Compare commits
361 Commits
v5.4.0
...
bugfix/fix
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5fca842926 | ||
|
|
8b79298ba5 | ||
|
|
ac0cfc8d9c | ||
|
|
11272f13bd | ||
|
|
f588492ab5 | ||
|
|
f635984770 | ||
|
|
0b30e3b343 | ||
|
|
a989b30b58 | ||
|
|
ab28db52f0 | ||
|
|
c4812fcc47 | ||
|
|
19108dff6a | ||
|
|
05a4fb57f1 | ||
|
|
a53807a02a | ||
|
|
1cc7f2ba74 | ||
|
|
e98ec7b2d3 | ||
|
|
0be7cdd6db | ||
|
|
c6f997b584 | ||
|
|
3e2e3c9b12 | ||
|
|
34cda45471 | ||
|
|
a4b8943533 | ||
|
|
0996221017 | ||
|
|
672594c230 | ||
|
|
0978918f71 | ||
|
|
8e35cb1a9f | ||
|
|
ea249be466 | ||
|
|
276d3e998f | ||
|
|
b2d5fa201a | ||
|
|
95f09deaae | ||
|
|
e778c84cd6 | ||
|
|
5f7c06a71e | ||
|
|
7dcf6a8984 | ||
|
|
cc6ab1408f | ||
|
|
f544f9c217 | ||
|
|
194da5b2fd | ||
|
|
f28a96121d | ||
|
|
6401aa9744 | ||
|
|
1894bfb22c | ||
|
|
b8133b04c7 | ||
|
|
709fe3c3d0 | ||
|
|
489c8d565b | ||
|
|
0581ed5f11 | ||
|
|
5c568616ec | ||
|
|
45cb880835 | ||
|
|
dd98d4aea3 | ||
|
|
01ac320de8 | ||
|
|
a815a78433 | ||
|
|
69f8eb21fd | ||
|
|
72b9939b9f | ||
|
|
4c8a3bd39c | ||
|
|
8ef3838beb | ||
|
|
441884387f | ||
|
|
f7bbf6dc15 | ||
|
|
aadd49311a | ||
|
|
3f107bebf2 | ||
|
|
a38ec50fd3 | ||
|
|
4c42db1805 | ||
|
|
26e2372882 | ||
|
|
36b004e286 | ||
|
|
3a0ee8792f | ||
|
|
e3f9cf5564 | ||
|
|
6d7ea78792 | ||
|
|
13316790aa | ||
|
|
9255412906 | ||
|
|
8355e0c4bc | ||
|
|
6fa9d09a97 | ||
|
|
9f4e7c6d8d | ||
|
|
59bc03d931 | ||
|
|
edcb350129 | ||
|
|
a79dc358cf | ||
|
|
db0bde758e | ||
|
|
b447485c06 | ||
|
|
4c61ca3af5 | ||
|
|
4b6cc8c28a | ||
|
|
d99f9bd2f7 | ||
|
|
b2afe717d3 | ||
|
|
ad6e8e210a | ||
|
|
fb375dd8c0 | ||
|
|
a95addfc4a | ||
|
|
2d8c09b60f | ||
|
|
357b5baabb | ||
|
|
269987085f | ||
|
|
5be336779d | ||
|
|
177797c77b | ||
|
|
c1d6226c06 | ||
|
|
8621d52430 | ||
|
|
5d39661751 | ||
|
|
a98ffe6c6f | ||
|
|
b3a47a68fa | ||
|
|
c4515f53ca | ||
|
|
7eb6b0c3db | ||
|
|
7b38feb8a7 | ||
|
|
b97308683b | ||
|
|
4ad1d2aa30 | ||
|
|
4535ff9d6e | ||
|
|
18465fbb24 | ||
|
|
d2aed87f5e | ||
|
|
315075c4a6 | ||
|
|
4f3a759a05 | ||
|
|
3e8673b14d | ||
|
|
1933313ec8 | ||
|
|
696771d576 | ||
|
|
2c77d2555b | ||
|
|
ed89a02fff | ||
|
|
b40e41f9c3 | ||
|
|
9d9a80739d | ||
|
|
64073458bd | ||
|
|
b9bfac0418 | ||
|
|
536cd59807 | ||
|
|
327afe0183 | ||
|
|
2056679e98 | ||
|
|
af352d6f7c | ||
|
|
0dafa03ff8 | ||
|
|
d1b73dffec | ||
|
|
b0e0ce5a28 | ||
|
|
0c02313893 | ||
|
|
9182879e1f | ||
|
|
275eca9535 | ||
|
|
cb56793e16 | ||
|
|
ac5988422a | ||
|
|
4ee7b9d98d | ||
|
|
e68ea14f56 | ||
|
|
2f3e72413f | ||
|
|
0ae66d2703 | ||
|
|
e27204c27a | ||
|
|
55e6359436 | ||
|
|
b57f7d367c | ||
|
|
88959b2be7 | ||
|
|
79cba055b9 | ||
|
|
ac0b19a771 | ||
|
|
cbf279d522 | ||
|
|
d307c9f1d7 | ||
|
|
e2ee7d2c71 | ||
|
|
5a1cc9ec60 | ||
|
|
a93b9f8c80 | ||
|
|
2690e354da | ||
|
|
e8a6286542 | ||
|
|
2194944a25 | ||
|
|
4b8f55cc00 | ||
|
|
d2c6e64a11 | ||
|
|
bcf11c252a | ||
|
|
7f2c9d7b88 | ||
|
|
7c705fde41 | ||
|
|
c1eedbba8e | ||
|
|
f398a70163 | ||
|
|
70459b4d1f | ||
|
|
45898eee55 | ||
|
|
f52fcb6052 | ||
|
|
2bce77f909 | ||
|
|
5d716b8fe0 | ||
|
|
b58afb7b83 | ||
|
|
7945359a5c | ||
|
|
9bb6f2e1b8 | ||
|
|
7efb98db27 | ||
|
|
f967e76493 | ||
|
|
d41511bf8a | ||
|
|
53b5dba4df | ||
|
|
9f3cd51a87 | ||
|
|
bc47836a8f | ||
|
|
2aac984fa3 | ||
|
|
31f0dcb4d1 | ||
|
|
f13197921b | ||
|
|
d91e0e4f42 | ||
|
|
ba4455c9c0 | ||
|
|
79d451bf4b | ||
|
|
2a0969d4d9 | ||
|
|
1e44036c36 | ||
|
|
2f6dcdfd72 | ||
|
|
e722420907 | ||
|
|
8e44b40df4 | ||
|
|
5aa38fe3cd | ||
|
|
0834fed661 | ||
|
|
f2c6aa15ed | ||
|
|
5fa7b8ceb9 | ||
|
|
d386309af9 | ||
|
|
2f40a77ae1 | ||
|
|
a4d8a5fec3 | ||
|
|
bbeb515421 | ||
|
|
437b484070 | ||
|
|
d70606bfb6 | ||
|
|
69558d8889 | ||
|
|
5e091572d5 | ||
|
|
ab5b32ecc7 | ||
|
|
7bd54e3604 | ||
|
|
258cdfd2bc | ||
|
|
016be03c3d | ||
|
|
1ce3164bc2 | ||
|
|
9f3a7e95ab | ||
|
|
ecc8a1c869 | ||
|
|
2090508c34 | ||
|
|
2b773f0f5a | ||
|
|
7a114059cd | ||
|
|
862abe410b | ||
|
|
76d22e5fbe | ||
|
|
f12e521986 | ||
|
|
28ebc8452b | ||
|
|
46c26eda5a | ||
|
|
bddc374b5a | ||
|
|
164a5ae8cf | ||
|
|
ff61095928 | ||
|
|
ca17cdc1f9 | ||
|
|
739ebfd207 | ||
|
|
72c51a9997 | ||
|
|
2493deff37 | ||
|
|
12f3309996 | ||
|
|
02d3887e9a | ||
|
|
09f6a5e136 | ||
|
|
5f100a0984 | ||
|
|
795d4897db | ||
|
|
6fad13c82b | ||
|
|
48bd7c3e22 | ||
|
|
c867ddbc04 | ||
|
|
41cc2f66a4 | ||
|
|
f5fb8ff842 | ||
|
|
c9bbbcf633 | ||
|
|
e7a6d33365 | ||
|
|
9723b3554b | ||
|
|
f7bb1bc170 | ||
|
|
9694f7e8e4 | ||
|
|
6520354a58 | ||
|
|
e06b80f6b0 | ||
|
|
401279e2f9 | ||
|
|
7634cf84ca | ||
|
|
ec563823b6 | ||
|
|
287d7ec213 | ||
|
|
8d5cc3c5d5 | ||
|
|
e699d23559 | ||
|
|
53d4663f29 | ||
|
|
f6c62605c7 | ||
|
|
720eae1396 | ||
|
|
e4ef89182d | ||
|
|
fffce70fce | ||
|
|
a383cb1ff7 | ||
|
|
4b9ac76815 | ||
|
|
2591d0e490 | ||
|
|
ce0a50ec21 | ||
|
|
811bf2df15 | ||
|
|
cb4e663138 | ||
|
|
9934a8d1cc | ||
|
|
56ea25f9eb | ||
|
|
ecdf8d24b8 | ||
|
|
1d99895e91 | ||
|
|
97257a3bcc | ||
|
|
17399d198f | ||
|
|
f63625256c | ||
|
|
f4c7606faf | ||
|
|
66187a77cf | ||
|
|
5c7acc968b | ||
|
|
f81ea6986c | ||
|
|
ab12e8d8ba | ||
|
|
3bd98611d7 | ||
|
|
d468e633b1 | ||
|
|
4024726eca | ||
|
|
cd0ef869e3 | ||
|
|
ed3fccd5db | ||
|
|
ff2dc2fb2e | ||
|
|
f69e55058d | ||
|
|
c1ffbfec06 | ||
|
|
c35200e38e | ||
|
|
1e09642382 | ||
|
|
edaf87f186 | ||
|
|
88340d0ce0 | ||
|
|
5e912e68da | ||
|
|
ae0ff8a88a | ||
|
|
924106188e | ||
|
|
389bdedda7 | ||
|
|
f39f53e860 | ||
|
|
11daaf79a5 | ||
|
|
3e7e4c8c52 | ||
|
|
4338817ca2 | ||
|
|
fd7ad4a9d8 | ||
|
|
a7a424e0a7 | ||
|
|
f0ca4df704 | ||
|
|
d32370ff12 | ||
|
|
12ed0286e4 | ||
|
|
bb9db8409f | ||
|
|
d83904e3ee | ||
|
|
bc6710a116 | ||
|
|
10e97b2f4a | ||
|
|
d95a5c60ef | ||
|
|
12cdbb712c | ||
|
|
b992ff278b | ||
|
|
9485d49e93 | ||
|
|
f950f61a52 | ||
|
|
afe06f2298 | ||
|
|
d41b6b253d | ||
|
|
09b981d943 | ||
|
|
48c3a0ec46 | ||
|
|
a37d748c17 | ||
|
|
e63d3ed8e7 | ||
|
|
104a70f845 | ||
|
|
76de7cedf4 | ||
|
|
c55158cd82 | ||
|
|
571ba09dc7 | ||
|
|
db19f62a0c | ||
|
|
5d5e0bad3c | ||
|
|
9cf03b4ddc | ||
|
|
91e93578c7 | ||
|
|
da281b7f48 | ||
|
|
35e4f1bf64 | ||
|
|
0cb1693689 | ||
|
|
d3bec44990 | ||
|
|
b0aae04801 | ||
|
|
206839d4f2 | ||
|
|
193f2c5d87 | ||
|
|
bff00b15f1 | ||
|
|
d5cb1fe01f | ||
|
|
fe6e25080b | ||
|
|
ddb74c2bbd | ||
|
|
625528d02c | ||
|
|
7e053cc641 | ||
|
|
35976a4eb4 | ||
|
|
dd1474e280 | ||
|
|
0b19b7d73b | ||
|
|
d0703a5a3a | ||
|
|
cdf8394ccc | ||
|
|
dd10fb6ee4 | ||
|
|
adff2f388a | ||
|
|
0afd366dcb | ||
|
|
77f7706a97 | ||
|
|
5c2a33f230 | ||
|
|
0cef794abd | ||
|
|
07ab05cc41 | ||
|
|
a51500ba2b | ||
|
|
75091d4529 | ||
|
|
907da122e9 | ||
|
|
81858f9e62 | ||
|
|
97cbecb859 | ||
|
|
a722e33027 | ||
|
|
75a10fedd0 | ||
|
|
e963a863ce | ||
|
|
8231d99a85 | ||
|
|
0d546b3d2e | ||
|
|
43634b8b27 | ||
|
|
83d7216726 | ||
|
|
329fee2f0b | ||
|
|
4584719362 | ||
|
|
30466aaf16 | ||
|
|
ec5242a1a0 | ||
|
|
6fa4f0ff5e | ||
|
|
fd3f092d6e | ||
|
|
787c9afdf7 | ||
|
|
2521909b8c | ||
|
|
04afb63d34 | ||
|
|
942518a4ff | ||
|
|
10df90ec14 | ||
|
|
b6d53a0047 | ||
|
|
001bb01eb2 | ||
|
|
325b0a543f | ||
|
|
47dbabadcd | ||
|
|
c953739487 | ||
|
|
00b6db86ab | ||
|
|
4621676424 | ||
|
|
47ef79672e | ||
|
|
c05895f3c7 | ||
|
|
7bda0f88ca | ||
|
|
b71b8f77ee | ||
|
|
85f084a4ce | ||
|
|
08c1adc015 | ||
|
|
3ff7851ff9 | ||
|
|
64d88276ef | ||
|
|
b8aa68a080 |
@@ -70,7 +70,7 @@ IncludeCategories:
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
IndentCaseLabels: false
|
||||
IndentCaseLabels: false
|
||||
#IndentPPDirectives: AfterHash
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
|
||||
119
.github/workflows/ccpp.yml
vendored
119
.github/workflows/ccpp.yml
vendored
@@ -7,22 +7,30 @@ on:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
contents: write # to fetch code (actions/checkout),and release
|
||||
|
||||
jobs:
|
||||
job:
|
||||
build:
|
||||
name: ${{ matrix.name }}-build-and-test
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, windows-latest-clang.exe, ubuntu-latest-clang++]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-clang.exe
|
||||
os: windows-latest
|
||||
cxx: clang++.exe
|
||||
cc: clang.exe
|
||||
- name: windows-latest-cl.exe
|
||||
os: windows-latest
|
||||
cxx: cl.exe
|
||||
cc: cl.exe
|
||||
- name: windows-hunter-latest-cl.exe
|
||||
os: windows-latest
|
||||
cxx: cl.exe
|
||||
cc: cl.exe
|
||||
- name: ubuntu-latest-clang++
|
||||
os: ubuntu-latest
|
||||
cxx: clang++
|
||||
@@ -37,7 +45,10 @@ jobs:
|
||||
cc: gcc
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
@@ -62,20 +73,20 @@ jobs:
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
|
||||
if: contains(matrix.name, 'windows-latest-cl.exe') && steps.dxcache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
if: contains(matrix.name, 'windows')
|
||||
if: contains(matrix.name, 'windows-latest-cl.exe')
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
||||
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Set Hunter specific CMake arguments
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
|
||||
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
@@ -92,14 +103,98 @@ jobs:
|
||||
- name: Exclude certain tests in Hunter specific builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_test_args
|
||||
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
|
||||
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: test
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v5
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
path: build/bin
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
path: build/bin/assimp*.exe
|
||||
|
||||
- uses: marvinpinto/action-automatic-releases@latest
|
||||
if: contains(matrix.name, 'windows-msvc-hunter')
|
||||
with:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
automatic_release_tag: "master"
|
||||
prerelease: true
|
||||
title: "AutoRelease"
|
||||
files: |
|
||||
build/bin/assimp*.exe
|
||||
|
||||
create-release:
|
||||
needs: [build]
|
||||
runs-on: ubuntu-latest
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
steps:
|
||||
- id: create-release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||
with:
|
||||
tag_name: '${{github.ref}}'
|
||||
release_name: 'Release ${{github.ref}}'
|
||||
draft: false
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v5
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
|
||||
upload-release:
|
||||
strategy:
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-cl.exe
|
||||
os: windows-latest
|
||||
cxx: cl.exe
|
||||
cc: cl.exe
|
||||
- name: ubuntu-latest-clang++
|
||||
os: ubuntu-latest
|
||||
cxx: clang++
|
||||
cc: clang
|
||||
- name: macos-latest-clang++
|
||||
os: macos-latest
|
||||
cxx: clang++
|
||||
cc: clang
|
||||
- name: ubuntu-latest-g++
|
||||
os: ubuntu-latest
|
||||
cxx: g++
|
||||
cc: gcc
|
||||
- name: ubuntu-gcc-hunter
|
||||
os: ubuntu-latest
|
||||
toolchain: ninja-gcc-cxx17-fpic
|
||||
- name: macos-clang-hunter
|
||||
os: macos-latest
|
||||
toolchain: ninja-clang-cxx17-fpic
|
||||
- name: windows-msvc-hunter
|
||||
os: windows-latest
|
||||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
needs: [create-release]
|
||||
runs-on: ubuntu-latest
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
steps:
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
name: create-release
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v6
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||
with:
|
||||
files: |
|
||||
*.zip
|
||||
|
||||
|
||||
52
.github/workflows/cd.yml
vendored
Normal file
52
.github/workflows/cd.yml
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
name: Build and Publish Prebuilt Binaries
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [created]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: windows-x64
|
||||
os: windows-latest
|
||||
arch: x64
|
||||
- name: windows-x86
|
||||
os: windows-latest
|
||||
arch: x86
|
||||
cmake_args: -A Win32
|
||||
- name: macos-x64
|
||||
os: macos-13
|
||||
- name: macos-arm64
|
||||
os: macos-latest
|
||||
- name: linux-x64
|
||||
os: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake -B build -S . ${{ matrix.cmake_args }} -DCMAKE_BUILD_TYPE=Release -DASSIMP_BUILD_TESTS=OFF
|
||||
cmake --build build --config Release
|
||||
|
||||
- uses: TheDoctor0/zip-release@0.7.6
|
||||
with:
|
||||
filename: ${{ matrix.name }}-${{ github.event.release.tag_name }}.zip
|
||||
directory: build/bin/
|
||||
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: build/bin/${{ matrix.name }}-${{ github.event.release.tag_name }}.zip
|
||||
append_body: true
|
||||
fail_on_unmatched_files: true
|
||||
2
.github/workflows/cifuzz.yml
vendored
2
.github/workflows/cifuzz.yml
vendored
@@ -19,7 +19,7 @@ jobs:
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v5
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
||||
51
.github/workflows/inno_setup
vendored
Normal file
51
.github/workflows/inno_setup
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
name: Build Windows Installer
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
jobs:
|
||||
build:
|
||||
name: Build the Inno Setup Installer
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Compile .ISS to .EXE Installer
|
||||
uses: Minionguyjpro/Inno-Setup-Action@v1.2.5
|
||||
with:
|
||||
path: packaging/windows-innosetup/script_x64.iss
|
||||
options: /O+
|
||||
6
.github/workflows/sanitizer.yml
vendored
6
.github/workflows/sanitizer.yml
vendored
@@ -14,7 +14,7 @@ jobs:
|
||||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -38,7 +38,7 @@ jobs:
|
||||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -62,7 +62,7 @@ jobs:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
|
||||
6
.gitignore
vendored
6
.gitignore
vendored
@@ -120,3 +120,9 @@ tools/assimp_qt_viewer/ui_mainwindow.h
|
||||
|
||||
#Generated directory
|
||||
generated/*
|
||||
|
||||
# 3rd party cloned repos/tarballs etc
|
||||
# meshlab repo, automatically cloned via CMake (to gain 2 source files for VRML file format conversion)
|
||||
contrib/meshlab/autoclone
|
||||
# tinyusdz repo, automatically cloned via CMake
|
||||
contrib/tinyusdz/autoclone
|
||||
|
||||
93
Build.md
93
Build.md
@@ -1,36 +1,12 @@
|
||||
# Build / Install Instructions
|
||||
|
||||
## Install on all platforms using vcpkg
|
||||
You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
|
||||
```bash
|
||||
git clone https://github.com/Microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
./vcpkg install assimp
|
||||
```
|
||||
The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
## Install on Ubuntu
|
||||
You can install the Asset-Importer-Lib via apt:
|
||||
```
|
||||
sudo apt-get update
|
||||
sudo apt-get install libassimp-dev
|
||||
```
|
||||
|
||||
## Install pyassimp
|
||||
You need to have pip installed:
|
||||
```
|
||||
pip install pyassimp
|
||||
```
|
||||
|
||||
## Manual build instructions
|
||||
|
||||
### Install CMake
|
||||
Asset-Importer-Lib can be built for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```bash
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
### Install prerequisites
|
||||
You need to install
|
||||
* cmake
|
||||
* Your compiler (must support C++17 and C99 at least)
|
||||
* For Windows
|
||||
* DX-SDK 9 if you want to use our 3D-Viewer
|
||||
|
||||
### Get the source
|
||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
|
||||
@@ -38,16 +14,23 @@ Make sure you have a working git-installation. Open a command prompt and clone t
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
```
|
||||
### Build from source:
|
||||
* For *assimp.lib* without any tools:
|
||||
```bash
|
||||
cd assimp
|
||||
cmake CMakeLists.txt
|
||||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
* For assimp with the common tools like *assimp-cmd*
|
||||
```bash
|
||||
cd assimp
|
||||
cmake CMakeLists.txt -DASSIMP_BUILD_ASSIMP_TOOLS=ON
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
@@ -57,19 +40,8 @@ This will generate the project files for the visual studio. All dependencies use
|
||||
### Build instructions for Windows with UWP
|
||||
See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
|
||||
|
||||
### Build instructions for Linux / Unix
|
||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
|
||||
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
The option -j describes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
|
||||
If you want to use an IDE for linux you can try QTCreator for instance.
|
||||
|
||||
### Build instructions for MinGW
|
||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
|
||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
|
||||
required to compile some of assimp's files, especially for debug builds.
|
||||
Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
|
||||
|
||||
@@ -95,7 +67,7 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
|
||||
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
|
||||
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with (most) importers enabled. Currently, USD importer is not included. See ASSIMP_BUILD_USD_IMPORTER.
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
|
||||
@@ -111,3 +83,32 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
|
||||
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
|
||||
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
|
||||
- **ASSIMP_BUILD_USD_IMPORTER (default OFF, requires ASSIMP_WARNINGS_AS_ERRORS to be OFF)**: Build USD importer, defaults to off for CI purposes
|
||||
|
||||
### Install prebuild binaries
|
||||
## Install on all platforms using vcpkg
|
||||
You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
|
||||
```bash
|
||||
git clone https://github.com/Microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
./vcpkg install assimp
|
||||
```
|
||||
The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
### Install on Ubuntu
|
||||
You can install the Asset-Importer-Lib via apt:
|
||||
```
|
||||
sudo apt-get update
|
||||
sudo apt-get install libassimp-dev
|
||||
```
|
||||
|
||||
### Install pyassimp
|
||||
You need to have pip installed:
|
||||
```
|
||||
pip install pyassimp
|
||||
```
|
||||
|
||||
### Get the SDK from itch.io
|
||||
Just check [itch.io](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
14
CHANGES
14
CHANGES
@@ -290,7 +290,7 @@ FEATURES:
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
@@ -300,7 +300,7 @@ FEATURES:
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
@@ -352,7 +352,7 @@ FIXES/HOUSEKEEPING:
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
@@ -375,7 +375,7 @@ FIXES/HOUSEKEEPING:
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
@@ -400,7 +400,7 @@ FIXES/HOUSEKEEPING:
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
@@ -429,7 +429,7 @@ FEATURES:
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
@@ -564,7 +564,7 @@ API CHANGES:
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
|
||||
299
CMakeLists.txt
299
CMakeLists.txt
@@ -1,6 +1,6 @@
|
||||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2024, assimp team
|
||||
# Copyright (c) 2006-2025, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
@@ -40,22 +40,74 @@ SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||
|
||||
# Disabled importers: m3d for 5.1 or later
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
#================================================================================#
|
||||
# Model formats not enabled by default
|
||||
#
|
||||
# 3rd party projects may not adhere to strict standards enforced by assimp,
|
||||
# in which case those formats must be opt-in; otherwise the 3rd party code
|
||||
# would fail assimp CI checks
|
||||
#================================================================================#
|
||||
# M3D format import support (assimp integration no longer supported by M3D format author)
|
||||
# User may override these in their CMake script to provide M3D import/export support
|
||||
# (M3D importer/exporter was disabled for assimp release 5.1 or later)
|
||||
OPTION(ASSIMP_BUILD_M3D_IMPORTER "Enable M3D file import" off)
|
||||
OPTION(ASSIMP_BUILD_M3D_EXPORTER "Enable M3D file export" off)
|
||||
|
||||
# Experimental USD importer: disabled, need to opt-in
|
||||
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
|
||||
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
|
||||
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
|
||||
OPTION(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
|
||||
OPTION(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
|
||||
|
||||
# VRML (.wrl/.x3dv) file import support by leveraging X3D importer and 3rd party file
|
||||
# format converter to convert .wrl/.x3dv files to X3D-compatible .xml
|
||||
# (Need to make this opt-in because 3rd party code triggers lots of CI code quality warnings)
|
||||
OPTION(ASSIMP_BUILD_VRML_IMPORTER "Enable VRML (.wrl/.x3dv) file import" off)
|
||||
|
||||
#--------------------------------------------------------------------------------#
|
||||
# Internal impl for optional model formats
|
||||
#--------------------------------------------------------------------------------#
|
||||
# Internal/private M3D logic
|
||||
if (NOT ASSIMP_BUILD_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
endif () # if (not ASSIMP_BUILD_M3D_IMPORTER)
|
||||
if (NOT ASSIMP_BUILD_M3D_EXPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
endif () # if (not ASSIMP_BUILD_M3D_EXPORTER)
|
||||
|
||||
# Internal/private VRML logic
|
||||
if (NOT ASSIMP_BUILD_VRML_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_VRML_IMPORTER)
|
||||
endif () # if (not ASSIMP_BUILD_VRML_IMPORTER)
|
||||
#================================================================================#
|
||||
|
||||
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
|
||||
|
||||
IF(ASSIMP_BUILD_USE_CCACHE)
|
||||
find_program(CCACHE_PATH ccache)
|
||||
IF (CCACHE_PATH)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Toggles the use of the hunter package manager
|
||||
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
|
||||
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.25.8.tar.gz"
|
||||
SHA1 "26c79d587883ec910bce168e25f6ac4595f97033"
|
||||
)
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ADD_DEFINITIONS(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.4.0)
|
||||
PROJECT(Assimp VERSION 6.0.2
|
||||
LANGUAGES C CXX
|
||||
DESCRIPTION "Open Asset Import Library (Assimp) is a library to import various well-known 3D model formats in a uniform manner."
|
||||
)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
@@ -147,7 +199,7 @@ IF (WIN32)
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
"Create MSVC debug symbol files and add to Install target."
