradingCount() const noexcept;
size_t getRenderTargetCount() const noexcept;
void destroy(utils::Entity e);
bool isPaused() const noexcept;
@@ -512,7 +490,7 @@ private:
FTransformManager mTransformManager;
FLightManager mLightManager;
FCameraManager mCameraManager;
std::shared_ptr<ResourceAllocatorDisposer> mResourceAllocatorDisposer;
ResourceAllocator* mResourceAllocator = nullptr;
HwVertexBufferInfoFactory mHwVertexBufferInfoFactory;
ResourceList<FBufferObject> mBufferObjects{ "BufferObject" };
@@ -584,14 +562,11 @@ private:
std::thread::id mMainThreadId{};
bool mInitialized = false;
// Creation parameters
Config mConfig;
public:
// These are the debug properties used by FDebug.
// They're accessed directly by modules who need them.
// these are the debug properties used by FDebug. They're accessed directly by modules who need them.
struct {
struct {
bool debug_directional_shadowmap = false;
@@ -599,7 +574,7 @@ public:
bool far_uses_shadowcasters = true;
bool focus_shadowcasters = true;
bool visualize_cascades = false;
bool disable_light_frustum_align = false;
bool tightly_bound_scene = true;
float dzn = -1.0f;
float dzf = 1.0f;
float display_shadow_texture_scale = 0.25f;
-5
View File
@@ -20,8 +20,6 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
namespace filament {
struct IndexBuffer::BuilderDetails {
@@ -60,9 +58,6 @@ FIndexBuffer::FIndexBuffer(FEngine& engine, const IndexBuffer::Builder& builder)
(backend::ElementType)builder->mIndexType,
uint32_t(builder->mIndexCount),
backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
void FIndexBuffer::terminate(FEngine& engine) {
+1 -2
View File
@@ -61,8 +61,7 @@ InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
// ------------------------------------------------------------------------------------------------
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder)
: mName(builder.getName()) {
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder) {
mInstanceCount = builder->mInstanceCount;
mLocalTransforms.reserve(mInstanceCount);
-4
View File
@@ -25,7 +25,6 @@
#include <math/mat4.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
namespace filament {
@@ -47,13 +46,10 @@ public:
void prepare(FEngine& engine, math::mat4f rootTransform, const PerRenderableData& ubo,
backend::Handle<backend::HwBufferObject> handle);
utils::CString const& getName() const noexcept { return mName; }
private:
friend class RenderableManager;
utils::FixedCapacityVector<math::mat4f> mLocalTransforms;
utils::CString mName;
size_t mInstanceCount;
};
+3 -27
View File
@@ -192,30 +192,6 @@ Material* Material::Builder::build(Engine& engine) {
return nullptr;
}
// Print a warning if the material's stereo type doesn't align with the engine's setting.
MaterialDomain materialDomain;
UserVariantFilterMask variantFilterMask;
materialParser->getMaterialDomain(&materialDomain);
materialParser->getMaterialVariantFilterMask(&variantFilterMask);
bool const hasStereoVariants = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::STE));
if (materialDomain == MaterialDomain::SURFACE && hasStereoVariants) {
StereoscopicType const engineStereoscopicType = engine.getConfig().stereoscopicType;
// Default materials are always compiled with either 'instanced' or 'multiview'.
// So, we only verify compatibility if the engine is set up for stereo.