|
||||
ON )
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
||||
@@ -197,7 +249,7 @@ SET (ASSIMP_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
|
||||
SET (ASSIMP_VERSION_MINOR ${PROJECT_VERSION_MINOR})
|
||||
SET (ASSIMP_VERSION_PATCH ${PROJECT_VERSION_PATCH})
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
|
||||
SET (ASSIMP_SOVERSION 5)
|
||||
SET (ASSIMP_SOVERSION 6)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
@@ -257,13 +309,24 @@ IF( UNIX )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND WIN32)
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
ENDIF()
|
||||
|
||||
IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
endif ()
|
||||
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13 AND CMAKE_CXX_COMPILER_ID MATCHES "GNU")
|
||||
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
|
||||
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
|
||||
ENDIF()
|
||||
@@ -284,22 +347,31 @@ ELSEIF(MSVC)
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ENDIF()
|
||||
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
# supress warning for double to float conversion if Double precision is activated
|
||||
ADD_COMPILE_OPTIONS(/wd4244)
|
||||
ADD_COMPILE_OPTIONS(/wd4244)
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
# Allow user to disable PDBs
|
||||
if(ASSIMP_INSTALL_PDB)
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
endif()
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-Wno-deprecated-non-prototype -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-Wno-deprecated-non-prototype -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( MINGW )
|
||||
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||
@@ -330,7 +402,7 @@ ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
||||
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
@@ -338,7 +410,7 @@ ENDIF()
|
||||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
@@ -422,20 +494,20 @@ ENDIF()
|
||||
set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
|
||||
set(NAMESPACE "${PROJECT_NAME}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
|
||||
SET(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
|
||||
SET(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
|
||||
SET(NAMESPACE "${PROJECT_NAME}::")
|
||||
SET(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
SET(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
SET(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
|
||||
ELSE()
|
||||
set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
|
||||
SET(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
SET(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
|
||||
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
|
||||
set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
|
||||
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME_LOWERCASE}ConfigVersion.cmake")
|
||||
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME_LOWERCASE}Config.cmake")
|
||||
SET(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
|
||||
SET(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
|
||||
SET(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME_LOWERCASE}ConfigVersion.cmake")
|
||||
SET(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME_LOWERCASE}Config.cmake")
|
||||
ENDIF()
|
||||
|
||||
set(INCLUDE_INSTALL_DIR "include")
|
||||
@@ -452,18 +524,20 @@ configure_package_config_file(
|
||||
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
IF(ASSIMP_INSTALL)
|
||||
INSTALL(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
INSTALL(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF( ASSIMP_BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
@@ -476,12 +550,12 @@ IF(ASSIMP_HUNTER_ENABLED)
|
||||
find_package(ZLIB CONFIG REQUIRED)
|
||||
|
||||
add_definitions(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
set(ZLIB_FOUND TRUE)
|
||||
set(ZLIB_LIBRARIES ZLIB::zlib)
|
||||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
SET(ZLIB_FOUND TRUE)
|
||||
SET(ZLIB_LIBRARIES ZLIB::zlib)
|
||||
SET(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND )
|
||||
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
|
||||
INSTALL( TARGETS zlib zlibstatic
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
@@ -505,8 +579,8 @@ ELSE()
|
||||
# https://github.com/madler/zlib/issues/41#issuecomment-125848075
|
||||
# Also prevents these options from "polluting" the cmake options if assimp is being
|
||||
# included as a submodule.
|
||||
set( ASM686 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
|
||||
set( AMD64 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
|
||||
SET(ASM686 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
|
||||
SET(AMD64 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
|
||||
|
||||
# compile from sources
|
||||
ADD_SUBDIRECTORY(contrib/zlib)
|
||||
@@ -517,7 +591,7 @@ ELSE()
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE()
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
SET(ZLIB_LIBRARIES_LINKED -l${ZLIB_LIBRARIES})
|
||||
ENDIF()
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
ENDIF()
|
||||
@@ -529,7 +603,7 @@ IF( NOT IOS )
|
||||
ELSE ()
|
||||
IF( NOT BUILD_SHARED_LIBS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
USE_PKGCONFIG(UNZIP minizip)
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
ENDIF ()
|
||||
@@ -612,68 +686,79 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
|
||||
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
|
||||
)
|
||||
ELSE ()
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
|
||||
)
|
||||
ENDIF ()
|
||||
ENDIF()
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
IF(ASSIMP_BUILD_DRACO_STATIC)
|
||||
SET(ASSIMP_BUILD_DRACO ON)
|
||||
ENDIF()
|
||||
|
||||
# Draco requires cmake 3.12
|
||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
MESSAGE(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
SET ( ASSIMP_BUILD_DRACO OFF CACHE BOOL "Disabled: Draco requires newer cmake" FORCE )
|
||||
ELSE()
|
||||
OPTION ( ASSIMP_BUILD_DRACO "If the Draco libraries are to be built. Primarily for glTF" OFF )
|
||||
IF ( ASSIMP_BUILD_DRACO )
|
||||
# Primarily for glTF v2
|
||||
# Enable Draco glTF feature set
|
||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
||||
SET(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
|
||||
# Disable unnecessary or omitted components
|
||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_TESTS OFF CACHE BOOL "" FORCE)
|
||||
SET(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
SET(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
SET(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
SET(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
SET(DRACO_TESTS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
hunter_add_package(draco)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
set(draco_LIBRARIES draco::draco)
|
||||
SET(draco_LIBRARIES draco::draco)
|
||||
ELSE()
|
||||
# Draco 1.4.1 has many warnings and will not build with /WX or -Werror
|
||||
# See https://github.com/google/draco/issues/672
|
||||
# and https://github.com/google/draco/issues/673
|
||||
IF(MSVC)
|
||||
set(DRACO_CXX_FLAGS "/W0")
|
||||
SET(DRACO_CXX_FLAGS "/W0")
|
||||
ELSE()
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
LIST(APPEND DRACO_CXX_FLAGS
|
||||
"-Wno-bool-compare"
|
||||
"-Wno-comment"
|
||||
"-Wno-maybe-uninitialized"
|
||||
"-Wno-sign-compare"
|
||||
"-Wno-unused-local-typedefs"
|
||||
)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
|
||||
IF(NOT ASSIMP_BUILD_DRACO_STATIC)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
LIST(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Don't build or install all of Draco by default
|
||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_LIBRARIES "draco")
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
else()
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
endif()
|
||||
endif()
|
||||
IF(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC OR WIN32)
|
||||
SET(draco_LIBRARIES "draco")
|
||||
ELSE()
|
||||
IF(ASSIMP_BUILD_DRACO_STATIC)
|
||||
SET(draco_LIBRARIES "draco_static")
|
||||
ELSE()
|
||||
SET(draco_LIBRARIES "draco_shared")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Don't build the draco command-line tools by default
|
||||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
@@ -691,18 +776,20 @@ ELSE()
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_decoder)
|
||||
|
||||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
SET(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
|
||||
# This is probably wrong
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
IF (ASSIMP_INSTALL)
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
@@ -746,8 +833,8 @@ IF ( ASSIMP_INSTALL )
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
@@ -835,24 +922,24 @@ if(WIN32)
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ELSE()
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
|
||||
34
CMakePresets.json
Normal file
34
CMakePresets.json
Normal file
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"version": 3,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 20,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "assimp",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_double_precision",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
|
||||
"ASSIMP_DOUBLE_PRECISION": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_with_tools",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
4
CREDITS
4
CREDITS
@@ -60,7 +60,7 @@ The GUY who performed some of the CSM mocaps.
|
||||
Contributed fixes for the documentation and the doxygen markup
|
||||
|
||||
- Zhao Lei
|
||||
Contributed several bugfixes fixing memory leaks and improving float parsing
|
||||
Contributed several bugfixes fixing memory leaks and improving float parsing
|
||||
|
||||
- sueastside
|
||||
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
|
||||
@@ -129,7 +129,7 @@ Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
|
||||
Contributed the Debian build fixes ( architecture macro ).
|
||||
|
||||
- gellule
|
||||
Several LWO and LWS fixes (pivoting).
|
||||
Several LWO and LWS fixes (pivoting).
|
||||
|
||||
- Marcel Metz
|
||||
GCC/Linux fixes for the SimpleOpenGL sample.
|
||||
|
||||
21
Dockerfile
21
Dockerfile
@@ -1,22 +1,17 @@
|
||||
FROM ubuntu:22.04
|
||||
FROM gcc:1.5.1.0
|
||||
|
||||
RUN apt-get update && apt-get install -y ninja-build \
|
||||
git cmake build-essential software-properties-common
|
||||
RUN apt-get update \
|
||||
apt-get install --no-install-recommends -y ninja-build cmake zlib1g-dev
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
WORKDIR /app
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
COPY . .
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
||||
WORKDIR /opt/assimp
|
||||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
RUN mkdir build && cd build && \
|
||||
cmake -G 'Ninja' \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
|
||||
.. && \
|
||||
ninja -j4 && ninja install
|
||||
|
||||
CMD ["/app/build/bin/unit"]
|
||||
|
||||
8
INSTALL
8
INSTALL
@@ -1,17 +1,17 @@
|
||||
|
||||
|
||||
========================================================================
|
||||
Open Asset Import Library (assimp) INSTALL
|
||||
Open Asset Import Library (assimp) INSTALL
|
||||
========================================================================
|
||||
|
||||
------------------------------
|
||||
Getting the documentation
|
||||
------------------------------
|
||||
|
||||
A regularly-updated copy is available at
|
||||
A regularly-updated copy is available at
|
||||
https://assimp-docs.readthedocs.io/en/latest/
|
||||
|
||||
------------------------------
|
||||
Building Assimp
|
||||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
Just check the build-instructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
|
||||
2
LICENSE
2
LICENSE
@@ -1,6 +1,6 @@
|
||||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
102
Readme.md
102
Readme.md
@@ -1,86 +1,93 @@
|
||||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
### Current project status ###
|
||||
[](https://opencollective.com/assimp)
|
||||
### Current project status
|
||||

|
||||
[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
[](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
[](https://gurubase.io/g/assimp)
|
||||
[](https://opencollective.com/assimp)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Documentation ###
|
||||
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
## Project activity
|
||||

|
||||
|
||||
### Pre-built binaries ###
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
### Documentation
|
||||
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
|
||||
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
### Pre-built binaries
|
||||
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
|
||||
### Communities ###
|
||||
### Test data
|
||||
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
|
||||
|
||||
### Communities
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Find us on [discord](https://discord.gg/kKazXMXDy2)
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
#### Supported file formats
|
||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||
|
||||
### Building ###
|
||||
### Building
|
||||
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
### Ports
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
|
||||
* [.NET](https://github.com/Saalvage/AssimpNetter)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
|
||||
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
|
||||
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full JVM port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
### Other tools
|
||||
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
```txt
|
||||
code Source code
|
||||
├── AssetLib/ The asset-importer and exporter lib
|
||||
├── CApi/ C-API files
|
||||
├── Common/ Common code used from all modules
|
||||
├── Geometry/ Geometry utilities
|
||||
├── Material/ Common materials
|
||||
├── Pbrt/ Physical based materials
|
||||
├── PostProcessing/ Post-processing steps
|
||||
├── res Resouce files
|
||||
contrib Third-party libraries
|
||||
doc Documentation (Doxygen source and pre-compiled docs)
|
||||
fuzz Contains the test code for the Google Fuzzer project
|
||||
include Public header C and C++ header files
|
||||
scripts Scripts are used to generate the loading code for some formats
|
||||
port Ports to other languages and scripts to maintain those.
|
||||
test Unit- and regression tests, test suite of models
|
||||
├── headercheck Implements headerchecks
|
||||
├── models-nonbsd Non-BSP licensed headers
|
||||
├── models BSP-licensed models
|
||||
├── unit Unit tests
|
||||
tools Tools (old assimp viewer, command line `assimp`)
|
||||
samples Small number of samples to illustrate possible use cases for Assimp
|
||||
```
|
||||
### Contributing
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
## Contributors
|
||||
@@ -102,7 +109,7 @@ Become a financial contributor and help us sustain our community. [[Contribute](
|
||||
|
||||
#### Organizations
|
||||
|
||||
Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
|
||||
You can support the project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
|
||||
|
||||
<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>
|
||||
|
||||
@@ -112,6 +119,3 @@ Our license is based on the modified, __3-clause BSD__-License.
|
||||
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
|
||||
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
|
||||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no English native speakers ...
|
||||
|
||||
@@ -2,15 +2,14 @@
|
||||
|
||||
## Supported Versions
|
||||
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
The current version of Assimp that's being supported with security updates:
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 5.2.4 | :white_check_mark: |
|
||||
| 6.0.2 | :white_check_mark: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@googlemail.com
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@assimp.org
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
# Creates source debian files and manages library dependencies
|
||||
#
|
||||
# Features:
|
||||
#
|
||||
#
|
||||
# - Automatically generates symbols and run-time dependencies from the build dependencies
|
||||
# - Custom copy of source directory via CPACK_DEBIAN_PACKAGE_SOURCE_COPY
|
||||
# - Simultaneous output of multiple debian source packages for each distribution
|
||||
@@ -114,7 +114,6 @@ foreach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Standards-Version: 3.8.4\n"
|
||||
"Homepage: ${CPACK_PACKAGE_VENDOR}\n"
|
||||
@@ -173,7 +172,7 @@ foreach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Description: ${CPACK_PACKAGE_DISPLAY_NAME} ${CPACK_PACKAGE_DESCRIPTION_SUMMARY}\n"
|
||||
"${DEB_LONG_DESCRIPTION}"
|
||||
|
||||
@@ -26,7 +26,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
getenv_path(DIRECTX_BASE)
|
||||
|
||||
# construct search paths
|
||||
set(DirectX_PREFIX_PATH
|
||||
set(DirectX_PREFIX_PATH
|
||||
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
|
||||
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
|
||||
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
|
||||
@@ -66,7 +66,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
findpkg_finish(DirectX)
|
||||
set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
|
||||
set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
|
||||
${DirectX_D3DX9_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
@@ -82,7 +82,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
|
||||
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
|
||||
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
|
||||
set(DirectX_D3D11_FOUND TRUE)
|
||||
set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
|
||||
@@ -92,8 +92,8 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
${DirectX_DXGI_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
${DirectX_D3DCOMPILER_LIBRARY}
|
||||
)
|
||||
${DirectX_D3DCOMPILER_LIBRARY}
|
||||
)
|
||||
endif ()
|
||||
mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
|
||||
endif ()
|
||||
|
||||
@@ -3,7 +3,7 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(ASSIMP_ARCHITECTURE "32")
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
|
||||
if(WIN32)
|
||||
set(ASSIMP_ROOT_DIR CACHE PATH "ASSIMP root directory")
|
||||
|
||||
@@ -17,29 +17,29 @@ if(WIN32)
|
||||
|
||||
if(MSVC12)
|
||||
set(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
elseif(MSVC14)
|
||||
set(ASSIMP_MSVC_VERSION "vc140")
|
||||
endif(MSVC12)
|
||||
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
|
||||
|
||||
find_path(ASSIMP_LIBRARY_DIR
|
||||
NAMES
|
||||
assimp-${ASSIMP_MSVC_VERSION}-mt.lib
|
||||
HINTS
|
||||
${ASSIMP_ROOT_DIR}/lib${ASSIMP_ARCHITECTURE}
|
||||
)
|
||||
|
||||
|
||||
find_library(ASSIMP_LIBRARY_RELEASE assimp-${ASSIMP_MSVC_VERSION}-mt.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
find_library(ASSIMP_LIBRARY_DEBUG assimp-${ASSIMP_MSVC_VERSION}-mtd.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
|
||||
set(ASSIMP_LIBRARY
|
||||
|
||||
set(ASSIMP_LIBRARY
|
||||
optimized ${ASSIMP_LIBRARY_RELEASE}
|
||||
debug ${ASSIMP_LIBRARY_DEBUG}
|
||||
)
|
||||
|
||||
|
||||
set(ASSIMP_LIBRARIES "ASSIMP_LIBRARY_RELEASE" "ASSIMP_LIBRARY_DEBUG")
|
||||
|
||||
|
||||
FUNCTION(ASSIMP_COPY_BINARIES TargetDirectory)
|
||||
ADD_CUSTOM_TARGET(AssimpCopyBinaries
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${TargetDirectory}/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
|
||||
@@ -47,9 +47,37 @@ if(WIN32)
|
||||
COMMENT "Copying Assimp binaries to '${TargetDirectory}'"
|
||||
VERBATIM)
|
||||
ENDFUNCTION(ASSIMP_COPY_BINARIES)
|
||||
|
||||
|
||||
if (NOT TARGET ASSIMP)
|
||||
set(INCLUDE_DIRS ${ASSIMP_ROOT_DIR}/include)
|
||||
|
||||
find_library(ASSIMP_LIB_DEBUG
|
||||
NAMES assimp-${ASSIMP_MSVC_VERSION}-mtd.lib
|
||||
PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
|
||||
find_file(ASSIMP_DLL_DEBUG
|
||||
NAMES assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
|
||||
PATHS ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE})
|
||||
|
||||
find_library(ASSIMP_LIB_RELEASE
|
||||
NAMES assimp-${ASSIMP_MSVC_VERSION}-mt.lib
|
||||
PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
|
||||
find_file(ASSIMP_DLL_RELEASE
|
||||
NAMES assimp-${ASSIMP_MSVC_VERSION}-mt.dll
|
||||
PATHS ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE})
|
||||
|
||||
add_library(ASSIMP SHARED IMPORTED)
|
||||
set_target_properties(ASSIMP PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${INCLUDE_DIRS}"
|
||||
IMPORTED_IMPLIB_DEBUG ${ASSIMP_LIB_DEBUG}
|
||||
IMPORTED_IMPLIB_RELEASE ${ASSIMP_LIB_RELEASE}
|
||||
IMPORTED_LOCATION_DEBUG ${ASSIMP_DLL_DEBUG}
|
||||
IMPORTED_LOCATION_RELEASE ${ASSIMP_DLL_RELEASE}
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
else(WIN32)
|
||||
|
||||
find_path(
|
||||
@@ -81,5 +109,5 @@ else(WIN32)
|
||||
message(FATAL_ERROR "Could not find asset importer library")
|
||||
endif (assimp_FIND_REQUIRED)
|
||||
endif (assimp_FOUND)
|
||||
|
||||
|
||||
endif(WIN32)
|
||||
|
||||
@@ -22,45 +22,16 @@
|
||||
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
# This is a gate file to Hunter package manager.
|
||||
# Include this file using `include` command and add package you need, example:
|
||||
#
|
||||
# cmake_minimum_required(VERSION 3.2)
|
||||
#
|
||||
# include("cmake/HunterGate.cmake")
|
||||
# HunterGate(
|
||||
# URL "https://github.com/path/to/hunter/archive.tar.gz"
|
||||
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
|
||||
# )
|
||||
#
|
||||
# project(MyProject)
|
||||
#
|
||||
# hunter_add_package(Foo)
|
||||
# hunter_add_package(Boo COMPONENTS Bar Baz)
|
||||
#
|
||||
# Projects:
|
||||
# * https://github.com/hunter-packages/gate/
|
||||
# * https://github.com/ruslo/hunter
|
||||
|
||||
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
|
||||
|
||||
if(HUNTER_ENABLED)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.2")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"At least CMake version 3.2 required for Hunter dependency management."
|
||||
" Update CMake or set HUNTER_ENABLED to OFF."
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CMakeParseArguments) # cmake_parse_arguments
|
||||
|
||||
option(HUNTER_STATUS_PRINT "Print working status" ON)
|
||||
option(HUNTER_STATUS_DEBUG "Print a lot info" OFF)
|
||||
option(HUNTER_TLS_VERIFY "Enable/disable TLS certificate checking on downloads" ON)
|
||||
|
||||
set(HUNTER_ERROR_PAGE "https://docs.hunter.sh/en/latest/reference/errors")
|
||||
set(HUNTER_ERROR_PAGE "https://hunter.readthedocs.io/en/latest/reference/errors")
|
||||
|
||||
function(hunter_gate_status_print)
|
||||
if(HUNTER_STATUS_PRINT OR HUNTER_STATUS_DEBUG)
|
||||
|
||||
@@ -9,14 +9,14 @@ MACRO(ADD_MSVC_PRECOMPILED_HEADER PrecompiledHeader PrecompiledSource SourcesVar
|
||||
OBJECT_OUTPUTS "${PrecompiledBinary}")
|
||||
|
||||
# Do not consider .c files
|
||||
foreach(fname ${Sources})
|
||||
foreach(fname ${Sources})
|
||||
GET_FILENAME_COMPONENT(fext ${fname} EXT)
|
||||
if(fext STREQUAL ".cpp")
|
||||
SET_SOURCE_FILES_PROPERTIES(${fname}
|
||||
PROPERTIES COMPILE_FLAGS "/Yu\"${PrecompiledBinary}\" /FI\"${PrecompiledBinary}\" /Fp\"${PrecompiledBinary}\""
|
||||
OBJECT_DEPENDS "${PrecompiledBinary}")
|
||||
OBJECT_DEPENDS "${PrecompiledBinary}")
|
||||
endif(fext STREQUAL ".cpp")
|
||||
endforeach(fname)
|
||||
endforeach(fname)
|
||||
|
||||
ENDIF(MSVC)
|
||||
# Add precompiled header to SourcesVar
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
# See <http://EditorConfig.org> for details
|
||||
|
||||
[*.{h,hpp,c,cpp}]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,23 +56,27 @@ namespace Assimp {
|
||||
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
// Setup final material indices, generate a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// NOTE: This is here to work-around the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
auto s = mScene->mMaterials[i].mName;
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
if (std::string::npos == s.find("default")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.g ||
|
||||
@@ -85,25 +89,22 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
idx = i;
|
||||
}
|
||||
if (NotSet == idx) {
|
||||
idx = (unsigned int)mScene->mMaterials.size();
|
||||
idx = static_cast<unsigned int>(mScene->mMaterials.size());
|
||||
}
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
unsigned int cnt = 0;
|
||||
for (std::vector<D3DS::Mesh>::iterator
|
||||
i = mScene->mMeshes.begin();
|
||||
i != mScene->mMeshes.end(); ++i) {
|
||||
for (std::vector<unsigned int>::iterator
|
||||
a = (*i).mFaceMaterials.begin();
|
||||
a != (*i).mFaceMaterials.end(); ++a) {
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (auto a = i->mFaceMaterials.begin(); a != i->mFaceMaterials.end(); ++a) {
|
||||
// NOTE: The additional check seems to be necessary,
|
||||
// some exporters seem to generate invalid data here
|
||||
if (0xcdcdcdcd == (*a)) {
|
||||
(*a) = idx;
|
||||
|
||||
if (NotSet == *a) {
|
||||
*a = idx;
|
||||
++cnt;
|
||||
} else if ((*a) >= mScene->mMaterials.size()) {
|
||||
(*a) = idx;
|
||||
*a = idx;
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
@@ -111,7 +112,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
}
|
||||
if (cnt && idx == mScene->mMaterials.size()) {
|
||||
// We need to create our own default material
|
||||
D3DS::Material sMat("%%%DEFAULT");
|
||||
Material sMat("%%%DEFAULT");
|
||||
sMat.mDiffuse = aiColor3D(0.3f, 0.3f, 0.3f);
|
||||
mScene->mMaterials.push_back(sMat);
|
||||
|
||||
@@ -121,17 +122,17 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
|
||||
void Discreet3DSImporter::CheckIndices(D3DS::Mesh &sMesh) {
|
||||
for (std::vector<D3DS::Face>::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end(); ++i) {
|
||||
void Discreet3DSImporter::CheckIndices(Mesh &sMesh) {
|
||||
for (auto i = sMesh.mFaces.begin(); i != sMesh.mFaces.end(); ++i) {
|
||||
// check whether all indices are in range
|
||||
for (unsigned int a = 0; a < 3; ++a) {
|
||||
if ((*i).mIndices[a] >= sMesh.mPositions.size()) {
|
||||
ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size() - 1;
|
||||
(*i).mIndices[a] = static_cast<uint32_t>(sMesh.mPositions.size() - 1);
|
||||
}
|
||||
if (!sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size()) {
|
||||
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size() - 1;
|
||||
(*i).mIndices[a] = static_cast<uint32_t>(sMesh.mTexCoords.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -139,7 +140,7 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh &sMesh) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate out unique verbose format representation
|
||||
void Discreet3DSImporter::MakeUnique(D3DS::Mesh &sMesh) {
|
||||
void Discreet3DSImporter::MakeUnique(Mesh &sMesh) {
|
||||
// TODO: really necessary? I don't think. Just a waste of memory and time
|
||||
// to do it now in a separate buffer.
|
||||
|
||||
@@ -150,7 +151,7 @@ void Discreet3DSImporter::MakeUnique(D3DS::Mesh &sMesh) {
|
||||
vNew2.resize(sMesh.mFaces.size() * 3);
|
||||
|
||||
for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size(); ++i) {
|
||||
D3DS::Face &face = sMesh.mFaces[i];
|
||||
Face &face = sMesh.mFaces[i];
|
||||
|
||||
// Positions
|
||||
for (unsigned int a = 0; a < 3; ++a, ++base) {
|
||||
@@ -167,10 +168,9 @@ void Discreet3DSImporter::MakeUnique(D3DS::Mesh &sMesh) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS texture to texture keys in an aiMaterial
|
||||
void CopyTexture(aiMaterial &mat, D3DS::Texture &texture, aiTextureType type) {
|
||||
void CopyTexture(aiMaterial &mat, Texture &texture, aiTextureType type) {
|
||||
// Setup the texture name
|
||||
aiString tex;
|
||||
tex.Set(texture.mMapName);
|
||||
aiString tex(texture.mMapName);
|
||||
mat.AddProperty(&tex, AI_MATKEY_TEXTURE(type, 0));
|
||||
|
||||
// Setup the texture blend factor
|
||||
@@ -178,7 +178,7 @@ void CopyTexture(aiMaterial &mat, D3DS::Texture &texture, aiTextureType type) {
|
||||
mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
auto mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
|
||||
|
||||
@@ -197,13 +197,11 @@ void CopyTexture(aiMaterial &mat, D3DS::Texture &texture, aiTextureType type) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS material to an aiMaterial
|
||||
void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
||||
aiMaterial &mat) {
|
||||
void Discreet3DSImporter::ConvertMaterial(Material &oldMat, aiMaterial &mat) {
|
||||
// NOTE: Pass the background image to the viewer by bypassing the
|
||||
// material system. This is an evil hack, never do it again!
|
||||
if (0 != mBackgroundImage.length() && bHasBG) {
|
||||
aiString tex;
|
||||
tex.Set(mBackgroundImage);
|
||||
if (mBackgroundImage.empty() && bHasBG) {
|
||||
aiString tex(mBackgroundImage);
|
||||
mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
|
||||
|
||||
// Be sure this is only done for the first material
|
||||
@@ -215,8 +213,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
||||
oldMat.mAmbient.g += mClrAmbient.g;
|
||||
oldMat.mAmbient.b += mClrAmbient.b;
|
||||
|
||||
aiString name;
|
||||
name.Set(oldMat.mName);
|
||||
aiString name(oldMat.mName);
|
||||
mat.AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
// Material colors
|
||||
@@ -226,10 +223,9 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
||||
mat.AddProperty(&oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
// Phong shininess and shininess strength
|
||||
if (D3DS::Discreet3DS::Phong == oldMat.mShading ||
|
||||
D3DS::Discreet3DS::Metal == oldMat.mShading) {
|
||||
if (Discreet3DS::Phong == oldMat.mShading || Discreet3DS::Metal == oldMat.mShading) {
|
||||
if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength) {
|
||||
oldMat.mShading = D3DS::Discreet3DS::Gouraud;
|
||||
oldMat.mShading = Discreet3DS::Gouraud;
|
||||
} else {
|
||||
mat.AddProperty(&oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
mat.AddProperty(&oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
@@ -251,40 +247,41 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
||||
// Shading mode
|
||||
aiShadingMode eShading = aiShadingMode_NoShading;
|
||||
switch (oldMat.mShading) {
|
||||
case D3DS::Discreet3DS::Flat:
|
||||
case Discreet3DS::Flat:
|
||||
eShading = aiShadingMode_Flat;
|
||||
break;
|
||||
|
||||
// I don't know what "Wire" shading should be,
|
||||
// assume it is simple lambertian diffuse shading
|
||||
case D3DS::Discreet3DS::Wire: {
|
||||
case Discreet3DS::Wire: {
|
||||
// Set the wireframe flag
|
||||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
[[fallthrough]];
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
case Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
break;
|
||||
|
||||
// assume cook-torrance shading for metals.
|
||||
case D3DS::Discreet3DS::Phong:
|
||||
case Discreet3DS::Phong:
|
||||
eShading = aiShadingMode_Phong;
|
||||
break;
|
||||
|
||||
case D3DS::Discreet3DS::Metal:
|
||||
case Discreet3DS::Metal:
|
||||
eShading = aiShadingMode_CookTorrance;
|
||||
break;
|
||||
|
||||
// FIX to workaround a warning with GCC 4 who complained
|
||||
// about a missing case Blinn: here - Blinn isn't a valid
|
||||
// value in the 3DS Loader, it is just needed for ASE
|
||||
case D3DS::Discreet3DS::Blinn:
|
||||
case Discreet3DS::Blinn:
|
||||
eShading = aiShadingMode_Blinn;
|
||||
break;
|
||||
}
|
||||
int eShading_ = static_cast<int>(eShading);
|
||||
|
||||
const int eShading_ = eShading;
|
||||
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// DIFFUSE texture
|
||||
@@ -333,10 +330,11 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
aiString name;
|
||||
|
||||
// we need to split all meshes by their materials
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
|
||||
|
||||
name.length = ASSIMP_itoa10(name.data, num++);
|
||||
name.length = ASSIMP_itoa10(name.data, num);
|
||||
++num;
|
||||
|
||||
unsigned int iNum = 0;
|
||||
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
|
||||
@@ -348,7 +346,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
if (aiSplit[p].empty()) {
|
||||
continue;
|
||||
}
|
||||
aiMesh *meshOut = new aiMesh();
|
||||
auto *meshOut = new aiMesh();
|
||||
meshOut->mName = name;
|
||||
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
@@ -360,7 +358,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
avOutMeshes.push_back(meshOut);
|
||||
|
||||
// convert vertices
|
||||
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
||||
meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
|
||||
meshOut->mNumVertices = meshOut->mNumFaces * 3;
|
||||
|
||||
// allocate enough storage for faces
|
||||
@@ -408,8 +406,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a node to the scenegraph and setup its final transformation
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
std::vector<unsigned int> iArray;
|
||||
iArray.reserve(3);
|
||||
|
||||
@@ -417,7 +414,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
|
||||
// Find all meshes with the same name as the node
|
||||
for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
|
||||
const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
const auto *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
ai_assert(nullptr != pcMesh);
|
||||
|
||||
if (pcIn->mName == pcMesh->mName)
|
||||
@@ -426,7 +423,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
if (!iArray.empty()) {
|
||||
// The matrix should be identical for all meshes with the
|
||||
// same name. It HAS to be identical for all meshes .....
|
||||
D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
auto *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
|
||||
// Compute the inverse of the transformation matrix to move the
|
||||
// vertices back to their relative and local space
|
||||
@@ -435,7 +432,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
mInvTransposed.Transpose();
|
||||
aiVector3D pivot = pcIn->vPivot;
|
||||
|
||||
pcOut->mNumMeshes = (unsigned int)iArray.size();
|
||||
pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
|
||||
pcOut->mMeshes = new unsigned int[iArray.size()];
|
||||
for (unsigned int i = 0; i < iArray.size(); ++i) {
|
||||
const unsigned int iIndex = iArray[i];
|
||||
@@ -454,7 +451,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
|
||||
// Handle negative transformation matrix determinant -> invert vertex x
|
||||
if (imesh->mMat.Determinant() < 0.0f) {
|
||||
/* we *must* have normals */
|
||||
// we *must* have normals
|
||||
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
@@ -481,7 +478,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
// Setup the name of the node
|
||||
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
|
||||
if (pcIn->mInstanceNumber > 1) {
|
||||
char tmp[12];
|
||||
char tmp[12] = {'\0'};
|
||||
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
|
||||
std::string tempStr = pcIn->mName + "_inst_";
|
||||
tempStr += tmp;
|
||||
@@ -494,7 +491,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
if (pcIn->aRotationKeys.size()) {
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
for (auto it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
(*it).mValue.w *= -1.f;
|
||||
}
|
||||
|
||||
@@ -606,11 +603,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
// POSITION keys
|
||||
if (pcIn->aPositionKeys.size() > 0) {
|
||||
if (!pcIn->aPositionKeys.empty()) {
|
||||
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
|
||||
@@ -618,7 +615,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// ROTATION keys
|
||||
if (pcIn->aRotationKeys.size() > 0) {
|
||||
if (!pcIn->aRotationKeys.empty()) {
|
||||
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
|
||||
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
|
||||
|
||||
@@ -634,7 +631,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// SCALING keys
|
||||
if (pcIn->aScalingKeys.size() > 0) {
|
||||
if (!pcIn->aScalingKeys.empty()) {
|
||||
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
|
||||
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
|
||||
::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
|
||||
@@ -643,11 +640,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
}
|
||||
|
||||
// Allocate storage for children
|
||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
||||
const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
pcOut->mNumChildren = size;
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
pcOut->mChildren[i]->mParent = pcOut;
|
||||
@@ -680,7 +683,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
|
||||
// Generate the output node graph
|
||||
void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
pcOut->mRootNode = new aiNode();
|
||||
if (0 == mRootNode->mChildren.size()) {
|
||||
if (mRootNode->mChildren.empty()) {
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// It seems the file is so messed up that it has not even a hierarchy.
|
||||
// generate a flat hiearachy which looks like this:
|
||||
@@ -702,19 +705,20 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Build dummy nodes for all meshes
|
||||
unsigned int a = 0;
|
||||
for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a];
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -723,7 +727,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
|
||||
// Build dummy nodes for all lights
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -739,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Allocate a primary animation channel
|
||||
pcOut->mNumAnimations = 1;
|
||||
pcOut->mAnimations = new aiAnimation *[1];
|
||||
aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
auto *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
|
||||
anim->mName.Set("3DSMasterAnim");
|
||||
|
||||
@@ -777,12 +781,12 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Convert all meshes in the scene and generate the final output scene.
|
||||
void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
||||
// Allocate enough storage for all output materials
|
||||
pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size();
|
||||
pcOut->mNumMaterials = static_cast<unsigned int>(mScene->mMaterials.size());
|
||||
pcOut->mMaterials = new aiMaterial *[pcOut->mNumMaterials];
|
||||
|
||||
// ... and convert the 3DS materials to aiMaterial's
|
||||
for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
|
||||
aiMaterial *pcNew = new aiMaterial();
|
||||
auto *pcNew = new aiMaterial();
|
||||
ConvertMaterial(mScene->mMaterials[i], *pcNew);
|
||||
pcOut->mMaterials[i] = pcNew;
|
||||
}
|
||||
@@ -791,17 +795,17 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
||||
ConvertMeshes(pcOut);
|
||||
|
||||
// Now copy all light sources to the output scene
|
||||
pcOut->mNumLights = (unsigned int)mScene->mLights.size();
|
||||
pcOut->mNumLights = static_cast<unsigned int>(mScene->mLights.size());
|
||||
if (pcOut->mNumLights) {
|
||||
pcOut->mLights = new aiLight *[pcOut->mNumLights];
|
||||
::memcpy(pcOut->mLights, &mScene->mLights[0], sizeof(void *) * pcOut->mNumLights);
|
||||
memcpy(pcOut->mLights, &mScene->mLights[0], sizeof(void *) * pcOut->mNumLights);
|
||||
}
|
||||
|
||||
// Now copy all cameras to the output scene
|
||||
pcOut->mNumCameras = (unsigned int)mScene->mCameras.size();
|
||||
pcOut->mNumCameras = static_cast<unsigned int>(mScene->mCameras.size());
|
||||
if (pcOut->mNumCameras) {
|
||||
pcOut->mCameras = new aiCamera *[pcOut->mNumCameras];
|
||||
::memcpy(pcOut->mCameras, &mScene->mCameras[0], sizeof(void *) * pcOut->mNumCameras);
|
||||
memcpy(pcOut->mCameras, &mScene->mCameras[0], sizeof(void *) * pcOut->mNumCameras);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -52,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <memory>
|
||||
@@ -76,33 +76,33 @@ class ChunkWriter {
|
||||
|
||||
public:
|
||||
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
|
||||
writer(writer) {
|
||||
chunk_start_pos = writer.GetCurrentPos();
|
||||
mWriter(writer) {
|
||||
mChunkStartPos = writer.GetCurrentPos();
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = writer.GetCurrentPos();
|
||||
std::size_t head_pos = mWriter.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > chunk_start_pos);
|
||||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
ai_assert(head_pos > mChunkStartPos);
|
||||
const std::size_t chunk_size = head_pos - mChunkStartPos;
|
||||
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
writer.SetCurrentPos(head_pos);
|
||||
mWriter.SetCurrentPos(mChunkStartPos + SIZE_OFFSET);
|
||||
mWriter.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
mWriter.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
private:
|
||||
StreamWriterLE &writer;
|
||||
std::size_t chunk_start_pos;
|
||||
StreamWriterLE &mWriter;
|
||||
std::size_t mChunkStartPos;
|
||||
};
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
// preserves the mesh's given name if it has one. |index| is the index
|
||||
// of the mesh in |aiScene::mMeshes|.
|
||||
std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
|
||||
static const char underscore = '_';
|
||||
static constexpr char underscore = '_';
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
@@ -122,8 +122,7 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
aiString mat_name;
|
||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
return mat_name.C_Str() + underscore + postfix;
|
||||
}
|
||||
|
||||
@@ -208,9 +207,6 @@ Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, con
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter::~Discreet3DSExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
|
||||
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
|
||||
@@ -306,8 +302,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
aiShadingMode shading_mode = aiShadingMode_Flat;
|
||||
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
|
||||
|
||||
Discreet3DS::shadetype3ds shading_mode_out;
|
||||
@@ -335,7 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
};
|
||||
}
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
}
|
||||
|
||||
@@ -349,8 +344,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
writer.PutI2(1);
|
||||
}
|
||||
@@ -544,7 +538,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const std::string &s) {
|
||||
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
|
||||
for (auto it = s.begin(); it != s.end(); ++it) {
|
||||
writer.PutI1(*it);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -63,10 +63,10 @@ namespace Assimp {
|
||||
* @brief Helper class to export a given scene to a 3DS file.
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Discreet3DSExporter {
|
||||
class Discreet3DSExporter final {
|
||||
public:
|
||||
Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
|
||||
~Discreet3DSExporter();
|
||||
~Discreet3DSExporter() = default;
|
||||
|
||||
private:
|
||||
void WriteMeshes();
|
||||
@@ -88,7 +88,6 @@ private:
|
||||
|
||||
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -55,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/qnan.h>
|
||||
#include <cstdio> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
namespace Assimp::D3DS {
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
@@ -365,14 +363,13 @@ struct Texture {
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() :
|
||||
mName(),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
@@ -385,7 +382,7 @@ struct Material {
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name) :
|
||||
mName(name),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
@@ -581,7 +578,6 @@ struct Scene {
|
||||
// Node* pcRootNode;
|
||||
};
|
||||
|
||||
} // end of namespace D3DS
|
||||
} // end of namespace Assimp
|
||||
} // end of namespace Assimp::D3DS
|
||||
|
||||
#endif // AI_XFILEHELPER_H_INC
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
@@ -75,7 +77,7 @@ static constexpr aiImporterDesc desc = {
|
||||
// - computes its length
|
||||
#define ASSIMP_3DS_BEGIN_CHUNK() \
|
||||
while (true) { \
|
||||
if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
if (mStream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
return; \
|
||||
} \
|
||||
Discreet3DS::Chunk chunk; \
|
||||
@@ -83,30 +85,30 @@ static constexpr aiImporterDesc desc = {
|
||||
int chunkSize = chunk.Size - sizeof(Discreet3DS::Chunk); \
|
||||
if (chunkSize <= 0) \
|
||||
continue; \
|
||||
const unsigned int oldReadLimit = stream->SetReadLimit( \
|
||||
stream->GetCurrentPos() + chunkSize);
|
||||
const unsigned int oldReadLimit = mStream->SetReadLimit( \
|
||||
mStream->GetCurrentPos() + chunkSize);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// End a parsing block
|
||||
// Must follow at the end of each parsing block, reset chunk end marker to previous value
|
||||
#define ASSIMP_3DS_END_CHUNK() \
|
||||
stream->SkipToReadLimit(); \
|
||||
stream->SetReadLimit(oldReadLimit); \
|
||||
if (stream->GetRemainingSizeToLimit() == 0) \
|
||||
mStream->SkipToReadLimit(); \
|
||||
mStream->SetReadLimit(oldReadLimit); \
|
||||
if (mStream->GetRemainingSizeToLimit() == 0) \
|
||||
return; \
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Discreet3DSImporter::Discreet3DSImporter() :
|
||||
stream(), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
mStream(nullptr), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint16_t token[] = { 0x4d4d, 0x3dc2 /*, 0x3daa */ };
|
||||
static constexpr uint16_t token[] = { 0x4d4d, 0x3dc2 /*, 0x3daa */ };
|
||||
return CheckMagicToken(pIOHandler, pFile, token, AI_COUNT_OF(token), 0, sizeof token[0]);
|
||||
}
|
||||
|
||||
@@ -124,9 +126,7 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
auto theFile = pIOHandler->Open(pFile, "rb");
|
||||
if (!theFile) {
|
||||
throw DeadlyImportError("3DS: Could not open ", pFile);
|
||||
@@ -138,14 +138,14 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
if (theStream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: ", pFile);
|
||||
}
|
||||
this->stream = &theStream;
|
||||
mStream = &theStream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
D3DS::Scene _scene;
|
||||
Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
||||
mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
@@ -166,12 +166,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
// vectors from the smoothing groups we read from the
|
||||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
MakeUnique(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
@@ -196,12 +196,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
AI_DEBUG_INVALIDATE_PTR(this->stream);
|
||||
AI_DEBUG_INVALIDATE_PTR(mStream);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Applies a master-scaling factor to the imported scene
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
|
||||
void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
|
||||
// There are some 3DS files with a zero scaling factor
|
||||
if (!mMasterScale)
|
||||
mMasterScale = 1.0f;
|
||||
@@ -223,14 +223,14 @@ void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
|
||||
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk *pcOut) {
|
||||
ai_assert(pcOut != nullptr);
|
||||
|
||||
pcOut->Flag = stream->GetI2();
|
||||
pcOut->Size = stream->GetI4();
|
||||
pcOut->Flag = mStream->GetI2();
|
||||
pcOut->Size = mStream->GetI4();
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSize()) {
|
||||
throw DeadlyImportError("Chunk is too large");
|
||||
}
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSizeToLimit()) {
|
||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
|
||||
}
|
||||
}
|
||||
@@ -241,8 +241,7 @@ void Discreet3DSImporter::SkipChunk() {
|
||||
Discreet3DS::Chunk psChunk;
|
||||
ReadChunk(&psChunk);
|
||||
|
||||
stream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
return;
|
||||
mStream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -259,7 +258,7 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
case Discreet3DS::CHUNK_MAIN:
|
||||
ParseEditorChunk();
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
@@ -275,30 +274,29 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSImporter::ParseEditorChunk() {
|
||||
ASSIMP_3DS_BEGIN_CHUNK();
|
||||
ASSIMP_3DS_BEGIN_CHUNK()
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
ParseObjectChunk();
|
||||
break;
|
||||
|
||||
ParseObjectChunk();
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, mStream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
}
|
||||
break;
|
||||
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, stream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
} break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
ASSIMP_3DS_END_CHUNK()
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -309,10 +307,10 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJBLOCK: {
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const auto *sz = (const char *)mStream->GetPtr();
|
||||
|
||||
// Get the name of the geometry object
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
ParseChunk(sz, cnt);
|
||||
} break;
|
||||
@@ -340,8 +338,8 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
// Specifies the background image. The string should already be
|
||||
// properly 0 terminated but we need to be sure
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
mBackgroundImage = std::string(sz, cnt);
|
||||
} break;
|
||||
@@ -352,7 +350,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MASTER_SCALE:
|
||||
// Scene master scaling factor
|
||||
mMasterScale = stream->GetF4();
|
||||
mMasterScale = mStream->GetF4();
|
||||
break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -379,15 +377,15 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_LIGHT: {
|
||||
// This starts a new light
|
||||
aiLight *light = new aiLight();
|
||||
auto *light = new aiLight();
|
||||
mScene->mLights.push_back(light);
|
||||
|
||||
light->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the light
|
||||
light->mPosition.x = stream->GetF4();
|
||||
light->mPosition.y = stream->GetF4();
|
||||
light->mPosition.z = stream->GetF4();
|
||||
light->mPosition.x = mStream->GetF4();
|
||||
light->mPosition.y = mStream->GetF4();
|
||||
light->mPosition.z = mStream->GetF4();
|
||||
|
||||
light->mColorDiffuse = aiColor3D(1.f, 1.f, 1.f);
|
||||
|
||||
@@ -408,19 +406,19 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_CAMERA: {
|
||||
// This starts a new camera
|
||||
aiCamera *camera = new aiCamera();
|
||||
auto *camera = new aiCamera();
|
||||
mScene->mCameras.push_back(camera);
|
||||
camera->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the camera
|
||||
camera->mPosition.x = stream->GetF4();
|
||||
camera->mPosition.y = stream->GetF4();
|
||||
camera->mPosition.z = stream->GetF4();
|
||||
camera->mPosition.x = mStream->GetF4();
|
||||
camera->mPosition.y = mStream->GetF4();
|
||||
camera->mPosition.z = mStream->GetF4();
|
||||
|
||||
// Then the camera target
|
||||
camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
|
||||
camera->mLookAt.x = mStream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = mStream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = mStream->GetF4() - camera->mPosition.z;
|
||||
ai_real len = camera->mLookAt.Length();
|
||||
if (len < 1e-5) {
|
||||
|
||||
@@ -432,12 +430,12 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
camera->mLookAt /= len;
|
||||
|
||||
// And finally - the camera rotation angle, in counter clockwise direction
|
||||
const ai_real angle = AI_DEG_TO_RAD(stream->GetF4());
|
||||
const ai_real angle = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
aiQuaternion quat(camera->mLookAt, angle);
|
||||
camera->mUp = quat.GetMatrix() * aiVector3D(0.0, 1.0, 0.0);
|
||||
|
||||
// Read the lense angle
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
if (camera->mHorizontalFOV < 0.001f) {
|
||||
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||
}
|
||||
@@ -463,34 +461,34 @@ void Discreet3DSImporter::ParseLightChunk() {
|
||||
light->mType = aiLightSource_SPOT;
|
||||
|
||||
// We wouldn't need to normalize here, but we do it
|
||||
light->mDirection.x = stream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = stream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = stream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.x = mStream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = mStream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = mStream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.Normalize();
|
||||
|
||||
// Now the hotspot and falloff angles - in degrees
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(stream->GetF4());
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
|
||||
// FIX: the falloff angle is just an offset
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(stream->GetF4());
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(mStream->GetF4());
|
||||
break;
|
||||
|
||||
// intensity multiplier
|
||||
case Discreet3DS::CHUNK_DL_MULTIPLIER:
|
||||
light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
|
||||
light->mColorDiffuse = light->mColorDiffuse * mStream->GetF4();
|
||||
break;
|
||||
|
||||
// light color
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
case Discreet3DS::CHUNK_LINRGBF:
|
||||
light->mColorDiffuse.r *= stream->GetF4();
|
||||
light->mColorDiffuse.g *= stream->GetF4();
|
||||
light->mColorDiffuse.b *= stream->GetF4();
|
||||
light->mColorDiffuse.r *= mStream->GetF4();
|
||||
light->mColorDiffuse.g *= mStream->GetF4();
|
||||
light->mColorDiffuse.b *= mStream->GetF4();
|
||||
break;
|
||||
|
||||
// light attenuation
|
||||
case Discreet3DS::CHUNK_DL_ATTENUATE:
|
||||
light->mAttenuationLinear = stream->GetF4();
|
||||
light->mAttenuationLinear = mStream->GetF4();
|
||||
break;
|
||||
};
|
||||
|
||||
@@ -505,10 +503,10 @@ void Discreet3DSImporter::ParseCameraChunk() {
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
// near and far clip plane
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = stream->GetF4();
|
||||
camera->mClipPlaneFar = stream->GetF4();
|
||||
break;
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = mStream->GetF4();
|
||||
camera->mClipPlaneFar = mStream->GetF4();
|
||||
break;
|
||||
}
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -555,14 +553,13 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node *pcNode, D3DS::Node *pcCu
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a node with a specific name in the import hierarchy
|
||||
D3DS::Node *FindNode(D3DS::Node *root, const std::string &name) {
|
||||
Node *FindNode(Node *root, const std::string &name) {
|
||||
if (root->mName == name) {
|
||||
return root;
|
||||
}
|
||||
|
||||
for (std::vector<D3DS::Node *>::iterator it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
D3DS::Node *nd = FindNode(*it, name);
|
||||
if (nullptr != nd) {
|
||||
for (auto it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
if (auto *nd = FindNode(*it, name); nullptr != nd) {
|
||||
return nd;
|
||||
}
|
||||
}
|
||||
@@ -580,7 +577,7 @@ bool KeyUniqueCompare(const T &first, const T &second) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skip some additional import data.
|
||||
void Discreet3DSImporter::SkipTCBInfo() {
|
||||
unsigned int flags = stream->GetI2();
|
||||
unsigned int flags = mStream->GetI2();
|
||||
|
||||
if (!flags) {
|
||||
// Currently we can't do anything with these values. They occur
|
||||
@@ -591,19 +588,19 @@ void Discreet3DSImporter::SkipTCBInfo() {
|
||||
}
|
||||
|
||||
if (flags & Discreet3DS::KEY_USE_TENS) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_BIAS) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_CONT) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_TO) {
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -622,15 +619,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// First of all: get the name of the object
|
||||
unsigned int cnt = 0;
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
std::string name = std::string(sz, cnt);
|
||||
|
||||
// Now find out whether we have this node already (target animation channels
|
||||
// are stored with a separate object ID)
|
||||
D3DS::Node *pcNode = FindNode(mRootNode, name);
|
||||
Node *pcNode = FindNode(mRootNode, name);
|
||||
int instanceNumber = 1;
|
||||
|
||||
if (pcNode) {
|
||||
@@ -646,10 +643,10 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
pcNode->mInstanceNumber = instanceNumber;
|
||||
|
||||
// There are two unknown values which we can safely ignore
|
||||
stream->IncPtr(4);
|
||||
mStream->IncPtr(4);
|
||||
|
||||
// Now read the hierarchy position of the object
|
||||
uint16_t hierarchy = stream->GetI2() + 1;
|
||||
uint16_t hierarchy = mStream->GetI2() + 1;
|
||||
pcNode->mHierarchyPos = hierarchy;
|
||||
pcNode->mHierarchyIndex = mLastNodeIndex;
|
||||
|
||||
@@ -678,8 +675,8 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is the "real" name of a $$$DUMMY object
|
||||
{
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
;
|
||||
|
||||
// If object name is DUMMY, take this one instead
|
||||
@@ -698,16 +695,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
}
|
||||
|
||||
// Pivot = origin of rotation and scaling
|
||||
mCurrentNode->vPivot.x = stream->GetF4();
|
||||
mCurrentNode->vPivot.y = stream->GetF4();
|
||||
mCurrentNode->vPivot.z = stream->GetF4();
|
||||
mCurrentNode->vPivot.x = mStream->GetF4();
|
||||
mCurrentNode->vPivot.y = mStream->GetF4();
|
||||
mCurrentNode->vPivot.z = mStream->GetF4();
|
||||
break;
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// POSITION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKPOS: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
bool sortKeys = false;
|
||||
|
||||
// This could also be meant as the target position for
|
||||
@@ -720,16 +717,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiVectorKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
SkipTCBInfo();
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -759,11 +756,11 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
bool sortKeys = false;
|
||||
std::vector<aiFloatKey> *l = &mCurrentNode->aCameraRollKeys;
|
||||
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiFloatKey v;
|
||||
@@ -771,7 +768,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is just a single float
|
||||
SkipTCBInfo();
|
||||
v.mValue = stream->GetF4();
|
||||
v.mValue = mStream->GetF4();
|
||||
|
||||
// Check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -798,26 +795,26 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// ROTATION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKROTATE: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
aiQuatKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// The rotation keyframe is given as an axis-angle pair
|
||||
const float rad = stream->GetF4();
|
||||
const float rad = mStream->GetF4();
|
||||
aiVector3D axis;
|
||||
axis.x = stream->GetF4();
|
||||
axis.y = stream->GetF4();
|
||||
axis.z = stream->GetF4();
|
||||
axis.x = mStream->GetF4();
|
||||
axis.y = mStream->GetF4();
|
||||
axis.z = mStream->GetF4();
|
||||
|
||||
if (!axis.x && !axis.y && !axis.z)
|
||||
axis.y = 1.f;
|
||||
@@ -842,16 +839,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// SCALING KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKSCALE: {
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI2();
|
||||
stream->IncPtr(2);
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI2();
|
||||
mStream->IncPtr(2);
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiVectorKey> *l = &mCurrentNode->aScalingKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
// Setup a new key
|
||||
@@ -859,9 +856,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// ... and read its value
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -902,23 +899,23 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
if (num > mMesh.mFaces.size()) {
|
||||
throw DeadlyImportError("3DS: More smoothing groups than faces");
|
||||
}
|
||||
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
for (auto i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
// nth bit is set for nth smoothing group
|
||||
(*i).iSmoothGroup = stream->GetI4();
|
||||
i->iSmoothGroup = mStream->GetI4();
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACEMAT: {
|
||||
// at fist an asciiz with the material name
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
;
|
||||
|
||||
// find the index of the material
|
||||
unsigned int idx = 0xcdcdcdcd, cnt = 0;
|
||||
for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
for (auto i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
// use case independent comparisons. hopefully it will work.
|
||||
if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
|
||||
if (i->mName.length() && !ASSIMP_stricmp(sz, i->mName.c_str())) {
|
||||
idx = cnt;
|
||||
break;
|
||||
}
|
||||
@@ -928,9 +925,9 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
cnt = (uint16_t)stream->GetI2();
|
||||
cnt = (uint16_t)mStream->GetI2();
|
||||
for (unsigned int i = 0; i < cnt; ++i) {
|
||||
unsigned int fidx = (uint16_t)stream->GetI2();
|
||||
unsigned int fidx = (uint16_t)mStream->GetI2();
|
||||
|
||||
// check range
|
||||
if (fidx >= mMesh.mFaceMaterials.size()) {
|
||||
@@ -955,59 +952,59 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_VERTLIST: {
|
||||
// This is the list of all vertices in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mPositions.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
v.z = stream->GetF4();
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
v.z = mStream->GetF4();
|
||||
mMesh.mPositions.push_back(v);
|
||||
}
|
||||
} break;
|
||||
case Discreet3DS::CHUNK_TRMATRIX: {
|
||||
// This is the RLEATIVE transformation matrix of the current mesh. Vertices are
|
||||
// pretransformed by this matrix wonder.
|
||||
mMesh.mMat.a1 = stream->GetF4();
|
||||
mMesh.mMat.b1 = stream->GetF4();
|
||||
mMesh.mMat.c1 = stream->GetF4();
|
||||
mMesh.mMat.a2 = stream->GetF4();
|
||||
mMesh.mMat.b2 = stream->GetF4();
|
||||
mMesh.mMat.c2 = stream->GetF4();
|
||||
mMesh.mMat.a3 = stream->GetF4();
|
||||
mMesh.mMat.b3 = stream->GetF4();
|
||||
mMesh.mMat.c3 = stream->GetF4();
|
||||
mMesh.mMat.a4 = stream->GetF4();
|
||||
mMesh.mMat.b4 = stream->GetF4();
|
||||
mMesh.mMat.c4 = stream->GetF4();
|
||||
mMesh.mMat.a1 = mStream->GetF4();
|
||||
mMesh.mMat.b1 = mStream->GetF4();
|
||||
mMesh.mMat.c1 = mStream->GetF4();
|
||||
mMesh.mMat.a2 = mStream->GetF4();
|
||||
mMesh.mMat.b2 = mStream->GetF4();
|
||||
mMesh.mMat.c2 = mStream->GetF4();
|
||||
mMesh.mMat.a3 = mStream->GetF4();
|
||||
mMesh.mMat.b3 = mStream->GetF4();
|
||||
mMesh.mMat.c3 = mStream->GetF4();
|
||||
mMesh.mMat.a4 = mStream->GetF4();
|
||||
mMesh.mMat.b4 = mStream->GetF4();
|
||||
mMesh.mMat.c4 = mStream->GetF4();
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAPLIST: {
|
||||
// This is the list of all UV coords in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mTexCoords.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
mMesh.mTexCoords.push_back(v);
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACELIST: {
|
||||
// This is the list of all faces in the current mesh
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
mMesh.mFaces.reserve(num);
|
||||
while (num-- > 0) {
|
||||
// 3DS faces are ALWAYS triangles
|
||||
mMesh.mFaces.emplace_back();
|
||||
D3DS::Face &sFace = mMesh.mFaces.back();
|
||||
Face &sFace = mMesh.mFaces.back();
|
||||
|
||||
sFace.mIndices[0] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[0] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)mStream->GetI2();
|
||||
|
||||
stream->IncPtr(2); // skip edge visibility flag
|
||||
mStream->IncPtr(2); // skip edge visibility flag
|
||||
}
|
||||
|
||||
// Resize the material array (0xcdcdcdcd marks the default material; so if a face is
|
||||
@@ -1015,7 +1012,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(), 0xcdcdcdcd);
|
||||
|
||||
// Larger 3DS files could have multiple FACE chunks here
|
||||
chunkSize = (int)stream->GetRemainingSizeToLimit();
|
||||
chunkSize = (int)mStream->GetRemainingSizeToLimit();
|
||||
if (chunkSize > (int)sizeof(Discreet3DS::Chunk))
|
||||
ParseFaceChunk();
|
||||
} break;
|
||||
@@ -1032,9 +1029,9 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
{
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
|
||||
if (!cnt) {
|
||||
@@ -1102,7 +1099,7 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_SHADING:
|
||||
// This is the material shading mode
|
||||
mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
|
||||
mScene->mMaterials.back().mShading = (Discreet3DS::shadetype3ds)mStream->GetI2();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_TWO_SIDE:
|
||||
@@ -1178,31 +1175,31 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_MAPFILE: {
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (stream->GetI1())
|
||||
while (mStream->GetI1())
|
||||
++cnt;
|
||||
pcOut->mMapName = std::string(sz, cnt);
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTD:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = ai_real(stream->GetF8());
|
||||
pcOut->mTextureBlend = ai_real(mStream->GetF8());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = stream->GetF4();
|
||||
pcOut->mTextureBlend = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real(100.0);
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t) mStream->GetI2()) / ai_real(100.0);
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_USCALE:
|
||||
// Texture coordinate scaling in the U direction
|
||||
pcOut->mScaleU = stream->GetF4();
|
||||
pcOut->mScaleU = mStream->GetF4();
|
||||
if (0.0f == pcOut->mScaleU) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
pcOut->mScaleU = 1.0f;
|
||||
@@ -1210,7 +1207,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
break;
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
|
||||
// Texture coordinate scaling in the V direction
|
||||
pcOut->mScaleV = stream->GetF4();
|
||||
pcOut->mScaleV = mStream->GetF4();
|
||||
if (0.0f == pcOut->mScaleV) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
pcOut->mScaleV = 1.0f;
|
||||
@@ -1219,21 +1216,21 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
|
||||
// Texture coordinate offset in the U direction
|
||||
pcOut->mOffsetU = -stream->GetF4();
|
||||
pcOut->mOffsetU = -mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
|
||||
// Texture coordinate offset in the V direction
|
||||
pcOut->mOffsetV = stream->GetF4();
|
||||
pcOut->mOffsetV = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_ANG:
|
||||
// Texture coordinate rotation, CCW in DEGREES
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(stream->GetF4());
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(mStream->GetF4());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_TILING: {
|
||||
const uint16_t iFlags = stream->GetI2();
|
||||
const uint16_t iFlags = mStream->GetI2();
|
||||
|
||||
// Get the mapping mode (for both axes)
|
||||
if (iFlags & 0x2u)
|
||||
@@ -1258,9 +1255,11 @@ ai_real Discreet3DSImporter::ParsePercentageChunk() {
|
||||
ReadChunk(&chunk);
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
|
||||
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
|
||||
return mStream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
}
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)mStream->GetI2()) / (ai_real)0xFFFF;
|
||||
}
|
||||
|
||||
return get_qnan();
|
||||
@@ -1291,9 +1290,9 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
*out = clrError;
|
||||
return;
|
||||
}
|
||||
out->r = stream->GetF4();
|
||||
out->g = stream->GetF4();
|
||||
out->b = stream->GetF4();
|
||||
out->r = mStream->GetF4();
|
||||
out->g = mStream->GetF4();
|
||||
out->b = mStream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_LINRGBB:
|
||||
@@ -1305,15 +1304,15 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
return;
|
||||
}
|
||||
const ai_real invVal = ai_real(1.0) / ai_real(255.0);
|
||||
out->r = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->r = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
} break;
|
||||
|
||||
// Percentage chunks are accepted, too.