if (engineStereoscopicType != StereoscopicType::NONE) {
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
materialParser->getStereoscopicType(&materialStereoscopicType);
if (materialStereoscopicType != engineStereoscopicType) {
CString name;
materialParser->getName(&name);
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
<< "' is " << (int)materialStereoscopicType
<< ", which is not compatiable with the engine's setting "
<< (int)engineStereoscopicType << "." << io::endl;
}
}
}
return downcast(engine).createMaterial(*this, std::move(materialParser));
}
@@ -224,7 +200,8 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
: mIsDefaultMaterial(builder->mDefaultMaterial),
mEngine(engine),
mMaterialId(engine.getMaterialId()),
mMaterialParser(std::move(materialParser)) {
mMaterialParser(std::move(materialParser))
{
MaterialParser* const parser = mMaterialParser.get();
UTILS_UNUSED_IN_RELEASE bool const nameOk = parser->getName(&mName);
@@ -618,7 +595,6 @@ Program FMaterial::getProgramWithVariants(
void FMaterial::createAndCacheProgram(Program&& p, Variant variant) const noexcept {
auto program = mEngine.getDriverApi().createProgram(std::move(p));
mEngine.getDriverApi().setDebugTag(program.getId(), mName);
assert_invariant(program);
mCachedPrograms[variant.key] = program;
}
@@ -897,7 +873,7 @@ void FMaterial::processSpecializationConstants(FEngine& engine, Material::Builde
engine.getDriverApi().getMaxUniformBufferSize() / 16u);
bool const staticTextureWorkaround =
engine.getDriverApi().isWorkaroundNeeded(Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR);
engine.getDriverApi().isWorkaroundNeeded(Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR);
bool const powerVrShaderWorkarounds =
engine.getDriverApi().isWorkaroundNeeded(Workaround::POWER_VR_SHADER_WORKAROUNDS);
@@ -51,7 +51,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
mUniforms = UniformBuffer(material->getUniformInterfaceBlock().getSize());
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, backend::BufferUsage::STATIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
}
if (!material->getSamplerInterfaceBlock().isEmpty()) {
@@ -117,7 +116,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mUniforms.setUniforms(other->getUniformBuffer());
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
}
if (!material->getSamplerInterfaceBlock().isEmpty()) {
@@ -25,8 +25,6 @@
#include <math/mat4.h>
#include <math/norm.h>
#include <utils/CString.h>
namespace filament {
using namespace backend;
@@ -126,11 +124,6 @@ FMorphTargetBuffer::FMorphTargetBuffer(FEngine& engine, const Builder& builder)
mCount,
TextureUsage::DEFAULT);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mPbHandle.getId(), name);
driver.setDebugTag(mTbHandle.getId(), std::move(name));
}
// create and update sampler group
mSbHandle = driver.createSamplerGroup(PerRenderPrimitiveMorphingSib::SAMPLER_COUNT,
utils::FixedSizeString<32>("Morph target samplers"));
+6 -57
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@@ -60,7 +60,6 @@
#include <chrono>
#include <limits>
#include <memory>
#include <utility>
#include <stddef.h>
@@ -89,11 +88,7 @@ FRenderer::FRenderer(FEngine& engine) :
mHdrQualityMedium(TextureFormat::R11F_G11F_B10F),
mHdrQualityHigh(TextureFormat::RGB16F),
mIsRGB8Supported(false),
mUserEpoch(engine.getEngineEpoch()),
mResourceAllocator(std::make_unique<ResourceAllocator>(
engine.getSharedResourceAllocatorDisposer(),
engine.getConfig(),
engine.getDriverApi()))
mUserEpoch(engine.getEngineEpoch())
{
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
debugRegistry.registerProperty("d.renderer.doFrameCapture",
@@ -181,7 +176,6 @@ void FRenderer::terminate(FEngine& engine) {
}
mFrameInfoManager.terminate(driver);
mFrameSkipper.terminate(driver);
mResourceAllocator->terminate();
}
void FRenderer::resetUserTime() {
@@ -242,39 +236,6 @@ void FRenderer::setVsyncTime(uint64_t steadyClockTimeNano) noexcept {
mVsyncSteadyClockTimeNano = steadyClockTimeNano;
}
void FRenderer::skipFrame(uint64_t vsyncSteadyClockTimeNano) {
SYSTRACE_CALL();
FILAMENT_CHECK_PRECONDITION(!mSwapChain) <<
"skipFrame() can't be called between beginFrame() and endFrame()";
if (!vsyncSteadyClockTimeNano) {
vsyncSteadyClockTimeNano = mVsyncSteadyClockTimeNano;
mVsyncSteadyClockTimeNano = 0;
}
FEngine& engine = mEngine;
FEngine::DriverApi& driver = engine.getDriverApi();
// Gives the backend a chance to execute periodic tasks. This must be called before
// the frame skipper.
driver.tick();
// do this before engine.flush()
mResourceAllocator->gc(true);
// Run the component managers' GC in parallel
// WARNING: while doing this we can't access any component manager
auto& js = engine.getJobSystem();
auto *job = js.runAndRetain(jobs::createJob(js, nullptr, &FEngine::gc, &engine)); // gc all managers
engine.flush(); // flush command stream
// make sure we're done with the gcs
js.waitAndRelease(job);
}
bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeNano) {
assert_invariant(swapChain);
@@ -344,14 +305,10 @@ bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeN
* to ignore the return value and render the frame anyway -- which is perfectly fine.