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
if (acceptPercent && 4 <= diff) {
|
||||
out->g = out->b = out->r = stream->GetF4();
|
||||
out->g = out->b = out->r = mStream->GetF4();
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
@@ -1321,14 +1320,14 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
if (acceptPercent && 1 <= diff) {
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real(255.0);
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)mStream->GetI1() / ai_real(255.0);
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
return;
|
||||
|
||||
default:
|
||||
stream->IncPtr(diff);
|
||||
mStream->IncPtr(diff);
|
||||
// Skip unknown chunks, hope this won't cause any problems.
|
||||
return ParseColorChunk(out, acceptPercent);
|
||||
};
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -51,20 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class Discreet3DSImporter : public BaseImporter {
|
||||
class Discreet3DSImporter final : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override = default;
|
||||
@@ -101,15 +96,14 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
*/
|
||||
void ConvertMaterial(D3DS::Material& p_cMat,
|
||||
aiMaterial& p_pcOut);
|
||||
void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a chunk
|
||||
*
|
||||
* @param pcOut Receives the current chunk
|
||||
*/
|
||||
void ReadChunk(Discreet3DS::Chunk* pcOut);
|
||||
void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a percentage chunk. mCurrent will point to the next
|
||||
@@ -119,13 +113,10 @@ protected:
|
||||
ai_real ParsePercentageChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a color chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no color chunk is found
|
||||
* QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut,
|
||||
bool p_bAcceptPercent = true);
|
||||
|
||||
/** Parse a color chunk. mCurrent will point to the next chunk behind
|
||||
* afterward. If no color chunk is found QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut, bool p_bAcceptPercent = true);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip a chunk in the file
|
||||
@@ -133,7 +124,7 @@ protected:
|
||||
void SkipChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate the nodegraph
|
||||
/** Generate the node-graph
|
||||
*/
|
||||
void GenerateNodeGraph(aiScene* pcOut);
|
||||
|
||||
@@ -229,19 +220,19 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a node to the node graph
|
||||
*/
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
|
||||
aiMatrix4x4& absTrafo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Search for a node in the graph.
|
||||
* Called recursively
|
||||
*/
|
||||
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
||||
void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply the master scaling factor to the mesh
|
||||
*/
|
||||
void ApplyMasterScale(aiScene* pScene);
|
||||
void ApplyMasterScale(const aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Clamp all indices in the file to a valid range
|
||||
@@ -253,31 +244,26 @@ protected:
|
||||
*/
|
||||
void SkipTCBInfo();
|
||||
|
||||
protected:
|
||||
|
||||
/** Stream to read from */
|
||||
StreamReaderLE* stream;
|
||||
|
||||
/** Last touched node index */
|
||||
private:
|
||||
/// Stream to read from
|
||||
StreamReaderLE* mStream;
|
||||
/// Last touched node index
|
||||
short mLastNodeIndex;
|
||||
|
||||
/** Current node, root node */
|
||||
D3DS::Node* mCurrentNode, *mRootNode;
|
||||
|
||||
/** Scene under construction */
|
||||
/// Current node
|
||||
D3DS::Node* mCurrentNode;
|
||||
/// Root node
|
||||
D3DS::Node *mRootNode;
|
||||
/// Scene under construction
|
||||
D3DS::Scene* mScene;
|
||||
|
||||
/** Ambient base color of the scene */
|
||||
/// Ambient base color of the scene
|
||||
aiColor3D mClrAmbient;
|
||||
|
||||
/** Master scaling factor of the scene */
|
||||
/// Master scaling factor of the scene
|
||||
ai_real mMasterScale;
|
||||
|
||||
/** Path to the background image of the scene */
|
||||
/// Path to the background image of the scene
|
||||
std::string mBackgroundImage;
|
||||
/// true for has a background
|
||||
bool bHasBG;
|
||||
|
||||
/** true if PRJ file */
|
||||
/// true if PRJ file
|
||||
bool bIsPrj;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
namespace Assimp:: D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
@@ -65,8 +64,7 @@ class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
explicit Resource(int id) : mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -77,7 +75,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class EmbeddedTexture : public Resource {
|
||||
class EmbeddedTexture final : public Resource {
|
||||
public:
|
||||
std::string mPath;
|
||||
std::string mContentType;
|
||||
@@ -85,12 +83,7 @@ public:
|
||||
std::string mTilestyleV;
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
EmbeddedTexture(int id) :
|
||||
Resource(id),
|
||||
mPath(),
|
||||
mContentType(),
|
||||
mTilestyleU(),
|
||||
mTilestyleV() {
|
||||
explicit EmbeddedTexture(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -101,13 +94,12 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class Texture2DGroup : public Resource {
|
||||
class Texture2DGroup final : public Resource {
|
||||
public:
|
||||
std::vector<aiVector2D> mTex2dCoords;
|
||||
int mTexId;
|
||||
Texture2DGroup(int id) :
|
||||
Resource(id),
|
||||
mTexId(-1) {
|
||||
|
||||
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -118,11 +110,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class ColorGroup : public Resource {
|
||||
class ColorGroup final : public Resource {
|
||||
public:
|
||||
std::vector<aiColor4D> mColors;
|
||||
ColorGroup(int id) :
|
||||
Resource(id){
|
||||
|
||||
explicit ColorGroup(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -133,13 +125,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
class BaseMaterials final : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterialIndex() {
|
||||
explicit BaseMaterials(int id) : Resource(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -155,14 +145,14 @@ struct Component {
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
class Object final : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
explicit Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
@@ -175,5 +165,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::D3MF
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -40,85 +40,80 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
namespace Assimp::D3MF::XmlTag {
|
||||
// Root tag
|
||||
const char* const RootTag = "3MF";
|
||||
constexpr char RootTag[] = "3MF";
|
||||
|
||||
// Meta-data
|
||||
const char* const meta = "metadata";
|
||||
const char* const meta_name = "name";
|
||||
constexpr char meta[] = "metadata";
|
||||
constexpr char meta_name[] = "name";
|
||||
|
||||
// Model-data specific tags
|
||||
const char* const model = "model";
|
||||
const char* const model_unit = "unit";
|
||||
const char* const metadata = "metadata";
|
||||
const char* const resources = "resources";
|
||||
const char* const object = "object";
|
||||
const char* const mesh = "mesh";
|
||||
const char* const components = "components";
|
||||
const char* const component = "component";
|
||||
const char* const vertices = "vertices";
|
||||
const char* const vertex = "vertex";
|
||||
const char* const triangles = "triangles";
|
||||
const char* const triangle = "triangle";
|
||||
const char* const x = "x";
|
||||
const char* const y = "y";
|
||||
const char* const z = "z";
|
||||
const char* const v1 = "v1";
|
||||
const char* const v2 = "v2";
|
||||
const char* const v3 = "v3";
|
||||
const char* const id = "id";
|
||||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char *const p2 = "p2";
|
||||
const char *const p3 = "p3";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
const char *const path = "path";
|
||||
constexpr char model[] = "model";
|
||||
constexpr char model_unit[] = "unit";
|
||||
constexpr char metadata[] = "metadata";
|
||||
constexpr char resources[] = "resources";
|
||||
constexpr char object[] = "object";
|
||||
constexpr char mesh[] = "mesh";
|
||||
constexpr char components[] = "components";
|
||||
constexpr char component[] = "component";
|
||||
constexpr char vertices[] = "vertices";
|
||||
constexpr char vertex[] = "vertex";
|
||||
constexpr char triangles[] = "triangles";
|
||||
constexpr char triangle[] = "triangle";
|
||||
constexpr char x[] = "x";
|
||||
constexpr char y[] = "y";
|
||||
constexpr char z[] = "z";
|
||||
constexpr char v1[] = "v1";
|
||||
constexpr char v2[] = "v2";
|
||||
constexpr char v3[] = "v3";
|
||||
constexpr char id[] = "id";
|
||||
constexpr char pid[] = "pid";
|
||||
constexpr char pindex[] = "pindex";
|
||||
constexpr char p1[] = "p1";
|
||||
constexpr char p2[] = "p2";
|
||||
constexpr char p3[] = "p3";
|
||||
constexpr char name[] = "name";
|
||||
constexpr char type[] = "type";
|
||||
constexpr char build[] = "build";
|
||||
constexpr char item[] = "item";
|
||||
constexpr char objectid[] = "objectid";
|
||||
constexpr char transform[] = "transform";
|
||||
constexpr char path[] = "path";
|
||||
|
||||
// Material definitions
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
const char* const texture_2d = "m:texture2d";
|
||||
const char *const texture_group = "m:texture2dgroup";
|
||||
const char *const texture_content_type = "contenttype";
|
||||
const char *const texture_tilestyleu = "tilestyleu";
|
||||
const char *const texture_tilestylev = "tilestylev";
|
||||
const char *const texture_2d_coord = "m:tex2coord";
|
||||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
constexpr char basematerials[] = "basematerials";
|
||||
constexpr char basematerials_base[] = "base";
|
||||
constexpr char basematerials_name[] = "name";
|
||||
constexpr char basematerials_displaycolor[] = "displaycolor";
|
||||
constexpr char texture_2d[] = "m:texture2d";
|
||||
constexpr char texture_group[] = "m:texture2dgroup";
|
||||
constexpr char texture_content_type[] = "contenttype";
|
||||
constexpr char texture_tilestyleu[] = "tilestyleu";
|
||||
constexpr char texture_tilestylev[] = "tilestylev";
|
||||
constexpr char texture_2d_coord[] = "m:tex2coord";
|
||||
constexpr char texture_cuurd_u[] = "u";
|
||||
constexpr char texture_cuurd_v[] = "v";
|
||||
|
||||
// vertex color definitions
|
||||
const char *const colorgroup = "m:colorgroup";
|
||||
const char *const color_item = "m:color";
|
||||
const char *const color_vaule = "color";
|
||||
constexpr char colorgroup[] = "m:colorgroup";
|
||||
constexpr char color_item[] = "m:color";
|
||||
constexpr char color_value[] = "color";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
const char* const RELS_ATTRIB_TARGET = "Target";
|
||||
const char* const RELS_ATTRIB_TYPE = "Type";
|
||||
const char* const RELS_ATTRIB_ID = "Id";
|
||||
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
|
||||
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
|
||||
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
|
||||
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
|
||||
constexpr char RELS_ATTRIB_TARGET[] = "Target";
|
||||
constexpr char RELS_ATTRIB_TYPE[] = "Type";
|
||||
constexpr char RELS_ATTRIB_ID[] = "Id";
|
||||
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
} // namespace Assimp::D3MF
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include "3MFXmlTags.h"
|
||||
@@ -94,7 +93,7 @@ D3MFExporter::~D3MFExporter() {
|
||||
mRelations.clear();
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() {
|
||||
bool D3MFExporter::validate() const {
|
||||
if (mArchiveName.empty()) {
|
||||
return false;
|
||||
}
|
||||
@@ -249,10 +248,10 @@ void D3MFExporter::writeBaseMaterials() {
|
||||
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
||||
|
||||
hexDiffuseColor = ai_rgba2hex(
|
||||
(int)((ai_real)color.r) * 255,
|
||||
(int)((ai_real)color.g) * 255,
|
||||
(int)((ai_real)color.b) * 255,
|
||||
(int)((ai_real)color.a) * 255,
|
||||
(int)(((ai_real)color.r) * 255),
|
||||
(int)(((ai_real)color.g) * 255),
|
||||
(int)(((ai_real)color.b) * 255),
|
||||
(int)(((ai_real)color.a) * 255),
|
||||
true);
|
||||
|
||||
} else {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -68,7 +68,7 @@ class D3MFExporter {
|
||||
public:
|
||||
D3MFExporter( const char* pFile, const aiScene* pScene );
|
||||
~D3MFExporter();
|
||||
bool validate();
|
||||
bool validate() const;
|
||||
bool exportArchive( const char *file );
|
||||
bool exportContentTypes();
|
||||
bool exportRelations();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -85,7 +85,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
static constexpr char ModelRef[] = "3D/3dmodel.model";
|
||||
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||
if (!archive.Exists(ModelRef)) {
|
||||
return false;
|
||||
@@ -107,7 +107,7 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
|
||||
|
||||
XmlParser xmlParser;
|
||||
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||
XmlSerializer xmlSerializer(&xmlParser);
|
||||
XmlSerializer xmlSerializer(xmlParser);
|
||||
xmlSerializer.ImportXml(pScene);
|
||||
|
||||
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Assimp {
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter : public BaseImporter {
|
||||
class D3MFImporter final : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter() = default;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -65,10 +65,9 @@ namespace D3MF {
|
||||
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader {
|
||||
class OpcPackageRelationshipReader final {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
mRelations() {
|
||||
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9;
|
||||
static constexpr size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
bool validateColorString(const std::string color) {
|
||||
const size_t len = color.size();
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
@@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
bool parseColor(const std::string &color, aiColor4D &diffuse) {
|
||||
if (color.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = strlen(color);
|
||||
const size_t len = color.size();
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
@@ -199,11 +199,11 @@ void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
|
||||
} // namespace
|
||||
|
||||
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||
XmlSerializer::XmlSerializer(XmlParser &xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
ai_assert(nullptr != xmlParser);
|
||||
// empty
|
||||
}
|
||||
|
||||
XmlSerializer::~XmlSerializer() {
|
||||
@@ -218,7 +218,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
XmlNode node = mXmlParser.getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -59,9 +59,10 @@ class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
class XmlSerializer {
|
||||
/// @brief his class implements ther 3mf serialization.
|
||||
class XmlSerializer final {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser);
|
||||
explicit XmlSerializer(XmlParser &xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
@@ -92,7 +93,7 @@ private:
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
XmlParser &mXmlParser;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -75,6 +75,8 @@ static constexpr aiImporterDesc desc = {
|
||||
"ac acc ac3d"
|
||||
};
|
||||
|
||||
static constexpr auto ACDoubleSidedFlag = 0x20;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||
@@ -123,12 +125,36 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
|
||||
}
|
||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||
buffer = fast_atoreal_move(buffer, ((float *)out)[_i]);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reverses vertex indices in a face.
|
||||
static void flipWindingOrder(aiFace &f) {
|
||||
std::reverse(f.mIndices, f.mIndices + f.mNumIndices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Duplicates a face and inverts it. Also duplicates all vertices (so the new face gets its own
|
||||
// set of normals and isn’t smoothed against the original).
|
||||
static void buildBacksideOfFace(const aiFace &origFace, aiFace *&outFaces, aiVector3D *&outVertices, const aiVector3D *allVertices,
|
||||
aiVector3D *&outUV, const aiVector3D *allUV, unsigned &curIdx) {
|
||||
auto &newFace = *outFaces++;
|
||||
newFace = origFace;
|
||||
flipWindingOrder(newFace);
|
||||
for (unsigned f = 0; f < newFace.mNumIndices; ++f) {
|
||||
*outVertices++ = allVertices[newFace.mIndices[f]];
|
||||
if (outUV) {
|
||||
*outUV = allUV[newFace.mIndices[f]];
|
||||
outUV++;
|
||||
}
|
||||
newFace.mIndices[f] = curIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter() :
|
||||
@@ -144,14 +170,10 @@ AC3DImporter::AC3DImporter() :
|
||||
// nothing to be done here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
AC3DImporter::~AC3DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint32_t tokens[] = { AI_MAKE_MAGIC("AC3D") };
|
||||
static constexpr uint32_t tokens[] = { AI_MAKE_MAGIC("AC3D") };
|
||||
return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
@@ -171,8 +193,9 @@ bool AC3DImporter::GetNextLine() {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse an object section in an AC file
|
||||
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(mBuffer.data, "OBJECT", 6))
|
||||
if (!TokenMatch(mBuffer.data, "OBJECT", 6)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
|
||||
@@ -192,8 +215,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
light->mAttenuationConstant = 1.f;
|
||||
|
||||
// Generate a default name for both the light source and the node
|
||||
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
obj.name = std::string(light->mName.data);
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
|
||||
@@ -202,8 +224,10 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
obj.type = Object::Group;
|
||||
} else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
|
||||
obj.type = Object::World;
|
||||
} else
|
||||
} else {
|
||||
obj.type = Object::Poly;
|
||||
}
|
||||
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(mBuffer.data, "kids", 4)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
@@ -344,6 +368,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -452,6 +477,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (it->flags & ACDoubleSidedFlag);
|
||||
const int doubleSidedFactor = isDoubleSided ? 2 : 1;
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
for (it2 = (*it).entries.begin(),
|
||||
@@ -481,8 +508,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
|
||||
// triangle strip
|
||||
case Surface::TriangleStrip:
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
|
||||
needMat[idx].first += static_cast<unsigned int>(it->entries.size() - 2) * doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size() - 2) * 3 * doubleSidedFactor;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -495,8 +522,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
case Surface::Polygon:
|
||||
// the number of faces increments by one, the number
|
||||
// of vertices by surface.numref.
|
||||
needMat[idx].first++;
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size();
|
||||
needMat[idx].first += doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size()) * doubleSidedFactor;
|
||||
};
|
||||
}
|
||||
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
|
||||
@@ -546,6 +573,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
for (it = object.surfaces.begin(); it != end; ++it) {
|
||||
if (mat == (*it).mat) {
|
||||
const Surface &src = *it;
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (src.flags & ACDoubleSidedFlag);
|
||||
|
||||
// closed polygon
|
||||
uint8_t type = (*it).GetType();
|
||||
@@ -571,6 +599,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
++uv;
|
||||
}
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else if (type == Surface::TriangleStrip) {
|
||||
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
|
||||
@@ -620,6 +650,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
uv->y = entry3.second.y;
|
||||
++uv;
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -696,18 +728,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
// generate a name depending on the type of the node
|
||||
switch (object.type) {
|
||||
case Object::Group:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
break;
|
||||
case Object::Poly:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
break;
|
||||
case Object::Light:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
break;
|
||||
|
||||
// there shouldn't be more than one world, but we don't care
|
||||
case Object::World:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -60,10 +60,10 @@ namespace Assimp {
|
||||
// ---------------------------------------------------------------------------
|
||||
/** AC3D (*.ac) importer class
|
||||
*/
|
||||
class AC3DImporter : public BaseImporter {
|
||||
class AC3DImporter final : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter() override;
|
||||
~AC3DImporter() override = default;
|
||||
|
||||
// Represents an AC3D material
|
||||
struct Material {
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
|
||||
unsigned int mat, flags;
|
||||
|
||||
typedef std::pair<unsigned int, aiVector2D> SurfaceEntry;
|
||||
using SurfaceEntry = std::pair<unsigned int, aiVector2D>;
|
||||
std::vector<SurfaceEntry> entries;
|
||||
|
||||
// Type is low nibble of flags
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -178,28 +178,6 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
|
||||
return nullptr != mXmlParser->findNode(nodeName);
|
||||
}
|
||||
|
||||
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
|
||||
size_t instr_len;
|
||||
|
||||
pOutString.clear();
|
||||
instr_len = strlen(pInStr);
|
||||
if (!instr_len) return;
|
||||
|
||||
pOutString.reserve(instr_len * 3 / 2);
|
||||
// check and correct floats in format ".x". Must be "x.y".
|
||||
if (pInStr[0] == '.') pOutString.push_back('0');
|
||||
|
||||
pOutString.push_back(pInStr[0]);
|
||||
for (size_t ci = 1; ci < instr_len; ci++) {
|
||||
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
|
||||
pOutString.push_back('0');
|
||||
pOutString.push_back('.');
|
||||
} else {
|
||||
pOutString.push_back(pInStr[ci]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
|
||||
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
|
||||
}
|
||||
@@ -213,7 +191,10 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
|
||||
uint8_t arr4[4], arr3[3];
|
||||
|
||||
// check input data
|
||||
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
if (pInputBase64.size() % 4) {
|
||||
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
}
|
||||
|
||||
// prepare output place
|
||||
pOutputData.clear();
|
||||
pOutputData.reserve(pInputBase64.size() / 4 * 3);
|
||||
@@ -346,8 +327,7 @@ void AMFImporter::ParseNode_Root() {
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Constellation(XmlNode &node) {
|
||||
std::string id;
|
||||
id = node.attribute("id").as_string();
|
||||
std::string id = node.attribute("id").as_string();
|
||||
|
||||
// create and if needed - define new grouping object.
|
||||
AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
|
||||
@@ -403,17 +383,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
|
||||
for (auto ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "deltax") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
} else if (currentName == "deltay") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
} else if (currentName == "deltaz") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
} else if (currentName == "rx") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
} else if (currentName == "ry") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
} else if (currentName == "rz") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
@@ -493,7 +473,7 @@ void AMFImporter::ParseNode_Metadata(XmlNode &node) {
|
||||
|
||||
// read attribute
|
||||
ne = new AMFMetadata(mNodeElement_Cur);
|
||||
((AMFMetadata *)ne)->Type = type;
|
||||
((AMFMetadata *)ne)->MetaType = type;
|
||||
((AMFMetadata *)ne)->Value = value;
|
||||
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
|
||||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Assimp {
|
||||
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
|
||||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter {
|
||||
class AMFImporter final : public BaseImporter {
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
@@ -168,7 +168,6 @@ public:
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
||||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||
const std::string ¤tName = ai_tolower(currentNode.name());
|
||||
if (currentName == "x") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
|
||||
} else if (currentName == "y") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
|
||||
} else if (currentName == "z") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
@@ -202,7 +202,7 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
|
||||
|
||||
((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
|
||||
|
||||
((AMFVolume *)ne)->Type = type;
|
||||
((AMFVolume *)ne)->VolumeType = type;
|
||||
// Check for child nodes
|
||||
bool col_read = false;
|
||||
if (!node.empty()) {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -263,26 +263,25 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
||||
const std::string &name = currentNode.name();
|
||||
if (name == "utex1") {
|
||||
read_flag[0] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[0].x);
|
||||
} else if (name == "utex2") {
|
||||
read_flag[1] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[1].x);
|
||||
} else if (name == "utex3") {
|
||||
read_flag[2] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[2].x);
|
||||
} else if (name == "vtex1") {
|
||||
read_flag[3] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[0].y);
|
||||
} else if (name == "vtex2") {
|
||||
read_flag[4] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[1].y);
|
||||
} else if (name == "vtex3") {
|
||||
read_flag[5] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
|
||||
XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[2].y);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string name = attr.name();
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
|
||||
public:
|
||||
@@ -87,7 +86,8 @@ public:
|
||||
AMFNodeElementBase *Parent; ///< Parent element. If nullptr then this node is root.
|
||||
std::list<AMFNodeElementBase *> Child; ///< Child elements.
|
||||
|
||||
public: /// Destructor, virtual..
|
||||
public:
|
||||
/// Destructor, virtual..
|
||||
virtual ~AMFNodeElementBase() = default;
|
||||
|
||||
/// Disabled copy constructor and co.
|
||||
@@ -98,27 +98,25 @@ public: /// Destructor, virtual..
|
||||
|
||||
protected:
|
||||
/// In constructor inheritor must set element type.
|
||||
/// \param [in] pType - element type.
|
||||
/// \param [in] type - element type.
|
||||
/// \param [in] pParent - parent element.
|
||||
AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
|
||||
Type(pType), Parent(pParent) {
|
||||
AMFNodeElementBase(EType type, AMFNodeElementBase *pParent) :
|
||||
Type(type), Parent(pParent) {
|
||||
// empty
|
||||
}
|
||||
}; // class IAMFImporter_NodeElement
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct AMFConstellation : public AMFNodeElementBase {
|
||||
struct AMFConstellation final : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
explicit AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Constellation, pParent) {}
|
||||
|
||||
}; // struct CAMFImporter_NodeElement_Constellation
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct AMFInstance : public AMFNodeElementBase {
|
||||
struct AMFInstance final : public AMFNodeElementBase {
|
||||
|
||||
std::string ObjectID; ///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
@@ -131,24 +129,24 @@ struct AMFInstance : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFInstance(AMFNodeElementBase *pParent) :
|
||||
explicit AMFInstance(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Instance, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct AMFMetadata : public AMFNodeElementBase {
|
||||
|
||||
std::string Type; ///< Type of "Value".
|
||||
std::string Value; ///< Value.
|
||||
std::string MetaType; ///< Type of "Value".
|
||||
std::string Value; ///< Value.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {}
|
||||
explicit AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
@@ -157,11 +155,12 @@ struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {}
|
||||
explicit AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct AMFColor : public AMFNodeElementBase {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
@@ -171,92 +170,97 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
explicit AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
explicit AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {}
|
||||
explicit AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct AMFMesh : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
explicit AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
explicit AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
explicit AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
explicit AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct AMFVolume : public AMFNodeElementBase {
|
||||
std::string MaterialID; ///< Which material to use.
|
||||
std::string Type; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
|
||||
std::string VolumeType; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
explicit AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct AMFCoordinates : public AMFNodeElementBase {
|
||||
aiVector3D Coordinate; ///< Coordinate.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct AMFTexMap : public AMFNodeElementBase {
|
||||
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
|
||||
@@ -267,20 +271,19 @@ struct AMFTexMap : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct AMFTriangle : public AMFNodeElementBase {
|
||||
size_t V[3]; ///< Triangle vertices.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
@@ -294,7 +297,7 @@ struct AMFTexture : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexture(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexture(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/*
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,8 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
|
||||
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
|
||||
aiColor4D tcol;
|
||||
|
||||
// Check if stored data are supported.
|
||||
if (!Composition.empty()) {
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
@@ -68,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
||||
throw DeadlyImportError("IME. GetColor, composed color");
|
||||
}
|
||||
|
||||
tcol = Color->Color;
|
||||
aiColor4D tcol = Color->Color;
|
||||
|
||||
// Check if default color must be used
|
||||
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
|
||||
@@ -224,7 +222,8 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
|
||||
}
|
||||
|
||||
// Create format hint.
|
||||
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
|
||||
constexpr char templateColor[] = "rgba0000";
|
||||
memcpy(converted_texture.FormatHint, templateColor, 8);
|
||||
if (!r.empty()) converted_texture.FormatHint[4] = '8';
|
||||
if (!g.empty()) converted_texture.FormatHint[5] = '8';
|
||||
if (!b.empty()) converted_texture.FormatHint[6] = '8';
|
||||
@@ -332,7 +331,7 @@ void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList,
|
||||
size_t meta_idx(0);
|
||||
|
||||
for (const AMFMetadata *metadata : metadataList) {
|
||||
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata->Type, aiString(metadata->Value));
|
||||
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata->MetaType, aiString(metadata->Value));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -531,11 +530,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
|
||||
col_arr.reserve(VertexCount_Max * 2);
|
||||
|
||||
{ // fill arrays
|
||||
size_t vert_idx_from, vert_idx_to;
|
||||
|
||||
// first iteration.
|
||||
vert_idx_to = 0;
|
||||
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
size_t vert_idx_to = 0;
|
||||
size_t vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
|
||||
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
|
||||
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
|
||||
@@ -867,7 +864,7 @@ nl_clean_loop:
|
||||
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
|
||||
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
|
||||
// texture format description.
|
||||
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
|
||||
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
|
||||
idx++;
|
||||
} // for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
|
||||
const size_t fileSize = mBuffer2.size();
|
||||
this->mBuffer = &mBuffer2[0];
|
||||
this->pcScene = pScene;
|
||||
|
||||
@@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
||||
};
|
||||
|
||||
// Construct an ASE parser and parse the file
|
||||
ASE::Parser parser(mBuffer, defaultFormat);
|
||||
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
|
||||
mParser = &parser;
|
||||
mParser->Parse();
|
||||
|
||||
@@ -446,10 +446,9 @@ void ASEImporter::BuildLights() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName) {
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
|
||||
aiMatrix4x4 m;
|
||||
AddNodes(nodes, pcParent, szName, m);
|
||||
AddNodes(nodes, pcParent, name, m);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -506,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add child nodes to a given parent node
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName,
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
|
||||
const aiMatrix4x4 &mat) {
|
||||
const size_t len = szName ? ::strlen(szName) : 0;
|
||||
const size_t len = name.size();
|
||||
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
|
||||
|
||||
// Receives child nodes for the pcParent node
|
||||
@@ -519,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
// which has *us* as parent.
|
||||
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
|
||||
const BaseNode *snode = *it;
|
||||
if (szName) {
|
||||
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
|
||||
if (!name.empty()) {
|
||||
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
|
||||
continue;
|
||||
} else if (snode->mParent.length())
|
||||
}
|
||||
} else if (snode->mParent.length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
(*it)->mProcessed = true;
|
||||
|
||||
// Allocate a new node and add it to the output data structure
|
||||
apcNodes.push_back(new aiNode());
|
||||
apcNodes.push_back(new aiNode);
|
||||
aiNode *node = apcNodes.back();
|
||||
|
||||
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
|
||||
@@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
|
||||
// Add sub nodes - prevent stack overflow due to recursive parenting
|
||||
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
|
||||
AddNodes(nodes, node, node->mName.data, snode->mTransform);
|
||||
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
|
||||
}
|
||||
|
||||
// Further processing depends on the type of the node
|
||||
@@ -619,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
|
||||
}
|
||||
|
||||
// add all nodes
|
||||
AddNodes(nodes, ch, nullptr);
|
||||
static const std::string none = "";
|
||||
AddNodes(nodes, ch, none);
|
||||
|
||||
// now iterate through al nodes and find those that have not yet
|
||||
// been added to the nodegraph (= their parent could not be recognized)
|
||||
@@ -730,6 +731,10 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh &mesh) {
|
||||
unsigned int iCurrent = 0, fi = 0;
|
||||
for (std::vector<ASE::Face>::iterator i = mesh.mFaces.begin(); i != mesh.mFaces.end(); ++i, ++fi) {
|
||||
for (unsigned int n = 0; n < 3; ++n, ++iCurrent) {
|
||||
const uint32_t curIndex = (*i).mIndices[n];
|
||||
if (curIndex >= mesh.mPositions.size()) {
|
||||
throw DeadlyImportError("ASE: Invalid vertex index in face ", fi, ".");
|
||||
}
|
||||
mPositions[iCurrent] = mesh.mPositions[(*i).mIndices[n]];
|
||||
|
||||
// add texture coordinates
|
||||
@@ -1265,5 +1270,4 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Assimp {
|
||||
/** Importer class for the 3DS ASE ASCII format.
|
||||
*
|
||||
*/
|
||||
class ASEImporter : public BaseImporter {
|
||||
class ASEImporter final : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter() override = default;
|
||||
@@ -153,13 +153,13 @@ private:
|
||||
* \param matrix Current transform
|
||||
*/
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName);
|
||||
aiNode* pcParent, const std::string &name);
|
||||
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName,
|
||||
aiNode* pcParent, const std::string &name,
|
||||
const aiMatrix4x4& matrix);
|
||||
|
||||
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
|
||||
void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate a default material and add it to the parser's list
|
||||
@@ -188,5 +188,4 @@ protected:
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,14 +57,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "AssetLib/3DS/3DSLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace ASE {
|
||||
namespace Assimp::ASE {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing an ASE material */
|
||||
struct Material : public D3DS::Material {
|
||||
struct Material final : D3DS::Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
@@ -115,7 +114,7 @@ struct Material : public D3DS::Material {
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Material() = default;
|
||||
~Material() override = default;
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
@@ -373,8 +372,8 @@ struct Dummy : public BaseNode {
|
||||
};
|
||||
|
||||
// Parameters to Parser::Parse()
|
||||
#define AI_ASE_NEW_FILE_FORMAT 200
|
||||
#define AI_ASE_OLD_FILE_FORMAT 110
|
||||
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
|
||||
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
|
||||
|
||||
// Internally we're a little bit more tolerant
|
||||
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
||||
@@ -391,11 +390,11 @@ public:
|
||||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranteed to be terminated with zero.
|
||||
//! @param szFile Input file
|
||||
//! @param file The name of the input file.
|
||||
//! @param fileFormatDefault Assumed file format version. If the
|
||||
//! file format is specified in the file the new value replaces
|
||||
//! the default value.
|
||||
Parser(const char *szFile, unsigned int fileFormatDefault);
|
||||
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parses the file into the parsers internal representation
|
||||
@@ -553,13 +552,15 @@ private:
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
//! \param rIndexOut Output index
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERT block in a file
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut);
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACE block in a file
|
||||
@@ -577,7 +578,8 @@ private:
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single float element
|
||||
//! \param fOut Output float
|
||||
void ParseLV4MeshFloat(ai_real &fOut);
|
||||
void ParseLV4MeshReal(ai_real &fOut);
|
||||
void ParseLV4MeshFloat(float &fOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single int element
|
||||
@@ -617,11 +619,8 @@ private:
|
||||
bool ParseString(std::string &out, const char *szName);
|
||||
|
||||
public:
|
||||
//! Pointer to current data
|
||||
const char *filePtr;
|
||||
|
||||
/// The end pointer of the file data
|
||||
const char *mEnd;
|
||||
const char *mFilePtr; ////< Pointer to current data
|
||||
const char *mEnd; ///< The end pointer of the file data
|
||||
|
||||
//! background color to be passed to the viewer
|
||||
//! QNAN if none was found
|
||||
@@ -668,8 +667,7 @@ public:
|
||||
unsigned int iFileFormat;
|
||||
};
|
||||
|
||||
} // Namespace ASE
|
||||
} // namespace Assimp
|
||||
} // Namespace Assimp::ASE
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -239,29 +239,7 @@ inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
|
||||
* and the chunk contents to the container stream. This allows relatively easy chunk
|
||||
* chunk construction, even recursively.
|
||||
*/
|
||||
class AssbinChunkWriter : public IOStream {
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
class AssbinChunkWriter final : public IOStream {
|
||||
public:
|
||||
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
|
||||
buffer(nullptr),
|
||||
@@ -315,6 +293,28 @@ public:
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "AssetLib/Assbin/AssbinLoader.h"
|
||||
#include "AssbinLoader.h"
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/anim.h>
|
||||
@@ -91,10 +91,14 @@ bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, boo
|
||||
}
|
||||
|
||||
char s[32];
|
||||
in->Read(s, sizeof(char), 32);
|
||||
const size_t read = in->Read(s, sizeof(char), 32);
|
||||
|
||||
pIOHandler->Close(in);
|
||||
|
||||
if (read < 19) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
|
||||
}
|
||||
|
||||
@@ -684,6 +688,7 @@ void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, I
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Invalid version, data format not compatible!");
|
||||
}
|
||||
|
||||
@@ -693,8 +698,10 @@ void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, I
|
||||
shortened = Read<uint16_t>(stream) > 0;
|
||||
compressed = Read<uint16_t>(stream) > 0;
|
||||
|
||||
if (shortened)
|
||||
if (shortened) {
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Shortened binaries are not supported!");
|
||||
}
|
||||
|
||||
stream->Seek(256, aiOrigin_CUR); // original filename
|
||||
stream->Seek(128, aiOrigin_CUR); // options
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -61,7 +60,7 @@ struct aiCamera;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -50,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -36,7 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
@@ -79,8 +77,7 @@ static int ioprintf(IOStream *io, const char *format, ...) {
|
||||
}
|
||||
|
||||
static const int Size = 4096;
|
||||
char sz[Size];
|
||||
::memset(sz, '\0', Size);
|
||||
char sz[Size] = {};
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
|
||||
@@ -223,7 +220,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
const unsigned int majorVersion(aiGetVersionMajor());
|
||||
const unsigned int minorVersion(aiGetVersionMinor());
|
||||
const unsigned int rev(aiGetVersionRevision());
|
||||
const char *curtime(asctime(p));
|
||||
const char *curtime = asctime(p);
|
||||
ioprintf(io, header.c_str(), majorVersion, minorVersion, rev, pFile, c.c_str(), curtime, scene->mFlags, 0u);
|
||||
|
||||
// write the node graph
|
||||
@@ -304,7 +301,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
|
||||
std::string texName = "unknown";
|
||||
if (tex->mFilename.length != 0u) {
|
||||
texName = tex->mFilename.data;
|
||||
}
|
||||
ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
|
||||
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
@@ -352,7 +353,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
|
||||
|
||||
const aiMaterialProperty *prop = mat->mProperties[n];
|
||||
const char *sz = "";
|
||||
auto sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
} else if (prop->mType == aiPTI_Integer) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "AssetLib/B3D/B3DImporter.h"
|
||||
#include "B3DImporter.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
#include "PostProcessing/TextureTransform.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -60,7 +60,7 @@ struct aiAnimation;
|
||||
|
||||
namespace Assimp{
|
||||
|
||||
class B3DImporter : public BaseImporter{
|
||||
class B3DImporter final : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
~B3DImporter() override;
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -85,11 +83,9 @@ BVHLoader::BVHLoader() :
|
||||
mLine(),
|
||||
mAnimTickDuration(),
|
||||
mAnimNumFrames(),
|
||||
noSkeletonMesh() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BVHLoader::~BVHLoader() = default;
|
||||
noSkeletonMesh() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
@@ -389,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
|
||||
// check if the float is valid by testing if the atof() function consumed every char of the token
|
||||
const char *ctoken = token.c_str();
|
||||
float result = 0.0f;
|
||||
ctoken = fast_atoreal_move<float>(ctoken, result);
|
||||
ctoken = fast_atoreal_move(ctoken, result);
|
||||
|
||||
if (ctoken != token.c_str() + token.length())
|
||||
ThrowException("Expected a floating point number, but found \"", token, "\".");
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -62,7 +61,7 @@ namespace Assimp {
|
||||
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
|
||||
* inside the loader just to be able to see something.
|
||||
*/
|
||||
class BVHLoader : public BaseImporter {
|
||||
class BVHLoader final : public BaseImporter {
|
||||
|
||||
/** Possible animation channels for which the motion data holds the values */
|
||||
enum ChannelType {
|
||||
@@ -80,32 +79,27 @@ class BVHLoader : public BaseImporter {
|
||||
std::vector<ChannelType> mChannels;
|
||||
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
|
||||
|
||||
Node() :
|
||||
mNode(nullptr) {}
|
||||
|
||||
explicit Node(const aiNode *pNode) :
|
||||
mNode(pNode) {}
|
||||
Node() : mNode(nullptr) {}
|
||||
explicit Node(const aiNode *pNode) :mNode(pNode) {}
|
||||
};
|
||||
|
||||
public:
|
||||
BVHLoader();
|
||||
~BVHLoader();
|
||||
~BVHLoader() override = default;
|
||||
|
||||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const override;
|
||||
|
||||
void SetupProperties(const Importer *pImp);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
protected:
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
protected:
|
||||
/** Reads the file */
|
||||
void ReadStructure(aiScene *pScene);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -74,7 +74,9 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderBMeshConverter::ContainsBMesh() const {
|
||||
// TODO - Should probably do some additional verification here
|
||||
if (BMesh == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -63,14 +63,12 @@ namespace Assimp
|
||||
struct MLoop;
|
||||
}
|
||||
|
||||
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
||||
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
|
||||
{
|
||||
public:
|
||||
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter( );
|
||||
|
||||
bool ContainsBMesh( ) const;
|
||||
|
||||
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter();
|
||||
bool ContainsBMesh() const;
|
||||
const Blender::Mesh* TriangulateBMesh( );
|
||||
|
||||
private:
|
||||
|
||||
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
@@ -142,7 +142,8 @@ static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescript
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
} };
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
|
||||
// you could set it on the assimp build command line too without touching it here.
|
||||
// !!! please make sure this is set to 0 in the repo !!!
|
||||
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
@@ -125,22 +124,14 @@ struct ElemBase {
|
||||
* they used to point to.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Pointer {
|
||||
Pointer() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic offset within a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileOffset {
|
||||
FileOffset() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -205,7 +196,7 @@ enum ErrorPolicy {
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
# define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -397,10 +388,9 @@ private:
|
||||
mutable size_t cache_idx;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T &out, const char *reason = "<add reason>") {
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
@@ -410,9 +400,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
@@ -620,31 +610,23 @@ public:
|
||||
/** Import statistics, i.e. number of file blocks read*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class Statistics {
|
||||
|
||||
public:
|
||||
Statistics() :
|
||||
fields_read(), pointers_resolved(), cache_hits()
|
||||
// , blocks_read ()
|
||||
,
|
||||
cached_objects() {}
|
||||
Statistics() = default;
|
||||
~Statistics() = default;
|
||||
|
||||
public:
|
||||
/** total number of fields we read */
|
||||
/// total number of fields we read
|
||||
unsigned int fields_read;
|
||||
|
||||
/** total number of resolved pointers */
|
||||
/// total number of resolved pointers
|
||||
unsigned int pointers_resolved;
|
||||
|
||||
/** number of pointers resolved from the cache */
|
||||
/// number of pointers resolved from the cache
|
||||
unsigned int cache_hits;
|
||||
|
||||
/** number of blocks (from FileDatabase::entries)
|
||||
we did actually read from. */
|
||||
// unsigned int blocks_read;
|
||||
|
||||
/** objects in FileData::cache */
|
||||
/// objects in FileData::cache
|
||||
unsigned int cached_objects;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -657,15 +639,13 @@ public:
|
||||
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
|
||||
|
||||
public:
|
||||
ObjectCache(const FileDatabase &db) :
|
||||
db(db) {
|
||||
explicit ObjectCache(const FileDatabase &db) : db(db) {
|
||||
// currently there are only ~400 structure records per blend file.
|
||||
// we read only a small part of them and don't cache objects
|
||||
// which we don't need, so this should suffice.
|
||||
caches.reserve(64);
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
@@ -673,10 +653,7 @@ public:
|
||||
* cache doesn't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T>
|
||||
void get(
|
||||
const Structure &s,
|
||||
TOUT<T> &out,
|
||||
const Pointer &ptr) const;
|
||||
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add an item to the cache after the item has
|
||||
@@ -701,7 +678,7 @@ private:
|
||||
template <>
|
||||
class ObjectCache<Blender::vector> {
|
||||
public:
|
||||
ObjectCache(const FileDatabase &) {}
|
||||
explicit ObjectCache(const FileDatabase &) {}
|
||||
|
||||
template <typename T>
|
||||
void get(const Structure &, vector<T> &, const Pointer &) {}
|
||||
@@ -710,7 +687,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4355)
|
||||
# pragma warning(disable : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -725,16 +702,6 @@ public:
|
||||
FileDatabase() :
|
||||
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
public:
|
||||
Statistics &stats() const {
|
||||
return _stats;
|
||||
}
|
||||
@@ -753,6 +720,15 @@ public:
|
||||
return _cacheArrays;
|
||||
}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
private:
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
mutable Statistics _stats;
|
||||
@@ -765,20 +741,19 @@ private:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default : 4355)
|
||||
# pragma warning(default : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNAParser {
|
||||
|
||||
public:
|
||||
/** Bind the parser to a empty DNA and an input stream */
|
||||
DNAParser(FileDatabase &db) :
|
||||
db(db) {}
|
||||
explicit DNAParser(FileDatabase &db) : db(db) {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Locate the DNA in the file and parse it. The input
|
||||
* stream is expected to point to the beginning of the DN1
|
||||
@@ -789,7 +764,6 @@ public:
|
||||
* afterwards.*/
|
||||
void Parse();
|
||||
|
||||
public:
|
||||
/** Obtain a reference to the extracted DNA information */
|
||||
const Blender::DNA &GetDNA() const {
|
||||
return db.dna;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -841,5 +841,7 @@ template <template <typename> class TOUT> template <typename T> void ObjectCache
|
||||
#endif
|
||||
}
|
||||
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -117,7 +116,7 @@ namespace Blender {
|
||||
mywrap arr;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1900
|
||||
# pragma warning(disable:4351)
|
||||
#endif
|
||||
|
||||
@@ -172,7 +171,7 @@ namespace Blender {
|
||||
// original file data
|
||||
const FileDatabase& db;
|
||||
};
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1900
|
||||
# pragma warning(default:4351)
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -110,7 +108,7 @@ BlenderImporter::~BlenderImporter() {
|
||||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char Token[] = "BLENDER";
|
||||
static constexpr char Token[] = "BLENDER";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
@@ -359,7 +357,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
|
||||
// check if the file contents are bundled with the BLEND file
|
||||
if (img->packedfile) {
|
||||
name.data[0] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
|
||||
conv_data.textures->push_back(new aiTexture());
|
||||
aiTexture *curTex = conv_data.textures->back();
|
||||
@@ -433,7 +431,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
|
||||
(void)conv_data;
|
||||
|
||||
aiString name;
|
||||
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
GetTextureTypeDisplayString(tex->tex->type));
|
||||
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
|
||||
conv_data.next_texture[aiTextureType_DIFFUSE]++));
|
||||
@@ -495,8 +493,9 @@ void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData &conv_data) {
|
||||
if (index == static_cast<unsigned int>(-1)) {
|
||||
// Setup a default material.
|
||||
std::shared_ptr<Material> p(new Material());
|
||||
ai_assert(::strlen(AI_DEFAULT_MATERIAL_NAME) < sizeof(p->id.name) - 2);
|
||||
strcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME);
|
||||
const size_t len = ::strlen(AI_DEFAULT_MATERIAL_NAME);
|
||||
ai_assert(len < sizeof(p->id.name) - 2);
|
||||
memcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME, len);
|
||||
|
||||
// Note: MSVC11 does not zero-initialize Material here, although it should.
|
||||
// Thus all relevant fields should be explicitly initialized. We cannot add
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -105,7 +105,7 @@ class BlenderModifier;
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
class BlenderImporter final : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter() override;
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -115,7 +114,7 @@ private:
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
class BlenderModifier_Mirror final : public BlenderModifier {
|
||||
public:
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
@@ -132,7 +131,7 @@ public:
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision : public BlenderModifier {
|
||||
class BlenderModifier_Subdivision final : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -48,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
namespace Assimp::Blender {
|
||||
|
||||
// Minor parts of this file are extracts from blender data structures,
|
||||
// declared in the ./source/blender/makesdna directory.
|
||||
@@ -116,32 +114,32 @@ struct Collection;
|
||||
static const size_t MaxNameLen = 1024;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ID : ElemBase {
|
||||
struct ID final : ElemBase {
|
||||
char name[MaxNameLen] WARN;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ListBase : ElemBase {
|
||||
struct ListBase final : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct PackedFile : ElemBase {
|
||||
struct PackedFile final : ElemBase {
|
||||
int size WARN;
|
||||
int seek WARN;
|
||||
std::shared_ptr<FileOffset> data WARN;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct GroupObject : ElemBase {
|
||||
struct GroupObject final : ElemBase {
|
||||
std::shared_ptr<GroupObject> prev, next FAIL;
|
||||
std::shared_ptr<Object> ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Group : ElemBase {
|
||||
struct Group final : ElemBase {
|
||||
ID id FAIL;
|
||||
int layer;
|
||||
|
||||
@@ -149,32 +147,32 @@ struct Group : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject : ElemBase {
|
||||
struct CollectionObject final : ElemBase {
|
||||
//CollectionObject* prev;
|
||||
std::shared_ptr<CollectionObject> next;
|
||||
Object *ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild : ElemBase {
|
||||
struct CollectionChild final : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection : ElemBase {
|
||||
struct Collection final : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World : ElemBase {
|
||||
struct World final : ElemBase {
|
||||
ID id FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MVert : ElemBase {
|
||||
struct MVert final : ElemBase {
|
||||
float co[3] FAIL;
|
||||
float no[3] FAIL; // read as short and divided through / 32767.f
|
||||
char flag;
|
||||
@@ -186,31 +184,31 @@ struct MVert : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MEdge : ElemBase {
|
||||
struct MEdge final : ElemBase {
|
||||
int v1, v2 FAIL;
|
||||
char crease, bweight;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoop : ElemBase {
|
||||
struct MLoop final : ElemBase {
|
||||
int v, e;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoopUV : ElemBase {
|
||||
struct MLoopUV final : ElemBase {
|
||||
float uv[2];
|
||||
int flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
// Note that red and blue are not swapped, as with MCol
|
||||
struct MLoopCol : ElemBase {
|
||||
struct MLoopCol final : ElemBase {
|
||||
unsigned char r, g, b, a;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MPoly : ElemBase {
|
||||
struct MPoly final : ElemBase {
|
||||
int loopstart;
|
||||
int totloop;
|
||||
short mat_nr;
|
||||
@@ -218,26 +216,26 @@ struct MPoly : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTexPoly : ElemBase {
|
||||
struct MTexPoly final : ElemBase {
|
||||
Image *tpage;
|
||||
char flag, transp;
|
||||
short mode, tile, pad;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MCol : ElemBase {
|
||||
struct MCol final : ElemBase {
|
||||
char r, g, b, a FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MFace : ElemBase {
|
||||
struct MFace final : ElemBase {
|
||||
int v1, v2, v3, v4 FAIL;
|
||||
int mat_nr FAIL;
|
||||
char flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct TFace : ElemBase {
|
||||
struct TFace final : ElemBase {
|
||||
float uv[4][2] FAIL;
|
||||
int col[4] FAIL;
|
||||
char flag;
|
||||
@@ -247,7 +245,7 @@ struct TFace : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTFace : ElemBase {
|
||||
struct MTFace final : ElemBase {
|
||||
MTFace() :
|
||||
flag(0),
|
||||
mode(0),
|
||||
@@ -265,24 +263,24 @@ struct MTFace : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformWeight : ElemBase {
|
||||
struct MDeformWeight final : ElemBase {
|
||||
int def_nr FAIL;
|
||||
float weight FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformVert : ElemBase {
|
||||
struct MDeformVert final : ElemBase {
|
||||
vector<MDeformWeight> dw WARN;
|
||||
int totweight;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
#define MA_RAYMIRROR 0x40000
|
||||
#define MA_TRANSPARENCY 0x10000
|
||||
#define MA_RAYTRANSP 0x20000
|
||||
#define MA_ZTRANSP 0x00040
|
||||
constexpr uint32_t MA_RAYMIRROR = 0x40000;
|
||||
constexpr uint32_t MA_TRANSPARENCY = 0x10000;
|
||||
constexpr uint32_t MA_RAYTRANSP = 0x20000;
|
||||
constexpr uint32_t MA_ZTRANSP = 0x00040;
|
||||
|
||||
struct Material : ElemBase {
|
||||
struct Material final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
float r, g, b WARN;
|
||||
@@ -404,7 +402,7 @@ CustomDataLayer 104
|
||||
char name 32 64
|
||||
void *data 96 8
|
||||
*/
|
||||
struct CustomDataLayer : ElemBase {
|
||||
struct CustomDataLayer final : ElemBase {
|
||||
int type;
|
||||
int offset;
|
||||
int flag;
|
||||
@@ -442,7 +440,7 @@ CustomData 208
|
||||
BLI_mempool *pool 192 8
|
||||
CustomDataExternal *external 200 8
|
||||
*/
|
||||
struct CustomData : ElemBase {
|
||||
struct CustomData final : ElemBase {
|
||||
vector<std::shared_ptr<struct CustomDataLayer>> layers;
|
||||
int typemap[42]; // CD_NUMTYPES
|
||||
int totlayer;
|
||||
@@ -455,7 +453,7 @@ struct CustomData : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Mesh : ElemBase {
|
||||
struct Mesh final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
int totface FAIL;
|
||||
@@ -492,7 +490,7 @@ struct Mesh : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Library : ElemBase {
|
||||
struct Library final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -516,7 +514,7 @@ struct Camera : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Lamp : ElemBase {
|
||||
struct Lamp final : ElemBase {
|
||||
|
||||
enum FalloffType {
|
||||
FalloffType_Constant = 0x0,
|
||||
@@ -603,7 +601,7 @@ struct Lamp : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ModifierData : ElemBase {
|
||||
struct ModifierData final : ElemBase {
|
||||
enum ModifierType {
|
||||
eModifierType_None = 0,
|
||||
eModifierType_Subsurf,
|
||||
@@ -653,9 +651,8 @@ struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
struct SubsurfModifierData final : SharedModifierData {
|
||||
|
||||
enum Type {
|
||||
|
||||
@@ -675,7 +672,7 @@ struct SubsurfModifierData : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
struct MirrorModifierData final : SharedModifierData {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
@@ -693,7 +690,7 @@ struct MirrorModifierData : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Object : ElemBase {
|
||||
struct Object final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
enum Type {
|
||||
@@ -734,7 +731,7 @@ struct Object : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Base : ElemBase {
|
||||
struct Base final : ElemBase {
|
||||
Base *prev WARN;
|
||||
std::shared_ptr<Base> next WARN;
|
||||
std::shared_ptr<Object> object WARN;
|
||||
@@ -746,7 +743,7 @@ struct Base : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Scene : ElemBase {
|
||||
struct Scene final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
std::shared_ptr<Object> camera WARN;
|
||||
@@ -760,7 +757,7 @@ struct Scene : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Image : ElemBase {
|
||||
struct Image final : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -790,7 +787,7 @@ struct Image : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Tex : ElemBase {
|
||||
struct Tex final : ElemBase {
|
||||
|
||||
// actually, the only texture type we support is Type_IMAGE
|
||||
enum Type {
|
||||
@@ -875,14 +872,13 @@ struct Tex : ElemBase {
|
||||
|
||||
//char use_nodes;
|
||||
|
||||
Tex() :
|
||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
Tex() : imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTex : ElemBase {
|
||||
struct MTex final : ElemBase {
|
||||
|
||||
enum Projection {
|
||||
Proj_N = 0,
|
||||
@@ -971,6 +967,6 @@ struct MTex : ElemBase {
|
||||
MTex() = default;
|
||||
};
|
||||
|
||||
} // namespace Blender
|
||||
} // namespace Assimp
|
||||
} // namespace Assimp::Blender
|
||||
|
||||
#endif
|
||||
|
||||
@@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
template <> void Structure :: Convert<Object> (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -381,7 +381,14 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __clang__
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __GNUC__
|
||||
unsigned int pointOffset = offsetof( PointP2T, point2D );
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic pop
|
||||
#endif // __GNUC__
|
||||
#if defined __clang__
|
||||
# pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -64,7 +64,7 @@ namespace {
|
||||
|
||||
aiString aiStringFrom(cineware::String const & cinestring) {
|
||||
aiString result;
|
||||
cinestring.GetCString(result.data, MAXLEN-1);
|
||||
cinestring.GetCString(result.data, AI_MAXLEN - 1);
|
||||
result.length = static_cast<ai_uint32>(cinestring.GetLength());
|
||||
return result;
|
||||
}
|
||||
@@ -86,7 +86,7 @@ namespace Assimp {
|
||||
}
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Cinema4D Importer",
|
||||
"",
|
||||
"",
|
||||
@@ -99,13 +99,6 @@ static const aiImporterDesc desc = {
|
||||
"c4d"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
@@ -196,7 +189,6 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||
std::copy(materials.begin(), materials.end(), pScene->mMaterials);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
|
||||
// based on Cineware sample code (C4DImportExport.cpp)
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace cineware {
|
||||
class BaseShader;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
@@ -78,8 +78,8 @@ namespace Assimp {
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
C4DImporter();
|
||||
~C4DImporter() override;
|
||||
C4DImporter() = default;
|
||||
~C4DImporter() override = default;
|
||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
||||
#include "AssetLib/COB/COBLoader.h"
|
||||
#include "AssetLib/COB/COBScene.h"
|
||||
#include "COBLoader.h"
|
||||
#include "COBScene.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/LineSplitter.h>
|
||||
@@ -62,6 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
@@ -109,10 +110,29 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
throw DeadlyImportError("COB: ", msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static bool isValidASCIIHeader(const char *head) {
|
||||
ai_assert(head != nullptr);
|
||||
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
COBImporter::ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
if (strncmp(&head[9], "V00.", 4) != 0) {
|
||||
COBImporter::ThrowException("Could not found Version tag: `V00.`");
|
||||
}
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
COBImporter::ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
@@ -126,19 +146,15 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
|
||||
|
||||
// check header
|
||||
char head[32];
|
||||
stream->CopyAndAdvance(head, 32);
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
static constexpr size_t HeaderSize = 32u;
|
||||
char head[HeaderSize] = {};
|
||||
stream->CopyAndAdvance(head, HeaderSize);
|
||||
|
||||
// load data into intermediate structures
|
||||
if (head[15] == 'A') {
|
||||
if (!isValidASCIIHeader(head)) {
|
||||
ThrowException("Invalid ASCII file header");
|
||||
}
|
||||
ReadAsciiFile(scene, stream.get());
|
||||
} else {
|
||||
ReadBinaryFile(scene, stream.get());
|
||||
@@ -228,7 +244,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
||||
const Mesh &ndmesh = (const Mesh &)(root);
|
||||
if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
|
||||
|
||||
typedef std::pair<const unsigned int, Mesh::FaceRefList> Entry;
|
||||
using Entry = std::pair<const unsigned int, Mesh::FaceRefList>;
|
||||
for (const Entry &reflist : ndmesh.temp_map) {
|
||||
{ // create mesh
|
||||
size_t n = 0;
|
||||
@@ -372,9 +388,11 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
||||
}
|
||||
|
||||
// add children recursively
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
if (!root.temp_children.empty()) {
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
}
|
||||
}
|
||||
|
||||
return nd;
|
||||
@@ -1168,6 +1186,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -73,7 +72,7 @@ namespace COB {
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
class COBImporter final : public BaseImporter {
|
||||
public:
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
@@ -82,6 +81,10 @@ public:
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
@@ -94,10 +97,6 @@ protected:
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from an ascii scene/object file
|
||||
* @param out Receives output data.