* The remaining work will be done when the first render() call is made.
*/
auto beginFrameInternal = [this, appVsync, swapChain]() {
auto beginFrameInternal = [this, appVsync]() {
FEngine& engine = mEngine;
FEngine::DriverApi& driver = engine.getDriverApi();
// we need to re-set mSwapChain here because if a frame was marked as "skip" but the
// user ignored us, we'd still want mSwapChain to be set.
mSwapChain = swapChain;
driver.beginFrame(
appVsync.time_since_epoch().count(),
mDisplayInfo.refreshRate == 0.0 ? 0 : int64_t(
@@ -380,10 +337,6 @@ bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeN
// so we need to delay this work until that happens.
mBeginFrameInternal = beginFrameInternal;
// clear mSwapChain because the frame should be skipped (it will be re-set if the user
// ignores the skip)
mSwapChain = nullptr;
// we need to flush in this case, to make sure the tick() call is executed at some point
engine.flush();
@@ -427,7 +380,7 @@ void FRenderer::endFrame() {
}
// do this before engine.flush()
mResourceAllocator->gc();
engine.getResourceAllocator().gc();
// Run the component managers' GC in parallel
// WARNING: while doing this we can't access any component manager
@@ -515,9 +468,6 @@ void FRenderer::renderStandaloneView(FView const* view) {
FILAMENT_CHECK_PRECONDITION(view->getRenderTarget())
<< "View \"" << view->getName() << "\" must have a RenderTarget associated";
FILAMENT_CHECK_PRECONDITION(!mSwapChain)
<< "renderStandaloneView() must be called outside of beginFrame() / endFrame()";
if (UTILS_LIKELY(view->getScene())) {
mPreviousRenderTargets.clear();
mFrameId++;
@@ -542,6 +492,8 @@ void FRenderer::renderStandaloneView(FView const* view) {
void FRenderer::render(FView const* view) {
SYSTRACE_CALL();
assert_invariant(mSwapChain);
if (UTILS_UNLIKELY(mBeginFrameInternal)) {
// this should not happen, the user should not call render() if we returned false from
// beginFrame(). But because this is allowed, we handle it gracefully.
@@ -549,9 +501,6 @@ void FRenderer::render(FView const* view) {
mBeginFrameInternal = {};
}
// after beginFrame() is called, mSwapChain should be true
assert_invariant(mSwapChain);
if (UTILS_LIKELY(view && view->getScene() && view->hasCamera())) {
if (mViewRenderedCount) {
// This is a good place to kick the GPU, since we've rendered a View before,
@@ -798,7 +747,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
* Frame graph
*/
FrameGraph fg(*mResourceAllocator,
FrameGraph fg(engine.getResourceAllocator(),
isProtectedContent ? FrameGraph::Mode::PROTECTED : FrameGraph::Mode::UNPROTECTED);
auto& blackboard = fg.getBlackboard();
-16
View File
@@ -37,7 +37,6 @@
#include <utils/compiler.h>
#include <utils/Allocator.h>
#include <utils/FixedCapacityVector.h>
#include <math/vec4.h>
@@ -46,7 +45,6 @@
#include <algorithm>
#include <chrono>
#include <functional>
#include <memory>
#include <utility>
#include <stddef.h>
@@ -54,8 +52,6 @@
namespace filament {
class ResourceAllocator;
namespace backend {
class Driver;
} // namespace backend
@@ -91,9 +87,6 @@ public:
void setVsyncTime(uint64_t steadyClockTimeNano) noexcept;
// skip a frame
void skipFrame(uint64_t vsyncSteadyClockTimeNano);
// start a frame
bool beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeNano);
@@ -147,14 +140,6 @@ public:
return mClearOptions;
}
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(size_t historySize) const noexcept {
return mFrameInfoManager.getFrameInfoHistory(historySize);
}
size_t getMaxFrameHistorySize() const noexcept {
return MAX_FRAMETIME_HISTORY;
}
private:
friend class Renderer;
using Command = RenderPass::Command;
@@ -212,7 +197,6 @@ private:
tsl::robin_set<FRenderTarget*> mPreviousRenderTargets;
std::function<void()> mBeginFrameInternal;
uint64_t mVsyncSteadyClockTimeNano = 0;
std::unique_ptr<ResourceAllocator> mResourceAllocator{};
};
FILAMENT_DOWNCAST(Renderer)
+1 -1
View File
@@ -248,7 +248,7 @@ void FScene::prepare(utils::JobSystem& js,
auto* renderableJob = jobs::parallel_for(js, rootJob,