|
||||
@@ -149,4 +148,5 @@ private:
|
||||
}; // !class COBImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -52,68 +52,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
namespace Assimp::COB {
|
||||
|
||||
// ------------------
|
||||
/** Represents a single vertex index in a face */
|
||||
struct VertexIndex
|
||||
{
|
||||
struct VertexIndex {
|
||||
// intentionally uninitialized
|
||||
unsigned int pos_idx,uv_idx;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Face data structure */
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
// intentionally uninitialized
|
||||
unsigned int material, flags;
|
||||
unsigned int material;
|
||||
unsigned int flags;
|
||||
std::vector<VertexIndex> indices;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB chunk header information */
|
||||
const unsigned int NO_SIZE = UINT_MAX;
|
||||
constexpr unsigned int NO_SIZE = UINT_MAX;
|
||||
|
||||
struct ChunkInfo
|
||||
{
|
||||
ChunkInfo ()
|
||||
: id (0)
|
||||
, parent_id (0)
|
||||
, version (0)
|
||||
, size (NO_SIZE)
|
||||
{}
|
||||
struct ChunkInfo {
|
||||
ChunkInfo() = default;
|
||||
virtual ~ChunkInfo() = default;
|
||||
|
||||
// Id of this chunk, unique within file
|
||||
unsigned int id;
|
||||
unsigned int id{ 0 };
|
||||
|
||||
// and the corresponding parent
|
||||
unsigned int parent_id;
|
||||
unsigned int parent_id{ 0 };
|
||||
|
||||
// version. v1.23 becomes 123
|
||||
unsigned int version;
|
||||
unsigned int version{ 0 };
|
||||
|
||||
// chunk size in bytes, only relevant for binary files
|
||||
// NO_SIZE is also valid.
|
||||
unsigned int size;
|
||||
unsigned int size{NO_SIZE};
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** A node in the scenegraph */
|
||||
struct Node : public ChunkInfo
|
||||
{
|
||||
struct Node : ChunkInfo {
|
||||
enum Type {
|
||||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
TYPE_INVALID = -1,
|
||||
TYPE_MESH = 0,
|
||||
TYPE_GROUP,
|
||||
TYPE_LIGHT,
|
||||
TYPE_CAMERA,
|
||||
TYPE_BONE,
|
||||
TYPE_COUNT
|
||||
};
|
||||
|
||||
virtual ~Node() = default;
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
~Node() override = default;
|
||||
explicit Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
||||
// used during resolving
|
||||
typedef std::deque<const Node*> ChildList;
|
||||
using ChildList = std::deque<const Node*> ;
|
||||
mutable ChildList temp_children;
|
||||
|
||||
// unique name
|
||||
@@ -128,8 +126,7 @@ struct Node : public ChunkInfo
|
||||
|
||||
// ------------------
|
||||
/** COB Mesh data structure */
|
||||
struct Mesh : public Node
|
||||
{
|
||||
struct Mesh final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
enum DrawFlags {
|
||||
SOLID = 0x1,
|
||||
@@ -162,107 +159,118 @@ struct Mesh : public Node
|
||||
|
||||
// ------------------
|
||||
/** COB Group data structure */
|
||||
struct Group : public Node
|
||||
{
|
||||
struct Group final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Group() : Node(TYPE_GROUP) {}
|
||||
|
||||
Group() : Node(TYPE_GROUP) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Bone data structure */
|
||||
struct Bone : public Node
|
||||
{
|
||||
struct Bone final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Bone() : Node(TYPE_BONE) {}
|
||||
|
||||
Bone() : Node(TYPE_BONE) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Light data structure */
|
||||
struct Light : public Node
|
||||
{
|
||||
struct Light final : Node {
|
||||
enum LightType {
|
||||
SPOT,LOCAL,INFINITE
|
||||
SPOT,
|
||||
LOCAL,
|
||||
INFINITE
|
||||
};
|
||||
|
||||
using ChunkInfo::operator=;
|
||||
Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
|
||||
|
||||
Light() : Node(TYPE_LIGHT), ltype() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiColor3D color;
|
||||
float angle,inner_angle;
|
||||
float angle{ 0.0f };
|
||||
float inner_angle{ 0.0f };
|
||||
|
||||
LightType ltype;
|
||||
LightType ltype{SPOT};
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Camera data structure */
|
||||
struct Camera : public Node
|
||||
{
|
||||
struct Camera final : Node {
|
||||
using ChunkInfo::operator=;
|
||||
Camera() : Node(TYPE_CAMERA) {}
|
||||
|
||||
Camera() : Node(TYPE_CAMERA) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Texture data structure */
|
||||
struct Texture
|
||||
{
|
||||
struct Texture {
|
||||
std::string path;
|
||||
aiUVTransform transform;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Material data structure */
|
||||
struct Material : ChunkInfo
|
||||
{
|
||||
struct Material : ChunkInfo {
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
enum Shader {
|
||||
FLAT,PHONG,METAL
|
||||
FLAT,
|
||||
PHONG,
|
||||
METAL
|
||||
};
|
||||
|
||||
enum AutoFacet {
|
||||
FACETED,AUTOFACETED,SMOOTH
|
||||
FACETED,
|
||||
AUTOFACETED,
|
||||
SMOOTH
|
||||
};
|
||||
|
||||
Material() : alpha(),exp(),ior(),ka(),ks(1.f),
|
||||
matnum(UINT_MAX),
|
||||
shader(FLAT),autofacet(FACETED),
|
||||
autofacet_angle()
|
||||
{}
|
||||
Material() : shader(FLAT) {
|
||||
// empty
|
||||
}
|
||||
|
||||
std::string type;
|
||||
|
||||
aiColor3D rgb;
|
||||
float alpha, exp, ior,ka,ks;
|
||||
|
||||
unsigned int matnum;
|
||||
float alpha{ 0.0f };
|
||||
float exp{ 0.0f };
|
||||
float ior{ 0.0f };
|
||||
float ka{ 0.0f };
|
||||
float ks{ 1.0f };
|
||||
unsigned int matnum{ UINT_MAX };
|
||||
Shader shader;
|
||||
|
||||
AutoFacet autofacet;
|
||||
float autofacet_angle;
|
||||
|
||||
AutoFacet autofacet{FACETED};
|
||||
float autofacet_angle{ 0.0f };
|
||||
std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** Embedded bitmap, for instance for the thumbnail image */
|
||||
struct Bitmap : ChunkInfo
|
||||
{
|
||||
Bitmap() : orig_size() {}
|
||||
struct BitmapHeader
|
||||
{
|
||||
struct Bitmap : ChunkInfo {
|
||||
Bitmap() = default;
|
||||
|
||||
struct BitmapHeader {
|
||||
// empty
|
||||
};
|
||||
|
||||
BitmapHeader head;
|
||||
size_t orig_size;
|
||||
size_t orig_size{ 0u };
|
||||
std::vector<char> buff_zipped;
|
||||
};
|
||||
|
||||
typedef std::deque< std::shared_ptr<Node> > NodeList;
|
||||
typedef std::vector< Material > MaterialList;
|
||||
using NodeList = std::deque< std::shared_ptr<Node>>;
|
||||
using MaterialList = std::vector< Material >;
|
||||
|
||||
// ------------------
|
||||
/** Represents a master COB scene, even if we loaded just a single COB file */
|
||||
struct Scene
|
||||
{
|
||||
struct Scene {
|
||||
NodeList nodes;
|
||||
MaterialList materials;
|
||||
|
||||
@@ -270,7 +278,6 @@ struct Scene
|
||||
Bitmap thumbnail;
|
||||
};
|
||||
|
||||
} // end COB
|
||||
} // end Assimp
|
||||
} // end Assimp::COB
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_COB_SCENE_H
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -73,10 +71,9 @@ static constexpr aiImporterDesc desc = {
|
||||
"csm"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -102,8 +99,7 @@ void CSMImporter::SetupProperties(const Importer* pImp) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
@@ -122,23 +118,24 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
// now process the file and look out for '$' sections
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if ('\0' == *buffer)
|
||||
if ('\0' == *buffer) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ('$' == *buffer) {
|
||||
if ('$' == *buffer) {
|
||||
++buffer;
|
||||
if (TokenMatchI(buffer,"firstframe",10)) {
|
||||
if (TokenMatchI(buffer,"firstframe",10)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
first = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"lastframe",9)) {
|
||||
else if (TokenMatchI(buffer,"lastframe",9)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
last = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"rate",4)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
float d = { 0.0f };
|
||||
buffer = fast_atoreal_move<float>(buffer,d);
|
||||
buffer = fast_atoreal_move(buffer,d);
|
||||
anim->mTicksPerSecond = d;
|
||||
}
|
||||
else if (TokenMatchI(buffer,"order",5)) {
|
||||
@@ -153,8 +150,9 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
anims_temp.push_back(new aiNodeAnim());
|
||||
aiNodeAnim* nda = anims_temp.back();
|
||||
|
||||
char* ot = nda->mNodeName.data;
|
||||
while (!IsSpaceOrNewLine(*buffer)) {
|
||||
char *ot = nda->mNodeName.data;
|
||||
const char *ot_end = nda->mNodeName.data + AI_MAXLEN;
|
||||
while (!IsSpaceOrNewLine(*buffer) && buffer != end && ot != ot_end) {
|
||||
*ot++ = *buffer++;
|
||||
}
|
||||
|
||||
@@ -178,9 +176,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
// If we know how many frames we'll read, we can preallocate some storage
|
||||
unsigned int alloc = 100;
|
||||
if (last != 0x00ffffff) {
|
||||
// re-init if the file has last frame data
|
||||
alloc = last-first;
|
||||
alloc += alloc>>2u; // + 25%
|
||||
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||
if (anim->mChannels[i]->mPositionKeys != nullptr) delete[] anim->mChannels[i]->mPositionKeys;
|
||||
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
||||
}
|
||||
} else {
|
||||
// default init
|
||||
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||
if (anim->mChannels[i]->mPositionKeys != nullptr) continue;
|
||||
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
||||
}
|
||||
}
|
||||
@@ -204,7 +210,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
if (s->mNumPositionKeys == alloc) {
|
||||
// need to reallocate?
|
||||
aiVectorKey* old = s->mPositionKeys;
|
||||
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
||||
s->mPositionKeys = new aiVectorKey[alloc*2];
|
||||
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
||||
delete[] old;
|
||||
}
|
||||
@@ -220,17 +226,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
} else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
sub->mTime = (double)frame;
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.x);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.y);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
}
|
||||
@@ -273,7 +279,13 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
nd->mName = anim->mChannels[i]->mNodeName;
|
||||
nd->mParent = pScene->mRootNode;
|
||||
|
||||
aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
|
||||
if (na->mPositionKeys != nullptr && na->mNumPositionKeys > 0) {
|
||||
aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
|
||||
} else {
|
||||
// Use identity matrix if no valid position data is available
|
||||
nd->mTransformation = aiMatrix4x4();
|
||||
DefaultLogger::get()->warn("CSM: No position keys available for node - using identity transformation");
|
||||
}
|
||||
}
|
||||
|
||||
// Store the one and only animation in the scene
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Assimp {
|
||||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter : public BaseImporter {
|
||||
class CSMImporter final : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override = default;
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -36,7 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
@@ -64,6 +62,37 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
static const aiNode *findSkeletonRootNode(const aiScene *scene, const aiMesh *mesh) {
|
||||
std::set<const aiNode *> topParentBoneNodes;
|
||||
if (mesh && mesh->mNumBones > 0) {
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone *bone = mesh->mBones[i];
|
||||
|
||||
const aiNode *node = scene->mRootNode->findBoneNode(bone);
|
||||
if (node) {
|
||||
while (node->mParent && scene->findBone(node->mParent->mName) != nullptr) {
|
||||
node = node->mParent;
|
||||
}
|
||||
topParentBoneNodes.insert(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!topParentBoneNodes.empty()) {
|
||||
const aiNode *parentBoneNode = *topParentBoneNodes.begin();
|
||||
if (topParentBoneNodes.size() == 1) {
|
||||
return parentBoneNode;
|
||||
} else {
|
||||
for (auto it : topParentBoneNodes) {
|
||||
if (it->mParent) return it->mParent;
|
||||
}
|
||||
return parentBoneNode;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneCollada(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
|
||||
@@ -152,10 +181,6 @@ ColladaExporter::ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, con
|
||||
WriteFile();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
void ColladaExporter::WriteFile() {
|
||||
@@ -331,60 +356,68 @@ void ColladaExporter::WriteHeader() {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteTextures() {
|
||||
static const unsigned int buffer_size = 1024;
|
||||
char str[buffer_size];
|
||||
static constexpr unsigned int buffer_size = 1024;
|
||||
char str[buffer_size] = {'\0'};
|
||||
|
||||
if (mScene->HasTextures()) {
|
||||
for (unsigned int i = 0; i < mScene->mNumTextures; i++) {
|
||||
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
|
||||
// so we just write the textures in the current directory.
|
||||
if (!mScene->HasTextures()) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiTexture *texture = mScene->mTextures[i];
|
||||
if (nullptr == texture) {
|
||||
continue;
|
||||
}
|
||||
for (unsigned int i = 0; i < mScene->mNumTextures; i++) {
|
||||
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
|
||||
// so we just write the textures in the current directory.
|
||||
|
||||
ASSIMP_itoa10(str, buffer_size, i + 1);
|
||||
|
||||
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char *)texture->achFormatHint);
|
||||
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb"));
|
||||
if (outfile == nullptr) {
|
||||
throw DeadlyExportError("could not open output texture file: " + mPath + name);
|
||||
}
|
||||
|
||||
if (texture->mHeight == 0) {
|
||||
outfile->Write((void *)texture->pcData, texture->mWidth, 1);
|
||||
} else {
|
||||
Bitmap::Save(texture, outfile.get());
|
||||
}
|
||||
|
||||
outfile->Flush();
|
||||
|
||||
textures.insert(std::make_pair(i, name));
|
||||
aiTexture *texture = mScene->mTextures[i];
|
||||
if (nullptr == texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ASSIMP_itoa10(str, buffer_size, i + 1);
|
||||
|
||||
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char *)texture->achFormatHint);
|
||||
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb"));
|
||||
if (outfile == nullptr) {
|
||||
throw DeadlyExportError("could not open output texture file: " + mPath + name);
|
||||
}
|
||||
|
||||
if (texture->mHeight == 0) {
|
||||
outfile->Write((void *)texture->pcData, texture->mWidth, 1);
|
||||
} else {
|
||||
Bitmap::Save(texture, outfile.get());
|
||||
}
|
||||
|
||||
outfile->Flush();
|
||||
|
||||
textures.insert(std::make_pair(i, name));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteCamerasLibrary() {
|
||||
if (mScene->HasCameras()) {
|
||||
|
||||
mOutput << startstr << "<library_cameras>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for (size_t a = 0; a < mScene->mNumCameras; ++a)
|
||||
WriteCamera(a);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_cameras>" << endstr;
|
||||
if (!mScene->HasCameras()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<library_cameras>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for (size_t a = 0; a < mScene->mNumCameras; ++a) {
|
||||
WriteCamera(a);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_cameras>" << endstr;
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteCamera(size_t pIndex) {
|
||||
|
||||
const aiCamera *cam = mScene->mCameras[pIndex];
|
||||
if (cam == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string cameraId = GetObjectUniqueId(AiObjectType::Camera, pIndex);
|
||||
const std::string cameraName = GetObjectName(AiObjectType::Camera, pIndex);
|
||||
|
||||
@@ -422,22 +455,27 @@ void ColladaExporter::WriteCamera(size_t pIndex) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteLightsLibrary() {
|
||||
if (mScene->HasLights()) {
|
||||
|
||||
mOutput << startstr << "<library_lights>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for (size_t a = 0; a < mScene->mNumLights; ++a)
|
||||
WriteLight(a);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_lights>" << endstr;
|
||||
if (!mScene->HasLights()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<library_lights>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for (size_t a = 0; a < mScene->mNumLights; ++a) {
|
||||
WriteLight(a);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_lights>" << endstr;
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteLight(size_t pIndex) {
|
||||
|
||||
const aiLight *light = mScene->mLights[pIndex];
|
||||
if (light == nullptr) {
|
||||
return;
|
||||
}
|
||||
const std::string lightId = GetObjectUniqueId(AiObjectType::Light, pIndex);
|
||||
const std::string lightName = GetObjectName(AiObjectType::Light, pIndex);
|
||||
|
||||
@@ -462,6 +500,7 @@ void ColladaExporter::WriteLight(size_t pIndex) {
|
||||
case aiLightSource_AREA:
|
||||
case aiLightSource_UNDEFINED:
|
||||
case _aiLightSource_Force32Bit:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
PopTag();
|
||||
@@ -521,10 +560,6 @@ void ColladaExporter::WriteSpotLight(const aiLight *const light) {
|
||||
mOutput << startstr << "<quadratic_attenuation>"
|
||||
<< light->mAttenuationQuadratic
|
||||
<< "</quadratic_attenuation>" << endstr;
|
||||
/*
|
||||
out->mAngleOuterCone = AI_DEG_TO_RAD (std::acos(std::pow(0.1f,1.f/srcLight->mFalloffExponent))+
|
||||
srcLight->mFalloffAngle);
|
||||
*/
|
||||
|
||||
const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone);
|
||||
mOutput << startstr << "<falloff_angle sid=\"fall_off_angle\">"
|
||||
@@ -559,41 +594,43 @@ void ColladaExporter::WriteAmbientLight(const aiLight *const light) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single surface entry from the given material keys
|
||||
bool ColladaExporter::ReadMaterialSurface(Surface &poSurface, const aiMaterial &pSrcMat, aiTextureType pTexture, const char *pKey, size_t pType, size_t pIndex) {
|
||||
if (pSrcMat.GetTextureCount(pTexture) > 0) {
|
||||
aiString texfile;
|
||||
unsigned int uvChannel = 0;
|
||||
pSrcMat.GetTexture(pTexture, 0, &texfile, nullptr, &uvChannel);
|
||||
|
||||
std::string index_str(texfile.C_Str());
|
||||
|
||||
if (index_str.size() != 0 && index_str[0] == '*') {
|
||||
unsigned int index;
|
||||
|
||||
index_str = index_str.substr(1, std::string::npos);
|
||||
|
||||
try {
|
||||
index = (unsigned int)strtoul10_64<DeadlyExportError>(index_str.c_str());
|
||||
} catch (std::exception &error) {
|
||||
throw DeadlyExportError(error.what());
|
||||
}
|
||||
|
||||
std::map<unsigned int, std::string>::const_iterator name = textures.find(index);
|
||||
|
||||
if (name != textures.end()) {
|
||||
poSurface.texture = name->second;
|
||||
} else {
|
||||
throw DeadlyExportError("could not find embedded texture at index " + index_str);
|
||||
}
|
||||
} else {
|
||||
poSurface.texture = texfile.C_Str();
|
||||
}
|
||||
|
||||
poSurface.channel = uvChannel;
|
||||
poSurface.exist = true;
|
||||
} else {
|
||||
if (pSrcMat.GetTextureCount(pTexture) == 0) {
|
||||
if (pKey)
|
||||
poSurface.exist = pSrcMat.Get(pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
|
||||
return poSurface.exist;
|
||||
}
|
||||
|
||||
aiString texfile;
|
||||
unsigned int uvChannel = 0;
|
||||
pSrcMat.GetTexture(pTexture, 0, &texfile, nullptr, &uvChannel);
|
||||
|
||||
std::string index_str(texfile.C_Str());
|
||||
|
||||
if (index_str.size() != 0 && index_str[0] == '*') {
|
||||
unsigned int index;
|
||||
|
||||
index_str = index_str.substr(1, std::string::npos);
|
||||
|
||||
try {
|
||||
index = (unsigned int)strtoul10_64<DeadlyExportError>(index_str.c_str());
|
||||
} catch (std::exception &error) {
|
||||
throw DeadlyExportError(error.what());
|
||||
}
|
||||
|
||||
std::map<unsigned int, std::string>::const_iterator name = textures.find(index);
|
||||
|
||||
if (name != textures.end()) {
|
||||
poSurface.texture = name->second;
|
||||
} else {
|
||||
throw DeadlyExportError("could not find embedded texture at index " + index_str);
|
||||
}
|
||||
} else {
|
||||
poSurface.texture = texfile.C_Str();
|
||||
}
|
||||
|
||||
poSurface.channel = uvChannel;
|
||||
poSurface.exist = true;
|
||||
|
||||
return poSurface.exist;
|
||||
}
|
||||
|
||||
@@ -606,79 +643,87 @@ static bool isalnum_C(char c) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes an image entry for the given surface
|
||||
void ColladaExporter::WriteImageEntry(const Surface &pSurface, const std::string &imageId) {
|
||||
if (!pSurface.texture.empty()) {
|
||||
mOutput << startstr << "<image id=\"" << imageId << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>";
|
||||
|
||||
// URL encode image file name first, then XML encode on top
|
||||
std::stringstream imageUrlEncoded;
|
||||
for (std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it) {
|
||||
if (isalnum_C((unsigned char)*it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\')
|
||||
imageUrlEncoded << *it;
|
||||
else
|
||||
imageUrlEncoded << '%' << std::hex << size_t((unsigned char)*it) << std::dec;
|
||||
}
|
||||
mOutput << XMLEscape(imageUrlEncoded.str());
|
||||
mOutput << "</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</image>" << endstr;
|
||||
if (pSurface.texture.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<image id=\"" << imageId << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>";
|
||||
|
||||
// URL encode image file name first, then XML encode on top
|
||||
std::stringstream imageUrlEncoded;
|
||||
for (std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it) {
|
||||
if (isalnum_C((unsigned char)*it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\')
|
||||
imageUrlEncoded << *it;
|
||||
else
|
||||
imageUrlEncoded << '%' << std::hex << size_t((unsigned char)*it) << std::dec;
|
||||
}
|
||||
mOutput << XMLEscape(imageUrlEncoded.str());
|
||||
mOutput << "</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</image>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes a color-or-texture entry into an effect definition
|
||||
void ColladaExporter::WriteTextureColorEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &imageId) {
|
||||
if (pSurface.exist) {
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
if (pSurface.texture.empty()) {
|
||||
mOutput << startstr << "<color sid=\"" << pTypeName << "\">" << pSurface.color.r << " " << pSurface.color.g << " " << pSurface.color.b << " " << pSurface.color.a << "</color>" << endstr;
|
||||
} else {
|
||||
mOutput << startstr << "<texture texture=\"" << imageId << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
if (!pSurface.exist) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
if (pSurface.texture.empty()) {
|
||||
mOutput << startstr << "<color sid=\"" << pTypeName << "\">" << pSurface.color.r << " " << pSurface.color.g << " " << pSurface.color.b << " " << pSurface.color.a << "</color>" << endstr;
|
||||
} else {
|
||||
mOutput << startstr << "<texture texture=\"" << imageId << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the two parameters necessary for referencing a texture in an effect entry
|
||||
void ColladaExporter::WriteTextureParamEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &materialId) {
|
||||
// if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
|
||||
if (!pSurface.texture.empty()) {
|
||||
mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-surface\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<surface type=\"2D\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>" << materialId << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</surface>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
|
||||
mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<sampler2D>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<source>" << materialId << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler2D>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
if (pSurface.texture.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-surface\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<surface type=\"2D\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>" << materialId << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</surface>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
|
||||
mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<sampler2D>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<source>" << materialId << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler2D>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes a scalar property
|
||||
void ColladaExporter::WriteFloatEntry(const Property &pProperty, const std::string &pTypeName) {
|
||||
if (pProperty.exist) {
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<float sid=\"" << pTypeName << "\">" << pProperty.value << "</float>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
if (!pProperty.exist) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<float sid=\"" << pTypeName << "\">" << pProperty.value << "</float>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -832,8 +877,9 @@ void ColladaExporter::WriteControllerLibrary() {
|
||||
void ColladaExporter::WriteController(size_t pIndex) {
|
||||
const aiMesh *mesh = mScene->mMeshes[pIndex];
|
||||
// Is there a skin controller?