renderableInstances.data(), renderableInstances.size(),
std::cref(renderableWork), jobs::CountSplitter<64>());
std::cref(renderableWork), jobs::CountSplitter<128, 5>());
auto* lightJob = jobs::parallel_for(js, rootJob,
lightInstances.data(), lightInstances.size(),
-7
View File
@@ -27,8 +27,6 @@
#include <math/half.h>
#include <math/mat4.h>
#include <utils/CString.h>
#include <cstring>
namespace filament {
@@ -82,11 +80,6 @@ FSkinningBuffer::FSkinningBuffer(FEngine& engine, const Builder& builder)
BufferObjectBinding::UNIFORM,
BufferUsage::DYNAMIC);
if (auto name = builder.getName(); !name.empty()) {
// TODO: We should also tag the texture created inside createIndicesAndWeightsHandle.
driver.setDebugTag(mHandle.getId(), std::move(name));
}
if (builder->mInitialize) {
// initialize the bones to identity (before rounding up)
auto* out = driver.allocatePod<PerRenderableBoneUib::BoneData>(mBoneCount);
+1 -5
View File
@@ -23,10 +23,10 @@
#include <backend/PixelBufferDescriptor.h>
#include <utils/CString.h>
#include <utils/Panic.h>
#include <filament/Stream.h>
namespace filament {
using namespace backend;
@@ -80,10 +80,6 @@ FStream::FStream(FEngine& engine, const Builder& builder) noexcept
} else {
mStreamHandle = engine.getDriverApi().createStreamAcquired();
}
if (auto name = builder.getName(); !name.empty()) {
engine.getDriverApi().setDebugTag(mStreamHandle.getId(), std::move(name));
}
}
void FStream::terminate(FEngine& engine) noexcept {
-3
View File
@@ -243,9 +243,6 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
mHandle = driver.importTexture(builder->mImportedId,
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
}
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
// frees driver resources, object becomes invalid
+1 -10
View File
@@ -29,7 +29,6 @@
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
@@ -260,9 +259,7 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
mBufferCount, mDeclaredAttributes.count(), mAttributes);
mHandle = driver.createVertexBuffer(mVertexCount, mVertexBufferInfoHandle);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), name);
}
// calculate buffer sizes
size_t bufferSizes[MAX_VERTEX_BUFFER_COUNT] = {};
@@ -290,9 +287,6 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
if (!mBufferObjects[i]) {
BufferObjectHandle bo = driver.createBufferObject(bufferSizes[i],
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(bo.getId(), name);
}
driver.setVertexBufferObject(mHandle, i, bo);
mBufferObjects[i] = bo;
}
@@ -309,9 +303,6 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
if (!mBufferObjects[i]) {
BufferObjectHandle const bo = driver.createBufferObject(bufferSizes[i],
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(bo.getId(), name);
}
driver.setVertexBufferObject(mHandle, i, bo);
mBufferObjects[i] = bo;
}
+26 -64
View File
@@ -17,7 +17,6 @@
#include "details/View.h"
#include "Culler.h"
#include "FrameHistory.h"
#include "Froxelizer.h"
#include "RenderPrimitive.h"
#include "ResourceAllocator.h"
@@ -31,17 +30,15 @@
#include "details/Skybox.h"
#include <filament/Exposure.h>
#include <filament/DebugRegistry.h>
#include <filament/TextureSampler.h>
#include <filament/View.h>
#include <private/filament/UibStructs.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Profiler.h>
#include <utils/Slice.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
#include <utils/Zip2Iterator.h>
#include <math/scalar.h>
@@ -49,7 +46,6 @@
#include <array>
#include <memory>
#include <tuple>
using namespace utils;
@@ -81,29 +77,21 @@ FView::FView(FEngine& engine)
mPidController.setOutputDeadBand(-0.01f, 0.05f);
#ifndef NDEBUG
// This can fail if another view has already registered this data source
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
// the View could have been destroyed by the time we do this
auto const state = weak.lock();
if (!state) {
return { nullptr, 0 };
}
// Lazily allocate the buffer for the debug data source, and mark this
// data source as active. It can never go back to inactive.