|
||||
if (mesh->mNumBones == 0 || mesh->mNumFaces == 0 || mesh->mNumVertices == 0)
|
||||
if (mesh->mNumBones == 0 || mesh->mNumFaces == 0 || mesh->mNumVertices == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string idstr = GetObjectUniqueId(AiObjectType::Mesh, pIndex);
|
||||
const std::string namestr = GetObjectName(AiObjectType::Mesh, pIndex);
|
||||
@@ -864,8 +910,9 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
|
||||
mOutput << startstr << "<Name_array id=\"" << idstr << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
|
||||
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i)
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
mOutput << GetBoneUniqueId(mesh->mBones[i]) << ' ';
|
||||
}
|
||||
|
||||
mOutput << "</Name_array>" << endstr;
|
||||
|
||||
@@ -888,9 +935,11 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
|
||||
std::vector<ai_real> bind_poses;
|
||||
bind_poses.reserve(mesh->mNumBones * 16);
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i)
|
||||
for (unsigned int j = 0; j < 4; ++j)
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i) {
|
||||
for (unsigned int j = 0; j < 4; ++j) {
|
||||
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
|
||||
}
|
||||
}
|
||||
|
||||
WriteFloatArray(idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real *)bind_poses.data(), bind_poses.size() / 16);
|
||||
|
||||
@@ -898,9 +947,11 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
|
||||
std::vector<ai_real> skin_weights;
|
||||
skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones);
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i)
|
||||
for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) {
|
||||
skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight);
|
||||
}
|
||||
}
|
||||
|
||||
WriteFloatArray(idstr + "-skin-weights", FloatType_Weight, (const ai_real *)skin_weights.data(), skin_weights.size());
|
||||
|
||||
@@ -924,12 +975,15 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
mOutput << startstr << "<vcount>";
|
||||
|
||||
std::vector<ai_uint> num_influences(mesh->mNumVertices, (ai_uint)0);
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i)
|
||||
for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||
for (size_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) {
|
||||
++num_influences[mesh->mBones[i]->mWeights[j].mVertexId];
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mesh->mNumVertices; ++i)
|
||||
for (size_t i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mOutput << num_influences[i] << " ";
|
||||
}
|
||||
|
||||
mOutput << "</vcount>" << endstr;
|
||||
|
||||
@@ -945,7 +999,7 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
|
||||
ai_uint weight_index = 0;
|
||||
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i)
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i) {
|
||||
for (unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j) {
|
||||
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
|
||||
for (ai_uint k = 0; k < num_influences[vId]; ++k) {
|
||||
@@ -957,9 +1011,11 @@ void ColladaExporter::WriteController(size_t pIndex) {
|
||||
}
|
||||
++weight_index;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < joint_weight_indices.size(); ++i)
|
||||
for (size_t i = 0; i < joint_weight_indices.size(); ++i) {
|
||||
mOutput << joint_weight_indices[i] << " ";
|
||||
}
|
||||
|
||||
num_influences.clear();
|
||||
accum_influences.clear();
|
||||
@@ -983,8 +1039,9 @@ void ColladaExporter::WriteGeometryLibrary() {
|
||||
mOutput << startstr << "<library_geometries>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for (size_t a = 0; a < mScene->mNumMeshes; ++a)
|
||||
for (size_t a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
WriteGeometry(a);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_geometries>" << endstr;
|
||||
@@ -997,8 +1054,9 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
const std::string geometryId = GetObjectUniqueId(AiObjectType::Mesh, pIndex);
|
||||
const std::string geometryName = GetObjectName(AiObjectType::Mesh, pIndex);
|
||||
|
||||
if (mesh->mNumFaces == 0 || mesh->mNumVertices == 0)
|
||||
if (mesh->mNumFaces == 0 || mesh->mNumVertices == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// opening tag
|
||||
mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr;
|
||||
@@ -1010,8 +1068,9 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
// Positions
|
||||
WriteFloatArray(geometryId + "-positions", FloatType_Vector, (ai_real *)mesh->mVertices, mesh->mNumVertices);
|
||||
// Normals, if any
|
||||
if (mesh->HasNormals())
|
||||
if (mesh->HasNormals()) {
|
||||
WriteFloatArray(geometryId + "-normals", FloatType_Vector, (ai_real *)mesh->mNormals, mesh->mNumVertices);
|
||||
}
|
||||
|
||||
// texture coords
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
@@ -1040,10 +1099,11 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
int countLines = 0;
|
||||
int countPoly = 0;
|
||||
for (size_t a = 0; a < mesh->mNumFaces; ++a) {
|
||||
if (mesh->mFaces[a].mNumIndices == 2)
|
||||
if (mesh->mFaces[a].mNumIndices == 2) {
|
||||
countLines++;
|
||||
else if (mesh->mFaces[a].mNumIndices >= 3)
|
||||
} else if (mesh->mFaces[a].mNumIndices >= 3) {
|
||||
countPoly++;
|
||||
}
|
||||
}
|
||||
|
||||
// lines
|
||||
@@ -1051,13 +1111,18 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if (mesh->HasNormals())
|
||||
if (mesh->HasNormals()) {
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
}
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (mesh->HasTextureCoords(static_cast<unsigned int>(a)))
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" "
|
||||
if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) {
|
||||
mOutput << startstr
|
||||
<< "<input semantic=\"TEXCOORD\" source=\"#"
|
||||
<< geometryId
|
||||
<< "-tex" << a << "\" "
|
||||
<< "set=\"" << a << "\""
|
||||
<< " />" << endstr;
|
||||
}
|
||||
}
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
if (mesh->HasVertexColors(static_cast<unsigned int>(a)))
|
||||
@@ -1070,8 +1135,9 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
for (size_t a = 0; a < mesh->mNumFaces; ++a) {
|
||||
const aiFace &face = mesh->mFaces[a];
|
||||
if (face.mNumIndices != 2) continue;
|
||||
for (size_t b = 0; b < face.mNumIndices; ++b)
|
||||
for (size_t b = 0; b < face.mNumIndices; ++b) {
|
||||
mOutput << face.mIndices[b] << " ";
|
||||
}
|
||||
}
|
||||
mOutput << "</p>" << endstr;
|
||||
PopTag();
|
||||
@@ -1085,8 +1151,9 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if (mesh->HasNormals())
|
||||
if (mesh->HasNormals()) {
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
}
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (mesh->HasTextureCoords(static_cast<unsigned int>(a)))
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" "
|
||||
@@ -1111,8 +1178,9 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
for (size_t a = 0; a < mesh->mNumFaces; ++a) {
|
||||
const aiFace &face = mesh->mFaces[a];
|
||||
if (face.mNumIndices < 3) continue;
|
||||
for (size_t b = 0; b < face.mNumIndices; ++b)
|
||||
for (size_t b = 0; b < face.mNumIndices; ++b) {
|
||||
mOutput << face.mIndices[b] << " ";
|
||||
}
|
||||
}
|
||||
mOutput << "</p>" << endstr;
|
||||
PopTag();
|
||||
@@ -1131,13 +1199,27 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
|
||||
void ColladaExporter::WriteFloatArray(const std::string &pIdString, FloatDataType pType, const ai_real *pData, size_t pElementCount) {
|
||||
size_t floatsPerElement = 0;
|
||||
switch (pType) {
|
||||
case FloatType_Vector: floatsPerElement = 3; break;
|
||||
case FloatType_TexCoord2: floatsPerElement = 2; break;
|
||||
case FloatType_TexCoord3: floatsPerElement = 3; break;
|
||||
case FloatType_Color: floatsPerElement = 3; break;
|
||||
case FloatType_Mat4x4: floatsPerElement = 16; break;
|
||||
case FloatType_Weight: floatsPerElement = 1; break;
|
||||
case FloatType_Time: floatsPerElement = 1; break;
|
||||
case FloatType_Vector:
|
||||
floatsPerElement = 3;
|
||||
break;
|
||||
case FloatType_TexCoord2:
|
||||
floatsPerElement = 2;
|
||||
break;
|
||||
case FloatType_TexCoord3:
|
||||
floatsPerElement = 3;
|
||||
break;
|
||||
case FloatType_Color:
|
||||
floatsPerElement = 3;
|
||||
break;
|
||||
case FloatType_Mat4x4:
|
||||
floatsPerElement = 16;
|
||||
break;
|
||||
case FloatType_Weight:
|
||||
floatsPerElement = 1;
|
||||
break;
|
||||
case FloatType_Time:
|
||||
floatsPerElement = 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
@@ -1163,8 +1245,9 @@ void ColladaExporter::WriteFloatArray(const std::string &pIdString, FloatDataTyp
|
||||
mOutput << pData[a * 4 + 2] << " ";
|
||||
}
|
||||
} else {
|
||||
for (size_t a = 0; a < pElementCount * floatsPerElement; ++a)
|
||||
for (size_t a = 0; a < pElementCount * floatsPerElement; ++a) {
|
||||
mOutput << pData[a] << " ";
|
||||
}
|
||||
}
|
||||
mOutput << "</float_array>" << endstr;
|
||||
PopTag();
|
||||
@@ -1256,9 +1339,13 @@ void ColladaExporter::WriteSceneLibrary() {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
||||
const aiAnimation *anim = mScene->mAnimations[pIndex];
|
||||
|
||||
if (anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels == 0)
|
||||
if (anim == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string animationNameEscaped = GetObjectName(AiObjectType::Animation, pIndex);
|
||||
const std::string idstrEscaped = GetObjectUniqueId(AiObjectType::Animation, pIndex);
|
||||
@@ -1269,8 +1356,11 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
||||
std::string cur_node_idstr;
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim *nodeAnim = anim->mChannels[a];
|
||||
if (nodeAnim == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// sanity check
|
||||
// sanity checks
|
||||
if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
|
||||
continue;
|
||||
}
|
||||
@@ -1369,6 +1459,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
||||
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim *nodeAnim = anim->mChannels[a];
|
||||
if (nodeAnim == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
{
|
||||
// samplers
|
||||
@@ -1387,97 +1480,42 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
||||
|
||||
for (size_t a = 0; a < anim->mNumChannels; ++a) {
|
||||
const aiNodeAnim *nodeAnim = anim->mChannels[a];
|
||||
if (nodeAnim == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
{
|
||||
// channels
|
||||
mOutput << startstr << "<channel source=\"#" << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-sampler")) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
mOutput << startstr
|
||||
<< "<channel source=\"#"
|
||||
<< XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-sampler"))
|
||||
<< "\" target=\""
|
||||
<< XMLIDEncode(nodeAnim->mNodeName.data)
|
||||
<< "/matrix\"/>"
|
||||
<< endstr;
|
||||
}
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</animation>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationsLibrary() {
|
||||
if (mScene->mNumAnimations > 0) {
|
||||
mOutput << startstr << "<library_animations>" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
for (size_t a = 0; a < mScene->mNumAnimations; ++a)
|
||||
WriteAnimationLibrary(a);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_animations>" << endstr;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper to find a bone by name in the scene
|
||||
aiBone *findBone(const aiScene *scene, const aiString &name) {
|
||||
for (size_t m = 0; m < scene->mNumMeshes; m++) {
|
||||
aiMesh *mesh = scene->mMeshes[m];
|
||||
for (size_t b = 0; b < mesh->mNumBones; b++) {
|
||||
aiBone *bone = mesh->mBones[b];
|
||||
if (name == bone->mName) {
|
||||
return bone;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper to find the node associated with a bone in the scene
|
||||
const aiNode *findBoneNode(const aiNode *aNode, const aiBone *bone) {
|
||||
if (aNode && bone && aNode->mName == bone->mName) {
|
||||
return aNode;
|
||||
if (mScene->mNumAnimations == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (aNode && bone) {
|
||||
for (unsigned int i = 0; i < aNode->mNumChildren; ++i) {
|
||||
aiNode *aChild = aNode->mChildren[i];
|
||||
const aiNode *foundFromChild = nullptr;
|
||||
if (aChild) {
|
||||
foundFromChild = findBoneNode(aChild, bone);
|
||||
if (foundFromChild) {
|
||||
return foundFromChild;
|
||||
}
|
||||
}
|
||||
}
|
||||
mOutput << startstr << "<library_animations>" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
for (size_t a = 0; a < mScene->mNumAnimations; ++a) {
|
||||
WriteAnimationLibrary(a);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const aiNode *findSkeletonRootNode(const aiScene *scene, const aiMesh *mesh) {
|
||||
std::set<const aiNode *> topParentBoneNodes;
|
||||
if (mesh && mesh->mNumBones > 0) {
|
||||
for (unsigned int i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone *bone = mesh->mBones[i];
|
||||
|
||||
const aiNode *node = findBoneNode(scene->mRootNode, bone);
|
||||
if (node) {
|
||||
while (node->mParent && findBone(scene, node->mParent->mName) != nullptr) {
|
||||
node = node->mParent;
|
||||
}
|
||||
topParentBoneNodes.insert(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!topParentBoneNodes.empty()) {
|
||||
const aiNode *parentBoneNode = *topParentBoneNodes.begin();
|
||||
if (topParentBoneNodes.size() == 1) {
|
||||
return parentBoneNode;
|
||||
} else {
|
||||
for (auto it : topParentBoneNodes) {
|
||||
if (it->mParent) return it->mParent;
|
||||
}
|
||||
return parentBoneNode;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_animations>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -1488,13 +1526,13 @@ void ColladaExporter::WriteNode(const aiNode *pNode) {
|
||||
// Assimp-specific: nodes with no name cannot be associated with bones
|
||||
const char *node_type;
|
||||
bool is_joint, is_skeleton_root = false;
|
||||
if (pNode->mName.length == 0 || nullptr == findBone(mScene, pNode->mName)) {
|
||||
if (pNode->mName.length == 0 || nullptr == mScene->findBone(pNode->mName)) {
|
||||
node_type = "NODE";
|
||||
is_joint = false;
|
||||
} else {
|
||||
node_type = "JOINT";
|
||||
is_joint = true;
|
||||
if (!pNode->mParent || nullptr == findBone(mScene, pNode->mParent->mName)) {
|
||||
if (!pNode->mParent || nullptr == mScene->findBone(pNode->mParent->mName)) {
|
||||
is_skeleton_root = true;
|
||||
}
|
||||
}
|
||||
@@ -1532,7 +1570,6 @@ void ColladaExporter::WriteNode(const aiNode *pNode) {
|
||||
}
|
||||
|
||||
// customized, sid should be 'matrix' to match with loader code.
|
||||
//mOutput << startstr << "<matrix sid=\"transform\">";
|
||||
mOutput << startstr << "<matrix sid=\"matrix\">";
|
||||
|
||||
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
|
||||
@@ -1556,7 +1593,6 @@ void ColladaExporter::WriteNode(const aiNode *pNode) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
// instance every geometry
|
||||
for (size_t a = 0; a < pNode->mNumMeshes; ++a) {
|
||||
@@ -1612,8 +1648,9 @@ void ColladaExporter::WriteNode(const aiNode *pNode) {
|
||||
}
|
||||
|
||||
// recurse into subnodes
|
||||
for (size_t a = 0; a < pNode->mNumChildren; ++a)
|
||||
for (size_t a = 0; a < pNode->mNumChildren; ++a) {
|
||||
WriteNode(pNode->mChildren[a]);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</node>" << endstr;
|
||||
@@ -1628,8 +1665,9 @@ void ColladaExporter::CreateNodeIds(const aiNode *node) {
|
||||
std::string ColladaExporter::GetNodeUniqueId(const aiNode *node) {
|
||||
// Use the pointer as the key. This is safe because the scene is immutable.
|
||||
auto idIt = mNodeIdMap.find(node);
|
||||
if (idIt != mNodeIdMap.cend())
|
||||
if (idIt != mNodeIdMap.cend()) {
|
||||
return idIt->second;
|
||||
}
|
||||
|
||||
// Prefer the requested Collada Id if extant
|
||||
std::string idStr;
|
||||
@@ -1640,36 +1678,42 @@ std::string ColladaExporter::GetNodeUniqueId(const aiNode *node) {
|
||||
idStr = node->mName.C_Str();
|
||||
}
|
||||
// Make sure the requested id is valid
|
||||
if (idStr.empty())
|
||||
if (idStr.empty()) {
|
||||
idStr = "node";
|
||||
else
|
||||
} else {
|
||||
idStr = XMLIDEncode(idStr);
|
||||
}
|
||||
|
||||
// Ensure it's unique
|
||||
idStr = MakeUniqueId(mUniqueIds, idStr, std::string());
|
||||
mUniqueIds.insert(idStr);
|
||||
mNodeIdMap.insert(std::make_pair(node, idStr));
|
||||
|
||||
return idStr;
|
||||
}
|
||||
|
||||
std::string ColladaExporter::GetNodeName(const aiNode *node) {
|
||||
|
||||
if (node == nullptr) {
|
||||
return std::string();
|
||||
}
|
||||
return XMLEscape(node->mName.C_Str());
|
||||
}
|
||||
|
||||
std::string ColladaExporter::GetBoneUniqueId(const aiBone *bone) {
|
||||
// Find the Node that is this Bone
|
||||
const aiNode *boneNode = findBoneNode(mScene->mRootNode, bone);
|
||||
if (boneNode == nullptr)
|
||||
const aiNode *boneNode = mScene->mRootNode->findBoneNode(bone);
|
||||
if (boneNode == nullptr) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
return GetNodeUniqueId(boneNode);
|
||||
}
|
||||
|
||||
std::string ColladaExporter::GetObjectUniqueId(AiObjectType type, size_t pIndex) {
|
||||
auto idIt = GetObjectIdMap(type).find(pIndex);
|
||||
if (idIt != GetObjectIdMap(type).cend())
|
||||
if (idIt != GetObjectIdMap(type).cend()) {
|
||||
return idIt->second;
|
||||
}
|
||||
|
||||
// Not seen this object before, create and add
|
||||
NameIdPair result = AddObjectIndexToMaps(type, pIndex);
|
||||
@@ -1678,8 +1722,9 @@ std::string ColladaExporter::GetObjectUniqueId(AiObjectType type, size_t pIndex)
|
||||
|
||||
std::string ColladaExporter::GetObjectName(AiObjectType type, size_t pIndex) {
|
||||
auto objectName = GetObjectNameMap(type).find(pIndex);
|
||||
if (objectName != GetObjectNameMap(type).cend())
|
||||
if (objectName != GetObjectNameMap(type).cend()) {
|
||||
return objectName->second;
|
||||
}
|
||||
|
||||
// Not seen this object before, create and add
|
||||
NameIdPair result = AddObjectIndexToMaps(type, pIndex);
|
||||
@@ -1699,9 +1744,15 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
|
||||
|
||||
// Get the name and id postfix
|
||||
switch (type) {
|
||||
case AiObjectType::Mesh: name = mScene->mMeshes[index]->mName.C_Str(); break;
|
||||
case AiObjectType::Material: name = mScene->mMaterials[index]->GetName().C_Str(); break;
|
||||
case AiObjectType::Animation: name = mScene->mAnimations[index]->mName.C_Str(); break;
|
||||
case AiObjectType::Mesh:
|
||||
name = mScene->mMeshes[index]->mName.C_Str();
|
||||
break;
|
||||
case AiObjectType::Material:
|
||||
name = mScene->mMaterials[index]->GetName().C_Str();
|
||||
break;
|
||||
case AiObjectType::Animation:
|
||||
name = mScene->mAnimations[index]->mName.C_Str();
|
||||
break;
|
||||
case AiObjectType::Light:
|
||||
name = mScene->mLights[index]->mName.C_Str();
|
||||
idPostfix = "-light";
|
||||
@@ -1710,7 +1761,8 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
|
||||
name = mScene->mCameras[index]->mName.C_Str();
|
||||
idPostfix = "-camera";
|
||||
break;
|
||||
case AiObjectType::Count: throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type");
|
||||
case AiObjectType::Count:
|
||||
throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type");
|
||||
}
|
||||
|
||||
if (name.empty()) {
|
||||
@@ -1728,8 +1780,9 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
|
||||
idStr = XMLIDEncode(name);
|
||||
}
|
||||
|
||||
if (!name.empty())
|
||||
if (!name.empty()) {
|
||||
name = XMLEscape(name);
|
||||
}
|
||||
|
||||
idStr = MakeUniqueId(mUniqueIds, idStr, idPostfix);
|
||||
|
||||
@@ -1743,5 +1796,5 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -66,13 +65,13 @@ class IOSystem;
|
||||
|
||||
/// Helper class to export a given scene to a Collada file. Just for my personal
|
||||
/// comfort when implementing it.
|
||||
class ColladaExporter {
|
||||
class ColladaExporter final {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
|
||||
|
||||
/// Destructor
|
||||
virtual ~ColladaExporter();
|
||||
virtual ~ColladaExporter() = default;
|
||||
|
||||
protected:
|
||||
/// Starts writing the contents
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -341,7 +341,7 @@ struct SubMesh {
|
||||
|
||||
/// Contains data for a single mesh
|
||||
struct Mesh {
|
||||
Mesh(const std::string &id) :
|
||||
explicit Mesh(const std::string &id) :
|
||||
mId(id) {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mNumUVComponents[i] = 2;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -77,18 +77,26 @@ static constexpr aiImporterDesc desc = {
|
||||
"dae xml zae"
|
||||
};
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
static constexpr float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
// Add an item of metadata to a node
|
||||
// Assumes the key is not already in the list
|
||||
template <typename T>
|
||||
inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
if (nullptr == node->mMetaData) {
|
||||
node->mMetaData = new aiMetadata();
|
||||
}
|
||||
node->mMetaData->Add(key, value);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
static ai_real ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) {
|
||||
const size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader() :
|
||||
@@ -152,7 +160,7 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
||||
throw DeadlyImportError("Collada: File came out empty. Something is wrong here.");
|
||||
}
|
||||
|
||||
// reserve some storage to avoid unnecessary reallocs
|
||||
// reserve some storage to avoid unnecessary reallocates
|
||||
newMats.reserve(parser.mMaterialLibrary.size() * 2u);
|
||||
mMeshes.reserve(parser.mMeshLibrary.size() * 2u);
|
||||
|
||||
@@ -176,7 +184,7 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
if (!ignoreUpDirection) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||
@@ -224,7 +232,7 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
||||
// Recursively constructs a scene node for the given parser node and returns it.
|
||||
aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode) {
|
||||
// create a node for it
|
||||
aiNode *node = new aiNode();
|
||||
auto *node = new aiNode();
|
||||
|
||||
// find a name for the new node. It's more complicated than you might think
|
||||
node->mName.Set(FindNameForNode(pNode));
|
||||
@@ -247,7 +255,9 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
||||
|
||||
// add children. first the *real* ones
|
||||
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
|
||||
node->mChildren = new aiNode *[node->mNumChildren];
|
||||
if (node->mNumChildren != 0) {
|
||||
node->mChildren = new aiNode * [node->mNumChildren];
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
|
||||
@@ -270,24 +280,24 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve node instances
|
||||
void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Node *pNode,
|
||||
std::vector<const Node*> &resolved) {
|
||||
std::vector<const Node*> &resolved) const {
|
||||
// reserve enough storage
|
||||
resolved.reserve(pNode->mNodeInstances.size());
|
||||
|
||||
// ... and iterate through all nodes to be instanced as children of pNode
|
||||
for (const auto &nodeInst : pNode->mNodeInstances) {
|
||||
for (const auto &[mNode] : pNode->mNodeInstances) {
|
||||
// find the corresponding node in the library
|
||||
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
|
||||
const auto itt = pParser.mNodeLibrary.find(mNode);
|
||||
const Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
|
||||
|
||||
// FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
|
||||
// need to check for both name and ID to catch all. To avoid breaking valid files,
|
||||
// the workaround is only enabled when the first attempt to resolve the node has failed.
|
||||
if (nullptr == nd) {
|
||||
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
|
||||
nd = FindNode(pParser.mRootNode, mNode);
|
||||
}
|
||||
if (nullptr == nd) {
|
||||
ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", mNode);
|
||||
} else {
|
||||
// attach this node to the list of children
|
||||
resolved.push_back(nd);
|
||||
@@ -297,8 +307,8 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve UV channels
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
|
||||
SemanticMappingTable::InputSemanticMap::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
static void ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
|
||||
const auto it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it == table.mMap.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -315,7 +325,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const S
|
||||
void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const LightInstance &lid : pNode->mLights) {
|
||||
// find the referred light
|
||||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
|
||||
auto srcLightIt = pParser.mLightLibrary.find(lid.mLight);
|
||||
if (srcLightIt == pParser.mLightLibrary.end()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
|
||||
continue;
|
||||
@@ -323,7 +333,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
|
||||
const Collada::Light *srcLight = &srcLightIt->second;
|
||||
|
||||
// now fill our ai data structure
|
||||
aiLight *out = new aiLight();
|
||||
auto out = new aiLight();
|
||||
out->mName = pTarget->mName;
|
||||
out->mType = (aiLightSourceType)srcLight->mType;
|
||||
|
||||
@@ -380,7 +390,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
|
||||
void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const CameraInstance &cid : pNode->mCameras) {
|
||||
// find the referred light
|
||||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
|
||||
auto srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
|
||||
if (srcCameraIt == pParser.mCameraLibrary.end()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
|
||||
continue;
|
||||
@@ -393,7 +403,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
|
||||
}
|
||||
|
||||
// now fill our ai data structure
|
||||
aiCamera *out = new aiCamera();
|
||||
auto *out = new aiCamera();
|
||||
out->mName = pTarget->mName;
|
||||
|
||||
// collada cameras point in -Z by default, rest is specified in node transform
|
||||
@@ -443,10 +453,10 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
const Controller *srcController = nullptr;
|
||||
|
||||
// find the referred mesh
|
||||
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
|
||||
auto srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
|
||||
if (srcMeshIt == pParser.mMeshLibrary.end()) {
|
||||
// if not found in the mesh-library, it might also be a controller referring to a mesh
|
||||
ColladaParser::ControllerLibrary::const_iterator srcContrIt = pParser.mControllerLibrary.find(mid.mMeshOrController);
|
||||
auto srcContrIt = pParser.mControllerLibrary.find(mid.mMeshOrController);
|
||||
if (srcContrIt != pParser.mControllerLibrary.end()) {
|
||||
srcController = &srcContrIt->second;
|
||||
srcMeshIt = pParser.mMeshLibrary.find(srcController->mMeshId);
|
||||
@@ -460,7 +470,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// ID found in the mesh library -> direct reference to an unskinned mesh
|
||||
// ID found in the mesh library -> direct reference to a not skinned mesh
|
||||
srcMesh = srcMeshIt->second;
|
||||
}
|
||||
|
||||
@@ -474,7 +484,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
|
||||
// find material assigned to this submesh
|
||||
std::string meshMaterial;
|
||||
std::map<std::string, SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
auto meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
|
||||
const Collada::SemanticMappingTable *table = nullptr;
|
||||
if (meshMatIt != mid.mMaterials.end()) {
|
||||
@@ -490,7 +500,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
|
||||
// OK ... here the *real* fun starts ... we have the vertex-input-to-effect-semantic-table
|
||||
// given. The only mapping stuff which we do actually support is the UV channel.
|
||||
std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find(meshMaterial);
|
||||
auto matIt = mMaterialIndexByName.find(meshMaterial);
|
||||
unsigned int matIdx = 0;
|
||||
if (matIt != mMaterialIndexByName.end()) {
|
||||
matIdx = static_cast<unsigned int>(matIt->second);
|
||||
@@ -513,7 +523,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
ColladaMeshIndex index(mid.mMeshOrController, sm, meshMaterial);
|
||||
|
||||
// if we already have the mesh at the library, just add its index to the node's array
|
||||
std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find(index);
|
||||
auto dstMeshIt = mMeshIndexByID.find(index);
|
||||
if (dstMeshIt != mMeshIndexByID.end()) {
|
||||
newMeshRefs.push_back(dstMeshIt->second);
|
||||
} else {
|
||||
@@ -528,7 +538,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
faceStart += submesh.mNumFaces;
|
||||
|
||||
// assign the material index
|
||||
std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
|
||||
auto subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
|
||||
if (subMatIt != mMaterialIndexByName.end()) {
|
||||
dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
|
||||
} else {
|
||||
@@ -616,23 +626,21 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
std::copy(pSrcMesh->mTangents.begin() + pStartVertex, pSrcMesh->mTangents.begin() + pStartVertex + numVertices, dstMesh->mTangents);
|
||||
}
|
||||
|
||||
// bitangents, if given.
|
||||
// bi-tangents, if given.