assert_invariant(!state->debugFrameHistory);
state->active = true;
state->debugFrameHistory =
std::make_unique<std::array<DebugRegistry::FrameHistory, 5 * 60>>();
return { state->debugFrameHistory->data(), state->debugFrameHistory->size() };
debugRegistry.registerDataSource("d.view.frame_info",
[this]() -> DebugRegistry::DataSource {
assert_invariant(!mDebugFrameHistory);
mDebugFrameHistory = std::make_unique<std::array<DebugRegistry::FrameHistory, 5*60>>();
return { mDebugFrameHistory->data(), mDebugFrameHistory->size() };
});
if (UTILS_UNLIKELY(mDebugState->owner)) {
// publish the properties (they will be initialized in the main loop)
debugRegistry.registerProperty("d.view.pid.kp", &engine.debug.view.pid.kp);
debugRegistry.registerProperty("d.view.pid.ki", &engine.debug.view.pid.ki);
debugRegistry.registerProperty("d.view.pid.kd", &engine.debug.view.pid.kd);
}
debugRegistry.registerProperty("d.view.pid.kp", &engine.debug.view.pid.kp);
debugRegistry.registerProperty("d.view.pid.ki", &engine.debug.view.pid.ki);
debugRegistry.registerProperty("d.view.pid.kd", &engine.debug.view.pid.kd);
// default parameters for debugging UI
engine.debug.view.pid.kp = 1.0f - std::exp(-1.0f / 8.0f);
engine.debug.view.pid.ki = PID_CONTROLLER_Ki;
engine.debug.view.pid.kd = PID_CONTROLLER_Kd;
mPidController.setParallelGains(
engine.debug.view.pid.kp, engine.debug.view.pid.ki, engine.debug.view.pid.kd);
#endif
// allocate UBOs
@@ -130,19 +118,13 @@ void FView::terminate(FEngine& engine) {
DriverApi& driver = engine.getDriverApi();
driver.destroyBufferObject(mLightUbh);
driver.destroyBufferObject(mRenderableUbh);
clearFrameHistory(engine);
drainFrameHistory(engine);
ShadowMapManager::terminate(engine, mShadowMapManager);
mPerViewUniforms.terminate(driver);
mFroxelizer.terminate(driver);
engine.getEntityManager().destroy(mFogEntity);
#ifndef NDEBUG
if (UTILS_UNLIKELY(mDebugState->owner)) {
engine.getDebugRegistry().unregisterDataSource("d.view.frame_info");
}
#endif
}
void FView::setViewport(filament::Viewport const& viewport) noexcept {
@@ -180,20 +162,10 @@ void FView::setDynamicLightingOptions(float zLightNear, float zLightFar) noexcep
}
float2 FView::updateScale(FEngine& engine,
filament::details::FrameInfo const& info,
FrameInfo const& info,
Renderer::FrameRateOptions const& frameRateOptions,
Renderer::DisplayInfo const& displayInfo) noexcept {
#ifndef NDEBUG
if (UTILS_LIKELY(!mDebugState->active)) {
// if we're not active, update the debug properties with the normal values
// and use that for configuring the PID controller.
engine.debug.view.pid.kp = 1.0f - std::exp(-frameRateOptions.scaleRate);
engine.debug.view.pid.ki = PID_CONTROLLER_Ki;
engine.debug.view.pid.kd = PID_CONTROLLER_Kd;
}
#endif
DynamicResolutionOptions const& options = mDynamicResolution;
if (options.enabled) {
if (!UTILS_UNLIKELY(info.valid)) {
@@ -277,15 +249,14 @@ float2 FView::updateScale(FEngine& engine,
#ifndef NDEBUG
// only for debugging...