|
||||
if (pSrcMesh->mBitangents.size() >= pStartVertex + numVertices) {
|
||||
dstMesh->mBitangents = new aiVector3D[numVertices];
|
||||
std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
|
||||
}
|
||||
|
||||
// same for texture coords, as many as we have
|
||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
|
||||
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
|
||||
for (size_t b = 0; b < numVertices; ++b) {
|
||||
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
}
|
||||
|
||||
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
|
||||
++real;
|
||||
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -664,7 +672,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
std::vector<float> targetWeights;
|
||||
Collada::MorphMethod method = Normalized;
|
||||
|
||||
for (std::map<std::string, Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
for (auto it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); ++it) {
|
||||
const Controller &c = it->second;
|
||||
const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
|
||||
@@ -754,7 +762,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
|
||||
weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
|
||||
|
||||
IndexPairVector::const_iterator pit = pSrcController->mWeights.begin();
|
||||
auto pit = pSrcController->mWeights.begin();
|
||||
for (size_t a = 0; a < pSrcController->mWeightCounts.size(); ++a) {
|
||||
weightStartPerVertex[a] = pit;
|
||||
pit += pSrcController->mWeightCounts[a];
|
||||
@@ -766,7 +774,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
// the controller assigns the vertex weights
|
||||
size_t orgIndex = pSrcMesh->mFacePosIndices[a];
|
||||
// find the vertex weights for this vertex
|
||||
IndexPairVector::const_iterator iit = weightStartPerVertex[orgIndex];
|
||||
auto iit = weightStartPerVertex[orgIndex];
|
||||
size_t pairCount = pSrcController->mWeightCounts[orgIndex];
|
||||
|
||||
for (size_t b = 0; b < pairCount; ++b, ++iit) {
|
||||
@@ -807,7 +815,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
}
|
||||
|
||||
// create bone with its weights
|
||||
aiBone *bone = new aiBone;
|
||||
auto bone = new aiBone;
|
||||
bone->mName = ReadString(jointNamesAcc, jointNames, a);
|
||||
bone->mOffsetMatrix.a1 = ReadFloat(jointMatrixAcc, jointMatrices, a, 0);
|
||||
bone->mOffsetMatrix.a2 = ReadFloat(jointMatrixAcc, jointMatrices, a, 1);
|
||||
@@ -973,7 +981,7 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
||||
|
||||
// if there are other animations which fit the template anim, combine all channels into a single anim
|
||||
if (!collectedAnimIndices.empty()) {
|
||||
aiAnimation *combinedAnim = new aiAnimation();
|
||||
auto *combinedAnim = new aiAnimation();
|
||||
combinedAnim->mName = aiString(std::string("combinedAnim_") + char('0' + a));
|
||||
combinedAnim->mDuration = templateAnim->mDuration;
|
||||
combinedAnim->mTicksPerSecond = templateAnim->mTicksPerSecond;
|
||||
@@ -1040,7 +1048,7 @@ struct MorphTimeValues {
|
||||
};
|
||||
|
||||
void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, float weight, unsigned int value) {
|
||||
MorphTimeValues::key k;
|
||||
MorphTimeValues::key k{};
|
||||
k.mValue = value;
|
||||
k.mWeight = weight;
|
||||
if (values.empty() || time < values[0].mTime) {
|
||||
@@ -1077,6 +1085,7 @@ static float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key,
|
||||
return mKey.mWeight;
|
||||
}
|
||||
}
|
||||
|
||||
// no value at key found, try to interpolate if present at other keys. if not, return zero
|
||||
// TODO: interpolation
|
||||
return 0.0f;
|
||||
@@ -1105,7 +1114,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
||||
|
||||
// now check all channels if they affect the current node
|
||||
std::string targetID, subElement;
|
||||
for (std::vector<AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
for (auto cit = pSrcAnim->mChannels.begin();
|
||||
cit != pSrcAnim->mChannels.end(); ++cit) {
|
||||
const AnimationChannel &srcChannel = *cit;
|
||||
ChannelEntry entry;
|
||||
@@ -1348,7 +1357,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
||||
|
||||
// build an animation channel for the given node out of these trafo keys
|
||||
if (!resultTrafos.empty()) {
|
||||
aiNodeAnim *dstAnim = new aiNodeAnim;
|
||||
auto *dstAnim = new aiNodeAnim;
|
||||
dstAnim->mNodeName = nodeName;
|
||||
dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
|
||||
dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
|
||||
@@ -1390,7 +1399,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
||||
// or 2) one channel with morph target count arrays
|
||||
// assume first
|
||||
|
||||
aiMeshMorphAnim *morphAnim = new aiMeshMorphAnim;
|
||||
auto *morphAnim = new aiMeshMorphAnim;
|
||||
morphAnim->mName.Set(nodeName);
|
||||
|
||||
std::vector<MorphTimeValues> morphTimeValues;
|
||||
@@ -1433,7 +1442,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
||||
}
|
||||
|
||||
if (!anims.empty() || !morphAnims.empty()) {
|
||||
aiAnimation *anim = new aiAnimation;
|
||||
auto anim = new aiAnimation;
|
||||
anim->mName.Set(pName);
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims.size());
|
||||
if (anim->mNumChannels > 0) {
|
||||
@@ -1513,7 +1522,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||
map = sampler.mUVId;
|
||||
} else {
|
||||
map = -1;
|
||||
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||
for (auto it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||
if (IsNumeric(*it)) {
|
||||
map = strtoul10(&(*it));
|
||||
break;
|
||||
@@ -1531,7 +1540,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||
// Fills materials from the collada material definitions
|
||||
void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pScene*/) {
|
||||
for (auto &elem : newMats) {
|
||||
aiMaterial &mat = (aiMaterial &)*elem.second;
|
||||
auto &mat = (aiMaterial &)*elem.second;
|
||||
Collada::Effect &effect = *elem.first;
|
||||
|
||||
// resolve shading mode
|
||||
@@ -1641,17 +1650,17 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
|
||||
void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/) {
|
||||
newMats.reserve(pParser.mMaterialLibrary.size());
|
||||
|
||||
for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
|
||||
for (auto matIt = pParser.mMaterialLibrary.begin();
|
||||
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
|
||||
const Material &material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
|
||||
auto effIt = pParser.mEffectLibrary.find(material.mEffect);
|
||||
if (effIt == pParser.mEffectLibrary.end())
|
||||
continue;
|
||||
Effect &effect = effIt->second;
|
||||
|
||||
// create material
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
auto *mat = new aiMaterial;
|
||||
aiString name(material.mName.empty() ? matIt->first : material.mName);
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
||||
@@ -1674,7 +1683,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
||||
std::string name = pName;
|
||||
while (true) {
|
||||
// the given string is a param entry. Find it
|
||||
Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
auto it = pEffect.mParams.find(name);
|
||||
// if not found, we're at the end of the recursion. The resulting string should be the image ID
|
||||
if (it == pEffect.mParams.end())
|
||||
break;
|
||||
@@ -1684,7 +1693,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
||||
}
|
||||
|
||||
// find the image referred by this name in the image library of the scene
|
||||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
|
||||
auto imIt = pParser.mImageLibrary.find(name);
|
||||
if (imIt == pParser.mImageLibrary.end()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
|
||||
@@ -1696,7 +1705,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
||||
|
||||
// if this is an embedded texture image setup an aiTexture for it
|
||||
if (!imIt->second.mImageData.empty()) {
|
||||
aiTexture *tex = new aiTexture();
|
||||
auto *tex = new aiTexture();
|
||||
|
||||
// Store embedded texture name reference
|
||||
tex->mFilename.Set(imIt->second.mFileName.c_str());
|
||||
@@ -1728,14 +1737,6 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
ai_real ColladaLoader::ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) const {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a string value from an accessor and its data array.
|
||||
const std::string &ColladaLoader::ReadString(const Accessor &pAccessor, const Data &pData, size_t pIndex) const {
|
||||
@@ -1818,4 +1819,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -77,10 +76,13 @@ struct ColladaMeshIndex {
|
||||
}
|
||||
};
|
||||
|
||||
/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
|
||||
* more useless stuff, so I limited the data to what I think is useful for games.
|
||||
/**
|
||||
* @brief Loader class to read Collada scenes.
|
||||
*
|
||||
* Collada is over-engineered to death, with every new iteration bringing more useless stuff,
|
||||
* so I limited the data to what I think is useful for games.
|
||||
*/
|
||||
class ColladaLoader : public BaseImporter {
|
||||
class ColladaLoader final : public BaseImporter {
|
||||
public:
|
||||
/// The class constructor.
|
||||
ColladaLoader();
|
||||
@@ -102,50 +104,51 @@ protected:
|
||||
/// See #BaseImporter::InternReadFile for the details
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
/** Recursively constructs a scene node for the given parser node and returns it. */
|
||||
/// Recursively constructs a scene node for the given parser node and returns it.
|
||||
aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode);
|
||||
|
||||
/** Resolve node instances */
|
||||
/// Resolve node instances
|
||||
void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
std::vector<const Collada::Node *> &resolved);
|
||||
std::vector<const Collada::Node *> &resolved) const;
|
||||
|
||||
/** Builds meshes for the given node and references them */
|
||||
/// Builds meshes for the given node and references them
|
||||
void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/// Lookup for meshes by their name
|
||||
aiMesh *findMesh(const std::string &meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
/// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
|
||||
aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
|
||||
const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
|
||||
/** Builds cameras for the given node and references them */
|
||||
/// Builds cameras for the given node and references them
|
||||
void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Builds lights for the given node and references them */
|
||||
/// Builds lights for the given node and references them
|
||||
void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Stores all meshes in the given scene */
|
||||
/// Stores all meshes in the given scene
|
||||
void StoreSceneMeshes(aiScene *pScene);
|
||||
|
||||
/** Stores all materials in the given scene */
|
||||
/// Stores all materials in the given scene
|
||||
void StoreSceneMaterials(aiScene *pScene);
|
||||
|
||||
/** Stores all lights in the given scene */
|
||||
/// Stores all lights in the given scene
|
||||
void StoreSceneLights(aiScene *pScene);
|
||||
|
||||
/** Stores all cameras in the given scene */
|
||||
/// Stores all cameras in the given scene
|
||||
void StoreSceneCameras(aiScene *pScene);
|
||||
|
||||
/** Stores all textures in the given scene */
|
||||
/// Stores all textures in the given scene
|
||||
void StoreSceneTextures(aiScene *pScene);
|
||||
|
||||
/** Stores all animations
|
||||
* @param pScene target scene to store the anims
|
||||
*/
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &pParser);
|
||||
/// Stores all animations
|
||||
/// @param pScene Target scene to store the anims
|
||||
/// @param parser The collada parser
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &parser);
|
||||
|
||||
/** Stores all animations for the given source anim and its nested child animations
|
||||
* @param pScene target scene to store the anims
|
||||
@@ -163,10 +166,6 @@ protected:
|
||||
/** Fill materials from the collada material definitions */
|
||||
void FillMaterials(const ColladaParser &pParser, aiScene *pScene);
|
||||
|
||||
/** Resolve UV channel mappings*/
|
||||
void ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler,
|
||||
const Collada::SemanticMappingTable &table);
|
||||
|
||||
/** Add a texture and all of its sampling properties to a material*/
|
||||
void AddTexture(aiMaterial &mat, const ColladaParser &pParser,
|
||||
const Collada::Effect &effect,
|
||||
@@ -177,22 +176,13 @@ protected:
|
||||
aiString FindFilenameForEffectTexture(const ColladaParser &pParser,
|
||||
const Collada::Effect &pEffect, const std::string &pName);
|
||||
|
||||
/** Reads a float value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
* @param pData The data array to read from
|
||||
* @param pIndex The index of the element to retrieve
|
||||
* @param pOffset Offset into the element, for multipart elements such as vectors or matrices
|
||||
* @return the specified value
|
||||
*/
|
||||
ai_real ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const;
|
||||
|
||||
/** Reads a string value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
* @param pData The data array to read from
|
||||
* @param pIndex The index of the element to retrieve
|
||||
* @return the specified value
|
||||
*/
|
||||
const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
|
||||
[[nodiscard]] const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
|
||||
|
||||
/** Recursively collects all nodes into the given array */
|
||||
void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const;
|
||||
@@ -205,7 +195,7 @@ protected:
|
||||
/** Finds a proper name for a node derived from the collada-node's properties */
|
||||
std::string FindNameForNode(const Collada::Node *pNode);
|
||||
|
||||
protected:
|
||||
private:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include "ColladaHelper.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/XmlParser.h>
|
||||
|
||||
@@ -67,268 +66,240 @@ class ZipArchiveIOSystem;
|
||||
class ColladaParser {
|
||||
friend class ColladaLoader;
|
||||
|
||||
/** Converts a path read from a collada file to the usual representation */
|
||||
static void UriDecodePath(aiString &ss);
|
||||
public:
|
||||
/// Map for generic metadata as aiString.
|
||||
using StringMetaData = std::map<std::string, aiString>;
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
/// Constructor from XML file.
|
||||
ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
|
||||
|
||||
/** Destructor */
|
||||
/// Destructor
|
||||
~ColladaParser();
|
||||
|
||||
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
||||
/// Attempts to read the ZAE manifest and returns the DAE to open
|
||||
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
/** Reads the contents of the file */
|
||||
/// Reads the contents of the file
|
||||
void ReadContents(XmlNode &node);
|
||||
|
||||
/** Reads the structure of the file */
|
||||
/// Reads the structure of the file
|
||||
void ReadStructure(XmlNode &node);
|
||||
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
/// Reads asset information such as coordinate system information and legal blah
|
||||
void ReadAssetInfo(XmlNode &node);
|
||||
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
/// Reads contributor information such as author and legal blah
|
||||
void ReadContributorInfo(XmlNode &node);
|
||||
|
||||
/** Reads generic metadata into provided map and renames keys for Assimp */
|
||||
void ReadMetaDataItem(XmlNode &node, StringMetaData &metadata);
|
||||
|
||||
/** Reads the animation library */
|
||||
/// Reads the animation library
|
||||
void ReadAnimationLibrary(XmlNode &node);
|
||||
|
||||
/** Reads the animation clip library */
|
||||
/// Reads the animation clip library
|
||||
void ReadAnimationClipLibrary(XmlNode &node);
|
||||
|
||||
/** Unwrap controllers dependency hierarchy */
|
||||
/// Unwrap controllers dependency hierarchy
|
||||
void PostProcessControllers();
|
||||
|
||||
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
||||
/// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
|
||||
void PostProcessRootAnimations();
|
||||
|
||||
/** Reads an animation into the given parent structure */
|
||||
/// Reads an animation into the given parent structure
|
||||
void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
|
||||
|
||||
/** Reads an animation sampler into the given anim channel */
|
||||
void ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel);
|
||||
|
||||
/** Reads the skeleton controller library */
|
||||
/// Reads the skeleton controller library
|
||||
void ReadControllerLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a controller into the given mesh structure */
|
||||
/// Reads a controller into the given mesh structure
|
||||
void ReadController(XmlNode &node, Collada::Controller &pController);
|
||||
|
||||
/** Reads the joint definitions for the given controller */
|
||||
void ReadControllerJoints(XmlNode &node, Collada::Controller &pController);
|
||||
/// Reads the image library contents
|
||||
void ReadImageLibrary(const XmlNode &node);
|
||||
|
||||
/** Reads the joint weights for the given controller */
|
||||
void ReadControllerWeights(XmlNode &node, Collada::Controller &pController);
|
||||
/// Reads an image entry into the given image
|
||||
void ReadImage(const XmlNode &node, Collada::Image &pImage) const;
|
||||
|
||||
/** Reads the image library contents */
|
||||
void ReadImageLibrary(XmlNode &node);
|
||||
|
||||
/** Reads an image entry into the given image */
|
||||
void ReadImage(XmlNode &node, Collada::Image &pImage);
|
||||
|
||||
/** Reads the material library */
|
||||
/// Reads the material library
|
||||
void ReadMaterialLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a material entry into the given material */
|
||||
void ReadMaterial(XmlNode &node, Collada::Material &pMaterial);
|
||||
|
||||
/** Reads the camera library */
|
||||
/// Reads the camera library
|
||||
void ReadCameraLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a camera entry into the given camera */
|
||||
void ReadCamera(XmlNode &node, Collada::Camera &pCamera);
|
||||
|
||||
/** Reads the light library */
|
||||
/// Reads the light library
|
||||
void ReadLightLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a light entry into the given light */
|
||||
void ReadLight(XmlNode &node, Collada::Light &pLight);
|
||||
|
||||
/** Reads the effect library */
|
||||
/// Reads the effect library
|
||||
void ReadEffectLibrary(XmlNode &node);
|
||||
|
||||
/** Reads an effect entry into the given effect*/
|
||||
/// Reads an effect entry into the given effect
|
||||
void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
|
||||
|
||||
/** Reads an COMMON effect profile */
|
||||
/// Reads an COMMON effect profile
|
||||
void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
|
||||
|
||||
/** Read sampler properties */
|
||||
/// Read sampler properties
|
||||
void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
|
||||
|
||||
/** Reads an effect entry containing a color or a texture defining that color */
|
||||
/// Reads an effect entry containing a color or a texture defining that color
|
||||
void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
|
||||
|
||||
/** Reads an effect entry containing a float */
|
||||
/// Reads an effect entry containing a float
|
||||
void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
|
||||
|
||||
/** Reads an effect parameter specification of any kind */
|
||||
/// Reads an effect parameter specification of any kind
|
||||
void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
|
||||
|
||||
/** Reads the geometry library contents */
|
||||
/// Reads the geometry library contents
|
||||
void ReadGeometryLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a geometry from the geometry library. */
|
||||
/// Reads a geometry from the geometry library.
|
||||
void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
|
||||
|
||||
/** Reads a mesh from the geometry library */
|
||||
/// Reads a mesh from the geometry library
|
||||
void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
|
||||
|
||||
/** Reads a source element - a combination of raw data and an accessor defining
|
||||
* things that should not be redefinable. Yes, that's another rant.
|
||||
*/
|
||||
/// Reads a source element - a combination of raw data and an accessor defining
|
||||
///things that should not be definable. Yes, that's another rant.
|
||||
void ReadSource(XmlNode &node);
|
||||
|
||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||
* Currently supported are array of floats and arrays of strings.
|
||||
*/
|
||||
/// Reads a data array holding a number of elements, and stores it in the global library.
|
||||
/// Currently supported are array of floats and arrays of strings.
|
||||
void ReadDataArray(XmlNode &node);
|
||||
|
||||
/** Reads an accessor and stores it in the global library under the given ID -
|
||||
* accessors use the ID of the parent <source> element
|
||||
*/
|
||||
/// Reads an accessor and stores it in the global library under the given ID -
|
||||
/// accessors use the ID of the parent <source> element
|
||||
void ReadAccessor(XmlNode &node, const std::string &pID);
|
||||
|
||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
||||
/// Reads input declarations of per-vertex mesh data into the given mesh
|
||||
void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
|
||||
|
||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
||||
/// Reads input declarations of per-index mesh data into the given mesh
|
||||
void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
|
||||
|
||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
||||
/// Reads a single input channel element and stores it in the given array, if valid
|
||||
void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
|
||||
|
||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
||||
/// Reads a <p> primitive index list and assembles the mesh data into the given mesh
|
||||
size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||
size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
|
||||
|
||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
||||
/// Copies the data for a single primitive into the mesh, based on the InputChannels
|
||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
||||
Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||
size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||
|
||||
/** Reads one triangle of a tristrip into the mesh */
|
||||
/// Reads one triangle of a tristrip into the mesh
|
||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh &pMesh,
|
||||
std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||
|
||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
||||
/// Extracts a single object from an input channel and stores it in the appropriate mesh data array
|
||||
void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
|
||||
|
||||
/** Reads the library of node hierarchies and scene parts */
|
||||
/// Reads the library of node hierarchies and scene parts
|
||||
void ReadSceneLibrary(XmlNode &node);
|
||||
|
||||
/** Reads a scene node's contents including children and stores it in the given node */
|
||||
/// Reads a scene node's contents including children and stores it in the given node
|
||||
void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
|
||||
|
||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||
void ReadNodeTransformation(XmlNode &node, Collada::Node *pNode, Collada::TransformType pType);
|
||||
|
||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
||||
|
||||
/// Reads a mesh reference in a node and adds it to the node's mesh list
|
||||
void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
|
||||
|
||||
/** Reads the collada scene */
|
||||
/// Reads the collada scene
|
||||
void ReadScene(XmlNode &node);
|
||||
|
||||
// Processes bind_vertex_input and bind elements
|
||||
/// Processes bind_vertex_input and bind elements
|
||||
void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
|
||||
|
||||
/** Reads embedded textures from a ZAE archive*/
|
||||
/// Reads embedded textures from a ZAE archive
|
||||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
protected:
|
||||
/** Calculates the resulting transformation from all the given transform steps */
|
||||
/// Converts a path read from a collada file to the usual representation
|
||||
static void UriDecodePath(aiString &ss);
|
||||
|
||||
/// Calculates the resulting transformation from all the given transform steps
|
||||
aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
|
||||
|
||||
/** Determines the input data type for the given semantic string */
|
||||
/// Determines the input data type for the given semantic string
|
||||
Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
|
||||
|
||||
/** Finds the item in the given library by its reference, throws if not found */
|
||||
/// Finds the item in the given library by its reference, throws if not found
|
||||
template <typename Type>
|
||||
const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
|
||||
|
||||
protected:
|
||||
// Filename, for a verbose error message
|
||||
private:
|
||||
/// Filename, for a verbose error message
|
||||
std::string mFileName;
|
||||
|
||||
// XML reader, member for everyday use
|
||||
/// XML reader, member for everyday use
|
||||
XmlParser mXmlParser;
|
||||
|
||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||
everyone. Collada, you are a steaming pile of indirection. */
|
||||
/// All data arrays found in the file by ID. Might be referred to by actually
|
||||
/// everyone. Collada, you are a steaming pile of indirection.
|
||||
using DataLibrary = std::map<std::string, Collada::Data> ;
|
||||
DataLibrary mDataLibrary;
|
||||
|
||||
/** Same for accessors which define how the data in a data array is accessed. */
|
||||
/// Same for accessors which define how the data in a data array is accessed.
|
||||
using AccessorLibrary = std::map<std::string, Collada::Accessor> ;
|
||||
AccessorLibrary mAccessorLibrary;
|
||||
|
||||
/** Mesh library: mesh by ID */
|
||||
/// Mesh library: mesh by ID
|
||||
using MeshLibrary = std::map<std::string, Collada::Mesh *>;
|
||||
MeshLibrary mMeshLibrary;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
/// node library: root node of the hierarchy part by ID
|
||||
using NodeLibrary = std::map<std::string, Collada::Node *>;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Image library: stores texture properties by ID */
|
||||
/// Image library: stores texture properties by ID
|
||||
using ImageLibrary = std::map<std::string, Collada::Image> ;
|
||||
ImageLibrary mImageLibrary;
|
||||
|
||||
/** Effect library: surface attributes by ID */
|
||||
/// Effect library: surface attributes by ID
|
||||
using EffectLibrary = std::map<std::string, Collada::Effect> ;
|
||||
EffectLibrary mEffectLibrary;
|
||||
|
||||
/** Material library: surface material by ID */
|
||||
/// Material library: surface material by ID
|
||||
using MaterialLibrary = std::map<std::string, Collada::Material> ;
|
||||
MaterialLibrary mMaterialLibrary;
|
||||
|
||||
/** Light library: surface light by ID */
|
||||
/// Light library: surface light by ID
|
||||
using LightLibrary = std::map<std::string, Collada::Light> ;
|
||||
LightLibrary mLightLibrary;
|
||||
|
||||
/** Camera library: surface material by ID */
|
||||
/// Camera library: surface material by ID
|
||||
using CameraLibrary = std::map<std::string, Collada::Camera> ;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
/// Controller library: joint controllers by ID
|
||||
using ControllerLibrary = std::map<std::string, Collada::Controller> ;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Animation library: animation references by ID */
|
||||
/// Animation library: animation references by ID
|
||||
using AnimationLibrary = std::map<std::string, Collada::Animation *> ;
|
||||
AnimationLibrary mAnimationLibrary;
|
||||
|
||||
/** Animation clip library: clip animation references by ID */
|
||||
/// Animation clip library: clip animation references by ID
|
||||
using AnimationClipLibrary = std::vector<std::pair<std::string, std::vector<std::string>>> ;
|
||||
AnimationClipLibrary mAnimationClipLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
the nodes in the node library. */
|
||||
/// Pointer to the root node. Don't delete, it just points to one of the nodes in the node library.
|
||||
Collada::Node *mRootNode;
|
||||
|
||||
/** Root animation container */
|
||||
/// Root animation container
|
||||
Collada::Animation mAnims;
|
||||
|
||||
/** Size unit: how large compared to a meter */
|
||||
/// Size unit: how large compared to a meter
|
||||
ai_real mUnitSize;
|
||||
|
||||
/** Which is the up vector */
|
||||
/// Which is the up vector
|
||||
enum { UP_X,
|
||||
UP_Y,
|
||||
UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
/// Asset metadata (global for scene)
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
/// Collada file format version
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -54,18 +53,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <vector>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
namespace Assimp::DXF {
|
||||
|
||||
// read pairs of lines, parse group code and value and provide utilities
|
||||
// to convert the data to the target data type.
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
class LineReader {
|
||||
public:
|
||||
LineReader(StreamReaderLE& reader)
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, end() {
|
||||
explicit LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -105,7 +100,7 @@ public:
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
float ValueAsFloat() const {
|
||||
ai_real ValueAsFloat() const {
|
||||
return fast_atof(value.c_str());
|
||||
}
|
||||
|
||||
@@ -165,8 +160,7 @@ private:
|
||||
|
||||
// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
|
||||
struct PolyLine {
|
||||
PolyLine()
|
||||
: flags() {
|
||||
PolyLine() : flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -182,10 +176,7 @@ struct PolyLine {
|
||||
|
||||
// reference to a BLOCK. Specifies its own coordinate system.
|
||||
struct InsertBlock {
|
||||
InsertBlock()
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle() {
|
||||
InsertBlock() : pos(0.f, 0.f, 0.f), scale(1.f,1.f,1.f), angle(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -198,8 +189,7 @@ struct InsertBlock {
|
||||
|
||||
|
||||
// keeps track of all geometry in a single BLOCK.
|
||||
struct Block
|
||||
{
|
||||
struct Block {
|
||||
std::vector< std::shared_ptr<PolyLine> > lines;
|
||||
std::vector<InsertBlock> insertions;
|
||||
|
||||
@@ -207,14 +197,11 @@ struct Block
|
||||
aiVector3D base;
|
||||
};
|
||||
|
||||
|
||||
struct FileData
|
||||
{
|
||||
struct FileData {
|
||||
// note: the LAST block always contains the stuff from ENTITIES.
|
||||
std::vector<Block> blocks;
|
||||
};
|
||||
|
||||
}
|
||||
} // Namespace Assimp
|
||||
} // namespace Assimp::DXF
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_DXFHELPER_H
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
#include "AssetLib/DXF/DXFLoader.h"
|
||||
#include "AssetLib/DXF/DXFHelper.h"
|
||||
#include "DXFLoader.h"
|
||||
#include "DXFHelper.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// Forward declarations
|
||||
namespace DXF {
|
||||
@@ -66,7 +66,7 @@ namespace DXF {
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
class DXFImporter final : public BaseImporter {
|
||||
public:
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -143,31 +143,33 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, cons
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const AnimationCurveMap &AnimationCurveNode::Curves() const {
|
||||
if (curves.empty()) {
|
||||
// resolve attached animation curves
|
||||
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve");
|
||||
if (!curves.empty()) {
|
||||
return curves;
|
||||
}
|
||||
|
||||
for (const Connection *con : conns) {
|
||||
// resolve attached animation curves
|
||||
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve");
|
||||
|
||||
// link should go for a property
|
||||
if (!con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
for (const Connection *con : conns) {
|
||||
|
||||
const Object *const ob = con->SourceObject();
|
||||
if (nullptr == ob) {
|
||||
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring", &element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurve *const anim = dynamic_cast<const AnimationCurve *>(ob);
|
||||
if (nullptr == anim) {
|
||||
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve", &element);
|
||||
continue;
|
||||
}
|
||||
|
||||
curves[con->PropertyName()] = anim;
|
||||
// link should go for a property
|
||||
if (!con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object *const ob = con->SourceObject();
|
||||
if (nullptr == ob) {
|
||||
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring", &element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurve *const anim = dynamic_cast<const AnimationCurve *>(ob);
|
||||
if (nullptr == anim) {
|
||||
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve", &element);
|
||||
continue;
|
||||
}
|
||||
|
||||
curves[con->PropertyName()] = anim;
|
||||
}
|
||||
|
||||
return curves;
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -60,58 +59,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
//enum Flag
|
||||
//{
|
||||
// e_unknown_0 = 1 << 0,
|
||||
// e_unknown_1 = 1 << 1,
|
||||
// e_unknown_2 = 1 << 2,
|
||||
// e_unknown_3 = 1 << 3,
|
||||
// e_unknown_4 = 1 << 4,
|
||||
// e_unknown_5 = 1 << 5,
|
||||
// e_unknown_6 = 1 << 6,
|
||||
// e_unknown_7 = 1 << 7,
|
||||
// e_unknown_8 = 1 << 8,
|
||||
// e_unknown_9 = 1 << 9,
|
||||
// e_unknown_10 = 1 << 10,
|
||||
// e_unknown_11 = 1 << 11,
|
||||
// e_unknown_12 = 1 << 12,
|
||||
// e_unknown_13 = 1 << 13,
|
||||
// e_unknown_14 = 1 << 14,
|
||||
// e_unknown_15 = 1 << 15,
|
||||
// e_unknown_16 = 1 << 16,
|
||||
// e_unknown_17 = 1 << 17,
|
||||
// e_unknown_18 = 1 << 18,
|
||||
// e_unknown_19 = 1 << 19,
|
||||
// e_unknown_20 = 1 << 20,
|
||||
// e_unknown_21 = 1 << 21,
|
||||
// e_unknown_22 = 1 << 22,
|
||||
// e_unknown_23 = 1 << 23,
|
||||
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
|
||||
// e_unknown_25 = 1 << 25,
|
||||
// e_unknown_26 = 1 << 26,
|
||||
// e_unknown_27 = 1 << 27,
|
||||
// e_unknown_28 = 1 << 28,
|
||||
// e_unknown_29 = 1 << 29,
|
||||
// e_unknown_30 = 1 << 30,
|
||||
// e_unknown_31 = 1 << 31
|
||||
//};
|
||||
//
|
||||
//bool check_flag(uint32_t flags, Flag to_check)
|
||||
//{
|
||||
// return (flags & to_check) != 0;
|
||||
//}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, size_t offset)
|
||||
:
|
||||
#ifdef DEBUG
|
||||
contents(sbegin, static_cast<size_t>(send-sbegin)),
|
||||
#endif
|
||||
sbegin(sbegin)
|
||||
, send(send)
|
||||
, type(type)
|
||||
, line(offset)
|
||||
, column(BINARY_MARKER)
|
||||
{
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, size_t offset) :
|
||||
#ifdef DEBUG
|
||||
contents(sbegin, static_cast<size_t>(send-sbegin)),
|
||||
#endif
|
||||
sbegin(sbegin),
|
||||
send(send),
|
||||
type(type),
|
||||
line(offset),
|
||||
column(BINARY_MARKER) {
|
||||
ai_assert(sbegin);
|
||||
ai_assert(send);
|
||||
|
||||
@@ -134,7 +91,9 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Offset(const char* begin, const char* cursor) {
|
||||
ai_assert(begin <= cursor);
|
||||
if (begin > cursor) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return cursor - begin;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user