if (UTILS_UNLIKELY(mDebugState->active && mDebugState->debugFrameHistory)) {
auto* const debugFrameHistory = mDebugState->debugFrameHistory.get();
if (mDebugFrameHistory) {
using namespace std::chrono;
using duration_ms = duration<float, std::milli>;
const float target = (1000.0f * float(frameRateOptions.interval)) / displayInfo.refreshRate;
const float targetWithHeadroom = target * (1.0f - frameRateOptions.headRoomRatio);
std::move(debugFrameHistory->begin() + 1,
debugFrameHistory->end(), debugFrameHistory->begin());
debugFrameHistory->back() = {
std::move(mDebugFrameHistory->begin() + 1,
mDebugFrameHistory->end(), mDebugFrameHistory->begin());
mDebugFrameHistory->back() = {
.target = target,
.targetWithHeadroom = targetWithHeadroom,
.frameTime = duration_cast<duration_ms>(info.frameTime).count(),
@@ -1036,29 +1007,20 @@ FrameGraphId<FrameGraphTexture> FView::renderShadowMaps(FEngine& engine, FrameGr
void FView::commitFrameHistory(FEngine& engine) noexcept {
// Here we need to destroy resources in mFrameHistory.back()
auto& disposer = engine.getResourceAllocatorDisposer();
auto& frameHistory = mFrameHistory;
FrameHistoryEntry& last = frameHistory.back();
disposer.destroy(last.taa.color.handle);
disposer.destroy(last.ssr.color.handle);
last.taa.color.handle.clear();
last.ssr.color.handle.clear();
last.taa.color.destroy(engine.getResourceAllocator());
last.ssr.color.destroy(engine.getResourceAllocator());
// and then push the new history entry to the history stack
frameHistory.commit();
}
void FView::clearFrameHistory(FEngine& engine) noexcept {
void FView::drainFrameHistory(FEngine& engine) noexcept {
// make sure we free all resources in the history
auto& disposer = engine.getResourceAllocatorDisposer();
auto& frameHistory = mFrameHistory;
for (size_t i = 0; i < frameHistory.size(); ++i) {
FrameHistoryEntry& last = frameHistory[i];
disposer.destroy(last.taa.color.handle);
disposer.destroy(last.ssr.color.handle);
last.taa.color.handle.clear();
last.ssr.color.handle.clear();
for (size_t i = 0; i < mFrameHistory.size(); ++i) {
commitFrameHistory(engine);
}
}
+9 -14
View File
@@ -201,9 +201,9 @@ public:
void setStereoscopicOptions(StereoscopicOptions const& options) noexcept;
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept {
if (!mShadowMapManager) return {};
return mShadowMapManager->getDirectionalShadowCameras();
FCamera const* getDirectionalShadowCamera() const noexcept {
if (!mShadowMapManager) return nullptr;
return mShadowMapManager->getDirectionalShadowCamera();
}
void setRenderTarget(FRenderTarget* renderTarget) noexcept {
@@ -283,7 +283,7 @@ public:
}
math::float2 updateScale(FEngine& engine,
details::FrameInfo const& info,
FrameInfo const& info,
Renderer::FrameRateOptions const& frameRateOptions,
Renderer::DisplayInfo const& displayInfo) noexcept;
@@ -422,10 +422,6 @@ public:
// (e.g.: after the FrameGraph execution).
void commitFrameHistory(FEngine& engine) noexcept;
// Clean-up the whole history, free all resources. This is typically called when the View is
// being terminated. Or we're changing Renderer.
void clearFrameHistory(FEngine& engine) noexcept;
// create the picking query
View::PickingQuery& pick(uint32_t x, uint32_t y, backend::CallbackHandler* handler,
View::PickingQueryResultCallback callback) noexcept;
@@ -489,6 +485,10 @@ private:
Culler::result_type* visibleMask,
size_t count);
// Clean-up the whole history, free all resources. This is typically called when the View is
// being terminated.
void drainFrameHistory(FEngine& engine) noexcept;
// we don't inline this one, because the function is quite large and there is not much to
// gain from inlining.
static FScene::RenderableSoa::iterator partition(
@@ -576,12 +576,7 @@ private:
}};
#ifndef NDEBUG
struct DebugState {
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> debugFrameHistory{};
bool owner = false;
bool active = false;
};
std::shared_ptr<DebugState> mDebugState{ new DebugState };
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> mDebugFrameHistory;
#endif
};

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